User:Malle Yeno/Sandbox: Difference between revisions
Jump to navigation
Jump to search
Malle Yeno (Sọ̀rọ̀ | contribs) |
Malle Yeno (Sọ̀rọ̀ | contribs) |
||
Line 42: | Line 42: | ||
* 200u of a chemical that you want imbued. | * 200u of a chemical that you want imbued. | ||
* A reagent forge. ''A forge that has 3 regenerative cores in it, OR has been touched by a master smithy.'' | * A reagent forge. ''A forge that has 3 regenerative cores in it, OR has been touched by a master smithy.'' | ||
* A completed reagent item. ''Either clothing or a weapon.'' | |||
===Reagent Clothing=== | ===Reagent Clothing=== |
Revision as of 18:01, 11 February 2022
Guide to Smithing & Reagent Forging
Disclaimer: Observations may come from the code. Report any issues to the Github.
Smithing
Smithing allows players to create reagent objects. Players will need a forge, an anvil, and a water basin to forge. You will also need forging tongs and a forging hammer.
Smithing Skill
Smithing is a skill, just like cleaning, mining, and gaming. Find your proficiency inside of your PDA.
Effects
- Better smithies are increase the rate at which they get higher hits. As in, the cooldown for good hits decreases with each level of mastery.
- At certain milestones, a smithy is able to improve their forge without necropolis materials.
Improving
- Imbuing an item.
- Turning a rod into an incomplete item.
- Refueling your forge.
- Bellowing your forge.
- Getting a good hit.
Materials & Stations
Tools and Materials
Forge
Forging Workbench
A forging workbench allows you to:
- Store finished chains and plates. (May not be retrievable afterwards, to be confirmed)
- Attach handles to your weapons.
- Load the workbench with wood.
- Insert your weapon head into the workbench.
- Hammer the workbench.
- When "Item Crafted" pops up, grab at the workbench with an empty hand.
- Craft armour and reagent items in stages.
- Chain armour (Boots, armour, helmet, gloves)
- Plated items (Shield, boots)
Considerations
- If you are using wood inside of your forge, you are going to have to bellow your forge every time you make an item.
- The maximum temperature that your forge can reach with wood is 50 degrees. However, the minimum temperature to start/heat an item is 51 degrees. Your bellows push it up that extra degree for a few minutes.
- If you put wood inside of your forge, there is a chance your forge will generate charcoal while it is burning.
Reagent Forging
Materials Needed
- 200u of a chemical that you want imbued.
- A reagent forge. A forge that has 3 regenerative cores in it, OR has been touched by a master smithy.
- A completed reagent item. Either clothing or a weapon.
Reagent Clothing
"Human" characters (as in, not simplemobs) will have 0.5u of imbued reagent injected into them every 3 seconds.
Reagent Weapons
Living creatures that are attached with an imbued weapon will have 1u of the imbued reagent injected into them.
Considerations
- Imbued items will never run out of reagent. They "regenerate" their reagent as it is used.