Guide to the Supermatter: Difference between revisions

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==Understanding the gasses==
==Understanding the gasses==
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Latest revision as of 07:44, 2 October 2022

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Understanding the gasses

Name Base export value Specific heat Fusion Power Reaction temperature Heat penalty Transmission Modifier Gasmix power ratio Safety Notes
Oxygen 0.2 20 none 1 1.5 1 Moderate Risk Oxygen often dangerous due to it's (explosive) reactive nature with other gasses.
Nitrogen 0.1 20 none -1.5 -1 Very Safe Nitrogen activelly cools the Supermatter crystal, making it extremely safe to use for beginers.
Carbon Dioxide 0.2 30 none 0.1 1 Moderate Risk Has a unique reaction with the Supermatter crystal, reducing power loss over time, allowing higher EER levels.
Plasma 2 200 none 373.15 K 15 4 High Risk Risky when combined with oxygen due to the risk of plasma fires, however, it also has a very high specific heat giving it excellent cooling properties.
Water Vapor 0.5 40 8 12 2 EXTREME Will rapidly cause the Supermatter to rapidly overheat and explode! Also appears to reduce power level.
Nitrous Oxide 3 40 10 1400 K Moderate Risk This gas provides a moderate amount of heat resistance, with a coefficient of 6. However, it will react into nitrogen and oxygen at 1400 Kelvin, which will likely cause plasma fires inside the supermatter chaimber.
Hyper-noblium 5 2000 10 Very Safe Has no interaction with the crystal, stops gasses from reacting to prevent fires, and has an insanely high specific heat. The only problem is you're probably never going to get your hands on any of it.
Tritium 5 10 5 373.15 K 10 30 1 EXTREME Extremely dagerous due to it's combustable nature and low specific heat.
Nitryl 5 20 none None
BZ 2 20 8 5 -2 1 Safe to Moderate Directly increases the transmission of your gas composition.
Pluoxium 5 80 -10 -0.5 -5 -1 Safe
Miasma 2 20 none none none 0.5 Safe Increases power generation as it is consumed by the crystal. How? Miasma is actually a fine particulate, so the particles hitting the supermatter cases them to disintegrate, energizing the crystal.
Freon 15 600 -5 -10 (-100%) -1 Very Safe Cools the engine quickly, but completely stops power generation if it makes up more than 3% of the gas composition.
Hydrogen 1 15 2 373.15 K 10 25 1 High Risk Essentially the (slightly) less dangerous younger brother of Tritium, providing a heat resistance coefficient of 2.
Healium 19 10 none 4 2.4 1 Moderate Risk I cannot find a single documented case of anyone actually putting this in the Supermatter.
Proto Nitrate 5 30 none -3 15 1 Very Safe Provides crystal heat resistance coefficient of 5, a power transmisson bonus, and it actively cools the Supermater. Suffers from the drawback of lack of availability.
Zauker 100 350 none 8 20 1 High Risk I cannot find a single documented case of anyone actually putting this in the Supermatter.
Helium 6 15 7 Unknown
Antinoblium 10 1 20 Unknown
Stimulum 100 none Unknown
Halon 9 175 none

Setting up the Supermatter for beginners

If you're not doing anything fancy, there aren't many things you need to do right off the bat. Contrary to popular belief, you don't need some crazy external cooling setup to make it work. The default setup is (mostly) good enough.

Intermediate Supermatter setup

As long as you're not easily distracted and you don't have a short attention span, the intermediate supermatter setups are actually really simple. There's only one key thing to remember, keep the gasses cool! Notice how all of the flamable gases ignite at 373K, (or 100C)? As long as you never go over 373K, you'll never have a fire! Easy!

The best way to prevent overheating is keeping a close eye on the emitters. If your temperature starts to rise past, say, 200K, shut everything down!

There any only two sources of heat, the crystal itself dissipating heat from the emitters, and fire. If you eliminate the first source of heat, the system will always naturally cool itself down.

Carbon Dioxide (CO2)

Advanced Supermatter setup

Mixing the basics