Chaplain: Difference between revisions
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* [[File:Null_rod.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit. | * [[File:Null_rod.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit. | ||
* [[File:Godhand.png]]'''God Hand:''' Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade. | * [[File:Godhand.png]]'''God Hand:''' This hand of yours glows with an awesome power! Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade. | ||
* [[File:Staff_red.png]][[File:Staff_blue.png]]'''Red Staff/Blue staff:''' Only fits on back, but high (50%) block chance. | * [[File:Staff_red.png]][[File:Staff_blue.png]]'''Red Staff/Blue staff:''' It has a mysterious, protective aura. Only fits on back, but high (50%) block chance. Deals 5 brute damage. Projects a shield around you to represent the block chance. | ||
* [[File:Claymore.png]][[File:Katana.gif]]'''Claymore/Hanzo Steel:''' Deals | * [[File:Claymore.png]][[File:Katana.gif]]'''Claymore/Hanzo Steel:''' Deals 18 brute damages, has a 30% chance to block melee attack while it's in your hand, doesn't fit in bags but can be worn on the back or belt slot. Sharp. | ||
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot. | * [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot. | ||
* [[File:ESword.png]]'''Light/Dark/Nautical Energy Sword''' | * [[File:ESword.png]]'''Light/Dark/Nautical Energy Sword:''' If you strike me down, I shall become more robust than you can possibly imagine. Essentially a claymore reskin. | ||
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]'''Scythe/High Frequency Blade/Dormant Spellblade:''' | * [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]'''Scythe/High Frequency Blade/Dormant Spellblade:''' Bad references are the DNA of the soul. 35% Armour Penetration, only fits on back. Same strength as the null rod. Sharp. | ||
* [[File:Possessed_blade.png]]'''Possessed Blade:'''Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that. | * [[File:Possessed_blade.png]]'''Possessed Blade:''' Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that. | ||
* [[File:Multiverse_sword.gif]]'''Extradimensional Blade:''' | * [[File:Multiverse_sword.gif]]'''Extradimensional Blade:''' Once the harbinger of an interdimensional war, its sharpness fluctuates wildly. Always deal 15 damage on first hit, chaining attack with it will deal between 1 and 30 damages | ||
* [[File:Sord.png]]'''UNREAL SORD:''' Complete shit. Deals 4.13 damage. | * [[File:Sord.png]]'''UNREAL SORD:''' This thing is so unspeakably '''HOLY''' you are having a hard time even holding it. Complete shit. Deals 4.13 damage. | ||
* [[File:Chap_hammer.png]]'''Relic Hammer:''' Same stats as a Null Rod, but can only be worn on the belt slot. | * [[File:Chap_hammer.png]]'''Relic Hammer:''' A war hammer. Capable of tapping knees to measure brain health. Can be worn on the belt. Same stats as a Null Rod, but can only be worn on the belt slot. | ||
* [[File:Chainsaw.gif]]'''Chainsaw Hand:''' just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp. | * [[File:Chainsaw.gif]]'''Chainsaw Hand:''' An undroppable sharp chainsaw hand. Can be used as a very slow saw tool. Capable of slowly butchering bodies. Disappears if the arm holding it is cut off. just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp. | ||
* [[File:Dark_blessing.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s arm blade | * [[File:Dark_blessing.png]]'''Dark Blessing, Unholy Tentacle:''' Like the chainsaw hand, but it looks like a [[changeling]]'s arm blade, deals additional 20% wound bonus | ||
* [[File:Honk_render.png]]'''Clown Dagger:''' | * [[File:Honk_render.png]]'''Clown Dagger:''' Used for absolutely hilarious sacrifices. fits in pocket and belt, deals 18 brutes damage | ||
* [[File:Hypertool.png]]'''Hypertool:''' | * [[File:Hypertool.png]]'''Hypertool:''' A tool dealing brain damage which partially penetrates armor. Fits in pockets. Can be worn on the belt. deals 18 brain damage, ignore 35% of armor. | ||
* [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot. Deals extra damage to vampires. | * [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot. Deals extra damage to vampires. | ||
* [[File:Fedora.png]]'''Fedora:''' Goes on your head. Does high(30) throwing damage. No melee damage. Sharp. | * [[File:Fedora.png]]'''Fedora:''' the brim of the hat is as sharp as your wit. The edge would hurt almost as much as disproving the existence of God. Goes on your head. Does high(30) throwing damage. No melee damage. Sharp. | ||
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' | * [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie.. 15 brutes damage, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him. | ||
* [[File:Bo_staff.png]]'''Bo Staff:''' Has a 40% block chance, | * [[File:Bo_staff.png]]'''Bo Staff:''' A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, it is now used to harass the clown. Has a 40% block chance, deals 15 brute damage. Can be worn in the back slot. | ||
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly. | * [[File:Bdagger.png]]'''Arrhythmic Knife:''' They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn. Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly. | ||
* [[File:Pitchfork.png]]'''Pitchfork:''' | * [[File:Pitchfork.png]]'''Pitchfork:''' Holding this makes you look absolutely devilish. 18 brutes damage, quite sharp and can only be worn on the back. | ||
* [[File:Pride_hammer.gif]]'''Pride-struck hammer:''' | * [[File:Pride_hammer.gif]]'''Pride-struck hammer:''' A hammer dealing a little less damage due to its user's pride. Has 30% chance of transferring some of the user's reagents to the target. Capable of tapping knees to measure brain health. Can be worn on the back, does 16 damage and is pretty epic looking. | ||
* [[File:Ratvarspear.png]]'''Ancient Spear:''' An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp. | * [[File:Ratvarspear.png]]'''Ancient Spear:''' An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp. | ||
* '''Egyptian Staff''': A staff. Can be used as a tool to craft exclusive egyptian items. Normal sized Item. Can be worn on the back | |||
You can only | You can only pick once. | ||
== Sects == | == Sects == | ||
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== The Inquisition == | == The Inquisition == | ||
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, | As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, which while somewhat weak compared to [[Security items|some]] [[Makeshift weapons|other]] [[Syndicate Items|weapons]] is incredibly reliable. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all. | ||
Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it. | Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it. |
Revision as of 11:30, 15 July 2023
contents of this page need to be checked, broken links need to be fixed
PRIORITY: Not defined
Superiors: Head of Personnel
|
Department head:
Head of Personnel
Return to jobs page
As a chaplain, you would ideally proselytize whatever crazy religion you've made up for that round over your headset. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.
It is vital that you use the radio to call people to the Chapel, because otherwise, it is less frequented than the Library.
Holy Artefacts
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.
Holy Book
You have to set the name of your god and religion in the Character Setup window before the round starts, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and perhaps some other junk; you may want to store the holy water on your desk.
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage unless the victim congregant is wearing robust headgear (helmets, and any child of the helmet class, including space helmets.) You can even revive people who are in critical condition! Be careful, depending on the skin you've picked for your book, there may be additional effects! (The flaming skin sets flammable substances on fire for example, specially ones your target is covered in while you try to heal them).
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person's hands. However, others CAN access the content of the book itself.
Armaments beacon
This remote allows you to drop in a box with select chaplain-y clothes. The armor values are all 50 melee, 10 bullet, 10 laser, 10 energy (Same as the Riot Suit) except for the "Followers of the Chaplain" kit.
- Templar - Standard templar armor, Deus Vult! (Fun fact, deus vult means "Gods Will." and Deus Lo Vult for "God Wills It")
- Stone Sentinel - An ancient guardian statue armor.
- Profane Scholar - A student robe and a head cage.
- Witchhunter - A witchhunting garb and hat.
- Followers of the Chaplain - A cult leader hoodie and 4 follower hoodies. Make your own cult!
- Divine Adept Kit - Adept robes and hood. The ideal outfit for burning the unfaithful.
- Forgotten Kit - Old clock cult armor and helmet.
Mysterious Old Book of Cloud-Chasing
This is a black book that teaches one person the spell "Smoke". See: Magical Items
Null Rod
The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.
You can transform it into a holy weapon of choice by using it in hand! Options are:
- Basic Null rod: Fits in pockets, 18 brute damage on hit.
- God Hand: This hand of yours glows with an awesome power! Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.
- Red Staff/Blue staff: It has a mysterious, protective aura. Only fits on back, but high (50%) block chance. Deals 5 brute damage. Projects a shield around you to represent the block chance.
- Claymore/Hanzo Steel: Deals 18 brute damages, has a 30% chance to block melee attack while it's in your hand, doesn't fit in bags but can be worn on the back or belt slot. Sharp.
- Dark Blade/Chainsaw Sword/Force Weapon: Like above, but cannot be worn on the back slot.
- Light/Dark/Nautical Energy Sword: If you strike me down, I shall become more robust than you can possibly imagine. Essentially a claymore reskin.
- Scythe/High Frequency Blade/Dormant Spellblade: Bad references are the DNA of the soul. 35% Armour Penetration, only fits on back. Same strength as the null rod. Sharp.
- Possessed Blade: Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.
- Extradimensional Blade: Once the harbinger of an interdimensional war, its sharpness fluctuates wildly. Always deal 15 damage on first hit, chaining attack with it will deal between 1 and 30 damages
- UNREAL SORD: This thing is so unspeakably HOLY you are having a hard time even holding it. Complete shit. Deals 4.13 damage.
- Relic Hammer: A war hammer. Capable of tapping knees to measure brain health. Can be worn on the belt. Same stats as a Null Rod, but can only be worn on the belt slot.
- Chainsaw Hand: An undroppable sharp chainsaw hand. Can be used as a very slow saw tool. Capable of slowly butchering bodies. Disappears if the arm holding it is cut off. just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.
- Dark Blessing, Unholy Tentacle: Like the chainsaw hand, but it looks like a changeling's arm blade, deals additional 20% wound bonus
- Clown Dagger: Used for absolutely hilarious sacrifices. fits in pocket and belt, deals 18 brutes damage
- Hypertool: A tool dealing brain damage which partially penetrates armor. Fits in pockets. Can be worn on the belt. deals 18 brain damage, ignore 35% of armor.
- Whip: No stat change, but can be worn on the belt slot. Deals extra damage to vampires.
- Fedora: the brim of the hat is as sharp as your wit. The edge would hurt almost as much as disproving the existence of God. Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.
- Carp-Sie Plushie: An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie.. 15 brutes damage, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.
- Bo Staff: A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, it is now used to harass the clown. Has a 40% block chance, deals 15 brute damage. Can be worn in the back slot.
- Arrhythmic Knife: They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn. Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.
- Pitchfork: Holding this makes you look absolutely devilish. 18 brutes damage, quite sharp and can only be worn on the back.
- Pride-struck hammer: A hammer dealing a little less damage due to its user's pride. Has 30% chance of transferring some of the user's reagents to the target. Capable of tapping knees to measure brain health. Can be worn on the back, does 16 damage and is pretty epic looking.
- Ancient Spear: An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.
- Egyptian Staff: A staff. Can be used as a tool to craft exclusive egyptian items. Normal sized Item. Can be worn on the back
You can only pick once.
Sects
See the full page here for more information!
Duties
Each chaplain is free to invent the details of their rituals.
- Funerals: You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.
- Psychological care. This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
- Church Services. Give sermons and sing hymns.
- Proselytizing. Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).
- Blessing Rooms. Your bible has the power to turn ordinary water into holy water by
blessingsmacking the container with it. Holy water stops any Evil Spirits or Magical Beings from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.
- Other possible activities: Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station.
Thanatology
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the radio if no one is present), move the casket into the driver and fire it.
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. This will send them towards the derelict station.
The Crematorium is used to turn bodies into ash, including those of xenos. Remember to strip the body before cremating it.
Propitiating the Gods
The Pray command is like an adminhelp, but is IC, and should be worded deferentially (e.g., "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.
GET BEHIND ME NAR-NAR RATVAR
During a cult invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and valid save everyone. For more information, go here.
If your god hates you enough, you may also encounter a Revenant, an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.
Tips
- Setting your religion's name to certain presets will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!'
- You can use your starting bible in your hand to change its sprite.
- Alternative sprites include a Quaran, a white Bible, a clown bible, the Necronomicon and more!
- Your bible, despite starting with some useless junk, can be emptied and filled with one small item. Best of all, it fits in your hoodie's suit storage!
- Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?
The Inquisition
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, which while somewhat weak compared to some other weapons is incredibly reliable. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.
Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.
Another sneaky idea as a traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, break into the captains office tell the captain to make an announcement saying that chaplain is hosting a party, and everyone on the station is required to visit (someone might actually be stupid enough.) you may not get your target, but you might get everyone else.