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	<id>http://wiki.skyrat13.space/index.php?action=history&amp;feed=atom&amp;title=Fleshmind</id>
	<title>Fleshmind - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.skyrat13.space/index.php?action=history&amp;feed=atom&amp;title=Fleshmind"/>
	<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;action=history"/>
	<updated>2026-05-01T09:14:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12757&amp;oldid=prev</id>
		<title>Quacks at 16:40, 13 September 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12757&amp;oldid=prev"/>
		<updated>2022-09-13T16:40:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:40, 13 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Pageframe&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| color = #FF4040&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| title = ARCHIVED PAGE&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| content = &amp;lt;center&amp;gt; The content mentioned on this page is no longer present in-game leading to the archival of this page.&amp;lt;/center&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{JobPageHeader&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{JobPageHeader&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |colour = 8B0000&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |colour = 8B0000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12177&amp;oldid=prev</id>
		<title>Quacks: /* File:Light Bulb.pngTips */ Slight tip edit</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12177&amp;oldid=prev"/>
		<updated>2022-07-03T20:54:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;File:Light Bulb.pngTips: &lt;/span&gt; Slight tip edit&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:54, 3 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l180&quot;&gt;Line 180:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 180:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[File:Light Bulb.png]]Tips==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[File:Light Bulb.png]]Tips==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The flesh can spread both naturally but it can also  spread through the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power lines&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The flesh can spread both naturally but it can also  spread through the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pipes around the station&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Work in groups when attacking mobs are structures.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Work in groups when attacking mobs are structures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Eliminate mobs and structures that contribute to the growth and assimilation of the station first.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Eliminate mobs and structures that contribute to the growth and assimilation of the station first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12166&amp;oldid=prev</id>
		<title>Quacks: Added dept header</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12166&amp;oldid=prev"/>
		<updated>2022-07-03T08:46:43Z</updated>

		<summary type="html">&lt;p&gt;Added dept header&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:46, 3 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |guides = This is the guide.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |guides = This is the guide.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Antag Dept header}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Fleshmind=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Fleshmind=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Pageframe&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Pageframe&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12134&amp;oldid=prev</id>
		<title>Quacks: Fixed a small mistake I made with the last edit</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12134&amp;oldid=prev"/>
		<updated>2022-06-28T19:30:38Z</updated>

		<summary type="html">&lt;p&gt;Fixed a small mistake I made with the last edit&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:30, 28 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| color = #FF4040&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| color = #FF4040&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = Important Note!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = Important Note!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;header &lt;/del&gt;= &#039;&#039;&#039;Fleshmind Policy:&#039;&#039;&#039; &#039;&#039;(Subject to change)&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content &lt;/ins&gt;=&#039;&#039;&#039;Fleshmind Policy:&#039;&#039;&#039; &#039;&#039;(Subject to change)&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| content = &lt;/del&gt;Keywords:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keywords:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;PMS(Permanent Mechanical State)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;PMS(Permanent Mechanical State)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Hive(Central infection area, where the cores are etc)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Hive(Central infection area, where the cores are etc)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12133&amp;oldid=prev</id>
		<title>Quacks: Made the box with the rules no longer collapsible</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12133&amp;oldid=prev"/>
		<updated>2022-06-28T19:29:43Z</updated>

		<summary type="html">&lt;p&gt;Made the box with the rules no longer collapsible&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:29, 28 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Fleshmind=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Fleshmind=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pageframecollapse&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pageframe&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| color = #FF4040&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| color = #FF4040&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = Important Note!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = Important Note!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12131&amp;oldid=prev</id>
		<title>Quacks: /* Flesh Mobs */ Added the Tyrant boss to this page</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12131&amp;oldid=prev"/>
		<updated>2022-06-28T19:25:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Flesh Mobs: &lt;/span&gt; Added the Tyrant boss to this page&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:25, 28 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l169&quot;&gt;Line 169:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 169:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|style=&amp;quot;text-align:center&amp;quot;|500&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|style=&amp;quot;text-align:center&amp;quot;|500&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Mechivers are the driving force behind the assimilation of people and [[Cyborg|borgs]]. Their ability is that they can shove someone inside of themselves, be it living or dead and spit them out as a newly assimilated member of the Flesh. They can also revive dead people that have already been converted. They&amp;#039;re extremely slow and cannot be dragged around so you are at the mercy of the AI in how they&amp;#039;ll react to their environment and what they&amp;#039;re gonna do. They can and will push past anything, including walls and other obstacles in their path. Their conversion ability has a one minute cool down and they are made by assemblers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Mechivers are the driving force behind the assimilation of people and [[Cyborg|borgs]]. Their ability is that they can shove someone inside of themselves, be it living or dead and spit them out as a newly assimilated member of the Flesh. They can also revive dead people that have already been converted. They&amp;#039;re extremely slow and cannot be dragged around so you are at the mercy of the AI in how they&amp;#039;ll react to their environment and what they&amp;#039;re gonna do. They can and will push past anything, including walls and other obstacles in their path. Their conversion ability has a one minute cool down and they are made by assemblers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|- style=&#039;background-color: #27373A; color: #FFF;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|colspan=3| &amp;lt;center&amp;gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;![[File:Tyrant.png]]&amp;lt;br&amp;gt;Type 34-C Fleshdrive&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|style=&quot;text-align:center&quot;|2000&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|A colossal, towering machine of the flesh, the will and of the many manifested in flesh and metal form, armed to the teeth with rockets lasers and guns.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It will spawn when a &#039;&#039;&#039;&#039;&#039;[REDACTED]&#039;&#039;&#039;&#039;&#039; amount of [[#Fleshmind_Core|cores]] exist. Its attacks are largely ranged, consisting of rapid gun, laser and missile fire. It is advised that this entity is tackled and attacked in a large group or a location with plenty of cover from gunfire.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[File:Light Bulb.png]]Tips==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[File:Light Bulb.png]]Tips==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The flesh can spread both naturally but it can also  spread through the power lines.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The flesh can spread both naturally but it can also  spread through the power lines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12108&amp;oldid=prev</id>
		<title>Quacks: /* Fleshmind */ Added a larger div box featuring the rules posted in the announcement on 06/21/2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12108&amp;oldid=prev"/>
		<updated>2022-06-25T16:02:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Fleshmind: &lt;/span&gt; Added a larger div box featuring the rules posted in the announcement on 06/21/2022&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 25 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Fleshmind=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Fleshmind=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Notice&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;= &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This event has nothing &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actual [[AI]] of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;station &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact &lt;/del&gt;that it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawns should &lt;/del&gt;not be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an excuse to call an AI rouge or Malf&lt;/del&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pageframecollapse&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color &lt;/ins&gt;= &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#FF4040&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| title = Important Note!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| header = &#039;&#039;&#039;Fleshmind Policy:&#039;&#039;&#039; &#039;&#039;(Subject &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change)&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| content = Keywords:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;PMS(Permanent Mechanical State)&#039;&#039;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;Hive(Central infection area, where the cores are etc)&#039;&#039;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Converted &#039;&#039;&#039;non-sentient&#039;&#039;&#039; mobs are PMS at all times as they cannot be reasoned &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and are controlled by AI.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Converted &#039;&#039;&#039;sentient&#039;&#039;&#039;  mobs can be considered PMS if they are inside &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hive and it has been confirmed hostile, however, if they are not inside &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hive then they are not considered PMS, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard engagement rules apply for both sides (see CI).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Converted sentient mobs should generally not be friendly unless they are trying to convert someone to the many.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fleshmind Metaprotections:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Crew do not know &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name of this entity.&#039;&#039;&#039; (stop shouting &quot;FLESHMIND&quot; over common)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crew can quickly assess &lt;/ins&gt;that it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is dangerous after they witness it acting in a hostile manner.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Individual crew do &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know what converted mobs look like until AFTER they have seen the fleshmind wireweed and structures.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crew can quickly assess that the use of wirecutters to cut wires would &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a good idea&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| width = 65%&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fleshmind is an AI controlled random event where a rouge AI core spawns with one simple mission: spread and assimilate all.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fleshmind is an AI controlled random event where a rouge AI core spawns with one simple mission: spread and assimilate all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12066&amp;oldid=prev</id>
		<title>Quacks: Created the flesh mind article</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fleshmind&amp;diff=12066&amp;oldid=prev"/>
		<updated>2022-06-13T20:30:41Z</updated>

		<summary type="html">&lt;p&gt;Created the flesh mind article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Fleshmind Core.gif&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Fleshmind&lt;br /&gt;
 |access = None&lt;br /&gt;
 |difficulty = Easy to Medium&lt;br /&gt;
 |superior = The core&lt;br /&gt;
 |duties = Spread, assimilate, further the agenda of the flesh and make all whole with the flesh.&lt;br /&gt;
 |guides = This is the guide.&lt;br /&gt;
}}&lt;br /&gt;
=Fleshmind=&lt;br /&gt;
{{Notice|1= This event has nothing to do with the actual [[AI]] of the station and the fact that it spawns should not be an excuse to call an AI rouge or Malf.}}&lt;br /&gt;
Fleshmind is an AI controlled random event where a rouge AI core spawns with one simple mission: spread and assimilate all.&lt;br /&gt;
&lt;br /&gt;
The flesh spreads around the station by entangling everything from machines, to bots in wireweeds. On occasion the AI will decide to place a [[#Flesh Structures|structure]] somewhere, these can be anything from simple lights to assemblers that spit out nightmares to assimilate the crew and station. Fleshmind is a largely PvE based random event but it can quickly turn into PvP as it spreads around the station and grows more powerful. The flesh brings its own varied repertoire of [[#Flesh Mobs|hostile mobs]] to the table, each of them fulfill a role in the assimilation of the station and the battle for control (Players included!). Machines on the station that have been affected by wireweeds have a chance to be hostile when attacked. The vines that are wrapped about them can violently lash out at the attacker, turning an already hostile environment even worse. &lt;br /&gt;
&lt;br /&gt;
The Fleshmind is controlled by its &amp;#039;&amp;#039;&amp;#039;[[#Fleshmind_Core|core]]&amp;#039;&amp;#039;&amp;#039; of which there can be several, with a maximum allowed of six. Cores will pop up randomly and a priority announcement is broadcast when one spawns (The annoucement only happens when two cores already exist). The [[#Flesh Mobs|hostile mobs]] spawned by the [[#Flesh Structures|structures]] will also grow increasingly stronger with each new core that exists. This effect does work both ways! Kill a core and the Flesh&amp;#039;s mobs will be slower and deal less damage increasing the chance for victory. An announcement is also broadcast when a core is destroyed. &lt;br /&gt;
&lt;br /&gt;
Thought the Flesh may seem similar to Kudzu or a [[Blob]] it is far from that. An area can be covered in Wireweed and still be &amp;#039;&amp;#039;relatively&amp;#039;&amp;#039; safe to walk around in. The name of the game here is sabotage. Because if you want to win against the flesh you shouldn&amp;#039;t try to fight the wireweed. Instead you should focus on taking out things like [[#Fleshmind_Assembler|assemblers]] and other key structures that hinder the progress of the crew. Eliminating crew that has been assimilated is also a good way to secure a victory. Ion weapons also make for a good offense given the synthetic nature of this event.&lt;br /&gt;
&lt;br /&gt;
[[File:Fleshmind power up annoucement.png|frame|right|Announcement notifying the crew a new Core has spawned&amp;lt;br&amp;gt;(Will only happen if two cores already exist)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Flesh and you==&lt;br /&gt;
As a player who has been consumed by the flesh you have a few options available to you to help progress the fight and assimilation of the station.&lt;br /&gt;
&lt;br /&gt;
When converted three new action buttons will have appeared in your UI. Each has their own function that will be detailed Below:&lt;br /&gt;
[[File:Fleshmind max level annoucement.png|right|frame|Announcement that plays when the sixth core has spawned.]]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;45%&amp;quot; style=&amp;quot;background-color:#BCCED2;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&amp;#039;background-color: #27373A; width:125px;&amp;#039;                    |Action&lt;br /&gt;
! style=&amp;#039;background-color: #27373A; width:125px; text-align:center;&amp;#039; |Cooldown&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color: #27373A;               |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Create structure.png]]&amp;lt;br&amp;gt;Create structure&lt;br /&gt;
|style=&amp;quot;text-align:center; font-weight:bold;&amp;quot;|120 Seconds&lt;br /&gt;
|This button will allow you Create any Flesmind structure, everything from turrets to assemblers and down to even something as simple as lights. Given strategic placement of your structures this will be your most valuable tool in winning the battle against the crew.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Call flesh reinforcements.png]]&amp;lt;br&amp;gt;Call Flesh reinforcements&lt;br /&gt;
|style=&amp;quot;text-align:center; font-weight:bold;&amp;quot;|120 Seconds&lt;br /&gt;
|This button will call any AI controlled Fleshmind mobs to your location. This can be made useful in leading a charge or calling your allies to you when you&amp;#039;re stuck in a pinch. This ability will only work on mobs that are within your view range. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Flesh chat.png]]&amp;lt;br&amp;gt;Flesh chat&lt;br /&gt;
|style=&amp;quot;text-align:center; font-weight:bold;&amp;quot;|N/A&lt;br /&gt;
|This buttons lets you communicate with other players that have also been assimilated into the flesh. It works similar to the changeling hive-mind.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Besides these new toys and tools you can play around with you are still a very normal crewman. With zero restrictions to your ability from before your assimilation. All you have now is a flashy new look and a new mission in life to unite all in flesh.&lt;br /&gt;
==Flesh Structures==&lt;br /&gt;
The Flesh has a wide variety of structures available to it to help the process of assimilation along a little easier. Each serves their own function and will be listed in the table below:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#BCCED2;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&amp;#039;background-color: #27373A; width:125px;&amp;#039;                    |Structure&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color: #27373A; width:200px&amp;#039;  |Examine text&lt;br /&gt;
! style=&amp;#039;background-color: #27373A; width:125px;&amp;#039;                    |Ability cooldown&lt;br /&gt;
! style=&amp;#039;background-color: #27373A; width:45px;&amp;#039;                     |Health&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color: #27373A;&amp;#039;              |Description&lt;br /&gt;
|-{{Anchor|Fleshmind_Core}}&lt;br /&gt;
![[File:Fleshmind Core.gif]]&amp;lt;br&amp;gt;Processor Unit (Core)&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;This monsterous machine is definitely watching you.&amp;#039;&amp;#039;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|800&lt;br /&gt;
|The central processor and Core of the flesh. More then one of these can exist at any given moment, with the maximum being six. With each additional Core that is spawned Flesh mobs will become faster and stronger. Destroying these should be the primary focus of the crew, if all the cores are destroyed the flesh will slowly die off.&amp;lt;br&amp;gt;When attacked a core will call the mobs around it to itself, it will also violently throw the attacker away before barricading itself will Wireweed walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind blabber.gif]]&amp;lt;br&amp;gt;Blabber&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;A column-like structure with lights.&amp;#039;&amp;#039;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|90 Seconds&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|100&lt;br /&gt;
|A simple structure that emits a faint blue light and that will occasionally send random chatter over the radio. No real function besides these two.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Will start spawning when there are three [[#Fleshmind_Core|Cores]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-{{Anchor|Fleshmind_Tormented_Head}}&lt;br /&gt;
![[File:Fleshmind screamer.gif]]&amp;lt;br&amp;gt;Tormented Head&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;A head impaled on a metal tendril. Still twitching, still living, still screaming.&amp;#039;&amp;#039;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|45 Seconds&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|120&lt;br /&gt;
|A structure that will scream at and stun enemies within range, depending on who&amp;#039;s side you are on this will either be a trap or a handy alarm.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Will start spawning when there is one [[#Fleshmind_Core|Core]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind whisperer.gif]]&amp;lt;br&amp;gt;Whisperer&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;A small pulsating orb with no apparent purpose, it emits a slight hum.&amp;#039;&amp;#039;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|60 Seconds&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|100&lt;br /&gt;
|This structure will fill your thoughts with messages from the flesh (It will spam your chat with text) It also emits a soft blue light and has no real function beyond those two.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Will start spawning when there are two [[#Fleshmind_Core|Cores]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind modulator.gif]]&amp;lt;br&amp;gt;Psi-Modulator&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;A strange pyramid shaped machine that eminates a soft hum and glow. Your head hurts just by looking at it.&amp;#039;&amp;#039;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|10 Seconds&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|100&lt;br /&gt;
|This structure causes nearby mobs to suffer from hallucinations. The range is the same as the normal view distance. Can be used in combination with other structures to setup deadly traps.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Will start spawning when there are three [[#Fleshmind_Core|Cores]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-{{Anchor|Fleshmind_Assembler}}&lt;br /&gt;
![[File:Fleshmind assembler.gif]]&amp;lt;br&amp;gt;Assembler&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;This cylindrical machine whirrs and whispers, it has a small opening in the middle.&amp;#039;&amp;#039;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|40 Seconds&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|260&lt;br /&gt;
|This structure will spit out mobs when enemies are detected nearby it. It can spawn a maximum of 2 mobs at any given time. Works great with [[#Fleshmind_Tormented_Head|Tormented heads]] to make nasty surprises for anyone trying to stop the assimilation.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Will start spawning when there is one [[#Fleshmind_Core|Core]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind turret.gif]]&amp;lt;br&amp;gt;Spiker&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|&amp;#039;&amp;#039;A strange pod looking machine that twitches to your arrival.&amp;#039;&amp;#039;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|3 Seconds&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|300&lt;br /&gt;
|A simple turret that will shoot a neurotoxin at any hostiles within range. Use these together with other structures to really fortify a position and make progress inevitable.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Will start spawning when there is one [[#Fleshmind_Core|Core]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flesh Mobs==&lt;br /&gt;
Mobs that belong to the Fleshmind will progressively get stronger as more Cores are active around the station. Movement speed of these mobs will increase greatly to a point where even a [[#Fleshmind_#Mechiver|Mechiver]] will outrun the fastest crew member. Knowing what targets to pick in a fight and what they do can prove crucial in an engagement with them. In the table below an overview of all the Fleshmind mobs can be found.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#BCCED2;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&amp;#039;background-color: #27373A; width:125px;&amp;#039;                    |Structure&lt;br /&gt;
! style=&amp;#039;background-color: #27373A; width:45px;&amp;#039;                     |Health&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;#039;background-color: #27373A;&amp;#039;              |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind Slicer.png]]&amp;lt;br&amp;gt;Slicer&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|A small little [[Guide_to_robotics#Medibot|medibot]] look alike, but instead of healing you this one will harm you with its sharpened blade. Its quite fast and has a higher armor pen bonus. Slicers are created by assemblers or any medibots that get ensnared in the wireweed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind Floater.png]]&amp;lt;br&amp;gt;Floater&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|1&lt;br /&gt;
|Just about the last thing you want to come across when fighting the flesh. Floaters are suicide bombers that they will explode on contact with an ememy or a mild gust of wind. Their low health makes them handy targets to shoot when they&amp;#039;re in a large group of enemies for an easy detonation. Hit this one before it hits you. Floaters are created by assemblers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind Globber.gif]]&amp;lt;br&amp;gt;Globber&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|75&lt;br /&gt;
|A Globber is the angry version of a [[Guide_to_robotics#Cleanbot|Cleanbot]], instead of cleaning floors this one will throw acid at you from a distance as well as insults. It can be handy to drag one behind you if you have been assimilated already as a form of self defense. Globbers are created by assemblers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind Stunner.gif]]&amp;lt;br&amp;gt;Stunner&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|100&lt;br /&gt;
|Stunners can best be summarized as rouge [[Guide_to_robotics#Securitron|Securitrons]] that are hell bent on killing you. Their small health-pool and low damage don&amp;#039;t make them very threatening but they are very annoying since they will stun and harm-baton you. Stunners are made by assemblers or securitrons that got ensnared in the wireweed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind Borg.png]]&amp;lt;br&amp;gt;Flesh Borg&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|350&lt;br /&gt;
|Flesh borgs are Cyborgs that have been converted a [[#Fleshmind_#Mechiver|Mechiver]] or have been created by an assembler. They have a decent healthpool and have two different attacks: Claw: Which stuns the victim and Slash: that slashes everyone around the Flesh borg. When controlled by a player it will also have the ability to use the Flesh chat to communicate with the others that have been assimilated. The slash attack is on a 20 second cooldown if it is a player controlled Flesh borg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind Human.png]]&amp;lt;br&amp;gt;Flesh Human&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|250&lt;br /&gt;
|Flesh Humans are created by assimilating Humans into the flesh, they can also be created by assemblers. They have the ability to fake their own death to surprise an unsuspecting victim. The fake death is on a 20 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind Treader.png]]&amp;lt;br&amp;gt;Treader&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|200&lt;br /&gt;
|Treaders are a utility mob for the Flesh. Their ability is to release a healing gas that heals other friendly mobs around it. Bringing one to the front-line where the fight is at might prove beneficial to swinging the battle in your favor. Treaders are created by assemblers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmind Phaser.png]]&amp;lt;br&amp;gt;Phaser&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|160&lt;br /&gt;
|Phasers can, like the name suggests phaze through and around stuff. It has the additional abilities of being able to split itself into four copies, one of which being the mob itself and phasers have the ability the enter closets when they&amp;#039;re not being attacked. They&amp;#039;re relatively low health and created by assemblers.&lt;br /&gt;
|-{{Anchor|Fleshmind_Mechiver}}&lt;br /&gt;
![[File:Fleshmind Mechiver.png]]&amp;lt;br&amp;gt;Mechiver&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|500&lt;br /&gt;
|Mechivers are the driving force behind the assimilation of people and [[Cyborg|borgs]]. Their ability is that they can shove someone inside of themselves, be it living or dead and spit them out as a newly assimilated member of the Flesh. They can also revive dead people that have already been converted. They&amp;#039;re extremely slow and cannot be dragged around so you are at the mercy of the AI in how they&amp;#039;ll react to their environment and what they&amp;#039;re gonna do. They can and will push past anything, including walls and other obstacles in their path. Their conversion ability has a one minute cool down and they are made by assemblers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==[[File:Light Bulb.png]]Tips==&lt;br /&gt;
*The flesh can spread both naturally but it can also  spread through the power lines.&lt;br /&gt;
*Work in groups when attacking mobs are structures.&lt;br /&gt;
*Eliminate mobs and structures that contribute to the growth and assimilation of the station first.&lt;br /&gt;
*Ignore wireweed as much as you can (It will grow back faster then you can break it) and focus on key targets instead. Like [[#Fleshmind_Core|Cores]]!&lt;br /&gt;
*As an assimilated human you should use the different abilities of the now friendly mobs to your advantage. Bring one along with you for protection for example!&lt;br /&gt;
*While assimilated as a player you can build flesh structures. Use this ability to craft deadly traps for the crew when they eventually start fighting back.&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]] [[Category:Game Modes]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
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