User talk:Quacks: Difference between revisions

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Last update for detailed crime descriptions
Added corp regs to this
 
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=<div style='text-align: center;'>Notice: Last updated on 10/10/2021</div>=
<tabs>
<tab name="Corporate Regulations">__TOC__
 
=<div style='text-align: center;'>Notice: Last updated on 26/03/2022</div>=


=<div style='text-align: center;'>Preface</div>=
=<div style='text-align: center;'>Preface</div>=
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<big>Your primary objective as security and/or antagonist is to '''create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.''' This is how you actually win at the game.</big>
<big>Your primary objective as security and/or antagonist is to '''create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.''' This is how you actually win at the game.</big>
<div style='text-align: center;'><h3> General Overview </h3></div>
<div style='text-align: center;'><h3> General Overview </h3></div>
Corporate regulations are a form of cataloguing and classing behaviour - criminal or nuisance.
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.
<div style='text-align: center;'><h3>Injunctions</h3></div>
<div style='text-align: center;'><h3>Injunctions</h3></div>
Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.
Injunctions are corrective measures to undesirable crew behavior. They can be issued with misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.


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<h3><div style='text-align: center;'>Crime Tiers</div></h3>
<h3><div style='text-align: center;'>Crime Tiers</div></h3>
1.    <span style="color:green">'''Minor:'''</span> Misdemeanours and very mild crimes. Punishments are usually five minutes in the holding cell and/or a fine.
1.    <span style="color:#92D050">'''Infractions:'''</span> Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine.
 
2.    <span style="color:orange">'''Medium:'''</span> Crime that warrant detainment. Sentences are usually ten minutes.


3.    <span style="color:#ff6655">'''Major:'''</span> Serious crimes that warrant extended detainment. Sentences are usually fifteen minutes.
2.    <span style="color:#FFD965">'''Minor Misdemeanors:'''</span> Crimes that warrant detainment. Sentences are usually ten minutes or a fine.


4.    <span style="color:red">'''Exceptional:'''</span> Very serious crimes that warrant admittance into general population prison. Usually thirty minutes.
3.    <span style="color:#FF9961">'''Major Misdemeanors:'''</span> Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp.


5.    <span style="color:#a10000">'''Capital:'''</span> Crimes that result in permanenet confinement until transferred to a secure facility, or in very rare cases, execution.
4.    <span style="color:#C55911">'''Minor Felonies:'''</span> Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp.


5.    <span style="color:#FF0000">'''Major Felonies:'''</span> Exceptional crimes that result in either permanent incarceration until transfer to a secure facility or execution.
<h3><div style='text-align: center;'>Crime Stacking</div></h3>
      All unique crimes covered by corporate regulations stack with other unique charges, meaning that someone may give an increased sentence to for engaging in multiple crimes but someone may not be given an increased sentence for multiple counts of the same crime, with multiple cases of murder being an exception and allowed to be charged individually.
      For example, you may charge someone for the murder of 2 different crewmembers but you can not charge them for the theft of 2 items or possessing multiple contraband items, in these cases you only charge the most severe type.
=<div style='text-align: center;'>Criminal Offenses</div>=
=<div style='text-align: center;'>Criminal Offenses</div>=
===Note: For current Contraband laws, see [[Contraband]]===
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===
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|+ <h3>Quick Code Reference</h3>
|+ <h3>Quick Code Reference</h3>
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|style='background:#AEAAAA;' |XX4
|style='background:#AEAAAA;' |XX4
|style='background:#92D050;' |Petty theft
|style='background:#92D050;' |Petty theft
|style='background:#FFD965;' |Robbery
|style='background:#FFD965;' |Theft
|style='background:#FF9961;' |Theft
|style='background:#FF9961;' |Robbery
|style='background:#C55911;' |Grand Theft
|style='background:#C55911;' |Grand Theft
|style='background:#FF0000;' |Enemy of the Station
|style='background:#FF0000;' |Enemy of the Station
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|-
|-
|style='background:#AEAAAA;' |XX8
|style='background:#AEAAAA;' |XX8
|style='background:#92D050;' |
|style='background:#92D050;' |Obstruction of Justice
|style='background:#FFD965;' |Medical Malpractice
|style='background:#FFD965;' |Medical Malpractice
|style='background:#FF9961;' |Manslaughter
|style='background:#FF9961;' |Manslaughter
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|style='background:#AEAAAA;' |XX9
|style='background:#AEAAAA;' |XX9
|style='background:#92D050;' |Rubbernecking
|style='background:#92D050;' |Rubbernecking
|style='background:#FFD965;' |Obstruction of Justice
|style='background:#FFD965;' |Eavesdropping
|style='background:#FF9961;' |Abuse of Executive Powers*
|style='background:#FF9961;' |Abuse of Executive Powers*
|style='background:#C55911;' |
|style='background:#C55911;' |
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|-
|-
|style='background:#AEAAAA;' |X10
|style='background:#AEAAAA;' |X10
|style='background:#92D050;' |
|style='background:#92D050;' |Creating a Workplace Hazard
|style='background:#FFD965;' |Unlawful Restraint
|style='background:#FFD965;' |Unlawful Restraint
|style='background:#FF9961;' |Unlawful Restraint of an Officer
|style='background:#FF9961;' |Unlawful Restraint of an Officer
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|-
|-
|style='background:#AEAAAA;' |X13  
|style='background:#AEAAAA;' |X13  
|colspan="5" style='background-color:#7B7B7B'; |'''Accesory to Crime'''
|colspan="5" style='background-color:#7B7B7B'; |'''Accessory to Crime'''
|-
|-
|style='background:#AEAAAA;' |X14
|style='background:#AEAAAA;' |X14
|colspan="5" style='background-color:#8EAADB'; |'''[[Contraband|Contraband Possesion Based on its tier]].'''
|colspan="5" style='background-color:#8EAADB'; |'''[[#Contraband Table|Contraband Possesion Based on its tier]].'''
|-
|-
|style='background:#AEAAAA;' |'''Sentence'''
|style='background:#AEAAAA;' |'''Sentence'''
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|}
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<br>
<br>
<br>
<big> <b>To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.</b></big>
 
{{Template:Contraband}}
<div style='text-align: center;'><h2>Processing Standards.</h2></div>When bringing in a suspect, they should be informed of the charges against them, and informed of their sentence. Despite the previous confusion, as of ''10/10/21'', penalties do stack, so a minor crime of 5 minutes and a more serious crime of 10 minutes will incur a 15 minute brig sentence. <div style="text-align: center;"><h3>GENPOP Policy</h3></div>
<h2>Usage Notes</h2>
If a criminals timer exceeds 15 minutes (the usual standard cell timer), please move them to 'GENPOP' - Genpop is our system of managing long-term prisoners, which is where you utilise the permabrig and timed lockers in order to safely store, process - and automatically time any sentences. This can be done by putting their gear into a nearby locker - and hitting their ID off of it!<div style='text-align: center;'><h3>Brigging Procedure</h3></div>
*Any weapon being brandished or misused can be considered mid-level contraband
This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines.


<div style='text-align: center;'><h4>Brig Procedures<div style='text-align: center;'></h4></div>
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.
• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner.


• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and '''enter their crimes into the security records'''.
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can't charge a security officer for having a disabler, nor <i>inherently</i> can you charge a virologist for having a sample of a harmful virus.


• As soon as the security records have been updated, return the suspect's possessions to them and either fine them, release them, or proceed to prison procedures.
*You are only allowed to apply one contraband charge, of the highest tier item you find.


<div style='text-align: center;'><h4>Prison Procedures</h4></div>
*The Captain or Head of Security can authorise the use of contraband, though a written document must be provided. The document may be waived in case of emergency.
• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker.


• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.


• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered battery. '''Note:''' ''martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent. The same applies to previously non-compliant suspects.''
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.


• Ensure the prisoner enters the prison. '''Optional:''' ''Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.''
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.


• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security.
<h2>Exemptions and specific details</h2>
*<b>Ammunition</b> - Anyone with a weapons license is exempt, naturally.


<div style='text-align: center;'><h4>Execution Procedures</h4></div>
*<b>Armour Vests</b> - Security, Command, The Blueshield, and the bartender are all exempt.
Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.


*<b>Flashes</b> - Heads of staff and roboticists are exempt.


*<b>Jaws of Life</b> - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.


<div style='text-align: center;'>'''All executions must be approved by both the HoS and Acting Captain. In the case where an Acting Captain has not been selected by command, the HoS may make the decision. Otherwise in the presence of a full Captain, refer to them.'''</div>
*<b>Recreational Drugs</b> - Space drugs and anything of similar effect


*<b>Non-Prescription Drugs</b> - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.


*<b>Hard Drugs</b> Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.


Executions may be done either by lethal injection or by firing squad.
*<b>Any Firearm (without a license)</b> The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.


'''Lethal injection:'''
*<b>Hard Drug Stockpile</b> - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.
 
1.    The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.
 
2.    The prisoner must be buckled in a suitable execution room and allowed their final words.
 
3.    The medical professional proceeds now with the administration of the lethal injection.
 
4.    The body of the prisoner should either be incinerated or stored in a body bag marked "Do not revive". If the injection fails, the Captain is free to execute the prisoner by other means.
 
'''Firing squad:'''
 
1.    The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.
 
2.    The prisoner should be escorted to a suitable location and allowed their final words.
 
3.    The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.
 
4.    The prisoner's body should either be incinerated or placed in a body bag marked "Do not revive".
 
<div style='text-align: center;'><h4>Dealing with Riots</h4></div>
'''Station Riots:'''
 
Travel in buddy teams (pairs), an alone officer is a dead officer.
Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need.
Opt for non-lethal capture where possible.
Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team.
Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment.
Travel in a group.  If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.


*<b>Syndicate Uplink</b> An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.


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{| class="mw-collapsible" style="text-align:left"
!<h2>Detailed Crime Information.</h2>
!<div style='text-align: center;'><h1>Detailed Crime Information.</h1></div>
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|-
|-
| Smashing windows, destroying random airlocks and/or firelocks, assaulting but not destroying (see Sabotage, 302 for destruction) cyborgs, smashing random machines and shocking an airlock door in a hacking attempt are all examples of where these laws apply.
| Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.
'''OOC Notes:''' This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.
|}
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|-
|-
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery
'''OOC Notes:''' Don't abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)
'''OOC Notes:''' Don't abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)
|}
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| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.
'''OOC Notes:''' Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.
'''OOC Notes:''' Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.
|}
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!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Obstruction of Justice - 108</div></h4><div style="font-weight:normal"> An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.<br>
</div></div>
|-
| While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.
|}
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| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.
'''OOC Notes:''' Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don't abuse this to instantly baton somebody the second you see them enter a crime scene.
'''OOC Notes:''' Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don't abuse this to instantly baton somebody the second you see them enter a crime scene.
|}
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{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Creating a Workplace Hazard - 110</div></h4><div style="font-weight:normal">To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br>
</div></div>
|-
| Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.
|}
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</div></div>
|-
|-
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders.
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.
 
'''OOC Notes:''' This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.
'''OOC Notes:''' This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.
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!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Damage to Station Infrastructure - 202</div></h4><div style="font-weight:normal">To deliberately damage the station or station property to a minor degree with malicious intent.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Damage to Station Infrastructure - 202</div></h4><div style="font-weight:normal">To deliberately damage the station or station property to a moderate degree.<br>
</div></div>
</div></div>
|-
|-
| Smashing windows, destroying random airlocks and/or firelocks, assaulting but not destroying (see Sabotage, 302 for destruction) cyborgs, smashing random machines and shocking an airlock door in a hacking attempt are all examples of where these laws apply.
| Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.
'''OOC Notes:''' This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.
'''OOC Notes:''' This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.
|}
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!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Robbery - 204</div></h4><div style="font-weight:normal">To steal items from another's person via force or other forms of coercion such as threats<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Theft - 204</div></h4><div style="font-weight:normal">To hinder the crew via theft of station assets in a way that results in a detrimental outcome.<br>
</div></div>
</div></div>
|-
|-
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)
'''OOC Notes:''' Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.
'''OOC Notes:''' This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)
|}
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!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Narcotics Distribution and Manufacture - 207</div></h4><div style="font-weight:normal"> To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[Contraband]] Tabel.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Narcotics Distribution and Manufacture - 207</div></h4><div style="font-weight:normal"> To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Tabel.<br>
</div></div>
</div></div>
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{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Obstruction of Justice - 209</div></h4><div style="font-weight:normal"> An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.<br>
</div></div>
|-
| While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.
|}


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{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Unlawful Restraint - 210</div></h4><div style="font-weight:normal"><b>PLACEHOLDER</b><br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Unlawful Restraint - 210</div></h4><div style="font-weight:normal">To unlawfully detain and hold a person without their consent; or lawful reasoning.<br>
</div></div>
</div></div>
|-
|-
| <b>PLACEHOLDER</b>
| Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.
'''OOC Notes:''' Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.
|}
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</div></div>
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|-
|-
| To listen in upon Security, Command OR CC Chatter. Security has a 500 credit penalty, Command 1000 and CC 1000 + Brig mandatory.
| To listen in upon Security, Command OR CC Chatter.  
'''OOC Notes:''' This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.
'''OOC Notes:''' This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.
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</div></div>
</div></div>
|-
|-
| <b>PLACEHOLDER</b>
|'''OOC Notes:''' This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.
|}
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{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Aggravated Assault (Grevious Bodily Harm) - 301</div></h4><div style="font-weight:normal">To use excessive physical force resulting in severe or life-threatening harm<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Aggravated Assault (Grevious Bodily Harm) - 301</div></h4><div style="font-weight:normal">To use excessive physical force resulting in severe or life-threatening harm<br>
</div></div>
</div></div>
|-
|-
|Defined as causing injuries that are severely detrimental to someone's health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. Reckless GBH refers to unintentional GBH. This is for accidental. Intending to cause ABH (Actual Bodily Harm) by causing GBH is still reckless GBH. It's on the perpetrator to make a good case for reckless GBH if the victim claims intentional GBH. Attemted murder only applies if intent can be proven.
|Defined as causing injuries that are severely detrimental to someone's health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.  
'''OOC Notes:''' Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you're acting or not. If you're not, commit to it or it's an OOC issue. Attempted murder doesn't actually require bodily harm, but you must be able to prove intent. If you can't justify it to an admin, don't charge attempted murder.
'''OOC Notes:''' Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you're acting or not. If you're not, commit to it or it's an OOC issue.  
|}
|}


<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Sabotage - 302</div></h4><div style="font-weight:normal">To damage or destroy a notable amount of station assets.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Sabotage - 302</div></h4><div style="font-weight:normal">To damage or destroy a notable amount of station assets.<br>
</div></div>
</div></div>
|-
|-
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage. Destruction of a cyborg is sabotage and counts under this law.
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.
'''OOC Notes:''' Practically, this is usually for bombings that don't fit under terrorism, or aren't big enough to be considered that severe of a crime.
'''OOC Notes:''' Practically, this is usually for bombings that don't fit under terrorism, or aren't big enough to be considered that severe of a crime.
|}
|}
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<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Inciting a Riot - 303</div></h4><div style="font-weight:normal">Deliberately inciting riotous behaviour among crewmembers.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Inciting a Riot - 303</div></h4><div style="font-weight:normal">Deliberately inciting riotous behaviour among crewmembers.<br>
</div></div>
</div></div>
|-
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<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Theft - 304</div></h4><div style="font-weight:normal">To hinder the crew via theft of station assets in a way that results in a detrimental outcome.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Robbery - 304</div></h4><div style="font-weight:normal">To steal items from another's person via force or other forms of coercion such as threats<br>
</div></div>
</div></div>
|-
|-
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.
'''OOC Notes:''' This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)
'''OOC Notes:''' Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.
|}
|}


<br>
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Assault of an Officer - 305</div></h4><div style="font-weight:normal">To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Assault of an Officer - 305</div></h4><div style="font-weight:normal">To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.<br>
</div></div>
</div></div>
|-
|-
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk. Treat a repeat instance of (if done during arrest) as Attempting to Escape Confinement(if the intent was to pull the other suspect away from you)
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.
'''OOC Notes:''' Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - doubly so if they do it during an arrest. Keep in mind what was used though; Fists and shoves are not assault, merely batterly
'''OOC Notes:''' Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly
|}
|}


<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Escaping Confinement - 306</div></h4><div style="font-weight:normal">Breaking out of imprisonment or attempting to break others out of confinement.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Escaping Confinement - 306</div></h4><div style="font-weight:normal">Breaking out of imprisonment or attempting to break others out of confinement.<br>
</div></div>
</div></div>
|-
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'''OOC Notes:''' Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don't forget to offer cyborgification as an option.
'''OOC Notes:''' Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don't forget to offer cyborgification as an option.
|}
|}
 
<br>
<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Grand Trespass - 307</div></h4><div style="font-weight:normal"><b>PLACEHOLDER</b><br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Grand Trespass - 307</div></h4><div style="font-weight:normal">Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.<br>
</div></div>
</div></div>
|-
|-
|<b>PLACEHOLDER</b>
| Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.
'''OOC Notes:''' Intent is extremely important here; and the circumstances behind it. Don't punish people for the incompetence of command staff or saving the station.
|}
|}


<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Manslaughter - 308</div></h4><div style="font-weight:normal">To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Manslaughter - 308</div></h4><div style="font-weight:normal">To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.<br>
</div></div>
</div></div>
|-
|-
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<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Abuse of Executive Powers - 309</div></h4><div style="font-weight:normal"><b>PLACEHOLDER</b><br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Abuse of Executive Powers - 309</div></h4><div style="font-weight:normal">To over-reach your executive powers as a head of staff. <br>
</div></div>
</div></div>
|-
|-
|<b>PLACEHOLDER</b>
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.
'''OOC Notes:''' This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS's permission - or relative head of staff.
|}
|}


<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Unlawful Restraint of an Officer - 310</div></h4><div style="font-weight:normal"> To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Unlawful Restraint of an Officer - 310</div></h4><div style="font-weight:normal"> To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.<br>
</div></div>
</div></div>
|-
|Accessory to a Crime - knowingly and voluntarily aiding a criminal before, during or after a crime. Someone charged with being accessory to a crime receives the same charges as the person that they were assisting.
|}
|}


<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Destruction of a Cybernetic Unit - 311</div></h4><div style="font-weight:normal">To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Destruction of a Cybernetic Unit - 311</div></h4><div style="font-weight:normal">To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.<br>
</div></div>
</div></div>
|-
|-
|<b>PLACEHOLDER</b>
|'''OOC Notes:''' This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.
|}
|}


<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#ff6655">Unlawful tampering with a Cybernetic Unit - 312</div></h4><div style="font-weight:normal">To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Unlawful tampering with a Cybernetic Unit - 312</div></h4><div style="font-weight:normal">To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.<br>
</div></div>
</div></div>
|-
|-
|<b>PLACEHOLDER</b>
|'''OOC Notes:''' Changing the laws of an AI or a Borg either through it's respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.
|}
|}


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<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:red">Murder - 401</div></h4><div style="font-weight:normal">To use excessive physical force with intention to cause death, or to actually cause death.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#C55911">Murder - 401</div></h4><div style="font-weight:normal">To use excessive physical force with intention to cause death, or to actually cause death.<br>
</div></div>
</div></div>
|-
|-
|Use of lethal weaponry such as firearms and explosives are considered as intent to murder.  If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, see 302.
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).
'''OOC Notes:''' This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between 30 minutes and 50. Unfortunately, unlike Dungeons & Dragon, you can't shoot someone in the face with buckshot non-lethally.
'''OOC Notes:''' This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons & Dragon, you can't shoot someone in the face with buckshot non-lethally.
|}
|}


<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:red">Grand Sabotage - 402</div></h4><div style="font-weight:normal">To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#C55911">Grand Sabotage - 402</div></h4><div style="font-weight:normal">To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.<br>
</div></div>
</div></div>
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{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:red">Grand Theft - 404</div></h4><div style="font-weight:normal">To steal items of extreme value, or top secret information and/or documents.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#C55911">Grand Theft - 404</div></h4><div style="font-weight:normal">To steal items of extreme value, or top secret information and/or documents.<br>
</div></div>
</div></div>
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<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%"
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#a10000">Annihilation - 501</div></h4><div style="font-weight:normal">Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF0000">Annihilation - 501</div></h4><div style="font-weight:normal">Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.<br>
</div></div>
</div></div>
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{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#a10000">Terrorism - 502</div></h4><div style="font-weight:normal">To create mass-destruction and/or terror for a political, racial, ideological or religious cause.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF0000">Terrorism - 502</div></h4><div style="font-weight:normal">To create mass-destruction and/or terror for a political, racial, ideological or religious cause.<br>
</div></div>
</div></div>
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{| class="mw-collapsible mw-collapsed wikitable" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#a10000">Unjustified Mutiny - 503</div></h4><div style="font-weight:normal">To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF0000">Unjustified Mutiny - 503</div></h4><div style="font-weight:normal">To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br>
</div></div>
</div></div>
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!<div style="text-align:left"><h4><div style="font-size: 150%;color:#a10000">Enemy Of The Station - 504</div></h4><div style="font-weight:normal">Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information<br>
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF0000">Enemy Of The Station - 504</div></h4><div style="font-weight:normal">Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information<br>
</div></div>
</div></div>
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| ''This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as "incapable of secure confinement", don't toy with this.''
| ''This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as "incapable of secure confinement", don't toy with this.''
| ''You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.'' (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)
| ''You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.'' (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)
|-
|'''Breaking and Entering'''
| ''This modifier is to be used atop other crimes; for example, did the suspect break into an area to assault someone - did they B&E and Restricted Trespass?''
| '' Adds 10 minutes to the sentence if force (hacking doors, breaking windows, removing walls, etc…) was used during an act of trespass''
|-
|-
|'''Unregistered personnel'''
|'''Unregistered personnel'''
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Latest revision as of 18:01, 9 April 2022

Notice: Last updated on 26/03/2022

Preface

Station Control and Conflict Management Regulations (Space Law) SCCMR, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does not apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.

According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.


SCCMR is not secret. The Head of Security & Centcom Officials have in-depth knowledge of SCCMR. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of SCCMR. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.

Your primary objective as security and/or antagonist is to create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved. This is how you actually win at the game.

General Overview

Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.

Injunctions

Injunctions are corrective measures to undesirable crew behavior. They can be issued with misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.

Injunction Specifics
Injunctions cannot impact on the suspects current ability to perform their duties.
You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.
Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.
• Injunctions may not last over thirty minutes.
• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical

Treatment.

• Injunctions listed as a penalty only require the arresting Officer's approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)
• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).
• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.

Crime Tiers

1. Infractions: Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine.

2. Minor Misdemeanors: Crimes that warrant detainment. Sentences are usually ten minutes or a fine.

3. Major Misdemeanors: Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp.

4. Minor Felonies: Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp.

5. Major Felonies: Exceptional crimes that result in either permanent incarceration until transfer to a secure facility or execution.

Crime Stacking

      All unique crimes covered by corporate regulations stack with other unique charges, meaning that someone may give an increased sentence to for engaging in multiple crimes but someone may not be given an increased sentence for multiple counts of the same crime, with multiple cases of murder being an exception and allowed to be charged individually.
      For example, you may charge someone for the murder of 2 different crewmembers but you can not charge them for the theft of 2 items or possessing multiple contraband items, in these cases you only charge the most severe type.

Criminal Offenses

Note: For current Contraband laws, see Contraband

Quick Code Reference

Code Infraction 1XX Minor Misdemeanor 2XX Major Misdemeanor 3XX Minor Felony 4XX Major Felony 5XX
XX1 Battery Assault (ABH) Assault (GBH) Murder Annihilation
XX2 Vandalism Damage to station infrastructure Sabotage Grand Sabotage Terrorism
XX3 Disorderly Conduct Rioting Inciting a riot Mutiny
XX4 Petty theft Theft Robbery Grand Theft Enemy of the Station
XX5 Animal Cruelty Violating an Injunction Assault of an Officer
XX6 Abuse of Equipment Abuse of Confiscated Equipment* Escaping Confinement
XX7 Trespassing Narcotics Distribution and Manufacture Grand trespass
XX8 Obstruction of Justice Medical Malpractice Manslaughter
XX9 Rubbernecking Eavesdropping Abuse of Executive Powers*
X10 Creating a Workplace Hazard Unlawful Restraint Unlawful Restraint of an Officer
X11 Insubordination* Eavesdropping Destruction of a Cybernetic Unit
X12 Damage to Cybernetic Units Unlawful tampering with a Cybernetic Unit
X13 Accessory to Crime
X14 Contraband Possesion Based on its tier.
Sentence 5 minutes
500 mining points/250 credits
10 minutes
1000 mining points/500 credits
20 minutes
2000 mining points/No option to pay damages.
25 minutes
Prisoner may spend it mining if agreed upon
Perma, Execution
Forced Labour Depending on severity


To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.

Contraband Table

Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they're -actively using/attacking people with them. Possession is a different charge than it's malicious use, and a person cannot be charged with a "future crime" just because they were caught with something.

Quick Reference

# Non-Contraband
No charge
Low-Level
Confiscate item, 5 minute or 200cr fine
Mid-Level
Confiscate item, 5-10 minutes or 500+cr fine
High-Level
Confiscate item, 10-15 minutes
Critical-Level
Confiscate item, 15-20 minutes
Special Contraband
Impossible to remove, judge on a case-by-case basis
01 Chameleon Gear Any Ammo * Melee Weapons Any Firearm (No License) Restricted Firearm * Martial Arts
02 AI Detector Armor Vests * Binary Encryption Key All Illegal Implants * Clown Bomb Any spells
03 Ammo Pouch Contractor Modsuit Butcher Meat Hook Big Syndicate EMP bomb Cult Construct Kit Holoparasite
04 Ancient Jumpsuit Decoy Nuke Disk Briefcase Launchpad Both Emag Cards Elite Syndicate MODsuit Holocarp
05 Ancient Toolbox F.R.A.M.E Codespeak Manual Brainwashing Surgery Disk Nuclear Authentication Disk Syndicate Uplink
06 Clumsiness Injector Flash Combat Defibrillator Bonebang Syndicate Power Sink
07 Chest Rig Non-Prescription Drugs Concealed Weapons Bay C4, and X4 Charges. Power Beacon
08 Deadly Bowler Hat Magitilis Injector EMP Grenades Contractor Baton Romerol
09 Deadly Origami Mulligan Guides to Advanced Mimery Energy Sword Super Ultra Hilarious Firing Pin
10 Dehydrated Space Carp Telecrystals Chameleon Projector Gloves of the North Star Syndicate Bomb
11 Energy Dagger Guerilla Gloves/Any Tackler Non-Lethal Poisons Hacked AI Upload Module Syndicate Minibomb
12 Exploding Hot Potato Slipocalypse Clusterbang Organic Resources Disturber Infiltrator Set Viscerator Delivery Grenade
13 EMP Flashlight Stimpack Radio Jammer Katana Double Energy Sword
14 Extra Bright Moff Lantern Suppressor * Syndicate Encryption Key Lethal Poisons Harmful Virus Samples
15 EZ Clean Grenades Unauthorized Mech * Unauthorized Combat Mech * Modified Syringe Gun Armed Mech *
16 Syndicate Paper Plane Ultra Hilarious Firing Pin Throwing Stars, Bolas Powerfist
17 Haunted Magic 8-Ball Voice-Muffling Balaclava Disablers, Tasers Reagent Dartgun Buzzkill Grenades
18 Holster, by itself Jaws of Life / Prybar * Riot Darts Syndicate MODsuit
19 Pizza Bomb Rapid Construction Device Reverse Beartrap Syndicate Helmet
20 No-Slip Shoes Pepperspray, Flashbang Unauthorised Combat Implant * Energy Shield
21 Radioactive Microlaser Telescopic Baton Gorilla Cubes Heretic Blades
22 Rapid Banana Pie Cannon Stunprod Hard Drugs * Wizard Items
23 Sleepy Pen Teleprod Thermal Imaging Glasses Basic Explosives. C4/X4/Grenades
24 Smuggler Satchel Camera Bug Kinetic Pressure Mod
25 Traitor Bug/Suspicious Device Handcuffs/Advanced Restraints Reverse Revolver
26 Syndicate Balloon Unauthorised Combat Mutation * Sentry Gun Kit
27 Syndicate Cash Briefcase Black Market Uplink Hard Drug Stockpile *
28 Syndicate Playing Cards Syndicate Tome Brass Sword/Spear/Hammer
29 Syndicate Smokes Brass Bow/Rifle
30 Syndicate Soap Energy Crossbow
31 Syndicate Surgery Bag / Toolbox
32 Recreational Drugs *
33 Agent ID



Usage Notes

  • Any weapon being brandished or misused can be considered mid-level contraband
  • Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.
  • It is not contraband if the person with the item is intended to have it, obviously. For example, you can't charge a security officer for having a disabler, nor inherently can you charge a virologist for having a sample of a harmful virus.
  • You are only allowed to apply one contraband charge, of the highest tier item you find.
  • The Captain or Head of Security can authorise the use of contraband, though a written document must be provided. The document may be waived in case of emergency.
  • Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.
  • Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.
  • Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.

Exemptions and specific details

  • Ammunition - Anyone with a weapons license is exempt, naturally.
  • Armour Vests - Security, Command, The Blueshield, and the bartender are all exempt.
  • Flashes - Heads of staff and roboticists are exempt.
  • Jaws of Life - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.
  • Recreational Drugs - Space drugs and anything of similar effect
  • Non-Prescription Drugs - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.
  • Hard Drugs Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.
  • Any Firearm (without a license) The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.
  • Hard Drug Stockpile - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.
  • Syndicate Uplink An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.

Detailed Crime Information.

Infractions


Battery - 101

To use physical force against someone without intent to seriously injure the target.
Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.

OOC Notes: This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It's honestly up to you if you want them to pay the fine for a second offence, just don't let a rich person commit ten acts of battery over time and just keep paying the fines.


Vandalism- 102

Any willful behavior aimed at destroying, altering, or defacing property belonging to another.
Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.


Disorderly Conduct - 103

To be intentionally and publicly belligerent, exposed indecently, offensive or in general - a nuisance.
Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.

OOC Notes: This is meant to allow sec to fine people for spamming 'Ligger' and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station


Petty Theft - 104

To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.
Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery

OOC Notes: Don't abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)


Animal Cruelty - 105

To Inhumanely injure, torture or otherwise abuse animals.
This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?

OOC Notes: This is ideally meant to punish people who randomly kill station pets.


Abuse of Equipment - 106

To utilize security/non-lethal equipment in an illegitimate fashion.
The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people

OOC Notes: Try and go for people abusing things in a way that's actually harmful.


Trespassing - 107

To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.
Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.

OOC Notes: Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.


Obstruction of Justice - 108

An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.
While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.


Rubbernecking - 109

Observing a scene of an accident, crime or emergency in an unduly manner.
The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.

OOC Notes: Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don't abuse this to instantly baton somebody the second you see them enter a crime scene.



Creating a Workplace Hazard - 110

To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.
Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.


Insubordination - 111

To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.
To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.

The Captain or the Command member of their respective department may push for a demotion on top of the sentence.

OOC Notes: This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.



Minor Misdemeanors


Assault (Actual Bodily Harm) - 201

To use excessive physical force against someone without the apparent intent to kill them.
This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one's health. Breaking someone's leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.

OOC Notes: You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it's the future, and we can fix this surprisingly easy and fast.


Damage to Station Infrastructure - 202

To deliberately damage the station or station property to a moderate degree.
Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.

OOC Notes: This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.


Rioting - 203

To engage or encourage riotous behaviour among yourself and fellow crewmates.
People screaming for riots over the radio are not to be charged with this; refer to 'Inciting A Riot Instead'; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.

OOC Notes: Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.


Theft - 204

To hinder the crew via theft of station assets in a way that results in a detrimental outcome.
This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)

OOC Notes: This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)


Violating an Injunction - 205

To refuse to follow an injunction.
Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.

OOC Notes: Used to punish people who deliberately go out of their way to void their injunction.


Abuse of Confiscated Equipment - 206

To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.
Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.

OOC Notes: This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life


Narcotics Distribution and Manufacture - 207

To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the Contraband Tabel.
Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.

OOC Notes: This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.


Medical Malpractice - 208

To unethically operate, treat or otherwise injure a patient; or reveal private information.
Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody's ability to consent to treatment.

OOC Notes: This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.



Unlawful Restraint - 210

To unlawfully detain and hold a person without their consent; or lawful reasoning.
Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.

OOC Notes: Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.


Eavesdropping - 211

To listen into private security, command or central command communications without proper authorisation.
To listen in upon Security, Command OR CC Chatter.

OOC Notes: This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.


Damage to Cybernetic Units - 212

to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.
OOC Notes: This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.

Major Misdemeanors


Aggravated Assault (Grevious Bodily Harm) - 301

To use excessive physical force resulting in severe or life-threatening harm
Defined as causing injuries that are severely detrimental to someone's health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.

OOC Notes: Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you're acting or not. If you're not, commit to it or it's an OOC issue.


Sabotage - 302

To damage or destroy a notable amount of station assets.
This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.

OOC Notes: Practically, this is usually for bombings that don't fit under terrorism, or aren't big enough to be considered that severe of a crime.


Inciting a Riot - 303

Deliberately inciting riotous behaviour among crewmembers.
This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.

OOC Notes: Use this to punish ringleaders versus random people involved in the riot; intent is important once more.


Robbery - 304

To steal items from another's person via force or other forms of coercion such as threats
Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.

OOC Notes: Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.


Assault of an Officer - 305

To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.
Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.

OOC Notes: Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly


Escaping Confinement - 306

Breaking out of imprisonment or attempting to break others out of confinement.
You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there's a modifier specifically for this, in which you are allowed an execution.

OOC Notes: Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don't forget to offer cyborgification as an option.



Grand Trespass - 307

Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.
Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.

OOC Notes: Intent is extremely important here; and the circumstances behind it. Don't punish people for the incompetence of command staff or saving the station.


Manslaughter - 308

To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.
Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.

OOC Notes: Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. IT IS IMPORTANT TO NOTE: Intent to provide aid(such as them using their epipen on the victim) must be present.


Abuse of Executive Powers - 309

To over-reach your executive powers as a head of staff.
Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.

OOC Notes: This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS's permission - or relative head of staff.


Unlawful Restraint of an Officer - 310

To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.


Destruction of a Cybernetic Unit - 311

To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.
OOC Notes: This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.


Unlawful tampering with a Cybernetic Unit - 312

To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.
OOC Notes: Changing the laws of an AI or a Borg either through it's respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.

Minor Felonies



Murder - 401

To use excessive physical force with intention to cause death, or to actually cause death.
If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).

OOC Notes: This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons & Dragon, you can't shoot someone in the face with buckshot non-lethally.


Grand Sabotage - 402

To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.
See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.

OOC Notes: The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren't.

Grand Theft - 404

To steal items of extreme value, or top secret information and/or documents.
Stealing top secret documents, 25+ research nodes, the Captain's antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.

OOC Notes: This is not solely for stealing "antag objectives".


Major Felonies

Disclaimer

All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should ideally be using these crimes as a last resort charge.


Annihilation - 501

Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.
This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is only applied on instances where a victim cannot be revived because they have been destroyed. This does not count towards DNR people.

OOC Notes: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.


Terrorism - 502

To create mass-destruction and/or terror for a political, racial, ideological or religious cause.
This is specifically and only for what it is defined for. This is for terrorism, which under its definition, requires political, racial, ideological or religious motivation. Without it, it's something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.

OOC Notes: If a perpetrator opportunistically released a bomb, killing four security officers, because they're chasing the perpetrator down for mugging someone, it isn't terrorism. Seriously.


Unjustified Mutiny - 503

To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.

OOC Notes: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You'll probably never use this unless a revolution round somehow rolls.


Enemy Of The Station - 504

Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information
Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station

OOC Notes: This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.

Special Situations and Modifiers

Situation Notes Modifier
Violently Resisting Arrest This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered "violently resisting arrest", nor is running. Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest
Non-Violently Resisting Arrest Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that deals no brute damage is not considered harmful thus isn't considered violent. Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest
Station-Wide Threat If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them. Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.
Cooperation with Prosecution and/or Security Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents. A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.
Self Defense Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle. Instant release.
Deconversion This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind. Instant release and expungement of any crimes committed whilst under converted.
Incapable of Secure Confinement This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as "incapable of secure confinement", don't toy with this. You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict. (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)
Unregistered personnel Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer.


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