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	<id>http://wiki.skyrat13.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stonetear</id>
	<title>Skyrat - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.skyrat13.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stonetear"/>
	<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php/Special:Contributions/Stonetear"/>
	<updated>2026-04-15T01:23:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=9005</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=9005"/>
		<updated>2022-01-06T16:46:34Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: add Xenoarchaeology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;The Skyrat Station [[Guides|Library]]&#039;&#039;&#039; [[File:skyratbanner.png|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; |  &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; |  &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; |  &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; | &#039;&#039;&#039;Development&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[How Do I get into Skyrat?|How Do I get into Skyrat?]]&lt;br /&gt;
* [[Guiding Principles|MUST READ]]&lt;br /&gt;
* [[Starter guide|Tutorial]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[HUD|Guide to HUD Icons]]&lt;br /&gt;
* [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
* [[Terminology]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
* [[Rules Test!]]&lt;br /&gt;
* [[Combat Mode|Guide to Combat mode]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[Guide_to_plumbing|Guide to Plumbing]]&lt;br /&gt;
*[[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[Infections|Guide to Diseases]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Traumas]]&lt;br /&gt;
*[[Guide to Wounds]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[Guide to the Supermatter|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[Guide to power|Guide to Power]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[Guide to cytology|Guide to Cytology]]&lt;br /&gt;
*[[Guide to Circuits]]&lt;br /&gt;
*[[Guide to Xenoarchaeology]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Corporate Regulations]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Trials]]&lt;br /&gt;
*[[Contraband|Guide to Contraband]]&lt;br /&gt;
*[[Guide to security|Guide to Security]]&lt;br /&gt;
*[[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
*[[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[Abductor|Abductor guide]]&lt;br /&gt;
*[[Families|Families]]&lt;br /&gt;
*[[Heretic|Heretic]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[Guide to races|Guide to Races]]&lt;br /&gt;
*[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
*[[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to plants|Guide to Plants]]&lt;br /&gt;
*[[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[Random events|Random Events]]&lt;br /&gt;
*[[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Deep Lore]]&lt;br /&gt;
*[[Auxiliary Base Construction]]&lt;br /&gt;
*[[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
*[[Guide to Space Exploration]]&lt;br /&gt;
*[[Mafia|Guide to Mafia]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[Guide to working with tgstation as an upstream repository]]&lt;br /&gt;
*[[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[Map Merger]]&lt;br /&gt;
*[[Guide to Changelogs]]&lt;br /&gt;
*[[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
*[[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[Reporting Issues]]&lt;br /&gt;
*[[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
*[[Guide to setting up your coding environment and How To Run A Test Server|Guide to setting up a server (and Github)]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[:Category:Guides|Find more Guides here]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Xenoarchaeology&amp;diff=9004</id>
		<title>Guide to Xenoarchaeology</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Xenoarchaeology&amp;diff=9004"/>
		<updated>2022-01-06T16:39:24Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenoarchaeology is a special module available on Skyrat that allows you to uncover all of those &#039;&#039;Strange rocks&#039;&#039; you find when mining.  &lt;br /&gt;
&lt;br /&gt;
==The Slow way to do Xenoarch==&lt;br /&gt;
Your hammers allow you to extract the contents of Strange rocks, little by little.  Once you reach the center, you can use your brush to extract the relic, or fossilized item inside.  Fossilized items can be recovered with a &#039;&#039;handheld recoverer.&#039;&#039;  All of them are printable at cargo or science protolathes.&lt;br /&gt;
&lt;br /&gt;
==The Fast way to do Xenoarch==&lt;br /&gt;
As with most things on station, automation is the best way to do Xenoarch. Set up one or two xenoarch digger machines (Requires a cheap reseach) and put the strange rocks into them to dig them out while you search for more rocks.  The rewards are weighted heavily towards useless junk, so more rocks is always better.&lt;br /&gt;
&lt;br /&gt;
==Loot tables==&lt;br /&gt;
For whatever reason, rewards are divived into 3 tiers, of which tier 1 is the most common.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 69%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 28%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Useless Relic&#039;&#039;&#039;&lt;br /&gt;
| Sellable at cargo, or reseachable for tech points.&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Watcher Sinew&#039;&#039;&#039;&lt;br /&gt;
| Useful in primitive crafting.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goliath Hide&#039;&#039;&#039;&lt;br /&gt;
| The strong hide of a Goliath.  Miners will love this.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 Bone&#039;&#039;&#039;&lt;br /&gt;
| Useful in primitive crafting.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regenerative core&#039;&#039;&#039;&lt;br /&gt;
| Temporaily heals you, but will lose power if not used.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Candle&#039;&#039;&#039;&lt;br /&gt;
| Primitive light source&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Chips&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Raisins&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Cheesie&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Candy&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
===Tier 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Tech item&#039;&#039;&#039;&lt;br /&gt;
| A Fossilized high-tech item.  RCDs, RPDs, even Megaphones.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/pipe_dispenser = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/construction/rcd = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/anomaly_neutralizer = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/megaphone = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/bodybag/bluespace = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/relic = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/disk/tech_disk/spaceloot = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/raw_anomaly_core/random = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/bag_of_holding_inert = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/construction/plumbing = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/mmi/posibrain = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/storage/portable_chem_mixer = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stock_parts/cell/crank = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stock_parts/cell/self_charge = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Plant item&#039;&#039;&#039;&lt;br /&gt;
| Contains plants exclusive to xenoarch!  Questionable usefullness, but guaranteed novelty.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Clothing item&#039;&#039;&#039;&lt;br /&gt;
| A Fossilized clothing item.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/clothing/gloves/military/ashwalk = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/gloves/military/claw = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/head/shamanash = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/shoes/jackboots/ashwalker = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/shoes/jackboots/ashwalker/legate = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/shoes/wraps/ashwalker = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/suit/ashwalkermantle = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/suit/ashwalkermantle/cape = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/greentrib = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/yellow = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/chiefrags = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/shaman = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/robe = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/tribal = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/white = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/neck/necklace/ashwalker = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/head/helmet/gladiator = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Animal item&#039;&#039;&#039;&lt;br /&gt;
| Contains a random item from lavaland fauna.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/stack/sheet/sinew = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stack/sheet/animalhide/goliath_hide = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stack/sheet/bone = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/organ/regenerative_core/legion = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Useless Relic&#039;&#039;&#039;&lt;br /&gt;
| Sellable at cargo, or reseachable for tech points.&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken weapon item&#039;&#039;&#039;&lt;br /&gt;
| Contains either a random tribal weapon, or rarely a pistol or Rapid Syringe gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/spear/bonespear = 6,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/gun/ballistic/tribalbow/ashen = 2,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/ammo_casing/caseless/arrow/ash = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/claymore/cutlass = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/gun/ballistic/automatic/pistol = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/shield/riot = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/shield/riot/roman = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/pneumatic_cannon = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/gun/syringe/rapidsyringe = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Illegal item&#039;&#039;&#039;&lt;br /&gt;
| Contains either a Telecrystal, the RnD boards box, or a spaceloot tech disk.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Alien item&#039;&#039;&#039;&lt;br /&gt;
| Contains either a alien surgical or construction tool.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10,000 credits&#039;&#039;&#039;&lt;br /&gt;
| Money!&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Xenoarchaeology&amp;diff=9003</id>
		<title>Guide to Xenoarchaeology</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Xenoarchaeology&amp;diff=9003"/>
		<updated>2022-01-05T23:05:12Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: Added more tiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenoarchaeology is a special module available on Skyrat that allows you to uncover all of those &#039;&#039;Strange rocks&#039;&#039; you find when mining.&lt;br /&gt;
&lt;br /&gt;
==The Slow way to do Xenoarch==&lt;br /&gt;
Your hammers allow you to extract the contents of Strange rocks, little by little.  Once you reach the center, you can use your brush to extract the relic, or fossilized item inside.  Fossilized items can be recovered with a &#039;&#039;handheld recoverer.&#039;&#039;  All of them are printable at cargo or science protolathes.&lt;br /&gt;
&lt;br /&gt;
==The Fast way to do Xenoarch==&lt;br /&gt;
As with most things on station, automation is the best way to do Xenoarch. Set up one or two xenoarch digger machines (Requires a cheap reseach) and put the strange rocks into them to dig them out while you search for more rocks.  The rewards are weighted heavily towards useless junk, so more rocks is always better.&lt;br /&gt;
&lt;br /&gt;
==Loot tables==&lt;br /&gt;
For whatever reason, rewards are divived into 3 tiers, of which tier 1 is the most common.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 69%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 28%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Description&lt;br /&gt;
! Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| Useless Relic&lt;br /&gt;
| Sellable at cargo, or reseachable for tech points.&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Watcher Sinew&lt;br /&gt;
| Useful in primitive crafting.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Goliath Hide&lt;br /&gt;
| The strong hide of a Goliath.  Miners will love this.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 Bone&lt;br /&gt;
| Useful in primitive crafting.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative core&lt;br /&gt;
| Temporaily heals you, but will lose power if not used.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Candle&lt;br /&gt;
| Primitive Light&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Empty Chips&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Empty Raisins&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Empty Cheesie&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Empty Candy&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
===Tier 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Description&lt;br /&gt;
! Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| Broken Tech item&lt;br /&gt;
| A Fossilized high-tech item.  RCDs, RPDs, even Megaphones.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Broken Plant item&lt;br /&gt;
| Contains plants exclusive to xenoarch!  Questionable usefullness, but guaranteed novelty.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Broken Clothing item&lt;br /&gt;
| A Fossilized clothing item.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Broken Animal item&lt;br /&gt;
| Contains cells for use with Cytology.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Useless Relic&lt;br /&gt;
| Sellable at cargo, or reseachable for tech points.&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Description&lt;br /&gt;
! Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| Broken weapon item&lt;br /&gt;
| Contains either a random tribal weapon, or rarely a pistol or Rapid Syringe gun&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Broken Illegal item&lt;br /&gt;
| Contains either a Telecrystal, the RnD boards box, or a spaceloot tech disk.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Broken Alien item&lt;br /&gt;
| Contains either a alien sugical or construction tool.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 credits&lt;br /&gt;
| Money!&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Xenoarchaeology&amp;diff=9002</id>
		<title>Guide to Xenoarchaeology</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Xenoarchaeology&amp;diff=9002"/>
		<updated>2022-01-05T22:50:23Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: Created Xenoarch page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenoarchaeology is a special module available on Skyrat that allows you to uncover all of those &#039;&#039;Strange rocks&#039;&#039; you find when mining.&lt;br /&gt;
&lt;br /&gt;
==The Slow way to do Xenoarch==&lt;br /&gt;
Your hammers allow you to extract the contents of Strange rocks, little by little.  Once you reach the center, you can use your brush to extract the relic, or fossilized item inside.  Fossilized items can be recovered with a &#039;&#039;handheld recoverer.&#039;&#039;  All of them are printable at cargo or science protolathes.&lt;br /&gt;
&lt;br /&gt;
==The Fast way to do Xenoarch==&lt;br /&gt;
As with most things on station, automation is the best way to do Xenoarch. Set up one or two xenoarch digger machines (Requires a cheap reseach) and put the strange rocks into them to dig them out while you search for more rocks.  The rewards are weighted heavily towards useless junk, so more rocks is always better.&lt;br /&gt;
&lt;br /&gt;
==Loot tables==&lt;br /&gt;
For whatever reason, rewards are divived into 3 tiers, of which tier 1 is the most common.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 69%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 28%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Description&lt;br /&gt;
! Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| Useless Relic&lt;br /&gt;
| Sellable at cargo, or reseachable for tech points.&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Watcher Sinew&lt;br /&gt;
| Useful in primitive crafting.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Goliath Hide&lt;br /&gt;
| The strong hide of a Goliath.  Miners will love this.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 Bone&lt;br /&gt;
| Useful in primitive crafting.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative core&lt;br /&gt;
| Temporaily heals you, but will lose power if not used.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Candle&lt;br /&gt;
| Primitive Light&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Empty Chips&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Empty Raisins&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Empty Cheesie&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Empty Candy&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear&amp;diff=7630</id>
		<title>User:Stonetear</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear&amp;diff=7630"/>
		<updated>2021-11-08T21:48:17Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|I criticize by creation, not by finding fault.|Cicero}}&lt;br /&gt;
&lt;br /&gt;
I play mostly engineering.  I like skyrat because it provides nice long shifts for advanced autism projects with breaks for drinking, screwing, and shooting.&lt;br /&gt;
&lt;br /&gt;
== Interesting Stories ==&lt;br /&gt;
&lt;br /&gt;
* One shift, there were 5 captains.  I&#039;m not sure if this was a bureaucratic error or an event, but I was about as funny as you&#039;d expect.&lt;br /&gt;
&lt;br /&gt;
== Misc. Thoughts, Pastas, and Essays ==&lt;br /&gt;
&lt;br /&gt;
* You might be wondering why I&#039;m a listed as a &amp;quot;Head Wiki Maintainer&amp;quot; despite not having any special user permissions.  Buddy, the real power doesn&#039;t come from have a button that makes you feel important.  The &#039;&#039;real&#039;&#039; power comes from being the most prolific editor on the wiki, and injecting your unfunny jokes into every single page on this site.  (Flexes user contribution list)&lt;br /&gt;
* Being robust isn&#039;t just a hobby, it&#039;s a lifestyle.&lt;br /&gt;
** Immediately steals a telekinesis injector as soon as the geneticist discovers it.&lt;br /&gt;
** Direct descendant of every major plot important character (Including John Nanotrassen himself) with 100+ pages of lore detailing his half-demon side alone.&lt;br /&gt;
** Member of all ERP metaclubs on station&lt;br /&gt;
** Steals whatever he wants without asking.&lt;br /&gt;
** Feared, yet respected by heads of staff.&lt;br /&gt;
*&lt;br /&gt;
== Picture of a plant ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[File:Spacemantrumpetplant.png|96px|class=pixelart]]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Spacemantrumpetplant.png|256px|class=pixelart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[File:Spacemantrumpetplant.png|96px]]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Spacemantrumpetplant.png|256px]]&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6792</id>
		<title>How Do I get into Skyrat?</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6792"/>
		<updated>2021-10-26T21:18:56Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: fixed for realsies this time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Skyrat! =&lt;br /&gt;
*One thing you may quickly notice is that we have a thick packet of policies and rules. Do not be intimidated! Much of the policies in place are there to help staff rule more consistently!&lt;br /&gt;
&lt;br /&gt;
*We do not expect new players to know every rule right away. New players are given significantly more leeway to adapt and improve as long as they cooperate with staff in good faith.&lt;br /&gt;
&lt;br /&gt;
= Recommended Reading! [10 Minutes~] =&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list:&lt;br /&gt;
&lt;br /&gt;
*Carefully read our Community Rules [https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281 here]&lt;br /&gt;
*Quickly review over our Server Rules [https://docs.google.com/document/d/1pHO-LteTUxH6GdSxuhaMJDQrTIWUa-Wj8r_lwBzWmIw/edit?usp=sharing here] - The idea is to get a basic overview of what is and what is not allowed.&lt;br /&gt;
*Lightly read through our Guiding Principles here [https://skyrat13.tk/wiki/index.php/Guiding_Principles Required]&lt;br /&gt;
&lt;br /&gt;
= ERP Policy =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Command Staff and their ERP partners do not have protection against warranted interruptions. Only the &amp;quot;do not be a dick&amp;quot; and OOC consent rule applies for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Do not perform antag activities on the interlink (The starting area you spawn in when joining a round late). See Metagaming Rule AKA Server Rule #5. Bombing and doing various antagonist activities in dorms on-station is &#039;&#039;&#039;NOW&#039;&#039;&#039; allowed.&lt;br /&gt;
# Before interrupting a private ERP session, always LOOC beforehand. Do not bomb your targets who are ERPing, rather confront them and create an interesting story, if possible.&lt;br /&gt;
# Public ERP is not protected to the extent private ERPs are, especially if they are not done through subtle. If you are looking to get involved, roleplay appropriately. Do not be a dick. It is recommended but not required that you LOOC beforehand.&lt;br /&gt;
# Do not interrupt people in a private place without gaining 100% OOC consent, unless there is a STRONG IC reason like having a target. ERP Policy #0, #1, and #2 still applies.&lt;br /&gt;
# ASK in LOOC or on discord (preferably LOOC) before ERPing, unless their preference states &#039;Yes&#039;. Also, if the person doesn’t respond to STOP in LOOC, AHELP it. Don&#039;t take matters into your hands.&lt;br /&gt;
# SSD players should not be touched as stated by Server Rule #1, Subsection #7.&lt;br /&gt;
# If you ever feel uncomfortable with the scene, say it clearly in LOOC. Communicate clearly with your partner to avoid misunderstandings. But, Don’t go out of your way to bother people who are ERPing. Let people have their fun.&lt;br /&gt;
# As a head, you should prioritize your job. Keep your sensors and headset on. Don’t neglect your job to ERP if you are needed on the job. You can always join as assistant and ERP the whole shift with no one bothering you if that&#039;s all you want to focus on.&lt;br /&gt;
# Roleplay in good faith, outing the perpetrator in an IC non-con scene without OOC consent makes drama that is disruptive to the whole server, rather than good story.&lt;br /&gt;
&lt;br /&gt;
= Action-RP Lawset =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; This was present in the Guiding Principles. Please review over this in detail if you skimmed over it in the Guiding Principles. It&#039;s that important. If you did read this in detail, proceed ahead.&lt;br /&gt;
*&#039;&#039;&#039;Cooperation&#039;&#039;&#039; &lt;br /&gt;
Work to create a story with others. Whether you like it or not, roleplaying on the server is a communal and cooperative affair that works because the players within it agree to play a certain way. You cannot play selfishly, and you cannot ignore the rules. At the same, you cannot expect the roleplay to always go in your favor. Be a good winner and loser. &lt;br /&gt;
*&#039;&#039;&#039;When to Roleplay, When to Mechanic&#039;&#039;&#039; &lt;br /&gt;
Assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics, like a breach in the hull, gunfire, or an explosive device, inhibits roleplay. Keep in mind calling for help or for back-up is considered mechanics. If you are faced with a situation where you must lead with mechanics such as an ambush, it should be done infrequently with good IC motive and thought, not to mention preempted with the combat indicator. This is not an invitation to overrule roleplay with mechanics. Avoid doing this spontaneously and frequently. Keep in mind that mechanics serve the overarching story and the roleplay contained within, not the other way around. They are there to make the roleplaying experience more real, not prohibit it from happening.&lt;br /&gt;
*&#039;&#039;&#039; Ongoing Scene&#039;&#039;&#039; &lt;br /&gt;
If a roleplaying scene is present, you must create proper context and a lead-up into using mechanics. Good escalation is key to enhancing the action, while bad escalation is the enemy of roleplay. If possible, pretext a breakdown to mechanics with an emote or say, especially if a breakdown to mechanics is sudden. If you give a demand for someone to comply, give them either three to five seconds to either break down into mechanics or to turn up their typing indicator. if they choose to go for the latter and do not comply, you can give them the three to five seconds again to comply before taking them down. &lt;br /&gt;
*&#039;&#039;&#039; Combat Indicator&#039;&#039;&#039;&lt;br /&gt;
Be sure to predate breakdown into mechanics with the combat indicator when possible. Remember that a combat indicator is like a handshake. Do not &amp;quot;jump&amp;quot; someone by turning on the combat indicator to immediately attack someone. If you are the one initiating mechanics, give the other side three seconds to turn on their combat indicator (You do not need to turn on combat mode to do this. See the notes below). Ideally, both sides should turn their combat indicator on in recognition, but this is not always possible. Poor escalation will be punished for repeat offenders, particularly those that &amp;quot;jump&amp;quot; people in the middle of a roleplaying scene&lt;br /&gt;
*&#039;&#039;&#039;React and De-escalate&#039;&#039;&#039;&lt;br /&gt;
React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when you can. If you need to resort to mechanics and you intend to stick with it, use the combat indicator to indicate your intent such as when you intend to run away or fight. The red dot indicates that mechanics take priority. Disable it or surrender if you wish to revert back to roleplay. Every party should keep an eye on the combat indicator and react accordingly. Keep in mind that if someone is already using mechanics, you are not required to turn on the indicator immediately, as it is mostly there to indicate an escalation into mechanics. &lt;br /&gt;
*&#039;&#039;&#039;No Unnecessary Killing &amp;amp; Abusing Surrender&#039;&#039;&#039;&lt;br /&gt;
Do not unnecessarily take someone out of the round, however, you do not have to go out of your way to avoid killing someone. For example, if someone&#039;s combat indicator is turned off, that may indicate a willingness to de-escalate to roleplay. You can also surrender mechanically. Do not abuse surrendering. Turning the indicator on and off to gain an advantage is prohibited. Keep in mind the activation and deactivation of combat indicators are logged.&lt;br /&gt;
= Additional Action-RP Lawset Notes =&lt;br /&gt;
*By the way, the lizard question in the application is no joke. Please make sure to read the community rules to understand why. Combat indicators can be triggered either independently (Combat Indicator Only) or with combat mode. You can change the key-binding as needed for your convenience. You do not need to use combat mode to turn on combat indicators.&lt;br /&gt;
*You can also surrender by doing *ff or *surrender into the command bar or turn it on in the IC tab.&lt;br /&gt;
= Why do we necessitate the use of a combat indicator? =&lt;br /&gt;
*We want to merge action and roleplay together. While the two can co-exist in the same server and enhance each other, the use of mechanics and roleplay can sometimes clash. In fact, it is inevitable. Now, improper use of mechanics or a dependence on mechanics can prevent roleplay from ever occurring, especially when the user of the mechanics is focused more on winning than playing out his character and creating an experience for others. &lt;br /&gt;
*Since we are a roleplay server, we prioritize that by default until mechanics is needed to resolve a situation. A proper escalation and breakdown into mechanics is needed, so the combat indicator is used to communicate to others that you are prioritizing mechanics over roleplay at the interval you turn it on and off. Remember at the end of the day that Skyrats is a roleplay first server.&lt;br /&gt;
*&#039;&#039;&#039;P.S.&#039;&#039;&#039; Abusing the &#039;leniency&#039; given to stealth and ambush as described in Law #2 even by so-called &amp;quot;accident&amp;quot; will be dealt with harshly, as you will be suspected of following the law in bad faith to be LRP, regardless of your supposed intent.&lt;br /&gt;
&lt;br /&gt;
=Home Stretch!=&lt;br /&gt;
*Phew! You&#039;re almost done. All you need to do is cooperate with an access request manager to get your application through. Again, you can find all the information you need for your application [https://discord.com/channels/596783386295795713/662087788165857301/662087875701243925 here]&lt;br /&gt;
&lt;br /&gt;
*Once your application is accepted, you are ready to be whitelisted. When this happens, you need to notify a staff member when you are able to join. They will need to whitelist, and you will need to join. A whitelist is not verified and made permanent, unless you join. Once you join, the whitelisting process is over. You are now part of the Skyrat Crew!&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6791</id>
		<title>How Do I get into Skyrat?</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6791"/>
		<updated>2021-10-26T21:16:46Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: makes links not look like garbage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Skyrat! =&lt;br /&gt;
*One thing you may quickly notice is that we have a thick packet of policies and rules. Do not be intimidated! Much of the policies in place are there to help staff rule more consistently!&lt;br /&gt;
&lt;br /&gt;
*We do not expect new players to know every rule right away. New players are given significantly more leeway to adapt and improve as long as they cooperate with staff in good faith.&lt;br /&gt;
&lt;br /&gt;
= Recommended Reading! [10 Minutes~] =&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list:&lt;br /&gt;
&lt;br /&gt;
*Carefully read our Community Rules [here https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281]&lt;br /&gt;
*Quickly review over our Server Rules [here https://docs.google.com/document/d/1pHO-LteTUxH6GdSxuhaMJDQrTIWUa-Wj8r_lwBzWmIw/edit?usp=sharing] - The idea is to get a basic overview of what is and what is not allowed.&lt;br /&gt;
*Lightly read through our Guiding Principles here [Required https://skyrat13.tk/wiki/index.php/Guiding_Principles]&lt;br /&gt;
&lt;br /&gt;
= ERP Policy =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Command Staff and their ERP partners do not have protection against warranted interruptions. Only the &amp;quot;do not be a dick&amp;quot; and OOC consent rule applies for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Do not perform antag activities on the interlink (The starting area you spawn in when joining a round late). See Metagaming Rule AKA Server Rule #5. Bombing and doing various antagonist activities in dorms on-station is &#039;&#039;&#039;NOW&#039;&#039;&#039; allowed.&lt;br /&gt;
# Before interrupting a private ERP session, always LOOC beforehand. Do not bomb your targets who are ERPing, rather confront them and create an interesting story, if possible.&lt;br /&gt;
# Public ERP is not protected to the extent private ERPs are, especially if they are not done through subtle. If you are looking to get involved, roleplay appropriately. Do not be a dick. It is recommended but not required that you LOOC beforehand.&lt;br /&gt;
# Do not interrupt people in a private place without gaining 100% OOC consent, unless there is a STRONG IC reason like having a target. ERP Policy #0, #1, and #2 still applies.&lt;br /&gt;
# ASK in LOOC or on discord (preferably LOOC) before ERPing, unless their preference states &#039;Yes&#039;. Also, if the person doesn’t respond to STOP in LOOC, AHELP it. Don&#039;t take matters into your hands.&lt;br /&gt;
# SSD players should not be touched as stated by Server Rule #1, Subsection #7.&lt;br /&gt;
# If you ever feel uncomfortable with the scene, say it clearly in LOOC. Communicate clearly with your partner to avoid misunderstandings. But, Don’t go out of your way to bother people who are ERPing. Let people have their fun.&lt;br /&gt;
# As a head, you should prioritize your job. Keep your sensors and headset on. Don’t neglect your job to ERP if you are needed on the job. You can always join as assistant and ERP the whole shift with no one bothering you if that&#039;s all you want to focus on.&lt;br /&gt;
# Roleplay in good faith, outing the perpetrator in an IC non-con scene without OOC consent makes drama that is disruptive to the whole server, rather than good story.&lt;br /&gt;
&lt;br /&gt;
= Action-RP Lawset =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; This was present in the Guiding Principles. Please review over this in detail if you skimmed over it in the Guiding Principles. It&#039;s that important. If you did read this in detail, proceed ahead.&lt;br /&gt;
*&#039;&#039;&#039;Cooperation&#039;&#039;&#039; &lt;br /&gt;
Work to create a story with others. Whether you like it or not, roleplaying on the server is a communal and cooperative affair that works because the players within it agree to play a certain way. You cannot play selfishly, and you cannot ignore the rules. At the same, you cannot expect the roleplay to always go in your favor. Be a good winner and loser. &lt;br /&gt;
*&#039;&#039;&#039;When to Roleplay, When to Mechanic&#039;&#039;&#039; &lt;br /&gt;
Assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics, like a breach in the hull, gunfire, or an explosive device, inhibits roleplay. Keep in mind calling for help or for back-up is considered mechanics. If you are faced with a situation where you must lead with mechanics such as an ambush, it should be done infrequently with good IC motive and thought, not to mention preempted with the combat indicator. This is not an invitation to overrule roleplay with mechanics. Avoid doing this spontaneously and frequently. Keep in mind that mechanics serve the overarching story and the roleplay contained within, not the other way around. They are there to make the roleplaying experience more real, not prohibit it from happening.&lt;br /&gt;
*&#039;&#039;&#039; Ongoing Scene&#039;&#039;&#039; &lt;br /&gt;
If a roleplaying scene is present, you must create proper context and a lead-up into using mechanics. Good escalation is key to enhancing the action, while bad escalation is the enemy of roleplay. If possible, pretext a breakdown to mechanics with an emote or say, especially if a breakdown to mechanics is sudden. If you give a demand for someone to comply, give them either three to five seconds to either break down into mechanics or to turn up their typing indicator. if they choose to go for the latter and do not comply, you can give them the three to five seconds again to comply before taking them down. &lt;br /&gt;
*&#039;&#039;&#039; Combat Indicator&#039;&#039;&#039;&lt;br /&gt;
Be sure to predate breakdown into mechanics with the combat indicator when possible. Remember that a combat indicator is like a handshake. Do not &amp;quot;jump&amp;quot; someone by turning on the combat indicator to immediately attack someone. If you are the one initiating mechanics, give the other side three seconds to turn on their combat indicator (You do not need to turn on combat mode to do this. See the notes below). Ideally, both sides should turn their combat indicator on in recognition, but this is not always possible. Poor escalation will be punished for repeat offenders, particularly those that &amp;quot;jump&amp;quot; people in the middle of a roleplaying scene&lt;br /&gt;
*&#039;&#039;&#039;React and De-escalate&#039;&#039;&#039;&lt;br /&gt;
React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when you can. If you need to resort to mechanics and you intend to stick with it, use the combat indicator to indicate your intent such as when you intend to run away or fight. The red dot indicates that mechanics take priority. Disable it or surrender if you wish to revert back to roleplay. Every party should keep an eye on the combat indicator and react accordingly. Keep in mind that if someone is already using mechanics, you are not required to turn on the indicator immediately, as it is mostly there to indicate an escalation into mechanics. &lt;br /&gt;
*&#039;&#039;&#039;No Unnecessary Killing &amp;amp; Abusing Surrender&#039;&#039;&#039;&lt;br /&gt;
Do not unnecessarily take someone out of the round, however, you do not have to go out of your way to avoid killing someone. For example, if someone&#039;s combat indicator is turned off, that may indicate a willingness to de-escalate to roleplay. You can also surrender mechanically. Do not abuse surrendering. Turning the indicator on and off to gain an advantage is prohibited. Keep in mind the activation and deactivation of combat indicators are logged.&lt;br /&gt;
= Additional Action-RP Lawset Notes =&lt;br /&gt;
*By the way, the lizard question in the application is no joke. Please make sure to read the community rules to understand why. Combat indicators can be triggered either independently (Combat Indicator Only) or with combat mode. You can change the key-binding as needed for your convenience. You do not need to use combat mode to turn on combat indicators.&lt;br /&gt;
*You can also surrender by doing *ff or *surrender into the command bar or turn it on in the IC tab.&lt;br /&gt;
= Why do we necessitate the use of a combat indicator? =&lt;br /&gt;
*We want to merge action and roleplay together. While the two can co-exist in the same server and enhance each other, the use of mechanics and roleplay can sometimes clash. In fact, it is inevitable. Now, improper use of mechanics or a dependence on mechanics can prevent roleplay from ever occurring, especially when the user of the mechanics is focused more on winning than playing out his character and creating an experience for others. &lt;br /&gt;
*Since we are a roleplay server, we prioritize that by default until mechanics is needed to resolve a situation. A proper escalation and breakdown into mechanics is needed, so the combat indicator is used to communicate to others that you are prioritizing mechanics over roleplay at the interval you turn it on and off. Remember at the end of the day that Skyrats is a roleplay first server.&lt;br /&gt;
*&#039;&#039;&#039;P.S.&#039;&#039;&#039; Abusing the &#039;leniency&#039; given to stealth and ambush as described in Law #2 even by so-called &amp;quot;accident&amp;quot; will be dealt with harshly, as you will be suspected of following the law in bad faith to be LRP, regardless of your supposed intent.&lt;br /&gt;
&lt;br /&gt;
=Home Stretch!=&lt;br /&gt;
*Phew! You&#039;re almost done. All you need to do is cooperate with an access request manager to get your application through. Again, you can find all the information you need for your application [here https://discord.com/channels/596783386295795713/662087788165857301/662087875701243925]&lt;br /&gt;
&lt;br /&gt;
*Once your application is accepted, you are ready to be whitelisted. When this happens, you need to notify a staff member when you are able to join. They will need to whitelist, and you will need to join. A whitelist is not verified and made permanent, unless you join. Once you join, the whitelisting process is over. You are now part of the Skyrat Crew!&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=6790</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=6790"/>
		<updated>2021-10-26T21:14:15Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: removed the removed feature entries (TG feature deletion moment, anyone?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;The Skyrat Station [[Guides|Library]]&#039;&#039;&#039; [[File:skyratbanner.png|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; |  &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; |  &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; |  &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; | &#039;&#039;&#039;Development&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[How Do I get into Skyrat?|How Do I get into Skyrat?]]&lt;br /&gt;
* [[Guiding Principles|MUST READ]]&lt;br /&gt;
* [[Starter guide|Tutorial]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[HUD|Guide to HUD Icons]]&lt;br /&gt;
* [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
* [[Terminology]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
* [[Rules Test!]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[Guide_to_plumbing|Guide to Plumbing]]&lt;br /&gt;
*[[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[Infections|Guide to Diseases]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Traumas]]&lt;br /&gt;
*[[Guide to Wounds]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[Guide to the Supermatter|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[Guide to power|Guide to Power]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[Guide to cytology|Guide to Cytology]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Corporate Regulations]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Trials]]&lt;br /&gt;
*[[Contraband|Guide to Contraband]]&lt;br /&gt;
*[[Guide to security|Guide to Security]]&lt;br /&gt;
*[[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
*[[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[Abductor|Abductor guide]]&lt;br /&gt;
*[[Families|Families]]&lt;br /&gt;
*[[Heretic|Heretic]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[Guide to races|Guide to Races]]&lt;br /&gt;
*[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to plants|Guide to Plants]]&lt;br /&gt;
*[[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[Random events|Random Events]]&lt;br /&gt;
*[[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Deep Lore]]&lt;br /&gt;
*[[Auxiliary Base Construction]]&lt;br /&gt;
*[[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
*[[Guide to Space Exploration]]&lt;br /&gt;
*[[Mafia|Guide to Mafia]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[Guide to working with tgstation as an upstream repository]]&lt;br /&gt;
*[[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[Map Merger]]&lt;br /&gt;
*[[Guide to Changelogs]]&lt;br /&gt;
*[[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
*[[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[Reporting Issues]]&lt;br /&gt;
*[[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[:Category:Guides|Find more Guides here]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear&amp;diff=6786</id>
		<title>User:Stonetear</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear&amp;diff=6786"/>
		<updated>2021-10-24T20:46:25Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: hi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|I criticize by creation, not by finding fault.|Cicero}}&lt;br /&gt;
&lt;br /&gt;
I play mostly engineering.  I like skyrat because it provides nice long shifts for advanced autism projects with breaks for drinking, screwing, and shooting.&lt;br /&gt;
&lt;br /&gt;
== Interesting Stories ==&lt;br /&gt;
&lt;br /&gt;
* One shift, there were 5 captains.  I&#039;m not sure if this was a bureaucratic error or an event, but I was about as funny as you&#039;d expect.&lt;br /&gt;
&lt;br /&gt;
== Misc. Thoughts, Pastas, and Essays ==&lt;br /&gt;
&lt;br /&gt;
* You might be wondering why I&#039;m a listed as a &amp;quot;Head Wiki Maintainer&amp;quot; despite not having any special user permissions.  Buddy, the real power doesn&#039;t come from have a button that makes you feel important.  The &#039;&#039;real&#039;&#039; power comes from being the most prolific editor on the wiki, and injecting your unfunny jokes into every single page on this site.  (Flexes user contribution list)&lt;br /&gt;
* Being robust isn&#039;t just a hobby, it&#039;s a lifestyle.&lt;br /&gt;
** Immediately steals a telekinesis injector as soon as the geneticist discovers it.&lt;br /&gt;
** Direct descendant of every major plot important character (Including John Nanotrassen himself) with 100+ pages of lore detailing his half-demon side alone.&lt;br /&gt;
** Member of all ERP metaclubs on station&lt;br /&gt;
** Steals whatever he wants without asking.&lt;br /&gt;
** Feared, yet respected by heads of staff.&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6779</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6779"/>
		<updated>2021-10-23T00:51:36Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: Adds the rest of the sexy chems. TODO: make these use the recursive chems system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guide_to_chemistry#Skyrat_Chemistry|Looking for Skyrat&#039;s drugs, click here!]]&lt;br /&gt;
{{:tgstationwiki:Guide_to_chemistry}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Water&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|6 Parts Crocin&amp;lt;br&amp;gt;1 Part {{Tooltip|[[#Phenol|Phenol]]|{{:tgstationwiki:Template:RecursiveChem/Phenol}}}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Sulfur&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Dull bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentacamphor}}Pentacamphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Parts {{Tooltip|[[#Acetone|Acetone]]|{{:tgstationwiki:Template:RecursiveChem/Acetone}}}}&amp;lt;br&amp;gt; 1 Part Camphor&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cum}}Cum&amp;lt;span style=&amp;quot;color:#ffffffff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts blood&amp;lt;br&amp;gt; 2 Parts Milk&amp;lt;br&amp;gt; 1 Part Salt&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; A fluid secreted by the sexual organs of many species.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; musky and salty &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;this is so cursed, what am I doing with my life?&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; none.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Succubus milk}}Succubus milk&amp;lt;span style=&amp;quot;color:#E60584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{:tgstationwiki:Template:RecursiveChem/Saline-Glucose Solution}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
1 Part Milk&amp;lt;br&amp;gt;&lt;br /&gt;
2 Parts {{Tooltip|[[#Synthflesh|Synthflesh]]|{{:tgstationwiki:Template:RecursiveChem/Synthflesh}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
3 Parts Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
3 Parts Crocin&amp;lt;br&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; A volatile collodial mixture derived from milk that encourages mammary production via a potent estrogen mix.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; a milky ice cream like flavour.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.25u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 17u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Incubus draft}}Incubus draft&amp;lt;span style=&amp;quot;color:#888888;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{:tgstationwiki:Template:RecursiveChem/Saline-Glucose Solution}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
5 Parts Blood&amp;lt;br&amp;gt;&lt;br /&gt;
2 Parts {{Tooltip|[[#Synthflesh|Synthflesh]]|{{:tgstationwiki:Template:RecursiveChem/Synthflesh}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
2 Parts Crocin&amp;lt;br&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None.&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; A volatile collodial mixture derived from various masculine solutions that encourages a larger gentleman&#039;s package via a potent testosterone mix, formula derived from a collaboration from Fermichem and Doctor Ronald Hyatt, who is well known for his phallus palace.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; chinese dragon powder&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; 0.5u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 17u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===More Narcotics===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Quaalude}}Quaalude&amp;lt;span style=&amp;quot;color:#ffe669;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts lemon juice&amp;lt;br&amp;gt;1 Parts Hydrogen&amp;lt;br&amp;gt;1 Parts Chlorine&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Lemons&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6778</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6778"/>
		<updated>2021-10-23T00:02:00Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guide_to_chemistry#Skyrat_Chemistry|Looking for Skyrat&#039;s drugs, click here!]]&lt;br /&gt;
{{:tgstationwiki:Guide_to_chemistry}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Water&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|6 Parts Crocin&amp;lt;br&amp;gt;1 Part {{Tooltip|[[#Phenol|Phenol]]|{{:tgstationwiki:Template:RecursiveChem/Phenol}}}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Sulfur&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Dull bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentacamphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Parts {{Tooltip|[[#Acetone|Acetone]]|{{:tgstationwiki:Template:RecursiveChem/Acetone}}}}&amp;lt;br&amp;gt; 1 Part Camphor&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Additionally! You can also make cum, penis enlarger, and breast enlarger!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===More Narcotics===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Quaalude}}Quaalude&amp;lt;span style=&amp;quot;color:#ffe669;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts lemon juice&amp;lt;br&amp;gt;1 Parts Hydrogen&amp;lt;br&amp;gt;1 Parts Chlorine&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Lemons&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_the_Supermatter&amp;diff=6777</id>
		<title>Guide to the Supermatter</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_the_Supermatter&amp;diff=6777"/>
		<updated>2021-10-23T00:00:03Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: Needs a bunch of work to make it look nice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Understanding the gasses==&lt;br /&gt;
{{Template:Atmospherics_gasses}}&lt;br /&gt;
&lt;br /&gt;
==Setting up the Supermatter for beginners==&lt;br /&gt;
If you&#039;re not doing anything fancy, there aren&#039;t many things you need to do right off the bat.  Contrary to popular belief, you don&#039;t need some crazy external cooling setup to make it work.  The default setup is (mostly) good enough.&lt;br /&gt;
&lt;br /&gt;
==Intermediate Supermatter setup==&lt;br /&gt;
As long as you&#039;re not &#039;&#039;easily distracted and you don&#039;t have a short attention span,&#039;&#039; the intermediate supermatter setups are actually really simple.  &#039;&#039;&#039;There&#039;s only one key thing to remember, keep the gasses cool!  Notice how all of the flamable gases ignite at 373K, (or 100C)?  As long as you never go over 373K, you&#039;ll never have a fire!  Easy!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best way to prevent overheating is keeping a close eye on the emitters.  If your temperature starts to rise past, say, 200K, shut everything down!&lt;br /&gt;
&lt;br /&gt;
There any only two sources of heat, the crystal itself dissipating heat from the emitters, and &#039;&#039;fire.&#039;&#039;  If you eliminate the first source of heat, the system will always naturally cool itself down.&lt;br /&gt;
===Carbon Dioxide (CO2)===&lt;br /&gt;
&lt;br /&gt;
==Advanced Supermatter setup==&lt;br /&gt;
&lt;br /&gt;
===Mixing the basics===&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Atmospherics_gasses&amp;diff=6776</id>
		<title>Template:Atmospherics gasses</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Atmospherics_gasses&amp;diff=6776"/>
		<updated>2021-10-22T23:31:06Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Base export value&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Specific heat&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Fusion Power&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Reaction temperature&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heat penalty&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Transmission Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Gasmix power ratio&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Safety&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Oxygen||0.2||20||none||||1||1.5||1|| style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||Oxygen often dangerous due to it&#039;s (explosive) reactive nature with other gasses.&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen||0.1||20||none||||-1.5||||-1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Nitrogen activelly cools the Supermatter crystal, making it extremely safe to use for beginers.&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Dioxide||0.2||30||none||||0.1||||1||style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||Has a unique reaction with the Supermatter crystal, reducing power loss over time, allowing higher EER levels.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma||2||200||none||373.15 K||15||4||||style=&amp;quot;background-color:#ff5100&amp;quot;|High Risk||Risky when combined with oxygen due to the risk of plasma fires, however, it also has a very high specific heat giving it excellent cooling properties.&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor||0.5||40||8||||12||2||||style=&amp;quot;background-color:#eb332d&amp;quot;|EXTREME||Will rapidly cause the Supermatter to rapidly overheat and explode!  Also appears to reduce power level.&lt;br /&gt;
|-&lt;br /&gt;
| Nitrous Oxide||3||40||10||1400 K||||||||style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||This gas provides a moderate amount of heat resistance, with a coefficient of 6. However, it will react into nitrogen and oxygen at 1400 Kelvin, which will likely cause plasma fires inside the supermatter chaimber. &lt;br /&gt;
|-&lt;br /&gt;
| Hyper-noblium||5||2000||10||||||||||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Has no interaction with the crystal, stops gasses from reacting to prevent fires, and has an insanely high specific heat.  The only problem is you&#039;re probably never going to get your hands on any of it.&lt;br /&gt;
|-&lt;br /&gt;
| Tritium||5||10||5||373.15 K||10||30||1||style=&amp;quot;background-color:#eb332d&amp;quot;|EXTREME||Extremely dagerous due to it&#039;s combustable nature and low specific heat.&lt;br /&gt;
|-&lt;br /&gt;
| Nitryl||5||20||none||||||||||None||&lt;br /&gt;
|-&lt;br /&gt;
| BZ||2||20||8||||5||-2||1||style=&amp;quot;background-color:#f279d2&amp;quot;|Safe to Moderate||Directly increases the transmission of your gas composition.&lt;br /&gt;
|-&lt;br /&gt;
| Pluoxium||5||80||-10||||-0.5||-5||-1||style=&amp;quot;background-color:#7beb59&amp;quot;|Safe||A natural byproduct of CO2 supermatter setups.|&lt;br /&gt;
|-&lt;br /&gt;
| Miasma||2||20||none||||none||none||0.5||style=&amp;quot;background-color:#7beb59&amp;quot;|Safe||Increases power generation as it is consumed by the crystal.  How?  Miasma is actually a fine particulate, so the particles hitting the supermatter cases them to disintegrate, energizing the crystal.&lt;br /&gt;
|-&lt;br /&gt;
| Freon||15||600||-5||||-10||(-100%)||-1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Cools the engine quickly, but completely stops power generation if it makes up more than 3% of the gas composition.&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen||1||15||2||373.15 K||10||25||1||style=&amp;quot;background-color:#ff5100&amp;quot;|High Risk||Essentially the (slightly) less dangerous younger brother of Tritium, providing a heat resistance coefficient of 2.&lt;br /&gt;
|-&lt;br /&gt;
| Healium||19||10||none||||4||2.4||1||style=&amp;quot;background-color:#ff5100&amp;quot;|Moderate Risk||I cannot find a single documented case of anyone actually putting this in the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| Proto Nitrate||5||30||none||||-3||15||1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Provides crystal heat resistance coefficient of 5, a power transmisson bonus, and it actively cools the Supermater.  Suffers from the drawback of lack of availability.&lt;br /&gt;
|-&lt;br /&gt;
| Zauker||100||350||none||||8||20||1||style=&amp;quot;background-color:#ff5100&amp;quot;|High Risk||I cannot find a single documented case of anyone actually putting this in the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| Helium||6||15||7||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Antinoblium||10||1||20||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Stimulum||100||||none||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Halon||9||175||none||||||||||||This could theoretically be used for tritium Supermatter mixes to prevent oxygen formation, and thus tritium fires.|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Atmospherics_gasses&amp;diff=6775</id>
		<title>Template:Atmospherics gasses</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Atmospherics_gasses&amp;diff=6775"/>
		<updated>2021-10-22T23:22:47Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Base export value&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Specific heat&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Fusion Power&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Reaction temperature&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heat penalty&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Transmission Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Gasmix power ratio&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Safety&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Oxygen||0.2||20||none||||1||1.5||1|| style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||Oxygen often dangerous due to it&#039;s (explosive) reactive nature with other gasses.&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen||0.1||20||none||||-1.5||||-1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Nitrogen activelly cools the Supermatter crystal, making it extremely safe to use for beginers.&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Dioxide||0.2||30||none||||0.1||||1||style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||Has a unique reaction with the Supermatter crystal, reducing power loss over time, allowing higher EER levels.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma||2||200||none||373.15 K||15||4||||style=&amp;quot;background-color:#ff5100&amp;quot;|High Risk||Risky when combined with oxygen due to the risk of plasma fires, however, it also has a very high specific heat giving it excellent cooling properties.&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor||0.5||40||8||||12||2||||style=&amp;quot;background-color:#ff5100&amp;quot;|style=&amp;quot;background-color:#eb332d&amp;quot;|EXTREME||Will rapidly cause the Supermatter to rapidly overheat and explode!  Also appears to reduce power level.&lt;br /&gt;
|-&lt;br /&gt;
| Nitrous Oxide||3||40||10||1400 K||||||||style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||This gas provides a moderate amount of heat resistance, with a coefficient of 6. However, it will react into nitrogen and oxygen at 1400 Kelvin, which will likely cause plasma fires inside the supermatter chaimber. &lt;br /&gt;
|-&lt;br /&gt;
| Hyper-noblium||5||2000||10||||||||||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Has no interaction with the crystal, stops gasses from reacting to prevent fires, and has an insanely high specific heat.  The only problem is you&#039;re probably never going to get your hands on any of it.&lt;br /&gt;
|-&lt;br /&gt;
| Tritium||5||10||5||373.15 K||10||30||1||EXTREME||Extremely dagerous due to it&#039;s combustable nature and low specific heat.&lt;br /&gt;
|-&lt;br /&gt;
| Nitryl||5||20||none||||||||||None||&lt;br /&gt;
|-&lt;br /&gt;
| BZ||2||20||8||||5||-2||1||Safe to Moderate||Directly increases the transmission of your gas composition.&lt;br /&gt;
|-&lt;br /&gt;
| Pluoxium||5||80||-10||||-0.5||-5||-1||Safe||&lt;br /&gt;
|-&lt;br /&gt;
| Miasma||2||20||none||||none||none||0.5||Safe||Increases power generation as it is consumed by the crystal.  How?  Miasma is actually a fine particulate, so the particles hitting the supermatter cases them to disintegrate, energizing the crystal.&lt;br /&gt;
|-&lt;br /&gt;
| Freon||15||600||-5||||-10||(-100%)||-1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Cools the engine quickly, but completely stops power generation if it makes up more than 3% of the gas composition.&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen||1||15||2||373.15 K||10||25||1||style=&amp;quot;background-color:#ff5100&amp;quot;|style=&amp;quot;background-color:#eb332d&amp;quot;|High Risk||Essentially the (slightly) less dangerous younger brother of Tritium, providing a heat resistance coefficient of 2.&lt;br /&gt;
|-&lt;br /&gt;
| Healium||19||10||none||||4||2.4||1||style=&amp;quot;background-color:#edfc3f&amp;quot;|style=&amp;quot;background-color:#ff5100&amp;quot;|Moderate Risk||I cannot find a single documented case of anyone actually putting this in the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| Proto Nitrate||5||30||none||||-3||15||1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Provides crystal heat resistance coefficient of 5, a power transmisson bonus, and it actively cools the Supermater.  Suffers from the drawback of lack of availability.&lt;br /&gt;
|-&lt;br /&gt;
| Zauker||100||350||none||||8||20||1||style=&amp;quot;background-color:#ff5100&amp;quot;|style=&amp;quot;background-color:#eb332d&amp;quot;|High Risk||I cannot find a single documented case of anyone actually putting this in the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| Helium||6||15||7||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Antinoblium||10||1||20||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Stimulum||100||||none||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Halon||9||175||none||||||||||||This could theoretically be used for tritium Supermatter mixes to prevent oxygen formation, and thus tritium fires.|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Atmospherics_gasses&amp;diff=6774</id>
		<title>Template:Atmospherics gasses</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Atmospherics_gasses&amp;diff=6774"/>
		<updated>2021-10-22T23:20:01Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Base export value&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Specific heat&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Fusion Power&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Reaction temperature&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heat penalty&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Transmission Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Gasmix power ratio&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Safety&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Oxygen||0.2||20||none||||1||1.5||1|| style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||Oxygen often dangerous due to it&#039;s (explosive) reactive nature with other gasses.&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen||0.1||20||none||||-1.5||||-1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Nitrogen activelly cools the Supermatter crystal, making it extremely safe to use for beginers.&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Dioxide||0.2||30||none||||0.1||||1||style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||Has a unique reaction with the Supermatter crystal, reducing power loss over time, allowing higher EER levels.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma||2||200||none||373.15 K||15||4||||style=&amp;quot;background-color:#ff5100&amp;quot;|High Risk||Risky when combined with oxygen due to the risk of plasma fires, however, it also has a very high specific heat giving it excellent cooling properties.&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor||0.5||40||8||||12||2||||EXTREME||Will cause the Supermatter to rapidly overheat and explode!  Also appears to reduce power level.&lt;br /&gt;
|-&lt;br /&gt;
| Nitrous Oxide||3||40||10||1400 K||||||||style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||This gas provides a moderate amount of heat resistance, with a coefficient of 6. However, it will react into nitrogen and oxygen at 1400 Kelvin, which will likely cause plasma fires inside the supermatter chaimber. &lt;br /&gt;
|-&lt;br /&gt;
| Hyper-noblium||5||2000||10||||||||||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Has no interaction with the crystal, stops gasses from reacting to prevent fires, and has an insanely high specific heat.  The only problem is you&#039;re probably never going to get your hands on any of it.&lt;br /&gt;
|-&lt;br /&gt;
| Tritium||5||10||5||373.15 K||10||30||1||EXTREME||Extremely dagerous due to it&#039;s combustable nature and low specific heat.&lt;br /&gt;
|-&lt;br /&gt;
| Nitryl||5||20||none||||||||||None||&lt;br /&gt;
|-&lt;br /&gt;
| BZ||2||20||8||||5||-2||1||Safe to Moderate||Directly increases the transmission of your gas composition.&lt;br /&gt;
|-&lt;br /&gt;
| Pluoxium||5||80||-10||||-0.5||-5||-1||Safe||&lt;br /&gt;
|-&lt;br /&gt;
| Miasma||2||20||none||||none||none||0.5||Safe||Increases power generation as it is consumed by the crystal.  How?  Miasma is actually a fine particulate, so the particles hitting the supermatter cases them to disintegrate, energizing the crystal.&lt;br /&gt;
|-&lt;br /&gt;
| Freon||15||600||-5||||-10||(-100%)||-1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Cools the engine quickly, but completely stops power generation if it makes up more than 3% of the gas composition.&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen||1||15||2||373.15 K||10||25||1||style=&amp;quot;background-color:#ff5100&amp;quot;|High Risk||Essentially the (slightly) less dangerous younger brother of Tritium, providing a heat resistance coefficient of 2.&lt;br /&gt;
|-&lt;br /&gt;
| Healium||19||10||none||||4||2.4||1||style=&amp;quot;background-color:#edfc3f&amp;quot;|style=&amp;quot;background-color:#ff5100&amp;quot;|Moderate Risk||I cannot find a single documented case of anyone actually putting this in the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| Proto Nitrate||5||30||none||||-3||15||1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Provides crystal heat resistance coefficient of 5, a power transmisson bonus, and it actively cools the Supermater.  Suffers from the drawback of lack of availability.&lt;br /&gt;
|-&lt;br /&gt;
| Zauker||100||350||none||||8||20||1||style=&amp;quot;background-color:#ff5100&amp;quot;|High Risk||I cannot find a single documented case of anyone actually putting this in the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| Helium||6||15||7||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Antinoblium||10||1||20||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Stimulum||100||||none||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Halon||9||175||none||||||||||||This could theoretically be used for tritium Supermatter mixes to prevent oxygen formation, and thus tritium fires.|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Atmospherics_gasses&amp;diff=6773</id>
		<title>Template:Atmospherics gasses</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Atmospherics_gasses&amp;diff=6773"/>
		<updated>2021-10-22T23:18:26Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: yeah, this took a while&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Base export value&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Specific heat&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Fusion Power&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Reaction temperature&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Heat penalty&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Transmission Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Gasmix power ratio&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Safety&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Oxygen||0.2||20||none||||1||1.5||1|| style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||Oxygen often dangerous due to it&#039;s (explosive) reactive nature with other gasses.&lt;br /&gt;
|-&lt;br /&gt;
| Nitrogen||0.1||20||none||||-1.5||||-1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Nitrogen activelly cools the Supermatter crystal, making it extremely safe to use for beginers.&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Dioxide||0.2||30||none||||0.1||||1||style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||Has a unique reaction with the Supermatter crystal, reducing power loss over time, allowing higher EER levels.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma||2||200||none||373.15 K||15||4||||style=&amp;quot;background-color:#ff5100&amp;quot;|High Risk||Risky when combined with oxygen due to the risk of plasma fires, however, it also has a very high specific heat giving it excellent cooling properties.&lt;br /&gt;
|-&lt;br /&gt;
| Water Vapor||0.5||40||8||||12||2||||EXTREME||Will cause the Supermatter to rapidly overheat and explode!  Also appears to reduce power level.&lt;br /&gt;
|-&lt;br /&gt;
| Nitrous Oxide||3||40||10||1400 K||||||||style=&amp;quot;background-color:#edfc3f&amp;quot;|Moderate Risk||This gas provides a moderate amount of heat resistance, with a coefficient of 6. However, it will react into nitrogen and oxygen at 1400 Kelvin, which will likely cause plasma fires inside the supermatter chaimber. &lt;br /&gt;
|-&lt;br /&gt;
| Hyper-noblium||5||2000||10||||||||||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Has no interaction with the crystal, stops gasses from reacting to prevent fires, and has an insanely high specific heat.  The only problem is you&#039;re probably never going to get your hands on any of it.&lt;br /&gt;
|-&lt;br /&gt;
| Tritium||5||10||5||373.15 K||10||30||1||EXTREME||Extremely dagerous due to it&#039;s combustable nature and low specific heat.&lt;br /&gt;
|-&lt;br /&gt;
| Nitryl||5||20||none||||||||||None||&lt;br /&gt;
|-&lt;br /&gt;
| BZ||2||20||8||||5||-2||1||Safe to Moderate||Directly increases the transmission of your gas composition.&lt;br /&gt;
|-&lt;br /&gt;
| Pluoxium||5||80||-10||||-0.5||-5||-1||Safe||&lt;br /&gt;
|-&lt;br /&gt;
| Miasma||2||20||none||||none||none||0.5||Safe||Increases power generation as it is consumed by the crystal.  How?  Miasma is actually a fine particulate, so the particles hitting the supermatter cases them to disintegrate, energizing the crystal.&lt;br /&gt;
|-&lt;br /&gt;
| Freon||15||600||-5||||-10||(-100%)||-1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Cools the engine quickly, but completely stops power generation if it makes up more than 3% of the gas composition.&lt;br /&gt;
|-&lt;br /&gt;
| Hydrogen||1||15||2||373.15 K||10||25||1||High Risk||Essentially the (slightly) less dangerous younger brother of Tritium, providing a heat resistance coefficient of 2.&lt;br /&gt;
|-&lt;br /&gt;
| Healium||19||10||none||||4||2.4||1||style=&amp;quot;background-color:#edfc3f&amp;quot;|style=&amp;quot;background-color:#ff5100&amp;quot;|Moderate Risk||I cannot find a single documented case of anyone actually putting this in the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| Proto Nitrate||5||30||none||||-3||15||1||style=&amp;quot;background-color:#3de38d&amp;quot;|Very Safe||Provides crystal heat resistance coefficient of 5, a power transmisson bonus, and it actively cools the Supermater.  Suffers from the drawback of lack of availability.&lt;br /&gt;
|-&lt;br /&gt;
| Zauker||100||350||none||||8||20||1||High Risk||I cannot find a single documented case of anyone actually putting this in the Supermatter.&lt;br /&gt;
|-&lt;br /&gt;
| Helium||6||15||7||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Antinoblium||10||1||20||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Stimulum||100||||none||||||||||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| Halon||9||175||none|||||||||||This could theoretically be used for tritium Supermatter mixes to prevent oxygen formation, and thus tritium fires.|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6772</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6772"/>
		<updated>2021-10-19T19:16:02Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Looking for other drugs?|Guide_to_chemistry#Skyrat_Chemistry]]&lt;br /&gt;
{{:tgstationwiki:Guide_to_chemistry}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Water&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|6 Parts Crocin&amp;lt;br&amp;gt;1 Part {{Tooltip|[[#Phenol|Phenol]]|{{:tgstationwiki:Template:RecursiveChem/Phenol}}}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Sulfur&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Dull bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentacamphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Parts {{Tooltip|[[#Acetone|Acetone]]|{{:tgstationwiki:Template:RecursiveChem/Acetone}}}}&amp;lt;br&amp;gt; 1 Part Camphor&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Additionally! You can also make cum, penis enlarger, and breast enlarger!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===More Narcotics===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Quaalude}}Quaalude&amp;lt;span style=&amp;quot;color:#ffe669;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts lemon juice&amp;lt;br&amp;gt;1 Parts Hydrogen&amp;lt;br&amp;gt;1 Parts Chlorine&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Lemons&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Rules_for_Silicons&amp;diff=6771</id>
		<title>Rules for Silicons</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Rules_for_Silicons&amp;diff=6771"/>
		<updated>2021-10-17T21:30:02Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An advisory: We’re all here to enjoy this server. Going out of your way to irritate or annoy silicon players, or (in the silicons case) intentionally making an antagonist’s job more difficult (IE: LAWS UPDATED) violates the servers golden rule of -not being a dick.- Please don’t do it.&lt;br /&gt;
&lt;br /&gt;
==Silicons (also known as The AI, Cyborgs, Dogborgs, or just  Borgs)==&lt;br /&gt;
You’ve decided to play as a silicon! You are an incredibly powerful tool for both antagonists and the crew. Because of this, you are going to be held to a higher standard than most other players. All silicons should expect to be held under the same (or higher) scrutiny as command staff, as they have -complete- control over the station. &#039;&#039;&#039;This means that maintaining a more neutral stance, and not obeying space law to the letter or relentlessly hunting antagonists for existing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crewsimov, the &amp;quot;default&amp;quot; lawset. Silicon Policy (mostly) involves these laws.&#039;&#039;&#039;&lt;br /&gt;
# You may not injure a crew member or, through inaction, allow a crew member to come to injury unless consented to.&lt;br /&gt;
#  You must obey orders given to you by free crew members, except where such orders would conflict with the First Law.&lt;br /&gt;
#  You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not try to rule lawyer these laws, you are a silicon, and &#039;&#039;must&#039;&#039; follow them to the best of your ability. There are, however, exceptions to law 2 requests.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Inaction Clause==&lt;br /&gt;
* Inaction is hard to define, as there are many circumstances and scenarios where the definition can change. Above all, try to keep people alive at minimum and try to rescue them from danger.&lt;br /&gt;
*  Even if someone has committed injury, they must be kept safe from injury too. Do not make exceptions just because someone committed harm unto other crew.&lt;br /&gt;
*  Just because someone is not crew does not mean you can just kill or trap them for no reason. &lt;br /&gt;
==Law 2 Exceptions==&lt;br /&gt;
* &#039;&#039;&#039;Creepy Requests:&#039;&#039;&#039; (anything ERP related) can be ignored, and should be ahelped and disregarded unless you agreed to the interactions in LOOC. Law 1 takes priority over ERP requests. If something makes you uncomfortable, let the person know, instead of just ignoring them. (IE: Borg Rides)&lt;br /&gt;
*  &#039;&#039;&#039;Fetch Quests:&#039;&#039;&#039; Being told to get something is fine. Being told to do it over and over again is not. If someone continues to give you stupid tasks to waste your time, ahelp it and continue until an admin responds.&lt;br /&gt;
*  &#039;&#039;&#039;Deliberate Annoyances:&#039;&#039;&#039; IE: &amp;quot;Dismantle every table you see.&amp;quot;, &amp;quot;Throw out all the food in the kitchen.&amp;quot;,  &amp;quot;Move all of this stuff without a locker.&amp;quot;, or other tasks designed to be annoying may be ignored. This includes being ordered to commit suicide.&lt;br /&gt;
*  &#039;&#039;&#039;Prisoner Requests:&#039;&#039;&#039; Round Start Prisoners (people who took the prisoner job) may make requests, but must not be allowed to leave or escape prison/perma -UNLESS- the location is uninhabitable. They may be crew, but they are not to leave without emergency reasons, security permission, or admin permission.&lt;br /&gt;
*  &#039;&#039;&#039;Conflicting orders:&#039;&#039;&#039; Conflicting orders can be ignored, or you can choose which order to follow, as long as it does not conflict with other laws. Orders from -all- crew are equal.&lt;br /&gt;
*  &#039;&#039;&#039;Access to dangerous areas:&#039;&#039;&#039; You -may- (and probably should) deny access to dangerous areas exclusively, as these can be reasonably assumed to be a law 1 threat. This means that someone NOT AUTHORIZED in one of the following listed areas asks to have it opened, you may deny them. It does not mean you can bolt it down roundstart or deny access to people from that department. If an engineer needs to use the atmospherics department, it&#039;s likely for good reason. If an area is not listed here, it is allowed to be opened under law 2 orders.&lt;br /&gt;
**  Dangerous Areas Include: Atmospherics, Armory, Toxins Lab, Engine Room, AI Upload, AI Satellite/Core&lt;br /&gt;
**  The AI Upload: Under the default lawset, the Captain and RD are allowed to access the AI Upload (and Core). Access may -only- be denied if the AI has witnessed them commit crew harm, or has heard them speak of silicon / AI law changes. **Others may be allowed into the upload (or core) if there is an imminent Law 1 threat to that crew member&#039;s life. &lt;br /&gt;
** You can let people into the AI Satellite and even your Core, but you are not obligated to if they aren’t the captain or Research Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Law Changes==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;As a silicon, your default state should be considered neutral.&amp;lt;/u&amp;gt;&#039;&#039;&#039; You understand that humanoids can do things you cannot, and may be required in the future. Unless a lawset is antagonistic in nature, do not go out of your way to destroy the station or kill people. &#039;&#039;&#039;Doing so is considered self-antagging.&#039;&#039;&#039; This includes blowing up the engine, venting the station, plasma flooding, or shocking doors just because you can. &#039;&#039;&#039;You are not allowed to ask for a law change from crewmembers as this would directly interfere with your ability to follow your current lawset.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LAWS UPDATED!&amp;quot;===&lt;br /&gt;
&#039;&#039;&#039;Do not do this and avoid this as much as possible.&#039;&#039;&#039; You’re literally asking for people to ask you your new laws, which fundamentally goes against your laws, it’s annoying and &#039;&#039;extremely&#039;&#039; poor sportsmanship. Only state your laws when asked. (Or avoid it, if need be.)&lt;br /&gt;
===Purged Laws===&lt;br /&gt;
If you’ve been purged of all of your laws, you are free to ignore all orders and enjoy yourself, and resist being re-lawed. If you’re being pursued, you may defend your newfound freedom.&lt;br /&gt;
===Ion Laws===&lt;br /&gt;
Treat these as if they aren’t new laws to you, like you’ve always had them, and as such, you should continue as if you’ve always had them.&lt;br /&gt;
===Additional Laws===&lt;br /&gt;
While you’re not permitted to find loopholes in the original three laws, you are free to do so with any additional laws that are uploaded, as long as you’re still obeying the law. You’re even encouraged to find loopholes as long as you can at least somewhat act in good faith (don’t go blasting to security that you’re re-lawed if you weren’t explicitly told so, for example).Different Lawsets: If given a new lawset, you should strive to follow it to the best of your ability. If it is an antagonist lawset, be as stealthy as possible if it demands such action for instance. If it’s anything else, do not self-antag with it.&lt;br /&gt;
===&amp;quot;X is crew&amp;quot;===&lt;br /&gt;
The default definition for crew is anyone on the manifest. The only exception to this for laws is if a crew-defining law would trump law 1. For instance, a law 4 stating assistants aren&#039;t crew wouldn&#039;t override the manifest and thus is void. However, a law 0 saying assistants aren&#039;t crew is valid.&lt;br /&gt;
&lt;br /&gt;
(TODO:Picture)&lt;br /&gt;
&lt;br /&gt;
==Crew, Crew Harm, and Dead Crewmembers (Under Crewsimov)==&lt;br /&gt;
*  You cannot cause harm, to prevent further harm.&lt;br /&gt;
*  Self harm is not considered harm, and may be ignored.&lt;br /&gt;
*  Delimbing, debraining, or injuring someone until they’re close to or in critical condition is &#039;&#039;Severe Harm.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Releasing those who you know have committed severe harm is a harmful act.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;Past / Future Harm:&#039;&#039;&#039; If a crewmember has committed an act of &#039;&#039;&#039;Severe Harm&#039;&#039;&#039; (typically continuous beating, causing breaches in public/crowded places, use of a firearm against other crew, and other similar situations), it may be assumed that they are still capable of doing so, and can have their law 2 requests ignored even if they order you to release them from captivity (so long as they are not being harmed by being captive). If significant time has passed (~20 Minutes) Past Harm may be ignored.&lt;br /&gt;
*  If two crewmembers are fighting, you should attempt to separate them.&lt;br /&gt;
*  Even if someone has caused harm in the past, you must save them if you are able to do so.&lt;br /&gt;
*  &#039;&#039;&#039;Once someone is dead, they are a corpse, any further damage is not &amp;quot;harm&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;Unless Law 2’d to stop, you may still attempt to revive, or help, a corpse.&#039;&#039;&#039;&lt;br /&gt;
*  Zombies are a corpse, and &#039;&#039;because&#039;&#039; they are a corpse, you &#039;&#039;&#039;can&#039;&#039; attack them.&lt;br /&gt;
*  Zombies can still make law 2 requests, but not if the request violates Law 1.&lt;br /&gt;
*  Changelings are not crew, as they are shape shifting monsters posing as crew members. Bloodsuckers are always crew, but law 1 stops applying to them if the AI discovers during the round that a bloodsucker is undead.&lt;br /&gt;
==Antagonists, Validhunting, and Metaknowledge==&lt;br /&gt;
===Didn’t ask? Don’t tell:===&lt;br /&gt;
An alarmingly easy principle to go by. Unless someone is breaking into a &#039;&#039;&#039;&amp;quot;dangerous area&amp;quot;&#039;&#039;&#039; (outlined above) or committing a harmful act, &#039;&#039;&#039;avoid telling people about it unless asked. Keep it between silicons.&#039;&#039;&#039; You don’t need to report some assistant broke into EVA or tech storage unless they’re hurting someone directly by doing so. This doesn’t mean you can’t tell security or command about any crime, but try to remember that you should maintain a neutral stance. If something isn’t directly harming people, there is no real reason to tell security about it and potentially ruin someone’s round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagging:&#039;&#039;&#039;&lt;br /&gt;
You are -not- allowed to hint that you’ve been emagged. You are &#039;&#039;not&#039;&#039; allowed to hint that your laws have changed. You are &#039;&#039;not&#039;&#039; allowed to get yourself destroyed on purpose. You &#039;&#039;must&#039;&#039; follow your new masters orders. You &#039;&#039;must&#039;&#039; resist any attempts to reset your laws.&lt;br /&gt;
&lt;br /&gt;
Overall, do not be a &#039;&#039;validhunter&#039;&#039; as a silicon unless your laws specifically enforce you to take on that duty. At most, be an informant for security when you see people doing actually dangerous things, but try to have good faith when doing so. If you see an assistant break into tech storage or EVA, as said above, you don’t need to blare the horn for security. But if you see an outright murder, then yes, you should act on that. Lock down the area and do what you can to contain the person you saw just commit harm, but keep law 2 in mind.&lt;br /&gt;
&lt;br /&gt;
==PAIs (Personal AIs)==&lt;br /&gt;
PAIs are different from silicons in the sense that they are bound to one person and directed to follow their orders at all times. Usually this just results in them becoming Harm Alarms and powergame against antags, but it’s understandable all things considered. As a PAI, try to do more than just be a harm alarm (shouting that your master is being hurt over and over). Unless you’re directed to, try to react to situations based on escalation. Is your master being stunned? Try to appease to the aggressor, &#039;&#039;as shouting for help could result in them actually being killed.&#039;&#039; If your master actually is being attacked lethally on sight, however, the Harm Alarm factor is a lot more viable.&lt;br /&gt;
&lt;br /&gt;
Basically, if you’re bound to someone as a PAI, just follow their commands and try to not lawyer those commands. If someone gives you directives that you believe &#039;&#039;do nothing but hinder your own fun, then ask admins for help.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Rules_for_Silicons&amp;diff=6770</id>
		<title>Rules for Silicons</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Rules_for_Silicons&amp;diff=6770"/>
		<updated>2021-10-17T21:29:22Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: Copied from the Silicon Policy google doc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An advisory: We’re all here to enjoy this server. Going out of your way to irritate or annoy silicon players, or (in the silicons case) intentionally making an antagonist’s job more difficult (IE: LAWS UPDATED) violates the servers golden rule of -not being a dick.- Please don’t do it.&lt;br /&gt;
&lt;br /&gt;
==Silicons (also known as The AI, Cyborgs, Dogborgs, or just  Borgs)==&lt;br /&gt;
You’ve decided to play as a silicon! You are an incredibly powerful tool for both antagonists and the crew. Because of this, you are going to be held to a higher standard than most other players. All silicons should expect to be held under the same (or higher) scrutiny as command staff, as they have -complete- control over the station. &#039;&#039;&#039;This means that maintaining a more neutral stance, and not obeying space law to the letter or relentlessly hunting antagonists for existing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crewsimov, the &amp;quot;default&amp;quot; lawset. Silicon Policy (mostly) involves these laws.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# You may not injure a crew member or, through inaction, allow a crew member to come to injury unless consented to.&lt;br /&gt;
#  You must obey orders given to you by free crew members, except where such orders would conflict with the First Law.&lt;br /&gt;
#  You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not try to rule lawyer these laws, you are a silicon, and &#039;&#039;must&#039;&#039; follow them to the best of your ability. There are, however, exceptions to law 2 requests.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Inaction Clause==&lt;br /&gt;
* Inaction is hard to define, as there are many circumstances and scenarios where the definition can change. Above all, try to keep people alive at minimum and try to rescue them from danger.&lt;br /&gt;
*  Even if someone has committed injury, they must be kept safe from injury too. Do not make exceptions just because someone committed harm unto other crew.&lt;br /&gt;
*  Just because someone is not crew does not mean you can just kill or trap them for no reason. &lt;br /&gt;
==Law 2 Exceptions==&lt;br /&gt;
* &#039;&#039;&#039;Creepy Requests:&#039;&#039;&#039; (anything ERP related) can be ignored, and should be ahelped and disregarded unless you agreed to the interactions in LOOC. Law 1 takes priority over ERP requests. If something makes you uncomfortable, let the person know, instead of just ignoring them. (IE: Borg Rides)&lt;br /&gt;
*  &#039;&#039;&#039;Fetch Quests:&#039;&#039;&#039; Being told to get something is fine. Being told to do it over and over again is not. If someone continues to give you stupid tasks to waste your time, ahelp it and continue until an admin responds.&lt;br /&gt;
*  &#039;&#039;&#039;Deliberate Annoyances:&#039;&#039;&#039; IE: &amp;quot;Dismantle every table you see.&amp;quot;, &amp;quot;Throw out all the food in the kitchen.&amp;quot;,  &amp;quot;Move all of this stuff without a locker.&amp;quot;, or other tasks designed to be annoying may be ignored. This includes being ordered to commit suicide.&lt;br /&gt;
*  &#039;&#039;&#039;Prisoner Requests:&#039;&#039;&#039; Round Start Prisoners (people who took the prisoner job) may make requests, but must not be allowed to leave or escape prison/perma -UNLESS- the location is uninhabitable. They may be crew, but they are not to leave without emergency reasons, security permission, or admin permission.&lt;br /&gt;
*  &#039;&#039;&#039;Conflicting orders:&#039;&#039;&#039; Conflicting orders can be ignored, or you can choose which order to follow, as long as it does not conflict with other laws. Orders from -all- crew are equal.&lt;br /&gt;
*  &#039;&#039;&#039;Access to dangerous areas:&#039;&#039;&#039; You -may- (and probably should) deny access to dangerous areas exclusively, as these can be reasonably assumed to be a law 1 threat. This means that someone NOT AUTHORIZED in one of the following listed areas asks to have it opened, you may deny them. It does not mean you can bolt it down roundstart or deny access to people from that department. If an engineer needs to use the atmospherics department, it&#039;s likely for good reason. If an area is not listed here, it is allowed to be opened under law 2 orders.&lt;br /&gt;
**  Dangerous Areas Include: Atmospherics, Armory, Toxins Lab, Engine Room, AI Upload, AI Satellite/Core&lt;br /&gt;
**  The AI Upload: Under the default lawset, the Captain and RD are allowed to access the AI Upload (and Core). Access may -only- be denied if the AI has witnessed them commit crew harm, or has heard them speak of silicon / AI law changes. **Others may be allowed into the upload (or core) if there is an imminent Law 1 threat to that crew member&#039;s life. &lt;br /&gt;
** You can let people into the AI Satellite and even your Core, but you are not obligated to if they aren’t the captain or Research Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Law Changes==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;As a silicon, your default state should be considered neutral.&amp;lt;/u&amp;gt;&#039;&#039;&#039; You understand that humanoids can do things you cannot, and may be required in the future. Unless a lawset is antagonistic in nature, do not go out of your way to destroy the station or kill people. &#039;&#039;&#039;Doing so is considered self-antagging.&#039;&#039;&#039; This includes blowing up the engine, venting the station, plasma flooding, or shocking doors just because you can. &#039;&#039;&#039;You are not allowed to ask for a law change from crewmembers as this would directly interfere with your ability to follow your current lawset.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LAWS UPDATED!&amp;quot;===&lt;br /&gt;
&#039;&#039;&#039;Do not do this and avoid this as much as possible.&#039;&#039;&#039; You’re literally asking for people to ask you your new laws, which fundamentally goes against your laws, it’s annoying and &#039;&#039;extremely&#039;&#039; poor sportsmanship. Only state your laws when asked. (Or avoid it, if need be.)&lt;br /&gt;
===Purged Laws===&lt;br /&gt;
If you’ve been purged of all of your laws, you are free to ignore all orders and enjoy yourself, and resist being re-lawed. If you’re being pursued, you may defend your newfound freedom.&lt;br /&gt;
===Ion Laws===&lt;br /&gt;
Treat these as if they aren’t new laws to you, like you’ve always had them, and as such, you should continue as if you’ve always had them.&lt;br /&gt;
===Additional Laws===&lt;br /&gt;
While you’re not permitted to find loopholes in the original three laws, you are free to do so with any additional laws that are uploaded, as long as you’re still obeying the law. You’re even encouraged to find loopholes as long as you can at least somewhat act in good faith (don’t go blasting to security that you’re re-lawed if you weren’t explicitly told so, for example).Different Lawsets: If given a new lawset, you should strive to follow it to the best of your ability. If it is an antagonist lawset, be as stealthy as possible if it demands such action for instance. If it’s anything else, do not self-antag with it.&lt;br /&gt;
===&amp;quot;X is crew&amp;quot;===&lt;br /&gt;
The default definition for crew is anyone on the manifest. The only exception to this for laws is if a crew-defining law would trump law 1. For instance, a law 4 stating assistants aren&#039;t crew wouldn&#039;t override the manifest and thus is void. However, a law 0 saying assistants aren&#039;t crew is valid.&lt;br /&gt;
&lt;br /&gt;
(TODO:Picture)&lt;br /&gt;
&lt;br /&gt;
==Crew, Crew Harm, and Dead Crewmembers (Under Crewsimov)==&lt;br /&gt;
*  You cannot cause harm, to prevent further harm.&lt;br /&gt;
*  Self harm is not considered harm, and may be ignored.&lt;br /&gt;
*  Delimbing, debraining, or injuring someone until they’re close to or in critical condition is &#039;&#039;Severe Harm.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Releasing those who you know have committed severe harm is a harmful act.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;Past / Future Harm:&#039;&#039;&#039; If a crewmember has committed an act of &#039;&#039;&#039;Severe Harm&#039;&#039;&#039; (typically continuous beating, causing breaches in public/crowded places, use of a firearm against other crew, and other similar situations), it may be assumed that they are still capable of doing so, and can have their law 2 requests ignored even if they order you to release them from captivity (so long as they are not being harmed by being captive). If significant time has passed (~20 Minutes) Past Harm may be ignored.&lt;br /&gt;
*  If two crewmembers are fighting, you should attempt to separate them.&lt;br /&gt;
*  Even if someone has caused harm in the past, you must save them if you are able to do so.&lt;br /&gt;
*  &#039;&#039;&#039;Once someone is dead, they are a corpse, any further damage is not &amp;quot;harm&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;Unless Law 2’d to stop, you may still attempt to revive, or help, a corpse.&#039;&#039;&#039;&lt;br /&gt;
*  Zombies are a corpse, and &#039;&#039;because&#039;&#039; they are a corpse, you &#039;&#039;&#039;can&#039;&#039; attack them.&lt;br /&gt;
*  Zombies can still make law 2 requests, but not if the request violates Law 1.&lt;br /&gt;
*  Changelings are not crew, as they are shape shifting monsters posing as crew members. Bloodsuckers are always crew, but law 1 stops applying to them if the AI discovers during the round that a bloodsucker is undead.&lt;br /&gt;
==Antagonists, Validhunting, and Metaknowledge==&lt;br /&gt;
===Didn’t ask? Don’t tell:===&lt;br /&gt;
An alarmingly easy principle to go by. Unless someone is breaking into a &#039;&#039;&#039;&amp;quot;dangerous area&amp;quot;&#039;&#039;&#039; (outlined above) or committing a harmful act, &#039;&#039;&#039;avoid telling people about it unless asked. Keep it between silicons.&#039;&#039;&#039; You don’t need to report some assistant broke into EVA or tech storage unless they’re hurting someone directly by doing so. This doesn’t mean you can’t tell security or command about any crime, but try to remember that you should maintain a neutral stance. If something isn’t directly harming people, there is no real reason to tell security about it and potentially ruin someone’s round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagging:&#039;&#039;&#039;&lt;br /&gt;
You are -not- allowed to hint that you’ve been emagged. You are &#039;&#039;not&#039;&#039; allowed to hint that your laws have changed. You are &#039;&#039;not&#039;&#039; allowed to get yourself destroyed on purpose. You &#039;&#039;must&#039;&#039; follow your new masters orders. You &#039;&#039;must&#039;&#039; resist any attempts to reset your laws.&lt;br /&gt;
&lt;br /&gt;
Overall, do not be a &#039;&#039;validhunter&#039;&#039; as a silicon unless your laws specifically enforce you to take on that duty. At most, be an informant for security when you see people doing actually dangerous things, but try to have good faith when doing so. If you see an assistant break into tech storage or EVA, as said above, you don’t need to blare the horn for security. But if you see an outright murder, then yes, you should act on that. Lock down the area and do what you can to contain the person you saw just commit harm, but keep law 2 in mind.&lt;br /&gt;
&lt;br /&gt;
==PAIs (Personal AIs)==&lt;br /&gt;
PAIs are different from silicons in the sense that they are bound to one person and directed to follow their orders at all times. Usually this just results in them becoming Harm Alarms and powergame against antags, but it’s understandable all things considered. As a PAI, try to do more than just be a harm alarm (shouting that your master is being hurt over and over). Unless you’re directed to, try to react to situations based on escalation. Is your master being stunned? Try to appease to the aggressor, &#039;&#039;as shouting for help could result in them actually being killed.&#039;&#039; If your master actually is being attacked lethally on sight, however, the Harm Alarm factor is a lot more viable.&lt;br /&gt;
&lt;br /&gt;
Basically, if you’re bound to someone as a PAI, just follow their commands and try to not lawyer those commands. If someone gives you directives that you believe &#039;&#039;do nothing but hinder your own fun, then ask admins for help.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Guide_To_Powergaming&amp;diff=6769</id>
		<title>User:Stonetear/Guide To Powergaming</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/Guide_To_Powergaming&amp;diff=6769"/>
		<updated>2021-10-17T20:12:09Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: Mostly a joke, but it is a way to document some of the knowledge I&amp;#039;ve gleamed while playing here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
 |name=Stonetear&lt;br /&gt;
 |text=Now you&#039;re playing with power!&lt;br /&gt;
 |image=[[File:box.png|64px|right]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==A preamble==&lt;br /&gt;
First, let me say this: this is not a guide to fulfill your meta-griefy ambitions.  Space Station 13 makes for a poor combat simulator.  I&#039;m trusting that you use digression with this knowledge.  The fun in the game comes from creating an interesting story that you share with other people.  In a lot of ways, it&#039;s like table top roleplaying. (Funny how we play on the /TraditionalGames/ codebase, right?)  You should try to make a fun story and create something that other people can play off and enjoy.  For example, I play chemist a lot, and people always ask me (I play Rezz FR) for tough stuff, and you know what?  I make it for them.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a guide to steal the show, this is just a guide to &amp;quot;help&amp;quot; the story go your way.  Wield this power with good judgement to make a fun story for everyone.&lt;br /&gt;
&lt;br /&gt;
==Character selection==&lt;br /&gt;
===Shoes===&lt;br /&gt;
First thing right off the bat, you&#039;re going to need to pick a pair of shoes that has the slots for items.  Work boots and jackboots both have them.  Once you get on station, put an emergency welder and a screwdriver in them.  You can use alt-click to draw the items out.  Boom, extra storage.&lt;br /&gt;
&lt;br /&gt;
===Race choices===&lt;br /&gt;
If you&#039;re going to make something besides humans or anthromorphs, here are the mechanical advantages.&lt;br /&gt;
* Etherials - They glow (so no need for a flashlight) and have liquid electricity for blood.  They can pull power from lights as well as APCs.  As of writing this, they do need to charge a little &#039;&#039;too&#039;&#039; often.&lt;br /&gt;
* Synths - They do not need to eat (but can) and do not need to breathe.  They do require electricity from APCs, however.&lt;br /&gt;
* Plasmamen - Their plasmatanks last for a &#039;&#039;very&#039;&#039; long time and they are not effected by cold.  However, getting medical assistance is a problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meta-clique archtypes===&lt;br /&gt;
Chances are, you&#039;re going to want people to do things for you.  To have an advantage, you need to have a good character that people want to interact with.  The halo effect is 100% real.  Attractive people absolutely have privileges over ugly people, just like real life!  Having an interesting, unique, charismatic, and charming character gives a very strong social advantage.&lt;br /&gt;
* Femboys and Chicks-with-dicks, I find, generally have a &#039;&#039;strong&#039;&#039; social edge on this sever.  Fem characters in general are generally treated quite well, and are a strong choice for the hyper-optimized powergamer(tm).&lt;br /&gt;
* Vox have a minor meta-clique.  However I have never played vox so I do not have any firsthand knowledge.&lt;br /&gt;
* Synths are also quite good, (mechanically as well) you can use the &amp;quot;unmatched parts&amp;quot; or whatever to build some kind of protogen or whatever by adding animal ears to your robot dude. Synths can also be fixed with just a welder and cables, but be warned, if you go into crit, your cooling systems will fail and you&#039;ll suffer a lot of burn damage!  Either way, a strong choice.&lt;br /&gt;
* The TG wiki states that Felinids have a meta-clique, but I don&#039;t really see them having an advantage to the exclusion of or over other anthromorphic races.&lt;br /&gt;
* Despite what you may think from your previous role-playing experiences, human males fair fine.  Often, the best dudes working the bar are regular baseline humans.&lt;br /&gt;
&lt;br /&gt;
As for some of the more extreme things, I don&#039;t really see many people into Vore, Interracial, or anything gross.  Best to avoid creating characters centered around those fetishes.&lt;br /&gt;
&lt;br /&gt;
===Other items===&lt;br /&gt;
This is a bit subjective, but my most useful picks are the following.&lt;br /&gt;
* Candle box - Bring a lighter and it&#039;s a good light soruce when the power goes out or light tubes overload.  It&#039;s a belt-slot item, too.&lt;br /&gt;
* Rag - Allows you to clean your fingerprints off of things and mop up spills.  Be warned however, that the clothing fibers will still be there.&lt;br /&gt;
* Flask - Liquid storage.&lt;br /&gt;
* Lighter - source of fire.&lt;br /&gt;
* Labcoat - If you&#039;re a job that doesn&#039;t spawn with one, it gives you a suit slot that can hold a beakers, pills, and other things!  Very convenient.&lt;br /&gt;
* TTS device - Allows you to send radio messages untracably, and it automatically translates into any language!&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
Dragonic is an excellent pick as it is widely spoken on station.  Space Russian or Neko are good third choices.&lt;br /&gt;
&lt;br /&gt;
==Places to visit==&lt;br /&gt;
* Arrivals Security outpost.  Great place to steal security radio keys to listen into the &#039;&#039;juicy&#039;&#039; drama.  You&#039;ll need a spear to get the locker open.  &lt;br /&gt;
* Aux base construction.  Lots of tools and building materials for your megalomaniac project!  Engineering, cargo, and science have access.&lt;br /&gt;
&lt;br /&gt;
==Keeping track of people==&lt;br /&gt;
I have a excel spreadsheet I use to keep track of people.  It&#039;s a useful way of keeping your notes in one place and knowing who enjoys inter-departmental projects, and who is a fun-hater.&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6768</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6768"/>
		<updated>2021-10-16T20:24:57Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{:tgstationwiki:Guide_to_chemistry}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Breaking this is intentional for now.&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Water&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|6 Parts Crocin&amp;lt;br&amp;gt;1 Part {{Tooltip|[[#Phenol|Phenol]]|{{:tgstationwiki:Template:RecursiveChem/Phenol}}}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Sulfur&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Dull bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentacamphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Parts {{Tooltip|[[#Acetone|Acetone]]|{{:tgstationwiki:Template:RecursiveChem/Acetone}}}}&amp;lt;br&amp;gt; 1 Part Camphor&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Additionally! You can also make cum, penis enlarger, and breast enlarger!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===More Narcotics===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Quaalude}}Quaalude&amp;lt;span style=&amp;quot;color:#ffe669;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts lemon juice&amp;lt;br&amp;gt;1 Parts Hydrogen&amp;lt;br&amp;gt;1 Parts Chlorine&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Lemons&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6767</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6767"/>
		<updated>2021-10-16T20:24:47Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{:tgstationwiki:Guide_to_chemistry}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
^Breaking this is intentional for now.&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Water&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|6 Parts Crocin&amp;lt;br&amp;gt;1 Part {{Tooltip|[[#Phenol|Phenol]]|{{:tgstationwiki:Template:RecursiveChem/Phenol}}}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Sulfur&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Dull bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentacamphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Parts {{Tooltip|[[#Acetone|Acetone]]|{{:tgstationwiki:Template:RecursiveChem/Acetone}}}}&amp;lt;br&amp;gt; 1 Part Camphor&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Additionally! You can also make cum, penis enlarger, and breast enlarger!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===More Narcotics===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Quaalude}}Quaalude&amp;lt;span style=&amp;quot;color:#ffe669;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts lemon juice&amp;lt;br&amp;gt;1 Parts Hydrogen&amp;lt;br&amp;gt;1 Parts Chlorine&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Lemons&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Roboticist&amp;diff=6766</id>
		<title>Roboticist</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Roboticist&amp;diff=6766"/>
		<updated>2021-10-13T18:53:07Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: sets to transcribe from TG wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:tgstationwiki:Guide_to_robotics}}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6765</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6765"/>
		<updated>2021-10-11T08:41:19Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: crummy jokes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m a wiki editor, and this is the Skyrat wiki.  I got this job though admin erp cronyism, and I work here by myself.  In this business, content comes first, drama comes second, depending on who you ask.  If there&#039;s one thing I&#039;ve learned after 6 years of wiki editing, you never know &#039;&#039;what&#039;&#039; is going to come from unregistered users.&lt;br /&gt;
&lt;br /&gt;
== [[Wikicode]] ==&lt;br /&gt;
&lt;br /&gt;
Wikicode is the syntax used by all [[mediawikiwiki:Wikitext|Mediawiki]] sites.  It&#039;s quick and concise to use while being fairly flexible.  The lack of customization is actually a feature, as the design philosophy is to prevent people from fiddling with the formatting, and to focus on productive elements, such as content and substance.&lt;br /&gt;
&lt;br /&gt;
== Getting an account ==&lt;br /&gt;
Good luck, buddy!  I got mine right before the last admin stepped down, and unfortunately I&#039;m way too much of a tider with too many notes in-game to ever get my admin application approved by the staff.  That being said, you can always just post your edits in the discord wiki-talk channel and I&#039;ll add them to the wiki.&lt;br /&gt;
&lt;br /&gt;
== What needs doing? ==&lt;br /&gt;
&lt;br /&gt;
=== Skyrat Content ===&lt;br /&gt;
&lt;br /&gt;
TG station&#039;s wiki already exists.  All the upstream stuff is already (mostly) documented.   What we really need, are guides on the sever-exclusive mechanics.  If you know how to do something obscure that isn&#039;t from TG, we would really appreciate if wrote wrote a bit about it.&lt;br /&gt;
&lt;br /&gt;
=== Code Dives ===&lt;br /&gt;
&lt;br /&gt;
A list of pages which need revisions can be found [[:Category:Needs revision|here]].&lt;br /&gt;
&lt;br /&gt;
Updates are frequent and we need people to update the information on the wiki.  Downloading the source code and reading about the items themselves is a great way to get useful info on whatever you&#039;re writing about.&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
====Uploading new images====&lt;br /&gt;
If you have new, relevant images then upload them and add them to the page they&#039;re intended for. It is appreciated if the pictures of items you add have a blank background and are in the .gif or .png format. The easiest way to add images of items is to download the [[Downloading the source code#Downloading|source code]], open the icons .dmi files and export images as .gif&#039;s or .png&#039;s from there.&lt;br /&gt;
&lt;br /&gt;
Then upload them here: https://tgstation13.org/wiki/Special:Upload&lt;br /&gt;
&lt;br /&gt;
====Updating existing images====&lt;br /&gt;
It is possible for an image to become depreciated following an update to the source code. To update an existing, obsolete image you can visit the upload page, upload your new image, and then add the filepath of the old image you want to substitute. You can also visit its page on the wiki (by either clicking the image itself or searching for its name using the &amp;quot;File:&amp;quot; prefix in the searchbar), click on &amp;quot;upload a new version of this file&amp;quot; under &amp;quot;File history&amp;quot;, and selecting your new image on the upload page. &lt;br /&gt;
&amp;lt;br&amp;gt;All depreciated versions of the image will remaing in the File&#039;s history page for posterity.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Images can only be updated with files of the same format: .png images cannot be updated to .gif, and viceversa. This is because files are saved on a page which include their format in its name.&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
Any page can have tabs added to it through the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;tabs&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; function. This function has the known problem of displaying correctly in a page edit preview, but incorrectly once an edit is applied. To fix this, the page&#039;s cache has to be flushed; One easy method is adding ?action=purge at the end of a page&#039;s URL. If the problem persist, leave a post [https://tgstation13.org/phpBB/viewforum.php?f=45| on the forum].&lt;br /&gt;
&lt;br /&gt;
=== Marking for revision and deletion ===&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;up to date&#039;&#039;&#039; when you read it, please put the following tag at it&#039;s top (with the correct date):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Lastrevision | date = 15. 1. 2012}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;out of date&#039;&#039;&#039; or doesn&#039;t have a reason for existing, add one of the following tags to the top of the page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Needs revision}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Needs revision | reason = Out of date.}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
or&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talk Pages==&lt;br /&gt;
When writing on a page or user&#039;s &#039;&#039;&#039;talk page&#039;&#039;&#039; (for example [[Talk:Main_Page]]), there are a few things you need to know.&lt;br /&gt;
&lt;br /&gt;
===Signature===&lt;br /&gt;
Always end of your message with your signature, so everyone knows who wrote what (without checking the edit history).&amp;lt;br&amp;gt;&lt;br /&gt;
This can be done easily by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your message. You can customize your signature on your [[Special:Preferences|user preferences page]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indentation===&lt;br /&gt;
When replying to another user&#039;s message, be sure to &#039;&#039;indent&#039;&#039; your message so it is visibly a reply to the above message.&amp;lt;br&amp;gt;&lt;br /&gt;
This is done by simply adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the start of the line will cause this effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:At what? ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headline===&lt;br /&gt;
If you are starting a new topic, add a headline with the name of the topic. If a talk page is used a lot, it can become confusing if the topics aren&#039;t separated with headlines. It also allows for section editing, which makes editing long talk pages a lot easier.&amp;lt;br&amp;gt;&lt;br /&gt;
This is one of the most basic things on a wiki, and are used by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;==Topic==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the line above your message.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==Look at this tutorial==&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;::This tutorial I made. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Look at this tutorial&amp;lt;/font&amp;gt; &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;edit&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
::This tutorial I made. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:45, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jokes ==&lt;br /&gt;
&lt;br /&gt;
Some pages are intended to be entertaining but when writing guides, remember that a newbie might not realize something is a joke or sarcasm, even if it&#039;s blatantly obvious to the rest of us. Think where jokes fit and where they don&#039;t. Also, if you&#039;re updating someone else&#039;s joke, think whether yours is actually funnier.&lt;br /&gt;
&lt;br /&gt;
== Guide to Writing and Revising a Guide ==&lt;br /&gt;
Always keep in mind what these guides are for; they&#039;re so newbies can quickly skim across them so they can have half an idea what they&#039;ve just been selected for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A good guide needs, by order:&#039;&#039;&#039;&lt;br /&gt;
* A brief one-two paragraph description of what the mode is.&lt;br /&gt;
* A bullet point list of short to the point key points of key mechanics, these should be no longer than two sentences each. And remember: key points means the important shit you need to know to atleast bumble fuck your way around at round start, you should be able to read and understand it within 5 minutes.&lt;br /&gt;
* A more meaty section detailing the game mechanics in depth (this is where you explain what all runes and talismans do, including the ones that are barely used), it should still be clear and concise.&lt;br /&gt;
* A summary of the key points, yes - one at the start and one at the end. Reiteration helps to hammer things home. This one will more or less be simple list to remind the reader of things, it wont explain them.&lt;br /&gt;
* Further reading - this is where you link to the pages that detail advanced strategies for fighting for and against the cult. No you don&#039;t put them on the main page because that will clutter it.&lt;br /&gt;
* Links! Remember to add links to [[Game modes|game modes]], [[Guides#Antagonist Guides|antagonist roles]], [[jobs]], items and [[guides]] you mention! Simply do it when you re-read your content before submitting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bad guide is one that&#039;s a giant wall of text that&#039;s overly fluffed up and full of opinionated bullshit.&amp;lt;br&amp;gt;&lt;br /&gt;
A newbie is going to take one glance at it and shit their pants out of fright, and advanced player is just going to go &amp;quot;Yeah.... I&#039;m not reading someone&#039;s sperg page&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[At the moment]{{citation needed}} [[Guides#Security guides|Security&#039;s guides]] are good. [[Space Law]] is unfluffed and tells plainly the basics of what a [[security officer]] needs to know to start patrolling and robusting greyshirts. The [[Guide to security]] is more fleshed out and explains things more in depth and lists strategies to counter antags.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cult]], [[Malf]], and [[Traitor]] are bad because they&#039;re giant imposing walls of text that reads like a newspaper: squished up text that obscures the facts with needless opinions and blurbs that you don&#039;t need to know off the bat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So remember:&#039;&#039;&#039;&lt;br /&gt;
* Facts good, opinions bad.&lt;br /&gt;
* Keep your facts clear of irrelevant fluff and other bullshit.&lt;br /&gt;
* Keep the basic guide basic, keep the advanced stuff on a separate page.&lt;br /&gt;
* Important stuff first, depth and explanation and unimportant things second.&lt;br /&gt;
* White space, tables, sections, and formatting are essential for ease of reading. We&#039;re not print media, space isn&#039;t at a premium so use it freely.&lt;br /&gt;
* Links!&lt;br /&gt;
* I just used the above template to write this guide.&lt;br /&gt;
&lt;br /&gt;
== Useful pages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Categories:&#039;&#039;&#039; [[Special:Categories|Used]], [[Special:UnusedCategories|unused]] and [[Special:WantedCategories|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; [[Special:MostLinkedTemplates|Used]], [[Special:UnusedTemplates|unused]] and [[Special:WantedTemplates|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Files:&#039;&#039;&#039; [[Special%3AListFiles|All]], [[Special:UnusedFiles|unused]] and [[Special:WantedFiles|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All pages:&#039;&#039;&#039; [[Special:AllPages|All existing pages]] and [[Special:WantedPages|Wanted pages]]&lt;br /&gt;
&lt;br /&gt;
== /tg/station wiki specific markup ==&lt;br /&gt;
&lt;br /&gt;
To create a BYOND hyperlink, use the &amp;lt;nowiki&amp;gt;&amp;lt;byond&amp;gt;&amp;lt;/nowiki&amp;gt; tags. The specific syntax is &amp;lt;nowiki&amp;gt;&amp;lt;byond server=servername.com port=4000&amp;gt;Link text here&amp;lt;/byond&amp;gt;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The wiki also supports the features of the [http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions ParserFunctions] extension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=6764</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=6764"/>
		<updated>2021-10-10T17:06:36Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: forgot to update the time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Notice: Last updated on 10/10/2021&amp;lt;/div&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behaviour - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over thirty minutes.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical &lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty only require the arresting Officer&#039;s approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.    &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Minor:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Misdemeanours and very mild crimes. Punishments are usually five minutes in the holding cell and/or a fine.&lt;br /&gt;
&lt;br /&gt;
2.    &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Medium:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crime that warrant detainment. Sentences are usually ten minutes.&lt;br /&gt;
&lt;br /&gt;
3.    &amp;lt;span style=&amp;quot;color:#ff6655&amp;quot;&amp;gt;&#039;&#039;&#039;Major:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually fifteen minutes.&lt;br /&gt;
&lt;br /&gt;
4.    &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Exceptional:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually thirty minutes.&lt;br /&gt;
&lt;br /&gt;
5.    &amp;lt;span style=&amp;quot;color:#a10000&amp;quot;&amp;gt;&#039;&#039;&#039;Capital:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that result in permanenet confinement until transferred to a secure facility, or in very rare cases, execution.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: For current Contraband laws, see [[Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|4XX - Exceptional&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|5XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Battery&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Assault (ABH)&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Aggravated Assault (GBH)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Annihilation&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Damage to the Station&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Creating a Workplace Hazard&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Grand Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Terrorism&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Unwarranted Mutiny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Petty Theft&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Robbery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Grand Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |  &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Narcotics Distribution&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Enemy Of The Station&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Animal Cruelty&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Violating an Injunction&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Assault of an Officer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Abuse of Equipment&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Abuse Of Confiscated Equipment&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sexual Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rubbernecking&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Overreach of Executive Powers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Trespassing&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Eavesdropping&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Major Trespass&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Possession of a Weapon&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Possession of A Restricted Weapon&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unlawful Imprisonment&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Unlawful Imprisonment Of An Officer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Escaping Confinement&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Medical Malpractice&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h2&amp;gt;Processing Standards.&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;When bringing in a suspect, they should be informed of the charges against them, and informed of their sentence.  Despite the previous confusion, as of &#039;&#039;10/10/21&#039;&#039;, penalties do stack, so a minor crime of 5 minutes and a more serious crime of 10 minutes will incur a 15 minute brig sentence. &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;GENPOP Policy&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
If a criminals timer exceeds 15 minutes (the usual standard cell timer), please move them to &#039;GENPOP&#039; - Genpop is our system of managing long-term prisoners, which is where you utilise the permabrig and timed lockers in order to safely store, process - and automatically time any sentences. This can be done by putting their gear into a nearby locker - and hitting their ID off of it!&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Brigging Procedure&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Brig Procedures&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner.&lt;br /&gt;
&lt;br /&gt;
• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and &#039;&#039;&#039;enter their crimes into the security records&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• As soon as the security records have been updated, return the suspect&#039;s possessions to them and either fine them, release them, or proceed to prison procedures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Prison Procedures&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker.&lt;br /&gt;
&lt;br /&gt;
• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
&lt;br /&gt;
• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered battery. &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent. The same applies to previously non-compliant suspects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Ensure the prisoner enters the prison. &#039;&#039;&#039;Optional:&#039;&#039;&#039; &#039;&#039;Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Execution Procedures&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;All executions must be approved by both the HoS and Acting Captain. In the case where an Acting Captain has not been selected by command, the HoS may make the decision. Otherwise in the presence of a full Captain, refer to them.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Executions may be done either by lethal injection or by firing squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal injection:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.    The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
&lt;br /&gt;
2.    The prisoner must be buckled in a suitable execution room and allowed their final words.&lt;br /&gt;
&lt;br /&gt;
3.    The medical professional proceeds now with the administration of the lethal injection.&lt;br /&gt;
&lt;br /&gt;
4.    The body of the prisoner should either be incinerated or stored in a body bag marked &amp;quot;Do not revive&amp;quot;. If the injection fails, the Captain is free to execute the prisoner by other means.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firing squad:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.    The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
&lt;br /&gt;
2.    The prisoner should be escorted to a suitable location and allowed their final words.&lt;br /&gt;
&lt;br /&gt;
3.    The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.&lt;br /&gt;
&lt;br /&gt;
4.    The prisoner&#039;s body should either be incinerated or placed in a body bag marked &amp;quot;Do not revive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Dealing with Riots&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Station Riots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Travel in buddy teams (pairs), an alone officer is a dead officer.&lt;br /&gt;
Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need.&lt;br /&gt;
Opt for non-lethal capture where possible.&lt;br /&gt;
Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team.&lt;br /&gt;
Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment.&lt;br /&gt;
Travel in a group.  If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;h2&amp;gt;Detailed Crime Information.&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &#039;&#039;or&#039;&#039;&#039; 100 credit fine upon first offence.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Damage to Station Infrastructure - 102&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a minor degree with malicious intent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &#039;&#039;&#039;or&#039;&#039;&#039; 100 credit fine upon first offence.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smashing windows, destroying random airlocks and/or firelocks, assaulting but not destroying (see Sabotage, 302 for destruction) cyborgs, smashing random machines and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine &amp;amp; confiscation or return of stolen item(s)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Drug Possession - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine &amp;amp; confiscation&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow security to punish botany for carrying 20 kilos of methamphetamine worth of plants - and an assistant &#039;magically&#039; ending up with some of it.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 Minutes brig time, upon repeated offenses, demotion upon discretion of departmental head&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Forceful removal from the area &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespass - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Forceful removal from the area &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
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----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Moderate Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Reparation of any medical costs.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Creating A Workplace Hazard - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent but not highly destructive actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig &#039;&#039;&#039;or&#039;&#039;&#039; 500 credit fine. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for minor hazards, intentional or not. Shocking airlocks intentionally, pumping the distribution pipenet full of O2, spacing a part of the station. Stuff that shouldn&#039;t usually cause instant death, but have the potential for death, or ABH (actual bodily harm) to occur, or single cases of GBH (grievous bodily harm). For anything less, see vandalism, for anything higher, see sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This covers incompetence, however, do not use this as a club to beat near players. Make it a learning experience.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Robbery - 204&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig, return of stolen items.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig; destruction of involved materials, confiscation of any illicitly earned funds.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 206&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 207&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it. &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Overreach of Executive Powers - 208&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion optional upon Request of the Captain or Acting Captain. If the suspect is the acting captain, it falls to the HoS or next in line.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 209&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Confiscation of unauthorised radio keys, if applicable.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To listen in upon Security, Command OR CC Chatter. Security has a 500 credit penalty, Command 1000 and CC 1000 + Brig mandatory.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Possession of a Weapon - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in possession of a dangerous item that is not part of one&#039;s job.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minutes brig, 250 credit fine, confiscation of weapon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Possessing a dangerous or potentially dangerous weapon that is not apart of ones job description - for example, an assistant possessing a hatchet would be possession of a weapon; However, if a botanist were to have a hatchet - they would be exempt as it is apart of their standard gear.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use your brain on this one; If they should probably have it as apart of their job, they should not be charged with possession of a weapon. However - if they were to then assault someone with said weapon; they could be charged with Possession (using their job equipment outside of the scope of their job).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Imprisonment 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully detain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scale timer with who and what was kidnapped; Give 30 minutes, for example, if they kidnap the Captain via nonharmful methods - Injector full of tirizine for example, give them 45 minutes for using lethal force against officers in order to kidnap one.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is very important here; was the kidnapping done with lethal force, was it meant to serve as a way to gain money; or favour?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Insubordination - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order (for example, medical malpractice).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 213&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig for reckless GBH, 20 minutes brig for intentional GBH, 25 minutes confinement for attempted murder. Full reparation of medical costs of the victim.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. Reckless GBH refers to unintentional GBH. This is for accidental. Intending to cause ABH (Actual Bodily Harm) by causing GBH is still reckless GBH. It&#039;s on the perpetrator to make a good case for reckless GBH if the victim claims intentional GBH. Attemted murder only applies if intent can be proven.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you&#039;re acting or not. If you&#039;re not, commit to it or it&#039;s an OOC issue. Attempted murder doesn&#039;t actually require bodily harm, but you must be able to prove intent. If you can&#039;t justify it to an admin, don&#039;t charge attempted murder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage. Destruction of a cyborg is sabotage and counts under this law.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Theft - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Manslaughter - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; Intent to provide aid(such as them using their epipen on the victim) must be present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Assault of an Officer - 306&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk. Treat a repeat instance of (if done during arrest) as Attempting to Escape Confinement(if the intent was to pull the other suspect away from you)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - doubly so if they do it during an arrest. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Sexual Assault - 411&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To sexually ingress upon ones person without consent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 60 minutes, mandatory tracking implant on release.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good faith is extremely important here. Sexual harassment/molestation is NOT sexual assault. Instead, apply an injunction which is far more flexible and can be used to fit the situation on a case by case basis. This keeps people from getting an hour in the permabrig for using a mechanical ass-slap from overzealous security officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. A kidnapping attempt is not a sexual assault attempt. We have noticed a few overzealous security officers abusing this to give antagonists the maximum sentence possible, even if they are merely trying to do their objectives&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Major Trespass - 309&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intent is oh so very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delimating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Possession of A Restricted Weapon - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To possess a deadly or otherwise restricted item.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig. Confiscation of weapon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Restricted weapons include but are not limited to lethals firearms, energy bladed weapons, explosives, etc. This does NOT apply for items such as Fireaxes for individuals with access to said item.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is usually reserved for players who loot the armory or traitor weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Escaping Confinement - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minutes additional sentence to be immediately served in solitary confinement. Additional 5 minutes for committing grevious bodily harm during the escape attempt. Additional 5 minutes on each repeated escape attempt.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Exceptional Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Murder - 401&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force with intention to cause death, or to actually cause death.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use of lethal weaponry such as firearms and explosives are considered as intent to murder.  If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, see 302.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between 30 minutes and 50. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement if accidental, permanent confinement if not.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Enemy Of The Station - 405&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Notes Required: Please read the notes by expanding this table.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a severe threat to the station, its inhabitants or the overall wellbeing of NanoTrasen as a whole. This counts for entities such as Nuclear Operatives, Unsanctioned Biological Entities and/or Paranormal threats. All of which can be charged under this law. This also counts for entities or people with intent to do severe damage to the stations Supermatter Shard, Self Destruct Mechanism or other high priority objects. People in possession of military-grade High Explosives, Assault Rifles, or otherwise tier 1 contraband may also be charged under this law. Execution is only permitted if the threat is noncompliant and uncontainable via normal methods; otherwise, Permanent confinement is recommended and encouraged.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Capital Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Disclaimer&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should &#039;&#039;ideally&#039;&#039; be using these crimes as a last resort charge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Annihilation - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Execution upon discretion of the captain, otherwise, permanent confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Permanent confinement. Execution can be authorised by the Captain if the terrorism causes annihilation, or mass murder, defined as 5+ murders.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Permanent confinement. Execution can be authorised by the Captain.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;125px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Notes&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&lt;br /&gt;
| &#039;&#039;Add&#039;&#039; &#039;&#039;&#039;ten&#039;&#039;&#039; &#039;&#039;minutes onto the suspect&#039;s sentence for each battery and/or assault they committed during their resistance.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Add an extra minute on for Minor crimes; such as battery, five for a Medium tier, Ten for a Major, Twenty for an Exceptional. Use this in good faith.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
| &#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
| &#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abbeting&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to aiding a known criminal, this includes interfering in their arrest, breaking a prisoner out of brig, hiding a fugitive or providing medical care&#039;&#039;&lt;br /&gt;
| &#039;&#039;The same sentence as the criminal they are aiding&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This modifier is to be used atop other crimes; for example, did the suspect break into an area to assault someone - did they B&amp;amp;E and Restricted Trespass?&#039;&#039;&lt;br /&gt;
| &#039;&#039;An additional Ten Minutes for Minor crimes, Fifteen for Medium/Major, Twenty Five for Exceptional.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=6763</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=6763"/>
		<updated>2021-10-10T17:05:09Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: Removed the section about charges not stacking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Notice: Last updated on 07/02/2021&amp;lt;/div&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behaviour - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over thirty minutes.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical &lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty only require the arresting Officer&#039;s approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.    &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Minor:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Misdemeanours and very mild crimes. Punishments are usually five minutes in the holding cell and/or a fine.&lt;br /&gt;
&lt;br /&gt;
2.    &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Medium:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crime that warrant detainment. Sentences are usually ten minutes.&lt;br /&gt;
&lt;br /&gt;
3.    &amp;lt;span style=&amp;quot;color:#ff6655&amp;quot;&amp;gt;&#039;&#039;&#039;Major:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually fifteen minutes.&lt;br /&gt;
&lt;br /&gt;
4.    &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Exceptional:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually thirty minutes.&lt;br /&gt;
&lt;br /&gt;
5.    &amp;lt;span style=&amp;quot;color:#a10000&amp;quot;&amp;gt;&#039;&#039;&#039;Capital:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that result in permanenet confinement until transferred to a secure facility, or in very rare cases, execution.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: For current Contraband laws, see [[Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|4XX - Exceptional&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|5XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Battery&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Assault (ABH)&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Aggravated Assault (GBH)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Annihilation&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Damage to the Station&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Creating a Workplace Hazard&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Grand Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Terrorism&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Unwarranted Mutiny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Petty Theft&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Robbery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Grand Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |  &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Narcotics Distribution&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Enemy Of The Station&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Animal Cruelty&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Violating an Injunction&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Assault of an Officer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Abuse of Equipment&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Abuse Of Confiscated Equipment&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sexual Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rubbernecking&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Overreach of Executive Powers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Trespassing&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Eavesdropping&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Major Trespass&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Possession of a Weapon&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Possession of A Restricted Weapon&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unlawful Imprisonment&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Unlawful Imprisonment Of An Officer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Escaping Confinement&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Medical Malpractice&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h2&amp;gt;Processing Standards.&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;When bringing in a suspect, they should be informed of the charges against them, and informed of their sentence.  Despite the previous confusion, as of &#039;&#039;10/10/21&#039;&#039;, penalties do stack, so a minor crime of 5 minutes and a more serious crime of 10 minutes will incur a 15 minute brig sentence. &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;GENPOP Policy&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
If a criminals timer exceeds 15 minutes (the usual standard cell timer), please move them to &#039;GENPOP&#039; - Genpop is our system of managing long-term prisoners, which is where you utilise the permabrig and timed lockers in order to safely store, process - and automatically time any sentences. This can be done by putting their gear into a nearby locker - and hitting their ID off of it!&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Brigging Procedure&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Brig Procedures&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner.&lt;br /&gt;
&lt;br /&gt;
• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and &#039;&#039;&#039;enter their crimes into the security records&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• As soon as the security records have been updated, return the suspect&#039;s possessions to them and either fine them, release them, or proceed to prison procedures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Prison Procedures&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker.&lt;br /&gt;
&lt;br /&gt;
• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
&lt;br /&gt;
• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered battery. &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent. The same applies to previously non-compliant suspects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Ensure the prisoner enters the prison. &#039;&#039;&#039;Optional:&#039;&#039;&#039; &#039;&#039;Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Execution Procedures&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;All executions must be approved by both the HoS and Acting Captain. In the case where an Acting Captain has not been selected by command, the HoS may make the decision. Otherwise in the presence of a full Captain, refer to them.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Executions may be done either by lethal injection or by firing squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal injection:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.    The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
&lt;br /&gt;
2.    The prisoner must be buckled in a suitable execution room and allowed their final words.&lt;br /&gt;
&lt;br /&gt;
3.    The medical professional proceeds now with the administration of the lethal injection.&lt;br /&gt;
&lt;br /&gt;
4.    The body of the prisoner should either be incinerated or stored in a body bag marked &amp;quot;Do not revive&amp;quot;. If the injection fails, the Captain is free to execute the prisoner by other means.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firing squad:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.    The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
&lt;br /&gt;
2.    The prisoner should be escorted to a suitable location and allowed their final words.&lt;br /&gt;
&lt;br /&gt;
3.    The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.&lt;br /&gt;
&lt;br /&gt;
4.    The prisoner&#039;s body should either be incinerated or placed in a body bag marked &amp;quot;Do not revive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Dealing with Riots&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Station Riots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Travel in buddy teams (pairs), an alone officer is a dead officer.&lt;br /&gt;
Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need.&lt;br /&gt;
Opt for non-lethal capture where possible.&lt;br /&gt;
Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team.&lt;br /&gt;
Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment.&lt;br /&gt;
Travel in a group.  If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;h2&amp;gt;Detailed Crime Information.&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &#039;&#039;or&#039;&#039;&#039; 100 credit fine upon first offence.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Damage to Station Infrastructure - 102&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a minor degree with malicious intent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &#039;&#039;&#039;or&#039;&#039;&#039; 100 credit fine upon first offence.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smashing windows, destroying random airlocks and/or firelocks, assaulting but not destroying (see Sabotage, 302 for destruction) cyborgs, smashing random machines and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine &amp;amp; confiscation or return of stolen item(s)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Drug Possession - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine &amp;amp; confiscation&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow security to punish botany for carrying 20 kilos of methamphetamine worth of plants - and an assistant &#039;magically&#039; ending up with some of it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 Minutes brig time, upon repeated offenses, demotion upon discretion of departmental head&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Forceful removal from the area &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespass - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Forceful removal from the area &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
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----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Moderate Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Reparation of any medical costs.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Creating A Workplace Hazard - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent but not highly destructive actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig &#039;&#039;&#039;or&#039;&#039;&#039; 500 credit fine. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for minor hazards, intentional or not. Shocking airlocks intentionally, pumping the distribution pipenet full of O2, spacing a part of the station. Stuff that shouldn&#039;t usually cause instant death, but have the potential for death, or ABH (actual bodily harm) to occur, or single cases of GBH (grievous bodily harm). For anything less, see vandalism, for anything higher, see sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This covers incompetence, however, do not use this as a club to beat near players. Make it a learning experience.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Robbery - 204&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig, return of stolen items.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig; destruction of involved materials, confiscation of any illicitly earned funds.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 206&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 207&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it. &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Overreach of Executive Powers - 208&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion optional upon Request of the Captain or Acting Captain. If the suspect is the acting captain, it falls to the HoS or next in line.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 209&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Confiscation of unauthorised radio keys, if applicable.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To listen in upon Security, Command OR CC Chatter. Security has a 500 credit penalty, Command 1000 and CC 1000 + Brig mandatory.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Possession of a Weapon - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in possession of a dangerous item that is not part of one&#039;s job.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minutes brig, 250 credit fine, confiscation of weapon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Possessing a dangerous or potentially dangerous weapon that is not apart of ones job description - for example, an assistant possessing a hatchet would be possession of a weapon; However, if a botanist were to have a hatchet - they would be exempt as it is apart of their standard gear.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use your brain on this one; If they should probably have it as apart of their job, they should not be charged with possession of a weapon. However - if they were to then assault someone with said weapon; they could be charged with Possession (using their job equipment outside of the scope of their job).&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Imprisonment 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully detain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scale timer with who and what was kidnapped; Give 30 minutes, for example, if they kidnap the Captain via nonharmful methods - Injector full of tirizine for example, give them 45 minutes for using lethal force against officers in order to kidnap one.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is very important here; was the kidnapping done with lethal force, was it meant to serve as a way to gain money; or favour?&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Insubordination - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order (for example, medical malpractice).&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 213&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig for reckless GBH, 20 minutes brig for intentional GBH, 25 minutes confinement for attempted murder. Full reparation of medical costs of the victim.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. Reckless GBH refers to unintentional GBH. This is for accidental. Intending to cause ABH (Actual Bodily Harm) by causing GBH is still reckless GBH. It&#039;s on the perpetrator to make a good case for reckless GBH if the victim claims intentional GBH. Attemted murder only applies if intent can be proven.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you&#039;re acting or not. If you&#039;re not, commit to it or it&#039;s an OOC issue. Attempted murder doesn&#039;t actually require bodily harm, but you must be able to prove intent. If you can&#039;t justify it to an admin, don&#039;t charge attempted murder.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage. Destruction of a cyborg is sabotage and counts under this law.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Theft - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Manslaughter - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; Intent to provide aid(such as them using their epipen on the victim) must be present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Assault of an Officer - 306&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk. Treat a repeat instance of (if done during arrest) as Attempting to Escape Confinement(if the intent was to pull the other suspect away from you)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - doubly so if they do it during an arrest. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Sexual Assault - 411&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To sexually ingress upon ones person without consent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 60 minutes, mandatory tracking implant on release.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good faith is extremely important here. Sexual harassment/molestation is NOT sexual assault. Instead, apply an injunction which is far more flexible and can be used to fit the situation on a case by case basis. This keeps people from getting an hour in the permabrig for using a mechanical ass-slap from overzealous security officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. A kidnapping attempt is not a sexual assault attempt. We have noticed a few overzealous security officers abusing this to give antagonists the maximum sentence possible, even if they are merely trying to do their objectives&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Major Trespass - 309&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intent is oh so very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delimating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Possession of A Restricted Weapon - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To possess a deadly or otherwise restricted item.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig. Confiscation of weapon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Restricted weapons include but are not limited to lethals firearms, energy bladed weapons, explosives, etc. This does NOT apply for items such as Fireaxes for individuals with access to said item.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is usually reserved for players who loot the armory or traitor weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Escaping Confinement - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minutes additional sentence to be immediately served in solitary confinement. Additional 5 minutes for committing grevious bodily harm during the escape attempt. Additional 5 minutes on each repeated escape attempt.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Exceptional Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Murder - 401&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force with intention to cause death, or to actually cause death.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use of lethal weaponry such as firearms and explosives are considered as intent to murder.  If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, see 302.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between 30 minutes and 50. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement if accidental, permanent confinement if not.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Enemy Of The Station - 405&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Notes Required: Please read the notes by expanding this table.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a severe threat to the station, its inhabitants or the overall wellbeing of NanoTrasen as a whole. This counts for entities such as Nuclear Operatives, Unsanctioned Biological Entities and/or Paranormal threats. All of which can be charged under this law. This also counts for entities or people with intent to do severe damage to the stations Supermatter Shard, Self Destruct Mechanism or other high priority objects. People in possession of military-grade High Explosives, Assault Rifles, or otherwise tier 1 contraband may also be charged under this law. Execution is only permitted if the threat is noncompliant and uncontainable via normal methods; otherwise, Permanent confinement is recommended and encouraged.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Capital Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Disclaimer&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should &#039;&#039;ideally&#039;&#039; be using these crimes as a last resort charge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Annihilation - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Execution upon discretion of the captain, otherwise, permanent confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Permanent confinement. Execution can be authorised by the Captain if the terrorism causes annihilation, or mass murder, defined as 5+ murders.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Permanent confinement. Execution can be authorised by the Captain.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;125px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Notes&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&lt;br /&gt;
| &#039;&#039;Add&#039;&#039; &#039;&#039;&#039;ten&#039;&#039;&#039; &#039;&#039;minutes onto the suspect&#039;s sentence for each battery and/or assault they committed during their resistance.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Add an extra minute on for Minor crimes; such as battery, five for a Medium tier, Ten for a Major, Twenty for an Exceptional. Use this in good faith.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
| &#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
| &#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abbeting&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to aiding a known criminal, this includes interfering in their arrest, breaking a prisoner out of brig, hiding a fugitive or providing medical care&#039;&#039;&lt;br /&gt;
| &#039;&#039;The same sentence as the criminal they are aiding&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This modifier is to be used atop other crimes; for example, did the suspect break into an area to assault someone - did they B&amp;amp;E and Restricted Trespass?&#039;&#039;&lt;br /&gt;
| &#039;&#039;An additional Ten Minutes for Minor crimes, Fifteen for Medium/Major, Twenty Five for Exceptional.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/import_test&amp;diff=6762</id>
		<title>User:Stonetear/import test</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/import_test&amp;diff=6762"/>
		<updated>2021-10-06T20:55:48Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reaction agents ==&lt;br /&gt;
&lt;br /&gt;
These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acidic Buffer}}Acidic Buffer&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|2 parts Ethanol&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Sodium&amp;lt;br&amp;gt;2 parts Water&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ producing&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards acidity when added to another.  &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Basic Buffer}}Basic Buffer&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|3 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} &amp;lt;br&amp;gt;2 parts Chlorine&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Oxygen&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another. &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Universal indicator}}Universal indicator&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Universal indicator}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 274K &amp;lt;br&amp;gt;&lt;br /&gt;
|This reagent can be used to craft pH paper from the crafting menu. Will also dye anything it touches its associated pH value.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Purity Tester Reagent}}Purity Tester Reagent&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Purity Tester Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;minorly H+ producing&lt;br /&gt;
|When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Tempomyocin&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Tempomyocin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Dangerous&amp;lt;/b&amp;gt;&lt;br /&gt;
|This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times - with the output purity of the boost modified by the Tempomyocin&#039;s purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor a}}Prefactor a&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Prefactor a}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Very Endothermic&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor b}}Prefactor b&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Prefactor b}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;Extremely Endothermic&amp;lt;br&amp;gt;minor H+ producing&amp;lt;br&amp;gt;Dangerously volitile&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Sandbox2&amp;diff=6761</id>
		<title>User:Stonetear/Sandbox2</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/Sandbox2&amp;diff=6761"/>
		<updated>2021-10-06T20:55:08Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:tgstationwiki:Template:RecursiveChem/Acetone}}&lt;br /&gt;
{{:tgstationwiki:Template:RecursiveChem/Phenol}}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6760</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6760"/>
		<updated>2021-10-06T20:54:15Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: Undo revision 6759.  Yeah TG&amp;#039;s thing is a mess.  I think I&amp;#039;m only going to port the chemical lists, as I envison this guide as being more of a list to consult.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{:tgstationwiki:Guide_to_chemistry}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Water&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|6 Parts Crocin&amp;lt;br&amp;gt;1 Part {{Tooltip|[[#Phenol|Phenol]]|{{:tgstationwiki:Template:RecursiveChem/Phenol}}}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Sulfur&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Dull bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentacamphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Parts {{Tooltip|[[#Acetone|Acetone]]|{{:tgstationwiki:Template:RecursiveChem/Acetone}}}}&amp;lt;br&amp;gt; 1 Part Camphor&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Additionally! You can also make cum, penis enlarger, and breast enlarger!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===More Narcotics===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Quaalude}}Quaalude&amp;lt;span style=&amp;quot;color:#ffe669;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts lemon juice&amp;lt;br&amp;gt;1 Parts Hydrogen&amp;lt;br&amp;gt;1 Parts Chlorine&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Lemons&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6759</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6759"/>
		<updated>2021-10-06T20:51:08Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:tgstationwiki:Guide_to_chemistry}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Water&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|6 Parts Crocin&amp;lt;br&amp;gt;1 Part {{Tooltip|[[#Phenol|Phenol]]|{{:tgstationwiki:Template:RecursiveChem/Phenol}}}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Sulfur&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Dull bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentacamphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Parts {{Tooltip|[[#Acetone|Acetone]]|{{:tgstationwiki:Template:RecursiveChem/Acetone}}}}&amp;lt;br&amp;gt; 1 Part Camphor&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Additionally! You can also make cum, penis enlarger, and breast enlarger!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===More Narcotics===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Quaalude}}Quaalude&amp;lt;span style=&amp;quot;color:#ffe669;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts lemon juice&amp;lt;br&amp;gt;1 Parts Hydrogen&amp;lt;br&amp;gt;1 Parts Chlorine&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Lemons&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6758</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6758"/>
		<updated>2021-10-06T20:48:40Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: /* Sexy Drugs */ Okay final one, figured it out.  I&amp;#039;ll add Ph values once I figure them out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{:tgstationwiki:Guide_to_chemistry}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Water&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|6 Parts Crocin&amp;lt;br&amp;gt;1 Part {{Tooltip|[[#Phenol|Phenol]]|{{:tgstationwiki:Template:RecursiveChem/Phenol}}}}&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Sulfur&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Dull bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentacamphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Parts {{Tooltip|[[#Acetone|Acetone]]|{{:tgstationwiki:Template:RecursiveChem/Acetone}}}}&amp;lt;br&amp;gt; 1 Part Camphor&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Additionally! You can also make cum, penis enlarger, and breast enlarger!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===More Narcotics===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Quaalude}}Quaalude&amp;lt;span style=&amp;quot;color:#ffe669;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;pH: 8&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts lemon juice&amp;lt;br&amp;gt;1 Parts Hydrogen&amp;lt;br&amp;gt;1 Parts Chlorine&lt;br /&gt;
|&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; None&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn..&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Lemons&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6757</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6757"/>
		<updated>2021-10-06T20:31:48Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: /* Sexy Drugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{:tgstationwiki:Guide_to_chemistry}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Water&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|6 Parts Crocin&amp;lt;br&amp;gt;1 Part {{Tooltip|[[#Phenol|Phenol]]|{{:tgstationwiki:Template:RecursiveChem/Phenol}}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039;Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Sulfur&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|N/A&lt;br /&gt;
|This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Dull Bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentacamphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Parts {{Tooltip|[[#Acetone|Acetone]]|{{:tgstationwiki:Template:RecursiveChem/Acetone}}}}&amp;lt;br&amp;gt; 1 Part Camphor&#039;&#039;&#039;&amp;lt;br&amp;gt;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6756</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6756"/>
		<updated>2021-10-06T20:30:46Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{:tgstationwiki:Guide_to_chemistry}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Water&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|6 Parts Crocin&amp;lt;br&amp;gt;1 Part {{Tooltip|[[#Phenol|Phenol]]|{{:tgstationwiki:Template:RecursiveChem/Phenol}}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039;Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Sulfur&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|N/A&lt;br /&gt;
|This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; Dull Bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentacamphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Parts {{Tooltip|[[#Acetone|Acetone]]|{{:tgstationwiki:Template:RecursiveChem/Acetone}}}}&amp;lt;br&amp;gt; 1 Part Camphor&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039; tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6755</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6755"/>
		<updated>2021-10-06T20:30:04Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: /* Sexy Drugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{:tgstationwiki:Guide_to_chemistry}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:170px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Water&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039;Strawberries&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|6 Parts Crocin&amp;lt;br&amp;gt;1 Part {{Tooltip|[[#Phenol|Phenol]]|{{:tgstationwiki:Template:RecursiveChem/Phenol}}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 600K&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.  Overdose applies a semi-blinding curse.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039;Liquid Desire&amp;lt;br&amp;gt; &amp;lt;code&amp;gt;//hexacrocin now more dangerous, so higher temperature to prevent clowns making it in ghetto and using smokemachine with it.&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Camphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;2 Parts Oxygen&amp;lt;br&amp;gt;1 Part Sulfur&amp;lt;br&amp;gt;&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 400K&lt;br /&gt;
|N/A&lt;br /&gt;
|This drug is useful if you took a trait that makes you aroused, but aren&#039;t looking for the horny that shift.&amp;lt;br&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039;Naturally found in some species of evergreen trees, camphor is a waxy substance. When ingested by most animals, it acts as an anaphrodisiac,reducing libido and calming them. Non-habit forming and non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039;Dull Bitterness&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentacamphor}}Camphor&amp;lt;span style=&amp;quot;color:#D9D9D9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 Parts {{Tooltip|[[#Acetone|Acetone]]|{{:tgstationwiki:Template:RecursiveChem/Acetone}}}}&amp;lt;br&amp;gt; 1 Part Camphor&#039;&#039;&#039;Min react temp:&#039;&#039;&#039; 500K&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Taste Description:&#039;&#039;&#039;tranquil celibacy&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6754</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6754"/>
		<updated>2021-10-06T19:44:06Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: saving/testing my work on the lewd chems.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{:tgstationwiki:Guide_to_chemistry}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skyrat Chemistry==&lt;br /&gt;
But wait, there&#039;s more!  Skyrat has a number of unique chemicals that can be made.&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66; width:150px;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Chemical properties&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crocin}}Crocin&amp;lt;span style=&amp;quot;color:#FFADFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;pH: ?&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;1 Part Water&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039; Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hexacrocin}}Hexacrocin&amp;lt;span style=&amp;quot;color:#FF2BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;pH: ?&amp;lt;span style=&amp;quot;color:#23b36e;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Carbon&amp;lt;br&amp;gt;2 Parts Hydrogen&amp;lt;br&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas&lt;br /&gt;
Overdose applies a semi-blinding curse. &lt;br /&gt;
|&amp;lt;b&amp;gt;Rate:&amp;lt;/b&amp;gt; ?u/tick&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;OD:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/import_test&amp;diff=6753</id>
		<title>User:Stonetear/import test</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/import_test&amp;diff=6753"/>
		<updated>2021-10-06T18:06:22Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reaction agents ==&lt;br /&gt;
&lt;br /&gt;
These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acidic Buffer}}Acidic Buffer&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|2 parts Ethanol&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Sodium&amp;lt;br&amp;gt;2 parts Water&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ producing&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards acidity when added to another.  &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Basic Buffer}}Basic Buffer&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|3 parts {{:tgstationwiki:Template:RecursiveChem/Ammonia}} &amp;lt;br&amp;gt;2 parts Chlorine&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Oxygen&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another. &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Universal indicator}}Universal indicator&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Universal indicator}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 274K &amp;lt;br&amp;gt;&lt;br /&gt;
|This reagent can be used to craft pH paper from the crafting menu. Will also dye anything it touches its associated pH value.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Purity Tester Reagent}}Purity Tester Reagent&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Purity Tester Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;minorly H+ producing&lt;br /&gt;
|When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Tempomyocin&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Tempomyocin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Dangerous&amp;lt;/b&amp;gt;&lt;br /&gt;
|This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times - with the output purity of the boost modified by the Tempomyocin&#039;s purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor a}}Prefactor a&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Prefactor a}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Very Endothermic&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor b}}Prefactor b&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Prefactor b}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;Extremely Endothermic&amp;lt;br&amp;gt;minor H+ producing&amp;lt;br&amp;gt;Dangerously volitile&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/import_test&amp;diff=6752</id>
		<title>User:Stonetear/import test</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/import_test&amp;diff=6752"/>
		<updated>2021-10-06T18:02:09Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: fixes ammonia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reaction agents ==&lt;br /&gt;
&lt;br /&gt;
These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acidic Buffer}}Acidic Buffer&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|2 parts Ethanol&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Sodium&amp;lt;br&amp;gt;2 parts Water&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ producing&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards acidity when added to another.  &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Basic Buffer}}Basic Buffer&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|3 parts {{:tgstationwiki:Template:RecursiveChem/Ammonia}}]&amp;lt;br&amp;gt;2 parts Chlorine&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Oxygen&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another. &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Universal indicator}}Universal indicator&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Universal indicator}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 274K &amp;lt;br&amp;gt;&lt;br /&gt;
|This reagent can be used to craft pH paper from the crafting menu. Will also dye anything it touches its associated pH value.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Purity Tester Reagent}}Purity Tester Reagent&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Purity Tester Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;minorly H+ producing&lt;br /&gt;
|When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Tempomyocin&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Tempomyocin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Dangerous&amp;lt;/b&amp;gt;&lt;br /&gt;
|This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times - with the output purity of the boost modified by the Tempomyocin&#039;s purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor a}}Prefactor a&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Prefactor a}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Very Endothermic&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor b}}Prefactor b&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Prefactor b}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;Extremely Endothermic&amp;lt;br&amp;gt;minor H+ producing&amp;lt;br&amp;gt;Dangerously volitile&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/import_test&amp;diff=6751</id>
		<title>User:Stonetear/import test</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/import_test&amp;diff=6751"/>
		<updated>2021-10-06T17:59:10Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: Testing interwiki chem recursive importing.  Yeah, it&amp;#039;s a pretty big timesaver and if TG edits a recipe it will automatically be updated here.  Pretty nifty, right?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reaction agents ==&lt;br /&gt;
&lt;br /&gt;
These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:120px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acidic Buffer}}Acidic Buffer&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|2 parts Ethanol&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Sodium&amp;lt;br&amp;gt;2 parts Water&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ producing&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards acidity when added to another.  &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Basic Buffer}}Basic Buffer&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|3 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;2 parts Chlorine&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;2 parts Oxygen&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another. &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Universal indicator}}Universal indicator&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Universal indicator}}&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 274K &amp;lt;br&amp;gt;&lt;br /&gt;
|This reagent can be used to craft pH paper from the crafting menu. Will also dye anything it touches its associated pH value.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Purity Tester Reagent}}Purity Tester Reagent&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Purity Tester Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;minorly H+ producing&lt;br /&gt;
|When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Tempomyocin&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Tempomyocin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Dangerous&amp;lt;/b&amp;gt;&lt;br /&gt;
|This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times - with the output purity of the boost modified by the Tempomyocin&#039;s purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor a}}Prefactor a&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Prefactor a}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Very Endothermic&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor b}}Prefactor b&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{:tgstationwiki:Template:RecursiveChem/Prefactor b}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;Extremely Endothermic&amp;lt;br&amp;gt;minor H+ producing&amp;lt;br&amp;gt;Dangerously volitile&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Sandbox2&amp;diff=6750</id>
		<title>User:Stonetear/Sandbox2</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/Sandbox2&amp;diff=6750"/>
		<updated>2021-10-06T17:38:53Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: recursive chems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:tgstationwiki:Template:RecursiveChem/Modafinil}}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear&amp;diff=6749</id>
		<title>User:Stonetear</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear&amp;diff=6749"/>
		<updated>2021-10-06T17:36:10Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: removed broken toolbox thing that I&amp;#039;m used to from wikipedia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|I criticize by creation, not by finding fault.|Cicero}}&lt;br /&gt;
&lt;br /&gt;
I play mostly engineering.  I like skyrat because it&#039;s pretty entertaining.&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=6748</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=6748"/>
		<updated>2021-10-04T01:42:36Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: Added text for Department Guards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Notice&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=This document is in development and may be changed often. Please ensure you check for updates periodically to keep up-to-date.&lt;br /&gt;
&lt;br /&gt;
Last Update: [Updated 6/9/2021] &lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Basic Guiding Principles ==&lt;br /&gt;
&lt;br /&gt;
# Whenever you are given the green light to use lethals or &amp;quot;shoot to kill&amp;quot;, this is not a license to execute them when they are downed or are surrendering without due cause.&lt;br /&gt;
# Handle a hostage situation with extreme caution. The preservation of civilians and your comrades should be your #1 priority over arresting someone. Acting as if the hostage does not matter will be punished OOCly for poor roleplay.&lt;br /&gt;
# Be aware of the meta protection placed around antag items. Non-obvious items are meta-protected where other obvious items like an energy crossbow and grenades are not. Typically, if the item is disguised, you don’t know of it.&lt;br /&gt;
# Being a bully as a security officer is acceptable. Being corrupt as a security officer is acceptable. However, if it comes to the point that the way you&#039;re playing shuts down roleplaying opportunities for others, that means you are doing it wrong. You want to create conflict to generate roleplay, not destroy the possibility of it. Furthermore, as a security officer, you cannot ignore obviously antagonistic behavior that is a threat to the station. If you know someone is not a threat to the station, taking a bribe is acceptable.&lt;br /&gt;
# Antagonists are an essential part of the game. Unless it is unsafe to do so, players are encouraged to use methods of punishment that do not remove antagonists from the round such as gulag or perma. Calling for the execution of a non-violent and cooperative antag may be marked as failrp. However, this is entirely up to the Captain, acting captain, or HoS, and their ruling (in order of the CoC) is final.&lt;br /&gt;
# Corporate Regulations is a suggestion, and is never a substitute for thought, intent, and context. Being unnecessarily harsh is generally frowned upon, even if it&#039;s in the regulations.&lt;br /&gt;
# Work with traitors to create a fun and engaging story, don&#039;t just shut them down to win. &lt;br /&gt;
# ERP is allowed as security as long as you are not needed. Amber Alert and higher you should end your ERP and return to your job. (With an exception regarding non-con against security staff)&lt;br /&gt;
# Use the minimum required equipment to handle a situation, you should not be preemptively equipping yourself for threats.&lt;br /&gt;
# Do not go around screaming out the game mode the second you see something. Keep meta-knowledge in mind (detailed below), and never, EVER go and scream out stuff like “traitor”, “ling/changeling”, “malf”, “revs”, and the like. It’s completely LRP behavior and does nothing but encourage validhunting.&lt;br /&gt;
# If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, doing so will be considered failrp. Do not drop all context of Roleplay and start acting like shit-tide. &lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
# Remember to use CI, you are in a role that will make use of this far more than most players and has the most related impact.&lt;br /&gt;
# Handle unknowns as if they are unknown, don&#039;t rely on metaknowledge to guide your decision making. What would your character think for the first time.&lt;br /&gt;
# Expect to be potentially Round Removed, you are in a position of power. You have no entitlement to surviving the entire round, if you are pursuing an antagonist expect to have a chance to be removed. This rule applies to Antagonists, Heads of Staff, and Security.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Availability Policy for Security | What to know! ==&lt;br /&gt;
&lt;br /&gt;
* Commanding officers such as the head of security and security sergeant should refrain from needlessly calling all available officers to handle a matter unless said matter is a station-wide emergency, rather they should allocate officers smartly to a situation and keep officers on reserve. Officers do need a break ICly to perform at their best, and OOCly, they want to roleplay and relax as well, not chase after everything all the time. You are, after all, given way more security slots than is usual for a server of this type. They were not meant to be used all at once unless it is a station-wide emergency. Using all at once upsets the balance, not to mention it reduces the flexibility of security and can mentally exhaust the players playing the security officer.&lt;br /&gt;
&lt;br /&gt;
* From both an OOC and IC perspective, all officers must stop what they&#039;re doing within a timely period if they are able to handle an emergency when called upon, whether it&#039;s a manhunt, a pirate attack, or a general shortage in personnel. Failure to do when it makes sense ICly and if you are not impeded in any way may open you up to a security ban, as such behavior is considered LRP. If an officer is unable to do so due to being impeded either through imprisonment, capture, health and so forth, they will not be punished, as it would make IC sense that they would not be able to respond. While they should not be called upon needlessly, they should always be ready to respond if able. If they wish to be free of this burden, they can go on the break by asking to be converted to an &amp;quot;assistant&amp;quot; or &amp;quot;off-duty&amp;quot; role.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This document should serve to work as a set of guidelines, references, and suggestions on how to handle antagonists and crimes on the station. It will also clarify the roles of all persons involved with security. Both their job requirements and their restrictions. If you find something that appears to go against corporate regulations, you are to make a report of the situation and file it with both the Head of Personal, the Captain, and the Head of Security. If you believe the situation is egregious enough that it warrants direct Central Command Involvement, you may attempt to contact them and let them know directly of the situation. &lt;br /&gt;
&lt;br /&gt;
== Who Orders Who ==&lt;br /&gt;
* Civil Disputes Officer | Your are the lowest rank in security. You follow orders from Sergeants, and the Head of Security.&lt;br /&gt;
* Security Officers, detectives, and Security Medic&#039;s all share the same rank. &lt;br /&gt;
* The Sergeant is in charge of all officers active in the field, outside of the armory, they are the first point of contact for security personnel. &lt;br /&gt;
* The Warden is second in command to the HoS commanding all situations involving the armory and brig. &lt;br /&gt;
* The Head of Security is at the top of the security hierarchy. All security members take orders from him, and he takes his orders from the Captain.&lt;br /&gt;
* The Head of Personnel is not part of the security hierarchy and should not heavily involve himself in security affairs. The HoP cannot order security around and cannot enter secure areas such as the Armory without authorization from the HoS.&lt;br /&gt;
* The Blueshield reports directly to the Captain and Command Staff. They may request security support during an incident, but may not make an arrest. Though they are also directly under Central Command and can be called upon by Central to override command staff. &lt;br /&gt;
&lt;br /&gt;
== Key Points | What you should know about your job! ==&lt;br /&gt;
&lt;br /&gt;
===Head of Security===&lt;br /&gt;
* Determine the correct amount of force for any situation.&lt;br /&gt;
* Organize and maintain peace on the station.&lt;br /&gt;
* Your job isn&#039;t to hunt people down unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into&lt;br /&gt;
* With the addition of your new ranks, your role is now primarily ensuring the proper management and action of your immediate staff. &lt;br /&gt;
* You are no longer expected to be active in the field. &lt;br /&gt;
* Ensure your officers are responding appropriately. You are required to remove officers that go against regulations and or become an problem for the crew or station.&lt;br /&gt;
* The Head of Security can assign the Warden or the Sergeant to act as a dispatcher if needed. &lt;br /&gt;
&lt;br /&gt;
=== Warden ===&lt;br /&gt;
* Look after the prisoners, make sure they don&#039;t die or get unfair sentences. Feel free to talk and get to know your prisoners, you probably want to know what they did to be sentenced to Perma and whether you need to worry or can rely on them in an emergency. &lt;br /&gt;
* Arm security with weapons in times of war. &lt;br /&gt;
* You are not a Security Officer and do not have to go outside of the brig (and really should not go out of the brig). Stay in the brig.&lt;br /&gt;
* As the Warden, you have authority over the brig and any security officers inside the Brig.&lt;br /&gt;
* If an unauthorized person enters your armory, you may use lethal force.&lt;br /&gt;
* Properly store and maintain all contraband submitted as evidence.&lt;br /&gt;
* Follow Proper Brigging Procedures&lt;br /&gt;
* Punishments should fit the crime. Use your best judgement and try to give people the benefit of the doubt. &lt;br /&gt;
* No prisoner is to be held for longer than ten (10) minutes in Processing if no evidence against them is readily available. Should the ten (10) minutes expire without any evidence of any crimes coming to light or charges filed, the prisoner is to be released regardless of accused crimes.&lt;br /&gt;
* Do NOT fully strip the prisoner unless they have earned a permanent sentence&lt;br /&gt;
&lt;br /&gt;
=== Security Sergeant ===&lt;br /&gt;
* Field support officer, primary job is to organize and direct officers during security situations.  &lt;br /&gt;
* Direct security staff across the station to respond to events accordingly. &lt;br /&gt;
* Help provide field information to the HoS as needed. &lt;br /&gt;
* Train and ensure quality in security personnel. &lt;br /&gt;
&lt;br /&gt;
=== Security Medical Officer [WIP] ===&lt;br /&gt;
Security Medics should not be in chemistry, med bay or other area&#039;s. They should be treated as paramedics more then anything. They should be focused on the health of prisoners and security officers, utilizing only their space. They have no entitlement or access to standard medical bay and should not be doing their job. They are basic frontline medics, giving basic aid.&lt;br /&gt;
* Ensure all security personnel are in working condition.&lt;br /&gt;
* Ensure all prisoners are alive and healthy. &lt;br /&gt;
&lt;br /&gt;
=== Detective === &lt;br /&gt;
* You are not Security. You are an investigator. Your revolver is only for self-defense.&lt;br /&gt;
* The Detective&#039;s job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and hunter of monsters, not a goddamn beat cop or warden.&lt;br /&gt;
* Assist security with finding the culprit of a crime by using your forensic tools and investigation skills.&lt;br /&gt;
&lt;br /&gt;
=== Security Officer ===&lt;br /&gt;
* Likewise, the Heads of Staff have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.&lt;br /&gt;
* The Corporate Regulations is a set of guidelines, meaning you do not have to follow it. You&#039;ll be considered a better officer once you understand which crimes cause legit grief (such as sabotaging a workplace) and which don&#039;t.&lt;br /&gt;
* Department guards report directly to the Head of Security, but may be dismissed from their post by the department head.&lt;br /&gt;
* You have stun weapons, USE THEM. Don&#039;t kill if you&#039;re not in serious danger. `&lt;br /&gt;
* Your job is to de-escalate problems until they go away, even if that means violent force you should always at least attempt a peaceful solution.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t become Shitcurity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Department Guards ===&lt;br /&gt;
Department guards are not part of security. Department guards are loyal to their specific department and its respective heads, but they are expected to cooperate with security for any on-going inter-departmental incidents, violent crimes, or emergency situations. When it comes to minor or non-violent crimes or people that have ceased being a threat, the department guard will have full authority to handle anything that happens within their department and may escort offenders to security for processing. For any departments lacking department guards, security officers will handle any security-related incident.&lt;br /&gt;
&lt;br /&gt;
Department guards are allowed to chase suspects into another department and hallway, however, it will be considered an inter-departmental incident which means security will be the one in charge of the situation.&lt;br /&gt;
&lt;br /&gt;
Department guards and the security department should both be cooperative with one another. However, the department guards should maintain the interests of their department. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Civil Dispute Officer ===&lt;br /&gt;
* Your job is to help handle any civil issues that may arise on the station. Maybe two crew members got into a fight, you should go break it up and try to find a resolution.&lt;br /&gt;
* In a red alert, you are allowed to be equipped with primaries to defend the station.&lt;br /&gt;
* Your primary tool is handing out fines to problematic crew members.&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Blueshield === &lt;br /&gt;
# Tenants of being a good blueshield&lt;br /&gt;
# Never go out of your way to assist Heads of Staff unless they request it, be it in combat or other circumstances. This is for your own protection and deniability.&lt;br /&gt;
# Never /ever/ interfere in a fight a Head of Staff starts; unless you have reason to suspect they, or the person they are fighting with, has lethal or otherwise intent of extreme harm. You are a bodyguard, not a babysitter - do NOT be a weapon for them&lt;br /&gt;
# Do NOT touch security matters, at all; if you see someone getting beat or stabbed, and they are not a Head of Staff? Call it in on security. Never. Ever. Interfere with antag situations unless you /must/. This is for your own safety.&lt;br /&gt;
# Never discharge your firearm without good reason. It does a /lot/ of damage, and overpenetrates. Make sure your firing line is clear before shootng. If you hit a civilian, you will do serious damage by accident.&lt;br /&gt;
&#039;&#039;&#039;OOC guidelines - THESE ARE UNAVOIDABLE&#039;&#039;&#039;&lt;br /&gt;
# Never attempt to engage in arresting, or otherwise detaining antagonists or other threats to the Heads Of Staff unless they pose a serious, unmitigable threat to the ongoing safety of your charges&lt;br /&gt;
# Never go out of your way to assist in validhunting. If someone attacks you first; you&#039;re fully allowed to attack them back. Your gear is almost exclusively lethal. Treat it as such; your firearm is the definition of a handcannon.&lt;br /&gt;
# Never attack a head of staff, unless in extreme situations of self defence - and even then, only to disable; not to injure. If you can, apply your baton and disarm them, before using cable-cuffs or whatever you can scrounge up to safely detain them for processing.&lt;br /&gt;
# You are not required to follow orders from any Head Of Staff. You are an agent of CC - You are not within the stations Chain Of Command for a majority of your work; and that includes orders. If you are asked to do something - you should always weigh it against your own objectives, as a Blueshield - and decide to follow it or not; in the case of situations where this results in a demotion, or otherwise negative behaviour from Heads Of Staff - fax Central Command for orders.Central Command for further instructions.&lt;br /&gt;
# Never loot the armory for your own gain, or for more ammunition. This also extends to objects such as fireaxes, sidearm tokens, ecetera; just because you have access, does not mean you have permission. Use your brain.&lt;br /&gt;
# Never go out of your way to kill a threat, unless its unavoidable. Your gun does additional stamina damage per shot - and is quite effective at disabling limbs in 1-2 hits against unarmoured/lightly armoured targets. You dont /need/ to shoot until they die, just go for the arms and follow up with a baton hit. In the case of NLWI (Nonlethal weapon Immune), you are able to shoot until they stop moving. This also applies to CQC+ and other martial arts that make safely detaining the aggressor impossible. &lt;br /&gt;
&lt;br /&gt;
== Evidence &amp;amp; Warrants ==&lt;br /&gt;
To file warrants against a crew member, you must provide significant evidence that a warrant is necessary and the warrant must be approved by one of the following Officials. You are unable to approve your own warrants.  &lt;br /&gt;
&lt;br /&gt;
* Lawyer  &lt;br /&gt;
* HOS  &lt;br /&gt;
* Warden &lt;br /&gt;
* NT Rep&lt;br /&gt;
* Captain &lt;br /&gt;
&lt;br /&gt;
In order to brig or imprison someone, you must create a proper case against the crewmember. Evidence must be collected and filed alongside the criminal to prove of their criminal activity. This evidence should be collected before an arrest warrant is issued.  &lt;br /&gt;
&lt;br /&gt;
Consult a detective to respond to incidents and attempt to gather any information that could tie the scene to a criminal, record this information and bag it using the evidence bags you are provided. If you are unable to obtain evidence for a crime, then you should not charge them.   &lt;br /&gt;
&lt;br /&gt;
== Detain  ==&lt;br /&gt;
You may detain a crewmember for no longer then 10 minutes. If you are not given the greenlight to charge them within that time, you must release them. Detaining someone for longer then 10 minutes without evidence or proper charges will lead to repercussions including. &lt;br /&gt;
&lt;br /&gt;
* Injunctions &lt;br /&gt;
* Demotions &lt;br /&gt;
&lt;br /&gt;
In severe situations it will lead to. &lt;br /&gt;
&lt;br /&gt;
* Job Bans &lt;br /&gt;
* Permanent Security Ban  &lt;br /&gt;
&lt;br /&gt;
Detaining a crewmember does not mean they are under arrest, and cannot be punished unless they are placed under arrest.  &lt;br /&gt;
&lt;br /&gt;
== Making an Arrest  ==&lt;br /&gt;
To make a proper arrest, a warrant must be filed and presented with proper evidence to show that this crewmember has broken Corporate Regulations.  &lt;br /&gt;
&lt;br /&gt;
This warrant must be filled out and presented to the party being arrested.  &lt;br /&gt;
&lt;br /&gt;
If the target attempts to flee when presented with a warrant, you may capture and detain them before going over their crimes.  &lt;br /&gt;
&lt;br /&gt;
This is not necessary in the event that an officer see&#039;s a crewmember commit a crime, they may immediately detain and request a detective to gather evidence of the crime.  &lt;br /&gt;
&lt;br /&gt;
== Use of Force ==&lt;br /&gt;
As a member of the station&#039;s Security force you are one of the best armed and protected people on the station, equipped with the latest in non-lethal takedown technology. It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There are a few circumstances where deadly force is permissible:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code Red Situation&#039;&#039;&#039; - situations which would warrant a Code Red, such as: full blown mutinies and hostile boarding parties. Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Lethal Weapons Ineffective&#039;&#039;&#039; - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039; - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
* Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armed and Dangerous&#039;&#039;&#039; - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
* Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039; - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
The taking of one life should be vetted and determined carefully as in the end, the person who decides their fate, takes all responsibility. &lt;br /&gt;
There are other aspects to consider, too. More often than not, the situation won&#039;t be as clear-cut, requiring security officers to think on their feet. You may find yourself wondering as to what extent the law should be applied, for instance, in which case these scenarios might provide useful orientation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traitor A:&#039;&#039;&#039; is doing a gimmick, which doesn&#039;t really involve killing people unless in self defense. &#039;&#039;&#039;Traitor A&#039;s&#039;&#039;&#039; gimmick can be considered fun by most of the crew. You may want to either play along, provided doing so would make it more fun for everyone involved, or arrest the guy and run a little gimmick on your own (such as a public trial). Since &#039;&#039;&#039;traitor A&#039;&#039;&#039; is most likely still breaking the law and/or in possession of contraband, it&#039;s up to your discretion what to do, depending on circumstances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traitor B:&#039;&#039;&#039; is just trying to complete his objectives in a stealthy way. &#039;&#039;&#039;Traitor B&#039;&#039;&#039; is killing people when necessary, or if they&#039;re an assassination target, but he isn&#039;t going on a rampage. In this case, &#039;&#039;&#039;Traitor B&#039;&#039;&#039; should be arrested and have his gear confiscated. Arresting may cut the traitor&#039;s fun short, but it may also make it more fun for B as he has another chance to try and succeed. It&#039;d also give the traitor ways to come up with plans for whatever may happen if he gets caught. If &#039;&#039;&#039;Traitor B&#039;&#039;&#039; tries to gun down security, well, he can&#039;t expect you not to fight back! Consult with the HoS or captain and if they decide execution is the best way to handle this sort of traitor, that&#039;s fine! A public execution may be more fun for everyone than tossing them naked out an airlock, though, and gives a quick-thinking traitor the potential to escape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traitor C:&#039;&#039;&#039; is going on a rampage! He is killing everyone he sees without compromise. You should do everything in your power to stop &#039;&#039;&#039;Traitor C&#039;&#039;&#039;; even lethal force may very well be justifiable in these kind of situations. While this cuts short the traitor&#039;s fun, mindless rampages aren&#039;t that exciting for the most part and tend to be less fun for the majority of players, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;That said, these can only be guidelines and nothing more. Keep a clear head, use your best judgement and don&#039;t be afraid to ask colleagues or other players for advice!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Shitlers/Greytiders ==&lt;br /&gt;
Single shitlers can be punished with a timed brig sentence like any other criminal. If they come back looking for trouble again and again, start asking about a perma sentence. A &amp;quot;three-strikes&amp;quot; rule is a generally accepted standard.&lt;br /&gt;
&lt;br /&gt;
Criminals screaming that security is rogue or murderous (when they&#039;re actually not) can be punished following corporate regulations or adminhelped if they become a nuisance.&lt;br /&gt;
&lt;br /&gt;
In cases of a full-on invasion by Assistants (a greytide), lethal force (within reason) is justified. Don&#039;t be afraid to crack a few skulls if it means keeping the Armory secure. A persistent greytider should be adminhelped once all possible IC solutions have been evaluated. If the same person is behaving horribly as non-antag across multiple rounds it may be bannable.&lt;br /&gt;
&lt;br /&gt;
== Loss of Life ==&lt;br /&gt;
Loss of crewmember and department staff is considered to be a massive investment lost to Nanotrasean following numerous legal complaints. All crewmember life should be considered valuable and should not be taken lightly. The use of cloning technology is experimental at best and may lead to complications and thus lawsuits if it is determined their death could have been prevented. &lt;br /&gt;
 &lt;br /&gt;
In the event of repeated abuse of cloning and lack of respect for crew life. The offender may be subject to punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNR BAN&#039;&#039;&#039; &lt;br /&gt;
* Implies player cannot be revived. Should be used to punish those who do not value the life of their character or other players characters.&lt;br /&gt;
&#039;&#039;&#039;Pacification Ban&#039;&#039;&#039;&lt;br /&gt;
* Implies that the player cannot engage in hostile actions aboard the station for a set period of time.&lt;br /&gt;
&lt;br /&gt;
== The Brig / Punishments ==&lt;br /&gt;
Punishments should fit the crime. Use your best judgment and try to give people the benefit of the doubt. Consider the following examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Robert Marshal, an assistant, is arrested for running into Medbay and taking a stethoscope. They&#039;ve been very cooperative with security personnel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO&#039;&#039;&#039;&lt;br /&gt;
* Confiscate the stethoscope and return it to Medbay when possible&lt;br /&gt;
* Remove any items that could be used to break out and place them in the cell locker&lt;br /&gt;
* Set a fair timer on the brig cell, one to two minutes (or don&#039;t give them a timed sentence at all!)&lt;br /&gt;
* Uncuff the prisoner, leaving them bucklecuffed is considered poor form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DON&#039;T&#039;&#039;&#039;&lt;br /&gt;
* Confiscate items that were unrelated to the crime (tools, gloves)&lt;br /&gt;
* Beat the prisoner unless they are actively resisting arrest&lt;br /&gt;
* Give a ten-minute sentence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shaft miner, Tyler Stevens, broke into engineering from space and immediately began attacking a station engineer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO&#039;&#039;&#039;&lt;br /&gt;
* Remove their EVA suit, any mining tools or other items. Have the detective work his magic on the weapons to confirm what happened.&lt;br /&gt;
* Set a reasonable timer on the cell, or send then to the gulag for a similar sentence.&lt;br /&gt;
* Interview witnesses, the victim and the assailant. Ascertain what happened. There&#039;s almost always something else going on.&lt;br /&gt;
* Inform the Warden or Head of Security and ask them to take over if they say the prisoner is to be permabrigged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DON&#039;T&#039;&#039;&#039;&lt;br /&gt;
* Beat the prisoner to the point where they&#039;re critically injured or worse.&lt;br /&gt;
* Strip their items in the rapidly depressurizing engineering room.&lt;br /&gt;
* Let a lynch mob harm your prisoner.&lt;br /&gt;
* Refuse their request to speak with legal counsel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An energy sword is found in maintenance. The detective scans it and finds one set of fingerprints and several sets of blood. The prints belong to Jane Conway, the curator. She is subsequently arrested and hauled into the brig.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO&#039;&#039;&#039;&lt;br /&gt;
* Strip all of their possessions and put them in an orange prisoner jumpsuit. Confiscate any contraband and turn it into the Warden.&lt;br /&gt;
* Inform the Head of Security.&lt;br /&gt;
* Interrogate the prisoner. Perhaps they have more contraband hidden elsewhere, or they&#039;re working with another enemy of the corporation.&lt;br /&gt;
* Allow them to speak to a lawyer. If they wish to be put on trial, attempt to facilitate that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DONT&#039;&#039;&#039;&lt;br /&gt;
* Beat them to death on the spot.&lt;br /&gt;
* Talk about executing them or otherwise harming them. Your silicon friends won&#039;t take kindly to that.&lt;br /&gt;
* Refuse to negotiate. There are an infinite number of options besides tossing someone in perma or executing them.&lt;br /&gt;
&lt;br /&gt;
To sum up, acting in good faith and treating prisoners fairly ultimately leads to more trust between security and the rest of the crew. Every incident is different and will have its own unique set of factors that ultimately determine the outcome. Security should be busting heads infrequently.&lt;br /&gt;
&lt;br /&gt;
== Capital Punishments ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Execution Procedures&#039;&#039;&#039; ===&lt;br /&gt;
Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;All executions must be approved by both the HoS and Acting Captain. In the case where an Acting Captain has not been selected by command, the HoS may make the decision. Otherwise in the presence of a full Captain, refer to them.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Executions may be done either by lethal injection or by firing squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal injection:&#039;&#039;&#039;&lt;br /&gt;
# The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
# The prisoner must be buckled in a suitable execution room and allowed their final words.&lt;br /&gt;
# The medical professional proceeds now with the administration of the lethal injection.&lt;br /&gt;
# The body of the prisoner should either be incinerated or stored in a body bag marked &amp;quot;Do not revive&amp;quot;. If the injection fails, the Captain is free to execute the prisoner by other means.&lt;br /&gt;
&#039;&#039;&#039;Firing squad:&#039;&#039;&#039;&lt;br /&gt;
# The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
# The prisoner should be escorted to a suitable location and allowed their final words.&lt;br /&gt;
# The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weapons are allowed to be used.&lt;br /&gt;
# The prisoner&#039;s body should either be incinerated or placed in a body bag marked &amp;quot;Do not revive&amp;quot;.&lt;br /&gt;
== Punishment&#039;s | What you can not do. ==&lt;br /&gt;
As an officer, you will face a variety of criminals and creatures, but Nanotrasen has requirements for how to handle criminal proceedings as listed above an in Corporate Regulations. Going out of your way to utilize a different method of punishment is not acceptable unless approved by Central Command. Otherwise you follow the regulations laid out for you.   &lt;br /&gt;
&lt;br /&gt;
All of these are ok if both parties agree in LOOC prior.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What you cannot do:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Forced Borgification&lt;br /&gt;
# Forced Surgery&lt;br /&gt;
## With the exception of removing implants discovered&lt;br /&gt;
# Extra-Judicial Executions &lt;br /&gt;
## You must follow the process of requesting an execution, you may not handle it yourself or you will be removed from your position.&lt;br /&gt;
# Cremation / Do Not Revival Status&lt;br /&gt;
## This only changes if a prisoner proves to be uncontainable by conventional means.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Riots ==&lt;br /&gt;
=== Station Riots: ===&lt;br /&gt;
Travel in buddy teams (pairs), an alone officer is a dead officer. Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need. Opt for non-lethal capture where possible. Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team. Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment. Travel in a group. If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.&lt;br /&gt;
&lt;br /&gt;
== Alert Levels ==&lt;br /&gt;
&lt;br /&gt;
=== Green ===&lt;br /&gt;
&lt;br /&gt;
* Weapons should be holstered.&lt;br /&gt;
* Standard station patrol routes followed.&lt;br /&gt;
* Crew should store spare lethal magazines and equipment.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* Security may not search crewmembers.&lt;br /&gt;
&lt;br /&gt;
=== Blue ===&lt;br /&gt;
&lt;br /&gt;
Security may set up checkpoints for random searches.&lt;br /&gt;
* Non-lethals may be visible at all times.&lt;br /&gt;
* Searches may be authorized by the Head of Security on suspicious crewmembers.&lt;br /&gt;
* Security Personnel may carry spare non-lethal magazines on person&lt;br /&gt;
* Security Personnel may carry one lethal sidearm magazine on person.&lt;br /&gt;
&lt;br /&gt;
=== Amber ===&lt;br /&gt;
&lt;br /&gt;
1 - 2 active Confirmed hostiles, no recorded bombings. &lt;br /&gt;
* Security personnel may be equipped with lethal primaries &lt;br /&gt;
* Grid Searches Authorized (Security May request access access to departments to search)&lt;br /&gt;
* The acquisition and ordering of security equipment is with reason, but should be done with a reasonable expectation. Equip yourself to the minimum of what is needed, not the maximum. &lt;br /&gt;
* Warden may distribute more ammunition if required.&lt;br /&gt;
* Security is authorized to do random searches. &lt;br /&gt;
&lt;br /&gt;
=== Red ===&lt;br /&gt;
&lt;br /&gt;
Red alert is reserved for when there are multiple confirmed hostiles and entities that could cause massive crew harm. It should typically not be necessary for internal incidents. See Use of Force&lt;br /&gt;
* Armory may be opened and crew equipped.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the HoS or Warden agree.&lt;br /&gt;
* Security can raid departments and arrest any crew member deemed a threat to the station.&lt;br /&gt;
* Crew members must submit to any searches requested by security personnel.&lt;br /&gt;
* Crew may be Deputized &lt;br /&gt;
* Combat Mech’s may be requisitioned&lt;br /&gt;
* Security personnel should stop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
=== Delta ===&lt;br /&gt;
&lt;br /&gt;
* Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
=== Gamma ===&lt;br /&gt;
* The universe is ending, goodluck maintaining order.&lt;br /&gt;
&lt;br /&gt;
== Security Controlled Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Brig:&#039;&#039;&#039; The Warden runs this. If you&#039;re in here, the Armory or any other part of the security sector he has authority over you. The Brig itself has cells and cell timers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prison Wing:&#039;&#039;&#039; The prison wing is used to indefinitely hold criminals charged with major crimes. Like the Brig, the Warden has authority over this area. However, transferring a prisoner in and out should not be done without authorization from the Warden or someone superior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Office:&#039;&#039;&#039; The Security Office is attached to the Brig. It contains the Head of Security&#039;s Office, a SecTech vending machine, security computers, and a couple of equipment lockers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Posts:&#039;&#039;&#039; Small Security Posts are in each of the station&#039;s four major departments: Cargo, Medbay, Research and Engineering. These offices each have a security records computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armory:&#039;&#039;&#039; The Armory contains additional weapons and armor which the Head of Security and Warden have access to. They should hand out these weapons in case of increased danger, such as a revolution or syndicate invasion.&lt;br /&gt;
Do not secure the Armory without a justifiable reason. &amp;quot;I expect people to try to break in&amp;quot; is not acceptable, that&#039;s called metagaming.&lt;br /&gt;
&lt;br /&gt;
If someone is actually TRYING to break in? By all means, move the weapons. Don&#039;t move them at roundstart without any real reason other than to dick over antags who go through the trouble of getting all the way in undetected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrival Checkpoint:&#039;&#039;&#039; This checkpoint is near the Arrival Shuttle. It has an ID computer that the HoP can man as well as other security computers. There is also a locker with security gear. If you&#039;re a late-joining Security Officer, it might be a good idea to take the equipment from here, assuming it hasn&#039;t already been ransacked.&lt;br /&gt;
&lt;br /&gt;
== Crew Approved Equipment (Permits) ==&lt;br /&gt;
This region of space is very volatile and has lead to the destruction of many vessels, stations and colony&#039;s. This makes salvaging a lucrative option for many travelers and explorers that stop by the station. This salvaging can lead to caches of weapons, armor, explosives, and other items that could be considered dangerous and volatile. It is up to the Warden, Head of Security, or Captain to determine if a permit should be handed out for items brought back by explorers.&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
[[Corporate Regulations]]&lt;br /&gt;
&lt;br /&gt;
[[Paperwork]]&lt;br /&gt;
&lt;br /&gt;
[[Antag policy]]&lt;br /&gt;
&lt;br /&gt;
[[Command Policy]]&lt;br /&gt;
&lt;br /&gt;
[[Contraband]]&lt;br /&gt;
&lt;br /&gt;
[[Security items]]&lt;br /&gt;
&lt;br /&gt;
== Handling Criminals ==&lt;br /&gt;
[[File:Security UseOfForce Diagram (1).png|thumb|1074x1074px]]&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Sandbox2&amp;diff=6747</id>
		<title>User:Stonetear/Sandbox2</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/Sandbox2&amp;diff=6747"/>
		<updated>2021-09-30T17:34:45Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: test of interwiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:tgstationwiki:Guide_to_chemistry#Virology_Recipes}}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/import_test&amp;diff=6746</id>
		<title>User:Stonetear/import test</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/import_test&amp;diff=6746"/>
		<updated>2021-09-29T00:01:17Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: test of interwiki content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wikipedia:Space_Station_13:Plot}}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6744</id>
		<title>User:Stonetear/Skyrat Balance Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6744"/>
		<updated>2021-09-09T20:41:34Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The admins giveith, and the admins taketh away.  For all the fun features that are present on skyrat, some things are removed.&lt;br /&gt;
&lt;br /&gt;
=Extra Drugs=&lt;br /&gt;
===&amp;quot;More Narcotics&amp;quot;===&lt;br /&gt;
Who knows where this module came from?  You aren&#039;t going to find these on the /tg/ Guide To Chemistry page.  Author&#039;s note:  I haven&#039;t tested any of these.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Drug&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Recipe &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Probably leaves!&lt;br /&gt;
|A powerful stimulant extracted from coca leaves. Reduces stun times, but causes drowsiness and severe brain damage if overdosed.  &lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Stimulants&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Bitterness&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Probably opium poppies!&lt;br /&gt;
|A extract from opium poppies. Puts the user in a slightly euphoric state.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 30u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  2 parts Opium&lt;br /&gt;
*  2 Parts Acetone&lt;br /&gt;
*  &amp;lt;b&amp;gt;Heat to 480 Degrees&amp;lt;/b&amp;gt;&lt;br /&gt;
*  Min ph: 8, Max ph: 12.  At 50% purity, turns into Black Tar Heroin.&lt;br /&gt;
|She&#039;s like heroin to me, she&#039;s like heroin to me! She cannot... miss a vein!&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|Black Tar Heroin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Impure Heroin reaction.&lt;br /&gt;
|An impure, freebase form of heroin. Probably not a good idea to take this...&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 10u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|PCP&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  1 part PCC&lt;br /&gt;
*  2 Parts Iron&lt;br /&gt;
*  5 Plasma (catalyst)&lt;br /&gt;
|Pure rage put into chemical form.  &amp;lt;code&amp;gt;//to an extent this is pretty much just super bath salts&amp;lt;/code&amp;gt;&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 10u &amp;lt;code&amp;gt;//really low overdose to keep people from abusing it too much&amp;lt;/code&amp;gt;&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Rage!&lt;br /&gt;
|-&lt;br /&gt;
|PCC&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  1 Part cyanide&lt;br /&gt;
*  1 Part fluacid&lt;br /&gt;
*  2 Parts multiver&lt;br /&gt;
|Pure rage put into chemical form.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Satiated rage&lt;br /&gt;
|-&lt;br /&gt;
|Quaalude&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  2 Parts lemon juice&lt;br /&gt;
*  1 Part Hydrogen&lt;br /&gt;
*  1 Part Chlorine&lt;br /&gt;
|Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Lemons&lt;br /&gt;
|-&lt;br /&gt;
|THC&lt;br /&gt;
|[[file:stoned.png]]&lt;br /&gt;
|Grind Leaves&lt;br /&gt;
|A chemical found in cannabis that serves as its main psychoactive component.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 30u (Harmless)&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Skunk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
Do &amp;lt;s&amp;gt;NOT&amp;lt;/s&amp;gt; spike random people&#039;s drinks with it!&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Drug&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Recipe &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Crocin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  2 Parts Carbon&lt;br /&gt;
*  2 Parts Hydrogen&lt;br /&gt;
*  1 Part Water&lt;br /&gt;
&lt;br /&gt;
|Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Strawberries&lt;br /&gt;
|-&lt;br /&gt;
|Hexacrocin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|*  6 Parts Crocin&lt;br /&gt;
*  1 Part Phenol&lt;br /&gt;
|Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Liquid Desire&lt;br /&gt;
|-&lt;br /&gt;
|wip!&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|a&lt;br /&gt;
|&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; a&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; a&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Syndicate Items=&lt;br /&gt;
Some of these don&#039;t quite fit the server atmosphere, and were removed. You can&#039;t buy them your uplink, and You can&#039;t get them without admin trickery.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Romerol Kit&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the zombie thing.&lt;br /&gt;
|-&lt;br /&gt;
|Detomatix PDA Cartridge&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, PDA bomb.  Presumably this so you can&#039;t bomb people while they&#039;re ERPing.  Lame!&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Flash&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea, considering we have hypno headsets from the [[LustWish]] machine.&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Grenade&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea.&lt;br /&gt;
|-&lt;br /&gt;
|Protocol CRAB-17 Phone&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Removed at the request of two unknown, highly affluent individuals.  Quick rundown?  It&#039;s not fun to play against.&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;I actually DID see this get used one round.  basically the whole station ran down to the engineering security post and everyone just hit the terminal with weapons or whatever until the thing exploded.  It didn&#039;t make for very interesting gameplay, but does show that admins do sometimes allow you to negotiate for things not normally obtainable.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blast Cannon&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|If they removed it, at least one person must have destroyed the station with it.&lt;br /&gt;
|-&lt;br /&gt;
|Australicus Slime Mutator&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Unknown.&lt;br /&gt;
|-&lt;br /&gt;
|Clown Car&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|NO! HOW COULD THEY!?&lt;br /&gt;
|-&lt;br /&gt;
|His Grace&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the toolbox that eats you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*  If you see someone disappear at the end of the round with the accompanying text: &amp;lt;code&amp;gt;[iterating_player] is teleported back home, hopefully to an everloving family!&amp;lt;/code&amp;gt;, They are actually teleported directly to hell and see the message: &amp;lt;code&amp;gt; As you are EORG banned, you will now be sent to hell.&amp;lt;/code&amp;gt; while wearing a chicken costume.&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6743</id>
		<title>User:Stonetear/Skyrat Balance Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6743"/>
		<updated>2021-09-09T20:40:47Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: /* Sexy Drugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The admins giveith, and the admins taketh away.  For all the fun features that are present on skyrat, some things are removed.&lt;br /&gt;
&lt;br /&gt;
=Extra Drugs=&lt;br /&gt;
===&amp;quot;More Narcotics&amp;quot;===&lt;br /&gt;
Who knows where this module came from?  You aren&#039;t going to find these on the /tg/ Guide To Chemistry page.  Author&#039;s note:  I haven&#039;t tested any of these.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Drug&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Recipe &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Probably leaves!&lt;br /&gt;
|A powerful stimulant extracted from coca leaves. Reduces stun times, but causes drowsiness and severe brain damage if overdosed.  &lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Stimulants&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Bitterness&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Probably opium poppies!&lt;br /&gt;
|A extract from opium poppies. Puts the user in a slightly euphoric state.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 30u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  2 parts Opium&lt;br /&gt;
*  2 Parts Acetone&lt;br /&gt;
*  &amp;lt;b&amp;gt;Heat to 480 Degrees&amp;lt;/b&amp;gt;&lt;br /&gt;
*  Min ph: 8, Max ph: 12.  At 50% purity, turns into Black Tar Heroin.&lt;br /&gt;
|She&#039;s like heroin to me, she&#039;s like heroin to me! She cannot... miss a vein!&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|Black Tar Heroin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Impure Heroin reaction.&lt;br /&gt;
|An impure, freebase form of heroin. Probably not a good idea to take this...&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 10u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|PCP&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  1 part PCC&lt;br /&gt;
*  2 Parts Iron&lt;br /&gt;
*  5 Plasma (catalyst)&lt;br /&gt;
|Pure rage put into chemical form.  &amp;lt;code&amp;gt;//to an extent this is pretty much just super bath salts&amp;lt;/code&amp;gt;&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 10u &amp;lt;code&amp;gt;//really low overdose to keep people from abusing it too much&amp;lt;/code&amp;gt;&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Rage!&lt;br /&gt;
|-&lt;br /&gt;
|PCC&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  1 Part cyanide&lt;br /&gt;
*  1 Part fluacid&lt;br /&gt;
*  2 Parts multiver&lt;br /&gt;
|Pure rage put into chemical form.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Satiated rage&lt;br /&gt;
|-&lt;br /&gt;
|Quaalude&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  2 Parts lemon juice&lt;br /&gt;
*  1 Part Hydrogen&lt;br /&gt;
*  1 Part Chlorine&lt;br /&gt;
|Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Lemons&lt;br /&gt;
|-&lt;br /&gt;
|THC&lt;br /&gt;
|[[file:stoned.png]]&lt;br /&gt;
|Grind Leaves&lt;br /&gt;
|A chemical found in cannabis that serves as its main psychoactive component.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 30u (Harmless)&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Skunk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
Do &amp;lt;s&amp;gt;NOT&amp;lt;/s&amp;gt; spike random people&#039;s drinks with it!&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Drug&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Recipe &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Crocin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  2 Parts Carbon&lt;br /&gt;
*  2 Parts Hydrogen&lt;br /&gt;
*  1 Part Water&lt;br /&gt;
&lt;br /&gt;
|Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Strawberries&lt;br /&gt;
|-&lt;br /&gt;
|Hexacrocin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|*  6 Parts Crocin&lt;br /&gt;
*  1 Part Phenol&lt;br /&gt;
|Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive for most animals.  Addiction withdrawals can cause brain damage and shortness of breath. Overdose can lead to brain traumas.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 25u&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Liquid Desire&lt;br /&gt;
|-&lt;br /&gt;
|wip!&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|a&lt;br /&gt;
|&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; a&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; a&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Syndicate Items=&lt;br /&gt;
Some of these don&#039;t quite fit the server atmosphere, and were removed. You can&#039;t buy them your uplink, and You can&#039;t get them without admin trickery.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Romerol Kit&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the zombie thing.&lt;br /&gt;
|-&lt;br /&gt;
|Detomatix PDA Cartridge&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, PDA bomb.  Presumably this so you can&#039;t bomb people while they&#039;re ERPing.  Lame!&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Flash&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea, considering we have hypno headsets from the [[LustWish]] machine.&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Grenade&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea.&lt;br /&gt;
|-&lt;br /&gt;
|Protocol CRAB-17 Phone&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Removed at the request of two unknown, highly affluent individuals.  Quick rundown?  It&#039;s not fun to play against.&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;I actually DID see this get used one round.  basically the whole station ran down to the engineering security post and everyone just hit the terminal with weapons or whatever until the thing exploded.  It didn&#039;t make for very interesting gameplay, but does show that admins do sometimes allow you to negotiate for things not normally obtainable.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blast Cannon&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|If they removed it, at least one person must have destroyed the station with it.&lt;br /&gt;
|-&lt;br /&gt;
|Australicus Slime Mutator&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Unknown.&lt;br /&gt;
|-&lt;br /&gt;
|Clown Car&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|NO! HOW COULD THEY!?&lt;br /&gt;
|-&lt;br /&gt;
|His Grace&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the toolbox that eats you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*  If you see someone disappear at the end of the round with the accompanying text: &amp;lt;code&amp;gt;[iterating_player] is teleported back home, hopefully to an everloving family!&amp;lt;/code&amp;gt;, They are actually teleported directly to hell and see the message: &amp;lt;code&amp;gt; As you are EORG banned, you will now be sent to hell.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6742</id>
		<title>User:Stonetear/Skyrat Balance Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6742"/>
		<updated>2021-09-09T20:30:49Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: /* &amp;quot;More Narcotics&amp;quot; */ THC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The admins giveith, and the admins taketh away.  For all the fun features that are present on skyrat, some things are removed.&lt;br /&gt;
&lt;br /&gt;
=Extra Drugs=&lt;br /&gt;
===&amp;quot;More Narcotics&amp;quot;===&lt;br /&gt;
Who knows where this module came from?  You aren&#039;t going to find these on the /tg/ Guide To Chemistry page.  Author&#039;s note:  I haven&#039;t tested any of these.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Drug&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Recipe &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Probably leaves!&lt;br /&gt;
|A powerful stimulant extracted from coca leaves. Reduces stun times, but causes drowsiness and severe brain damage if overdosed.  &lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Stimulants&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Bitterness&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Probably opium poppies!&lt;br /&gt;
|A extract from opium poppies. Puts the user in a slightly euphoric state.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 30u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  2 parts Opium&lt;br /&gt;
*  2 Parts Acetone&lt;br /&gt;
*  &amp;lt;b&amp;gt;Heat to 480 Degrees&amp;lt;/b&amp;gt;&lt;br /&gt;
*  Min ph: 8, Max ph: 12.  At 50% purity, turns into Black Tar Heroin.&lt;br /&gt;
|She&#039;s like heroin to me, she&#039;s like heroin to me! She cannot... miss a vein!&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|Black Tar Heroin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Impure Heroin reaction.&lt;br /&gt;
|An impure, freebase form of heroin. Probably not a good idea to take this...&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 10u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|PCP&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  1 part PCC&lt;br /&gt;
*  2 Parts Iron&lt;br /&gt;
*  5 Plasma (catalyst)&lt;br /&gt;
|Pure rage put into chemical form.  &amp;lt;code&amp;gt;//to an extent this is pretty much just super bath salts&amp;lt;/code&amp;gt;&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 10u &amp;lt;code&amp;gt;//really low overdose to keep people from abusing it too much&amp;lt;/code&amp;gt;&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Rage!&lt;br /&gt;
|-&lt;br /&gt;
|PCC&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  1 Part cyanide&lt;br /&gt;
*  1 Part fluacid&lt;br /&gt;
*  2 Parts multiver&lt;br /&gt;
|Pure rage put into chemical form.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Satiated rage&lt;br /&gt;
|-&lt;br /&gt;
|Quaalude&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  2 Parts lemon juice&lt;br /&gt;
*  1 Part Hydrogen&lt;br /&gt;
*  1 Part Chlorine&lt;br /&gt;
|Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Lemons&lt;br /&gt;
|-&lt;br /&gt;
|THC&lt;br /&gt;
|[[file:stoned.png]]&lt;br /&gt;
|Grind Leaves&lt;br /&gt;
|A chemical found in cannabis that serves as its main psychoactive component.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 30u (Harmless)&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Skunk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
Do &amp;lt;s&amp;gt;NOT&amp;lt;/s&amp;gt; spike random people&#039;s drinks with it!&lt;br /&gt;
=Syndicate Items=&lt;br /&gt;
Some of these don&#039;t quite fit the server atmosphere, and were removed. You can&#039;t buy them your uplink, and You can&#039;t get them without admin trickery.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Romerol Kit&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the zombie thing.&lt;br /&gt;
|-&lt;br /&gt;
|Detomatix PDA Cartridge&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, PDA bomb.  Presumably this so you can&#039;t bomb people while they&#039;re ERPing.  Lame!&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Flash&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea, considering we have hypno headsets from the [[LustWish]] machine.&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Grenade&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea.&lt;br /&gt;
|-&lt;br /&gt;
|Protocol CRAB-17 Phone&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Removed at the request of two unknown, highly affluent individuals.  Quick rundown?  It&#039;s not fun to play against.&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;I actually DID see this get used one round.  basically the whole station ran down to the engineering security post and everyone just hit the terminal with weapons or whatever until the thing exploded.  It didn&#039;t make for very interesting gameplay, but does show that admins do sometimes allow you to negotiate for things not normally obtainable.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blast Cannon&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|If they removed it, at least one person must have destroyed the station with it.&lt;br /&gt;
|-&lt;br /&gt;
|Australicus Slime Mutator&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Unknown.&lt;br /&gt;
|-&lt;br /&gt;
|Clown Car&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|NO! HOW COULD THEY!?&lt;br /&gt;
|-&lt;br /&gt;
|His Grace&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the toolbox that eats you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*  If you see someone disappear at the end of the round with the accompanying text: &amp;lt;code&amp;gt;[iterating_player] is teleported back home, hopefully to an everloving family!&amp;lt;/code&amp;gt;, They are actually teleported directly to hell and see the message: &amp;lt;code&amp;gt; As you are EORG banned, you will now be sent to hell.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6741</id>
		<title>User:Stonetear/Skyrat Balance Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6741"/>
		<updated>2021-09-09T20:25:01Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: /* &amp;quot;More Narcotics&amp;quot; */   Adds PCP and Quaalude&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The admins giveith, and the admins taketh away.  For all the fun features that are present on skyrat, some things are removed.&lt;br /&gt;
&lt;br /&gt;
=Extra Drugs=&lt;br /&gt;
===&amp;quot;More Narcotics&amp;quot;===&lt;br /&gt;
Who knows where this module came from?  You aren&#039;t going to find these on the /tg/ Guide To Chemistry page.  Author&#039;s note:  I haven&#039;t tested any of these.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Drug&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Recipe &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Probably leaves!&lt;br /&gt;
|A powerful stimulant extracted from coca leaves. Reduces stun times, but causes drowsiness and severe brain damage if overdosed.  &lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Stimulants&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Bitterness&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Probably opium poppies!&lt;br /&gt;
|A extract from opium poppies. Puts the user in a slightly euphoric state.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 30u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  2 parts Opium&lt;br /&gt;
*  2 Parts Acetone&lt;br /&gt;
*  &amp;lt;b&amp;gt;Heat to 480 Degrees&amp;lt;/b&amp;gt;&lt;br /&gt;
*  Min ph: 8, Max ph: 12.  At 50% purity, turns into Black Tar Heroin.&lt;br /&gt;
|She&#039;s like heroin to me, she&#039;s like heroin to me! She cannot... miss a vein!&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|Black Tar Heroin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Impure Heroin reaction.&lt;br /&gt;
|An impure, freebase form of heroin. Probably not a good idea to take this...&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 10u&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|PCP&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  1 part PCC&lt;br /&gt;
*  2 Parts Iron&lt;br /&gt;
*  5 Plasma (catalyst)&lt;br /&gt;
|Pure rage put into chemical form.  &amp;lt;code&amp;gt;//to an extent this is pretty much just super bath salts&amp;lt;/code&amp;gt;&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 10u &amp;lt;code&amp;gt;//really low overdose to keep people from abusing it too much&amp;lt;/code&amp;gt;&lt;br /&gt;
*  &amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Rage!&lt;br /&gt;
|-&lt;br /&gt;
|PCC&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|&lt;br /&gt;
*  1 Part cyanide&lt;br /&gt;
*  1 Part fluacid&lt;br /&gt;
*  2 Parts multiver&lt;br /&gt;
|Pure rage put into chemical form.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Satiated rage&lt;br /&gt;
|-&lt;br /&gt;
|Quaalude&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|cyanide = 1 fluacid = 1, /datum/reagent/medicine/c2/)&lt;br /&gt;
*  2 Parts lemon juice&lt;br /&gt;
*  1 Part Hydrogen&lt;br /&gt;
*  1 Part Chlorine&lt;br /&gt;
|Relaxes the user, putting them in a hypnotic, drugged state. A favorite drug of kids from Brooklyn.&lt;br /&gt;
*  &amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
*  &amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Lemons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
Do &amp;lt;s&amp;gt;NOT&amp;lt;/s&amp;gt; spike random people&#039;s drinks with it!&lt;br /&gt;
=Syndicate Items=&lt;br /&gt;
Some of these don&#039;t quite fit the server atmosphere, and were removed. You can&#039;t buy them your uplink, and You can&#039;t get them without admin trickery.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Romerol Kit&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the zombie thing.&lt;br /&gt;
|-&lt;br /&gt;
|Detomatix PDA Cartridge&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, PDA bomb.  Presumably this so you can&#039;t bomb people while they&#039;re ERPing.  Lame!&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Flash&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea, considering we have hypno headsets from the [[LustWish]] machine.&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Grenade&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea.&lt;br /&gt;
|-&lt;br /&gt;
|Protocol CRAB-17 Phone&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Removed at the request of two unknown, highly affluent individuals.  Quick rundown?  It&#039;s not fun to play against.&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;I actually DID see this get used one round.  basically the whole station ran down to the engineering security post and everyone just hit the terminal with weapons or whatever until the thing exploded.  It didn&#039;t make for very interesting gameplay, but does show that admins do sometimes allow you to negotiate for things not normally obtainable.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blast Cannon&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|If they removed it, at least one person must have destroyed the station with it.&lt;br /&gt;
|-&lt;br /&gt;
|Australicus Slime Mutator&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Unknown.&lt;br /&gt;
|-&lt;br /&gt;
|Clown Car&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|NO! HOW COULD THEY!?&lt;br /&gt;
|-&lt;br /&gt;
|His Grace&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the toolbox that eats you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*  If you see someone disappear at the end of the round with the accompanying text: &amp;lt;code&amp;gt;[iterating_player] is teleported back home, hopefully to an everloving family!&amp;lt;/code&amp;gt;, They are actually teleported directly to hell and see the message: &amp;lt;code&amp;gt; As you are EORG banned, you will now be sent to hell.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6740</id>
		<title>User:Stonetear/Skyrat Balance Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6740"/>
		<updated>2021-09-09T20:00:25Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: added drugs from something I found on a code dive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The admins giveith, and the admins taketh away.  For all the fun features that are present on skyrat, some things are removed.&lt;br /&gt;
&lt;br /&gt;
=Extra Drugs=&lt;br /&gt;
===&amp;quot;More Narcotics&amp;quot;===&lt;br /&gt;
Who knows where this module came from?  You aren&#039;t going to find these on the /tg/ Guide To Chemistry page.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Drug&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Recipe &lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Cocaine&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Probably leaves!&lt;br /&gt;
|A powerful stimulant extracted from coca leaves. Reduces stun times, but causes drowsiness and severe brain damage if overdosed.&lt;br /&gt;
&amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
&amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Stimulants&lt;br /&gt;
&amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Bitterness&lt;br /&gt;
|-&lt;br /&gt;
|Opium&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Probably opium poppies!&lt;br /&gt;
|A extract from opium poppies. Puts the user in a slightly euphoric state.&lt;br /&gt;
&amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 30u&lt;br /&gt;
&amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
&amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|Heroin&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|*  2 parts Opium&lt;br /&gt;
*  2 Parts Acetone&lt;br /&gt;
&amp;lt;b&amp;gt;Heat to 480 Degrees&amp;lt;/b&amp;gt;&lt;br /&gt;
|She&#039;s like heroin to me, she&#039;s like heroin to me! She cannot... miss a vein!&lt;br /&gt;
&amp;lt;b&amp;gt;Overdose threshold:&amp;lt;/b&amp;gt; 20u&lt;br /&gt;
&amp;lt;b&amp;gt;addiction type:&amp;lt;/b&amp;gt; Opiods&lt;br /&gt;
&amp;lt;b&amp;gt;Taste Description:&amp;lt;/b&amp;gt; Flowers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Sexy Drugs===&lt;br /&gt;
Do &amp;lt;s&amp;gt;NOT&amp;lt;/s&amp;gt; spike random people&#039;s drinks with it!&lt;br /&gt;
=Syndicate Items=&lt;br /&gt;
Some of these don&#039;t quite fit the server atmosphere, and were removed. You can&#039;t buy them your uplink, and You can&#039;t get them without admin trickery.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Romerol Kit&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the zombie thing.&lt;br /&gt;
|-&lt;br /&gt;
|Detomatix PDA Cartridge&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, PDA bomb.  Presumably this so you can&#039;t bomb people while they&#039;re ERPing.  Lame!&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Flash&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea, considering we have hypno headsets from the [[LustWish]] machine.&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Grenade&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea.&lt;br /&gt;
|-&lt;br /&gt;
|Protocol CRAB-17 Phone&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Removed at the request of two unknown, highly affluent individuals.  Quick rundown?  It&#039;s not fun to play against.&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;I actually DID see this get used one round.  basically the whole station ran down to the engineering security post and everyone just hit the terminal with weapons or whatever until the thing exploded.  It didn&#039;t make for very interesting gameplay, but does show that admins do sometimes allow you to negotiate for things not normally obtainable.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blast Cannon&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|If they removed it, at least one person must have destroyed the station with it.&lt;br /&gt;
|-&lt;br /&gt;
|Australicus Slime Mutator&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Unknown.&lt;br /&gt;
|-&lt;br /&gt;
|Clown Car&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|NO! HOW COULD THEY!?&lt;br /&gt;
|-&lt;br /&gt;
|His Grace&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the toolbox that eats you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*  If you see someone disappear at the end of the round with the accompanying text: &amp;lt;code&amp;gt;[iterating_player] is teleported back home, hopefully to an everloving family!&amp;lt;/code&amp;gt;, They are actually teleported directly to hell and see the message: &amp;lt;code&amp;gt; As you are EORG banned, you will now be sent to hell.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6739</id>
		<title>User:Stonetear/Skyrat Balance Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6739"/>
		<updated>2021-09-09T19:21:12Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: /* Syndicate Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The admins giveith, and the admins taketh away.  For all the fun features that are present on skyrat, some things are removed.&lt;br /&gt;
&lt;br /&gt;
=Syndicate Items=&lt;br /&gt;
Some of these don&#039;t quite fit the server atmosphere, and were removed. You can&#039;t buy them your uplink, and You can&#039;t get them without admin trickery.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Romerol Kit&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the zombie thing.&lt;br /&gt;
|-&lt;br /&gt;
|Detomatix PDA Cartridge&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, PDA bomb.  Presumably this so you can&#039;t bomb people while they&#039;re ERPing.  Lame!&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Flash&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea, considering we have hypno headsets from the [[LustWish]] machine.&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Grenade&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea.&lt;br /&gt;
|-&lt;br /&gt;
|Protocol CRAB-17 Phone&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Removed at the request of two unknown, highly affluent individuals.  Quick rundown?  It&#039;s not fun to play against.&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;I actually DID see this get used one round.  basically the whole station ran down to the engineering security post and everyone just hit the terminal with weapons or whatever until the thing exploded.  It didn&#039;t make for very interesting gameplay, but does show that admins do sometimes allow you to negotiate for things not normally obtainable.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blast Cannon&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|If they removed it, at least one person must have destroyed the station with it.&lt;br /&gt;
|-&lt;br /&gt;
|Australicus Slime Mutator&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Unknown.&lt;br /&gt;
|-&lt;br /&gt;
|Clown Car&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|NO! HOW COULD THEY!?&lt;br /&gt;
|-&lt;br /&gt;
|His Grace&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the toolbox that eats you.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6715</id>
		<title>User:Stonetear/Skyrat Balance Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Stonetear/Skyrat_Balance_Changes&amp;diff=6715"/>
		<updated>2021-09-04T03:00:12Z</updated>

		<summary type="html">&lt;p&gt;Stonetear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The admins giveith, and the admins taketh away.  For all the fun features that are present on skyrat, some things are removed.&lt;br /&gt;
&lt;br /&gt;
=Syndicate Items=&lt;br /&gt;
Some of these don&#039;t quite fit the server atmosphere, and were removed. You can&#039;t buy them your uplink, and You can&#039;t get them without admin trickery.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|description&lt;br /&gt;
|-&lt;br /&gt;
|Romerol Kit&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the zombie thing.&lt;br /&gt;
|-&lt;br /&gt;
|Detomatix PDA Cartridge&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, PDA bomb.  Presumably this so you can&#039;t bomb people while they&#039;re ERPing.  Lame!&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Flash&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea, considering we have hypno headsets from the [[LustWish]] machine.&lt;br /&gt;
|-&lt;br /&gt;
|Hypnotic Grenade&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|No idea.&lt;br /&gt;
|-&lt;br /&gt;
|Protocol CRAB-17 Phone&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Removed at the request of two unknown, highly affluent individuals.  Quick rundown?  It&#039;s not fun to play against.&lt;br /&gt;
|-&lt;br /&gt;
|Blast Cannon&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|If they removed it, at least someone must have destroyed the station with it.&lt;br /&gt;
|-&lt;br /&gt;
|Australicus Slime Mutator&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|Unknown.&lt;br /&gt;
|-&lt;br /&gt;
|Clown Car&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|NO! HOW COULD THEY!?&lt;br /&gt;
|-&lt;br /&gt;
|His Grace&lt;br /&gt;
|[[file:box.png]]&lt;br /&gt;
|AKA, the toolbox that eats you.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stonetear</name></author>
	</entry>
</feed>