Shaft Miner: Difference between revisions
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|stafftype = SUPPLY | |stafftype = SUPPLY | ||
|jobtitle = Shaft Miner | |jobtitle = Shaft Miner | ||
|access = | |access = Mining Station, Mining Station EVA, Cargo Office, Mineral Storage | ||
|difficulty = Medium | |difficulty = Medium | ||
|superior = [[Quartermaster | |superior = [[Quartermaster]] | ||
|duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins. | |duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins. | ||
|guides = | |guides = This page. | ||
|requirements = Stay alive long enough to return your loot to the station. | |requirements = Stay alive long enough to return your loot to the station. | ||
}} | }} | ||
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call | {{Cargo Dept header}} | ||
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland! | |||
==Workin' In The Coal Mine== | ==Workin' In The Coal Mine== | ||
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===Working With Your Boss=== | ===Working With Your Boss=== | ||
Who is your boss? You answer to the | Who is your boss? You answer to the [[Quartermaster]], much like the rest of Supply. He can watch cameras on lavaland and has full access to Mining, so keep that in mind. | ||
===The Objective=== | ===The Objective=== | ||
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* If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box. | * If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box. | ||
* If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so. | * If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so. | ||
{{Jobs | {{Jobs | ||
| color = 78430D | | color = 78430D | ||
}} | }} | ||
[[Category: Jobs]] | [[Category: Jobs]] |
Latest revision as of 23:29, 17 October 2023
PRIORITY: Not defined
Superiors: Quartermaster
|
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!
Workin' In The Coal Mine
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.
Your workplace, Lavaland, has some hazards:
- Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm.
- Lava - one step in and you'll be badly burned and on fire.
- Chasms - Anything that falls into one will disappear from this world.
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm. You'll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you'll be fine.
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.
Working With Your Boss
Who is your boss? You answer to the Quartermaster, much like the rest of Supply. He can watch cameras on lavaland and has full access to Mining, so keep that in mind.
The Objective
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the Ore Redemption Machine sits. Insert your ID and, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click "claim" to retrieve money as a reward to your currently work ID. Now print new gear from the supply techfab and buy new gear from the mining vendor, then take your crate and head back to lavaland!
How to Do This
Gearing up
- Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass).
- Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife.
- Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.
- Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes.
- Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks.
- For extra safety, grab a GPS device, set it to your name and tell the QM and other miners about it. If you're lucky, they will drag your lifeless body back to medbay.
Smashing rocks
- Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag or internals box. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.
- Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you're dragging an ore box behind you, you'll automatically deposit minerals into the box instead of your bag.
- Once you've had enough, return to the main station with your Ore box. Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated.
- Miners have access to the science channel (with :n).
- Drag your ore box to the delivery tile next to the ORM (usually north or south of it, depending on station). That'll automatically empty the box into the ORM .
- Take your mining satchel into your hand and activate it while standing on the same delivery tile next to the ORM . This will empty any ores in the bag into the ORM as well. Already processed sheets inserted into the ORM do not give any points. Only raw ores count.
- Click "Claim". You do not need to insert your ID.
- Go to a mining equipment vendor to buy advanced equipment with the points you've gained.
Life beyond smashing rocks
- Use your better gear to push deeper into Lavaland.
- Print Advanced Plasma Cutters and Mining Satchels of Holding at the cargo protolathe for even more efficient mining.
- If you feel robust enough, explore some ruins and
die horriblyget amazing rewards. - If you feel VERY robust, look for Megafauna with your GPS and try to kill it, for extremely valuable loot.
Voucher equipment
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
- Survival Capsule and Explorer's Webbing: The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value.
- Resonator Kit: Comes with a resonator, and a mini extinguisher. 800 pts.
- Mining Drone: A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts.
- Extraction and Rescue Kit: Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. 1700 pts.
- Crusher Kit: Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. 800 pts.
- Mining Conscription Kit: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit
metafriendsfresh conscripts. 1500 pts.
Mining Skill
Mining with certain tools will slowly increase your mining skill, making you faster at mining. If your skill in mining is greater than Journeyman you will also randomly see ores around you when using a mining tool.
For Great Profit!
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or using Legion Stabilizer on Legion Cores, to let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.
Default Gear
The following is a list of default mining equipment:
Essential Equipment
Item | Description |
---|---|
Explorer Suit |
This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce the suit and hood with up to 3 goliath plates.
Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50. |
Explorer Gas Mask and Oxygen Tank |
So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank. |
Meson Scanners and Automatic Mining Scanner |
Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding. |
Global Positioning System, GPS |
The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS. |
Proto-kinetic Accelerator |
A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded on at the price of lower accuracy and speed. Alternatively, turn off and switch hands after every shot to get around the accuracy reduction. KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt. |
Survival Knife |
Use it for butchering the wildlife (hit corpse while on ). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA. |
Survival Emergency Medipen |
A medipen for surviving in harsh environments. Heals most common damage sources. WARNING: May cause organ damage. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. Contains 8u Epinephrine, 8u Aiuri, 8u Libital and 6u Leporazine. |
Point Transfer Card |
A card that can store mining points, to transfer between miners. Comes pre-loaded with 500 mining points. |
Bluespace shelter capsule |
Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in your the mining lockers on station. |
Ore Satchel |
For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them. Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box. |
File:Orebox.png Ore box |
Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you. Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket. |
Mining Voucher |
Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items. |
Seclite |
A beefed up flashlight. Does 9 damage. Put this on your KA to free up inventory space. |
Miscellaneous Equipment
Items that, while not critical to take, can be situationally useful.
Item | Description |
---|---|
Pickaxe |
Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing. |
Shovel |
Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe |
Crowbar |
For removing KA mods, or just in case when there is a blackout. Spawns in your box. |
Advanced Gear
The following are more advanced items that need to be purchased from a mining equipment vendor, with points:
Voucher/Reward Equipment
These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the Ore Redemption Machine on the station. Prices are included.
Item | Description | Price |
---|---|---|
1 Marker Beacon | A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost. | 10 Points |
10 Marker Beacon | Same as above, but 10 beacons. | 100 Points |
30 Marker Beacon | Same as above, but 30 beacons. | 300 Points |
Whiskey |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
Absinthe |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
Cigar |
A high-quality havana cigar. | 150 Points |
Soap |
A bar of slippery soap. | 200 Points |
File:Laser pointer.png Laser Pointer |
Just a laser pointer, don't shite it into people's eyes. Useful against rogue Cyborgs. | 300 Points |
Toy Facehugger |
An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks. | 300 Points |
Stabilizing Serum |
Can be used on legion souls to prevent them from decaying. | 400 Points |
Fulton Beacon |
Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point. | 400 Points |
Bluespace Shelter Capsule |
The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets. | 400 Points |
GAR Mesons |
A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed. | 500 Points |
Chest Webbing |
Can be worn on the belt slot, stores mining equipment. | 500 Points |
Survival Medipen |
Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. See contents here. | 500 Points |
Brute First-Aid Kit |
Contains bandages and brute-healing patches. | 600 Points |
Tracking Implant Kit |
Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. | 600 Points |
Wormhole Jaunter |
One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms. | 750 Points |
Proto-kinetic Crusher |
A powerful two-handed melee weapon. Shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab. What makes the Crusher special, is that enemies killed by it have a chance to drop trophies, powerful "modkits" that can be attached to the Crusher. |
750 Points |
Proto-kinetic Accelerator |
The classic mining weapon. Buy it from here if you did not get one at roundstart. | 750 Points |
Advanced Mining Scanner |
A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently. | 800 Points |
Resonator |
Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field. | 800 Points |
File:Luxury Medipen.png Luxury Medipen |
Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. WARNING: DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. Contains 10u Salbutamol, 10u Penthrite, 10u Oxandrolone, 10u Salicyclic Acid, 10u Omnizine, and 10 Leporazine. | 1000 Points |
Fulton Extraction Pack |
A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left. | 1000 Points |
File:Lazarus hypo.png Lazarus Injector |
A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&D to want one, as it has high research value. | 1000 Points |
Silver-plated Pickaxe |
Slightly better than the default pickaxe, but still a lot worse than your starting KA. | 1000 Points |
Mining Conscription Kit |
Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs. | a 1500 Points |
Mining Jetpack Upgrade |
A jetpack that you can attach to any hardsuit for better mobility. Useless on Lavaland but great back on the station. | 2000 Points |
Space Cash |
A thousand credits, to spend however you want! Of course, it's almost completely worthless on the station. | 2000 Points |
Mining Hardsuit |
A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 3 times with goliath plates. | 2000 Points |
Diamond Pickaxe |
For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA. | 2000 Points |
Super (Upgraded) Resonator |
Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. | 2500 Points |
Jump Boots |
A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however. | 2500 Points |
Luxury Shelter Capsule |
Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more. | 3000 Points |
Luxury Elite Bar Capsule |
A luxury bar in a capsule. Bartender required and not included. | 10000 Points |
KA White Tracer Rounds Mod |
A modkit that makes your KA's projectile flight path visible, in a white color. | 100 Points |
KA Adjustable Tracer Rounds Mod |
A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. | 150 Points |
Super KA Chassis Mod |
A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. | 250 Points |
Hyper KA Chassis Mod |
A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. | 300 Points |
KA Range Mod |
A modkit that increases your KA's range by 1. | 1000 Points |
KA Damage Mod |
A modkit that increases your KA's damage by 10. | 1000 Points |
KA Cooldown Mod |
A modkit that reduces your KA's cooldown by 0.25 seconds. | 1000 Points |
KA AoE Damage Mod |
A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. | 2000 Points |
Mining Drone |
This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. | 500 Points |
Drone: Melee Upgrade |
Increases the Drone's melee damage. | 400 Points |
Drone: Health Upgrade |
Increases the Drone's health. | 400 Points |
Drone: Ranged Upgrade |
Decreases the Drone's ranged weapon's cooldown. | 600 Points |
Drone: AI Upgrade |
Installs a high tech AI into the Drone (grants a ghost control over the Drone). | 1000 Points |
The Free Golem ship has some extra goodies:
RnD Gear
The following is a list of advance items that can be acquired from your departmental techfab after research.
All of this gear is printed out at the supply department protolathe.
The Wildlife
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on
and the goods will spill out!
Creature | Description | Threat |
---|---|---|
Legions |
Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.
|
Low |
Watchers |
Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.
|
Medium |
Goliaths |
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.
|
High |
Necropolis Tendrils |
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
|
Medium to Very High |
Goldgrubs |
Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
|
None |
Megafauna |
Extremely big and powerful creatures, that randomly spawn in lavaland. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them. To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. |
EXTREME |
Shiny Mobs
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.
Creature | Description | Threat |
---|---|---|
Dwarf Legion |
On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.
|
Low |
Magmawing Watcher |
Whenever a shiny watcher appears, (which is a 1% chance), there's a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.
|
High |
Icewing Watcher |
Whenever a shiny watcher appears, (which is a 1% chance), there's a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew
|
High |
File:Ancientgoliath.png Ancient Goliath
|
Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.
|
Very High |
Necropolis Chest Loot
Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull.
Name | Description | |
---|---|---|
Paradox Bags | A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa. | |
Soulstone | A soulstone much like the kind used by a Blood Cult or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one. | |
File:Cursed Katana.gif | Cursed Katana | A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. File:Cursed Katana Organ.gif But it's cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna. |
Eye of God | A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision. | |
Flight Potion ("Strange Elixir") |
A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel. It only works when drinking at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk. | |
Cursed Heart | A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level. | |
Ship in a Bottle | When used, spawns a Mysterious Boat, which can travel over lava without need for oars. | |
Berserker Hardsuit | A hardsuit coming from a melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100 | |
Sord | An unbelievably shitty sword. | |
File:Dusty shard.gif | Dusty Shard | When used, spawns a power miner bound to you. The type is chosen at random. |
Red/Blue Cube | A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown. | |
Wisp Lantern | A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist. | |
Immortality Talisman | A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown. | |
Instant Summons Spellbook | A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand. | |
Book of Babel | Instantly teaches you all languages. One time use only. | |
Jacob's Ladder | A ladder that extends all the way to a different Z-level. | |
KA Death Syphon/bounty Modkit Disk | Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature. | |
AoE Hybrid Modkit Disk | A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit | |
KA Rapid Repeater Modkit Disk | Allows you to create a modkit that greatly reduces the KA's cooldown on striking a living target or rock, but greatly increases its base cooldown. Don't miss! | |
KA Resonator Blast Mod Disk | A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts. | |
File:Modkit crystal.png | Lifesteal Crystal Modkit | A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! |
File:Memento mori.png | Memento Mori | A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you're in crit (-100%).
Note: Megafauna are the exception and will still turn you into gibs if you're knocked into critical condition. |
File:Asclepius active.gif | Rod of Asclepius | A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple surgeries at once. |
File:Concussive gauntlets.gif | Concussive Gauntlets | Jackhammer in the shape of gloves, for fast mining without needing to hold any tools. |
For the bosses' loot, see Megafauna.
Pulsating Tumor
See Pulsating Tumor
Crusher trophies
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.
Item | Enemy | Description |
---|---|---|
Legion skull |
Legion | Makes your Crusher recharge faster. |
Goliath tentacle |
Goliath | Mark detonations deal more damage the more health you're missing. |
Watcher wing |
Watcher | Mark detonations delay some creatures from using certain attacks for 0.5 seconds. |
Magmawing Watcher wing |
Magmawing Watcher | After a mark detonation, the next destabilizer shot will deal damage. |
Icewing Watcher wing |
Icewing Watcher | Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds. |
Eye of a blood-drunk hunter |
Blood-drunk Miner | On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second. |
Tail spike |
Ash Drake | Mark detonations deal area damage and push enemies back. |
Demon claws |
Bubblegum & Wendigo | Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation. |
Blaster tubes |
Colossus | On mark detonation, the next shot moves slower, but deals damage. |
Vortex talisman |
Hierophant | Mark detonations create barriers that only you can pass. |
File:Iceblocktalisman.png Wendigo horn |
Wendigo | Mark detonations deal twice as much melee damage. |
File:Iceblocktalisman.png Ice block talisman |
Demonic Frost Miner | Mark detonations freeze and immobilize its target. |
Craftables
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.
Xenoforms
You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.
Podmen
Recon Expedition #4
Threat Level: Minimal, Non Hostile
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.
Golems
Recon Expedition #9
Threat Level: Minimal, Non Hostile
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.
Ashwalkers
Recon Expedition #13
Threat Level: Medium, Hostile
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.
Syndicate Agents
Recon Expedition #45
Threat Level:Extreme, Hostile
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.
The Ores
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.
Name | Wall | Raw Ore | Money Reward Value | Processed Ore | Frequency | Uses |
---|---|---|---|---|---|---|
Iron | 1 | Very Common | For just about everything. | |||
Sand | 1 | Very Common | For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants. | |||
Plasma | 15 | Common | Ship sheets back to Centcom for bonus money to the cargo budget. | |||
Silver | 16 | Semi-Common | Making dosh, mechs, and researching Bluespace. | |||
Gold | 18 | Semi-Common | For making various electronics or pimping out Beepsky. | |||
Titanium | 30 | Uncommon | For high-tech mechs or R&D components. Also for building shuttle walls and floors. | |||
Uranium | 30 | Uncommon | For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails. | |||
Diamond | File:Diamondore.png | 50 | Rare | For making mech parts, among other industrial uses. | ||
Bluespace Crystal | 50 | Rare | These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.) | |||
Bananium | File:Bananimumore.png | 60 | HONK! | A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech and other clownlike items. | ||
Gibtonite | N/A | Uncommon | For How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure! |
Alloys
Some ores can be smelted to produce alloys.
Who Needs What
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of autism science -- but it never hurts to know what to aim for.
- Scientists at least a bit of every ore. In exchange, they may research upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you're lucky, Night Vision Meson Scanners or a Bag of Holding!
- Roboticists need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody!
Too bad the lavaproof Firefighter is the only good mech for mining.Get a Clarke and reap the profits. - The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
- Everybody could always use more iron, glass and plasteel, but especially Roboticists and Station Engineers.
- The Chemist and Xenobiologist will all appreciate having extra plasma.
- A competent Virologist can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
- A Clown with Bananium is a grateful and dangerous ally.
- The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.
Secrets of Lavaland
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to alien facehuggers. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.
Tips
- Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
- You can view the contents of a mining satchel as if it were a backpack.
- Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
- Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
- The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
- The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
- You can dual wield PKAs. Use to fire both at once.
- The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
- If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
- The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
- You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.
- Life improving things:
- Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
- Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
- Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augumented, you are ash storm proof. Downside : EMP vulnerability.
- Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
- Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.
- If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.
- If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.