Cargo Technician: Difference between revisions

From Skyrat
Jump to navigation Jump to search
No edit summary
No edit summary
Line 19: Line 19:


== Your workplace ==
== Your workplace ==
The [[Cargo Bay]] is your main base of operations as a Cargo Technician, and where you do most of your work.
The Cargo Bay is your main base of operations as a Cargo Technician, and where you do most of your work.
It contains an [[Autolathe]], a disposals area, a [[Protolathe]] for your department, and the MULE bots.
It contains an [[Autolathe]], a disposals area, a Protolathe for your department, and the MULE bots.


== Crates and their 'usage' ==
== Crates and their 'usage' ==
Line 31: Line 31:
== How to be a decent Cargo Technician ==
== How to be a decent Cargo Technician ==


* Make sure to link your scanner to the console roundstart. It's helpful for finding items of worth.
* Go to the tool storage and yoink all of the metal roundstart. Fill up the public autolathe, or your private one if you don't want assistants ransacking it for multitools.
* Go to the tool storage and yoink all of the metal roundstart. Fill up the public autolathe, or your private one if you don't want assistants ransacking it for multitools.
* Sell all of the crates in your warehouse for some early-shift credits.
* Sell all of the crates in your warehouse for some early-shift credits.
Line 37: Line 36:
* Always stamp the papers that come with crates.
* Always stamp the papers that come with crates.
* Never leave the airlocks to the shuttle open. Everyone will hate you for it.
* Never leave the airlocks to the shuttle open. Everyone will hate you for it.
* Buy whatever you want with the excess money, no one will ever care.
* Buy whatever you want with the excess money, though be aware you may end up with [[Quartermaster|consequences]].
* Steal other department's Departmental budget card, get strung up outside and beaten to death for it.


== The Quartermaster ==
== The Quartermaster ==

Revision as of 23:19, 17 October 2023

This page needs to be reviewed/updated.
REASON: check contents of this page and look if styling could be fixed
PRIORITY: Not defined
SUPPLY

Cargo Technician

Superiors: Quartermaster
Difficulty: Easy
Guides: None
Access: Cargo Bay, Cargo Office, Maintenance
Duties: Distribute supplies to the departments that ordered them, steal empty crates, collect bounties, and buy garbage.
Minimum requirements: Load crates into shuttle, take crates out of the shuttle. Repeat this until you die.

SUPPLY

Department head:
Quartermaster
Supply roles
Guides

Your workplace

The Cargo Bay is your main base of operations as a Cargo Technician, and where you do most of your work. It contains an Autolathe, a disposals area, a Protolathe for your department, and the MULE bots.

Crates and their 'usage'

Cargo Techs can order crates from their console, and approve orders from other departments, or people ordering things on their own. If the order is a request, it'll come out of Cargo's budget, shown by the 'points' at the top of the screen. If it's privately paid, it'll come out of the holder's private account, and won't affect your budget.

Just remember, anything bought privately is ID-locked to whoever ordered it, overriding any previous ID access locks, allowing them to open crates they otherwise wouldn't have access to. Keep an eye on any assistants asking for armory stuff paid for privately, they'll have immediate access to it. Or don't, ancap nightmare.

How to be a decent Cargo Technician

  • Go to the tool storage and yoink all of the metal roundstart. Fill up the public autolathe, or your private one if you don't want assistants ransacking it for multitools.
  • Sell all of the crates in your warehouse for some early-shift credits.
  • Ransack maintenance for crates, fuel tanks, and any other treasures.
  • Always stamp the papers that come with crates.
  • Never leave the airlocks to the shuttle open. Everyone will hate you for it.
  • Buy whatever you want with the excess money, though be aware you may end up with consequences.

The Quartermaster

You answer to the Quartermaster, and they answer to the captain. The Quartermaster is a head on this server, and should be treated as such. However most Quartermasters will leave you to your own devices and absurd projects, as long as you're completing the base orders and some bare-minimum moneymaking. Given the Quartermaster is an actual head, you are expected to follow, or at least half-assedly pretend to follow any orders they give you. If you're good to your quartermaster, they should be good to you. Nobody picks Cargo to LARP as Office clerks usually.

Whenever you have business to attend to, always make sure to tell your QM you're going on break, before running as fast as you can before they can stop you.

Disposals Delivery

The disposals chute can be used to deliver packages to almost any department across the entire station, including the offices of most heads. It's a relatively secure, and low-effort way of delivering crates to any department on the station, without having to leave the comfort and safety of your heavily armed pillowfort.

  1. Wrap your item/crate in packaging paper.
  2. Use the destinations tagger to choose where to send it.
  3. Tag the package.
  4. Stick it on the conveyor and let the system handle it.

Ping! MULEbot

Using a MULEbot:

You can control the MULEbot by clicking on it and unlocking its controls, but it's a lot easier and safer with the PDA.

  1. Drag the crate you want to deliver next to the MULE.
  2. Drag the crate's sprite on top of MULE's sprite. It should load on.
  3. Open your PDA.
  4. Click Delivery Bot Control.
  5. Click Scan for Active Bots.
  6. Choose your MULE.
  7. Click on Destination: (set).
  8. Choose a destination and click OK.
  9. Click Proceed.

Your MULE should be on its way to the destination, with the default settings of also coming back home when the job is finished. Sometimes the MULEbot will make a funny sound when it encounters something in it's way, this is the MULEbot nervously farting.

It's common for the Cargo Tech to, at the very least, enable nonstandard cargo and speed the motor up. The MULE is one of your best tools as a Cargo Tech, and can make your life (and subsequently the lives of the rest of the crew) so much better.

For Cargonia!

A fun little trick to being able to buy as many crates of 'Self Defense' automatic shotguns as you need, is to acquire your departmental budget card, transfer the money directly to your account, and buy them all privately.

All of the crates will show up, ID-Unlocked. Just make sure to have your inevitable explanation to both the admins and security about how this is your emotional support IBM.

Crypto Miners and their Usages

Somewhat later in the research tree, Science is able to research Cryptocurrency miners. These are your best friends, as they provide low-effort constant income at relatively low cost. Their only downside, is they produce a /massive/ amount of heat, and need to be regularly restarted. In order not to light the entirety of the station on fire, make sure to set up some sort of air cooling unit, or freezers to keep the area cool.

Revenge of the Crates

If you're a traitor, spawn a Cryptographic Sequencer and you'll have easy access to just about anything you want - but make sure to grab a lighter or welding tool and burn those ordering forms. Make sure the cargo manifests and emagged crates are sent back on the shuttle. A hacked autolathe can create .357 ammunition for traitor revolvers, handcuffs, and circular saws (powerful melee weapons). Be careful not to be caught ordering or making things you shouldn't be.

Emagging the supply ordering console enables you to order cheap special ops crates.

Opening ID-locked Crates

These can be opened with any of the following:

  • The correct ID.
  • An Emag.
  • Repeated EMP blasts.
  • Damage from a laser, shotgun, wielded fireaxe, or a thrown spear.
  • Emitter beams.
  • Dragging the crate over lava, with the help from a friendly miner.
  • A Kinetic Accelerator. Kinetic Accelerators can deal damage to anything, even in pressurized environments.
  • Stealing, or finding the cash to buy a crate privately.
Jobs on Skyrat Station