Research items: Difference between revisions
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|name = Advanced Scanning Module | |name = Advanced Scanning Module | ||
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|name = Phasic Scanning Module | |name = Phasic Scanning Module | ||
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|name = Triphasic Scanning Module | |name = Triphasic Scanning Module | ||
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|description = This is the same material abductor ships are made of. Pimp out science with these! | |description = This is the same material abductor ships are made of. Pimp out science with these! | ||
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=Mining Designs= | =Mining Designs= |
Revision as of 21:02, 3 September 2022
PRIORITY: Medium
Stock Parts
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A basic capacitor used in the construction of a variety of devices.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
An advanced capacitor used in the construction of a variety of devices.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A super-high capacity capacitor used in the construction of a variety of devices.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
An extremely high capacity capacitor used in the construction of a variety of devices.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A compact scanning module used in the construction of certain devices.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A compact, high resolution scanning module used in the construction of certain devices.
Phasic Scanning Module
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A compact, high resolution phasic scanning module used in the construction of certain devices.
Triphasic Scanning Module
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A compact, high resolution triphasic scanning module used in the construction of certain devices.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A tiny manipulator used in the construction of certain devices.
A better manipulator inside of a machine increases its speed.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A tiny, advanced manipulator used in the construction of certain devices.
A better manipulator inside of a machine increases its speed.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A tiny, very precise manipulator used in the construction of certain devices.
A better manipulator inside of a machine increases its speed.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A tiny, extremely precise manipulator used in the construction of certain devices.
A better manipulator inside of a machine increases its speed.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A tiny laser used in certain devices.
A better laser inside a machine increases its efficiency.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A tiny, high power laser used in certain devices.
A better laser inside a machine increases its efficiency.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A tiny, ultra-high-power laser used in certain devices.
A better laser inside a machine increases its efficiency.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A tiny, quad-ultra-high-power laser used in certain devices.
A better laser inside a machine increases its efficiency.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A container for holding compressed matter used for production.
A better matter bin in a machine increases its material storage space.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A large container for holding compressed matter used for production.
A better matter bin in a machine increases its material storage space.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A very large container for holding compressed matter used for production.
A better matter bin in a machine increases its material storage space.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build or upgrade certain machines.
A bluespace container for holding compressed matter used for production.
A better matter bin in a machine increases its material storage space.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build telecommunications machines.
A compact micro-machine capable of stretching out hyper-compressed radio waves.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build telecommunications machines.
A compact module capable of sensing extradimensional activity.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build telecommunications machines.
A tiny device capable of filtering and converting super-intense radio waves.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build telecommunications machines.
A compact micro-machine capable of amplifying weak subspace transmissions.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build telecommunications machines.
A sophisticated analyzer capable of analyzing cryptic subspace wavelengths.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build telecommunications machines.
A crystal made from pure glass used to transmit laser databursts to subspace.
- Found in: Protolathe
- Used for: Machine construction
- Strategy: Use it to build telecommunications machines.
A large piece of equipment used to open a window into the subspace dimension.
Mining Designs
- Found in: Cargo Protolathe
- Used for: Mining, unwelding walls.
- Strategy: Use it to mine. Also works in place of a welder for cutting open walls, and doesn't require eye protection!
A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals brute damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna.
- Found in: Cargo Protolathe
- Used for: Mining, monster slaying unwelding walls.
- Strategy: Use it to mine really fast. Also works in place of a welder for cutting open walls, and doesn't require eye protection!
Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals brute damage, which means that it is still effective for fighting Ash Drakes and other various Megafauna.
- Found in: Cargo Protolathe, Mining Vendor
- Used for: Upgrading Kinetic Accelerators
- Strategy: Use it on any Kinetic Accelerator
Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs.
Medical Designs
- Found in: Medical and RnD Protolathes, ExoFab, Robotics Lab
- Used for: Creating cyborgs or talking with the bodyless
- Strategy: Guide to robotics
This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel.
Man-Machine Interface with a brain in it:
- Found in: Medical and RnD Protolathes, ExoFab
- Used for: Creating a brain for cyborgs, mechs and AIs.
- Strategy: Wait for it to activate, then put it wherever you would put an MMI.
This artificial brain can be possessed by the dead, making it an alternative to getting someone's brain to operate cyborg shells, mechs or AI cores.
- Found in: No longer exists in game.
- Used for: Analyzing reagents in blood samples.
- Strategy: Put a syringe of blood in it.
This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.
- Found in: No longer exists in game.
- Used for: Analyzing reagents in blood samples.
- Strategy: Put a syringe of blood in it.
This device will read blood samples and inform you of which reagents are contained inside, plus their amount. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections.
- Found in: Medical Protolathe
- Used for: Preventing reagents from reacting when in contact with eachother.
- Strategy: Useful for preventing unwanted reactions when working with dangerous chemicals.
A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units.
- Found in: Medical Protolathe
- Used for: Holding bodies.
- Strategy: Load tons of
victimsbombsother bodybagscorpses in it to carry them in your backpack.
Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.
To fold it, click-drag the bodybag onto your sprite.
Implants
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.
- Found in: Medical Protolathe, ExoFab
- Used for: Allowing use of internals.
- Strategy: Implant it via surgery, on the mouth.
This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user.
- Found in: Medical Protolathe, ExoFab
- Used for: Having tools always at hand.
- Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right.
This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools.
- Found in: Medical Protolathe, ExoFab
- Used for: Having surgical tools always at hand.
- Strategy: Implant it via surgery, on an arm. Use a screwdriver on it to change its arm slot between left and right.
This implant will allow the user to extend and retract any surgical tool from their arm.
- Found in: Medical Protolathe, ExoFab
- Used for: Having the Medical HUD.
- Strategy: Implant it via surgery, on the eyes.
This implant will show healthbars above living creatures, informing the user of their health status.
Click here for an overview of what the symbols mean.
- Found in: Medical Protolathe, ExoFab
- Used for: Having the Security HUD.
- Strategy: Implant it via surgery, on the eyes.
This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine.
Click here for an overview of what the symbols mean.
- Found in: Medical Protolathe, ExoFab
- Used for: Seeing living beings over walls.
- Strategy: Implant it via surgery, on the eyes.
This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights.
- Found in: Medical Protolathe, ExoFab
- Used for: Not dropping items.
- Strategy: Implant it via surgery, on the head.
This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item.
- Found in: Medical Protolathe, ExoFab
- Used for: Limiting stuns.
- Strategy: Implant it via surgery, on the head.
This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer.
- Found in: Medical Protolathe, ExoFab
- Used for: Preventing starvation, replacing stomach.
- Strategy: Implant it via surgery, on the chest.
This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user.
- Found in: Medical Protolathe, ExoFab
- Used for: Staying well fed, replacing stomach.
- Strategy: Implant it via surgery, on the chest.
This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user.
- Found in: Medical Protolathe, ExoFab
- Used for: Staying alive.
- Strategy: Implant it via surgery, on the chest.
This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack.
Implant Case
- Found in: Medical Protolathe
- Used for: Storing implants.
- Strategy: Put an implant in it.
This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields).
Electronics
- Found in: RnD Protolathe
- Used for: Research
- Strategy: Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs.
A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs.
- Found in: RnD Protolathe
- Used for: Research
- Strategy: Store research levels on the disk for safe keeping or to set up a new research server.
A disk for storing technology data for further research. Obsolete since the introduction of techwebs.
- Found in: RnD Protolathe, Bridge, Tech Storage, Research Director's Office
- Used for:
StealingRestoring or transporting the AI - Strategy: Use it on the AI's core to download it onto the IntelliCard.
Also known as an IntelliCard AI Transportation System.
A functional AI is a possible Traitor objective.
- Found in: All Protolathes, Dormitory, Research Director's Office, Derelict Shuttle
- Used for: Downloading your new best friend!
- Strategy: Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available.
This is a personal AI device. You can download a personal AI from an online pAI server, if someone has decided to play one. pAI's are chosen from dead players.
Bluespace Designs
- Found in: RnD Protolathe
- Used for: Holding items usually too large to fit in backpacks, such as backpacks.
- Strategy: This item holds bulkier items, including normal backpacks.
WARNING: The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will createa big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimensiona strong singularity, likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called "BoH-bombing", and was reworked again July 2019 to the described effect.
A backpack that opens into a localized pocket of bluespace.
It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead.
- Found in: RnD/Engineering/Cargo/Security Protolathe, key locations around the station
- Used for: Teleportation
- Strategy: Place it somewhere and use the teleporter hub to teleport to it.
A beacon used by the Teleporter. They can be moved around, meaning you can change the location of where the teleporter goes! This can have several sneaky applications.
- Found in: RnD/Engineering/Cargo Protolathe, Mining, various storage areas
- Used for: Finding out where in space you are.
- Strategy: Keep one on you when exploring space.
Transmits the universal coordinates to other GPS devices.
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not.
- Found in: Lavaland, RnD Protolathe, Xenobiology, Teleporter machinery
- Used for: Research, upgrading the Telepad
- Strategy: Guide to telescience
A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the Telepad Control Console to upgrade the power of the Telepad. You can create bluespace crystals through Bluespace Slimes, or you can create synthetic ones through research. They are also found on Lavaland.
- Found in: RnD Protolathe
- Used for: Swapping locations
- Strategy: Hide its connected twin in a safe spot for a quick getaway.
Equipment
- Found in: RnD/Engineering Protolathe
- Used for: Shielding your eyes from bright lights while still functioning as a gas mask
- Strategy: Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals.
A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
- Found in: Medical Protolathe
- Used for: Seeing the health status of creatures.
- Strategy: Wearing it shows you healthbars for any living being in sight.
These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites.
- Found in: Security Protolathe
- Used for: Seeing the job of crewmembers.
- Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight.
These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant.
- Found in: Cargo/Engineering Protolathe, Mining, Engineering
- Used for: Seeing wall layouts.
- Strategy: Use these to check for breaches or secret rooms.
Wearing these will let you see walls and floors outside of your line of sight.
Science Goggles
- Found in: RnD Protolathe, Chemistry
- Used for: Analyzing items and machines, checking chemicals at a glance.
- Strategy: Use these when you want to know how valuable an item is when analyzed, or when doing chemistry.
These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers.
- Found in: Engineering Protolathe, Engineering
- Used for: Anything mesons and T-Rays can do
- Strategy: Use them when repairing station damage.
These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes.
- Found in: Medical Protolathe
- Used for: Seeing the health status of creatures, in the darkness.
- Strategy: Wearing it shows you healthbars for any living being in sight, and will see in the dark.
These glasses show a summary reading of the health status of surrounding living beings. It will also show if they are infected with viruses or parasites. It can also see through darkness.
- Found in: Security Protolathe
- Used for: Seeing the job of crewmembers, in the darkness.
- Strategy: Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark.
These glasses link to crewmembers id cards and show their job, will check security records to see if they are wanted, and will show if they have a mindshield implant. It can also see through darkness.
- Found in: RnD Protolathe
- Used for: Seeing the status of silicons, in the darkness.
- Strategy: Wearing it shows you the health and power of silicons in sight, and will see in the dark.
These glasses can give a detailed reading of integrity and power of nearby robotic entities. It can also see through darkness.
- Found in: Cargo/Engineering Protolathe
- Used for: Seeing wall layouts, in the darkness.
- Strategy: Use these to check for breaches or secret rooms. Also useful for miners.
Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness.
- Found in: Service Protolathe
- Used for: Botany.
- Strategy: Store plants in it, activate it to convert them into seeds.
This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant.
- Found in: Engineering Protolathe, EVA Storage
- Used for: Moving in no gravity or strong wind.
- Strategy: Activate them when on low gravity.
These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind.
Weapons
- Found in: Security Protolathe
- Used for: Testing guns.
- Strategy: Use it on guns you want to try out in the testing range, or emag it to make it work like a normal pin.
A region-locked pin that will only fire the gun if you're in the test range.
A special pin that will check for a mindshield implant before firing.
- Found in: Medical/Security Protolathe
- Used for: Grenade construction
- Strategy: Insert a Silver Slime Core and some Plasma and you have a instant party grenade!
Makes it possible to use Slime Cores and Bluespace Beakers in grenades. Also spreads chemicals slightly farther than normal grenades.
- Found in: Medical/Security Protolathe
- Used for: Grenade construction
- Strategy: Use it to lube a hallway for a long, long time.
This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade.
- Found in: Medical/Security Protolathe
- Used for: Grenade construction
- Strategy: Use it with stabilized explosive mixes.
This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature.
- Found in: Medical/Security Protolathe
- Used for: Grenade construction
- Strategy: Use it with water smoke?
This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen.
- Found in: Service Protolathe
- Used for: Botany
- Strategy: Mutate plant genes or yield rate easily.
Yield mode increases the yield of plants and seed packages hit by it. Also feeds Podpeople!
Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople.
- Found in: Security Protolathe
- Used for: Combat.
- Strategy: Use it as a self-charging taser/disabler/laser.
This gun can switch to taser, disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit with EMP.
- Found in: Security Protolathe
- Used for: Combat.
- Strategy: Use it to shock your enemies.
This gun shoots a small energy ball that will shock nearby entities. This can be used to mess with Nanites or interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks.
- Found in: Medical Protolathe
- Used for: Combat.
- Strategy: Load it with syringes, shoot at victims.
This is an upgraded version of the Syringe Gun; it holds 6 syringes that can be shot without reloading.
- Found in: Security Protolathe, Armory
- Used for: Combat.
- Strategy: Detaining traitors with energy swords/shields, slime containment.
This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.
This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.
Slimes die to it in two to three hits.
- Found in: Security Protolathe
- Used for: Combat.
- Strategy: Use it to stun and poison people.
This crossbow is a larger version of the one traitors use. Works in the same way, needing to reload after each shot.
- Found in: Security Protolathe
- Used for: Combat against silicons and mechs.
- Strategy: Use it to deal high damage to robotic entities.
This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers.
- Found in: RnD Protolathe
- Used for: Teleporting around, B&E.
- Strategy: Use it to get into normally secure places by shooting through windows.
This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one.
- Found in: RnD Protolathe
- Used for: Knocking things around.
- Strategy: Use it to create confusion, or to knock people into space.
This gun has three modes: pull, push or chaos. Push will push things away from the langing point, pull will do the opposite, and chaos will pull and push things randomly.
Beam Marksman Rifle
- Found in: Security Protolathe
- Used for: Killing people dead from far away.
- Strategy: For long-range killing when collateral damage is no concern.
This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.
Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures.
Stun Shell
- Found in: Admin game panel only
- Used for: Stunning with a shotgun.
- Strategy: Load it in a shotgun.
This shell works like a taser shot, stunning the first target hit for a few seconds.
Unloaded Technological Shell
- Found in: Security Protolathe
- Used for: Making advanced shotgun ammo.
- Strategy: Craft advanced ammo with it.
This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu:
- Meteorshot Shell: A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro manipulators and an RCD cartridge.
- Pulse Slug: Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser.
- Dragonsbreath Shell: Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 phosphorus.
- FRAG-12 Slug: An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 glycerol, 5 sulphuric acid and 5 fluorosulfuric acid.
- Ion Scatter Shell: Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal.
- Scatter Laser Shell: Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser.
Machinery
Slime Management Console
- Found in: Xenobiology
- Used for: Managing slimes.
- Strategy: Guide to xenobiology
The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area.
Slime Processor
- Found in: Xenobiology
- Used for: Creating Slime Extract from dead baby Slimes.
- Strategy: Guide to xenobiology
Grinds up slimes for their cores! Upgrading this will greatly help xenobiology.
Monkey Recycling Machine
- Found in: Xenobiology
- Used for: Recycling of dead Monkeys, will produce a Monkey Cube when full
- Strategy: Guide to xenobiology
Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it. Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though.
- Found in: Teleporter room, AI satellite, constructable
- Used for: Teleporting stuff and setting target for hand teleporter
- Strategy: Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage
A set of two machines and a Teleporter Control Console to control them. Build a Teleporter Hub, Teleporter Control Console and Teleporter Station next to each other with the "teleporter station" in the middle. These three can then be linked together by opening the panel of the Teleporter Station with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes:
Teleporter, which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location.
Gate, which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel.
Quantum Pad
- Found in: Must be built.
- Used for: Creating two-way teleporters
- Strategy: See Quantum Pad
Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from.
Protolathe
- Found in: R&D Lab
- Used for: Manufacturing items from materials.
- Strategy: Load it with materials and pick the item you want to make.
Similar to an Autolathe, you load raw materials such as glass and metal sheets into it to create things. The protolathe is operated via the R&D console.
Manufacturing list can be found here.
Circuit Imprinter
- Found in: R&D Lab
- Used for: Manufacturing circuit boards.
- Strategy: Fill it with Sulphuric Acid and select the circuit board you want to print.
Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.
Manufacturing list can be found here.
Exosuit Fabricator
- Found in: Robotics
- Used for: Manufacturing parts for use in robotics.
- Strategy: Load it with materials and pick the items you want to make. Use the "add to queue" function to build multiple things in a row.
Creates cyborg or mech parts from materials. Can be synchronized with the R&D research levels for new cyborg/mech components. They cannot be hacked and require robotics access to operate.
If upgraded with better components, the Exosuit Fabricator will construct parts more quickly and efficiently.
Manufacturing list can be found here.
Other
Slime Extract
- Found in: Xenobiology
- Used for: Special applications when mixed with certain reagents
- Strategy: Use a Syringe to inject Plasma, blood or water into it.
Also known as a Slime Core.
Each kind of Slime has different effect that can be found here.
Unused Slime Extract is a possible Traitor objective.
They can also be used in large Grenades for interesting effects.
- Found in: Xenobiology
- Used for: Analyzing slimes
- Strategy: Use it on a living slime.
This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance.
Monkey Cube
- Found in: Xenobiology, Monkey Cube Box
- Used for: Making Monkeys!
- Strategy: Splash water on it using a Beaker or a Fire Extinguisher, or load it in a Slime Management Console.
Tank Transfer Valve
- Found in: Toxins Lab
- Used for: Making bombs
- Strategy: Guide to toxins
Should not be confused with manual valves, even though they look (almost) totally the same.
This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it.
Additional Tank Transfer Valves can be ordered from Cargo.