Blueshield: Difference between revisions
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{{JobPageHeader | |||
|colour = 265473 | |||
|hcolour = #FFB300 | |||
|bcolour = 265473 | |||
|bhcolour = #FFB300 | |||
|ebcolour = 265473 | |||
|img = Generic_Blueshield.png | |||
|stafftype = COMMAND | |||
|jobtitle = Blueshield | |||
|access = Captain Access, Command Access, Basic Departmental Access | |||
|difficulty = Medium / Hard | |||
|superior = CENTCOM Commanders | |||
|duties = Protect the head's lives with your own, ignore security issues to babysit the heads, brutalize anyone who gets in your way. | |||
|guides = N/A | |||
|requirements = Support security by keeping an eye on all the heads of staff, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don't get your items stolen.}}{{Blueshield}} | |||
'''Remember, you are NOT security. Your only duty is to protect heads. Do not go around arresting criminals or doing justice, the only security matters in which you may be involved are those related to the heads you protect.''' | |||
[[File:Blueshieldoffice.PNG|thumb|alt=Blueshield Office|[[Blueshield Office|Your personal office and quarters]]]] | |||
You are the Blueshield, a bodyguard from CC of any and all Heads of Departments. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. '''Keep in mind that this does not make you immune to the consequences of these actions.''' | |||
== Your equipment == | |||
You spawn with your own unique equipment, including a full security belt with handcuffs, flashbang, pepper spray, flash, and stun baton. In addition, your locker contains some useful items, including the blueshield combat kit, which has several medical items to stabilize a victim along with a special crew monitor tuned specifically to Heads of Staff suit sensors. In your locker is your primary weapon, though you can change that out to whatever suits you most within reason. Your ID gives you access to most command areas, the Captain's quarters, and basic access to most departments. | |||
Finally, your affiliation with CENTCOM gives you a special headset that includes Security, Command, and CENTCOM communications. | |||
== [[File:NuclearDisk.gif]]Oh God, the Captain Just Got Stabbed == | |||
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and shoving the meek Head of <s>Catgirls</s> Personnel to the ground during a heated firefight are only some of your duties. | |||
The priority of the chain of command is as follows. | |||
* Captain | |||
* RD and NTRep | |||
* CMO, QM, CE, HOP | |||
* HOS | |||
You are '''not''' a personal attack dog for the Captain, or any other heads. Your job is to protect the Heads of Staff, not carry out desires to hunt the mythical [[assistant|Grey man]]. Unless the station is actively under-threat by a [[Blob|unifying]] [[Nuclear Operative|force]], getting actively involved in Security affairs that don't affect Heads will likely cause the ire of Central Command. As well, following the HoS around as an excuse to validhunt anagonists will not be looked on favorably. TL;DR, don't Redshield. | |||
Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to | |||
your employer's life. Leaving their side to hunt valids isn't a great idea, because while you're off brutalizing [[Traitor|a suspicious assistant in maint]], someone's stabbing the Research Director to death in their office. | |||
== Mutineers! No, the other kind == | |||
Problematic or disliked Heads are sadly a fact of life on the frontier, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew. | |||
Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety. | |||
While you're not required, or even encouraged to assist a head in their shenanigans, you are well within your rights to 'politely' request they move somewhere safer, and restrain them if need be. Keeping someone safe is extremely easy if they're strapped to your back on a straight jacket, kicking their legs around non-harmfully. | |||
That is, unless the captain orders you to bring them in for 'endangering' his or another's life. Then your hands are simply tied... | |||
==[[File:NTlogo.png|32px]] Those Kind Fellows From Corporate== | |||
While you are required to protect every head, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one <s>paying your bills</s> you're ultimately loyal to. | |||
You're contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they're actively harming the station. | |||
However, if no CC Officials come to stop your poor captain's fun, you're stuck along for the ride. Good luck. | |||
{{Jobs | |||
| color = 265473 | |||
}} | |||
[[Category: Jobs]] |
Latest revision as of 19:33, 18 October 2023
Superiors: CENTCOM Commanders
|
Remember, you are NOT security. Your only duty is to protect heads. Do not go around arresting criminals or doing justice, the only security matters in which you may be involved are those related to the heads you protect.
You are the Blueshield, a bodyguard from CC of any and all Heads of Departments. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. Keep in mind that this does not make you immune to the consequences of these actions.
Your equipment
You spawn with your own unique equipment, including a full security belt with handcuffs, flashbang, pepper spray, flash, and stun baton. In addition, your locker contains some useful items, including the blueshield combat kit, which has several medical items to stabilize a victim along with a special crew monitor tuned specifically to Heads of Staff suit sensors. In your locker is your primary weapon, though you can change that out to whatever suits you most within reason. Your ID gives you access to most command areas, the Captain's quarters, and basic access to most departments.
Finally, your affiliation with CENTCOM gives you a special headset that includes Security, Command, and CENTCOM communications.
Oh God, the Captain Just Got Stabbed
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and shoving the meek Head of Catgirls Personnel to the ground during a heated firefight are only some of your duties.
The priority of the chain of command is as follows.
- Captain
- RD and NTRep
- CMO, QM, CE, HOP
- HOS
You are not a personal attack dog for the Captain, or any other heads. Your job is to protect the Heads of Staff, not carry out desires to hunt the mythical Grey man. Unless the station is actively under-threat by a unifying force, getting actively involved in Security affairs that don't affect Heads will likely cause the ire of Central Command. As well, following the HoS around as an excuse to validhunt anagonists will not be looked on favorably. TL;DR, don't Redshield.
Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer's life. Leaving their side to hunt valids isn't a great idea, because while you're off brutalizing a suspicious assistant in maint, someone's stabbing the Research Director to death in their office.
Mutineers! No, the other kind
Problematic or disliked Heads are sadly a fact of life on the frontier, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew.
Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety.
While you're not required, or even encouraged to assist a head in their shenanigans, you are well within your rights to 'politely' request they move somewhere safer, and restrain them if need be. Keeping someone safe is extremely easy if they're strapped to your back on a straight jacket, kicking their legs around non-harmfully.
That is, unless the captain orders you to bring them in for 'endangering' his or another's life. Then your hands are simply tied...
Those Kind Fellows From Corporate
While you are required to protect every head, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one paying your bills you're ultimately loyal to.
You're contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they're actively harming the station. However, if no CC Officials come to stop your poor captain's fun, you're stuck along for the ride. Good luck.