Corporate Regulations: Difference between revisions
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<div style='text-align: center;'><h3>Brigging Procedure</h3></div> | <div style='text-align: center;'><h3>Brigging Procedure</h3></div> | ||
This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines. | This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines. | ||
<div style='text-align: center;'><h4> | |||
<div style='text-align: center;'><h4>Brig Procedures<div style='text-align: center;'></h4> | |||
• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner. | |||
• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and '''enter their crimes into the security records'''. | |||
• As soon as the security records have been updated, return the suspect's possessions to them and either fine them, release them, or proceed to prison procedures. | |||
<div style='text-align: center;'><h4>Prison Procedures</h4> | |||
• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker. | |||
• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration. | |||
• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered sexual assault. '''Note:''' ''martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent.'' | |||
• Ensure the prisoner enters the prison. '''Optional:''' ''Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.'' | |||
• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security. | |||
<div style='text-align: center;'><h4>Execution Procedures</h4> | |||
Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation. | |||
Executions may be done either by lethal injection or by firing squad. | |||
'''Lethal injection:''' | |||
1. The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS. | |||
2. The prisoner must be buckled in a suitable execution room and allowed their final words. | |||
3. The medical professional proceeds now with the administration of the lethal injection. | |||
4. The body of the prisoner should either be incinerated or stored in a body bag marked "Do not revive". If the injection fails, the Captain is free to execute the prisoner by other means. | |||
'''Firing squad:''' | |||
1. The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS. | |||
2. The prisoner should be escorted to a suitable location and allowed their final words. | |||
3. The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used. | |||
4. The prisoner's body should either be incinerated or placed in a body bag marked "Do not revive". | |||
<div style='text-align: center;'><h4>Dealing with Riots</h4> | |||
'''Station Riots:''' | |||
Travel in buddy teams (pairs), an alone officer is a dead officer. | |||
Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need. | |||
Opt for non-lethal capture where possible. | |||
Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team. | |||
Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment. | |||
Travel in a group. If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry. | |||
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Revision as of 14:39, 9 October 2020
Notice: This page contains a WIP, beta version of Corpregs 2.0, anything and everything is subject to change. Contact Slowloris#1480, Floof Ball#0798, Vizoplez#1039 with any criticisms.
Preface
Station Control and Conflict Management Regulations (Space Law) SCCMR, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does not apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.
SCCMR is not secret. The Head of Security & Centcom Officials have in-depth knowledge of SCCMR. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of SCCMR. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like. Your primary objective as security and/or antagonist is to create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved. This is how you actually win at the game.
General Overview
Corporate regulations are a form of cataloguing and classing behaviour - criminal or nuisance.
Injunctions
Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.
Injunction Specifics |
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Injunctions cannot impact on the suspects current ability to perform their duties.
You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.
Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.
|
• Injunctions may not last over thirty minutes. |
• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical
Treatment. |
• Injunctions listed as a penalty only require the arresting Officer's approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command) |
• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting). |
• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy. |
Crime Tiers
1. Minor: General crime of low severity - Usually fines.
2. Medium: Crime that would evoke brig time upon being committed.
3. Exceptional: Crimes that would warrant serious brig time upon being committed.
4. Capital: Crimes that will result in an execution; or serious, lifechanging consequences for the Suspect.
Criminal Offenses
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Processing Standards.
Brigging Procedure
This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines.
Brig Procedures
• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner.
• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and enter their crimes into the security records.
• As soon as the security records have been updated, return the suspect's possessions to them and either fine them, release them, or proceed to prison procedures.
Prison Procedures
• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker.
• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.
• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered sexual assault. Note: martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent.
• Ensure the prisoner enters the prison. Optional: Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.
• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security.
Execution Procedures
Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.
Executions may be done either by lethal injection or by firing squad.
Lethal injection:
1. The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.
2. The prisoner must be buckled in a suitable execution room and allowed their final words.
3. The medical professional proceeds now with the administration of the lethal injection.
4. The body of the prisoner should either be incinerated or stored in a body bag marked "Do not revive". If the injection fails, the Captain is free to execute the prisoner by other means.
Firing squad:
1. The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.
2. The prisoner should be escorted to a suitable location and allowed their final words.
3. The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.
4. The prisoner's body should either be incinerated or placed in a body bag marked "Do not revive".
Dealing with Riots
Station Riots:
Travel in buddy teams (pairs), an alone officer is a dead officer. Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need. Opt for non-lethal capture where possible. Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team. Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment. Travel in a group. If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.
Detailed Crime Information. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Minor Crimes
Moderate Crimes
Major Crimes
Exceptional Crimes
Capital CrimesDisclaimerAll of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should ideally be using these crimes as a last resort charge.
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