Contraband: Difference between revisions
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{{Rules navbar}} | {{Rules navbar}} | ||
{{Template:Contraband}} | {{Template:Contraband}} | ||
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*Do <b>not</b> stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find. | *Do <b>not</b> stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find. | ||
* | *For authorizing the use of contraband, see [https://wiki.skyrat13.space/index.php/Security_Policy#Contraband here.] | ||
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. | *Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. | ||
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<h2>Exemptions and specific details</h2> | <h2>Exemptions and specific details</h2> | ||
*'''Restricted Firearm''' - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies): | |||
**Scarborough, (syndicate) | |||
**"✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎", (abductors) | |||
**Elsewise, with previously present identifying markings removed. (Assops, it's in a grey font) | |||
*<b>Ammunition</b> - Anyone with a weapons license is exempt, naturally. | *<b>Ammunition</b> - Anyone with a weapons license is exempt, naturally. | ||
*'''Suppressor''' - Anyone with a weapons permit is exempt. | |||
*<b> | *<b>Armor Vests</b> - Only applicable if worn while committing a 2xx or above crime. | ||
*'''Unauthorised Combat Mutation''' - Any 'combat' (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit. | |||
*'''Unauthorised Combat Implant''' - Any 'combat implant' (reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears) without permission from the RD/Roboticist, or elsewise, a permit | |||
*<b>Flashes</b> - Heads of staff and roboticists are exempt. | *<b>Flashes</b> - Heads of staff and roboticists are exempt. | ||
*<b>Jaws of Life</b> - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics. | *<b>Jaws of Life / Prybar</b> - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics. | ||
*<b>Recreational Drugs</b> - Space drugs and anything of similar effect | *<b>Recreational Drugs</b> - Space drugs and anything of similar effect | ||
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*<b>Hard Drugs</b> Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried. | *<b>Hard Drugs</b> Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried. | ||
*<b>Any Firearm (without a license)</b> | *<b>Any Firearm (without a license)</b>Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals. | ||
*<b>Hard Drug Stockpile</b> - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine. | *<b>Hard Drug Stockpile</b> - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine. | ||
*<b>Syndicate Uplink</b> An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this. | *<b>Syndicate Uplink</b> An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this. | ||
*'''Illegal Implants''' - Any and all implants that are /not/ printable on-station, ex: freedom-implant. | |||
*'''Unauthorized Mech''' - Any of the 'civilian mechs,' (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached. | |||
*'''Unauthorized Combat Mech''' - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD. | |||
*'''Armed Mech''' - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD. | |||
{{Rules table}} | {{Rules table}} | ||
[[Category:Rules]] | [[Category:Rules]] |
Latest revision as of 22:42, 9 April 2024
Contraband Table
Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they're -actively using/attacking people with them. Possession is a different charge than it's malicious use, and a person cannot be charged with a "future crime" just because they were caught with something.
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Usage Notes
- Any weapon being brandished or misused can be considered mid-level contraband
- Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.
- It is not contraband if the person with the item is intended to have it, obviously. For example, you can't charge a security officer for having a disabler, nor inherently can you charge a virologist for having a sample of a harmful virus.
- Do not stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.
- For authorizing the use of contraband, see here.
- Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.
- Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.
- Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.
Exemptions and specific details
- Restricted Firearm - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):
- Scarborough, (syndicate)
- "✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎", (abductors)
- Elsewise, with previously present identifying markings removed. (Assops, it's in a grey font)
- Ammunition - Anyone with a weapons license is exempt, naturally.
- Suppressor - Anyone with a weapons permit is exempt.
- Armor Vests - Only applicable if worn while committing a 2xx or above crime.
- Unauthorised Combat Mutation - Any 'combat' (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.
- Unauthorised Combat Implant - Any 'combat implant' (reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears) without permission from the RD/Roboticist, or elsewise, a permit
- Flashes - Heads of staff and roboticists are exempt.
- Jaws of Life / Prybar - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.
- Recreational Drugs - Space drugs and anything of similar effect
- Non-Prescription Drugs - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.
- Hard Drugs Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.
- Any Firearm (without a license)Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.
- Hard Drug Stockpile - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.
- Syndicate Uplink An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.
- Illegal Implants - Any and all implants that are /not/ printable on-station, ex: freedom-implant.
- Unauthorized Mech - Any of the 'civilian mechs,' (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.
- Unauthorized Combat Mech - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.
- Armed Mech - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.
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