File:Dminterface.png

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Revision as of 19:58, 29 April 2020 by Kathrin (talk | contribs) (An instructional guide to using the Dream Maker interface for mapping. 1. The object tree, the objects you can place are here. 2. The minimap. you can click this to quickly jump to a location. 3. Tabs. Like Photoshop, your maps, code files and sprite files are all in tabs. You can copy and paste from one tab to another. 4. Your active object. This is what you place when you click. Other instances of an object will appear in this window too. An instance is a variation of an object. 5. Single...)
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Dminterface.png(457 × 592 pixels, file size: 52 KB, MIME type: image/png)

Summary

An instructional guide to using the Dream Maker interface for mapping.

1. The object tree, the objects you can place are here. 2. The minimap. you can click this to quickly jump to a location. 3. Tabs. Like Photoshop, your maps, code files and sprite files are all in tabs. You can copy and paste from one tab to another. 4. Your active object. This is what you place when you click. Other instances of an object will appear in this window too. An instance is a variation of an object. 5. Single placement tool. You place tiles one at a time with this tool. 6. Area placement tool. You place tiles in a rectangle with this tool. Useful for building large areas fast. 7. Marquee selection tool. You can select a rectangle and move it around, as well as copy and paste.

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Date/TimeThumbnailDimensionsUserComment
current19:58, 29 April 2020Thumbnail for version as of 19:58, 29 April 2020457 × 592 (52 KB)Kathrin (talk | contribs)An instructional guide to using the Dream Maker interface for mapping. 1. The object tree, the objects you can place are here. 2. The minimap. you can click this to quickly jump to a location. 3. Tabs. Like Photoshop, your maps, code files and sprite files are all in tabs. You can copy and paste from one tab to another. 4. Your active object. This is what you place when you click. Other instances of an object will appear in this window too. An instance is a variation of an object. 5. Single...

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