Guide to Head of Staff Equipment: Difference between revisions
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This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates. | This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates. | ||
Latest revision as of 09:53, 11 July 2022
PRIORITY: Medium
This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.
This list will detail important and useful items and clothing available to the Heads only.
The Captain
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
All Access ID | The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere. | On the Captain, with a spare copy in his quarters. Keep that spare away from any person who might want it. | |
Nuclear Authentication Disk | Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. Leaving this on your desk increases the risk of the station being nuked. Nuclear Operatives want this. | In the Captain's Quarters | |
Hand Teleporter | A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. Traitors might want this. | In the Captain's Quarters | |
Energy Gun | The Captain is one of four people who has access to an Energy Gun at round start. This weapon serves as a powerful self-defence tool. | In the Captain's Personal Locker | |
Captain's Antique Laser Gun | The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. Traitors might want this. | In a locked display case in the Captain's Quarters | |
Command Door Remote | A tool that can remotely bolt, open or remove access restrictions to any door that requires command access. | In the Captain's Personal Locker |
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Captain's SWAT Suit | An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet. | Captain's Suit Storage Unit | |
Captain's Jetpack | A classic Jetpack. Often sought by Traitors. | Captain's Suit Storage Unit |
Head of Personnel
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Armour Vest | While not the best armour on the station, it is still better than what most people get. | In the Head of Personnel's Personal Locker |
Head of Security
Equipment
Clothing
Research Director
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
File:Katomic.png | The Research Department | While not technically an item, but given time, the RnD Department is capable of researching powerful and robust equipment. If you play your cards right, you'll be able to use some of it. | R&D |
File:Laser pointer.png | Laser Pointer | Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser. | Research Director's Personal Locker |
Research Door Remote | A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door. | Research Director's Personal Locker |
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Reactive Teleport armor | Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won't space the user. But it might. Traitors might want this. | Research Director's Personal Locker | |
Prototype Hardsuit | A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do. | Research Director's Suit Storage Unit (or Toxins testing) |
Chief Medical Officer
Equipment
Clothing
Chief Engineer
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
Chief Engineer's Toolbelt | The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
All tools also work significantly faster than their singular counterparts. |
On the Chief Engineer | |
Hardsuit Jetpack Upgrade | A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. | Chief Engineer's Personal Locker | |
Station Blueprints | A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. Traitors might want this, as well as anyone who wants to rename every room to "Primary Fart Storage". | Chief Engineer's Personal Locker | |
Engineering Door Remote | A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. | Chief Engineer's Personal Locker |
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Advanced Hardsuit | Unique Hardsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured. | Chief Engineers Suit Storage Unit | |
Advanced Magboots | Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. Traitors might want these. | Chief Engineer's Suit Storage Unit |