Contraband: Difference between revisions
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|People using these things shouldn't automatically get pinned with Possession Charges. Some are obvious, some are not. <br> Some of these things, such as Security Gear can easily be confiscated. When it comes to charges, Most of it would be considered ""Minor Contraband"" at best. <br> In the case of Martial Arts and Holoparasites, the abilities should be noted down in their records. | |People using these things shouldn't automatically get pinned with Possession Charges. Some are obvious, some are not. <br> Some of these things, such as Security Gear can easily be confiscated. When it comes to charges, Most of it would be considered ""Minor Contraband"" at best. <br> In the case of Martial Arts and Holoparasites, the abilities should be noted down in their records. | ||
|} | |} | ||
=<div style='text-align: center;'>Criminal Offenses</div>= | |||
===Note: Any items not on the list are not considered contraband=== | |||
{| class="mw-collapsible" | |||
|+ <h3>Quick Code Reference</h3> | |||
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{| style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0 | |||
! style='background-color:#FFFFFF;' Width='20px'|Code | |||
! style='background-color:#5dba76;' Width='200px'|Low - Level | |||
! style='background-color:#faf752;' width='200px'|Mid - Level | |||
! style='background-color:orange;' width='200px'|High - Level | |||
! style='background-color:#ff6655;' width='200px'|Critical - Level | |||
! style='background-color:black; color:white' width='200px'|Special - Contraband | |||
|- | |||
!style='background:#FFFFFF;' | 01 | |||
|style='background:#98FB98;' | Any Ammo | |||
|style='background:#fffd7a;' | Melee Weapons | |||
|style='background:#d9bd75;' | All Illegal Implants | |||
|style='background:#ffaa99;' | Buzzkill Grenades | |||
|style='background:dimgray; color:white' | Martial Arts | |||
|- | |||
!style='background:#FFFFFF;' | 02 | |||
|style='background:#98FB98;' | Armor Vests | |||
|style='background:#fffd7a;' | Binary Encryption Key | |||
|style='background:#d9bd75;' | Any Firearm (No License) | |||
|style='background:#ffaa99;' | Clown Bomb | |||
|style='background:dimgray; color:white' | Any spells | |||
|- | |||
!style='background:#FFFFFF;' | 03 | |||
|style='background:#98FB98;' | Contractor Space Suit + Helmet | |||
|style='background:#fffd7a;' | Butcher Meat Hook | |||
|style='background:#d9bd75;' | Big Syndicate EMP bomb | |||
|style='background:#ffaa99;' | Cult Construct Kit | |||
|style='background:dimgray; color:white' | Holoparasite | |||
|- | |||
!style='background:#FFFFFF;' | 04 | |||
|style='background:#98FB98;' | Decoy Nuke Disk | |||
|style='background:#fffd7a;' | Briefcase Launchpad | |||
|style='background:#d9bd75;' | Both Emag Cards | |||
|style='background:#ffaa99;' | Elite Syndicate Hardsuit | |||
|style='background:dimgray; color:white' | Holocarp | |||
|- | |||
!style='background:#FFFFFF;' | 05 | |||
|style='background:#98FB98;' | F.R.A.M.E | |||
|style='background:#fffd7a;' | Codespeak Manual | |||
|style='background:#d9bd75;' | Brainwashing Surgery Disk | |||
|style='background:#ffaa99;' | Malorian Arms 14mm Strap | |||
|style='background:dimgray; color:white' | Syndicate Uplink | |||
|- | |||
!style='background:#FFFFFF;' | 06 | |||
|style='background:#98FB98;' | Flash | |||
|style='background:#fffd7a;' | Combat Defibrillator | |||
|style='background:#d9bd75;' | Bonebang | |||
|style='background:#ffaa99;' | Armed Mech | |||
|style='background:dimgray; color:white' | | |||
|- | |||
!style='background:#FFFFFF;' | 07 | |||
|style='background:#98FB98;' | Chameleon Gear | |||
|style='background:#fffd7a;' | Concealed Weapons Bay | |||
|style='background:#d9bd75;' | C4, and X4 Charges. | |||
|style='background:#ffaa99;' | Power Beacon | |||
|style='background:dimgray; color:white' | | |||
|- | |||
!style='background:#FFFFFF;' | 8 | |||
|style='background:#98FB98;' | Magitilis Injector | |||
|style='background:#fffd7a;' | EMP Grenades | |||
|style='background:#d9bd75;' | Contractor Baton | |||
|style='background:#ffaa99;' | Romerol | |||
|style='background:dimgray; color:white' | | |||
|- | |||
!style='background:#FFFFFF;' | 09 | |||
|style='background:#98FB98;' | Mulligan | |||
|style='background:#fffd7a;' | Guides to Advanced Mimery | |||
|style='background:#d9bd75;' | Energy Sword | |||
|style='background:#ffaa99;' | Super Ultra Hilarious Firing Pin | |||
|style='background:dimgray; color:white' | | |||
|- | |||
!style='background:#FFFFFF;' | 10 | |||
|style='background:#98FB98;' | Telecrystals | |||
|style='background:#fffd7a;' | Chameleon Projector | |||
|style='background:#d9bd75;' | Gloves of the North Star | |||
|style='background:#ffaa99;' | Syndicate Bomb | |||
|style='background:dimgray; color:white' | | |||
|- | |||
!style='background:#FFFFFF;' | 11 | |||
|style='background:#98FB98;' | Guerilla Gloves/Any Tackler | |||
|style='background:#fffd7a;' | Non-Lethal Poisons | |||
|style='background:#d9bd75;' | Hacked AI Upload Module | |||
|style='background:#ffaa99;' | Syndicate Minibomb | |||
|style='background:dimgray; color:white' | | |||
|- | |||
!style='background:#FFFFFF;' | 12 | |||
|style='background:#98FB98;' | Slipocalypse Clusterbang | |||
|style='background:#fffd7a;' | Organic Resources Disturber | |||
|style='background:#d9bd75;' | Infiltrator Set | |||
|style='background:#ffaa99;' | Viscerator Delivery Grenade | |||
|style='background:dimgray; color:white' | | |||
|- | |||
!style='background:#FFFFFF;' | 13 | |||
|style='background:#98FB98;' | Stimpack | |||
|style='background:#fffd7a;' | Radio Jammer | |||
|style='background:#d9bd75;' | Katana | |||
|style='background:#ffaa99;' | Double Energy Sword | |||
|style='background:dimgray; color:white' | | |||
|} | |||
|} | |||
<br> | |||
<br> |
Revision as of 15:09, 23 June 2021
Rough Draft
This document may not be entirely accurate with our current policies. Please be mindful that this may change. |
This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they're -actively using/attacking people with them. Possession is a different charge than it's malicious use, and a person cannot be charged with a "future crime" just because they were caught with something.
Stealth Items | Minor Contraband | Major Contraband | Ambiguous |
---|---|---|---|
Energy Dagger, un-used Implants (any) Chameleon gear Agent ID Sleepy Pen Dehydrated Carp |
Energy Dagger, if used Miniature Energy gun Makarov, small-arm pistols Mini E-bow Jaws of life Spears Airlock overide card Cryptographic Sequencer Teleportation Batons |
Syndicate hardsuits Contractor Hardsuits Rifles, Snipers, Machine guns Combat Shotguns C4 charges, explosives, bombs Energy Swords / Rapiers 357 Revolver Advanced Energy gun Ian |
Holoparasite Martial Art Scrolls Security equipment Riot Darts Security Batons Pepperspray Syndicate Radio Keys Suspicious Duffelbag |
Stealth Items | Minor Contraband | Major Contraband | Ambiguous |
---|---|---|---|
Ideally, Security shouldn't be searching for -any- of this stuff, and won't know about it, unless someone is -extremely- obvious with it. | Pretty obvious stuff that people shouldn't be walking around with unless they have a permit, or it's a part of their job. | Security -knows- this stuff is bad. Like, bad-bad. This is pretty obvious bad-guy stuff. | People using these things shouldn't automatically get pinned with Possession Charges. Some are obvious, some are not. Some of these things, such as Security Gear can easily be confiscated. When it comes to charges, Most of it would be considered ""Minor Contraband"" at best. In the case of Martial Arts and Holoparasites, the abilities should be noted down in their records. |
Criminal Offenses
Note: Any items not on the list are not considered contraband
|