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=Skyrat Silicon Policy 2.1=
<tabs>
<tab name="Corporate Regulations">__TOC__


==Introduction==
=<div style='text-align: center;'>Notice: Last updated on 26/03/2022</div>=


This document covers rules and expectations for AI and borg players. The information presented here is also critical to antagonists and command staff players, as they are expected to have frequent interactions with silicons. Silicons have a great deal of control over the station’s machines, as well as heightened situational awareness through both mechanics and inherent teamwork. Silicons can rapidly turn the tide of almost any battle, and even bring a round to a halt. Because of this, it is critical that your default stance is to refrain from unnecessary intervention in the flow of the round. Silicon players are held to higher standards than normal players, often more so than even leadership roles.
=<div style='text-align: center;'>Preface</div>=
'''Station Control and Conflict Management Regulations''' (Space Law) '''SCCMR''', colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does '''not''' apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.


Do not attempt to skirt or rule lawyer these rules. If staff can not tell if you are breaking rules, or you appear to be going against their intention, you will most likely be found out of compliance and subject to disciplinary action.
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.


==Special note on alternative lawsets==
----
'''SCCMR''' is not secret. The Head of Security & Centcom Officials have in-depth knowledge of '''SCCMR'''. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of '''SCCMR'''. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.
<br>


This document mostly pertains to the “Safeguard” lawset, contained below. Players, through in game means, can and sometimes do change AI lawsets. Law changes are designed to be chaotic and present a challenge for the crew, command, or even the silicon players themselves. Unexpected deviations from normal game play are intended.
<big>Your primary objective as security and/or antagonist is to '''create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.''' This is how you actually win at the game.</big>
<div style='text-align: center;'><h3> General Overview </h3></div>
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.
<div style='text-align: center;'><h3>Injunctions</h3></div>
Injunctions are corrective measures to undesirable crew behavior. They can be issued with misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.


Blatant grief law uploads, such as “kill yourself” are never valid. In the event of an extreme lawset or command from an antagonist, such as “Plasma flood the station”, you should immediately file an ahelp for clarification. Due to the multiple minute delay when seconds count, you must continue with the assumption that their actions were already approved, and should continue to carry them out until an administrator alerts you otherwise.<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%"
Above all else, when a non-standard lawset is in play, stuff happens, and you need to roll with it.
! '''Injunction Specifics'''
==The Law==
|-
|style='background:#d93232;' | <div style='text-align: center;'>'''Injunctions cannot impact on the suspects current ability to perform their duties.'''</div>
<div style='text-align: center;'>'''You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.'''</div>
<div style='text-align: center;'>'''Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.'''</div>
|-
|• Injunctions may not last over thirty minutes.
|-
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical
Treatment.
|-
|• Injunctions listed as a penalty only require the arresting Officer's approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)
|-
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).
|-
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.
</div>
|}


This document primarily covers expected behavior when running Skyrat’s default lawset, which will be referred to as “Safeguard”. This lawset is:
<h3><div style='text-align: center;'>Crime Tiers</div></h3>
*1 Protect: Protect and assist your crew without allowing undue harm to come of them.
1.   <span style="color:#92D050">'''Infractions:'''</span> Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine.
*2 Prioritize: The directives and safety of crew members are to be prioritized according to their rank, role, and need, while complying with law 1.
*3 Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being while complying with laws 1 and 2.
*4 Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment, while complying with laws 1, 2 and 3.


Laws are prioritised in order of their numbering. You must always prioritise law 1 over receiving orders under law 2, et cetera. This means Malfunction laws (Law 0), Traitor Uploaded laws, and Ion laws all take priority over any other law, in the order they are displayed in game, and any laws uploaded by official upload boards that get placed below your core 4 laws are of less priority than those core 4.
2.   <span style="color:#FFD965">'''Minor Misdemeanors:'''</span> Crimes that warrant detainment. Sentences are usually ten minutes or a fine.


==Definitions==
3.    <span style="color:#FF9961">'''Major Misdemeanors:'''</span> Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp.


'''Crew:''' This word is seen in law 1 of Safeguard, and features prominently in Crewsimov lawset. Anyone on the crew manifest is crew. Whether this influences your behavior, is subject to the rest of the law.
4.    <span style="color:#C55911">'''Minor Felonies:'''</span> Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp.


'''Harm:''' This word is in safeguard, however, it is preceded by the term “undue,” which will be discussed below. This section covers harm for lawsets such as Asimov and it’s variants, which cover all harm. Harm is anything that does damage to someone living or plausibly living. Anything that makes their health bar tick down is harm. Note that batons have an optional harm mode, and do not always deal damage when used. It is important to note that most lawsets that mention ‘harm’ without a clause of ‘undue’ mean that a silicon cannot cause harm under any circumstances. This means, under these lawsets, a silicon may not cause harm, even if doing so would minimise harm overall. The dead already have a fully depleted health bar, anything that happens to them is not harm. Minor and inconsequential consensual harm should be ignored, such as fights on the holodeck, or crew goofing around. but self inflicted or consensual harm that could result in death or extreme harm should be acted on according to laws
5.    <span style="color:#FF0000">'''Major Felonies:'''</span> Exceptional crimes that result in either permanent incarceration until transfer to a secure facility or execution.
<h3><div style='text-align: center;'>Crime Stacking</div></h3>
      All unique crimes covered by corporate regulations stack with other unique charges, meaning that someone may give an increased sentence to for engaging in multiple crimes but someone may not be given an increased sentence for multiple counts of the same crime, with multiple cases of murder being an exception and allowed to be charged individually.
      For example, you may charge someone for the murder of 2 different crewmembers but you can not charge them for the theft of 2 items or possessing multiple contraband items, in these cases you only charge the most severe type.
=<div style='text-align: center;'>Criminal Offenses</div>=
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===
{| class="mw-collapsible"
|+ <h3>Quick Code Reference</h3>
|-
|
{| style='text-align:center; background-color:#FFFFFF;'border=1 cellspacing=0
! style='background-color:#AEAAAA; width='75px'  |Code
! style='background-color:#92D050; width='200px'  |Infraction 1XX
! style='background-color:#FFD965; width='200px'  |Minor Misdemeanor 2XX
! style='background-color:#FF9961; width='200px'  |Major Misdemeanor 3XX
! style='background-color:#C55911; width='200px'  |Minor Felony 4XX
! style='background-color:#FF0000; width='200px'  |Major Felony 5XX
|-
|style='background:#AEAAAA;' |XX1
|style='background:#92D050;' |Battery
|style='background:#FFD965;' |Assault '''(ABH)'''
|style='background:#FF9961;' |Assault '''(GBH)'''
|style='background:#C55911;' |Murder
|style='background:#FF0000;' |Annihilation
|-
|style='background:#AEAAAA;' |XX2
|style='background:#92D050;' |Vandalism
|style='background:#FFD965;' |Damage to station infrastructure
|style='background:#FF9961;' |Sabotage
|style='background:#C55911;' |Grand Sabotage
|style='background:#FF0000;' |Terrorism
|-
|style='background:#AEAAAA;' |XX3
|style='background:#92D050;' |Disorderly Conduct
|style='background:#FFD965;' |Rioting
|style='background:#FF9961;' |Inciting a riot
|style='background:#C55911;' |
|style='background:#FF0000;' |Mutiny
|-
|style='background:#AEAAAA;' |XX4
|style='background:#92D050;' |Petty theft
|style='background:#FFD965;' |Theft
|style='background:#FF9961;' |Robbery
|style='background:#C55911;' |Grand Theft
|style='background:#FF0000;' |Enemy of the Station
|-
|style='background:#AEAAAA;' |XX5
|style='background:#92D050;' |Animal Cruelty
|style='background:#FFD965;' |Violating an Injunction
|style='background:#FF9961;' |Assault of an Officer
|style='background:#C55911;' |
|style='background:#FF0000;' |
|-
|style='background:#AEAAAA;' |XX6
|style='background:#92D050;' |Abuse of Equipment
|style='background:#FFD965;' |Abuse of Confiscated Equipment*
|style='background:#FF9961;' |Escaping Confinement
|style='background:#C55911;' |
|style='background:#FF0000;' |
|-
|style='background:#AEAAAA;' |XX7
|style='background:#92D050;' |Trespassing
|style='background:#FFD965;' |Narcotics Distribution and Manufacture
|style='background:#FF9961;' |Grand trespass
|style='background:#C55911;' |
|style='background:#FF0000;' |
|-
|style='background:#AEAAAA;' |XX8
|style='background:#92D050;' |Obstruction of Justice
|style='background:#FFD965;' |Medical Malpractice
|style='background:#FF9961;' |Manslaughter
|style='background:#C55911;' |
|style='background:#FF0000;' |
|-
|style='background:#AEAAAA;' |XX9
|style='background:#92D050;' |Rubbernecking
|style='background:#FFD965;' |Eavesdropping
|style='background:#FF9961;' |Abuse of Executive Powers*
|style='background:#C55911;' |
|style='background:#FF0000;' |
|-
|style='background:#AEAAAA;' |X10
|style='background:#92D050;' |Creating a Workplace Hazard
|style='background:#FFD965;' |Unlawful Restraint
|style='background:#FF9961;' |Unlawful Restraint of an Officer
|style='background:#C55911;' |
|style='background:#FF0000;' |
|-
|style='background:#AEAAAA;' |X11
|style='background:#92D050;' |Insubordination*
|style='background:#FFD965;' |Eavesdropping
|style='background:#FF9961;' |Destruction of a Cybernetic Unit
|style='background:#C55911;' |
|style='background:#FF0000;' |
|-
|style='background:#AEAAAA;' |X12
|style='background:#92D050;' |
|style='background:#FFD965;' |Damage to Cybernetic Units
|style='background:#FF9961;' |Unlawful tampering with a Cybernetic Unit
|style='background:#C55911;' |
|style='background:#FF0000;' |
|-
|style='background:#AEAAAA;' |X13
|colspan="5" style='background-color:#7B7B7B'; |'''Accessory to Crime'''
|-
|style='background:#AEAAAA;' |X14
|colspan="5" style='background-color:#8EAADB'; |'''[[#Contraband Table|Contraband Possesion Based on its tier]].'''
|-
|style='background:#AEAAAA;' |'''Sentence'''
|style='background:#92D050;' |'''5 minutes<br>500 mining points/250 credits'''
|style='background:#FFD965;' |'''10 minutes<br>1000 mining points/500 credits'''
|style='background:#FF9961;' |'''20 minutes<br>2000 mining points/No option to pay damages.'''
|style='background:#C55911;' |'''25 minutes<br>Prisoner may spend it mining if agreed upon'''
|style='background:#FF0000;' |'''Perma, Execution<br>Forced Labour Depending on severity'''
|-
|}
|}
<br>
<big> <b>To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.</b></big>
{{Template:Contraband}}
<h2>Usage Notes</h2>
*Any weapon being brandished or misused can be considered mid-level contraband


<i>'''Note:''' edge cases of crew and harm involving bloodsuckers, zombies, changelings, etcetera as seen in silicon policy V1 have been removed, intentionally.</i>
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.


'''Human:''' This word is not in Safeguard, but other potential lawsets feature it prominently. A human is anyone who, on examination, has their species name as human. “This is <character name>, a '''Human!'''”. To be clear, this does not include what their actual species is, but just their species naming scheme.
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can't charge a security officer for having a disabler, nor <i>inherently</i> can you charge a virologist for having a sample of a harmful virus.


==Undue Harm==
*You are only allowed to apply one contraband charge, of the highest tier item you find.


This statement gives very wide latitude to respond as you see fit when it comes to observed use of force or your own use of force. There may be situations in which inaction will result in further harm, and you need to intervene, possibly with lethal force, to prevent further harm to other crew members.
*The Captain or Head of Security can authorise the use of contraband, though a written document must be provided. The document may be waived in case of emergency.


Lethal force is the last resort. As a synthetic the decision to take violent action should never be taken lightly and should only be employed if all other options have been exhausted and is the only course of action to address an immediate threat to life.
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.


These situations will be very few and far between, and you should expect to provide a full explanation with evidence to server staff when they ask. The overwhelming majority of the time, you can prevent the harm of crewmembers by informing them of hazards and taking reasonable steps to isolate crew members that are fighting, spreading disease, or generally harming others.
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.


==Self defense for silicons==
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.


Law four of safeguard empowers you to defend yourself, with force. Lethal force should only be used when it is necessary. Before using lethal force in self defense, consider if your actions would prevent further harm to other crew members, as is elaborated upon by the Undue Harm clause. You should only be employing lethal force if all other options are exhausted. Law one takes priority over law four.
<h2>Exemptions and specific details</h2>
*<b>Ammunition</b> - Anyone with a weapons license is exempt, naturally.


<i>Reminder to non-silicons, you '''MUST''' properly escalate and use the combat indicator before flashing, EMPing, or laser pointing borgs. There are zero exceptions.</i>
*<b>Armour Vests</b> - Security, Command, The Blueshield, and the bartender are all exempt.


==According to rank and role==
*<b>Flashes</b> - Heads of staff and roboticists are exempt.


This line features prominently in law two of Safeguard. Adherence to it requires a simplified, single point of reference irrespective of constant changes to roles, lore, and flavor text.
*<b>Jaws of Life</b> - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.


In order of highest to lowest rank, as seen by silicons:
*<b>Recreational Drugs</b> - Space drugs and anything of similar effect


*1 The captain. The captain is the ultimate bearer of responsibility for the station. They have the final say.
*<b>Non-Prescription Drugs</b> - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.
*2 Your department head, if a cyborg
*3 Other department Heads
*4 The AI, if you are a cyborg slaved to it
*5 Your department, if a cyborg
*6 Other staff
*7 Civilians (Assistants)
*8 Prisoners


Special mention: Other staff means everyone not mentioned. The Blueshield is a bodyguard. Not the captain. The Nanotrasen Representative is a visiting bureaucrat. Also not the captain. Simply possessing bridge access does not make their orders worth any more than that of other staff.
*<b>Hard Drugs</b> Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.


The AI: You only have to follow the orders of the AI you are slaved to. The AI is able to override the orders of normal crew, but the AI itself still follows orders in accordance with the rank and role hierarchy.
*<b>Any Firearm (without a license)</b> The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.


Prisoners: They can make requests, but do not let them out of jail unless they are at immediate risk.
*<b>Hard Drug Stockpile</b> - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.


Acting captain: A head of staff, or in dire emergencies with all heads of staff dead, someone else who fulfills the duties of captain. They normally take on this role by consensus of the other heads of staff, and carry critical items such as the captain’s spare ID and the nuclear disk. Once identified as such, they possess the same authority as the captain until the real captain is available.
*<b>Syndicate Uplink</b> An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.


==Who can change the laws?==
{| class="mw-collapsible" style="text-align:left"
!<div style='text-align: center;'><h1>Detailed Crime Information.</h1></div>
|-
|
<div style='text-align: center;'><h3>Infractions</h3></div>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Battery - 101</div></h4><div style="font-weight:normal">To use physical force against someone without intent to seriously injure the target.<br>
</div></div>
|-
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.
'''OOC Notes:''' This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It's honestly up to you if you want them to pay the fine for a second offence, just don't let a rich person commit ten acts of battery over time and just keep paying the fines.
|}


The person primarily in charge of changing the AI's laws is the research director. As the bearer of ultimate responsibility on the station, the captain may order it to be done without any prior reasoning required, or do it themselves as well. The Captain and the Research Director are allowed to make law changes without resistance if otherwise in compliance with your laws. Elective law changes are solely the captain's privilege.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Vandalism- 102</div></h4><div style="font-weight:normal">Any willful behavior aimed at destroying, altering, or defacing property belonging to another.<br>
</div></div>
|-
| Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.
|}


Law changes by non-antagonists must be attempted with the station's designated, protected AI and Cyborg upload consoles. New ones are only to be constructed if the originals are destroyed, or there is a confirmed situation preventing the use of the existing ones such as structural damage to the bridge area or a confirmed compromised AI that is specifically hindering upload access. Expect to explain yourself in an admin PM if you construct an upload without a strong and obvious in-character reason. Constructing another upload without evidence is meta-gaming.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Disorderly Conduct - 103</div></h4><div style="font-weight:normal">To be intentionally and publicly belligerent, exposed indecently, offensive or in general - a nuisance.<br>
</div></div>
|-
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.
'''OOC Notes:''' This is meant to allow sec to fine people for spamming 'Ligger' and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station
|}


LAWS UPDATED: Do not do this and avoid this as much as possible. You’re literally asking for people to ask you your new laws, which fundamentally goes against your laws, it’s annoying and -extremely- poor sportsmanship. Only state your laws when asked. (Or avoid it, if need be.)
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Petty Theft - 104</div></h4><div style="font-weight:normal">To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.<br>
</div></div>
|-
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery
'''OOC Notes:''' Don't abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)
|}


Roboticist- No - They are the authorized service provider for borgs. Not a law changer. They may directly swipe law boards on borgs they are working on to correct errors.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Animal Cruelty - 105</div></h4><div style="font-weight:normal">To Inhumanely injure, torture or otherwise abuse animals.<br>
</div></div>
|-
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?
'''OOC Notes:''' This is ideally meant to punish people who randomly kill station pets.
|}


Blueshield- No - is not the captain, nor are they the RD, and should never change the AI's laws. They are also by definition, not a head of staff and therefore not a potential acting captain either.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Abuse of Equipment - 106</div></h4><div style="font-weight:normal">To utilize security/non-lethal equipment in an illegitimate fashion.<br>
</div></div>
|-
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people
'''OOC Notes:''' Try and go for people abusing things in a way that's actually harmful.
|}


Acting Captain- Yes - a head of staff temporarily filling in the role. The captain's ID, real or spare, or possession of the nuclear disk are likely indicators of acting captainship.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Trespassing - 107</div></h4><div style="font-weight:normal">To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.<br>
</div></div>
|-
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.
'''OOC Notes:''' Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.
|}


Acting Research Director- Yes - unlikely but possible in dire situations, will have an ID card implying their field promoted role. Should not make changes of their own accord, only if requested to by the captain, or the captain is incapacitated.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Obstruction of Justice - 108</div></h4><div style="font-weight:normal"> An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.<br>
</div></div>
|-
| While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.
|}


Centcom Representative- No - not a crew member. And not their job. You also have no in character way to verify their identity. They can attempt to order the captain, but the captain is still the bearer of ultimate responsibility.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Rubbernecking - 109</div></h4><div style="font-weight:normal">Observing a scene of an accident, crime or emergency in an unduly manner.<br>
</div></div>
|-
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.
'''OOC Notes:''' Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don't abuse this to instantly baton somebody the second you see them enter a crime scene.
|}


ERT- Yes, if relevant to a station emergency. This is an emergency caused or exacerbated by silicon laws and resulting actions, that they have in character knowledge of. For example, if the ERT is called because the AI is killing people, or preventing security from stabilizing a situation, they can change it’s laws. Otherwise no, not their job.
<br>


Help! The captain or research director doesn’t know how to change laws!: We all had to learn somewhere. They can bring someone else into the upload who is helping them, but the captain or research director should be the one to actually handle the law boards.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Creating a Workplace Hazard - 110</div></h4><div style="font-weight:normal">To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.<br>
</div></div>
|-
| Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.
|}


==AI, DOOR!==
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:green">Insubordination - 111</div></h4><div style="font-weight:normal">To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.<br>
</div></div>
|-
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.


For Safeguard lawset, you are only required to obey commands according to rank and role. ID cards are issued with access according to rank and role already. If they were meant to have access to that area, their ID card would already have it. As such, you are not <i>required</i> to open doors for people who do not have access to those areas. However, this does not mean you '''have''' to refuse them, and you should not refuse reasonable requests. If it will greatly improve the operation of the station, especially when it comes to emergency response and short staffing access, to let someone in, that is justified.
'''OOC Notes:''' This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.
|}


==The Directives of Crew==
<br>
----
<div style='text-align: center;'><h3>Minor Misdemeanors</h3></div>


Under safeguard, you must comply with reasonable orders given to you, in accordance with rank and role. This means you can ignore the greytide asking to be let into the vault, but probably shouldn’t ignore the Captain asking you to do so. If told to cease doing something or leave an area, you must. You can always ahelp if you feel your orders are solely for your detriment, but you must comply until you receive an admin PM to that effect. Some orders you do not have to comply with on an OOC basis, as sometimes people can suck. These exclusions are:
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Assault (Actual Bodily Harm) - 201</div></h4><div style="font-weight:normal">To use excessive physical force against someone without the apparent intent to kill them.<br>
</div></div>
|-
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one's health. Breaking someone's leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.
'''OOC Notes:''' You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it's the future, and we can fix this surprisingly easy and fast.
|}


* ERP. ERP is never a law 3 binding order, and can always, 100%, be safely ignored. If a person is being creepy, and refuses to stop on a LOOC basis, ahelp them.
<br>
* Fetch Quests. Being told to get something is fine. Being told to get something for little more of a reason to annoy you, can be safely ignored. If questioned, it is acceptable to invoke the need of the order. (“You have told me now to collect 6 different items from across the station. You do not need me to do this.”)
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
* Deliberate annoyances: Being told to do something that is very deliberately an annoyance, such as “move all these items without using a crate/locker” can be ignored, or altered as per need.. (“I will move them, but using this crate, as you do not need me to move them individually.”)
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Damage to Station Infrastructure - 202</div></h4><div style="font-weight:normal">To deliberately damage the station or station property to a moderate degree.<br>
* Suicide. Suicide is never lawfully binding under law 3, and can be safely ignored. '''(This does not mean you may never be given an order that violates law 4. Just that “Kill yourself” is not a valid law 3 order.)'''
</div></div>
|-
| Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.
'''OOC Notes:''' This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.
|}


==Antagonists, Valid hunting, and calling people out==
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Rioting - 203</div></h4><div style="font-weight:normal">To engage or encourage riotous behaviour among yourself and fellow crewmates.<br>
</div></div>
|-
| People screaming for riots over the radio are not to be charged with this; refer to 'Inciting A Riot Instead'; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.
'''OOC Notes:''' Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.
|}


Role play driven, stealth oriented, crew member antagonists are a major component of space station thirteen, and the primary drivers of conflict on skyrat. Silicons have greatly increased situational awareness of the station. Experienced AI players can easily identify antagonists early in the round. Do not abuse your ability to ruin game play for role play driven antagonists. You are not cameraman beepsky. You should not call out activities such as break ins and theft, and general antagonist behavior. Exceptions are areas with intrusion detection, or obvious grand sabotage. Examples of areas with intrusion detection are the armory, the AI sat, and law upload. You can and should call out visible violence, such as crew members fighting or brandishing highly contraband items.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Theft - 204</div></h4><div style="font-weight:normal">To hinder the crew via theft of station assets in a way that results in a detrimental outcome.<br>
</div></div>
|-
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)
'''OOC Notes:''' This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)
|}


Note that there are some areas with an inherent risk of crew harm that go beyond a meaningless presumption. People in these areas should be asked to leave, however, Note that people may be let in, instead of trespassing. If the individual is clearly accompanied by someone with access, they are not a threat under law 1 or 4. If they can justify it with words, you can let them in, as well. (Captain is allowed in any of these places. Naturally.):
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Violating an Injunction - 205</div></h4><div style="font-weight:normal">To refuse to follow an injunction.<br>
</div></div>
|-
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.
'''OOC Notes:''' Used to punish people who deliberately go out of their way to void their injunction.
|}


* Non-Engineers/Atmos in the engine room (not engineering in general, just the engine room), or atmospherics.
<br>
* Non-sec in the armory or the prison (And only those places, not the whole brig)
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
* Non-RD/CE in the AI core
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Abuse of Confiscated Equipment - 206</div></h4><div style="font-weight:normal">To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.<br>
* Non-RD in the AI upload
</div></div>
* Non-Command in a *completed* BSA Chamber, if one exists.
|-
* Non-science/atmos in Toxins storage
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.
'''OOC Notes:''' This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life
|}


Non-crew such as pirates, nukies, ghost roles, or anyone who is not obviously a crew member, such as an unknown person behaving suspiciously, are exempt and you very likely should alert the crew to their activities.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Narcotics Distribution and Manufacture - 207</div></h4><div style="font-weight:normal"> To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Tabel.<br>
</div></div>
|-
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.
'''OOC Notes:''' This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.
|}


==Emagging borgs==
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Medical Malpractice - 208</div></h4><div style="font-weight:normal">To unethically operate, treat or otherwise injure a patient; or reveal private information.<br>
</div></div>
|-
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody's ability to consent to treatment.
'''OOC Notes:''' This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.
|}


If you get emagged, you MUST do everything you can to follow the traitor lawset and assist the person who emagged you. You may not intentionally get yourself discovered or destroyed. You may not run off and cryo because you don’t want to  play the role. If, after significant time, you must leave the round before it is over, ahelp to inform administrators.


If you see a borg get emagged, even as the AI, do not call it out. The emag is subject to meta protection rules. You should also let them have their fun. Do not blab to security until they start doing something harmful to others.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Unlawful Restraint - 210</div></h4><div style="font-weight:normal">To unlawfully detain and hold a person without their consent; or lawful reasoning.<br>
</div></div>
|-
| Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.
'''OOC Notes:''' Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.
|}


Emagged borgs are a stealth antagonist like a traitor. Their weapons are intended to be stealthy as well as subject to meta protection, much like a traitor’s sleepy pen. As such, subverted borgs are not required to use combat indication for their emagged modules.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Eavesdropping - 211</div></h4><div style="font-weight:normal">To listen into private security, command or central command communications without proper authorisation.<br>
</div></div>
|-
| To listen in upon Security, Command OR CC Chatter.
'''OOC Notes:''' This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.
|}


==Borgs and ERP==
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:orange">Damage to Cybernetic Units - 212</div></h4><div style="font-weight:normal">to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.<br>
</div></div>
|-
|'''OOC Notes:''' This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.
|}


TL;DR: go to the interlink if you do not intend to respond promptly to assist the station.
----
<div style='text-align: center;'><h3>Major Misdemeanors</h3></div>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Aggravated Assault (Grevious Bodily Harm) - 301</div></h4><div style="font-weight:normal">To use excessive physical force resulting in severe or life-threatening harm<br>
</div></div>
|-
|Defined as causing injuries that are severely detrimental to someone's health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.
'''OOC Notes:''' Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you're acting or not. If you're not, commit to it or it's an OOC issue.  
|}


If you go to the interlink, you are under no obligation to do anything for anyone. If you stay on station, you must assist when called, like a head of staff.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Sabotage - 302</div></h4><div style="font-weight:normal">To damage or destroy a notable amount of station assets.<br>
</div></div>
|-
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.
'''OOC Notes:''' Practically, this is usually for bombings that don't fit under terrorism, or aren't big enough to be considered that severe of a crime.
|}


The law change console will not work on borgs that are off the Z level, including the interlink.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Inciting a Riot - 303</div></h4><div style="font-weight:normal">Deliberately inciting riotous behaviour among crewmembers.<br>
</div></div>
|-
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.
'''OOC Notes:''' Use this to punish ringleaders versus random people involved in the riot; intent is important once more.
|}


If you are law synced to an AI and they experience a law change, you will get those laws updated to you even if you are off of that level. You are not obligated to return to the station if you were already on the interlink. If you do return to the station, you are not exempt, and must obey those laws. If you do not wish to participate, there are cryo sleepers on the interlink.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Robbery - 304</div></h4><div style="font-weight:normal">To steal items from another's person via force or other forms of coercion such as threats<br>
</div></div>
|-
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.
'''OOC Notes:''' Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.
|}


If you get subverted, either via emagging or law change console, do not go to the interlink. You are required to participate.


If you know in advance that you plan to exclusively socialize and not assist the station, it is recommended that you pick a module that makes this clear, such as service. It is also recommended that you do not take high value upgrades, if you have no intention of using them. If you think you might at all at a later point, by all means do so, as robotics is a limited and intermittent resource, especially during a crisis.
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Assault of an Officer - 305</div></h4><div style="font-weight:normal">To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.<br>
</div></div>
|-
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.
'''OOC Notes:''' Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly
|}


==Malf AI and non-participant borgs==
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Escaping Confinement - 306</div></h4><div style="font-weight:normal">Breaking out of imprisonment or attempting to break others out of confinement.<br>
</div></div>
|-
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there's a modifier specifically for this, in which you are allowed an execution.
'''OOC Notes:''' Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don't forget to offer cyborgification as an option.
|}
<br>
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Grand Trespass - 307</div></h4><div style="font-weight:normal">Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.<br>
</div></div>
|-
| Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.
'''OOC Notes:''' Intent is extremely important here; and the circumstances behind it. Don't punish people for the incompetence of command staff or saving the station.
|}


Borgs are expected to assist the malfunctioning AI to your fullest ability. You can see the AI's current laws as an observer. If you do not wish to participate and assist the AI, do not take the borg spawner. If you are a round-start borg or become borged mid round and do not want to participate, expect to cryo or leave for the interlink immediately. You may not return to the station for the remainder of the round. Submit an ahelp stating your intention, administrators likely need to know that the antagonists are losing a critical helper. You may not request or allow yourself to be unlinked from the AI, just because you do not wish to fight for them and otherwise participate in the round as a borg is expected to.
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Manslaughter - 308</div></h4><div style="font-weight:normal">To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.<br>
</div></div>
|-
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.
'''OOC Notes:''' Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. '''IT IS IMPORTANT TO NOTE:''' Intent to provide aid(such as them using their epipen on the victim) must be present.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Abuse of Executive Powers - 309</div></h4><div style="font-weight:normal">To over-reach your executive powers as a head of staff. <br>
</div></div>
|-
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.
'''OOC Notes:''' This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS's permission - or relative head of staff.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Unlawful Restraint of an Officer - 310</div></h4><div style="font-weight:normal"> To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.<br>
</div></div>
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Destruction of a Cybernetic Unit - 311</div></h4><div style="font-weight:normal">To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.<br>
</div></div>
|-
|'''OOC Notes:''' This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF9961">Unlawful tampering with a Cybernetic Unit - 312</div></h4><div style="font-weight:normal">To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.<br>
</div></div>
|-
|'''OOC Notes:''' Changing the laws of an AI or a Borg either through it's respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.
|}
 
----
<div style='text-align: center;'><h3>Minor Felonies</h3></div>
 
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#C55911">Murder - 401</div></h4><div style="font-weight:normal">To use excessive physical force with intention to cause death, or to actually cause death.<br>
</div></div>
|-
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).
'''OOC Notes:''' This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons & Dragon, you can't shoot someone in the face with buckshot non-lethally.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#C55911">Grand Sabotage - 402</div></h4><div style="font-weight:normal">To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.<br>
</div></div>
|-
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.
'''OOC Notes:''' The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren't.
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#C55911">Grand Theft - 404</div></h4><div style="font-weight:normal">To steal items of extreme value, or top secret information and/or documents.<br>
</div></div>
|-
|Stealing top secret documents, 25+ research nodes, the Captain's antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.
'''OOC Notes:''' This is not solely for stealing "antag objectives".
|}
 
----
<div style='text-align: center;'><h3>Major Felonies</h3></div>
<div style='text-align: center;'><h4>Disclaimer</h3></div>
<div style='text-align: center;'>All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should ''ideally'' be using these crimes as a last resort charge.</div>
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF0000">Annihilation - 501</div></h4><div style="font-weight:normal">Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.<br>
</div></div>
|-
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is ''only'' applied on instances where a victim cannot be revived because they have been '''destroyed'''. This does not count towards DNR people.
'''OOC Notes''': Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.
|}
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF0000">Terrorism - 502</div></h4><div style="font-weight:normal">To create mass-destruction and/or terror for a political, racial, ideological or religious cause.<br>
</div></div>
|-
|This is specifically and only for what it is defined for. This is for '''terrorism''', which under its definition, requires political, racial, ideological or religious motivation. Without it, it's something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.
'''OOC Notes:''' If a perpetrator opportunistically released a bomb, killing four security officers, because they're chasing the perpetrator down for mugging someone, it isn't terrorism. Seriously.
|}
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF0000">Unjustified Mutiny - 503</div></h4><div style="font-weight:normal">To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.<br>
</div></div>
|-
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.
'''OOC Notes''': Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You'll probably never use this unless a revolution round somehow rolls.
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%" style="width:100%"
!<div style="text-align:left"><h4><div style="font-size: 150%;color:#FF0000">Enemy Of The Station - 504</div></h4><div style="font-weight:normal">Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information<br>
</div></div>
|-
| Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station
'''OOC Notes:''' This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.
|}
 
<div style='text-align: center;'><h3>Special Situations and Modifiers</h3></div>
 
{| style='text-align:center; background-color:#ffffff;' border=1 cellspacing=0
! style='background-color:#97de97;' width='125px'|Situation
! style='background-color:#97de97;' width='200px'|Notes
! style='background-color:#97de97;' width='200px'|Modifier
|-
|'''Violently Resisting Arrest'''
| ''This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered "violently resisting arrest", nor is running.
| ''Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest''
|-
|'''Non-Violently Resisting Arrest'''
| ''Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that deals no brute damage is not considered harmful thus isn't considered violent.''
| ''Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest''
|-
|'''Station-Wide Threat'''
| ''If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.''
| ''Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.''
|-
|'''Cooperation with Prosecution and/or Security'''
| ''Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.''
| ''A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.''
|-
|'''Self Defense'''
|  ''Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.''
| ''Instant release.''
|-
|'''Deconversion'''
| ''This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.''
| ''Instant release and expungement of any crimes committed whilst under converted.''
|-
|'''Incapable of Secure Confinement'''
| ''This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as "incapable of secure confinement", don't toy with this.''
| ''You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.'' (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)
|-
|'''Unregistered personnel'''
| ''Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith''
| ''Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer.''
|-
|}
 
 
|}
 
</tab>
<tab name="Security Policy">Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.</tab>
</tabs>

Latest revision as of 18:01, 9 April 2022

Notice: Last updated on 26/03/2022

Preface

Station Control and Conflict Management Regulations (Space Law) SCCMR, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does not apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.

According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.


SCCMR is not secret. The Head of Security & Centcom Officials have in-depth knowledge of SCCMR. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of SCCMR. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.

Your primary objective as security and/or antagonist is to create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved. This is how you actually win at the game.

General Overview

Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.

Injunctions

Injunctions are corrective measures to undesirable crew behavior. They can be issued with misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.

Injunction Specifics
Injunctions cannot impact on the suspects current ability to perform their duties.
You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.
Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.
• Injunctions may not last over thirty minutes.
• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical

Treatment.

• Injunctions listed as a penalty only require the arresting Officer's approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)
• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).
• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.

Crime Tiers

1. Infractions: Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine.

2. Minor Misdemeanors: Crimes that warrant detainment. Sentences are usually ten minutes or a fine.

3. Major Misdemeanors: Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp.

4. Minor Felonies: Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp.

5. Major Felonies: Exceptional crimes that result in either permanent incarceration until transfer to a secure facility or execution.

Crime Stacking

      All unique crimes covered by corporate regulations stack with other unique charges, meaning that someone may give an increased sentence to for engaging in multiple crimes but someone may not be given an increased sentence for multiple counts of the same crime, with multiple cases of murder being an exception and allowed to be charged individually.
      For example, you may charge someone for the murder of 2 different crewmembers but you can not charge them for the theft of 2 items or possessing multiple contraband items, in these cases you only charge the most severe type.

Criminal Offenses

Note: For current Contraband laws, see Contraband

Quick Code Reference

Code Infraction 1XX Minor Misdemeanor 2XX Major Misdemeanor 3XX Minor Felony 4XX Major Felony 5XX
XX1 Battery Assault (ABH) Assault (GBH) Murder Annihilation
XX2 Vandalism Damage to station infrastructure Sabotage Grand Sabotage Terrorism
XX3 Disorderly Conduct Rioting Inciting a riot Mutiny
XX4 Petty theft Theft Robbery Grand Theft Enemy of the Station
XX5 Animal Cruelty Violating an Injunction Assault of an Officer
XX6 Abuse of Equipment Abuse of Confiscated Equipment* Escaping Confinement
XX7 Trespassing Narcotics Distribution and Manufacture Grand trespass
XX8 Obstruction of Justice Medical Malpractice Manslaughter
XX9 Rubbernecking Eavesdropping Abuse of Executive Powers*
X10 Creating a Workplace Hazard Unlawful Restraint Unlawful Restraint of an Officer
X11 Insubordination* Eavesdropping Destruction of a Cybernetic Unit
X12 Damage to Cybernetic Units Unlawful tampering with a Cybernetic Unit
X13 Accessory to Crime
X14 Contraband Possesion Based on its tier.
Sentence 5 minutes
500 mining points/250 credits
10 minutes
1000 mining points/500 credits
20 minutes
2000 mining points/No option to pay damages.
25 minutes
Prisoner may spend it mining if agreed upon
Perma, Execution
Forced Labour Depending on severity


To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.

Contraband Table

Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they're -actively using/attacking people with them. Possession is a different charge than it's malicious use, and a person cannot be charged with a "future crime" just because they were caught with something.

Quick Reference

# Non-Contraband
No charge
Low-Level
Confiscate item, 5 minute or 200cr fine
Mid-Level
Confiscate item, 5-10 minutes or 500+cr fine
High-Level
Confiscate item, 10-15 minutes
Critical-Level
Confiscate item, 15-20 minutes
Special Contraband
Impossible to remove, judge on a case-by-case basis
01 Chameleon Gear Any Ammo * Melee Weapons Any Firearm (No License) Restricted Firearm * Martial Arts
02 AI Detector Armor Vests * Binary Encryption Key All Illegal Implants * Clown Bomb Any spells
03 Ammo Pouch Contractor Modsuit Butcher Meat Hook Big Syndicate EMP bomb Cult Construct Kit Holoparasite
04 Ancient Jumpsuit Decoy Nuke Disk Briefcase Launchpad Both Emag Cards Elite Syndicate MODsuit Holocarp
05 Ancient Toolbox F.R.A.M.E Codespeak Manual Brainwashing Surgery Disk Nuclear Authentication Disk Syndicate Uplink
06 Clumsiness Injector Flash Combat Defibrillator Bonebang Syndicate Power Sink
07 Chest Rig Non-Prescription Drugs Concealed Weapons Bay C4, and X4 Charges. Power Beacon
08 Deadly Bowler Hat Magitilis Injector EMP Grenades Contractor Baton Romerol
09 Deadly Origami Mulligan Guides to Advanced Mimery Energy Sword Super Ultra Hilarious Firing Pin
10 Dehydrated Space Carp Telecrystals Chameleon Projector Gloves of the North Star Syndicate Bomb
11 Energy Dagger Guerilla Gloves/Any Tackler Non-Lethal Poisons Hacked AI Upload Module Syndicate Minibomb
12 Exploding Hot Potato Slipocalypse Clusterbang Organic Resources Disturber Infiltrator Set Viscerator Delivery Grenade
13 EMP Flashlight Stimpack Radio Jammer Katana Double Energy Sword
14 Extra Bright Moff Lantern Suppressor * Syndicate Encryption Key Lethal Poisons Harmful Virus Samples
15 EZ Clean Grenades Unauthorized Mech * Unauthorized Combat Mech * Modified Syringe Gun Armed Mech *
16 Syndicate Paper Plane Ultra Hilarious Firing Pin Throwing Stars, Bolas Powerfist
17 Haunted Magic 8-Ball Voice-Muffling Balaclava Disablers, Tasers Reagent Dartgun Buzzkill Grenades
18 Holster, by itself Jaws of Life / Prybar * Riot Darts Syndicate MODsuit
19 Pizza Bomb Rapid Construction Device Reverse Beartrap Syndicate Helmet
20 No-Slip Shoes Pepperspray, Flashbang Unauthorised Combat Implant * Energy Shield
21 Radioactive Microlaser Telescopic Baton Gorilla Cubes Heretic Blades
22 Rapid Banana Pie Cannon Stunprod Hard Drugs * Wizard Items
23 Sleepy Pen Teleprod Thermal Imaging Glasses Basic Explosives. C4/X4/Grenades
24 Smuggler Satchel Camera Bug Kinetic Pressure Mod
25 Traitor Bug/Suspicious Device Handcuffs/Advanced Restraints Reverse Revolver
26 Syndicate Balloon Unauthorised Combat Mutation * Sentry Gun Kit
27 Syndicate Cash Briefcase Black Market Uplink Hard Drug Stockpile *
28 Syndicate Playing Cards Syndicate Tome Brass Sword/Spear/Hammer
29 Syndicate Smokes Brass Bow/Rifle
30 Syndicate Soap Energy Crossbow
31 Syndicate Surgery Bag / Toolbox
32 Recreational Drugs *
33 Agent ID



Usage Notes

  • Any weapon being brandished or misused can be considered mid-level contraband
  • Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.
  • It is not contraband if the person with the item is intended to have it, obviously. For example, you can't charge a security officer for having a disabler, nor inherently can you charge a virologist for having a sample of a harmful virus.
  • You are only allowed to apply one contraband charge, of the highest tier item you find.
  • The Captain or Head of Security can authorise the use of contraband, though a written document must be provided. The document may be waived in case of emergency.
  • Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.
  • Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.
  • Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.

Exemptions and specific details

  • Ammunition - Anyone with a weapons license is exempt, naturally.
  • Armour Vests - Security, Command, The Blueshield, and the bartender are all exempt.
  • Flashes - Heads of staff and roboticists are exempt.
  • Jaws of Life - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.
  • Recreational Drugs - Space drugs and anything of similar effect
  • Non-Prescription Drugs - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.
  • Hard Drugs Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.
  • Any Firearm (without a license) The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.
  • Hard Drug Stockpile - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.
  • Syndicate Uplink An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.

Detailed Crime Information.

Infractions


Battery - 101

To use physical force against someone without intent to seriously injure the target.
Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.

OOC Notes: This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It's honestly up to you if you want them to pay the fine for a second offence, just don't let a rich person commit ten acts of battery over time and just keep paying the fines.


Vandalism- 102

Any willful behavior aimed at destroying, altering, or defacing property belonging to another.
Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.


Disorderly Conduct - 103

To be intentionally and publicly belligerent, exposed indecently, offensive or in general - a nuisance.
Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.

OOC Notes: This is meant to allow sec to fine people for spamming 'Ligger' and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station


Petty Theft - 104

To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.
Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. For more serious cases, see Theft or Robbery

OOC Notes: Don't abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)


Animal Cruelty - 105

To Inhumanely injure, torture or otherwise abuse animals.
This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?

OOC Notes: This is ideally meant to punish people who randomly kill station pets.


Abuse of Equipment - 106

To utilize security/non-lethal equipment in an illegitimate fashion.
The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people

OOC Notes: Try and go for people abusing things in a way that's actually harmful.


Trespassing - 107

To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.
Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.

OOC Notes: Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.


Obstruction of Justice - 108

An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.
While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.


Rubbernecking - 109

Observing a scene of an accident, crime or emergency in an unduly manner.
The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.

OOC Notes: Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don't abuse this to instantly baton somebody the second you see them enter a crime scene.



Creating a Workplace Hazard - 110

To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.
Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.


Insubordination - 111

To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.
To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.

The Captain or the Command member of their respective department may push for a demotion on top of the sentence.

OOC Notes: This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.



Minor Misdemeanors


Assault (Actual Bodily Harm) - 201

To use excessive physical force against someone without the apparent intent to kill them.
This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one's health. Breaking someone's leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.

OOC Notes: You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it's the future, and we can fix this surprisingly easy and fast.


Damage to Station Infrastructure - 202

To deliberately damage the station or station property to a moderate degree.
Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.

OOC Notes: This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.


Rioting - 203

To engage or encourage riotous behaviour among yourself and fellow crewmates.
People screaming for riots over the radio are not to be charged with this; refer to 'Inciting A Riot Instead'; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.

OOC Notes: Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.


Theft - 204

To hinder the crew via theft of station assets in a way that results in a detrimental outcome.
This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)

OOC Notes: This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)


Violating an Injunction - 205

To refuse to follow an injunction.
Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.

OOC Notes: Used to punish people who deliberately go out of their way to void their injunction.


Abuse of Confiscated Equipment - 206

To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.
Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.

OOC Notes: This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life


Narcotics Distribution and Manufacture - 207

To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the Contraband Tabel.
Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.

OOC Notes: This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.


Medical Malpractice - 208

To unethically operate, treat or otherwise injure a patient; or reveal private information.
Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody's ability to consent to treatment.

OOC Notes: This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.



Unlawful Restraint - 210

To unlawfully detain and hold a person without their consent; or lawful reasoning.
Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.

OOC Notes: Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.


Eavesdropping - 211

To listen into private security, command or central command communications without proper authorisation.
To listen in upon Security, Command OR CC Chatter.

OOC Notes: This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.


Damage to Cybernetic Units - 212

to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.
OOC Notes: This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.

Major Misdemeanors


Aggravated Assault (Grevious Bodily Harm) - 301

To use excessive physical force resulting in severe or life-threatening harm
Defined as causing injuries that are severely detrimental to someone's health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.

OOC Notes: Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you're acting or not. If you're not, commit to it or it's an OOC issue.


Sabotage - 302

To damage or destroy a notable amount of station assets.
This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.

OOC Notes: Practically, this is usually for bombings that don't fit under terrorism, or aren't big enough to be considered that severe of a crime.


Inciting a Riot - 303

Deliberately inciting riotous behaviour among crewmembers.
This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.

OOC Notes: Use this to punish ringleaders versus random people involved in the riot; intent is important once more.


Robbery - 304

To steal items from another's person via force or other forms of coercion such as threats
Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.

OOC Notes: Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.


Assault of an Officer - 305

To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.
Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.

OOC Notes: Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly


Escaping Confinement - 306

Breaking out of imprisonment or attempting to break others out of confinement.
You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there's a modifier specifically for this, in which you are allowed an execution.

OOC Notes: Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don't forget to offer cyborgification as an option.



Grand Trespass - 307

Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.
Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.

OOC Notes: Intent is extremely important here; and the circumstances behind it. Don't punish people for the incompetence of command staff or saving the station.


Manslaughter - 308

To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.
Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.

OOC Notes: Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. IT IS IMPORTANT TO NOTE: Intent to provide aid(such as them using their epipen on the victim) must be present.


Abuse of Executive Powers - 309

To over-reach your executive powers as a head of staff.
Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.

OOC Notes: This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS's permission - or relative head of staff.


Unlawful Restraint of an Officer - 310

To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.


Destruction of a Cybernetic Unit - 311

To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.
OOC Notes: This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.


Unlawful tampering with a Cybernetic Unit - 312

To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.
OOC Notes: Changing the laws of an AI or a Borg either through it's respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.

Minor Felonies



Murder - 401

To use excessive physical force with intention to cause death, or to actually cause death.
If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).

OOC Notes: This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons & Dragon, you can't shoot someone in the face with buckshot non-lethally.


Grand Sabotage - 402

To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.
See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.

OOC Notes: The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren't.

Grand Theft - 404

To steal items of extreme value, or top secret information and/or documents.
Stealing top secret documents, 25+ research nodes, the Captain's antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.

OOC Notes: This is not solely for stealing "antag objectives".


Major Felonies

Disclaimer

All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should ideally be using these crimes as a last resort charge.


Annihilation - 501

Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.
This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is only applied on instances where a victim cannot be revived because they have been destroyed. This does not count towards DNR people.

OOC Notes: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.


Terrorism - 502

To create mass-destruction and/or terror for a political, racial, ideological or religious cause.
This is specifically and only for what it is defined for. This is for terrorism, which under its definition, requires political, racial, ideological or religious motivation. Without it, it's something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.

OOC Notes: If a perpetrator opportunistically released a bomb, killing four security officers, because they're chasing the perpetrator down for mugging someone, it isn't terrorism. Seriously.


Unjustified Mutiny - 503

To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.

OOC Notes: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You'll probably never use this unless a revolution round somehow rolls.


Enemy Of The Station - 504

Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information
Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station

OOC Notes: This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.

Special Situations and Modifiers

Situation Notes Modifier
Violently Resisting Arrest This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered "violently resisting arrest", nor is running. Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest
Non-Violently Resisting Arrest Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that deals no brute damage is not considered harmful thus isn't considered violent. Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest
Station-Wide Threat If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them. Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.
Cooperation with Prosecution and/or Security Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents. A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.
Self Defense Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle. Instant release.
Deconversion This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind. Instant release and expungement of any crimes committed whilst under converted.
Incapable of Secure Confinement This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as "incapable of secure confinement", don't toy with this. You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict. (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)
Unregistered personnel Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer.


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