Blueshield: Difference between revisions

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  |duties = Protect the head's lives with your own, ignore security issues to deal with your Captain, brutalize anyone who gets in your way.
  |duties = Protect the head's lives with your own, ignore security issues to deal with your Captain, brutalize anyone who gets in your way.
  |guides = N/A
  |guides = N/A
|requirements = Support security by keeping an eye on all the heads of staff, remain loyal to NT, follow orders from the Captain, and don't get your items stolen.
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Revision as of 02:30, 12 April 2022

This page needs to be reviewed/updated.
REASON: Styling on this page is horrible and these images need a review along with the contents of this page
PRIORITY: Not defined
COMMAND

Blueshield

Superiors: The Captain (functionally), Space Law and Nanotrasen Officials/Nanotrasen Representative
Difficulty: Medium / Hard
Guides: N/A
Access: Captain Access, Command Access, Basic Departmental Access
Duties: Protect the head's lives with your own, ignore security issues to deal with your Captain, brutalize anyone who gets in your way.
Minimum requirements: Support security by keeping an eye on all the heads of staff, remain loyal to NT, follow orders from the Captain, and don't get your items stolen.

Remember, you are NOT security. Your only duty is to protect heads. Do not go around arresting criminals or doing justice, the only security matters in which you may be involved are those related to the heads you protect.

Blueshield Office
Your personal office and quarters


You are the Blueshield, private Protector of any and all Heads of Departments. Do not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent.

Your equipment


CFA 'Lynx'
  • Found in: Within the gun-case in your backpack.
  • Used for: Keeping your Heads safe from a distance.
  • Strategy: Toggle safety, click and hold in the general direction of the enemy.
Description

A fast-firing sub-machine gun. Has 40 lethal rounds inside of its magazine. It has a habit of deviating and hitting other targets, ideally only use with a clean line of fire.

Damage = 15 brute damage.



Stunbaton
  • Found in: Your backpack shift-start.
  • Used for: Brutalizing enemies from a short range, or peacefully taking them down.
  • Strategy: Activate in hand to turn on, click on bad man to stun.
Description

A plain ol' Stunbaton, should be your first choice before using lethal weapons. Left-click to stun, right-click to harm.

Damage = 10 brute damage on harm intent.

You also spawn with a full security setup in your closet, a unique armor vest, and a command-linked headset to protect your sweet baby heads.

Oh God, the Captain Just Got Stabbed

Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and shoving the meek Head of Catgirls Personnel to the ground during a heated firefight are only some of your duties.

You are not a personal attack dog for the Captain, or any other heads. Your job is to protect the Heads of Staff, not carry out desires to hunt the mythical Grey man. Unless the station is actively under-threat by a unifying force, getting actively involved in Security affairs that don't affect Heads will likely cause the ire of Central Command. TL;DR, don't Redshield.

Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer's life. Leaving their side to hunt valids isn't a great idea, because while you're off brutalizing a suspicious assistant in maint, someone's stabbing the Research Director to death in their office.

Mutineers! No, the other kind

Problematic or disliked Heads are sadly a fact of life on Space Station 13, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew.

Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety.

While you're not required, or even encouraged to assist a head in their shenanigans, you are well within your rights to 'politely' request they move somewhere safer, and restrain them if need be. Keeping someone safe is extremely easy if they're strapped to your back on a straight jacket, kicking their legs around non-harmfully.

That is, unless the captain orders you to bring them in for 'endangering' his or another's life. Then your hands are simply tied...

Those Kind Fellows From Corporate

While you are required to protect every head, and follow orders directly from the captain, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one paying your bills you're ultimately loyal to.

You're contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they're actively harming the station. However, if no CC Officials come to stop your poor captain's fun, you're stuck along for the ride. Good luck.

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