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29 April 2020

  • curprev 19:5819:58, 29 April 2020Kathrin Sọ̀rọ̀ contribs 782 bytes +782 An instructional guide to using the Dream Maker interface for mapping. 1. The object tree, the objects you can place are here. 2. The minimap. you can click this to quickly jump to a location. 3. Tabs. Like Photoshop, your maps, code files and sprite files are all in tabs. You can copy and paste from one tab to another. 4. Your active object. This is what you place when you click. Other instances of an object will appear in this window too. An instance is a variation of an object. 5. Single...