User:Marka: Difference between revisions
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|<span style="font-size:150%;"><center>{{#fas:arrow-down}}</center></span> | |<span style="font-size:150%;"><center>{{#fas:arrow-down}}</center></span> | ||
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<center>[[File:Wrench.png]]</center> | <center>[[File:Wrench.png]]</center> | ||
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==bruhving heretic ye == | |||
== bruhving heretic ye == | |||
===<center><u>[[File:Heretic_forbidden_book.png]] '''The Heretic Ability Tree''' [[File:Heretic_forbidden_book.png]]</u></center>=== | ===<center><u>[[File:Heretic_forbidden_book.png]] '''The Heretic Ability Tree''' [[File:Heretic_forbidden_book.png]]</u></center>=== | ||
{| style="text-align: center; border-spacing: 0px;" | {| style="text-align: center; border-spacing: 0px;" | ||
|-style= | |- style="background-color:#2aab2a;" | ||
| rowspan="5" | | |||
! scope="col" style="background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Ash'''</span> | |||
| rowspan="5" | | | rowspan="5" | | ||
! scope="col" style= | ! scope="col" style="background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Flesh'''</span> | ||
| rowspan="5" | | | rowspan="5" | | ||
! scope="col" style= | ! scope="col" style="background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Void'''</span> | ||
| rowspan="5" | | | rowspan="5" | | ||
! scope="col" style= | ! scope="col" style="background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of the Blade'''</span> | ||
| rowspan="5" | | | rowspan="5" | | ||
! scope="col" style= | ! scope="col" style="background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Rust'''</span> | ||
| rowspan="5" | | | rowspan="5" | | ||
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|-style= | |- style="background-color:#2aab2a;" | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Nightwatcher's Secret''' | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Principle of Hunger''' | ||
|style= | | style="background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Glimmer of Winter''' | ||
|style= | | style="background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px" |'''The Cutting Edge''' | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Blacksmith's Tale''' | ||
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|-style= | |- style="background-color:#2aab2a;" | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:ash_blade.png]] <br>Follow the ashen path.<br>Transmute a knife with a match for an ashen blade. Limit of two at a time. | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:flesh_blade.png]] <br>Follow the flesh path<br>Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time. | ||
|style= | | style="background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:void_blade.png]] <br>Follow the void path.<br>Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time. | ||
|style= | | style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:Heretic_blade.png]] <br>Follow the path of blades.<br>Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time. | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:rust_blade.png]] <br>Follow the rust path.<br>Transmute a knife and a trash item into a rusty blade. Limit of two at a time. | ||
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|-style= | |- style="background-color:#2aab2a;" | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Ash''' | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Flesh''' | ||
|style= | | style="background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Void''' | ||
|style= | | style="background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of the Blade''' | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Rust''' | ||
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|-style= | |- style="background-color:#2aab2a;" | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your mansus grasp now temporarily blinds the people you use it on. | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP. | ||
|style= | | style="background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature. | ||
|style= | | style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you. | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed. | ||
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|-style= | |- style="background-color:#6EE270;" | ||
|style= | | style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''Priest's Ritual''' | ||
|style= | | style="background-color:#c1c1c1; border-right:dashed 2px;" |'''Ashen Shift''' | ||
|style= | | style=" border-right:dashed 2px;" |'''Ashen Eyes''' | ||
|style= | | style="background-color:#f58da2; border-right:dashed 2px;" |'''Imperfect Ritual''' | ||
|style= | | style=" border-right:dashed 2px;" |'''Void Cloak''' | ||
|style= | | style="background-color:#93f4f7; border-right:dashed 2px;" |'''Aristocrat's Way''' | ||
|style= | | style=" border-right:dashed 2px;" |'''Shattered Ritual''' | ||
|style= | | style="background-color:#a3c6ff; border-right:dashed 2px;" |'''Dance of the Brand''' | ||
|style= | | style=" border-right:dashed 2px;" |'''Armorer’s ritual''' | ||
|style= | | style="background-color:#eb7541; border-right:dashed 2px;" |'''Leeching Walk''' | ||
|style= | | style="border-right:solid 10px #c1c1c1;" |'''Priest's Ritual''' | ||
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|-style= | |- style="background-color:#6EE270;" | ||
|style= | | style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |[[file:heretic_flask.png]] <br>Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics. | ||
|style= | | style="background-color:#c1c1c1; border-right:dashed 2px;" |[[file:ashen_shift.gif]] <br>A jaunt spell that makes you immaterial and pass through walls. <br>Very short duration, you will only manage 5-6 tiles in a straight line. | ||
|style= | | style=" border-right:dashed 2px;" |[[file:heretic_medallion.png]] <br>Transmute a shard of glass with eyes organ to produce an amulet of heatvision. <br> You can see better in the dark, and can see living beings through walls. | ||
|style= | | style="background-color:#f58da2; border-right:dashed 2px;" |[[file:poppy.png]] <br>Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. <br> Limit of 2 at a time. | ||
|style= | | style=" border-right:dashed 2px;" |[[file:void_cloak.gif]] <br>Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. <br> Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. <br> DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.<br> | ||
|style= | | style="background-color:#93f4f7; border-right:dashed 2px;" |[[File:Hud-freeze.gif]] <br>You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure. | ||
|style= | | style=" border-right:dashed 2px;" |Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time. | ||
|style= | | style="background-color:#a3c6ff; border-right:dashed 2px;" |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds. | ||
| style=" border-right:dashed 2px;" |[[file:heretic_armor.gif]] <br>Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells. | |||
| style="background-color:#eb7541; border-right:dashed 2px;" |[[file:rusty_wall.png]] <br>You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. | |||
| style="border-right:solid 10px #c1c1c1" |[[file:heretic_flask.png]] <br>Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics. | |||
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| style="background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely. | | style="background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely. | ||
| style="background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:void_blade.png]] <br>Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly. | | style="background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:void_blade.png]] <br>Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly. | ||
| style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:Heretic_blade.png]] <br>Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use. | | style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:Heretic_blade.png]] <br>Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use. | ||
| style="background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying. | | style="background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying. | ||
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| style=" border-right:dashed 2px;" |'''Mawed Crucible''' | | style=" border-right:dashed 2px;" |'''Mawed Crucible''' | ||
| style="background-color:#eb7541; border-right:dashed 2px;" |'''Aggressive Spread''' | | style="background-color:#eb7541; border-right:dashed 2px;" |'''Aggressive Spread''' | ||
| style="border-right:solid 10px #c1c1c1;" | | style="border-right:solid 10px #c1c1c1;" |'''Curse of Corrosion''' | ||
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| style=" border-right:dashed 2px;" |[[file:wheelchair.png]] <br>Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis. | | style=" border-right:dashed 2px;" |[[file:wheelchair.png]] <br>Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis. | ||
| style="background-color:#f58da2; border-right:dashed 2px;" |[[file:raw_prophet.png]] <br>Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage. | | style="background-color:#f58da2; border-right:dashed 2px;" |[[file:raw_prophet.png]] <br>Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage. | ||
| style=" border-right:dashed 2px;" |[[file:blood_siphon.gif]] <br>A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target. | | style=" border-right:dashed 2px;" |[[file:blood_siphon.gif]] <br>A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target. | ||
| style="background-color:#93f4f7; border-right:dashed 2px;" |[[File:void_phase.gif]]<br>You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location. | | style="background-color:#93f4f7; border-right:dashed 2px;" |[[File:void_phase.gif]]<br>You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location. | ||
| style=" border-right:dashed 2px;" |[[file:carving_knife.png]] <br>Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page. | | style=" border-right:dashed 2px;" |[[file:carving_knife.png]] <br>Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page. | ||
| style="background-color:#a3c6ff; border-right:dashed 2px;" |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown. | | style="background-color:#a3c6ff; border-right:dashed 2px;" |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown. | ||
| style=" border-right:dashed 2px;" |[[file:crucible.gif]] <br>Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts. | | style=" border-right:dashed 2px;" |[[file:crucible.gif]] <br>Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts. | ||
| style="background-color:#eb7541; border-right:dashed 2px;" |[[File:corrode.gif]]<br>Spreads rust to nearby turfs. Already rusted walls are destroyed. | | style="background-color:#eb7541; border-right:dashed 2px;" |[[File:corrode.gif]]<br>Spreads rust to nearby turfs. Already rusted walls are destroyed. | ||
| style="border-right:solid 10px #c1c1c1"; border-right:dashed 2px;" |[[file:decal_bio.png]] <br>Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage. | | style="border-right:solid 10px #c1c1c1" ; border-right:dashed 2px;" |[[file:decal_bio.png]] <br>Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage. | ||
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| style="background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your blade causes additional bleeding to those you attack. | | style="background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your blade causes additional bleeding to those you attack. | ||
| style="background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:void_blade.png]] <br>You can now use your blade on a distant marked target to move to them and attack them. | | style="background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:void_blade.png]] <br>You can now use your blade on a distant marked target to move to them and attack them. | ||
| style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:Heretic_blade.png]] <br>Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. | | style="background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:Heretic_blade.png]] <br>Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. | ||
| style="background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your blade causes toxic damage to those you attack. | | style="background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your blade causes toxic damage to those you attack. | ||
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| style=" border-right:dashed 2px;" |'''Lionhunter's Rifle''' | | style=" border-right:dashed 2px;" |'''Lionhunter's Rifle''' | ||
| style="background-color:#eb7541; border-right:dashed 2px;" |'''Entropic Plume''' | | style="background-color:#eb7541; border-right:dashed 2px;" |'''Entropic Plume''' | ||
| style="border-right:solid 10px #eb7541; |'''Rusted Ritual''' | | style="border-right:solid 10px #eb7541; " |'''Rusted Ritual''' | ||
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| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |[[file:rust_walker.png]] <br>Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat. | | style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |[[file:rust_walker.png]] <br>Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat. | ||
| style="background-color:#c1c1c1; border-right:dashed 2px;" |[[file:onfire.gif]] <br>A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off. | | style="background-color:#c1c1c1; border-right:dashed 2px;" |[[file:onfire.gif]] <br>A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off. | ||
| style=" border-right:dashed 2px;" |[[file:ashman.png]] <br>Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. | | style=" border-right:dashed 2px;" |[[file:ashman.png]] <br>Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. | ||
| style="background-color:#f58da2; border-right:dashed 2px;" |[[file:stalker.png]] <br>Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants. | | style="background-color:#f58da2; border-right:dashed 2px;" |[[file:stalker.png]] <br>Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants. | ||
| style=" border-right:dashed 2px;" |[[file:cleave.png]] <br>A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them. | | style=" border-right:dashed 2px;" |[[file:cleave.png]] <br>A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them. | ||
| style="background-color:#93f4f7; border-right:dashed 2px;" |[[file:void_pull.gif]] <br>An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. | | style="background-color:#93f4f7; border-right:dashed 2px;" |[[file:void_pull.gif]] <br>An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. | ||
| style=" border-right:dashed 2px;" |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing. | | style=" border-right:dashed 2px;" |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing. | ||
| style="background-color:#a3c6ff; border-right:dashed 2px;" |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding. | | style="background-color:#a3c6ff; border-right:dashed 2px;" |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding. | ||
| style=" border-right:dashed 2px;" |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls. | | style=" border-right:dashed 2px;" |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls. | ||
| style="background-color:#eb7541; border-right:dashed 2px;" |[[file:Entropic plume.png]] <br>A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects. | | style="background-color:#eb7541; border-right:dashed 2px;" |[[file:Entropic plume.png]] <br>A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects. | ||
| style="border-right:solid 10px #eb7541; |[[file:rust_walker.png]] <br>Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat. | | style="border-right:solid 10px #eb7541; " |[[file:rust_walker.png]] <br>Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat. | ||
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| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:fire_ring.gif]]<br> Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire. | | style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:fire_ring.gif]]<br> Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire. | ||
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:terror_of_the_night_armsy.png]]<br>Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form. | | style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:terror_of_the_night_armsy.png]]<br>Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form. | ||
| style="background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:void_storm.gif]]<br>Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions. | | style="background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:void_storm.gif]]<br>Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions. | ||
| style="background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px" |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. | | style="background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px" |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. |
Revision as of 15:46, 10 July 2022
YOOOOOOO TESTING TESTING
bruhving heretic ye
File:Heretic forbidden book.png The Heretic Ability Tree File:Heretic forbidden book.png
Path of Ash | Path of Flesh | Path of Void | Path of the Blade | Path of Rust | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Nightwatcher's Secret | Principle of Hunger | Glimmer of Winter | The Cutting Edge | Blacksmith's Tale | ||||||
File:Ash blade.png Follow the ashen path. Transmute a knife with a match for an ashen blade. Limit of two at a time. |
File:Flesh blade.png Follow the flesh path Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time. |
File:Void blade.png Follow the void path. Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time. |
File:Heretic blade.png Follow the path of blades. Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time. |
File:Rust blade.png Follow the rust path. Transmute a knife and a trash item into a rusty blade. Limit of two at a time. | ||||||
Grasp of Ash | Grasp of Flesh | Grasp of Void | Grasp of the Blade | Grasp of Rust | ||||||
File:Mansus grasp.gif Your mansus grasp now temporarily blinds the people you use it on. |
File:Mansus grasp.gif Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP. |
File:Mansus grasp.gif Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature. |
File:Mansus grasp.gif Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you. |
File:Mansus grasp.gif Your mansus grasp now deal 500 damage to inorganic matter. Ordinary right-click. It doesn't matter if is on or not. | ||||||
Priest's Ritual | Ashen Shift | Ashen Eyes | Imperfect Ritual | Void Cloak | Aristocrat's Way | Shattered Ritual | Dance of the Brand | Armorer’s ritual | Leeching Walk | Priest's Ritual |
File:Heretic flask.png Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics. |
File:Ashen shift.gif A jaunt spell that makes you immaterial and pass through walls. Very short duration, you will only manage 5-6 tiles in a straight line. |
File:Heretic medallion.png Transmute a shard of glass with eyes organ to produce an amulet of heatvision. You can see better in the dark, and can see living beings through walls. |
Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. Limit of 2 at a time. |
File:Void cloak.gif Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT. |
You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure. |
Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time. | Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds. | File:Heretic armor.gif Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells. |
File:Rusty wall.png You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. |
File:Heretic flask.png Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics. |
Mark of Ash | Mark of Flesh | Mark of Void | Mark of the Blade | Mark of Rust | ||||||
File:Ash blade.png Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. The burning spreads to other people, becoming a bit stronger each time. |
File:Flesh blade.png Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely. |
File:Void blade.png Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly. |
File:Heretic blade.png Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use. |
File:Rust blade.png Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying. | ||||||
Ritual of Knowledge (Ash) | Ritual of Knowledge (Flesh) | Ritual of Knowledge (Void) | Ritual of Knowledge (Blade) | Ritual of Knowledge (Rust) | ||||||
You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. | ||||||
Curse of Corrosion | Mask of Madness | Curse of Paralysis | Raw Ritual | Blood Siphon | Void Phase | Carving Knife | Stance of the Scarred Duellist | Mawed Crucible | Aggressive Spread | Curse of Corrosion |
File:Decal bio.png Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage. |
File:Mad mask.png Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off... |
File:Wheelchair.png Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis. |
File:Raw prophet.png Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage. |
File:Blood siphon.gif A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target. |
File:Void phase.gif You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location. |
File:Carving knife.png Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page. |
You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown. | File:Crucible.gif Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts. |
File:Corrode.gif Spreads rust to nearby turfs. Already rusted walls are destroyed. |
File:Decal bio.png Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage. |
Fiery Blade | Bleeding Steel | Seeking Blade | Swift Blades | Toxic Blade | ||||||
File:Ash blade.png Your blade adds firestacks to those you attack. |
File:Flesh blade.png Your blade causes additional bleeding to those you attack. |
File:Void blade.png You can now use your blade on a distant marked target to move to them and attack them. |
File:Heretic blade.png Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. |
File:Rust blade.png Your blade causes toxic damage to those you attack. | ||||||
Rusted Ritual | Fiery Rebirth | Ashen Ritual | Lonely Ritual | Cleave | Void Pull | Maid in the Mirror | Furious Steel | Lionhunter's Rifle | Entropic Plume | Rusted Ritual |
File:Rust walker.png Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat. |
File:Onfire.gif A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off. |
File:Ashman.png Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. |
File:Stalker.png Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants. |
File:Cleave.png A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them. |
File:Void pull.gif An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. |
Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing. | A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding. | Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls. | File:Entropic plume.png A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects. |
File:Rust walker.png Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat. |
File:Heretic rune.png | Ashlord's Rite | File:Heretic rune.png | Priest’s Final Hymn | File:Heretic rune.png | Waltz at the End of Time | File:Heretic rune.png | Maelstrom of Silver | File:Heretic rune.png | Rustbringer’s Oath | File:Heretic rune.png |
File:Fire ring.gif Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire. |
File:Terror of the night armsy.png Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form. |
File:Void storm.gif Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions. |
Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. | File:Rusty reinforced wall.png Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual's rune, covering the station slowly. |