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| | {{DISPLAYTITLE:Nanotrasen Consultant}} |
| | {{Needsrevision|reason = this page needs its contents expanded upon.}} |
| {{JobPageHeader | | {{JobPageHeader |
| |headerbgcolor = darkgreen | | |colour = 265473 |
| |headerfontcolor = white | | |hcolour = #FFB300 |
| |stafftype = NANOTRASEN FLEET | | |bcolour = 265473 |
| |imagebgcolor = lightgreen | | |bhcolour = #FFB300 |
| |img_generic = Generic_captain.png | | |ebcolour = 265473 |
| |img = Captain action.png | | |img = Generic_Nanotrasen_representative.png |
| |jobtitle = Nanotrasen Representative | | |stafftype = COMMAND |
| |access = [[:Category:Locations|Everywhere]] | | |jobtitle = Nanotrasen Consultant |
| |additional = N/A
| | |access = Everywhere |
| |difficulty = Very hard | | |difficulty = Very hard |
| |superior = [[Nanotrasen]] Officials and the Fleetmaster | | |superior = [[Nanotrasen]] Officials |
| |duties = Advise your Heads of Staff. [[Be ignored]]. Be prepared to babysit everything or die horribly trying. | | |duties = Advise your Heads of Staff. Be ignored. Be prepared to babysit everything or die horribly trying. |
| |guides = [[Chain of Command]], [[Space Law]], [[Guide to Trials]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]] | | |guides = [[Chain of Command]], [[Corporate Regulations]], [[Guide to Trials]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]] |
| |quote = I don't care what they call me back on the station, I'm not a babysitter. I'm a woman of principles and standards. And if babysitting gets in the way of those principles, so be it! I'd say I'm the better guy around here. Once they called me Representative. But, once it's all said and done, I'll be a hero. | | |requirements = Only use your authority when it is ABSOLUTELY required, you are NOT a Heads of Staff, you are an ADVISOR. Any misconduct are to be reported to Centcom.}} |
| }} | | {{Command Dept header}} |
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| | You are the Nanotrasen Consultant onboard one of the most dangerous space station on the entire frontier. |
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| [[File:CaptainsQuartersSmall.png|300px|thumb|[[Captains Quarters|Your personal office and quarters]]|link=Special:FilePath/CaptainsQuartersSmall.png]] | | It is your duty to ensure the stability and productivity around the Heads of Staff from the station, as well as carrying out directives from [[CentCom|Central Command]]. |
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| | ==Command Policy== |
| | {{Template:Notice |
| | | 1 = ''To view command policy in full, click '''[[Command Policy|here!]]'''''}} |
| | The NT Rep is, in essence, an advisor and pencil pusher. You are a representative of The Company™ and should act as professional as possible. Not only this, but your job is to observe and advise the command team, document infractions, report them to CC, and oversee demotions as needed. Your job is to hold the command team responsible for their actions, and make sure that they correct their mistakes and uphold the values of your company, but not lord over them and act as a Captain+. Keep out of affairs unless you are directly needed. |
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| You are the Captain, the top of the [[Chain of Command]]. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from [[CentCom]]. | | Do not try speed-running demotions or exceeding your jurisdiction. You're an observer and advisor, but the captain still holds the reins of the station itself and should be consulted as much as possible. |
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| You should have experience of all Heads of Staff jobs. At round start, '''take the Nuclear Disk with you''', call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.
| | However, despite being an advisor, you have the capacity to help the station under extreme circumstances. Since you are working and living on the station, you should care about its wellbeing just as much as anyone else, and assist the command team in emergencies should the need arise. |
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| '''Bare minimum requirements:''' Secure dat fukken disk, secure the pinpointer, secure the spare Captain's ID. Only use your authority when it is required, the Heads of Staff are there for a reason.
| | In short, you’re meant to act as a check and balance to command. If the captain’s an idiot or non-conning an assistant in his office for half the round, you are to hold them accountable. Same for if security decides to violate the Geneva convention again. |
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| ==Howdy, Skipper!== | | ==Tips to Getting Started== |
| | Use your PDA to check the manifest and take note of who is command staff for this shift. Identify if they have any weaknesses or limitations that you should be aware of for oversight. If asked directly, and able, consider helping them with those limitations. It can be anything from helping a HoS unsure of regulations for a specific crime, to giving guidance to an RD or CE who has a propensity to do unorthodox experiments, or helping the heads know if they micromanage too much and need to delegate tasks out. You can always consider conducting department reviews and do a walk through a department, and ask questions if there is anything amiss or of note. |
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| === Being a Captain – Basics===
| | Once that's done, retain hands-off oversight of the command staff and be open towards complaints from crew. You will have to determine when and if complaints against command staff are valid, and if they merit communication with Central Command. In extreme situations ensure Central Command understands what is going on and can provide direction. Advise command staff when they get off SOP, but don't make demands unless Central Command has given a directive. If issues arise between the heads you could be a mediator to help get things to a resolution in the best interests of the station and crew. Additionally heads of staff and regular crew alike may come to you for legal matters, whether its as simple as your stamp and signature to authorize documents or as complicated as taking part in a court case. |
| [[File:Bridge_small.png|thumb|300px|alt=Bridge|The [[Bridge]]]]
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| The Captain has [[Captains Quarters|spacious quarters]], complete with [[Arcade Machine|arcade machine]], ID computer and Communications console, a [[High-risk_items#Jet_Pack|Jetpack]], a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], an SSU with a spaceworthy suit of armor and helmet, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]].
| | {{Jobs |
| | | | color = 265473 |
| It's probably best to leave the gun where it is, as the case has been outfitted with a handy anti-theft system. You'll probably also be mocked if you carry it around with you.
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| There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.
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| At the start of the shift, take your spare ID '''and nuclear authentication disk''' and put them in your backpack. If you've done that, you've done half your job already. If you're feeling particularly vulnerable, give your [[pinpointer]] to the Head of Security. After this, walk around the station and command people.
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| '''[[Guide to Head of Staff Equipment#The Captain|Have a look at all your unique equipment here.]]'''
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| ===Head of Heads===
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| When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew. You are at the top of the food chain, and possess the ultimate authority over everyone and everything on your station.
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| You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and is the only person who can authorize an execution without a trial. Anyone who questions your authority can technically be tried for mutiny. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind:
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| #'''Do not involve yourself when there is somebody else available to do the job.''' Why have a [[Head of Security]] if you're going to involve yourself in every security matter? If there isn't a head for a specific department, promote a new one. It will make your life so much easier.
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| #'''Delegate whenever you can.''' You should never have to do any manual task yourself. If someone says 'Captain, there's a plasma leak!' then you should order your [[Chief Engineer]] to fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk.
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| #'''Follow the [[Chain of Command]].''' You command the Heads. The Heads command their departments. Try not to skip them in the decision-making process as they are the ones who ''should'' know their own departments best.
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| #'''Stay alert.''' You have a big target on your back. It is likely you'll be a prime Traitor target just for your all-access ID. With this in mind, you may want to spend a fair bit of time lounging in the security of the [[Bridge]].
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| #'''Keep calm and carry on.''' As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it's your job to manage it all. Good luck.
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| ===[[File:Circuitboard.png|32px]] Refitting the DOORKNOB – Uploading Laws Made Easy===
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| Uploading Laws to the [[AI]] isn’t something you should be doing lightly… unless you’re a traitor. Then go crazy.
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| Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. Besides, Nanotrasen wouldn't want another SHODAN fiasco happening again.
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| But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.
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| Keep in mind that if the AI announces you are in their upload, uploading laws, people will likely form a lynch mob.
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| ===[[File:NTlogo.png|32px]] Those Assholes From Corporate===
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| With your fancy title, medals, and luxurious excesses it's easy to forget that there is an outside, [[Admin|higher power]] scrutinizing your every move.
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| Contact with [[Central Command]] may be few and far between, but you're expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.
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| If you're unlucky, you might have to deal with a visit from a [[CentCom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can't be blamed for anything that goes wrong.
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| However, keep in mind that you still hold authority over any Officials on your station. That is, as long as you're still the legitimate Captain. If you piss off the wrong guy you might find yourself relieved of command. If the official is causing trouble, though, you are well within your right to have them arrested, and then contact THEIR superior with a complaint.
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| If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been [[Station Goals#Bluespace Artillery|vaporized in their own Quarters]] for acting like a complete [[Clown|lunatic]].
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| Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom's notorious bureaucracy. Even then, it'll be a crapshoot.
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| ===[[File:Nuke.gif|32px]] Abandoning Ship===
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| '''You are ultimately responsible for the station.''' It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.
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| So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. '''<u>You should be doing your utmost in keeping the station up and running'''</u> --lest you go down with the ship, either one way or the other.
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| ==[[File:Light Bulb.png]]Tips==
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| * As Captain, you should always be carrying the Nuke Disk: The [[Head of Security]] spawns with the pinpointer so that he can find your inevitable corpse.
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| * The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, in the AI upload.
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| * Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it with an emag or similar.
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| * Don't go nuts and run off by yourself. You're not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay Cult, only to discover the rest of security doesn't have access to follow through the front doors to help you, can quickly lead to disaster.
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| ==[[File:Doubleagent.gif]] I Am the Senate==
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| '''NOTE: By default, the Captain cannot be an antagonist.'''
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| Traitor Captain is less about completing your objectives and more about turning the entire station into your own private playroom. With your access and authority you can pretty much take anything you want, and dispatching a lowly subordinate shouldn't take much effort at all. Chances are you won't even need to open your syndicate uplink.
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| You have more freedom than any traitor could dream of. Liberally hand out execution orders, release and pardon criminals, give the clown all-access, release the singularity, reprogram the AI to fuel your ego, or just act like a condom and demote anyone who gets in your way. Just make sure that you're at least trying to be subtle.
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| ==Conclusion==
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| The only person with more potential to fuck things up than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew, or you may just end up floating through space wondering why your Oxygen tank is filled with plasma.
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| '''As a special note''', the [[Administrators|gods]] tend to notice the actions of the captain quite a bit more often than they do [[chaplain|anyone]] [[clown|else]].
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| {{Jobs}}
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| [[Category: Jobs]] | | [[Category: Jobs]] |
| | {{DEFAULTSORT:Nanotrasen_Consultant}} |
This page needs to be reviewed/updated.
REASON: this page needs its contents expanded upon.
PRIORITY: Not defined
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Nanotrasen Consultant
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Superiors: Nanotrasen Officials
Difficulty: Very hard
Guides: Chain of Command, Corporate Regulations, Guide to Trials, Head of Staff Equipment
Access: Everywhere
Duties: Advise your Heads of Staff. Be ignored. Be prepared to babysit everything or die horribly trying.
Minimum requirements: Only use your authority when it is ABSOLUTELY required, you are NOT a Heads of Staff, you are an ADVISOR. Any misconduct are to be reported to Centcom.
|
COMMAND
Command roles
Guides
You are the Nanotrasen Consultant onboard one of the most dangerous space station on the entire frontier.
It is your duty to ensure the stability and productivity around the Heads of Staff from the station, as well as carrying out directives from Central Command.
Command Policy
Important Note!
To view command policy in full, click here!
The NT Rep is, in essence, an advisor and pencil pusher. You are a representative of The Company™ and should act as professional as possible. Not only this, but your job is to observe and advise the command team, document infractions, report them to CC, and oversee demotions as needed. Your job is to hold the command team responsible for their actions, and make sure that they correct their mistakes and uphold the values of your company, but not lord over them and act as a Captain+. Keep out of affairs unless you are directly needed.
Do not try speed-running demotions or exceeding your jurisdiction. You're an observer and advisor, but the captain still holds the reins of the station itself and should be consulted as much as possible.
However, despite being an advisor, you have the capacity to help the station under extreme circumstances. Since you are working and living on the station, you should care about its wellbeing just as much as anyone else, and assist the command team in emergencies should the need arise.
In short, you’re meant to act as a check and balance to command. If the captain’s an idiot or non-conning an assistant in his office for half the round, you are to hold them accountable. Same for if security decides to violate the Geneva convention again.
Tips to Getting Started
Use your PDA to check the manifest and take note of who is command staff for this shift. Identify if they have any weaknesses or limitations that you should be aware of for oversight. If asked directly, and able, consider helping them with those limitations. It can be anything from helping a HoS unsure of regulations for a specific crime, to giving guidance to an RD or CE who has a propensity to do unorthodox experiments, or helping the heads know if they micromanage too much and need to delegate tasks out. You can always consider conducting department reviews and do a walk through a department, and ask questions if there is anything amiss or of note.
Once that's done, retain hands-off oversight of the command staff and be open towards complaints from crew. You will have to determine when and if complaints against command staff are valid, and if they merit communication with Central Command. In extreme situations ensure Central Command understands what is going on and can provide direction. Advise command staff when they get off SOP, but don't make demands unless Central Command has given a directive. If issues arise between the heads you could be a mediator to help get things to a resolution in the best interests of the station and crew. Additionally heads of staff and regular crew alike may come to you for legal matters, whether its as simple as your stamp and signature to authorize documents or as complicated as taking part in a court case.
Jobs on Skyrat Station
ServiceHead of Personnel,
Janitor,
Bartender,
Cook,
Botanist,
Lawyer,
Clown,
Mime,
Chaplain,
Curator,
Psychologist,
Barber,
Bouncer
Traitor,
Malfunctioning AI,
Changeling,
Nuclear Operative,
Blood Cultist,
Heretic,
Revolutionary,
Wizard,
Blob,
Abductor,
Holoparasite,
Xenomorph,
Spider,
Swarmers,
Revenant,
Morph,
Nightmare,
Space Ninja,
Slaughter Demon,
Sentient Disease,
Obsessed,
Space Dragon,
Elite Mobs,
Sentient Slime
SpecialCentCom Official,
Death Squad Officer,
Emergency Response Officer,
Chrono Legionnaire,
Highlander,
Ian,
Lavaland Role,
Construct,
Imaginary Friend,
Split Personality,
Ghost,
Golem