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Combined display of all available logs of Skyrat. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:17, 17 November 2020 Kathrin Sọ̀rọ̀ contribs moved page Corporate Regulations 2.0 to Corporate Regulations (Confusing to admins and players)
- 20:17, 17 November 2020 Kathrin Sọ̀rọ̀ contribs deleted page Corporate Regulations (Deleted to make way for move from "Corporate Regulations 2.0")
- 02:53, 14 July 2020 Kathrin Sọ̀rọ̀ contribs created page Guiding Principles (Ported with rudimentary formatting.)
- 03:58, 9 July 2020 Kathrin Sọ̀rọ̀ contribs created page Space-Law (Transferring the entire document, it needs formatting.)
- 14:29, 28 May 2020 Kathrin Sọ̀rọ̀ contribs created page File:Pixelxpixely.png
- 14:29, 28 May 2020 Kathrin Sọ̀rọ̀ contribs uploaded File:Pixelxpixely.png
- 06:42, 10 May 2020 Kathrin Sọ̀rọ̀ contribs created page Forms & Formatting (Paper Markdown) (Created page with "[https://tgstation13.org/wiki/Paper_Markdown Credit to TG Station for the original article, of which large portions of this guide is derived from.] ==Writing Tools== ===Fi...")
- 19:58, 29 April 2020 Kathrin Sọ̀rọ̀ contribs created page File:Dminterface.png (An instructional guide to using the Dream Maker interface for mapping. 1. The object tree, the objects you can place are here. 2. The minimap. you can click this to quickly jump to a location. 3. Tabs. Like Photoshop, your maps, code files and sprite files are all in tabs. You can copy and paste from one tab to another. 4. Your active object. This is what you place when you click. Other instances of an object will appear in this window too. An instance is a variation of an object. 5. Single...)
- 19:58, 29 April 2020 Kathrin Sọ̀rọ̀ contribs uploaded File:Dminterface.png (An instructional guide to using the Dream Maker interface for mapping. 1. The object tree, the objects you can place are here. 2. The minimap. you can click this to quickly jump to a location. 3. Tabs. Like Photoshop, your maps, code files and sprite files are all in tabs. You can copy and paste from one tab to another. 4. Your active object. This is what you place when you click. Other instances of an object will appear in this window too. An instance is a variation of an object. 5. Single...)
- 19:55, 29 April 2020 Kathrin Sọ̀rọ̀ contribs created page Guide to mapping (Ported over my old guide)