<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>http://wiki.skyrat13.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RungleJat</id>
	<title>Skyrat - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.skyrat13.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RungleJat"/>
	<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php/Special:Contributions/RungleJat"/>
	<updated>2026-05-13T12:48:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14283</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14283"/>
		<updated>2023-12-18T00:27:50Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS unless LOOCly consented to by all three parties: Sec, the criminal, and the victim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over an hour.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical&lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as wellas the &#039;victims&#039;; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#sapient-consumption| Sapient Consumption]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx)&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 309&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-consumption&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Sapient Consumption - 413&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To eat, prepare, or elsewise, possess already prepared, or &#039;cooked&#039; meat/flesh from a &#039;&#039;&#039;&amp;lt;u&amp;gt;typically&amp;lt;/u&amp;gt;&#039;&#039;&#039; sapient species.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;THIS DOES NOT APPLY TO VORE, IF EVER ADDED&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; that should go without saying.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government EntityAffiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, the NRI, or the CIN, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14265</id>
		<title>Ghost Role policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14265"/>
		<updated>2023-12-14T21:58:23Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!See the google doc for the color coding, the wiki doesn&#039;t support it currently: https://docs.google.com/document/d/1pWibot5F71tUlGOcTR6hJQAZtOXgMOO7q0PB47y-qjM/edit?usp=sharing&lt;br /&gt;
Soft-purple is interdyne&lt;br /&gt;
Red are syndicate ghost-roles&lt;br /&gt;
&lt;br /&gt;
Blue is info for the station-crew (Interacting with ghost roles)&lt;br /&gt;
&lt;br /&gt;
Tan is for Cargodise Lost (the supply shuttle in space)&lt;br /&gt;
&lt;br /&gt;
Neon-Purple is for Golems&lt;br /&gt;
&lt;br /&gt;
Orange is Charlie Station/Port Tarkon&lt;br /&gt;
&lt;br /&gt;
Green is ashwalkers&lt;br /&gt;
&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
&lt;br /&gt;
No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;  &lt;br /&gt;
&lt;br /&gt;
- DS2 | Interdyne | Station. - &lt;br /&gt;
&lt;br /&gt;
No ashwalker chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’.&lt;br /&gt;
&lt;br /&gt;
Ghost roles can only research if the total research points are above 30k.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, You should avoid leaving your ghostrole and going ‘back’ to the main station.&lt;br /&gt;
&lt;br /&gt;
(And if you do, you should not interfere with antags/midrounds)&lt;br /&gt;
&lt;br /&gt;
For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC: Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interdyne Pharmaceuticals=&lt;br /&gt;
&amp;lt;big&amp;gt;(Station side antags are not to go looking for Interdyne, and those roles are encouraged to treat them as any other station crew.)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The unhappy middleman between the NT, and the Syndies, with either side accusing them of being with the other.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Currently, Interdyne’s standing goal, and reason for presence on Lavaland is to provide items, and services to those whom request it, for a ‘modest’ fee, without asking for reasons, or authorization. Using their cover as a pharmaceutical company to dissuade Nanotrasen, or the Syndicate from any acts of direct opposition, while they play both sides for their own long-term benefit.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;This however, does not mean that they aren’t taking actions of their own to inconvenience and otherwise discourage Nanotrasen, or the Syndies from trying to push them off their ‘claims.’&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on. Ala, you are a ‘soft-antag’, in that you shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC - Important Rules==&lt;br /&gt;
&amp;lt;big&amp;gt;What you can do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle)&lt;br /&gt;
* Trade&lt;br /&gt;
* Visit other lavaland roles&lt;br /&gt;
* Visit other space-roles if you end up there&lt;br /&gt;
* Build in, and around the base&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What you cannot do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag&lt;br /&gt;
* Start fights with ghostroles for the sake of killing them&lt;br /&gt;
* Speedrun megafauna&lt;br /&gt;
* Attack the mining base (without opfor)&lt;br /&gt;
* Permanently imprison people (without ooc consent)&lt;br /&gt;
* Don&#039;t head off to explore space, you should keep yourself to Lavaland, DS2, or the NT station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt;&lt;br /&gt;
Interdyne can opfor regularly, however, you will be expected to ‘keep it sane,’ that is, respect the fact you have essentially an entire station to prep on without limit, and under-prepare yourself so you aren’t a lone-op every-single-time you opfor (unless that is blatantly permitted), and else wise, keep it to two people or less on the opposition side of the opfor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== IC - Lavaland Rules of Engagement: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity’, just about anything above detaining could trigger an investigation, and worse yet, the seizure of lavaland.&lt;br /&gt;
Interdyne should favor the non-lethal approach, preferably under the guise of another corporation (Syndicate, Nanotrasen),&lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Mining/Research Operations (Lavabase) COC: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deck Officer: Full Management Authority&lt;br /&gt;
Scientists+Miners: Under both of their command, in respective order.&lt;br /&gt;
&lt;br /&gt;
Rules of the house:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
2. Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
3. Supply materials and general research to the in-company research wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Additional Info (OOC/IC): ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
=== Interdyne-Syndicate Relations ===&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
&lt;br /&gt;
=== IC/(OOC) - Modus Operandi: ===&lt;br /&gt;
Elsewise under the deck officer’s supervision (who needs admin permission in the form of an approved OPFOR application), use your various assets to gather not only funding, but ‘needed goods’ from nearby facilities, while attempting to keep a neutral guise. Should any ‘incidents’ occur; return to the base and message corporate for support.&lt;br /&gt;
&lt;br /&gt;
OOC - Deck Officer:&lt;br /&gt;
&lt;br /&gt;
Get admin approval (in the form of an approved OPFOR application) before running any NT/Syndicate-interfering operations; be as clear as possible with your goal, the level of force you’re sending in, and the intended steps to complete it in the OPFOR.&lt;br /&gt;
&lt;br /&gt;
(In lieu of a deck officer, follow the CoC for who can lead operations, but no matter who, they MUST OPFOR beforehand.)&lt;br /&gt;
&lt;br /&gt;
Examples of ‘operations’,&lt;br /&gt;
&lt;br /&gt;
Sabotaging the mining base’s power to delay them getting back and forth from the station.&lt;br /&gt;
&lt;br /&gt;
Building bridges to let Nanotrasen’s gulag/icebox prisoners escape into the main base. &lt;br /&gt;
&lt;br /&gt;
Stealing from DS2 and framing it on space explorers, &lt;br /&gt;
&lt;br /&gt;
Should a situation arise in which you must take immediate action against local NT/Syndicate Personnel, You must take the utmost care to portray the event as self defense, or a rogue entity.&lt;br /&gt;
&lt;br /&gt;
(For station crew, you must have the HoS/Captain message Central Command for permission to engage in open hostilities against Interdyne. Interdyne’s presence is not common knowledge, and those who know of it know it as only a medical research facility)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DeepSpace2==&lt;br /&gt;
&#039;&#039;&#039;(spacebase)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Station side antags are not to go looking for Interdyne/The Syndicate, and those roles are encouraged to treat them as anyone else trying to enter the base) &lt;br /&gt;
&lt;br /&gt;
==== (Station crew should have &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;, or what it is if encountered.) ====&lt;br /&gt;
(For station crew, OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain of Command===&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
&lt;br /&gt;
== OOC - DS2 Important Rules: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You must stay on your station, or elsewise it’s Z-level, the only exception is going to the interdyne /base./&lt;br /&gt;
You cannot accompany Interdyne to the station, without express admin approval.&lt;br /&gt;
&lt;br /&gt;
The Admiral / MAA cannot leave the station itself, unless it&#039;s specifically to visit interdyne.&lt;br /&gt;
&lt;br /&gt;
About OPFORs: &lt;br /&gt;
&lt;br /&gt;
When it comes to DS2, it’s very-hard, because they have a metric ton of people, and access to an /absurd/ amount of gear, like, ridiculous tier, so for the most part, opfors from them will be under /heavy/ scrutiny, and absolutely cannot be done by the admiral, or the MAA, personally, for the simple fact they’d be way to strong on station, even without opfor items.&lt;br /&gt;
&lt;br /&gt;
This extends, to them giving away their equipment, or, to put it plainly, do not give people your elite suit or elsewise to go to the station with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMS AGENT : Follows standard DS2 rules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC - For the Admiral: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You can OPFOR for permission for minor sabotage operations, but nothing to the extent of normal traitor actions. This is not guaranteed to be accepted, and likely never will be.&lt;br /&gt;
(Think, invading a whiteship and leaving the crew behind on the NT station, or sabotaging the mining base in preparation for an upcoming station-raid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC - Operation Procedures: ===&lt;br /&gt;
&lt;br /&gt;
* 1. Defend the base, maintain its integrity.&lt;br /&gt;
* 2. Passively siphon research from the local NT base, keep tabs on them. &lt;br /&gt;
* 3. Patrol local space, maintain a security perimeter.&lt;br /&gt;
* 4. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round&lt;br /&gt;
&lt;br /&gt;
=== IC - Code of Conduct: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Do not intentionally harm a fellow agent&#039; &lt;br /&gt;
* &#039;Do not betray your fellow agents&#039; &lt;br /&gt;
* &#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039; &lt;br /&gt;
&lt;br /&gt;
=== OOC - Rules (Elsewise, inter-DS2 resolvers) ===&lt;br /&gt;
&lt;br /&gt;
* For the most part, as the admiral, MMA, or the &#039;security officers,&#039; you should be acting within command, or elsewise, equivalent security policy, that means, infact, do not shoot people because you have a disagreement about something, and that you have to follow standard execution protocol, with the MMA standing in for the &#039;HOS&#039; in security/command policy, and the admiral elsewise standing in for &#039;Captain.&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can do:&#039;&#039;&#039; ======&lt;br /&gt;
* question nearby spacetiders/other-ghost-roles.&lt;br /&gt;
* clear nearby ruins (same z-level).&lt;br /&gt;
* fortify the space-base.&lt;br /&gt;
* patrol local space.&lt;br /&gt;
* expand the base.&lt;br /&gt;
*Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you cannot do:&#039;&#039;&#039; ======&lt;br /&gt;
* Jetpack off into space and tide it yourself (outside z level)&lt;br /&gt;
* Attack/go to the station without opfor.&lt;br /&gt;
* Kidnap people for the sake of kidnapping them.&lt;br /&gt;
* Attack people for simply being near the base.&lt;br /&gt;
* Rob people for the sake of robbing them.&lt;br /&gt;
&lt;br /&gt;
=Cargodise Lost=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Unaffiliated Cargo Shuttle)&lt;br /&gt;
CoC:&lt;br /&gt;
&lt;br /&gt;
Freighter Chief: Absolute say.&lt;br /&gt;
&lt;br /&gt;
Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
&lt;br /&gt;
1. Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewman money.&lt;br /&gt;
&lt;br /&gt;
2. If a crate is labeled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. &lt;br /&gt;
&lt;br /&gt;
3. Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home.&lt;br /&gt;
&lt;br /&gt;
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Don’t raid the station, stay to lavaland if you can (OPFOR to leave it)&lt;br /&gt;
Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&lt;br /&gt;
Remember, to always tell golems who have just awoken, “Go do whatever.”&lt;br /&gt;
&lt;br /&gt;
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Charlie Station/Port Tarkon(?)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You’ve woken up a late, to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
Do not abandon the base without due cause, you can, however, head to the station for trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: They are unaware of the Syndicate’s existence and their current standing with NT. Refrain from looting Charlie or engaging in hostilities. Try to avoid adopting them as discount Syndicate crew&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ashwalkers=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!OPFOR is required for acts of major retaliation (storming the mining base, sacrificing miners to the tendril, storming the syndie base, etc.)&lt;br /&gt;
Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
&lt;br /&gt;
You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
&lt;br /&gt;
Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
&lt;br /&gt;
For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icewalkers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;Icewalkers&#039;, or hearthkin; and the &#039;local populace&#039; of the ice-moon the crew occasionally finds themselves upon. &lt;br /&gt;
A culture of Norse pagan genemodded humans, the Hearthkin have been living in nearly every corner of the ice moon (or Niflheim to them,) for three hundred years. &lt;br /&gt;
Developing from the original culture of their Ancestors, these beastfolk combine their own god-gifted lethality with more advanced tech than Ashwalkers; all with the aim of doing legendary deeds and seeking glorious hunts. &lt;br /&gt;
Currently, the Hearthkin live in uneasy tension with their nearby human-and-otherwise neighbors. Keep your village and your Kin safe, but bringing death on their heads from being reckless with the outsiders will not have the Gods be so kind.&lt;br /&gt;
While you are able to defend your camp, your nature as a role is a primarily neutral one. That means three things:&lt;br /&gt;
&lt;br /&gt;
* You aren&#039;t meant to proactively start fights with players entirely off abstract reasons like future harm to the land around the Hearth it has to be concrete harm to the Hearth as outlined below. &lt;br /&gt;
* While you&#039;re absolutely allowed to defend your camp, you&#039;re expected to roleplay in the process - please refrain from just giving people a *growl emote and giving them an instant ultimatum (and instantly flicking CI when they don&#039;t comply.) &lt;br /&gt;
* If outsiders come around the Hearth, establish what they&#039;re there for and offer them the opportunity to roleplay first, even if it ends up being hostile later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that you are not any form of antag, or antagonistic force. &lt;br /&gt;
&lt;br /&gt;
- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Defending The Hearth:&#039; ===&lt;br /&gt;
If it&#039;s being attacked, being bombed, or elsewise, actively harmed or invaded. &lt;br /&gt;
&lt;br /&gt;
If miners are setting off gibtonite around the camp, go for it, this does not require an OPFOR. However, if you want to pull a raid on the mining base for previously mentioned &#039;abstract harm,&#039; please fill one and wait for staff&#039;s go. &lt;br /&gt;
&lt;br /&gt;
People standing outside the Hearth does not constitute it being attacked, until they begin attacking it/stealing from it/etc. &lt;br /&gt;
&lt;br /&gt;
Please work with the involved characters ICly to roleplay these encounters out, as you do come with both the ability to emote and two languages (Uncommon and Siik&#039;tajr) that stationers can get as well.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Lore Expectations&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hearthkin names follow a specific structure. A birth name and optionally, a title - Their birth names still hold resemblance to &#039;Asgardian&#039; culture, typically a Nordic name such as &#039;Solveig Helgasdottir,&#039; or &#039;Bjorn Lukasson,&#039; though names from other far northern cultures such as Inuit cultures or Sámi are okay. If &#039;Unproven&#039; or otherwise, your Hearthkin may not have a title, but titles a two-parter, based on either great deeds, embarrassing moments, or aspects of the person&#039;s personality. &lt;br /&gt;
* Some examples would be &#039;Soul-Drowner&#039; after the night of a Hearthkin drinking herself half-dead, or one might be known as &#039;Glacier-Shaped&#039; for being abnormally large. It can be a good opportunity to have one given to you IC, though you may start with one. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Hearthkin are gene-modded humans - what this means is they have human characteristics. &lt;br /&gt;
* This could range from a feline Hearthkin with fur everywhere except their face, or a reindeer Hearthkin with just furred legs, hooves, and antlers, up to a bear one that&#039;s visibly a bear outside of their hands, and/or plantigrade legs.&lt;br /&gt;
* This does not only mean cats, but can include any arctic or antarctic creature, this can go all the way up to functionally a wolf with plantigrade legs and human-style-hands.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Special Circumstances&#039; ===&lt;br /&gt;
&lt;br /&gt;
* You are free to compete with the station for resources; or &#039;kills&#039;, however, you are not free without an OPFOR to go sabotaging the station, or connected facilities just because they&#039;re around, as stated above. &lt;br /&gt;
* As to station interaction, Hearthkin are established to trade with outsiders (hence their dual trade languages) and recognize that maintaining trading connections is beneficial to them due to the stationers having things they do not; though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them. However, you are not allowed to travel to level 1 (the uppermost layer of the map) without an OPFOR; trading posts can be constructed outside of public mining or outside of the mining wing, but it is not fair game to go up into the station. You are not crew, and the station is very much very uncomfortable for your people. &lt;br /&gt;
* Hearthkin are also aware that the station&#039;s medical facilities and capabilities far eclipse their own, and you are allowed to bring dead kin there in cases where *no other option is available*, but do your best to avoid causing trouble there, and to generally leave as fast as possible. &lt;br /&gt;
* Lastly, Hearthkin are allowed, but not expected, to try to assist the station with recovering their dead if they are in very difficult terrain or very hostile areas.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Third Parties&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Antagonists should be avoiding any attempts to drag the icewalkers into conflict without it being part of their opfor, and the Hearthkin shouldn&#039;t immediately jump on any excuse offered by someone too either. &lt;br /&gt;
* For the station crew: Same with the ashwalkers, don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Hearthkin if it doesn&#039;t create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without good reason (large scale attacks on the mining base, repeated killings of miners). The same as Hearthkin are expected to give you opportunities to roleplay and cooperate, you are expected to give the same thing back. &lt;br /&gt;
* The interior of the Hearth is allowed to be treated as &#039;sacred ground&#039; by Hearthkin, and they are free to evict people from the interior at their leisure; but as with everything else, please roleplay these encounters out as much as physically possible. Lastly, Hearthkin are allowed to be cross with outsiders speaking Aettmal without the permission of whatever Hearthkin are speaking with them, though you are aware that outsiders might not know the weight of speaking in that language. You should roleplay out letting people know they shouldn&#039;t speak it, though you must follow escalation. Speaking it alone is not a reason to attack someone. &lt;br /&gt;
* Don’t use a single Hearthkin attacking you as justification to wipe the entire ghost-role. Do not use a single stationer attacking Hearthkin as justification for massive wars either.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pod Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Pod Person:&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Roleplaying_Excellency&amp;diff=14292</id>
		<title>Guide to Roleplaying Excellency</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Roleplaying_Excellency&amp;diff=14292"/>
		<updated>2023-12-13T19:52:41Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Skyrat Guide to Roleplaying Excellency=&lt;br /&gt;
Written by:&amp;lt;i&amp;gt; WehWeh and Nerevar&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Roleplay==&lt;br /&gt;
Roleplaying is a collaborative social activity where players interact with one another to create a cohesive story like actors on a stage. Due to the collaborative nature of the activity, players must abide by a set of expectations and standards for it to work, otherwise, it becomes more like improv rather than roleplay. At the core of these expectations, each actor must react in a reasonable way to the actions of other actors to create a coherent storyline, and each actor must abide by a set standard so as to not break immersion.&lt;br /&gt;
&lt;br /&gt;
Players must understand that they must interact with others and add to the story, all without breaking immersion. Due to the social and communal nature of the activity, they must be willing to listen, adapt, and improve to conform to the community and its standards. However, one must not mistake the social nature of the game to think that it is a place solely for them to hang out with friends at the expense of roleplay or others. If they wish to OOCly hang out, &#039;&#039;&#039;they understand that the ghost cafe is most suitable for OOC social activity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roleplay Standards==&lt;br /&gt;
Failure to follow the social contract can result in immersion breaking, most of which can result in &#039;&#039;&#039;low Roleplay (LRP)&#039;&#039;&#039; behavior. The most explicit derives from a lack of intent in roleplaying in good faith. These individuals are more interested in acting in ways that entertain them OOCly, typically at the expense of others trying to remain immersed. &#039;&#039;&#039;These individuals are subject to immediate bans if no improvement has been made.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, not all LRP comes from a place of bad faith necessarily, as it can come in other forms done entirely in good faith. Even good players with the best of intentions may come off as LRP through slip-ups, bad ideas, or sometimes bouts of thoughtlessness and laziness, so they should always be prepared to make changes and adapt when given critique by others including staff. While we are not interested in punishing good players for mistakes anyone can make, we may have to take action if a player is consistently making these mistakes without improvement.&lt;br /&gt;
&lt;br /&gt;
===Employability===&lt;br /&gt;
* &#039;&#039;&#039;Meeting Minimum Requirements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters must meet the minimum requirements for their jobs in a realistic way. All skilled jobs, such as those in science, medical, and engineering, must know how to read, write, and have the skills needed to perform it with relative competence. &#039;&#039;&#039;This means no illiterate engineers, scientists, and so on.&#039;&#039;&#039; Unskilled jobs do not have this requirement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Believable Background and Backstory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cooperation with Co-Workers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Following Chain of Command&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sincerity in Roleplay===&lt;br /&gt;
Taking roleplay with seriousness and respect for others&lt;br /&gt;
No ‘meme-like’ behavior or overusing modern-day references such as ‘sus’ ‘cope’ ‘seethe’ ‘skill-issue’ etc.&lt;br /&gt;
IC Goofiness is not meme behavior. Messing around in a way that doesn’t break character or immersion is perfectly acceptable.&lt;br /&gt;
No texting slang outside of PDA Messages, such as ‘TTYL’ ‘lol’ ‘wtf’ ‘wyd’&lt;br /&gt;
&lt;br /&gt;
===Consistency===&lt;br /&gt;
*Having your character’s values and principles remain internally consistent, while still allowing for long-term development.&lt;br /&gt;
*Having your character’s personality remain internally consistent, while still allowing for long-term development.&lt;br /&gt;
*Having your character’s skills remain consistent and reasonable in accordance with their occupation, while still allowing for long-term development.&lt;br /&gt;
&lt;br /&gt;
==Types of Low Roleplay==&lt;br /&gt;
===LRP by NRP Intent===&lt;br /&gt;
A player may be LRP due to having no desire to roleplay at all. Sometimes, decent players may engage in this behavior out of boredom. These individuals may act off of an OOC desire to entertain themselves and will act LRP as a result. &#039;&#039;&#039;This is not tolerated at all.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===LRP by Implausibility===&lt;br /&gt;
A player may be LRP by having a character that lacks a basis in plausible reality, i.e. LRP by Implausibility. Skyrat is home to a highly flexible setting with wide usage for making ‘extraordinary’ characters. For instance, our server takes place on the frontier where employment standards are loose. Criminals, undesirables, and less than-suitable individuals may work at the station, due to NanoTrasen overlooking many crimes due to physical distance from the core worlds of the Sol Federation, making their PR in the frontier a near non-factor. We are additionally very loose about sexual interactions on the station, as the company does not crack down on employees taking some ‘personal time.’ However…&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Realistic Level of ‘Power’&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes some traits might seem super fun or unique, such as your character being hundreds of years old, homicidally unstable, or forever avoiding death. However, it’s important to make sure that these traits don’t take away from immersion nor feel wildly out of place. Nobody is the protagonist or main character, and we’re, for the most part, playing people you’d meet on the street. You don’t meet combination neurosurgeons/nuclear techs/special forces members, but you do meet doctors and handymen. Uniqueness on its own does not endear characters to people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relatability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s important to keep your character sympathetic, relatable, and ‘human.’ If your character is leaps and bounds above and ahead of the rest of us, why are we supposed to latch onto them? What connections can we make to someone that’s on a whole separate playing field? If your character wasn’t a seven hundred-year-old demon dragon that can shapeshift, breathe fire, never die, and can always pull strings to never get fired by the Company, what’s left that would make this character interesting to watch or fun to be around? Why are they even here out in the sticks sweeping the floors?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Having Flaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Part of creating a well-rounded, non-‘overpowered’ character is giving them meaningful character flaws and weaknesses. One should not only consider a character’s dreams and ideals, but also information like what they struggle to do, or who they struggle to be. Round them out by thinking about the skills they have problems learning, or the emotions they have difficulty suppressing, or what they stress about to an unhealthy degree.&lt;br /&gt;
&lt;br /&gt;
===LRP by Poor Execution===&lt;br /&gt;
* &#039;&#039;&#039;Idea/Intent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instance, you may be roleplaying a character that does not understand normal social norms, i.e. you are playing a felinid with the tendencies of a cat. It might seem interesting to pick up certain feline characteristics such as gifting people dead animals, but unless you execute this well, there is a high chance you may come off LRP. Try using emotes to ‘show’ people your characterization, otherwise, it might have players wondering ‘is this a character, or something they’re doing because it’s funny?’ They’ll have no emotes, writing, or context clues to tell what you’re doing and why you’re motivated to do it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remember to show. You need to demonstrate you are roleplaying and be interactable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To elaborate, if your character is going around killing random animals and giving them to your co-workers, you better make the effort to show that it’s not to be random or LRP, rather the onus is on you to show that you are roleplaying. If you come across someone that just randomly dropped a body on you, there are no context clues, no emotes, or any writing to show what they were doing and why. It just seems random and therefore LRP.&lt;br /&gt;
&lt;br /&gt;
Efforts must be made to highlight why the character is doing this and to roleplay it out. You must make an earnest attempt to make it feel like you are from a different culture, trying to adapt. You must be reactive to what others do and must adapt and develop your character henceforth.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, if it looks LRP, feels LRP, and does not make sense, it is LRP, despite the best of intentions.&lt;br /&gt;
&lt;br /&gt;
===LRP by Lazy Assholery===&lt;br /&gt;
&lt;br /&gt;
Asshole characters can be fantastic in moderation. They can shake up social dynamics, and bring something fresh to the table. However, while these characters can be very compelling and fun, efforts to play one can quickly run sour if one isn’t careful. You will need to be careful to avoid being a nusiance or a drain on other players. Know when to be an asshole. Know when not to be.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High Effort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Effort has to be placed to roleplay this kind of character so that people have something to work with. Roleplay can’t live off just ‘fuck you’ and attacking people all the time. It’s important to show, not tell, that your character is meant to be a jerk or a bitch. It’s equally important to make sure that being a jerk isn’t the only facet of their personality.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Distinction Between OOC/IC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tone is never clear over text, nor is reasoning always clear when it comes to a rude character. How many times have you been unclear as to whether a character’s just doing a bit/doing a gimmick, or whether they’re letting their feelings spill into their play? Always put in the effort to let someone be assured that you’re roleplaying a scenario, rather than being venomous as a player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Easy Interaction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters, naturally, don’t always need to be people we can get along with. Being a perfect, cooperative angel is not what we’re always looking for. However, if a character’s distant to the point it feels like they aren’t even reading your messages; there’s a problem that’s started. It’s on you, the player, to have your characters be someone people can interact with, without them being flat-out impossible to deal with. It’s important to let up sometimes; no one should always be a jerk to everyone who talks to them, and even when they are, the true cold shoulder shouldn’t be common.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure there’s an actual ‘why’ as to your character being this way. No one is just born unlikable, and no one exists in a perpetual state of being a jerk. Think about what might’ve happened to your character in their past, think about what soft spots they might have, and even think about what might start rehabilitating them. It’s easy for people to tell a character that’s a jerk for the sake of it.&lt;br /&gt;
&lt;br /&gt;
===LRP by Acting Like You’re in Single Player===&lt;br /&gt;
* &#039;&#039;&#039;Characters do not exist in isolation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roleplay is, as said, a social activity. While this is also a somewhat normal video game, we place roleplay before mechanics wherever physically possible. Even if your character is a loner or an introvert on purpose, it’s on you to leave some hooks for others to roleplay with. If your character does nothing but put off classic ‘leave me alone’ signals, it’ll be extremely hard to interact with your character and harder to have fun with them too.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skipping Over Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roleplay is necessary at all times, though the standards are naturally laxer when mechanical situations arise that prevent you from interacting. A ticking timebomb or a detonating supermatter is a good reason to swap over to mechanics and get to work immediately, while a patient with a 1% inflamed appendix or someone without their combat indicator on holding a weapon is not an excuse to jump straight to mechanics. There are times when a person essentially has the choice to not roleplay even when it’s possible, and we’d vastly prefer you to choose roleplay. It’s possible to skip over social interaction in the kitchen, for instance, by making yourself and others a bunch of nutriment pills at chemistry, but this deprives both you and others (let alone the chef) of interaction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Characters must react to others and consequences.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s not encouraged for players to completely ignore others. Roleplay should be responded to with roleplay, and emotes should especially be followed with emotes; when convenient. However, it’s also encouraged for players to understand that their actions have consequences, and sometimes ‘no’ is an answer. Breaking character to firebomb Cargo for them denying you an item with valid reasoning, or wordlessly attacking someone for inconveniencing your character, are both against the spirit of what we’re going for as a roleplay server. Likewise, ignoring a hostage situation to flip or spin or break character to tell the antagonist that you can just be revived at Medical, is also not what we’re looking for.&lt;br /&gt;
&lt;br /&gt;
===LRP by Lack of Effort===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not using emotes enough in normal roleplaying situations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a roleplay-focused community, we do both expect and encourage players to get comfortable with using the emote key more often. Casually throwing in emotes here and there can do a great deal to help humanize your character, and to help offer a window into your mind regarding ‘what my character’s currently doing/posed like/like as a person.’ Much of what defines a person as a certain personality is not only what they say, but their body language and nonverbal cues too.&lt;br /&gt;
&lt;br /&gt;
Throwing in emotes in between dialogue like “huffs, bristling up and broadening her shoulders,” or “fidgets with her jacket zipper pull, the anxious sound of the tab over iron teeth being easily heard,” or even just “slams her fist against the table, her teeth on display,” can add a lot to the experience, and it shows that you’re willing to put in the effort to portray a character.&lt;br /&gt;
&lt;br /&gt;
We do also encourage players to do more long-form emotes when time does permit, too, especially in calmer scenarios like the bar. However, if you’re not the type to ever make an emote at all, even when the situation does permit easy writing, this may not be the server for you. We don’t always expect our players to jam out paragraphs of emotes at a time, and obviously, we will offer you an incredible amount of slack in situations like doing surgery, but you will be frowned upon for never doing any emotes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relying too much on mechanics and not enough on emotes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Often, mechanics both can and should be substituted with roleplay. While not everything can be done in this way, as not even the most poetic emote can kill a man, it’s preferable in many situations to try roleplay instead. For instance, intimidating someone using a gun can be done by simply shooting at them, but it’s also fully possible to try an emote. Adopt a menacing stance, spin your revolver, and tell them what they have to do if they want to see the next sunrise. Conversely, instead of spinflipclapping and pixelshifting around nonstop because someone dared make you wait longer than five seconds, try an emote about your character anxiously shifting from foot to foot and fiddling with their belt loops. If you are confined solely to mechanics and refuse to do any sort of writing, you’re probably not going to fit in here.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not spending the effort to show how your character is acting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ultimately, if you are not going to put in the effort to emote and show what your character is doing, this is not the server for you. We are not asking much besides some effort with writing.&lt;br /&gt;
&lt;br /&gt;
===LRP by No Value for Life===&lt;br /&gt;
* &#039;&#039;&#039;Have a sense of self-preservation, no matter who you are playing as.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontiersmen are tough people. Naturally, many characters aboard the station will be people that are somewhat used to pain or physical struggle, and we naturally do not expect every crewmember to be a complete coward.&lt;br /&gt;
&lt;br /&gt;
However, it’s important to still roleplay that your life and body have value, as in having a sense of self-preservation. Being completely lackadaisical about your death is not what we’re looking for, no matter what offscreen means of resurrection your character supposedly has. One should not be casual and joke about losing limbs, or begging an antag to finally shoot them in the head and ‘get it over with’ just as a casual taunt.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, your character has a life off-station, and that life is not, in our eyes, worth throwing entirely away for five seconds of laughs or to be the one-man hero that hunted down an antag. You will violate policy if you are completely lackadaisical about losing your own life/getting grievously injured.&lt;br /&gt;
&lt;br /&gt;
You do not need to roleplay as if you are a coward, but you must have a sense of self-preservation. Being fool-hardy does not make you look cool. It just makes you look like you can’t roleplay. Additionally, if you roleplay as if other peoples’ lives and bodies also have no value, you will face a DNR/pacification/server ban. Rhetoric such as ‘go ahead and kill them, we can just clone them’ or ‘Central can revive them’ or any similar phrases in what’s meant to be a tense lives-at-stake situation is completely against the spirit of what we’re doing here.&lt;br /&gt;
&lt;br /&gt;
===LRP by Protagonist/Sore Loser Syndrome===&lt;br /&gt;
&lt;br /&gt;
At the end of the day, we’re all just another employee. We’re all cogs in the machine, and in the infinite universe, our characters are a speck. That’s okay. It’s what we intended with the setting we’re in. It’s important to keep this fact in mind when designing your character and to remember that when it comes to being ‘just another employee,’ your character will sometimes lose.&lt;br /&gt;
&lt;br /&gt;
==== That’s, also, okay. While we all relish in victory and tales of overcoming greater odds, it’s necessary to allow your character to lose in the first place. Circumventing being fired or disciplined with ‘I have a special deal with the CEO,’ or circumventing being held captive with ‘I have an offscreen means of guaranteed revival’ feels less like employing a character’s background creatively, and more like a self-insert too precious for the player to see struggle. ====&lt;br /&gt;
‘Protagonist syndrome’ often comes with the concept of ‘playing the hero.’ Space Station 13 is a multiplayer game, and like most other multiplayer games, there aren’t protagonists, so don’t force yourself into being one. You will die and have bad things happen to you, that are inherent to the nature of the game, what matters is how you handle those things.&lt;br /&gt;
&lt;br /&gt;
If you can roll with the punches and accept defeat at times, you’ll have a far more enjoyable experience, and you’ll be able to show an angle to your character that you otherwise wouldn’t. But stuff like a Janitor tackle-gloving a highly-trained Syndicate agent after they say “Please evacuate, I’m about to set off a bomb,” isn’t what we’re looking for. Always trying to be the ‘hero’ of the story, even when it makes no real sense, is both gamey and against our roleplay standards.&lt;br /&gt;
&lt;br /&gt;
===LRP by Mixing OOC and IC===&lt;br /&gt;
&lt;br /&gt;
It’s important to remember that roleplay consists of, well, roleplaying a character. They’re not you and should never be. We do embrace characters that may have some similar traits to you, the player, but characters should not be a vehicle for the player’s exact thoughts or desires. Self-inserts are a poor character type to have to deal with, both for those who play them and for those who play with them. Everything that happens to your character should not be felt as if it’s happening to you, the player, especially given bad things are almost always inevitable in a roleplay. For those that play alongside self-inserts, interactions can feel limited and potentially risky as one doesn’t want to do anything that might hurt the character.&lt;br /&gt;
&lt;br /&gt;
Common traits of self-inserts are anything between the player getting upset when the character doesn’t get what they want when a player has little to no variation between their characters’ personalities, or if they’re simply viscerally incapable of letting their character lose or be poked fun at. This halts roleplay.&lt;br /&gt;
&lt;br /&gt;
On the other hand, IC and OOC should be kept separate, as this is an entirely separate world with entirely separate people from ours. For example, if someone is playing a speciest in a well-thought-out, thoroughly-roleplayed fashion, you should not be hitting them with caustic messages in LOOC or thinly-veiled OOC-in-IC in your dialogue. If a character breaks up with yours, it isn’t the player cutting you off; it’s just a scene in a roleplay, it’s nothing deeper than that. However, if you are OOCly uncomfortable with the current scene, such as a roleplay featuring topics you might find traumatizing or triggering, please do not hesitate to tell the other player in LOOC; and contact staff if they refuse to stop. Roleplay is about the effort made to both create a story with someone, and to make it fun with them. If scenes are legitimately unfun for you OOCly, we’re happy to help correct them within reason.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Assistance==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Party Roleplay Guide:&#039;&#039;&#039; https://springhole.net/writing/how-to-write-character-who-are-different-from-you.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/spot-and-handle-parasitic-roleplayers.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/character-core-drives.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/why-people-might-not-want-to-roleplay-with-you.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/general-roleplaying-tips-and-advice.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14290</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14290"/>
		<updated>2023-12-10T16:41:06Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.However; as opposed to previous variations of security policy, this one will be a stark-difference compared to the previous, with security finally adopting their neglected title of: &#039;&#039;&#039;Peacekeeper&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
For better or worse, this document will lay out a change of expectations both in the game-loop and overall OOC experience of security; most changes here are levied in order to allow security to choose when and where to intervene in an ICly coherent manner without being relegated to valid-police.&lt;br /&gt;
&lt;br /&gt;
== What is a Peacekeeper? ==&lt;br /&gt;
Simply speaking, security’s long-held but never-adopted title of ‘peacekeeper’ will be exactly as the definition above explains: their main priority will be mediation of most less-serious crimes between parties in conflict rather than strict regulation enforcement. This is to say that security is envisioned going forward to be more focused on maintaining a baseline of ‘peace’ over making sure an assistant serves his corporation-regulation-specific 5 minute brig sentence for stealing a pen.&lt;br /&gt;
&lt;br /&gt;
=== What does this mean in a literal sense? ===&lt;br /&gt;
Plainly, it means they will no longer be expected or required to end every situation with a brig timer or a fine; for crimes of 2xx and under, security should &lt;br /&gt;
&lt;br /&gt;
# Not be pursuing them without a direct complaint from an interested party&lt;br /&gt;
# First try to work out ‘alternative punishments’ (as requested by the injured party.&lt;br /&gt;
&lt;br /&gt;
Security may intervene in crimes of 2xx severity or above for the purposes of stopping them if seen, but should then seek charges before proceeding to actual sentencing. Crimes of 4-5xx severity and greater demand security to respond if aware. Elsewise, security is given the leeway to deem something of so little importance to themselves they’d rather not intervene; or even let the crew ‘settle the dispute internally.’&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best conciliation to what happened. Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. For lesser crimes, the remedy pursued should ideally be one that satisfies the injured party and addresses the problem at the root of the behavior: these alternative punishments (APs) will very often not be meaningless brig time nor a fee paid into the meaningless pockets of security&lt;br /&gt;
&lt;br /&gt;
(unless they can pay you enough to look the other way. hint hint wink wink)&lt;br /&gt;
&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#Remember to use the Combat Indicator, often referred to as the “CI”, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the CI is a must! Mistakes do happen but consistent failure to properly use the CI can and will result in a ban.&lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture (currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.), you need to acquire OOC consent.&lt;br /&gt;
#Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
#Be aware of the meta protection placed around antag items, unless specified otherwise in antag policy (ex: contractors). Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
#If you come across non-crew, check their special modifier [https://wiki.skyrat13.space/w/index.php/Corporate_Regulations#Special_Situations_and_Modifiers here]&lt;br /&gt;
#If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
#You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;. It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
#ERP is allowed as security as long as you are not needed. Follow the alert policy:&lt;br /&gt;
#You are not to preemptively secure items / take precautionary measures that only are done for the sake of preventing antagonistic actions.   This includes things such as :    Securing the sec gear in checkpoints at roundstart.    Securing high-risk items for no reasons (unless they&#039;re your job equipment).   Securing objectives like the AI boards and such.&lt;br /&gt;
#From the publishing of this document, crimes involving department personnel should be brought to the relevant head first, in order to negotiate the best outcome for both security( or ‘the station’), and the department at hand, hopefully, with minimal security interference. (unless the crime suspected, is 3xx or above, at which case, treat as a ‘severe crime.’)&lt;br /&gt;
#&#039;&#039;&#039;Permanent Mechanical State:&#039;&#039;&#039; you&#039;re looking for [https://wiki.skyrat13.tk/w/index.php/Antagonist_Policy#Permanent_Mechanical_State this]&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
&lt;br /&gt;
== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events, find out which actions overlap between stories, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, don’t be afraid to call them out, or, better yet, bring the detective over to ‘get the story straight.’&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order, be it forcing the suspect to pay reparations, administering ‘disciplinary action’, dragging one of them off to the brig, or elsewise, resolving the situation is a tact and resolute manner.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed (keep in mind the ten minute time limit on any person involved if you do not have charges to press.)&lt;br /&gt;
* Judge the crime in question: &lt;br /&gt;
** For 1xx crimes, ensure you have a complainant who wishes to press charges and find out their desired remedy; contact the relevant department head (or a lawyer/HOP/Corporate Representative if they’re ‘civilians’) before engaging in any corrective behavior. &lt;br /&gt;
** For crimes of 2xx or greater severity, you may intervene to stop the crime in progress without a complainant. To sentence for crimes of a maximum of 2xx severity, you must then seek someone to press charges (assuming that security itself or its members are not an injured party;) you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation. 3xx crimes or above do /not/ require anyone to press charges. &lt;br /&gt;
** For 4xx and above (‘severe crimes,’ or felonies,) any such situation should be met with detention of everyone involved and relocation to the brig (as well as contacting both the relevant head(s) and a lawyer, if available, or the HOP//Corporate Representative/Captain if none is.) If aware of a situation in which one of these crimes is ongoing or has been committed, you are obliged to act.&lt;br /&gt;
&lt;br /&gt;
==Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
 Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; whenever possible, seek the head of security to make this contact to avoid departmental conflict on a larger scale.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them; however, use your better judgment, as sometimes it’s be better to let someone off the rope for a moment than cause the entire engineering department to rise up against you by chasing for the sake of the chase.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. &lt;br /&gt;
&lt;br /&gt;
* You may keep them without charging them for up to 10 minutes, time spent &#039;&#039;&#039;in the brig&#039;&#039;&#039;, (or detained if it took a particularly long time to get back) must be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you must release them. &lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;10 minutes&#039;&#039;&#039;, they are to be sent into gen-pop, if it’s less than &#039;&#039;&#039;10 minutes&#039;&#039;&#039; they are to be placed into an available (front)cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest pending a search to confirm that they are not evidence or accessories to the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
In the case of a sentence that is longer than 10 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers. The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes unless they are a martial artist and it is not safe to leave them uncuffed. Return any communications devices to which they have not lost access after a search for contraband or material evidence; if they have illicit headset access, remove the illegal keys and return those to which they still have a right.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply having martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.      &lt;br /&gt;
&lt;br /&gt;
==Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Before an execution can be carried out it must be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==Hostage Situations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid&#039;&#039;&#039;. Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay by a doctor depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
* Contractor uplink implant&lt;br /&gt;
&lt;br /&gt;
==Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=Labour camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labor camp&lt;br /&gt;
&lt;br /&gt;
* Exception: Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labor camp, they can be forced into labor if the other 2 conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labor. Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labor camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
      The situations when lethal force is allowed can be:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. Note: The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, not field executed.&lt;br /&gt;
* &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew, lethal force is permitted.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
        Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment; consider the following table as a reasonable progression for addressing most situations where you seek to stop somebody, compel them, or defend yourself.&lt;br /&gt;
&lt;br /&gt;
[[File:Sec chart.png|center|thumb|669x669px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;=&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Determine the correct amount of force needed for situations.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Watch over the members of your department and make sure that [[Corporate Regulations]] are being followed and that your department does not step out of line.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developed situations, and remember; first-and-foremost, returning ‘peace’ is the priority above all-else, after all, brigging a doctor over punching an assistant isn’t worth causing a department to refuse service to yours.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
*Organize and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
*Ensure that [[Security Officer|officers]] have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
*Store and maintain all [[Contraband|contraband]] that is brought in.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
*You may carry a Long Gun/Primary weapon only while inside the brig regardless of alert level, you are still encouraged to use non-lethal tools.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve peace-disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer ‘corrective behavior.’&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
*Maintain the safety, comfort, and elsewise, productivity of departments to the best of your abilities.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*Lead investigations of crime scenes and suspects&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Provide officers with relevant information on cases&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
*Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]].&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with [[Command Policy]]&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that outside of the science and engineering guard, you are not hired by not nanotrasen in general, else-wise you are not required to follow illegal instructions unless your character would, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
*Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Use your limited knowledge to aid the department in case of emergency (you are not there to replace any of them as you lack that level of skill).&lt;br /&gt;
*Act in stead of your department to press charges against people threatening the productivity or safety of said department.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can, however, you should &#039;&#039;&#039;operate under a concept of concealment&#039;&#039;&#039;, after-all, it’s not a good show for dep-guards to be flexing their rifles on green.&lt;br /&gt;
&lt;br /&gt;
=Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
===Green Alert===&lt;br /&gt;
All clear - No crimes / Active situations&lt;br /&gt;
*Handguns(pistols, etc) are permitted for officers to carry within their belt; however, rifles, shotguns, or elsewise are not.&lt;br /&gt;
*Security are not to have &#039;Combat Mutations&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)], but can request most of the others with permission from a geneticist/RD/Captain. (Mind reading and Transcendent Olfaction should be reserved for detectives as it is most relevant to their job and job identity and to keep a fair playground for stealth crime.)&lt;br /&gt;
*Security may not have &#039;combat implants&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)] without direction permission of the RD, and a situation justifying it. (wide-scale riots, changeling on the run, etc)&lt;br /&gt;
*Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
*Security may patrol the station.&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Crew may freely roam the hallways.&lt;br /&gt;
*You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
*Crew may not be searched unless they are caught engaging in crime or there is Probable Cause*.&lt;br /&gt;
*Arrests or corrective actions within departments, or regarding members of a department, for crimes 2xx and below, require first contacting the head of that department or (in the instance a head is unavailable or they lack a department,) contacting a lawyer, the HoP, or Corporate Representative.&lt;br /&gt;
*The Warden may carry a Long Gun/Primary weapon only while inside the brig or prison.&lt;br /&gt;
*Security can request Mechs, excluding the Sierra Ivanov and Phazon, but not use them.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a 2xx or lower.&lt;br /&gt;
&lt;br /&gt;
*Long guns/primaries[*] loaded with non-lethal ammunition, and energy guns capable of dual-mode (lethal, non-lethal) firemodes may be deployed.&lt;br /&gt;
*Security may search people with approval from their relevant department head, or elsewise, the Captain.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
&amp;lt;sub&amp;gt;* SMART guns, carwo rifles(LMGS DO NOT COUNT), shotguns with non-lethal/less than lethal shells, etc…&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
Active 3xx crimes, or situations, elsewise: least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
*Security personnel may be equipped with lethal primaries.&lt;br /&gt;
*Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
*Mech&#039;s can now be used.&lt;br /&gt;
&lt;br /&gt;
*The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches and grid searches to places outside of a department, without informing anyone. However, when entering a department, if you are able to do so and are not currently engaged in a chase, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
4xx or above crimes have been committed, and the perpetrator is not currently in custody.&lt;br /&gt;
&lt;br /&gt;
*The armory may be fully opened.&lt;br /&gt;
*All security gear may be deployed.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security may get combat implants/ mutations for any reason. (They do not need to be removed if the alert lowers again)&lt;br /&gt;
*Security can enter, passthrough, or raid departments without contacting the appropriate head and arrest any crew member deemed a threat to the station.&lt;br /&gt;
*Security may requisition Savannah Ivanovs, or Phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
===Gamma Alert===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Contraband =&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
but barring picking it up mid-fight, security shouldn&#039;t be using contraband personally, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14256</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14256"/>
		<updated>2023-12-10T16:34:36Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
*No exfiltration via leaving station Z or admin intervention. &lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
|====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (until OPT-IN / Event Manager Approval)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contractor (foreseeable future)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Energy Katana&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
&lt;br /&gt;
======&#039;Cannot Persue&#039; roles ======&lt;br /&gt;
&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any station threat*2, with the asterisk 2)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039;===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
== Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
==Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
* Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
*You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
== Fugitives / The Hunters ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic! ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual_Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
*You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
*Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;   &lt;br /&gt;
*Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
*Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
* People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled? &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14282</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14282"/>
		<updated>2023-12-07T08:16:51Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS unless LOOCly consented to by all three parties: Sec, the criminal, and the victim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over an hour.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical&lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as wellas the &#039;victims&#039;; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#sapient-consumption| Sapient Consumption]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx)&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 309&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-consumption&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Sapient Consumption - 413&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To eat, prepare, or elsewise, possess already prepared, or &#039;cooked&#039; meat/flesh from a &#039;&#039;&#039;&amp;lt;u&amp;gt;typically&amp;lt;/u&amp;gt;&#039;&#039;&#039; sapient species.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;THIS DOES NOT APPLY TO VORE, IF EVER ADDED&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; that should go without saying.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government EntityAffiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, the NRI, or the CIN, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14281</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14281"/>
		<updated>2023-12-07T07:59:16Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS unless LOOCly consented to by all three parties: Sec, the criminal, and the victim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over an hour.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical&lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as wellas the &#039;victims&#039;; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#sapient-consumption| Sapient Consumption]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx)&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 309&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-consumption&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Sapient Consumption - 413&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To eat, prepare, or elsewise, possess already prepared, or &#039;cooked&#039; meat/flesh from a &#039;&#039;&#039;&amp;lt;u&amp;gt;typically&amp;lt;/u&amp;gt;&#039;&#039;&#039; sapient species.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;THIS DOES NOT APPLY TO VORE, IF EVER ADDED&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; that should go without saying.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government EntityAffiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, the NRI, or the CIN.&#039;&#039;(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14287</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14287"/>
		<updated>2023-12-03T21:57:57Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*For authorizing the use of contraband, see [https://wiki.skyrat13.space/index.php/Security_Policy#Contraband here.]&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039; - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies): &lt;br /&gt;
**Scarborough, (syndicate)&lt;br /&gt;
**&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&lt;br /&gt;
**Elsewise, with previously present identifying markings removed. (Assops, it&#039;s in a grey font)&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
*&#039;&#039;&#039;Suppressor&#039;&#039;&#039; - Anyone with a weapons permit is exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt; - Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039; - Any &#039;combat&#039; (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039; - Any &#039;combat implant&#039; (reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears) without permission from the RD/Roboticist, or elsewise, a permit&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life / Prybar&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt;Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
*&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039; - Any and all implants that are /not/ printable on-station, ex: freedom-implant.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039; - Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039; - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
*&#039;&#039;&#039;Armed Mech&#039;&#039;&#039; - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14286</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14286"/>
		<updated>2023-12-03T21:57:18Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*For authorizing the use of contraband, see [https://wiki.skyrat13.space/index.php/Security_Policy#Contraband here.]&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039; - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies): &lt;br /&gt;
**Scarborough, (syndicate)&lt;br /&gt;
**&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&lt;br /&gt;
**Elsewise, with previously present identifying markings removed. (Assops, it&#039;s in a grey font)&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
*&#039;&#039;&#039;Suppressor&#039;&#039;&#039; - Anyone with a weapons permit is exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt; - Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039; - Any &#039;combat&#039; (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039; - Any &#039;combat implant&#039; (reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter) without permission from the RD/Roboticist, or elsewise, a permit&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life / Prybar&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt;Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
*&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039; - Any and all implants that are /not/ printable on-station, ex: freedom-implant.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039; - Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039; - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
*&#039;&#039;&#039;Armed Mech&#039;&#039;&#039; - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14255</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14255"/>
		<updated>2023-12-01T01:58:38Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
*No exfiltration via leaving station Z or admin intervention. &lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
|====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (until OPT-IN / Event Manager Approval)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contractor (foreseeable future)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Energy Katana&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
&lt;br /&gt;
======&#039;Cannot Persue&#039; roles ======&lt;br /&gt;
&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any station threat*2, with the asterisk 2)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039;===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
== Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
==Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/w/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
* Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
*You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
== Fugitives / The Hunters ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic! ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual_Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
*You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
*Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;   &lt;br /&gt;
*Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
*Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
* People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled? &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14254</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14254"/>
		<updated>2023-12-01T01:50:47Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
*No exfiltration via leaving station Z or admin intervention. &lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
|====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (until OPT-IN / Event Manager Approval)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contractor (foreseeable future)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Energy Katana&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.|}===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039; ===These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.==Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitabl|-&lt;br /&gt;
|&lt;br /&gt;
======&#039;Cannot Persue&#039; roles ======&lt;br /&gt;
&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any station threat*2, with the asterisk 2)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039;===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
== Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
==Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/w/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
* Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
*You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
== Fugitives / The Hunters ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic! ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual_Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
*You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
*Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;   &lt;br /&gt;
*Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
*Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
* People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled? &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14253</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14253"/>
		<updated>2023-11-30T21:54:24Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
*No exfiltration via leaving station Z or admin intervention. &lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
|====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (until OPT-IN / Event Manager Approval)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contractor (foreseeable future)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Energy Katana&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.|}===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039; ===These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.==Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitabl|-&lt;br /&gt;
|&lt;br /&gt;
======&#039;Cannot Persue&#039; roles ======&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any station threat*2, with the asterisk 2)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039;===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
== Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
==Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/w/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
* Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
*You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
== Fugitives / The Hunters ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic! ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual_Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
*You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
*Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;   &lt;br /&gt;
*Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
*Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
* People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled? &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14285</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14285"/>
		<updated>2023-11-29T05:59:28Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*For authorizing the use of contraband, see [https://wiki.skyrat13.space/index.php/Security_Policy#Contraband here.]&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039; - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies): &lt;br /&gt;
**Scarborough, (syndicate)&lt;br /&gt;
**&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&lt;br /&gt;
**Elsewise, with previously present identifying markings removed. (Assops, it&#039;s in a grey font)&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
*&#039;&#039;&#039;Suppressor&#039;&#039;&#039; - Anyone with a weapons permit is exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt; - Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039; - Any &#039;combat&#039; (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039; - Any &#039;combat implant&#039; (reviver, thermal eyes, mantis blade, no drop, CNS rebooter/jumpstarter) without permission from the RD/Roboticist, or elsewise, a permit&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life / Prybar&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt;Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
*&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039; - Any and all implants that are /not/ printable on-station, ex: freedom-implant.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039; - Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039; - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
*&#039;&#039;&#039;Armed Mech&#039;&#039;&#039; - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14289</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14289"/>
		<updated>2023-11-25T19:23:34Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.However; as opposed to previous variations of security policy, this one will be a stark-difference compared to the previous, with security finally adopting their neglected title of: &#039;&#039;&#039;Peacekeeper&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
For better or worse, this document will lay out a change of expectations both in the game-loop and overall OOC experience of security; most changes here are levied in order to allow security to choose when and where to intervene in an ICly coherent manner without being relegated to valid-police.&lt;br /&gt;
&lt;br /&gt;
== What is a Peacekeeper? ==&lt;br /&gt;
Simply speaking, security’s long-held but never-adopted title of ‘peacekeeper’ will be exactly as the definition above explains: their main priority will be mediation of most less-serious crimes between parties in conflict rather than strict regulation enforcement. This is to say that security is envisioned going forward to be more focused on maintaining a baseline of ‘peace’ over making sure an assistant serves his corporation-regulation-specific 5 minute brig sentence for stealing a pen.&lt;br /&gt;
&lt;br /&gt;
=== What does this mean in a literal sense? ===&lt;br /&gt;
Plainly, it means they will no longer be expected or required to end every situation with a brig timer or a fine; for crimes of 2xx and under, security should &lt;br /&gt;
&lt;br /&gt;
# Not be pursuing them without a direct complaint from an interested party&lt;br /&gt;
# First try to work out ‘alternative punishments’ (as requested by the injured party.&lt;br /&gt;
&lt;br /&gt;
Security may intervene in crimes of 2xx severity or above for the purposes of stopping them if seen, but should then seek charges before proceeding to actual sentencing. Crimes of 4-5xx severity and greater demand security to respond if aware. Elsewise, security is given the leeway to deem something of so little importance to themselves they’d rather not intervene; or even let the crew ‘settle the dispute internally.’&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best conciliation to what happened. Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. For lesser crimes, the remedy pursued should ideally be one that satisfies the injured party and addresses the problem at the root of the behavior: these alternative punishments (APs) will very often not be meaningless brig time nor a fee paid into the meaningless pockets of security&lt;br /&gt;
&lt;br /&gt;
(unless they can pay you enough to look the other way. hint hint wink wink)&lt;br /&gt;
&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#Remember to use the Combat Indicator, often referred to as the “CI”, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the CI is a must! Mistakes do happen but consistent failure to properly use the CI can and will result in a ban.&lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture (currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.), you need to acquire OOC consent.&lt;br /&gt;
#Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
#Be aware of the meta protection placed around antag items, unless specified otherwise in antag policy (ex: contractors). Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
#If you come across non-crew, check their special modifier [https://wiki.skyrat13.space/w/index.php/Corporate_Regulations#Special_Situations_and_Modifiers here]&lt;br /&gt;
#If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
#You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;. It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
#ERP is allowed as security as long as you are not needed. Follow the alert policy:&lt;br /&gt;
#You are not to preemptively secure items / take precautionary measures that only are done for the sake of preventing antagonistic actions.   This includes things such as :    Securing the sec gear in checkpoints at roundstart.    Securing high-risk items for no reasons (unless they&#039;re your job equipment).   Securing objectives like the AI boards and such.&lt;br /&gt;
#From the publishing of this document, crimes involving department personnel should be brought to the relevant head first, in order to negotiate the best outcome for both security( or ‘the station’), and the department at hand, hopefully, with minimal security interference. (unless the crime suspected, is 3xx or above, at which case, treat as a ‘severe crime.’)&lt;br /&gt;
#&#039;&#039;&#039;Permanent Mechanical State:&#039;&#039;&#039; you&#039;re looking for [https://wiki.skyrat13.tk/w/index.php/Antagonist_Policy#Permanent_Mechanical_State this]&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
&lt;br /&gt;
== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events, find out which actions overlap between stories, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, don’t be afraid to call them out, or, better yet, bring the detective over to ‘get the story straight.’&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order, be it forcing the suspect to pay reparations, administering ‘disciplinary action’, dragging one of them off to the brig, or elsewise, resolving the situation is a tact and resolute manner.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed (keep in mind the ten minute time limit on any person involved if you do not have charges to press.)&lt;br /&gt;
* Judge the crime in question: &lt;br /&gt;
** For 1xx crimes, ensure you have a complainant who wishes to press charges and find out their desired remedy; contact the relevant department head (or a lawyer/HOP/Corporate Representative if they’re ‘civilians’) before engaging in any corrective behavior. &lt;br /&gt;
** For crimes of 2xx or greater severity, you may intervene to stop the crime in progress without a complainant. To sentence for crimes of a maximum of 2xx severity, you must then seek someone to press charges (assuming that security itself or its members are not an injured party;) you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation. 3xx crimes or above do /not/ require anyone to press charges. &lt;br /&gt;
** For 4xx and above (‘severe crimes,’ or felonies,) any such situation should be met with detention of everyone involved and relocation to the brig (as well as contacting both the relevant head(s) and a lawyer, if available, or the HOP//Corporate Representative/Captain if none is.) If aware of a situation in which one of these crimes is ongoing or has been committed, you are obliged to act.&lt;br /&gt;
&lt;br /&gt;
==Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
 Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; whenever possible, seek the head of security to make this contact to avoid departmental conflict on a larger scale.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them; however, use your better judgment, as sometimes it’s be better to let someone off the rope for a moment than cause the entire engineering department to rise up against you by chasing for the sake of the chase.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. &lt;br /&gt;
&lt;br /&gt;
* You may keep them without charging them for up to 10 minutes, time spent &#039;&#039;&#039;in the brig&#039;&#039;&#039;, (or detained if it took a particularly long time to get back) must be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you must release them. &lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;10 minutes&#039;&#039;&#039;, they are to be sent into gen-pop, if it’s less than &#039;&#039;&#039;10 minutes&#039;&#039;&#039; they are to be placed into an available (front)cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest pending a search to confirm that they are not evidence or accessories to the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
In the case of a sentence that is longer than 10 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers. The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes unless they are a martial artist and it is not safe to leave them uncuffed. Return any communications devices to which they have not lost access after a search for contraband or material evidence; if they have illicit headset access, remove the illegal keys and return those to which they still have a right.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply having martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.      &lt;br /&gt;
&lt;br /&gt;
==Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Before an execution can be carried out it must be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==Hostage Situations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid&#039;&#039;&#039;. Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay by a doctor depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
&lt;br /&gt;
==Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=Labour camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labor camp&lt;br /&gt;
&lt;br /&gt;
* Exception: Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labor camp, they can be forced into labor if the other 2 conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labor. Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labor camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
      The situations when lethal force is allowed can be:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. Note: The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, not field executed.&lt;br /&gt;
* &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew, lethal force is permitted.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
        Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment; consider the following table as a reasonable progression for addressing most situations where you seek to stop somebody, compel them, or defend yourself.&lt;br /&gt;
&lt;br /&gt;
[[File:Sec chart.png|center|thumb|669x669px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;=&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Determine the correct amount of force needed for situations.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Watch over the members of your department and make sure that [[Corporate Regulations]] are being followed and that your department does not step out of line.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developed situations, and remember; first-and-foremost, returning ‘peace’ is the priority above all-else, after all, brigging a doctor over punching an assistant isn’t worth causing a department to refuse service to yours.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
*Organize and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
*Ensure that [[Security Officer|officers]] have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
*Store and maintain all [[Contraband|contraband]] that is brought in.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
*You may carry a Long Gun/Primary weapon only while inside the brig regardless of alert level, you are still encouraged to use non-lethal tools.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve peace-disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer ‘corrective behavior.’&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
*Maintain the safety, comfort, and elsewise, productivity of departments to the best of your abilities.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*Lead investigations of crime scenes and suspects&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Provide officers with relevant information on cases&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
*Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]].&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with [[Command Policy]]&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that outside of the science and engineering guard, you are not hired by not nanotrasen in general, else-wise you are not required to follow illegal instructions unless your character would, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
*Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Use your limited knowledge to aid the department in case of emergency (you are not there to replace any of them as you lack that level of skill).&lt;br /&gt;
*Act in stead of your department to press charges against people threatening the productivity or safety of said department.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can, however, you should &#039;&#039;&#039;operate under a concept of concealment&#039;&#039;&#039;, after-all, it’s not a good show for dep-guards to be flexing their rifles on green.&lt;br /&gt;
&lt;br /&gt;
=Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
===Green Alert===&lt;br /&gt;
All clear - No crimes / Active situations&lt;br /&gt;
*Handguns(pistols, etc) are permitted for officers to carry within their belt; however, rifles, shotguns, or elsewise are not.&lt;br /&gt;
*Security are not to have &#039;Combat Mutations&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)], but can request most of the others with permission from a geneticist/RD/Captain. (Mind reading and Transcendent Olfaction should be reserved for detectives as it is most relevant to their job and job identity and to keep a fair playground for stealth crime.)&lt;br /&gt;
*Security may not have &#039;combat implants&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)] without direction permission of the RD, and a situation justifying it. (wide-scale riots, changeling on the run, etc)&lt;br /&gt;
*Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
*Security may patrol the station.&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Crew may freely roam the hallways.&lt;br /&gt;
*You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
*Crew may not be searched unless they are caught engaging in crime or there is Probable Cause*.&lt;br /&gt;
*Arrests or corrective actions within departments, or regarding members of a department, for crimes 2xx and below, require first contacting the head of that department or (in the instance a head is unavailable or they lack a department,) contacting a lawyer, the HoP, or Corporate Representative.&lt;br /&gt;
*The Warden may carry a Long Gun/Primary weapon only while inside the brig or prison.&lt;br /&gt;
*Security can request Mechs, excluding the Sierra Ivanov and Phazon, but not use them.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a 2xx or lower.&lt;br /&gt;
&lt;br /&gt;
*Long guns/primaries[*] loaded with non-lethal ammunition, and energy guns capable of dual-mode (lethal, non-lethal) firemodes may be deployed.&lt;br /&gt;
*Security may search people with approval from their relevant department head, or elsewise, the Captain.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
&amp;lt;sub&amp;gt;* SMART guns, carwo rifles(LMGS DO NOT COUNT), shotguns with non-lethal/less than lethal shells, etc…&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
Active 3xx crimes, or situations, elsewise: least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
*Security personnel may be equipped with lethal primaries.&lt;br /&gt;
*Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
*Mech&#039;s can now be used.&lt;br /&gt;
&lt;br /&gt;
*The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches and grid searches to places outside of a department, without informing anyone. However, when entering a department, if you are able to do so and are not currently engaged in a chase, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
4xx or above crimes have been committed, and the perpetrator is not currently in custody.&lt;br /&gt;
&lt;br /&gt;
*The armory may be fully opened.&lt;br /&gt;
*All security gear may be deployed.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security may get combat implants/ mutations for any reason. (They do not need to be removed if the alert lowers again)&lt;br /&gt;
*Security can enter, passthrough, or raid departments without contacting the appropriate head and arrest any crew member deemed a threat to the station.&lt;br /&gt;
*Security may requisition Savannah Ivanovs, or Phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
===Gamma Alert===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Contraband =&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
but barring picking it up mid-fight, security shouldn&#039;t be using contraband personally, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14263</id>
		<title>Ghost Role policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14263"/>
		<updated>2023-11-23T00:28:32Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== important table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!See the google doc for the color coding, the wiki doesn&#039;t support it currently: https://docs.google.com/document/d/1pWibot5F71tUlGOcTR6hJQAZtOXgMOO7q0PB47y-qjM/edit?usp=sharing&lt;br /&gt;
Soft-purple is interdyne&lt;br /&gt;
Red are syndicate ghost-roles&lt;br /&gt;
&lt;br /&gt;
Blue is info for the station-crew (Interacting with ghost roles)&lt;br /&gt;
&lt;br /&gt;
Tan is for Cargodise Lost (the supply shuttle in space)&lt;br /&gt;
&lt;br /&gt;
Neon-Purple is for Golems&lt;br /&gt;
&lt;br /&gt;
Orange is Charlie Station/Port Tarkon&lt;br /&gt;
&lt;br /&gt;
Green is ashwalkers&lt;br /&gt;
&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
&lt;br /&gt;
No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;  &lt;br /&gt;
&lt;br /&gt;
- DS2 | Interdyne | Station. - &lt;br /&gt;
&lt;br /&gt;
No ashwalker chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’.&lt;br /&gt;
&lt;br /&gt;
Ghost roles can only research if the total research points are above 30k.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, You should avoid leaving your ghostrole and going ‘back’ to the main station.&lt;br /&gt;
&lt;br /&gt;
(And if you do, you should not interfere with antags/midrounds)&lt;br /&gt;
&lt;br /&gt;
For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC: Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interdyne Pharmaceuticals=&lt;br /&gt;
&amp;lt;big&amp;gt;(Station side antags are not to go looking for Interdyne, and those roles are encouraged to treat them as any other station crew.)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The unhappy middleman between the NT, and the Syndies, with either side accusing them of being with the other.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Currently, Interdyne’s standing goal, and reason for presence on Lavaland is to provide items, and services to those whom request it, for a ‘modest’ fee, without asking for reasons, or authorization. Using their cover as a pharmaceutical company to dissuade Nanotrasen, or the Syndicate from any acts of direct opposition, while they play both sides for their own long-term benefit.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;This however, does not mean that they aren’t taking actions of their own to inconvenience and otherwise discourage Nanotrasen, or the Syndies from trying to push them off their ‘claims.’&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on. Ala, you are a ‘soft-antag’, in that you shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC - Important Rules==&lt;br /&gt;
&amp;lt;big&amp;gt;What you can do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle)&lt;br /&gt;
* Trade&lt;br /&gt;
* Visit other lavaland roles&lt;br /&gt;
* Visit other space-roles if you end up there&lt;br /&gt;
* Build in, and around the base&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What you cannot do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag&lt;br /&gt;
* Start fights with ghostroles for the sake of killing them&lt;br /&gt;
* Speedrun megafauna&lt;br /&gt;
* Attack the mining base (without opfor)&lt;br /&gt;
* Permanently imprison people (without ooc consent)&lt;br /&gt;
* Don&#039;t head off to explore space, you should keep yourself to Lavaland, DS2, or the NT station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt;&lt;br /&gt;
Interdyne can opfor regularly, however, you will be expected to ‘keep it sane,’ that is, respect the fact you have essentially an entire station to prep on without limit, and under-prepare yourself so you aren’t a lone-op every-single-time you opfor (unless that is blatantly permitted), and else wise, keep it to two people or less on the opposition side of the opfor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== IC - Lavaland Rules of Engagement: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity’, just about anything above detaining could trigger an investigation, and worse yet, the seizure of lavaland.&lt;br /&gt;
Interdyne should favor the non-lethal approach, preferably under the guise of another corporation (Syndicate, Nanotrasen),&lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Mining/Research Operations (Lavabase) COC: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deck Officer: Full Management Authority&lt;br /&gt;
Scientists+Miners: Under both of their command, in respective order.&lt;br /&gt;
&lt;br /&gt;
Rules of the house:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
2. Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
3. Supply materials and general research to the in-company research wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Additional Info (OOC/IC): ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
=== Interdyne-Syndicate Relations ===&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
&lt;br /&gt;
=== IC/(OOC) - Modus Operandi: ===&lt;br /&gt;
Elsewise under the deck officer’s supervision (who needs admin permission in the form of an approved OPFOR application), use your various assets to gather not only funding, but ‘needed goods’ from nearby facilities, while attempting to keep a neutral guise. Should any ‘incidents’ occur; return to the base and message corporate for support.&lt;br /&gt;
&lt;br /&gt;
OOC - Deck Officer:&lt;br /&gt;
&lt;br /&gt;
Get admin approval (in the form of an approved OPFOR application) before running any NT/Syndicate-interfering operations; be as clear as possible with your goal, the level of force you’re sending in, and the intended steps to complete it in the OPFOR.&lt;br /&gt;
&lt;br /&gt;
(In lieu of a deck officer, follow the CoC for who can lead operations, but no matter who, they MUST OPFOR beforehand.)&lt;br /&gt;
&lt;br /&gt;
Examples of ‘operations’,&lt;br /&gt;
&lt;br /&gt;
Sabotaging the mining base’s power to delay them getting back and forth from the station.&lt;br /&gt;
&lt;br /&gt;
Building bridges to let Nanotrasen’s gulag/icebox prisoners escape into the main base. &lt;br /&gt;
&lt;br /&gt;
Stealing from DS2 and framing it on space explorers, &lt;br /&gt;
&lt;br /&gt;
Should a situation arise in which you must take immediate action against local NT/Syndicate Personnel, You must take the utmost care to portray the event as self defense, or a rogue entity.&lt;br /&gt;
&lt;br /&gt;
(For station crew, you must have the HoS/Captain message Central Command for permission to engage in open hostilities against Interdyne. Interdyne’s presence is not common knowledge, and those who know of it know it as only a medical research facility)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DeepSpace2==&lt;br /&gt;
&#039;&#039;&#039;(spacebase)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Station side antags are not to go looking for Interdyne/The Syndicate, and those roles are encouraged to treat them as anyone else trying to enter the base) &lt;br /&gt;
&lt;br /&gt;
==== (Station crew should have &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;, or what it is if encountered.) ====&lt;br /&gt;
(For station crew, OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain of Command===&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
&lt;br /&gt;
== OOC - DS2 Important Rules: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You must stay on your station, or elsewise it’s Z-level, the only exception is going to the interdyne /base./&lt;br /&gt;
You cannot accompany Interdyne to the station, without express admin approval.&lt;br /&gt;
&lt;br /&gt;
The Admiral / MAA cannot leave the station itself, unless it&#039;s specifically to visit interdyne.&lt;br /&gt;
&lt;br /&gt;
About OPFORs: &lt;br /&gt;
&lt;br /&gt;
When it comes to DS2, it’s very-hard, because they have a metric ton of people, and access to an /absurd/ amount of gear, like, ridiculous tier, so for the most part, opfors from them will be under /heavy/ scrutiny, and absolutely cannot be done by the admiral, or the MAA, personally, for the simple fact they’d be way to strong on station, even without opfor items.&lt;br /&gt;
&lt;br /&gt;
This extends, to them giving away their equipment, or, to put it plainly, do not give people your elite suit or elsewise to go to the station with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMS AGENT : Follows standard DS2 rules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC - For the Admiral: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You can OPFOR for permission for minor sabotage operations, but nothing to the extent of normal traitor actions. This is not guaranteed to be accepted, and likely never will be.&lt;br /&gt;
(Think, invading a whiteship and leaving the crew behind on the NT station, or sabotaging the mining base in preparation for an upcoming station-raid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC - Operation Procedures: ===&lt;br /&gt;
&lt;br /&gt;
* 1. Defend the base, maintain its integrity.&lt;br /&gt;
* 2. Passively siphon research from the local NT base, keep tabs on them. &lt;br /&gt;
* 3. Patrol local space, maintain a security perimeter.&lt;br /&gt;
* 4. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round&lt;br /&gt;
&lt;br /&gt;
=== IC - Code of Conduct: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Do not intentionally harm a fellow agent&#039; &lt;br /&gt;
* &#039;Do not betray your fellow agents&#039; &lt;br /&gt;
* &#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039; &lt;br /&gt;
&lt;br /&gt;
=== OOC - Rules (Elsewise, inter-DS2 resolvers) ===&lt;br /&gt;
&lt;br /&gt;
* For the most part, as the admiral, MMA, or the &#039;security officers,&#039; you should be acting within command, or elsewise, equivalent security policy, that means, infact, do not shoot people because you have a disagreement about something, and that you have to follow standard execution protocol, with the MMA standing in for the &#039;HOS&#039; in security/command policy, and the admiral elsewise standing in for &#039;Captain.&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can do:&#039;&#039;&#039; ======&lt;br /&gt;
* question nearby spacetiders/other-ghost-roles.&lt;br /&gt;
* clear nearby ruins (same z-level).&lt;br /&gt;
* fortify the space-base.&lt;br /&gt;
* patrol local space.&lt;br /&gt;
* expand the base.&lt;br /&gt;
*Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you cannot do:&#039;&#039;&#039; ======&lt;br /&gt;
* Jetpack off into space and tide it yourself (outside z level)&lt;br /&gt;
* Attack/go to the station without opfor.&lt;br /&gt;
* Kidnap people for the sake of kidnapping them.&lt;br /&gt;
* Attack people for simply being near the base.&lt;br /&gt;
* Rob people for the sake of robbing them.&lt;br /&gt;
&lt;br /&gt;
=Cargodise Lost=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Unaffiliated Cargo Shuttle)&lt;br /&gt;
CoC:&lt;br /&gt;
&lt;br /&gt;
Freighter Chief: Absolute say.&lt;br /&gt;
&lt;br /&gt;
Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
&lt;br /&gt;
1. Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewman money.&lt;br /&gt;
&lt;br /&gt;
2. If a crate is labeled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. &lt;br /&gt;
&lt;br /&gt;
3. Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home.&lt;br /&gt;
&lt;br /&gt;
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Don’t raid the station, stay to lavaland if you can (OPFOR to leave it)&lt;br /&gt;
Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&lt;br /&gt;
Remember, to always tell golems who have just awoken, “Go do whatever.”&lt;br /&gt;
&lt;br /&gt;
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Charlie Station/Port Tarkon(?)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You’ve woken up a late, to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
Do not abandon the base without due cause, you can, however, head to the station for trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: They are unaware of the Syndicate’s existence and their current standing with NT. Refrain from looting Charlie or engaging in hostilities. Try to avoid adopting them as discount Syndicate crew&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ashwalkers=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!OPFOR is required for acts of major retaliation (storming the mining base, sacrificing miners to the tendril, storming the syndie base, etc.)&lt;br /&gt;
Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
&lt;br /&gt;
You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
&lt;br /&gt;
Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
&lt;br /&gt;
For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icewalkers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;Icewalkers&#039;, or hearthkin; and the &#039;local populace&#039; of the ice-moon the crew occasionally finds themselves upon. &lt;br /&gt;
A culture of Norse pagan genemodded humans, the Hearthkin have been living in nearly every corner of the ice moon (or Niflheim to them,) for three hundred years. &lt;br /&gt;
Developing from the original culture of their Ancestors, these beastfolk combine their own god-gifted lethality with more advanced tech than Ashwalkers; all with the aim of doing legendary deeds and seeking glorious hunts. &lt;br /&gt;
Currently, the Hearthkin live in uneasy tension with their nearby human-and-otherwise neighbors. Keep your village and your Kin safe, but bringing death on their heads from being reckless with the outsiders will not have the Gods be so kind.&lt;br /&gt;
While you are able to defend your camp, your nature as a role is a primarily neutral one. That means three things:&lt;br /&gt;
&lt;br /&gt;
* You aren&#039;t meant to proactively start fights with players entirely off abstract reasons like future harm to the land around the Hearth it has to be concrete harm to the Hearth as outlined below. &lt;br /&gt;
* While you&#039;re absolutely allowed to defend your camp, you&#039;re expected to roleplay in the process - please refrain from just giving people a *growl emote and giving them an instant ultimatum (and instantly flicking CI when they don&#039;t comply.) &lt;br /&gt;
* If outsiders come around the Hearth, establish what they&#039;re there for and offer them the opportunity to roleplay first, even if it ends up being hostile later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that you are not any form of antag, or antagonistic force. &lt;br /&gt;
&lt;br /&gt;
- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Defending The Hearth:&#039; ===&lt;br /&gt;
If it&#039;s being attacked, being bombed, or elsewise, actively harmed or invaded. &lt;br /&gt;
&lt;br /&gt;
If miners are setting off gibtonite around the camp, go for it, this does not require an OPFOR. However, if you want to pull a raid on the mining base for previously mentioned &#039;abstract harm,&#039; please fill one and wait for staff&#039;s go. &lt;br /&gt;
&lt;br /&gt;
People standing outside the Hearth does not constitute it being attacked, until they begin attacking it/stealing from it/etc. &lt;br /&gt;
&lt;br /&gt;
Please work with the involved characters ICly to roleplay these encounters out, as you do come with both the ability to emote and two languages (Uncommon and Siik&#039;tajr) that stationers can get as well.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Lore Expectations&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hearthkin names follow a specific structure. A birth name and optionally, a title - Their birth names still hold resemblance to &#039;Asgardian&#039; culture, typically a Nordic name such as &#039;Solveig Helgasdottir,&#039; or &#039;Bjorn Lukasson,&#039; though names from other far northern cultures such as Inuit cultures or Sámi are okay. If &#039;Unproven&#039; or otherwise, your Hearthkin may not have a title, but titles a two-parter, based on either great deeds, embarrassing moments, or aspects of the person&#039;s personality. &lt;br /&gt;
* Some examples would be &#039;Soul-Drowner&#039; after the night of a Hearthkin drinking herself half-dead, or one might be known as &#039;Glacier-Shaped&#039; for being abnormally large. It can be a good opportunity to have one given to you IC, though you may start with one. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Hearthkin are gene-modded humans - what this means is they have human characteristics. &lt;br /&gt;
* This could range from a feline Hearthkin with fur everywhere except their face, or a reindeer Hearthkin with just furred legs, hooves, and antlers, up to a bear one with a body covered in fur but a human face underneath it all. &lt;br /&gt;
* This does not only mean cats, but can include any arctic or antarctic creature, this can go all the way up to functionally a wolf with plantigrade legs and human-style-hands.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Special Circumstances&#039; ===&lt;br /&gt;
&lt;br /&gt;
* You are free to compete with the station for resources; or &#039;kills&#039;, however, you are not free without an OPFOR to go sabotaging the station, or connected facilities just because they&#039;re around, as stated above. &lt;br /&gt;
* As to station interaction, Hearthkin are established to trade with outsiders (hence their dual trade languages) and recognize that maintaining trading connections is beneficial to them due to the stationers having things they do not; though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them. However, you are not allowed to travel to level 1 (the uppermost layer of the map) without an OPFOR; trading posts can be constructed outside of public mining or outside of the mining wing, but it is not fair game to go up into the station. You are not crew, and the station is very much very uncomfortable for your people. &lt;br /&gt;
* Hearthkin are also aware that the station&#039;s medical facilities and capabilities far eclipse their own, and you are allowed to bring dead kin there in cases where *no other option is available*, but do your best to avoid causing trouble there, and to generally leave as fast as possible. &lt;br /&gt;
* Lastly, Hearthkin are allowed, but not expected, to try to assist the station with recovering their dead if they are in very difficult terrain or very hostile areas.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Third Parties&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Antagonists should be avoiding any attempts to drag the icewalkers into conflict without it being part of their opfor, and the Hearthkin shouldn&#039;t immediately jump on any excuse offered by someone too either. &lt;br /&gt;
* For the station crew: Same with the ashwalkers, don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Hearthkin if it doesn&#039;t create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without good reason (large scale attacks on the mining base, repeated killings of miners). The same as Hearthkin are expected to give you opportunities to roleplay and cooperate, you are expected to give the same thing back. &lt;br /&gt;
* The interior of the Hearth is allowed to be treated as &#039;sacred ground&#039; by Hearthkin, and they are free to evict people from the interior at their leisure; but as with everything else, please roleplay these encounters out as much as physically possible. Lastly, Hearthkin are allowed to be cross with outsiders speaking Aettmal without the permission of whatever Hearthkin are speaking with them, though you are aware that outsiders might not know the weight of speaking in that language. You should roleplay out letting people know they shouldn&#039;t speak it, though you must follow escalation. Speaking it alone is not a reason to attack someone. &lt;br /&gt;
* Don’t use a single Hearthkin attacking you as justification to wipe the entire ghost-role. Do not use a single stationer attacking Hearthkin as justification for massive wars either.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pod Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Pod Person:&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14262</id>
		<title>Ghost Role policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14262"/>
		<updated>2023-11-18T01:07:56Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== important table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!See the google doc for the color coding, the wiki doesn&#039;t support it currently: https://docs.google.com/document/d/1pWibot5F71tUlGOcTR6hJQAZtOXgMOO7q0PB47y-qjM/edit?usp=sharing&lt;br /&gt;
Soft-purple is interdyne&lt;br /&gt;
Red are syndicate ghost-roles&lt;br /&gt;
&lt;br /&gt;
Blue is info for the station-crew (Interacting with ghost roles)&lt;br /&gt;
&lt;br /&gt;
Tan is for Cargodise Lost (the supply shuttle in space)&lt;br /&gt;
&lt;br /&gt;
Neon-Purple is for Golems&lt;br /&gt;
&lt;br /&gt;
Orange is Charlie Station/Port Tarkon&lt;br /&gt;
&lt;br /&gt;
Green is ashwalkers&lt;br /&gt;
&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
&lt;br /&gt;
No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;  &lt;br /&gt;
&lt;br /&gt;
- DS2 | Interdyne | Station. - &lt;br /&gt;
&lt;br /&gt;
No ashwalker chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’.&lt;br /&gt;
&lt;br /&gt;
Ghost roles can only research if the total research points are above 30k.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, You should avoid leaving your ghostrole and going ‘back’ to the main station.&lt;br /&gt;
&lt;br /&gt;
(And if you do, you should not interfere with antags/midrounds)&lt;br /&gt;
&lt;br /&gt;
For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC: Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interdyne Pharmaceuticals=&lt;br /&gt;
&amp;lt;big&amp;gt;(Station side antags are not to go looking for Interdyne, and those roles are encouraged to treat them as any other station crew.)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The unhappy middleman between the NT, and the Syndies, with either side accusing them of being with the other.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Currently, Interdyne’s standing goal, and reason for presence on Lavaland is to provide items, and services to those whom request it, for a ‘modest’ fee, without asking for reasons, or authorization. Using their cover as a pharmaceutical company to dissuade Nanotrasen, or the Syndicate from any acts of direct opposition, while they play both sides for their own long-term benefit.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;This however, does not mean that they aren’t taking actions of their own to inconvenience and otherwise discourage Nanotrasen, or the Syndies from trying to push them off their ‘claims.’&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on. Ala, you are a ‘soft-antag’, in that you shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC - Important Rules==&lt;br /&gt;
&amp;lt;big&amp;gt;What you can do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle)&lt;br /&gt;
* Trade&lt;br /&gt;
* Visit other lavaland roles&lt;br /&gt;
* Visit other space-roles if you end up there&lt;br /&gt;
* Build in, and around the base&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What you cannot do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag&lt;br /&gt;
* Start fights with ghostroles for the sake of killing them&lt;br /&gt;
* Speedrun megafauna&lt;br /&gt;
* Attack the mining base (without opfor)&lt;br /&gt;
* Permanently imprison people (without ooc consent)&lt;br /&gt;
* Don&#039;t head off to explore space, you should keep yourself to Lavaland, DS2, or the NT station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt;&lt;br /&gt;
Interdyne can opfor regularly, however, you will be expected to ‘keep it sane,’ that is, respect the fact you have essentially an entire station to prep on without limit, and under-prepare yourself so you aren’t a lone-op every-single-time you opfor (unless that is blatantly permitted), and else wise, keep it to two people or less on the opposition side of the opfor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== IC - Lavaland Rules of Engagement: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity’, just about anything above detaining could trigger an investigation, and worse yet, the seizure of lavaland.&lt;br /&gt;
Interdyne should favor the non-lethal approach, preferably under the guise of another corporation (Syndicate, Nanotrasen),&lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Mining/Research Operations (Lavabase) COC: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deck Officer: Full Management Authority&lt;br /&gt;
Scientists+Miners: Under both of their command, in respective order.&lt;br /&gt;
&lt;br /&gt;
Rules of the house:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
2. Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
3. Supply materials and general research to the in-company research wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Additional Info (OOC/IC): ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
=== Interdyne-Syndicate Relations ===&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
&lt;br /&gt;
=== IC/(OOC) - Modus Operandi: ===&lt;br /&gt;
Elsewise under the deck officer’s supervision (who needs admin permission in the form of an approved OPFOR application), use your various assets to gather not only funding, but ‘needed goods’ from nearby facilities, while attempting to keep a neutral guise. Should any ‘incidents’ occur; return to the base and message corporate for support.&lt;br /&gt;
&lt;br /&gt;
OOC - Deck Officer:&lt;br /&gt;
&lt;br /&gt;
Get admin approval (in the form of an approved OPFOR application) before running any NT/Syndicate-interfering operations; be as clear as possible with your goal, the level of force you’re sending in, and the intended steps to complete it in the OPFOR.&lt;br /&gt;
&lt;br /&gt;
(In lieu of a deck officer, follow the CoC for who can lead operations, but no matter who, they MUST OPFOR beforehand.)&lt;br /&gt;
&lt;br /&gt;
Examples of ‘operations’,&lt;br /&gt;
&lt;br /&gt;
Sabotaging the mining base’s power to delay them getting back and forth from the station.&lt;br /&gt;
&lt;br /&gt;
Building bridges to let Nanotrasen’s gulag/icebox prisoners escape into the main base. &lt;br /&gt;
&lt;br /&gt;
Stealing from DS2 and framing it on space explorers, &lt;br /&gt;
&lt;br /&gt;
Should a situation arise in which you must take immediate action against local NT/Syndicate Personnel, You must take the utmost care to portray the event as self defense, or a rogue entity.&lt;br /&gt;
&lt;br /&gt;
(For station crew, you must have the HoS/Captain message Central Command for permission to engage in open hostilities against Interdyne. Interdyne’s presence is not common knowledge, and those who know of it know it as only a medical research facility)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DeepSpace2==&lt;br /&gt;
&#039;&#039;&#039;(spacebase)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Station side antags are not to go looking for Interdyne/The Syndicate, and those roles are encouraged to treat them as anyone else trying to enter the base) &lt;br /&gt;
&lt;br /&gt;
==== (Station crew should have &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;, or what it is if encountered.) ====&lt;br /&gt;
(For station crew, OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain of Command===&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
&lt;br /&gt;
== OOC - DS2 Important Rules: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You must stay on your station, or elsewise it’s Z-level, the only exception is going to the interdyne /base./&lt;br /&gt;
You cannot accompany Interdyne to the station, without express admin approval.&lt;br /&gt;
&lt;br /&gt;
The Admiral / MAA cannot leave the station itself, unless it&#039;s specifically to visit interdyne.&lt;br /&gt;
&lt;br /&gt;
About OPFORs: &lt;br /&gt;
&lt;br /&gt;
When it comes to DS2, it’s very-hard, because they have a metric ton of people, and access to an /absurd/ amount of gear, like, ridiculous tier, so for the most part, opfors from them will be under /heavy/ scrutiny, and absolutely cannot be done by the admiral, or the MAA, personally, for the simple fact they’d be way to strong on station, even without opfor items.&lt;br /&gt;
&lt;br /&gt;
This extends, to them giving away their equipment, or, to put it plainly, do not give people your elite suit or elsewise to go to the station with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMS AGENT : Follows standard DS2 rules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC - For the Admiral: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You can OPFOR for permission for minor sabotage operations, but nothing to the extent of normal traitor actions. This is not guaranteed to be accepted, and likely never will be.&lt;br /&gt;
(Think, invading a whiteship and leaving the crew behind on the NT station, or sabotaging the mining base in preparation for an upcoming station-raid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC - Operation Procedures: ===&lt;br /&gt;
&lt;br /&gt;
* 1. Defend the base, maintain its integrity.&lt;br /&gt;
* 2. Passively siphon research from the local NT base, keep tabs on them. &lt;br /&gt;
* 3. Patrol local space, maintain a security perimeter.&lt;br /&gt;
* 4. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Added: 2/27/23 pending total policy rewrite)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== IC - Code of Conduct: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Do not intentionally harm a fellow agent&#039; &lt;br /&gt;
* &#039;Do not betray your fellow agents&#039; &lt;br /&gt;
* &#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039; &lt;br /&gt;
&lt;br /&gt;
=== OOC - Rules (Elsewise, inter-DS2 resolvers) ===&lt;br /&gt;
&lt;br /&gt;
* For the most part, as the admiral, MMA, or the &#039;security officers,&#039; you should be acting within command, or elsewise, equivalent security policy, that means, infact, do not shoot people because you have a disagreement about something, and that you have to follow standard execution protocol, with the MMA standing in for the &#039;HOS&#039; in security/command policy, and the admiral elsewise standing in for &#039;Captain.&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can do:&#039;&#039;&#039; ======&lt;br /&gt;
* question nearby spacetiders/other-ghost-roles.&lt;br /&gt;
* clear nearby ruins (same z-level).&lt;br /&gt;
* fortify the space-base.&lt;br /&gt;
* patrol local space.&lt;br /&gt;
* expand the base.&lt;br /&gt;
*Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you cannot do:&#039;&#039;&#039; ======&lt;br /&gt;
* Jetpack off into space and tide it yourself (outside z level)&lt;br /&gt;
* Attack/go to the station without opfor.&lt;br /&gt;
* Kidnap people for the sake of kidnapping them.&lt;br /&gt;
* Attack people for simply being near the base.&lt;br /&gt;
* Rob people for the sake of robbing them.&lt;br /&gt;
&lt;br /&gt;
=Cargodise Lost=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Unaffiliated Cargo Shuttle)&lt;br /&gt;
CoC:&lt;br /&gt;
&lt;br /&gt;
Freighter Chief: Absolute say.&lt;br /&gt;
&lt;br /&gt;
Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
&lt;br /&gt;
1. Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewman money.&lt;br /&gt;
&lt;br /&gt;
2. If a crate is labeled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. &lt;br /&gt;
&lt;br /&gt;
3. Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home.&lt;br /&gt;
&lt;br /&gt;
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Don’t raid the station, stay to lavaland if you can (OPFOR to leave it)&lt;br /&gt;
Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&lt;br /&gt;
Remember, to always tell golems who have just awoken, “Go do whatever.”&lt;br /&gt;
&lt;br /&gt;
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Charlie Station/Port Tarkon(?)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You’ve woken up a late, to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
Do not abandon the base without due cause, you can, however, head to the station for trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: They are unaware of the Syndicate’s existence and their current standing with NT. Refrain from looting Charlie or engaging in hostilities. Try to avoid adopting them as discount Syndicate crew&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ashwalkers=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!OPFOR is required for acts of major retaliation (storming the mining base, sacrificing miners to the tendril, storming the syndie base, etc.)&lt;br /&gt;
Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
&lt;br /&gt;
You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
&lt;br /&gt;
Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
&lt;br /&gt;
For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icewalkers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;Icewalkers&#039;, or hearthkin; and the &#039;local populace&#039; of the ice-moon the crew occasionally finds themselves upon. &lt;br /&gt;
A culture of Norse pagan genemodded humans, the Hearthkin have been living in nearly every corner of the ice moon (or Niflheim to them,) for three hundred years. &lt;br /&gt;
Developing from the original culture of their Ancestors, these beastfolk combine their own god-gifted lethality with more advanced tech than Ashwalkers; all with the aim of doing legendary deeds and seeking glorious hunts. &lt;br /&gt;
Currently, the Hearthkin live in uneasy tension with their nearby human-and-otherwise neighbors. Keep your village and your Kin safe, but bringing death on their heads from being reckless with the outsiders will not have the Gods be so kind.&lt;br /&gt;
While you are able to defend your camp, your nature as a role is a primarily neutral one. That means three things:&lt;br /&gt;
&lt;br /&gt;
* You aren&#039;t meant to proactively start fights with players entirely off abstract reasons like future harm to the land around the Hearth it has to be concrete harm to the Hearth as outlined below. &lt;br /&gt;
* While you&#039;re absolutely allowed to defend your camp, you&#039;re expected to roleplay in the process - please refrain from just giving people a *growl emote and giving them an instant ultimatum (and instantly flicking CI when they don&#039;t comply.) &lt;br /&gt;
* If outsiders come around the Hearth, establish what they&#039;re there for and offer them the opportunity to roleplay first, even if it ends up being hostile later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that you are not any form of antag, or antagonistic force. &lt;br /&gt;
&lt;br /&gt;
- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Defending The Hearth:&#039; ===&lt;br /&gt;
If it&#039;s being attacked, being bombed, or elsewise, actively harmed or invaded. &lt;br /&gt;
&lt;br /&gt;
If miners are setting off gibtonite around the camp, go for it, this does not require an OPFOR. However, if you want to pull a raid on the mining base for previously mentioned &#039;abstract harm,&#039; please fill one and wait for staff&#039;s go. &lt;br /&gt;
&lt;br /&gt;
People standing outside the Hearth does not constitute it being attacked, until they begin attacking it/stealing from it/etc. &lt;br /&gt;
&lt;br /&gt;
Please work with the involved characters ICly to roleplay these encounters out, as you do come with both the ability to emote and two languages (Uncommon and Siik&#039;tajr) that stationers can get as well.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Lore Expectations&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hearthkin names follow a specific structure. A birth name and optionally, a title - Their birth names still hold resemblance to &#039;Asgardian&#039; culture, typically a Nordic name such as &#039;Solveig Helgasdottir,&#039; or &#039;Bjorn Lukasson,&#039; though names from other far northern cultures such as Inuit cultures or Sámi are okay. If &#039;Unproven&#039; or otherwise, your Hearthkin may not have a title, but titles a two-parter, based on either great deeds, embarrassing moments, or aspects of the person&#039;s personality. &lt;br /&gt;
* Some examples would be &#039;Soul-Drowner&#039; after the night of a Hearthkin drinking herself half-dead, or one might be known as &#039;Glacier-Shaped&#039; for being abnormally large. It can be a good opportunity to have one given to you IC, though you may start with one. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Hearthkin are gene-modded humans - what this means is they have human characteristics. &lt;br /&gt;
* This could range from a feline Hearthkin with fur everywhere except their face, or a reindeer Hearthkin with just furred legs, hooves, and antlers, up to a bear one with a body covered in fur but a human face underneath it all. &lt;br /&gt;
* This does not only mean cats, but can include any arctic or antarctic creature, this can go all the way up to functionally a wolf with plantigrade legs and human-style-hands.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Special Circumstances&#039; ===&lt;br /&gt;
&lt;br /&gt;
* You are free to compete with the station for resources; or &#039;kills&#039;, however, you are not free without an OPFOR to go sabotaging the station, or connected facilities just because they&#039;re around, as stated above. &lt;br /&gt;
* As to station interaction, Hearthkin are established to trade with outsiders (hence their dual trade languages) and recognize that maintaining trading connections is beneficial to them due to the stationers having things they do not; though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them. However, you are not allowed to travel to level 1 (the uppermost layer of the map) without an OPFOR; trading posts can be constructed outside of public mining or outside of the mining wing, but it is not fair game to go up into the station. You are not crew, and the station is very much very uncomfortable for your people. &lt;br /&gt;
* Hearthkin are also aware that the station&#039;s medical facilities and capabilities far eclipse their own, and you are allowed to bring dead kin there in cases where *no other option is available*, but do your best to avoid causing trouble there, and to generally leave as fast as possible. &lt;br /&gt;
* Lastly, Hearthkin are allowed, but not expected, to try to assist the station with recovering their dead if they are in very difficult terrain or very hostile areas.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Third Parties&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Antagonists should be avoiding any attempts to drag the icewalkers into conflict without it being part of their opfor, and the Hearthkin shouldn&#039;t immediately jump on any excuse offered by someone too either. &lt;br /&gt;
* For the station crew: Same with the ashwalkers, don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Hearthkin if it doesn&#039;t create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without good reason (large scale attacks on the mining base, repeated killings of miners). The same as Hearthkin are expected to give you opportunities to roleplay and cooperate, you are expected to give the same thing back. &lt;br /&gt;
* The interior of the Hearth is allowed to be treated as &#039;sacred ground&#039; by Hearthkin, and they are free to evict people from the interior at their leisure; but as with everything else, please roleplay these encounters out as much as physically possible. Lastly, Hearthkin are allowed to be cross with outsiders speaking Aettmal without the permission of whatever Hearthkin are speaking with them, though you are aware that outsiders might not know the weight of speaking in that language. You should roleplay out letting people know they shouldn&#039;t speak it, though you must follow escalation. Speaking it alone is not a reason to attack someone. &lt;br /&gt;
* Don’t use a single Hearthkin attacking you as justification to wipe the entire ghost-role. Do not use a single stationer attacking Hearthkin as justification for massive wars either.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pod Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Pod Person:&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Misc_Roleplaying_Policy&amp;diff=14273</id>
		<title>Misc Roleplaying Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Misc_Roleplaying_Policy&amp;diff=14273"/>
		<updated>2023-11-17T22:08:22Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=OOC ERP Courtesy Policy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skyrat is a sex positive server, and while erotic roleplay (ERP) is not the main focus of the server, sexual content is present and should be expected to be seen at some point. That being said, roleplay is the focus of our server, that does encompass interactions that are erotic in nature. ERP will happen, and these rules are in place to protect you, and other players who may participate. Even if you do not ERP, it is important to know these rules as they will protect you from punishment if you follow them. A golden rule when coming across ERP is to ahelp if you&#039;re not sure what to do with them, as staff are more than willing to assist in situations to make sure that you or other&#039;s privacy is maintained and respected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Even if you are not interested in ERP, there are protections in here that you must follow in regards to other player&#039;s as well as your privacy and comfort. Note that not knowing these rules is not a defense from them and violations will be dealt with harshly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Public and Private Definitions==&lt;br /&gt;
===Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not trafficked by the public for use and is out of the way. This can be a maintenance room, dorms, or a private office.&lt;br /&gt;
&lt;br /&gt;
===Public Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is high traffic and frequented by the crew for nominal operations. This includes halls, department lobbies and most rooms in the department. There are some exceptions to this, such as a room made into a semi-private area, e.g. the bar using curtains or other methods to block direct vision.&lt;br /&gt;
&lt;br /&gt;
===Semi-Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not high traffic, but there is no guarantee of privacy. This can be the aforementioned bar area, or areas of a department that are not typically used. &lt;br /&gt;
&lt;br /&gt;
==Basic ERP Courtesy Guidelines==&lt;br /&gt;
===Anti-Grief Protection Rules===&lt;br /&gt;
&#039;&#039;&#039;0.&#039;&#039;&#039;  &#039;&#039;&#039;Respect people&#039;s prefs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Don’t be a dick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Don’t make drama out of ERP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate. &lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; &#039;&#039;&#039;You must have OOC consent from the erping parties to interrupt ERP in a private area.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If you absolutely need to go into that room for some reason and cannot get permission, ahelp first. &lt;br /&gt;
* If people are ERPing in a public area, you do not need to LOOC, however, don’t be a dick still applies as well as don’t make drama.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; &#039;&#039;&#039;Non Con ERP Can only be with LOOC consenting parties.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Non Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions. &lt;br /&gt;
* Do not create a public scene out of it.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately. &lt;br /&gt;
* &#039;&#039;&#039;Violations of this rule will be dealt with harshly.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Public Nudity Policy==&lt;br /&gt;
&lt;br /&gt;
Public nudity is allowed on this server. Public nudity is defined as when you are in public with genitalia (or otherwise would have genitalia exposed). Keep in mind the following rules. Note that using public nudity in a way to grief other players is not tolerated, however, the opposite is also enforced. Please do not grief any player who is engaging in public nudity, if they are being unreasonable, please ahelp and a staff will assist. When it comes to public nudity, please remember the following things.&lt;br /&gt;
&lt;br /&gt;
* Be considerate, don’t be sexual with it. &lt;br /&gt;
* Unless done intentionally for drama, it is an IC issue.&lt;br /&gt;
* Players who are ERPing, and players participating in public nudity, are not considered the same, or are to be equated as the same thing. Breaking up ERP is still subject to the listed rules, and is not valid to be broken up through calling for Security. Only public nudity is to be considered a Regulations issue; follow the rules for two players being intimate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
= ERP Adjacent Things =&lt;br /&gt;
On this server, you will come across a multitude of things that while not directly ERP themselves, can carry the insinuation of it. While you can be exposed to these items, the importance is on how they are used.Steps should be taken minimize non-consenting people&#039;s exposure to this. Even with these steps, you should accept that you will stumble upon things that are erotic in nature. The following should only be given to consenting parties;&lt;br /&gt;
&lt;br /&gt;
Aphrodesiacs and Cum&lt;br /&gt;
&lt;br /&gt;
ERP Related Chems&lt;br /&gt;
&lt;br /&gt;
Lustwish Vendor Items&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Misc_Roleplaying_Policy&amp;diff=14270</id>
		<title>Misc Roleplaying Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Misc_Roleplaying_Policy&amp;diff=14270"/>
		<updated>2023-11-17T21:33:17Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=OOC ERP Courtesy Policy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skyrat is a sex positive server, and while erotic roleplay (ERP) is not the main focus of the server, sexual content is present and should be expected to be seen at some point. That being said, roleplay is the focus of our server, that does encompass interactions that are erotic in nature. ERP will happen, and these rules are in place to protect you, and other players who may participate. Even if you do not ERP, it is important to know these rules as they will protect you from punishment if you follow them. A golden rule when coming across ERP is to ahelp if you&#039;re not sure what to do with them, as staff are more than willing to assist in situations to make sure that you or other&#039;s privacy is maintained and respected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Even if you are not interested in ERP, there are protections in here that you must follow in regards to other player&#039;s as well as your privacy and comfort. Note that not knowing these rules is not a defense from them and violations will be dealt with harshly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Public and Private Definitions==&lt;br /&gt;
===Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not trafficked by the public for use and is out of the way. This can be a maintenance room, dorms, or a private office.&lt;br /&gt;
&lt;br /&gt;
===Public Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is high traffic and frequented by the crew for nominal operations. This includes halls, department lobbies and most rooms in the department. There are some exceptions to this, such as a room made into a semi-private area, e.g. the bar using curtains or other methods to block direct vision.&lt;br /&gt;
&lt;br /&gt;
===Semi-Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not high traffic, but there is no guarantee of privacy. This can be the aforementioned bar area, or areas of a department that are not typically used. &lt;br /&gt;
&lt;br /&gt;
==Basic ERP Courtesy Guidelines==&lt;br /&gt;
===Anti-Grief Protection Rules===&lt;br /&gt;
&#039;&#039;&#039;0.&#039;&#039;&#039;  &#039;&#039;&#039;Respect people&#039;s prefs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Don’t be a dick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Don’t make drama out of ERP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate. &lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; &#039;&#039;&#039;You must have OOC consent from the erping parties to interrupt ERP in a private area.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If you absolutely need to go into that room for some reason and cannot get permission, ahelp first. &lt;br /&gt;
* If people are ERPing in a public area, you do not need to LOOC, however, don’t be a dick still applies as well as don’t make drama.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; &#039;&#039;&#039;Non Con ERP Can only be with LOOC consenting parties.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Non Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions. &lt;br /&gt;
* Do not create a public scene out of it.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately. &lt;br /&gt;
* &#039;&#039;&#039;Violations of this rule will be dealt with harshly.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Public Nudity Policy==&lt;br /&gt;
&lt;br /&gt;
Public nudity is allowed on this server. Public nudity is defined as when you are in public with genitalia (or otherwise would have genitalia exposed). Keep in mind the following rules. Note that using public nudity in a way to grief other players is not tolerated, however, the opposite is also enforced. Please do not grief any player who is engaging in public nudity, if they are being unreasonable, please ahelp and a staff will assist. When it comes to public nudity, please remember the following things.&lt;br /&gt;
&lt;br /&gt;
* Be considerate, don’t be sexual with it. &lt;br /&gt;
* Unless done intentionally for drama, it is an IC issue.&lt;br /&gt;
* Players who are ERPing, and players participating in public nudity, are not considered the same, or are to be equated as the same thing. Breaking up ERP is still subject to the listed rules, and is not valid to be broken up through calling for Security. Only public nudity is to be considered a Regulations issue; follow the rules for two players being intimate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
= ERP Adjacent Things =&lt;br /&gt;
On this server, you will come across a multitude of things that while not directly ERP themselves, can carry the insinuation of it. While you can be exposed to these items, the importance is on how they are used.Steps should be taken minimize non-consenting people&#039;s exposure to this. Even with these steps, you should accept that you will stumble upon things that are erotic in nature. The following should only be given to consenting parties;&lt;br /&gt;
*Aphrodesiacs and Cum&lt;br /&gt;
*ERP Related Chems&lt;br /&gt;
*Lustwish Vendor Items&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Misc_Roleplaying_Policy&amp;diff=14269</id>
		<title>Misc Roleplaying Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Misc_Roleplaying_Policy&amp;diff=14269"/>
		<updated>2023-11-17T21:32:56Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=OOC ERP Courtesy Policy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skyrat is a sex positive server, and while erotic roleplay (ERP) is not the main focus of the server, sexual content is present and should be expected to be seen at some point. That being said, roleplay is the focus of our server, that does encompass interactions that are erotic in nature. ERP will happen, and these rules are in place to protect you, and other players who may participate. Even if you do not ERP, it is important to know these rules as they will protect you from punishment if you follow them. A golden rule when coming across ERP is to ahelp if you&#039;re not sure what to do with them, as staff are more than willing to assist in situations to make sure that you or other&#039;s privacy is maintained and respected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Even if you are not interested in ERP, there are protections in here that you must follow in regards to other player&#039;s as well as your privacy and comfort. Note that not knowing these rules is not a defense from them and violations will be dealt with harshly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Public and Private Definitions==&lt;br /&gt;
===Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not trafficked by the public for use and is out of the way. This can be a maintenance room, dorms, or a private office.&lt;br /&gt;
&lt;br /&gt;
===Public Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is high traffic and frequented by the crew for nominal operations. This includes halls, department lobbies and most rooms in the department. There are some exceptions to this, such as a room made into a semi-private area, e.g. the bar using curtains or other methods to block direct vision.&lt;br /&gt;
&lt;br /&gt;
===Semi-Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not high traffic, but there is no guarantee of privacy. This can be the aforementioned bar area, or areas of a department that are not typically used. &lt;br /&gt;
&lt;br /&gt;
==Basic ERP Courtesy Guidelines==&lt;br /&gt;
===Anti-Grief Protection Rules===&lt;br /&gt;
&#039;&#039;&#039;0.&#039;&#039;&#039;  &#039;&#039;&#039;Respect people&#039;s prefs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Don’t be a dick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Don’t make drama out of ERP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate. &lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; &#039;&#039;&#039;You must have OOC consent from the erping parties to interrupt ERP in a private area.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If you absolutely need to go into that room for some reason and cannot get permission, ahelp first. &lt;br /&gt;
* If people are ERPing in a public area, you do not need to LOOC, however, don’t be a dick still applies as well as don’t make drama.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; &#039;&#039;&#039;Non Con ERP Can only be with LOOC consenting parties.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Non Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions. &lt;br /&gt;
* Do not create a public scene out of it.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately. &lt;br /&gt;
* &#039;&#039;&#039;Violations of this rule will be dealt with harshly.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Public Nudity Policy==&lt;br /&gt;
&lt;br /&gt;
Public nudity is allowed on this server. Public nudity is defined as when you are in public with genitalia (or otherwise would have genitalia exposed). Keep in mind the following rules. Note that using public nudity in a way to grief other players is not tolerated, however, the opposite is also enforced. Please do not grief any player who is engaging in public nudity, if they are being unreasonable, please ahelp and a staff will assist. When it comes to public nudity, please remember the following things.&lt;br /&gt;
&lt;br /&gt;
* Be considerate, don’t be sexual with it. &lt;br /&gt;
* Unless done intentionally for drama, it is an IC issue.&lt;br /&gt;
* Players who are ERPing, and players participating in public nudity, are not considered the same, or are to be equated as the same thing. Breaking up ERP is still subject to the listed rules, and is not valid to be broken up through calling for Security. Only public nudity is to be considered a Regulations issue; follow the rules for two players being intimate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== ERP Adjacent Things ==&lt;br /&gt;
On this server, you will come across a multitude of things that while not directly ERP themselves, can carry the insinuation of it. While you can be exposed to these items, the importance is on how they are used.Steps should be taken minimize non-consenting people&#039;s exposure to this. Even with these steps, you should accept that you will stumble upon things that are erotic in nature. The following should only be given to consenting parties;&lt;br /&gt;
*Aphrodesiacs and Cum&lt;br /&gt;
*ERP Related Chems&lt;br /&gt;
*Lustwish Vendor Items&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Misc_Roleplaying_Policy&amp;diff=14267</id>
		<title>Misc Roleplaying Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Misc_Roleplaying_Policy&amp;diff=14267"/>
		<updated>2023-11-17T19:53:03Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=OOC ERP Courtesy Policy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skyrat is a sex positive server, and while erotic roleplay (ERP) is not the main focus of the server, sexual content is present and should be expected to be seen at some point. That being said, roleplay is the focus of our server, that does encompass interactions that are erotic in nature. ERP will happen, and these rules are in place to protect you, and other players who may participate. Even if you do not ERP, it is important to know these rules as they will protect you from punishment if you follow them. A golden rule when coming across ERP is to ahelp if you&#039;re not sure what to do with them, as staff are more than willing to assist in situations to make sure that you or other&#039;s privacy is maintained and respected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Even if you are not interested in ERP, there are protections in here that you must follow in regards to other player&#039;s as well as your privacy and comfort. Note that not knowing these rules is not a defense from them and violations will be dealt with harshly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Public and Private Definitions==&lt;br /&gt;
===Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not trafficked by the public for use and is out of the way. This can be a maintenance room, dorms, or a private office.&lt;br /&gt;
&lt;br /&gt;
===Public Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is high traffic and frequented by the crew for nominal operations. This includes halls, department lobbies and most rooms in the department. There are some exceptions to this, such as a room made into a semi-private area, e.g. the bar using curtains or other methods to block direct vision.&lt;br /&gt;
&lt;br /&gt;
===Semi-Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not high traffic, but there is no guarantee of privacy. This can be the aforementioned bar area, or areas of a department that are not typically used. &lt;br /&gt;
&lt;br /&gt;
==Basic ERP Courtesy Guidelines==&lt;br /&gt;
===Anti-Grief Protection Rules===&lt;br /&gt;
&#039;&#039;&#039;0.&#039;&#039;&#039;  &#039;&#039;&#039;Respect people&#039;s prefs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Don’t be a dick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Don’t make drama out of ERP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate. &lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; &#039;&#039;&#039;You must have OOC consent from the erping parties to interrupt ERP in a private area.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If you absolutely need to go into that room for some reason and cannot get permission, ahelp first. &lt;br /&gt;
* If people are ERPing in a public area, you do not need to LOOC, however, don’t be a dick still applies as well as don’t make drama.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; &#039;&#039;&#039;Non Con ERP Can only be with LOOC consenting parties.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Non Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions. &lt;br /&gt;
* Do not create a public scene out of it.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately. &lt;br /&gt;
* &#039;&#039;&#039;Violations of this rule will be dealt with harshly.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Public Nudity Policy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Public nudity is allowed on this server. Public nudity is defined as when you are in public with genitalia (or otherwise would have genitalia exposed). Keep in mind the following rules. Note that using public nudity in a way to grief other players is not tolerated, however, the opposite is also enforced. Please do not grief any player who is engaging in public nudity, if they are being unreasonable, please ahelp and a staff will assist. When it comes to public nudity, please remember the following things.&lt;br /&gt;
&lt;br /&gt;
* Be considerate, don’t be sexual with it. &lt;br /&gt;
* Unless done intentionally for drama, it is an IC issue.&lt;br /&gt;
* Players who are ERPing, and players participating in public nudity, are not considered the same, or are to be equated as the same thing. Breaking up ERP is still subject to the listed rules, and is not valid to be broken up through calling for Security. Only public nudity is to be considered a Regulations issue; follow the rules for two players being intimate.&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14261</id>
		<title>Ghost Role policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14261"/>
		<updated>2023-11-17T01:49:07Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== important table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!See the google doc for the color coding, the wiki doesn&#039;t support it currently: https://docs.google.com/document/d/1pWibot5F71tUlGOcTR6hJQAZtOXgMOO7q0PB47y-qjM/edit?usp=sharing&lt;br /&gt;
Soft-purple is interdyne&lt;br /&gt;
Red are syndicate ghost-roles&lt;br /&gt;
&lt;br /&gt;
Blue is info for the station-crew (Interacting with ghost roles)&lt;br /&gt;
&lt;br /&gt;
Tan is for Cargodise Lost (the supply shuttle in space)&lt;br /&gt;
&lt;br /&gt;
Neon-Purple is for Golems&lt;br /&gt;
&lt;br /&gt;
Orange is Charlie Station/Port Tarkon&lt;br /&gt;
&lt;br /&gt;
Green is ashwalkers&lt;br /&gt;
&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
&lt;br /&gt;
No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;  &lt;br /&gt;
&lt;br /&gt;
- DS2 | Interdyne | Station. - &lt;br /&gt;
&lt;br /&gt;
No ashwalker chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’.&lt;br /&gt;
&lt;br /&gt;
Ghost roles can only research if the total research points are above 30k.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, You should avoid leaving your ghostrole and going ‘back’ to the main station.&lt;br /&gt;
&lt;br /&gt;
(And if you do, you should not interfere with antags/midrounds)&lt;br /&gt;
&lt;br /&gt;
For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC: Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interdyne Pharmaceuticals=&lt;br /&gt;
&amp;lt;big&amp;gt;(Station side antags are not to go looking for Interdyne, and those roles are encouraged to treat them as any other station crew.)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The unhappy middleman between the NT, and the Syndies, with either side accusing them of being with the other.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Currently, Interdyne’s standing goal, and reason for presence on Lavaland is to provide items, and services to those whom request it, for a ‘modest’ fee, without asking for reasons, or authorization. Using their cover as a pharmaceutical company to dissuade Nanotrasen, or the Syndicate from any acts of direct opposition, while they play both sides for their own long-term benefit.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;This however, does not mean that they aren’t taking actions of their own to inconvenience and otherwise discourage Nanotrasen, or the Syndies from trying to push them off their ‘claims.’&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on. Ala, you are a ‘soft-antag’, in that you shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC - Important Rules==&lt;br /&gt;
&amp;lt;big&amp;gt;What you can do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle)&lt;br /&gt;
* Trade&lt;br /&gt;
* Visit other lavaland roles&lt;br /&gt;
* Visit other space-roles if you end up there&lt;br /&gt;
* Build in, and around the base&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What you cannot do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag&lt;br /&gt;
* Start fights with ghostroles for the sake of killing them&lt;br /&gt;
* Speedrun megafauna&lt;br /&gt;
* Attack the mining base (without opfor)&lt;br /&gt;
* Permanently imprison people (without ooc consent)&lt;br /&gt;
* Don&#039;t head off to explore space, you should keep yourself to Lavaland, DS2, or the NT station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt;&lt;br /&gt;
Interdyne can opfor regularly, however, you will be expected to ‘keep it sane,’ that is, respect the fact you have essentially an entire station to prep on without limit, and under-prepare yourself so you aren’t a lone-op every-single-time you opfor (unless that is blatantly permitted), and else wise, keep it to two people or less on the opposition side of the opfor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== IC - Lavaland Rules of Engagement: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity’, just about anything above detaining could trigger an investigation, and worse yet, the seizure of lavaland.&lt;br /&gt;
Interdyne should favor the non-lethal approach, preferably under the guise of another corporation (Syndicate, Nanotrasen),&lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Mining/Research Operations (Lavabase) COC: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deck Officer: Full Management Authority&lt;br /&gt;
Scientists+Miners: Under both of their command, in respective order.&lt;br /&gt;
&lt;br /&gt;
Rules of the house:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
2. Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
3. Supply materials and general research to the in-company research wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Additional Info (OOC/IC): ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
=== Interdyne-Syndicate Relations ===&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
&lt;br /&gt;
=== IC/(OOC) - Modus Operandi: ===&lt;br /&gt;
Elsewise under the deck officer’s supervision (who needs admin permission in the form of an approved OPFOR application), use your various assets to gather not only funding, but ‘needed goods’ from nearby facilities, while attempting to keep a neutral guise. Should any ‘incidents’ occur; return to the base and message corporate for support.&lt;br /&gt;
&lt;br /&gt;
OOC - Deck Officer:&lt;br /&gt;
&lt;br /&gt;
Get admin approval (in the form of an approved OPFOR application) before running any NT/Syndicate-interfering operations; be as clear as possible with your goal, the level of force you’re sending in, and the intended steps to complete it in the OPFOR.&lt;br /&gt;
&lt;br /&gt;
(In lieu of a deck officer, follow the CoC for who can lead operations, but no matter who, they MUST OPFOR beforehand.)&lt;br /&gt;
&lt;br /&gt;
Examples of ‘operations’,&lt;br /&gt;
&lt;br /&gt;
Sabotaging the mining base’s power to delay them getting back and forth from the station.&lt;br /&gt;
&lt;br /&gt;
Building bridges to let Nanotrasen’s gulag/icebox prisoners escape into the main base. &lt;br /&gt;
&lt;br /&gt;
Stealing from DS2 and framing it on space explorers, &lt;br /&gt;
&lt;br /&gt;
Should a situation arise in which you must take immediate action against local NT/Syndicate Personnel, You must take the utmost care to portray the event as self defense, or a rogue entity.&lt;br /&gt;
&lt;br /&gt;
(For station crew, you must have the HoS/Captain message Central Command for permission to engage in open hostilities against Interdyne. Interdyne’s presence is not common knowledge, and those who know of it know it as only a medical research facility)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DeepSpace2==&lt;br /&gt;
&#039;&#039;&#039;(spacebase)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Station side antags are not to go looking for Interdyne/The Syndicate, and those roles are encouraged to treat them as anyone else trying to enter the base) &lt;br /&gt;
&lt;br /&gt;
==== (Station crew should have &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;, or what it is if encountered.) ====&lt;br /&gt;
(For station crew, OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain of Command===&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
&lt;br /&gt;
== OOC - DS2 Important Rules: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You must stay on your station, or elsewise it’s Z-level, the only exception is going to the interdyne /base./&lt;br /&gt;
You cannot accompany Interdyne to the station, without express admin approval.&lt;br /&gt;
&lt;br /&gt;
The Admiral / MAA cannot leave the station itself, unless it&#039;s specifically to visit interdyne.&lt;br /&gt;
&lt;br /&gt;
About OPFORs: &lt;br /&gt;
&lt;br /&gt;
When it comes to DS2, it’s very-hard, because they have a metric ton of people, and access to an /absurd/ amount of gear, like, ridiculous tier, so for the most part, opfors from them will be under /heavy/ scrutiny, and absolutely cannot be done by the admiral, or the MAA, personally, for the simple fact they’d be way to strong on station, even without opfor items.&lt;br /&gt;
&lt;br /&gt;
This extends, to them giving away their equipment, or, to put it plainly, do not give people your elite suit or elsewise to go to the station with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMS AGENT : Follows standard DS2 rules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC - For the Admiral: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You can OPFOR for permission for minor sabotage operations, but nothing to the extent of normal traitor actions. This is not guaranteed to be accepted, and likely never will be.&lt;br /&gt;
(Think, invading a whiteship and leaving the crew behind on the NT station, or sabotaging the mining base in preparation for an upcoming station-raid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC - Operation Procedures: ===&lt;br /&gt;
&lt;br /&gt;
* 1. Defend the base, maintain its integrity.&lt;br /&gt;
* 2. Passively siphon research from the local NT base, keep tabs on them. &lt;br /&gt;
* 3. Patrol local space, maintain a security perimeter.&lt;br /&gt;
* 4. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Added: 2/27/23 pending total policy rewrite)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== IC - Code of Conduct: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Do not intentionally harm a fellow agent&#039; &lt;br /&gt;
* &#039;Do not betray your fellow agents&#039; &lt;br /&gt;
* &#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039; &lt;br /&gt;
&lt;br /&gt;
=== OOC - Rules (Elsewise, inter-DS2 resolvers) ===&lt;br /&gt;
&lt;br /&gt;
* For the most part, as the admiral, MMA, or the &#039;security officers,&#039; you should be acting within command, or elsewise, equivalent security policy, that means, infact, do not shoot people because you have a disagreement about something, and that you have to follow standard execution protocol, with the MMA standing in for the &#039;HOS&#039; in security/command policy, and the admiral elsewise standing in for &#039;Captain.&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can do:&#039;&#039;&#039; ======&lt;br /&gt;
* question nearby spacetiders/other-ghost-roles.&lt;br /&gt;
* clear nearby ruins (same z-level).&lt;br /&gt;
* fortify the space-base.&lt;br /&gt;
* patrol local space.&lt;br /&gt;
* expand the base.&lt;br /&gt;
*Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you cannot do:&#039;&#039;&#039; ======&lt;br /&gt;
* Jetpack off into space and tide it yourself (outside z level)&lt;br /&gt;
* Attack/go to the station without opfor.&lt;br /&gt;
* Kidnap people for the sake of kidnapping them.&lt;br /&gt;
* Attack people for simply being near the base.&lt;br /&gt;
* Rob people for the sake of robbing them.&lt;br /&gt;
&lt;br /&gt;
=Cargodise Lost=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Unaffiliated Cargo Shuttle)&lt;br /&gt;
CoC:&lt;br /&gt;
&lt;br /&gt;
Freighter Chief: Absolute say.&lt;br /&gt;
&lt;br /&gt;
Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
&lt;br /&gt;
1. Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewman money.&lt;br /&gt;
&lt;br /&gt;
2. If a crate is labeled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. &lt;br /&gt;
&lt;br /&gt;
3. Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home.&lt;br /&gt;
&lt;br /&gt;
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Don’t raid the station, stay to lavaland if you can (OPFOR to leave it)&lt;br /&gt;
Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&lt;br /&gt;
Remember, to always tell golems who have just awoken, “Go do whatever.”&lt;br /&gt;
&lt;br /&gt;
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Charlie Station/Port Tarkon(?)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You’ve woken up a late, to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
Do not abandon the base without due cause, you can, however, head to the station for trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: They are unaware of the Syndicate’s existence and their current standing with NT. Refrain from looting Charlie or engaging in hostilities. Try to avoid adopting them as discount Syndicate crew&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ashwalkers=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!OPFOR is required for acts of major retaliation (storming the mining base, sacrificing miners to the tendril, storming the syndie base, etc.)&lt;br /&gt;
Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
&lt;br /&gt;
You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
&lt;br /&gt;
Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
&lt;br /&gt;
For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icewalkers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;Icewalkers&#039;, or hearthkin; and the &#039;local populace&#039; of the ice-moon the crew occasionally finds themselves upon. &lt;br /&gt;
A culture of Norse pagan genemodded humans, the Hearthkin have been living in nearly every corner of the ice moon (or Niflheim to them,) for three hundred years. &lt;br /&gt;
Developing from the original culture of their Ancestors, these beastfolk combine their own god-gifted lethality with more advanced tech than Ashwalkers; all with the aim of doing legendary deeds and seeking glorious hunts. &lt;br /&gt;
Currently, the Hearthkin live in uneasy tension with their nearby human-and-otherwise neighbors. Keep your village and your Kin safe, but bringing death on their heads from being reckless with the outsiders will not have the Gods be so kind.&lt;br /&gt;
While you are able to defend your camp, your nature as a role is a primarily neutral one. That means three things:&lt;br /&gt;
&lt;br /&gt;
* You aren&#039;t meant to proactively start fights with players entirely off abstract reasons like future harm to the land around the Hearth it has to be concrete harm to the Hearth as outlined below. &lt;br /&gt;
* While you&#039;re absolutely allowed to defend your camp, you&#039;re expected to roleplay in the process - please refrain from just giving people a *growl emote and giving them an instant ultimatum (and instantly flicking CI when they don&#039;t comply.) &lt;br /&gt;
* If outsiders come around the Hearth, establish what they&#039;re there for and offer them the opportunity to roleplay first, even if it ends up being hostile later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that you are not any form of antag, or antagonistic force. &lt;br /&gt;
&lt;br /&gt;
- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Defending The Hearth:&#039; ===&lt;br /&gt;
If it&#039;s being attacked, being bombed, or elsewise, actively harmed or invaded. &lt;br /&gt;
&lt;br /&gt;
If miners are setting off gibtonite around the camp, go for it, this does not require an OPFOR. However, if you want to pull a raid on the mining base for previously mentioned &#039;abstract harm,&#039; please fill one and wait for staff&#039;s go. &lt;br /&gt;
&lt;br /&gt;
People standing outside the Hearth does not constitute it being attacked, until they begin attacking it/stealing from it/etc. &lt;br /&gt;
&lt;br /&gt;
Please work with the involved characters ICly to roleplay these encounters out, as you do come with both the ability to emote and two languages (Uncommon and Siik&#039;tajr) that stationers can get as well.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Lore Expectations&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hearthkin names follow a specific structure. A birth name and optionally, a title - Their birth names still hold resemblance to &#039;Asgardian&#039; culture, typically a Nordic name such as &#039;Solveig Helgasdottir,&#039; or &#039;Bjorn Lukasson,&#039; though names from other far northern cultures such as Inuit cultures or Sámi are okay. If &#039;Unproven&#039; or otherwise, your Hearthkin may not have a title, but titles a two-parter, based on either great deeds, embarrassing moments, or aspects of the person&#039;s personality. &lt;br /&gt;
* Some examples would be &#039;Soul-Drowner&#039; after the night of a Hearthkin drinking herself half-dead, or one might be known as &#039;Glacier-Shaped&#039; for being abnormally large. It can be a good opportunity to have one given to you IC, though you may start with one. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
* Hearthkin are gene-modded humans, not anthromorphs - what this means is they have human characteristics. This could range from a feline Hearthkin with fur everywhere except their face, or a reindeer Hearthkin with just furred legs, hooves, and antlers, up to a bear one with a body covered in fur but a human face underneath it all. This does not only mean cats, but can include any arctic or antarctic creature. Get creative!&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Special Circumstances&#039; ===&lt;br /&gt;
&lt;br /&gt;
* You are free to compete with the station for resources; or &#039;kills&#039;, however, you are not free without an OPFOR to go sabotaging the station, or connected facilities just because they&#039;re around, as stated above. &lt;br /&gt;
* As to station interaction, Hearthkin are established to trade with outsiders (hence their dual trade languages) and recognize that maintaining trading connections is beneficial to them due to the stationers having things they do not; though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them. However, you are not allowed to travel to level 1 (the uppermost layer of the map) without an OPFOR; trading posts can be constructed outside of public mining or outside of the mining wing, but it is not fair game to go up into the station. You are not crew, and the station is very much very uncomfortable for your people. &lt;br /&gt;
* Hearthkin are also aware that the station&#039;s medical facilities and capabilities far eclipse their own, and you are allowed to bring dead kin there in cases where *no other option is available*, but do your best to avoid causing trouble there, and to generally leave as fast as possible. &lt;br /&gt;
* Lastly, Hearthkin are allowed, but not expected, to try to assist the station with recovering their dead if they are in very difficult terrain or very hostile areas.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Third Parties&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Antagonists should be avoiding any attempts to drag the icewalkers into conflict without it being part of their opfor, and the Hearthkin shouldn&#039;t immediately jump on any excuse offered by someone too either. &lt;br /&gt;
* For the station crew: Same with the ashwalkers, don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Hearthkin if it doesn&#039;t create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without good reason (large scale attacks on the mining base, repeated killings of miners). The same as Hearthkin are expected to give you opportunities to roleplay and cooperate, you are expected to give the same thing back. &lt;br /&gt;
* The interior of the Hearth is allowed to be treated as &#039;sacred ground&#039; by Hearthkin, and they are free to evict people from the interior at their leisure; but as with everything else, please roleplay these encounters out as much as physically possible. Lastly, Hearthkin are allowed to be cross with outsiders speaking Aettmal without the permission of whatever Hearthkin are speaking with them, though you are aware that outsiders might not know the weight of speaking in that language. You should roleplay out letting people know they shouldn&#039;t speak it, though you must follow escalation. Speaking it alone is not a reason to attack someone. &lt;br /&gt;
* Don’t use a single Hearthkin attacking you as justification to wipe the entire ghost-role. Do not use a single stationer attacking Hearthkin as justification for massive wars either.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pod Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Pod Person:&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14233</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14233"/>
		<updated>2023-11-14T23:09:29Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.However; as opposed to previous variations of security policy, this one will be a stark-difference compared to the previous, with security finally adopting their neglected title of: &#039;&#039;&#039;Peacekeeper&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
For better or worse, this document will lay out a change of expectations both in the game-loop and overall OOC experience of security; most changes here are levied in order to allow security to choose when and where to intervene in an ICly coherent manner without being relegated to valid-police.&lt;br /&gt;
&lt;br /&gt;
== What is a Peacekeeper? ==&lt;br /&gt;
Simply speaking, security’s long-held but never-adopted title of ‘peacekeeper’ will be exactly as the definition above explains: their main priority will be mediation of most less-serious crimes between parties in conflict rather than strict regulation enforcement. This is to say that security is envisioned going forward to be more focused on maintaining a baseline of ‘peace’ over making sure an assistant serves his corporation-regulation-specific 5 minute brig sentence for stealing a pen.&lt;br /&gt;
&lt;br /&gt;
=== What does this mean in a literal sense? ===&lt;br /&gt;
Plainly, it means they will no longer be expected or required to end every situation with a brig timer or a fine; for crimes of 2xx and under, security should &lt;br /&gt;
&lt;br /&gt;
# Not be pursuing them without a direct complaint from an interested party&lt;br /&gt;
# First try to work out ‘alternative punishments’ (as requested by the injured party.&lt;br /&gt;
&lt;br /&gt;
Security may intervene in crimes of 2xx severity or above for the purposes of stopping them if seen, but should then seek charges before proceeding to actual sentencing. Crimes of 4-5xx severity and greater demand security to respond if aware. Elsewise, security is given the leeway to deem something of so little importance to themselves they’d rather not intervene; or even let the crew ‘settle the dispute internally.’&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best conciliation to what happened. Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. For lesser crimes, the remedy pursued should ideally be one that satisfies the injured party and addresses the problem at the root of the behavior: these alternative punishments (APs) will very often not be meaningless brig time nor a fee paid into the meaningless pockets of security&lt;br /&gt;
&lt;br /&gt;
(unless they can pay you enough to look the other way. hint hint wink wink)&lt;br /&gt;
&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#Remember to use the Combat Indicator, often referred to as the “CI”, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the CI is a must! Mistakes do happen but consistent failure to properly use the CI can and will result in a ban.&lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture (currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.), you need to acquire OOC consent.&lt;br /&gt;
#Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
#Be aware of the meta protection placed around antag items, unless specified otherwise in antag policy (ex: contractors). Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
#If you come across non-crew, check their special modifier [https://wiki.skyrat13.space/w/index.php/Corporate_Regulations#Special_Situations_and_Modifiers here]&lt;br /&gt;
#If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
#You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;. It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
#ERP is allowed as security as long as you are not needed. Follow the alert policy:&lt;br /&gt;
#You are not to preemptively secure items / take precautionary measures that only are done for the sake of preventing antagonistic actions.   This includes things such as :    Securing the sec gear in checkpoints at roundstart.    Securing high-risk items for no reasons (unless they&#039;re your job equipment).   Securing objectives like the AI boards and such.&lt;br /&gt;
#From the publishing of this document, crimes involving department personnel should be brought to the relevant head first, in order to negotiate the best outcome for both security( or ‘the station’), and the department at hand, hopefully, with minimal security interference. (unless the crime suspected, is 3xx or above, at which case, treat as a ‘severe crime.’)&lt;br /&gt;
#&#039;&#039;&#039;Permanent Mechanical State:&#039;&#039;&#039; you&#039;re looking for [https://wiki.skyrat13.tk/w/index.php/Antagonist_Policy#Permanent_Mechanical_State this]&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
&lt;br /&gt;
== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events, find out which actions overlap between stories, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, don’t be afraid to call them out, or, better yet, bring the detective over to ‘get the story straight.’&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order, be it forcing the suspect to pay reparations, administering ‘disciplinary action’, dragging one of them off to the brig, or elsewise, resolving the situation is a tact and resolute manner.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed (keep in mind the ten minute time limit on any person involved if you do not have charges to press.)&lt;br /&gt;
* Judge the crime in question: &lt;br /&gt;
** For 1xx crimes, ensure you have a complainant who wishes to press charges and find out their desired remedy; contact the relevant department head (or a lawyer/HOP/Corporate Representative if they’re ‘civilians’) before engaging in any corrective behavior. &lt;br /&gt;
** For crimes of 2xx or greater severity, you may intervene to stop the crime in progress without a complainant. To sentence for crimes of a maximum of 2xx severity, you must then seek someone to press charges (assuming that security itself or its members are not an injured party;) you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation. 3xx crimes or above do /not/ require anyone to press charges. &lt;br /&gt;
** For 4xx and above (‘severe crimes,’ or felonies,) any such situation should be met with detention of everyone involved and relocation to the brig (as well as contacting both the relevant head(s) and a lawyer, if available, or the HOP//Corporate Representative/Captain if none is.) If aware of a situation in which one of these crimes is ongoing or has been committed, you are obliged to act.&lt;br /&gt;
&lt;br /&gt;
==Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
 Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; whenever possible, seek the head of security to make this contact to avoid departmental conflict on a larger scale.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them; however, use your better judgment, as sometimes it’s be better to let someone off the rope for a moment than cause the entire engineering department to rise up against you by chasing for the sake of the chase.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. &lt;br /&gt;
&lt;br /&gt;
* You may keep them without charging them for up to 10 minutes, time spent &#039;&#039;&#039;in the brig&#039;&#039;&#039;, (or detained if it took a particularly long time to get back) must be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you must release them. &lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;10 minutes&#039;&#039;&#039;, they are to be sent into gen-pop, if it’s less than &#039;&#039;&#039;10 minutes&#039;&#039;&#039; they are to be placed into an available (front)cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest pending a search to confirm that they are not evidence or accessories to the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
In the case of a sentence that is longer than 10 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers. The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes unless they are a martial artist and it is not safe to leave them uncuffed. Return any communications devices to which they have not lost access after a search for contraband or material evidence; if they have illicit headset access, remove the illegal keys and return those to which they still have a right.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply having martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.      &lt;br /&gt;
&lt;br /&gt;
==Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Before an execution can be carried out it must be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==Hostage Situations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid&#039;&#039;&#039;. Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay by a doctor depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
&lt;br /&gt;
==Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=Labour camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labor camp&lt;br /&gt;
&lt;br /&gt;
* Exception: Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labor camp, they can be forced into labor if the other 2 conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labor. Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labor camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
      The situations when lethal force is allowed can be:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. Note: The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, not field executed.&lt;br /&gt;
* &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew, lethal force is permitted.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
        Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment; consider the following table as a reasonable progression for addressing most situations where you seek to stop somebody, compel them, or defend yourself.&lt;br /&gt;
&lt;br /&gt;
[[File:Sec chart.png|center|thumb|669x669px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;=&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Determine the correct amount of force needed for situations.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Watch over the members of your department and make sure that [[Corporate Regulations]] are being followed and that your department does not step out of line.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developed situations, and remember; first-and-foremost, returning ‘peace’ is the priority above all-else, after all, brigging a doctor over punching an assistant isn’t worth causing a department to refuse service to yours.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
*Organize and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
*Ensure that [[Security Officer|officers]] have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
*Store and maintain all [[Contraband|contraband]] that is brought in.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
*You may carry a Long Gun/Primary weapon only while inside the brig regardless of alert level, you are still encouraged to use non-lethal tools.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve peace-disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer ‘corrective behavior.’&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
*Maintain the safety, comfort, and elsewise, productivity of departments to the best of your abilities.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*Lead investigations of crime scenes and suspects&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Provide officers with relevant information on cases&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
*Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]].&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with [[Command Policy]]&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that outside of the science and engineering guard, you are not hired by not nanotrasen in general, else-wise you are not required to follow illegal instructions unless your character would, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
*Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Use your limited knowledge to aid the department in case of emergency (you are not there to replace any of them as you lack that level of skill).&lt;br /&gt;
*Act in stead of your department to press charges against people threatening the productivity or safety of said department.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can, however, you should &#039;&#039;&#039;operate under a concept of concealment&#039;&#039;&#039;, after-all, it’s not a good show for dep-guards to be flexing their rifles on green.&lt;br /&gt;
&lt;br /&gt;
=Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
===Green Alert===&lt;br /&gt;
All clear - No crimes / Active situations&lt;br /&gt;
*Handguns(pistols, etc) are permitted for officers to carry within their belt; however, rifles, shotguns, or elsewise are not.&lt;br /&gt;
*Security are not to have &#039;Combat Mutations&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)], but can request most of the others with permission from a geneticist/RD/Captain. (Mind reading and Transcendent Olfaction should be reserved for detectives as it is most relevant to their job and job identity and to keep a fair playground for stealth crime.)&lt;br /&gt;
*Security may not have &#039;combat implants&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)] without direction permission of the RD, and a situation justifying it. (wide-scale riots, changeling on the run, etc)&lt;br /&gt;
*Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
*Security may patrol the station.&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Crew may freely roam the hallways.&lt;br /&gt;
*You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
*Crew may not be searched unless they are caught engaging in crime or there is Probable Cause*.&lt;br /&gt;
*Arrests or corrective actions within departments, or regarding members of a department, for crimes 2xx and below, require first contacting the head of that department or (in the instance a head is unavailable or they lack a department,) contacting a lawyer, the HoP, or Corporate Representative.&lt;br /&gt;
*The Warden may carry a Long Gun/Primary weapon only while inside the brig or prison.&lt;br /&gt;
*Security can request Mechs, excluding the Sierra Ivanov and Phazon, but not use them.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a 2xx or lower.&lt;br /&gt;
&lt;br /&gt;
*Long guns/primaries[*] loaded with non-lethal ammunition, and energy guns capable of dual-mode (lethal, non-lethal) firemodes may be deployed.&lt;br /&gt;
*Security may search people with approval from their relevant department head, or elsewise, the Captain.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
&amp;lt;sub&amp;gt;* SMART guns, CMGs, shotguns with non-lethal/less than lethal shells, etc…&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
Active 3xx crimes, or situations, elsewise: least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
*Security personnel may be equipped with lethal primaries.&lt;br /&gt;
*Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
*Mech&#039;s can now be used.&lt;br /&gt;
&lt;br /&gt;
*The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches and grid searches to places outside of a department, without informing anyone. However, when entering a department, if you are able to do so and are not currently engaged in a chase, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
4xx or above crimes have been committed, and the perpetrator is not currently in custody.&lt;br /&gt;
&lt;br /&gt;
*The armory may be fully opened.&lt;br /&gt;
*All security gear may be deployed.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security may get combat implants/ mutations for any reason. (They do not need to be removed if the alert lowers again)&lt;br /&gt;
*Security can enter, passthrough, or raid departments without contacting the appropriate head and arrest any crew member deemed a threat to the station.&lt;br /&gt;
*Security may requisition Savannah Ivanovs, or Phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
===Gamma Alert===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Contraband =&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
but barring picking it up mid-fight, security shouldn&#039;t be using contraband personally, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14232</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14232"/>
		<updated>2023-11-14T22:35:22Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.However; as opposed to previous variations of security policy, this one will be a stark-difference compared to the previous, with security finally adopting their neglected title of: &#039;&#039;&#039;Peacekeeper&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
For better or worse, this document will lay out a change of expectations both in the game-loop and overall OOC experience of security; most changes here are levied in order to allow security to choose when and where to intervene in an ICly coherent manner without being relegated to valid-police.&lt;br /&gt;
&lt;br /&gt;
== What is a Peacekeeper? ==&lt;br /&gt;
Simply speaking, security’s long-held but never-adopted title of ‘peacekeeper’ will be exactly as the definition above explains: their main priority will be mediation of most less-serious crimes between parties in conflict rather than strict regulation enforcement. This is to say that security is envisioned going forward to be more focused on maintaining a baseline of ‘peace’ over making sure an assistant serves his corporation-regulation-specific 5 minute brig sentence for stealing a pen.&lt;br /&gt;
&lt;br /&gt;
=== What does this mean in a literal sense? ===&lt;br /&gt;
Plainly, it means they will no longer be expected or required to end every situation with a brig timer or a fine; for crimes of 2xx and under, security should &lt;br /&gt;
&lt;br /&gt;
# Not be pursuing them without a direct complaint from an interested party&lt;br /&gt;
# First try to work out ‘alternative punishments’ (as requested by the injured party.&lt;br /&gt;
&lt;br /&gt;
Security may intervene in crimes of 2xx severity or above for the purposes of stopping them if seen, but should then seek charges before proceeding to actual sentencing. Crimes of 4-5xx severity and greater demand security to respond if aware. Elsewise, security is given the leeway to deem something of so little importance to themselves they’d rather not intervene; or even let the crew ‘settle the dispute internally.’&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best conciliation to what happened. Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. For lesser crimes, the remedy pursued should ideally be one that satisfies the injured party and addresses the problem at the root of the behavior: these alternative punishments (APs) will very often not be meaningless brig time nor a fee paid into the meaningless pockets of security&lt;br /&gt;
&lt;br /&gt;
(unless they can pay you enough to look the other way. hint hint wink wink)&lt;br /&gt;
&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#Remember to use the Combat Indicator, often referred to as the “CI”, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the CI is a must! Mistakes do happen but consistent failure to properly use the CI can and will result in a ban.&lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture (currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.), you need to acquire OOC consent.&lt;br /&gt;
#Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
#Be aware of the meta protection placed around antag items, unless specified otherwise in antag policy (ex: contractors). Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
#If you come across non-crew, check their special modifier [https://wiki.skyrat13.space/w/index.php/Corporate_Regulations#Special_Situations_and_Modifiers here]&lt;br /&gt;
#If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
#You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;. It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
#ERP is allowed as security as long as you are not needed. Follow the alert policy:&lt;br /&gt;
#You are not to preemptively secure items / take precautionary measures that only are done for the sake of preventing antagonistic actions.   This includes things such as :    Securing the sec gear in checkpoints at roundstart.    Securing high-risk items for no reasons (unless they&#039;re your job equipment).   Securing objectives like the AI boards and such.&lt;br /&gt;
#From the publishing of this document, crimes involving department personnel should be brought to the relevant head first, in order to negotiate the best outcome for both security( or ‘the station’), and the department at hand, hopefully, with minimal security interference. (unless the crime suspected, is 3xx or above, at which case, treat as a ‘severe crime.’)&lt;br /&gt;
#&#039;&#039;&#039;Permanent Mechanical State:&#039;&#039;&#039; you&#039;re looking for [https://wiki.skyrat13.tk/w/index.php/Antagonist_Policy#Permanent_Mechanical_State this]&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
&lt;br /&gt;
== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events, find out which actions overlap between stories, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, don’t be afraid to call them out, or, better yet, bring the detective over to ‘get the story straight.’&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order, be it forcing the suspect to pay reparations, administering ‘disciplinary action’, dragging one of them off to the brig, or elsewise, resolving the situation is a tact and resolute manner.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed (keep in mind the ten minute time limit on any person involved if you do not have charges to press.)&lt;br /&gt;
* Judge the crime in question: &lt;br /&gt;
** For 1xx crimes, ensure you have a complainant who wishes to press charges and find out their desired remedy; contact the relevant department head (or a lawyer/HOP/Corporate Representative if they’re ‘civilians’) before engaging in any corrective behavior. &lt;br /&gt;
** For crimes of 2xx or greater severity, you may intervene to stop the crime in progress without a complainant. To sentence for crimes of a maximum of 2xx severity, you must then seek someone to press charges (assuming that security itself or its members are not an injured party;) you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation. 3xx crimes or above do /not/ require anyone to press charges. &lt;br /&gt;
** For 4xx and above (‘severe crimes,’ or felonies,) any such situation should be met with detention of everyone involved and relocation to the brig (as well as contacting both the relevant head(s) and a lawyer, if available, or the HOP//Corporate Representative/Captain if none is.) If aware of a situation in which one of these crimes is ongoing or has been committed, you are obliged to act.&lt;br /&gt;
&lt;br /&gt;
==Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
 Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; whenever possible, seek the head of security to make this contact to avoid departmental conflict on a larger scale.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them; however, use your better judgment, as sometimes it’s be better to let someone off the rope for a moment than cause the entire engineering department to rise up against you by chasing for the sake of the chase.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. &lt;br /&gt;
&lt;br /&gt;
* You may keep them without charging them for up to 10 minutes, time spent &#039;&#039;&#039;in the brig&#039;&#039;&#039;, (or detained if it took a particularly long time to get back) must be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you must release them. &lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;10 minutes&#039;&#039;&#039;, they are to be sent into gen-pop, if it’s less than &#039;&#039;&#039;10 minutes&#039;&#039;&#039; they are to be placed into an available (front)cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest pending a search to confirm that they are not evidence or accessories to the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
In the case of a sentence that is longer than 10 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers. The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes unless they are a martial artist and it is not safe to leave them uncuffed. Return any communications devices to which they have not lost access after a search for contraband or material evidence; if they have illicit headset access, remove the illegal keys and return those to which they still have a right.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply having martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.      &lt;br /&gt;
&lt;br /&gt;
==Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Before an execution can be carried out it must be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==Hostage Situations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid&#039;&#039;&#039;. Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay by a doctor depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
&lt;br /&gt;
==Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=Labour camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labor camp&lt;br /&gt;
&lt;br /&gt;
* Exception: Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labor camp, they can be forced into labor if the other 2 conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labor. Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labor camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
      The situations when lethal force is allowed can be:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. Note: The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, not field executed.&lt;br /&gt;
* &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew, lethal force is permitted.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
        Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment; consider the following table as a reasonable progression for addressing most situations where you seek to stop somebody, compel them, or defend yourself.&lt;br /&gt;
&lt;br /&gt;
[[File:Sec chart.png|center|thumb|669x669px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;=&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Determine the correct amount of force needed for situations.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Watch over the members of your department and make sure that [[Corporate Regulations]] are being followed and that your department does not step out of line.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developed situations, and remember; first-and-foremost, returning ‘peace’ is the priority above all-else, after all, brigging a doctor over punching an assistant isn’t worth causing a department to refuse service to yours.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
*Organize and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
*Ensure that [[Security Officer|officers]] have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
*Store and maintain all [[Contraband|contraband]] that is brought in.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
*You may carry a Long Gun/Primary weapon only while inside the brig regardless of alert level, you are still encouraged to use non-lethal tools.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve peace-disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer ‘corrective behavior.’&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
*Maintain the safety, comfort, and elsewise, productivity of departments to the best of your abilities.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*Lead investigations of crime scenes and suspects&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Provide officers with relevant information on cases&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
*Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]].&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with [[Command Policy]]&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that outside of the science and engineering guard, you are not hired by not nanotrasen in general, else-wise you are not required to follow illegal instructions unless your character would, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
*Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Use your limited knowledge to aid the department in case of emergency (you are not there to replace any of them as you lack that level of skill).&lt;br /&gt;
*Act in stead of your department to press charges against people threatening the productivity or safety of said department.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can, however, you should &#039;&#039;&#039;operate under a concept of concealment&#039;&#039;&#039;, after-all, it’s not a good show for dep-guards to be flexing their rifles on green.&lt;br /&gt;
&lt;br /&gt;
=Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
===Green Alert===&lt;br /&gt;
All clear - No crimes / Active situations&lt;br /&gt;
*Handguns(pistols, etc) are permitted for officers to carry within their belt; however, rifles, shotguns, or elsewise are not.&lt;br /&gt;
*Security are not to have &#039;Combat Mutations&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)], but can request most of the others with permission from a geneticist/RD/Captain. (Mind reading and Transcendent Olfaction should be reserved for detectives as it is most relevant to their job and job identity and to keep a fair playground for stealth crime.)&lt;br /&gt;
*Security may not have &#039;combat implants&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)] without direction permission of the RD, and a situation justifying it. (wide-scale riots, changeling on the run, etc)&lt;br /&gt;
*Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
*Security may patrol the station.&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Crew may freely roam the hallways.&lt;br /&gt;
*You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
*Crew may not be searched unless they are caught engaging in crime or there is Probable Cause*.&lt;br /&gt;
*Arrests or corrective actions within departments, or regarding members of a department, for crimes 2xx and below, require first contacting the head of that department or (in the instance a head is unavailable or they lack a department,) contacting a lawyer, the HoP, or Corporate Representative.&lt;br /&gt;
*The Warden may carry a Long Gun/Primary weapon only while inside the brig or prison.&lt;br /&gt;
*Security can request Mechs, but not use them.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a 2xx or lower.&lt;br /&gt;
&lt;br /&gt;
*Long guns/primaries[*] loaded with non-lethal ammunition, and energy guns capable of dual-mode (lethal, non-lethal) firemodes may be deployed.&lt;br /&gt;
*Security may search people with approval from their relevant department head, or elsewise, the Captain.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
&amp;lt;sub&amp;gt;* SMART guns, CMGs, shotguns with non-lethal/less than lethal shells, etc…&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
Active 3xx crimes, or situations, elsewise: least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
*Security personnel may be equipped with lethal primaries.&lt;br /&gt;
*Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
*Mech&#039;s can now be used.&lt;br /&gt;
&lt;br /&gt;
*The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches and grid searches to places outside of a department, without informing anyone. However, when entering a department, if you are able to do so and are not currently engaged in a chase, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
4xx or above crimes have been committed, and the perpetrator is not currently in custody.&lt;br /&gt;
&lt;br /&gt;
*The armory may be fully opened.&lt;br /&gt;
*All security gear may be deployed.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security may get combat implants/ mutations for any reason. (They do not need to be removed if the alert lowers again)&lt;br /&gt;
*Security can enter, passthrough, or raid departments without contacting the appropriate head and arrest any crew member deemed a threat to the station.&lt;br /&gt;
*Security may requisition Savannah Ivanovs, or Phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
===Gamma Alert===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Contraband =&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
but barring picking it up mid-fight, security shouldn&#039;t be using contraband personally, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14231</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14231"/>
		<updated>2023-11-12T22:13:22Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
|====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (until OPT-IN / Event Manager Approval)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contractor (foreseeable future)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Energy Katana&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039; ===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
==Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt; &lt;br /&gt;
* You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
== Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
* Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
* Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
*Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
* Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/w/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
*You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
*Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
* You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
==Fugitives / The Hunters==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
*Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
* &#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
*The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
* All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual_Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
* The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile. &lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
* You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
* Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
* If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
* A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
* After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt; &lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
* You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
* Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
*People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
* People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14225</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14225"/>
		<updated>2023-11-10T00:48:29Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.However; as opposed to previous variations of security policy, this one will be a stark-difference compared to the previous, with security finally adopting their neglected title of: &#039;&#039;&#039;Peacekeeper&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
For better or worse, this document will lay out a change of expectations both in the game-loop and overall OOC experience of security; most changes here are levied in order to allow security to choose when and where to intervene in an ICly coherent manner without being relegated to valid-police.&lt;br /&gt;
&lt;br /&gt;
== What is a Peacekeeper? ==&lt;br /&gt;
Simply speaking, security’s long-held but never-adopted title of ‘peacekeeper’ will be exactly as the definition above explains: their main priority will be mediation of most less-serious crimes between parties in conflict rather than strict regulation enforcement. This is to say that security is envisioned going forward to be more focused on maintaining a baseline of ‘peace’ over making sure an assistant serves his corporation-regulation-specific 5 minute brig sentence for stealing a pen.&lt;br /&gt;
&lt;br /&gt;
=== What does this mean in a literal sense? ===&lt;br /&gt;
Plainly, it means they will no longer be expected or required to end every situation with a brig timer or a fine; for crimes of 2xx and under, security should &lt;br /&gt;
&lt;br /&gt;
# Not be pursuing them without a direct complaint from an interested party&lt;br /&gt;
# First try to work out ‘alternative punishments’ (as requested by the injured party.&lt;br /&gt;
&lt;br /&gt;
Security may intervene in crimes of 2xx severity or above for the purposes of stopping them if seen, but should then seek charges before proceeding to actual sentencing. Crimes of 4-5xx severity and greater demand security to respond if aware. Elsewise, security is given the leeway to deem something of so little importance to themselves they’d rather not intervene; or even let the crew ‘settle the dispute internally.’&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best conciliation to what happened. Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. For lesser crimes, the remedy pursued should ideally be one that satisfies the injured party and addresses the problem at the root of the behavior: these alternative punishments (APs) will very often not be meaningless brig time nor a fee paid into the meaningless pockets of security&lt;br /&gt;
&lt;br /&gt;
(unless they can pay you enough to look the other way. hint hint wink wink)&lt;br /&gt;
&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#Remember to use the Combat Indicator, often referred to as the “CI”, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the CI is a must! Mistakes do happen but consistent failure to properly use the CI can and will result in a ban.&lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture (currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.), you need to acquire OOC consent.&lt;br /&gt;
#Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
#Be aware of the meta protection placed around antag items, unless specified otherwise in antag policy (ex: contractors). Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
#If you come across non-crew, check their special modifier [https://wiki.skyrat13.space/w/index.php/Corporate_Regulations#Special_Situations_and_Modifiers here]&lt;br /&gt;
#If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
#You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;. It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
#ERP is allowed as security as long as you are not needed. Follow the alert policy:&lt;br /&gt;
#You are not to preemptively secure items / take precautionary measures that only are done for the sake of preventing antagonistic actions.   This includes things such as :    Securing the sec gear in checkpoints at roundstart.    Securing high-risk items for no reasons (unless they&#039;re your job equipment).   Securing objectives like the AI boards and such.&lt;br /&gt;
#From the publishing of this document, crimes involving department personnel should be brought to the relevant head first, in order to negotiate the best outcome for both security( or ‘the station’), and the department at hand, hopefully, with minimal security interference. (unless the crime suspected, is 3xx or above, at which case, treat as a ‘severe crime.’)&lt;br /&gt;
#&#039;&#039;&#039;Permanent Mechanical State:&#039;&#039;&#039; you&#039;re looking for [https://wiki.skyrat13.tk/w/index.php/Antagonist_Policy#Permanent_Mechanical_State this]&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
&lt;br /&gt;
== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events, find out which actions overlap between stories, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, don’t be afraid to call them out, or, better yet, bring the detective over to ‘get the story straight.’&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order, be it forcing the suspect to pay reparations, administering ‘disciplinary action’, dragging one of them off to the brig, or elsewise, resolving the situation is a tact and resolute manner.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed (keep in mind the ten minute time limit on any person involved if you do not have charges to press.)&lt;br /&gt;
* Judge the crime in question: &lt;br /&gt;
** For 1xx crimes, ensure you have a complainant who wishes to press charges and find out their desired remedy; contact the relevant department head (or a lawyer/HOP/Corporate Representative if they’re ‘civilians’) before engaging in any corrective behavior. &lt;br /&gt;
** For crimes of 2xx or greater severity, you may intervene to stop the crime in progress without a complainant. To sentence for crimes of a maximum of 2xx severity, you must then seek someone to press charges (assuming that security itself or its members are not an injured party;) you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation. 3xx crimes or above do /not/ require anyone to press charges. &lt;br /&gt;
** For 4xx and above (‘severe crimes,’ or felonies,) any such situation should be met with detention of everyone involved and relocation to the brig (as well as contacting both the relevant head(s) and a lawyer, if available, or the HOP//Corporate Representative/Captain if none is.) If aware of a situation in which one of these crimes is ongoing or has been committed, you are obliged to act.&lt;br /&gt;
&lt;br /&gt;
==Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
 Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; whenever possible, seek the head of security to make this contact to avoid departmental conflict on a larger scale.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them; however, use your better judgment, as sometimes it’s be better to let someone off the rope for a moment than cause the entire engineering department to rise up against you by chasing for the sake of the chase.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. &lt;br /&gt;
&lt;br /&gt;
* You may keep them without charging them for up to 10 minutes, time spent &#039;&#039;&#039;in the brig&#039;&#039;&#039;, (or detained if it took a particularly long time to get back) must be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you must release them. &lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;10 minutes&#039;&#039;&#039;, they are to be sent into gen-pop, if it’s less than &#039;&#039;&#039;10 minutes&#039;&#039;&#039; they are to be placed into an available (front)cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest pending a search to confirm that they are not evidence or accessories to the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
In the case of a sentence that is longer than 10 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers. The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes unless they are a martial artist and it is not safe to leave them uncuffed. Return any communications devices to which they have not lost access after a search for contraband or material evidence; if they have illicit headset access, remove the illegal keys and return those to which they still have a right.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply having martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.      &lt;br /&gt;
&lt;br /&gt;
==Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Before an execution can be carried out it must be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==Hostage Situations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid&#039;&#039;&#039;. Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay by a doctor depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
&lt;br /&gt;
==Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=Labour camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labor camp&lt;br /&gt;
&lt;br /&gt;
* Exception: Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labor camp, they can be forced into labor if the other 2 conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labor. Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labor camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
      The situations when lethal force is allowed can be:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. Note: The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, not field executed.&lt;br /&gt;
* &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew, lethal force is permitted.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
        Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment; consider the following table as a reasonable progression for addressing most situations where you seek to stop somebody, compel them, or defend yourself.&lt;br /&gt;
&lt;br /&gt;
[[File:Sec chart.png|center|thumb|669x669px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;=&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Determine the correct amount of force needed for situations.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Watch over the members of your department and make sure that [[Corporate Regulations]] are being followed and that your department does not step out of line.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developed situations, and remember; first-and-foremost, returning ‘peace’ is the priority above all-else, after all, brigging a doctor over punching an assistant isn’t worth causing a department to refuse service to yours.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
*Organize and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
*Ensure that [[Security Officer|officers]] have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
*Store and maintain all [[Contraband|contraband]] that is brought in.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
*You may carry a Long Gun/Primary weapon only while inside the brig regardless of alert level, you are still encouraged to use non-lethal tools.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve peace-disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer ‘corrective behavior.’&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
*Maintain the safety, comfort, and elsewise, productivity of departments to the best of your abilities.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*Lead investigations of crime scenes and suspects&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Provide officers with relevant information on cases&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
*Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]].&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with [[Command Policy]]&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that outside of the science and engineering guard, you are not hired by not nanotrasen in general, else-wise you are not required to follow illegal instructions unless your character would, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
*Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Use your limited knowledge to aid the department in case of emergency (you are not there to replace any of them as you lack that level of skill).&lt;br /&gt;
*Act in stead of your department to press charges against people threatening the productivity or safety of said department.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can, however, you should &#039;&#039;&#039;operate under a concept of concealment&#039;&#039;&#039;, after-all, it’s not a good show for dep-guards to be flexing their rifles on green.&lt;br /&gt;
&lt;br /&gt;
=Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
===Green Alert===&lt;br /&gt;
All clear - No crimes / Active situations&lt;br /&gt;
*Handguns(pistols, etc) are permitted for officers to carry within their belt; however, rifles, shotguns, or elsewise are not.&lt;br /&gt;
*Security are not to have &#039;Combat Mutations&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)], but can request most of the others with permission from a geneticist/RD/Captain. (Mind reading and Transcendent Olfaction should be reserved for detectives as it is most relevant to their job and job identity and to keep a fair playground for stealth crime.)&lt;br /&gt;
*Security may not have &#039;combat implants&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)] without direction permission of the RD, and a situation justifying it. (wide-scale riots, changeling on the run, etc)&lt;br /&gt;
*Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
*Security may patrol the station.&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Crew may freely roam the hallways.&lt;br /&gt;
*You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
*Crew may not be searched unless they are caught engaging in crime or there is Probable Cause*.&lt;br /&gt;
*Arrests or corrective actions within departments, or regarding members of a department, for crimes 2xx and below, require first contacting the head of that department or (in the instance a head is unavailable or they lack a department,) contacting a lawyer, the HoP, or Corporate Representative.&lt;br /&gt;
*The Warden may carry a Long Gun/Primary weapon only while inside the brig or prison.&lt;br /&gt;
*Security can request Gygax/Durands, but not use them.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a 2xx or lower.&lt;br /&gt;
&lt;br /&gt;
*Long guns/primaries[*] loaded with non-lethal ammunition, and energy guns capable of dual-mode (lethal, non-lethal) firemodes may be deployed.&lt;br /&gt;
*Security may search people with approval from their relevant department head, or elsewise, the Captain.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
&amp;lt;sub&amp;gt;* SMART guns, CMGs, shotguns with non-lethal/less than lethal shells, etc…&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
Active 3xx crimes, or situations, elsewise: least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
*Security personnel may be equipped with lethal primaries.&lt;br /&gt;
*Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
*Gygax&#039;s/Durands can now be used.&lt;br /&gt;
&lt;br /&gt;
*The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches and grid searches to places outside of a department, without informing anyone. However, when entering a department, if you are able to do so and are not currently engaged in a chase, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
4xx or above crimes have been committed, and the perpetrator is not currently in custody.&lt;br /&gt;
&lt;br /&gt;
*The armory may be fully opened.&lt;br /&gt;
*All security gear may be deployed.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security may get combat implants/ mutations for any reason. (They do not need to be removed if the alert lowers again)&lt;br /&gt;
*Security can enter, passthrough, or raid departments without contacting the appropriate head and arrest any crew member deemed a threat to the station.&lt;br /&gt;
*Security may requisition Savannah Ivanovs, or Phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
===Gamma Alert===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Contraband =&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
but barring picking it up mid-fight, security shouldn&#039;t be using contraband personally, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14224</id>
		<title>Ghost Role policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14224"/>
		<updated>2023-11-09T21:36:06Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== important table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!See the google doc for the color coding, the wiki doesn&#039;t support it currently: https://docs.google.com/document/d/1pWibot5F71tUlGOcTR6hJQAZtOXgMOO7q0PB47y-qjM/edit?usp=sharing&lt;br /&gt;
Soft-purple is interdyne&lt;br /&gt;
Red are syndicate ghost-roles&lt;br /&gt;
&lt;br /&gt;
Blue is info for the station-crew (Interacting with ghost roles)&lt;br /&gt;
&lt;br /&gt;
Tan is for Cargodise Lost (the supply shuttle in space)&lt;br /&gt;
&lt;br /&gt;
Neon-Purple is for Golems&lt;br /&gt;
&lt;br /&gt;
Orange is Charlie Station/Port Tarkon&lt;br /&gt;
&lt;br /&gt;
Green is ashwalkers&lt;br /&gt;
&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
&lt;br /&gt;
No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;  &lt;br /&gt;
&lt;br /&gt;
- DS2 | Interdyne | Station. - &lt;br /&gt;
&lt;br /&gt;
No ashwalker chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’.&lt;br /&gt;
&lt;br /&gt;
Ghost roles can only research if the total research points are above 30k.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, You should avoid leaving your ghostrole and going ‘back’ to the main station.&lt;br /&gt;
&lt;br /&gt;
(And if you do, you should not interfere with antags/midrounds)&lt;br /&gt;
&lt;br /&gt;
For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC: Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interdyne Pharmaceuticals=&lt;br /&gt;
&amp;lt;big&amp;gt;(Station side antags are not to go looking for Interdyne, and those roles are encouraged to treat them as any other station crew.)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The unhappy middleman between the NT, and the Syndies, with either side accusing them of being with the other.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Currently, Interdyne’s standing goal, and reason for presence on Lavaland is to provide items, and services to those whom request it, for a ‘modest’ fee, without asking for reasons, or authorization. Using their cover as a pharmaceutical company to dissuade Nanotrasen, or the Syndicate from any acts of direct opposition, while they play both sides for their own long-term benefit.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;This however, does not mean that they aren’t taking actions of their own to inconvenience and otherwise discourage Nanotrasen, or the Syndies from trying to push them off their ‘claims.’&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on. Ala, you are a ‘soft-antag’, in that you shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC - Important Rules==&lt;br /&gt;
&amp;lt;big&amp;gt;What you can do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle)&lt;br /&gt;
* Trade&lt;br /&gt;
* Visit other lavaland roles&lt;br /&gt;
* Visit other space-roles if you end up there&lt;br /&gt;
* Build in, and around the base&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What you cannot do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag&lt;br /&gt;
* Start fights with ghostroles for the sake of killing them&lt;br /&gt;
* Speedrun megafauna&lt;br /&gt;
* Attack the mining base (without opfor)&lt;br /&gt;
* Permanently imprison people (without ooc consent)&lt;br /&gt;
* Don&#039;t head off to explore space, you should keep yourself to Lavaland, DS2, or the NT station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt;&lt;br /&gt;
Interdyne can opfor regularly, however, you will be expected to ‘keep it sane,’ that is, respect the fact you have essentially an entire station to prep on without limit, and under-prepare yourself so you aren’t a lone-op every-single-time you opfor (unless that is blatantly permitted), and else wise, keep it to two people or less on the opposition side of the opfor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== IC - Lavaland Rules of Engagement: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity’, just about anything above detaining could trigger an investigation, and worse yet, the seizure of lavaland.&lt;br /&gt;
Interdyne should favor the non-lethal approach, preferably under the guise of another corporation (Syndicate, Nanotrasen),&lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Mining/Research Operations (Lavabase) COC: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deck Officer: Full Management Authority&lt;br /&gt;
Scientists+Miners: Under both of their command, in respective order.&lt;br /&gt;
&lt;br /&gt;
Rules of the house:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
2. Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
3. Supply materials and general research to the in-company research wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Additional Info (OOC/IC): ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
=== Interdyne-Syndicate Relations ===&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
&lt;br /&gt;
=== IC/(OOC) - Modus Operandi: ===&lt;br /&gt;
Elsewise under the deck officer’s supervision (who needs admin permission in the form of an approved OPFOR application), use your various assets to gather not only funding, but ‘needed goods’ from nearby facilities, while attempting to keep a neutral guise. Should any ‘incidents’ occur; return to the base and message corporate for support.&lt;br /&gt;
&lt;br /&gt;
OOC - Deck Officer:&lt;br /&gt;
&lt;br /&gt;
Get admin approval (in the form of an approved OPFOR application) before running any NT/Syndicate-interfering operations; be as clear as possible with your goal, the level of force you’re sending in, and the intended steps to complete it in the OPFOR.&lt;br /&gt;
&lt;br /&gt;
(In lieu of a deck officer, follow the CoC for who can lead operations, but no matter who, they MUST OPFOR beforehand.)&lt;br /&gt;
&lt;br /&gt;
Examples of ‘operations’,&lt;br /&gt;
&lt;br /&gt;
Sabotaging the mining base’s power to delay them getting back and forth from the station.&lt;br /&gt;
&lt;br /&gt;
Building bridges to let Nanotrasen’s gulag/icebox prisoners escape into the main base. &lt;br /&gt;
&lt;br /&gt;
Stealing from DS2 and framing it on space explorers, &lt;br /&gt;
&lt;br /&gt;
Should a situation arise in which you must take immediate action against local NT/Syndicate Personnel, You must take the utmost care to portray the event as self defense, or a rogue entity.&lt;br /&gt;
&lt;br /&gt;
(For station crew, you must have the HoS/Captain message Central Command for permission to engage in open hostilities against Interdyne. Interdyne’s presence is not common knowledge, and those who know of it know it as only a medical research facility)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DeepSpace2==&lt;br /&gt;
&#039;&#039;&#039;(spacebase)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Station side antags are not to go looking for Interdyne/The Syndicate, and those roles are encouraged to treat them as anyone else trying to enter the base) &lt;br /&gt;
&lt;br /&gt;
==== (Station crew should have &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;, or what it is if encountered.) ====&lt;br /&gt;
(For station crew, OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain of Command===&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
&lt;br /&gt;
== OOC - DS2 Important Rules: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You must stay on your station, or elsewise it’s Z-level, the only exception is going to the interdyne /base./&lt;br /&gt;
You cannot accompany Interdyne to the station, without express admin approval.&lt;br /&gt;
&lt;br /&gt;
The Admiral / MAA cannot leave the station itself, unless it&#039;s specifically to visit interdyne.&lt;br /&gt;
&lt;br /&gt;
About OPFORs: &lt;br /&gt;
&lt;br /&gt;
When it comes to DS2, it’s very-hard, because they have a metric ton of people, and access to an /absurd/ amount of gear, like, ridiculous tier, so for the most part, opfors from them will be under /heavy/ scrutiny, and absolutely cannot be done by the admiral, or the MAA, personally, for the simple fact they’d be way to strong on station, even without opfor items.&lt;br /&gt;
&lt;br /&gt;
This extends, to them giving away their equipment, or, to put it plainly, do not give people your elite suit or elsewise to go to the station with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMS AGENT : Follows standard DS2 rules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC - For the Admiral: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You can OPFOR for permission for minor sabotage operations, but nothing to the extent of normal traitor actions. This is not guaranteed to be accepted, and likely never will be.&lt;br /&gt;
(Think, invading a whiteship and leaving the crew behind on the NT station, or sabotaging the mining base in preparation for an upcoming station-raid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC - Operation Procedures: ===&lt;br /&gt;
&lt;br /&gt;
* 1. Defend the base, maintain its integrity.&lt;br /&gt;
* 2. Passively siphon research from the local NT base, keep tabs on them. &lt;br /&gt;
* 3. Patrol local space, maintain a security perimeter.&lt;br /&gt;
* 4. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Added: 2/27/23 pending total policy rewrite)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== IC - Code of Conduct: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Do not intentionally harm a fellow agent&#039; &lt;br /&gt;
* &#039;Do not betray your fellow agents&#039; &lt;br /&gt;
* &#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039; &lt;br /&gt;
&lt;br /&gt;
=== OOC - Rules (Elsewise, inter-DS2 resolvers) ===&lt;br /&gt;
&lt;br /&gt;
* For the most part, as the admiral, MMA, or the &#039;security officers,&#039; you should be acting within command, or elsewise, equivalent security policy, that means, infact, do not shoot people because you have a disagreement about something, and that you have to follow standard execution protocol, with the MMA standing in for the &#039;HOS&#039; in security/command policy, and the admiral elsewise standing in for &#039;Captain.&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can do:&#039;&#039;&#039; ======&lt;br /&gt;
* question nearby spacetiders/other-ghost-roles.&lt;br /&gt;
* clear nearby ruins (same z-level).&lt;br /&gt;
* fortify the space-base.&lt;br /&gt;
* patrol local space.&lt;br /&gt;
* expand the base.&lt;br /&gt;
*Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you cannot do:&#039;&#039;&#039; ======&lt;br /&gt;
* Jetpack off into space and tide it yourself (outside z level)&lt;br /&gt;
* Attack/go to the station without opfor.&lt;br /&gt;
* Kidnap people for the sake of kidnapping them.&lt;br /&gt;
* Attack people for simply being near the base.&lt;br /&gt;
* Rob people for the sake of robbing them.&lt;br /&gt;
&lt;br /&gt;
=Cargodise Lost=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Unaffiliated Cargo Shuttle)&lt;br /&gt;
CoC:&lt;br /&gt;
&lt;br /&gt;
Freighter Chief: Absolute say.&lt;br /&gt;
&lt;br /&gt;
Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
&lt;br /&gt;
1. Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewman money.&lt;br /&gt;
&lt;br /&gt;
2. If a crate is labeled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. &lt;br /&gt;
&lt;br /&gt;
3. Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home.&lt;br /&gt;
&lt;br /&gt;
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Don’t raid the station, stay to lavaland if you can (OPFOR to leave it)&lt;br /&gt;
Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&lt;br /&gt;
Remember, to always tell golems who have just awoken, “Go do whatever.”&lt;br /&gt;
&lt;br /&gt;
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Charlie Station/Port Tarkon(?)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You’ve woken up a late, to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
Do not abandon the base without due cause, you can, however, head to the station for trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: They are unaware of the Syndicate’s existence and their current standing with NT. Refrain from looting Charlie or engaging in hostilities. Try to avoid adopting them as discount Syndicate crew&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ashwalkers=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!OPFOR is required for acts of major retaliation (storming the mining base, sacrificing miners to the tendril, storming the syndie base, etc.)&lt;br /&gt;
Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
&lt;br /&gt;
You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
&lt;br /&gt;
Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
&lt;br /&gt;
For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icewalkers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;Icewalkers&#039;, or hearthkin; and the &#039;local populace&#039; of the ice-moon the crew occasionally finds themselves upon. &lt;br /&gt;
A culture of Norse pagan demihumans, the Hearthkin have been living in nearly every corner of the ice moon (or Niflheim to them,) for three hundred years. &lt;br /&gt;
Developing from the original culture of their Ancestors, these beastfolk combine their own god-gifted lethality with more advanced tech than Ashwalkers; all with the aim of doing legendary deeds and seeking glorious hunts. &lt;br /&gt;
Currently, the Hearthkin live in uneasy tension with their nearby human-and-otherwise neighbors. Keep your village and your Kin safe, but bringing death on their heads from being reckless with the outsiders will not have the Gods be so kind.&lt;br /&gt;
While you are able to defend your camp, your nature as a role is a primarily neutral one. That means three things:&lt;br /&gt;
&lt;br /&gt;
* You aren&#039;t meant to proactively start fights with players entirely off abstract reasons like future harm to the land around the Hearth it has to be concrete harm to the Hearth as outlined below. &lt;br /&gt;
* While you&#039;re absolutely allowed to defend your camp, you&#039;re expected to roleplay in the process - please refrain from just giving people a *growl emote and giving them an instant ultimatum (and instantly flicking CI when they don&#039;t comply.) &lt;br /&gt;
* If outsiders come around the Hearth, establish what they&#039;re there for and offer them the opportunity to roleplay first, even if it ends up being hostile later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that you are not any form of antag, or antagonistic force. &lt;br /&gt;
&lt;br /&gt;
- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Defending The Hearth:&#039; ===&lt;br /&gt;
If it&#039;s being attacked, being bombed, or elsewise, actively harmed or invaded. &lt;br /&gt;
&lt;br /&gt;
If miners are setting off gibtonite around the camp, go for it, this does not require an OPFOR. However, if you want to pull a raid on the mining base for previously mentioned &#039;abstract harm,&#039; please fill one and wait for staff&#039;s go. &lt;br /&gt;
&lt;br /&gt;
People standing outside the Hearth does not constitute it being attacked, until they begin attacking it/stealing from it/etc. &lt;br /&gt;
&lt;br /&gt;
Please work with the involved characters ICly to roleplay these encounters out, as you do come with both the ability to emote and two languages (Uncommon and Siik&#039;tajr) that stationers can get as well.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Lore Expectations&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hearthkin names follow a specific structure. A birth name and optionally, a title - Their birth names still hold resemblance to &#039;Asgardian&#039; culture, typically a Nordic name such as &#039;Solveig Helgasdottir,&#039; or &#039;Bjorn Lukasson,&#039; though names from other far northern cultures such as Inuit cultures or Sámi are okay. If &#039;Unproven&#039; or otherwise, your Hearthkin may not have a title, but titles a two-parter, based on either great deeds, embarrassing moments, or aspects of the person&#039;s personality. &lt;br /&gt;
* Some examples would be &#039;Soul-Drowner&#039; after the night of a Hearthkin drinking herself half-dead, or one might be known as &#039;Glacier-Shaped&#039; for being abnormally large. It can be a good opportunity to have one given to you IC, though you may start with one. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
* Hearthkin are demihumans, not anthromorphs - what this means is they have predominantly human characteristics. This could range from a feline Hearthkin with fur everywhere except their face, or a reindeer Hearthkin with just furred legs, hooves, and antlers, up to a bear one with a body covered in fur but a human face underneath it all. This does not only mean cats, but can include any arctic or antarctic creature. Get creative!&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Special Circumstances&#039; ===&lt;br /&gt;
&lt;br /&gt;
* You are free to compete with the station for resources; or &#039;kills&#039;, however, you are not free without an OPFOR to go sabotaging the station, or connected facilities just because they&#039;re around, as stated above. &lt;br /&gt;
* As to station interaction, Hearthkin are established to trade with outsiders (hence their dual trade languages) and recognize that maintaining trading connections is beneficial to them due to the stationers having things they do not; though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them. However, you are not allowed to travel to level 1 (the uppermost layer of the map) without an OPFOR; trading posts can be constructed outside of public mining or outside of the mining wing, but it is not fair game to go up into the station. You are not crew, and the station is very much very uncomfortable for your people. &lt;br /&gt;
* Hearthkin are also aware that the station&#039;s medical facilities and capabilities far eclipse their own, and you are allowed to bring dead kin there in cases where *no other option is available*, but do your best to avoid causing trouble there, and to generally leave as fast as possible. &lt;br /&gt;
* Lastly, Hearthkin are allowed, but not expected, to try to assist the station with recovering their dead if they are in very difficult terrain or very hostile areas.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Third Parties&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Antagonists should be avoiding any attempts to drag the icewalkers into conflict without it being part of their opfor, and the Hearthkin shouldn&#039;t immediately jump on any excuse offered by someone too either. &lt;br /&gt;
* For the station crew: Same with the ashwalkers, don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Hearthkin if it doesn&#039;t create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without good reason (large scale attacks on the mining base, repeated killings of miners). The same as Hearthkin are expected to give you opportunities to roleplay and cooperate, you are expected to give the same thing back. &lt;br /&gt;
* The interior of the Hearth is allowed to be treated as &#039;sacred ground&#039; by Hearthkin, and they are free to evict people from the interior at their leisure; but as with everything else, please roleplay these encounters out as much as physically possible. Lastly, Hearthkin are allowed to be cross with outsiders speaking Aettmal without the permission of whatever Hearthkin are speaking with them, though you are aware that outsiders might not know the weight of speaking in that language. You should roleplay out letting people know they shouldn&#039;t speak it, though you must follow escalation. Speaking it alone is not a reason to attack someone. &lt;br /&gt;
* Don’t use a single Hearthkin attacking you as justification to wipe the entire ghost-role. Do not use a single stationer attacking Hearthkin as justification for massive wars either.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pod Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Pod Person:&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14223</id>
		<title>Ghost Role policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14223"/>
		<updated>2023-11-09T21:34:51Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== important table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!See the google doc for the color coding, the wiki doesn&#039;t support it currently: https://docs.google.com/document/d/1pWibot5F71tUlGOcTR6hJQAZtOXgMOO7q0PB47y-qjM/edit?usp=sharing&lt;br /&gt;
Soft-purple is interdyne&lt;br /&gt;
Red are syndicate ghost-roles&lt;br /&gt;
&lt;br /&gt;
Blue is info for the station-crew (Interacting with ghost roles)&lt;br /&gt;
&lt;br /&gt;
Tan is for Cargodise Lost (the supply shuttle in space)&lt;br /&gt;
&lt;br /&gt;
Neon-Purple is for Golems&lt;br /&gt;
&lt;br /&gt;
Orange is Charlie Station/Port Tarkon&lt;br /&gt;
&lt;br /&gt;
Green is ashwalkers&lt;br /&gt;
&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
&lt;br /&gt;
No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;  &lt;br /&gt;
&lt;br /&gt;
- DS2 | Interdyne | Station. - &lt;br /&gt;
&lt;br /&gt;
No ashwalker chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’.&lt;br /&gt;
&lt;br /&gt;
Ghost roles can only research if the total research points are above 30k.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, You should avoid leaving your ghostrole and going ‘back’ to the main station.&lt;br /&gt;
&lt;br /&gt;
(And if you do, you should not interfere with antags/midrounds)&lt;br /&gt;
&lt;br /&gt;
For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC: Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interdyne Pharmaceuticals=&lt;br /&gt;
&amp;lt;big&amp;gt;(Station side antags are not to go looking for Interdyne, and those roles are encouraged to treat them as any other station crew.)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The unhappy middleman between the NT, and the Syndies, with either side accusing them of being with the other.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Currently, Interdyne’s standing goal, and reason for presence on Lavaland is to provide items, and services to those whom request it, for a ‘modest’ fee, without asking for reasons, or authorization. Using their cover as a pharmaceutical company to dissuade Nanotrasen, or the Syndicate from any acts of direct opposition, while they play both sides for their own long-term benefit.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;This however, does not mean that they aren’t taking actions of their own to inconvenience and otherwise discourage Nanotrasen, or the Syndies from trying to push them off their ‘claims.’&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on. Ala, you are a ‘soft-antag’, in that you shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC - Important Rules==&lt;br /&gt;
&amp;lt;big&amp;gt;What you can do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle)&lt;br /&gt;
* Trade&lt;br /&gt;
* Visit other lavaland roles&lt;br /&gt;
* Visit other space-roles if you end up there&lt;br /&gt;
* Build in, and around the base&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What you cannot do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag&lt;br /&gt;
* Start fights with ghostroles for the sake of killing them&lt;br /&gt;
* Speedrun megafauna&lt;br /&gt;
* Attack the mining base (without opfor)&lt;br /&gt;
* Permanently imprison people (without ooc consent)&lt;br /&gt;
* Don&#039;t head off to explore space, you should keep yourself to Lavaland, DS2, or the NT station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt;&lt;br /&gt;
Interdyne can opfor regularly, however, you will be expected to ‘keep it sane,’ that is, respect the fact you have essentially an entire station to prep on without limit, and under-prepare yourself so you aren’t a lone-op every-single-time you opfor (unless that is blatantly permitted), and else wise, keep it to two people or less on the opposition side of the opfor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== IC - Lavaland Rules of Engagement: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity’, just about anything above detaining could trigger an investigation, and worse yet, the seizure of lavaland.&lt;br /&gt;
Interdyne should favor the non-lethal approach, preferably under the guise of another corporation (Syndicate, Nanotrasen),&lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Mining/Research Operations (Lavabase) COC: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deck Officer: Full Management Authority&lt;br /&gt;
Scientists+Miners: Under both of their command, in respective order.&lt;br /&gt;
&lt;br /&gt;
Rules of the house:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
2. Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
3. Supply materials and general research to the in-company research wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Additional Info (OOC/IC): ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
=== Interdyne-Syndicate Relations ===&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
&lt;br /&gt;
=== IC/(OOC) - Modus Operandi: ===&lt;br /&gt;
Elsewise under the deck officer’s supervision (who needs admin permission in the form of an approved OPFOR application), use your various assets to gather not only funding, but ‘needed goods’ from nearby facilities, while attempting to keep a neutral guise. Should any ‘incidents’ occur; return to the base and message corporate for support.&lt;br /&gt;
&lt;br /&gt;
OOC - Deck Officer:&lt;br /&gt;
&lt;br /&gt;
Get admin approval (in the form of an approved OPFOR application) before running any NT/Syndicate-interfering operations; be as clear as possible with your goal, the level of force you’re sending in, and the intended steps to complete it in the OPFOR.&lt;br /&gt;
&lt;br /&gt;
(In lieu of a deck officer, follow the CoC for who can lead operations, but no matter who, they MUST OPFOR beforehand.)&lt;br /&gt;
&lt;br /&gt;
Examples of ‘operations’,&lt;br /&gt;
&lt;br /&gt;
Sabotaging the mining base’s power to delay them getting back and forth from the station.&lt;br /&gt;
&lt;br /&gt;
Building bridges to let Nanotrasen’s gulag/icebox prisoners escape into the main base. &lt;br /&gt;
&lt;br /&gt;
Stealing from DS2 and framing it on space explorers, &lt;br /&gt;
&lt;br /&gt;
Should a situation arise in which you must take immediate action against local NT/Syndicate Personnel, You must take the utmost care to portray the event as self defense, or a rogue entity.&lt;br /&gt;
&lt;br /&gt;
(For station crew, you must have the HoS/Captain message Central Command for permission to engage in open hostilities against Interdyne. Interdyne’s presence is not common knowledge, and those who know of it know it as only a medical research facility)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DeepSpace2==&lt;br /&gt;
&#039;&#039;&#039;(spacebase)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Station side antags are not to go looking for Interdyne/The Syndicate, and those roles are encouraged to treat them as anyone else trying to enter the base) &lt;br /&gt;
&lt;br /&gt;
==== (Station crew should have &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;, or what it is if encountered.) ====&lt;br /&gt;
(For station crew, OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain of Command===&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
&lt;br /&gt;
== OOC - DS2 Important Rules: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You must stay on your station, or elsewise it’s Z-level, the only exception is going to the interdyne /base./&lt;br /&gt;
You cannot accompany Interdyne to the station, without express admin approval.&lt;br /&gt;
&lt;br /&gt;
The Admiral / MAA cannot leave the station itself, unless it&#039;s specifically to visit interdyne.&lt;br /&gt;
&lt;br /&gt;
About OPFORs: &lt;br /&gt;
&lt;br /&gt;
When it comes to DS2, it’s very-hard, because they have a metric ton of people, and access to an /absurd/ amount of gear, like, ridiculous tier, so for the most part, opfors from them will be under /heavy/ scrutiny, and absolutely cannot be done by the admiral, or the MAA, personally, for the simple fact they’d be way to strong on station, even without opfor items.&lt;br /&gt;
&lt;br /&gt;
This extends, to them giving away their equipment, or, to put it plainly, do not give people your elite suit or elsewise to go to the station with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMS AGENT : Follows standard DS2 rules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC - For the Admiral: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You can OPFOR for permission for minor sabotage operations, but nothing to the extent of normal traitor actions. This is not guaranteed to be accepted, and likely never will be.&lt;br /&gt;
(Think, invading a whiteship and leaving the crew behind on the NT station, or sabotaging the mining base in preparation for an upcoming station-raid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC - Operation Procedures: ===&lt;br /&gt;
&lt;br /&gt;
* 1. Defend the base, maintain its integrity.&lt;br /&gt;
* 2. Passively siphon research from the local NT base, keep tabs on them. &lt;br /&gt;
* 3. Patrol local space, maintain a security perimeter.&lt;br /&gt;
* 4. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Added: 2/27/23 pending total policy rewrite)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== IC - Code of Conduct: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Do not intentionally harm a fellow agent&#039; &lt;br /&gt;
* &#039;Do not betray your fellow agents&#039; &lt;br /&gt;
* &#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039; &lt;br /&gt;
&lt;br /&gt;
=== OOC - Rules (Elsewise, inter-DS2 resolvers) ===&lt;br /&gt;
&lt;br /&gt;
* For the most part, as the admiral, MMA, or the &#039;security officers,&#039; you should be acting within command, or elsewise, equivalent security policy, that means, infact, do not shoot people because you have a disagreement about something, and that you have to follow standard execution protocol, with the MMA standing in for the &#039;HOS&#039; in security/command policy, and the admiral elsewise standing in for &#039;Captain.&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can do:&#039;&#039;&#039; ======&lt;br /&gt;
* question nearby spacetiders/other-ghost-roles.&lt;br /&gt;
* clear nearby ruins (same z-level).&lt;br /&gt;
* fortify the space-base.&lt;br /&gt;
* patrol local space.&lt;br /&gt;
* expand the base.&lt;br /&gt;
*Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you cannot do:&#039;&#039;&#039; ======&lt;br /&gt;
* Jetpack off into space and tide it yourself (outside z level)&lt;br /&gt;
* Attack/go to the station without opfor.&lt;br /&gt;
* Kidnap people for the sake of kidnapping them.&lt;br /&gt;
* Attack people for simply being near the base.&lt;br /&gt;
* Rob people for the sake of robbing them.&lt;br /&gt;
&lt;br /&gt;
=Cargodise Lost=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Unaffiliated Cargo Shuttle)&lt;br /&gt;
CoC:&lt;br /&gt;
&lt;br /&gt;
Freighter Chief: Absolute say.&lt;br /&gt;
&lt;br /&gt;
Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
&lt;br /&gt;
1. Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewman money.&lt;br /&gt;
&lt;br /&gt;
2. If a crate is labeled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. &lt;br /&gt;
&lt;br /&gt;
3. Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home.&lt;br /&gt;
&lt;br /&gt;
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Don’t raid the station, stay to lavaland if you can (OPFOR to leave it)&lt;br /&gt;
Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&lt;br /&gt;
Remember, to always tell golems who have just awoken, “Go do whatever.”&lt;br /&gt;
&lt;br /&gt;
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Charlie Station/Port Tarkon(?)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You’ve woken up a late, to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
Do not abandon the base without due cause, you can, however, head to the station for trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: They are unaware of the Syndicate’s existence and their current standing with NT. Refrain from looting Charlie or engaging in hostilities. Try to avoid adopting them as discount Syndicate crew&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ashwalkers=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!OPFOR is required for acts of major retaliation (storming the mining base, sacrificing miners to the tendril, storming the syndie base, etc.)&lt;br /&gt;
Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
&lt;br /&gt;
You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
&lt;br /&gt;
Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
&lt;br /&gt;
For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icewalkers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;Icewalkers&#039;, or hearthkin; and the &#039;local populace&#039; of the ice-moon the crew occasionally finds themselves upon. &lt;br /&gt;
A culture of Norse pagan demihumans, the Hearthkin have been living in nearly every corner of the ice moon (or Niflheim to them,) for three hundred years. &lt;br /&gt;
Developing from the original culture of their Ancestors, these beastfolk combine their own god-gifted lethality with more advanced tech than Ashwalkers; all with the aim of doing legendary deeds and seeking glorious hunts. &lt;br /&gt;
Currently, the Hearthkin live in uneasy tension with their nearby human-and-otherwise neighbors. Keep your village and your Kin safe, but bringing death on their heads from being reckless with the outsiders will not have the Gods be so kind.&lt;br /&gt;
While you are able to defend your camp, your nature as a role is a primarily neutral one. That means three things:&lt;br /&gt;
&lt;br /&gt;
* You aren&#039;t meant to proactively start fights with players entirely off abstract reasons like future harm to the land around the Hearth it has to be concrete harm to the Hearth as outlined below. &lt;br /&gt;
* While you&#039;re absolutely allowed to defend your camp, you&#039;re expected to roleplay in the process - please refrain from just giving people a *growl emote and giving them an instant ultimatum (and instantly flicking CI when they don&#039;t comply.) &lt;br /&gt;
* If outsiders come around the Hearth, establish what they&#039;re there for and offer them the opportunity to roleplay first, even if it ends up being hostile later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that you are not any form of antag, or antagonistic force. &lt;br /&gt;
&lt;br /&gt;
=== &#039;Defending The Hearth:&#039; ===&lt;br /&gt;
If it&#039;s being attacked, being bombed, or elsewise, actively harmed or invaded. &lt;br /&gt;
&lt;br /&gt;
If miners are setting off gibtonite around the camp, go for it, this does not require an OPFOR. However, if you want to pull a raid on the mining base for previously mentioned &#039;abstract harm,&#039; please fill one and wait for staff&#039;s go. &lt;br /&gt;
&lt;br /&gt;
People standing outside the Hearth does not constitute it being attacked, until they begin attacking it/stealing from it/etc. &lt;br /&gt;
&lt;br /&gt;
Please work with the involved characters ICly to roleplay these encounters out, as you do come with both the ability to emote and two languages (Uncommon and Siik&#039;tajr) that stationers can get as well.&lt;br /&gt;
&lt;br /&gt;
=== &#039;Lore Expectations&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hearthkin names follow a specific structure. A birth name and optionally, a title - Their birth names still hold resemblance to &#039;Asgardian&#039; culture, typically a Nordic name such as &#039;Solveig Helgasdottir,&#039; or &#039;Bjorn Lukasson,&#039; though names from other far northern cultures such as Inuit cultures or Sámi are okay. If &#039;Unproven&#039; or otherwise, your Hearthkin may not have a title, but titles a two-parter, based on either great deeds, embarrassing moments, or aspects of the person&#039;s personality. &lt;br /&gt;
* Some examples would be &#039;Soul-Drowner&#039; after the night of a Hearthkin drinking herself half-dead, or one might be known as &#039;Glacier-Shaped&#039; for being abnormally large. It can be a good opportunity to have one given to you IC, though you may start with one. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
* Hearthkin are demihumans, not anthromorphs - what this means is they have predominantly human characteristics. This could range from a feline Hearthkin with fur everywhere except their face, or a reindeer Hearthkin with just furred legs, hooves, and antlers, up to a bear one with a body covered in fur but a human face underneath it all. This does not only mean cats, but can include any arctic or antarctic creature. Get creative!&lt;br /&gt;
&lt;br /&gt;
=== &#039;Special Circumstances&#039; ===&lt;br /&gt;
&lt;br /&gt;
* You are free to compete with the station for resources; or &#039;kills&#039;, however, you are not free without an OPFOR to go sabotaging the station, or connected facilities just because they&#039;re around, as stated above. &lt;br /&gt;
* As to station interaction, Hearthkin are established to trade with outsiders (hence their dual trade languages) and recognize that maintaining trading connections is beneficial to them due to the stationers having things they do not; though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them. However, you are not allowed to travel to level 1 (the uppermost layer of the map) without an OPFOR; trading posts can be constructed outside of public mining or outside of the mining wing, but it is not fair game to go up into the station. You are not crew, and the station is very much very uncomfortable for your people. &lt;br /&gt;
* Hearthkin are also aware that the station&#039;s medical facilities and capabilities far eclipse their own, and you are allowed to bring dead kin there in cases where *no other option is available*, but do your best to avoid causing trouble there, and to generally leave as fast as possible. &lt;br /&gt;
* Lastly, Hearthkin are allowed, but not expected, to try to assist the station with recovering their dead if they are in very difficult terrain or very hostile areas.&lt;br /&gt;
&lt;br /&gt;
=== &#039;Third Parties&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Antagonists should be avoiding any attempts to drag the icewalkers into conflict without it being part of their opfor, and the Hearthkin shouldn&#039;t immediately jump on any excuse offered by someone too either. &lt;br /&gt;
* For the station crew: Same with the ashwalkers, don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Hearthkin if it doesn&#039;t create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without good reason (large scale attacks on the mining base, repeated killings of miners). The same as Hearthkin are expected to give you opportunities to roleplay and cooperate, you are expected to give the same thing back. &lt;br /&gt;
* The interior of the Hearth is allowed to be treated as &#039;sacred ground&#039; by Hearthkin, and they are free to evict people from the interior at their leisure; but as with everything else, please roleplay these encounters out as much as physically possible. Lastly, Hearthkin are allowed to be cross with outsiders speaking Aettmal without the permission of whatever Hearthkin are speaking with them, though you are aware that outsiders might not know the weight of speaking in that language. You should roleplay out letting people know they shouldn&#039;t speak it, though you must follow escalation. Speaking it alone is not a reason to attack someone. &lt;br /&gt;
* Don’t use a single Hearthkin attacking you as justification to wipe the entire ghost-role. Do not use a single stationer attacking Hearthkin as justification for massive wars either.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pod Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Pod Person:&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14209</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14209"/>
		<updated>2023-10-30T15:00:23Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
|====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (until OPT-IN / Event Manager Approval)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contractor (foreseeable future)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Both the: XM-2537 rifle and the Krinkov carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Malorian Arms Pistol / Johnny Robohand Bundle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Double Energy Sword / Energy Katana&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039; ===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
==Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt; &lt;br /&gt;
* You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
== Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
* Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
* Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
*Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
* Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/w/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
*You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
*Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
* You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
==Fugitives / The Hunters==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
*Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
* &#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
*The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
* All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual_Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
* The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile. &lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
* You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
* Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
* If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
* A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
* After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt; &lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
* You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
* Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
*People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
* People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14208</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14208"/>
		<updated>2023-10-30T14:59:19Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
|====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (until OPT-IN)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contractor (foreseeable future)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Both the: XM-2537 rifle and the Krinkov carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Malorian Arms Pistol / Johnny Robohand Bundle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Double Energy Sword / Energy Katana&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039; ===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
==Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt; &lt;br /&gt;
* You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
== Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
* Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
* Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
*Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
* Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/w/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
*You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
*Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
* You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
==Fugitives / The Hunters==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
*Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
* &#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
*The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
* All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual_Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
* The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile. &lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
* You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
* Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
* If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
* A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
* After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt; &lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
* You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
* Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
*People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
* People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Contraband&amp;diff=14183</id>
		<title>Template:Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Contraband&amp;diff=14183"/>
		<updated>2023-10-25T03:12:56Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|#&lt;br /&gt;
! style=&#039;background-color:#CCCCCC;&#039; Width=&#039;300px&#039;| Non-Contraband&amp;lt;br /&amp;gt;No charge&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;300px&#039;|Low-Level&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;300px&#039;|Mid-Level&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;300px&#039;|High-Level&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Critical-Level&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes&lt;br /&gt;
! style=&#039;background-color:#a76fb6;&#039; width=&#039;300px&#039;|Special Contraband&amp;lt;br /&amp;gt;Impossible to remove, judge on a case-by-case basis&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (No License)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Restricted Firearm *&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Modsuit&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Power Sink&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | C4, and X4 Charges.&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:orange;&#039;  | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:orange;&#039; | Energy Dagger&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:orange;&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | EMP Flashlight&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 14&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Harmful Virus Samples&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 15&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | EZ Clean Grenades&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unauthorized Combat Mech * &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech *&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 16&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 17&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Voice-Muffling Balaclava&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Disablers, Tasers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reagent Dartgun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 18&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Holster, by itself&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Jaws of Life / Prybar *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Riot Darts&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 19&lt;br /&gt;
|style=&#039;background:#ff6655;&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Helmet&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 20&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | No-Slip Shoes&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Pepperspray, Flashbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unauthorised Combat Implant *&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 21&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telescopic Baton&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Heretic Blades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 22&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stunprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Wizard Items&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 23&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Teleprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Basic Explosives. C4/X4/Grenades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 24&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 25&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reverse Revolver&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 26&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 27&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 28&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Syndicate Tome&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brass Sword/Spear/Hammer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 29&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Smokes&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brass Bow/Rifle&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 30&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Crossbow&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 31&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 32&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Recreational Drugs *&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 33&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Moderated Pages]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14182</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14182"/>
		<updated>2023-10-25T03:12:53Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*For authorizing the use of contraband, see [https://wiki.skyrat13.space/index.php/Security_Policy#Contraband here.]&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039; - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies): &lt;br /&gt;
**Scarborough, (syndicate)&lt;br /&gt;
**&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&lt;br /&gt;
**Elsewise, with previously present identifying markings removed. (Assops, it&#039;s in a grey font)&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
*&#039;&#039;&#039;Suppressor&#039;&#039;&#039; - Anyone with a weapons permit is exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt; - Security, the HoP, the Captain, and the bartender are all exempt.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039; - Any &#039;combat&#039; (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039; - Any &#039;combat implant&#039; (reviver, thermal eyes, mantis blade, no drop, CNS rebooter/jumpstarter) without permission from the RD/Roboticist, or elsewise, a permit&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life / Prybar&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt;Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
*&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039; - Any and all implants that are /not/ printable on-station, ex: freedom-implant.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039; - Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039; - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
*&#039;&#039;&#039;Armed Mech&#039;&#039;&#039; - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14181</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14181"/>
		<updated>2023-10-24T19:42:26Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
|====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (until 10/30/23)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contractor (foreseeable future)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Both the: XM-2537 rifle and the Krinkov carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Malorian Arms Pistol / Johnny Robohand Bundle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Double Energy Sword / Energy Katana&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039; ===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
==Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt; &lt;br /&gt;
* You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
== Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
* Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
* Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
*Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
* Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/w/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
*You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
*Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
* You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
==Fugitives / The Hunters==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
*Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
* &#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
*The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
* All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual_Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
* The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile. &lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
* You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
* Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
* If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
* A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
* After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt; &lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
* You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
* Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
*People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
* People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14180</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14180"/>
		<updated>2023-10-24T19:41:15Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
|====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic (until 10/30/23)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contractor (foreseeable future)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Both the: XM-2537 rifle and the Krinkov carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Malorian Arms Pistol / Johnny Robohand Bundle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Double Energy Sword / Energy Katana&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039; ===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
==Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt; &lt;br /&gt;
* You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
== Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
* Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
* Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
*Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
* Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/w/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
*You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
*Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
* You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
==Fugitives / The Hunters==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
*Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
* &#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
*The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
* All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual_Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
* The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile. &lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
* You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
* Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
* If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
* A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
* After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt; &lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
* You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
* Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
*People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
* People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14179</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14179"/>
		<updated>2023-10-24T14:34:04Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS unless LOOCly consented to by all three parties: Sec, the criminal, and the victim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over an hour.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical&lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as wellas the &#039;victims&#039;; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#sapient-consumption| Sapient Consumption]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx)&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 309&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-consumption&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Sapient Consumption - 413&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To eat, prepare, or elsewise, possess already prepared, or &#039;cooked&#039; meat/flesh from a &#039;&#039;&#039;&amp;lt;u&amp;gt;typically&amp;lt;/u&amp;gt;&#039;&#039;&#039; sapient species.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;THIS DOES NOT APPLY TO VORE, IF EVER ADDED&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; that should go without saying.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14178</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14178"/>
		<updated>2023-10-24T14:33:29Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS unless LOOCly consented to by all three parties: Sec, the criminal, and the victim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over an hour.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical&lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as wellas the &#039;victims&#039;; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#sapient-consumption| Sapient Consumption]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx)&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 309&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-consumption&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Sapient Consumption - 413&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To eat, prepare, or elsewise, possess already prepared, or &#039;cooked&#039; meat/flesh from a **typically** sapient species.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. **THIS DOES NOT APPLY TO VORE, IF EVER ADDED** that should go without saying.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14177</id>
		<title>Ghost Role policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14177"/>
		<updated>2023-10-22T23:34:14Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== important table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!See the google doc for the color coding, the wiki doesn&#039;t support it currently: https://docs.google.com/document/d/1pWibot5F71tUlGOcTR6hJQAZtOXgMOO7q0PB47y-qjM/edit?usp=sharing&lt;br /&gt;
Soft-purple is interdyne&lt;br /&gt;
Red are syndicate ghost-roles&lt;br /&gt;
&lt;br /&gt;
Blue is info for the station-crew (Interacting with ghost roles)&lt;br /&gt;
&lt;br /&gt;
Tan is for Cargodise Lost (the supply shuttle in space)&lt;br /&gt;
&lt;br /&gt;
Neon-Purple is for Golems&lt;br /&gt;
&lt;br /&gt;
Orange is Charlie Station/Port Tarkon&lt;br /&gt;
&lt;br /&gt;
Green is ashwalkers&lt;br /&gt;
&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
&lt;br /&gt;
No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;  &lt;br /&gt;
&lt;br /&gt;
- DS2 | Interdyne | Station. - &lt;br /&gt;
&lt;br /&gt;
No ashwalker chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’.&lt;br /&gt;
&lt;br /&gt;
Ghost roles can only research if the total research points are above 30k.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, You should avoid leaving your ghostrole and going ‘back’ to the main station.&lt;br /&gt;
&lt;br /&gt;
(And if you do, you should not interfere with antags/midrounds)&lt;br /&gt;
&lt;br /&gt;
For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC: Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interdyne Pharmaceuticals=&lt;br /&gt;
&amp;lt;big&amp;gt;(Station side antags are not to go looking for Interdyne, and those roles are encouraged to treat them as any other station crew.)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The unhappy middleman between the NT, and the Syndies, with either side accusing them of being with the other.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Currently, Interdyne’s standing goal, and reason for presence on Lavaland is to provide items, and services to those whom request it, for a ‘modest’ fee, without asking for reasons, or authorization. Using their cover as a pharmaceutical company to dissuade Nanotrasen, or the Syndicate from any acts of direct opposition, while they play both sides for their own long-term benefit.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;This however, does not mean that they aren’t taking actions of their own to inconvenience and otherwise discourage Nanotrasen, or the Syndies from trying to push them off their ‘claims.’&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on. Ala, you are a ‘soft-antag’, in that you shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC - Important Rules==&lt;br /&gt;
&amp;lt;big&amp;gt;What you can do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle)&lt;br /&gt;
* Trade&lt;br /&gt;
* Visit other lavaland roles&lt;br /&gt;
* Visit other space-roles if you end up there&lt;br /&gt;
* Build in, and around the base&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What you cannot do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag&lt;br /&gt;
* Start fights with ghostroles for the sake of killing them&lt;br /&gt;
* Speedrun megafauna&lt;br /&gt;
* Attack the mining base (without opfor)&lt;br /&gt;
* Permanently imprison people (without ooc consent)&lt;br /&gt;
* Don&#039;t head off to explore space, you should keep yourself to Lavaland, DS2, or the NT station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt;&lt;br /&gt;
Interdyne can opfor regularly, however, you will be expected to ‘keep it sane,’ that is, respect the fact you have essentially an entire station to prep on without limit, and under-prepare yourself so you aren’t a lone-op every-single-time you opfor (unless that is blatantly permitted), and else wise, keep it to two people or less on the opposition side of the opfor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== IC - Lavaland Rules of Engagement: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity’, just about anything above detaining could trigger an investigation, and worse yet, the seizure of lavaland.&lt;br /&gt;
Interdyne should favor the non-lethal approach, preferably under the guise of another corporation (Syndicate, Nanotrasen),&lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Mining/Research Operations (Lavabase) COC: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deck Officer: Full Management Authority&lt;br /&gt;
Scientists+Miners: Under both of their command, in respective order.&lt;br /&gt;
&lt;br /&gt;
Rules of the house:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
2. Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
3. Supply materials and general research to the in-company research wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Additional Info (OOC/IC): ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
=== Interdyne-Syndicate Relations ===&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
&lt;br /&gt;
=== IC/(OOC) - Modus Operandi: ===&lt;br /&gt;
Elsewise under the deck officer’s supervision (who needs admin permission in the form of an approved OPFOR application), use your various assets to gather not only funding, but ‘needed goods’ from nearby facilities, while attempting to keep a neutral guise. Should any ‘incidents’ occur; return to the base and message corporate for support.&lt;br /&gt;
&lt;br /&gt;
OOC - Deck Officer:&lt;br /&gt;
&lt;br /&gt;
Get admin approval (in the form of an approved OPFOR application) before running any NT/Syndicate-interfering operations; be as clear as possible with your goal, the level of force you’re sending in, and the intended steps to complete it in the OPFOR.&lt;br /&gt;
&lt;br /&gt;
(In lieu of a deck officer, follow the CoC for who can lead operations, but no matter who, they MUST OPFOR beforehand.)&lt;br /&gt;
&lt;br /&gt;
Examples of ‘operations’,&lt;br /&gt;
&lt;br /&gt;
Sabotaging the mining base’s power to delay them getting back and forth from the station.&lt;br /&gt;
&lt;br /&gt;
Building bridges to let Nanotrasen’s gulag/icebox prisoners escape into the main base. &lt;br /&gt;
&lt;br /&gt;
Stealing from DS2 and framing it on space explorers, &lt;br /&gt;
&lt;br /&gt;
Should a situation arise in which you must take immediate action against local NT/Syndicate Personnel, You must take the utmost care to portray the event as self defense, or a rogue entity.&lt;br /&gt;
&lt;br /&gt;
(For station crew, you must have the HoS/Captain message Central Command for permission to engage in open hostilities against Interdyne. Interdyne’s presence is not common knowledge, and those who know of it know it as only a medical research facility)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DeepSpace2==&lt;br /&gt;
&#039;&#039;&#039;(spacebase)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Station side antags are not to go looking for Interdyne/The Syndicate, and those roles are encouraged to treat them as anyone else trying to enter the base) &lt;br /&gt;
&lt;br /&gt;
==== (Station crew should have &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;, or what it is if encountered.) ====&lt;br /&gt;
(For station crew, OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain of Command===&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
&lt;br /&gt;
== OOC - DS2 Important Rules: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You must stay on your station, or elsewise it’s Z-level, the only exception is going to the interdyne /base./&lt;br /&gt;
You cannot accompany Interdyne to the station, without express admin approval.&lt;br /&gt;
&lt;br /&gt;
The Admiral / MAA cannot leave the station itself, unless it&#039;s specifically to visit interdyne.&lt;br /&gt;
&lt;br /&gt;
About OPFORs: &lt;br /&gt;
&lt;br /&gt;
When it comes to DS2, it’s very-hard, because they have a metric ton of people, and access to an /absurd/ amount of gear, like, ridiculous tier, so for the most part, opfors from them will be under /heavy/ scrutiny, and absolutely cannot be done by the admiral, or the MAA, personally, for the simple fact they’d be way to strong on station, even without opfor items.&lt;br /&gt;
&lt;br /&gt;
This extends, to them giving away their equipment, or, to put it plainly, do not give people your elite suit or elsewise to go to the station with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMS AGENT : Follows standard DS2 rules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC - For the Admiral: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You can OPFOR for permission for minor sabotage operations, but nothing to the extent of normal traitor actions. This is not guaranteed to be accepted, and likely never will be.&lt;br /&gt;
(Think, invading a whiteship and leaving the crew behind on the NT station, or sabotaging the mining base in preparation for an upcoming station-raid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC - Operation Procedures: ===&lt;br /&gt;
&lt;br /&gt;
* 1. Defend the base, maintain its integrity.&lt;br /&gt;
* 2. Passively siphon research from the local NT base, keep tabs on them. &lt;br /&gt;
* 3. Patrol local space, maintain a security perimeter.&lt;br /&gt;
* 4. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Added: 2/27/23 pending total policy rewrite)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== IC - Code of Conduct: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Do not intentionally harm a fellow agent&#039; &lt;br /&gt;
* &#039;Do not betray your fellow agents&#039; &lt;br /&gt;
* &#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039; &lt;br /&gt;
&lt;br /&gt;
=== OOC - Rules (Elsewise, inter-DS2 resolvers) ===&lt;br /&gt;
&lt;br /&gt;
* For the most part, as the admiral, MMA, or the &#039;security officers,&#039; you should be acting within command, or elsewise, equivalent security policy, that means, infact, do not shoot people because you have a disagreement about something, and that you have to follow standard execution protocol, with the MMA standing in for the &#039;HOS&#039; in security/command policy, and the admiral elsewise standing in for &#039;Captain.&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can do:&#039;&#039;&#039; ======&lt;br /&gt;
* question nearby spacetiders/other-ghost-roles.&lt;br /&gt;
* clear nearby ruins (same z-level).&lt;br /&gt;
* fortify the space-base.&lt;br /&gt;
* patrol local space.&lt;br /&gt;
* expand the base.&lt;br /&gt;
*Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you cannot do:&#039;&#039;&#039; ======&lt;br /&gt;
* Jetpack off into space and tide it yourself (outside z level)&lt;br /&gt;
* Attack/go to the station without opfor.&lt;br /&gt;
* Kidnap people for the sake of kidnapping them.&lt;br /&gt;
* Attack people for simply being near the base.&lt;br /&gt;
* Rob people for the sake of robbing them.&lt;br /&gt;
&lt;br /&gt;
=Cargodise Lost=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Unaffiliated Cargo Shuttle)&lt;br /&gt;
CoC:&lt;br /&gt;
&lt;br /&gt;
Freighter Chief: Absolute say.&lt;br /&gt;
&lt;br /&gt;
Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
&lt;br /&gt;
1. Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewman money.&lt;br /&gt;
&lt;br /&gt;
2. If a crate is labeled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. &lt;br /&gt;
&lt;br /&gt;
3. Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home.&lt;br /&gt;
&lt;br /&gt;
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Don’t raid the station, stay to lavaland if you can (OPFOR to leave it)&lt;br /&gt;
Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&lt;br /&gt;
Remember, to always tell golems who have just awoken, “Go do whatever.”&lt;br /&gt;
&lt;br /&gt;
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Charlie Station/Port Tarkon(?)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You’ve woken up a late, to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
Do not abandon the base without due cause, you can, however, head to the station for trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: They are unaware of the Syndicate’s existence and their current standing with NT. Refrain from looting Charlie or engaging in hostilities. Try to avoid adopting them as discount Syndicate crew&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ashwalkers=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!OPFOR is required for acts of major retaliation (storming the mining base, sacrificing miners to the tendril, storming the syndie base, etc.)&lt;br /&gt;
Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
&lt;br /&gt;
You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
&lt;br /&gt;
Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
&lt;br /&gt;
For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icewalkers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;Icewalkers&#039;, or hearthkin; and the &#039;local populace&#039; of the ice-moon the crew occasionally finds themselves upon.&lt;br /&gt;
A culture of Norse pagan demihumans, the Hearthkin have been living in nearly every corner of the ice moon (or Niflheim to them,) for three hundred years. Developing from the original culture of their Ancestors, these beastfolk combine their own god-gifted lethality with more advanced tech than Ashwalkers; all with the aim of doing legendary deeds and seeking glorious hunts. Currently, the Hearthkin live in uneasy tension with their nearby human-and-otherwise neighbors. Keep your village and your Kin safe, but bringing death on their heads from being reckless with the outsiders will not have the Gods be so kind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While you are able to defend your camp, your nature as a role, is a primarily neutral one. &lt;br /&gt;
&lt;br /&gt;
That means three things: &lt;br /&gt;
&lt;br /&gt;
You aren&#039;t meant to go start fights with players, especially over stuff like &#039;trying to claim you own the entire planet&#039; &lt;br /&gt;
&lt;br /&gt;
While allowed to defend your camp, you equally can&#039;t try to push reasons to start a fight with &#039;outsiders.&#039; &lt;br /&gt;
&lt;br /&gt;
And, to restate, in no uncertain terms: You are Neutral, with a capital N, not any form of antag, or antagonistic force. &lt;br /&gt;
&lt;br /&gt;
&#039;Defending your camp:&#039;  &lt;br /&gt;
&lt;br /&gt;
is being attacked, being bombed, or elsewise, actively harmed, and this doesn&#039;t include abstract harm like &#039;mining resources on the planet&#039;  &lt;br /&gt;
&lt;br /&gt;
however anything that continues escalation does, that is, something past the very-moment  &lt;br /&gt;
&lt;br /&gt;
(for reference, a miner is trying to set up gibtonite around your base, so you attack him, this doesn&#039;t require opfor, however, going to the mining base after, and attacking it &#039;&#039;&#039;does&#039;&#039;&#039;.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are free to compete with the station for resources; or &#039;kills&#039;, however, you are /not/ free to go sabotaging the station, or connected facilities just because they&#039;re around, as stated above.&lt;br /&gt;
&lt;br /&gt;
Icewalkers should be avoiding entering, sneaking onto, or elsewise, intruding on the station, and it&#039;s &#039;lands&#039; (layer 1) as much as possible, or if required to, as non-impactful as they can manage, afterall, as stated above.&lt;br /&gt;
&lt;br /&gt;
Antagonists should be avoiding any attempts to drag the icewalkers into conflict without an opfor, and the icewalkers shouldn&#039;t immediately jump on any excuse offered by someone too either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the station crew&#039;&#039;&#039;: Same with the ashwalkers, don’t raid the camp when it’s empty/clearly uninhabited, &lt;br /&gt;
&lt;br /&gt;
Don’t start needless conflict with the icewalkers, &lt;br /&gt;
&lt;br /&gt;
and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without good reason (Large scale attacks on the mining base, repeated killings of miners). &lt;br /&gt;
&lt;br /&gt;
Don’t use a single icewalker attacking you as justification to wipe the entire ghost-role. &lt;br /&gt;
&lt;br /&gt;
Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you have opfor&#039;d.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pod Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Pod Person:&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14143</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14143"/>
		<updated>2023-10-21T23:13:50Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*For authorizing the use of contraband, see [https://wiki.skyrat13.space/index.php/Security_Policy#Contraband here.]&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039; - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies): &lt;br /&gt;
**Scarborough, (syndicate)&lt;br /&gt;
**&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&lt;br /&gt;
**Elsewise, with previously present identifying markings removed. (Assops, it&#039;s in a grey font)&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
*&#039;&#039;&#039;Suppressor&#039;&#039;&#039; - Anyone with a weapons permit is exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt; - Security, the HoP, the Captain, and the bartender are all exempt.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039; - Any &#039;combat&#039; (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039; - Any &#039;combat implant&#039; (reviver, thermal eyes, mantis blade, no drop, CNS rebooter/jumpstarter) without permission from the RD/Roboticist, or elsewise, a permit&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt;Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
*&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039; - Any and all implants that are /not/ printable on-station, ex: freedom-implant.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039; - Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039; - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
*&#039;&#039;&#039;Armed Mech&#039;&#039;&#039; - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Contraband&amp;diff=14142</id>
		<title>Template:Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Contraband&amp;diff=14142"/>
		<updated>2023-10-21T23:13:35Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|#&lt;br /&gt;
! style=&#039;background-color:#CCCCCC;&#039; Width=&#039;300px&#039;| Non-Contraband&amp;lt;br /&amp;gt;No charge&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;300px&#039;|Low-Level&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;300px&#039;|Mid-Level&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;300px&#039;|High-Level&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Critical-Level&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes&lt;br /&gt;
! style=&#039;background-color:#a76fb6;&#039; width=&#039;300px&#039;|Special Contraband&amp;lt;br /&amp;gt;Impossible to remove, judge on a case-by-case basis&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (No License)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Restricted Firearm *&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants *&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Modsuit&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Power Sink&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | C4, and X4 Charges.&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:orange;&#039;  | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:orange;&#039; | Energy Dagger&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:orange;&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | EMP Flashlight&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 14&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Suppressor *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Harmful Virus Samples&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 15&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | EZ Clean Grenades&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Unauthorized Mech  *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unauthorized Combat Mech * &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech *&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 16&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 17&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Voice-Muffling Balaclava&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Disablers, Tasers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reagent Dartgun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 18&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Holster, by itself&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Jaws of Life *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Riot Darts&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 19&lt;br /&gt;
|style=&#039;background:#ff6655;&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Helmet&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 20&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | No-Slip Shoes&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Pepperspray, Flashbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unauthorised Combat Implant *&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 21&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telescopic Baton&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Heretic Blades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 22&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stunprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Hard Drugs *&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Wizard Items&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 23&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Teleprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Basic Explosives. C4/X4/Grenades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 24&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 25&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reverse Revolver&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 26&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Unauthorised Combat Mutation *&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 27&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Black Market Uplink&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hard Drug Stockpile *&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 28&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Syndicate Tome&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brass Sword/Spear/Hammer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 29&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Smokes&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brass Bow/Rifle&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 30&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Crossbow&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 31&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 32&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Recreational Drugs *&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 33&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Moderated Pages]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14141</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14141"/>
		<updated>2023-10-21T23:02:14Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*For authorizing the use of contraband, see [https://wiki.skyrat13.space/index.php/Security_Policy#Contraband here.]&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039; - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies): &lt;br /&gt;
**Scarborough, (syndicate)&lt;br /&gt;
**&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&lt;br /&gt;
**Elsewise, with previously present identifying markings removed. (Assops, it&#039;s in a grey font)&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
*&#039;&#039;&#039;Suppressor&#039;&#039;&#039; - Anyone with a weapons permit is exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armour Vests&amp;lt;/b&amp;gt; - Security, the HoP, the Captain, and the bartender are all exempt.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039; - Any &#039;combat&#039; (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039; - Any &#039;combat implant&#039; (reviver, thermal eyes, mantis blade, no drop, CNS rebooter/jumpstarter) without permission from the RD/Roboticist, or elsewise, a permit&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt;Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
*&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039; - Any and all implants that are /not/ printable on-station, ex: freedom-implant.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039; - Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039; - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
*&#039;&#039;&#039;Armed Mech&#039;&#039;&#039; - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14021</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14021"/>
		<updated>2023-10-16T03:58:07Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Your opfor is not entitled to be ran, as it depends on the chaos of the previous round, staff online, ticket volume ect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039; ===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
==Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt; &lt;br /&gt;
* You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
== Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
* Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
* Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
*Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
* Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/w/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
*You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
*Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
* You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
==Fugitives / The Hunters==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
*Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
* &#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
*The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
* All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual_Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
* The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile. &lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
* You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
* Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
* If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
* A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
* After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt; &lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
* You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
* Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
*People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
* People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Server_Rules&amp;diff=13992</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Server_Rules&amp;diff=13992"/>
		<updated>2023-10-12T18:04:31Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&#039;&#039;&#039;If possible, please read the Server Principles: [https://docs.google.com/document/d/e/2PACX-1vSZhpRa4O0oZaAtaFVxG3DWGsRHKCSbhzNDjXS3F6_Sd-RpMsVjiVQxPjEGiivPTwIFcQ1z5lBm9m_C/pub Principles] - Not Required&#039;&#039;&#039;&lt;br /&gt;
=Skyrat 13 Rules=&lt;br /&gt;
These rules are the framework for both staff members and regular users. If you don’t agree with these rules, do not say you do. You are not forced to play here; there are other options (both within the Space Station 13 community and outside it) for you.&lt;br /&gt;
&lt;br /&gt;
This framework is derived in large part from drawn from several other related communities’ in-game rulesets, modified to suit our purposes. This is a living, always in-progress document; it may be changed in the future, updates will be announced on the Discord server.&lt;br /&gt;
&lt;br /&gt;
=Rule 0: Be Mature=&lt;br /&gt;
&amp;lt;big&amp;gt;This server is for people who are 18 years of age or older. No exceptions. Our servers are based in the United States and we adhere to both moral guidelines and the United States Law. Alongside this stringent ruling, we ask that you act maturely as a player.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Don’t be a dick OOCly. We all have lives, and many of us use the community as a place to relax. Being needlessly antagonistic to other community members, generally toxic, and otherwise unkind while here makes the space worse for others. Further encouraging toxic behavior, and pushing away community members. Just don’t be a dick.&lt;br /&gt;
&lt;br /&gt;
*English literacy is a must. We do not expect grammatical perfection; but if you are not comprehensible out-of-character, this server is not for you. There are some foreign language &#039;&#039;Space Station 13&#039;&#039; communities out there that could fit your needs better.&lt;br /&gt;
&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording. You will be punished for this as though you broke the concerned rule(s).&lt;br /&gt;
&lt;br /&gt;
*If an admin has told you not to do something; do not do it. Do not attempt to play word games, and rules lawyer, at those whose job it is to uphold the rules.&lt;br /&gt;
&lt;br /&gt;
*Do not target players in bad faith. Anyone who participates in a coordinated effort in the form of a meta-gang to maliciously target someone &#039;&#039;&#039;&#039;&#039;be permanently banned without appeal&#039;&#039; if found guilty and found uncooperative if found worthy of the charge. We will assume the worst if we cannot obtain reliable, unadulterated information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
**For example, deathgasping, succumbing, or whispering last words in critical conditions means that the person that placed the victim in crit cannot be blamed for killing, only critting. &#039;&#039;&#039;&amp;lt;u&amp;gt;You may admin-help about being critted or attacked&amp;lt;/u&amp;gt;&#039;&#039;&#039;, but you cannot admin-help and misrepresent the situation by claiming you were killed. You will get a note and warning, and repeat offenses of this sort of behavior may result in a ban.&lt;br /&gt;
**For more egregious acts of ban-baiting, you may be banned immediately.&lt;br /&gt;
&lt;br /&gt;
=Rule 1: Do Not Grief=&lt;br /&gt;
&amp;lt;big&amp;gt;Griefing is the act of deliberately annoying or angering another player using aspects of the game in unintended ways. Newcomers that exhibit this behavior will find themselves permanently banned. &#039;&#039;&#039;End of Round Grief is not allowed on the server.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 1.&#039;&#039;&#039;Plasma-flooding must have permission from an administrator first. We encourage players to use the OPFOR system to request a plasma-flood objective, given sufficient reason.&#039;&#039;&#039; &lt;br /&gt;
** Local plasma-flooding has a greater chance of being accepted, while station-wide plasma-flooding will be exposed to greater scrutiny and will be extremely rare to the point that it should almost never occur except in the rarest of instances where it makes sense.&amp;lt;br&amp;gt; For station-wide plasma-flooding, after approval, you should roleplay enough of a lead-up to the plasma-flood in a way that demonstrates clear and sufficient escalation to the station that is engaging. &lt;br /&gt;
*** &#039;&#039;&#039;Lastly, you will have a greater chance of being accepted the later it is into a round and when the round is quiet.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game (such as the Admin-Help system). &lt;br /&gt;
&lt;br /&gt;
* 3. Do not attack others or engage in what is otherwise known as &amp;quot;random deathmatch&amp;quot; also known as RDM. If you want to attack another character, have a valid IC reason. Conduct yourself in a way that is consistent with our aforementioned principles. Killing someone is frowned upon without a strong IC reason, i.e. self-defense, is needed to achieve your goals as an antagonist, etc.&lt;br /&gt;
&lt;br /&gt;
* 4. Do not exploit bugs or errors in the code to your benefit in-game. Report issues to the wider community in the main-dev chat channel, and on the github.&lt;br /&gt;
&lt;br /&gt;
* 5. Do not intentionally damage the station or its machinery without a valid IC reason. This can make the round effectively unplayable if enough vital functions are destroyed. &lt;br /&gt;
** &#039;&#039;&#039;Unless you are an antag with admin approval, you are not allowed to sabotage the engine to the point that it may potentially cause a point of no return or the round to end shorter than expected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6. Do not harass players out-of-character. If the source of the harassment is linked to actions within the server, you will be dealt with.&lt;br /&gt;
&lt;br /&gt;
* 7. Do not harass a player ICly if it is unwelcome. Anyone who participates in a coordinated effort in the form of a meta-gang to harass characters in-game in any manner will be &#039;&#039;&#039;&amp;lt;u&amp;gt;permanently banned without appeal&amp;lt;/u&amp;gt; if found guilty and found uncooperative if found worthy of the charge.&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;We will assume the worst if we cannot obtain reliable, unadulterated information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8. Don&#039;t touch SSD/AFK players without prior admin approval via admin help. (Note: Moving an SSD/AFK player to safety or dragging them to the shuttle is exempt from this.)&lt;br /&gt;
&lt;br /&gt;
* 9. Do not mess with the Interlink where players arrive after the round, as it is not meant for antagging. It is meant to be a safe place to arrive and chill.&lt;br /&gt;
&lt;br /&gt;
* 10. &#039;&#039;&#039;EORG or &amp;quot;End of Round Grief&amp;quot; is not allowed on the server.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
*Spamming *scream or any emote excessively in public will not be tolerated.&lt;br /&gt;
*While brawls or fights that naturally escalate is encouraged, be aware that doing so with the intent of killing someone should be avoided. &lt;br /&gt;
**Doing so in a manner that is consistent may lead to charges of powergaming and griefing which may result in a permanent ban.&lt;br /&gt;
*Abusing a bug, glitch, or error to gain an item you shouldn&#039;t have access to is considered powergaming.&lt;br /&gt;
&lt;br /&gt;
=Rule 2: Listen to the staff team=&lt;br /&gt;
&amp;lt;big&amp;gt;The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. We welcome honest comments, feedback, and critiques with the expectation that it is done civilly and politely in correspondence to the first server principle.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic - including mutinities and murders as a non-antagonist - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
#Be polite, honest, and to the point when sending an admin PM. Give all relevant information that you can, as it will help us resolve your case.&lt;br /&gt;
#Avoid antagonizing someone you are admin-helping about.&lt;br /&gt;
#An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
#If you suspect an admin is in the wrong, calmly document and report the incident. Be as thorough and as unbiased as possible. While the latter is difficult when emotional, it will help your case more often than not.&lt;br /&gt;
#Any form of harmful and deceitful behavior will be met with disproportionate punishment due to the nature of the offense. Lying to the staff is a punishable offense and may become permanent if done frequently. Furthermore, anyone who &#039;&#039;&#039;consistently engages in clandestine behavior with the intent to do harm, i.e. to harass or slander individuals, will receive a permanent ban with no opportunity to appeal.&#039;&#039;&#039;&lt;br /&gt;
##a Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. &lt;br /&gt;
##b Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go AFK.&lt;br /&gt;
&lt;br /&gt;
*Avoid talking about s rule infraction in the global OOC channel. This can, and will, lead to people metagaming. When you can, use the Admin-Help and Mentor-Help systems to your benefit.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round. If you want more information you may ask again after the round, or you may ask for the logs which may be given if thought appropriate&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, state your intentions in LOOC and either pause the scene or remove your character from the scene.&lt;br /&gt;
&lt;br /&gt;
=Rule 3: Stay In-Character and Meet Character Standards=&lt;br /&gt;
&amp;lt;big&amp;gt;Your character, the one you will be playing on the server, must fit into the lore &amp;amp; setting. For the time being, your character is an employee with one of the various Companies or Corporations dependent on their chosen department (or background), in &#039;Sector 13,&#039; an area of space between various space-borne-empires well known for a habit of having &#039;anomalies,&#039; or anomalous activity. The station is a workplace, and depending on the importance of your job; acting to far &#039;out of line&#039; can lead to the fast path to unemployment (or worse.)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Follow our Character Guidelines: [[General_Player_Policy_and_Standards#Character_Creation_Guidelines|Read Me]]&lt;br /&gt;
&lt;br /&gt;
*Speak like an actual person.&lt;br /&gt;
&lt;br /&gt;
*Do not act like a meme ICly. Being silly is one thing. Being a meme is another.&lt;br /&gt;
&lt;br /&gt;
*Netspeak terms like &amp;quot;lol&amp;quot;, &amp;quot;rofl&amp;quot;, &amp;quot;lmao&amp;quot; are specifically disallowed while talking aloud. You may use these in in-character text, like PDA messages.&lt;br /&gt;
&lt;br /&gt;
*Follow the character standards: [[General Player Policy and Standards]]&lt;br /&gt;
&lt;br /&gt;
*Do not impersonate staff or other player characters.&lt;br /&gt;
&lt;br /&gt;
*Do not recreate someone else’s character in the character creator. There are exceptions like with changeling or a comms agent mimicking them. &#039;&#039;&#039;If you are someone else&#039;s character, you are not allowed to ERP as that character without OOC permission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
&lt;br /&gt;
*Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must be physically mature.&lt;br /&gt;
&lt;br /&gt;
*The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; Do not overemphasize the youthfulness of a character, as that will be treated as a [https://en.wikipedia.org/wiki/Dog_whistle_(politics) dog whistle.]&lt;br /&gt;
&lt;br /&gt;
=Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skyrat Main should be treated as a HRP-MRP server. For roleplaying enforcement purposes, please play on the main server with the aim to be High Roleplay or HRP, even if our minimum requirement is MRP. This is to ensure people consistently stay above the roleplaying standards, even at their lowest points.&#039;&#039;&#039; If your quality dips at times due to what&#039;s going on in the station, you will not be punished for that, given that you have a record of solid roleplaying. Essentially, we want you to be MRP at your very worst, so that LRP is no longer an issue on the station. See [[General_Player_Policy_and_Standards#Roleplaying_Standards|Skyrat Main Roleplaying Standard]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Low Roleplay (LRP) or No Roleplay (NRP) is not allowed.&#039;&#039;&#039; &#039;&#039;&#039;This includes the use of &#039;meme slangs&#039; outside of PDA messages like &amp;quot;skill issues&amp;quot;.&#039;&#039;&#039; Both are interchangeable. In Skyrat, LRP/NRP describes the roleplaying intent of a player. It indicates that the action or a player that is said to be LRP/NRP has minimal interest in roleplaying or contributing to the roleplaying environment, oftentimes breaking the immersion of others severely. They are more interested in memeing, mechanics, and being self-indulgent in their behavior without consideration for others&#039; immersion. These players will face a quality control ban. Please note that if a player is so poor that they come off as LRP/NRP, even if they intend to be MRP/HRP, they may also face a quality control ban.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You must demonstrate sufficient roleplaying proficiency. You must be part of immersion and ideally add to it, not detract.&#039;&#039;&#039; Spelling and grammar does not have to be perfect, rather we only require it to be comprehensible and readable without being immersion-breaking. We do not expect you to be a good writer, rather we expect you to be a good roleplayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Choosing your actions based on what&#039;d be funny at the time rather than what your character reasonably would do will be considered LRP if it breaks immersion.&#039;&#039;&#039; This is described extensively in our listed standards above. &#039;&#039;&#039;At the end of the day, you must be considerate of other people&#039;s immersion.&#039;&#039;&#039; If your character acts nonsensical, is unable to act in any meaningful way, and you exhibit signs of LRP, i.e. overreliance on quick emotes, memeing in say, etc, you may face a quality control ban. &#039;&#039;&#039;Claiming your character is just &amp;quot;goofy&amp;quot; will not fly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Excessive memeing in-game that will not be tolerated, particularly those that break immersion. &#039;&#039;&#039;Meme slangs like &amp;quot;skill issues&amp;quot; are not allowed outside of PDA messages.&#039;&#039;&#039; You will be given one warning. After that, you will be given a ban in escalating fashion for each fashion, until you are permanently banned from the server. &#039;&#039;&#039;Memeing in a way that contributes to the in-game setting and roleplaying atmosphere is completely acceptable, given that you do not do so excessively.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you choose to do a practical meme or joke such as this:&amp;lt;br&amp;gt;[[File:Joke example.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Do not do it in a public area.&#039;&#039;&#039; Please do so in a place that is out of the way like maintenance. We may even make specific areas in maintenance that are more suitable for extensive graffiti or goofing off with your friends, given that it&#039;s not &#039;&#039;&#039;excessive, i.e. see above.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Meme painting like this one below will be tolerated, given that it&#039;s not done in a tame and not excessive or ridiculous manner:&amp;lt;br&amp;gt;[[File:Meme painting.png]]&lt;br /&gt;
&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not put lewd devices, i.e. milking machines, in public areas.&#039;&#039;&#039; Such devices should be out of public visibility, i.e. in an enclosed room or maintenance, or they will be deemed LRP. &#039;&#039;&#039;In the cases of lewd items, i.e. dildos, they should not be egregiously visible in public areas and interactions with it should be kept to subtle/subtler in public areas.&#039;&#039;&#039; Abuse of such devices for pref-breaking, memeing, or your own humor will result in punishment.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not shove your fetishes in other people&#039;s faces.&#039;&#039;&#039; Sharing explicit details in places or channels that cannot be willfully avoided will fall in violation of this rule. Have respect for other peoples&#039; boundaries. On the other end of the spectrum, if you accidentally come across a scenario that you do not like but does not violate the rules, please be reasonable and respectful, i.e. handle it ICly if it&#039;s public or disregard if private, i.e. in areas that are not typically used such as shower rooms, maintenance, and so forth. This relationship goes both ways. Your freedom should not impede another&#039;s or vice versa.&lt;br /&gt;
&lt;br /&gt;
=Rule 5: Act in Moderation=&lt;br /&gt;
*&amp;lt;big&amp;gt;Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moderation of Lethal Means [Read Carefully]===&lt;br /&gt;
*Lethal weaponry should generally be used in a situation in which there is reasonable belief of a threat to oneself, however, this is primarily an IC issue, unless the difference is escalate is excessive. &lt;br /&gt;
**(ex: someone tells you to fuck off, so you immediately maxcap them.)&lt;br /&gt;
*&#039;&#039;&#039;As always, proper and convincing escalation is key, and we give exemptions based on that.&#039;&#039;&#039;&lt;br /&gt;
**Lethals weapons are not for general bickering, &#039;for fun&#039;, and so forth; that is, the situation should escalate, or have outside variables that justifies the sharp escalation, and not be done over something as simple as being called stupid.&amp;lt;br&amp;gt;When it comes to corporate regulation, using your weapon in a non life threatening situation opens you up to being charged as if the gun was contraband among other things.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Keep in mind that helping a friend escape arrest may be a form of self-antagonism and &amp;lt;u&amp;gt;may&amp;lt;/u&amp;gt; breach rules regarding meta-behavior, depending on the context and reason.&#039;&#039;&#039; Unless it is &#039;&#039;&amp;lt;u&amp;gt;convincingly reasonable&amp;lt;/u&amp;gt;&#039;&#039; for you to do so, please refrain.&lt;br /&gt;
*&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others. For instance, we welcome people to play ICly as a criminal, racist, asshole, bully, and so forth. It adds variety to the station and creates conflict that can be wonderfully fun to play out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However, please keep in mind that acting as an asshole so excessively can be unfun or can come off as OOC rather than IC.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You need to be extra careful, as you need to know when to stop or when to ease things off. Use LOOC to see if the other person is okay for instance.&lt;br /&gt;
&lt;br /&gt;
Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
#Are you affecting the round in any significant way?&lt;br /&gt;
#Are you seriously annoying a person or group of people?&lt;br /&gt;
#Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
#These can even be applied crossround, stealing the science techfab every single round would only really be fun for yourself.&lt;br /&gt;
&lt;br /&gt;
Violating a single rule of the above means you&#039;re being an OOC dick which means this is an OOC issue. Warnings and advice will be given, but punitive measures may be taken if we fail to see any improvement.&lt;br /&gt;
&lt;br /&gt;
If you are targeting someone for IC purposes or are looking to be their rival, you should let them know that it is purely IC and you should also attempt to seek consent. Otherwise, you may face trouble from them or staff further down the line&lt;br /&gt;
&lt;br /&gt;
=== Rule 5.2 On-going-situations: ===&lt;br /&gt;
Generally speaking, you should avoid crowding situations, for the sake of giving RP room to breathe.&lt;br /&gt;
&lt;br /&gt;
* Crew may offer assistance if requested by security or if they notice security &#039;&#039;&#039;clearly&#039;&#039;&#039; does not have the situation covered. This rule does not apply if they are put into force as a militia as dictated by command or security.&lt;br /&gt;
* As an antagonist, unless you have a strong IC reason like an opportunity related to your goal, it is highly &amp;lt;u&amp;gt;recommended&amp;lt;/u&amp;gt; you do not intervene. If possible, try to read the situation and avoid breaking up an ongoing roleplaying scene out of respect.&lt;br /&gt;
* Security personnel are allowed to deal with malicious or overly aggressive rubberneckers as a threat (rubbernecking).&lt;br /&gt;
* &#039;&#039;&#039;When it comes to building an item, mech, and so forth, please construct only what you need or foresee reasonably needing.&#039;&#039;&#039; &lt;br /&gt;
** For instance, do not build ten hygiene bots. If the station faces a threat, ready yourself appropriately for said threat. There is rarely ever a reason to build an army of Durands. &#039;&#039;&#039;Try to act as a reasonable character within that moment where building too few or too many can result in you being fired.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Rule 6: Play the job you have=&lt;br /&gt;
&amp;lt;big&amp;gt;Put honest effort into your job.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; As an Engineer, you should secure power before doing anything else. If you don’t know how to do that (and are alone in Engineering) seek help from a more experienced crewmember outside of Engineering, or ask for advice through the Mentor-Help system. In general, attempt to meet the bare minimum expectations for your job. If you are the Head of your department, delegate when you can, as you are a manager first and foremost! Micromanaging is the devil, unless you are playing that type of character! You are allowed to roleplay your character somewhat incompetently though less so with engineers.&lt;br /&gt;
&lt;br /&gt;
*See Principle #7&lt;br /&gt;
&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew. Do not engage in mindless slaughter or destruction. Feel free to craft a backstory for your antagonistic character, given that you roleplay them well and with responsibility to the rest of the server. If in doubt, contact staff for feedback.&lt;br /&gt;
&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless A) the position is empty B) there is an emergency.&lt;br /&gt;
&lt;br /&gt;
*Do not ignore crucial-to-the-station duties for menial or unimportant jobs. A medical doctor should not be hidden in virology while someone is dying of appendicitis in the medical bay lobby. If you are to be found doing just this, you will be a target for dereliction charges ICly. If this behavior continues, you will be job-banned.&lt;br /&gt;
&lt;br /&gt;
*Again, do not overstep your job description, i.e. medical should not be preoccupied with figuring out what happened to a patient beyond what is required to devise an effective treatment, such as checking if their toxin damage is being caused by ingested or injected poisons so you know whether to use charcoal in syringe or pill form.. You may be concerned, and tip off Security to your suspicions, but avoid performing criminal investigations when there is a perfectly capable Security force on-station.&lt;br /&gt;
&lt;br /&gt;
=Rule 7: Do not metagame or metagrudge=&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, however, you cannot act maliciously over on an event that transpired in another round without consent from the involved parties.&lt;br /&gt;
&lt;br /&gt;
*Do not take advantage of the rules for your own benefit. You are not allowed to perform any antagonistic action at the Interlink for instance. You may, for instance, plan or purchase equipment at the Interlink, but you are not allowed to hide there or your equipment there.&lt;br /&gt;
&lt;br /&gt;
*Knowledge must be consistent with the character; that means they shouldn&#039;t suddenly know how to do complex surgeries when convenient, when the previously couldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon unless specified. You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
&lt;br /&gt;
=Rule 8: Do not powergame=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Powergaming is defined as: going out of your way to accrue power, in a manner inconsistent with IC justifications.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This applies to all players equally, regardless of role.&lt;br /&gt;
*Do not give yourself all-access just because you can.&lt;br /&gt;
&lt;br /&gt;
* Don’t steal &#039;important&#039; items(IV drips, techfab boards, the chef&#039;s oven, etc)  without good cause as a non-antagonist.&lt;br /&gt;
&lt;br /&gt;
*Do not give access to your workplace to crew who would not otherwise have access, unless there is a justifiable reason to do so. (Letting someone take over manning the RnD desk, etc)&lt;br /&gt;
&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting Captains).&lt;br /&gt;
&lt;br /&gt;
*Do not possess an unbelievable amount of weaponry on you. If you&#039;re a security officer, equip yourself appropriately for the alert and situation. For all crew, do not act like a walking armory. (Multiple weapons, armor, medical supplies, tools, etc-etc, the focus is in excessive amounts)&lt;br /&gt;
&lt;br /&gt;
=Rule 9: Do not valid-hunt=&lt;br /&gt;
&amp;lt;big&amp;gt;Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status, when it is not elsewise &amp;quot;valid&amp;quot;(Strong IC reasoning that you were involved in, a station threat, Permanent Mechanical State, etc-etc) for you to do so.&amp;lt;/big&amp;gt; &lt;br /&gt;
*If an Antagonist is not currently a [[Antagonist Policy|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;station threat&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], or elsewise, [[Antagonist Policy#PMS / Station Threat / Metaprotection:|&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;PMS&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;]], do not go out of your way to chase them down.&lt;br /&gt;
*&amp;lt;u&amp;gt;Forcibly&amp;lt;/u&amp;gt; mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting. It can quickly ruin an otherwise perfectly on-track secret round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Self-Defense is allowed to an extent without being called valid-hunting.&#039;&#039;&#039; Defending your department, yourself, or others is allowed. &lt;br /&gt;
**However, if you unambiguously go out of your way to aggressively seek an antagonist outside of your department, or general area, you will not be protected from round-removal or elsewise, as it&#039;d be the consequence of your own actions.&lt;br /&gt;
&lt;br /&gt;
=Rule 10: No Self-Antagging=&lt;br /&gt;
&amp;lt;big&amp;gt;Self-antagging is the act of acting like an in-game antagonist when you weren&#039;t selected to be the round&#039;s antag. While committing crimes ICly is permitted, self-antagonism is a different beast. To differentiate, you should not act like a traitor or commit terrorism. This involves performing actions that are expected of antags, such as murder(without proper IC escalation), grand sabotage, abduction of high-level personnel, etc.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The key difference between the activities you could do thanks to Principle #6, and self-antagonism, is the negative impact your actions have on the round as a whole. If you establish the rules of your IC interactions beforehand, and work with other players, then you can perform any number of unlawful activities under Principle #6. As a rule of thumb and as a reminder, anything that could be considered terrorism in the real world is self-antagging.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a serial killer, a criminally insane character, or a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason (self-defense, honor duel, etc.)&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars is NOT fine.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
*&#039;&#039;&#039;Keep in mind that helping a friend escape arrest may be a form of self-antagonism and may breach rules regarding meta-behavior, depending on the context and reason.&#039;&#039;&#039; Unless it is &#039;&#039;&amp;lt;u&amp;gt;convincingly reasonable&amp;lt;/u&amp;gt;&#039;&#039; for you to do so, please refrain.&lt;br /&gt;
&lt;br /&gt;
And so on. This list is not exhaustive, and other activities may or may not fit under self-antagonism, as decided by the staff.&lt;br /&gt;
&lt;br /&gt;
==10.5 Non-Antagonist Criminal Addendum==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. &lt;br /&gt;
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to use mechanics or to be LRP.  &lt;br /&gt;
*Be aware of the alert levels at all the time and be considerate of others. &lt;br /&gt;
**If the round is becoming chaotic, do not become a hindrance. You must not become the focal point of the round as a non-antag criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be low maintenance for security. If you constantly require attention from security, you are doing it wrong. This includes powergaming to avoid arrest.&lt;br /&gt;
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.&lt;br /&gt;
*You should try to create RP around your crimes; it shouldn&#039;t be self-serving, or entirely self-focused.&lt;br /&gt;
*You should keep to the left-side of the corp-regs crimes(3xx and below)[[Corporate Regulations#Quick Code Reference|&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;(HERE)&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;]]; that is, you shouldn&#039;t be using &#039;non-antag-criminal&#039; as an excuse to gun down the CMO because he insulted your shoes.&lt;br /&gt;
*Failure to adhere to this will result in pacification bans or server bans.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this ties into the IC in OOC toxicity violation. Making an excuse to create problems with security is not allowed. It is genuinely annoying and unfun which is the antithesis of what this server aims for.&lt;br /&gt;
&lt;br /&gt;
=Rule 11: Behave in accordance to our principles=&lt;br /&gt;
&#039;&#039;&#039;Link:&#039;&#039;&#039; [https://docs.google.com/document/d/1WwLngmwdlQtSIkI08Wp_NnjIcN8cUgzWcIbIGcJCzAY/edit?usp=sharing Click here!]&lt;br /&gt;
&lt;br /&gt;
The principles lay plainly our goals for the server and how we aim to achieve them. It highlights what we expect from players, and it also allows you to understand why the rules are organized as they are. By following them, you will more than likely be in good shape.&lt;br /&gt;
&lt;br /&gt;
In fact, we argue strongly that the principles are there, so you understand what is expected of you whenever you stir IC trouble. For example, this server allows you to commit crimes given that you roleplayed and thought your character out. This, however, does not grant you the license to grief. Keep in mind that its main purpose is there to create interesting scenarios born out of conflict for players to engage with, even on an extended shift. To become a trusted member of the community, use this freedom to not only enhance your own playing experience but others as well!&lt;br /&gt;
&lt;br /&gt;
While the principles are there to encourage player initiative, we encourage players to ask for consent from nearby players when possible. Anything that affects the shift station-wide will require admin consent. Please keep in mind that intentionally disregarding or actively ignoring the principles laid out for the players will draw the attention of the staff and may result in punitive measures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here are a few key reminders:&#039;&#039;&#039;&lt;br /&gt;
#At a minimum, do not be a dick OOCly!&lt;br /&gt;
#Play as the character, not as the player.&lt;br /&gt;
#You are allowed to roleplay your character somewhat incompetently though not to the point that it becomes very unfun.&lt;br /&gt;
#Whenever possible, roleplay what you can. This does not mean you have to roleplay everything out, rather you keep an eye out for roleplaying opportunities.&lt;br /&gt;
#&#039;&#039;&#039;No force-borging or transforming another person&#039;s character without OOC consent. OOC consent is required.&lt;br /&gt;
#Round removal without good reason is prohibited. We strongly encourage alternatives, as round removal typically tends to be a lazy way of handling things. This is a roleplaying server after all.&#039;&#039;&#039;&lt;br /&gt;
#This is a friendly reminder that this is an adult server and that you are an adult. Expect adult situations to arise. When it comes to ERP, we have light protection in accordance to the &amp;quot;do not be a dick OOCly&amp;quot; rule. We expect people, whether they are a participant or bystander, to be considerate of each other and the situation they&#039;re in.&lt;br /&gt;
#You should expect IC conflict with less than scrupulous characters.&lt;br /&gt;
#&#039;&#039;&#039;Remember, this is not comprehensive. Please see the Principles Document for further detail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=13991</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=13991"/>
		<updated>2023-10-12T17:41:00Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS unless LOOCly consented to by all three parties: Sec, the criminal, and the victim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over an hour.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical&lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as wellas the &#039;victims&#039;; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx)&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 309&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=13988</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=13988"/>
		<updated>2023-10-10T02:59:20Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Your opfor is not entitled to be ran, as it depends on the chaos of the previous round, staff online, ticket volume ect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039; ===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
==Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt; &lt;br /&gt;
* You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
== Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
* Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
* Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
*Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
* Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/w/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
*You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
*Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
* You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
==Fugitives / The Hunters==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
*Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
* &#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
*The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
* All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
* A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
* After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt; &lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
* You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
* Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
*People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
* People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=13849</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=13849"/>
		<updated>2023-10-04T14:09:31Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS unless LOOCly consented to by all three parties: Sec, the criminal, and the victim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over an hour.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical&lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as wellas the &#039;victims&#039;; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx)&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 308&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=13847</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=13847"/>
		<updated>2023-10-04T13:59:30Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS unless LOOCly consented to by all three parties: Sec, the criminal, and the victim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over an hour.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical&lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as wellas the &#039;victims&#039;; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx)&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, exposed indecently, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 308&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Fundamentals_for_Players&amp;diff=13846</id>
		<title>Fundamentals for Players</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fundamentals_for_Players&amp;diff=13846"/>
		<updated>2023-10-04T13:56:51Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction to Skyrat=&lt;br /&gt;
[[File:Skyrat animated logo.gif|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to Skyrat!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tidbits to Remember:==&lt;br /&gt;
*&#039;&#039;&#039;The application is essentially a test to see if you have taken the time to gain an understanding of some of our rules.&#039;&#039;&#039; Q4, Q6, and Q7 are essentially questions to test your knowledge. Please demonstrate a basic understanding in your answers in order to gain entry into the server.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We are not a &amp;quot;Furry TG&amp;quot; server. While we are a direct downstream of their excellent codebase, our server provides a different experience with a focus on roleplay, and we differ significantly in our goals.&lt;br /&gt;
&lt;br /&gt;
* One thing you may quickly notice is that we have a thick packet of policies and rules. Do not be intimidated! &#039;&#039;&#039;Much of the policies in place are there to help staff rule more consistently!&#039;&#039;&#039; Unless you are acting in bad faith or are behaving maliciously or suspiciously, breaking what feels like an obscure rule will rarely ever result in punishment on the first offense. We prefer to take records and focus on long-term behavior when we can. Unless it&#039;s clear you are not a good fit and have no intent on actually adapting to the server, it&#039;s okay to make mistakes.&lt;br /&gt;
&lt;br /&gt;
*We do not expect new players to know every rule right away. New players are given significantly more leeway to adapt and improve as long as they cooperate with staff in good faith. &#039;&#039;&#039;Conversely, we will not hesitate to throw you out if you treat the game as a meme or if you treat other players and staff poorly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Skyrat Main should be treated as a HRP-MRP server. &#039;&#039;&#039;You should aim to be &amp;quot;High Roleplay&amp;quot; and &amp;quot;Medium Roleplay&amp;quot; at the minimum.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know what this means, you will soon find out in Recommended Reading #3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While we offer a mixed environment that doesn&#039;t take itself too seriously and allows room for amusing and funny roleplay, we do not tolerate players treating the game as a meme, especially if it comes at the expense of more serious roleplay. &amp;lt;u&amp;gt;Be respectful of others.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Recommended Reading! [10 Minutes~]=&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list and read any document labeled as &#039;&#039;&#039;[Required]&#039;&#039;&#039;. A basic understanding of the required documents is required in order to gain entry into the server:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Carefully read our Community Rules here [Required]: https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281&lt;br /&gt;
#&#039;&#039;&#039;Quickly review over our Server Rules here [Recommended]:&#039;&#039;&#039; [[Server Rules|Skyrat 13 Ruleset]] and [https://docs.google.com/document/d/e/2PACX-1vTJHKobD7aUhFjO5BjclJ-REE4BAwjlv6Wfwb_XXDY2h5kwgTAvhB_usmy2yLKKN4mZNgSsXpL7wmLc/pub Temporary Measures] - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense. &lt;br /&gt;
#&#039;&#039;&#039;Lightly read through our General Player Policy &amp;amp; Standards [Required]:&#039;&#039;&#039; [[General Player Policy and Standards]]&lt;br /&gt;
#&#039;&#039;&#039;Read Skyrat Guide on Roleplay Excellent [Recommended; Required if Lacking in Heavy Roleplay Experience]:&#039;&#039;&#039; [[Guide to Roleplaying Excellency]]&lt;br /&gt;
#&#039;&#039;&#039;Read our ERP Courtesy Policy [Required]:&#039;&#039;&#039; [[Misc Roleplaying Policy|Miscellaneous Roleplaying Policy]]&lt;br /&gt;
#&#039;&#039;&#039;Thoroughly read our Action-RP Lawset [Required]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Action-RP Lawset=&lt;br /&gt;
===0. Definition===&lt;br /&gt;
&#039;&#039;&#039;Play-to-Win Mechanics&#039;&#039;&#039; - Play to win mechanics is when you engage in mechanics with the intent of creating a favorable advantage for yourself. There is nothing inherently wrong with this. Rather, we define this, so people understand that the Action-RP Lawset deals strictly with &#039;play-to-win&#039; mechanics rather than mechanics of all kinds. For instance, you can use mechanics to roleplay such as slapping or shoving someone, rather than to win.&lt;br /&gt;
&lt;br /&gt;
What differentiates &#039;&#039;using mechanics to roleplay versus using mechanics to &#039;win&#039;&#039;&#039; is the follow-up. Shoving someone or shoving someone to make them fall alone does not make it a &#039;play-to-win&#039; mechanic. However, if you shove someone over and then follow it up to create a disadvantage for your opponent so as to &amp;quot;win an engagement&amp;quot;, you are engaging in play-to-win engagement. Causing damage also falls into this category, especially if you follow through with it with the intent to win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must follow the action-RP lawset and use the combat indicator beforehand if you are using play-to-win mechanics.&#039;&#039;&#039; Conversely, we give much more leeway to mechanics that are meant for &#039;&#039;&#039;roleplay&#039;&#039;&#039;, not actual combat. You do not need to use CI for mechanics that are being used for strictly roleplay.&lt;br /&gt;
&lt;br /&gt;
===1. Combat Indicator===&lt;br /&gt;
[[File:Combat Indicator.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is what  the combat indicator looks like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Combat indicators are instrumental in signaling the transitioning from roleplay to combat. Imagine that someone comes up to you and greets you, and you type back to greet him. Yet, just as you&#039;re typing your response, he begins to attack you and you&#039;re in a hurry to close out of your typing window while he lands hit after hit on you. &lt;br /&gt;
** You are already placed at a disadvantage for trying to roleplay, and this player has exploited that fact to gain an advantage over you. Inherently, anyone trying to earnestly roleplay will always be put at a disadvantage, thus discouraging roleplay-seeking behavior. &lt;br /&gt;
*** The combat indicator seeks to mitigate that.&lt;br /&gt;
* You may have seen other servers take our concept of combat indicators to use on their own server that befits their server and style, but please note that our approach is different. &lt;br /&gt;
** For one, the combat indicator is a way to show other players that you are interested in transitioning from roleplay into mechanics. Think of it as a handshake that should be returned by the other party, so that people cannot get the jump on someone who is typing, and or not paying attention.&lt;br /&gt;
* So ideally, the combat indicator should preempt any breakdown into mechanics, and &#039;&#039;&#039;you should wait until the other party turns on their combat indicators or if the grace period of five seconds passes.&#039;&#039;&#039; You can attack if the opposing party fails to de-escalate or fails to turn on their combat indicator, given that they are not SSD. If you turn on your CI and you see someone typing, please play in good faith and hear them out, especially if they are attempting to de-escalate. &lt;br /&gt;
** However, you do not have to do so if you made it clear this is a one-way deal.&lt;br /&gt;
* &#039;&#039;&#039;Again, as a reminder, please wait until the other party has their combat indicator on or until the grace period has passed.&#039;&#039;&#039; &lt;br /&gt;
** If you see someone turn on their combat indicators, you must turn on your combat indicator before going into combat yourself. Lastly, &#039;&#039;&#039;you may not keep your combat indicator on if you are not going into combat. If at least seven seconds pass and you do not transition into combat, turn off your combat indicator. This is to keep people from &amp;quot;preloading&amp;quot; combat indicators.&#039;&#039;&#039;&lt;br /&gt;
* The main aspect you need to keep in mind is to act in moderation, otherwise you will be seen as a player that prioritizes mechanics over roleplay which may get you into trouble. &#039;&#039;&#039;Just because you can doesn&#039;t mean you should.&#039;&#039;&#039; So, even if you can just attack them outright, you should attempt to roleplay first before transitioning into a fight if conditions permit for it.&lt;br /&gt;
* Please note that open combat can happen and may be expected, especially if hostilities are expected like during an invasion of the station. So, prior context or prior hostilities may already be established, however, players should act in good faith if the hostile party wants to de-escalate for roleplay.&lt;br /&gt;
* Keep in mind the activation and deactivation of combat indicators are logged. Abuse of combat indicators will be punished.&lt;br /&gt;
&lt;br /&gt;
====Key Takeways====&lt;br /&gt;
&lt;br /&gt;
*If you or your target is not in the middle of the roleplay (already fighting, or running away w/e), you do not have to wait the grace period, although you should still turn on the combat indicator. Keep in mind that this does not allow you to start bashing away. This is a roleplay server after all.&lt;br /&gt;
*You must wait the required grace period or until the other party has their combat indicator turned on. Turning on combat indicators and attacking immediately is still breaking the rules.&lt;br /&gt;
*Do not preload combat indicators. Use it or lose it.&lt;br /&gt;
*Again, as a final reminder, if someone is doing something that puts you on a timer to react, like actively hacking a door, you do not have to wait the timer after popping CI.&lt;br /&gt;
&lt;br /&gt;
====Example Scenarios====&lt;br /&gt;
&#039;&#039;Remember - Combat Indicator or CI must be turned on first before the grace period timer begins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# If either party is in roleplay, you should always attempt to roleplay the escalation first, if they try to disengage from the roleplay(start hacking the door to get out, get a weapon out without an emote doing so, etc) you&#039;re free to attack as they have actively started mechanics.&lt;br /&gt;
# If neither you or your target is in your roleplay, you may CI assuming you have a solid reason to be attacking them, putting the burden of reacting on them, however this should be done sparingly at best.&lt;br /&gt;
#* &#039;&#039;&#039;This is a roleplaying server after all. If you want pure action, there are more suitable servers for that.&#039;&#039;&#039;&lt;br /&gt;
# If something is forcing mechanics, i.e. another player, an event like depressurization, and so forth, you are free to engage in mechanics. While it is preferred that you CI first, if you are under immediate duress, you do not have to turn on CI. Do not try to force mechanics in bad faith.&lt;br /&gt;
&lt;br /&gt;
===2. When to Roleplay, When to Mechanic===&lt;br /&gt;
If you are in a roleplay, you should assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics, like a breach in the hull, gunfire, or an explosive device, inhibits roleplay. Keep in mind calling for help or for back-up is considered mechanics. Although you do not need to use combat indicators to call for help, other players can attack you without combat indicators if you call for help.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that mechanics serve the overarching story and the roleplay contained within, not the other way around. Mechanics are here to make the roleplaying experience more real, not prohibit it from happening. &lt;br /&gt;
&lt;br /&gt;
===3. Conduct During Ongoing Scene===&lt;br /&gt;
If a roleplaying scene is present, you must create proper context and a lead-up into using mechanics, meaning you cannot engage mechanics immediately. Good escalation is key to enhancing the action, while bad escalation is the enemy of roleplay.&lt;br /&gt;
&lt;br /&gt;
Therefore, the minimum requirement to engage in mechanics during a roleplaying scene is straightforward:&lt;br /&gt;
&lt;br /&gt;
You must create a pretext leading up to the end of roleplay and the beginning of mechanics. This can be as simple as showing hostile intentions with an emote or giving a final demand with a say. You can have a full-blown scene beforehand or you could immediately start with a warning and a threat. Afterwards, give them a chance to comply or submit. If they do not, follow the guidelines set in the Combat Indicator section above.&lt;br /&gt;
&lt;br /&gt;
===4. React and De-escalate===&lt;br /&gt;
React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when you can. If you need to resort to mechanics and you intend to stick with it, use the combat indicator to indicate your intent such as when you intend to run away or fight. The red dot indicates that mechanics take priority. Disable it or surrender if you wish to revert back to roleplay. Every party should keep an eye on the combat indicator and react accordingly. Keep in mind that if someone is already using mechanics, you are not required to turn on the indicator immediately, as it is mostly there to indicate an escalation into mechanics.&lt;br /&gt;
&lt;br /&gt;
===5. No Unnecessary Round Removal &amp;amp; Abusing Surrender===&lt;br /&gt;
Do not unnecessarily take someone out of the round. If someone is surrendering, please attempt to take them as a prisoner in good faith if possible. If you are unsure, people can surrender mechanically which puts them in a stamina stun-lock, preventing them from acting in bad faith. If you are someone who has surrendered, please act as a captive in good faith and do not try to make risky escapes. Being a pain in the ass discourages players from taking prisoners and is generally not fun for anyone, nor does it really require any level of skill or create any sort of interesting new story. So, even if you aren&#039;t bound to them fully, try to be cooperative and actually act as a captive, not as a fearless futuristic Jimmy James. If someone is proving to be too risky as a captive, you are allowed to execute them, although you should give them a chance to correct their behavior.&lt;br /&gt;
&lt;br /&gt;
Again, avoid round removal if possible, i.e. hide their body in an obscure place or make it so that reviveable is impossible. There are no mechanical advantages for round removal. When a player gets killed and then revived, they are not allowed to remember their attackers or how they were attacked. &#039;&#039;&#039;Reserve round removal for extreme valid-hunters instead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===6. Cooperation===&lt;br /&gt;
Why do we have all this? Well, at the end of the day, roleplay is a cooperative affair. It is not competitive where you are looking to create an edge for yourself. Rather, it is a community affair where you work together to craft stories for yourself and the group at large.&lt;br /&gt;
&lt;br /&gt;
So, please work to create stories with others. Be a good winner and be a good loser. Whether you like it or not, roleplaying on the server is a communal and cooperative effort that works because the players within it agree to play a certain way. You cannot play selfishly, and you cannot ignore the rules. For instance, mechanics can kill ongoing roleplaying scenes if not done with consideration and thought. Roleplay can only exist if people know what to expect from one another.&lt;br /&gt;
&lt;br /&gt;
In fact, this can be elaborated further through economic game theory. &#039;&#039;&#039;Consider the following:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Imagine you are playing in a game like Rust or DayZ where you have the option of cooperating with someone or killing them for their loot. If you cooperate, both players can benefit from each other&#039;s cooperation. It&#039;s no surprise that clans tend to dominate these games for this reason. However, if you shoot first and kill the other person when they want to cooperate, you will gain everything the other player has with no cost to yourself. Conversely, you could try to cooperate but they could kill you, meaning you lose everything. Since you do not know what the other party will do, you will most likely shoot first, most likely after you end up getting shot in the head several times yourself, as this is what others will default to as well over time. It is similar to the Prisoner&#039;s Dilemma where people will refuse to cooperate with one another due to a lack of information, resulting in a less-than-optimal solution.&lt;br /&gt;
&lt;br /&gt;
We do not want to harbor an environment where shooting first is the default choice. Roleplay dies at that point. Yet, we do not want a server where no conflict happens. In order to have both conflict and roleplay, we have to shift the paradigm, so that conflict can happen in addition to roleplay. This is where the action-RP lawset and combat indicator comes into play. Love it or hate it, it is here to stay, so that roleplay is favored over combat without doing away with the latter. We work to intertwine roleplay and combat with this methodology. We have experimented with and without this lawset, and we ended up preferring this every single time. &#039;&#039;&#039;By the way, the lizard question in the application is no joke. Please make sure to read the community rules to understand why.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Home Stretch!=&lt;br /&gt;
Phew! You&#039;re almost done. All you need to do is cooperate with an access request manager to get your application through. &#039;&#039;&#039;Remember the application is a test to see if you have gone through the required reading here.&#039;&#039;&#039; Again, you can find all the information you need for your application [https://discord.com/channels/596783386295795713/662087788165857301/662087875701243925 here!]&lt;br /&gt;
&lt;br /&gt;
Once your application is accepted, you are ready to be whitelisted. When this happens, you need to notify a staff member when you are able to join. They will need to whitelist, and you will need to join. A whitelist is not verified and made permanent, unless you join. Once you join, the whitelisting process is over. You are now part of the Skyrat Crew!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Command_Policy&amp;diff=13845</id>
		<title>Command Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Command_Policy&amp;diff=13845"/>
		<updated>2023-10-04T13:52:36Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=General Overview and Standards -&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Members of command staff aboard the station take on the primary role of the Captain, Head of Security, Research Director, Head of Personnel, Chief Medical Officer, Quartermaster, and Chief Engineer. As any of these roles, you are the designated leadership and delegate for your department. Even if you choose an alt title for your job, you fall under these standards.&lt;br /&gt;
&lt;br /&gt;
Your role is that of a leader, not a boss. Remember that other real, human players are behind those pixel spacemen in-game, and they have their own thoughts and feelings. Be considerate of them from an ooc perspective, as well as an IC perspective. An asshole boss in real life doesn&#039;t usually last too long if they&#039;re severely toxic, so take that into account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General guidelines for all head/command positions are as follows:&#039;&#039;&#039;&lt;br /&gt;
* As a head, you have primary control over your department. You should be familiar with your department and its policy to be able to adequately perform the tasks needed for it and yourself to function. The captain cannot normally overrule you to issue orders to your department.&lt;br /&gt;
* Do not harass, berate, or otherwise displace your department members. Trust your subordinates to get the job done.&lt;br /&gt;
* Act in good faith when interacting with other command members.&lt;br /&gt;
* ERP comes second to your job; especially as the alert rises.&lt;br /&gt;
* Avoid involving yourself in security matters outside of your department.&lt;br /&gt;
* Do not trade equipment specific to your role with other command members.&lt;br /&gt;
* Be a role-model for all players, lead them, and treat them all with respect when it comes to ooc manners. This includes helping new players learn your department if they’re struggling to understand, or delegating another experienced player to show them the ropes.&lt;br /&gt;
* Use loud mode sparingly outside of higher alerts, do not use it as a tool to instigate or fuel bad faith behavior.&lt;br /&gt;
* Avoid forcefully entering departments without permission, even if you have access.&lt;br /&gt;
* Don&#039;t give away command access, nor silver IDs, without valid reason.&lt;br /&gt;
&lt;br /&gt;
=Command Code of Conduct=&lt;br /&gt;
&#039;&#039;&#039;Being a member of command comes with a great deal of power and responsibility, what comes with this is a higher standard of roleplay expectations.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;You are expected to:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* (1.) Always hold some semblance of professionality in how you conduct and dress yourself (even when not in uniform). You’re not a normal crewmember, you represent Nanotrasen(or one of their respectable partner)&#039;s image.&lt;br /&gt;
&lt;br /&gt;
* (2.) Maintain a certain degree of level-headedness and fair temper. Keeping yourself calm on an OOC level is extremely important. &lt;br /&gt;
&lt;br /&gt;
* (3.) Keep “inappropriate” remarks and acts away from public knowledge. &lt;br /&gt;
&lt;br /&gt;
==Acting Captain==&lt;br /&gt;
Acting captainship is something that is encouraged to be discussed among all heads and determine who is best fit to run the show based on merit rather than job title on a round to round basis. If you&#039;re the HOP but you and other heads feel the CMO or QM is a better pick, you are 100% allowed and encouraged to hand the reins to them should you feel unsure of your own abilities to lead. If you are all having trouble deciding, then work together as best you can to keep the station functioning by keeping constant communication up between each other or speak to the NT Representative for their advice on the matter (more info in the NT Rep section). As it stands, only members within the chain of command may take the role of acting captain. The NTR and Blueshield, being outside the chain, cannot assume this role.&lt;br /&gt;
&lt;br /&gt;
As acting captain, you play the role of your initial job above all else. You are to take the Nuclear Authentication Disk, the spare ID, the disk pinpointer, the door remote, the spare captain headset (leave the bowman alone), and nothing else. You are advised to spread these items out to other heads, as well, for security purposes. Leave the clothing, sword, gun, and anything not listed above alone unless it is an actual emergency and you need the equipment.&lt;br /&gt;
&lt;br /&gt;
As acting captain, your role is to manage your department like normal, but you also are responsible for more advanced duties should the need arise. You are the one who will need to raise and lower alert levels as needed, call the shuttle as needed, and even delegate to different departments and security in emergency situations such as viruses, meteors, or severe security issues such as extreme antagonist behaviors and round ending threats. However, until a severe emergency happens, your authority is limited and you should leave issues to their respective department heads. If departments lack a head and they need someone to delegate or take leadership, offer your assistance as much as needed in order to get them back on track, but do not be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Also, this should  be obvious, but do not leave the station with the disk in your possession.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic captain.png|link=Captain]] [[Captain]]==&lt;br /&gt;
As Captain, you represent the station itself, and the department of command, but do not have supreme authority over everything. Your responsibilities are:&lt;br /&gt;
&lt;br /&gt;
* Communicate with command members.&lt;br /&gt;
* Delegate tasks between command members.&lt;br /&gt;
* Help solve disputes between command members.&lt;br /&gt;
* Provide &amp;lt;u&amp;gt;&#039;&#039;&#039;reasonable&#039;&#039;&#039;&amp;lt;/u&amp;gt; orders to command members.&lt;br /&gt;
* Engage in diplomacy when needed.&lt;br /&gt;
* Raise alerts as needed.&lt;br /&gt;
* Call for ERTs if needed.&lt;br /&gt;
* Provide alerts to the crew to improve safety.&lt;br /&gt;
* Handle Demotions of command members.&lt;br /&gt;
&lt;br /&gt;
As captain, &#039;&#039;&#039;you have authority over heads, not their departments.&#039;&#039;&#039; You should help command members who are struggling, but this does not give you authority to usurp their department, nor their position. &lt;br /&gt;
&lt;br /&gt;
The only time you have acting authority over a department is when there is no current head available; be it they are dead, captured, or incapacitated. You are to follow the policy pertaining to the member of command you are standing in for. &lt;br /&gt;
&lt;br /&gt;
You are also able to issue orders to departments on code red, but should still rely on delegation when possible.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic rd.png|link=Research Director]] [[Research Director]]==&lt;br /&gt;
You are the head of the science department, and as such hold the expectation of competency in your position, your responsibilities are as follows:&lt;br /&gt;
&lt;br /&gt;
* You are expected to know toxins and robotics to an extent, in the event that you are the only person available to run them.&lt;br /&gt;
* Ensure that members of your department are conducting their work safely (or at the very least in a way that won’t harm others besides themselves).&lt;br /&gt;
* Ensure upgrades are delivered to various departments when asked, and that equipment stays up to date.&lt;br /&gt;
* Keep tabs on cyborgs and the AI, they can be your best friends or your [https://wiki.skyrat13.space/index.php/Antagonist_Policy#Malf_AI! worst enemies]&lt;br /&gt;
&lt;br /&gt;
As RD, you have final say on the distribution of gene mods, augmentations, and the construction of combat mechs.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic hop.png|link=Head of Personnel]] [[Head of Personnel]]==&lt;br /&gt;
As the Head of Personnel, your department is the entirety of service.&lt;br /&gt;
&lt;br /&gt;
Your main responsibilities are:&lt;br /&gt;
&lt;br /&gt;
* Providing access changes to crew (with discretion).&lt;br /&gt;
* Communicate with heads about access changes.&lt;br /&gt;
* Selling weapon permits&lt;br /&gt;
&lt;br /&gt;
Other responsibilities include:&lt;br /&gt;
&lt;br /&gt;
* Delegate lawyers to lawsuits and other legal matters (if no lawyers are present, you may handle the legal matters yourself.)&lt;br /&gt;
* Help with disputes between crewmembers and service members.&lt;br /&gt;
&lt;br /&gt;
You are able to set further criteria for your services, such as requiring paperwork for access changes, lawsuits, and weapon permits.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic ce.png|link=Chief Engineer]] [[Chief Engineer]]==&lt;br /&gt;
As Chief Engineer, you oversee the department of engineering. Your responsibilities are:&lt;br /&gt;
&lt;br /&gt;
* Have a strong understanding of both engineering and atmospherics.&lt;br /&gt;
* Delegate tasks, repairs, and projects between all of your staff.&lt;br /&gt;
* Ensure your staff aren’t constructing, dismantling, or removing something vital to station integrity.&lt;br /&gt;
* Oversee operations that present a possibility of serious risk.&lt;br /&gt;
* Help new or inexperienced engineering staff during projects or when attempting to experiment.&lt;br /&gt;
&lt;br /&gt;
Experimental SM Setups should be:&lt;br /&gt;
&lt;br /&gt;
Run by your firstly,&lt;br /&gt;
&lt;br /&gt;
If dangerous, or elsewise risky, should be prefaced with an ahelp, or elsewise reject it.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic cmo.png|link=Chief Medical Officer]] [[Chief Medical Officer]]==&lt;br /&gt;
The CMO is the head doctor who oversees the operations of all of medical. You have a few responsibilities, many of which you are likely familiar with from medical itself.&lt;br /&gt;
&lt;br /&gt;
* Delegate tasks and communicate events to your various subdepartmental teams, including projects and emergency responses.&lt;br /&gt;
* Ensure your doctors are following medical policy and maintaining ethical practices.&lt;br /&gt;
* Use the crew monitor to alert paramedics of dead crew, but also as an excuse to yell about suit sensors.&lt;br /&gt;
* Assist your subordinates when medical gets overrun.&lt;br /&gt;
&lt;br /&gt;
On top of this, as CMO you have the ability to authorize the distribution of:&lt;br /&gt;
&lt;br /&gt;
* Chemicals and chemical manufacturing.&lt;br /&gt;
* Beneficial viruses, and who they are given to.&lt;br /&gt;
&lt;br /&gt;
As always, take other jobs and the various races of the station into consideration when deciding on these.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]==&lt;br /&gt;
The head of Lopland Security, you oversee one of the most extensive departments on the station. Your position is of high importance and high influence, and as such you should:&lt;br /&gt;
&lt;br /&gt;
* Be extremely familiar with security policy, SOP, and Corporate Regulations.&lt;br /&gt;
* Ensure your officers are following SOP, Corporate Regulations, and Security Policy.&lt;br /&gt;
* Delegate tasks between officers and brig personnel to ensure maximum efficiency&lt;br /&gt;
&lt;br /&gt;
As HoS, many of your decisions can have a serious impact on the gameplay of antags and regular players. You should not be involving yourself in minor security incidents. However, major incidents may require your assistance. You should be the front-liner for diplomacy if your officers cannot do so, such as with hostage situations and bomb threats.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic qm.png|link=Quartermaster]] [[Quartermaster]]==&lt;br /&gt;
As Quartermaster, you represent the department of cargo, which has been outsourced from the Free Trade Union. You are considered to be head of staff.&lt;br /&gt;
&lt;br /&gt;
* Oversee the approval and denial of orders. You have ultimate authority over their approval or denial.&lt;br /&gt;
* Check in on miners, call for medical if they need to be retrieved.&lt;br /&gt;
* Ensure both cargo and mining are running efficiently, and are ready to respond to emergencies.&lt;br /&gt;
* Ensure that orders are delivered in a timely manner to their proper destination.&lt;br /&gt;
&lt;br /&gt;
Cargo is arguably one of the most important departments during an emergency, make sure to pay attention to comms and be ready to order supplies to assist those tackling it.&lt;br /&gt;
&lt;br /&gt;
= Central Command =&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]==&lt;br /&gt;
While Blueshield isn&#039;t a member of command, you still protect them. As such, Blueshield will be covered here because its fitting.&lt;br /&gt;
&lt;br /&gt;
* Do not ask for all access; you aren&#039;t meant to have it, or elsewise, you&#039;d start with it.&lt;br /&gt;
* Your job and mission as Blueshield is protecting the command team and Captain from danger, performing recovery on them if they&#039;re incapacitated or killed as well if need be, and pacifying aggressors. You are not security and not authorized to chase down random criminals. Keep your reach to your jurisdiction exclusively in protecting the captain and command team. If someone attacks the heads of staff directly, you&#039;re authorized to restrain or incapacitate them until security is able to get them, or alternatively mow the assailant down with automatic gunfire if need be.&lt;br /&gt;
* If the HOS runs into combat like a normal officer, it’s their problem. If the Captain runs off to hit an antag with their sword against all sense of self preservation, stop them from doing so.&lt;br /&gt;
* Lethal force is authorized if you can tell that someone has intent to kill a head of staff.&lt;br /&gt;
* Remember: you should focus on protecting the heads of staff as people, not assets. If they lose their items, that’s on them. Just keep them alive and safe.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic Nanotrasen representative.png|link=NanoTransen Consultant]] [[NanoTransen Consultant|Nanotrasen Representative]]==&lt;br /&gt;
You represent the image of Nanotrasen itself, and are a guiding hand for the command team. As the Nanotrasen Representative your job is to advise the entirety of command. However; don’t forget your actual authority on station doesn’t reach very far. Your main responsibilities include:&lt;br /&gt;
&lt;br /&gt;
* Communicate with central command about station incidents and ongoings.&lt;br /&gt;
* Loom nearby command while they discuss matters; and pretend the invited you.&lt;br /&gt;
* Advise command, whether or not they asked you.&lt;br /&gt;
&lt;br /&gt;
Being the Nanotrasen consultant requires you to be familiar with corporate regulations, command policy, and security policy, as you are expected to be able to reference them for guidance on decisions.&lt;br /&gt;
&lt;br /&gt;
= Misc Rulings =&lt;br /&gt;
The following are various rulings that pertain to multiple or all members of command, or are needed for quick reference.&lt;br /&gt;
&lt;br /&gt;
== Demotion Guidelines - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC and IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC&amp;lt;/span&amp;gt;: Demotion can have a detrimental effect upon anyone it targets, and steps should be taken to mitigate the issue before resorting to demotion. Be considerate of context and the round at hand when deciding to demote someone. Don&#039;t demote a player for simply doing their job differently, or a new player for not completely understanding a mechanic. On top of this, don&#039;t make up rules on the spot to demote people over, give clear warnings about your standards as a head. As always, you are expected to act in good faith when following this policy, and keep demotions within their grounds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grounds for Demotion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following are grounds for demotion:&lt;br /&gt;
&lt;br /&gt;
* Repeat breaches of policy.&lt;br /&gt;
* Recklessly endangering the crew through an active decision&lt;br /&gt;
* Major felonies or higher crimes.&lt;br /&gt;
* Long term abandonment of your job, without clocking out. (Dereliction)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who Can Demote?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All heads can demote subordinates within their own department provided the subordinate is within grounds for demotion.&lt;br /&gt;
&lt;br /&gt;
Subsequently the captain has the power to demote a head, provided the head of staff is within grounds for demotion.&lt;br /&gt;
&lt;br /&gt;
A head cannot demote another head of staff, nor can they demote someone outside of their department, with exception to a Vote of No Confidence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vote of No Confidence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the event command finds themselves with a captain who is within grounds for demotion, the members of command can hold a vote of no confidence. If passed on a majority vote, the captain is to be considered demoted and expelled from their position of power. The captain themselves can only vote in favor of their own demotion.&lt;br /&gt;
&lt;br /&gt;
== Permits ==&lt;br /&gt;
&#039;&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense.&#039;&#039;&#039; They are given-out via ID modification at the appropriate consoles. They are often, but do not have to be, subject to a reasonable cost. It is solely the directive of the captain in how this is handled, this means:&lt;br /&gt;
&lt;br /&gt;
# It is the captain&#039;s ultimate authority to determine how to dispense permits, and to whom, and any additional fee attached within reason.&lt;br /&gt;
# The captain can decide to work on consensus with other heads as in example to require HOS approval for each permit.&lt;br /&gt;
# The captain, however, does not have to receive the approval of any other head, and no other head can countermand their decision&lt;br /&gt;
&lt;br /&gt;
== Who can relaw the AI? ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI, the exact semantics can be found in [[Silicon policy|Silicon Policy]].&lt;br /&gt;
&lt;br /&gt;
== Pardons for Crimes ==&lt;br /&gt;
Pardons for crimes are something the Captain and the HOS must agree on together. If there is no HOS or Captain (acting cap doesn’t count), then pardons cannot be made at all. They may only pardon minor crimes, specifically level 1-2 crimes in the corporate regulations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=13844</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=13844"/>
		<updated>2023-10-04T13:42:32Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.However; as opposed to previous variations of security policy, this one will be a stark-difference compared to the previous, with security finally adopting their neglected title of: &#039;&#039;&#039;Peacekeeper&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
For better or worse, this document will lay out a change of expectations both in the game-loop and overall OOC experience of security; most changes here are levied in order to allow security to choose when and where to intervene in an ICly coherent manner without being relegated to valid-police.&lt;br /&gt;
&lt;br /&gt;
== What is a Peacekeeper? ==&lt;br /&gt;
Simply speaking, security’s long-held but never-adopted title of ‘peacekeeper’ will be exactly as the definition above explains: their main priority will be mediation of most less-serious crimes between parties in conflict rather than strict regulation enforcement. This is to say that security is envisioned going forward to be more focused on maintaining a baseline of ‘peace’ over making sure an assistant serves his corporation-regulation-specific 5 minute brig sentence for stealing a pen.&lt;br /&gt;
&lt;br /&gt;
=== What does this mean in a literal sense? ===&lt;br /&gt;
Plainly, it means they will no longer be expected or required to end every situation with a brig timer or a fine; for crimes of 2xx and under, security should &lt;br /&gt;
&lt;br /&gt;
# Not be pursuing them without a direct complaint from an interested party&lt;br /&gt;
# First try to work out ‘alternative punishments’ (as requested by the injured party.&lt;br /&gt;
&lt;br /&gt;
Security may intervene in crimes of 2xx severity or above for the purposes of stopping them if seen, but should then seek charges before proceeding to actual sentencing. Crimes of 4-5xx severity and greater demand security to respond if aware. Elsewise, security is given the leeway to deem something of so little importance to themselves they’d rather not intervene; or even let the crew ‘settle the dispute internally.’&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best conciliation to what happened. Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. For lesser crimes, the remedy pursued should ideally be one that satisfies the injured party and addresses the problem at the root of the behavior: these alternative punishments (APs) will very often not be meaningless brig time nor a fee paid into the meaningless pockets of security&lt;br /&gt;
&lt;br /&gt;
(unless they can pay you enough to look the other way. hint hint wink wink)&lt;br /&gt;
&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#Remember to use the Combat Indicator, often referred to as the “CI”, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the CI is a must! Mistakes do happen but consistent failure to properly use the CI can and will result in a ban.&lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture (currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.), you need to acquire OOC consent.&lt;br /&gt;
#Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
#Be aware of the meta protection placed around antag items, unless specified otherwise in antag policy (ex: contractors). Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
#If you come across non-crew, check their special modifier [https://wiki.skyrat13.space/w/index.php/Corporate_Regulations#Special_Situations_and_Modifiers here]&lt;br /&gt;
#If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
#You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;. It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
#ERP is allowed as security as long as you are not needed. Follow the alert policy:&lt;br /&gt;
#You are not to preemptively secure items / take precautionary measures that only are done for the sake of preventing antagonistic actions.   This includes things such as :    Securing the sec gear in checkpoints at roundstart.    Securing high-risk items for no reasons (unless they&#039;re your job equipment).   Securing objectives like the AI boards and such.&lt;br /&gt;
#From the publishing of this document, crimes involving department personnel should be brought to the relevant head first, in order to negotiate the best outcome for both security( or ‘the station’), and the department at hand, hopefully, with minimal security interference. (unless the crime suspected, is 3xx or above, at which case, treat as a ‘severe crime.’)&lt;br /&gt;
#&#039;&#039;&#039;Permanent Mechanical State:&#039;&#039;&#039; you&#039;re looking for [https://wiki.skyrat13.tk/w/index.php/Antagonist_Policy#Permanent_Mechanical_State this]&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
&lt;br /&gt;
== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events, find out which actions overlap between stories, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, don’t be afraid to call them out, or, better yet, bring the detective over to ‘get the story straight.’&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order, be it forcing the suspect to pay reparations, administering ‘disciplinary action’, dragging one of them off to the brig, or elsewise, resolving the situation is a tact and resolute manner.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed (keep in mind the ten minute time limit on any person involved if you do not have charges to press.)&lt;br /&gt;
* Judge the crime in question: &lt;br /&gt;
** For 1xx crimes, ensure you have a complainant who wishes to press charges and find out their desired remedy; contact the relevant department head (or a lawyer/HOP/Corporate Representative if they’re ‘civilians’) before engaging in any corrective behavior. &lt;br /&gt;
** For crimes of 2xx or greater severity, you may intervene to stop the crime in progress without a complainant. To sentence for crimes of a maximum of 2xx severity, you must then seek someone to press charges (assuming that security itself or its members are not an injured party;) you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation. 3xx crimes or above do /not/ require anyone to press charges. &lt;br /&gt;
** For 4xx and above (‘severe crimes,’ or felonies,) any such situation should be met with detention of everyone involved and relocation to the brig (as well as contacting both the relevant head(s) and a lawyer, if available, or the HOP//Corporate Representative/Captain if none is.) If aware of a situation in which one of these crimes is ongoing or has been committed, you are obliged to act.&lt;br /&gt;
&lt;br /&gt;
==Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
 Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; whenever possible, seek the head of security to make this contact to avoid departmental conflict on a larger scale.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them; however, use your better judgment, as sometimes it’s be better to let someone off the rope for a moment than cause the entire engineering department to rise up against you by chasing for the sake of the chase.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. &lt;br /&gt;
&lt;br /&gt;
* You may keep them without charging them for up to 10 minutes, time spent &#039;&#039;&#039;in the brig&#039;&#039;&#039;, (or detained if it took a particularly long time to get back) must be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you must release them. &lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;10 minutes&#039;&#039;&#039;, they are to be sent into gen-pop, if it’s less than &#039;&#039;&#039;10 minutes&#039;&#039;&#039; they are to be placed into an available (front)cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest pending a search to confirm that they are not evidence or accessories to the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
In the case of a sentence that is longer than 10 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers. The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes unless they are a martial artist and it is not safe to leave them uncuffed. Return any communications devices to which they have not lost access after a search for contraband or material evidence; if they have illicit headset access, remove the illegal keys and return those to which they still have a right.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply having martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.      &lt;br /&gt;
&lt;br /&gt;
==Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Before an execution can be carried out it must be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==Hostage Situations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid&#039;&#039;&#039;. Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay and either by a security medic or normal one depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
&lt;br /&gt;
==Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=Labour camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labor camp&lt;br /&gt;
&lt;br /&gt;
* Exception: Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labor camp, they can be forced into labor if the other 2 conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labor. Consult either a brig medic or a normal one if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labor camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
      The situations when lethal force is allowed can be:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. Note: The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, not field executed.&lt;br /&gt;
* &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew, lethal force is permitted.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
        Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment; consider the following table as a reasonable progression for addressing most situations where you seek to stop somebody, compel them, or defend yourself.&lt;br /&gt;
&lt;br /&gt;
[[File:Sec chart.png|center|thumb|669x669px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;=&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Determine the correct amount of force needed for situations.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Watch over the members of your department and make sure that [[Corporate Regulations]] are being followed and that your department does not step out of line.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developed situations, and remember; first-and-foremost, returning ‘peace’ is the priority above all-else, after all, brigging a doctor over punching an assistant isn’t worth causing a department to refuse service to yours.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
*Organize and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
*Ensure that [[Security Officer|officers]] have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
*Store and maintain all [[Contraband|contraband]] that is brought in.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
*You may carry a Long Gun/Primary weapon only while inside the brig regardless of alert level, you are still encouraged to use non-lethal tools.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve peace-disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer ‘corrective behavior.’&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
*Maintain the safety, comfort, and elsewise, productivity of departments to the best of your abilities.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*Lead investigations of crime scenes and suspects&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Provide officers with relevant information on cases&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
*Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]].&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with [[Command Policy]]&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that outside of the science and engineering guard, you are not hired by not nanotrasen in general, else-wise you are not required to follow illegal instructions unless your character would, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
*Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Use your limited knowledge to aid the department in case of emergency (you are not there to replace any of them as you lack that level of skill).&lt;br /&gt;
*Act in stead of your department to press charges against people threatening the productivity or safety of said department.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can, however, you should &#039;&#039;&#039;operate under a concept of concealment&#039;&#039;&#039;, after-all, it’s not a good show for dep-guards to be flexing their rifles on green.&lt;br /&gt;
&lt;br /&gt;
=Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
===Green Alert===&lt;br /&gt;
All clear - No crimes / Active situations&lt;br /&gt;
*Handguns(pistols, etc) are permitted for officers to carry within their belt; however, rifles, shotguns, or elsewise are not.&lt;br /&gt;
*Security are not to have &#039;Combat Mutations&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)], but can request most of the others with permission from a geneticist/RD/Captain. (Mind reading and Transcendent Olfaction should be reserved for detectives as it is most relevant to their job and job identity and to keep a fair playground for stealth crime.)&lt;br /&gt;
*Security may not have &#039;combat implants&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)] without direction permission of the RD, and a situation justifying it. (wide-scale riots, changeling on the run, etc)&lt;br /&gt;
*Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
*Security may patrol the station.&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Crew may freely roam the hallways.&lt;br /&gt;
*You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
*Crew may not be searched unless they are caught engaging in crime or there is Probable Cause*.&lt;br /&gt;
*Arrests or corrective actions within departments, or regarding members of a department, for crimes 2xx and below, require first contacting the head of that department or (in the instance a head is unavailable or they lack a department,) contacting a lawyer, the HoP, or Corporate Representative.&lt;br /&gt;
*The Warden may carry a Long Gun/Primary weapon only while inside the brig or prison.&lt;br /&gt;
*Security can request Gygax/Durands.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a 2xx or lower.&lt;br /&gt;
&lt;br /&gt;
*Long guns/primaries[*] loaded with non-lethal ammunition, and energy guns capable of dual-mode (lethal, non-lethal) firemodes may be deployed.&lt;br /&gt;
*Security may search people with approval from their relevant department head, or elsewise, the Captain.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
&amp;lt;sub&amp;gt;* SMART guns, CMGs, shotguns with non-lethal/less than lethal shells, etc…&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
Active 3xx crimes, or situations, elsewise: least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
*Security personnel may be equipped with lethal primaries.&lt;br /&gt;
*Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
&lt;br /&gt;
*The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches and grid searches to places outside of a department, without informing anyone. However, when entering a department, if you are able to do so and are not currently engaged in a chase, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
4xx or above crimes have been committed, and the perpetrator is not currently in custody.&lt;br /&gt;
&lt;br /&gt;
*The armory may be fully opened.&lt;br /&gt;
*All security gear may be deployed.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security may get combat implants/ mutations for any reason. (They do not need to be removed if the alert lowers again)&lt;br /&gt;
*Security can enter, passthrough, or raid departments without contacting the appropriate head and arrest any crew member deemed a threat to the station.&lt;br /&gt;
*Security may requisition Savannah Ivanovs, or Phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
===Gamma Alert===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Contraband =&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
but barring picking it up mid-fight, security shouldn&#039;t be using contraband personally, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=13843</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=13843"/>
		<updated>2023-10-04T13:39:34Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS unless LOOCly consented to by all three parties: Sec, the criminal, and the victim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over an hour.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical&lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as wellas the &#039;victims&#039;; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt; The person charges (ala, the criminal) can decide on either a fine, or jail-time for first offense, repeat offenses default to jail-time. &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, exposed indecently, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 308&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=13842</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=13842"/>
		<updated>2023-10-04T13:22:48Z</updated>

		<summary type="html">&lt;p&gt;RungleJat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Your opfor is not entitled to be ran, as it depends on the chaos of the previous round, staff online, ticket volume ect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039; ===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
==Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt; &lt;br /&gt;
* You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
== Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
* Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
* Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
*Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
* Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/w/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
*You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
*Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
* You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
==Fugitives / The Hunters==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
*Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
* &#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
*The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
* All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
* A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
* After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt; &lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
* You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
*You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
* Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
*People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
* People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>RungleJat</name></author>
	</entry>
</feed>