User:Quacks/Testing2: Difference between revisions

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→‎Flesh Structures: Added health to all the structures and a description for the Core
→‎Flesh Mobs: Added a table for all the mobs
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==Flesh Mobs==
==Flesh Mobs==
{|class="wikitable sortable mw-collapsible" width="80%" style="background-color:#BCCED2;"
|-style="font-weight:bold; color: white;text-align:center;"
! style='background-color: #27373A; width:125px;'                    |Structure
! style='background-color: #27373A; width:45px;'                    |Health
! class="unsortable" style='background-color: #27373A;'              |Description
|-
![[File:Fleshmind Slicer.png]]<br>Slicer
|style="text-align:center"|50
|A small little [[Guide_to_robotics#Medibot|medibot]] look alike, but instead of healing you this one will harm you with its sharpened blade. Its quite fast and has a higher armor pen bonus. Slicers are created by assemblers or any medibots that get ensnared in the wireweed.
|-
![[File:Fleshmind Floater.png]]<br>Floater
|style="text-align:center"|1
|Just about the last thing you want to come across when fighting the flesh. Floaters are suicide bombers that they will explode on contact with an ememy or a mild gust of wind. Their low health makes them handy targets to shoot when they're in a large group of enemies for an easy detonation. Hit this one before it hits you. Floaters are created by assemblers.
|-
![[File:Fleshmind Globber.png]]<br>Globber
|style="text-align:center"|75
|A Globber is the angry version of a [[Guide_to_robotics#Cleanbot|Cleanbot]], instead of cleaning floors this one will throw acid at you from a distance as well as insults. It can be handy to drag one behind you if you have been assimilated already as a form of self defense. Globbers are created by assemblers.
|-
![[File:Fleshmind Stunner.png]]<br>Stunner
|style="text-align:center"|100
|Stunners can best be summarized as rouge [[Guide_to_robotics#Securitron|Securitrons]] that are hell bent on killing you. Their small health-pool and low damage don't make them very threatening but they are very annoying since they will stun and harm-baton you. Stunners are made by assemblers or securitrons that got ensnared in the wireweed.
|-
![[File:Fleshmind Borg.png]]<br>Flesh Borg
|style="text-align:center"|350
|Flesh borgs are Cyborgs that have been converted a Mechiver or have been created by an assembler. They have a decent healthpool and have two different attacks: Claw: Which stuns the victim and Slash: that slashes everyone around the Flesh borg. When controlled by a player it will also have the ability to use the Flesh chat to communicate with the others that have been assimilated. The slash attack is on a 20 second cooldown if it is a player controlled Flesh borg.
|-
![[File:Fleshmind Human.png]]<br>Flesh Human
|style="text-align:center"|250
|Flesh Humans are created by assimilating Humans into the flesh, they can also be created by assemblers. They have the ability to fake their own death to surprise an unsuspecting victim. The fake death is on a 20 second cooldown.
|-
![[File:Fleshmind Treader.png]]<br>Treader
|style="text-align:center"|200
|Treaders are a utility mob for the Flesh. Their ability is to release a healing gas that heals other friendly mobs around it. Bringing one to the front-line where the fight is at might prove beneficial to swinging the battle in your favor. Treaders are created by assemblers.
|-
![[File:Fleshmind Phaser.png]]<br>Phaser
|style="text-align:center"|160
|Phasers can, like the name suggests phaze through and around stuff. It has the additional abilities of being able to split itself into four copies, one of which being the mob itself and phasers have the ability the enter closets when they're not being attacked. They're relatively low health and created by assemblers.
|-
![[File:Fleshmind Mechiver.png]]<br>Mechiver
|style="text-align:center"|500
|Mechivers are the driving force behind the assimilation of people and [[Cyborg|borgs]]. Their ability is that they can shove someone inside of themselves, be it living or dead and spit them out as a newly assimilated member of the Flesh. They can also revive dead people that have already been converted. They're extremely slow and cannot be dragged around so you are at the mercy of the AI in how they'll react to their environment and what they're gonna do. They can and will push past anything, including walls and other obstacles in their path. Their conversion ability has a one minute cool down and they are made by assemblers.
|-
|}
{{Jobs
{{Jobs
| color = 8B0000
| color = 8B0000
}}
}}
[[Category:Jobs]] [[Category:Game Modes]] [[Category:Guides]]
[[Category:Jobs]] [[Category:Game Modes]] [[Category:Guides]]

Revision as of 18:37, 13 June 2022

ANTAGONIST

Superiors: N/A
Difficulty:
Guides: This is the guide.
Access:
Duties:
Minimum requirements: Not defined

Fleshmind

Important Note!
This event has nothing to do with the actual AI of the station and the fact that it spawns should not be an excuse to call an AI rouge or Malf.

Fleshmind is an AI controlled random event where a rouge AI core spawns with one simple mission: spread and assimilate all.

Once a Fleshmind core has spawned on the station it will try to grow as large and as powerful as it can. The event is almost entirely AI controlled, all the mobs, turrets and even the spread of the flesh around the station is controlled by the AI. The one thing it does not control however is you, the player. Players can also be consumed by the flesh and play an integral role in fighting off the crew and focusing the resources of the flesh in battle. Conversion to being part of the flesh is done entirely by Mechivers, they will consume you and assimilate you to become part of the flesh. Mechivers are generally tanky with a large health-pool and should be prioritized as targets to prevent more people from being converted. Besides the Mechiver the flesh has a large variety of hostile mobs in its repertoire, everything from melee to ranged enemies and suicide bombing nightmares to haunt you and ease the process assimilation. A full list of all mobs can be found further down in this article. The flesh also posses a variety of structures that can help with the assimilation. Structures range from simple lights to lethal turrets to make the life of Attackers hell. A complete list of all structures can be found further down in the article.

The Flesh and you

As a player who has been consumed by the flesh you have a few options available to you to help progress the fight and assimilation of the station.

When converted three new action buttons will have appeared in your UI. Each has their own function that will be detailed Below:

Action Cooldown Description

Create structure
120 Seconds This button will allow you Create any Flesmind structure, everything from turrets to assemblers and down to even something as simple as lights. Given strategic placement of your structures this will be your most valuable tool in winning the battle against the crew.

Call Flesh reinforcements
120 Seconds This button will call any AI controlled Fleshmind mobs to your location. This can be made useful in leading a charge or calling your allies to you when you're stuck in a pinch. This ability will only work on mobs that are within your view range.

Flesh chat
N/A This buttons lets you communicate with other players that have also been assimilated into the flesh. It works similar to the changeling hive-mind.

Besides these new toys and tools you can play around with you are still a very normal crewman. With zero restrictions to your ability from before your assimilation. All you have now is a flashy new look and a new mission in life to unite all in flesh.

Flesh Structures

The Flesh has a wide variety of structures available to it to help the process of assimilation along a little easier. Each serves their own function and will be listed in the table below:

Structure Examine text Ability cooldown Health Description
File:Fleshmind Core.png
Processor Unit (Core)
This monsterous machine is definitely watching you. N/A 800 The central processor and Core of the flesh. More then one of these can exist at any given moment, with the maximum being six. With each additional Core that is spawned Flesh mobs will become faster and stronger. Destroying these should be the primary focus of the crew, if all the cores are destroyed the flesh will slowly die off.
When attacked a core will call the mobs around it to itself, it will also violently throw the attacker away before barricading itself will Wireweed walls.
File:Fleshmind blabber.png
Blabber
A column-like structure with lights. 90 Seconds 100 A simple structure that emits a faint blue light and that will occasionally send random chatter over the radio. No real function besides these two.
Will start spawning when there are three Cores
File:Fleshmind screamer.png
Tormented Head
A head impaled on a metal tendril. Still twitching, still living, still screaming. 45 Seconds 120 A structure that will scream at and stun enemies within range, depending on who's side you are on this will either be a trap or a handy alarm.
Will start spawning when there is one Core
File:Fleshmind whisperer.png
Whisperer
A small pulsating orb with no apparent purpose, it emits a slight hum. 60 Seconds 100 This structure will fill your thoughts with messages from the flesh (It will spam your chat with text) It also emits a soft blue light and has no real function beyond those two.
Will start spawning when there are two Cores
File:Fleshmind modulator.png
Psi-Modulator
A strange pyramid shaped machine that eminates a soft hum and glow. Your head hurts just by looking at it. 10 Seconds 100 This structure causes nearby mobs to suffer from hallucinations. The range is the same as the normal view distance. Can be used in combination with other structures to setup deadly traps.
Will start spawning when there are three Cores
File:Fleshmind assembler.png
Assembler
This cylindrical machine whirrs and whispers, it has a small opening in the middle. 40 Seconds 260 This structure will spit out mobs when enemies are detected nearby it. It can spawn a maximum of 2 mobs at any given time. Works great with Tormented heads to make nasty surprises for anyone trying to stop the assimilation.
Will start spawning when there is one Core
File:Fleshmind turret.png
Spiker
A strange pod looking machine that twitches to your arrival. 3 Seconds 300 A simple turret that will shoot a neurotoxin at any hostiles within range. Use these together with other structures to really fortify a position and make progress inevitable.
Will start spawning when there is one Core

Flesh Mobs

Structure Health Description

Slicer
50 A small little medibot look alike, but instead of healing you this one will harm you with its sharpened blade. Its quite fast and has a higher armor pen bonus. Slicers are created by assemblers or any medibots that get ensnared in the wireweed.

Floater
1 Just about the last thing you want to come across when fighting the flesh. Floaters are suicide bombers that they will explode on contact with an ememy or a mild gust of wind. Their low health makes them handy targets to shoot when they're in a large group of enemies for an easy detonation. Hit this one before it hits you. Floaters are created by assemblers.
File:Fleshmind Globber.png
Globber
75 A Globber is the angry version of a Cleanbot, instead of cleaning floors this one will throw acid at you from a distance as well as insults. It can be handy to drag one behind you if you have been assimilated already as a form of self defense. Globbers are created by assemblers.
File:Fleshmind Stunner.png
Stunner
100 Stunners can best be summarized as rouge Securitrons that are hell bent on killing you. Their small health-pool and low damage don't make them very threatening but they are very annoying since they will stun and harm-baton you. Stunners are made by assemblers or securitrons that got ensnared in the wireweed.

Flesh Borg
350 Flesh borgs are Cyborgs that have been converted a Mechiver or have been created by an assembler. They have a decent healthpool and have two different attacks: Claw: Which stuns the victim and Slash: that slashes everyone around the Flesh borg. When controlled by a player it will also have the ability to use the Flesh chat to communicate with the others that have been assimilated. The slash attack is on a 20 second cooldown if it is a player controlled Flesh borg.

Flesh Human
250 Flesh Humans are created by assimilating Humans into the flesh, they can also be created by assemblers. They have the ability to fake their own death to surprise an unsuspecting victim. The fake death is on a 20 second cooldown.

Treader
200 Treaders are a utility mob for the Flesh. Their ability is to release a healing gas that heals other friendly mobs around it. Bringing one to the front-line where the fight is at might prove beneficial to swinging the battle in your favor. Treaders are created by assemblers.

Phaser
160 Phasers can, like the name suggests phaze through and around stuff. It has the additional abilities of being able to split itself into four copies, one of which being the mob itself and phasers have the ability the enter closets when they're not being attacked. They're relatively low health and created by assemblers.

Mechiver
500 Mechivers are the driving force behind the assimilation of people and borgs. Their ability is that they can shove someone inside of themselves, be it living or dead and spit them out as a newly assimilated member of the Flesh. They can also revive dead people that have already been converted. They're extremely slow and cannot be dragged around so you are at the mercy of the AI in how they'll react to their environment and what they're gonna do. They can and will push past anything, including walls and other obstacles in their path. Their conversion ability has a one minute cool down and they are made by assemblers.
Jobs on Skyrat Station