Corporate Regulations: Difference between revisions
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!<div style="text-align:left"><h4><div id=" | !<div style="text-align:left"><h4><div id="brandishing-a-weapon" style="font-size: 150%;color:orange">Brandishing a Weapon - 206</div> </h4><div style="font-weight:normal"> To wield a weapon in a threatening manner, without an reason that can be elsewise justified under regulations. <br> [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]<br> | ||
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| | |This is for people who, without a permit, are walking around pointing a gun, knife, or elsewise at people, without directly harming them. | ||
'''OOC Notes:''' | '''OOC Notes:''' Try to be moderate in your use of this; ala, don't go flinging it onto people because they have a plastic knife in the hall. | ||
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!<div style="text-align:left"><h4><div id=" | !<div style="text-align:left"><h4><div id="abuse-of-confiscated-equipment" style="font-size: 150%;color:#FF9961">Abuse of Confiscated Equipment - 306</div> </h4><div style="font-weight:normal">To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.<br> [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]<br> | ||
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| | |Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment. | ||
'''OOC Notes:''' | '''OOC Notes:''' This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life | ||
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'''OOC Notes:''' Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. '''IT IS IMPORTANT TO NOTE:''' There should be some reason, or elsewise, a believable story to justify it being 'unintentional,' or elsewise, rendered aid post-crit/death without any other evidence of 'intent to kill.' (see: Epi-penning them, etc). | '''OOC Notes:''' Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. '''IT IS IMPORTANT TO NOTE:''' There should be some reason, or elsewise, a believable story to justify it being 'unintentional,' or elsewise, rendered aid post-crit/death without any other evidence of 'intent to kill.' (see: Epi-penning them, etc). | ||
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!<div style="text-align:left"><h4><div id="escaping-confinement" style="font-size: 150%;color:#FF9961">Escaping Confinement - 308</div> </h4><div style="font-weight:normal">Breaking out of imprisonment or attempting to break others out of confinement.<br> [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]<br> | |||
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|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there's a modifier specifically for this, in which you are allowed an execution. | |||
'''OOC Notes:''' Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don't forget to offer cyborgification as an option. | |||
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Revision as of 21:05, 7 September 2023
Notice: Last updated on 30/01/2023
Preface
Station Control and Conflict Management Regulations (Space Law) SCCMR, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does not apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.
SCCMR is not secret. The Head of Security & Centcom Officials have in-depth knowledge of SCCMR. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of SCCMR. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.
Your primary objective as security and/or antagonist is to create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved. This is how you actually win at the game.
General Overview
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.
Injunctions
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.
Injunction Specifics |
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Injunctions cannot impact on the suspects current ability to perform their duties.
You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.
Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.
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• Injunctions may not last over an hour. |
• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical
Treatment. |
• Injunctions listed as a penalty require the arresting Officer's approval to be put in place, as wellas the 'victims'; but may be over-ruled by someone higher in the CoC (Chain Of Command) |
• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting). |
• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy. |
Crime Tiers
1. Infractions: Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to 'press charges', that is, a victim to want to pursue a punishment.
2. Minor Misdemeanours: Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like 'rioting' the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.
3. Major Misdemeanours: Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don't require a party to press charges.
4. Minor Felonies: Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.
5. Major Felonies: Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by Special Modifiers.
6. Critical Threat: Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.
Crime Stacking
The last number in the crime code, i.e. XX1, XX2, XX3, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense.
You cannot stack them, save for murder. For example, you cannot charge someone with both 201 and 301 as they are the same crime. You must choose the one with the highest severity for that crime type.
Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 201's. The only exception to this is murder.
Note: For current Contraband laws, see Contraband
The person charges (ala, the criminal) can decide on either a fine, or jail-time for first offense, repeat offenses default to jail-time.
To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.
For contraband:
Contraband Table
Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they're -actively using/attacking people with them. Possession is a different charge than it's malicious use, and a person cannot be charged with a "future crime" just because they were caught with something.
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Usage Notes
- Any weapon being brandished or misused can be considered mid-level contraband
- Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.
- It is not contraband if the person with the item is intended to have it, obviously. For example, you can't charge a security officer for having a disabler, nor inherently can you charge a virologist for having a sample of a harmful virus.
- Do not stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.
- For authorizing the use of contraband, see here.
- Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.
- Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.
- Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.
Exemptions and specific details
- Restricted Firearm - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):
- Scarborough, (syndicate)
- "✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎", (abductors)
- Elsewise, with previously present identifying markings removed. (Assops, it's in a grey font)
- Ammunition - Anyone with a weapons license is exempt, naturally.
- Suppressor - Anyone with a weapons permit is exempt.
- Armor Vests - Only applicable if worn while committing a 2xx or above crime.
- Unauthorised Combat Mutation - Any 'combat' (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.
- Unauthorised Combat Implant - Any 'combat implant' (reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears) without permission from the RD/Roboticist, or elsewise, a permit
- Flashes - Heads of staff and roboticists are exempt.
- Jaws of Life / Prybar - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.
- Recreational Drugs - Space drugs and anything of similar effect
- Non-Prescription Drugs - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.
- Hard Drugs Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.
- Any Firearm (without a license)Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.
- Hard Drug Stockpile - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.
- Syndicate Uplink An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.
- Illegal Implants - Any and all implants that are /not/ printable on-station, ex: freedom-implant.
- Unauthorized Mech - Any of the 'civilian mechs,' (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.
- Unauthorized Combat Mech - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.
- Armed Mech - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.
Return to policies page
Detailed Crime Information. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Infractions
Minor Misdemeanourss
Major Misdemeanourss
Minor Felonies
Major FeloniesDisclaimerAll of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don't require direct witnesses and confirmation to charge for. This means, however, you should ideally have 'confirmation' of the crime before trying to use these.
Critical ThreatDisclaimerThese are the 'biggest bad' charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.
Special Situations and Modifiers
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Return to policies page