Blueshield: Difference between revisions

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WIP of the blueshield, idk if there needs to be anything else added except maybe a SOP but idk :3
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{{JobPageHeader
|headerbgcolor = darkblue
|headerfontcolor = white
|stafftype = COMMAND
|imagebgcolor = lightblue
|img = Blueshield.png
|jobtitle = Blueshield
|access = Your office, Basic Departmental, Command
|additional = N/A
|difficulty = Very hard
|superior = Every head, Space Law and [[Nanotrasen]] Officials
|duties = Protect the head's lives with your own, ignore security issues to deal with your Captain, brutalize anyone who gets in your way.
|guides = N/A
|quote = Captain, an assistant just came within 2 tiles of you, permission to use lethals?
}}


'''Remember, you are NOT security. Your only duty is to protect heads. Do not go around arresting criminals or doing justice, the only security matters in which you may be involved are those related to the heads you protect.'''
[[File:Blueshieldoffice.PNG|thumb|alt=Blueshield Office|[[Blueshield Office|Your personal office and quarters]]]]
You are the Blueshield, private Protector of any and all Heads of Departments. Do not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent.
== Your equipment ==
{{anchor|Energy Revolver}}{{anchor|EnergyRevolver}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Energy Revolver
|image = BlueshieldRevolver.png
|foundin = Your backpack shift-start.
|usedfor = Keeping your Heads safe from a distance.
|strategy = Use the stun mode to momentarily paralyze someone, and the lethal mode to finish them off.
|description = An advanced energy revolver with the capacity to shoot both electrodes and lasers. Has the ability to be toggled between lethal mode, which will fire red lasers dealing burn damage, and electrode mode, firing non-lethal taser shots.
'''Damage''' = 20 burn damage on lethal mode.
}}
{{anchor|Electrifier}}{{anchor|Electrifier}}
{{Item
|bgcolor1 = #ffcccc
|bgcolor2 = #ff9999
|name = Electrifier
|image = BlueshieldBaton.png
|foundin = Your backpack shift-start.
|usedfor = Brutalizing enemies from a short range, or peacefully taking them down.
|strategy = Activate in hand to turn on, click on bad man to stun.
|description = A slightly higher-capacity Stunbaton exclusive to the blueshield, has a larger amount of uses inside of it before it needs to be recharged, and does noticeably more brute damage when used in the harm intent.
'''Damage''' = 15 brute damage on harm intent.
}}
You also spawn with a full security setup in your closet, a unique armor vest, and a command-linked headset to protect your sweet baby heads.
== Oh god the captain just got stabbed ==
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and shoving the Meek Head of <s>Catgirls</s> Personnel to the ground during a heated firefight are only some of your duties.
However this does '''not''' make you a personal attack dog for the Captain, or any other offended and or incompetent heads. Your job is to protect the Heads of staff, not carry out their every whim to beat people they don't like to death. If no one's actively threatening their safety, leave it to security to sort out the petty squabbles.
Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to
your employer's life. Leaving their side to hunt valids is a big no-no, because while you're off brutalizing [[Traitor|A suspicious assistant in maint]], someone's stabbing the Research Director to death in their office.
== Mutineers! No, the other kind ==
Incompetent and outright dangerous heads are sadly a fact of life on Space Station 13, and you're often in the worst position of all - having to protect an idiot.
Even though a head might be being outright detrimental to the health of the station, it's still your job as a Blueshield to protect and escort them to the inevitable panic bunker they've built while on their space-drug lidden haze.
While you're not required, or even encouraged to assist an Incompetent head in their ravings and destruction of company property, you are well within your rights to 'Politely' request they move somewhere safer, and restrain them if need be. Keeping someone safe is extremely easy if they're strapped to your back on a straight jacket.
That is, unless the captain orders you to bring them in for 'endangering' his or another's life. Then your hands are simply tied...
==[[File:NTlogo.png|32px]] Those Kind Fellows From Corporate==
While you are required to protect every head, and follow orders directly from the captain, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one <s>Paying your bills</s> you're ultimately loyal to.
You're contract-bound to assist the deposition of any captain ordered by a Centcomm Agent, or the CC Announcement system, especially if they're actively harming the station.
However, if no CC Officials come to stop your poor captain's fun, you're stuck along for the ride. Good luck.

Revision as of 16:07, 23 July 2020

COMMAND

Superiors: Every head, Space Law and Nanotrasen Officials
Difficulty: Very hard
Guides: N/A
Access: Your office, Basic Departmental, Command
Duties: Protect the head's lives with your own, ignore security issues to deal with your Captain, brutalize anyone who gets in your way.
Minimum requirements: Not defined

Remember, you are NOT security. Your only duty is to protect heads. Do not go around arresting criminals or doing justice, the only security matters in which you may be involved are those related to the heads you protect.

Blueshield Office
Your personal office and quarters


You are the Blueshield, private Protector of any and all Heads of Departments. Do not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent.

Your equipment


Energy Revolver
  • Found in: Your backpack shift-start.
  • Used for: Keeping your Heads safe from a distance.
  • Strategy: Use the stun mode to momentarily paralyze someone, and the lethal mode to finish them off.
Description

An advanced energy revolver with the capacity to shoot both electrodes and lasers. Has the ability to be toggled between lethal mode, which will fire red lasers dealing burn damage, and electrode mode, firing non-lethal taser shots.

Damage = 20 burn damage on lethal mode.


Electrifier
  • Found in: Your backpack shift-start.
  • Used for: Brutalizing enemies from a short range, or peacefully taking them down.
  • Strategy: Activate in hand to turn on, click on bad man to stun.
Description

A slightly higher-capacity Stunbaton exclusive to the blueshield, has a larger amount of uses inside of it before it needs to be recharged, and does noticeably more brute damage when used in the harm intent.

Damage = 15 brute damage on harm intent.

You also spawn with a full security setup in your closet, a unique armor vest, and a command-linked headset to protect your sweet baby heads.

Oh god the captain just got stabbed

Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and shoving the Meek Head of Catgirls Personnel to the ground during a heated firefight are only some of your duties.

However this does not make you a personal attack dog for the Captain, or any other offended and or incompetent heads. Your job is to protect the Heads of staff, not carry out their every whim to beat people they don't like to death. If no one's actively threatening their safety, leave it to security to sort out the petty squabbles.

Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer's life. Leaving their side to hunt valids is a big no-no, because while you're off brutalizing A suspicious assistant in maint, someone's stabbing the Research Director to death in their office.

Mutineers! No, the other kind

Incompetent and outright dangerous heads are sadly a fact of life on Space Station 13, and you're often in the worst position of all - having to protect an idiot. Even though a head might be being outright detrimental to the health of the station, it's still your job as a Blueshield to protect and escort them to the inevitable panic bunker they've built while on their space-drug lidden haze.

While you're not required, or even encouraged to assist an Incompetent head in their ravings and destruction of company property, you are well within your rights to 'Politely' request they move somewhere safer, and restrain them if need be. Keeping someone safe is extremely easy if they're strapped to your back on a straight jacket.

That is, unless the captain orders you to bring them in for 'endangering' his or another's life. Then your hands are simply tied...

Those Kind Fellows From Corporate

While you are required to protect every head, and follow orders directly from the captain, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one Paying your bills you're ultimately loyal to.

You're contract-bound to assist the deposition of any captain ordered by a Centcomm Agent, or the CC Announcement system, especially if they're actively harming the station. However, if no CC Officials come to stop your poor captain's fun, you're stuck along for the ride. Good luck.