Guide to toxins: Difference between revisions

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'''Toxins''' is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a [[Traitor|bad guy]] but with the advent of [[Guide to Research and Development|Research]] bombs, this is no longer the case.* Instead, being a robust bomb-maker will get you praise and laudation as the crew realizes you used all the bombmix to complete difficult research experiments and get up to 50,000 Research Budget credits rather than using it to turn the Station into a crater-ridden deathtrap! Hooray Science!


''*Make note that past the first research bomb the remaining bomb mix's only applications are for refining raw anomaly cores via the [[#Implosion Compressor|Implosion Compressor]], or for more nefarious purposes (or very inefficient but fun lavaland mining).''
<br>
<br>
[[File:Toxins meta roundstart.png|300px|thumb|alt=Toxins|Toxins is located within the [[Research Division]] and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.]]
=[[File:Canister.png]] Acquiring A Research Bomb Mix=
The primary goal of Toxins is to create a gas mixture that when combined will cause a massive explosion, large enough for the mixture formula to complete required experiments for research (as well as being valuable enough to sell off for profit, because we here at science love money). A number of technologies involving weaponry and explosives require completed Toxins Experiments to be able to research them. You can also earn a max amount of 50,000 credits towards the Research Department's budget, allowing the [[Research Director]] to purchase plenty of goods and extra raw anomaly cores from cargo.
This section covers a single method to obtain a "50k" Research Bomb, which should grant that sweet sweet credit boost towards the budget as well as complete every required toxins experiment. There's more than one way to go about making a bomb though, so feel free to experiment if you're confident enough you won't blow up the entire department.


=== Introduction ===
=== Introduction ===
'''Please do not treat this guide as a definitive solution to toxins, I am not an expert, and I highly reccomend you to experiment with other ways to improve upon the process described here.'''


A regular bomb consists of two tanks attached to a tank transfer valve. For a finished research bomb, one of those tanks will be filled with a mix of supercooled Oxygen and Tritium (33% Tritium and 66% Oxygen at about 43K temperature), providing the boom, and another tank filled with superheated Plasma (8000-32000K temperature), providing the energy.
[[Guide_to_Atmospherics#Tritium|Tritium]] happens when [[Guide_to_Atmospherics#Plasma|Plasma]] is burnt in a very [[Guide_to_Atmospherics#Oxygen|Oxygen]]-rich environment, generally about 3%-97%. In total, we'll burn in the Toxins lab's heating chamber three of the four Oxygen canisters that we start with and then slowly trickle in Plasma and ignite it. Hot gases take up a lot of place, so we're going to want to cool the Tritium right after creating it to reduce its volume and help us store as much as possible. '''(Also if you don't the containers will probably melt and you'll be [[#Don't be this guy|this guy]].)''' All the tools you need for that are in this room: Wrench, Screwdriver, Crowbar, Analyzer and RPD. When piping with the RPD, remember to avoid using grey pipes when possible, as they auto connect with every single other colored pipe. Plus, color coding helps with visual clarity and organization. [[File:Toxins setup.png|350px|thumb|Your setup should look similar to this when you are done setting up, varying by map of course.]]
=== Initial Piping ===
For this set up, we are going to add an extra scrubber and canister port to extract the super hot plasma needed while the mix is burning.
Before you do anything else in the Toxins Lab, you should go grab a emergency fire locker. You're going to have to enter the mix chamber itself which starts as a vacuum; the fire suit and helmet will protect you against the low pressure. Don the firesuit, fire helmet, and oxygen tank/mask, and cycle the airlocks until you are inside. At the bare minimum, you need to add one scrubber on a different layer (I usually use layer 2 with brown pipes), as well as pipes running inside the airlock with a canister port at the end in between the interior and exterior doors. Optionally you can hook up more scrubbers to the outtake pipe. More scrubbers increases the amount of tritium you can collect before it burns up into water vapor and C02. Once you are satisfied, exit the mix chamber and cycle back to the interior door. Change out of the firefighting gear, you will not be needing it anymore (unless of course you start a fire).
Go inside the airlock and set the input gas pump to 4500 kPa and re-pipe the output piping at the top. After you max out the input pump, you can start wrenching Oxygen canisters to the input connector, open the valve and just let the oxygen flood into the mix chamber while you work. You'll want to replace the outtake valve with a pump (pressure or volume both work, but volume has a higher throughput and is generally used in custom pipings). Replace the pressure pump you start with with a straight pipe. Regularly keep checking the Oxygen Canister to see if it's empty and replace it if it is until you have three total in. At some point you're also going to want to print some plasteel and build a tier 2 [[Atmospherics_items#Canister|canister]]; you can easily get plasteel from the science protolathe by searching for the "Iron + Plasma" selection, assuming the [[Shaft Miner|Shaft Miners]] have brought some sweet sweet plasma in. Once that is made, go ahead and wrench it into the extra port you added in between the mix chamber airlocks.
=== Thermomachine Setup ===
To reach our target temperature of about 43.15 Kelvin, we're going to need to upgrade our Thermomachines with Tier 2 Lasers, which should by now be available from the Science Protolathe in [[Research and Development]]. If not, consider liberal application of a Toolbox to your fellow scientists heads, and/or research Industrial Engineering yourself and print 4 of them. You can also use a Rapid Part Exchange Device (RPED) to install them quicker.
Next, head back to your den and the unsecure one of the Thermomachines (screwdriver to open the panel, then right click with a wrench), and position it so it connects to your output pipes just below the pump you installed. Upgrade this Thermomachine either by using a RPED or by dismantling and rebuilding it with the new lasers. Upgrade the other Thermomachine, too. In both cases, use your new lasers rather than the ones that pop out of the machine when you crowbar it. Turn both Thermomachines to 'Cooling' and set the temperature to 43.15 Kelvin, then turn them on.
Since Thermomachines on Cooling mode are basically deluxe heat transfer pumps, you need to connect the output (red) end of the machine to something to dump the heat from the hot tritium coming out of the mix chamber elsewhere. Thankfully, it's easy to connect the machine's output to the station's red waste pipe loop. Set your pipe color to red and place a Layer Adapter next to the Thermomachine's output (the one you are using to cool the mix chamber output pipe). Either use a T-Ray Scanner or rip up some floor tiles to locate the station's red waste loop in the lab, and place more red pipes on layer 2 until you get a connection.
''Note: Sometimes the Thermomachines fail to properly cool down to the desired temperature. If you find you can't the tritium to cool down enough, you may have to research Tier 3 Lasers to reach 43.15k. These will require two extra technologies and cost some uranium, so you better hope the shaft miners decided to come back alive with some before running off to become a Monster Hunter.''
Now for the last bit of prep. The blue Portable Pumps found in [[Toxins Storage]] can cram more gas into the gas tanks we use for the bomb just like the T2 canister; lets use it for our super cooled oxygen. Take your fourth and last Oxygen canister, wrench it to the right side of the gas filter setup in the room, take one of the Portable Pumps and wrench it to the other side and turn the filter on without actually filtering anything. Once done, all of the oxygen should have moved from the canister into the portable pump. Unwrench the pump and bring it over to the second Thermomachine. Wrench it into the directly adjacent connector port, and ensure the Thermomachine is on and set to 'Cooling' at 43.15 k. The portable pump is now filled with chilled oxygen ready for our bomb mix. [[File:Toxins guide air alarm.jpg|250px|thumb|Properly configured Scrubbers set to EXPANDED and TRITIUM.]]
=== Ignition and Tritium Production ===
At this point, you should have three full canisters worth of Oxygen in the Toxins Mix Chamber, and your setup should look something like the image on the right. If you've made it this far without any issue, great work!
We have the cooled oxygen, now we just need the chilled tritium and the super heated plasma. Let's get onto the dangerous stuff now.
Start by going into the airlock and set the input pressure pump to 50 kPA. This sets a slow rate of input to trickle in plasma as fuel for the soon to be roaring fire.
Next, we need to program the scrubbers to actually scrub out the tritium we want, while leaving the waste gases we don't want behind. Open the interface of the Toxins Mix Chamber Air Alarm next to the interior airlock by left clicking on it.  Select 'Scrubbers' to display a list of all scrubbers in the mix chamber. For each one, set the range to 'Extended' and scrub for 'Tritium', and turn them ON if they aren't already. As for the scrubber we added to collect plasma, set that to scrub for 'Plasma' instead, '''but don't turn it on yet. We will turn the plasma scrubber on during the burn once the fire gets hot enough!'''
After your scrubbers are programed, go grab a Plasma canister from storage. Wrench it to the input connector and as soon as you see purple gas going into the mix chamber, activate the mix chamber igniter using the small button near the mix chamber Air Alarm (check the name of it first by examining it, you don't want to accidentally open the chamber vent blast doors). After a few moments the fire should become blue and you'll start creating Tritium, which will automatically be scrubbed into your pipe network up to the volume pump '''(LEAVE THE PUMP OFF FOR NOW)'''. The freezer will work hard to cool it down while the scrubber keeps putting hot Tritium in the pipes.
Now that the tritium is being created, what about the plasma we need? Go find the mix chamber console somewhere in the room. The console will give you the temperature of the chamber, pressure of the chamber, and list of all the gases in the chamber as well as their percentage. Watch this carefully until the temperature reaches about 15,000 kelvin. Once it does, go ahead and turn on the plasma scrubber from the Air Alarm we set up earlier. If you check your T2 canister you have wrenched inside the airlock, you should see that it's now being filled with pipping hot plasma. Watch it and let it siphon plasma until the canister reaches a pressure of over 3200kPa, then shut off the plasma scrubber.
Now back to the tritium. Take a second blue Portable Pump and wrench it to the Output of the heating chamber but '''KEEP THE VOLUME PUMP TURNED OFF.'''
Keep analyzing the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the 'mol' value will stop going up) and the temperature should approach our target 43.15. Anything below 45 is fine. Then, and only then, turn the Volume Pump on to put all the Tritium in the Portable Pump. Once the Portable Pump is filled and the output pipes are empty, unwrench the Portable Pump.
If you want to clean out the output pipes for future reuse, here's how. Turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it's impossible to completely empty it out normally. Turn the Freezer off and rebuild it entirely too to clear it's gas storage. If you have small trace amounts of Tritium in the pipes, don't worry about it too much. At super small mol counts it doesn't affect much at all.
'''That's it! If you did it right you got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.'''
==[[File:Explosivebombthatgoesboom.png|64px|class=pixelart]] Sealing the Deal - Putting Together a Research Bomb==
[[File:Explosivebombthatgoesboom.png‎|thumb|128px|OH MY GOD JC A BOMB!]]
If everything went right, you should have two Portable Pumps and a [[Atmospherics_items#Canister|tier 2 canister]]. One pump filled with about 43.15 Kelvin Oxygen, one with about 43.15 Kelvin Tritium and a T2 canister with hot (~8000+ Kelvin) Plasma. Lets put this bad boy together.
Head to the Tank Storage Unit, grab a Plasma Tank and an Oxygen Tank, and load them into one of the white Portable Scrubbers and empty your tanks completely of Plasma and Oxygen, respectively. Put the empty blue tank in the Tritium Pump, set the target pressure to 850 kPa, set direction to ''In'' and turn on the pump. Ideally, tritium should make up about a third of your cold mix, adding tritium beyond this point actually decreases the power of your bomb. A cold mix composed fully out of tritium is barely stronger than a cold mix of only oxygen. Wait for the tank to fill, then turn off the pump. Take the tank you just filled to the Oxygen pump and fill it up until it's full by setting the direction to '''In''' and turning the pump on at 2533 kPa pressure. Take the other empty orange tank and fill it in its entirety with Plasma from the T2 canister.
Your gas tanks are now ready. Now you just need to put them together along with a signaler. Attach both tanks to a Tank Transfer Valve (they look like manual values). Pick up a signaler and change the signal code to whatever you want. Use a screwdriver on the signaler to change it to attachment mode and attach it to the Tank Transfer Valve. Head over to the launch site and place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it's there send the same signal code using your PDA or another signaler.
If you did everything right, the entire station should violently rock and a machine should inform you about your success, along with any experiments you completed and the 50,000 credits you earned! If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. That will (sometimes) stop the crew from asking what the hell just happened.
'''Watch [https://www.youtube.com/watch?v=pWtBTXREN8E this somewhat outdated video] for a concise but out of date guide to toxins. The video isn't up to date with the latest Skyrat features such as the changes to Thermomachines and smart pipes.'''
=[[File:Clipboard paper.png|64px|class=pixelart]] Principles=
or, "How it Actually Works", or, "Read if You're a Nerd".
A TTV does not explode on its own: it only connects two tanks, and produces an explosion based on the same formula tanks themselves use for overpressure.
The explosion of a TTV depends entirely on how ''quickly'' the pressure rises in the tanks. By this principle, the most effective way to make a TTV is to have as much gas as possible in one tank, and as much energy as possible in the other. This is why we make oxygen/plasma bombs: in one tank, you get the enormous heat capacity of plasma combined with enormous heat - in the other, you try to fit as much oxygen as possible in the tank, and this is most effectively done via cooling. Since the gas needs to change in pressure very fast and very much, we use a gas with a low heat capacity (oxygen's is 10 times lower than plasma's).
As a bonus, hot plasma and oxygen burn, which raises the pressure that extra bit.
Even though the max capacity for explosions can be safely hit with these bombs, the Tachyon-Doppler Array reads the blast size that the bomb ''would have, were there no maxcap at all''. This is called the "theoretical" radius. For this reason, even if they don't explode any more violently, tritium based research bombs get a way higher score on the array.
The tritium is placed in the oxygen tank, as it has a heat capacity even smaller than oxygen's (half of it to be precise). It is kept at roughly a ratio of 66% oxygen to 33% tritium, which is the optimal ratio for it and hydrogen. Once the plasma feeds the energy into the cold tank, the violent tritium burn raises the pressure considerably, producing a much larger theoretical boom.


You might be asking: how far can we go with this? Well, if for some ungodly reason you're playing on a server with the maxcap disabled in the config (or, much more likely, if you disabled it yourself on a local build), you can make some pretty large bombs. The largest one has hot hyper-noblium in the hot tank (10 times larger heat capacity than plasma, the highest of all) and a very densely packed oxygenated tritium payload in the cold tank. Unfortunately, hyper-noblium stops all reactions such as combustion, but on very high temperatures the mole count should be negligible.
=== Experiments ===


If you try this out, you will begin to understand why the maxcap exists. This is the true legacy of Cuban Pete.
There are currently 11 '''experiments''' you can complete with help of the toxins lab, which can all be found by downloading the NT frontier app on your tablet or modular computer. Completing any of these experiments rewards you with research points, as well as money for the department funds. The exact amount depends on the tier and partner selected, higher tiers reward more, and some partners will reward more funding, while others will reward more points. Finally, some tech options are locked behind certain experiments:


=[[File:Implosion compressor.gif|64px|class=pixelart]] Implosion Compressor and Anomaly Refining=
'''High-Yield Explosives''' unlocks Advanced Weapon Development Technology
That funny-looking box in the toxins launch room does more than just sit around. It's the main way of getting [[Random events#Anomalies|anomaly cores]].


'''Noblium Gas shells''' unlocks Quantum Electromagnetic Technology


'''What's an anomaly core?'''
'''Nitrium Gas shells''' unlocks Advanced Cybernetic Implants


[[File:Flux core.gif|class=pixelart]] [[File:Grav core.gif|class=pixelart]] [[File:Anomaly core.gif|class=pixelart]] [[File:Pyro core.gif|class=pixelart]] [[File:Vortex core.gif|class=pixelart]]
=== Tritium ===


Anomaly cores are essentially an item with the special property of being able to exist only in a very small number (currently eight) per type. They're used to give functionality to several high-end research items, and can be obtained in one of two ways:
A number of experiments, including all needed to unlock technology, require tritium. Tritium is created by mixing oxygen with plasma at high temperatures, preferably at a ratio of 99:1 oxygen to plasma. To do this, we will use the burn chamber conveniently provided to us in the toxins mixing chamber.


*Defusing [[Random events#Anomalies|Anomalies]] with an analyzer and signaller, or with an [[Anomaly Neutralizer]]
'''Initial Piping'''


*Buying raw cores from [[Cargo]] or using the random ones toxins spawns with, and activating them in the Implosion Compressor.
Leave the input loop (black loop on the bottom left) alone, as it suits our needs for now. Modify the the green (orange on metastation) loop by adding a cooler to it, you will want to connect the red side of the cooler directly into waste, you can move a cooler by screwing the panel open and then right clicking it with a wrench, left click rotates the cooler. Also replace the pipe directly adjacent to the connector with a volume pump, make sure this is '''OFF'''. Next acquire a firesuit, open the outer doors blast doors to expose space, and enter the airlock. Inside of the airlock, place down a connector on layer 1 (shown in purple), and cycle the airlock to exterior. Add a scrubber directly behind the door, and pipe this to the connector. Now add 2 additional scrubbers to the green loop. Lastly, add a fourth scrubber facing to space, and connect it to a passive vent in space (Also shown in black). '''Important note: opening the chamber to space and adding this black loop helps efficiency, but you'll take damage because of the cold, drink coffee or skip this step to prevent this.''' This is it for the piping, head back inside.


Use the air alarm next to the burn chamber, and set '''all''' scrubbers to extended range. Set the scrubbers connected to the green line to scrub tritium, and turn them all on. Set the black scrubber connected to space to scrub H2O and CO2, and turn it on. Set the purple scrubber connected to the connector to plasma, but keep it '''off''' for now.


The machine will always require bombs with a blast radius of at least 4, which is tiny compared to the 50,000 point research bomb, and only requires a bomb just short of the one described in [[#Guide to Maximum Capacity Bombing|the next paragraph]]. However, with diminishing returns being a thing, this means that after processing multiple cores of the same type, the required blast radius will go up. You may need to slightly adjust your mix to be more powerful after each use of the Compressor.
<tab name ="Scrubber Setup (Click to reveal image)" collapsed>
[[File:Toxins scrubbersetup1.PNG|512px|Scrubber setup]]
</tab>


The compressor will first take the raw core, then accept a TTV with two tanks attached. If the mixture of the two tanks would have provoked a blast that fulfills its requirements, the Implosion Compressor will rock the station with an equivalent effect of the actual blast, and the raw core will be spit out as a proper, activated core. You'll also get your TTV back, likely with one of the tanks gone. It's that easy!
Next, make sure both of the pumps inside of the airlock are set to 4500kPa.


=[[File:Plasma tank.png|64px|class=pixelart]] Guide to Maximum Capacity Bombing=
Finally, yell at science for upgrades for the two coolers. Set both coolers to 30 kelvin (43.15 works too if you dont have higher-tier parts), and turn them on.


So fate has decided to make you a [[Traitor|bad guy]] and you've decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you've followed the above instructions at least once, however, you'll probably have realized that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn't.
[[File:Toxins piping1 delta.png|512px|frame|Right|Piping setup on Delta]]
A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of gaining department budget credits, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, as well as some general tips when bombing.


Your bomb mix:
'''Tritium production'''
Put cold Oxygen in a portable pump, and hot Plasma in a tier 2 [[Atmospherics_items#Canister|canister]]. Make sure to clean your piping in-between to avoid contamination. Set the Freezer you start with to 141.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with Quad-Ultra Micro-Laser|Tier 4 Lasers and set it to 1413 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one to 2533kPa with Oxygen and the other to 3039kPa with hot Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it.
Below, you'll find the available triggers:
{|class="wikitable" width="20%" style="background-color:#f0e8f0;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0; width:125px;'                     |Item
|-
![[File:Timer.png|64px|class=pixelart]]<br>[[Timer]]
|-
![[File:Prox Sensor.png|64px|class=pixelart]]<br>[[Proximity Sensor]]
|-
![[File:Signaler.png|64px|class=pixelart]]<br>[[Remote Signaling Device]]
|-
![[File:Voice_Analyzer.png|64px|class=pixelart]]<br>[[Voice Analyzer]]
|-
![[File:Infared.png|64px|class=pixelart]]<br>[[Infrared Emitter]]
|-
![[File:Mousetrap.png|64px|class=pixelart]]<br>[[Mousetrap]]
|-
![[File:Health_sensor.png|64px|class=pixelart]]<br>[[Health Sensor]]
|-
|}


===Important Note about Remote Signaling Devices===
First, make sure you closed the blast doors, then connect an oxygen canister to the input port and wait untill it is empty, repeat this step two more times untill you have emptied three canisters into the burn chamber. Connect a mini pump to output of the burn mix. Create a tier two canister with 10 metal and 5 plasteel, and wrench this in place on the connector in the airlock (shown in purple). Next, set the input pump back down to 50kPa, and double check your setup, once you are statisfied, connect a plasma tank to the input and hit the igniter on the wall, the plasma will now burn. After several seconds of the chamber heating up, you should see check the output loop with a gas analyzer, and if all goes well you should see it filling up with tritium. Keep an eye on the tank monitor and wait for the mixture to reach around 15 000 kelvin, once this temperature has been reached, turn on the plasma scrubber on the air alarm, and watch the t2 canister fill up with hot plasma. Once your plasma canister reaches around 3100kPA, turn the scrubber back off. Now wait for the rest of the plasma to be converted into tritium, and once it is cooled pump it into small pump, and you should have several hundred moles, congratulations!
Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb you'll want to open its control panel by using it in your hand and change the frequency and/or code so that you don't get a nasty surprise.


=[[File:Warningsign.png|64px|class=pixelart]] Final Warning=
=== High-yield Bombs ===
'''Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or even permabanned.'''
For a tier 3 paper on high-yield bombs, you will need to create a 300 radius bomb, this can be easily done with the help of tritium. First of all get an oxygen and plasma tank, and use a portable scrubber to empty them (on maps missing these, you can use the Huge Air Scrubbers, which currently do not have a sprite, alt click the tiles they are on to acces them). Put the plasma tank in your hot plasma cansister, fill up the tank to maximum pressure'''(Warning: make sure to close the valve before removing tank, unless you like giving medical and atmospherics more work to do)'''. Next, use the gas mixer to pump one O2 canister into a small pump, then cool this pump to 30 kelvin with the free cooler (43.15 works here as well, but cooler is better). Now put the oxygen tank into your small pump with '''tritium''', set the direction to '''in''' and the pressure to 850 kPa, and turn on the pump. Once your tank is filled, turn off the pump and take out the tank. Now put this tank into your small pump with O2, max the pressure, and fill the tank in the same way. Connect both tanks to a tank transfer valve (TTV). Now get a remote signaler, and change the frequency to something you can remember (we change this so you dont accidentally have some assistant trying to pulse a vibrator on the default frequency and instead turning you into gibs). Screwdriver the signaler and attach it to the TTV, congratulations, your bomb is done! Now launch your bomb onto the test site, turn on the intercom next to the Doppler-tachyon array to flex on the crew, and blow up your bomb. Download the data into a disk and dont forget to publish a paper with it!


If you manage to accidentally blow up toxins and maybe even the surrounding Research department once or twice as a beginner, don't panic and just explain what happened to the admins who will likely contact you. They're usually an understanding bunch and know that mistakes happen. ''Just make sure to learn from them!''
=== Low-Yield Bombs ===
Simply do the exact same as High-Yield Bombs, except you can use far less tritium and oyxgen. Using a pressure of 100kPa tritium, and then filling the tank up to 300kPa with oxygen is plenty for tier 3 Low-Yield. This experiment does not unlock anything, but is easy to do and provides extra points for research.


On the other hand, if you DO know what you're doing, the potential damage you can cause to the station can be extreme and sometimes irreversible, very likely changing the course of the round. There are VERY few instances where you can use these bombs as a weapon while being a normal non-antagonist crew member, and even when faced with [[Blood Cult|a situation where it could be used to save the station]], use it only as a last resort.
=== BZ Gas shells ===
'''Gas Shell experiments''' require you to make a tank fail with a specified amount of a specific type of gas in it. For BZ Gas Shells, you will want to <s>steal</s> borrow the BZ tank from xenobio. Pump about 800 mol into an empty small pump, and then cool this pump down as much as possible with a cooler, getting close 10 kelvin is ideal for this. Empty out a tank, and then pump all 800 mol of BZ into your tank, and place it in the compressor located in the toxins range. Simply connect any other gas (nitrogen is a good choice, if you are going to recycle the BZ for later) to the blue input port, and turn on the compressor. Your tank should now either explode or leak, eject it once it is empty if it is leaking, the machine will then generate a log, download this and publish a paper on it!


=== Noblium Gas shells ===


==Don't Be This Guy==
Noblium is a gas created by mixing nitrogen and tritium at under 15 kelvin. This reaction creates a large amount of heat, which can be reduced by adding BZ (BZ will not be consumed if used in this way). Cool down one tank of nitrogen to the same temperature as your tritium (30 kelving if you followed the tritium guide), for ease of mixing. Now clear an area and construct a new loop, Connect this loop to a cooler, add one volume pump with a connector for adding BZ, add one filter that connects to a canister, and pumps the rest back into the loop, lastly add a gas mixer with two connector ports leading into the loop. You will want to configure the filter to remove hyper-noblium, and add a T2 canister to the connector. Next add your BZ canister, and very carefully add around 20-30 mol of BZ into the loop (I recommend setting the pump to 5 l/s or lower). Add your nitrogen to node one on the mixer, and your tritium to node two. Set the mix on the mixer to 66.7% nitrogen, and 33.3% tritium. You only to pump in this mixture untill you have usedaround 50-100 mol of tritium, as that will create enough noblium for the gas shell experiment and leave you with enough to complete nitrium gas shells. Once you are satisfied with the amount of hyper-noblium, cool down your canister, and then transfer all the gas into a small pump and finally into an empty tank to be used in the compressor. Pipe in some random gas to explode the tank, and publish your paper!
We call this one a Toxins Moment.
[[File:Toxins_hypnob1.png|512px|frame|Right|Hyper-Noblium loop]]
[[File:What not to do in toxins.png|thumb|left|288px|Well, shit.]]
=== Nitrium Gas shells ===


Hey, at least you'll keep the [[Atmospheric Technician]]s busy for a bit.
Creating Nitrium, conveniently, uses the exact same gasses as Hyper-Noblium. Specifically, it uses tritium, nitrogen, and BZ in a ratio of 20:20:1, at a temperature of 1500 kelvin. You can usethe exact same setup as described above, but by invert the cooler, it will now cool the waste loop, dumping excess heat into your loop and heating it up. Make sure the loop is above 15 kelvin so it doesnt create more Hyper-Noblium, and dump in the rest of your tritium. Now set the filter to filter out Nitrium, and place a new canister to collect it.  


[[Category:Guides]]
===Important miscellaneous notes===
* Unhooking a tank in a canister that is open will flood the room, doing this with a pump will fill the pump with the surrounding air, this is not good.
* Unwrenching pipes will release the contents, be carefull to empty your pipes before removing them. This does '''not''' apply to devices like scrubbers, connectors, and pumps, those can be unwrenched without fear.
* Devices like pumps, filters, and even coolers will hold gasses even if the loops connected to them are empty. To make sure you dont contaminate tanks, especially using coolers, unwrench the scrubber pipe connected to them, rebuild the machine and move them to the right orientation, then rebuild the scrubber.

Revision as of 23:26, 27 March 2022


Introduction

Please do not treat this guide as a definitive solution to toxins, I am not an expert, and I highly reccomend you to experiment with other ways to improve upon the process described here.


Experiments

There are currently 11 experiments you can complete with help of the toxins lab, which can all be found by downloading the NT frontier app on your tablet or modular computer. Completing any of these experiments rewards you with research points, as well as money for the department funds. The exact amount depends on the tier and partner selected, higher tiers reward more, and some partners will reward more funding, while others will reward more points. Finally, some tech options are locked behind certain experiments:

High-Yield Explosives unlocks Advanced Weapon Development Technology

Noblium Gas shells unlocks Quantum Electromagnetic Technology

Nitrium Gas shells unlocks Advanced Cybernetic Implants

Tritium

A number of experiments, including all needed to unlock technology, require tritium. Tritium is created by mixing oxygen with plasma at high temperatures, preferably at a ratio of 99:1 oxygen to plasma. To do this, we will use the burn chamber conveniently provided to us in the toxins mixing chamber.

Initial Piping

Leave the input loop (black loop on the bottom left) alone, as it suits our needs for now. Modify the the green (orange on metastation) loop by adding a cooler to it, you will want to connect the red side of the cooler directly into waste, you can move a cooler by screwing the panel open and then right clicking it with a wrench, left click rotates the cooler. Also replace the pipe directly adjacent to the connector with a volume pump, make sure this is OFF. Next acquire a firesuit, open the outer doors blast doors to expose space, and enter the airlock. Inside of the airlock, place down a connector on layer 1 (shown in purple), and cycle the airlock to exterior. Add a scrubber directly behind the door, and pipe this to the connector. Now add 2 additional scrubbers to the green loop. Lastly, add a fourth scrubber facing to space, and connect it to a passive vent in space (Also shown in black). Important note: opening the chamber to space and adding this black loop helps efficiency, but you'll take damage because of the cold, drink coffee or skip this step to prevent this. This is it for the piping, head back inside.

Use the air alarm next to the burn chamber, and set all scrubbers to extended range. Set the scrubbers connected to the green line to scrub tritium, and turn them all on. Set the black scrubber connected to space to scrub H2O and CO2, and turn it on. Set the purple scrubber connected to the connector to plasma, but keep it off for now.

Scrubber setup

Next, make sure both of the pumps inside of the airlock are set to 4500kPa.

Finally, yell at science for upgrades for the two coolers. Set both coolers to 30 kelvin (43.15 works too if you dont have higher-tier parts), and turn them on.

Piping setup on Delta

Tritium production

First, make sure you closed the blast doors, then connect an oxygen canister to the input port and wait untill it is empty, repeat this step two more times untill you have emptied three canisters into the burn chamber. Connect a mini pump to output of the burn mix. Create a tier two canister with 10 metal and 5 plasteel, and wrench this in place on the connector in the airlock (shown in purple). Next, set the input pump back down to 50kPa, and double check your setup, once you are statisfied, connect a plasma tank to the input and hit the igniter on the wall, the plasma will now burn. After several seconds of the chamber heating up, you should see check the output loop with a gas analyzer, and if all goes well you should see it filling up with tritium. Keep an eye on the tank monitor and wait for the mixture to reach around 15 000 kelvin, once this temperature has been reached, turn on the plasma scrubber on the air alarm, and watch the t2 canister fill up with hot plasma. Once your plasma canister reaches around 3100kPA, turn the scrubber back off. Now wait for the rest of the plasma to be converted into tritium, and once it is cooled pump it into small pump, and you should have several hundred moles, congratulations!

High-yield Bombs

For a tier 3 paper on high-yield bombs, you will need to create a 300 radius bomb, this can be easily done with the help of tritium. First of all get an oxygen and plasma tank, and use a portable scrubber to empty them (on maps missing these, you can use the Huge Air Scrubbers, which currently do not have a sprite, alt click the tiles they are on to acces them). Put the plasma tank in your hot plasma cansister, fill up the tank to maximum pressure(Warning: make sure to close the valve before removing tank, unless you like giving medical and atmospherics more work to do). Next, use the gas mixer to pump one O2 canister into a small pump, then cool this pump to 30 kelvin with the free cooler (43.15 works here as well, but cooler is better). Now put the oxygen tank into your small pump with tritium, set the direction to in and the pressure to 850 kPa, and turn on the pump. Once your tank is filled, turn off the pump and take out the tank. Now put this tank into your small pump with O2, max the pressure, and fill the tank in the same way. Connect both tanks to a tank transfer valve (TTV). Now get a remote signaler, and change the frequency to something you can remember (we change this so you dont accidentally have some assistant trying to pulse a vibrator on the default frequency and instead turning you into gibs). Screwdriver the signaler and attach it to the TTV, congratulations, your bomb is done! Now launch your bomb onto the test site, turn on the intercom next to the Doppler-tachyon array to flex on the crew, and blow up your bomb. Download the data into a disk and dont forget to publish a paper with it!

Low-Yield Bombs

Simply do the exact same as High-Yield Bombs, except you can use far less tritium and oyxgen. Using a pressure of 100kPa tritium, and then filling the tank up to 300kPa with oxygen is plenty for tier 3 Low-Yield. This experiment does not unlock anything, but is easy to do and provides extra points for research.

BZ Gas shells

Gas Shell experiments require you to make a tank fail with a specified amount of a specific type of gas in it. For BZ Gas Shells, you will want to steal borrow the BZ tank from xenobio. Pump about 800 mol into an empty small pump, and then cool this pump down as much as possible with a cooler, getting close 10 kelvin is ideal for this. Empty out a tank, and then pump all 800 mol of BZ into your tank, and place it in the compressor located in the toxins range. Simply connect any other gas (nitrogen is a good choice, if you are going to recycle the BZ for later) to the blue input port, and turn on the compressor. Your tank should now either explode or leak, eject it once it is empty if it is leaking, the machine will then generate a log, download this and publish a paper on it!

Noblium Gas shells

Noblium is a gas created by mixing nitrogen and tritium at under 15 kelvin. This reaction creates a large amount of heat, which can be reduced by adding BZ (BZ will not be consumed if used in this way). Cool down one tank of nitrogen to the same temperature as your tritium (30 kelving if you followed the tritium guide), for ease of mixing. Now clear an area and construct a new loop, Connect this loop to a cooler, add one volume pump with a connector for adding BZ, add one filter that connects to a canister, and pumps the rest back into the loop, lastly add a gas mixer with two connector ports leading into the loop. You will want to configure the filter to remove hyper-noblium, and add a T2 canister to the connector. Next add your BZ canister, and very carefully add around 20-30 mol of BZ into the loop (I recommend setting the pump to 5 l/s or lower). Add your nitrogen to node one on the mixer, and your tritium to node two. Set the mix on the mixer to 66.7% nitrogen, and 33.3% tritium. You only to pump in this mixture untill you have usedaround 50-100 mol of tritium, as that will create enough noblium for the gas shell experiment and leave you with enough to complete nitrium gas shells. Once you are satisfied with the amount of hyper-noblium, cool down your canister, and then transfer all the gas into a small pump and finally into an empty tank to be used in the compressor. Pipe in some random gas to explode the tank, and publish your paper!

Hyper-Noblium loop

Nitrium Gas shells

Creating Nitrium, conveniently, uses the exact same gasses as Hyper-Noblium. Specifically, it uses tritium, nitrogen, and BZ in a ratio of 20:20:1, at a temperature of 1500 kelvin. You can usethe exact same setup as described above, but by invert the cooler, it will now cool the waste loop, dumping excess heat into your loop and heating it up. Make sure the loop is above 15 kelvin so it doesnt create more Hyper-Noblium, and dump in the rest of your tritium. Now set the filter to filter out Nitrium, and place a new canister to collect it.

Important miscellaneous notes

  • Unhooking a tank in a canister that is open will flood the room, doing this with a pump will fill the pump with the surrounding air, this is not good.
  • Unwrenching pipes will release the contents, be carefull to empty your pipes before removing them. This does not apply to devices like scrubbers, connectors, and pumps, those can be unwrenched without fear.
  • Devices like pumps, filters, and even coolers will hold gasses even if the loops connected to them are empty. To make sure you dont contaminate tanks, especially using coolers, unwrench the scrubber pipe connected to them, rebuild the machine and move them to the right orientation, then rebuild the scrubber.