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		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Guide_To_Powergaming&amp;diff=6769&amp;oldid=prev</id>
		<title>Stonetear: Mostly a joke, but it is a way to document some of the knowledge I&#039;ve gleamed while playing here.</title>
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		<updated>2021-10-17T20:12:09Z</updated>

		<summary type="html">&lt;p&gt;Mostly a joke, but it is a way to document some of the knowledge I&amp;#039;ve gleamed while playing here.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Speech&lt;br /&gt;
 |name=Stonetear&lt;br /&gt;
 |text=Now you&amp;#039;re playing with power!&lt;br /&gt;
 |image=[[File:box.png|64px|right]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==A preamble==&lt;br /&gt;
First, let me say this: this is not a guide to fulfill your meta-griefy ambitions.  Space Station 13 makes for a poor combat simulator.  I&amp;#039;m trusting that you use digression with this knowledge.  The fun in the game comes from creating an interesting story that you share with other people.  In a lot of ways, it&amp;#039;s like table top roleplaying. (Funny how we play on the /TraditionalGames/ codebase, right?)  You should try to make a fun story and create something that other people can play off and enjoy.  For example, I play chemist a lot, and people always ask me (I play Rezz FR) for tough stuff, and you know what?  I make it for them.&lt;br /&gt;
&lt;br /&gt;
This isn&amp;#039;t a guide to steal the show, this is just a guide to &amp;quot;help&amp;quot; the story go your way.  Wield this power with good judgement to make a fun story for everyone.&lt;br /&gt;
&lt;br /&gt;
==Character selection==&lt;br /&gt;
===Shoes===&lt;br /&gt;
First thing right off the bat, you&amp;#039;re going to need to pick a pair of shoes that has the slots for items.  Work boots and jackboots both have them.  Once you get on station, put an emergency welder and a screwdriver in them.  You can use alt-click to draw the items out.  Boom, extra storage.&lt;br /&gt;
&lt;br /&gt;
===Race choices===&lt;br /&gt;
If you&amp;#039;re going to make something besides humans or anthromorphs, here are the mechanical advantages.&lt;br /&gt;
* Etherials - They glow (so no need for a flashlight) and have liquid electricity for blood.  They can pull power from lights as well as APCs.  As of writing this, they do need to charge a little &amp;#039;&amp;#039;too&amp;#039;&amp;#039; often.&lt;br /&gt;
* Synths - They do not need to eat (but can) and do not need to breathe.  They do require electricity from APCs, however.&lt;br /&gt;
* Plasmamen - Their plasmatanks last for a &amp;#039;&amp;#039;very&amp;#039;&amp;#039; long time and they are not effected by cold.  However, getting medical assistance is a problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meta-clique archtypes===&lt;br /&gt;
Chances are, you&amp;#039;re going to want people to do things for you.  To have an advantage, you need to have a good character that people want to interact with.  The halo effect is 100% real.  Attractive people absolutely have privileges over ugly people, just like real life!  Having an interesting, unique, charismatic, and charming character gives a very strong social advantage.&lt;br /&gt;
* Femboys and Chicks-with-dicks, I find, generally have a &amp;#039;&amp;#039;strong&amp;#039;&amp;#039; social edge on this sever.  Fem characters in general are generally treated quite well, and are a strong choice for the hyper-optimized powergamer(tm).&lt;br /&gt;
* Vox have a minor meta-clique.  However I have never played vox so I do not have any firsthand knowledge.&lt;br /&gt;
* Synths are also quite good, (mechanically as well) you can use the &amp;quot;unmatched parts&amp;quot; or whatever to build some kind of protogen or whatever by adding animal ears to your robot dude. Synths can also be fixed with just a welder and cables, but be warned, if you go into crit, your cooling systems will fail and you&amp;#039;ll suffer a lot of burn damage!  Either way, a strong choice.&lt;br /&gt;
* The TG wiki states that Felinids have a meta-clique, but I don&amp;#039;t really see them having an advantage to the exclusion of or over other anthromorphic races.&lt;br /&gt;
* Despite what you may think from your previous role-playing experiences, human males fair fine.  Often, the best dudes working the bar are regular baseline humans.&lt;br /&gt;
&lt;br /&gt;
As for some of the more extreme things, I don&amp;#039;t really see many people into Vore, Interracial, or anything gross.  Best to avoid creating characters centered around those fetishes.&lt;br /&gt;
&lt;br /&gt;
===Other items===&lt;br /&gt;
This is a bit subjective, but my most useful picks are the following.&lt;br /&gt;
* Candle box - Bring a lighter and it&amp;#039;s a good light soruce when the power goes out or light tubes overload.  It&amp;#039;s a belt-slot item, too.&lt;br /&gt;
* Rag - Allows you to clean your fingerprints off of things and mop up spills.  Be warned however, that the clothing fibers will still be there.&lt;br /&gt;
* Flask - Liquid storage.&lt;br /&gt;
* Lighter - source of fire.&lt;br /&gt;
* Labcoat - If you&amp;#039;re a job that doesn&amp;#039;t spawn with one, it gives you a suit slot that can hold a beakers, pills, and other things!  Very convenient.&lt;br /&gt;
* TTS device - Allows you to send radio messages untracably, and it automatically translates into any language!&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
Dragonic is an excellent pick as it is widely spoken on station.  Space Russian or Neko are good third choices.&lt;br /&gt;
&lt;br /&gt;
==Places to visit==&lt;br /&gt;
* Arrivals Security outpost.  Great place to steal security radio keys to listen into the &amp;#039;&amp;#039;juicy&amp;#039;&amp;#039; drama.  You&amp;#039;ll need a spear to get the locker open.  &lt;br /&gt;
* Aux base construction.  Lots of tools and building materials for your megalomaniac project!  Engineering, cargo, and science have access.&lt;br /&gt;
&lt;br /&gt;
==Keeping track of people==&lt;br /&gt;
I have a excel spreadsheet I use to keep track of people.  It&amp;#039;s a useful way of keeping your notes in one place and knowing who enjoys inter-departmental projects, and who is a fun-hater.&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
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