Corporate Regulations: Difference between revisions
m Attempted murder bumped down because of overzealous officers who make this an OOC issue. |
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!style='background:#FFFFFF;' | 01 | !style='background:#FFFFFF;' | 01 | ||
|style='background:#98FB98;' | Battery | |style='background:#98FB98;' | Battery | ||
|style='background:#fffd7a;' | Assault | |style='background:#fffd7a;' | Assault (ABH) | ||
|style='background:#d9bd75;' | Aggravated Assault | |style='background:#d9bd75;' | Aggravated Assault (GBH) | ||
|style='background:#ffaa99;' | | |style='background:#ffaa99;' | Murder | ||
|style='background:dimgray; color:white' | Annihilation | |style='background:dimgray; color:white' | Annihilation | ||
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!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Battery - 101</div></h4><div style="font-weight:normal">To use physical force against someone without intent to seriously injure the target.<br> | !<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Battery - 101</div></h4><div style="font-weight:normal">To use physical force against someone without intent to seriously injure the target.<br> | ||
'''Penalties''': 5 minute sentence | '''Penalties''': 5 minute sentence ''or''' 100 credit fine upon first offence.</div></div> | ||
|- | |- | ||
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault. | | Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault. | ||
'''OOC Notes:''' This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. | '''OOC Notes:''' This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It's honestly up to you if you want them to pay the fine for a second offence, just don't let a rich person commit ten acts of battery over time and just keep paying the fines. | ||
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!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Damage to Station Infrastructure - 102</div></h4><div style="font-weight:normal">To deliberately damage the station or station property to a minor degree with malicious intent.<br> | !<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Damage to Station Infrastructure - 102</div></h4><div style="font-weight:normal">To deliberately damage the station or station property to a minor degree with malicious intent.<br> | ||
'''Penalties''': 5 minute sentence | '''Penalties''': 5 minute sentence '''or''' 100 credit fine upon first offence.</div></div> | ||
|- | |- | ||
| | | Smashing windows, destroying random airlocks and/or firelocks, assaulting but not destroying (see Sabotage, 302 for destruction) cyborgs, smashing random machines and shocking an airlock door in a hacking attempt are all examples of where these laws apply. | ||
'''OOC Notes:''' This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure. | '''OOC Notes:''' This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure. | ||
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'''Penalties''': 10 minutes brig '''or''' 500 credit fine. Demotion if only the Captain or the perpetrator's head of department requests it.</div></div> | '''Penalties''': 10 minutes brig '''or''' 500 credit fine. Demotion if only the Captain or the perpetrator's head of department requests it.</div></div> | ||
|- | |- | ||
| This is for minor hazards, intentional or not. Shocking airlocks | | This is for minor hazards, intentional or not. Shocking airlocks intentionally, pumping the distribution pipenet full of O2, spacing a part of the station. Stuff that shouldn't usually cause instant death, but have the potential for death, or ABH (actual bodily harm) to occur, or single cases of GBH (grievous bodily harm). For anything less, see vandalism, for anything higher, see sabotage. | ||
'''OOC Notes:''' This covers incompetence, however, do not use this as a club to beat near players. Make it a learning experience. | '''OOC Notes:''' This covers incompetence, however, do not use this as a club to beat near players. Make it a learning experience. | ||
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!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Aggravated Assault (Grevious Bodily Harm - 301</div></h4><div style="font-weight:normal">To use excessive physical force resulting in severe or life-threatening harm<br> | !<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Aggravated Assault (Grevious Bodily Harm - 301</div></h4><div style="font-weight:normal">To use excessive physical force resulting in severe or life-threatening harm<br> | ||
'''Penalties''': 15 minutes brig for reckless GBH, 20 minutes brig for intentional GBH. Full reparation of medical costs of the victim.</div></div> | '''Penalties''': 15 minutes brig for reckless GBH, 20 minutes brig for intentional GBH, 25 minutes confinement for attempted murder. Full reparation of medical costs of the victim.</div></div> | ||
|- | |- | ||
|Defined as causing injuries that are severely detrimental to someone's health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. Reckless GBH refers to unintentional GBH. This is for accidental. Intending to cause ABH (Actual Bodily Harm) by causing GBH is still reckless GBH. It's on the perpetrator to make a good case for reckless GBH if the victim claims intentional GBH. | |Defined as causing injuries that are severely detrimental to someone's health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. Reckless GBH refers to unintentional GBH. This is for accidental. Intending to cause ABH (Actual Bodily Harm) by causing GBH is still reckless GBH. It's on the perpetrator to make a good case for reckless GBH if the victim claims intentional GBH. Attemted murder only applies if intent can be proven. | ||
'''OOC Notes:''' Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you're acting or not. If you're not, commit to it or it's an OOC issue. | '''OOC Notes:''' Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you're acting or not. If you're not, commit to it or it's an OOC issue. Attempted murder doesn't actually require bodily harm, but you must be able to prove intent. If you can't justify it to an admin, don't charge attempted murder. | ||
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'''Penalties''': 15 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.</div></div> | '''Penalties''': 15 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.</div></div> | ||
|- | |- | ||
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage. | |This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage. Destruction of a cyborg is sabotage and counts under this law. | ||
'''OOC Notes:''' Practically, this is usually for bombings that don't fit under terrorism, or aren't big enough to be considered that severe of a crime. | '''OOC Notes:''' Practically, this is usually for bombings that don't fit under terrorism, or aren't big enough to be considered that severe of a crime. | ||
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!<div style="text-align:left"><h4><div style="font-size: 150%;color:red"> | !<div style="text-align:left"><h4><div style="font-size: 150%;color:red">Murder - 401</div></h4><div style="font-weight:normal">To use excessive physical force with intention to cause death, or to actually cause death.<br> | ||
'''Penalties''': | '''Penalties''': 30 minutes confinement.</div></div> | ||
|- | |- | ||
|Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. | |Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, see 302. | ||
'''OOC Notes:''' This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between 30 minutes and 50. | '''OOC Notes:''' This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between 30 minutes and 50. Unfortunately, unlike Dungeons & Dragon, you can't shoot someone in the face with buckshot non-lethally. | ||
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Revision as of 15:13, 7 February 2021
Notice: Last updated on 07/02/2021
Preface
Station Control and Conflict Management Regulations (Space Law) SCCMR, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does not apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.
SCCMR is not secret. The Head of Security & Centcom Officials have in-depth knowledge of SCCMR. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of SCCMR. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.
Your primary objective as security and/or antagonist is to create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved. This is how you actually win at the game.
General Overview
Corporate regulations are a form of cataloguing and classing behaviour - criminal or nuisance.
Injunctions
Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.
Injunction Specifics |
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Injunctions cannot impact on the suspects current ability to perform their duties.
You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.
Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.
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• Injunctions may not last over thirty minutes. |
• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical
Treatment. |
• Injunctions listed as a penalty only require the arresting Officer's approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command) |
• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting). |
• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy. |
Crime Tiers
1. Minor: Misdemeanours and very mild crimes. Punishments are usually five minutes in the holding cell and/or a fine.
2. Medium: Crime that warrant detainment. Sentences are usually ten minutes.
3. Major: Serious crimes that warrant extended detainment. Sentences are usually fifteen minutes.
4. Exceptional: Very serious crimes that warrant admittance into general population prison. Usually thirty minutes.
5. Capital: Crimes that result in permanenet confinement until transferred to a secure facility, or in very rare cases, execution.
Criminal Offenses
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Processing Standards.
Brigging Procedure
This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines.
Brig Procedures
• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner.
• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and enter their crimes into the security records.
• As soon as the security records have been updated, return the suspect's possessions to them and either fine them, release them, or proceed to prison procedures.
Prison Procedures
• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker.
• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.
• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered battery. Note: martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent. The same applies to previously non-compliant suspects.
• Ensure the prisoner enters the prison. Optional: Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.
• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security.
Execution Procedures
Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.
Executions may be done either by lethal injection or by firing squad.
Lethal injection:
1. The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.
2. The prisoner must be buckled in a suitable execution room and allowed their final words.
3. The medical professional proceeds now with the administration of the lethal injection.
4. The body of the prisoner should either be incinerated or stored in a body bag marked "Do not revive". If the injection fails, the Captain is free to execute the prisoner by other means.
Firing squad:
1. The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.
2. The prisoner should be escorted to a suitable location and allowed their final words.
3. The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.
4. The prisoner's body should either be incinerated or placed in a body bag marked "Do not revive".
Dealing with Riots
Station Riots:
Travel in buddy teams (pairs), an alone officer is a dead officer. Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need. Opt for non-lethal capture where possible. Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team. Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment. Travel in a group. If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.
Detailed Crime Information. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Minor Crimes
Moderate Crimes
<brb>
Major Crimes
Exceptional Crimes
Capital CrimesDisclaimerAll of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should ideally be using these crimes as a last resort charge.
Special Situations and Modifiers
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