<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>http://wiki.skyrat13.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SPCR</id>
	<title>Skyrat - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.skyrat13.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SPCR"/>
	<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php/Special:Contributions/SPCR"/>
	<updated>2026-04-18T22:16:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Tesla_Engine&amp;diff=5440</id>
		<title>Tesla Engine</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Tesla_Engine&amp;diff=5440"/>
		<updated>2020-08-12T11:02:27Z</updated>

		<summary type="html">&lt;p&gt;SPCR: /* What you will need */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What you will need==&lt;br /&gt;
* [[File:Insulated_Gloves.gif]] Insulated gloves&lt;br /&gt;
* [[File:Wrench.png]] Wrench&lt;br /&gt;
* [[File:Welder.png]] Welder&lt;br /&gt;
* [[File:Screwdriver_Tool.png]] Screwdriver &lt;br /&gt;
* [[File:CableCoils.png]] Cable coil&lt;br /&gt;
* [[File:Engineering_EVA.png]] EVA Suit&lt;br /&gt;
&lt;br /&gt;
==Setting up the default tesla engine==&lt;br /&gt;
[[File:Tesla_Default.png]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1.Wrench in place all the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; and [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Wrench and weld in place the [[File:Field_generator.png]] &#039;&#039;&#039;&#039;&#039;Containment field generators&#039;&#039;&#039;&#039;&#039; , and turn them on&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Grab the [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; from the Particle accelerator chamber, and move it to the middle of the containment zone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Wrench and Weld all the [[file:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiters&#039;&#039;&#039;&#039;&#039; in place , then turn them on&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Build up the &#039;&#039;&#039;&#039;&#039;[[Particle Accelerator]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Wait for the containment zone to form , then turn on the &#039;&#039;&#039;&#039;&#039;[[Particle Accelerator]]&#039;&#039;&#039;&#039;&#039; at maximum power , the higher the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Wait for the [[File:Energy ball.gif]] &#039;&#039;&#039;&#039;&#039;Tesla Ball&#039;&#039;&#039;&#039;&#039; to form . If you&#039;ve done everything right you should now have a full functional Tesla engine&lt;br /&gt;
&lt;br /&gt;
==Building your own tesla!==&lt;br /&gt;
&#039;&#039;&#039;1.The containment zone&#039;&#039;&#039;  &lt;br /&gt;
 The containment zone is formed by the [[File:Field_generator.png]]&#039;&#039;&#039;&#039;&#039;Containment field generators&#039;&#039;&#039;&#039;&#039; , they must be put perpendicular to eachother to work. They also have to be powered by an [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiter&#039;&#039;&#039;&#039;&#039; and must be Wrenched and Welded to the floor&lt;br /&gt;
 The containment zone can be any size , but it is preferable to keep it between 3x3 and 1x1  , more space is not necesarry for the tesla engine&lt;br /&gt;
&#039;&#039;&#039;2.Power generation and grounding rods&#039;&#039;&#039;&lt;br /&gt;
 The tesla engine generates power by striking [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; , these can be upgraded to generate as much as 4 times as much power than original , or changed to produce research points , by screwing the board before building the coil.&lt;br /&gt;
 For them to generate power , they have to be wrenched down , and connected with a cable knot to the power grid. Straight cables will not count as connections. and then to be striked by a tesla shock.&lt;br /&gt;
 After the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coil&#039;&#039;&#039;&#039;&#039; have been shocked , the tesla shock will move to another coil , or to a [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rod&#039;&#039;&#039;&#039;&#039; , Grounding rods are necesarry to stop the shocks from going outside the engine and causing Explosions , they should be placed further away from the engine , usually 3-5 tiles away from the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; .The [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; Only require to be wrenched to the ground to work , they do not need any sort of connection to the power grid&lt;br /&gt;
 The tesla follows a certain order of shocking , it will always first shock the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; first , then it will move onto the [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; , it should usually stop at the grounding rods , but if it has not , either by them missing or not being wrenched down , it will proceed to strike mobs first , then structures.&lt;br /&gt;
&#039;&#039;&#039;3.Emitter placement and wiring.&#039;&#039;&#039;&lt;br /&gt;
 You will need [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiters&#039;&#039;&#039;&#039;&#039; to power the [[File:Field_generator.png]] &#039;&#039;&#039;&#039;&#039;Field generators&#039;&#039;&#039;&#039;&#039; , you should always wire these to the power grid that the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; are connected to , not the main power grid. This will make sure the containment zone will never run out of power.&lt;br /&gt;
 To prevent the possibility of a antagonist saboutaging the engine , you should always lock the [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emitters&#039;&#039;&#039;&#039;&#039; with your ID , and wall them off behind glass.&lt;br /&gt;
&#039;&#039;&#039;4.Starting the engine&#039;&#039;&#039;&lt;br /&gt;
 If you have correctly applied all the knowledge,the containment field is running , and have set up the [[File:grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; properly , without distancing them more than 3-5 Tiles and covering all the surroundings of the containment zone , you should go ahead and start the engine . To form the tesla ball you will need to fire particles at a [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; using a [[Particle accelerator]]. A containment field can hold a unlimited amount of &#039;&#039;&#039;&#039;&#039;Tesla balls&#039;&#039;&#039;&#039;&#039; , but it will require more [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; , as they cannot take more than 3 tesla shocks at once.The [[Particle accelerator]] and [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; can be ordered from cargo.&lt;br /&gt;
&#039;&#039;&#039;5.The tesla ball&#039;&#039;&#039;&lt;br /&gt;
 If you have done everything corectly , you should now have a functioning tesla engine . The [[File:Energy  ball.gif]] &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; will gain mini-balls the more power it has . A mini-ball is added for each 300 Power , and they all count as a shock . A &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; will release a shock  , but a &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; with 7 Mini-balls will release 8 shocks. The more power it has the more power it will generate , as long as there are [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; to shock.&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Tesla_Engine&amp;diff=5438</id>
		<title>Tesla Engine</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Tesla_Engine&amp;diff=5438"/>
		<updated>2020-08-10T11:21:44Z</updated>

		<summary type="html">&lt;p&gt;SPCR: /* Building your own tesla! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What you will need==&lt;br /&gt;
* [[File:Insulated_Gloves.gif]] Insulated gloves&lt;br /&gt;
* [[File:Wrench.png]] Wrench&lt;br /&gt;
* [[File:Welder.png]] Welder&lt;br /&gt;
* [[File:Screwdriver_Tool.png]] Screwdriver &lt;br /&gt;
* [[File:Cable_Coil.png]] Cable coil&lt;br /&gt;
* [[File:Engineering_EVA.png]] EVA Suit&lt;br /&gt;
&lt;br /&gt;
==Setting up the default tesla engine==&lt;br /&gt;
[[File:Tesla_Default.png]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1.Wrench in place all the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; and [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Wrench and weld in place the [[File:Field_generator.png]] &#039;&#039;&#039;&#039;&#039;Containment field generators&#039;&#039;&#039;&#039;&#039; , and turn them on&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Grab the [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; from the Particle accelerator chamber, and move it to the middle of the containment zone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Wrench and Weld all the [[file:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiters&#039;&#039;&#039;&#039;&#039; in place , then turn them on&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Build up the &#039;&#039;&#039;&#039;&#039;[[Particle Accelerator]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Wait for the containment zone to form , then turn on the &#039;&#039;&#039;&#039;&#039;[[Particle Accelerator]]&#039;&#039;&#039;&#039;&#039; at maximum power , the higher the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Wait for the [[File:Energy ball.gif]] &#039;&#039;&#039;&#039;&#039;Tesla Ball&#039;&#039;&#039;&#039;&#039; to form . If you&#039;ve done everything right you should now have a full functional Tesla engine&lt;br /&gt;
&lt;br /&gt;
==Building your own tesla!==&lt;br /&gt;
&#039;&#039;&#039;1.The containment zone&#039;&#039;&#039;  &lt;br /&gt;
 The containment zone is formed by the [[File:Field_generator.png]]&#039;&#039;&#039;&#039;&#039;Containment field generators&#039;&#039;&#039;&#039;&#039; , they must be put perpendicular to eachother to work. They also have to be powered by an [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiter&#039;&#039;&#039;&#039;&#039; and must be Wrenched and Welded to the floor&lt;br /&gt;
 The containment zone can be any size , but it is preferable to keep it between 3x3 and 1x1  , more space is not necesarry for the tesla engine&lt;br /&gt;
&#039;&#039;&#039;2.Power generation and grounding rods&#039;&#039;&#039;&lt;br /&gt;
 The tesla engine generates power by striking [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; , these can be upgraded to generate as much as 4 times as much power than original , or changed to produce research points , by screwing the board before building the coil.&lt;br /&gt;
 For them to generate power , they have to be wrenched down , and connected with a cable knot to the power grid. Straight cables will not count as connections. and then to be striked by a tesla shock.&lt;br /&gt;
 After the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coil&#039;&#039;&#039;&#039;&#039; have been shocked , the tesla shock will move to another coil , or to a [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rod&#039;&#039;&#039;&#039;&#039; , Grounding rods are necesarry to stop the shocks from going outside the engine and causing Explosions , they should be placed further away from the engine , usually 3-5 tiles away from the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; .The [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; Only require to be wrenched to the ground to work , they do not need any sort of connection to the power grid&lt;br /&gt;
 The tesla follows a certain order of shocking , it will always first shock the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; first , then it will move onto the [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; , it should usually stop at the grounding rods , but if it has not , either by them missing or not being wrenched down , it will proceed to strike mobs first , then structures.&lt;br /&gt;
&#039;&#039;&#039;3.Emitter placement and wiring.&#039;&#039;&#039;&lt;br /&gt;
 You will need [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiters&#039;&#039;&#039;&#039;&#039; to power the [[File:Field_generator.png]] &#039;&#039;&#039;&#039;&#039;Field generators&#039;&#039;&#039;&#039;&#039; , you should always wire these to the power grid that the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; are connected to , not the main power grid. This will make sure the containment zone will never run out of power.&lt;br /&gt;
 To prevent the possibility of a antagonist saboutaging the engine , you should always lock the [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emitters&#039;&#039;&#039;&#039;&#039; with your ID , and wall them off behind glass.&lt;br /&gt;
&#039;&#039;&#039;4.Starting the engine&#039;&#039;&#039;&lt;br /&gt;
 If you have correctly applied all the knowledge,the containment field is running , and have set up the [[File:grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; properly , without distancing them more than 3-5 Tiles and covering all the surroundings of the containment zone , you should go ahead and start the engine . To form the tesla ball you will need to fire particles at a [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; using a [[Particle accelerator]]. A containment field can hold a unlimited amount of &#039;&#039;&#039;&#039;&#039;Tesla balls&#039;&#039;&#039;&#039;&#039; , but it will require more [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; , as they cannot take more than 3 tesla shocks at once.The [[Particle accelerator]] and [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; can be ordered from cargo.&lt;br /&gt;
&#039;&#039;&#039;5.The tesla ball&#039;&#039;&#039;&lt;br /&gt;
 If you have done everything corectly , you should now have a functioning tesla engine . The [[File:Energy  ball.gif]] &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; will gain mini-balls the more power it has . A mini-ball is added for each 300 Power , and they all count as a shock . A &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; will release a shock  , but a &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; with 7 Mini-balls will release 8 shocks. The more power it has the more power it will generate , as long as there are [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; to shock.&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Tesla_Engine&amp;diff=5437</id>
		<title>Tesla Engine</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Tesla_Engine&amp;diff=5437"/>
		<updated>2020-08-10T11:21:27Z</updated>

		<summary type="html">&lt;p&gt;SPCR: /* Setting up the default tesla engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What you will need==&lt;br /&gt;
* [[File:Insulated_Gloves.gif]] Insulated gloves&lt;br /&gt;
* [[File:Wrench.png]] Wrench&lt;br /&gt;
* [[File:Welder.png]] Welder&lt;br /&gt;
* [[File:Screwdriver_Tool.png]] Screwdriver &lt;br /&gt;
* [[File:Cable_Coil.png]] Cable coil&lt;br /&gt;
* [[File:Engineering_EVA.png]] EVA Suit&lt;br /&gt;
&lt;br /&gt;
==Setting up the default tesla engine==&lt;br /&gt;
[[File:Tesla_Default.png]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1.Wrench in place all the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; and [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Wrench and weld in place the [[File:Field_generator.png]] &#039;&#039;&#039;&#039;&#039;Containment field generators&#039;&#039;&#039;&#039;&#039; , and turn them on&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Grab the [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; from the Particle accelerator chamber, and move it to the middle of the containment zone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Wrench and Weld all the [[file:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiters&#039;&#039;&#039;&#039;&#039; in place , then turn them on&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Build up the &#039;&#039;&#039;&#039;&#039;[[Particle Accelerator]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Wait for the containment zone to form , then turn on the &#039;&#039;&#039;&#039;&#039;[[Particle Accelerator]]&#039;&#039;&#039;&#039;&#039; at maximum power , the higher the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Wait for the [[File:Energy ball.gif]] &#039;&#039;&#039;&#039;&#039;Tesla Ball&#039;&#039;&#039;&#039;&#039; to form . If you&#039;ve done everything right you should now have a full functional Tesla engine&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Building your own tesla!&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;1.The containment zone&#039;&#039;&#039;  &lt;br /&gt;
 The containment zone is formed by the [[File:Field_generator.png]]&#039;&#039;&#039;&#039;&#039;Containment field generators&#039;&#039;&#039;&#039;&#039; , they must be put perpendicular to eachother to work. They also have to be powered by an [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiter&#039;&#039;&#039;&#039;&#039; and must be Wrenched and Welded to the floor&lt;br /&gt;
 The containment zone can be any size , but it is preferable to keep it between 3x3 and 1x1  , more space is not necesarry for the tesla engine&lt;br /&gt;
&#039;&#039;&#039;2.Power generation and grounding rods&#039;&#039;&#039;&lt;br /&gt;
 The tesla engine generates power by striking [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; , these can be upgraded to generate as much as 4 times as much power than original , or changed to produce research points , by screwing the board before building the coil.&lt;br /&gt;
 For them to generate power , they have to be wrenched down , and connected with a cable knot to the power grid. Straight cables will not count as connections. and then to be striked by a tesla shock.&lt;br /&gt;
 After the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coil&#039;&#039;&#039;&#039;&#039; have been shocked , the tesla shock will move to another coil , or to a [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rod&#039;&#039;&#039;&#039;&#039; , Grounding rods are necesarry to stop the shocks from going outside the engine and causing Explosions , they should be placed further away from the engine , usually 3-5 tiles away from the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; .The [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; Only require to be wrenched to the ground to work , they do not need any sort of connection to the power grid&lt;br /&gt;
 The tesla follows a certain order of shocking , it will always first shock the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; first , then it will move onto the [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; , it should usually stop at the grounding rods , but if it has not , either by them missing or not being wrenched down , it will proceed to strike mobs first , then structures.&lt;br /&gt;
&#039;&#039;&#039;3.Emitter placement and wiring.&#039;&#039;&#039;&lt;br /&gt;
 You will need [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiters&#039;&#039;&#039;&#039;&#039; to power the [[File:Field_generator.png]] &#039;&#039;&#039;&#039;&#039;Field generators&#039;&#039;&#039;&#039;&#039; , you should always wire these to the power grid that the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; are connected to , not the main power grid. This will make sure the containment zone will never run out of power.&lt;br /&gt;
 To prevent the possibility of a antagonist saboutaging the engine , you should always lock the [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emitters&#039;&#039;&#039;&#039;&#039; with your ID , and wall them off behind glass.&lt;br /&gt;
&#039;&#039;&#039;4.Starting the engine&#039;&#039;&#039;&lt;br /&gt;
 If you have correctly applied all the knowledge,the containment field is running , and have set up the [[File:grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; properly , without distancing them more than 3-5 Tiles and covering all the surroundings of the containment zone , you should go ahead and start the engine . To form the tesla ball you will need to fire particles at a [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; using a [[Particle accelerator]]. A containment field can hold a unlimited amount of &#039;&#039;&#039;&#039;&#039;Tesla balls&#039;&#039;&#039;&#039;&#039; , but it will require more [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; , as they cannot take more than 3 tesla shocks at once.The [[Particle accelerator]] and [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; can be ordered from cargo.&lt;br /&gt;
&#039;&#039;&#039;5.The tesla ball&#039;&#039;&#039;&lt;br /&gt;
 If you have done everything corectly , you should now have a functioning tesla engine . The [[File:Energy  ball.gif]] &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; will gain mini-balls the more power it has . A mini-ball is added for each 300 Power , and they all count as a shock . A &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; will release a shock  , but a &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; with 7 Mini-balls will release 8 shocks. The more power it has the more power it will generate , as long as there are [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; to shock.&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Tesla_Engine&amp;diff=5436</id>
		<title>Tesla Engine</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Tesla_Engine&amp;diff=5436"/>
		<updated>2020-08-10T11:21:14Z</updated>

		<summary type="html">&lt;p&gt;SPCR: /*  What you will need */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What you will need==&lt;br /&gt;
* [[File:Insulated_Gloves.gif]] Insulated gloves&lt;br /&gt;
* [[File:Wrench.png]] Wrench&lt;br /&gt;
* [[File:Welder.png]] Welder&lt;br /&gt;
* [[File:Screwdriver_Tool.png]] Screwdriver &lt;br /&gt;
* [[File:Cable_Coil.png]] Cable coil&lt;br /&gt;
* [[File:Engineering_EVA.png]] EVA Suit&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Setting up the default tesla engine&#039;&#039;&#039;==&lt;br /&gt;
[[File:Tesla_Default.png]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1.Wrench in place all the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; and [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Wrench and weld in place the [[File:Field_generator.png]] &#039;&#039;&#039;&#039;&#039;Containment field generators&#039;&#039;&#039;&#039;&#039; , and turn them on&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Grab the [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; from the Particle accelerator chamber, and move it to the middle of the containment zone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Wrench and Weld all the [[file:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiters&#039;&#039;&#039;&#039;&#039; in place , then turn them on&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Build up the &#039;&#039;&#039;&#039;&#039;[[Particle Accelerator]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Wait for the containment zone to form , then turn on the &#039;&#039;&#039;&#039;&#039;[[Particle Accelerator]]&#039;&#039;&#039;&#039;&#039; at maximum power , the higher the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Wait for the [[File:Energy ball.gif]] &#039;&#039;&#039;&#039;&#039;Tesla Ball&#039;&#039;&#039;&#039;&#039; to form . If you&#039;ve done everything right you should now have a full functional Tesla engine&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Building your own tesla!&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;1.The containment zone&#039;&#039;&#039;  &lt;br /&gt;
 The containment zone is formed by the [[File:Field_generator.png]]&#039;&#039;&#039;&#039;&#039;Containment field generators&#039;&#039;&#039;&#039;&#039; , they must be put perpendicular to eachother to work. They also have to be powered by an [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiter&#039;&#039;&#039;&#039;&#039; and must be Wrenched and Welded to the floor&lt;br /&gt;
 The containment zone can be any size , but it is preferable to keep it between 3x3 and 1x1  , more space is not necesarry for the tesla engine&lt;br /&gt;
&#039;&#039;&#039;2.Power generation and grounding rods&#039;&#039;&#039;&lt;br /&gt;
 The tesla engine generates power by striking [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; , these can be upgraded to generate as much as 4 times as much power than original , or changed to produce research points , by screwing the board before building the coil.&lt;br /&gt;
 For them to generate power , they have to be wrenched down , and connected with a cable knot to the power grid. Straight cables will not count as connections. and then to be striked by a tesla shock.&lt;br /&gt;
 After the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coil&#039;&#039;&#039;&#039;&#039; have been shocked , the tesla shock will move to another coil , or to a [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rod&#039;&#039;&#039;&#039;&#039; , Grounding rods are necesarry to stop the shocks from going outside the engine and causing Explosions , they should be placed further away from the engine , usually 3-5 tiles away from the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; .The [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; Only require to be wrenched to the ground to work , they do not need any sort of connection to the power grid&lt;br /&gt;
 The tesla follows a certain order of shocking , it will always first shock the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; first , then it will move onto the [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; , it should usually stop at the grounding rods , but if it has not , either by them missing or not being wrenched down , it will proceed to strike mobs first , then structures.&lt;br /&gt;
&#039;&#039;&#039;3.Emitter placement and wiring.&#039;&#039;&#039;&lt;br /&gt;
 You will need [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiters&#039;&#039;&#039;&#039;&#039; to power the [[File:Field_generator.png]] &#039;&#039;&#039;&#039;&#039;Field generators&#039;&#039;&#039;&#039;&#039; , you should always wire these to the power grid that the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; are connected to , not the main power grid. This will make sure the containment zone will never run out of power.&lt;br /&gt;
 To prevent the possibility of a antagonist saboutaging the engine , you should always lock the [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emitters&#039;&#039;&#039;&#039;&#039; with your ID , and wall them off behind glass.&lt;br /&gt;
&#039;&#039;&#039;4.Starting the engine&#039;&#039;&#039;&lt;br /&gt;
 If you have correctly applied all the knowledge,the containment field is running , and have set up the [[File:grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; properly , without distancing them more than 3-5 Tiles and covering all the surroundings of the containment zone , you should go ahead and start the engine . To form the tesla ball you will need to fire particles at a [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; using a [[Particle accelerator]]. A containment field can hold a unlimited amount of &#039;&#039;&#039;&#039;&#039;Tesla balls&#039;&#039;&#039;&#039;&#039; , but it will require more [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; , as they cannot take more than 3 tesla shocks at once.The [[Particle accelerator]] and [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; can be ordered from cargo.&lt;br /&gt;
&#039;&#039;&#039;5.The tesla ball&#039;&#039;&#039;&lt;br /&gt;
 If you have done everything corectly , you should now have a functioning tesla engine . The [[File:Energy  ball.gif]] &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; will gain mini-balls the more power it has . A mini-ball is added for each 300 Power , and they all count as a shock . A &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; will release a shock  , but a &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; with 7 Mini-balls will release 8 shocks. The more power it has the more power it will generate , as long as there are [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; to shock.&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Wound_Tending&amp;diff=5424</id>
		<title>Guide to Wound Tending</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Wound_Tending&amp;diff=5424"/>
		<updated>2020-08-06T12:05:00Z</updated>

		<summary type="html">&lt;p&gt;SPCR: /* Surgery changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;If you&#039;re reading this, then Bobmed is being testmerged.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Cheems&lt;br /&gt;
|text=Memdicine&lt;br /&gt;
|image=[[File:Cheem.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Bobmed is a port of the work of Ryll-Ryll on TG station. Currently this is only my spin on his work, and if i failed to answer something here, &#039;&#039;&#039; https://tgstation13.org/wiki/Guide_to_Wounds &#039;&#039;&#039; will probably have you covered.&lt;br /&gt;
&lt;br /&gt;
This guide assumes you know the general basics of medicine. If you don&#039;t, please follow the yogstation guide, since it most closely resembles our medicine, and if you have any doubts not explained here, please ask mentors and fellow players for help!&lt;br /&gt;
* Limbs are separated. Arms and hands are no longer fused together like a fucking abomination and will be wounded separately. To remove a hand from an arm, you can simply cut it with a sharp object, assuming it has been dismembered. Other limb mechanics follow as normal.&lt;br /&gt;
* Limbs can be wounded. Wounds are treated differently depending on type, severity, and location.&lt;br /&gt;
* Wounds have different severities. It progresses like this: Trivial, moderate, severe, critical.&lt;br /&gt;
* Armor protects from wounds not based on their brute/burn value, but rather on a specific &amp;quot;wound&amp;quot; value.&lt;br /&gt;
* Dismemberment is no longer pure RNG. Limbs can only be dismembered if the skin, muscle and bone are mangled, unless the weapon overrides these mechanics and simply delimbs without any checks (this can happen with the crucible and the executioner sword). Dismemberment is highly lethal, because it applies a very severe wound on the parent bodypart that is hard to cure and bleeds a lot (assuming the bodypart is a right hand, the parent bodypart is the right arm). The skin of a limb is considered mangled if the limb has a slash/pierce wound of moderate severity or above. The muscle is considered mangled if the limb has a slash/pierce wound of severe severity or above. The bone is considered mangled if the limb has a blunt wound of severity severe or above. You do not need to use multiple types of weapons to cause dismemberment, as if the muscle is already mangled then the limb will start rolling (inefficiently) for blunt wounds. Therefore, with enough effort, you can always delimb a damaged limb.&lt;br /&gt;
* Blood loss is limb and wound based. Limbs will only bleed if they are wounded, and bleeding is only stopped on a limb-by-limb basis. If a patient has two wounds, you need to gauze both to stop the bleeding.&lt;br /&gt;
* The cryo cell is not a cure all. It will not cure wounds of severity above moderate, and it will take an horrendous amount of cryoxadone/pyroxadone as well as time to cure moderate and below wounds. Use cryo cells to treat base damage, but you should cure wounds via other means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The tools ==&lt;br /&gt;
The health analyzer has 3 functions: Scanning normal damage, scanning wounds, and scanning chemicals. &#039;&#039;&#039;ALWAYS&#039;&#039;&#039; carry one as a doctor, since it will tell you &#039;&#039;&#039;EXACTLY&#039;&#039;&#039; how to deal with any kind of wound with very explicit and verbose text. Got  it?&lt;br /&gt;
&lt;br /&gt;
Surgery is common and very necessary. The computer will tell you exactly each step once you start a surgery on a patient, so just follow it thoroughly, don&#039;t be a bumbling idiot. Surgery requires the patient to be anesthized in some form, or it will be very likely to fail on each step and mutilate your patient - the most common ways to anesthize are: Nitrogen tank + mask, miner&#039;s salve and morphine.&lt;br /&gt;
&lt;br /&gt;
And finally, &#039;&#039;&#039;DO NOT ATTEMPT SELF SURGERY, IT NEVER ENDS WELL.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To treat wounds, you will need chems. Here is a comprehensive list:&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;Corticosteroids:&#039;&#039;&#039; Treats scars. Can be made with: 10 blood, 10 oxygen, 10 water, 10 bicaridine (20u)&lt;br /&gt;
** &#039;&#039;&#039;Fibrin:&#039;&#039;&#039; Treats any kind of wound by reducing bleeding and doing effects based on the wound type. Won&#039;t cure wounds right away, but are a life saving grace to reduce their effects and severity while you deal with the other problems the patient has. Application should be done via patch, splashing it on the patient like a complete asshole, or squishing it via a bottle of space cleaner or with any spray thing. 10 blood, 10 oxygen, 10 water, 10 bicaridine (20u)&lt;br /&gt;
** &#039;&#039;&#039;Biomeat:&#039;&#039;&#039; This is used to create biomass for cloning. Normal slabs of meat only give 50 biomass, biomeat slabs give 100 (for comparison, you need 300 biomass to clone a single person). 8 blood, 10 cryoxadone, 20 synthflesh, 2 nutriment (1 slab)&lt;br /&gt;
&lt;br /&gt;
== The types of wounds ==&lt;br /&gt;
&lt;br /&gt;
== Blunt ==&lt;br /&gt;
Blunt wounds are caused by, blunt weapons like batons and baseball bats. These wounds currently are all related to bones, but most of the time they are not highly lethal (in a short period of time) and should not be prioritized over other injuries. Dislocations are the moderate wound and can be easily fixed with a bone setter, or simply grabbing the patient and helpfully interacting with the dislocated limb. If you are the victim, you can also do a far cry move and relocate your limbs manually - this may hurt you, and it is recommended for someone else to relocate the limb, although the bone setter has no differences between applying on yourself or someone else. To relocate your own limb, simply examine yourself and click on the highlighted wound text. All limbs can be dislocated, except the head. Bone gel can be used to cure even the worst fractures, but it takes time, is painful and is not as efficient as actual surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; Contrary to what you might believe, fractures do not cause organ damage (yet). They impact performance and usability of the limb, but as stated before, are not extremely lethal in a short period of time.&lt;br /&gt;
&lt;br /&gt;
== Burn ==&lt;br /&gt;
Burn wounds are normally caused by lasers and fire. These wounds are bad because they can very quickly progress and get worse, and on top of that they have a nasty nasty tendency to get infected. To treat these wounds, you need to use regenerative mesh and medicine that treats burn damage. To avoid the limb getting infected and septic, use spaceacilin, sterilizine and alcohol, as well as proper gauze. The wound will only go away once it&#039;s &amp;quot;destroyed flesh&amp;quot; is reduced to 0 along with the infection, you cannot just cure it while it&#039;s septic. Septic limbs will not only become unusable, but also cause toxin damage over time and make the limb much more susceptible to dismemberment (REALLY bad). To top it off, limbs with burn wounds are more vulnerable to all types of damage, so curing burns should be prioritized if the patient has no critical slash or pierce wounds. If the wound proves too hard to treat via the aforementioned methods, use surgery.&lt;br /&gt;
&lt;br /&gt;
== Slash ==&lt;br /&gt;
Slash wounds are normal caused by sharp weaponry of all kinds. These wounds are pretty common and not very hard to treat, but high severity ones may prove to be extremely lethal very quickly mostly due to blood loss. To treat these, you have two options: Cauterization and suturing. Suturing tends to be more effective and is thus recommended, but any item that has burning properties can potentially be used to treat a slash wound (even an energy gun!). Slash wounds are only cured once all of their bleeding is completely stopped, and if they are severe they can be demoted to lower wounds when treated instead of being simply done with. If the wound is very severe and treating it proves to be ineffective, go to the surgery room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; As an EMT, do &#039;&#039;&#039;not&#039;&#039;&#039; drag patients across the station completely carefree. This will only cause tons of bleeding to the patient and worsen the situation. Use roller beds, chairs, anything but dragging the miserable body across the floor like the maniac you are. To top it off: Corpses will clot bleeding over time and thus bleed less and &amp;quot;cure&amp;quot; over time. You still shouldn&#039;t drag corpses on the floor like a maniac.&lt;br /&gt;
&lt;br /&gt;
== Pierce ==&lt;br /&gt;
Pierce wounds are very similar in function to slash wounds, and are normally caused by bullets or spiky things. Most of the information above applies, really. Not much else to say.&lt;br /&gt;
&lt;br /&gt;
== Dismemberment ==&lt;br /&gt;
Dismemberment is pretty much a variation of a critical slash wound. Just treat it VERY quickly, the only caveat is that you aim at the parent limb (interpret it as healing the stump) instead of the lost limb. If you are able to just attach the lost limb right away, good, because attaching the appropriate limb will instantaneously remove the dismemberment wound.&lt;br /&gt;
&lt;br /&gt;
* If someone has completely lost a limb, you can bug science to research a limb grower to replace it... or you can harvest limbs from humanized monkeys or just get them a cybernetic one from robotics.&lt;br /&gt;
&lt;br /&gt;
== Embedding ==&lt;br /&gt;
Embedding has been reworked. This is mostly a nice thing for coders since the code is way better and more comprehensible, but the practical effects for players are:&lt;br /&gt;
&lt;br /&gt;
** Bullet shrapnels can embed&lt;br /&gt;
** Some things can embed without being harmful and damaging over time&lt;br /&gt;
** Some things can embed and not ever fall off without intervention, be it surgery or far crying it off&lt;br /&gt;
** Some things can embed and are completely impossible to be removed without surgery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a patient comes up to you full of embedded buckshot because security used the shotgun you know why: straight to surgery. You can use the &amp;quot;remove embedded object&amp;quot; surgery to remove every single embedded thingie in a given limb, the operation does not need to be repeated, just like organ manipulation you stay on the removal step (until there is nothing to remove or you close the surgery).&lt;br /&gt;
&lt;br /&gt;
== Scars ==&lt;br /&gt;
Limbs can get scarred. Any wound when cured will leave a scar. Scars can be treated with corticosteroids, and they can be hidden by clothing that covers the bodypart they are on. Like mentioned above, scars currently can be treated with corticosteroids.&lt;br /&gt;
&lt;br /&gt;
* Scars are purely visual, and do not impact you in any purpose beyond identification&lt;br /&gt;
&lt;br /&gt;
== Cloning ==&lt;br /&gt;
Cloning takes biomass. For this, you need to get meat slabs and slap them on the pod respective pod. Not only that, but cloning takes 1000 credits and 300 biomass a person, and is therefore very costly. Always avoid cloning when it is not necessary, treat your patients best you can. If the medbay budget cannot support a cloning process and you direly need to clone someone, get a card with an associated bank account and change the paying account of the cloning computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Changing the paying account requires the ID and password of the bank account (if applicable). If you fail to input those 3 times, you will be set to arrest and security will be alerted. Don&#039;t commit bank fraud!&lt;br /&gt;
&lt;br /&gt;
== Surgery changes ==&lt;br /&gt;
All surgeries that create incisions will also cause bleeding as long as that incision is left open,incisions are usually patched up with a cauterizer , but if it doesn&#039;t work use a suture.&lt;br /&gt;
&lt;br /&gt;
Organ manipulation now allows for organ healing , chronic organs can be revived using Sterilizer spray , and then further healed using Synthflesh spray(The most effective) , or sutures/regenerative meshes.&lt;br /&gt;
&lt;br /&gt;
== Mein lieben!==&lt;br /&gt;
The health analyzer will be able to tell you when an organ is significantly damaged or just completely rancid. To fix this situation, here is the easy solution:&lt;br /&gt;
&lt;br /&gt;
* Organ manipulation surgery on the limb the damaged organs are located on.&lt;br /&gt;
* If the organs are completely rancid, apply sterilizine/spaceacilin/space cleaner via any kind of reagent holder, otherwise skip to the next step.&lt;br /&gt;
* Apply synthflesh with any kind of reagent holder OR use bruise packs/ointment/regenerative mesh/sutures to heal the organs.&lt;br /&gt;
&lt;br /&gt;
This is of course the lazy way and only works with fully organic organs, but it is efficient and very quick.&lt;br /&gt;
&lt;br /&gt;
* Other alternatives are:&lt;br /&gt;
** Organ harvesting monkeys&lt;br /&gt;
** Replacing rancid organs with cybernetic ones from science&lt;br /&gt;
&lt;br /&gt;
== The snowflakes ==&lt;br /&gt;
&lt;br /&gt;
Not every wound type applies to every species. Only organic species with skin can have scars, so insectoids and IPCs are completely off.&lt;br /&gt;
&lt;br /&gt;
Any synthetic species will receive every type of wound described above, but the treatments are different (still detailed by the health analyzer) and the wounds have different effects. For this reason, medical doctors are not expected to treat them - These should be handled by robotics instead. If you bring a synthetic person that is pleading for their life to robotics but the roboticist refuses to help, do the following:&lt;br /&gt;
** Pass a link to this guide via LOOC&lt;br /&gt;
** Report this behavior to the admins&lt;br /&gt;
&lt;br /&gt;
== Being malicious ==&lt;br /&gt;
So you want to be very very evil huh? Here are a few tips:&lt;br /&gt;
** Dislocated limbs can be &amp;quot;untreated&amp;quot;. Simply aggressive grab and harm intent interact with the affected limb, this will start a loop of you trying to break the poor victim&#039;s limb.&lt;br /&gt;
** Higher force means higher severity of wounds. DPS is no longer such a deciding factor in combat, as it might be more effective to give someone a very deep cut than several small ones.&lt;br /&gt;
** Buckshot rounds embed quite easily, and .38 revolvers can use DumDum rounds (gotten via cargo or research) that ALWAYS embed, at the cost of damage.&lt;br /&gt;
** Burn wounds are the best at making limbs more vulnerable, because a charred limb will receive increased damage from all sources. An energy gun is great for softening up your target!&lt;br /&gt;
** Breaking bones on the head can cause brain traumas very easily, which only go away when the wound is cured. These traumas are always bad ones.&lt;br /&gt;
** Armor is limb based. If somebody is wearing an armor vest and helmet, it is much more effective to aim for say, their hands!&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t get it! ==&lt;br /&gt;
Use the health analyzer to get info for each wound, ask  for help in LOOC by your fellow crewmembers, ask for helps on mentorhelp, and if desperate ask for help in OOC without breaking metagaming rules.&lt;br /&gt;
&lt;br /&gt;
== I hate it! ==&lt;br /&gt;
Send feedback to me, Bob Joga, via discord, respectfully and calmly. I will not answer you with any respect if you don&#039;t respect me first, do not be surprised if i tell you to go fuck yourself if you are being willfully ignorant and dismissive.&lt;br /&gt;
&lt;br /&gt;
== I like it! ==&lt;br /&gt;
Good. Still, send feedback to me if you feel there is something to be improved or if there is a bug you found.&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Wound_Tending&amp;diff=5423</id>
		<title>Guide to Wound Tending</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Wound_Tending&amp;diff=5423"/>
		<updated>2020-08-06T12:03:54Z</updated>

		<summary type="html">&lt;p&gt;SPCR: /* Cloning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;If you&#039;re reading this, then Bobmed is being testmerged.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Cheems&lt;br /&gt;
|text=Memdicine&lt;br /&gt;
|image=[[File:Cheem.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Bobmed is a port of the work of Ryll-Ryll on TG station. Currently this is only my spin on his work, and if i failed to answer something here, &#039;&#039;&#039; https://tgstation13.org/wiki/Guide_to_Wounds &#039;&#039;&#039; will probably have you covered.&lt;br /&gt;
&lt;br /&gt;
This guide assumes you know the general basics of medicine. If you don&#039;t, please follow the yogstation guide, since it most closely resembles our medicine, and if you have any doubts not explained here, please ask mentors and fellow players for help!&lt;br /&gt;
* Limbs are separated. Arms and hands are no longer fused together like a fucking abomination and will be wounded separately. To remove a hand from an arm, you can simply cut it with a sharp object, assuming it has been dismembered. Other limb mechanics follow as normal.&lt;br /&gt;
* Limbs can be wounded. Wounds are treated differently depending on type, severity, and location.&lt;br /&gt;
* Wounds have different severities. It progresses like this: Trivial, moderate, severe, critical.&lt;br /&gt;
* Armor protects from wounds not based on their brute/burn value, but rather on a specific &amp;quot;wound&amp;quot; value.&lt;br /&gt;
* Dismemberment is no longer pure RNG. Limbs can only be dismembered if the skin, muscle and bone are mangled, unless the weapon overrides these mechanics and simply delimbs without any checks (this can happen with the crucible and the executioner sword). Dismemberment is highly lethal, because it applies a very severe wound on the parent bodypart that is hard to cure and bleeds a lot (assuming the bodypart is a right hand, the parent bodypart is the right arm). The skin of a limb is considered mangled if the limb has a slash/pierce wound of moderate severity or above. The muscle is considered mangled if the limb has a slash/pierce wound of severe severity or above. The bone is considered mangled if the limb has a blunt wound of severity severe or above. You do not need to use multiple types of weapons to cause dismemberment, as if the muscle is already mangled then the limb will start rolling (inefficiently) for blunt wounds. Therefore, with enough effort, you can always delimb a damaged limb.&lt;br /&gt;
* Blood loss is limb and wound based. Limbs will only bleed if they are wounded, and bleeding is only stopped on a limb-by-limb basis. If a patient has two wounds, you need to gauze both to stop the bleeding.&lt;br /&gt;
* The cryo cell is not a cure all. It will not cure wounds of severity above moderate, and it will take an horrendous amount of cryoxadone/pyroxadone as well as time to cure moderate and below wounds. Use cryo cells to treat base damage, but you should cure wounds via other means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The tools ==&lt;br /&gt;
The health analyzer has 3 functions: Scanning normal damage, scanning wounds, and scanning chemicals. &#039;&#039;&#039;ALWAYS&#039;&#039;&#039; carry one as a doctor, since it will tell you &#039;&#039;&#039;EXACTLY&#039;&#039;&#039; how to deal with any kind of wound with very explicit and verbose text. Got  it?&lt;br /&gt;
&lt;br /&gt;
Surgery is common and very necessary. The computer will tell you exactly each step once you start a surgery on a patient, so just follow it thoroughly, don&#039;t be a bumbling idiot. Surgery requires the patient to be anesthized in some form, or it will be very likely to fail on each step and mutilate your patient - the most common ways to anesthize are: Nitrogen tank + mask, miner&#039;s salve and morphine.&lt;br /&gt;
&lt;br /&gt;
And finally, &#039;&#039;&#039;DO NOT ATTEMPT SELF SURGERY, IT NEVER ENDS WELL.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To treat wounds, you will need chems. Here is a comprehensive list:&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;Corticosteroids:&#039;&#039;&#039; Treats scars. Can be made with: 10 blood, 10 oxygen, 10 water, 10 bicaridine (20u)&lt;br /&gt;
** &#039;&#039;&#039;Fibrin:&#039;&#039;&#039; Treats any kind of wound by reducing bleeding and doing effects based on the wound type. Won&#039;t cure wounds right away, but are a life saving grace to reduce their effects and severity while you deal with the other problems the patient has. Application should be done via patch, splashing it on the patient like a complete asshole, or squishing it via a bottle of space cleaner or with any spray thing. 10 blood, 10 oxygen, 10 water, 10 bicaridine (20u)&lt;br /&gt;
** &#039;&#039;&#039;Biomeat:&#039;&#039;&#039; This is used to create biomass for cloning. Normal slabs of meat only give 50 biomass, biomeat slabs give 100 (for comparison, you need 300 biomass to clone a single person). 8 blood, 10 cryoxadone, 20 synthflesh, 2 nutriment (1 slab)&lt;br /&gt;
&lt;br /&gt;
== The types of wounds ==&lt;br /&gt;
&lt;br /&gt;
== Blunt ==&lt;br /&gt;
Blunt wounds are caused by, blunt weapons like batons and baseball bats. These wounds currently are all related to bones, but most of the time they are not highly lethal (in a short period of time) and should not be prioritized over other injuries. Dislocations are the moderate wound and can be easily fixed with a bone setter, or simply grabbing the patient and helpfully interacting with the dislocated limb. If you are the victim, you can also do a far cry move and relocate your limbs manually - this may hurt you, and it is recommended for someone else to relocate the limb, although the bone setter has no differences between applying on yourself or someone else. To relocate your own limb, simply examine yourself and click on the highlighted wound text. All limbs can be dislocated, except the head. Bone gel can be used to cure even the worst fractures, but it takes time, is painful and is not as efficient as actual surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; Contrary to what you might believe, fractures do not cause organ damage (yet). They impact performance and usability of the limb, but as stated before, are not extremely lethal in a short period of time.&lt;br /&gt;
&lt;br /&gt;
== Burn ==&lt;br /&gt;
Burn wounds are normally caused by lasers and fire. These wounds are bad because they can very quickly progress and get worse, and on top of that they have a nasty nasty tendency to get infected. To treat these wounds, you need to use regenerative mesh and medicine that treats burn damage. To avoid the limb getting infected and septic, use spaceacilin, sterilizine and alcohol, as well as proper gauze. The wound will only go away once it&#039;s &amp;quot;destroyed flesh&amp;quot; is reduced to 0 along with the infection, you cannot just cure it while it&#039;s septic. Septic limbs will not only become unusable, but also cause toxin damage over time and make the limb much more susceptible to dismemberment (REALLY bad). To top it off, limbs with burn wounds are more vulnerable to all types of damage, so curing burns should be prioritized if the patient has no critical slash or pierce wounds. If the wound proves too hard to treat via the aforementioned methods, use surgery.&lt;br /&gt;
&lt;br /&gt;
== Slash ==&lt;br /&gt;
Slash wounds are normal caused by sharp weaponry of all kinds. These wounds are pretty common and not very hard to treat, but high severity ones may prove to be extremely lethal very quickly mostly due to blood loss. To treat these, you have two options: Cauterization and suturing. Suturing tends to be more effective and is thus recommended, but any item that has burning properties can potentially be used to treat a slash wound (even an energy gun!). Slash wounds are only cured once all of their bleeding is completely stopped, and if they are severe they can be demoted to lower wounds when treated instead of being simply done with. If the wound is very severe and treating it proves to be ineffective, go to the surgery room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; As an EMT, do &#039;&#039;&#039;not&#039;&#039;&#039; drag patients across the station completely carefree. This will only cause tons of bleeding to the patient and worsen the situation. Use roller beds, chairs, anything but dragging the miserable body across the floor like the maniac you are. To top it off: Corpses will clot bleeding over time and thus bleed less and &amp;quot;cure&amp;quot; over time. You still shouldn&#039;t drag corpses on the floor like a maniac.&lt;br /&gt;
&lt;br /&gt;
== Pierce ==&lt;br /&gt;
Pierce wounds are very similar in function to slash wounds, and are normally caused by bullets or spiky things. Most of the information above applies, really. Not much else to say.&lt;br /&gt;
&lt;br /&gt;
== Dismemberment ==&lt;br /&gt;
Dismemberment is pretty much a variation of a critical slash wound. Just treat it VERY quickly, the only caveat is that you aim at the parent limb (interpret it as healing the stump) instead of the lost limb. If you are able to just attach the lost limb right away, good, because attaching the appropriate limb will instantaneously remove the dismemberment wound.&lt;br /&gt;
&lt;br /&gt;
* If someone has completely lost a limb, you can bug science to research a limb grower to replace it... or you can harvest limbs from humanized monkeys or just get them a cybernetic one from robotics.&lt;br /&gt;
&lt;br /&gt;
== Embedding ==&lt;br /&gt;
Embedding has been reworked. This is mostly a nice thing for coders since the code is way better and more comprehensible, but the practical effects for players are:&lt;br /&gt;
&lt;br /&gt;
** Bullet shrapnels can embed&lt;br /&gt;
** Some things can embed without being harmful and damaging over time&lt;br /&gt;
** Some things can embed and not ever fall off without intervention, be it surgery or far crying it off&lt;br /&gt;
** Some things can embed and are completely impossible to be removed without surgery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a patient comes up to you full of embedded buckshot because security used the shotgun you know why: straight to surgery. You can use the &amp;quot;remove embedded object&amp;quot; surgery to remove every single embedded thingie in a given limb, the operation does not need to be repeated, just like organ manipulation you stay on the removal step (until there is nothing to remove or you close the surgery).&lt;br /&gt;
&lt;br /&gt;
== Scars ==&lt;br /&gt;
Limbs can get scarred. Any wound when cured will leave a scar. Scars can be treated with corticosteroids, and they can be hidden by clothing that covers the bodypart they are on. Like mentioned above, scars currently can be treated with corticosteroids.&lt;br /&gt;
&lt;br /&gt;
* Scars are purely visual, and do not impact you in any purpose beyond identification&lt;br /&gt;
&lt;br /&gt;
== Cloning ==&lt;br /&gt;
Cloning takes biomass. For this, you need to get meat slabs and slap them on the pod respective pod. Not only that, but cloning takes 1000 credits and 300 biomass a person, and is therefore very costly. Always avoid cloning when it is not necessary, treat your patients best you can. If the medbay budget cannot support a cloning process and you direly need to clone someone, get a card with an associated bank account and change the paying account of the cloning computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Changing the paying account requires the ID and password of the bank account (if applicable). If you fail to input those 3 times, you will be set to arrest and security will be alerted. Don&#039;t commit bank fraud!&lt;br /&gt;
&lt;br /&gt;
== Surgery changes ==&lt;br /&gt;
All surgeries that create incisions will also cause bleeding as long as that incision is left open,incisions are usually patched up with a cauterizer , but if it doesn&#039;t work use a suture.&lt;br /&gt;
Organ manipulation now allows for organ healing , chronic organs can be revived using Sterilizer spray , and then further healed using Synthflesh spray(The most effective) , or sutures/regenerative meshes.&lt;br /&gt;
New tools were added , bonesetters and the bone gel is used to heal up bone fractures .&lt;br /&gt;
&lt;br /&gt;
== Mein lieben!==&lt;br /&gt;
The health analyzer will be able to tell you when an organ is significantly damaged or just completely rancid. To fix this situation, here is the easy solution:&lt;br /&gt;
&lt;br /&gt;
* Organ manipulation surgery on the limb the damaged organs are located on.&lt;br /&gt;
* If the organs are completely rancid, apply sterilizine/spaceacilin/space cleaner via any kind of reagent holder, otherwise skip to the next step.&lt;br /&gt;
* Apply synthflesh with any kind of reagent holder OR use bruise packs/ointment/regenerative mesh/sutures to heal the organs.&lt;br /&gt;
&lt;br /&gt;
This is of course the lazy way and only works with fully organic organs, but it is efficient and very quick.&lt;br /&gt;
&lt;br /&gt;
* Other alternatives are:&lt;br /&gt;
** Organ harvesting monkeys&lt;br /&gt;
** Replacing rancid organs with cybernetic ones from science&lt;br /&gt;
&lt;br /&gt;
== The snowflakes ==&lt;br /&gt;
&lt;br /&gt;
Not every wound type applies to every species. Only organic species with skin can have scars, so insectoids and IPCs are completely off.&lt;br /&gt;
&lt;br /&gt;
Any synthetic species will receive every type of wound described above, but the treatments are different (still detailed by the health analyzer) and the wounds have different effects. For this reason, medical doctors are not expected to treat them - These should be handled by robotics instead. If you bring a synthetic person that is pleading for their life to robotics but the roboticist refuses to help, do the following:&lt;br /&gt;
** Pass a link to this guide via LOOC&lt;br /&gt;
** Report this behavior to the admins&lt;br /&gt;
&lt;br /&gt;
== Being malicious ==&lt;br /&gt;
So you want to be very very evil huh? Here are a few tips:&lt;br /&gt;
** Dislocated limbs can be &amp;quot;untreated&amp;quot;. Simply aggressive grab and harm intent interact with the affected limb, this will start a loop of you trying to break the poor victim&#039;s limb.&lt;br /&gt;
** Higher force means higher severity of wounds. DPS is no longer such a deciding factor in combat, as it might be more effective to give someone a very deep cut than several small ones.&lt;br /&gt;
** Buckshot rounds embed quite easily, and .38 revolvers can use DumDum rounds (gotten via cargo or research) that ALWAYS embed, at the cost of damage.&lt;br /&gt;
** Burn wounds are the best at making limbs more vulnerable, because a charred limb will receive increased damage from all sources. An energy gun is great for softening up your target!&lt;br /&gt;
** Breaking bones on the head can cause brain traumas very easily, which only go away when the wound is cured. These traumas are always bad ones.&lt;br /&gt;
** Armor is limb based. If somebody is wearing an armor vest and helmet, it is much more effective to aim for say, their hands!&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t get it! ==&lt;br /&gt;
Use the health analyzer to get info for each wound, ask  for help in LOOC by your fellow crewmembers, ask for helps on mentorhelp, and if desperate ask for help in OOC without breaking metagaming rules.&lt;br /&gt;
&lt;br /&gt;
== I hate it! ==&lt;br /&gt;
Send feedback to me, Bob Joga, via discord, respectfully and calmly. I will not answer you with any respect if you don&#039;t respect me first, do not be surprised if i tell you to go fuck yourself if you are being willfully ignorant and dismissive.&lt;br /&gt;
&lt;br /&gt;
== I like it! ==&lt;br /&gt;
Good. Still, send feedback to me if you feel there is something to be improved or if there is a bug you found.&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=5353</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=5353"/>
		<updated>2020-07-25T16:47:43Z</updated>

		<summary type="html">&lt;p&gt;SPCR: /* Antagonist Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Paper arkdo]] [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Corporate Regulations]] [[Corporate Regulations]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[File:Woo.png|link=Terror Spiders]] [[Terror spiders|How to Terrorize and Woo as a Spider]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
*[[File:Arcade.gif|link=Guide to contributing to the game]] [[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[File:Disk.gif|link=Setting up git]] [[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[File:Disk.gif|link=Guide to working with tgstation as an upstream repository]] [[Guide to working with tgstation as an upstream repository|Guide to working with /tg/station as an upstream repository]]&lt;br /&gt;
*[[File:Disk.gif|link=Downloading the source code]] [[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[File:Paper.png|link=Understanding SS13 code]] [[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[File:PaperTray.png|link=SS13 for experienced programmers]] [[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[File:Paper.png|link=Text_Formatting]] [[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[File:Arcade.gif|link=:Category:Game Resources]] [[:Category:Game Resources|More dev guides]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Crayonbox.png|link=Guide to spriting]] [[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[File:Blueprint.png|link=Guide to mapping]] [[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[File:Blueprint.png|link=Map Merger]] [[Map Merger]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Guide to Changelogs]] [[Guide to Changelogs]]&lt;br /&gt;
*[[File:Disk.gif|link=Getting Your Pull Accepted]] [[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Pen.png|link=Guide to contributing to the wiki]] [[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[File:Paper.png|link=Reporting Issues]] [[Reporting Issues]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Banhammer.png|link=Starter guide to admin tools]] [[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=5351</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=5351"/>
		<updated>2020-07-25T16:36:41Z</updated>

		<summary type="html">&lt;p&gt;SPCR: /* Antagonist Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Paper arkdo]] [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|16px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Corporate Regulations]] [[Corporate Regulations]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[File:Woo.png|link=Terror Spiders]] [[Terror spiders|How to terrorize and woo as a spider]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
*[[File:Arcade.gif|link=Guide to contributing to the game]] [[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[File:Disk.gif|link=Setting up git]] [[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[File:Disk.gif|link=Guide to working with tgstation as an upstream repository]] [[Guide to working with tgstation as an upstream repository|Guide to working with /tg/station as an upstream repository]]&lt;br /&gt;
*[[File:Disk.gif|link=Downloading the source code]] [[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[File:Paper.png|link=Understanding SS13 code]] [[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[File:PaperTray.png|link=SS13 for experienced programmers]] [[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[File:Paper.png|link=Text_Formatting]] [[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[File:Arcade.gif|link=:Category:Game Resources]] [[:Category:Game Resources|More dev guides]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Crayonbox.png|link=Guide to spriting]] [[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[File:Blueprint.png|link=Guide to mapping]] [[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[File:Blueprint.png|link=Map Merger]] [[Map Merger]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Guide to Changelogs]] [[Guide to Changelogs]]&lt;br /&gt;
*[[File:Disk.gif|link=Getting Your Pull Accepted]] [[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Pen.png|link=Guide to contributing to the wiki]] [[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[File:Paper.png|link=Reporting Issues]] [[Reporting Issues]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Banhammer.png|link=Starter guide to admin tools]] [[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Tesla_Engine&amp;diff=5248</id>
		<title>Tesla Engine</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Tesla_Engine&amp;diff=5248"/>
		<updated>2020-07-14T15:51:41Z</updated>

		<summary type="html">&lt;p&gt;SPCR: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039; What you will need&amp;#039;&amp;#039;&amp;#039;== * File:Insulated_Gloves.gif Insulated gloves * File:Wrench.png Wrench * File:Welder.png Welder * File:Screwdriver_Tool.png Screwd...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039; What you will need&#039;&#039;&#039;==&lt;br /&gt;
* [[File:Insulated_Gloves.gif]] Insulated gloves&lt;br /&gt;
* [[File:Wrench.png]] Wrench&lt;br /&gt;
* [[File:Welder.png]] Welder&lt;br /&gt;
* [[File:Screwdriver_Tool.png]] Screwdriver &lt;br /&gt;
* [[File:Cable_Coil.png]] Cable coil&lt;br /&gt;
* [[File:Engineering_EVA.png]] EVA Suit&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Setting up the default tesla engine&#039;&#039;&#039;==&lt;br /&gt;
[[File:Tesla_Default.png]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 1.Wrench in place all the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; and [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Wrench and weld in place the [[File:Field_generator.png]] &#039;&#039;&#039;&#039;&#039;Containment field generators&#039;&#039;&#039;&#039;&#039; , and turn them on&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Grab the [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; from the Particle accelerator chamber, and move it to the middle of the containment zone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Wrench and Weld all the [[file:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiters&#039;&#039;&#039;&#039;&#039; in place , then turn them on&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Build up the &#039;&#039;&#039;&#039;&#039;[[Particle Accelerator]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.Wait for the containment zone to form , then turn on the &#039;&#039;&#039;&#039;&#039;[[Particle Accelerator]]&#039;&#039;&#039;&#039;&#039; at maximum power , the higher the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.Wait for the [[File:Energy ball.gif]] &#039;&#039;&#039;&#039;&#039;Tesla Ball&#039;&#039;&#039;&#039;&#039; to form . If you&#039;ve done everything right you should now have a full functional Tesla engine&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Building your own tesla!&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;1.The containment zone&#039;&#039;&#039;  &lt;br /&gt;
 The containment zone is formed by the [[File:Field_generator.png]]&#039;&#039;&#039;&#039;&#039;Containment field generators&#039;&#039;&#039;&#039;&#039; , they must be put perpendicular to eachother to work. They also have to be powered by an [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiter&#039;&#039;&#039;&#039;&#039; and must be Wrenched and Welded to the floor&lt;br /&gt;
 The containment zone can be any size , but it is preferable to keep it between 3x3 and 1x1  , more space is not necesarry for the tesla engine&lt;br /&gt;
&#039;&#039;&#039;2.Power generation and grounding rods&#039;&#039;&#039;&lt;br /&gt;
 The tesla engine generates power by striking [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; , these can be upgraded to generate as much as 4 times as much power than original , or changed to produce research points , by screwing the board before building the coil.&lt;br /&gt;
 For them to generate power , they have to be wrenched down , and connected with a cable knot to the power grid. Straight cables will not count as connections. and then to be striked by a tesla shock.&lt;br /&gt;
 After the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coil&#039;&#039;&#039;&#039;&#039; have been shocked , the tesla shock will move to another coil , or to a [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rod&#039;&#039;&#039;&#039;&#039; , Grounding rods are necesarry to stop the shocks from going outside the engine and causing Explosions , they should be placed further away from the engine , usually 3-5 tiles away from the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; .The [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; Only require to be wrenched to the ground to work , they do not need any sort of connection to the power grid&lt;br /&gt;
 The tesla follows a certain order of shocking , it will always first shock the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; first , then it will move onto the [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; , it should usually stop at the grounding rods , but if it has not , either by them missing or not being wrenched down , it will proceed to strike mobs first , then structures.&lt;br /&gt;
&#039;&#039;&#039;3.Emitter placement and wiring.&#039;&#039;&#039;&lt;br /&gt;
 You will need [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emmiters&#039;&#039;&#039;&#039;&#039; to power the [[File:Field_generator.png]] &#039;&#039;&#039;&#039;&#039;Field generators&#039;&#039;&#039;&#039;&#039; , you should always wire these to the power grid that the [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; are connected to , not the main power grid. This will make sure the containment zone will never run out of power.&lt;br /&gt;
 To prevent the possibility of a antagonist saboutaging the engine , you should always lock the [[File:Emitter.png]] &#039;&#039;&#039;&#039;&#039;Emitters&#039;&#039;&#039;&#039;&#039; with your ID , and wall them off behind glass.&lt;br /&gt;
&#039;&#039;&#039;4.Starting the engine&#039;&#039;&#039;&lt;br /&gt;
 If you have correctly applied all the knowledge,the containment field is running , and have set up the [[File:grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; properly , without distancing them more than 3-5 Tiles and covering all the surroundings of the containment zone , you should go ahead and start the engine . To form the tesla ball you will need to fire particles at a [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; using a [[Particle accelerator]]. A containment field can hold a unlimited amount of &#039;&#039;&#039;&#039;&#039;Tesla balls&#039;&#039;&#039;&#039;&#039; , but it will require more [[File:Grounding_rods.png]] &#039;&#039;&#039;&#039;&#039;Grounding rods&#039;&#039;&#039;&#039;&#039; , as they cannot take more than 3 tesla shocks at once.The [[Particle accelerator]] and [[File:Tesla_Generator.png]] &#039;&#039;&#039;&#039;&#039;Tesla generator&#039;&#039;&#039;&#039;&#039; can be ordered from cargo.&lt;br /&gt;
&#039;&#039;&#039;5.The tesla ball&#039;&#039;&#039;&lt;br /&gt;
 If you have done everything corectly , you should now have a functioning tesla engine . The [[File:Energy  ball.gif]] &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; will gain mini-balls the more power it has . A mini-ball is added for each 300 Power , and they all count as a shock . A &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; will release a shock  , but a &#039;&#039;&#039;&#039;&#039;Tesla ball&#039;&#039;&#039;&#039;&#039; with 7 Mini-balls will release 8 shocks. The more power it has the more power it will generate , as long as there are [[File:Tesla_coil.gif]] &#039;&#039;&#039;&#039;&#039;Tesla coils&#039;&#039;&#039;&#039;&#039; to shock.&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Particle_Accelerator&amp;diff=5247</id>
		<title>Particle Accelerator</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Particle_Accelerator&amp;diff=5247"/>
		<updated>2020-07-14T15:01:10Z</updated>

		<summary type="html">&lt;p&gt;SPCR: Created page with &amp;quot;==&amp;#039;&amp;#039;Setting up the particle accelerator&amp;#039;&amp;#039;==  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;What you will need&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; * File:Wrench.png Wrench * File:Screwdriver_tool.png Screwdriver * File:Cable_coil.png Ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;Setting up the particle accelerator&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What you will need&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png]] Wrench&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Screwdriver&lt;br /&gt;
* [[File:Cable_coil.png]] Cable&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;The steps&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
[[File:ParticleAcceleratorCurrent.PNG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.Put all the Particle Accelerator components in the form shown above&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.Wrench all the components to the floor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.Add Cable to all the components&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.Screwdriver all the components&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.Head up to the computer and set up how much power you want it to fire , then turn it on.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:ParticleAcceleratorCurrent.PNG&amp;diff=5246</id>
		<title>File:ParticleAcceleratorCurrent.PNG</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:ParticleAcceleratorCurrent.PNG&amp;diff=5246"/>
		<updated>2020-07-14T14:57:08Z</updated>

		<summary type="html">&lt;p&gt;SPCR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Emitter.png&amp;diff=5245</id>
		<title>File:Emitter.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Emitter.png&amp;diff=5245"/>
		<updated>2020-07-14T14:47:15Z</updated>

		<summary type="html">&lt;p&gt;SPCR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Tesla_Generator.png&amp;diff=5244</id>
		<title>File:Tesla Generator.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Tesla_Generator.png&amp;diff=5244"/>
		<updated>2020-07-14T14:41:28Z</updated>

		<summary type="html">&lt;p&gt;SPCR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Field_generator.png&amp;diff=5241</id>
		<title>File:Field generator.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Field_generator.png&amp;diff=5241"/>
		<updated>2020-07-14T02:55:18Z</updated>

		<summary type="html">&lt;p&gt;SPCR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Grounding_rods.png&amp;diff=5239</id>
		<title>File:Grounding rods.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Grounding_rods.png&amp;diff=5239"/>
		<updated>2020-07-14T02:47:39Z</updated>

		<summary type="html">&lt;p&gt;SPCR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Tesla_Default.png&amp;diff=5238</id>
		<title>File:Tesla Default.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Tesla_Default.png&amp;diff=5238"/>
		<updated>2020-07-14T02:40:18Z</updated>

		<summary type="html">&lt;p&gt;SPCR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Engineering_EVA.png&amp;diff=5237</id>
		<title>File:Engineering EVA.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Engineering_EVA.png&amp;diff=5237"/>
		<updated>2020-07-14T02:27:36Z</updated>

		<summary type="html">&lt;p&gt;SPCR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Screwdriver_Tool.png&amp;diff=5236</id>
		<title>File:Screwdriver Tool.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Screwdriver_Tool.png&amp;diff=5236"/>
		<updated>2020-07-14T02:08:01Z</updated>

		<summary type="html">&lt;p&gt;SPCR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Insulated_Gloves.gif&amp;diff=5235</id>
		<title>File:Insulated Gloves.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Insulated_Gloves.gif&amp;diff=5235"/>
		<updated>2020-07-14T01:45:03Z</updated>

		<summary type="html">&lt;p&gt;SPCR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pair of insulated gloves ,  which protect you from electric shocks.&lt;/div&gt;</summary>
		<author><name>SPCR</name></author>
	</entry>
</feed>