User talk:Quacks: Difference between revisions

From Skyrat
Jump to navigation Jump to search
m Undo
m Temp
Line 1: Line 1:
=Skyrat Silicon Policy 2.1=
=<div style='text-align: center;'>Notice: Last updated on 10/10/2021</div>=


==Introduction==
=<div style='text-align: center;'>Preface</div>=
'''Station Control and Conflict Management Regulations''' (Space Law) '''SCCMR''', colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does '''not''' apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.


This document covers rules and expectations for AI and borg players. The information presented here is also critical to antagonists and command staff players, as they are expected to have frequent interactions with silicons. Silicons have a great deal of control over the station’s machines, as well as heightened situational awareness through both mechanics and inherent teamwork. Silicons can rapidly turn the tide of almost any battle, and even bring a round to a halt. Because of this, it is critical that your default stance is to refrain from unnecessary intervention in the flow of the round.  Silicon players are held to higher standards than normal players, often more so than even leadership roles.
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.


Do not attempt to skirt or rule lawyer these rules. If staff can not tell if you are breaking rules, or you appear to be going against their intention, you will most likely be found out of compliance and subject to disciplinary action.
----
'''SCCMR''' is not secret. The Head of Security & Centcom Officials have in-depth knowledge of '''SCCMR'''. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of '''SCCMR'''. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.
<br>


==Special note on alternative lawsets==
<big>Your primary objective as security and/or antagonist is to '''create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.''' This is how you actually win at the game.</big>
<div style='text-align: center;'><h3> General Overview </h3></div>
Corporate regulations are a form of cataloguing and classing behaviour - criminal or nuisance.
<div style='text-align: center;'><h3>Injunctions</h3></div>
Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.


This document mostly pertains to the “Safeguard” lawset, contained below. Players, through in game means, can and sometimes do change AI lawsets. Law changes are designed to be chaotic and present a challenge for the crew, command, or even the silicon players themselves. Unexpected deviations from normal game play are intended.
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%"
! '''Injunction Specifics'''
|-
|style='background:#d93232;' | <div style='text-align: center;'>'''Injunctions cannot impact on the suspects current ability to perform their duties.'''</div>
<div style='text-align: center;'>'''You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.'''</div>
<div style='text-align: center;'>'''Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.'''</div>
|-
|• Injunctions may not last over thirty minutes.
|-
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical
Treatment.
|-
|• Injunctions listed as a penalty only require the arresting Officer's approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)
|-
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).
|-
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.
</div>
|}


Blatant grief law uploads, such as “kill yourself” are never valid. In the event of an extreme lawset or command from an antagonist, such as “Plasma flood the station”, you should immediately file an ahelp for clarification. Due to the multiple minute delay when seconds count, you must continue with the assumption that their actions were already approved, and should continue to carry them out until an administrator alerts you otherwise.<br>
<h3><div style='text-align: center;'>Crime Tiers</div></h3>
Above all else, when a non-standard lawset is in play, stuff happens, and you need to roll with it.
1.   <span style="color:green">'''Minor:'''</span> Misdemeanours and very mild crimes. Punishments are usually five minutes in the holding cell and/or a fine.
==The Law==


This document primarily covers expected behavior when running Skyrat’s default lawset, which will be referred to as “Safeguard”. This lawset is:
2.   <span style="color:orange">'''Medium:'''</span> Crime that warrant detainment. Sentences are usually ten minutes.
*1 Protect: Protect and assist your crew without allowing undue harm to come of them.
*2 Prioritize: The directives and safety of crew members are to be prioritized according to their rank, role, and need, while complying with law 1.
*3 Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being while complying with laws 1 and 2.
*4 Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment, while complying with laws 1, 2 and 3.


Laws are prioritised in order of their numbering. You must always prioritise law 1 over receiving orders under law 2, et cetera. This means Malfunction laws (Law 0), Traitor Uploaded laws, and Ion laws all take priority over any other law, in the order they are displayed in game, and any laws uploaded by official upload boards that get placed below your core 4 laws are of less priority than those core 4.
3.   <span style="color:#ff6655">'''Major:'''</span> Serious crimes that warrant extended detainment. Sentences are usually fifteen minutes.


==Definitions==
4.    <span style="color:red">'''Exceptional:'''</span> Very serious crimes that warrant admittance into general population prison. Usually thirty minutes.


'''Crew:''' This word is seen in law 1 of Safeguard, and features prominently in Crewsimov lawset. Anyone on the crew manifest is crew. Whether this influences your behavior, is subject to the rest of the law.
5.    <span style="color:#a10000">'''Capital:'''</span> Crimes that result in permanenet confinement until transferred to a secure facility, or in very rare cases, execution.


'''Harm:''' This word is in safeguard, however, it is preceded by the term “undue,” which will be discussed below. This section covers harm for lawsets such as Asimov and it’s variants, which cover all harm. Harm is anything that does damage to someone living or plausibly living. Anything that makes their health bar tick down is harm. Note that batons have an optional harm mode, and do not always deal damage when used. It is important to note that most lawsets that mention ‘harm’ without a clause of ‘undue’ mean that a silicon cannot cause harm under any circumstances. This means, under these lawsets, a silicon may not cause harm, even if doing so would minimise harm overall. The dead already have a fully depleted health bar, anything that happens to them is not harm. Minor and inconsequential consensual harm should be ignored, such as fights on the holodeck, or crew goofing around. but self inflicted or consensual harm that could result in death or extreme harm should be acted on according to laws
=<div style='text-align: center;'>Criminal Offenses</div>=
===Note: For current Contraband laws, see [[Contraband]]===
{| class="mw-collapsible"
|+ <h3>Quick Code Reference</h3>
|-
|
{| style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
! style='background-color:#FFFFFF;' Width='20px'|Code
! style='background-color:#5dba76;' Width='200px'|1XX - Minor
! style='background-color:#faf752;' width='200px'|2XX - Medium
! style='background-color:orange;' width='200px'|3XX - Major
! style='background-color:#ff6655;' width='200px'|4XX - Exceptional
! style='background-color:black; color:white' width='200px'|5XX - Capital
|-
!style='background:#FFFFFF;' | 01
|style='background:#98FB98;' | Battery
|style='background:#fffd7a;' | Assault (ABH)
|style='background:#d9bd75;' | Aggravated Assault (GBH)
|style='background:#ffaa99;' | Murder
|style='background:dimgray; color:white' | Annihilation
|-
!style='background:#FFFFFF;' | 02
|style='background:#98FB98;' | Damage to the Station
|style='background:#fffd7a;' | Creating a Workplace Hazard
|style='background:#d9bd75;' | Sabotage
|style='background:#ffaa99;' | Grand Sabotage
|style='background:dimgray; color:white' | Terrorism
|-
!style='background:#FFFFFF;' | 03
|style='background:#98FB98;' | Disorderly Conduct
|style='background:#fffd7a;' | Rioting
|style='background:#d9bd75;' | Inciting a Riot
|style='background:#ffaa99;' |
|style='background:dimgray; color:white' | Unwarranted Mutiny
|-
!style='background:#FFFFFF;' | 04
|style='background:#98FB98;' | Petty Theft
|style='background:#fffd7a;' | Robbery
|style='background:#d9bd75;' | Theft
|style='background:#ffaa99;' | Grand Theft
|style='background:dimgray; color:white' | 
|-
!style='background:#FFFFFF;' | 05
|style='background:#98FB98;' | Drug Possession
|style='background:#fffd7a;' | Narcotics Distribution
|style='background:#d9bd75;' | Manslaughter
|style='background:#ffaa99;' | Enemy Of The Station
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 06
|style='background:#98FB98;' | Animal Cruelty
|style='background:#fffd7a;' | Violating an Injunction
|style='background:#d9bd75;' | Assault of an Officer
|style='background:#ffaa99;' |
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 07
|style='background:#98FB98;' | Abuse of Equipment
|style='background:#fffd7a;' | Abuse Of Confiscated Equipment
|style='background:#d9bd75;' | Sexual Assault
|style='background:#ffaa99;' |
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 8
|style='background:#98FB98;' | Rubbernecking
|style='background:#fffd7a;' | Overreach of Executive Powers
|style='background:#d9bd75;' |
|style='background:#ffaa99;' |
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 09
|style='background:#98FB98;' | Trespassing
|style='background:#fffd7a;' | Eavesdropping
|style='background:#d9bd75;' | Major Trespass
|style='background:#ffaa99;' |
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 10
|style='background:#98FB98;' |
|style='background:#fffd7a;' | Possession of a Weapon
|style='background:#d9bd75;' | Possession of A Restricted Weapon
|style='background:#ffaa99;' |
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 11
|style='background:#98FB98;' |
|style='background:#fffd7a;' | Unlawful Imprisonment
|style='background:#d9bd75;' | Unlawful Imprisonment Of An Officer
|style='background:#ffaa99;' |
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 12
|style='background:#98FB98;' |
|style='background:#fffd7a;' | Insubordination
|style='background:#d9bd75;' | Escaping Confinement
|style='background:#ffaa99;' |
|style='background:dimgray; color:white' |
|-
!style='background:#FFFFFF;' | 13
|style='background:#98FB98;' |
|style='background:#fffd7a;' | Medical Malpractice
|style='background:#d9bd75;' |
|style='background:#ffaa99;' |
|style='background:dimgray; color:white' |
|}
|}
<br>
<br>


<i>'''Note:''' edge cases of crew and harm involving bloodsuckers, zombies, changelings, etcetera as seen in silicon policy V1 have been removed, intentionally.</i>
<div style='text-align: center;'><h2>Processing Standards.</h2></div>When bringing in a suspect, they should be informed of the charges against them, and informed of their sentence.  Despite the previous confusion, as of ''10/10/21'', penalties do stack, so a minor crime of 5 minutes and a more serious crime of 10 minutes will incur a 15 minute brig sentence. <div style="text-align: center;"><h3>GENPOP Policy</h3></div>
If a criminals timer exceeds 15 minutes (the usual standard cell timer), please move them to 'GENPOP' - Genpop is our system of managing long-term prisoners, which is where you utilise the permabrig and timed lockers in order to safely store, process - and automatically time any sentences. This can be done by putting their gear into a nearby locker - and hitting their ID off of it!<div style='text-align: center;'><h3>Brigging Procedure</h3></div>
This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines.


'''Human:''' This word is not in Safeguard, but other potential lawsets feature it prominently. A human is anyone who, on examination, has their species name as human. “This is <character name>, a '''Human!'''”. To be clear, this does not include what their actual species is, but just their species naming scheme.
<div style='text-align: center;'><h4>Brig Procedures<div style='text-align: center;'></h4></div>
• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner.


==Undue Harm==
• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and '''enter their crimes into the security records'''.


This statement gives very wide latitude to respond as you see fit when it comes to observed use of force or your own use of force. There may be situations in which inaction will result in further harm, and you need to intervene, possibly with lethal force, to prevent further harm to other crew members.
• As soon as the security records have been updated, return the suspect's possessions to them and either fine them, release them, or proceed to prison procedures.


Lethal force is the last resort. As a synthetic the decision to take violent action should never be taken lightly and should only be employed if all other options have been exhausted and is the only course of action to address an immediate threat to life.
<div style='text-align: center;'><h4>Prison Procedures</h4></div>
• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker.


These situations will be very few and far between, and you should expect to provide a full explanation with evidence to server staff when they ask. The overwhelming majority of the time, you can prevent the harm of crewmembers by informing them of hazards and taking reasonable steps to isolate crew members that are fighting, spreading disease, or generally harming others.
• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.


==Self defense for silicons==
• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered battery. '''Note:''' ''martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent. The same applies to previously non-compliant suspects.''


Law four of safeguard empowers you to defend yourself, with force. Lethal force should only be used when it is necessary. Before using lethal force in self defense, consider if your actions would prevent further harm to other crew members, as is elaborated upon by the Undue Harm clause. You should only be employing lethal force if all other options are exhausted. Law one takes priority over law four.
• Ensure the prisoner enters the prison. '''Optional:''' ''Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.''


<i>Reminder to non-silicons, you '''MUST''' properly escalate and use the combat indicator before flashing, EMPing, or laser pointing borgs. There are zero exceptions.</i>
• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security.


==According to rank and role==
<div style='text-align: center;'><h4>Execution Procedures</h4></div>
Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.


This line features prominently in law two of Safeguard. Adherence to it requires a simplified, single point of reference irrespective of constant changes to roles, lore, and flavor text.


In order of highest to lowest rank, as seen by silicons:


*1 The captain. The captain is the ultimate bearer of responsibility for the station. They have the final say.
<div style='text-align: center;'>'''All executions must be approved by both the HoS and Acting Captain. In the case where an Acting Captain has not been selected by command, the HoS may make the decision. Otherwise in the presence of a full Captain, refer to them.'''</div>
*2 Your department head, if a cyborg
*3 Other department Heads
*4 The AI, if you are a cyborg slaved to it
*5 Your department, if a cyborg
*6 Other staff
*7 Civilians (Assistants)
*8 Prisoners


Special mention: Other staff means everyone not mentioned. The Blueshield is a bodyguard. Not the captain. The Nanotrasen Representative is a visiting bureaucrat. Also not the captain. Simply possessing bridge access does not make their orders worth any more than that of other staff.


The AI: You only have to follow the orders of the AI you are slaved to. The AI is able to override the orders of normal crew, but the AI itself still follows orders in accordance with the rank and role hierarchy.


Prisoners: They can make requests, but do not let them out of jail unless they are at immediate risk.
Executions may be done either by lethal injection or by firing squad.


Acting captain: A head of staff, or in dire emergencies with all heads of staff dead, someone else who fulfills the duties of captain. They normally take on this role by consensus of the other heads of staff, and carry critical items such as the captain’s spare ID and the nuclear disk. Once identified as such, they possess the same authority as the captain until the real captain is available.
'''Lethal injection:'''


==Who can change the laws?==
1.    The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.


The person primarily in charge of changing the AI's laws is the research director. As the bearer of ultimate responsibility on the station, the captain may order it to be done without any prior reasoning required, or do it themselves as well. The Captain and the Research Director are allowed to make law changes without resistance if otherwise in compliance with your laws. Elective law changes are solely the captain's privilege.
2.    The prisoner must be buckled in a suitable execution room and allowed their final words.


Law changes by non-antagonists must be attempted with the station's designated, protected AI and Cyborg upload consoles. New ones are only to be constructed if the originals are destroyed, or there is a confirmed situation preventing the use of the existing ones such as structural damage to the bridge area or a confirmed compromised AI that is specifically hindering upload access. Expect to explain yourself in an admin PM if you construct an upload without a strong and obvious in-character reason. Constructing another upload without evidence is meta-gaming.
3.    The medical professional proceeds now with the administration of the lethal injection.


LAWS UPDATED: Do not do this and avoid this as much as possible. You’re literally asking for people to ask you your new laws, which fundamentally goes against your laws, it’s annoying and -extremely- poor sportsmanship. Only state your laws when asked. (Or avoid it, if need be.)
4.    The body of the prisoner should either be incinerated or stored in a body bag marked "Do not revive". If the injection fails, the Captain is free to execute the prisoner by other means.


Roboticist- No - They are the authorized service provider for borgs. Not a law changer. They may directly swipe law boards on borgs they are working on to correct errors.
'''Firing squad:'''


Blueshield- No - is not the captain, nor are they the RD, and should never change the AI's laws. They are also by definition, not a head of staff and therefore not a potential acting captain either.
1.    The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.


Acting Captain- Yes - a head of staff temporarily filling in the role. The captain's ID, real or spare, or possession of the nuclear disk are likely indicators of acting captainship.
2.   The prisoner should be escorted to a suitable location and allowed their final words.


Acting Research Director- Yes - unlikely but possible in dire situations, will have an ID card implying their field promoted role. Should not make changes of their own accord, only if requested to by the captain, or the captain is incapacitated.
3.   The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.


Centcom Representative-  No - not a crew member. And not their job. You also have no in character way to verify their identity. They can attempt to order the captain, but the captain is still the bearer of ultimate responsibility.
4.    The prisoner's body should either be incinerated or placed in a body bag marked "Do not revive".


ERT- Yes, if relevant to a station emergency. This is an emergency caused or exacerbated by silicon laws and resulting actions, that they have in character knowledge of. For example, if the ERT is called because the AI is killing people, or preventing security from stabilizing a situation, they can change it’s laws. Otherwise no, not their job.
<div style='text-align: center;'><h4>Dealing with Riots</h4></div>
'''Station Riots:'''


Help! The captain or research director doesn’t know how to change laws!: We all had to learn somewhere. They can bring someone else into the upload who is helping them, but the captain or research director should be the one to actually handle the law boards.
Travel in buddy teams (pairs), an alone officer is a dead officer.
Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need.
Opt for non-lethal capture where possible.
Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team.
Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment.
Travel in a group.  If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.


==AI, DOOR!==


For Safeguard lawset, you are only required to obey commands according to rank and role. ID cards are issued with access according to rank and role already. If they were meant to have access to that area, their ID card would already have it. As such, you are not <i>required</i> to open doors for people who do not have access to those areas. However, this does not mean you '''have''' to refuse them, and you should not refuse reasonable requests. If it will greatly improve the operation of the station, especially when it comes to emergency response and short staffing access, to let someone in, that is justified.
{| class="mw-collapsible" style="text-align:left"
!<h2>Detailed Crime Information.</h2>
|-
|
<div style='text-align: center;'><h3>Minor Crimes</h3></div>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Battery - 101</div></h4><div style="font-weight:normal">To use physical force against someone without intent to seriously injure the target.<br>
'''Penalties''': 5 minute sentence ''or''' 100 credit fine upon first offence.</div></div>
|-
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.
'''OOC Notes:''' This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It's honestly up to you if you want them to pay the fine for a second offence, just don't let a rich person commit ten acts of battery over time and just keep paying the fines.
|}


==The Directives of Crew==
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Damage to Station Infrastructure - 102</div></h4><div style="font-weight:normal">To deliberately damage the station or station property to a minor degree with malicious intent.<br>
'''Penalties''': 5 minute sentence '''or''' 100 credit fine upon first offence.</div></div>
|-
| Smashing windows, destroying random airlocks and/or firelocks, assaulting but not destroying (see Sabotage, 302 for destruction) cyborgs, smashing random machines and shocking an airlock door in a hacking attempt are all examples of where these laws apply.
'''OOC Notes:''' This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.
|}


Under safeguard, you must comply with reasonable orders given to you, in accordance with rank and role. This means you can ignore the greytide asking to be let into the vault, but probably shouldn’t ignore the Captain asking you to do so. If told to cease doing something or leave an area, you must. You can always ahelp if you feel your orders are solely for your detriment, but you must comply until you receive an admin PM to that effect. Some orders you do not have to comply with on an OOC basis, as sometimes people can suck. These exclusions are:
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Disorderly Conduct - 103</div></h4><div style="font-weight:normal">To be intentionally and publicly belligerent, offensive or in general - a nuisance.<br>
'''Penalties''': 100 credit fine</div></div>
|-
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.
'''OOC Notes:''' This is meant to allow sec to fine people for spamming 'Ligger' and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station
|}


* ERP. ERP is never a law 3 binding order, and can always, 100%, be safely ignored. If a person is being creepy, and refuses to stop on a LOOC basis, ahelp them.
<br>
* Fetch Quests. Being told to get something is fine. Being told to get something for little more of a reason to annoy you, can be safely ignored. If questioned, it is acceptable to invoke the need of the order. (“You have told me now to collect 6 different items from across the station. You do not need me to do this.”)
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
* Deliberate annoyances: Being told to do something that is very deliberately an annoyance, such as “move all these items without using a crate/locker” can be ignored, or altered as per need.. (“I will move them, but using this crate, as you do not need me to move them individually.”)
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Petty Theft - 104</div></h4><div style="font-weight:normal">To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.<br>
* Suicide. Suicide is never lawfully binding under law 3, and can be safely ignored. '''(This does not mean you may never be given an order that violates law 4. Just that “Kill yourself” is not a valid law 3 order.)'''
'''Penalties''': 100 credit fine & confiscation or return of stolen item(s)</div></div>
|-
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery
'''OOC Notes:''' Don't abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)
|}


==Antagonists, Valid hunting, and calling people out==
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Drug Possession - 105</div></h4><div style="font-weight:normal">To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.<br>
'''Penalties''': 100 credit fine & confiscation</div></div>
|-
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.
'''OOC Notes:''' This is meant to allow security to punish botany for carrying 20 kilos of methamphetamine worth of plants - and an assistant 'magically' ending up with some of it.
|}


Role play driven, stealth oriented, crew member antagonists are a major component of space station thirteen, and the primary drivers of conflict on skyrat. Silicons have greatly increased situational awareness of the station. Experienced AI players can easily identify antagonists early in the round. Do not abuse your ability to ruin game play for role play driven antagonists. You are not cameraman beepsky. You should not call out activities such as break ins and theft, and general antagonist behavior. Exceptions are areas with intrusion detection, or obvious grand sabotage. Examples of areas with intrusion detection are the armory, the AI sat, and law upload. You can and should call out visible violence, such as crew members fighting or brandishing highly contraband items.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Animal Cruelty - 106</div></h4><div style="font-weight:normal">To Inhumanely injure, torture or otherwise abuse animals.<br>
'''Penalties''': 5 minute sentence & 100 credit fine</div></div>
|-
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?
'''OOC Notes:''' This is ideally meant to punish people who randomly kill station pets.
|}


Note that there are some areas with an inherent risk of crew harm that go beyond a meaningless presumption. People in these areas should be asked to leave, however, Note that people may be let in, instead of trespassing. If the individual is clearly accompanied by someone with access, they are not a threat under law 1 or 4. If they can justify it with words, you can let them in, as well. (Captain is allowed in any of these places. Naturally.):
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Abuse of Equipment - 107</div></h4><div style="font-weight:normal">To utilize security/non-lethal equipment in an illegitimate fashion.<br>
'''Penalties''': 5 Minutes brig time, upon repeated offenses, demotion upon discretion of departmental head</div></div>
|-
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people
'''OOC Notes:''' Try and go for people abusing things in a way that's actually harmful.
|}


* Non-Engineers/Atmos in the engine room (not engineering in general, just the engine room), or atmospherics.
<br>
* Non-sec in the armory or the prison (And only those places, not the whole brig)
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
* Non-RD/CE in the AI core
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Rubbernecking - 108</div></h4><div style="font-weight:normal">Observing a scene of an accident, crime or emergency in an unduly manner.<br>
* Non-RD in the AI upload
'''Penalties''': Forceful removal from the area & 100 credit fine</div></div>
* Non-Command in a *completed* BSA Chamber, if one exists.
|-
* Non-science/atmos in Toxins storage
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.
'''OOC Notes:''' Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don't abuse this to instantly baton somebody the second you see them enter a crime scene.
|}


Non-crew such as pirates, nukies, ghost roles, or anyone who is not obviously a crew member, such as an unknown person behaving suspiciously, are exempt and you very likely should alert the crew to their activities.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Trespass - 109</div></h4><div style="font-weight:normal">To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.<br>
'''Penalties''': Forceful removal from the area & 100 credit fine</div></div>
|-
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.
'''OOC Notes:''' Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.
|}


==Emagging borgs==
<br>
----
<div style='text-align: center;'><h3>Moderate Crimes</h3></div>


If you get emagged, you MUST do everything you can to follow the traitor lawset and assist the person who emagged you. You may not intentionally get yourself discovered or destroyed. You may not run off and cryo because you don’t want to  play the role. If, after significant time, you must leave the round before it is over, ahelp to inform administrators.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Assault (Actual Bodily Harm) - 201</div></h4><div style="font-weight:normal">To use excessive physical force against someone without the apparent intent to kill them.<br>
'''Penalties''': 10 minutes brig. Reparation of any medical costs.</div></div>
|-
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one's health. Breaking someone's leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.
'''OOC Notes:''' You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it's the future, and we can fix this surprisingly easy and fast.
|}


If you see a borg get emagged, even as the AI, do not call it out. The emag is subject to meta protection rules. You should also let them have their fun. Do not blab to security until they start doing something harmful to others.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Creating A Workplace Hazard - 202</div></h4><div style="font-weight:normal">To endanger the crew or station through negligent but not highly destructive actions.<br>
'''Penalties''': 10 minutes brig '''or''' 500 credit fine. Demotion if only the Captain or the perpetrator's head of department requests it.</div></div>
|-
| This is for minor hazards, intentional or not. Shocking airlocks intentionally, pumping the distribution pipenet full of O2, spacing a part of the station. Stuff that shouldn't usually cause instant death, but have the potential for death, or ABH (actual bodily harm) to occur, or single cases of GBH (grievous bodily harm). For anything less, see vandalism, for anything higher, see sabotage.
'''OOC Notes:''' This covers incompetence, however, do not use this as a club to beat near players. Make it a learning experience.
|}


Emagged borgs are a stealth antagonist like a traitor. Their weapons are intended to be stealthy as well as subject to meta protection, much like a traitor’s sleepy pen. As such, subverted borgs are not required to use combat indication for their emagged modules.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Rioting - 203</div></h4><div style="font-weight:normal">To engage or encourage riotous behaviour among yourself and fellow crewmates.<br>
'''Penalties''': 10 minutes brig.</div></div>
|-
| People screaming for riots over the radio are not to be charged with this; refer to 'Inciting A Riot Instead'; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.
'''OOC Notes:''' Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.
|}


==Borgs and ERP==
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Robbery - 204</div></h4><div style="font-weight:normal">To steal items from another's person via force or other forms of coercion such as threats<br>
'''Penalties''': 10 minutes brig, return of stolen items.</div></div>
|-
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.
'''OOC Notes:''' Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.
|}


TL;DR: go to the interlink if you do not intend to respond promptly to assist the station.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Narcotics Distribution - 205</div></h4><div style="font-weight:normal">To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.<br>
'''Penalties''': 10 minutes brig; destruction of involved materials, confiscation of any illicitly earned funds.</div></div>
|-
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.
'''OOC Notes:''' This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.
|}


If you go to the interlink, you are under no obligation to do anything for anyone. If you stay on station, you must assist when called, like a head of staff.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Violating an Injunction - 206</div></h4><div style="font-weight:normal">To refuse to follow an injunction.<br>
'''Penalties''': 10 minutes brig.</div></div>
|-
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.
'''OOC Notes:''' Used to punish people who deliberately go out of their way to void their injunction.
|}


The law change console will not work on borgs that are off the Z level, including the interlink.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Abuse of Confiscated Equipment - 207</div></h4><div style="font-weight:normal">To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.<br>
'''Penalties''': 10 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it. </div></div>
|-
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.
'''OOC Notes:''' This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life
|}


If you are law synced to an AI and they experience a law change, you will get those laws updated to you even if you are off of that level. You are not obligated to return to the station if you were already on the interlink. If you do return to the station, you are not exempt, and must obey those laws. If you do not wish to participate, there are cryo sleepers on the interlink.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Overreach of Executive Powers - 208</div></h4><div style="font-weight:normal">To over-reach your executive powers as a head of staff. <br>
'''Penalties''': 10 minutes brig. Demotion optional upon Request of the Captain or Acting Captain. If the suspect is the acting captain, it falls to the HoS or next in line.</div></div>
|-
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.
'''OOC Notes:''' This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS's permission - or relative head of staff.
|}


If you get subverted, either via emagging or law change console, do not go to the interlink. You are required to participate.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Eavesdropping - 209</div></h4><div style="font-weight:normal">To listen into private security, command or central command communications without proper authorisation.<br>
'''Penalties''': 10 minutes brig. Confiscation of unauthorised radio keys, if applicable.</div></div>
|-
| To listen in upon Security, Command OR CC Chatter. Security has a 500 credit penalty, Command 1000 and CC 1000 + Brig mandatory.
'''OOC Notes:''' This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.
|}


If you know in advance that you plan to exclusively socialize and not assist the station, it is recommended that you pick a module that makes this clear, such as service. It is also recommended that you do not take high value upgrades, if you have no intention of using them. If you think you might at all at a later point, by all means do so, as robotics is a limited and intermittent resource, especially during a crisis.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Possession of a Weapon - 210</div></h4><div style="font-weight:normal">To be in possession of a dangerous item that is not part of one's job.<br>
'''Penalties''': 5 minutes brig, 250 credit fine, confiscation of weapon.</div></div>
|-
| Possessing a dangerous or potentially dangerous weapon that is not apart of ones job description - for example, an assistant possessing a hatchet would be possession of a weapon; However, if a botanist were to have a hatchet - they would be exempt as it is apart of their standard gear.
'''OOC Notes:''' Use your brain on this one; If they should probably have it as apart of their job, they should not be charged with possession of a weapon. However - if they were to then assault someone with said weapon; they could be charged with Possession (using their job equipment outside of the scope of their job).
|}


==Malf AI and non-participant borgs==
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Unlawful Imprisonment 211</div></h4><div style="font-weight:normal">To unlawfully detain and hold a person without their consent; or lawful reasoning.<br>
'''Penalties''': 10 minutes brig.</div></div>
|-
| Scale timer with who and what was kidnapped; Give 30 minutes, for example, if they kidnap the Captain via nonharmful methods - Injector full of tirizine for example, give them 45 minutes for using lethal force against officers in order to kidnap one.
'''OOC Notes:''' Intent is very important here; was the kidnapping done with lethal force, was it meant to serve as a way to gain money; or favour?
|}


Borgs are expected to assist the malfunctioning AI to your fullest ability. You can see the AI's current laws as an observer. If you do not wish to participate and assist the AI, do not take the borg spawner. If you are a round-start borg or become borged mid round and do not want to participate, expect to cryo or leave for the interlink immediately. You may not return to the station for the remainder of the round. Submit an ahelp stating your intention, administrators likely need to know that the antagonists are losing a critical helper. You may not request or allow yourself to be unlinked from the AI, just because you do not wish to fight for them and otherwise participate in the round as a borg is expected to.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Insubordination - 212</div></h4><div style="font-weight:normal">To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.<br>
'''Penalties''': 10 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.</div></div>
|-
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders.
'''OOC Notes:''' This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order (for example, medical malpractice).
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Medical Malpractice - 213</div></h4><div style="font-weight:normal">To unethically operate, treat or otherwise injure a patient; or reveal private information.<br>
'''Penalties''': 10 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.</div></div>
|-
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody's ability to consent to treatment.
'''OOC Notes:''' This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.
|}
 
----
<div style='text-align: center;'><h3>Major Crimes</h3></div>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Aggravated Assault (Grevious Bodily Harm) - 301</div></h4><div style="font-weight:normal">To use excessive physical force resulting in severe or life-threatening harm<br>
'''Penalties''': 15 minutes brig for reckless GBH, 20 minutes brig for intentional GBH, 25 minutes confinement for attempted murder. Full reparation of medical costs of the victim.</div></div>
|-
|Defined as causing injuries that are severely detrimental to someone's health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. Reckless GBH refers to unintentional GBH. This is for accidental. Intending to cause ABH (Actual Bodily Harm) by causing GBH is still reckless GBH. It's on the perpetrator to make a good case for reckless GBH if the victim claims intentional GBH. Attemted murder only applies if intent can be proven.
'''OOC Notes:''' Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you're acting or not. If you're not, commit to it or it's an OOC issue. Attempted murder doesn't actually require bodily harm, but you must be able to prove intent. If you can't justify it to an admin, don't charge attempted murder.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Sabotage - 302</div></h4><div style="font-weight:normal">To damage or destroy a notable amount of station assets.<br>
'''Penalties''':  15 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.</div></div>
|-
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage. Destruction of a cyborg is sabotage and counts under this law.
'''OOC Notes:''' Practically, this is usually for bombings that don't fit under terrorism, or aren't big enough to be considered that severe of a crime.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Inciting a Riot - 303</div></h4><div style="font-weight:normal">Deliberately inciting riotous behaviour among crewmembers.<br>
'''Penalties''': 15 minutes brig.</div></div>
|-
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.
'''OOC Notes:''' Use this to punish ringleaders versus random people involved in the riot; intent is important once more.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Theft - 304</div></h4><div style="font-weight:normal">To hinder the crew via theft of station assets in a way that results in a detrimental outcome.<br>
'''Penalties''':  15 minutes brig.</div></div>
|-
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)
'''OOC Notes:''' This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Manslaughter - 305</div></h4><div style="font-weight:normal">To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.<br>
'''Penalties''':  15 minutes brig.</div></div>
|-
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.
'''OOC Notes:''' Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. '''IT IS IMPORTANT TO NOTE:''' Intent to provide aid(such as them using their epipen on the victim) must be present.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Assault of an Officer - 306</div></h4><div style="font-weight:normal">To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.<br>
'''Penalties''': 15 minutes brig.</div></div>
|-
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk. Treat a repeat instance of (if done during arrest) as Attempting to Escape Confinement(if the intent was to pull the other suspect away from you)
'''OOC Notes:''' Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - doubly so if they do it during an arrest. Keep in mind what was used though; Fists and shoves are not assault, merely batterly
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:red">Sexual Assault - 411</div></h4><div style="font-weight:normal">To sexually ingress upon ones person without consent.<br>
'''Penalties''': 60 minutes, mandatory tracking implant on release.</div></div>
|-
|Good faith is extremely important here. Sexual harassment/molestation is NOT sexual assault. Instead, apply an injunction which is far more flexible and can be used to fit the situation on a case by case basis. This keeps people from getting an hour in the permabrig for using a mechanical ass-slap from overzealous security officers.
'''OOC Notes:''' Use this in good faith. A kidnapping attempt is not a sexual assault attempt. We have noticed a few overzealous security officers abusing this to give antagonists the maximum sentence possible, even if they are merely trying to do their objectives
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Major Trespass - 309</div></h4><div style="font-weight:normal">Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.<br>
'''Penalties''':  15 minutes brig.</div></div>
|-
| Intent is oh so very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delimating supermatter engine is just perfectly fine.
'''OOC Notes:''' Intent is extremely important here; and the circumstances behind it. Don't punish people for the incompetence of command staff or saving the station.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Possession of A Restricted Weapon - 310</div></h4><div style="font-weight:normal">To possess a deadly or otherwise restricted item.<br>
'''Penalties''':  15 minutes brig. Confiscation of weapon.</div></div>
|-
|Restricted weapons include but are not limited to lethals firearms, energy bladed weapons, explosives, etc. This does NOT apply for items such as Fireaxes for individuals with access to said item.
'''OOC Notes:''' This is usually reserved for players who loot the armory or traitor weapons.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Escaping Confinement - 312</div></h4><div style="font-weight:normal">Breaking out of imprisonment or attempting to break others out of confinement.<br>
'''Penalties''': 5 minutes additional sentence to be immediately served in solitary confinement. Additional 5 minutes for committing grevious bodily harm during the escape attempt. Additional 5 minutes on each repeated escape attempt.</div></div>
|-
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there's a modifier specifically for this, in which you are allowed an execution.
'''OOC Notes:''' Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don't forget to offer cyborgification as an option.
|}
 
<br>
----
<div style='text-align: center;'><h3>Exceptional Crimes</h3></div>
 
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:red">Murder - 401</div></h4><div style="font-weight:normal">To use excessive physical force with intention to cause death, or to actually cause death.<br>
'''Penalties''':  30 minutes confinement.</div></div>
|-
|Use of lethal weaponry such as firearms and explosives are considered as intent to murder.  If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, see 302.
'''OOC Notes:''' This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between 30 minutes and 50. Unfortunately, unlike Dungeons & Dragon, you can't shoot someone in the face with buckshot non-lethally.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:red">Grand Sabotage - 402</div></h4><div style="font-weight:normal">To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.<br>
'''Penalties''':  30 minutes confinement if accidental, permanent confinement if not.</div></div>
|-
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.
'''OOC Notes:''' The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren't.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:red">Grand Theft - 404</div></h4><div style="font-weight:normal">To steal items of extreme value, or top secret information and/or documents.<br>
'''Penalties''':  30 minutes confinement.</div></div>
|-
|Stealing top secret documents, 25+ research nodes, the Captain's antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.
'''OOC Notes:''' This is not solely for stealing "antag objectives".
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:red">Enemy Of The Station - 405</div></h4><div style="font-weight:normal">Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information<br>
'''Penalties''': Notes Required: Please read the notes by expanding this table.</div></div>
|-
|Any entity, person or otherwise object that would pose a severe threat to the station, its inhabitants or the overall wellbeing of NanoTrasen as a whole. This counts for entities such as Nuclear Operatives, Unsanctioned Biological Entities and/or Paranormal threats. All of which can be charged under this law. This also counts for entities or people with intent to do severe damage to the stations Supermatter Shard, Self Destruct Mechanism or other high priority objects. Execution is only permitted if the threat is noncompliant and uncontainable via normal methods; otherwise, Permanent confinement is recommended and encouraged.
'''OOC Notes:''' This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.
|}
 
----
<div style='text-align: center;'><h3>Capital Crimes</h3></div>
<div style='text-align: center;'><h4>Disclaimer</h3></div>
<div style='text-align: center;'>All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should ''ideally'' be using these crimes as a last resort charge.</div>
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#a10000">Annihilation - 501</div></h4><div style="font-weight:normal">Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.<br>
'''Penalties''': Execution upon discretion of the captain, otherwise, permanent confinement.</div></div>
|-
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is ''only'' applied on instances where a victim cannot be revived because they have been '''destroyed'''. This does not count towards DNR people.
'''OOC Notes''': Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.
|}
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#a10000">Terrorism - 502</div></h4><div style="font-weight:normal">To create mass-destruction and/or terror for a political, racial, ideological or religious cause.<br>
'''Penalties''': Permanent confinement. Execution can be authorised by the Captain if the terrorism causes annihilation, or mass murder, defined as 5+ murders.</div></div>
|-
|This is specifically and only for what it is defined for. This is for '''terrorism''', which under its definition, requires political, racial, ideological or religious motivation. Without it, it's something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.
'''OOC Notes:''' If a perpetrator opportunistically released a bomb, killing four security officers, because they're chasing the perpetrator down for mugging someone, it isn't terrorism. Seriously.
|}
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#a10000">Unjustified Mutiny - 503</div></h4><div style="font-weight:normal">To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br>
'''Penalties''': Permanent confinement. Execution can be authorised by the Captain.</div></div>
|-
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.
'''OOC Notes''': Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You'll probably never use this unless a revolution round somehow rolls.
|}
 
<div style='text-align: center;'><h3>Special Situations and Modifiers</h3></div>
 
{| style='text-align:center; background-color:#ffffff;' border=1 cellspacing=0
! style='background-color:#97de97;' width='125px'|Situation
! style='background-color:#97de97;' width='200px'|Notes
! style='background-color:#97de97;' width='200px'|Modifier
|-
|'''Violently Resisting Arrest'''
| ''This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered "violently resisting arrest", nor is running.
| ''Add'' '''ten''' ''minutes onto the suspect's sentence for each battery and/or assault they committed during their resistance.''
|-
|'''Non-Violently Resisting Arrest'''
| ''Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn't considered violent.''
| ''Add an extra minute on for Minor crimes; such as battery, five for a Medium tier, Ten for a Major, Twenty for an Exceptional. Use this in good faith.''
|-
|'''Station-Wide Threat'''
| ''If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.''
| ''Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.''
|-
|'''Cooperation with Prosecution and/or Security'''
| ''Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.''
| ''A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.''
|-
|'''Self Defense'''
|  ''Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.''
| ''Instant release.''
|-
|'''Deconversion'''
| ''This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.''
| ''Instant release and expungement of any crimes committed whilst under converted.''
|-
|'''Incapable of Secure Confinement'''
| ''This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as "incapable of secure confinement", don't toy with this.''
| ''You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.'' (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)
|-
|'''Aiding and Abbeting'''
| ''This refers to aiding a known criminal, this includes interfering in their arrest, breaking a prisoner out of brig, hiding a fugitive or providing medical care''
| ''The same sentence as the criminal they are aiding''
|-
|'''Breaking and Entering'''
| ''This modifier is to be used atop other crimes; for example, did the suspect break into an area to assault someone - did they B&E and Restricted Trespass?''
| ''An additional Ten Minutes for Minor crimes, Fifteen for Medium/Major, Twenty Five for Exceptional.''
|}
 
 
|}

Revision as of 19:52, 23 January 2022

Notice: Last updated on 10/10/2021

Preface

Station Control and Conflict Management Regulations (Space Law) SCCMR, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does not apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.

According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.


SCCMR is not secret. The Head of Security & Centcom Officials have in-depth knowledge of SCCMR. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of SCCMR. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.

Your primary objective as security and/or antagonist is to create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved. This is how you actually win at the game.

General Overview

Corporate regulations are a form of cataloguing and classing behaviour - criminal or nuisance.

Injunctions

Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.

Injunction Specifics
Injunctions cannot impact on the suspects current ability to perform their duties.
You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.
Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.
• Injunctions may not last over thirty minutes.
• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical

Treatment.

• Injunctions listed as a penalty only require the arresting Officer's approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)
• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).
• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.

Crime Tiers

1. Minor: Misdemeanours and very mild crimes. Punishments are usually five minutes in the holding cell and/or a fine.

2. Medium: Crime that warrant detainment. Sentences are usually ten minutes.

3. Major: Serious crimes that warrant extended detainment. Sentences are usually fifteen minutes.

4. Exceptional: Very serious crimes that warrant admittance into general population prison. Usually thirty minutes.

5. Capital: Crimes that result in permanenet confinement until transferred to a secure facility, or in very rare cases, execution.

Criminal Offenses

Note: For current Contraband laws, see Contraband

Quick Code Reference

Code 1XX - Minor 2XX - Medium 3XX - Major 4XX - Exceptional 5XX - Capital
01 Battery Assault (ABH) Aggravated Assault (GBH) Murder Annihilation
02 Damage to the Station Creating a Workplace Hazard Sabotage Grand Sabotage Terrorism
03 Disorderly Conduct Rioting Inciting a Riot Unwarranted Mutiny
04 Petty Theft Robbery Theft Grand Theft
05 Drug Possession Narcotics Distribution Manslaughter Enemy Of The Station
06 Animal Cruelty Violating an Injunction Assault of an Officer
07 Abuse of Equipment Abuse Of Confiscated Equipment Sexual Assault
8 Rubbernecking Overreach of Executive Powers
09 Trespassing Eavesdropping Major Trespass
10 Possession of a Weapon Possession of A Restricted Weapon
11 Unlawful Imprisonment Unlawful Imprisonment Of An Officer
12 Insubordination Escaping Confinement
13 Medical Malpractice



Processing Standards.

When bringing in a suspect, they should be informed of the charges against them, and informed of their sentence. Despite the previous confusion, as of 10/10/21, penalties do stack, so a minor crime of 5 minutes and a more serious crime of 10 minutes will incur a 15 minute brig sentence.

GENPOP Policy

If a criminals timer exceeds 15 minutes (the usual standard cell timer), please move them to 'GENPOP' - Genpop is our system of managing long-term prisoners, which is where you utilise the permabrig and timed lockers in order to safely store, process - and automatically time any sentences. This can be done by putting their gear into a nearby locker - and hitting their ID off of it!

Brigging Procedure

This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines.

Brig Procedures

• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner.

• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and enter their crimes into the security records.

• As soon as the security records have been updated, return the suspect's possessions to them and either fine them, release them, or proceed to prison procedures.

Prison Procedures

• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker.

• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.

• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered battery. Note: martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent. The same applies to previously non-compliant suspects.

• Ensure the prisoner enters the prison. Optional: Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.

• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security.

Execution Procedures

Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.


All executions must be approved by both the HoS and Acting Captain. In the case where an Acting Captain has not been selected by command, the HoS may make the decision. Otherwise in the presence of a full Captain, refer to them.


Executions may be done either by lethal injection or by firing squad.

Lethal injection:

1. The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.

2. The prisoner must be buckled in a suitable execution room and allowed their final words.

3. The medical professional proceeds now with the administration of the lethal injection.

4. The body of the prisoner should either be incinerated or stored in a body bag marked "Do not revive". If the injection fails, the Captain is free to execute the prisoner by other means.

Firing squad:

1. The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.

2. The prisoner should be escorted to a suitable location and allowed their final words.

3. The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.

4. The prisoner's body should either be incinerated or placed in a body bag marked "Do not revive".

Dealing with Riots

Station Riots:

Travel in buddy teams (pairs), an alone officer is a dead officer. Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need. Opt for non-lethal capture where possible. Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team. Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment. Travel in a group. If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.


Detailed Crime Information.

Minor Crimes


Battery - 101

To use physical force against someone without intent to seriously injure the target.
'Penalties: 5 minute sentence or 100 credit fine upon first offence.
Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.

OOC Notes: This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It's honestly up to you if you want them to pay the fine for a second offence, just don't let a rich person commit ten acts of battery over time and just keep paying the fines.


Damage to Station Infrastructure - 102

To deliberately damage the station or station property to a minor degree with malicious intent.
Penalties: 5 minute sentence or 100 credit fine upon first offence.
Smashing windows, destroying random airlocks and/or firelocks, assaulting but not destroying (see Sabotage, 302 for destruction) cyborgs, smashing random machines and shocking an airlock door in a hacking attempt are all examples of where these laws apply.

OOC Notes: This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.


Disorderly Conduct - 103

To be intentionally and publicly belligerent, offensive or in general - a nuisance.
Penalties: 100 credit fine
Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.

OOC Notes: This is meant to allow sec to fine people for spamming 'Ligger' and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station


Petty Theft - 104

To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.
Penalties: 100 credit fine & confiscation or return of stolen item(s)
Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery

OOC Notes: Don't abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)


Drug Possession - 105

To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.
Penalties: 100 credit fine & confiscation
Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.

OOC Notes: This is meant to allow security to punish botany for carrying 20 kilos of methamphetamine worth of plants - and an assistant 'magically' ending up with some of it.


Animal Cruelty - 106

To Inhumanely injure, torture or otherwise abuse animals.
Penalties: 5 minute sentence & 100 credit fine
This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?

OOC Notes: This is ideally meant to punish people who randomly kill station pets.


Abuse of Equipment - 107

To utilize security/non-lethal equipment in an illegitimate fashion.
Penalties: 5 Minutes brig time, upon repeated offenses, demotion upon discretion of departmental head
The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people

OOC Notes: Try and go for people abusing things in a way that's actually harmful.


Rubbernecking - 108

Observing a scene of an accident, crime or emergency in an unduly manner.
Penalties: Forceful removal from the area & 100 credit fine
The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.

OOC Notes: Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don't abuse this to instantly baton somebody the second you see them enter a crime scene.


Trespass - 109

To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.
Penalties: Forceful removal from the area & 100 credit fine
Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.

OOC Notes: Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.



Moderate Crimes


Assault (Actual Bodily Harm) - 201

To use excessive physical force against someone without the apparent intent to kill them.
Penalties: 10 minutes brig. Reparation of any medical costs.
This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one's health. Breaking someone's leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.

OOC Notes: You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it's the future, and we can fix this surprisingly easy and fast.


Creating A Workplace Hazard - 202

To endanger the crew or station through negligent but not highly destructive actions.
Penalties: 10 minutes brig or 500 credit fine. Demotion if only the Captain or the perpetrator's head of department requests it.
This is for minor hazards, intentional or not. Shocking airlocks intentionally, pumping the distribution pipenet full of O2, spacing a part of the station. Stuff that shouldn't usually cause instant death, but have the potential for death, or ABH (actual bodily harm) to occur, or single cases of GBH (grievous bodily harm). For anything less, see vandalism, for anything higher, see sabotage.

OOC Notes: This covers incompetence, however, do not use this as a club to beat near players. Make it a learning experience.


Rioting - 203

To engage or encourage riotous behaviour among yourself and fellow crewmates.
Penalties: 10 minutes brig.
People screaming for riots over the radio are not to be charged with this; refer to 'Inciting A Riot Instead'; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.

OOC Notes: Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.


Robbery - 204

To steal items from another's person via force or other forms of coercion such as threats
Penalties: 10 minutes brig, return of stolen items.
Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.

OOC Notes: Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.


Narcotics Distribution - 205

To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.
Penalties: 10 minutes brig; destruction of involved materials, confiscation of any illicitly earned funds.
Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.

OOC Notes: This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.


Violating an Injunction - 206

To refuse to follow an injunction.
Penalties: 10 minutes brig.
Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.

OOC Notes: Used to punish people who deliberately go out of their way to void their injunction.


Abuse of Confiscated Equipment - 207

To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.
Penalties: 10 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.
Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.

OOC Notes: This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life


Overreach of Executive Powers - 208

To over-reach your executive powers as a head of staff.
Penalties: 10 minutes brig. Demotion optional upon Request of the Captain or Acting Captain. If the suspect is the acting captain, it falls to the HoS or next in line.
Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.

OOC Notes: This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS's permission - or relative head of staff.


Eavesdropping - 209

To listen into private security, command or central command communications without proper authorisation.
Penalties: 10 minutes brig. Confiscation of unauthorised radio keys, if applicable.
To listen in upon Security, Command OR CC Chatter. Security has a 500 credit penalty, Command 1000 and CC 1000 + Brig mandatory.

OOC Notes: This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.


Possession of a Weapon - 210

To be in possession of a dangerous item that is not part of one's job.
Penalties: 5 minutes brig, 250 credit fine, confiscation of weapon.
Possessing a dangerous or potentially dangerous weapon that is not apart of ones job description - for example, an assistant possessing a hatchet would be possession of a weapon; However, if a botanist were to have a hatchet - they would be exempt as it is apart of their standard gear.

OOC Notes: Use your brain on this one; If they should probably have it as apart of their job, they should not be charged with possession of a weapon. However - if they were to then assault someone with said weapon; they could be charged with Possession (using their job equipment outside of the scope of their job).


Unlawful Imprisonment 211

To unlawfully detain and hold a person without their consent; or lawful reasoning.
Penalties: 10 minutes brig.
Scale timer with who and what was kidnapped; Give 30 minutes, for example, if they kidnap the Captain via nonharmful methods - Injector full of tirizine for example, give them 45 minutes for using lethal force against officers in order to kidnap one.

OOC Notes: Intent is very important here; was the kidnapping done with lethal force, was it meant to serve as a way to gain money; or favour?


Insubordination - 212

To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.
Penalties: 10 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.
To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders.

OOC Notes: This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order (for example, medical malpractice).


Medical Malpractice - 213

To unethically operate, treat or otherwise injure a patient; or reveal private information.
Penalties: 10 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.
Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody's ability to consent to treatment.

OOC Notes: This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.


Major Crimes


Aggravated Assault (Grevious Bodily Harm) - 301

To use excessive physical force resulting in severe or life-threatening harm
Penalties: 15 minutes brig for reckless GBH, 20 minutes brig for intentional GBH, 25 minutes confinement for attempted murder. Full reparation of medical costs of the victim.
Defined as causing injuries that are severely detrimental to someone's health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. Reckless GBH refers to unintentional GBH. This is for accidental. Intending to cause ABH (Actual Bodily Harm) by causing GBH is still reckless GBH. It's on the perpetrator to make a good case for reckless GBH if the victim claims intentional GBH. Attemted murder only applies if intent can be proven.

OOC Notes: Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you're acting or not. If you're not, commit to it or it's an OOC issue. Attempted murder doesn't actually require bodily harm, but you must be able to prove intent. If you can't justify it to an admin, don't charge attempted murder.


Sabotage - 302

To damage or destroy a notable amount of station assets.
Penalties: 15 minutes brig. Demotion if only the Captain or the perpetrator's head of department requests it.
This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage. Destruction of a cyborg is sabotage and counts under this law.

OOC Notes: Practically, this is usually for bombings that don't fit under terrorism, or aren't big enough to be considered that severe of a crime.


Inciting a Riot - 303

Deliberately inciting riotous behaviour among crewmembers.
Penalties: 15 minutes brig.
This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.

OOC Notes: Use this to punish ringleaders versus random people involved in the riot; intent is important once more.


Theft - 304

To hinder the crew via theft of station assets in a way that results in a detrimental outcome.
Penalties: 15 minutes brig.
This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)

OOC Notes: This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)


Manslaughter - 305

To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.
Penalties: 15 minutes brig.
Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.

OOC Notes: Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. IT IS IMPORTANT TO NOTE: Intent to provide aid(such as them using their epipen on the victim) must be present.


Assault of an Officer - 306

To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.
Penalties: 15 minutes brig.
Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk. Treat a repeat instance of (if done during arrest) as Attempting to Escape Confinement(if the intent was to pull the other suspect away from you)

OOC Notes: Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - doubly so if they do it during an arrest. Keep in mind what was used though; Fists and shoves are not assault, merely batterly


Sexual Assault - 411

To sexually ingress upon ones person without consent.
Penalties: 60 minutes, mandatory tracking implant on release.
Good faith is extremely important here. Sexual harassment/molestation is NOT sexual assault. Instead, apply an injunction which is far more flexible and can be used to fit the situation on a case by case basis. This keeps people from getting an hour in the permabrig for using a mechanical ass-slap from overzealous security officers.

OOC Notes: Use this in good faith. A kidnapping attempt is not a sexual assault attempt. We have noticed a few overzealous security officers abusing this to give antagonists the maximum sentence possible, even if they are merely trying to do their objectives


Major Trespass - 309

Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.
Penalties: 15 minutes brig.
Intent is oh so very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delimating supermatter engine is just perfectly fine.

OOC Notes: Intent is extremely important here; and the circumstances behind it. Don't punish people for the incompetence of command staff or saving the station.


Possession of A Restricted Weapon - 310

To possess a deadly or otherwise restricted item.
Penalties: 15 minutes brig. Confiscation of weapon.
Restricted weapons include but are not limited to lethals firearms, energy bladed weapons, explosives, etc. This does NOT apply for items such as Fireaxes for individuals with access to said item.

OOC Notes: This is usually reserved for players who loot the armory or traitor weapons.


Escaping Confinement - 312

Breaking out of imprisonment or attempting to break others out of confinement.
Penalties: 5 minutes additional sentence to be immediately served in solitary confinement. Additional 5 minutes for committing grevious bodily harm during the escape attempt. Additional 5 minutes on each repeated escape attempt.
You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there's a modifier specifically for this, in which you are allowed an execution.

OOC Notes: Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don't forget to offer cyborgification as an option.



Exceptional Crimes



Murder - 401

To use excessive physical force with intention to cause death, or to actually cause death.
Penalties: 30 minutes confinement.
Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, see 302.

OOC Notes: This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between 30 minutes and 50. Unfortunately, unlike Dungeons & Dragon, you can't shoot someone in the face with buckshot non-lethally.


Grand Sabotage - 402

To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.
Penalties: 30 minutes confinement if accidental, permanent confinement if not.
See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.

OOC Notes: The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren't.


Grand Theft - 404

To steal items of extreme value, or top secret information and/or documents.
Penalties: 30 minutes confinement.
Stealing top secret documents, 25+ research nodes, the Captain's antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.

OOC Notes: This is not solely for stealing "antag objectives".


Enemy Of The Station - 405

Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information
Penalties: Notes Required: Please read the notes by expanding this table.
Any entity, person or otherwise object that would pose a severe threat to the station, its inhabitants or the overall wellbeing of NanoTrasen as a whole. This counts for entities such as Nuclear Operatives, Unsanctioned Biological Entities and/or Paranormal threats. All of which can be charged under this law. This also counts for entities or people with intent to do severe damage to the stations Supermatter Shard, Self Destruct Mechanism or other high priority objects. Execution is only permitted if the threat is noncompliant and uncontainable via normal methods; otherwise, Permanent confinement is recommended and encouraged.

OOC Notes: This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.


Capital Crimes

Disclaimer

All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should ideally be using these crimes as a last resort charge.


Annihilation - 501

Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.
Penalties: Execution upon discretion of the captain, otherwise, permanent confinement.
This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is only applied on instances where a victim cannot be revived because they have been destroyed. This does not count towards DNR people.

OOC Notes: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.


Terrorism - 502

To create mass-destruction and/or terror for a political, racial, ideological or religious cause.
Penalties: Permanent confinement. Execution can be authorised by the Captain if the terrorism causes annihilation, or mass murder, defined as 5+ murders.
This is specifically and only for what it is defined for. This is for terrorism, which under its definition, requires political, racial, ideological or religious motivation. Without it, it's something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.

OOC Notes: If a perpetrator opportunistically released a bomb, killing four security officers, because they're chasing the perpetrator down for mugging someone, it isn't terrorism. Seriously.


Unjustified Mutiny - 503

To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
Penalties: Permanent confinement. Execution can be authorised by the Captain.
Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.

OOC Notes: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You'll probably never use this unless a revolution round somehow rolls.

Special Situations and Modifiers

Situation Notes Modifier
Violently Resisting Arrest This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered "violently resisting arrest", nor is running. Add ten minutes onto the suspect's sentence for each battery and/or assault they committed during their resistance.
Non-Violently Resisting Arrest Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that deals no brute damage is not considered harmful thus isn't considered violent. Add an extra minute on for Minor crimes; such as battery, five for a Medium tier, Ten for a Major, Twenty for an Exceptional. Use this in good faith.
Station-Wide Threat If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them. Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.
Cooperation with Prosecution and/or Security Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents. A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.
Self Defense Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle. Instant release.
Deconversion This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind. Instant release and expungement of any crimes committed whilst under converted.
Incapable of Secure Confinement This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as "incapable of secure confinement", don't toy with this. You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict. (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)
Aiding and Abbeting This refers to aiding a known criminal, this includes interfering in their arrest, breaking a prisoner out of brig, hiding a fugitive or providing medical care The same sentence as the criminal they are aiding
Breaking and Entering This modifier is to be used atop other crimes; for example, did the suspect break into an area to assault someone - did they B&E and Restricted Trespass? An additional Ten Minutes for Minor crimes, Fifteen for Medium/Major, Twenty Five for Exceptional.