Prisoner: Difference between revisions

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* I haven't gotten around to adding more, too busy escaping into Cargo.
* I haven't gotten around to adding more, too busy escaping into Cargo.


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Revision as of 21:56, 1 February 2022

This page needs to be reviewed/updated.
REASON: Contents need to be checked and changed to reflect skyrat and not TG
PRIORITY: Not defined
CIVILIAN

Prisoner

Superiors: Warden
Difficulty: Easy
Guides: This is the guide
Access: None
Duties: Do whatever you can in permabrig
Minimum requirements: Not defined

Important: Just becuase you are in perma DOES NOT mean you are an antagonist. You are still bound by rule 1. Escaping without reason or a viable threat is reason enough to get talked to by the admins.

For some god forsaken reason, in a Space Station literally filled to the brim with opportunities, you've chosen to be the single job which has a severely constrained pool of options. Well, good for you! In fact, the Prisoner is one of the few roles which can actually work as intended for both new players and veterans, whilst still providing options for conflict.

Bare minimum requirements: Have enough common sense and basic morality in your head to not wordlessly stab the Warden to death with spears when they come to deposit a prisoner.
Basic skills: Roleplay a bit, make up a backstory, converse with your fellow prisoner.
Advanced skills: Spark up a bit of action and conflict while you're at it! Keep Security on their toes.

Welcome to the Permabrig

This will probably be your home for most of the shift. You spawn in here with one other prisoner, without any backstory. There is a decent garden, a basketball hoop, a small laundromat, some sanitary facilities, plenty of dorm rooms, and a fully functioning bar and arcade. There is some food, along with a Microwave in the kitchen, but don't expect Nanotrasen to provide much for you. After all, you ARE a criminal. Besides that, there's two decks of cards, and a bag of dice to keep yourself somewhat entertained, and a private game room to entertain yourselves. Within this picture, there are all the materials for crafting a Spear and conducting a jailbreak without dying. But, I ain't telling you.

Ideally, since you are the single job without any duties or obligations, you should be making a backstory for yourself to keep yourself sane. If you're one of the poor saps who spawn in without a cellmate, well, no luck in having much fun.

The Case for New Players

Regardless of anything, however, a very strong case can be made for the Prisoner being the single most friendly job for a new player, even above Assistant.

  1. The role isn't timelocked, so you can just jump right in.
  2. Like an Assistant, you have zero responsibilities whatsoever.
  3. There's a good chance that your companion prisoners are experienced, and with nothing to do, they're usually open to showing you the ropes. Generally, even if your cellmate is an antagonist, they're not going to really beat up their only companion. Hence, you can put your trust into the other prisoner, without much fear of them stabbing you in the back.
  4. By being in the Permabrig, you're actually protected from the outside station by the rest of the security department. Whilst wandering around as an Assistant, there's a chance that you're going to get shot or stabbed by a friendly roaming Traitor or converted into a Cultist or Revolutionary, which can be disorientating. In the permabrig, you have all the time in the world to learn the controls and the sort.
  5. Security usually leave you reasonably alone, since the station is probably already degenerating into chaos a couple minutes in. If they're super bored, they might poke you every so often, but you are OOC protected from getting your shit kicked in without reason. If you don't spark shit, Security has their hands tied in terms of tormenting you.
  6. As an Assistant, in the mayhem and chaos, you often forget that SS13 is actually a roleplaying game. By being chained in a room, roleplay actually ends up being one of the first things that you learn, which is great!


Spawning in

Spawning in as a prisoner is an unusual process, as you'll be transported in your usual outfit, plus a orange jumpsuit into this room. Security isn't instantly notified of your arrival, so you usually have a small period of time to futz around and get to know the surroundings before the warden bursts in to curbstomp you to death.

Finally, it isn't like the Prisoner role is devoid of action. You can, along with your fellow prisoner, engineer a jailbreak for example, only if given proper reasoning to. Breaking out because you've been alone for ten minutes isn't allowed, but an officer stealing all of your fun toys for themselves... Or, perhaps a virus happens to bolt open the permabrig for you. Or you can negotiate with a passing engineer through the medium of paper and pen to disassemble your cell windows. Or well, if Security has fallen to the cult or revolutionaries, you might be freed and converted. If this has happened, the station's probably fucked either way, so there's no fear of you being a liability.


Things to Do

  • Play cards.
  • Mock the AI through the security cameras with a piece of paper.
  • Watch as the AI hopelessly screeches at you through the Holopad.
  • Grow plants.
  • Dye your clothes so that you look like a hippie.
  • Draw shitty drawings.
  • Get to know your friends.
  • I haven't gotten around to adding more, too busy escaping into Cargo.
Jobs on Skyrat Station