Guide to chemistry: Difference between revisions
m Silver Sulf had a copy (namewise), that was fixed. |
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{{Speech | {{Speech | ||
|name= | |name=Tippo Felangus, the Chemist | ||
|text= | |text=Hey mate, welcome to Chemistry. This is one of the few jobs where you can make a man heal back up to full health one second and make him explode the next. | ||
<i>Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so...</i> | |||
|image=[[File:Chemist action.png|64px|right]] | |image=[[File:Chemist action.png|64px|right]] | ||
}} | }} | ||
This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]] | This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. See [[Chemical recipes]] for dispenser macros and simplified versions on how to make complicated chemicals (may be outdated). If you don't have a [[#Chemistry_Dispensers|chem dispenser]], see the [[Guide_to_Ghetto_Chemistry|Guide to Ghetto Chemistry]]. | ||
== Machinery == | == Machinery == | ||
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=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers === | === [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers === | ||
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and | [[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and replace the power cell. Or you can charge the machine with an [[inducer]]. | ||
'''Available chemicals''': | '''Available chemicals''': | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
To fine out what chems do what check out [[Dispensers#Preview|Dispensers Index]], or | |||
click expand to see what chemicals are available to the Chemistry Dispenser: | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
'''Normal''': | '''Normal''': | ||
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* Chlorine | * Chlorine | ||
* Potassium | * Potassium | ||
* Aluminium | * Aluminium | ||
* Radium | * Radium | ||
* Fluorine | * Fluorine | ||
Line 61: | Line 48: | ||
* Welding fuel | * Welding fuel | ||
* Silver | * Silver | ||
* | * Stable_plasma | ||
'''Upgraded (tier 2 matter manipulator)''': | '''Upgraded (tier 2 matter manipulator)''': | ||
* Oil | * Oil | ||
* Ammonia | * Ammonia | ||
Line 69: | Line 57: | ||
'''Upgraded (tier 3 matter manipulator)''': | '''Upgraded (tier 3 matter manipulator)''': | ||
* Acetone | * Acetone | ||
* Phenol | * Phenol | ||
* Diethylamine | * Diethylamine | ||
'''Upgraded (tier 4 matter manipulator)''': | '''Upgraded (tier 4 matter manipulator)''': | ||
'''Emagged | * Mine Salve | ||
* Toxin | |||
'''Emagged''': | |||
* Space Drugs | * Space Drugs | ||
* Plasma | * Plasma | ||
* Frost Oil | * Frost Oil | ||
* | * Carpotoxin | ||
* Histamine | * Histamine | ||
* Morphine | * Morphine | ||
</div> | </div> | ||
</div> | </div> | ||
Line 94: | Line 84: | ||
* '''Better capacitor:''' faster recharging speed. | * '''Better capacitor:''' faster recharging speed. | ||
* '''Better power cell:''' larger maximum power capacity. | * '''Better power cell:''' larger maximum power capacity. | ||
* '''Better manipulator:''' unlocks more chemicals. | * '''Better manipulator:''' unlocks more chemicals at tier 4. Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4. | ||
</div> | </div> | ||
</div> | </div> | ||
Line 101: | Line 90: | ||
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater === | === [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater === | ||
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature. | Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature.<br> | ||
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. | This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this.<br> | ||
Upgrading the laser will increase the heating/cooling speed. | Upgrading the laser will increase the heating/cooling speed. | ||
=== [[File:Chemmaster. | === [[File:Chemmaster.png|ChemMaster 3000]] ChemMaster 3000 === | ||
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br> | Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br> | ||
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</div> | </div> | ||
</div> | </div> | ||
=== Reagent containers === | |||
It is important to note that strong acids/bases can melt most glass based beakers, while plastic beakers will melt from heat. They will melt slowly over time with a audiable noise. If you heat them melting, either drop the temperature or adjust the pH! | |||
Bottles are small 30 unit containers made from a hardened mesh of glass and polymers, and thus don't melt from temperature or pH. These are produced by the ChemMaster 3000. | |||
Glass Beakers holds 50/100 units of liquid depending on size, but begins to melt under strong acids or bases. These can be printed from the autolathe. | |||
XL beakers are made of plastic and hold 150 units of liquid. They are immune to pH, but will being to melt when containing liquids over 444K. These can be printed from the autolathe using plastic sheets. | |||
Meta Beakers holds 200 units of liquid and is immune to pH and will not melt under high temperature. These can be printed from the autolathe when researched. | |||
Cryostasis Beakers holds 50 units of liquid. Chemicals will not mix, react or change temperature while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. This beaker is immune to pH and will not melt under high temperature. These can be printed from the autolathe when researched. | |||
Bluespace beakers are the largest beakers and hold 300 units of liquid. These are weak to strong acids/bases, but have more durability than standard beakers. These can be printed from the autolathe when researched. | |||
Water Bottles Can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50/100 units of liquid depending on side. Weak to strong acids/bases and temperatures over 444K. | |||
==Metabolism== | ==Metabolism== | ||
When a reagent enters a body, it will then "tick" or "cycle" about every 2 seconds | When a reagent enters a body, it will then "tick" or "cycle" about every 2 seconds. When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. | ||
==Active Pure Chemicals== | ==Active Pure Chemicals== | ||
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. | A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Chemicals unmentioned don't have any effect. | ||
*'''Chlorine''': Causes 1 brute damage per tick to a random body part. | *'''Chlorine''': Causes 1 brute damage per tick to a random body part. | ||
*'''Copper''': Can be splashed on metal sheets to create bronze sheets. | *'''Copper''': Can be splashed on metal sheets to create bronze sheets. | ||
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of | *{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of surgery and flammability when applied externally. Metabolism rate 0.2. | ||
*'''Fluorine''': Causes 1 toxin damage per tick. | *'''Fluorine''': Causes 1 toxin damage per tick. | ||
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight. | *'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight. | ||
*'''Mercury''': Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight. | *'''Mercury''': Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight. | ||
*'''[[Plasma]]''': Causes 3 toxin damage per tick. Creates gas form plasma when spilled | *'''[[Plasma]]''': Causes 3 toxin damage per tick. Creates gas form plasma when spilled. Not to be confused with Stable Plasma, which does nothing. | ||
*'''Radium''': Slowly causes irradiation | *'''Radium''': Slowly causes irradiation. Creates glowing green goo on floor if more than 3u is spilled. | ||
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8. | *'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8. | ||
*'''Sulphuric Acid''': Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when ''injected''. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]]. | *'''Sulphuric Acid''': Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when ''injected''. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]]. | ||
*'''Uranium''': Causes slight | *'''Uranium''': Causes slight irradiation. Creates glowing green goo on floor if more than 3u is spilled. | ||
*'''Welding Fuel''': Causes 1 toxin damage per tick. Makes people flammable if splashed on. | *'''Welding Fuel''': Causes 1 toxin damage per tick. Makes people flammable if splashed on. | ||
== Components == | == Components == | ||
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though. | These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | |||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" style='background-color:#FFDD66;'|pH | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sulphuric acid}}Sulphuric acid <span style="color:#00FF32;background-color:white">▮</span> | |||
|A strong mineral acid with the molecular formula H2SO4. | |||
|2.75 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Ethanol}}Ethanol <span style="color:#404030;background-color:white">▮</span> | |||
|A well-known alcohol with a variety of applications. | |||
|7.33 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sugar}}Sugar <span style="color:#FFFFFF;background-color:white">▮</span> | |||
|The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste. Overdose at 200u. | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Water}}Water <span style="color:#AAAAAA77;background-color:white">▮</span> | |||
|An ubiquitous chemical substance that is composed of hydrogen and oxygen. | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Welding fuel}}Welding fuel <span style="color:#660000;background-color:white">▮</span> | |||
|Required for welders. Flamable. | |||
|4 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Oxygen}}Oxygen <span style="color:#808080;background-color:white">▮</span> | |||
|A colorless, odorless gas. Grows on trees but is still pretty valuable. | |||
|9.2 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Copper}}Copper <span style="color:#6E3B08;background-color:white">▮</span> | |||
|A highly ductile metal. Things made out of copper aren't very durable, but it makes a decent material for electrical wiring. | |||
|5.5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Nitrogen}}Nitrogen <span style="color:#808080;background-color:white">▮</span> | |||
|A colorless, odorless, tasteless gas. A simple asphyxiant that can silently displace vital oxygen. | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Hydrogen}}Hydrogen <span style="color:#808080;background-color:white">▮</span> | |||
|A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas. | |||
|0.1 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Potassium}}Potassium <span style="color:#A0A0A0;background-color:white">▮</span> | |||
|A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Mercury}}Mercury <span style="color:#484848;background-color:white">▮</span> | |||
|A curious metal that's a liquid at room temperature. Neurodegenerative and very bad for the mind. | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sulfur}}Sulfur <span style="color:#BF8C00;background-color:white">▮</span> | |||
|A sickly yellow solid mostly known for its nasty smell. It's actually much more helpful than it looks in biochemistry. | |||
|4.5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Carbon}}Carbon <span style="color:#1C1300;background-color:white">▮</span> | |||
|A crumbly black solid that, while unexciting on an physical level, forms the base of all known life. Kind of a big deal. | |||
|5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Chlorine}}Chlorine <span style="color:#808080;background-color:white">▮</span> | |||
|A pale yellow gas that's well known as an oxidizer. While it forms many harmless molecules in its elemental form it is far from harmless. | |||
|7.4 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Fluorine}}Fluorine <span style="color:#808080;background-color:white">▮</span> | |||
|A comically-reactive chemical element. The universe does not want this stuff to exist in this form in the slightest. | |||
|2 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sodium}}Sodium <span style="color:#808080;background-color:white">▮</span> | |||
|A soft silver metal that can easily be cut with a knife. It's not salt just yet, so refrain from putting in on your chips. | |||
|11.6 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Phosphorus}}Phosphorus <span style="color:#832828;background-color:white">▮</span> | |||
|A ruddy red powder that burns readily. Though it comes in many colors, the general theme is always the same. | |||
|6.5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Lithium}}Lithium <span style="color:#808080;background-color:white">▮</span> | |||
|A silver metal, its claim to fame is its remarkably low density. Using it is a bit too effective in calming oneself down. | |||
|11.3 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Radium}}Radium <span style="color:#C7C7C7;background-color:white">▮</span> | |||
|Radium is an alkaline earth metal. It is extremely radioactive. | |||
|10 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Iron}}Iron<span style="color:#C239D1;background-color:white">▮</span> | |||
|Pure iron is a metal. Helps the body produce more blood. Overdose is 30u. | |||
|6 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Silver}}Silver <span style="color:#D0D0D0;background-color:white">▮</span> | |||
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Aluminium}}Aluminium <span style="color:#A8A8A8;background-color:white">▮</span> | |||
|A silvery white and ductile member of the boron group of chemical elements. | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Silicon}}Silicon <span style="color:#A8A8A8;background-color:white">▮</span> | |||
|A tetravalent metalloid, silicon is less reactive than its chemical analog carbon. | |||
|10 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Stable Plasma}}Stable Plasma <span style="color:#6B008F;background-color:white">▮</span> | |||
|Non-flammable plasma locked into a liquid form that cannot ignite or become gaseous/solid. | |||
|1.5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Iodine}}Iodine <span style="color:#694600;background-color:white">▮</span> | |||
|Commonly added to table salt as a nutrient. On its own it tastes far less pleasing. | |||
|4.5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Bromine}}Bromine <span style="color:#B37740;background-color:white">▮</span> | |||
|A brownish liquid that's highly reactive. Useful for stopping free radicals, but not intended for human consumption. | |||
|7.8 | |||
|- | |||
|} | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Line 161: | Line 277: | ||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula | ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula | ||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
! scope="col" style='background-color:#FFDD66;'|pH | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part [[#Oil|Oil]]<br>Temperature 480K | ||
|Ingredient in [[#Lye|Lye]] and [[#Plastic Sheets|Plastic Sheets]]. Can also be | |Ingredient in [[#Lye|Lye]], [[#Charcoal|Charcoal]] and [[#Plastic Sheets|Plastic Sheets]]. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper. | ||
|6.5 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen | ||
|Can be heated into [[#Ash|Ash]]. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs and such. | |Can be heated into [[#Ash|Ash]]. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Perfluorodecalin|Perfluorodecalin]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs and such. | ||
|7 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Oxygen | ||
|Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]]. | |Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]]. | ||
|7 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span> | ||
| | |1 part [[#Ammonia|Ammonia]]<br>1 part Ethanol | ||
|A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than [[#Ammonia|Ammonia]], heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. | |A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than [[#Ammonia|Ammonia]], heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. | ||
| | |12 | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part [[#Oil|Oil]]<br>1 part Chlorine<br>1 part Water | ||
|Ingredient in [[#Salicyclic Acid|Salicyclic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]]. | |||
|5.5 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span> | ||
| | |3 parts Hydrogen<br>1 part Nitrogen | ||
| | |An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as [[#Diethylamine|Diethylamine]]. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4) | ||
|11.6 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#60A584;background-color:white">▮</span> | ||
| | |3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen | ||
| | |Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5) | ||
|11.2 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye <span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Lye}}Lye<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen | ||
|Ingredient in [[#Soap|Soap]]. | |Ingredient in [[#Soap|Soap]]. | ||
|11.9 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|Lye (Alternate Recipe) <span style="color:#FFFFD6;background-color:white">▮</span> | !style='background-color:#FFEE88;'|Lye (Alternate Recipe)<span style="color:#FFFFD6;background-color:white">▮</span> | ||
| | |1 part [[#Ash|Ash]]<br>1 part Water<br>1 part Carbon | ||
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3) | |Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3) | ||
|11.9 | |||
|- | |- | ||
|} | |} | ||
== Medicines{{anchor|Medicines}} == | == Medicines{{anchor|Medicines}} == | ||
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these. | "''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these. | ||
See [[guide to medicine|Guide to Medicine]] for more information on what to use when. | |||
===Core Healing Medicines=== | |||
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations. | |||
Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occuring some time ''after'' the chemical is out of the system, and can be negated by keeping taking it. You can usually only remove an addiction by waiting it out (or by dying and getting cloned). | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Line 222: | Line 344: | ||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | ||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | ||
! scope="col" style='background-color:#FFDD66;'|pH | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Ammonia|Ammonia]]<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine | |||
|Burn | |||
|On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 burn damage. | |||
|0.4 units per tick | |||
|50u | |||
|7.2 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span> | |||
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid | |||
|Brute | |||
|On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.<br>On ingestion also deals minor toxin damage.<br>1u heals roughly 6 brute damage. | |||
|0.4 units per tick | |||
|50u | |||
|6.7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span> | |||
|1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part Water<br>1 part Sugar | |||
|Brute, burn | |||
|Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. | |||
|0.2 units per tick | |||
|60u | |||
|5.5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span> | |||
|1 part [[#Styptic Powder|Styptic Powder]]<br>1 part Blood<br>1 part Carbon | |||
|Brute, burn | |||
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). <br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream. | |||
|0.4 units per tick | |||
|40u | |||
|11.5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span> | |||
|1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part [[#Ash|Ash]]<br>Temperature 480K | |||
|Toxin | |||
|Heals toxin damage at a rate of 2 per tick, and will also removing 1u of any other chemicals. | |||
|0.2 units per tick | |||
|N/A | |||
|5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span> | |||
|1 part [[#Salicyclic Acid|Salicyclic Acid]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium | |||
|Suffocation | |||
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | |||
|0.1 units per tick | |||
|N/A | |||
|2 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br> | ||
|Brute | |Brute | ||
| | |Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
| | |30u | ||
|5 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part Carbon <br>1 part Silicon<br> | ||
|Burn | |Burn | ||
| | |Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
| | |30u | ||
|9 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Anti-Toxin}}Anti-Toxin<span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Anti-Toxin}}Anti-Toxin<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br> | ||
|Toxin | |Toxin | ||
|Heals 2 toxin damage and removes 1u | |Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
| | |30u | ||
|10 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part [[#Kelotane|Kelotane]]<br>1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Anti-Toxin|Anti-Toxin]]<br> | ||
| | |All types | ||
|Has 80% chance to heal 1 each | |Has 80% chance to heal 1 of each damage type per tick. If overdosed deals an average of 1.2 damage of every type per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
| | |30u | ||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly<span style="color:#91D865;background-color:white">▮</span> | |||
|1 part [[#Tricordrazine|Tricordrazine]]<br>1 part [[Guide_to_chemistry#Slime_Jelly|Slime Jelly]] | |||
|All types | |||
|Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[Guide_to_races#Jellypeople|jellypeople]]. | |||
|0.4 units per tick | |||
|N/A | |||
|7 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">▮</span> | ||
| | |1 part [[#Acetone|Acetone]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part Stable Plasma | ||
|Suffocation | |All types | ||
| | |Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals [[Guide_to_medicine#Suffocation|suffocation]] 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]] every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]], despite being cold. | ||
|0.4 units per tick | |0.4 units per tick | ||
| | |N/A | ||
|11 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone<span style="color:#f7832a;background-color:white">▮</span> | ||
| | |1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[Guide_to_chemistry#Slime_Jelly|Slime Jelly]] | ||
| | |All types | ||
| | |Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]]. | ||
|0. | |0.4 units per tick | ||
|N/A | |N/A | ||
|12 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#0000C8;background-color:white">▮</span> | |||
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium<br>5 units Plasma (catalyst) | |||
|Clone | |||
|Quickly heals clone (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]]. | |||
|0.6 units per tick | |||
|N/A | |||
! | |13 | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span> | ||
| | |1 part Hydrogen<br>1 part Water<br>1 part Sugar | ||
| | |Brain | ||
| | |Heals 2 brain damage per tick. Often used in cryo alongside [[#Cryoxadone|Cryoxadone]]. Does not heal [[Guide_to_Traumas#Mild|traumas]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
| | |N/A | ||
|10.4 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#DCDCFF;background-color:white">▮</span> | ||
| | |1 part [[#Acetone|Acetone]]<br>1 part [[#Mannitol|Mannitol]]<br>1 part Oxygen | ||
| | |Minor brain traumas | ||
| | |Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure minor [[Guide_to_Traumas#Basic_Traumas_Without_Prefix]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
| | |N/A | ||
|11.4 | |||
|- | |- | ||
|} | |} | ||
===Superior Healing Medicines=== | |||
These healing drugs are harder to make than the core healing medicines, however they often heal faster. | |||
===Superior Healing Medicines=== | |||
These healing drugs are harder to make than the | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Line 311: | Line 487: | ||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span> | ||
| | |1 part [[#Phenol|Phenol]]<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid | ||
|Brute | |Brute | ||
|If you have more than | |If you have more than 50 brute damage, heals 4 brute. If you have less than 50 brute damage, heals 0.5. Overdosing will deal more brute damage. | ||
|0.2 units per tick | |0.2 units per tick | ||
|25 Units | |25 Units | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span> | ||
| | |3 parts Carbon<br>1 part [[#Phenol|Phenol]]<br>1 part Hydrogen<br>1 part Oxygen | ||
|Burn | |Burn | ||
|If you have more than | |If you have more than 50 burn damage, heals 4 burn. If you have less than 50 burn damage, heals 0.5. Overdosing will deal more burn damage. | ||
|0.2 units per tick | |0.2 units per tick | ||
|25 Units | |25 Units | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span> | ||
| | |Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets | ||
| | |Brute, burn, toxin and suffocation | ||
| | |Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. | ||
|0.1 units per tick | |0.1 units per tick | ||
|30 Units | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Honey}}Honey<span style="color:#A98307;background-color:white">▮</span> | |||
|[[Beekeeping]] | |||
|Brute, burn, toxin and suffocation | |||
|55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds sugar to your system. | |||
|1 unit per tick | |||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#DCDCDC;background-color:white">▮</span> | ||
| | |Grown from Ambrosia Gaia | ||
|All | |All damage types | ||
| | |Very quickly heals all damage types (almost as fast as [[#Cryoxadone|Cryoxadone]]), but causes brain damage, jitteriness and gets you high. Overdosing causes hallucinations and heavy toxin damage. | ||
|0.4 units per tick | |0.4 units per tick | ||
| | |25 Units | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span> | ||
| | |1 part [[#Cyanide|Cyanide]]<br>1 part [[#Formaldehyde|Formaldehyde]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine | ||
|Radiation, toxin | |Radiation, toxin | ||
|Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body. | |Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body. | ||
Line 346: | Line 529: | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span> | ||
|{{ | |1 part [[#Oil|Oil]]<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K | ||
|Suffocation | |||
|Every tick heals 12 suffocation and deals 0.3 toxin damage. | |||
|0.1 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span> | |||
|1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part Ethanol<br>1 part Sulphuric Acid | |||
|Brute, burn and suffocation | |Brute, burn and suffocation | ||
|If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes | |If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>If overdosed it will deal toxin damage and cause extra jitter and dizziness. | ||
|0.1 units per tick | |0.1 units per tick | ||
|35 Units | |35 Units | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span> | ||
| | |1 part Mercury<br>1 part Chlorine<br>Temperature 374K | ||
|Purge | |Purge | ||
|Quickly purges the body of all chemicals (2.5u per tick). If your health is above 20, 2.5 toxin damage is dealt. | |Quickly purges the body of all chemicals (2.5u per tick). If your health is above 20, 2.5 toxin damage is dealt. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span> | ||
| | |1 part [[#Acetone|Acetone]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part Bromine | ||
|Genetic | |||
|Instantly removes your genetic mutations. Hulks hate it! | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
|} | |} | ||
===Unique Healing Medicines=== | ===Unique Healing Medicines=== | ||
These healing drugs perform niche functions that help against less common ailments. | These healing drugs perform niche functions that help against less common ailments. | ||
Line 402: | Line 571: | ||
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold | ! scope="col" style='background-color:#FFDD66;'|Addiction Threshold | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span> | |||
|1 part Potassium<br>1 part Iodine | |||
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:# | |||
| | |||
|Radiation | |Radiation | ||
|Reduces low radiation damage very effectively. | |Reduces low radiation damage very effectively. | ||
|0.8 units per tick | |0.8 units per tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span> | ||
| | |1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Oil|Oil]]<br>1 part Hydrogen<br>1 part Sugar | ||
|Stun | |Stun | ||
|Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. <br>If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term | |Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. <br>If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter. | ||
|0.2 units per tick | |0.2 units per tick | ||
|30 Units | |30 Units | ||
Line 451: | Line 588: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span> | ||
| | |1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Oil|Oil]]<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol | ||
|Histamine Overdose | |Histamine Overdose | ||
|Purges body of lethal [[#Histamine|Histamine]] and reduces | |Purges body of lethal [[#Histamine|Histamine]] and reduces jitteriness while causing minor drowsiness. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span> | ||
| | |1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Hydrogen | ||
|Eye | |Eye | ||
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. | |Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. | ||
|0.1 units per tick | |0.1 units per tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span> | ||
| | |1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Water | ||
|Ear | |Ear | ||
|Instantly removes all ear damage. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]]. (Results in 2 units instead of 3) | |Instantly removes all ear damage. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]]. (Results in 2 units instead of 3) | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span> | ||
| | |1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen | ||
|Stun + Brute, burn, suffocation and toxin | |Stun + Brute, burn, suffocation and toxin | ||
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. | |Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span> | ||
| | |1 part [[#Charcoal|Charcoal]]<br>1 part Copper<br>1 part Ethanol | ||
|Alcohol | |Alcohol | ||
| | |Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span> | |||
|Traitor/Changeling Adrenals or Stimpack | |||
|Stun | |||
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>If overdosed it will hurt stamina and deal minor toxin damage. | |||
|0.2 units per tick | |||
|60 Units | |||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span> | ||
|Found in NanoMed Plus | |Found in NanoMed Plus | ||
|Sugar Dependency | |Sugar Dependency | ||
|Increases sugar depletion. | |Increases sugar depletion. | ||
|0.2 units per tick | |0.2 units per tick | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span> | ||
| | |1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[#Omnizine|Omnizine]]<br>1 part Holy Water | ||
|Death | |Death | ||
|A miracle drug that can bring a dead body back to life. | |A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however.<br>If used on a living person each tick will deal 0.5 Brute and Burn damage. | ||
| | |0.4 units per tick | ||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Strange Reagent|Strange Reagent]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Blood<br>Temperature 375K | |||
|Life | |||
|Creates one or multiple pissed off lifeforms. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) | |||
|N/A | |||
|N/A | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Life (Friendly)}}Life (Friendly)<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Strange Reagent|Strange Reagent]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Sugar<br>Temperature 375K | |||
|Life | |||
|Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3) | |||
|N/A | |||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span> | ||
| | |1 part Sugar<br>1 part Lithium<br>1 part Water | ||
|Hallucination Decrease | |Hallucination Decrease | ||
|Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 toxin damage. | |Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 toxin damage. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span> | ||
|{{ | |1 part [[#Carpotoxin|Carpotoxin]]<br>1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part Copper | ||
|Cellular Damage Healing | |||
|Instantly heals all cellular damage, while also healing 1 brute and burn damage per tick. If overdosed deals 1 toxin damage per tick and makes you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. Very good for treating genetic damage on the spot. | |||
|0.4 units per tick | |||
|30 Units | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Cryptobiolin|Cryptobiolin]] | |||
|Infections | |Infections | ||
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly. | |An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly. | ||
|0.04 units per tick | |0.04 units per tick | ||
|N/A | |N/A | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span> | ||
| | |1 Part [[#Oil|Oil]]<br>1 part Iron<br>1 Part Water <br>OR grind a twinkie, a sheet of metal and a sheet of plasma | ||
|Improvised Patch Healing Chem | |Improvised Patch Healing Chem | ||
|Heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. If applied with touch/patch it increases [[Surgery|surgery]] success chance by 10%. <br>1u heals roughly 1.5 burn+brute. | |Heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. If applied with touch/patch it increases [[Surgery|surgery]] success chance by 10%. <br>1u heals roughly 1.5 burn+brute. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span> | ||
| | |1 part [[#Oil|Oil]]<br>1 part [[#Potassium Iodide|Potassium Iodide]]<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine | ||
|Anti-Drug and Light Sedative | |Anti-Drug and Light Sedative | ||
|Helps fight against the effects of most drugs, while purging them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]], However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). | |Helps fight against the effects of most drugs, while purging them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]], However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). | ||
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|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst) | ||
|Body temperature | |Body temperature | ||
|This keeps a patient's body temperature stable. <s>High doses can allow short periods of unprotected EVA.</s> Not viable for unprotected EVA anymore ever since space brute damage was tripled. | |This keeps a patient's body temperature stable. <s>High doses can allow short periods of unprotected EVA.</s> Not viable for unprotected EVA anymore ever since space brute damage was tripled. | ||
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|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F5F5F5;background-color:white">▮</span> | ||
| | |2 parts [[#Phenol|Phenol]]<br>1 part Lithium | ||
| | |Heart attack | ||
| | |Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span> | ||
| | |2 parts [[#Mannitol|Mannitol]]<br>1 part [[#Impedrezene|Impedrezene]]<br>2 parts Water | ||
|Phobias and Mood | |Phobias and Mood | ||
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick. | |Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick. | ||
|0.1 units per tick | |0.1 units per tick | ||
|30 units | |30 units | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span> | ||
| | |1 part [[#Teslium|Teslium]]<br>1 part [[Guide_to_chemistry#Slime_Jelly|Slime Jelly]] | ||
|Stun | |Stun | ||
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked. | |Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ||
! scope="col" style='background-color:#FFDD66;'|Treatment for | ! scope="col" style='background-color:#FFDD66;'|Treatment for | ||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
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! scope="col" style='background-color:#FFDD66;'|Addiction Threshold | ! scope="col" style='background-color:#FFDD66;'|Addiction Threshold | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |Suffocation | ||
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]). If overdosed deals 2 oxygen damage per tick. Used by medibots. | |||
| | |||
|0.4 units per tick | |0.4 units per tick | ||
|30 Units | |30 Units | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:#FFEBEB;background-color:white">▮</span> | |||
!style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:# | |||
|Brute, burn | |Brute, burn | ||
|Very quickly heals damaged bodyparts. Survival medipens come with 2u of this, and also have several other chemicals. If overdosed it will deal 3 brute, burn and toxin damage per tick. Has very low overdose threshold. | |Very quickly heals damaged bodyparts. Survival medipens come with 2u of this, and also have several other chemicals. If overdosed it will deal 3 brute, burn and toxin damage per tick. Has very low overdose threshold. | ||
|0.4 units per tick | |0.4 units per tick | ||
|3 Units | |3 Units | ||
|N/A | |N/A | ||
|- | |- | ||
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!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span> | ||
|Grown in tobacco or found in cigarettes. | |Grown in tobacco or found in cigarettes. | ||
|Reduces stun times by typically around 20% (depends). Addiction does nothing. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. | |Reduces stun times by typically around 20% (depends). Addiction does nothing. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolises slowly. | ||
|0.05 units per tick | |0.05 units per tick | ||
|15 Units | |15 Units | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span> | ||
| | |1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Morphine|Morphine]]<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 390K | ||
|Provides messages of calmness and protection.<br>If overdosed it will deal 0.25 Brain and Toxin damage per tick.<br>If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict's skin falls off, dealing 50 Brute. This turns you into a fake zombie. | |Provides messages of calmness and protection.<br>If overdosed it will deal 0.25 Brain and Toxin damage per tick.<br>If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict's skin falls off, dealing 50 Brute. This turns you into a fake zombie. | ||
|0.2 units per tick | |0.2 units per tick | ||
|20 Units | |20 Units | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span> | ||
| | |1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K | ||
|Reduces stun times by typically around 30% (depends). If overdosed it will deal 2 Brain, 2 Toxin and 2 Brute per tick. If addicted, | |Reduces stun times by typically around 30% (depends). If overdosed it will deal 2 Brain, 2 Toxin and 2 Brute per tick. If addicted, every tick will first deal 5 Brain, then 5 Toxin, then 5 Brute, and at the last stage 3 Brain, 5 Toxin and 5 Brute at the same time. | ||
|0.2 units per tick | |0.2 units per tick | ||
|20 Units | |20 Units | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span> | ||
| | |1 part [[#Ephedrine|Ephedrine]]<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>Temperature 374K | ||
|Reduces stun times by around 60% (depends), gives a large speed boost, makes you [[Status_Effects#Jitteriness|jittery]] and recovers 2 stamina while dealing 1 to 4 Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick.<br>If addicted the subject will constantly [[Status_Effects#Jitteriness|jitter]] and drool, before becoming [[Status_Effects#Dizziness|dizzy]] and lose motor control and eventually suffer 5 Toxin damage per tick.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. | |Reduces stun times by around 60% (depends), gives a large speed boost, makes you [[Status_Effects#Jitteriness|jittery]] and recovers 2 stamina while dealing 1 to 4 Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick.<br>If addicted the subject will constantly [[Status_Effects#Jitteriness|jitter]] and drool, before becoming [[Status_Effects#Dizziness|dizzy]] and lose motor control and eventually suffer 5 Toxin damage per tick.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. | ||
|0.3 units per tick | |0.3 units per tick | ||
|20 Units | |20 Units | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span> | ||
| | |1 part [[#Saltpetre|Saltpetre]]<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Bad Food<br>1 part Enzyme<br>1 part Nutriment<br> 1 part Tea<br>1 part Mercury<br>Temperature 374K | ||
|Makes the subject immune to sleep and stuns, grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant [[Status_Effects#Hallucinations|hallucinations]] and will lose some motor control.<br>If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand.<br>If addicted the subject will [[Status_Effects#Jitteriness|jitter]], suffer 10 Brain damage (per tick), severe [[Status_Effects#Hallucinations|hallucinations]], [[Status_Effects#Dizziness|dizziness]], yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain. | |||
|0.2 units per tick | |0.2 units per tick | ||
|20 Units | |20 Units | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span> | ||
| | |1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Atropine|Atropine]]<br>1 part [[#Morphine|Morphine]] | ||
|The subject will think they are "amped" and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick. | |The subject will think they are "amped" and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness<span style="color:#0000C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness<span style="color:#0000C8;background-color:white">▮</span> | ||
| | |2 parts [[#Nitrous Oxide|Nitrous Oxide]]<br>1 part [[#Epinephrine|Epinephrine]]<br>1 part Ethanol<br>5 units Plasma (catalyst) | ||
|Suppresses phobias and fills you with | |Suppresses phobias and fills you with ecstasic emotional numbness. Removes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane". | ||
|0.2 units per tick | |0.2 units per tick | ||
|20 Units | |20 Units | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span> | ||
| | |1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Sulphuric acid<br>1 unit Bromine (catalyst) | ||
|Slowly-metabolizing medicine. Heals [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Drowsiness|drowsiness]], [[Status_Effects#Sleep|sleep]] and heats you up if frozen, similarly to [[Guide_to_food_and_drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. After 41 cycles 20% chance to [[Status_Effects#Paralyze|stun]] you. | |Slowly-metabolizing medicine. Heals [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Drowsiness|drowsiness]], [[Status_Effects#Sleep|sleep]]and heats you up if frozen, similarly to [[Guide_to_food_and_drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. After 41 cycles 20% chance to [[Status_Effects#Paralyze|stun]] you. On cycle 82 puts you into endless sleep while constantly taking 1.5 stamina and oxygen damage.<br>No chance for addiction but very finicky OD. | ||
|0.02-0.08 units per tick | |0.02-0.08 units per tick | ||
|Random, initially 20 but goes up or down 0.1 each tick. | |Random, initially 20 but goes up or down 0.1 each tick. | ||
Line 920: | Line 840: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span> | ||
| | |1 part Lithium<br>1 part Mercury<br>1 part Sugar | ||
|An illegal compound which induces [[Status_Effects#Drugginess|drugginess]], randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes [[Status_Effects#Hallucinations|hallucinations]]. | |An illegal compound which induces [[Status_Effects#Drugginess|drugginess]], randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes [[Status_Effects#Hallucinations|hallucinations]]. | ||
|0.2 units per tick | |0.2 units per tick | ||
Line 927: | Line 847: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span> | ||
| | |2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K | ||
|Will allow you to run at full speed, even when hurt or in a [[Clothing_and_Accessories#Hardsuits|hardsuit]], but you'll get [[Status_Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status_Effects#Sleep|asleep]] if it's in your system for 24 cycles. You will not wake up until it's out of your system.<br> | |Will allow you to run at full speed, even when hurt or in a [[Clothing_and_Accessories#Hardsuits|hardsuit]], but you'll get [[Status_Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status_Effects#Sleep|asleep]] if it's in your system for 24 cycles. You will not wake up until it's out of your system.<br> | ||
<br>If overdosed or addicted it will cause [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 3 | <br>If overdosed or addicted it will cause [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 3 units instead of 6) | ||
|0.2 units per tick | |0.2 units per tick | ||
|30 Units | |30 Units | ||
|25 Units | |25 Units | ||
|- | |- | ||
|} | |} | ||
==Pyrotechnics== | ==Pyrotechnics== | ||
The manipulation of fire and matter | The manipulation of fire and matter. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Line 959: | Line 867: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span> | ||
| | |1 part Iron<br>1 part Oxygen<br>1 part Hydrogen | ||
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!''' | |When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!''' | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}Fluorosurfactant<span style="color:#9E6B38;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}Fluorosurfactant<span style="color:#9E6B38;background-color:white">▮</span> | ||
| | |2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid | ||
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's system. Foam is slippery! Can not react in a body. | |Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's system. Foam is slippery! Can not react in a body. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span> | ||
| | |1 part Phosphorous<br>1 part Potassium<br>1 part Sugar | ||
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with [[#Stabilizing Agent|Stabilizing Agent]]. | |This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with [[#Stabilizing Agent|Stabilizing Agent]]. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Smoke Powder}}Smoke Powder<span style="color:#C8C8C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Smoke Powder}}Smoke Powder<span style="color:#C8C8C8;background-color:white">▮</span> | ||
| | |1 part Phosphorous<br>1 part Potassium<br>1 part Sugar<br>1 part [[#Stabilizing Agent|Stabilizing Agent]] (catalyst) | ||
|The stabilized version of [[#Smoke|Smoke]] - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | |The stabilized version of [[#Smoke|Smoke]] - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span> | ||
| | |1 part Aluminium<br>1 part Potassium<br>1 part Sulfur | ||
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | |Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">▮</span> | ||
| | |1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma | ||
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. | |Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span> | ||
| | |1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Ethanol | ||
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | |A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span> | ||
| | |1 part Oxygen<br>1 part Cola<br>1 part Phosphorus | ||
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | |Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span> | ||
| | |1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus | ||
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body. | |When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body. | ||
|0.2 units per tick | |0.2 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span> | ||
| | |1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen | ||
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body. | |When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body. | ||
|0.2 units per tick | |0.2 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span> | ||
| | |3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K | ||
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast, however. | |When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast, however. | ||
|4 units per tick | |4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span> | ||
| | |1 part Carbon<br>1 part Mercury<br>1 part Nitrogen<br>1 part Oxygen | ||
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate. | |When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span> | ||
| | |1 part Carbon<br>1 part Stable Plasma<br>1 part Radium<br> | ||
|When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate. | |When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Meth Explosion}}Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Meth Explosion}}Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span> | ||
| | |1 part [[#Diethylamine|Diethylamine]]<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>Temperature 300K<br> | ||
|Reagents are 300K (room temperature) by default, so if you are making [[#Methamphetamine|Methamphetamine]] and mixing the [[#Ephedrine|Ephedrine]] last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. | |Reagents are 300K (room temperature) by default, so if you are making [[#Methamphetamine|Methamphetamine]] and mixing the [[#Ephedrine|Ephedrine]] last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as [[#Black Powder|Black Powder]]. Can not explode in a body. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Black Powder}} | !style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder<span style="color:#000000;background-color:white">▮</span> | ||
| | |1 part [[#Charcoal|Charcoal]]<br>1 part [[#Saltpetre|Saltpetre]]<br>1 part Sulfur | ||
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes | |When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes hallucinations in plasmamen. | ||
|0.05 units per tick | |0.05 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span> | ||
| | |1 part [[#Glycerol|Glycerol]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]<br>1 part Sulphuric Acid | ||
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate. (Results in 2 | |A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion | !style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion | ||
| | |1 part Potassium<br>1 part Water | ||
|This explodes immediately on mixing, which may knock you over or even kill you. Useful in [[Grenade|grenade]] production. | |This explodes immediately on mixing, which may knock you over or even kill you. Useful in [[Grenade|grenade]] production. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion | !style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion | ||
| | |1 part Potassium<br>1 part Holy Water | ||
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion | |This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion. Much more efficient if less Potassium is used. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP | !style='background-color:#FFEE88;'|{{anchor|EMP}}EMP | ||
| | |1 part Iron<br>1 part Uranium | ||
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos | |This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion) | !style='background-color:#FFEE88;'|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion) | ||
| | |1 part [[#Honey|Honey]]<br>1 part [[#Strange Reagent|Strange Reagent]]<br>1 part Radium | ||
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. | |Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock | !style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock | ||
| | |1 part [[#Teslium|Teslium]]<br>1 part Water<br>Or heating [[#Teslium|Teslium]] to 474K | ||
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. | |This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span> | ||
| | |1 part Aluminium<br>1 part Iron<br>1 part Oxygen | ||
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure | |A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested. | ||
|0.4 units per tick | |0.4 units per tick | ||
|} | |} | ||
==Other | ==Other Recipes== | ||
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous. | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Line 1,098: | Line 986: | ||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Barber's Aid}}Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part [[#Carpet|Carpet]]<br>1 part [[#Space Drugs|Space Drugs]]<br>1 part Radium | ||
|If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3) | |If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Bluespace Dust}}Bluespace Dust<span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Bluespace Dust}}Bluespace Dust<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |Grind a bluespace crystal | ||
|Occasionally causes random short distance teleportation if ingested. | |Occasionally causes random short distance teleportation if ingested. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part [[#Barber's Aid|Barber's Aid]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]] | ||
|If sprayed or splashed on you it grows your hair very long. Does nothing when ingested. | |||
| | |||
|If sprayed or splashed on you it grows your hair very long. Does nothing when ingested. | |||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle | !style='background-color:#FFEE88;'|{{anchor|Candle}}Candle | ||
| | |10 parts Liquid Gibs<br>10 parts Oxygen<br>Temperature 374K | ||
|Creates a red candle for use in decoration or rituals. Can not react in a body. | |Creates a red candle for use in decoration or rituals. Can not react in a body. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide< | !style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide | ||
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K | |||
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | |Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part [[#Space Drugs|Space Drugs]]<br>1 part Blood | ||
|Creates a carpet on the floor. Best used in a [[#Smoke|smoke]] machine/[[Grenade|grenade]] or spray bottle. Ingredient in [[#Barber's Aid|Barber's Aid]]. | |Creates a carpet on the floor. Best used in a [[#Smoke|smoke]] machine/[[Grenade|grenade]] or spray bottle. Ingredient in [[#Barber's Aid|Barber's Aid]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]<br>1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[#Space Drugs|Space Drugs]]<br>1 part Radium<br>1 part Stable Plasma | ||
| | |Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your [[#Smoke|smoke]] [[Grenade|grenades]]. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span> | ||
| | |5 parts Ethanol<br>1 part Capsaicin Oil | ||
| | |A chemical agent used for self-defense and in police work. Stuns when sprayed or splashed into unprotected eyes. (Results in 5 units instead of 6) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium | !style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium | ||
| | |1 part [[#Colorful Reagent|Colorful Reagent]]<br>1 part [[#Strange Reagent|Strange Reagent]]<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K | ||
|Creates your own Corgi! | |Creates your own Corgi! | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part Oxygen<br>1 part Potassium<br>1 part Sugar | ||
|Causes confusion and dizziness. This is essential to make [[#Spaceacillin|Spaceacillin]]. | |||
|Causes | |||
|0.6 units per tick | |0.6 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span> | ||
| | |2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium | ||
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4) | |Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span> | ||
| | |1 part Lithium<br>1 part Hydrogen | ||
|Used in [[#Metal Foam|Metal Foam]] production. | |Used in [[#Metal Foam|Metal Foam]] production. Creates 1 unit instead of 2. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">▮</span> | ||
| | |1 part [[#Stabilizing Agent|Stabilizing Agent]]<br>1 part [[#Fluorosurfactant|Fluorosurfactant]]<br>1 part Carbon<br>Temperature '''below''' 200K | ||
|When used in a spray or with [[#Smoke|smoke]] it creates a non-slippery [[#Fluorosurfactant|foam]] which extinguishes fires and burning creatures, and removes | |When used in a spray or with [[#Smoke|smoke]] it creates a non-slippery [[#Fluorosurfactant|foam]] which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#808080;background-color:white">▮</span> | ||
| | |3 parts Corn Oil<br>1 part Sulphuric Acid | ||
|Requires blended corn, so thus help from the botanist. Used to make [[#Nitroglycerin|Nitroglycerin]] or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4) | |Requires blended corn, so thus help from the botanist. Used to make [[#Nitroglycerin|Nitroglycerin]] or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part [[#Colorful Reagent|Colorful Reagent]]<br>1 part [[#Space Drugs|Space Drugs]]<br>1 part Radium | ||
|If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3) | |If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
Line 1,255: | Line 1,065: | ||
|Causes you to laugh. (Results in 10 units instead of 2) | |Causes you to laugh. (Results in 10 units instead of 2) | ||
|instant | |instant | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product | !style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product | ||
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon | |10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon | ||
|Creates a slab of chemically processed meat. Can not react in a body. | |Creates a slab of chemically processed meat. Can not react in a body. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam | !style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam | ||
| | |3 parts Iron/Aluminium<br>1 part [[#Foaming Agent|Foaming Agent]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]] | ||
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br> | |Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br> | ||
Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body | Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Smart Foaming Agent}}Smart Foaming Agent | ||
| | |3 parts [[#Foaming Agent|Foaming Agent]]<br>1 part [[#Acetone|Acetone]]<br>1 part Iron | ||
|Required to make smart metal foam. | |||
|Required to make | |||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam | !style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam | ||
| | |3 parts Aluminium<br>1 part [[#Smart Foaming Agent|Smart Foaming Agent]]<br>1 parts [[#Fluorosulfuric Acid|Fluorosulfuric Acid]] | ||
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body. | |A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide< | !style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide | ||
|2 parts [[#Ammonia|Ammonia]]<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K | |||
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause | |Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere. | ||
|0.6 units per tick | |0.6 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Gold Solidification}}Gold Solidification | !style='background-color:#FFEE88;'|{{anchor|Gold Solidification}}Gold Solidification | ||
| | |20 parts Gold<br>5 parts [[#Frost Oil|Frost Oil]]<br>1 part Iron | ||
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body. | |Solidifies a large amount of liquid Gold into a bar. Can not react in a body. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification | !style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification | ||
| | |20 parts [[Plasma]]<br>5 parts Iron<br>5 parts [[#Frost Oil|Frost Oil]] | ||
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body. | |||
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body. | |||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets | !style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets | ||
| | |5 parts [[#Oil|Oil]]<br>3 parts [[#Ash|Ash]]<br>2 parts Sulphuric Acid<br>Temperature 374K | ||
|Creates Plastic sheets at a rate of 10u per Plastic sheet | |Creates Plastic sheets at a rate of 10u per Plastic sheet. | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span> | ||
| | |40 parts Honey<br>10 parts [[#Unstable Mutagen|Unstable Mutagen]] | ||
|Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50) | |Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap | !style='background-color:#FFEE88;'|{{anchor|Soap}}Soap | ||
| | |10 parts [[#Lye|Lye]]<br>10 parts Liquid Gibs<br>Temperature 374K | ||
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body. | |Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body. | ||
|N/A | |N/A | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span> | |||
|1 part Chlorine<br>1 part Sodium<br>1 part Water | |||
|Commonly known as salt, Sodium Chloride is often used to season food.<br> | |||
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles. | |||
|0.4 units per tick | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span> | ||
| | |1 part [[#Ammonia|Ammonia]]<br>1 part Water | ||
|This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. | |This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span> | ||
| | |1 part Orange Juice<br>1 part [[#Oil|Oil]] OR 1 Part Corn Oil | ||
|Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme. | |Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span> | ||
| | |1 part Oxygen<br>1 part Silicon<br>1 part Water | ||
|Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. (Results in 4 units instead of 3) | |Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. (Results in 4 units instead of 3) | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:# | !style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span> | ||
| | |1 part [[#Charcoal|Charcoal]]<br>1 part Chlorine<br>1 part Ethanol | ||
|When applied via touch or vapor, increases the | |When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat | !style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat | ||
| | |5 parts Blood<br>1 part [[#Cryoxadone|Cryoxadone]] | ||
|Creates a slab of synthetic meat. | |Creates a slab of synthetic meat. | ||
|N/A | |N/A | ||
|} | |} | ||
===Virology Recipes=== | ===Virology Recipes=== | ||
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. | These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that. | ||
Line 1,439: | Line 1,157: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span> | ||
| | |1 part [[#Virus Food|Virus food]]<br>1 part [[#Synaptizine|Synaptizine]] | ||
|Depleted virus food. Used to get a [[Infections|virus]] symptom of level 1. (Results in 1 unit instead of 2) | |Depleted virus food. Used to get a [[Infections|virus]] symptom of level 1. (Results in 1 unit instead of 2) | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span> | ||
| | |5 parts Water<br>5 parts Milk | ||
|Allows viruses and bacteria to quickly grow. Used to get a [[Infections|virus]] symptom of level 1 or 2. The [[Virologist|virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10) | |Allows viruses and bacteria to quickly grow. Used to get a [[Infections|virus]] symptom of level 1 or 2. The [[Virologist|virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10) | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span> | ||
| | |1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[#Virus Food|Virus food]] | ||
|Used to get a [[Infections|virus]] symptom of level 3. (Results in 1 unit instead of 2) | |Extremely similar to [[#Unstable Mutagen|Unstable Mutagen]]. Used to get a [[Infections|virus]] symptom of level 3. (Results in 1 unit instead of 2) | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span> | ||
| | |1 part [[#Mutagenic Agar|Mutagenic agar]]<br>1 part Sugar | ||
|Used to get a [[Infections|virus]] symptom of level 4. | |Extremely similar to Mutagenic Agar. Used to get a [[Infections|virus]] symptom of level 4. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span> | ||
| | |1 part [[#Virus Plasma|Virus plasma]]<br>1 part [[#Synaptizine|Synaptizine]] | ||
|Weakened variety of virus plasma. Used to get a [[Infections|virus]] symptom of level 5. | |Weakened variety of virus plasma. Used to get a [[Infections|virus]] symptom of level 5. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span> | ||
| | |1 part [[#Virus Food|Virus food]]<br>1 part [[Plasma]] | ||
|Used to get a [[Infections|virus]] symptom of level 6. (Results in 1 unit instead of 2) | |Extremely similar to Plasma. Used to get a [[Infections|virus]] symptom of level 6. (Results in 1 unit instead of 2) | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> | ||
| | |1 part [[#Virus Food|Virus food]]<br>1 part Uranium | ||
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 6 or 7. (Results in 1 unit instead of 2) | |Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 6 or 7. (Results in 1 unit instead of 2) | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> | ||
| | |1 part [[#Virus Plasma|Virus Plasma]]<br>5 parts Uranium | ||
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 7. (Results in 1 unit instead of 6) | |Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 7. (Results in 1 unit instead of 6) | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span> | ||
| | |1 part Plasma<br>10 parts Uranium<br>10 parts Silver OR Gold | ||
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 8. (Results in 1 unit instead of 21) | |Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 8. (Results in 1 unit instead of 21) | ||
|} | |} | ||
===Mutation Toxins=== | ===Mutation Toxins=== | ||
Obtainable through | Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Line 1,488: | Line 1,200: | ||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula | ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula | ||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Slime Mutation Toxin}} | !style='background-color:#FFEE88;'|{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span> | ||
| | |Use Plasma on a green slime | ||
| | |Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]]. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
| | |Use Radium on a green slime | ||
| | |Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]]. | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
|[[ | |Use Blood on a green slime | ||
| | |That transforms into a [[Guide_to_races#Human|human]]. | ||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span> | |||
|Use Plasma on a black slime | |||
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with [[#Frost Oil|Frost Oil]]. | |||
|} | |||
== Fermichem == | |||
A type of chemical unique to the server, in addition to the unique fun of making some of them. They react over time, making you have to make sure the pH of the mixture doesn't stray from the center of the range so you could get a pure chemical... Or that it doesn't self-heat itself into exploding. (Full list in progress) | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | |||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Reaction vars | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | |||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | |||
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | |||
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold | |||
! scope="col" style='background-color:#FFDD66;'|Impurity effects | |||
! scope="col" style='background-color:#FFDD66;'|pH | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Astrogen}}Astrogen<span style="color:#A080H4;background-color:white">▮</span> | |||
|1 part [[#Eigenstasium|Eigenstasium]]<br>3 parts Plasma<br>1 part [[#Synaptizine|Synaptizine]]<br>5 parts Aluminium | |||
|Min react temp: 700K <br> Explosion_temp: 1150K <br> pH range: 8 to 14 <br> Min explosive purity: 0.25 <br> Special explosion: Yes <br> ''Dangerously exothermic'' | |||
|An opalescent murky liquid that is said to distort your soul from your being. <br> Allows you to astral project. Additionally, turns tiles into space, and bedsheets cosmic when sprayed. | |||
|0 units per tick | |||
|20 Units | |||
|24.5 Units | |||
|Toxic impurities | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Eigenstasium}}Eigenstasium<span style="color:#5020F4;background-color:white">▮</span> | |||
|1 part Bluespace Dust<br>1 part Stable Plasma<br>1 part Sugar | |||
|Min react temp: 350K <br> Explosion_temp: 650K <br> pH range: 2 to 14 <br> Min explosive purity: 0.4 <br> Extremely exothermic | |||
|A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient. <br> Splits your eigenstate in two, then collapses it when it's through your system. When sprayed on lockers on top of each other, it will link their eigenstates. If overdosed, splits permanently. | |||
|0.48 units per tick | |||
|15 Units | |||
|15 Units | |||
|Interferes with teleporting to creation location + Toxic impurities | |||
|3.7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Succubus milk}}Succubus milk<span style="color:#E60584;background-color:white">▮</span> | |||
|1 part [[#Saline-Glucose Solution|Saline-Glucose Solution]]<br>1 part Milk<br>2 parts [[#Synthflesh|Synthflesh]]<br>3 parts Silicon<br>3 parts [[#Crocin|Crocin]] | |||
|Min react temp: 200K <br> Explosion_temp: 900K <br> pH range: 3 to 13 <br> Min explosive purity: 0.1 <br> Special explosion: Yes <br> Exothermic | |||
|A volatile collodial mixture derived from milk that encourages mammary production via a potent estrogen mix. <br> In layman's terms, increases the breast size of someone, assuming they have that content pref enabled. 1 cup per 5u. <br> Overdoses turn people more feminine. | |||
|0.25 units per tick | |||
|17 Units | |||
|N/a | |||
|Impure and inverse chem: [[#Modesty milk|Modesty milk]]<br>Invert purity level: 0.25 | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Incubus draft}}Incubus draft<span style="color:#888888;background-color:white">▮</span> | |||
|1 part [[#Saline-Glucose Solution|Saline-Glucose Solution]]<br>2 parts [[#Synthflesh|Synthflesh]]<br>2 parts Carbon<br>2 parts [[#Crocin|Crocin]]<br>5 parts Blood | |||
|Min react temp: 200K <br> Explosion_temp: 900K <br> pH range: 0 to 9 <br> Min explosive purity: 0.1 <br> Special explosion: Yes <br> Exothermic | |||
|A volatile collodial mixture derived from various masculine solutions that encourages a larger gentleman's package via a potent testosterone mix, formula derived from a collaboration from Fermichem and Doctor Ronald Hyatt, who is well known for his phallus palace. <br> In layman's terms, increases the member size of someone, assuming they have that content pref enabled. 5 units per inch.<br> Overdoses turn people more masculine. | |||
|0.5 units per tick | |||
|17 Units | |||
|N/a | |||
|Impure and inverse chem: [[#Chastity draft|Chastity draft]]<br>Invert purity level: 0.25 | |||
|7 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Hat growth serum}}Hat growth serum<span style="color:#7c311a;background-color:white">▮</span> | |||
|1 part Ethanol<br>3 parts Nutriment<br>2 parts Cooking Oil<br>1 part Iron<br>3 parts Gold | |||
|Min react temp: 500K <br> Explosion_temp: 750K <br> pH range: 0 to 8 <br> Min explosive purity: 0.5 <br> Special explosion: Yes <br> Endothermic | |||
|A strange substance that draws in a hat from the hat dimention. <br> Puts a hat upon the patient, which grows in strength with each second it's in their system. However, they can't take it off! <br> Overdosing weakens the hat instead. | |||
|0.2 units per tick | |0.2 units per tick | ||
|25 Units | |||
|N/a | |||
|Decreases hat strength growth. | |||
|4 | |||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Furranium}}Furranium<span style="color:#f9b9bc;background-color:white">▮</span> | ||
|[[ | |1 part [[#Crocin|Crocin]]<br>1 part catnip<br>2 parts Silver<br>1 part [[#Saline-Glucose Solution|Saline-Glucose Solution]] | ||
|Min react temp: 350K <br> Explosion_temp: 700K <br> pH range: 6 to 12 <br> Min explosive purity: 0.3 <br> Extremely endothermic | |||
|The patient uncontrollably awoo's and nya's. With a high enough concentration, their tongue will shift into a fluffy one, making them "sweak wike dis owo!" | |||
|0.2 units per tick | |0.2 units per tick | ||
|25 Units | |||
|N/a | |||
|If the purity is high enough, the effects are permanent. | |||
|5 | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Nanite bane}}Nanite bane<span style="color:#708f8f;background-color:white">▮</span> | |||
|1 part [[#Synthflesh|Synthflesh]]<br>1 part Uranium<br>1 part Iron<br>1 part [[#Saline-Glucose Solution|Saline-Glucose Solution]] | |||
|Min react temp: 500K <br> Explosion_temp: 700K <br> pH range: 3 to 9.25 <br> Min explosive purity: 0.15 <br> Very exothermic | |||
|A stablised EMP that is highly volatile, shocking small nano machines that will kill them off at a rapid rate in a patient's system. Removes nanites in someone's system, causes EMPs on anything it's sprayed on. <br> If overdosed, removes nanites faster, but scrambles their functions, which can cause zaps and other effects. | |||
|0.4 units per tick | |||
|15 Units | |||
|N/a | |||
|Impure and inverse chem: [[#Electromagnetic crystals|Electromagnetic crystals]]<br>Invert purity level: 0.25 | |||
|9 | |||
|} | |} | ||
== Toxins{{anchor|Toxins}} == | == Toxins{{anchor|Toxins}} == | ||
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. The human liver will quickly purge toxins under 3u from its system. | The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. The human liver will quickly purge toxins under 3u from its system. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ||
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | ||
! scope="col" style='background-color:#FFDD66;'|Damage dealt | ! scope="col" style='background-color:#FFDD66;'|Damage dealt | ||
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
Line 1,523: | Line 1,316: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span> | ||
| | |Medbay Vendors, Emagged Chem Dispenser | ||
|Toxin | |Toxin | ||
|Will deal 1.5 toxin damage per tick. | |Will deal 1.5 toxin damage per tick. | ||
Line 1,537: | Line 1,330: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span> | ||
| | |3 parts Chlorine<br>1 part Ethanol<br>1 part Water | ||
|Stun, Toxin | |Stun, Toxin | ||
|A powerful sedative which first [[Status_Effects#Confusion|confuses]] and makes you [[Status_Effects#Drowsiness|drowsy]], and then after 10 cycles puts the victim to | |A powerful sedative which first [[Status_Effects#Confusion|confuses]] and makes you [[Status_Effects#Drowsiness|drowsy]], and then after 10 cycles puts the victim to sleep. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5) | ||
|0.6 units per tick | |0.6 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span> | ||
| | |1 part [[#Charcoal|Charcoal]]<br>1 part Hydrogen<br>1 part Silicon | ||
|Hallucinations | |Hallucinations | ||
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress | |A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3) | ||
|0.4 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span> | |||
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar | |||
|Brain | |||
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 brain damage and 50% to cause drowsiness. (Results in 2 units instead of 3) | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span> | ||
| | |2 parts Uranium<br>1 part Water<br>1 part Carbon | ||
|Speech | |Speech | ||
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | |Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | ||
Line 1,558: | Line 1,358: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mime's Bane}}Mime's Bane<span style="color:#F0F8FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mime's Bane}}Mime's Bane<span style="color:#F0F8FF;background-color:white">▮</span> | ||
| | |1 part [[#Mute Toxin|Mute Toxin]]<br>1 part [[Guide to food and drinks#Nothing|Nothing]]<br>1 part Radium | ||
|Gestures | |Gestures | ||
|Makes the subject unable to gesticulate. | |Makes the subject unable to gesticulate. | ||
Line 1,565: | Line 1,365: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#F0F8FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#F0F8FF;background-color:white">▮</span> | ||
| | |3 parts [[#Itching_Powder|Itching Powder]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[Guide_to_food_and_drinks#Milk|Milk]] | ||
|Stamina Damage and Delimbing Skeletons | |Stamina Damage and Delimbing Skeletons | ||
|Does | |Does 15 stamina damage per tick. On overdose, it has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick, and overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina. | ||
|0.4 units per tick | |0.4 units per tick | ||
|50 Units | |50 Units | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span> | ||
| | |1 part [[#Slime Mutation Toxin|Slime Mutation Toxin]]<br>1 Part [[#Unstable Mutagen|Unstable Mutagen]]<br>Found in the [[Syndicate Items|Traitor Uplink]]. | ||
|Identity | |Identity | ||
|Randomizes the subject's appearance. | |Randomizes the subject's appearance. | ||
Line 1,579: | Line 1,379: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span> | ||
| | |1 part [[Plasma]]<br>1 part Hydrogen<br>1 part Oxygen | ||
|Suffocation | |Suffocation | ||
|Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to pass out quickly. | |Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to pass out quickly. | ||
Line 1,595: | Line 1,395: | ||
|Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries | |Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries | ||
|Stamina Damage | |Stamina Damage | ||
|Deals 13 stamina damage per tick, which constantly lowers. Usually harmless. | |Deals 13 stamina damage per tick, which constantly lowers. Usually harmless. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
Line 1,608: | Line 1,408: | ||
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span> | ||
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]] | |[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]] | ||
|Radiation | |Radiation | ||
|Cause significant | |Cause significant Radiation damage over time. It's metabolized very slowly. | ||
|0.05 units per tick | |0.05 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span> | ||
|[[Syndicate_Items#Poison_Kit|Poison Kit]] | |[[Syndicate_Items#Poison_Kit|Poison Kit]], Emagged [[Medibot]] | ||
|Stun and Suffocation | |Stun and Suffocation | ||
|After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death. | |After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death. | ||
|0.1 units per tick | |0.1 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span> | ||
|Emagged Borg Hypo, [[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart | |Emagged Borg Hypo, [[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart, Emagged [[Medibot]] | ||
|Knockout and Stamina | |Knockout and Stamina | ||
|Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you. | |Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you. | ||
Line 1,628: | Line 1,428: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span> | ||
| | |1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Sulfur | ||
|Knockout and Toxin | |Knockout and Toxin | ||
|0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly. | |0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly. | ||
Line 1,636: | Line 1,436: | ||
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span> | ||
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]] | |[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]] | ||
|Delayed Toxin Damage | |Delayed Toxin Damage | ||
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you. | |On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
Line 1,643: | Line 1,443: | ||
!style='background-color:#FFEE88;'|{{anchor|Amatoxin}}Amatoxin<span style="color:#FFFFFF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Amatoxin}}Amatoxin<span style="color:#FFFFFF;background-color:white">▮</span> | ||
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]] | |[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]] | ||
|Toxin Damage | |Toxin Damage | ||
|Deals 2.5 toxin damage per tick. | |Deals 2.5 toxin damage per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span> | ||
| | |1 part Chlorine<br>1 part Phosphorus<br>1 part Radium | ||
|Mutations | |Mutations | ||
|Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly | |Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly moment you take the chem, and not from metabolization. The chance for a bad mutation is 98%, and good mutation 2%. Causes radiation. High doses are lethal to your [[Surgery##Organ_Manipulation|liver]]. Also useful for [[Infections|Virology]]. The [[Botanist|botanist]] wants this in liquid form. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span> | ||
| | |1 part [[#Ephedrine|Ephedrine]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Mercury | ||
|Weight Loss | |Weight Loss | ||
|Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving. | |Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
Line 1,672: | Line 1,465: | ||
|Death Berries, [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe | |Death Berries, [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe | ||
|Toxin and breath loss | |Toxin and breath loss | ||
| | |1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to [[#Lexorin|Lexorin]]. | ||
|0.024 units per tick | |0.024 units per tick | ||
|N/A | |N/A | ||
Line 1,679: | Line 1,472: | ||
|[[Syndicate_Items#Poison_Kit|Poison Kit]] | |[[Syndicate_Items#Poison_Kit|Poison Kit]] | ||
|Paralyzation, Oxygen, and Toxin | |Paralyzation, Oxygen, and Toxin | ||
|Paralyzes you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal. | |||
|0.05 units per tick | |0.05 units per tick | ||
|N/A | |N/A | ||
Line 1,691: | Line 1,484: | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span> | ||
| | |1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K | ||
|Toxin | |Toxin | ||
|Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]] | |Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. | ||
|0.2 units per tick | |0.2 units per tick | ||
|N/A | |N/A | ||
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|Each cycle will deal 0.2 Toxin and 0.3 Brute damage ''per volume of venom'' in the body. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]]. | |Each cycle will deal 0.2 Toxin and 0.3 Brute damage ''per volume of venom'' in the body. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]]. | ||
|0.1 units per tick | |0.1 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span> | ||
| | |1 part [[#Space Drugs|Space Drugs]]<br>Temperature 674K | ||
|Toxin, brain | |Toxin, brain | ||
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious. | |Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span> | ||
| | |1 part [[#Oil|Oil]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Oxygen<br>Temperature 380K | ||
|Toxin, oxyloss | |Toxin, oxyloss | ||
|Deals | |Deals random amounts of toxin damage while slowly suffocating or stunning its target. Metabolizes slowly. | ||
|0.05 units per tick | |0.05 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span> | ||
| | |Space Carp, Koi Beans, Emagged Chem Dispenser | ||
|Toxin | |Toxin | ||
|Deals 2 toxin damage per tick. No special effects, but can be used to make [[#Rezadone|Rezadone]] and [[Guide_to_food_and_drinks#Seafood|imitation carpmeat]]. | |Deals 2 toxin damage per tick. No special effects, but can be used to make [[#Rezadone|Rezadone]] and [[Guide_to_food_and_drinks#Seafood|imitation carpmeat]]. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span> | ||
| | |5 parts [[#Morphine|Morphine]]<br>5 parts [[#Carpotoxin|Carpotoxin]]<br>5 parts Copper | ||
|Fake death, stun | |Fake death, stun | ||
| | |Instantly[[Status_Effects#Unconscious|knocks people out]], and makes them appear dead to the most rudimentary of tests. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15) | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Ghoul Powder}}Ghoul Powder<span style="color:#669900;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Ghoul Powder}}Ghoul Powder<span style="color:#669900;background-color:white">▮</span> | ||
| | |1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Zombie Powder|Zombie Powder]] | ||
|Fake death | |Fake death | ||
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick. | |Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span> | ||
| | |1 part [[#Charcoal|Charcoal]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Welding Fuel | ||
|Brute, annoyance | |Brute, annoyance | ||
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from [[#Under the hood|touch]], such as from getting splashed with it. Has a 3% chance to transform into 1 to 3 units of [[#Histamine|Histamine]]. | |Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from [[#Under the hood|touch]], such as from getting splashed with it. Has a 3% chance to transform into 1 to 3 units of [[#Histamine|Histamine]]. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span> | ||
|Mints, Emagged | |Mints, Emagged Chem Dispenser, Mushroom Shavings (Lavaland) | ||
|Conditional death | |Conditional death | ||
|Instantly gibs fat people when ingested. | |Instantly gibs fat people when ingested. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span> | ||
| | |Grinding an unused slime extract | ||
|Toxin | |Toxin | ||
|The base reagent for slime based chemicals. Grinding [[ | |The base reagent for slime based chemicals. Grinding [[Formulas|slime extracts]] yields 20u slime jelly per use left. 40% chance to heal 5 Brute damage each tick, but also has a 10% chance to deal a burst of 20-60 toxin damage. | ||
|0.4 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Frost Oil}}Frost Oil<span style="color:#801E28;background-color:white">▮</span> | |||
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]] | |||
|Burn | |||
|A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 cycles. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]]. | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span> | ||
| | |1 part [[#Formaldehyde|Formaldehyde]]<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium | ||
|Brute, Bleeding | |Brute, Bleeding | ||
|Causes bleeding constantly while in the system of the victim. Deals 1 brute and drains more than 1 percentage point of blood volume per tick. | |Causes bleeding constantly while in the system of the victim. Deals 1 brute and drains more than 1 percentage point of blood volume per tick. | ||
|0.08 units per tick | |0.08 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">▮</span> | ||
| | |1 Part [[#Black Powder|Black Powder]]<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K<br> | ||
|Random Shocks | |||
|Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]] | |||
|0.2 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span> | |||
|1 Part [[#Teslium|Teslium]]<br>1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>1 Part [[#Fentanyl|Fentanyl]] | |||
|Toxin | |Toxin | ||
|After 20 cycles, causes the victim's screen to display a rocking motion. Deals 0.5 toxin damage per tick | |After 20 cycles, causes the victim's screen to display a rocking motion. Deals 0.5 toxin damage per tick. | ||
|0.24 units per tick | |0.24 units per tick | ||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Skewium}}Skewium<span style="color:#ADBDCD;background-color:white">▮</span> | |||
|2 Parts [[#Rotatium|Rotatium]]<br>2 Parts [[Plasma]]<br>1 Part Sulphuric Acid | |||
|Toxin | |||
|After 5 cycles, causes heavy skewing of the victim's screen, swinging fucking everywhere, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals 0.25 toxin damage per tick. If you are wanting to fight someone, inject them with this and they will practically be unable to fight. | |||
|0.32 units per tick | |||
|N/A | |N/A | ||
|- | |- | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span> | ||
| | |1 Part [[#Haloperidol|Haloperidol]]<br>1 Part [[#Impedrezene|Impedrezene]]<br>1 Part Radium | ||
|Toxin and Purges Medicines | |Toxin and Purges Medicines | ||
|Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has [[#Pentetic_Acid|Pentetic Acid]] or [[#Calomel|Calomel]], the purging is slowed down to 0.5u per tick. | |Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has [[#Pentetic_Acid|Pentetic Acid]] or [[#Calomel|Calomel]], the purging is slowed down to 0.5u per tick. | ||
|0.032 units per tick | |0.032 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span> | ||
| | |1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>Temperature 380K | ||
|Corrosion | |Corrosion | ||
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if | |A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if ingested or splashed on people. Deals 2 toxin and constantly increasing burn damage if ingested. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span> | ||
| | |1 part [[#Toxin|Toxin]]<br>4 parts [[#Ammonia|Ammonia]] | ||
|Toxin | |Toxin | ||
|Kills weeds and causes 1 toxin damage per tick to humans. | |Kills weeds and causes 1 toxin damage per tick to humans. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span> | ||
| | |1 part [[#Toxin|Toxin]]<br>4 parts Ethanol | ||
|Toxin | |Toxin | ||
|Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to [[Guide_to_races#Flypeople|fly people]], each tick. | |Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to [[Guide_to_races#Flypeople|fly people]], each tick. | ||
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|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span> | ||
| | |1 part [[#Toxin|Toxin]]<br>4 parts Water | ||
|Toxin | |Toxin | ||
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to [[Guide_to_races#Podpeople|pod people]], each tick. | |A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to [[Guide_to_races#Podpeople|pod people]], each tick. | ||
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|N/A | |N/A | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor| | !style='background-color:#FFEE88;'|{{anchor|Pax}}Pax<span style="color:#AAAAAA55;background-color:white">▮</span> | ||
|{{ | |1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>1 part [[#Synaptizine|Synaptizine]]<br>1 part Water | ||
| | |Special | ||
| | |Suppresses violence by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive grabs. Non-harmful weapons such as [[Security_items#Disabler|disablers]] still work. | ||
|0.1 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Synthpax}}Synthpax<span style="color:#AAAAAA55;background-color:white">▮</span> | |||
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] | |||
|Special | |||
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. | |||
|0.6 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Dizzying_Solution}}Dizzying Solution<span style="color:#AAAAAA55;background-color:white">▮</span> | |||
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] | |||
|Special | |||
||Makes the target [[Status_Effects#Dizziness|dizzy]]and [[Status_Effects#Confusion|confused]]. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. | |||
|0.6 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Tranquility}}Tranquility<span style="color:#9A6750;background-color:white">▮</span> | |||
|Gondola Meat | |||
|Special | |||
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola. | |||
|0.4 units per tick | |||
|N/A | |||
|- | |||
!style='background-color:#FFEE88;'|{{anchor|Liquid Electricity}}Liquid Electricity<span style="color:#97EE63;background-color:white">▮</span> | |||
|Ethereal blood, certain foods | |||
|Special | |||
|Periodically electrocutes any non-Ethereals that have this in their system. | |||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
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|Mushroom Cap (Inocybe), from tall mushrooms | |Mushroom Cap (Inocybe), from tall mushrooms | ||
|Poison | |Poison | ||
|20% chance each tick to do Stamina, Brain, Toxin and | |20% chance each tick to do Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage. Also knocks you unconcious after 10 cycles. | ||
|0.4 units per tick | |0.4 units per tick | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">▮</span> | ||
| | |Mushroom Stem (Embershroom) | ||
|Other | |Other | ||
|Makes the consumer glow. | |Makes the consumer glow. | ||
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==Reagent Delivery{{anchor|Reagent Delivery}}== | ==Reagent Delivery{{anchor|Reagent Delivery}}== | ||
There are different ways you can apply chemicals to a person or the environment. | |||
=== | ===Under the hood=== | ||
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. <br> | |||
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly. | |||
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[# | *'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples. | ||
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples. | |||
*'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components. | |||
When a reagent enters a bloodstream, it will then "tick" about every 2 seconds, depending on server lag. Each tick or "cycle" will cause the chemical to apply its effects, while removing the amount described under the [[#Metabolism|metabolism]]-columns on this guide. | |||
===Smoke vs foam vs others=== | ===Smoke vs foam vs others{{anchor|Smoke_vs_foam}}=== | ||
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. <br> | These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. <br> | ||
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. If the pH of the pill is too high, it will damage the tongue of the patient. Holds up to 50u. <br> | |||
Pills | |||
*'''Syringes''': Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like [[Golem]]s or [[Plasmaman|Plasmamen]]), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u. <br> | |||
*'''Patches''': Will apply all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Styptic Powder|Styptic Powder]] will instantly heal 20 brute (touch component), and also enter the target's bloodstream for a long heal over time. Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. <br> | |||
Will | |||
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br> | |||
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/ | |||
*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br> | |||
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br> | |||
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals | |||
'''Smoke example 1:''' Smoke containing 20u [[# | |||
'''Smoke example:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br> | '''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br> | ||
*'''[[#Fluorosurfactant|Foam]]''': When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. <br> | |||
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. <br> | |||
'''Foam example 1:''' 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. <br> | '''Foam example 1:''' 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. <br> | ||
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'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br> | '''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br> | ||
*'''Splashing''': Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u [[#Silver_Sulfadiazine|Silver Sulfadiazine]] at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br> | |||
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn | |||
*'''Spraying''': Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. <br><br> | |||
A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this. | |||
== Beyond the Dispenser == | == Beyond the Dispenser == | ||
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! | Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist. | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 14:24, 10 July 2020
Tippo Felangus, the Chemist says: "Hey mate, welcome to Chemistry. This is one of the few jobs where you can make a man heal back up to full health one second and make him explode the next. Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so..." |
This guide will primarily be useful for chemists but may come in handy to any player and especially traitors. See Chemical recipes for dispenser macros and simplified versions on how to make complicated chemicals (may be outdated). If you don't have a chem dispenser, see the Guide to Ghetto Chemistry.
Machinery
You have all sorts of chems here, and can make many things. You can make medicines, smoke, foam, flash powder, poisons, space lube, acid and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Chemistry Dispensers
Chem dispensers can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and replace the power cell. Or you can charge the machine with an inducer.
Available chemicals:
To fine out what chems do what check out Dispensers Index, or click expand to see what chemicals are available to the Chemistry Dispenser:
Normal:
- Hydrogen
- Oxygen
- Silicon
- Phosphorus
- Sulfur
- Carbon
- Nitrogen
- Water
- Lithium
- Sugar
- Sulphuric acid
- Copper
- Mercury
- Sodium
- Iodine
- Bromine
- Ethanol
- Chlorine
- Potassium
- Aluminium
- Radium
- Fluorine
- Iron
- Welding fuel
- Silver
- Stable_plasma
Upgraded (tier 2 matter manipulator):
- Oil
- Ammonia
- Ash
Upgraded (tier 3 matter manipulator):
- Acetone
- Phenol
- Diethylamine
Upgraded (tier 4 matter manipulator):
- Mine Salve
- Toxin
Emagged:
- Space Drugs
- Plasma
- Frost Oil
- Carpotoxin
- Histamine
- Morphine
Upgradeable parts:
Click expand to see upgrades:
- Better matter bins: greater power efficiency per unit dispensed.
- Better capacitor: faster recharging speed.
- Better power cell: larger maximum power capacity.
- Better manipulator: unlocks more chemicals at tier 4. Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4.
Chemical Heater
Some chemical reactions will require you to heat the reagents in a Chemical Heater. Unless the recipes says otherwise, these reactions need you to heat the reagents above the required temperature.
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with meth) you can just set it to a very high temperature to avoid this.
Upgrading the laser will increase the heating/cooling speed.
ChemMaster 3000 ChemMaster 3000
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag to quickly move large quantities of bottles, patches or pills.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
All-In-One Grinder
Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
Smoke Machine
Dispenses any chemical inside as a smoke cloud. Needs to be secured by wrenching first.
A great alternative to smoke grenades, but easily incites lynch mobs.
Can only be obtained through the circuit board being printed, and the required parts being assembled first.
Upgradeable parts:
Click expand to see upgrades:
- Manipulator: Unlocks the higher range settings.
- Matter bin: Increases maximum capacity.
- Capacitor: Increases efficiency.
Reagent containers
It is important to note that strong acids/bases can melt most glass based beakers, while plastic beakers will melt from heat. They will melt slowly over time with a audiable noise. If you heat them melting, either drop the temperature or adjust the pH!
Bottles are small 30 unit containers made from a hardened mesh of glass and polymers, and thus don't melt from temperature or pH. These are produced by the ChemMaster 3000.
Glass Beakers holds 50/100 units of liquid depending on size, but begins to melt under strong acids or bases. These can be printed from the autolathe.
XL beakers are made of plastic and hold 150 units of liquid. They are immune to pH, but will being to melt when containing liquids over 444K. These can be printed from the autolathe using plastic sheets.
Meta Beakers holds 200 units of liquid and is immune to pH and will not melt under high temperature. These can be printed from the autolathe when researched.
Cryostasis Beakers holds 50 units of liquid. Chemicals will not mix, react or change temperature while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. This beaker is immune to pH and will not melt under high temperature. These can be printed from the autolathe when researched.
Bluespace beakers are the largest beakers and hold 300 units of liquid. These are weak to strong acids/bases, but have more durability than standard beakers. These can be printed from the autolathe when researched.
Water Bottles Can be made with plastic sheets. Works like a beaker but comes with a cap to prevent spilling. Toggle the cap with alt-click. Holds 50/100 units of liquid depending on side. Weak to strong acids/bases and temperatures over 444K.
Metabolism
When a reagent enters a body, it will then "tick" or "cycle" about every 2 seconds. When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolized separately. If you are hungry (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick.
Active Pure Chemicals
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Chemicals unmentioned don't have any effect.
- Chlorine: Causes 1 brute damage per tick to a random body part.
- Copper: Can be splashed on metal sheets to create bronze sheets.
- Ethanol: A decent alcoholic "beverage", with a booze power of 65. Increases success rate of surgery and flammability when applied externally. Metabolism rate 0.2.
- Fluorine: Causes 1 toxin damage per tick.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.
- Plasma: Causes 3 toxin damage per tick. Creates gas form plasma when spilled. Not to be confused with Stable Plasma, which does nothing.
- Radium: Slowly causes irradiation. Creates glowing green goo on floor if more than 3u is spilled.
- Sugar: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.
- Sulphuric Acid: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when injected. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a toxin.
- Uranium: Causes slight irradiation. Creates glowing green goo on floor if more than 3u is spilled.
- Welding Fuel: Causes 1 toxin damage per tick. Makes people flammable if splashed on.
Components
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
Name | Description | pH |
---|---|---|
Sulphuric acid ▮ | A strong mineral acid with the molecular formula H2SO4. | 2.75 |
Ethanol ▮ | A well-known alcohol with a variety of applications. | 7.33 |
Sugar ▮ | The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste. Overdose at 200u. | 7 |
Water ▮ | An ubiquitous chemical substance that is composed of hydrogen and oxygen. | 7 |
Welding fuel ▮ | Required for welders. Flamable. | 4 |
Oxygen ▮ | A colorless, odorless gas. Grows on trees but is still pretty valuable. | 9.2 |
Copper ▮ | A highly ductile metal. Things made out of copper aren't very durable, but it makes a decent material for electrical wiring. | 5.5 |
Nitrogen ▮ | A colorless, odorless, tasteless gas. A simple asphyxiant that can silently displace vital oxygen. | 7 |
Hydrogen ▮ | A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas. | 0.1 |
Potassium ▮ | A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. | 7 |
Mercury ▮ | A curious metal that's a liquid at room temperature. Neurodegenerative and very bad for the mind. | 7 |
Sulfur ▮ | A sickly yellow solid mostly known for its nasty smell. It's actually much more helpful than it looks in biochemistry. | 4.5 |
Carbon ▮ | A crumbly black solid that, while unexciting on an physical level, forms the base of all known life. Kind of a big deal. | 5 |
Chlorine ▮ | A pale yellow gas that's well known as an oxidizer. While it forms many harmless molecules in its elemental form it is far from harmless. | 7.4 |
Fluorine ▮ | A comically-reactive chemical element. The universe does not want this stuff to exist in this form in the slightest. | 2 |
Sodium ▮ | A soft silver metal that can easily be cut with a knife. It's not salt just yet, so refrain from putting in on your chips. | 11.6 |
Phosphorus ▮ | A ruddy red powder that burns readily. Though it comes in many colors, the general theme is always the same. | 6.5 |
Lithium ▮ | A silver metal, its claim to fame is its remarkably low density. Using it is a bit too effective in calming oneself down. | 11.3 |
Radium ▮ | Radium is an alkaline earth metal. It is extremely radioactive. | 10 |
Iron▮ | Pure iron is a metal. Helps the body produce more blood. Overdose is 30u. | 6 |
Silver ▮ | A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. | 7 |
Aluminium ▮ | A silvery white and ductile member of the boron group of chemical elements. | 7 |
Silicon ▮ | A tetravalent metalloid, silicon is less reactive than its chemical analog carbon. | 10 |
Stable Plasma ▮ | Non-flammable plasma locked into a liquid form that cannot ignite or become gaseous/solid. | 1.5 |
Iodine ▮ | Commonly added to table salt as a nutrient. On its own it tastes far less pleasing. | 4.5 |
Bromine ▮ | A brownish liquid that's highly reactive. Useful for stopping free radicals, but not intended for human consumption. | 7.8 |
Name | Formula | Description | pH |
---|---|---|---|
Ash ▮ | 1 part Oil Temperature 480K |
Ingredient in Lye, Charcoal and Plastic Sheets. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper. | 6.5 |
Oil ▮ | 1 part Welding Fuel 1 part Carbon 1 part Hydrogen |
Can be heated into Ash. Also ingredient in Phenol, Acetone, Perfluorodecalin, Ephedrine, Diphenhydramine, Miner's Salve, Haloperidol, Napalm, Plastic Sheets, Spray Tan and Cyanide. Can be scooped up from destroyed cyborgs and such. | 7 |
Acetone ▮ | 1 part Oil 1 part Welding Fuel 1 part Oxygen |
Ingredient in Cryoxadone, Atropine, Mutadone, Epinephrine, Smart Foaming Agent, Sulfonal, Modafinil and Neurine. | 7 |
Diethylamine ▮ | 1 part Ammonia 1 part Ethanol |
A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than Ammonia, heals the plant AND kills pests. Also ingredient in Atropine, Ephedrine, Diphenhydramine, Epinephrine, Modafinil, Meth Explosion and Lipolicide. | 12 |
Phenol ▮ | 1 part Oil 1 part Chlorine 1 part Water |
Ingredient in Salicyclic Acid, Oxandrolone, Atropine, Epinephrine, Corazone and Modafinil. | 5.5 |
Ammonia▮ | 3 parts Hydrogen 1 part Nitrogen |
An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as Diethylamine. Ingredient in Diethylamine, Silver Sulfadiazine, Salbutamol, Pentetic Acid, Crank, Modafinil, Nitrous Oxide, Space Cleaner, Cyanide, Itching Powder and Weed Killer. (Results in 3 units instead of 4) | 11.6 |
Saltpetre▮ | 3 parts Oxygen 1 part Potassium 1 part Nitrogen |
Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in Bath Salts and Black Powder. (Results in 3 units instead of 5) | 11.2 |
Lye▮ | 1 part Sodium 1 part Hydrogen 1 part Oxygen |
Ingredient in Soap. | 11.9 |
Lye (Alternate Recipe)▮ | 1 part Ash 1 part Water 1 part Carbon |
Ingredient in Soap. (Results in 2 units instead of 3) | 11.9 |
Medicines
"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.
See Guide to Medicine for more information on what to use when.
Core Healing Medicines
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occuring some time after the chemical is out of the system, and can be negated by keeping taking it. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | pH |
---|---|---|---|---|---|---|
Silver Sulfadiazine▮ | 1 part Ammonia 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Chlorine |
Burn | On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 burn damage. |
0.4 units per tick | 50u | 7.2 |
Styptic Powder▮ | 1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid |
Brute | On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug. On ingestion also deals minor toxin damage. 1u heals roughly 6 brute damage. |
0.4 units per tick | 50u | 6.7 |
Saline-Glucose Solution▮ | 1 part Sodium Chloride 1 part Water 1 part Sugar |
Brute, burn | Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle. | 0.2 units per tick | 60u | 5.5 |
Synthflesh▮ | 1 part Styptic Powder 1 part Blood 1 part Carbon |
Brute, burn | Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). Touch and smoke application only. Does nothing while inside a mob's bloodstream. |
0.4 units per tick | 40u | 11.5 |
Charcoal▮ | 1 part Sodium Chloride 1 part Ash Temperature 480K |
Toxin | Heals toxin damage at a rate of 2 per tick, and will also removing 1u of any other chemicals. | 0.2 units per tick | N/A | 5 |
Salbutamol▮ | 1 part Salicyclic Acid 1 part Ammonia 1 part Aluminium 1 part Bromine 1 part Lithium |
Suffocation | Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | 0.1 units per tick | N/A | 2 |
Bicaridine▮ | 1 part Carbon 1 part Oxygen 1 part Sugar |
Brute | Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick. | 0.4 units per tick | 30u | 5 |
Kelotane▮ | 1 part Carbon 1 part Silicon |
Burn | Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick. | 0.4 units per tick | 30u | 9 |
Anti-Toxin▮ | 1 part Nitrogen 1 part Silicon 1 part Potassium |
Toxin | Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick. | 0.4 units per tick | 30u | 10 |
Tricordrazine▮ | 1 part Kelotane 1 part Bicaridine 1 part Anti-Toxin |
All types | Has 80% chance to heal 1 of each damage type per tick. If overdosed deals an average of 1.2 damage of every type per tick. | 0.4 units per tick | 30u | 7 |
Regenerative Jelly▮ | 1 part Tricordrazine 1 part Slime Jelly |
All types | Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging jellypeople. | 0.4 units per tick | N/A | 7 |
Cryoxadone▮ | 1 part Acetone 1 part Unstable Mutagen 1 part Stable Plasma |
All types | Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals suffocation 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded cryo tubes every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Works on slimepeople, despite being cold. | 0.4 units per tick | N/A | 11 |
Pyroxadone▮ | 1 part Cryoxadone 1 part Slime Jelly |
All types | Inverse Cryoxadone that heals faster the hotter the patient is. For max efficiency you need to be over 460°K and on fire. In optimal conditions every cycle will heal 15 burn before the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on slimepeople. | 0.4 units per tick | N/A | 12 |
Clonexadone▮ | 1 part Cryoxadone 1 part Sodium 5 units Plasma (catalyst) |
Clone | Quickly heals clone (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded cryo tubes. | 0.6 units per tick | N/A | 13 |
Mannitol▮ | 1 part Hydrogen 1 part Water 1 part Sugar |
Brain | Heals 2 brain damage per tick. Often used in cryo alongside Cryoxadone. Does not heal traumas. | 0.4 units per tick | N/A | 10.4 |
Neurine▮ | 1 part Acetone 1 part Mannitol 1 part Oxygen |
Minor brain traumas | Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure minor Guide_to_Traumas#Basic_Traumas_Without_Prefix. More severe traumas usually require surgery. Quickly purges Neurotoxin. | 0.4 units per tick | N/A | 11.4 |
Superior Healing Medicines
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|---|
Salicyclic Acid▮ | 1 part Phenol 1 part Sodium 1 part Carbon 1 part Oxygen 1 part Sulphuric Acid |
Brute | If you have more than 50 brute damage, heals 4 brute. If you have less than 50 brute damage, heals 0.5. Overdosing will deal more brute damage. | 0.2 units per tick | 25 Units |
Oxandrolone▮ | 3 parts Carbon 1 part Phenol 1 part Hydrogen 1 part Oxygen |
Burn | If you have more than 50 burn damage, heals 4 burn. If you have less than 50 burn damage, heals 0.5. Overdosing will deal more burn damage. | 0.2 units per tick | 25 Units |
Omnizine▮ | Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets | Brute, burn, toxin and suffocation | Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. | 0.1 units per tick | 30 Units |
Honey▮ | Beekeeping | Brute, burn, toxin and suffocation | 55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds sugar to your system. | 1 unit per tick | N/A |
Earthsblood▮ | Grown from Ambrosia Gaia | All damage types | Very quickly heals all damage types (almost as fast as Cryoxadone), but causes brain damage, jitteriness and gets you high. Overdosing causes hallucinations and heavy toxin damage. | 0.4 units per tick | 25 Units |
Pentetic Acid▮ | 1 part Cyanide 1 part Formaldehyde 1 part Ammonia 1 part Welding Fuel 1 part Sodium 1 part Chlorine |
Radiation, toxin | Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body. | 0.2 units per tick | N/A |
Perfluorodecalin▮ | 1 part Oil 1 part Fluorine 1 part Hydrogen Temperature 370K |
Suffocation | Every tick heals 12 suffocation and deals 0.3 toxin damage. | 0.1 units per tick | N/A |
Atropine▮ | 1 part Acetone 1 part Diethylamine 1 part Phenol 1 part Ethanol 1 part Sulphuric Acid |
Brute, burn and suffocation | If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake. If overdosed it will deal toxin damage and cause extra jitter and dizziness. |
0.1 units per tick | 35 Units |
Calomel▮ | 1 part Mercury 1 part Chlorine Temperature 374K |
Purge | Quickly purges the body of all chemicals (2.5u per tick). If your health is above 20, 2.5 toxin damage is dealt. | 0.2 units per tick | N/A |
Mutadone▮ | 1 part Acetone 1 part Unstable Mutagen 1 part Bromine |
Genetic | Instantly removes your genetic mutations. Hulks hate it! | 0.4 units per tick | N/A |
Unique Healing Medicines
These healing drugs perform niche functions that help against less common ailments.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|---|
Potassium Iodide▮ | 1 part Potassium 1 part Iodine |
Radiation | Reduces low radiation damage very effectively. | 0.8 units per tick | N/A | N/A |
Ephedrine▮ | 1 part Diethylamine 1 part Oil 1 part Hydrogen 1 part Sugar |
Stun | Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter. |
0.2 units per tick | 30 Units | 25 Units |
Diphenhydramine▮ | 1 part Diethylamine 1 part Oil 1 part Bromine 1 part Carbon 1 part Ethanol |
Histamine Overdose | Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. | 0.2 units per tick | N/A | N/A |
Oculine▮ | 1 part Charcoal 1 part Carbon 1 part Hydrogen |
Eye | Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain damage you will need surgery or other means. | 0.1 units per tick | N/A | N/A |
Inacusiate▮ | 1 part Charcoal 1 part Carbon 1 part Water |
Ear | Instantly removes all ear damage. Does not work against genetic deafness, which needs Mutadone. (Results in 2 units instead of 3) | 0.4 units per tick | N/A | N/A |
Epinephrine▮ | 1 part Acetone 1 part Diethylamine 1 part Phenol 1 part Chlorine 1 part Hydrogen 1 part Oxygen |
Stun + Brute, burn, suffocation and toxin | Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. Worse than Atropine at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation. |
0.1 units per tick | 30 Units | N/A |
Antihol▮ | 1 part Charcoal 1 part Copper 1 part Ethanol |
Alcohol | Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | 0.4 units per tick | N/A | N/A |
Stimulants▮ | Traitor/Changeling Adrenals or Stimpack | Stun | Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50. If overdosed it will hurt stamina and deal minor toxin damage. |
0.2 units per tick | 60 Units | N/A |
Insulin▮ | Found in NanoMed Plus | Sugar Dependency | Increases sugar depletion. | 0.2 units per tick | N/A | N/A |
Strange Reagent▮ | 1 part Unstable Mutagen 1 part Omnizine 1 part Holy Water |
Death | A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however. If used on a living person each tick will deal 0.5 Brute and Burn damage. |
0.4 units per tick | N/A | N/A |
Life▮ | 1 part Strange Reagent 1 part Synthflesh 1 part Blood Temperature 375K |
Life | Creates one or multiple pissed off lifeforms. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) | N/A | N/A | N/A |
Life (Friendly)▮ | 1 part Strange Reagent 1 part Synthflesh 1 part Sugar Temperature 375K |
Life | Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3) | N/A | N/A | N/A |
Synaptizine▮ | 1 part Sugar 1 part Lithium 1 part Water |
Hallucination Decrease | Reduces stun times by typically around 30% (depends). Helps drowsiness and hallucinations go away much faster. Also purges Mindbreaker Toxin at 5u per tick. 30% chance per tick to cause 1 toxin damage. | 0.4 units per tick | N/A | N/A |
Rezadone▮ | 1 part Carpotoxin 1 part Cryptobiolin 1 part Copper |
Cellular Damage Healing | Instantly heals all cellular damage, while also healing 1 brute and burn damage per tick. If overdosed deals 1 toxin damage per tick and makes you dizzy and jittery. Very good for treating genetic damage on the spot. | 0.4 units per tick | 30 Units | N/A |
Spaceacillin▮ | 1 part Epinephrine 1 part Cryptobiolin |
Infections | An all-purpose antiviral agent. Prevents you from spreading any virus in your body. Metabolises very slowly. | 0.04 units per tick | N/A | N/A |
Miner's Salve▮ | 1 Part Oil 1 part Iron 1 Part Water OR grind a twinkie, a sheet of metal and a sheet of plasma |
Improvised Patch Healing Chem | Heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. If applied with touch/patch it increases surgery success chance by 10%. 1u heals roughly 1.5 burn+brute. |
0.16 units per tick | N/A | N/A |
Haloperidol▮ | 1 part Oil 1 part Potassium Iodide 1 part Aluminium 1 part Chlorine 1 part Fluorine |
Anti-Drug and Light Sedative | Helps fight against the effects of most drugs, while purging them. Reduces jitteriness and hallucinations, However each tick also causes drowsiness, 2.5 stamina damage and 20% chance for 1 brain damage (up to 50). | 0.16 units per tick | N/A | N/A |
Leporazine ▮ | 1 part Copper 1 part Silicon 5 units Plasma (catalyst) |
Body temperature | This keeps a patient's body temperature stable. |
0.4 units per tick | N/A | N/A |
Corazone▮ | 2 parts Phenol 1 part Lithium |
Heart attack | Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. | 0.4 units per tick | N/A | N/A |
Psicodine▮ | 2 parts Mannitol 1 part Impedrezene 2 parts Water |
Phobias and Mood | Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust. If overdosed it causes hallucinations and 1 toxin damage per tick. | 0.1 units per tick | 30 units | N/A |
Energized Jelly▮ | 1 part Teslium 1 part Slime Jelly |
Stun | Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. | 0.4 units per tick | N/A | N/A |
Non-craftable Medicines
These healing drugs are used in some situations, but are otherwise uncraftable.
Name | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|
Dexalin▮ | Suffocation | Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick. Used by medibots. | 0.4 units per tick | 30 Units | N/A |
Lavaland Extract▮ | Brute, burn | Very quickly heals damaged bodyparts. Survival medipens come with 2u of this, and also have several other chemicals. If overdosed it will deal 3 brute, burn and toxin damage per tick. Has very low overdose threshold. | 0.4 units per tick | 3 Units | N/A |
Narcotics
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
Name | Recipe | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|
Nicotine▮ | Grown in tobacco or found in cigarettes. | Reduces stun times by typically around 20% (depends). Addiction does nothing. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolises slowly. | 0.05 units per tick | 15 Units | 10 Units |
Krokodil▮ | 1 part Diphenhydramine 1 part Morphine 1 part Space Cleaner 1 part Phosphorus 1 part Potassium 1 part Welding Fuel Temperature 390K |
Provides messages of calmness and protection. If overdosed it will deal 0.25 Brain and Toxin damage per tick. If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict's skin falls off, dealing 50 Brute. This turns you into a fake zombie. |
0.2 units per tick | 20 Units | 15 Units |
Crank▮ | 1 part Diphenhydramine 1 part Ammonia 1 part Lithium 1 part Sulphuric Acid 1 part Welding Fuel Temperature 390K |
Reduces stun times by typically around 30% (depends). If overdosed it will deal 2 Brain, 2 Toxin and 2 Brute per tick. If addicted, every tick will first deal 5 Brain, then 5 Toxin, then 5 Brute, and at the last stage 3 Brain, 5 Toxin and 5 Brute at the same time. | 0.2 units per tick | 20 Units | 10 Units |
Methamphetamine▮ | 1 part Ephedrine 1 part Hydrogen 1 part Iodine 1 part Phosphorus Temperature 374K |
Reduces stun times by around 60% (depends), gives a large speed boost, makes you jittery and recovers 2 stamina while dealing 1 to 4 Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick. If addicted the subject will constantly jitter and drool, before becoming dizzy and lose motor control and eventually suffer 5 Toxin damage per tick. A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. |
0.3 units per tick | 20 Units | 10 Units |
Bath Salts▮ | 1 part Saltpetre 1 part Space Cleaner 1 part Bad Food 1 part Enzyme 1 part Nutriment 1 part Tea 1 part Mercury Temperature 374K |
Makes the subject immune to sleep and stuns, grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant hallucinations and will lose some motor control. If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand. If addicted the subject will jitter, suffer 10 Brain damage (per tick), severe hallucinations, dizziness, yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain. |
0.2 units per tick | 20 Units | 10 Units |
Aranesp▮ | 1 part Epinephrine 1 part Atropine 1 part Morphine |
The subject will think they are "amped" and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick. | 0.2 units per tick | N/A | N/A |
Happiness▮ | 2 parts Nitrous Oxide 1 part Epinephrine 1 part Ethanol 5 units Plasma (catalyst) |
Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane". | 0.2 units per tick | 20 Units | 10 Units |
Modafinil▮ | 1 part Acetone 1 part Diethylamine 1 part Phenol 1 part Ammonia 1 part Sulphuric acid 1 unit Bromine (catalyst) |
Slowly-metabolizing medicine. Heals dizziness, drowsiness, sleepand heats you up if frozen, similarly to Coffee Latte. Reduces stun times slightly. If overdosed causes jitteriness, stuttering, dizziness (later), 50% chance to choke. After 41 cycles 20% chance to stun you. On cycle 82 puts you into endless sleep while constantly taking 1.5 stamina and oxygen damage. No chance for addiction but very finicky OD. |
0.02-0.08 units per tick | Random, initially 20 but goes up or down 0.1 each tick. | N/A |
Space Drugs▮ | 1 part Lithium 1 part Mercury 1 part Sugar |
An illegal compound which induces drugginess, randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes hallucinations. | 0.2 units per tick | 30 Units | N/A |
Morphine▮ | 2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K |
Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll get drowsy after 12 cycles, and fall asleep if it's in your system for 24 cycles. You will not wake up until it's out of your system.
|
0.2 units per tick | 30 Units | 25 Units |
Pyrotechnics
The manipulation of fire and matter.
Name | Recipe | Description | Metabolism Rate |
---|---|---|---|
Stabilizing Agent▮ | 1 part Iron 1 part Oxygen 1 part Hydrogen |
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. This does not work on everything, so be warned! | 0.4 units per tick |
Fluorosurfactant▮ | 2 parts Carbon 2 parts Fluorine 1 part Sulphuric Acid |
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's system. Foam is slippery! Can not react in a body. | 0.4 units per tick |
Smoke▮ | 1 part Phosphorous 1 part Potassium 1 part Sugar |
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into Smoke Powder with Stabilizing Agent. | N/A |
Smoke Powder▮ | 1 part Phosphorous 1 part Potassium 1 part Sugar 1 part Stabilizing Agent (catalyst) |
The stabilized version of Smoke - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | 0.4 units per tick |
Flash Powder▮ | 1 part Aluminium 1 part Potassium 1 part Sulfur |
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. | 0.4 units per tick |
Phlogiston▮ | 1 part Phosphorus 1 part Sulphuric Acid 1 part Stable Plasma |
Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent. | 0.4 units per tick |
Napalm▮ | 1 part Oil 1 part Welding Fuel 1 part Ethanol |
A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | 0.4 units per tick |
Sonic Powder▮ | 1 part Oxygen 1 part Cola 1 part Phosphorus |
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. | 0.4 units per tick |
Pyrosium▮ | 1 part Stable Plasma 1 part Radium 1 part Phosphorus |
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body. | 0.2 units per tick |
Cryostylane▮ | 1 part Water 1 part Stable Plasma 1 part Nitrogen |
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body. | 0.2 units per tick |
Chlorine Trifluoride▮ | 3 parts Fluorine 1 part Chlorine Temperature 424K |
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast, however. | 4 units per tick |
Sorium▮ | 1 part Carbon 1 part Mercury 1 part Nitrogen 1 part Oxygen |
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. | 0.4 units per tick |
Liquid Dark Matter▮ | 1 part Carbon 1 part Stable Plasma 1 part Radium |
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. | 0.4 units per tick |
Meth Explosion▮ | 1 part Diethylamine 1 part Hydrogen 1 part Iodine 1 part Phosphorus Temperature 300K |
Reagents are 300K (room temperature) by default, so if you are making Methamphetamine and mixing the Ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder. Can not explode in a body. | N/A |
Black Powder▮ | 1 part Charcoal 1 part Saltpetre 1 part Sulfur |
When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes hallucinations in plasmamen. | 0.05 units per tick |
Nitroglycerin▮ | 1 part Glycerol 1 part Fluorosulfuric Acid 1 part Sulphuric Acid |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with Stabilizing Agent. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3) | 0.4 units per tick |
Explosion | 1 part Potassium 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. Useful in grenade production. | N/A |
Holy Explosion | 1 part Potassium 1 part Holy Water |
This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals revenants and sets nearby cultists on fire. Otherwise it behaves like a normal Water-Potassium explosion. Much more efficient if less Potassium is used. | N/A |
EMP | 1 part Iron 1 part Uranium |
This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. | N/A |
Bee Explosion (Beesplosion) | 1 part Honey 1 part Strange Reagent 1 part Radium |
Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. | N/A |
Tesla Shock | 1 part Teslium 1 part Water Or heating Teslium to 474K |
This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. | N/A |
Thermite▮ | 1 part Aluminium 1 part Iron 1 part Oxygen |
A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested. | 0.4 units per tick |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Name | Formula | Description | Metabolism Rate |
---|---|---|---|
Barber's Aid▮ | 1 part Carpet 1 part Space Drugs 1 part Radium |
If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3) | 0.4 units per tick |
Bluespace Dust▮ | Grind a bluespace crystal | Occasionally causes random short distance teleportation if ingested. | 0.4 units per tick |
Concentrated Barber's Aid▮ | 1 part Barber's Aid 1 part Unstable Mutagen |
If sprayed or splashed on you it grows your hair very long. Does nothing when ingested. | 0.4 units per tick |
Candle | 10 parts Liquid Gibs 10 parts Oxygen Temperature 374K |
Creates a red candle for use in decoration or rituals. Can not react in a body. | N/A |
Carbon Dioxide | 2 parts Oxygen 1 part Carbon Temperature 777K |
Creates CO2 in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | 0.4 units per tick |
Carpet ▮ | 1 part Space Drugs 1 part Blood |
Creates a carpet on the floor. Best used in a smoke machine/grenade or spray bottle. Ingredient in Barber's Aid. | 0.4 units per tick |
Colorful Reagent▮ | 1 part Triple Citrus 1 part Cryoxadone 1 part Space Drugs 1 part Radium 1 part Stable Plasma |
Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your smoke grenades. | 0.4 units per tick |
Condensed Capsaicin▮ | 5 parts Ethanol 1 part Capsaicin Oil |
A chemical agent used for self-defense and in police work. Stuns when sprayed or splashed into unprotected eyes. (Results in 5 units instead of 6) | 0.4 units per tick |
Corgium | 1 part Colorful Reagent 1 part Strange Reagent 1 part Nutriment 1 part Blood Temperature 374K |
Creates your own Corgi! | N/A |
Cryptobiolin▮ | 1 part Oxygen 1 part Potassium 1 part Sugar |
Causes confusion and dizziness. This is essential to make Spaceacillin. | 0.6 units per tick |
Drying Agent▮ | 2 parts Stable Plasma 1 part Ethanol 1 part Sodium |
Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4) | 0.4 units per tick |
Foaming Agent▮ | 1 part Lithium 1 part Hydrogen |
Used in Metal Foam production. Creates 1 unit instead of 2. | 0.4 units per tick |
Firefighting Foam▮ | 1 part Stabilizing Agent 1 part Fluorosurfactant 1 part Carbon Temperature below 200K |
When used in a spray or with smoke it creates a non-slippery foam which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation. | 0.4 units per tick |
Glycerol▮ | 3 parts Corn Oil 1 part Sulphuric Acid |
Requires blended corn, so thus help from the botanist. Used to make Nitroglycerin or FRAG-12 shotgun slugs. Slippery like water. (Results in 1 unit instead of 4) | 0.4 units per tick |
Quantum Hair Dye▮ | 1 part Colorful Reagent 1 part Space Drugs 1 part Radium |
If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3) | 0.4 units per tick |
Laughter▮ | 1 part Sugar 1 part Banana Juice |
Causes you to laugh. (Results in 10 units instead of 2) | instant |
Meat Product | 10 parts Liquid Gibs 10 parts Nutriment 10 parts Carbon |
Creates a slab of chemically processed meat. Can not react in a body. | N/A |
Metal Foam | 3 parts Iron/Aluminium 1 part Foaming Agent 1 part Fluorosulfuric Acid |
Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets. Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body. |
N/A |
Smart Foaming Agent | 3 parts Foaming Agent 1 part Acetone 1 part Iron |
Required to make smart metal foam. | 0.4 units per tick |
Smart Metal Foam | 3 parts Aluminium 1 part Smart Foaming Agent 1 parts Fluorosulfuric Acid |
A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body. | N/A |
Nitrous Oxide | 2 parts Ammonia 2 parts Oxygen 1 part Nitrogen Temperature 525K |
Creates N2O in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere. | 0.6 units per tick |
Gold Solidification | 20 parts Gold 5 parts Frost Oil 1 part Iron |
Solidifies a large amount of liquid Gold into a bar. Can not react in a body. | N/A |
Plasma Solidification | 20 parts Plasma 5 parts Iron 5 parts Frost Oil |
Solidifies a large amount of liquid Plasma into a bar. Can not react in a body. | N/A |
Plastic Sheets | 5 parts Oil 3 parts Ash 2 parts Sulphuric Acid Temperature 374K |
Creates Plastic sheets at a rate of 10u per Plastic sheet. | N/A |
Royal Bee Jelly▮ | 40 parts Honey 10 parts Unstable Mutagen |
Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50) | 0.4 units per tick |
Soap | 10 parts Lye 10 parts Liquid Gibs Temperature 374K |
Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body. | N/A |
Sodium Chloride▮ | 1 part Chlorine 1 part Sodium 1 part Water |
Commonly known as salt, Sodium Chloride is often used to season food. Exotic uses include messing with Revenants - they can't jaunt through salt piles. |
0.4 units per tick |
Space Cleaner▮ | 1 part Ammonia 1 part Water |
This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. | 0.4 units per tick |
Spray Tan▮ | 1 part Orange Juice 1 part Oil OR 1 Part Corn Oil |
Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme. | 0.4 units per tick |
Space Lube▮ | 1 part Oxygen 1 part Silicon 1 part Water |
Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait. (Results in 4 units instead of 3) | 0.4 units per tick |
Sterilizine▮ | 1 part Charcoal 1 part Chlorine 1 part Ethanol |
When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. | 0.4 units per tick |
Synthmeat | 5 parts Blood 1 part Cryoxadone |
Creates a slab of synthetic meat. | N/A |
Virology Recipes
These chemicals are used to mutate viruses, and have few uses beyond that.
Name | Formula | Description |
---|---|---|
Virus Rations▮ | 1 part Virus food 1 part Synaptizine |
Depleted virus food. Used to get a virus symptom of level 1. (Results in 1 unit instead of 2) |
Virus Food▮ | 5 parts Water 5 parts Milk |
Allows viruses and bacteria to quickly grow. Used to get a virus symptom of level 1 or 2. The virologist has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10) |
Mutagenic Agar▮ | 1 part Unstable Mutagen 1 part Virus food |
Extremely similar to Unstable Mutagen. Used to get a virus symptom of level 3. (Results in 1 unit instead of 2) |
Sucrose Agar▮ | 1 part Mutagenic agar 1 part Sugar |
Extremely similar to Mutagenic Agar. Used to get a virus symptom of level 4. |
Weakened Virus Plasma▮ | 1 part Virus plasma 1 part Synaptizine |
Weakened variety of virus plasma. Used to get a virus symptom of level 5. |
Virus Plasma▮ | 1 part Virus food 1 part Plasma |
Extremely similar to Plasma. Used to get a virus symptom of level 6. (Results in 1 unit instead of 2) |
Decaying Uranium Gel▮ | 1 part Virus food 1 part Uranium |
Powerful viral mutagen. Used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2) |
Unstable Uranium Gel▮ | 1 part Virus Plasma 5 parts Uranium |
Powerful viral mutagen. Used to get a virus symptom of level 7. (Results in 1 unit instead of 6) |
Stable Uranium Gel▮ | 1 part Plasma 10 parts Uranium 10 parts Silver OR Gold |
Powerful viral mutagen. Used to get a virus symptom of level 8. (Results in 1 unit instead of 21) |
Mutation Toxins
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid races. It only takes 1u to start the transformation.
Name | Formula | Description |
---|---|---|
Slime Mutation Toxin▮ | Use Plasma on a green slime | Mutagenic chemical that transforms into a slimeperson. |
Lizard Mutation Toxin▮ | Use Radium on a green slime | Transforms into a lizardperson. |
Stable Mutation Toxin▮ | Use Blood on a green slime | That transforms into a human. |
Advanced Mutation Toxin▮ | Use Plasma on a black slime | Slowly morphs the victim into a slime. The transformation can be stopped with Frost Oil. |
Fermichem
A type of chemical unique to the server, in addition to the unique fun of making some of them. They react over time, making you have to make sure the pH of the mixture doesn't stray from the center of the range so you could get a pure chemical... Or that it doesn't self-heat itself into exploding. (Full list in progress)
Name | Recipe | Reaction vars | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold | Impurity effects | pH |
---|---|---|---|---|---|---|---|---|
Astrogen▮ | 1 part Eigenstasium 3 parts Plasma 1 part Synaptizine 5 parts Aluminium |
Min react temp: 700K Explosion_temp: 1150K pH range: 8 to 14 Min explosive purity: 0.25 Special explosion: Yes Dangerously exothermic |
An opalescent murky liquid that is said to distort your soul from your being. Allows you to astral project. Additionally, turns tiles into space, and bedsheets cosmic when sprayed. |
0 units per tick | 20 Units | 24.5 Units | Toxic impurities | 7 |
Eigenstasium▮ | 1 part Bluespace Dust 1 part Stable Plasma 1 part Sugar |
Min react temp: 350K Explosion_temp: 650K pH range: 2 to 14 Min explosive purity: 0.4 Extremely exothermic |
A strange mixture formed from a controlled reaction of bluespace with plasma, that causes localised eigenstate fluxuations within the patient. Splits your eigenstate in two, then collapses it when it's through your system. When sprayed on lockers on top of each other, it will link their eigenstates. If overdosed, splits permanently. |
0.48 units per tick | 15 Units | 15 Units | Interferes with teleporting to creation location + Toxic impurities | 3.7 |
Succubus milk▮ | 1 part Saline-Glucose Solution 1 part Milk 2 parts Synthflesh 3 parts Silicon 3 parts Crocin |
Min react temp: 200K Explosion_temp: 900K pH range: 3 to 13 Min explosive purity: 0.1 Special explosion: Yes Exothermic |
A volatile collodial mixture derived from milk that encourages mammary production via a potent estrogen mix. In layman's terms, increases the breast size of someone, assuming they have that content pref enabled. 1 cup per 5u. Overdoses turn people more feminine. |
0.25 units per tick | 17 Units | N/a | Impure and inverse chem: Modesty milk Invert purity level: 0.25 |
7 |
Incubus draft▮ | 1 part Saline-Glucose Solution 2 parts Synthflesh 2 parts Carbon 2 parts Crocin 5 parts Blood |
Min react temp: 200K Explosion_temp: 900K pH range: 0 to 9 Min explosive purity: 0.1 Special explosion: Yes Exothermic |
A volatile collodial mixture derived from various masculine solutions that encourages a larger gentleman's package via a potent testosterone mix, formula derived from a collaboration from Fermichem and Doctor Ronald Hyatt, who is well known for his phallus palace. In layman's terms, increases the member size of someone, assuming they have that content pref enabled. 5 units per inch. Overdoses turn people more masculine. |
0.5 units per tick | 17 Units | N/a | Impure and inverse chem: Chastity draft Invert purity level: 0.25 |
7 |
Hat growth serum▮ | 1 part Ethanol 3 parts Nutriment 2 parts Cooking Oil 1 part Iron 3 parts Gold |
Min react temp: 500K Explosion_temp: 750K pH range: 0 to 8 Min explosive purity: 0.5 Special explosion: Yes Endothermic |
A strange substance that draws in a hat from the hat dimention. Puts a hat upon the patient, which grows in strength with each second it's in their system. However, they can't take it off! Overdosing weakens the hat instead. |
0.2 units per tick | 25 Units | N/a | Decreases hat strength growth. | 4 |
Furranium▮ | 1 part Crocin 1 part catnip 2 parts Silver 1 part Saline-Glucose Solution |
Min react temp: 350K Explosion_temp: 700K pH range: 6 to 12 Min explosive purity: 0.3 Extremely endothermic |
The patient uncontrollably awoo's and nya's. With a high enough concentration, their tongue will shift into a fluffy one, making them "sweak wike dis owo!" | 0.2 units per tick | 25 Units | N/a | If the purity is high enough, the effects are permanent. | 5 |
Nanite bane▮ | 1 part Synthflesh 1 part Uranium 1 part Iron 1 part Saline-Glucose Solution |
Min react temp: 500K Explosion_temp: 700K pH range: 3 to 9.25 Min explosive purity: 0.15 Very exothermic |
A stablised EMP that is highly volatile, shocking small nano machines that will kill them off at a rapid rate in a patient's system. Removes nanites in someone's system, causes EMPs on anything it's sprayed on. If overdosed, removes nanites faster, but scrambles their functions, which can cause zaps and other effects. |
0.4 units per tick | 15 Units | N/a | Impure and inverse chem: Electromagnetic crystals Invert purity level: 0.25 |
9 |
Toxins
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. The human liver will quickly purge toxins under 3u from its system.
Name | Recipe | Damage dealt | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|---|
Toxin▮ | Medbay Vendors, Emagged Chem Dispenser | Toxin | Will deal 1.5 toxin damage per tick. | 0.4 units per tick | N/A |
Bad Food▮ | From eating poorly made food | Toxin | Will deal 0.5 toxin damage per tick. | 0.1 units per tick | N/A |
Chloral Hydrate▮ | 3 parts Chlorine 1 part Ethanol 1 part Water |
Stun, Toxin | A powerful sedative which first confuses and makes you drowsy, and then after 10 cycles puts the victim to sleep. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5) | 0.6 units per tick | N/A |
Mindbreaker Toxin▮ | 1 part Charcoal 1 part Hydrogen 1 part Silicon |
Hallucinations | A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3) |
0.4 units per tick | N/A |
Impedrezene▮ | 1 part Mercury 1 part Oxygen 1 part Sugar |
Brain | A narcotic that impedes one's ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 brain damage and 50% to cause drowsiness. (Results in 2 units instead of 3) | 0.4 units per tick | N/A |
Mute Toxin▮ | 2 parts Uranium 1 part Water 1 part Carbon |
Speech | Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | 0.4 units per tick | N/A |
Mime's Bane▮ | 1 part Mute Toxin 1 part Nothing 1 part Radium |
Gestures | Makes the subject unable to gesticulate. | 0.4 units per tick | N/A |
Bone Hurting Juice▮ | 3 parts Itching Powder 1 part Unstable Mutagen 1 part Milk |
Stamina Damage and Delimbing Skeletons | Does 15 stamina damage per tick. On overdose, it has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a skeleton or a plasmaman, it will deal 15 stamina and 0.5 brute damage per tick, and overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina. | 0.4 units per tick | 50 Units |
Mulligan Toxin▮ | 1 part Slime Mutation Toxin 1 Part Unstable Mutagen Found in the Traitor Uplink. |
Identity | Randomizes the subject's appearance. | Infinite | N/A |
Lexorin▮ | 1 part Plasma 1 part Hydrogen 1 part Oxygen |
Suffocation | Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to pass out quickly. | 0.4 units per tick | N/A |
Initropidril▮ | Poison Kit, Bioterror Spray | Cardiac Arrest | Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. | 0.2 units per tick | N/A |
Tirizene▮ | Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries | Stamina Damage | Deals 13 stamina damage per tick, which constantly lowers. Usually harmless. | 0.4 units per tick | N/A |
Tiring Solution▮ | Peacekeeper Cyborgs | Stamina Damage | Deals 10 stamina damage per tick, slowing you down. Won't go higher than 50 stamina damage. | 0.6 units per tick | N/A |
Polonium▮ | Poison Kit, Bioterror Spray | Radiation | Cause significant Radiation damage over time. It's metabolized very slowly. | 0.05 units per tick | N/A |
Pancuronium▮ | Poison Kit, Emagged Medibot | Stun and Suffocation | After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death. | 0.1 units per tick | N/A |
Sodium Thiopental▮ | Emagged Borg Hypo, Poison Kit, Bioterror Spray/Syringe/Dart, Emagged Medibot | Knockout and Stamina | Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to Chloral Hydrate but longer lasting and can't kill you. | 0.3 units per tick | N/A |
Sulfonal▮ | 1 part Acetone 1 part Diethylamine 1 part Sulfur |
Knockout and Toxin | 0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly. | 0.05 units per tick | N/A |
Amanitin▮ | Destroying Angel | Delayed Toxin Damage | On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you. | 0.2 units per tick | N/A |
Amatoxin▮ | Fly Amanita | Toxin Damage | Deals 2.5 toxin damage per tick. | 0.4 units per tick | N/A |
Unstable Mutagen▮ | 1 part Chlorine 1 part Phosphorus 1 part Radium |
Mutations | Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly moment you take the chem, and not from metabolization. The chance for a bad mutation is 98%, and good mutation 2%. Causes radiation. High doses are lethal to your liver. Also useful for Virology. The botanist wants this in liquid form. | 0.4 units per tick | N/A |
Lipolicide▮ | 1 part Ephedrine 1 part Diethylamine 1 part Mercury |
Weight Loss | Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving. | 0.2 units per tick | N/A |
Coniine▮ | Death Berries, Bioterror Spray/Syringe | Toxin and breath loss | 1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to Lexorin. | 0.024 units per tick | N/A |
Curare▮ | Poison Kit | Paralyzation, Oxygen, and Toxin | Paralyzes you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal. | 0.05 units per tick | N/A |
Histamine▮ | Omega Weed, Poison Kit, Formaldehyde, Venom, Itching Powder | Brute, toxin, oxyloss and eyesight | Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick. | 0.1 units per tick | 30 Units |
Formaldehyde▮ | 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 420K |
Toxin | Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of Histamine. | 0.2 units per tick | N/A |
Venom▮ | Poison Kit, Bioterror Spray, Giant Spider bites | Brute, toxin | Each cycle will deal 0.2 Toxin and 0.3 Brute damage per volume of venom in the body. Has a 15% chance to turn into 5 to 10 units of Histamine. | 0.1 units per tick | N/A |
Fentanyl▮ | 1 part Space Drugs Temperature 674K |
Toxin, brain | Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious. | 0.2 units per tick | N/A |
Cyanide▮ | 1 part Oil 1 part Ammonia 1 part Oxygen Temperature 380K |
Toxin, oxyloss | Deals random amounts of toxin damage while slowly suffocating or stunning its target. Metabolizes slowly. | 0.05 units per tick | N/A |
Carpotoxin▮ | Space Carp, Koi Beans, Emagged Chem Dispenser | Toxin | Deals 2 toxin damage per tick. No special effects, but can be used to make Rezadone and imitation carpmeat. | 0.4 units per tick | N/A |
Zombie Powder▮ | 5 parts Morphine 5 parts Carpotoxin 5 parts Copper |
Fake death, stun | Instantlyknocks people out, and makes them appear dead to the most rudimentary of tests. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15) | 0.4 units per tick | N/A |
Ghoul Powder▮ | 1 part Epinephrine 1 part Zombie Powder |
Fake death | Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick. | 0.4 units per tick | N/A |
Itching Powder▮ | 1 part Charcoal 1 part Ammonia 1 part Welding Fuel |
Brute, annoyance | Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from touch, such as from getting splashed with it. Has a 3% chance to transform into 1 to 3 units of Histamine. | 0.2 units per tick | N/A |
Mint Toxin▮ | Mints, Emagged Chem Dispenser, Mushroom Shavings (Lavaland) | Conditional death | Instantly gibs fat people when ingested. | 0.4 units per tick | N/A |
Slime Jelly▮ | Grinding an unused slime extract | Toxin | The base reagent for slime based chemicals. Grinding slime extracts yields 20u slime jelly per use left. 40% chance to heal 5 Brute damage each tick, but also has a 10% chance to deal a burst of 20-60 toxin damage. | 0.4 units per tick | N/A |
Frost Oil▮ | Blue Slimes or from grinding Ice Pepper | Burn | A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 cycles. Changeling cryo sting injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and slimepeople. | 0.4 units per tick | N/A |
Heparin▮ | 1 part Formaldehyde 1 Part Sodium 1 Part Chlorine 1 Part Lithium |
Brute, Bleeding | Causes bleeding constantly while in the system of the victim. Deals 1 brute and drains more than 1 percentage point of blood volume per tick. | 0.08 units per tick | N/A |
Teslium▮ | 1 Part Black Powder 1 Part Silver 1 Part Stable Plasma Temperature 400K |
Random Shocks | Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a Tesla Shock | 0.2 units per tick | N/A |
Rotatium▮ | 1 Part Teslium 1 Part Mindbreaker Toxin 1 Part Fentanyl |
Toxin | After 20 cycles, causes the victim's screen to display a rocking motion. Deals 0.5 toxin damage per tick. | 0.24 units per tick | N/A |
Skewium▮ | 2 Parts Rotatium 2 Parts Plasma 1 Part Sulphuric Acid |
Toxin | After 5 cycles, causes heavy skewing of the victim's screen, swinging fucking everywhere, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals 0.25 toxin damage per tick. If you are wanting to fight someone, inject them with this and they will practically be unable to fight. | 0.32 units per tick | N/A |
Spewium▮ | Poison Kit | Toxin | After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a chance to eject an organ each tick if overdosing. Requires very high doses. | 0.4 units per tick | 29 Units |
Anacea▮ | 1 Part Haloperidol 1 Part Impedrezene 1 Part Radium |
Toxin and Purges Medicines | Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has Pentetic Acid or Calomel, the purging is slowed down to 0.5u per tick. | 0.032 units per tick | N/A |
Fluorosulfuric Acid▮ | 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid Temperature 380K |
Corrosion | A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if ingested or splashed on people. Deals 2 toxin and constantly increasing burn damage if ingested. | 0.4 units per tick | N/A |
Weed Killer▮ | 1 part Toxin 4 parts Ammonia |
Toxin | Kills weeds and causes 1 toxin damage per tick to humans. | 0.4 units per tick | N/A |
Pest Killer▮ | 1 part Toxin 4 parts Ethanol |
Toxin | Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to fly people, each tick. | 0.4 units per tick. | N/A |
Plant-B-Gone▮ | 1 part Toxin 4 parts Water |
Toxin | A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to pod people, each tick. | 0.4 units per tick | N/A |
Pax▮ | 1 part Mindbreaker Toxin 1 part Synaptizine 1 part Water |
Special | Suppresses violence by preventing the victim from using harm intent, certain harmful weapons and only letting them use passive grabs. Non-harmful weapons such as disablers still work. | 0.1 units per tick | N/A |
Synthpax▮ | Peacekeeper Cyborgs | Special | Same as Pax but metabolises much faster. Can only be used by Peacekeeper Cyborgs. | 0.6 units per tick | N/A |
Dizzying Solution▮ | Peacekeeper Cyborgs | Special | Makes the target dizzyand confused. Can only be used by Peacekeeper Cyborgs. | 0.6 units per tick | N/A |
Tranquility▮ | Gondola Meat | Special | Induces a virus that creates Pax within the victims body and slowly turns the victim into a Gondola. | 0.4 units per tick | N/A |
Liquid Electricity▮ | Ethereal blood, certain foods | Special | Periodically electrocutes any non-Ethereals that have this in their system. | 0.4 units per tick | N/A |
Lavaland Chemicals
Found primarily in Lavaland flora.
Name | Found in | Type | Description | Metabolism Rate |
---|---|---|---|---|
Entropic Polypnium▮ | Mushroom Cap (Inocybe), from tall mushrooms | Poison | 20% chance each tick to do Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage. Also knocks you unconcious after 10 cycles. | 0.4 units per tick |
Tinea Luxor▮ | Mushroom Stem (Embershroom) | Other | Makes the consumer glow. | 0.4 units per tick |
Vitrium Froth▮ | Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) | Medicine | 80% chance to heal 1 burn and 1 brute damage each tick. | 0.4 units per tick |
Reagent Delivery
There are different ways you can apply chemicals to a person or the environment.
Under the hood
First of all, there are actually 5 different ways of delivery, called ingest, inject, vapor, touch and patch. If you are not interested in the details, you can skip to Smoke vs Foam vs others.
- Ingest and inject both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling smoke and drinking the reagent directly.
- Vapor is used by (ranged) spray bottles and foam. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like Fluorosulfuric Acid. See more about foam below, with examples.
- Touch is used by smoke and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of Styptic Powder), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on smoke below, with examples.
- Patch is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.
When a reagent enters a bloodstream, it will then "tick" about every 2 seconds, depending on server lag. Each tick or "cycle" will cause the chemical to apply its effects, while removing the amount described under the metabolism-columns on this guide.
Smoke vs foam vs others
These are the major practical differences between pills, syringes, patches, cigarettes, smoke, foam, splash and spray.
- Pills: Can be instantly ingested if used on yourself. It doesn't work if mouth is covered. Plasmamen will have trouble taking these. If the pH of the pill is too high, it will damage the tongue of the patient. Holds up to 50u.
- Syringes: Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like Golems or Plasmamen), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u.
- Patches: Will apply all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply touch/patch based effects. Example: A patch of 20u Styptic Powder will instantly heal 20 brute (touch component), and also enter the target's bloodstream for a long heal over time. Usable by plasmamen. Can hold up to 40u.
- Cigarettes: Can be dipped in reagents to be filled. If smoking/vaping, you will slowly ingest whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create smoke.
- Smoke: When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be touched by the reagents. If they do not have internals on, they will also ingest the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, acid or Space Cleaner) will do so. Smoke will usually block sight.
Smoke example 1: Smoke containing 20u Styptic Powder. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also ingest 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via touch/patch, those who inhale it will also start taking toxin damage.
Smoke example 2: Smoke containing 20u Chlorine Trifluoride(CLF3). CLF3 has a touch(and vapor) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also ingest 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time.
- Foam: When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the vapor type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted after dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as acid, CLF3, or Space Cleaner to any tile it touches (but not walls, windows or doors). Foam will not block sight.
Foam example 1: 250u foam containing 10u Cyanide will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all.
Foam example 2: 20u foam containing 250u Fluorosulfuric Acid. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter.
- Splashing: Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A grenade will splash its content unless it also contains smoke or foam. Splashing only does touch delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a touch component will apply that component only. Example: If you throw a beaker of 80u Synthflesh at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u Silver Sulfadiazine at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as Thermite to walls.
- Spraying: Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the vapor delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as acid, CLF3, or Space Cleaner will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing.
A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this.
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.