User:Malle Yeno/Sandbox
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Guide to Smithing & Reagent Forging
Disclaimer: Observations may come from the code. Report any issues to the Github.
Smithing
Smithing allows players to create reagent objects. Players will need a forge, an anvil, and a water basin to forge. You will also need forging tongs and a forging hammer.
Materials & Stations
Tools and Materials
- Forging tongs (Crafting menu -> Tribal -> Primitive Forging Tongs (5 iron plates))
- Forging hammer (Crafting menu -> Tribal -> Primitive Forging Tammer (5 iron plates))
- Forging bellows (Crafting menu -> Tribal -> Primitive Forging Bellows (5 wood planks))
- Iron rods
- Fuel (Either wood, coal, or charcoal)
- Wood is obtained from tower caps or other dismantled sources.
- Coal is obtained from the grilling fuel kit from Cargo. Askwalkers in the necropolis can also find coal scattered around their home.
- Charcoal is produced randomly when your forge is fueled with wood. It is based on a prob(45) function.
Forge
Your forge is used to:
- Turn an iron rod into an incomplete smithing item.
- Heat up smithing items.
- Smelt ore into sheets.
- Improving your forge with goliath hide increases the number of sheets one piece of ore generates.
- Turn wood into charcoal.
- Occurs by chance based on a prob(45) result.
- Imbue reagent onto reagent items.
- Your forge must be upgraded with three regenerative cores (or touched by a master smithy).
Forging Workbench
A forging workbench allows you to:
- Store finished chains and plates. (May not be retrievable afterwards, to be confirmed)
- Attach handles to your weapons.
- Load the workbench with wood.
- Insert your weapon head into the workbench.
- Hammer the workbench.
- When "Item Crafted" pops up, grab at the workbench with an empty hand.
- Craft armour and reagent items in stages.
- Chain armour (Boots, armour, helmet, gloves)
- Plated items (Shield, boots)
Smithing Skill
Smithing is a skill, just like cleaning, mining, and gaming. Find your proficiency inside of your PDA.
Effects
- Better smithies are increase the rate at which they get higher hits. As in, the cooldown for good hits decreases with each level of mastery.
- At certain milestones, a smithy is able to improve their forge without necropolis materials.
Improving
- Imbuing an item.
- Turning a rod into an incomplete item.
- Refueling your forge.
- Bellowing your forge.
- Getting a good hit.
Considerations
- If you are using wood inside of your forge, you are going to have to bellow your forge every time you make an item.
- The maximum temperature that your forge can reach with wood is 50 degrees. However, the minimum temperature to start/heat an item is 51 degrees. Your bellows push it up that extra degree for a few minutes.
- If you put wood inside of your forge, there is a chance your forge will generate charcoal while it is burning.
Reagent Forging
Materials Needed
- 200u or more of a chemical that you want imbued.
- A reagent forge. A forge that has 3 regenerative cores in it, OR has been touched by a master smithy.
- A completed reagent item. Either clothing or a weapon with a handle.
Reagent Clothing
"Human" characters (as in, not simplemobs) will have 0.5u of imbued reagent injected into them every 3 seconds.
Reagent Weapons
Living creatures that are attached with an imbued weapon will have 1u of the imbued reagent injected into them.
Considerations
- Imbued items will never run out of reagent. They "regenerate" their reagent as it is used.
- If you try to imbue an item when it has less than 200u of a reagent, that reagent will be destroyed.
- Multiple reagents can be stored inside a reagent item. A reagent item can accept a total of 500u of inserted reagents. However, the first reagent with more than 200u inserted will be the one imbued upon the weapon. The rest will be destroyed.
- You cannot reimbue a weapon.