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  |duties = Hunt down those carbons and make massive nests of webbing.
  |duties = Hunt down those carbons and make massive nests of webbing.
  |guides = This is the guide
  |guides = This is the guide
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{{Antag Dept header}}
Giant Spiders are the worst thing a traitor xenobiologist can release, their sheer numbers and strength alone are enough to overwhelm an entire station.
Giant Spiders are the worst thing a traitor xenobiologist can release, their sheer numbers and strength alone are enough to overwhelm an entire station.



Latest revision as of 19:27, 18 October 2023

ANTAGONIST

Spider

Superiors: The Broodmother, or xenobiologist that made your Broodmother sentient.
Difficulty: Easy to Medium
Guides: This is the guide
Access: None
Duties: Hunt down those carbons and make massive nests of webbing.
Minimum requirements: Not defined

Important Note!
Spiders are disabled.
ANTAGONIST

Department head:
No one!
Antagonist roles
Guides

Giant Spiders are the worst thing a traitor xenobiologist can release, their sheer numbers and strength alone are enough to overwhelm an entire station.

Spiders

Common Spiders

Name Damage Health Notes

Nurse Spider
5-10 Brute Damage, 3u of Toxin 40 While having pitiful damage and almost no health, this spider is the only type that can heal allies and spin webs four times faster than others.

Hunter Spider
10-20 Brute Damage, 5u of Toxin 120 This spider has decent health and great speed, but it's true boon is it's attacks. They're good damage and they inject so much toxin that ensures that if you don't kill them, the toxins will. People can still outrun you, so a good strategy is laying a ton of webbing in an important spot on the station and then killing anyone who dares enter the web. They're get stuck trying to escape while you bite them, basically guaranteeing a kill. Remember to give the bodies to broodmother spiders.

Guard Spider
15-20 Brute Damage, 5u of Toxin 200 This spider has a whopping amount of health and more consistent damage than the hunter. They're fairly slow, though, so they're better for killing people who attack you or the nest, instead of killing people who run away.

Uncommon Spiders

Name Damage Health Notes

Broodmother
5-10 Brute Damage, 3u of Toxin 40 First one can set directive for other spiders, besdies that, can lay normal eggs, empowered eggs (after cocooning something) and speak to all spooders

Viper
1 Brute Damage, 15u of Venom 40 It has nurse-level health, and laughable melee damage, but a hilariously deadly venom. Four bites and they'll be dead on the spot, 3 and they'll need almost immediate medical attention or they'll die. Inject enough and it'll be turning into histamine in their system, which turns venom's great damage into something unreal.

Tarantula
35-40 Brute Damage 300 Very slow but fast on webs, has an extreme amount of health and damage. Stay near the webs, dammit! Can charge if they right-click on a tile. Otherwise, they work like guards. No poison.


Special Spiders

Name Damage Health Notes

Flesh Spider
10-20 Brute Damage, 5u of Toxin 50 A specialized hunter spider variant produced from the Changeling spread infestation ability. Unlike other spiders, it is self sufficient and can heal by attacking itself. Flesh spiders are hostile to all other lifeforms and can attack discriminately.

Ice Spiders
Varying Brute Damage, Injects Frost Oil Varies Giant spiders immune to temperature damage, allowing them to survive in hazardous places. These spiders cannot be seen in-game outside of divine intervention.

Spiderlings

This is a baby spider, created by either hydroponics trays, or strange alien organs. They have a suprisingly high amount of health and they move around fast, but don't attack and are not player controlled. They will run around for awhile until they grow into a big spider. They can and most certainly will use vents, so they're very good at not getting killed.

So you're a spider

It seems science has gone too far! The spider will, depending on it's type, either go around killing, or laying eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.

Objectives

The most important thing for spiders is ensuring that there will be another generation for the spiders. If you're just starting out, getting your first kill is the most important part of ensuring the survival of your species as enriched eggs can grow into new broodmother spiders to produce eggs. If you came from xenobiology, follow your directives, damnit! They are your most important objective, more so than other spiders.

Abilities

Webbing

This ability is used by all spiders, and by god is it great. Placing webbing will have a chance to prevent carbons from moving. Only decent, right? Well, it gets even better; webs can block all projectiles, such as laser shots or shotgun pellets, from passing through them.

Broodmother Spiders

The heart of the spiders. Keep the broodmother safe; if they die there will be no more eggs.

  • Wrap Prey - Activate to wrap a nearby human in a cocoon, sucking out their inner fluids and killing them. Doing this will allow you to lay an enriched egg cluster.
  • Lay Eggs - Causes you to lay a cluster of eggs. These eggs will soon mature, and ghosts can use them to spawn as one of the three common spider types. This is your most important ability, and you should be using it as often as possible to keep your nest secure!
  • Lay Enriched Eggs - Create a cluster of purple eggs. These will grow into one of the three uncommon spider types, which are far stronger. Keep a steady supply of these, as they are nessecary for creating new Broodmothers if the original happens to die.
  • Set Directive - Use to establish a directive for your spider babies to ignore follow.
  • Command - Sends a message in big purple text to all living spiders. Good for coordinating attacks.

Nurse Spiders

A nessecary support role for every spider nest.

  • Lay Web - Nurse Spiders can lay webs four times faster than other spider types.
  • Mending - On top of this, Nurse spiders are capable of healing other spider types by attacking them.

Tarantulas

Able to soak up enemy fire with its huge health pool, making it a powerful protector role. Stay on the webs and work with the Nurse! They also excel at destroying structures, airlocks, or whatever obstacle may be in its way.

  • Web Movement - Tarantulas move at a normal speed while in webbing, but are extremely slow when they're not.
  • Charge - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you'll knock them to the floor. Otherwise, you'll stun yourself.

Fighting the spiders

Kill the Broodmothers

Remember, only Broodmother spiders can reproduce. If you kill all of them, you've already won. And, on top of that, they're easy to kill if you're careful. With only 40 health, a couple swings with any decent blunt weapon will take them out. They still are venomous so even if you kill them they can really injure you with toxins, so carry some medicines. Avoid other spiders if you can, as they're the ones who can wreck you.

Flood with space

Spiders still breathe, which makes getting a spacesuit and removing the station's air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it's more of a last resort. It does do a stellar job of killing spiders, though, as they can't put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, you could just...

Avoid webbing

Spider's webbing is their bread and butter. If they can't fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don't fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.

Jobs on Skyrat Station