Blueshield: Difference between revisions
m Added the department header to this page |
Removed mentions of the captain being the Blueshields boss; as the blueshield doesn't have to answer to them. |
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|access = Captain Access, Command Access, Basic Departmental Access | |access = Captain Access, Command Access, Basic Departmental Access | ||
|difficulty = Medium / Hard | |difficulty = Medium / Hard | ||
|superior = | |superior = [[Nanotrasen]] Officials/Nanotrasen Representative | ||
|duties = Protect the head's lives with your own, ignore security issues to | |duties = Protect the head's lives with your own, ignore security issues to babysit the heads, brutalize anyone who gets in your way. | ||
|guides = N/A | |guides = N/A | ||
|requirements = Support security by keeping an eye on all the heads of staff, remain loyal to | |requirements = Support security by keeping an eye on all the heads of staff, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don't get your items stolen.}} | ||
{{Command Dept header}} | {{Command Dept header}} | ||
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|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = CMG-1 | ||
|image = CFALynx.png | |image = CFALynx.png | ||
|foundin = Within the gun-case in your backpack. | |foundin = Within the gun-case in your backpack. | ||
|usedfor = Keeping your Heads safe from a distance. | |usedfor = Keeping your Heads safe from a distance. | ||
|strategy = Toggle safety, click and hold in the general direction of the enemy. | |strategy = Toggle safety, click and hold in the general direction of the enemy. | ||
|description = A fast-firing sub-machine gun. | |description = A fast-firing sub-machine gun. Decent fire-rate and damage, and a free suppressor to boot! | ||
'''Damage''' = 15 brute damage. | '''Damage''' = 15 brute damage. | ||
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==[[File:NTlogo.png|32px]] Those Kind Fellows From Corporate== | ==[[File:NTlogo.png|32px]] Those Kind Fellows From Corporate== | ||
While you are required to protect every head | While you are required to protect every head, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one <s>paying your bills</s> you're ultimately loyal to. | ||
You're contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they're actively harming the station. | You're contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they're actively harming the station. |
Revision as of 17:08, 23 October 2022
PRIORITY: Not defined
Superiors: Nanotrasen Officials/Nanotrasen Representative
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Remember, you are NOT security. Your only duty is to protect heads. Do not go around arresting criminals or doing justice, the only security matters in which you may be involved are those related to the heads you protect.
You are the Blueshield, private Protector of any and all Heads of Departments. Do not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent.
Your equipment
CMG-1
- Found in: Within the gun-case in your backpack.
- Used for: Keeping your Heads safe from a distance.
- Strategy: Toggle safety, click and hold in the general direction of the enemy.
A fast-firing sub-machine gun. Decent fire-rate and damage, and a free suppressor to boot!
Damage = 15 brute damage.
Stunbaton
- Found in: Your backpack shift-start.
- Used for: Brutalizing enemies from a short range, or peacefully taking them down.
- Strategy: Activate in hand to turn on, click on bad man to stun.
A plain ol' Stunbaton, should be your first choice before using lethal weapons. Left-click to stun, right-click to harm.
Damage = 10 brute damage on harm intent.
You also spawn with a full security setup in your closet, a unique armor vest, and a command-linked headset to protect your sweet baby heads.
Oh God, the Captain Just Got Stabbed
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and shoving the meek Head of Catgirls Personnel to the ground during a heated firefight are only some of your duties.
You are not a personal attack dog for the Captain, or any other heads. Your job is to protect the Heads of Staff, not carry out desires to hunt the mythical Grey man. Unless the station is actively under-threat by a unifying force, getting actively involved in Security affairs that don't affect Heads will likely cause the ire of Central Command. TL;DR, don't Redshield.
Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer's life. Leaving their side to hunt valids isn't a great idea, because while you're off brutalizing a suspicious assistant in maint, someone's stabbing the Research Director to death in their office.
Mutineers! No, the other kind
Problematic or disliked Heads are sadly a fact of life on Space Station 13, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew.
Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety.
While you're not required, or even encouraged to assist a head in their shenanigans, you are well within your rights to 'politely' request they move somewhere safer, and restrain them if need be. Keeping someone safe is extremely easy if they're strapped to your back on a straight jacket, kicking their legs around non-harmfully.
That is, unless the captain orders you to bring them in for 'endangering' his or another's life. Then your hands are simply tied...
Those Kind Fellows From Corporate
While you are required to protect every head, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one paying your bills you're ultimately loyal to.
You're contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they're actively harming the station. However, if no CC Officials come to stop your poor captain's fun, you're stuck along for the ride. Good luck.