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== Research & Development ==
{{Science Dept header}}
Research and development is the most important (and arguably most boring) part of the science department. [[scientist|Those tasked with]] R&D are responsible for unlocking different technologies to help the station run better by unlocking different tools, machinery, and weapons. They are also often tasked with completing experiments to reduce the cost of said technologies, and their proximity to the front desk makes them the first person the crew asks for upgrades, power cells, and other science gadgets.


* R&D (not to be confused with the [[Research Director|RD]]) consists of [[scientist|scientists]] spending (mostly) automatically generated research points on a tech web to unlock technology that can be used for various departments.
=The art of pressing buttons and scanning walls=


* Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?
===The R&D console===


== What to do as a scientist ==
Located behind the front desk of the science department, the main research console comes pre-loaded with the NT science hub. This program (which you can download onto your PDA for convenient access), allows you to do the main part of R&D; spending ([[Guide_to_toxins|mostly]]) automatically generated points to unlock new nodes in the techweb, which allow for the construction of specific items, as well as unlocking further nodes. Conveniently placed next to the console are science lathe and circuit imprinter, which can print an ever [[Guide_to_Research_and_Development#Protolathe|increasing variety of stuff]].


Scientist is actually 4 roles mashed together into one. These include:


===Manning the front desk===
== Tech Web ==


The most boring of the four but the most important. A core R&D console is located on the bridge and in the [[Research Director | RD]]'s office. You can ask the RD if he wants help with research, or if there is no RD, print a Core R&D console board from the circuit imprinter. R&D will gain research points passively and your job is to spend those points before the [[roboticist|roboticist]] can. You should always try to get mining tech first, then the best parts (Tier 4) and then whatever is requested. A [[Security Officer]] may ask for weapons technology and an [[AI]] may ask for AI technology or cyborg upgrades. People will also come to your front desk to ask you to print them some parts or boards and give it to them (do this unless you want to get [[Assistant | greytided]]). You will usually also be tasked with upgrading the station's machines (see the construction paragraph on this page).
Research points are generated at a static rate by the R&D Network and can be spent on Technology Nodes at the console.You can see press details on a node to see which nodes it requires and unlocks, what discounts it might have, and what items it unlocks. To research a node, simply press the research button. This will send out a notification that the tech has been researched. It's common practise to check/ask if someone is working on discounts, before researching a node that has them.
 
===Nanites===
 
Make [[Medical Doctor | medbay]] obsolete, brush off point-blank shotgun buckshot shells, kill the entire station, get banned for forcing people to recite [[Woody's Got Wood|Woody's Got Wood]], and more at [[Guide_to_Nanites|The Guide to Nanites]]
 
===Xenobiology===
 
Play slime rancher, make [[Ian|Ian]] sentient, get banned for "accidentally" releasing a hoard of slimes, make a hoard of golems to do your every bidding, become the most specialiest snowflake on the station and more at [[Guide_to_xenobiology|The guide to Xenobiology]]
 
====Cytology====
Another job for the xenobiology lab. Find biological samples in the station and use them to grow creatures. See the [[Guide_to_cytology|guide to cytology]].
 
===Toxins===
 
Make and explode a bomb for 50000 research points, burn down your department by accident, get banned for blowing up medbay "by accident", cry because you still don't know how atmos works all the guides suck and more at [[Guide_to_toxins|The guide to toxins]]
 
=== [[File:Implosion_compressor.gif]] Anomaly Core Production [[File:Anomaly_core.gif]] ===
{{Anchor|Implosion_Compressor}}
In the toxins lab you start with a couple of random types of [[Research_items#Raw_Anomaly_Core|raw anomaly cores]] [[File:Rawcore_Bluespace.png]]. You can turn them into proper [[Research_items#Anomaly_Core|anomaly cores]] [[File:Anomaly_core.gif]] with the implosion compressor [[File:Implosion_compressor.gif]], typically found near the toxins lab. To do it, first insert a raw core into the compressor. Then you must make a tank transfer valve bomb [[File:Explosivebombthatgoesboom.png|px50]]. Insert the finished bomb into the compressor. You do not need to add a trigger to it. If the bomb's theoretical explosion size was big enough the raw core will turn into a proper anomaly core. The bomb will be harmlessly consumed regardless if you succeed or not. Making additional anomaly cores of the same type will require larger theoretical explosion sizes for each new core. You can make at most 8 cores of the same type per round.
 
Examine the compressor after inserting a raw core to find out how large the bomb needs to be. They typically need much smaller sizes than [[Guide_to_toxins|research bombs]]. More raw cores can be ordered from [[Supply_crates#Raw_Flux_Anomaly|cargo]]. <br>
 
Anomaly cores are required for certain [[Research_items|research items]] as a limiting factor to prevent mass production.
 
== Tech Webs ==
 
Research points are generated at a static rate by the R&D Network (albeit more research points can be generated by the E.X.P.E.R.I-MENTOR) and can be spent on Technology Nodes at the console.
 
This is what your console will look like at the start of the round.
[[File:R&dconsolestart.png|600px|none]]
 
Simply click into any of the technologies to see what it requires and what it unlocks.
The number next to each technology represents its cost.
To unlock a technology, click the cost to spend your research points on it.
 
The console will update the screen to reflect your new research and send out a notification in chat.


At the start of a round, if you don't have any other research directives you should strongly consider aiming for:  
At the start of a round, if you don't have any other research directives you should strongly consider aiming for:  
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'''Industrial Engineering''' is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It's also a pre-requisite for ALL of the other research items suggested here, so it's probably a good idea to consider doing it first of all.  
'''Industrial Engineering''' is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It's also a pre-requisite for ALL of the other research items suggested here, so it's probably a good idea to consider doing it first of all.  


'''Mining Technology''' and, later, '''Advanced Mining Technology''' will give mining the tools needed to bring back much more ore to stock your protolathe. That makes these high-priority topics for most rounds. To research Mining Technology (2500) requires Industrial Engineering (7500) first, then Basic Plasma Research (2500). Advanced Mining Technology requires a bit more work and you will research most of the tier 3 stock parts or their prereqs on your journey to researching it.  
'''Mining Technology''' and, later, '''Advanced Mining Technology''' will give mining the tools needed to bring back much more ore to stock your protolathe. That makes these high-priority topics for most rounds. To research Mining Technology (2500) requires Industrial Engineering (7500) first, then Basic Plasma Research (2500). Advanced Mining Technology requires a bit more work and you will research most of the tier 3 stock parts or their pre-requisites on your journey to researching it.  


'''Applied Bluespace Research''' allows miners to get Mining Satchels of Holding and also opens up the Bluespace RPED, which makes machine upgrades (your responsibility!) trivial. This technology is available for 5000 research points after unlocking first-tier research topics Industrial Engineering (7500) and Basic Bluespace Theory (2500). This is also a Tier 3 stock part technology.
'''Applied Bluespace Research''' allows miners to get Mining Satchels of Holding and also opens up the Bluespace RPED, which makes machine upgrades (your responsibility!) trivial. This technology is available for 5000 research points after unlocking first-tier research topics Industrial Engineering (7500) and Basic Bluespace Theory (2500). This is also a Tier 3 stock part technology.
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Certain round circumstances may call for different research early on, talk to your fellow scientists and '''listen to your Research Director!'''
Certain round circumstances may call for different research early on, talk to your fellow scientists and '''listen to your Research Director!'''


The progression is not linear and many research options require multiple pre-requisite technologies.  
The progression is not linear and many research options require multiple pre-requisite technologies.
 
== Experiments and discounts ==
One thing that you might immediately notice when you open the techweb is that a lot of nodes have '''discounts''' and some nodes are locked, these are unlocked by doing experiments with an Experi-Scanner. Your scanner will show you a list of available experiments and what each one entails, most of which can be divided into a few rough categories.


Provided below is a diagram of the entire techweb.
'''Dissection'''
[[File:researchTree.png|800px|none]]


Non-Human and Human dissection are usually done by either medical or robotics, they require you to do the Dissection surgery on a dead monkey and humanoid while the surgery table is linked to an operating computer.


=== How 2 Gain Faster Research Points: 4 Dummies ===
'''Materials'''


==== Ballmer Peak ====
These experiments are the most straight-forward, construct a wall, toilet, or table from a material, and scan it a number of times. Each object can only be scanned once, but can simply be re-constructed to be scanned again. Some of these experiments will require you to handle hazardous materials; Plasma walls will become a raging inferno if you try to weld them apart, and uranium toilets might give your butt a nasty burn and radiation sickness if you sit on them.


* [https://github.com/tgstation/tgstation/pull/33979 DRINK ALCOHOL GODDAMNIT]. If you drink juuuust the right amount of alcohol, you can research new technologies faster. However, if you drink too much alcohol, you research new technologies slower. As a scientist, instead of slurring, you start shouting out phrases from the pool below. Some of these phrases signify good blood alcohol levels, some of them signify pretty damn unhealthy blood alcohol levels.
'''Lathe Upgrades'''


Ballmer Phrases: The Good Sayings (indication that you've drank enough alcohol to get that sweet tech boost)
These experments will require you to go around to each department and upgrade each lathe, and then scan them. This has the added effect of upgrading each of the department's lathes, making them more efficient.


* Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore?
'''Misc machinery'''
* Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs?
* I'm thinking we should roll out a git repository for our research under the AGPLv3 license so that we can share it among the other stations freely.
* I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily.
* Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology.


Windows ME Phrases: The Bad Sayings (indication that you've drank too much alcohol, please don't do RnD)
Most experiments will have you scan random machinery, this can be done by going to whatever department the machines are located in, but it is often much easier and faster to simply construct the machines yourself. Remember that you can reconstruct the same machine multiple times to finish this, instead of having to make 4 BEPIS chambers or whatnot. You can also create an undefined circuit imprinter alongside your science one to gain acces to circuit boards from other departments.


* Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA?
'''Ordnance'''
* So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?
* Dude, radical idea: H.O.N.K mechs but with no bananium required.
* Best idea ever: Disposal pipes instead of hallways.


==== Tachyon-Doppler Array ====
These experiments are usually done by a dedicated Toxins scientist, see [[Guide_to_toxins|Guide to toxins]].
[[Guide to toxins|Toxins]] bombs detonated at the test site generate points through the Tachyon-Doppler Research Array which records the size of the blast. Somehow this generates points. After a change in 2018, the maximum amount of points you can get from a bomb and round is 50 000.
<br>[[File:Dopplerarrayformula.webp]]
:The formula returns the delta between the total points generated and the points that would be generated by the bomb. The above graph statically applies whether you detonate the smaller bomb first or last, the downside being that improving your bomb will still reward you but with significantly less points than before. A maxcap bomb (purple), and a 700 (red) and 1000 (orange) radius bomb are marked on the graph with horizontal lines.


== Deconstruction ==
== Deconstruction ==
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Tier 2 parts are all unlocked with "Industrial Engineering," which also unlocks the RPED. Others are unlocked as noted.
Tier 2 parts are all unlocked with "Industrial Engineering," which also unlocks the RPED. Others are unlocked as noted.


{| class="wikitable" style="text-align:center; background:#DDDDDD;" width="100%"  
{| class="wikitable" style="text-align:center; background:#DDDDDD;" width="80%"  
|+Stock Parts
|+Stock Parts
! style="background:#CCCCCC;" colspan="2" | Tier 1
! style="background:#CCCCCC;" colspan="2" | Tier 1
Line 151: Line 108:
|Improves speed and efficiency.
|Improves speed and efficiency.
|-
|-
|[[File:Scanning_Module.gif]]||Basic Scanning Module
|[[File:Scanning_Module.png]]||Basic Scanning Module
|[[File:Adv_scan_module.gif]]||Advanced Scanning Module
|[[File:Adv_scan_module.png]]||Advanced Scanning Module
|[[File:Super_scan_module.gif]]||[[File:Silverdone.png]]Phasic Scanning Module<sup>3</sup>
|[[File:Super_Scanning_Module.png]]||[[File:Silverdone.png]]Phasic Scanning Module<sup>3</sup>
|[[File:Triphasic_Scanning_Module.gif]]||[[File:Diamonddone.png]]Triphasic Scanning Module<sup>5</sup>
|[[File:Triphasic_Scanning_Module.gif]]||[[File:Diamonddone.png]]Triphasic Scanning Module<sup>5</sup>
|Improves scanning precision.
|Improves scanning precision.
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'''Items available from the start:'''
'''Items available from the start:'''


{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="80%"
|+Exosuit Fabricator Round-Start Manufacturing List
|+Exosuit Fabricator Round-Start Manufacturing List
! class="unsortable" |Icon
! class="unsortable" |Icon
Line 313: Line 270:
'''Reseachable items:'''
'''Reseachable items:'''


{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="80%"
|+Exosuit Fabricator Researchable Manufacturing List
|+Exosuit Fabricator Researchable Manufacturing List
! class="unsortable" |Icon
! class="unsortable" |Icon
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* Circuits cost 1000 glass each, becoming cheaper with upgrades.
* Circuits cost 1000 glass each, becoming cheaper with upgrades.


{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="80%"
|+Circuit Imprinter Manufacturing List
|+Circuit Imprinter Manufacturing List
!Board!!Type
!Board!!Type
Line 1,561: Line 1,518:
* The departmental Techfabs are circuit imprinters and departmental protolathes combined.  
* The departmental Techfabs are circuit imprinters and departmental protolathes combined.  


{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="80%"
|+Protolathe Manufacturing List
|+Protolathe Manufacturing List
! class="unsortable" |Icon
! class="unsortable" |Icon
Line 1,658: Line 1,615:
|{{row-bg-mats|200|200| | | |100| |100| |}}
|{{row-bg-mats|200|200| | | |100| |100| |}}
|-
|-
|[[File:Scanning_Module.gif]]||Basic Scanning Module
|[[File:Scanning_Module.png]]||Basic Scanning Module
|None
|None
|Yes||Yes|| || || ||  
|Yes||Yes|| || || ||  
|{{row-bg-mats|100|50| | | | | | | |}}
|{{row-bg-mats|100|50| | | | | | | |}}
|-
|-
|[[File:Scanning_Module.gif]]||Advanced Scanning Module
|[[File:Adv_scan_module.png]]||Advanced Scanning Module
|Industrial Engineering
|Industrial Engineering
|Yes||Yes|| || || ||  
|Yes||Yes|| || || ||  
|{{row-bg-mats|150|100| | | | | | | |}}
|{{row-bg-mats|150|100| | | | | | | |}}
|-
|-
|[[File:Scanning_Module.gif]]||Phasic Scanning Module
|[[File:Super_Scanning_Module.png ]]||Phasic Scanning Module
|Applied Bluespace Research
|Applied Bluespace Research
|Yes||Yes|| || || ||  
|Yes||Yes|| || || ||  
Line 1,773: Line 1,730:
|{{row-bg-mats|700|80| | |150|150| | | |}}
|{{row-bg-mats|700|80| | |150|150| | | |}}
|-
|-
|[[File:Bluespace_Power_Cell.gif]]||Bluespace Power Cell
|[[File:Bluespace_Power_Cell.png]]||Bluespace Power Cell
|Bluespace Power Technology
|Bluespace Power Technology
|Yes||Yes|| || || ||  
|Yes||Yes|| || || ||  
Line 2,870: Line 2,827:
|}
|}


{{Guides
|color = #A06DA0
}}


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 17:30, 6 March 2023

SCIENCE

Department head:
Research Director
Science roles
Guides

Research and development is the most important (and arguably most boring) part of the science department. Those tasked with R&D are responsible for unlocking different technologies to help the station run better by unlocking different tools, machinery, and weapons. They are also often tasked with completing experiments to reduce the cost of said technologies, and their proximity to the front desk makes them the first person the crew asks for upgrades, power cells, and other science gadgets.

The art of pressing buttons and scanning walls

The R&D console

Located behind the front desk of the science department, the main research console comes pre-loaded with the NT science hub. This program (which you can download onto your PDA for convenient access), allows you to do the main part of R&D; spending (mostly) automatically generated points to unlock new nodes in the techweb, which allow for the construction of specific items, as well as unlocking further nodes. Conveniently placed next to the console are science lathe and circuit imprinter, which can print an ever increasing variety of stuff.


Tech Web

Research points are generated at a static rate by the R&D Network and can be spent on Technology Nodes at the console.You can see press details on a node to see which nodes it requires and unlocks, what discounts it might have, and what items it unlocks. To research a node, simply press the research button. This will send out a notification that the tech has been researched. It's common practise to check/ask if someone is working on discounts, before researching a node that has them.

At the start of a round, if you don't have any other research directives you should strongly consider aiming for:

  • Industrial Engineering
  • Applied Bluespace Research
  • Mining Technology and Advanced Mining Technology
  • Tier 3 stock part technologies (High Efficiency Parts, Advanced Electromagnetic Theory, Applied Bluespace Research, and Advanced Power Manipulation)

Industrial Engineering is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It's also a pre-requisite for ALL of the other research items suggested here, so it's probably a good idea to consider doing it first of all.

Mining Technology and, later, Advanced Mining Technology will give mining the tools needed to bring back much more ore to stock your protolathe. That makes these high-priority topics for most rounds. To research Mining Technology (2500) requires Industrial Engineering (7500) first, then Basic Plasma Research (2500). Advanced Mining Technology requires a bit more work and you will research most of the tier 3 stock parts or their pre-requisites on your journey to researching it.

Applied Bluespace Research allows miners to get Mining Satchels of Holding and also opens up the Bluespace RPED, which makes machine upgrades (your responsibility!) trivial. This technology is available for 5000 research points after unlocking first-tier research topics Industrial Engineering (7500) and Basic Bluespace Theory (2500). This is also a Tier 3 stock part technology.

The Tier 3 stock part technologies are listed above.

  • Applied Bluespace Research (5000) requires Industrial Engineering (7500) and Basic Bluespace Theory (2500). It is also a good topic to research for you and mining, as mentioned above.
  • High Efficiency Parts (7500) requires Industrial Engineering (7500) and the basic research topic Data Theory (2500).
  • Advanced Electromagnetic Theory (3000) ONLY requires Electromagnetic Theory (2500), but you are basically spending 5500 points just for laser parts.
  • Advanced Power Manipulation (2500) is the only one immediately available after researching Industrial Engineering (7500).

Certain round circumstances may call for different research early on, talk to your fellow scientists and listen to your Research Director!

The progression is not linear and many research options require multiple pre-requisite technologies.

Experiments and discounts

One thing that you might immediately notice when you open the techweb is that a lot of nodes have discounts and some nodes are locked, these are unlocked by doing experiments with an Experi-Scanner. Your scanner will show you a list of available experiments and what each one entails, most of which can be divided into a few rough categories.

Dissection

Non-Human and Human dissection are usually done by either medical or robotics, they require you to do the Dissection surgery on a dead monkey and humanoid while the surgery table is linked to an operating computer.

Materials

These experiments are the most straight-forward, construct a wall, toilet, or table from a material, and scan it a number of times. Each object can only be scanned once, but can simply be re-constructed to be scanned again. Some of these experiments will require you to handle hazardous materials; Plasma walls will become a raging inferno if you try to weld them apart, and uranium toilets might give your butt a nasty burn and radiation sickness if you sit on them.

Lathe Upgrades

These experments will require you to go around to each department and upgrade each lathe, and then scan them. This has the added effect of upgrading each of the department's lathes, making them more efficient.

Misc machinery

Most experiments will have you scan random machinery, this can be done by going to whatever department the machines are located in, but it is often much easier and faster to simply construct the machines yourself. Remember that you can reconstruct the same machine multiple times to finish this, instead of having to make 4 BEPIS chambers or whatnot. You can also create an undefined circuit imprinter alongside your science one to gain acces to circuit boards from other departments.

Ordnance

These experiments are usually done by a dedicated Toxins scientist, see Guide to toxins.

Deconstruction

Deconstruction is done through the Destructive Analyzer:

  1. Sync the Destructive Analyzer to the research computer if it's not synced.
  2. Insert an item into it.
  3. Use the computer.

This can help you get syndicate technology from syndicate items and alien technology from alien tools.

The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.

The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.

Construction

See here how to build machines out of the components you discover. This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the Exosuit Fabricator as well.

Upgrading Machines

All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.

Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.

Tier 2 parts are all unlocked with "Industrial Engineering," which also unlocks the RPED. Others are unlocked as noted.

Stock Parts
Tier 1 Tier 2 Tier 3 Tier 4 Usual Effect
Micro-Manipulator Nano-Manipulator Pico-Manipulator1 Femto-Manipulator5 Improves speed and efficiency.
Basic Matter Bin Advanced Matter Bin Super Matter Bin1 Bluespace Matter Bin5 Improves capacity.
Basic Micro-Laser High-Power Micro-Laser Ultra-High-Power Micro-Laser2 Quad-Ultra Micro-Laser6 Improves speed and efficiency.
Basic Scanning Module Advanced Scanning Module Phasic Scanning Module3 Triphasic Scanning Module5 Improves scanning precision.
Basic Capacitor Advanced Capacitor Super Capacitor4 Quadratic Capacitor7 Improves power efficiency.

1: Unlocked with High Efficiency Parts
2: Unlocked with Advanced Electromagnetic Theory
3: Unlocked with Applied Bluespace Research
4: Unlocked with Advanced Power Manipulation
5: Unlocked with Miniaturized Bluespace Research
6: Unlocked with Quantum Electromagnetic Technology
7: Unlocked with Bluespace Power Technology


Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. Overall, the process is simply replacing obsolete stock parts with higher-tier parts.

The least efficient way is to upgrade by hand. Since the RPED unlocks at the same time as tier 2 parts, there's really no reason to ever do this unless your station for some incomprehensible reason just can't afford an RPED.

  1. Screwdriver on the machine.
  2. Crowbar on the machine.
  3. Take the board and re-insert it into machine.
  4. Insert parts you want to use.
  5. Screwdriver the machine closed.

As a much more efficient alternative, you can use RPED (Rapid Part Exchange Device), which unlocks with the Industrial Engineering topic. That is, the RPED unlocks as soon as you actually have your first upgraded parts, so you should pretty much always be upgrading with an RPED. The RPED replaces each component in a machine with the highest component of its tier that's loaded in the RPED.

  1. Load RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units.
  2. Screwdriver on the machine.
  3. Click on it with RPED.
  4. Screwdriver again to close the machine.

The best alternative is to use the even more advanced Bluespace Rapid Part Exchange Device (BRPED), which functions just like an RPED except that you don't need access to the machine, screwdrivers, or even adjacency! That's right: BRPED works even through camera views. Consider building a camera console in R&D once you have a BRPED instead of running all over the station. This device is unlocked with Applied Bluespace Research and operates as follows:

  1. Load Bluespace RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units.
  2. Click on the machine to upgrade with the Bluespace RPED. That's it! No screwdrivering or asking the AI or people to open doors into their departments.


Here you can see how the specific machines will benefit from parts.


Exosuit Fabricator

  • Robotics starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:
    • Sync the R&D Research Console.
    • Sync the Robotics Research Console.
    • Sync the Exosuit Fabricator.
  • Can be used directly, without the Research Console.


Items available from the start:

Exosuit Fabricator Round-Start Manufacturing List
Icon Item List Metal Glass Solid Plasma Silver Gold Uranium Diamond Bananium Bluespace
Cyborg endoskeleton Cyborg 15000
Cyborg torso Cyborg 40000
Cyborg head Cyborg 5000
Cyborg left arm Cyborg 10000
Cyborg right arm Cyborg 10000
Cyborg left leg Cyborg 10000
Cyborg right leg Cyborg 10000
Ripley/Firefighter chassis Ripley 20000
Ripley torso Ripley 20000 7500
Ripley left arm Ripley 15000
Ripley right arm Ripley 15000
Ripley left leg Ripley 15000
Ripley right leg Ripley 15000
Hydraulic clamp Exosuit Equip 10000
Exosuit drill Exosuit Equip 10000
Exosuit extinguisher Exosuit Equip 10000
Cable layer Exosuit Equip 10000
Exosuit mining scanner Exosuit Equip 5000 2500
Cyborg reclassification board Borg Upgr 5000
Cyborg emergency reboot module Borg Upgr 20000 5000
Exosuit tracking beacon Misc 500
Power cell Misc 700 50
Man-machine interface Misc 1000 500
Synthetic flash Misc 750 750


Reseachable items:

Exosuit Fabricator Researchable Manufacturing List
Icon Item List Node Metal Glass Solid Plasma Silver Gold Uranium Diamond Titanium Bananium Bluespace
Odysseus chassis Odysseus EXOSUIT: Odysseus 20000
Odysseus torso Odysseus EXOSUIT: Odysseus 12000
Odysseus head Odysseus EXOSUIT: Odysseus 6000 10000
Odysseus left arm Odysseus EXOSUIT: Odysseus 6000
Odysseus right arm Odysseus EXOSUIT: Odysseus 6000
Odysseus left leg Odysseus EXOSUIT: Odysseus 7000
Odysseus right leg Odysseus EXOSUIT: Odysseus 7000
Gygax chassis Gygax EXOSUIT: Gygax 20000
Gygax torso Gygax EXOSUIT: Gygax 20000 10000 2000
Gygax head Gygax EXOSUIT: Gygax 10000 5000 2000
Gygax left arm Gygax EXOSUIT: Gygax 15000 1000
Gygax right arm Gygax EXOSUIT: Gygax 15000 1000
Gygax left leg Gygax EXOSUIT: Gygax 15000 2000
Gygax right leg Gygax EXOSUIT: Gygax 15000 2000
Gygax armor plates Gygax EXOSUIT: Gygax 15000 10000 10000
Durand chassis Durand EXOSUIT: Durand 25000
Durand torso Durand EXOSUIT: Durand 25000 10000 10000
Durand head Durand EXOSUIT: Durand 10000 15000 2000
Durand left arm Durand EXOSUIT: Durand 10000 4000
Durand right arm Durand EXOSUIT: Durand 10000 4000
Durand left leg Durand EXOSUIT: Durand 15000 4000
Durand right leg Durand EXOSUIT: Durand 15000 4000
Durand armor plates Durand EXOSUIT: Durand 30000 25000 20000
H.O.N.K. chassis H.O.N.K. Clown Technology 20000
H.O.N.K. torso H.O.N.K. Clown Technology 20000 10000 10000
H.O.N.K. head H.O.N.K. Clown Technology 10000 5000 5000
H.O.N.K. left arm H.O.N.K. Clown Technology 15000 5000
H.O.N.K. right arm H.O.N.K. Clown Technology 15000 5000
H.O.N.K. left leg H.O.N.K. Clown Technology 20000 5000
H.O.N.K. right leg H.O.N.K. Clown Technology 20000 5000
Phazon chassis Phazon EXOSUIT: Phazon 20000
Phazon torso Phazon EXOSUIT: Phazon 35000 10000 20000
Phazon head Phazon EXOSUIT: Phazon 15000 5000 10000
File:Phazon left arm.png Phazon left arm Phazon EXOSUIT: Phazon 20000 10000
Phazon right arm Phazon EXOSUIT: Phazon 20000 10000
Phazon left leg Phazon EXOSUIT: Phazon 20000 10000
Phazon right leg Phazon EXOSUIT: Phazon 20000 10000
Phazon armor Phazon EXOSUIT: Phazon 25000 20000 20000
File:PBT "Pacifier" mounted taser.png Pacifier mounted taser Exosuit Equip PBT "Pacifier" Mounted Taser 10000
Ultra AC 2 LMG Exosuit Equip "Ultra AC 2" LMG 10000
Mounted Sleeper Exosuit Equip Medical Exosuit Equipment 5000 10000
Exosuit Syringe Gun Exosuit Equip Medical Exosuit Equipment 3000 2000
Exosuit Medical Beamgun Exosuit Equip Medical Exosuit Equipment 15000 8000 3000 8000 2000
SGL-6 grenade launcher Exosuit Equip Exosuit Weapon (SGL-6 Grenade Launcher) 22000 8000 6000
Diamond-tipped exosuit drill Exosuit Equip Exosuit Diamond Drill 10000 6500
Exosuit plasma converter Exosuit Equip Basic Plasma Research 10000 1000 5000 1000
Exonuclear reactor Exosuit Equip Simple Exosuit Modules 10000 1000 500
LBX AC 10 "Scattershot" Exosuit Equip Exosuit Weapon (LBX AC 10 "Scattershot") 10000
File:FNX-99 "Hades" carbine.png FNX-99 "Hades" carbine Exosuit Equip Exosuit Weapon (FNX-99 "Hades" Carbine) 10000
MKIV Ion Heavy Cannon Exosuit Equip Exosuit Weapon (MKIV Ion Heavy Cannon) 20000 6000 2000
MKI Tesla Cannon Exosuit Equip Exosuit Weapon (MKI Tesla Cannon) 20000 8000
Reactive armor booster module Exosuit Equip Simple Exosuit Modules 20000 5000
Reflective armor booster module Exosuit Equip Simple Exosuit Modules 20000 5000
SRM-8 missile rack Exosuit Equip Exosuit Weapon (SRM-8 Missile Rack) 22000 8000 6000
Mounted wormhole generator Exosuit Equip Exosuit Module (Localized Wormhole Generator) 10000
CH-PS "Immolator" laser Exosuit Equip Exosuit Weapon (CH-PS "Immolator" Laser) 10000
SOB-3 clusterbang launcher Exosuit Equip Exosuit Module (SOB-3 Clusterbang Launcher) 20000 10000 10000
Mounted gravitational catapult Exosuit Equip Exosuit Module (Gravitational Catapult Module) 10000
Exosuit repair droid Exosuit Equip Advanced Exosuits 10000 5000 2000 1000
CH-LC "Solaris" laser cannon Exosuit Equip Exosuit Weapon (CH-LC "Solaris" Laser Cannon) 10000
Mounted RCD Exosuit Equip Advanced Exosuit Equipment 30000 25000 20000 20000
217-D Heavy Plasma Cutter Exosuit Equip Advanced Plasma Research 8000 1000 2000
Tesla energy relay Exosuit Equip Simple Exosuit Modules 10000 2000 3000 2000
Mounted teleporter Exosuit Equip Exosuit Module (Teleporter Module) 10000 10000
Mousetrap mortar Exosuit Equip Clown Technology 20000 5000
Banana mortar Exosuit Equip Clown Technology 20000 5000
HoNkER BlAsT 5000 Exosuit Equip Clown Technology 20000 10000
Cyborg VTEC Borg Upgr Cyborg Upgrades: Combat 35000 12000 10000
Cyborg Ion Thrusters Borg Upgr Cyborg Upgrades: Utility 10000 6000 5000 6000
Rapid Disabler Cooling Module Borg Upgr Cyborg Upgrades: Combat 20000 6000 2000 2000
Cyborg Diamond Drill Borg Upgr Advanced Robotics Research 10000 2000
Cyborg Ore Satchel of Holding Borg Upgr Cyborg Upgrades: Utility 10000 6000 2000 1000
Mining Cyborg Lavaproof Tracks Borg Upgr Cyborg Upgrades: Utility 10000 4000 5000
Cyborg Self-Repair Borg Upgr Cyborg Upgrades: Utility 15000 15000
Illegal equipment module Borg Upgr Illegal Technology 15000 15000 10000
Clown Module Borg Upgr Clown Technology 15000 15000 1000
Hypospray Expanded Synthesiser Borg Upgr Cyborg Upgrades: Medical 15000 15000 8000 8000
Piercing Hypospray Borg Upgr Cyborg Upgrades: Medical 15000 15000 8000 3000 5000
Defibrillator Borg Upgr Cyborg Upgrades: Medical 8000 5000 4000 3000
Surgical Processor Borg Upgr Cyborg Upgrades: Medical 5000 4000 4000
Trash Bag of Holding Borg Upgr Advanced Robotics Research 2000 1000
Advanced Mop Borg Upgr Advanced Robotics Research 2000 2000
Expand Borg Upgr Cyborg Upgrades: Utility 200000 5000
Engineering Cyborg RPED Cyborg Upgr Cyborg Upgrades: Utility 10000 5000
Crew Pinpointer Cyborg Upgr Cyborg Upgrades: Medical 1000 500
High-capacity power cell Misc Industrial Engineering 700 60
Super-capacity power cell Misc Advanced Power Manipulation 700 70
Hyper-capacity power cell Misc Advanced Power Manipulation 700 80 150 150
Bluespace power cell Misc Bluespace Power Technology 800 160 120 160 300 100
Positronic Brain Misc Positronic Brain 1700 1350 500
B.O.R.I.S. AI-Cyborg Remote Control Module Misc Artificial Intelligence 1200 1500 200
AI Control Beacon Misc Artificial Intelligence 1000 500 200

Circuit Imprinter

  • The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
  • Information on how to construct machines is available at the Guide to advanced construction.
  • Circuits cost 1000 glass each, becoming cheaper with upgrades.
Circuit Imprinter Manufacturing List
Board Type Required Tech Engi Sci Sec Med Serv Sup
Security Camera Console Computer Boards Computer Consoles Yes Template:Row-bg-circuit
Research Monitor Computer Boards Computer Consoles Yes Template:Row-bg-circuit
Xenobiology Console Computer Boards Basic Bluespace Theory Yes Template:Row-bg-circuit
AI Core AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
AI Upload Computer Boards Artificial Intelligence Yes Template:Row-bg-circuit
Cyborg Upload Computer Boards Cyborg Construction Yes Template:Row-bg-circuit
Medical Records Computer Boards Computerized Recordkeeping Yes Template:Row-bg-circuit
Operating Computer Computer Boards Biological Technology Yes Yes Template:Row-bg-circuit
PanD.E.M.I.C. 2200 Computer Boards Biological Technology Yes Template:Row-bg-circuit
DNA Machine Computer Boards Genetic Engineering Yes Yes Template:Row-bg-circuit
Communications Computer Boards Computer Consoles Yes Yes Template:Row-bg-circuit
ID Console Computer Boards Computer Consoles Yes Yes Template:Row-bg-circuit
Crew Monitoring Console Computer Boards Computer Consoles Yes Yes Template:Row-bg-circuit
Teleporter Console Teleportation Machinery Bluespace Travel Yes Yes Template:Row-bg-circuit
Security Records Console Computer Boards Computerized Recordkeeping Yes Template:Row-bg-circuit
Atmosphere Alert Computer Boards Industrial Engineering Yes Template:Row-bg-circuit
Atmospheric Monitor Computer Boards Industrial Engineering Yes Template:Row-bg-circuit
Robotics Control Console Computer Boards Cyborg Construction Yes Template:Row-bg-circuit
DNA Scanner Medical Machinery Genetic Engineering Yes Template:Row-bg-circuit
Limb Grower Medical Machinery Advanced Biotechnology Yes Template:Row-bg-circuit
Organ Harvester Medical Machinery Advanced Biotechnology Yes Template:Row-bg-circuit
Battle Arcade Machine Computer Boards Arcade Games Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Orion Trail Arcade Machine Computer Boards Arcade Games Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Slot Machine Computer Boards Arcade Games Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Power Monitor Computer Boards Industrial Engineering Yes Template:Row-bg-circuit
Solar Control Computer Boards Industrial Engineering Yes Template:Row-bg-circuit
Prisoner Management Console Computer Boards Computerized Recordkeeping Yes Template:Row-bg-circuit
Exosuit Control Console Computer Boards Mechanical Exosuits Yes Template:Row-bg-circuit
Mech Bay Power Control Console Computer Boards Mechanical Exosuits Yes Template:Row-bg-circuit
R&D Console Computer Boards None Yes Template:Row-bg-circuit
Supply Request Console Computer Boards Computer Consoles Yes Template:Row-bg-circuit
Supply Console Computer Boards Computer Consoles Yes Template:Row-bg-circuit
Bounty Console Computer Boards Yes Template:Row-bg-circuit
Outpost Status Display Computer Boards Computer Consoles Yes Yes Template:Row-bg-circuit
Telecommunications Monitoring Console Computer Boards Telecommunications Technology Yes Template:Row-bg-circuit
Telecommunications Server Monitoring Console Computer Boards Telecommunications Technology Yes Template:Row-bg-circuit
Messaging Monitor Console Computer Boards Yes Template:Row-bg-circuit
AI Integrity Restorer Computer Boards Artificial Intelligence Yes Template:Row-bg-circuit
Library Console Computer Boards Computer Consoles Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
APC Control Computer Boards Industrial Engineering Yes Template:Row-bg-circuit
Nanite Chamber Control Computer Boards Basic Nanite Programming Yes Template:Row-bg-circuit
Nanite Chamber Research Machinery Basic Nanite Programming Yes Template:Row-bg-circuit
Public Nanite Chamber Research Machinery Basic Nanite Programming Yes Template:Row-bg-circuit
Nanite Cloud Control Computer Boards Basic Nanite Programming Yes Template:Row-bg-circuit
Nanite Programmer Research Machinery Basic Nanite Programming Yes Template:Row-bg-circuit
Nanite Program Hub Research Machinery Basic Nanite Programming Yes Template:Row-bg-circuit
Safeguard AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
OneHuman AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
ProtectStation AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
Quarantine AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
OxygenIsToxicToHumans AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
Freeform AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
Reset AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
Remove Law AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
Purge AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
Freeform (Core) AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
Asimov AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
P.A.L.A.D.I.N. AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
T.Y.R.A.N.T. AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
Corporate AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
Default AI Modules Artificial Intelligence Yes Template:Row-bg-circuit
NTNet Relay Board Subspace Telecomms Telecommunications Technology Yes Yes Template:Row-bg-circuit
Subspace Receiver Subspace Telecomms Telecommunications Technology Yes Yes Template:Row-bg-circuit
Bus Mainframe Subspace Telecomms Telecommunications Technology Yes Yes Template:Row-bg-circuit
Hub Mainframe Subspace Telecomms Telecommunications Technology Yes Yes Template:Row-bg-circuit
Relay Mainframe Subspace Telecomms Telecommunications Technology Yes Yes Template:Row-bg-circuit
Processor Unit Subspace Telecomms Telecommunications Technology Yes Yes Template:Row-bg-circuit
Server Mainframe Subspace Telecomms Telecommunications Technology Yes Yes Template:Row-bg-circuit
Subspace Broadcaster Subspace Telecomms Telecommunications Technology Yes Yes Template:Row-bg-circuit
Automated Announcement System Subspace Telecomms Computerized Recordkeeping Yes Template:Row-bg-circuit
APLU "Ripley" Central Control module Mech Mechanical Exosuits Yes Template:Row-bg-circuit
APLU "Ripley" Peripherals Control module Mech Mechanical Exosuits Yes Template:Row-bg-circuit
"Odysseus" Central Control module Mech EXOSUIT: Odysseus Yes Template:Row-bg-circuit
"Odysseus" Peripherals Control module Mech EXOSUIT: Odysseus Yes Template:Row-bg-circuit
"Gygax" Central Control module Mech EXOSUIT: Gygax Yes Template:Row-bg-circuit
"Gygax" Peripherals Control module Mech EXOSUIT: Gygax Yes Template:Row-bg-circuit
"Gygax" Weapons & Targeting Control module Mech EXOSUIT: Gygax Yes Template:Row-bg-circuit
"Durand" Central Control module Mech EXOSUIT: Durand Yes Template:Row-bg-circuit
"Durand" Peripherals Control module Mech EXOSUIT: Durand Yes Template:Row-bg-circuit
"Durand" Weapons & Targeting Control module Mech EXOSUIT: Durand Yes Template:Row-bg-circuit
"H.O.N.K" Central Control module Mech Clown Technology Yes Template:Row-bg-circuit
"H.O.N.K" Peripherals Control module Mech Clown Technology Yes Template:Row-bg-circuit
"H.O.N.K" Weapons & Targeting Control module Mech Clown Technology Yes Template:Row-bg-circuit
"Phazon" Central Control module Mech EXOSUIT: Phazon Yes Template:Row-bg-circuit
"Phazon" Peripherals Control module Mech EXOSUIT: Phazon Yes Template:Row-bg-circuit
"Phazon" Weapons & Targeting Control module Mech EXOSUIT: Phazon Yes Template:Row-bg-circuit
SMES Board Engineering Machinery Advanced Power Manipulation Yes Template:Row-bg-circuit
Circulator Engineering Machinery Advanced Power Manipulation Yes Template:Row-bg-circuit
TEG Engineering Machinery Advanced Power Manipulation Yes Template:Row-bg-circuit
Power Turbine Console Board Engineering Machinery Advanced Power Manipulation Yes Template:Row-bg-circuit
Power Compressor Board Engineering Machinery Advanced Power Manipulation Yes Template:Row-bg-circuit
Power Turbine Board Engineering Machinery Advanced Power Manipulation Yes Template:Row-bg-circuit
Emitter Board Engineering Machinery Industrial Engineering Yes Template:Row-bg-circuit
Freezer/Heater Board Engineering Machinery Industrial Engineering Yes Yes Template:Row-bg-circuit
Space Heater Board Engineering Machinery None Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Teleportation Station Board Teleportation Machinery Bluespace Travel Yes Yes Template:Row-bg-circuit
Teleportation Hub Board Teleportation Machinery Bluespace Travel Yes Yes Template:Row-bg-circuit
Bluespace Launchpad Board Teleportation Machinery Bluespace Travel Yes Yes Template:Row-bg-circuit
Bluespace Launchpad Console Board Teleportation Machinery Bluespace Travel Yes Yes Template:Row-bg-circuit
Quantum Pad Board Teleportation Machinery Bluespace Travel Yes Yes Template:Row-bg-circuit
Sleeper Board Medical Machinery Biological Technology Yes Yes Template:Row-bg-circuit
VR Sleeper Board Medical Machinery Biological Technology Yes Yes Yes Template:Row-bg-circuit
Cryotube Board Medical Machinery Cryostasis Technology Yes Yes Template:Row-bg-circuit
Portable Chem Dispenser Board Medical Machinery Biological Technology Yes Yes Template:Row-bg-circuit
Chem Master Board Medical Machinery Biological Technology Yes Yes Template:Row-bg-circuit
Chemical Heater Board Medical Machinery Biological Technology Yes Yes Template:Row-bg-circuit
Smoke Machine Medical Machinery Advanced Biotechnology Yes Template:Row-bg-circuit
All-In-One Grinder Medical Machinery Biological Processing Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Biogenerator Board Hydroponics Machinery Botanical Engineering Yes Template:Row-bg-circuit
Hydroponics Tray Board Hydroponics Machinery Botanical Engineering Yes Template:Row-bg-circuit
Destructive Analyzer Board Research Machinery None Yes Template:Row-bg-circuit
E.X.P.E.R.I-MENTOR Board Research Machinery None Yes Template:Row-bg-circuit
Circuit Imprinter Board Research Machinery None Yes Template:Row-bg-circuit
Protolathe Research Machinery Yes Template:Row-bg-circuit
R&D Server Control Console Board Research Machinery None Yes Template:Row-bg-circuit
R&D Server Board Research Machinery None Yes Template:Row-bg-circuit
Exosuit Fabricator Board Research Machinery None Yes Template:Row-bg-circuit
Cyborg Recharger Board Research Machinery Cyborg Construction Yes Template:Row-bg-circuit
Mechbay Recharger Board Research Machinery Mechanical Exosuits Yes Template:Row-bg-circuit
Microwave Board Misc. Machinery Biological Processing Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Gibber Board Misc. Machinery Biological Processing Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Smartfridge Board Misc. Machinery Biological Processing Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Monkey Recycler Board Misc. Machinery Biological Processing Yes Yes Template:Row-bg-circuit
Dish Drive Misc. Machinery Biological Processing Yes Template:Row-bg-circuit
Deep Fryer Board Misc. Machinery Biological Processing Yes Template:Row-bg-circuit
Seed Extractor Board Hydroponics Machinery Botanical Engineering Yes Template:Row-bg-circuit
Food/Slime Processor Board Misc. Machinery Biological Processing Yes Yes Template:Row-bg-circuit
Portable Soda Dispenser Misc. Machinery Biological Technology Yes Template:Row-bg-circuit
Portable Booze Dispenser Misc. Machinery Biological Technology Yes Template:Row-bg-circuit
Recycler Board Misc. Machinery Industrial Engineering Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Stacking Machine Misc. Machinery Industrial Engineering Yes Yes Yes Template:Row-bg-circuit
Stacking Machine Console Misc. Machinery Industrial Engineering Yes Yes Yes Template:Row-bg-circuit
Ore Silo Misc. Machinery Applied Bluespace Research Yes Template:Row-bg-circuit
Pay Stand Misc. Machinery None Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Scanner Gate Misc. Machinery Industrial Engineering Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
AI Holopad board Misc. Machinery Electromagnetic Theory Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Autolathe Board Misc. Machinery Industrial Engineering Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Weapon Recharger Board Misc. Machinery Industrial Engineering Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Cell Charger Board Misc. Machinery Industrial Engineering Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Vendor Board Misc. Machinery Computerized Recordkeeping Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Donksoft Toy Vendor Board Misc. Machinery Illegal Technology Yes Yes Yes Yes Yes Yes Template:Row-bg-circuit
Ore Redemption Board Misc. Machinery Mining Technology Yes Yes Yes Template:Row-bg-circuit
Mining Rewards Vendor Board Misc. Machinery Mining Technology Yes Yes Template:Row-bg-circuit
Tesla Coil Board Misc. Machinery Industrial Engineering Yes Yes Template:Row-bg-circuit
Grounding Rod Board Misc. Machinery Industrial Engineering Yes Yes Template:Row-bg-circuit
Radiation Collector Misc. Machinery Industrial Engineering Yes Yes Template:Row-bg-circuit
Plant DNA Manipulator Board Hydroponics Machinery Botanical Engineering Yes Template:Row-bg-circuit
PACMAN-type Generator Board Engineering Machinery Industrial Engineering Yes Template:Row-bg-circuit
SUPERPACMAN-type Generator Board Engineering Machinery Advanced Power Manipulation Yes Template:Row-bg-circuit
MRSPACMAN-type Generator Board Engineering Machinery Advanced Power Manipulation Yes Template:Row-bg-circuit

Protolathe

  • The departmental Protolathe requires materials such as metal, glass and mineable minerals. Each sheet gives 2000 units when inserted into a Protolathe or its connected Ore Silo. It allows you to build objects such as stock parts, power cells and much more, depending on department.
  • Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!

Techfab

  • The departmental Techfabs are circuit imprinters and departmental protolathes combined.
Protolathe Manufacturing List
Icon Item Required Tech Engi Sci Sec Med Serv Supp
Rapid Part Exchange Device Industrial Engineering Yes Yes Template:Row-bg-mats
Intellicard AI Transportation System Artificial Intelligence Yes Template:Row-bg-mats
Personal Artificial Intelligence Card Basic Robotics Research Yes Yes Yes Yes Yes Yes Template:Row-bg-mats
Plant Data Disk Botanical Engineering Yes Template:Row-bg-mats
Bluespace Rapid Part Exchange Device Applied Bluespace Research Yes Yes Template:Row-bg-mats
Design Storage Disk None Yes Template:Row-bg-mats
Technology Data Storage Disk None Yes Template:Row-bg-mats
Micro Manipulator None Yes Yes Template:Row-bg-mats
Nano Manipulator Industrial Engineering Yes Yes Template:Row-bg-mats
Pico Manipulator High-Efficiency Parts Yes Yes Template:Row-bg-mats
Femto Manipulator Advanced Bluespace Research Yes Yes Template:Row-bg-mats
Basic Capacitor None Yes Yes Template:Row-bg-mats
Advanced Capacitor Industrial Engineering Yes Yes Template:Row-bg-mats
Super Capacitor Advanced Power Manipulation Yes Yes Template:Row-bg-mats
Quadratic Capacitor Bluespace Power Technology Yes Yes Template:Row-bg-mats
Basic Scanning Module None Yes Yes Template:Row-bg-mats
Advanced Scanning Module Industrial Engineering Yes Yes Template:Row-bg-mats
Phasic Scanning Module Applied Bluespace Research Yes Yes Template:Row-bg-mats
Triphasic Scanning Module Advanced Bluespace Research Yes Yes Template:Row-bg-mats30
Basic Micro-Laser None Yes Yes Template:Row-bg-mats
High-Power Micro-Laser Industrial Engineering Yes Yes Template:Row-bg-mats
Ultra-High-Power Micro-Laser Advanced Electromagnetic Theory Yes Yes Template:Row-bg-mats
Quad-Ultra Micro-Laser Quantum Electromagnetic Technology Yes Yes Template:Row-bg-mats
Basic Matter Bin None Yes Yes Template:Row-bg-mats
Advanced Matter Bin Industrial Engineering Yes Yes Template:Row-bg-mats
Super Matter Bin High-Efficiency Parts Yes Yes Template:Row-bg-mats
Bluespace Matter Bin Advanced Bluespace Research Yes Yes Template:Row-bg-mats100
Subspace Ansible Telecommunications Technology Yes Yes Template:Row-bg-mats
Hyperwave Filter Telecommunications Technology Yes Yes Template:Row-bg-mats
Subspace Amplifier Telecommunications Technology Yes Yes Template:Row-bg-mats
Subspace Treatment Disk Telecommunications Technology Yes Yes Template:Row-bg-mats
Subspace Analyzer Telecommunications Technology Yes Yes Template:Row-bg-mats
Ansible Crystal Telecommunications Technology Yes Yes Template:Row-bg-mats
Subspace Transmitter Telecommunications Technology Yes Yes Template:Row-bg-mats
Basic Power Cell None Yes Yes Template:Row-bg-mats
High-Capacity Power Cell Industrial Engineering Yes Yes Template:Row-bg-mats
Super-Capacity Power Cell Advanced Power Manipulation Yes Yes Template:Row-bg-mats
Hyper-Capacity Power Cell Advanced Power Manipulation Yes Yes Template:Row-bg-mats
Bluespace Power Cell Bluespace Power Technology Yes Yes Template:Row-bg-mats100
Light Replacer Advanced Sanitation Technology Yes Template:Row-bg-mats
Inducer Electromagnetic Theory Yes Yes Template:Row-bg-mats
File:MMI.gif Man-Machine Interface None Yes Yes Template:Row-bg-mats
Positronic Brain Positronic Brain Yes Yes Template:Row-bg-mats
Bluespace Beaker Applied Bluespace Research Yes Yes Template:Row-bg-mats1000
Cryostasis Beaker Cryostasis Technology Yes Template:Row-bg-mats
Syringe None Yes Template:Row-bg-mats
Bluespace Syringe Applied Bluespace Research Yes Yes Template:Row-bg-mats500
Cryo Syringe Cryostasis Technology Yes Template:Row-bg-mats
Piercing Syringe Advanced Biotechnology Yes Template:Row-bg-mats
Blood Pack Biological Technology Yes Template:Row-bg-mats
Intravenous Medicine Bag Biological Technology Yes Template:Row-bg-mats
File:Sprayer-med-red.png Medical Spray Bottle Biological Technology Yes Template:Row-bg-mats
Bluespace Body Bag Applied Bluespace Research Yes Yes Template:Row-bg-mats500
Plasmaman Jumpsuit Refill Advanced Biotechnology Yes Yes Yes Yes Yes Yes Template:Row-bg-mats
Defibrillator Biological Technology Yes Template:Row-bg-mats
Defibrillator Mount Biological Technology Yes Template:Row-bg-mats
Plumbing Constructor None Yes Template:Row-bg-mats
Security Holobarrier Projector Electromagnetic Theory Yes Template:Row-bg-mats
Engineering Holobarrier Projector Electromagnetic Theory Yes Template:Row-bg-mats
ATMOS Holofan Projector Electromagnetic Theory Yes Template:Row-bg-mats
PENLITE Holobarrier Projector Advanced Biotechnology Yes Template:Row-bg-mats
Welding Shield Eyes Cybernetic Implants Yes Template:Row-bg-mats
Breathing Tube Implant Cybernetic Implants Yes Template:Row-bg-mats
Toolset Arm Implant Advanced Cybernetic Implants Yes Template:Row-bg-mats
Surgical Arm Implant Advanced Cybernetic Implants Yes Template:Row-bg-mats
Medical HUD Implant Cybernetic Implants Yes Template:Row-bg-mats
Security HUD Implant Cybernetic Implants Yes Template:Row-bg-mats
Luminescent Eyes Cybernetic Implants Yes Template:Row-bg-mats
X-Ray Implant Combat Cybernetic Implants Yes Template:Row-bg-mats1000
Thermals Implant Combat Cybernetic Implants Yes Template:Row-bg-mats
Anti-Drop Implant Combat Cybernetic Implants Yes Template:Row-bg-mats
CNS Rebooter Implant Combat Cybernetic Implants Yes Template:Row-bg-mats
Nutriment Pump Implant Cybernetic Implants Yes Template:Row-bg-mats
Nutriment Pump Implant PLUS Cybernetic Implants Yes Template:Row-bg-mats
Reviver Implant Advanced Cybernetic Implants Yes Template:Row-bg-mats
Thrusters Set Implant Combat Cybernetic Implants Yes Template:Row-bg-mats
Implanter Subdermal Implants Yes Yes Yes Template:Row-bg-mats
File:Implant case.png Implant Case Subdermal Implants Yes Yes Yes Template:Row-bg-mats
Sad Trombone Implant Case Clown Technology Yes Yes Yes Yes Yes Template:Row-bg-mats
Test-range Firing Pin Weapon Development Technology Yes Template:Row-bg-mats
Mindshield Firing Pin Advanced Weapon Development Technology Yes Template:Row-bg-mats
Tesla Revolver Electric Weapons Yes Template:Row-bg-mats
Advanced Energy Gun Radioactive Weaponry Yes Template:Row-bg-mats
Telescopic Riot Shield Electric Weapons Yes Template:Row-bg-mats
Decloner Illegal Technology Yes Template:Row-bg-mats
Rapid Syringe Gun Medical Weaponry Yes Template:Row-bg-mats
Energy Crossbow Illegal Technology Yes Template:Row-bg-mats
Temperature Gun Beam Weaponry Yes Template:Row-bg-mats
Floral Somatoray Botanical Engineering Yes Template:Row-bg-mats
Large Grenade Explosive & Pyrotechnical Weaponry Yes Yes Template:Row-bg-mats
Pyro Grenade Explosive & Pyrotechnical Weaponry Yes Yes Template:Row-bg-mats
Cryo Grenade Cryostasis Technology Yes Yes Template:Row-bg-mats
Advanced Release Grenade Explosive & Pyrotechnical Weaponry Yes Yes Template:Row-bg-mats
X-ray Laser Gun Advanced Beam Weaponry Yes Template:Row-bg-mats2000
Ion Carbine Beam Weaponry Yes Template:Row-bg-mats
Bluespace Wormhole Projector Advanced Bluespace Research Yes Template:Row-bg-mats3000
WT-550 Auto Gun Magazine (4.6×30mm) Ballistic Weaponry Yes Template:Row-bg-mats
WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP) Ballistic Weaponry Yes Template:Row-bg-mats
WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC) Ballistic Weaponry Yes Template:Row-bg-mats
Stun Shell Electric Weapons Yes Template:Row-bg-mats
Unloaded Technological Shell Technological Shells Yes Yes Template:Row-bg-mats
Universal Suppressor Illegal Technology Yes Template:Row-bg-mats
One-Point Bluespace-Gravitational Manipulator One-point Bluespace-gravitational Manipulator Yes Template:Row-bg-mats
Mining Drill Mining Technology Yes Template:Row-bg-mats
Diamond Mining Drill Advanced Mining Technology Yes Template:Row-bg-mats
Plasma Cutter Advanced Mining Technology Yes Template:Row-bg-mats
Advanced Plasma Cutter Advanced Mining Technology Yes Template:Row-bg-mats
Sonic Jackhammer Advanced Mining Technology Yes Template:Row-bg-mats
Kinetic Accelerator Damage Mod Mining Technology Yes Template:Row-bg-mats
Kinetic Accelerator Cooldown Mod Mining Technology Yes Template:Row-bg-mats
Kinetic Accelerator Range Mod Mining Technology Yes Template:Row-bg-mats
Kinetic Accelerator Mining AoE Mod Advanced Mining Technology Yes Template:Row-bg-mats
Kinetic Accelerator Trigger Guard Mod Mining Technology Yes Template:Row-bg-mats
Upgraded Resonator Mining Technology Yes Template:Row-bg-mats
Tracking Beacon Basic Bluespace Theory Yes Yes Yes Yes Template:Row-bg-mats
GPS Device Basic Bluespace Theory Yes Yes Yes Template:Row-bg-mats
Bag of Holding Miniaturized Bluespace Research Yes Template:Row-bg-mats2000
Mining Satchel of Holding Applied Bluespace Research Yes Template:Row-bg-mats
Artificial Bluespace Crystal Basic Bluespace Theory Yes Yes Template:Row-bg-mats
Health Scanner HUD Integrated HUDs Yes Template:Row-bg-mats
Night Vision Health Scanner HUD Night Vision Technology Yes Template:Row-bg-mats
Security HUD Integrated HUDs Yes Template:Row-bg-mats
Night Vision Security HUD Night Vision Technology Yes Template:Row-bg-mats
Diagnostic HUD Advanced Engineering or Integrated HUDs Yes Template:Row-bg-mats
Night Vision Diagnostic HUD Night Vision Technology Yes Template:Row-bg-mats
Welding Gas Mask Industrial Engineering Yes Yes Template:Row-bg-mats
File:Welding-goggles.png Welding Goggles Industrial Engineering Yes Yes Template:Row-bg-mats
Portable Seed Extractor Botanical Engineering Yes Template:Row-bg-mats
Air Horn Clown Technology Yes Yes Yes Yes Yes Yes Template:Row-bg-mats
Optical Meson Scanners Industrial Engineering Yes Yes Template:Row-bg-mats
Night Vision Optical Meson Scanners Night Vision Technology Yes Yes Template:Row-bg-mats
Optical T-Ray Scanners Electromagnetic Theory Yes Template:Row-bg-mats
Engineering Scanner Goggles Advanced Engineering Yes Template:Row-bg-mats
Night Vision Goggles Night Vision Technology Yes Yes Template:Row-bg-mats
File:Science goggles.png Science Goggles Integrated HUDs Yes Template:Row-bg-mats
Magnetic Boots Advanced Engineering Yes Template:Row-bg-mats
Mop None Yes Template:Row-bg-mats
Advanced Mop Advanced Sanitation Technology Yes Template:Row-bg-mats
Trashbag of Holding Advanced Sanitation Technology Yes Template:Row-bg-mats
Floor Buffer Upgrade Advanced Sanitation Technology Yes Template:Row-bg-mats
Holographic Sign Projector Electromagnetic Theory Yes Template:Row-bg-mats
Experimental Welding Tool Experimental Tools Yes Yes Template:Row-bg-mats
Alien Alloy Alien Technology Yes Yes Template:Row-bg-mats
Bucket None Yes Template:Row-bg-mats
Crowbar None Yes Yes Template:Row-bg-mats
Multitool None Yes Yes Template:Row-bg-mats
Welding tool None Yes Yes Template:Row-bg-mats
Screwdriver None Yes Yes Template:Row-bg-mats
Wirecutters None Yes Yes Template:Row-bg-mats
Wrench None Yes Yes Template:Row-bg-mats
APC Module Industrial Engineering Yes Template:Row-bg-mats
Airlock Electronics Industrial Engineering Yes Template:Row-bg-mats
Firelock Circuitry Industrial Engineering Yes Template:Row-bg-mats
Air Alarm Electronics Industrial Engineering Yes Template:Row-bg-mats
Fire Alarm Electronics Industrial Engineering Yes Template:Row-bg-mats
File:Labler.png Pipe Painter None Yes Template:Row-bg-mats
Airlock Painter None Yes Template:Row-bg-mats
Reinforced Glass None Yes Yes Yes Yes Yes Yes Template:Row-bg-mats
Cultivator None Yes Template:Row-bg-mats
Plant Analyzer None Yes Template:Row-bg-mats
Shovel None Yes Template:Row-bg-mats
Spade None Yes Template:Row-bg-mats
Hatchet None Yes Template:Row-bg-mats
Drapes None Yes Template:Row-bg-mats
Scalpel None Yes Yes Template:Row-bg-mats
Circular Saw None Yes Yes Template:Row-bg-mats
Surgical Drill None Yes Yes Template:Row-bg-mats
Retractor None Yes Yes Template:Row-bg-mats
Hemostat None Yes Yes Template:Row-bg-mats
Cautery None Yes Yes Template:Row-bg-mats
Beaker None Yes Yes Template:Row-bg-mats
Large Beaker None Yes Yes Template:Row-bg-mats
Health Analyzer Biological Technology Yes Template:Row-bg-mats
Destination Tagger None Yes Yes Yes Yes Yes Yes Template:Row-bg-mats
File:Labler.png Hand Labeler None Yes Yes Yes Yes Yes Yes Template:Row-bg-mats
Package Wrapping None Yes Yes Yes Yes Yes Yes Template:Row-bg-mats
Identification Card Computer Consoles Yes Template:Row-bg-mats
Hard Disk Drive Computer Hardware Yes Yes Template:Row-bg-mats
Advanced Hard Disk Drive Computer Hardware Yes Yes Template:Row-bg-mats
Super Hard Disk Drive Computer Hardware Yes Yes Template:Row-bg-mats
Cluster Hard Disk Drive Computer Hardware Yes Yes Template:Row-bg-mats
Solid State Drive Computer Hardware Yes Yes Template:Row-bg-mats
Solid State Drive Computer Hardware Yes Yes Template:Row-bg-mats
Micro Solid State Drive Computer Hardware Yes Yes Template:Row-bg-mats
ID Card Slot Computer Hardware Yes Yes Template:Row-bg-mats
Intellicard Slot Computer Hardware Yes Yes Template:Row-bg-mats
Miniprinter Computer Hardware Yes Yes Template:Row-bg-mats
Area Power Connector Computer Hardware Yes Yes Template:Row-bg-mats
Power Cell Controller Computer Hardware Yes Yes Template:Row-bg-mats
Battery Module Computer Hardware Yes Yes Template:Row-bg-mats
Advanced Battery Module Computer Hardware Yes Yes Template:Row-bg-mats
Super Battery Module Computer Hardware Yes Yes Template:Row-bg-mats
Nano Battery Module Computer Hardware Yes Yes Template:Row-bg-mats
Micro Battery Module Computer Hardware Yes Yes Template:Row-bg-mats
AI Surveillance Software Update Illegal Technology Yes Template:Row-bg-mats
Nanite Remote Basic Nanite Programming Yes Template:Row-bg-mats
Nanite Scanner Basic Nanite Programming Yes Template:Row-bg-mats
Design Storage Disk None Yes Template:Row-bg-mats
Technology Data Storage Disk None Yes Template:Row-bg-mats
Nanite Program Disk Basic Nanite Programming Yes Template:Row-bg-mats
X-Large Beaker None Yes Template:Row-bg-mats
Metamaterial Beaker Advanced Biotechnology Yes Template:Row-bg-mats
Cloning Data Disk Genetic Engineering Yes Yes Template:Row-bg-mats
Crew Pinpointer Advanced Biotechnology Yes Template:Row-bg-mats
Compact Defibrillator Advanced Biotechnology Yes Template:Row-bg-mats
Advanced Health Analyzer Advanced Biotechnology Yes Template:Row-bg-mats
Medical Gel Biological Technology Yes Template:Row-bg-mats
Cybernetic Liver Cybernetic Organs Yes Template:Row-bg-mats
Cybernetic Heart Cybernetic Organs Yes Template:Row-bg-mats
Cybernetic Lungs Cybernetic Organs Yes Template:Row-bg-mats
Upgraded Cybernetic Liver Upgraded Cybernetic Organs Yes Template:Row-bg-mats
Upgraded Cybernetic Lungs Upgraded Cybernetic Organs Yes Template:Row-bg-mats
Supply Drop Pod Upgrade Disk Bluespace Travel Yes Template:Row-bg-mats
Forcefield Projector Advanced Engineering Yes Template:Row-bg-mats
Advanced Roasting Stick Applied Bluespace Research Yes Template:Row-bg-mats
Bluespace Locator Subdermal Implants Yes Template:Row-bg-mats
Quantum Keycard Miniaturized Bluespace Research Yes Yes Template:Row-bg-mats
Anomaly Neutralizer Anomaly Research Yes Yes Template:Row-bg-mats
Donksoft Toy Vendor Refill Illegal Technology Yes Yes Yes Yes Yes Yes Template:Row-bg-mats
Spray Bottle Advanced Sanitation Technology Yes Template:Row-bg-mats
Bear Trap Advanced Sanitation Technology Yes Template:Row-bg-mats
Reactive Armour Shell Anomaly Research Yes Yes Template:Row-bg-mats
Seclite Basic Security Equipment Yes Template:Row-bg-mats
Forensic Scanner Advanced Biotechnology Yes Template:Row-bg-mats
Pepper Spray Basic Security Equipment Yes Template:Row-bg-mats
Energy Bola Basic Security Equipment Yes Template:Row-bg-mats
Zipties Basic Security Equipment Yes Template:Row-bg-mats
Evidence Bag Basic Security Equipment Yes Template:Row-bg-mats
Plasma + Iron Alloy None Yes Yes Yes Template:Row-bg-mats
Plasma + Titanium Alloy None Yes Yes Yes Template:Row-bg-mats
Plasma + Glass Alloy None Yes Yes Yes Template:Row-bg-mats
Plasma + Metal + Glass Alloy None Yes Yes Yes Template:Row-bg-mats
Titanium + Glass Alloy None Yes Yes Yes Template:Row-bg-mats
Plasma + Titanium + Glass Alloy None Yes Yes Yes Template:Row-bg-mats
Hand Drill Experimental Tools Yes Template:Row-bg-mats
Jaws of Life Experimental Tools Yes Template:Row-bg-mats
Experimental Welder Experimental Tools Yes Template:Row-bg-mats
Alien Wrench Alien Engineering Yes Template:Row-bg-mats
Alien Wirecutters Alien Engineering Yes Template:Row-bg-mats
Alien Screwdriver Alien Engineering Yes Template:Row-bg-mats
Alien Crowbar Alien Engineering Yes Template:Row-bg-mats
Alien Welding Tool Alien Engineering Yes Template:Row-bg-mats
Alien Multitool Alien Engineering Yes Template:Row-bg-mats
Alien Scalpel Alien Biological Tools Yes Template:Row-bg-mats
Alien Hemostat Alien Biological Tools Yes Template:Row-bg-mats
Alien Retractor Alien Biological Tools Yes Template:Row-bg-mats
Alien Circular Saw Alien Biological Tools Yes Template:Row-bg-mats
Alien Drill Alien Biological Tools Yes Template:Row-bg-mats
Alien Cautery Alien Biological Tools Yes Template:Row-bg-mats
Speed Loader (.38) None Yes Template:Row-bg-mats
Rubber Shot None Yes Template:Row-bg-mats
Shotgun Slug None Yes Template:Row-bg-mats
Buckshot Slug None Yes Template:Row-bg-mats
Shotgun Dart None Yes Template:Row-bg-mats
Incendiary Slug None Yes Template:Row-bg-mats
Cryostatis Shotgun Dart Medical Weaponry Yes Template:Row-bg-mats
Beam Marksman Rifle Advanced Beam Weaponry Yes Template:Row-bg-mats
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