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{{Science Dept header}}
'''Toxins''' is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a [[Traitor|bad guy]] but with the advent of [[Guide to Research and Development|Research]] bombs, this is no longer the case.* Instead, being a robust bomb-maker will get you praise and laudation as the crew realizes you used all the bombmix to complete difficult research experiments and get up to 50,000 Research Budget credits rather than using it to turn the Station into a crater-ridden deathtrap! Hooray Science!
Toxins or ''Ordnance'' is an area in the science wing, usually split up into the an office, storage area, laboratory, and launch area. The scientists in this wing are responsible for safely completing explosive experiments, creating discounts, research points, and credits for the research department. For more nefarious individuals, the ordnance lab presents the opportunity for almost unrivaled destruction through the use of bombs or the deployment of dangerous gasses, '''make sure to read the [[Rules|rules]] and Ahelp before blowing up or plasmaflooding any part of the station.'''
= Experiments =


''*Make note that past the first research bomb the remaining bomb mix's only applications are for refining raw anomaly cores via the [[#Implosion Compressor|Implosion Compressor]], or for more nefarious purposes (or very inefficient but fun lavaland mining).''
There are currently 9 '''experiments''' you can complete with help of the toxins lab, which can all be found by downloading the NT frontier app on your tablet or modular computer. Completing any of these experiments rewards you with research points, as well as money for the department funds. The exact amount depends on the tier and partner selected, higher tiers reward more, and some partners will reward more funding, while others will reward more points. Finally, some tech options are heavily discounted when completing certain experiments:
<br>
<br>
[[File:Toxins meta roundstart.png|300px|thumb|alt=Toxins|Toxins is located within the [[Research Division]] and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.]]


=[[File:Canister.png]] Acquiring A Research Bomb Mix=
*'''BZ Gas Shells''' Provides a 10 000 point discount on Advanced engineering


The primary goal of Toxins is to create a gas mixture that when combined will cause a massive explosion, large enough for the mixture formula to complete required experiments for research (as well as being valuable enough to sell off for profit, because we here at science love money). A number of technologies involving weaponry and explosives require completed Toxins Experiments to be able to research them. You can also earn a max amount of 50,000 credits towards the Research Department's budget, allowing the [[Research Director]] to purchase plenty of goods and extra raw anomaly cores from cargo.
*'''Hyper-Noblium Gas shells''' Provides a 10 000 point discount Quantum Electromagnetic Technology


This section covers a single method to obtain a "50k" Research Bomb, which should grant that sweet sweet credit boost towards the budget as well as complete every required toxins experiment. There's more than one way to go about making a bomb though, so feel free to experiment if you're confident enough you won't blow up the entire department.
*'''Reactionless Explosives''' Provides a 10 000 point discount on weapon development technology


=== Introduction ===
===NT Frontier ===
NT Frontier is an application found on the purple disk in the ordnance lab, as well as on the software hub. This applicaiton is used to publish papers, see which papers have already been published, and see which experiments are available and what their requirements are. To publish a paper, you first need a data file gathered by either the tank compressor, or tachyon-doppler array. Once you have downloaded a data file from a portable disk, you can use the "publish papers" tab to complete one of the available experiments. First fill out all the empty boxes with a relevant title, your name, and optionally an abstract of what you did (or just fill in random nonsense). Next select your data file, and the type and tier of experiment you want to complete, followed by which partner you wish to publish it too. Publishing a paper rewards science with research points, credits for the budget, and any related discounts. The exact reward depends on the type and tier of the experiment, and which partner was chosen.


A regular bomb consists of two tanks attached to a tank transfer valve. For a finished research bomb, one of those tanks will be filled with a mix of supercooled Oxygen and Tritium (33% Tritium and 66% Oxygen at about 43K temperature), providing the boom, and another tank filled with superheated Plasma (8000-32000K temperature), providing the energy.
=== Tank Compressor ===
[[Guide_to_Atmospherics#Tritium|Tritium]] happens when [[Guide_to_Atmospherics#Plasma|Plasma]] is burnt in a very [[Guide_to_Atmospherics#Oxygen|Oxygen]]-rich environment, generally about 3%-97%. In total, we'll burn in the Toxins lab's heating chamber three of the four Oxygen canisters that we start with and then slowly trickle in Plasma and ignite it. Hot gases take up a lot of place, so we're going to want to cool the Tritium right after creating it to reduce its volume and help us store as much as possible. '''(Also if you don't the containers will probably melt and you'll be [[#Don't be this guy|this guy]].)''' All the tools you need for that are in this room: Wrench, Screwdriver, Crowbar, Analyzer and RPD. When piping with the RPD, remember to avoid using grey pipes when possible, as they auto connect with every single other colored pipe. Plus, color coding helps with visual clarity and organization. [[File:Toxins setup.png|350px|thumb|Your setup should look similar to this when you are done setting up, varying by map of course.]]


=== Initial Piping ===
The tank compressor, found in the toxins launch room, is the device used for '''Gas Shell''' type experiments, as well as compressing hot gas into a tank above what the release valve on a canister can achieve. This device has an input port for the gasses that will be compressed into the tank, a slot inside of it for the tank you wish to fill, and an output gas for retrieving any of the gasses inside of the tank at the moment it ruptures. When using the tank compressor for gas shell experiments, you will want to rapidly pump in gas to the tank to the point the tank either starts leaking, or fails dramatically and explodes. In the case of the former happening, the compressor will indicate a LEAK HAZARD and the tank will slowly drain its contents, removal of the tank will make the experiment data availalbe, but removal before it is empty will result in the contents being freed into the room. If the tank explodes, it will simply cease to exist, and the experiment data will become available in the second tab of the machine. When using the machine to compress gas for use in explosive tests, take care not to exceed 2600 kPa, or the tank will become stuck in the machine.


For this set up, we are going to add an extra scrubber and canister port to extract the super hot plasma needed while the mix is burning.  
=== Tachyon-Doppler Array ===
The Tachyon-Doppler Array records the specifics of any explosion in front of it, spitting out a wall of text as well as producing a data file for use in NT frontier. The array will give the theoretical size of an explosion, which is the value used in NT Frontier. The array also notes the possible cause(s) of the explosion, which decides for which experiment the data is eligble.


Before you do anything else in the Toxins Lab, you should go grab a emergency fire locker. You're going to have to enter the mix chamber itself which starts as a vacuum; the fire suit and helmet will protect you against the low pressure. Don the firesuit, fire helmet, and oxygen tank/mask, and cycle the airlocks until you are inside. At the bare minimum, you need to add one scrubber on a different layer (I usually use layer 2 with brown pipes), as well as pipes running inside the airlock with a canister port at the end in between the interior and exterior doors. Optionally you can hook up more scrubbers to the outtake pipe. More scrubbers increases the amount of tritium you can collect before it burns up into water vapor and C02. Once you are satisfied, exit the mix chamber and cycle back to the interior door. Change out of the firefighting gear, you will not be needing it anymore (unless of course you start a fire).
===[[File:Implosion_compressor.gif]]Anomaly Refinery ===
The Anomaly refinery, found in the toxins launch room, is used to refine raw anomaly cores into their usable counterpart. To refine a core, simply put the raw core in the machine with a tank transfer valve bomb and press the implode button, the size of the required explosion starts at 4, and increases with each core of the same type you refine. This machine can also be used to simulate exploding a TTV without actually doing it, making it useful for improving your bomb mixes.


Go inside the airlock and set the input gas pump to 4500 kPa and re-pipe the output piping at the top. After you max out the input pump, you can start wrenching Oxygen canisters to the input connector, open the valve and just let the oxygen flood into the mix chamber while you work. You'll want to replace the outtake valve with a pump (pressure or volume both work, but volume has a higher throughput and is generally used in custom pipings). Replace the pressure pump you start with with a straight pipe. Regularly keep checking the Oxygen Canister to see if it's empty and replace it if it is until you have three total in. At some point you're also going to want to print some plasteel and build a tier 2 [[Atmospherics_items#Canister|canister]]; you can easily get plasteel from the science protolathe by searching for the "Iron + Plasma" selection, assuming the [[Shaft Miner|Shaft Miners]] have brought some sweet sweet plasma in. Once that is made, go ahead and wrench it into the extra port you added in between the mix chamber airlocks.
=== Other tools of the trade===
 
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#eddaed"
=== Thermomachine Setup ===
|-style="font-weight:bold; color: white; text-align:center;"
 
! style='background-color:#a06da0; width:125px;'    |Item
To reach our target temperature of about 43.15 Kelvin, we're going to need to upgrade our Thermomachines with Tier 2 Lasers, which should by now be available from the Science Protolathe in [[Research and Development]]. If not, consider liberal application of a Toolbox to your fellow scientists heads, and/or research Industrial Engineering yourself and print 4 of them. You can also use a Rapid Part Exchange Device (RPED) to install them quicker.
! class="unsortable" style='background-color:#a06da0;|Description
 
|-
Next, head back to your den and the unsecure one of the Thermomachines (screwdriver to open the panel, then right click with a wrench), and position it so it connects to your output pipes just below the pump you installed. Upgrade this Thermomachine either by using a RPED or by dismantling and rebuilding it with the new lasers. Upgrade the other Thermomachine, too. In both cases, use your new lasers rather than the ones that pop out of the machine when you crowbar it. Turn both Thermomachines to 'Cooling' and set the temperature to 43.15 Kelvin, then turn them on.  
![[File:Rpd.png|48px]]<br>Rapid Pipe Dispenser
 
|Used to place and remove pipes, be careful of layers and colours.
Since Thermomachines on Cooling mode are basically deluxe heat transfer pumps, you need to connect the output (red) end of the machine to something to dump the heat from the hot tritium coming out of the mix chamber elsewhere. Thankfully, it's easy to connect the machine's output to the station's red waste pipe loop. Set your pipe color to red and place a Layer Adapter next to the Thermomachine's output (the one you are using to cool the mix chamber output pipe). Either use a T-Ray Scanner or rip up some floor tiles to locate the station's red waste loop in the lab, and place more red pipes on layer 2 until you get a connection.
|-
 
![[File:Explosivebombthatgoesboom.png|48px|class=pixelart]]<br>Tank Transfer Valve
''Note: Sometimes the Thermomachines fail to properly cool down to the desired temperature. If you find you can't the tritium to cool down enough, you may have to research Tier 3 Lasers to reach 43.15k. These will require two extra technologies and cost some uranium, so you better hope the shaft miners decided to come back alive with some before running off to become a Monster Hunter.''
|Used to blow things up. Connect two tanks to it, and a device to set it off (timer, signaler, etc.). Mixes the contents of the tanks and does 2 ticks of reaction before returning an explosion (or dud).
 
|-
Now for the last bit of prep. The blue Portable Pumps found in [[Toxins Storage]] can cram more gas into the gas tanks we use for the bomb just like the T2 canister; lets use it for our super cooled oxygen. Take your fourth and last Oxygen canister, wrench it to the right side of the gas filter setup in the room, take one of the Portable Pumps and wrench it to the other side and turn the filter on without actually filtering anything. Once done, all of the oxygen should have moved from the canister into the portable pump. Unwrench the pump and bring it over to the second Thermomachine. Wrench it into the directly adjacent connector port, and ensure the Thermomachine is on and set to 'Cooling' at 43.15 k. The portable pump is now filled with chilled oxygen ready for our bomb mix. [[File:Toxins guide air alarm.jpg|250px|thumb|Properly configured Scrubbers set to EXPANDED and TRITIUM.]]
![[file:Holofan.gif|48px]]<br>ATMOS holofan projector
 
|holofan holo woosh woosh
=== Ignition and Tritium Production ===
|-
 
![[file:Canisters.gif|48px]]<br>Canister
At this point, you should have three full canisters worth of Oxygen in the Toxins Mix Chamber, and your setup should look something like the image on the right. If you've made it this far without any issue, great work!
| When new and before use, or when almost fully emptied, a label can be selected from its interface. Has an option to turn on shielding for use with high temperatures/pressures.
We have the cooled oxygen, now we just need the chilled tritium and the super heated plasma. Let's get onto the dangerous stuff now.
|-
 
![[file:PortablePump.png|48px]]<br>Portable Pump
Start by going into the airlock and set the input pressure pump to 50 kPA. This sets a slow rate of input to trickle in plasma as fuel for the soon to be roaring fire.
|Will pump gasses from itself and connected connectors into a tank, useful for filling tanks with gasses up to 2533 kPa. Does not do well in high temperatures.
 
|-
Next, we need to program the scrubbers to actually scrub out the tritium we want, while leaving the waste gases we don't want behind. Open the interface of the Toxins Mix Chamber Air Alarm next to the interior airlock by left clicking on it.  Select 'Scrubbers' to display a list of all scrubbers in the mix chamber. For each one, set the range to 'Extended' and scrub for 'Tritium', and turn them ON if they aren't already. As for the scrubber we added to collect plasma, set that to scrub for 'Plasma' instead, '''but don't turn it on yet. We will turn the plasma scrubber on during the burn once the fire gets hot enough!'''
![[file:PortableScrubber.gif|48px]]<br>Portable Scrubber
 
|Will remove specified gasses from the environment or attached tank, useful for emptying tanks or cleaning up gas spills.Does not do well in high temperatures.
After your scrubbers are programed, go grab a Plasma canister from storage. Wrench it to the input connector and as soon as you see purple gas going into the mix chamber, activate the mix chamber igniter using the small button near the mix chamber Air Alarm (check the name of it first by examining it, you don't want to accidentally open the chamber vent blast doors). After a few moments the fire should become blue and you'll start creating Tritium, which will automatically be scrubbed into your pipe network up to the volume pump '''(LEAVE THE PUMP OFF FOR NOW)'''. The freezer will work hard to cool it down while the scrubber keeps putting hot Tritium in the pipes.  
|-
 
![[file:Freezer.gif|48px]]<br>Freezer/Heater
Now that the tritium is being created, what about the plasma we need? Go find the mix chamber console somewhere in the room. The console will give you the temperature of the chamber, pressure of the chamber, and list of all the gases in the chamber as well as their percentage. Watch this carefully until the temperature reaches about 15,000 kelvin. Once it does, go ahead and turn on the plasma scrubber from the Air Alarm we set up earlier. If you check your T2 canister you have wrenched inside the airlock, you should see that it's now being filled with pipping hot plasma. Watch it and let it siphon plasma until the canister reaches a pressure of over 3200kPa, then shut off the plasma scrubber.
|Will cool/heat any gasses in the connected pipes. You will want more of these.
 
|-
Now back to the tritium. Take a second blue Portable Pump and wrench it to the Output of the heating chamber but '''KEEP THE VOLUME PUMP TURNED OFF.'''
|}
Keep analyzing the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the 'mol' value will stop going up) and the temperature should approach our target 43.15. Anything below 45 is fine. Then, and only then, turn the Volume Pump on to put all the Tritium in the Portable Pump. Once the Portable Pump is filled and the output pipes are empty, unwrench the Portable Pump.
See also:
 
[[File:PortablePump.png|64px]] '''[[Atmospherics items]]'''
If you want to clean out the output pipes for future reuse, here's how. Turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it's impossible to completely empty it out normally. Turn the Freezer off and rebuild it entirely too to clear it's gas storage. If you have small trace amounts of Tritium in the pipes, don't worry about it too much. At super small mol counts it doesn't affect much at all.
 
'''That's it! If you did it right you got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.'''
 
==[[File:Explosivebombthatgoesboom.png|64px|class=pixelart]] Sealing the Deal - Putting Together a Research Bomb==
[[File:Explosivebombthatgoesboom.png‎|thumb|128px|OH MY GOD JC A BOMB!]]
If everything went right, you should have two Portable Pumps and a [[Atmospherics_items#Canister|tier 2 canister]]. One pump filled with about 43.15 Kelvin Oxygen, one with about 43.15 Kelvin Tritium and a T2 canister with hot (~8000+ Kelvin) Plasma. Lets put this bad boy together.


Head to the Tank Storage Unit, grab a Plasma Tank and an Oxygen Tank, and load them into one of the white Portable Scrubbers and empty your tanks completely of Plasma and Oxygen, respectively. Put the empty blue tank in the Tritium Pump, set the target pressure to 850 kPa, set direction to ''In'' and turn on the pump. Ideally, tritium should make up about a third of your cold mix, adding tritium beyond this point actually decreases the power of your bomb. A cold mix composed fully out of tritium is barely stronger than a cold mix of only oxygen. Wait for the tank to fill, then turn off the pump. Take the tank you just filled to the Oxygen pump and fill it up until it's full by setting the direction to '''In''' and turning the pump on at 2533 kPa pressure. Take the other empty orange tank and fill it in its entirety with Plasma from the T2 canister.
=[[file:Canisters.gif]]Creating gasses, ordnance edition=


Your gas tanks are now ready. Now you just need to put them together along with a signaler. Attach both tanks to a Tank Transfer Valve (they look like manual values). Pick up a signaler and change the signal code to whatever you want. Use a screwdriver on the signaler to change it to attachment mode and attach it to the Tank Transfer Valve. Head over to the launch site and place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it's there send the same signal code using your PDA or another signaler.
===[[file:BZ_canister.png ]] BZ Formation  ===
For both the BZ Gas shell experiment and for the efficient formation of hyper-noblium, you will need BZ Gas. Thankfully, the ordnance lab comes equipped with a freezer chamber suited to do just this. BZ is the product of a reaction between two mol of plasma and one mol of nitrous oxide, this reaction happens fastest at lower pressures. We will modify the freezer chamber to be fed directly by a gas mixer, fed by one plasma canister, and one nitrous oxide canister. The node with the plasma canister should be set 67%, leaving the other node at 33%, the pressure should be maximized. Next, use the unlocked air alarm on the freezer chamber wall to set the scrubber inside of the chamber to scrub BZ at extended range, and turn it on. Lastly, connect a CO2 or Plasma canister to the cooling port on the side off the freezer, and turn on the thermomachine at the lowest temperature. To start the formation, use the computer console, select the freezer chamber, and change the input to 1l/s before turning it on. The plasma/nitrous oxide mixture will now trickle in, slowly forming BZ, connect a canister or small pump to the output to collect your finished BZ.


If you did everything right, the entire station should violently rock and a machine should inform you about your success, along with any experiments you completed and the 50,000 credits you earned! If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. That will (sometimes) stop the crew from asking what the hell just happened.


===[[file:Tritium.png ]] Tritium ===


'''Watch [https://www.youtube.com/watch?v=pWtBTXREN8E this somewhat outdated video] for a concise but out of date guide to toxins. The video isn't up to date with the latest Skyrat features such as the changes to Thermomachines and smart pipes.'''
A number of experiments require tritium. Tritium is created by reacting oxygen and plasma at a ratio above 97:1 (preferably as high as possible). To do this we will use the burn chamber convienently provided to us in the ordnance mixing chamber.


=[[File:Clipboard paper.png|64px|class=pixelart]] Principles=
'''Initial Piping'''


or, "How it Actually Works", or, "Read if You're a Nerd".
Leave the input loop (black loop connected to the injector) alone, as it suits our needs for now. Modify the the red (output) loop by adding a cooler to it, you can move a cooler by screwing the panel open and then right clicking it with a wrench, left click rotates the cooler. Also add a connector and an empty, shielded canister. Next acquire a firesuit, open the outer doors blast doors to expose space, and enter the airlock. '''Important note: Opening the blast doors to space may be needed to properly connect all scrubbers, but means you'll take damage because of the cold, drink coffee to prevent this. Additionally, make sure to turn off the scrubber on icebox before opening the blast doors, to prevent co2 from entering the loop from outside '''. Add four additional scrubbers to the red loop. You may need to walk around the outside of the burn chamber to connect all the scrubbers, once this is done head back inside.


A TTV does not explode on its own: it only connects two tanks, and produces an explosion based on the same formula tanks themselves use for overpressure.
Use the air alarm next to the burn chamber, and set all scrubbers to extended range. Set the scrubbers connected to the red line to scrub tritium, and turn them all on.


The explosion of a TTV depends entirely on how ''quickly'' the pressure rises in the tanks. By this principle, the most effective way to make a TTV is to have as much gas as possible in one tank, and as much energy as possible in the other. This is why we make oxygen/plasma bombs: in one tank, you get the enormous heat capacity of plasma combined with enormous heat - in the other, you try to fit as much oxygen as possible in the tank, and this is most effectively done via cooling. Since the gas needs to change in pressure very fast and very much, we use a gas with a low heat capacity (oxygen's is 10 times lower than plasma's).
<tab name ="Scrubber Setup (Click to reveal image)" collapsed>
As a bonus, hot plasma and oxygen burn, which raises the pressure that extra bit.
[[File:Toxins scrubbersetup1.PNG|512px|Scrubber setup]]
</tab>


Even though the max capacity for explosions can be safely hit with these bombs, the Tachyon-Doppler Array reads the blast size that the bomb ''would have, were there no maxcap at all''. This is called the "theoretical" radius. For this reason, even if they don't explode any more violently, tritium based research bombs get a way higher score on the array.  
Next, maximise the red output pump, and turn the input pipe to 500 kPA (you can experiment with this pressure to see what gives you the best yield) and turn both pumps on. Move over to the large oxygen tank, and add a plasma canister onto one of the mixers, initially set this mixer to take 5% from the side node, we will increase this number up to 40% as the burn progresses. Turn on both mixers at 4500kPa, and set the mixer not in use to take 100% from the main node. Open all the valves on the way to the burn chamber, and double check if you've missed anything before you start the burn.


The tritium is placed in the oxygen tank, as it has a heat capacity even smaller than oxygen's (half of it to be precise). It is kept at roughly a ratio of 66% oxygen to 33% tritium, which is the optimal ratio for it and hydrogen. Once the plasma feeds the energy into the cold tank, the violent tritium burn raises the pressure considerably, producing a much larger theoretical boom.
<tabs style="width:60%">
<tab name="Meta">
[[File:Toxins piping1 meta.png|512px|Piping setup on Meta]]
</tab>


You might be asking: how far can we go with this? Well, if for some ungodly reason you're playing on a server with the maxcap disabled in the config (or, much more likely, if you disabled it yourself on a local build), you can make some pretty large bombs. The largest one has hot hyper-noblium in the hot tank (10 times larger heat capacity than plasma, the highest of all) and a very densely packed oxygenated tritium payload in the cold tank. Unfortunately, hyper-noblium stops all reactions such as combustion, but on very high temperatures the mole count should be negligible.
</tabs>


If you try this out, you will begin to understand why the maxcap exists. This is the true legacy of Cuban Pete.


=[[File:Implosion compressor.gif|64px|class=pixelart]] Implosion Compressor and Anomaly Refining=
'''Tritium production'''
That funny-looking box in the toxins launch room does more than just sit around. It's the main way of getting [[Random events#Anomalies|anomaly cores]].


Now that the chamber is ready, you can use the control console to turn on the injector at 200l/s. Make sure to hit the igniter button on the side of the chamber to start the reaction, then move to the console to monitor the burn. The plasma present in the chamber will quickly burn off, leaving a low concentration (below 1%) in the burn chamber. At this point, tritium will start forming and you can move back to the gas mixer to increase the amount of plasma in the mixture to 40%. You should see the pressure and amount of mol in the output canister slowly go up as the burn goes on. If you are not statisfied with the amount of tiritum produced, simply replace the plasma canister as it starts to run out.


'''What's an anomaly core?'''
===[[file:Hypernoblium_canister.png]] Hyper-Noblium Gas===


[[File:Flux core.gif|class=pixelart]] [[File:Grav core.gif|class=pixelart]] [[File:Anomaly core.gif|class=pixelart]] [[File:Pyro core.gif|class=pixelart]] [[File:Vortex core.gif|class=pixelart]]
Hyper-Noblium is a gas created by mixing nitrogen and tritium at below 15 kelvin. This reaction creates a large amount of heat, which can be reduced by adding BZ (BZ will not be consumed if used this way). In addition to lowering the heat released, BZ will also reduce the amount of tritium consumed, it is recommended to have several thousand mol of this if possible. The simplest way of creating Hyper-Noblium is by making all the necessary gasses react in a pipe loop. Place down a gas filter in a location with enough space and add a connector to the output, set this filter to remove Hyper-Noblium. Now add a loop of pipes to connect the output of the filter to the input, it is helpful to use a different colour to make sure this pipe doesn't connect to any other pipes in ordnance. Now hook up a thermomachine to the loop, making sure it has tier 3 parts (so it can reach below 15 kelvin), Set this to the lowest temperature and turn it on. Last, add a volume pump hooked up to a connector to input gasses into your newly created loop (You can use two or three if you don't want to contaminate the canisters you use to input gas). Dump both tanks of nitrogen, and any and all BZ you have managed to produce into this loop, followed by a small amount ( around 150-200 mol should be plenty for the highest level noblium shells) of tritium. Once all of this has cooled down, Hyper-Noblium will start pouring out of the filter, you can connect this immediately to a portable pump for the gas shells experiment.
[[File:Toxins_hypnob1.png|512px|frame|Right|Hyper-Noblium loop]]


Anomaly cores are essentially an item with the special property of being able to exist only in a very small number (currently eight) per type. They're used to give functionality to several high-end research items, and can be obtained in one of two ways:
The formation of hyper-noblium can be used in the production of bombs, as well. Unlike most bombs, this type requires two cold tanks, the temperature of which should not exceed 15K when combined. Fill one tank with tritium, and the other with ten times as much nitrogen. When mixed these gasses will form hyper-noblium. Without BZ to lower it, enough energy is released to make a sizable explosion.


*Defusing [[Random events#Anomalies|Anomalies]] with an analyzer and signaller, or with an [[Anomaly Neutralizer]]


*Buying raw cores from [[Cargo]] or using the random ones toxins spawns with, and activating them in the Implosion Compressor.
===Reactionless Explosives===
Reactionless explosives depend on a difference in heat capacity of two different types of gasses in separate tanks. One tank is filled with a hot gas with a high heat capactiy, while the other is filled with a cold gas with a low heat capacity. When the contents are mixed by opening a tank transfer valve, the temperature between these gasses equalizes, but the amount of energy needed to heat up the cold gas is far smaller than the amount of energy needed to lower the temperature of the hot gas, resulting in a very high end temperature, this in turn causes a high pressure and an explosion.


To achieve this, we can simply transfer oxygen or nitrogen into a portable pump, which we then cool and pump into a tank, making up the cold portion of our bomb. Oxygen and nitrogen work fine for this, although the highest tier of this experiment is only achievable with [[Guide_to_Atmospherics#Atmospherics_201:_Further_theory_and_Gases|Anti-Noblium]]. For the hot part of the mixture we first need a source of energy, to this end, we use a gas mixer to fill an empty canister with 70% plasma, and 30% oxygen, higher pressures will achieve higher end temperatures, but only slight changes in explosive radius, so we will only pressurize the canister to 1000 kPa. Next, make sure to '''shield the burn mixture canister''', before heating it to at least 473.15 kelvin with a thermomachine, and then disconnect it. This mixture in this "sun can" will slowly burn up, increasing the temperature of the canister. While waiting for the sun can to finish burning, fill another canister with approximately 5 mol of either plasma, or hyper-noblium for the best results, '''do not forget to shield this can either'''. Use your RPD to connect two connectors with a heat transfer pump, and proceed to use it to transfer the thermal energy of our sun can into our new canister. To put our hot gas into a handheld tank for our bomb, you can either directly connect it to the canister, or use the tank compressor to reach a much higher pressure, just make sure to reconstruct the tank compressor beforehand to flush its internal gas buffer.


The machine will always require bombs with a blast radius of at least 4, which is tiny compared to the 50,000 point research bomb, and only requires a bomb just short of the one described in [[#Guide to Maximum Capacity Bombing|the next paragraph]]. However, with diminishing returns being a thing, this means that after processing multiple cores of the same type, the required blast radius will go up. You may need to slightly adjust your mix to be more powerful after each use of the Compressor.
Now simply construct a bomb from these two tanks using a tank transfer valve, and <s>acidentally blow yourself up</s> reap the results.
 
The compressor will first take the raw core, then accept a TTV with two tanks attached. If the mixture of the two tanks would have provoked a blast that fulfills its requirements, the Implosion Compressor will rock the station with an equivalent effect of the actual blast, and the raw core will be spit out as a proper, activated core. You'll also get your TTV back, likely with one of the tanks gone. It's that easy!
 
=[[File:Plasma tank.png|64px|class=pixelart]] Guide to Maximum Capacity Bombing=
 
So fate has decided to make you a [[Traitor|bad guy]] and you've decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you've followed the above instructions at least once, however, you'll probably have realized that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn't.
A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of gaining department budget credits, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, as well as some general tips when bombing.
 
Your bomb mix:
Put cold Oxygen in a portable pump, and hot Plasma in a tier 2 [[Atmospherics_items#Canister|canister]]. Make sure to clean your piping in-between to avoid contamination. Set the Freezer you start with to 141.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with Quad-Ultra Micro-Laser|Tier 4 Lasers and set it to 1413 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one to 2533kPa with Oxygen and the other to 3039kPa with hot Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it.
Below, you'll find the available triggers:
{|class="wikitable" width="20%" style="background-color:#f0e8f0;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0; width:125px;'                      |Item
|-
![[File:Timer.png|64px|class=pixelart]]<br>[[Timer]]
|-
![[File:Prox Sensor.png|64px|class=pixelart]]<br>[[Proximity Sensor]]
|-
![[File:Signaler.png|64px|class=pixelart]]<br>[[Remote Signaling Device]]
|-
![[File:Voice_Analyzer.png|64px|class=pixelart]]<br>[[Voice Analyzer]]
|-
![[File:Infared.png|64px|class=pixelart]]<br>[[Infrared Emitter]]
|-
![[File:Mousetrap.png|64px|class=pixelart]]<br>[[Mousetrap]]
|-
![[File:Health_sensor.png|64px|class=pixelart]]<br>[[Health Sensor]]
|-
|}


===Important Note about Remote Signaling Devices===
=== Tritium/Hydrogen explosives ===
Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb you'll want to open its control panel by using it in your hand and change the frequency and/or code so that you don't get a nasty surprise.


=[[File:Warningsign.png|64px|class=pixelart]] Final Warning=
Tritium (hydrogen works in the exact same way) reacts with oxygen at temperatures over 493.15 K (100°C), forming one mol of water vapour for every two mol of tritium and one mol of oxygen consumed. This reaction releases a large amount of heat (2e8 joules per mol of tritium consumed), making it one of the best candidates for high-yield explosives. The amount of energy released is directly proportional to the amount of tritium consumed, so for a large explosive the goal is to maximize this number. The amount of tritium consumed depends on the amount of oxygen present when the reaction occurs; at most half the tritium present can be consumed per reaction tick, which only occurs if there is ten times as much oxygen (or higher) present. After the gas in a TTV mixes there are generally two useful ticks before the explosive power of the bomb is calculated and the bomb detonates, to get the most energy out of our mix, we want the mixture in the second tick to be exactly 10:1 O2:tritium. The magic number that makes this happen is a mix with 12.85% tritium, and the remaining 87.15% oxygen, both mixed in the cold tank(about 325 kPa tritium, followed by maxing out the tank with 2533 kPa Oxygen). It is important to check if your burn mixture will actually reach the right temperature when mixed with your hot tank before you attempt the toxins test, you can use the anomaly refinery to simulate the tank mixing to see if this is the case. Keep in mind that hyper-noblium does not stop reactions when used in amounts under 5 mol, and can thus be safely used in the hot tank.
'''Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or even permabanned.'''


If you manage to accidentally blow up toxins and maybe even the surrounding Research department once or twice as a beginner, don't panic and just explain what happened to the admins who will likely contact you. They're usually an understanding bunch and know that mistakes happen. ''Just make sure to learn from them!''
===[[file:Halon_canister.png]]Halon Gas===


On the other hand, if you DO know what you're doing, the potential damage you can cause to the station can be extreme and sometimes irreversible, very likely changing the course of the round. There are VERY few instances where you can use these bombs as a weapon while being a normal non-antagonist crew member, and even when faced with [[Blood Cult|a situation where it could be used to save the station]], use it only as a last resort.
Halon is created when a mixture of CO2 and N2O comes into contact with an electrolyzer at temperatures below 230K, the rate at which CO2 and N2O are consumed is 2:1. Procure an electrolyzer board either from engineering, or from an unidentified lathe in RnD, as well as an atmos holofan. Construct the electrolyzer and make sure to place a full power cell into it. Prevent any gasses escaping from the freezer chamber with the holofan, and then simply place the electrolyzer in the freezer chamber and turn it on. Make sure the cooling loop is working, and then fill the chamber with CO2 and N2O, and configure the scrubber to extract halon. There should be no problem using the freezer after having used it for BZ, since the setup only requires minor changes.


=So you're a traitor=


==Don't Be This Guy==
Along with all the [[Guide to xenobiology|other]] [[research items|things]] you have access to in science, the awesome destructive power of ordnance is also at your fingertips! If for whatever [[Blob|reason you need to blow up an entire department]] or just a single room containing a [[Captain|target]], any of the bomb described above should do the trick. Just make sure you've cleared whatever your plan is with the admins first, if it involves toxins, they'll want to know. Some tips:
We call this one a Toxins Moment.
*Any bomb you make is going to be subject to the bomb maxcap, meaning the total radius can't exceed 20 tiles. This means that any effort making bombs larger than this is wasted.
[[File:What not to do in toxins.png|thumb|left|288px|Well, shit.]]
*A simple mix of superheated plasma in the hot tank, and oxygen in the cold tank is usually enough to create a maxcap without the need for any complicated time consuming setup.
*Nitrium is a gas that can be made in ordnance, Increasing your movement speed when inhaled. This effect stacks with other speed buffs like meth.
*N2O puts people to sleep, and Plasma causes fire, both of these things can be useful. Make sure to relabel the can to O2 or AIR to avoid suspicion.
*Blowing up a corpse in the test site is a surefire way to gib them, although you might draw some attention if an engineer flies by and notices all the guts...


Hey, at least you'll keep the [[Atmospheric Technician]]s busy for a bit.


{{Guides|
color = #A06DA0}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 07:32, 2 October 2022

SCIENCE

Department head:
Research Director
Science roles
Guides

Toxins or Ordnance is an area in the science wing, usually split up into the an office, storage area, laboratory, and launch area. The scientists in this wing are responsible for safely completing explosive experiments, creating discounts, research points, and credits for the research department. For more nefarious individuals, the ordnance lab presents the opportunity for almost unrivaled destruction through the use of bombs or the deployment of dangerous gasses, make sure to read the rules and Ahelp before blowing up or plasmaflooding any part of the station.

Experiments

There are currently 9 experiments you can complete with help of the toxins lab, which can all be found by downloading the NT frontier app on your tablet or modular computer. Completing any of these experiments rewards you with research points, as well as money for the department funds. The exact amount depends on the tier and partner selected, higher tiers reward more, and some partners will reward more funding, while others will reward more points. Finally, some tech options are heavily discounted when completing certain experiments:

  • BZ Gas Shells Provides a 10 000 point discount on Advanced engineering
  • Hyper-Noblium Gas shells Provides a 10 000 point discount Quantum Electromagnetic Technology
  • Reactionless Explosives Provides a 10 000 point discount on weapon development technology

NT Frontier

NT Frontier is an application found on the purple disk in the ordnance lab, as well as on the software hub. This applicaiton is used to publish papers, see which papers have already been published, and see which experiments are available and what their requirements are. To publish a paper, you first need a data file gathered by either the tank compressor, or tachyon-doppler array. Once you have downloaded a data file from a portable disk, you can use the "publish papers" tab to complete one of the available experiments. First fill out all the empty boxes with a relevant title, your name, and optionally an abstract of what you did (or just fill in random nonsense). Next select your data file, and the type and tier of experiment you want to complete, followed by which partner you wish to publish it too. Publishing a paper rewards science with research points, credits for the budget, and any related discounts. The exact reward depends on the type and tier of the experiment, and which partner was chosen.

Tank Compressor

The tank compressor, found in the toxins launch room, is the device used for Gas Shell type experiments, as well as compressing hot gas into a tank above what the release valve on a canister can achieve. This device has an input port for the gasses that will be compressed into the tank, a slot inside of it for the tank you wish to fill, and an output gas for retrieving any of the gasses inside of the tank at the moment it ruptures. When using the tank compressor for gas shell experiments, you will want to rapidly pump in gas to the tank to the point the tank either starts leaking, or fails dramatically and explodes. In the case of the former happening, the compressor will indicate a LEAK HAZARD and the tank will slowly drain its contents, removal of the tank will make the experiment data availalbe, but removal before it is empty will result in the contents being freed into the room. If the tank explodes, it will simply cease to exist, and the experiment data will become available in the second tab of the machine. When using the machine to compress gas for use in explosive tests, take care not to exceed 2600 kPa, or the tank will become stuck in the machine.

Tachyon-Doppler Array

The Tachyon-Doppler Array records the specifics of any explosion in front of it, spitting out a wall of text as well as producing a data file for use in NT frontier. The array will give the theoretical size of an explosion, which is the value used in NT Frontier. The array also notes the possible cause(s) of the explosion, which decides for which experiment the data is eligble.

Anomaly Refinery

The Anomaly refinery, found in the toxins launch room, is used to refine raw anomaly cores into their usable counterpart. To refine a core, simply put the raw core in the machine with a tank transfer valve bomb and press the implode button, the size of the required explosion starts at 4, and increases with each core of the same type you refine. This machine can also be used to simulate exploding a TTV without actually doing it, making it useful for improving your bomb mixes.

Other tools of the trade

Item Description

Rapid Pipe Dispenser
Used to place and remove pipes, be careful of layers and colours.

Tank Transfer Valve
Used to blow things up. Connect two tanks to it, and a device to set it off (timer, signaler, etc.). Mixes the contents of the tanks and does 2 ticks of reaction before returning an explosion (or dud).

ATMOS holofan projector
holofan holo woosh woosh

Canister
When new and before use, or when almost fully emptied, a label can be selected from its interface. Has an option to turn on shielding for use with high temperatures/pressures.

Portable Pump
Will pump gasses from itself and connected connectors into a tank, useful for filling tanks with gasses up to 2533 kPa. Does not do well in high temperatures.

Portable Scrubber
Will remove specified gasses from the environment or attached tank, useful for emptying tanks or cleaning up gas spills.Does not do well in high temperatures.

Freezer/Heater
Will cool/heat any gasses in the connected pipes. You will want more of these.

See also: Atmospherics items

Creating gasses, ordnance edition

BZ Formation

For both the BZ Gas shell experiment and for the efficient formation of hyper-noblium, you will need BZ Gas. Thankfully, the ordnance lab comes equipped with a freezer chamber suited to do just this. BZ is the product of a reaction between two mol of plasma and one mol of nitrous oxide, this reaction happens fastest at lower pressures. We will modify the freezer chamber to be fed directly by a gas mixer, fed by one plasma canister, and one nitrous oxide canister. The node with the plasma canister should be set 67%, leaving the other node at 33%, the pressure should be maximized. Next, use the unlocked air alarm on the freezer chamber wall to set the scrubber inside of the chamber to scrub BZ at extended range, and turn it on. Lastly, connect a CO2 or Plasma canister to the cooling port on the side off the freezer, and turn on the thermomachine at the lowest temperature. To start the formation, use the computer console, select the freezer chamber, and change the input to 1l/s before turning it on. The plasma/nitrous oxide mixture will now trickle in, slowly forming BZ, connect a canister or small pump to the output to collect your finished BZ.


Tritium

A number of experiments require tritium. Tritium is created by reacting oxygen and plasma at a ratio above 97:1 (preferably as high as possible). To do this we will use the burn chamber convienently provided to us in the ordnance mixing chamber.

Initial Piping

Leave the input loop (black loop connected to the injector) alone, as it suits our needs for now. Modify the the red (output) loop by adding a cooler to it, you can move a cooler by screwing the panel open and then right clicking it with a wrench, left click rotates the cooler. Also add a connector and an empty, shielded canister. Next acquire a firesuit, open the outer doors blast doors to expose space, and enter the airlock. Important note: Opening the blast doors to space may be needed to properly connect all scrubbers, but means you'll take damage because of the cold, drink coffee to prevent this. Additionally, make sure to turn off the scrubber on icebox before opening the blast doors, to prevent co2 from entering the loop from outside . Add four additional scrubbers to the red loop. You may need to walk around the outside of the burn chamber to connect all the scrubbers, once this is done head back inside.

Use the air alarm next to the burn chamber, and set all scrubbers to extended range. Set the scrubbers connected to the red line to scrub tritium, and turn them all on.

Scrubber setup

Next, maximise the red output pump, and turn the input pipe to 500 kPA (you can experiment with this pressure to see what gives you the best yield) and turn both pumps on. Move over to the large oxygen tank, and add a plasma canister onto one of the mixers, initially set this mixer to take 5% from the side node, we will increase this number up to 40% as the burn progresses. Turn on both mixers at 4500kPa, and set the mixer not in use to take 100% from the main node. Open all the valves on the way to the burn chamber, and double check if you've missed anything before you start the burn.

Piping setup on Meta


Tritium production

Now that the chamber is ready, you can use the control console to turn on the injector at 200l/s. Make sure to hit the igniter button on the side of the chamber to start the reaction, then move to the console to monitor the burn. The plasma present in the chamber will quickly burn off, leaving a low concentration (below 1%) in the burn chamber. At this point, tritium will start forming and you can move back to the gas mixer to increase the amount of plasma in the mixture to 40%. You should see the pressure and amount of mol in the output canister slowly go up as the burn goes on. If you are not statisfied with the amount of tiritum produced, simply replace the plasma canister as it starts to run out.

Hyper-Noblium Gas

Hyper-Noblium is a gas created by mixing nitrogen and tritium at below 15 kelvin. This reaction creates a large amount of heat, which can be reduced by adding BZ (BZ will not be consumed if used this way). In addition to lowering the heat released, BZ will also reduce the amount of tritium consumed, it is recommended to have several thousand mol of this if possible. The simplest way of creating Hyper-Noblium is by making all the necessary gasses react in a pipe loop. Place down a gas filter in a location with enough space and add a connector to the output, set this filter to remove Hyper-Noblium. Now add a loop of pipes to connect the output of the filter to the input, it is helpful to use a different colour to make sure this pipe doesn't connect to any other pipes in ordnance. Now hook up a thermomachine to the loop, making sure it has tier 3 parts (so it can reach below 15 kelvin), Set this to the lowest temperature and turn it on. Last, add a volume pump hooked up to a connector to input gasses into your newly created loop (You can use two or three if you don't want to contaminate the canisters you use to input gas). Dump both tanks of nitrogen, and any and all BZ you have managed to produce into this loop, followed by a small amount ( around 150-200 mol should be plenty for the highest level noblium shells) of tritium. Once all of this has cooled down, Hyper-Noblium will start pouring out of the filter, you can connect this immediately to a portable pump for the gas shells experiment.

Hyper-Noblium loop

The formation of hyper-noblium can be used in the production of bombs, as well. Unlike most bombs, this type requires two cold tanks, the temperature of which should not exceed 15K when combined. Fill one tank with tritium, and the other with ten times as much nitrogen. When mixed these gasses will form hyper-noblium. Without BZ to lower it, enough energy is released to make a sizable explosion.


Reactionless Explosives

Reactionless explosives depend on a difference in heat capacity of two different types of gasses in separate tanks. One tank is filled with a hot gas with a high heat capactiy, while the other is filled with a cold gas with a low heat capacity. When the contents are mixed by opening a tank transfer valve, the temperature between these gasses equalizes, but the amount of energy needed to heat up the cold gas is far smaller than the amount of energy needed to lower the temperature of the hot gas, resulting in a very high end temperature, this in turn causes a high pressure and an explosion.

To achieve this, we can simply transfer oxygen or nitrogen into a portable pump, which we then cool and pump into a tank, making up the cold portion of our bomb. Oxygen and nitrogen work fine for this, although the highest tier of this experiment is only achievable with Anti-Noblium. For the hot part of the mixture we first need a source of energy, to this end, we use a gas mixer to fill an empty canister with 70% plasma, and 30% oxygen, higher pressures will achieve higher end temperatures, but only slight changes in explosive radius, so we will only pressurize the canister to 1000 kPa. Next, make sure to shield the burn mixture canister, before heating it to at least 473.15 kelvin with a thermomachine, and then disconnect it. This mixture in this "sun can" will slowly burn up, increasing the temperature of the canister. While waiting for the sun can to finish burning, fill another canister with approximately 5 mol of either plasma, or hyper-noblium for the best results, do not forget to shield this can either. Use your RPD to connect two connectors with a heat transfer pump, and proceed to use it to transfer the thermal energy of our sun can into our new canister. To put our hot gas into a handheld tank for our bomb, you can either directly connect it to the canister, or use the tank compressor to reach a much higher pressure, just make sure to reconstruct the tank compressor beforehand to flush its internal gas buffer.

Now simply construct a bomb from these two tanks using a tank transfer valve, and acidentally blow yourself up reap the results.

Tritium/Hydrogen explosives

Tritium (hydrogen works in the exact same way) reacts with oxygen at temperatures over 493.15 K (100°C), forming one mol of water vapour for every two mol of tritium and one mol of oxygen consumed. This reaction releases a large amount of heat (2e8 joules per mol of tritium consumed), making it one of the best candidates for high-yield explosives. The amount of energy released is directly proportional to the amount of tritium consumed, so for a large explosive the goal is to maximize this number. The amount of tritium consumed depends on the amount of oxygen present when the reaction occurs; at most half the tritium present can be consumed per reaction tick, which only occurs if there is ten times as much oxygen (or higher) present. After the gas in a TTV mixes there are generally two useful ticks before the explosive power of the bomb is calculated and the bomb detonates, to get the most energy out of our mix, we want the mixture in the second tick to be exactly 10:1 O2:tritium. The magic number that makes this happen is a mix with 12.85% tritium, and the remaining 87.15% oxygen, both mixed in the cold tank(about 325 kPa tritium, followed by maxing out the tank with 2533 kPa Oxygen). It is important to check if your burn mixture will actually reach the right temperature when mixed with your hot tank before you attempt the toxins test, you can use the anomaly refinery to simulate the tank mixing to see if this is the case. Keep in mind that hyper-noblium does not stop reactions when used in amounts under 5 mol, and can thus be safely used in the hot tank.

Halon Gas

Halon is created when a mixture of CO2 and N2O comes into contact with an electrolyzer at temperatures below 230K, the rate at which CO2 and N2O are consumed is 2:1. Procure an electrolyzer board either from engineering, or from an unidentified lathe in RnD, as well as an atmos holofan. Construct the electrolyzer and make sure to place a full power cell into it. Prevent any gasses escaping from the freezer chamber with the holofan, and then simply place the electrolyzer in the freezer chamber and turn it on. Make sure the cooling loop is working, and then fill the chamber with CO2 and N2O, and configure the scrubber to extract halon. There should be no problem using the freezer after having used it for BZ, since the setup only requires minor changes.

So you're a traitor

Along with all the other things you have access to in science, the awesome destructive power of ordnance is also at your fingertips! If for whatever reason you need to blow up an entire department or just a single room containing a target, any of the bomb described above should do the trick. Just make sure you've cleared whatever your plan is with the admins first, if it involves toxins, they'll want to know. Some tips:

  • Any bomb you make is going to be subject to the bomb maxcap, meaning the total radius can't exceed 20 tiles. This means that any effort making bombs larger than this is wasted.
  • A simple mix of superheated plasma in the hot tank, and oxygen in the cold tank is usually enough to create a maxcap without the need for any complicated time consuming setup.
  • Nitrium is a gas that can be made in ordnance, Increasing your movement speed when inhaled. This effect stacks with other speed buffs like meth.
  • N2O puts people to sleep, and Plasma causes fire, both of these things can be useful. Make sure to relabel the can to O2 or AIR to avoid suspicion.
  • Blowing up a corpse in the test site is a surefire way to gib them, although you might draw some attention if an engineer flies by and notices all the guts...


Guides
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