Chem Dispenser
Medical items. Used to usually heal people.
Items
Diagnostics
The items for diagnosing the patient.
- Found in: Medical Storage, O2 Emergency Lockers all over the station, Medical techfab, Autolathe
- Used for: Determining the patient's damage
- Strategy: Use it on your patient and see readings
Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
- Overall health percentage
- Damage Type
- Blood Type
- Medical ID
- Brain Traumas
- Temperature
- Infection warning (only appears if there is one)
An ideal reading for a health scan:
Analyzing Results for [Character Name]: Overall Status: 100% healthy Damage Specifics: 0-0-0-0 Key: Suffocation/Toxin/Burns/Brute Body Temperature: 34.3943°C (93.91°F) Localized Damage, Burn/Brute: Limbs are OK. Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject burn injury status O.K | Subject brute-force injury status O.K
The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person's bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan.
- Found in: Chief Medical Officer's Office, Medical techfab
- Used for: Determining the patient's damage
- Strategy: Use it on your patient and see readings
Has all of the features of a normal health analyzer, but it can see quite a bit more.
- It can display the cellular damage level
- It can display the stamina level
- It can display the brain activity level (it can measure brain damage)
- It can display the radiation level
- It can show if a person is hallucinating or not
- It can display if a person is deaf or not, and if it was a result of trauma or from genetics
- It can display if a person is blind or not, and if it was a result of trauma or from genetics
- It can display liver damage (it can measure alcohol damage)
- It can display how long ago a corpse died, and if it is defibable or not
- It can display more advanced virus statistics (transmission levels, severity levels, etc.)
- It can display blood levels
- It can display the amount of reagents inside of a person's body, and if they are overdosed on it or not
- It can display the reagents the person is currently addicted to
- Found in: Medical Storage, Genetics
- Used for: Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue.
- Strategy: Toggle the light on, aim for the eyes or mouth and use on the patient
Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any pills in their teeth. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.
- Found in: Medical Storage
- Used for: Listening to patient's pulse and respiration
- Strategy: Use it on a patient. ...or a safe.
An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
Basic Treatments
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
- Found in: Medical Storage, Prison Wing, Dormitory
- Used for: Treating bruise damage
- Strategy: Aim for the damaged limb and apply the bruise pack on the patient
Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six.
- Found in: Medical Storage, Prison Wing, Dormitory
- Used for: Treating burn damage
- Strategy: Aim for the damaged limb and apply the ointment on the patient
Exactly the same as the bruise pack, except it is used to treat burn damage.
- Found in: Medical Storage, Dormitory, Nanomed Plus
- Used for: Temporarily stopping bleeding
- Strategy: Apply the gauze on the patient - aim for whichever part is exposed and it will work!
Used to stop bleeding. It won't last forever and it doesn't heal any damage. Works on dead people.
- Found in: NanoMed Plus -vending machines, Medical Storage, O2 Emergency Lockers all over the station
- Used for: Treating suffocation damage
- Strategy: Inject the patient
- Found in: Medical Storage, Chemistry
- Used for: Injecting medicine, taking blood samples
- Strategy: Apply it while in hand to toggle inject or draw mode
A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.
Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.
- Found in: Medical Storage
- Used for: Tranquilizing the chucklefucks
- Strategy: Load the gun with a syringe filled with whatever and shoot at the patient
Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).
- Found in: Medbay Protalathe
- Used for: Tranquilizing the chucklefucks
- Strategy: A modification of the syringe gun design, using a rotating cylinder to store up to six syringes
It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.
- Found in: Chief Medical Officer's Office
- Used for: Applying medicine quickly
- Strategy: Fill with medicine, apply to patient for quick healing
A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!
- Found in: Chemistry, Medical Storage, R&D Lab
- Used for: Applying medicine quickly, small amounts at a time
- Strategy: Fill with medicine, apply to patient
Toggle in hand to change it to drop one to five units at a time. A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.
- Found in: Medical Storage, Chemistry, Robotics, R&D Lab
- Used for: Transporting and mixing chemicals
- Strategy: Transport chemicals or mix them and watch magic happen
This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
There are multiple types of beakers:
Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000 and are mostly used to fill syringes. A bottle holds up to 30 units of liquid.
Beaker is a standard glass beaker. Holds 50 units of liquid.
Water Bottle works the same as a beaker, and can be made with plastic sheets. Holds 50 units of liquid.
File:Cryostasis beaker.gif Cryostasis Beaker holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers.
Large Beaker holds 100 units of liquid.
Large Water Bottle works the same as a large beaker, and can be made with plastic sheets. Holds 100 units of liquid.
XL Beaker holds 120 units of liquid.
Meta Beaker holds 180 units of liquid.
File:Bluespace beaker.gif Bluespace Beaker holds 300 units of liquid. Can not be used in ordinary grenade casings.
- Found in: Chemistry
- Used for: Transporting pills
- Strategy: Put pills inside, take pills out when needed
It's an airtight container for storing medication.
- Found in: Genetics
- Used for: Transfering genetics from subject to another
- Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself
This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or mutations (with mutation name) and transfers these things instantly to a person upon injection.
Surgical Tools
These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.
- Found in: Operating Theatre, Robotics
- Used for: Determining which place is about to be cut, sliced 'n' diced
- Strategy: Use drapes on a patient who's (preferably) on the operating table
Nanotrasen brand surgical drapes provide optimal safety and infection control.
- Found in: Operating Theatre, Robotics
- Used for: Incisions in surgery, or melee combat
- Strategy: Use it on the patient when you need to do an incision
Cut, cut, and once more cut.
- Found in: Operating Theatre, Robotics
- Used for: Cutting through bone, cutting out brains or cutting logs into planks
- Strategy: Use it on the patient when needed in a surgical procedure
Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.
- Found in: Operating Theatre, Robotics
- Used for: Drilling through bone
- Strategy: Use it on the patient when needed in a surgical procedure
A item used for surgery. Surprisingly robust, especially against eyes.
- Found in: Operating Theatre, Robotics
- Used for: Clamping blood vessels to prevent bleeding
- Strategy: Use it on the patient when needed in a surgical procedure
You can drill using this item. You dig?"
- Found in: Operating Theatre, Robotics
- Used for: cauterizing wounds to prevent bleeding
- Strategy: Use it on the patient when needed in a surgical procedure
This stops bleeding.
- Found in: Medical techfab and Science Protolathe (after research)
- Used for: upgraded scalpel and saw two-in-one
- Strategy: Does surgical steps faster than basic scalpel and saw.
- Found in: Medical techfab and Science Protolathe (after research)
- Used for: upgraded retractor and and hemostat two-in-one
- Strategy: Does surgical steps faster than basic retractor and hemostat.
- Found in: Medical techfab and Science Protolathe (after research)
- Used for: upgraded cautery and surgical drill two-in-one
- Strategy: Does surgical steps faster than basic cautery and surgical drill.
- Found in: Operating Theatre, Robotics
- Used for: Putting the patient asleep
- Strategy: See below
A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from escaping feeling pain.
How to set internals:
- To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.
Medical Gear
Clothes and other equipment made especially for the doctors.
Medical Kits
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when Telescience was a thing, scientists sometimes stole these up while cackling madly. It was probably nothing to worry about. To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
- Found in: Medical Storage
- Used for: Carrying medicine for the most common injuries
- Strategy: Use the contents to heal patients
- Found in: Medical Storage
- Used for: Carrying medicine for toxin damage
- Strategy: Use the contents to heal patients
- Found in: Medical Storage, Engineering
- Used for: Carrying medicine for burn damage
- Strategy: Use the contents to heal patients
This kit is for the treatment of burn damage. Each burn patch contains 20u silver sulfadiazine. Burn treatment kits may have a flame symbol () instead of a cross, though the contents should be the same.
- Found in: Medical Storage, mining equipment vendors
- Used for: Carrying medicine for brute damage and gauze to treat bleeding from brute damage
- Strategy: Use the contents to heal patients
This kit is for the treatment of brute damage.
Each patch contains 20u of styptic powder.
- Found in: Medical Storage
- Used for: Carrying medicine for suffocation damage
- Strategy: Use the contents to heal patients
This kit is for the treatment of suffocation damage. Each syringe contains 15u Perfluorodecalin.
- Found in: Maintenance, Nanomed Plus
- Used for: Carrying medicine for common injuries, hugging
- Strategy: Use the contents to heal patients. Use the box to calm sensitive patients.
Pill Bottles
These are located in the Genetics lab. The chemicals contained within these bottles are mostly useful for clones.
- Found in: Genetics
- Used for: Treating brain damage in patients, particularly the newly-cloned.
- Strategy: Get the patient to swallow a pill. Slip a pill in the cryo beakers.
- Found in: Genetics
- Used for: Removing genetic mutations in patients including superpowers and disabilities.
- Strategy: Get the patient to swallow a pill. Force one into a monkey to turn it into a human.
Machinery and Facilities
These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the Medbay to use any of these.
- Found in: Medbay
- Used for: Supplying yourself with medical items
- Strategy: Use the machine and choose your poison
- Found in: Medbay
- Used for: Supplying yourself with medical items
- Strategy: Use the machine and choose your poison.
- Found in: Medbay
- Used for: To keep patients alive during treatment
- Strategy: Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer.
Puts patients into stasis. Can be turned off with alt-click. Works for surgery.
See here how to use a Stasis Bed.
See here how to build a Stasis Bed.
- Found in: Medbay
- Used for: Healing critical (or not critical) patients and genetic damage
- Strategy: Set the cryo up and put people in. Eject them after they've healed up
These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. These chemicals will heal all damage types, and are the only way to fix clone loss caused by cloning and slime feeding.
See here how to use and perform maintenance on the Cryogenics Tubes.
- Found in: Medical Storage
- Used for: Reviving the recently dead
- Strategy: Get to bodies fast enough and jump-start their heart
Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to instant stun (on disarm intent) or induce a heart attack (on harm intent), which is not instant. Both the stun and heart attack induction works through hardsuits. Defibrillation works on monkeys, too. See the Guide to Medicine for details about the conditions that need to be fulfilled to be able to defibrillate someone.
Found in: Chief Medical Officer's Office
Used for: Holding Defibrillators
Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.
- Found in: Medical Storage
- Used for: Reviving the recently dead
- Strategy: Get to bodies fast enough and jump-start their heart
A smaller version of the defibrillator, found in the CMO's office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.
- Found in: Medbay
- Used for: Dispensing blood and other chemicals
- Strategy: Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.
The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as an inferior substitute.
- Found in: Operating Theatre, Virology
- Used for: Replenishing blood
- Strategy: Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.
Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong blood type! Empty blood packs File:Blood pack.png can be printed from the medical techfab after research. Blood packs can be labeled with a pen.
- Found in: Medical techfab after research
- Used for: Making custom IV drip medicine mixes
- Strategy: Fill it with medicines that won't overdose the patient, such as iron. Use the way as blood pack.
- Found in: Operating Theatre, Robotics, and Maintenance just north of arrivals (only on BoxStation)
- Used for: Surgery
- Strategy: Put patient on table, do surgery
A major part in all surgery. Only medical doctors and the CMO have access to surgery.
- Found in: Chemistry
- Used for: Dispensing chemicals
- Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an Inducer in the event of a power outage. A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
- Found in: Chemistry
- Used for: Heating chemicals
- Strategy: Put a beaker in, select a temperature, and turn it on.
See the guide to chemistry for a list of chemical formulas and their reaction to heat.
- Found in: Chemistry
- Used for: Making bottles and pills
- Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use
Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
- Found in: Chemistry, Kitchen, Bar, Hydroponics, Xenobiology
- Used for: Grinding and liquefying reagents
- Strategy: Put something in it and choose what you want to do with it
Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
- Snacks (chips and candy)
- Found in: Morgue
- Used for: Storing dead people
- Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
Holds one person (preferably dead) on the tray within.
Has a light on the side to notify about the body if it has a ghost in them
- Blue light: No body or object.
- Green light: Body with a ghost in it, will beep loudly to catch attention
- Red light: Body with no ghost or braindead/catatonic.
- Yellow light: Non-body object.