Job selection and assignment
Maximilian Vanderbilt, the CentCom Official says: "NanoTrasen Central Command has selected your job assignment for this shift. I hope you are happy with what you have been so graciously provided with, 'cause you're gonna be here awhile." |
Preference Ranks
In the job selection window of your character setup you can select how much you would like to play as a job.
Each job can show a few options:
- [High]
- [Medium]
- [Low]
- [Never]
- [BANNED]
- [BAD QUIRKS/LANGS]
- [NOT VETERAN]
- [Requires X hours as Y]
You can only select one job as high, the other ranks do not have limits. Banned is shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the forums. Jobs a player is banned from will show as [BANNED] no matter if it's a temporary job ban of a permanent one. Jobs the player is too young to play are jobs, which require a player to have played a certain number of days as other roles, before they are unlocked. Security jobs, head positions and silicon positions are usually the jobs that have this enabled. A [Xhrs as Y] message will appear if you are too inexperienced to play a certain job, indicating how many more days need to pass before you can spawn as that job. You can still get the job by visiting the Head of Personnel though, or by being borged or stuffed into an AI. Bad quirks/Langs will show when a character has bad quirks, such as a pacifist sec officer, or languages, such as a captain not knowing Galactic Common.
Some roles require what's called a "Veteran" status, which can be obtained via application on the forums. These roles will be listed below.
Assistants have a much simplified YES/NO choice. If YES, you will spawn as an assistant. If NO, you will not.
Antagonist Assignment
Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a different job instead if they are selected as Antagonist.
This means you can have Security jobs on HIGH without having to worry about never getting antagonist roles.
How Jobs are Assigned
Once the game is about to start, jobs are assigned to players.
Preemptive Assignment
- Assistants are assigned
- One head is selected
- The AI is selected
High Selection
Loops through a list of all players (randomized), if the player has a job set to high, and it has open slots, they receive it.
Middle Selection
Loops through a list of the remaining players, if the player has a job set to medium, they receive it.
Low Selection
Loops through a list of the remaining players, if the player has a job set to low, they receive it.
Post Selection
Any player who was not assigned a job spawns as a random job from the (probably small) pool of remaining empty jobs. This depends on what they selected in their character setup's occupation page (there is a toggle at the bottom).
Tips for Job Selection
As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like HoS - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.
- Have your favorite job set to high, if you have two favorites or more, set one of them to high, do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.
Available Slots
PRIORITY: Not defined
This is a list of the number of slots available on station. This does not count reassignments done by the Head of Personnel. Note, that where a job requires a certain amount of hours as "crew", any of these roles will grant those hours.
- Assistant: Unlimited (Barring bureaucratic error, which changes these numbers at random)
- Prisoner: 12
Service
- Bartender: 1
- Chef: 2
- Botanist: 3
- Clown: 1 (Requires Veteran Status)
- Mime: 1
- Janitor: 2
- Curator: 1
- Lawyer: 2
- Chaplain: 1
Supply
- Cargo Technician: 3
- Shaft Miner: 5
Engineering
- Station Engineer: 5 (Requires 1 hour as Crew)
- Atmospheric Technician: 3 (Requires 1 hour as Crew)
Science
- Scientist: 5 (Requires 1 hour as Crew)
- Roboticist: 2 (Requires 1 hour as Crew)
- Geneticist: 2 (Requires 1 hour as Crew)
- Vanguard Operative: 2 (Requires Veteran Status)
Medical
- Medical Doctor: 5
- Paramedic: 2
- Chemist: 2 (Requires 1 hour as Crew)
- Virologist: 1 (Requires 1 hour as Crew)
- Psychologist: 1
Security
- Warden: 1 (Requires 5 hours of Crew)
- Security Sergeant: 1 (The Head of Security can promote one with a trim token, raising the total to two.)
- Detective: 2 (Requires 5 hours of Crew)
- Security Officer: Scales with population; Minimum 4 (Requires 5 hours as Crew)
- Security Medic: 1 (Requires 2 hours of Security)
- Civil Disputes Officer: 4 (Requires 1 hour as Crew)
- Corrections Officer: 1 (Requires 1.5 hours as Crew)
Command
- Quartermaster: 1
- Chief Medical Officer: 1 (Requires 3 hours as Medical)
- Chief Engineer: 1 (Requires 3 hours as Engineering)
- Research Director: 1 (Requires 3 hours as Science)
- Head of Personnel: 1 (Requires 3 hours as Service)
- Head of Security: 1 (Requires 5 hours as Security)
- Captain: 1 (Requires 3 hours as Command)
Silicon
NCV Titan/Fleet command
- Deck Crewman: 5 (Requires 10 hours as Command)
- Fleetmaster: 1 (Requires Veteran Status, 100 hours as Command)
- Bridge Officer: 3 (Requires Veteran Status, 100 hours as Command)
- Operations Inspector: 1 (Requires Veteran Status, 100 hours as Command)
- Nanotrasen Representative: 1 (Requires Veteran Status, 10 hours as Command)
- Blueshield: 1 (Requires Veteran Status, 40 hours as Command)