Antagonist Policy
Skyrat Antagonist Policy
“The goal here is to make this so straightforward and easy to navigate, I can ban you for not taking 2 minutes out of your day to read it. That, and if you do, you won’t need to worry about being banned. Simple, yeah?” - Liuvik
What this Covers
Every single antagonist we have, their meta protections, and their expectations. It also covers Ambush Policy. You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)
General Expectations
You are not ultimately helpful. Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. Your entire purpose is to inconvenience someone. To what extent? That depends on your severity. This may surprise you, but the vast majority of players are practically begging to be on the receiving end of some Antagonist story line. We reward Antagonists that focus on the story, rather than just completing the objective. There’s no such thing as a “Friendly” Antagonist.
Justification
Whether Ambitions or an Opfor request, you need to be justified. The only person who gets to say “I am a Clown.” is the actual Clown. Roundstart Antagonists Opfor for their shift just like ambitions. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Opfor requests for non-antagonists need in-round justification. Something has to happen that justifies doing something criminal. That, or everyone’s bored. Roundstart and Midround Antagonists, exclusively, get to make stuff up. Opfor can be justifiable by anyone, even Security or Command, within reason. Sometimes an HoS just needs to get the boots. Or violently murder someone.
Confirmation or Denial
Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is. Don’t take it personally, and just save the idea for later. If the idea is bad? We’ll let you know.
No Response?
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, even if only to speed up a denial.
Abductors!
Description: You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.
Special Rules:
- Confirmed Abductors not in disguise are in a permanent mechanical state.
- Abductors may not speak in their Me”
- Abductors do not need to pop CI if someone talks back to them or emotes in response to their own RP.
- You can be attacked by people that catch you warping in.
- If you are seen warping in, you can instantly engage in mechanics.
Metaprotections:
The Science department knows that Gray consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.
The Medical department has the good sense to know that alien organs shouldn’t be inside of people. That and people coloring the entire station purple need a brain scan, just as an example of one wacky potential.
The Security department is aware of an alien species prone to abducting crew. They know everything science does.
Everyone knows that people shouldn’t be teleporting in like Abductors do. Oddly shaped yellow batons are suspicious.