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	<title>Skyrat - User contributions [en-gb]</title>
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	<updated>2026-04-14T23:54:23Z</updated>
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		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=13207</id>
		<title>Guide to contributing to the wiki</title>
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		<updated>2023-04-02T16:13:05Z</updated>

		<summary type="html">&lt;p&gt;Quacks: /* Wiki Rules */ Wiki rules update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Rules=&lt;br /&gt;
Before anything is detailed, explained or discussed in this guide I first want to establish the rules and make them clear before you start contributing to the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
The rules are the following:&lt;br /&gt;
* Edit in good faith (Do not vandalize or otherwise deface pages. Your wiki account will have its access revoked if you do)&lt;br /&gt;
* Do not mention IRL politics or people. The wiki is simply not the place for that.&lt;br /&gt;
* Do not start or partake in edit wars against other contributors (Going back and forth against another contributor deleting or reverting their edits while they do the same to you)&lt;br /&gt;
* Racism and forms of discrimination against other contributors or people will not be tolerated.&lt;br /&gt;
* Do not make joke pages or upload memes in the form of files.&lt;br /&gt;
&lt;br /&gt;
=The Wiki=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This guide only covers the source editor (Text editor) For a guide on the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello! And welcome to the Skyrat wiki, I&#039;m glad that you have shown interest in contributing to this project and this guide should help you get your feet wet when it comes to basic wiki editing. It will show everything from the most basic things like editing a page and down to the boring but sometimes complex wiki Syntax. If you ever find yourself struggling to figure something out on the wiki feel free to check for a solution here or simply ping a wiki maintainer on the [https://discord.com/invite/hGpZ4Z3 discord]!&lt;br /&gt;
&lt;br /&gt;
All resources relevant to contributors can be found in on the [[Contributor panel]] Along with a list of various stats about the wiki. So if you ever find yourself looking for a template or a specific category be sure to check with the [[Contributor panel]]&lt;br /&gt;
&lt;br /&gt;
If you ever find yourself lost or without a clue on what to do or what to update on the wiki, the [[:Category:Needs revision|Needs revision category]] will always have plenty of work that needs doing. Everything from outdated pages and images are listed here so its great to regularly check back here to see if there&#039;s any potential projects to pick up. The actual revision tag &#039;&#039;should&#039;&#039; always tell you what is wrong with a page and if you find an outdated page on your own feel free to mark it with [[Template:Needs revision]].&lt;br /&gt;
&lt;br /&gt;
==Gaining Access==&lt;br /&gt;
As you may have noticed the wiki is a closed project. What this means is that we do not allow just anyone to create an account and start editing, its sort of similar to how Skyrat is a whitelisted community in-large. The requirements for entry are very low however, you wont need to be a software expert or the best writer on the planet to get an account on the wiki. The only thing we would like to see is a want to contribute and you&#039;re golden. An account can be made by anyone that is an admin on the wiki, these are usually staff members but the head wiki maintainer &#039;&#039;should&#039;&#039; also have these permissions. So feel free to ping either on the discord to try and get yourself access! And while you wait for your account to be created you have a good opportunity to read up on this guide and how to contribute to the wiki.&lt;br /&gt;
&lt;br /&gt;
==General Wiki Standard==&lt;br /&gt;
To keep things looking consistent on the wiki we have an established standard for most if not all things. These are just small simple things such as naming conventions or where and how to use capitalization or emboldening of text. These are sort of pseudo rules but they do not always have to be followed if it helps with the page you are working on.&amp;lt;br&amp;gt;&lt;br /&gt;
Some basic things that fall under the standard to keep things looking consistent are:&lt;br /&gt;
* Media (Things such as files, .png&#039;s .gif&#039;s, etc) Should either be uploaded in 64x64 or 32x32 (64x64 being preferred, exceptions are made for sprites larger than this of course)&lt;br /&gt;
** Secondly when you upload a file please include some key words in the summary box on the upload page. This will help the wiki&#039;s search functions locate the file easier. See: [[#Uploading files|Uploading files]] For more details on how to upload files.&lt;br /&gt;
** Names for files and other media should always be to the point, short and descriptive of the Icon or image. (So if you&#039;re uploading an image of a wrench call it wrench.png and not tool.png)&lt;br /&gt;
* Do not use excessive emboldening of text in articles. Keep it isolated to stuff like headers or text that is of high importance. Avoid using it in the middle of a paragraph as much as you can.&lt;br /&gt;
* Small jokes and humorous bits of strike-through text on pages are fine but it should stay contained to that. Do not make entire joke pages as this is a violation of the [[#Wiki Rules|Wiki Rules]]&lt;br /&gt;
* The first letter of a page name should always have capitalization applied to it.&lt;br /&gt;
* Try to keep articles and pages to the point and on topic. User pages and talk pages may be used to how you see fit.&lt;br /&gt;
* Try to avoid uploading duplicate images where possible and if you find a duplicate [[:Category:Slated for removal|Slate it for removal]] please.&lt;br /&gt;
&lt;br /&gt;
=Basic Editing=&lt;br /&gt;
This section of the guide to wiki contribution will cover some of the basics. Things such as creating new pages, editing existing pages and articles along with uploading files.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Creating new pages===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A quick and easy explanation on how to create new pages. For making stuff such as guides or whatever your project is!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Alright, you need to create a page for a personal project, a guide to write or do whatever with. To do this follow the quick and easy steps listed below!&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Type the name of the page you want to create into the search bar on the top right and hit enter.&lt;br /&gt;
* &#039;&#039;&#039;Step 2:&#039;&#039;&#039; You will now see the results of your search. Depending on what you typed into the search bar you might get some results from different pages that have words that match your search but that is not important. To create the page click on the red bit of text. (See Figure 1) [[File:Wiki guide example 1.png|thumb|right|320px|Figure 1]]&lt;br /&gt;
* &#039;&#039;&#039;Step 3:&#039;&#039;&#039; After you clicked on the red bit of text it will have re-directed you to an empty page with the name you typed into the search bar. In here you are free to create, type or put whatever and use it how you see fit.&lt;br /&gt;
[[File:Wiki guide example 2.png|480px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 4:&#039;&#039;&#039; Saving your changes is done by pressing the blue save page button at the bottom of the text editor. If you want to detail some of the changes you have done or what kind of page you have created you can give a short little summary in the text box beneath &#039;&#039;Summary:&#039;&#039; in the editor. Anything you put in there will be shown in the change log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Try and keep your page names short and to the point and do not make them overly long. (This will only result in a mess when you try to link or display the name of a page with a really long name)&lt;br /&gt;
* Always capitalize the first letter of a page name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Editing a page===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A detailed explanation on how to edit pages with the two different editors.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This section will mostly cover the Source editor (Text editor) For help with the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So you need to edit a page for some reason? It might be out of date, you might have found a spelling error or other incorrect information. Whatever it is that warrants the need for a change this quick step by step guide will help in getting your footing with editing a page on the wiki.&lt;br /&gt;
[[File:Wiki guide example 3.png|448px|thumb|right|Figure 2]]&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Navigate to the page you want to edit and click &#039;&#039;Edit source&#039;&#039; or &#039;&#039;Edit&#039;&#039; (See Figure 2)&amp;lt;br&amp;gt;&lt;br /&gt;
(Clicking &#039;&#039;Edit source&#039;&#039; will bring up the text editor while &#039;&#039;Edit&#039;&#039; brings up the visual editor)&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Source/Text editor):&#039;&#039;&#039; You will now have the text editor open and be confronted with a window that looks like the following: (See Figure 3)&lt;br /&gt;
[[File:Wiki guide example 4.png|512px|thumb|right|Figure 3]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Source/text editor):&#039;&#039;&#039; See figure 3 and the text explanation below here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; In the middle of the screen and highlighted with red (1) is a large text box. This is the actual contents of the page (In text form), anything changed or added there will show up when the page is edited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Beneath that, and highlighted with green (2) is the summary box. This small text box can be used to describe any changes you made. When you save your edit and you described your changes in the summary box, that small summary will be shown in the change log in: [[Special:RecentChanges|Recent changes]] as well as the change log of the actual page itself. The button to view the change log of any page is located right next to the Edit and Edit Source buttons on the top right side of any page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Underneath the Summary box you can find two little buttons highlighted with purple (3). You can either tick or un-tick these and nothing else. Ticking the &#039;&#039;This is a minor edit&#039;&#039; box will mark the edit you made as minor. You can do this if the changes you made did not affect the contents of the page too much or if it was a simple small edit. (Edits smaller than 500 bytes will automatically be marked as minor) The button next to that will simply decide if the page will be added to your [[Special:Watchlist|Watchlist]] when you save the edit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; Highlighted with Orange (4) and at the bottom of the editor four buttons can be found. All of which will be explained in their listed order:&amp;lt;br&amp;gt;&lt;br /&gt;
* Save changes: Simply saves the edits and changes you made to the page, updating it to the newly revised version you made.&lt;br /&gt;
* Show preview: Will show you a preview of the edit you are currently working on. Remove some words from (1) and add a few in another and hitting show preview afterward will show you the changes you made in the normal way the page is always displayed.&lt;br /&gt;
*Show changes: Shows a comparison and differences between the last revision of the page and the current edit you are working on. This difference is shown in a simple text format with things that have been removed highlighted in yellow, and new additions shown with blue.&lt;br /&gt;
*Cancel: Simply cancels your edit and closes the Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; And lastly at the very top of the editor, highlighted with blue (5) is a helpful hot bar. This hot bar has buttons for: Adding bold text, Italic text, images, links and a whole lot more advanced and special functions listed underneath the drop-down menus for &#039;&#039;&#039;Advanced&#039;&#039;&#039; and &#039;&#039;&#039;Special characters&#039;&#039;&#039;. If you ever feel lost or forgot how to do something basic like linking to stuff on the wiki the drop-down menu underneath &#039;&#039;&#039;Help&#039;&#039;&#039; provides some great explanation to some of the more basic functions of the wiki.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Visual editor):&#039;&#039;&#039; After clicking &#039;&#039;&#039;Edit&#039;&#039;&#039; you will be re-directed to the visual editor. The visual editor is an amazing and a &amp;lt;u&amp;gt;very&amp;lt;/u&amp;gt; powerful tool. Its main strength comes from the fact that you can preview your edit as you&#039;re working on it. Given its nature is that you edit the text as its shown on the page, instead of working within a text-box like the source editor has.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Visual editor):&#039;&#039;&#039; Mediawiki does a much better job at explaining the visual editor than I ever could so for a guide and explanation to it see: &#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Help:VisualEditor/User guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Try to always use the Summary window or describe your changes to the bare minimum using it please.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Uploading files===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Where and how to upload images and other files onto the wiki in a quick and easy guide.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
At some point on some random page an image or other file will become outdated and need replacing. Usually these files are flagged with the [[:Category:Needs revision|needs revision]] tag and can be found in that respective category. A full list of all files on the wiki can be found under the [[Special:ListFiles|file list]] This short guide will teach you how to upload files and some good etiquette when it comes to files on the wiki. &lt;br /&gt;
&lt;br /&gt;
[[File:Wiki guide example 5.png|thumb|right|256px|Figure 4]][[File:wiki guide example 6.png|thumb|right|256px|Figure 5]]&lt;br /&gt;
To upload a file onto the wiki simply click on &#039;&#039;&#039;Upload file&#039;&#039;&#039; in the sidebar (See Figure 4).&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively you upload files through broken file links by simply clicking on them and submitting the right file. To see a broken file link see Figure 5&lt;br /&gt;
&lt;br /&gt;
When you have followed either of the following methods you will find yourself on the upload file page. Here you can select a file from your computer, give it a name (Unless it already has one defined), Add a small summary describing the file or just adding key words into the summary and lastly upload it.&lt;br /&gt;
[[File:Wiki guide example 7.png|512px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; You select the file from your computer here.&amp;lt;br&amp;gt;&lt;br /&gt;
A file may have a maximum size of 8 MB and only the following file types are accepted: &amp;lt;u&amp;gt;&#039;&#039;png, gif, jpg, jpeg, webp.&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(It is good practice to upload files or icons from the game in 64x64 and as a .png, given these Icons are not animated or larger than 64x64)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Is a simple textbox that will determine the name of the file once its uploaded.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to keep this as simple and short as possible. Capitalize the first letter of the name (applies if the file name has multiple words or one) and keep the name relevant to the file. Aka, Don&#039;t use complex names or random numbers and letters, this will only make finding said file a complete nightmare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Has both the Summary box and the licensing options, the latter of which is not that important. When you upload a file please enter either the name of the file or some keywords that relate to the file into the summary. Doing this will help immensely with having the search functions on the wiki actually find the file when searched for. For example: [[Media:Herb seeds.png]] has the following key words in the summary: &#039;&#039;Herb seeds&#039;&#039;. As said previously the licensing options are not important and can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; These are the Upload options, they are two simple tick boxes the first of which will determine if the file will end up on your [[Special:Watchlist|watchlist]] or not. The second will when ticked, ignore any warnings that &#039;&#039;could&#039;&#039; come from uploading a file. Warnings can be stuff like duplicate warnings so its generally good to leave this un-ticked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; All the way the bottom you can find the upload button. When you have everything set you can hit this and your file will be uploaded onto the wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* As said before, files should be uploaded in 64x64 if they&#039;re icons from the game (Stuff like items, machines, etc)&lt;br /&gt;
* Gifs and images should always be relevant to either the game or the point that you are trying to make on the page. If having some media on a page helps getting your point across feel free to use it!&lt;br /&gt;
* Uploading memes, your OC or any other form of non-relevant media will get your wiki account blocked and said media deleted.&lt;br /&gt;
* When you upload a new version of an image or any other piece of media it will take a while for the cache to update the change. So dont panic when you see the old Icon listed twice after you uploaded a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Wiki Syntax=&lt;br /&gt;
The syntax available to wiki contributors is not usually well presented so a repository of tutorials and information is needed here. This provides the most basic tools a wiki contributor will need in order to fully edit the wiki. 99% of the time, the average wiki contributor will not need more than this (in addition to templates later).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Text Formatting===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Text by itself is extremely &#039;&#039;boring&#039;&#039; and often &#039;&#039;hard to read&#039;&#039;, so you can use text formatting to make your words really POP!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|class =&amp;quot;wikitable mw-collapseable&amp;quot; width: &amp;quot;80%&amp;quot;;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;              | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Output&lt;br /&gt;
|-&lt;br /&gt;
! Bold&lt;br /&gt;
| Use this to bring attention to important text &amp;lt;pre&amp;gt;&#039;&#039;&#039;This text is bold&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;This text is bold!&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Italic&lt;br /&gt;
| Use this to enounciate certain words &amp;lt;pre&amp;gt;&#039;&#039;This text is italicized!&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;This text is italicized!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Headings&lt;br /&gt;
| Use this to declare a section of your article and organize it&lt;br /&gt;
* Level 1 Headings should not be used because it conflicts with the wiki page&#039;s structure&lt;br /&gt;
* 4 or more headings causes the page to have a Table of Contents(TOC)&lt;br /&gt;
* Headings must be at the start of a line and come directly after other text&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==Level 2==&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
&lt;br /&gt;
=====Level 5=====&lt;br /&gt;
&lt;br /&gt;
======Level 6 ======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.2em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Paragraphs&lt;br /&gt;
| You can designate sections of text as paragraphs which will for a linebreak before and after that section, you can also apply some more advanced formatting through [[#Style|Styles]] with it. &amp;lt;pre&amp;gt;&amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Lists&lt;br /&gt;
|This is how you create bullet lists&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &lt;br /&gt;
|-&lt;br /&gt;
!Numbered Lists&lt;br /&gt;
|This is how you create numbered lists&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
|-&lt;br /&gt;
! Preformatted Text&lt;br /&gt;
| Use this to preformat text with a certain, this will alos allow you to write anything within the pre blocks without the wiki recognizing it as text formatting.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;amp;lt;/pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Comments {{Anchor|Comment}}&lt;br /&gt;
| Use this to leave important notes/messages to people editing the page. Comments do not show up when you view the wiki page and are only visible in the page editor. &lt;br /&gt;
&amp;lt;pre&amp;gt; &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&lt;br /&gt;
|-&lt;br /&gt;
! Nowiki&lt;br /&gt;
| The nowiki block makes it so that any formatting within the block is ignore and is instead displayed as regular text. &amp;lt;pre&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; this is a burger: [[File:Burger.png]]&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; &lt;br /&gt;
this is a burger: [[File:Burger.png]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;It is very important the articles link to each other so we have a web of information. In order to do this, we can reference articles and link keywords to those articles.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most obvious way to do this is by typing &amp;lt;nowiki&amp;gt;[[Article Name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, you could link to the [[Guide to food]] by typing &amp;lt;pre&amp;gt;[[Guide to food]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also link the article and change the link text. If you wanted to still link to the guide to food but instead have the link be [[Guide to food|Cooking]] then you would have to use the syntax below. The two parameters for images is the &amp;lt;b&amp;gt;Page Name&amp;lt;/b&amp;gt; and the &amp;lt;b&amp;gt;Link Text&amp;lt;/b&amp;gt; --&amp;gt; &amp;lt;nowiki&amp;gt;[[Page Name|Link Text]] &amp;lt;/nowiki&amp;gt; &amp;lt;pre&amp;gt;[[Guide to food|Cooking]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Nuances====&lt;br /&gt;
&lt;br /&gt;
As a general note, you should always add spaces after references as it will include any characters that are next to it. So if you write &amp;lt;nowiki&amp;gt;[[Guide to food]]textextext&amp;lt;/nowiki&amp;gt; It will output as [[Guide to food]]textextext.&lt;br /&gt;
&lt;br /&gt;
If you wanted to do something like [[Engineering items#SMES Cell|SMES]]&amp;lt;nowiki /&amp;gt;&#039;s where you have characters directly next to the link then you would have to add the &amp;lt;nowiki&amp;gt;&amp;lt;nowiki /&amp;gt;&amp;lt;/nowiki&amp;gt; tag to it --&amp;gt; &amp;lt;nowiki&amp;gt;[[SMES]]&amp;lt;nowiki /&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to an image rather than embedding it you will need to add a &#039;:&#039; colon before the name. For example, I can reference [[:File:Burger.png]] without the image embedding itself by doing: &amp;lt;pre&amp;gt;[[:File:Burger.png]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to something outside of the Main: Namespace (if you&#039;re not sure what a namespace is, go [[#Namespaces|here]], but for now all you need to know is that all general users will be reading are in the Main Namespace) you will have to specify which namespace the article is in before you link it.&lt;br /&gt;
&lt;br /&gt;
For example if I wanted to link to my user page:[[User:Quacks]] I cannot just use &amp;lt;nowiki&amp;gt;[[Quacks]] because it will automatically default to the main namespace -&amp;gt; [[Main:Quacks]]&amp;lt;/nowiki&amp;gt; which does not exist. I will have to instead specify which name space I&#039;m searching in. For the user&#039;s name space I will specify User &amp;lt;pre&amp;gt;[[User:Quacks]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Subsections====&lt;br /&gt;
Sometimes you don&#039;t want to just link to an article, you want to link to a specific point in that article.&lt;br /&gt;
&lt;br /&gt;
By adding a hashtag &#039;#&#039; to the end of a page name in your link you can specify where you want to go in that article. You can do this for any &amp;lt;b&amp;gt;subsection&amp;lt;/b&amp;gt; in an article.&lt;br /&gt;
&lt;br /&gt;
If I wanted to link [[Guide to food#Burgers|this]] to burgers on the guide to food. All I would have to do is specify it like so: &amp;lt;pre&amp;gt; [[Guide to food#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the area you&#039;re referencing is in the article where the link is you can shorten the syntax. For example if I was on the Guide to food page and I wanted to link a certain word to a subsection/anchor all I would have to do is use a &#039;#&#039; and write the subsection name: &amp;lt;pre&amp;gt;[[#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Anchors=====&lt;br /&gt;
An Anchor is a defined place within in a page that you can link people to. They work much like headings where you can link people to them: &amp;lt;pre&amp;gt;[[Page Name#Anchor Name]].&amp;lt;/pre&amp;gt; Infact, all headings have anchors attached to them!&lt;br /&gt;
&lt;br /&gt;
On our wiki we have [[Template:Anchor]] which allows us to create anchors extremely easily. What you will need to do is find the area you want someone to be taken to and place the anchor directly next to it via &amp;lt;pre&amp;gt;{{Anchor|Anchor_Name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;- all I would have to do is this: &amp;lt;pre&amp;gt;If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
now if you click on [[#AnchorExampleSpot]] it should take you directly to the anchor.&lt;br /&gt;
&lt;br /&gt;
====External References====&lt;br /&gt;
&lt;br /&gt;
Occasionally you will need to reference a link outside of the Wiki. This is often seen in articles that are guides to spritiing/code stuff or in our rule pages. Bottom line, you will rarely ever have to use an external reference and it should be avoided. If you ever do need to add an external link, it is a lot like referencing an internal article.&lt;br /&gt;
&lt;br /&gt;
You will needs to use one opening square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;[&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; and one closing square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;]&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;   Inbetween you will need to put the link, add a space after the link and define the text for the link&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; [https://github.com/Skyrat-SS13/Skyrat-tg Github] &amp;lt;/pre&amp;gt;&lt;br /&gt;
This outputs: [https://github.com/Skyrat-SS13/Skyrat-tg Github]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Images are extremely important for the wiki, without them people wouldn&#039;t know what icons/mobs would look like or get a visual representation of what they&#039;re supposed to do.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In order to use an image you must utilize the &amp;lt;nowiki&amp;gt;[[File:]]&amp;lt;/nowiki&amp;gt; synax.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to use Burger.png: [[File:Burger.png|32px]] then you must specify &amp;lt;nowiki&amp;gt;[[File:Burger.png]]&amp;lt;/nowiki&amp;gt;. This will make Burger.png appear wherever you declare this.&lt;br /&gt;
&lt;br /&gt;
However, in order to make images useful to us, we need to format that in a way that is easy to understand and see. We can add parameters to our image by utilizing the pipe &#039;|&#039; character. If you want your image to a certain size and make it link to another page you can specify it as &amp;lt;nowiki&amp;gt;[[File:Burger.png|64px|link=Space Law]]&amp;lt;/nowiki&amp;gt;. There&#039;s a ton of parameters you can use but the most important ones are listed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center; width: 10%&amp;quot;| Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;               | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;             | Output&lt;br /&gt;
|-&lt;br /&gt;
! Pixel Size&lt;br /&gt;
| You can declare how large you want your image to be in pixels. Generally, you want to stick with either the original size of the file, 64px, or 32px. Or else you may have lossy resizing. &amp;lt;pre&amp;gt;[[File:Burger.png|128px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|128px]]&lt;br /&gt;
|-&lt;br /&gt;
! Image Alignment&lt;br /&gt;
| You can align an image like you align text. You have four options: left, right, center, and justified &amp;lt;pre&amp;gt;[[File:Burger.png|right]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|right]]&lt;br /&gt;
|-&lt;br /&gt;
! Framing&lt;br /&gt;
| You can put an image in a bordered frame. However, this will not allow you to resize the image. &amp;lt;pre&amp;gt;[[File:Burger.png|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|frame]]&lt;br /&gt;
|-&lt;br /&gt;
! Thumbnail&lt;br /&gt;
| You can put an object in a thumbnail which allows the image to be clicked and expanded. This allows you to resize an image while still having it be in a frame &amp;lt;pre&amp;gt;[[File:Burger.png|thumb]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
! Links&lt;br /&gt;
| You can make an image link to a page when it is clicked. You only need to include the page name/subsection and not the full link. &amp;lt;pre&amp;gt;[[File:Burger.png|link=Space Law]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|link=Space Law]]&lt;br /&gt;
|-&lt;br /&gt;
! Captions&lt;br /&gt;
| You can add a caption to a framed image or have a tooltip appear with that caption with non framed images. &amp;lt;pre&amp;gt;[[File:Burger.png|Hello! this is my caption!]] and also [[File:Burger.png|Hello! this is my second caption!|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|Hello! this is my caption!]] [[File:Burger.png|Hello! this is my second caption!|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Tables===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Put data and other info into tables cause it helps readers digest information more betterer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A wikitable always has to be wrapped by curly brackets and a pipe bracket&lt;br /&gt;
&amp;lt;pre&amp;gt;{|&lt;br /&gt;
All the content goes here&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below from left to right is Table Syntax, an example table in final form, and example code for a table.&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Syntax&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | What it does&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;{|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Start a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| End a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Add a definition/title to the table&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Starts a new row&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| creates a new cell&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin:10pt;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Classes====&lt;br /&gt;
You should never go with the default table setup because it has no border or lines to break up cells. In order to give our tables fancy UI we have to declare what class it is.&lt;br /&gt;
&lt;br /&gt;
We always do this at the beginning directly after the table start syntax &lt;br /&gt;
The &#039;&#039;&#039;wikitable&#039;&#039;&#039; class gives our tables borders/outlines with grey backgrounds for header cells&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsible&#039;&#039;&#039; class makes it so you can collapse the table(have to include wikitable class)&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsed&#039;&#039;&#039; starts a table with a mw-collapsible class in the collapsed state.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sortable&#039;&#039;&#039; class allows you to make your columns sortable alphabetically, numerically, or by date. Additionally, by defining a row with &amp;lt;nowiki&amp;gt;class=&amp;quot;unsortable&amp;quot;&amp;lt;/nowiki&amp;gt; you can make it so that row isn&#039;t sortable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cell Size Formatting====&lt;br /&gt;
&lt;br /&gt;
You can define the &#039;&#039;&#039;size of a cell&#039;&#039;&#039; by using colspan and rowspan.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Style====&lt;br /&gt;
Without defining the style of your table, it will look rather barebones. Most pages on this wiki have a color theme to them so it&#039;s important to know how to do this.&lt;br /&gt;
&lt;br /&gt;
Whenever you&#039;re defining the style (aka how it looks) of a table you will need to declare it using the &amp;lt;nowiki&amp;gt;style=&amp;quot;&amp;quot;&amp;lt;/nowiki&amp;gt; syntax.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;what do you put inbetween those quotations marks?&#039;&#039;&#039; Well the answer isn&#039;t the same for all the style options you have with HTML. For example, if you want to make background color of the table CadetBlue you would have to do this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:CadetBlue;&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how the there is a semi-colon &#039;;&#039; after it. You must use semicolons to separate each attribute you use and to end the string.&lt;br /&gt;
&lt;br /&gt;
For more information on what attributes there are for styling go [[#Style|Here]]&amp;lt;nowiki /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Depending on what you&#039;re trying to do, you can style different parts of a table. &#039;&#039;&#039;To style the entire table&#039;&#039;&#039;, your style will have to go directly after where you define the class of the table:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:justify;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Individual Cells&#039;&#039;&#039; you will need to define the style of the cell and then use the &#039;|&#039; character after which you can then write the content that would go into the cell. Additionally, you can do this to header cells &amp;quot;!&amp;quot; in the sameway.&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue; text-weight:bold;&amp;quot; | This Header Cell is Styled!&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This Cell is also Styled!&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Rows&#039;&#039;&#039; you will need to define the style after you declare the row with &#039;the |-&#039; character&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|- style=&amp;quot;text-weight:bold;&amp;quot;&lt;br /&gt;
! Bold Header Cell&lt;br /&gt;
| Bold Cell&lt;br /&gt;
| bold Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Using Templates==&lt;br /&gt;
On the wiki we have a large variety of templates, all serving their own unique function and purpose to how the designer saw fit. A good comprehensive list of all of our templates can be found in [[:Category:Templates|the templates category]] where they are all sorted and dived into sub categories depending on their use. But enough about that, let&#039;s actually get down and learn how to use a template!&lt;br /&gt;
&lt;br /&gt;
A template can be called on and shown on a page by entering the following syntax: &amp;lt;pre&amp;gt;{{TEMPLATENAME}} - You can also feature the namespace and it will still work, like so: {{Template:TEMPLATENAME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on what template is used you might find yourself having a few parameters to customize when you use the template on a page. A short list of customizable parameters can usually be found on the page of the template (If it has any)&amp;lt;br&amp;gt;&lt;br /&gt;
To give a nice example we&#039;ll take [[Template:Needs revision]] and show you how to use it. To feature the template on your article or page simply add the following to the page: &amp;lt;pre&amp;gt;{{Needs revision}} - This will cause the following to show up:&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needs revision}}&lt;br /&gt;
&lt;br /&gt;
Something that instantly becomes clear is the reason and priority are undefined. To correct this simply go back to where you added the template in your page and add this: &lt;br /&gt;
&amp;lt;pre&amp;gt;{{Needs revision| reason = Example! | priority = Example!!}} - This will cause the following to show up on the page:&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Needs revision| reason = Example! | priority = Example!!}}&lt;br /&gt;
&lt;br /&gt;
To explain it in simple terms all you have to do is this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TEMPLATE NAME| PARAMETER NAME = DEFINE (The define can differ per template so be sure to check with other uses of the same template}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=13206</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=13206"/>
		<updated>2023-04-02T16:12:50Z</updated>

		<summary type="html">&lt;p&gt;Quacks: /* Gaining Access */ Removed my own contact info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Rules=&lt;br /&gt;
Before anything is detailed, explained or discussed in this guide I first want to establish the rules and make them clear before you start contributing to the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
The rules are the following:&lt;br /&gt;
* Edit in good faith (Do not vandalize or otherwise deface pages. Your wiki account will have its access revoked if you do)&lt;br /&gt;
* Do not mention IRL politics or people. The wiki is simply not the place for that.&lt;br /&gt;
* Do not start or partake in edit wars against other contributors (Going back and forth against another contributor deleting or reverting their edits while they do the same to you)&lt;br /&gt;
* Racism and forms of discrimination against other contributors or people will not be tolerated.&lt;br /&gt;
* Do not make joke pages or upload memes in the form of files.&lt;br /&gt;
* Keep mentions of sexual/18+ content to an absolute minimum whenever possible.&lt;br /&gt;
&lt;br /&gt;
=The Wiki=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This guide only covers the source editor (Text editor) For a guide on the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello! And welcome to the Skyrat wiki, I&#039;m glad that you have shown interest in contributing to this project and this guide should help you get your feet wet when it comes to basic wiki editing. It will show everything from the most basic things like editing a page and down to the boring but sometimes complex wiki Syntax. If you ever find yourself struggling to figure something out on the wiki feel free to check for a solution here or simply ping a wiki maintainer on the [https://discord.com/invite/hGpZ4Z3 discord]!&lt;br /&gt;
&lt;br /&gt;
All resources relevant to contributors can be found in on the [[Contributor panel]] Along with a list of various stats about the wiki. So if you ever find yourself looking for a template or a specific category be sure to check with the [[Contributor panel]]&lt;br /&gt;
&lt;br /&gt;
If you ever find yourself lost or without a clue on what to do or what to update on the wiki, the [[:Category:Needs revision|Needs revision category]] will always have plenty of work that needs doing. Everything from outdated pages and images are listed here so its great to regularly check back here to see if there&#039;s any potential projects to pick up. The actual revision tag &#039;&#039;should&#039;&#039; always tell you what is wrong with a page and if you find an outdated page on your own feel free to mark it with [[Template:Needs revision]].&lt;br /&gt;
&lt;br /&gt;
==Gaining Access==&lt;br /&gt;
As you may have noticed the wiki is a closed project. What this means is that we do not allow just anyone to create an account and start editing, its sort of similar to how Skyrat is a whitelisted community in-large. The requirements for entry are very low however, you wont need to be a software expert or the best writer on the planet to get an account on the wiki. The only thing we would like to see is a want to contribute and you&#039;re golden. An account can be made by anyone that is an admin on the wiki, these are usually staff members but the head wiki maintainer &#039;&#039;should&#039;&#039; also have these permissions. So feel free to ping either on the discord to try and get yourself access! And while you wait for your account to be created you have a good opportunity to read up on this guide and how to contribute to the wiki.&lt;br /&gt;
&lt;br /&gt;
==General Wiki Standard==&lt;br /&gt;
To keep things looking consistent on the wiki we have an established standard for most if not all things. These are just small simple things such as naming conventions or where and how to use capitalization or emboldening of text. These are sort of pseudo rules but they do not always have to be followed if it helps with the page you are working on.&amp;lt;br&amp;gt;&lt;br /&gt;
Some basic things that fall under the standard to keep things looking consistent are:&lt;br /&gt;
* Media (Things such as files, .png&#039;s .gif&#039;s, etc) Should either be uploaded in 64x64 or 32x32 (64x64 being preferred, exceptions are made for sprites larger than this of course)&lt;br /&gt;
** Secondly when you upload a file please include some key words in the summary box on the upload page. This will help the wiki&#039;s search functions locate the file easier. See: [[#Uploading files|Uploading files]] For more details on how to upload files.&lt;br /&gt;
** Names for files and other media should always be to the point, short and descriptive of the Icon or image. (So if you&#039;re uploading an image of a wrench call it wrench.png and not tool.png)&lt;br /&gt;
* Do not use excessive emboldening of text in articles. Keep it isolated to stuff like headers or text that is of high importance. Avoid using it in the middle of a paragraph as much as you can.&lt;br /&gt;
* Small jokes and humorous bits of strike-through text on pages are fine but it should stay contained to that. Do not make entire joke pages as this is a violation of the [[#Wiki Rules|Wiki Rules]]&lt;br /&gt;
* The first letter of a page name should always have capitalization applied to it.&lt;br /&gt;
* Try to keep articles and pages to the point and on topic. User pages and talk pages may be used to how you see fit.&lt;br /&gt;
* Try to avoid uploading duplicate images where possible and if you find a duplicate [[:Category:Slated for removal|Slate it for removal]] please.&lt;br /&gt;
&lt;br /&gt;
=Basic Editing=&lt;br /&gt;
This section of the guide to wiki contribution will cover some of the basics. Things such as creating new pages, editing existing pages and articles along with uploading files.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Creating new pages===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A quick and easy explanation on how to create new pages. For making stuff such as guides or whatever your project is!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Alright, you need to create a page for a personal project, a guide to write or do whatever with. To do this follow the quick and easy steps listed below!&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Type the name of the page you want to create into the search bar on the top right and hit enter.&lt;br /&gt;
* &#039;&#039;&#039;Step 2:&#039;&#039;&#039; You will now see the results of your search. Depending on what you typed into the search bar you might get some results from different pages that have words that match your search but that is not important. To create the page click on the red bit of text. (See Figure 1) [[File:Wiki guide example 1.png|thumb|right|320px|Figure 1]]&lt;br /&gt;
* &#039;&#039;&#039;Step 3:&#039;&#039;&#039; After you clicked on the red bit of text it will have re-directed you to an empty page with the name you typed into the search bar. In here you are free to create, type or put whatever and use it how you see fit.&lt;br /&gt;
[[File:Wiki guide example 2.png|480px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 4:&#039;&#039;&#039; Saving your changes is done by pressing the blue save page button at the bottom of the text editor. If you want to detail some of the changes you have done or what kind of page you have created you can give a short little summary in the text box beneath &#039;&#039;Summary:&#039;&#039; in the editor. Anything you put in there will be shown in the change log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Try and keep your page names short and to the point and do not make them overly long. (This will only result in a mess when you try to link or display the name of a page with a really long name)&lt;br /&gt;
* Always capitalize the first letter of a page name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Editing a page===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A detailed explanation on how to edit pages with the two different editors.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This section will mostly cover the Source editor (Text editor) For help with the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So you need to edit a page for some reason? It might be out of date, you might have found a spelling error or other incorrect information. Whatever it is that warrants the need for a change this quick step by step guide will help in getting your footing with editing a page on the wiki.&lt;br /&gt;
[[File:Wiki guide example 3.png|448px|thumb|right|Figure 2]]&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Navigate to the page you want to edit and click &#039;&#039;Edit source&#039;&#039; or &#039;&#039;Edit&#039;&#039; (See Figure 2)&amp;lt;br&amp;gt;&lt;br /&gt;
(Clicking &#039;&#039;Edit source&#039;&#039; will bring up the text editor while &#039;&#039;Edit&#039;&#039; brings up the visual editor)&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Source/Text editor):&#039;&#039;&#039; You will now have the text editor open and be confronted with a window that looks like the following: (See Figure 3)&lt;br /&gt;
[[File:Wiki guide example 4.png|512px|thumb|right|Figure 3]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Source/text editor):&#039;&#039;&#039; See figure 3 and the text explanation below here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; In the middle of the screen and highlighted with red (1) is a large text box. This is the actual contents of the page (In text form), anything changed or added there will show up when the page is edited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Beneath that, and highlighted with green (2) is the summary box. This small text box can be used to describe any changes you made. When you save your edit and you described your changes in the summary box, that small summary will be shown in the change log in: [[Special:RecentChanges|Recent changes]] as well as the change log of the actual page itself. The button to view the change log of any page is located right next to the Edit and Edit Source buttons on the top right side of any page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Underneath the Summary box you can find two little buttons highlighted with purple (3). You can either tick or un-tick these and nothing else. Ticking the &#039;&#039;This is a minor edit&#039;&#039; box will mark the edit you made as minor. You can do this if the changes you made did not affect the contents of the page too much or if it was a simple small edit. (Edits smaller than 500 bytes will automatically be marked as minor) The button next to that will simply decide if the page will be added to your [[Special:Watchlist|Watchlist]] when you save the edit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; Highlighted with Orange (4) and at the bottom of the editor four buttons can be found. All of which will be explained in their listed order:&amp;lt;br&amp;gt;&lt;br /&gt;
* Save changes: Simply saves the edits and changes you made to the page, updating it to the newly revised version you made.&lt;br /&gt;
* Show preview: Will show you a preview of the edit you are currently working on. Remove some words from (1) and add a few in another and hitting show preview afterward will show you the changes you made in the normal way the page is always displayed.&lt;br /&gt;
*Show changes: Shows a comparison and differences between the last revision of the page and the current edit you are working on. This difference is shown in a simple text format with things that have been removed highlighted in yellow, and new additions shown with blue.&lt;br /&gt;
*Cancel: Simply cancels your edit and closes the Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; And lastly at the very top of the editor, highlighted with blue (5) is a helpful hot bar. This hot bar has buttons for: Adding bold text, Italic text, images, links and a whole lot more advanced and special functions listed underneath the drop-down menus for &#039;&#039;&#039;Advanced&#039;&#039;&#039; and &#039;&#039;&#039;Special characters&#039;&#039;&#039;. If you ever feel lost or forgot how to do something basic like linking to stuff on the wiki the drop-down menu underneath &#039;&#039;&#039;Help&#039;&#039;&#039; provides some great explanation to some of the more basic functions of the wiki.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Visual editor):&#039;&#039;&#039; After clicking &#039;&#039;&#039;Edit&#039;&#039;&#039; you will be re-directed to the visual editor. The visual editor is an amazing and a &amp;lt;u&amp;gt;very&amp;lt;/u&amp;gt; powerful tool. Its main strength comes from the fact that you can preview your edit as you&#039;re working on it. Given its nature is that you edit the text as its shown on the page, instead of working within a text-box like the source editor has.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Visual editor):&#039;&#039;&#039; Mediawiki does a much better job at explaining the visual editor than I ever could so for a guide and explanation to it see: &#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Help:VisualEditor/User guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Try to always use the Summary window or describe your changes to the bare minimum using it please.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Uploading files===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Where and how to upload images and other files onto the wiki in a quick and easy guide.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
At some point on some random page an image or other file will become outdated and need replacing. Usually these files are flagged with the [[:Category:Needs revision|needs revision]] tag and can be found in that respective category. A full list of all files on the wiki can be found under the [[Special:ListFiles|file list]] This short guide will teach you how to upload files and some good etiquette when it comes to files on the wiki. &lt;br /&gt;
&lt;br /&gt;
[[File:Wiki guide example 5.png|thumb|right|256px|Figure 4]][[File:wiki guide example 6.png|thumb|right|256px|Figure 5]]&lt;br /&gt;
To upload a file onto the wiki simply click on &#039;&#039;&#039;Upload file&#039;&#039;&#039; in the sidebar (See Figure 4).&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively you upload files through broken file links by simply clicking on them and submitting the right file. To see a broken file link see Figure 5&lt;br /&gt;
&lt;br /&gt;
When you have followed either of the following methods you will find yourself on the upload file page. Here you can select a file from your computer, give it a name (Unless it already has one defined), Add a small summary describing the file or just adding key words into the summary and lastly upload it.&lt;br /&gt;
[[File:Wiki guide example 7.png|512px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; You select the file from your computer here.&amp;lt;br&amp;gt;&lt;br /&gt;
A file may have a maximum size of 8 MB and only the following file types are accepted: &amp;lt;u&amp;gt;&#039;&#039;png, gif, jpg, jpeg, webp.&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(It is good practice to upload files or icons from the game in 64x64 and as a .png, given these Icons are not animated or larger than 64x64)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Is a simple textbox that will determine the name of the file once its uploaded.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to keep this as simple and short as possible. Capitalize the first letter of the name (applies if the file name has multiple words or one) and keep the name relevant to the file. Aka, Don&#039;t use complex names or random numbers and letters, this will only make finding said file a complete nightmare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Has both the Summary box and the licensing options, the latter of which is not that important. When you upload a file please enter either the name of the file or some keywords that relate to the file into the summary. Doing this will help immensely with having the search functions on the wiki actually find the file when searched for. For example: [[Media:Herb seeds.png]] has the following key words in the summary: &#039;&#039;Herb seeds&#039;&#039;. As said previously the licensing options are not important and can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; These are the Upload options, they are two simple tick boxes the first of which will determine if the file will end up on your [[Special:Watchlist|watchlist]] or not. The second will when ticked, ignore any warnings that &#039;&#039;could&#039;&#039; come from uploading a file. Warnings can be stuff like duplicate warnings so its generally good to leave this un-ticked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; All the way the bottom you can find the upload button. When you have everything set you can hit this and your file will be uploaded onto the wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* As said before, files should be uploaded in 64x64 if they&#039;re icons from the game (Stuff like items, machines, etc)&lt;br /&gt;
* Gifs and images should always be relevant to either the game or the point that you are trying to make on the page. If having some media on a page helps getting your point across feel free to use it!&lt;br /&gt;
* Uploading memes, your OC or any other form of non-relevant media will get your wiki account blocked and said media deleted.&lt;br /&gt;
* When you upload a new version of an image or any other piece of media it will take a while for the cache to update the change. So dont panic when you see the old Icon listed twice after you uploaded a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Wiki Syntax=&lt;br /&gt;
The syntax available to wiki contributors is not usually well presented so a repository of tutorials and information is needed here. This provides the most basic tools a wiki contributor will need in order to fully edit the wiki. 99% of the time, the average wiki contributor will not need more than this (in addition to templates later).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Text Formatting===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Text by itself is extremely &#039;&#039;boring&#039;&#039; and often &#039;&#039;hard to read&#039;&#039;, so you can use text formatting to make your words really POP!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|class =&amp;quot;wikitable mw-collapseable&amp;quot; width: &amp;quot;80%&amp;quot;;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;              | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Output&lt;br /&gt;
|-&lt;br /&gt;
! Bold&lt;br /&gt;
| Use this to bring attention to important text &amp;lt;pre&amp;gt;&#039;&#039;&#039;This text is bold&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;This text is bold!&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Italic&lt;br /&gt;
| Use this to enounciate certain words &amp;lt;pre&amp;gt;&#039;&#039;This text is italicized!&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;This text is italicized!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Headings&lt;br /&gt;
| Use this to declare a section of your article and organize it&lt;br /&gt;
* Level 1 Headings should not be used because it conflicts with the wiki page&#039;s structure&lt;br /&gt;
* 4 or more headings causes the page to have a Table of Contents(TOC)&lt;br /&gt;
* Headings must be at the start of a line and come directly after other text&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==Level 2==&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
&lt;br /&gt;
=====Level 5=====&lt;br /&gt;
&lt;br /&gt;
======Level 6 ======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.2em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Paragraphs&lt;br /&gt;
| You can designate sections of text as paragraphs which will for a linebreak before and after that section, you can also apply some more advanced formatting through [[#Style|Styles]] with it. &amp;lt;pre&amp;gt;&amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Lists&lt;br /&gt;
|This is how you create bullet lists&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &lt;br /&gt;
|-&lt;br /&gt;
!Numbered Lists&lt;br /&gt;
|This is how you create numbered lists&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
|-&lt;br /&gt;
! Preformatted Text&lt;br /&gt;
| Use this to preformat text with a certain, this will alos allow you to write anything within the pre blocks without the wiki recognizing it as text formatting.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;amp;lt;/pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Comments {{Anchor|Comment}}&lt;br /&gt;
| Use this to leave important notes/messages to people editing the page. Comments do not show up when you view the wiki page and are only visible in the page editor. &lt;br /&gt;
&amp;lt;pre&amp;gt; &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&lt;br /&gt;
|-&lt;br /&gt;
! Nowiki&lt;br /&gt;
| The nowiki block makes it so that any formatting within the block is ignore and is instead displayed as regular text. &amp;lt;pre&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; this is a burger: [[File:Burger.png]]&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; &lt;br /&gt;
this is a burger: [[File:Burger.png]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;It is very important the articles link to each other so we have a web of information. In order to do this, we can reference articles and link keywords to those articles.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most obvious way to do this is by typing &amp;lt;nowiki&amp;gt;[[Article Name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, you could link to the [[Guide to food]] by typing &amp;lt;pre&amp;gt;[[Guide to food]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also link the article and change the link text. If you wanted to still link to the guide to food but instead have the link be [[Guide to food|Cooking]] then you would have to use the syntax below. The two parameters for images is the &amp;lt;b&amp;gt;Page Name&amp;lt;/b&amp;gt; and the &amp;lt;b&amp;gt;Link Text&amp;lt;/b&amp;gt; --&amp;gt; &amp;lt;nowiki&amp;gt;[[Page Name|Link Text]] &amp;lt;/nowiki&amp;gt; &amp;lt;pre&amp;gt;[[Guide to food|Cooking]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Nuances====&lt;br /&gt;
&lt;br /&gt;
As a general note, you should always add spaces after references as it will include any characters that are next to it. So if you write &amp;lt;nowiki&amp;gt;[[Guide to food]]textextext&amp;lt;/nowiki&amp;gt; It will output as [[Guide to food]]textextext.&lt;br /&gt;
&lt;br /&gt;
If you wanted to do something like [[Engineering items#SMES Cell|SMES]]&amp;lt;nowiki /&amp;gt;&#039;s where you have characters directly next to the link then you would have to add the &amp;lt;nowiki&amp;gt;&amp;lt;nowiki /&amp;gt;&amp;lt;/nowiki&amp;gt; tag to it --&amp;gt; &amp;lt;nowiki&amp;gt;[[SMES]]&amp;lt;nowiki /&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to an image rather than embedding it you will need to add a &#039;:&#039; colon before the name. For example, I can reference [[:File:Burger.png]] without the image embedding itself by doing: &amp;lt;pre&amp;gt;[[:File:Burger.png]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to something outside of the Main: Namespace (if you&#039;re not sure what a namespace is, go [[#Namespaces|here]], but for now all you need to know is that all general users will be reading are in the Main Namespace) you will have to specify which namespace the article is in before you link it.&lt;br /&gt;
&lt;br /&gt;
For example if I wanted to link to my user page:[[User:Quacks]] I cannot just use &amp;lt;nowiki&amp;gt;[[Quacks]] because it will automatically default to the main namespace -&amp;gt; [[Main:Quacks]]&amp;lt;/nowiki&amp;gt; which does not exist. I will have to instead specify which name space I&#039;m searching in. For the user&#039;s name space I will specify User &amp;lt;pre&amp;gt;[[User:Quacks]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Subsections====&lt;br /&gt;
Sometimes you don&#039;t want to just link to an article, you want to link to a specific point in that article.&lt;br /&gt;
&lt;br /&gt;
By adding a hashtag &#039;#&#039; to the end of a page name in your link you can specify where you want to go in that article. You can do this for any &amp;lt;b&amp;gt;subsection&amp;lt;/b&amp;gt; in an article.&lt;br /&gt;
&lt;br /&gt;
If I wanted to link [[Guide to food#Burgers|this]] to burgers on the guide to food. All I would have to do is specify it like so: &amp;lt;pre&amp;gt; [[Guide to food#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the area you&#039;re referencing is in the article where the link is you can shorten the syntax. For example if I was on the Guide to food page and I wanted to link a certain word to a subsection/anchor all I would have to do is use a &#039;#&#039; and write the subsection name: &amp;lt;pre&amp;gt;[[#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Anchors=====&lt;br /&gt;
An Anchor is a defined place within in a page that you can link people to. They work much like headings where you can link people to them: &amp;lt;pre&amp;gt;[[Page Name#Anchor Name]].&amp;lt;/pre&amp;gt; Infact, all headings have anchors attached to them!&lt;br /&gt;
&lt;br /&gt;
On our wiki we have [[Template:Anchor]] which allows us to create anchors extremely easily. What you will need to do is find the area you want someone to be taken to and place the anchor directly next to it via &amp;lt;pre&amp;gt;{{Anchor|Anchor_Name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;- all I would have to do is this: &amp;lt;pre&amp;gt;If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
now if you click on [[#AnchorExampleSpot]] it should take you directly to the anchor.&lt;br /&gt;
&lt;br /&gt;
====External References====&lt;br /&gt;
&lt;br /&gt;
Occasionally you will need to reference a link outside of the Wiki. This is often seen in articles that are guides to spritiing/code stuff or in our rule pages. Bottom line, you will rarely ever have to use an external reference and it should be avoided. If you ever do need to add an external link, it is a lot like referencing an internal article.&lt;br /&gt;
&lt;br /&gt;
You will needs to use one opening square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;[&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; and one closing square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;]&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;   Inbetween you will need to put the link, add a space after the link and define the text for the link&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; [https://github.com/Skyrat-SS13/Skyrat-tg Github] &amp;lt;/pre&amp;gt;&lt;br /&gt;
This outputs: [https://github.com/Skyrat-SS13/Skyrat-tg Github]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Images are extremely important for the wiki, without them people wouldn&#039;t know what icons/mobs would look like or get a visual representation of what they&#039;re supposed to do.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In order to use an image you must utilize the &amp;lt;nowiki&amp;gt;[[File:]]&amp;lt;/nowiki&amp;gt; synax.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to use Burger.png: [[File:Burger.png|32px]] then you must specify &amp;lt;nowiki&amp;gt;[[File:Burger.png]]&amp;lt;/nowiki&amp;gt;. This will make Burger.png appear wherever you declare this.&lt;br /&gt;
&lt;br /&gt;
However, in order to make images useful to us, we need to format that in a way that is easy to understand and see. We can add parameters to our image by utilizing the pipe &#039;|&#039; character. If you want your image to a certain size and make it link to another page you can specify it as &amp;lt;nowiki&amp;gt;[[File:Burger.png|64px|link=Space Law]]&amp;lt;/nowiki&amp;gt;. There&#039;s a ton of parameters you can use but the most important ones are listed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center; width: 10%&amp;quot;| Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;               | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;             | Output&lt;br /&gt;
|-&lt;br /&gt;
! Pixel Size&lt;br /&gt;
| You can declare how large you want your image to be in pixels. Generally, you want to stick with either the original size of the file, 64px, or 32px. Or else you may have lossy resizing. &amp;lt;pre&amp;gt;[[File:Burger.png|128px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|128px]]&lt;br /&gt;
|-&lt;br /&gt;
! Image Alignment&lt;br /&gt;
| You can align an image like you align text. You have four options: left, right, center, and justified &amp;lt;pre&amp;gt;[[File:Burger.png|right]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|right]]&lt;br /&gt;
|-&lt;br /&gt;
! Framing&lt;br /&gt;
| You can put an image in a bordered frame. However, this will not allow you to resize the image. &amp;lt;pre&amp;gt;[[File:Burger.png|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|frame]]&lt;br /&gt;
|-&lt;br /&gt;
! Thumbnail&lt;br /&gt;
| You can put an object in a thumbnail which allows the image to be clicked and expanded. This allows you to resize an image while still having it be in a frame &amp;lt;pre&amp;gt;[[File:Burger.png|thumb]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
! Links&lt;br /&gt;
| You can make an image link to a page when it is clicked. You only need to include the page name/subsection and not the full link. &amp;lt;pre&amp;gt;[[File:Burger.png|link=Space Law]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|link=Space Law]]&lt;br /&gt;
|-&lt;br /&gt;
! Captions&lt;br /&gt;
| You can add a caption to a framed image or have a tooltip appear with that caption with non framed images. &amp;lt;pre&amp;gt;[[File:Burger.png|Hello! this is my caption!]] and also [[File:Burger.png|Hello! this is my second caption!|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|Hello! this is my caption!]] [[File:Burger.png|Hello! this is my second caption!|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Tables===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Put data and other info into tables cause it helps readers digest information more betterer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A wikitable always has to be wrapped by curly brackets and a pipe bracket&lt;br /&gt;
&amp;lt;pre&amp;gt;{|&lt;br /&gt;
All the content goes here&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below from left to right is Table Syntax, an example table in final form, and example code for a table.&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Syntax&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | What it does&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;{|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Start a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| End a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Add a definition/title to the table&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Starts a new row&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| creates a new cell&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin:10pt;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Classes====&lt;br /&gt;
You should never go with the default table setup because it has no border or lines to break up cells. In order to give our tables fancy UI we have to declare what class it is.&lt;br /&gt;
&lt;br /&gt;
We always do this at the beginning directly after the table start syntax &lt;br /&gt;
The &#039;&#039;&#039;wikitable&#039;&#039;&#039; class gives our tables borders/outlines with grey backgrounds for header cells&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsible&#039;&#039;&#039; class makes it so you can collapse the table(have to include wikitable class)&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsed&#039;&#039;&#039; starts a table with a mw-collapsible class in the collapsed state.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sortable&#039;&#039;&#039; class allows you to make your columns sortable alphabetically, numerically, or by date. Additionally, by defining a row with &amp;lt;nowiki&amp;gt;class=&amp;quot;unsortable&amp;quot;&amp;lt;/nowiki&amp;gt; you can make it so that row isn&#039;t sortable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cell Size Formatting====&lt;br /&gt;
&lt;br /&gt;
You can define the &#039;&#039;&#039;size of a cell&#039;&#039;&#039; by using colspan and rowspan.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Style====&lt;br /&gt;
Without defining the style of your table, it will look rather barebones. Most pages on this wiki have a color theme to them so it&#039;s important to know how to do this.&lt;br /&gt;
&lt;br /&gt;
Whenever you&#039;re defining the style (aka how it looks) of a table you will need to declare it using the &amp;lt;nowiki&amp;gt;style=&amp;quot;&amp;quot;&amp;lt;/nowiki&amp;gt; syntax.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;what do you put inbetween those quotations marks?&#039;&#039;&#039; Well the answer isn&#039;t the same for all the style options you have with HTML. For example, if you want to make background color of the table CadetBlue you would have to do this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:CadetBlue;&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how the there is a semi-colon &#039;;&#039; after it. You must use semicolons to separate each attribute you use and to end the string.&lt;br /&gt;
&lt;br /&gt;
For more information on what attributes there are for styling go [[#Style|Here]]&amp;lt;nowiki /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Depending on what you&#039;re trying to do, you can style different parts of a table. &#039;&#039;&#039;To style the entire table&#039;&#039;&#039;, your style will have to go directly after where you define the class of the table:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:justify;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Individual Cells&#039;&#039;&#039; you will need to define the style of the cell and then use the &#039;|&#039; character after which you can then write the content that would go into the cell. Additionally, you can do this to header cells &amp;quot;!&amp;quot; in the sameway.&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue; text-weight:bold;&amp;quot; | This Header Cell is Styled!&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This Cell is also Styled!&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Rows&#039;&#039;&#039; you will need to define the style after you declare the row with &#039;the |-&#039; character&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|- style=&amp;quot;text-weight:bold;&amp;quot;&lt;br /&gt;
! Bold Header Cell&lt;br /&gt;
| Bold Cell&lt;br /&gt;
| bold Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Using Templates==&lt;br /&gt;
On the wiki we have a large variety of templates, all serving their own unique function and purpose to how the designer saw fit. A good comprehensive list of all of our templates can be found in [[:Category:Templates|the templates category]] where they are all sorted and dived into sub categories depending on their use. But enough about that, let&#039;s actually get down and learn how to use a template!&lt;br /&gt;
&lt;br /&gt;
A template can be called on and shown on a page by entering the following syntax: &amp;lt;pre&amp;gt;{{TEMPLATENAME}} - You can also feature the namespace and it will still work, like so: {{Template:TEMPLATENAME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on what template is used you might find yourself having a few parameters to customize when you use the template on a page. A short list of customizable parameters can usually be found on the page of the template (If it has any)&amp;lt;br&amp;gt;&lt;br /&gt;
To give a nice example we&#039;ll take [[Template:Needs revision]] and show you how to use it. To feature the template on your article or page simply add the following to the page: &amp;lt;pre&amp;gt;{{Needs revision}} - This will cause the following to show up:&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needs revision}}&lt;br /&gt;
&lt;br /&gt;
Something that instantly becomes clear is the reason and priority are undefined. To correct this simply go back to where you added the template in your page and add this: &lt;br /&gt;
&amp;lt;pre&amp;gt;{{Needs revision| reason = Example! | priority = Example!!}} - This will cause the following to show up on the page:&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Needs revision| reason = Example! | priority = Example!!}}&lt;br /&gt;
&lt;br /&gt;
To explain it in simple terms all you have to do is this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TEMPLATE NAME| PARAMETER NAME = DEFINE (The define can differ per template so be sure to check with other uses of the same template}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User_talk:Quacks/Testing2&amp;diff=13142</id>
		<title>User talk:Quacks/Testing2</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User_talk:Quacks/Testing2&amp;diff=13142"/>
		<updated>2023-03-05T17:32:14Z</updated>

		<summary type="html">&lt;p&gt;Quacks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; border: .2em solid #{{{color|262626}}}; background :#{{{color|262626}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{{color|262626}}}; color: white; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Jobs on Skyrat Station&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: auto; align-items: stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid #{{{color|262626}}}; border-radius: .5em; background: #FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #265473; color: #FFB300; padding: .4em .8em .5em; width: 10%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #2654732e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Captain]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Blueshield]]&#039;&#039;&#039;, &#039;&#039;&#039;[[NanoTransen Consultant]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #486091; color: white; padding: .4em .8em .5em; width: 10%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Security&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4860912e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Security]]&#039;&#039;&#039;, [[Warden]], [[Detective]], [[Security Officer]], [[Security Medic]], [[Corrections Officer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D00; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Engineering&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #FF9D002e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Engineer]]&#039;&#039;&#039;, [[Station Engineer]],  [[Atmospheric Technician]], [[Departmental Guards|Engineering Guard]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA0; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Science&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #A06DA02e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Research Director]]&#039;&#039;&#039;, [[Geneticist]], [[Scientist]], [[Roboticist]], [[Departmental Guards|Science Guard]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #3F7597; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Medical&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #3F75972e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Chief Medical Officer]]&#039;&#039;&#039;, [[Medical Doctor]], [[Paramedic]], [[Chemist]], [[Virologist]], [[Departmental Guards|Orderly]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Cargo&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #78430D2e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Quartermaster]]&#039;&#039;&#039;, [[Cargo Technician]], [[Shaft Miner]], [[Departmental Guards|Customs Agent]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Service&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #03870C2e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Head of Personnel]]&#039;&#039;&#039;, [[Janitor]], [[Bartender]], [[Cook]], [[Botanist]], [[Lawyer]], [[Clown]], [[Mime]], [[Chaplain]], [[Curator]], [[Psychologist]], [[Barber]], [[Departmental Guards|Bouncer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: grey; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Civilian&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #EBEBEB; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Assistant]],  [[Prisoner]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c5; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Synthetics&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #5589c52e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;&#039;&#039;&#039;[[AI]]&#039;&#039;&#039;, [[Cyborg]], [[Positronic Brain]], [[Drone]], [[Personal AI]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: darkred; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;transform: translate(.2em,.8em);&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Antagonists&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #ff99992e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[Traitor]], [[Malfunctioning AI]], [[Changeling]], [[Nuclear Operative]], [[Blood Cult|Blood Cultist]], [[Heretic]], [[Revolution|Revolutionary]], [[Wizard]], [[Blob]], [[Abductor]], [[Holoparasite]], [[Xenomorph]], [[Spider]], [[Swarmers]], [[Revenant]], [[Morph]], [[Nightmare]], [[Space Ninja]], [[Slaughter Demon]], [[Sentient Disease]], [[Obsessed]], [[Space Dragon]], [[Pulsating Tumor|Elite Mobs]], [[Sentient Slime]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #464489; color: white; padding: .4em .8em .5em; width: 10%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;background: #4644892e; padding: .4em .8em .5em; width: 90%; margin: .15em; border-radius: 0.2em;&amp;quot;&amp;gt;[[CentCom Official]], [[Death squad|Death Squad Officer]], [[Emergency Response Team|Emergency Response Officer]], [[Chrono Legionnaire]], [[Highlander]], [[Ian]], [[Lavaland/Space Role|Lavaland Role]], [[Construct]], [[Imaginary Friend]], [[Split Personality]], [[Ghost]], [[Golem]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hey! Listen!&#039;&#039;&#039; This template is mirrored on the [[Clown]], and [[Ian]] pages, be sure to periodically check it and make sure it&#039;s up to date.&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prototyping ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 0; border: .2em solid {{{color|#444}}}; background: {{{color|#444}}}; width: {{{width|100%}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{color|#444}}}; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Jobs on Skyrat Station&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid {{{color|#444}}}; border-radius: .5em; background: #FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: .25em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #202122; color: white; padding: .35em; border-radius: .2em; width: 30em;&amp;quot;|Test&lt;br /&gt;
|style=&amp;quot;background: #2021222e; padding: .35em; border-radius: .2em; width: 250em&amp;quot;            |Test2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Pageframe&amp;diff=13141</id>
		<title>Template:Pageframe</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Pageframe&amp;diff=13141"/>
		<updated>2023-03-05T17:08:47Z</updated>

		<summary type="html">&lt;p&gt;Quacks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 0em; border: .2em solid {{{color|#444}}}; background: {{{color|#444}}}; width: {{{width|100%}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{color|#444}}}; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{title}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid {{{color|#444}}}; border-radius: .5em; background: #FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{color|#444}}}2e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{content}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Misc Styling Templates]]&lt;br /&gt;
==How to use this template==&lt;br /&gt;
This template has several parameters and all of them will be displayed in the example below.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Pageframe&lt;br /&gt;
| color = #005C53&lt;br /&gt;
| title = Test1&lt;br /&gt;
| content = Test2&lt;br /&gt;
| width = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These parameters will result in the following:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Pageframe&lt;br /&gt;
| color = #005C53&lt;br /&gt;
| title = Test1&lt;br /&gt;
| content = Test2&lt;br /&gt;
| width = 80%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User_talk:Quacks/Testing2&amp;diff=13140</id>
		<title>User talk:Quacks/Testing2</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User_talk:Quacks/Testing2&amp;diff=13140"/>
		<updated>2023-03-05T16:51:49Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Blanked this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=13094</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=13094"/>
		<updated>2023-01-30T01:07:06Z</updated>

		<summary type="html">&lt;p&gt;Quacks: /* Alert Levels */ Small update that granite missed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.However; as opposed to previous variations of security policy, this one will be a stark-difference compared to the previous, with security finally adopting their neglected title of: &#039;&#039;&#039;Peacekeeper&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
For better or worse, this document will lay out a change of expectations both in the game-loop and overall OOC experience of security; most changes here are levied in order to allow security to choose when and where to intervene in an ICly coherent manner without being relegated to valid-police.&lt;br /&gt;
&lt;br /&gt;
== What is a Peacekeeper? ==&lt;br /&gt;
Simply speaking, security’s long-held but never-adopted title of ‘peacekeeper’ will be exactly as the definition above explains: their main priority will be mediation of most less-serious crimes between parties in conflict rather than strict regulation enforcement. This is to say that security is envisioned going forward to be more focused on maintaining a baseline of ‘peace’ over making sure an assistant serves his corporation-regulation-specific 5 minute brig sentence for stealing a pen.&lt;br /&gt;
&lt;br /&gt;
=== What does this mean in a literal sense? ===&lt;br /&gt;
Plainly, it means they will no longer be expected or required to end every situation with a brig timer or a fine; for crimes of 2xx and under, security should &lt;br /&gt;
&lt;br /&gt;
# Not be pursuing them without a direct complaint from an interested party&lt;br /&gt;
# To work out ‘alternative punishments’ (as requested by the injured party.&lt;br /&gt;
&lt;br /&gt;
Security may intervene in crimes of 3xx severity or above for the purposes of stopping them if seen, but should then seek charges before proceeding to actual sentencing. Crimes of 4-5xx severity and greater demand security to respond if aware. Elsewise, security is given the leeway to deem something of so little importance to themselves they’d rather not intervene; or even let the crew ‘settle the dispute internally.’&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best conciliation to what happened. Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. For lesser crimes, the remedy pursued should ideally be one that satisfies the injured party and addresses the problem at the root of the behavior: these alternative punishments (APs) will very often not be meaningless brig time nor a fee paid into the meaningless pockets of security&lt;br /&gt;
&lt;br /&gt;
(unless they can pay you enough to look the other way. hint hint wink wink)&lt;br /&gt;
&lt;br /&gt;
=The Security Guiding Principles=&lt;br /&gt;
#Remember to use the Combat Indicator, often referred to as the “CI”, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the CI is a must! Mistakes do happen but consistent failure to properly use the CI can and will result in a ban.&lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture (currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.), you need to acquire OOC consent.&lt;br /&gt;
#Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
#Be aware of the meta protection placed around antag items. Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
#If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
#You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;. It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
#ERP is allowed as security as long as you are not needed. On blue alert you are likely to be called and expected to respond to issues. On amber alert and above you are expected to drop your ERP and help manage the current situations. (With an exception regarding non-con against security staff)&lt;br /&gt;
#From the publishing of this document, crimes involving department personnel should be brought to the relevant head first, in order to negotiate the best outcome for both security( or ‘the station’), and the department at hand, hopefully, with minimal security interference. (unless the crime suspected, is 3xx or above, at which case, treat as a ‘severe crime.’)&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
&lt;br /&gt;
== Assess ==&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events, find out which actions overlap between stories, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, don’t be afraid to call them out, or, better yet, bring the detective over to ‘get the story straight.’&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order, be it forcing the suspect to pay reparations, administering ‘disciplinary action’, dragging one of them off to the brig, or elsewise, resolving the situation is a tact and resolute manner.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed (keep in mind the ten minute time limit on any person involved if you do not have charges to press.)&lt;br /&gt;
* Judge the crime in question, 3xx or below crimes, should be met with contacting the relevant department head (or a lawyer/HOP/Corporate Representative if they’re ‘civilians’) before engaging in any corrective behavior. 4xx and above (‘severe crimes’), should be met with detention of /everyone/ involved and relocation to the brig ( as well as contacting of a lawyer, if available, or the HOP/Captain if none is.)&lt;br /&gt;
&lt;br /&gt;
==Arrests==&lt;br /&gt;
 Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; whenever possible, seek the head of security to make this contact to avoid departmental conflict on a larger scale.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them; however, use your better judgment, as sometimes it’s be better to let someone off the rope for a moment than cause the entire engineering department to rise up against you by chasing for the sake of the chase.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedures==&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. You may keep them without charging them for up to 10 minutes, time which must be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you must release them. If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;10 minutes&#039;&#039;&#039;, they are to be sent into gen-pop, if it’s less than &#039;&#039;&#039;10 minutes&#039;&#039;&#039; they are to be placed into an available (front)cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest pending a search to confirm that they are not evidence or accessories to the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==Prison Procedures==&lt;br /&gt;
In the case of a sentence that is longer than 10 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers. The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes unless they are a martial artist and it is not safe to leave them uncuffed. Return any communications devices to which they have not lost access after a search for contraband or material evidence; if they have illicit headset access, remove the illegal keys and return those to which they still have a right.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply having martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.      &lt;br /&gt;
&lt;br /&gt;
==Executions==&lt;br /&gt;
Before an execution can be carried out it must be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==Hostage Situations==&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid&#039;&#039;&#039;. Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==Implant Searches==&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay and either by a security medic or normal one depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: You should only assume that an implant is at play when no other logical explanation can be given, such as someone stripped of gear releasing EMPs, someone threatening to explode with no visible detonator or explosive, etc… You should &#039;&#039;&#039;not&#039;&#039;&#039; do implant searches just because you know they exist.&lt;br /&gt;
&lt;br /&gt;
==Riot Control==&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=Labour camp=&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labor camp&lt;br /&gt;
&lt;br /&gt;
* Exception: Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labor camp, they can be forced into labor if the other 2 conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labor. Consult either a brig medic or a normal one if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labor camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=Use of Force=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
      The situations when lethal force is allowed can be:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. Note: The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, not field executed.&lt;br /&gt;
* &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew, lethal force is permitted.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
        Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment; consider the following table as a reasonable progression for addressing most situations where you seek to stop somebody, compel them, or defend yourself.&lt;br /&gt;
&lt;br /&gt;
[[File:Sec chart.png|center|thumb|669x669px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security Roles and Expectations=&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s, [[Security Medic|Brig Medic]]&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Determine the correct amount of force needed for situations.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Watch over the members of your department and make sure that [[Corporate Regulations]] are being followed and that your department does not step out of line.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developed situations, and remember; first-and-foremost, returning ‘peace’ is the priority above all-else, after all, brigging a doctor over punching an assistant isn’t worth causing a department to refuse service to yours.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
*Organize and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
*Ensure that [[Security Officer|officers]] have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
*Store and maintain all [[Contraband|contraband]] that is brought in.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
*You may carry a Long Gun/Primary weapon only while inside the brig regardless of alert level, you are still encouraged to use non-lethal tools.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve peace-disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer ‘corrective behavior.’&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
*Maintain the safety, comfort, and elsewise, productivity of departments to the best of your abilities.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*Lead investigations of crime scenes and suspects&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Provide officers with relevant information on cases&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Security medic.png|link=Security Medic]] [[Security Medic]]===&lt;br /&gt;
*You are an officer, with a medkit; that’s about where your knowledge ends, no surgeries, no advanced treatments, you have a medkit, and a desire to scream “MEDICS HERE” when dragging people out of gunfights.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
*Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]].&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with [[Command Policy]]&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that you are hired by Nanotrasen and loyal to them and the department, not the individual in charge, so you are not expected to follow unlawful orders or protect them from lawful demotions, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
*Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Use your limited knowledge to aid the department in case of emergency (you are not there to replace any of them as you lack that level of skill).&lt;br /&gt;
*Act in stead of your department to press charges against people threatening the productivity or safety of said department.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can, however, you should &#039;&#039;&#039;operate under a concept of concealment&#039;&#039;&#039;, after-all, it’s not a good show for dep-guards to be flexing their rifles on green.&lt;br /&gt;
&lt;br /&gt;
=Alert Levels=&lt;br /&gt;
===Green Alert===&lt;br /&gt;
*Handguns(pistols, etc) are permitted for officers to carry within their belt; however, rifles, shotguns, or elsewise are not.&lt;br /&gt;
*Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
*Security may patrol the station.&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Crew may freely roam the hallways.&lt;br /&gt;
*You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
*Crew may not be searched unless they are caught engaging in crime or there is Probable Cause*. &lt;br /&gt;
*The Warden may carry a Long Gun/Primary weapon only while inside the brig or prison.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a [[Corporate_Regulations#Robbery_-_304|304]] or lower.&lt;br /&gt;
&lt;br /&gt;
*Long guns/primaries[*] loaded with non-lethal ammunition, and energy guns capable of dual-mode (lethal, non-lethal) firemodes may be deployed.&lt;br /&gt;
*Security may search people with approval from their relevant department head, or elsewise, the Captain.&lt;br /&gt;
*Arrests within departments, or regarding members of a department for crimes 2xx and below, require first, contacting the head to see if the issue can be handled internally within said department, and secondly, contacting a lawyer, or failing that (in order), the HoP, the respective head of the employee’s department, or the captain.&lt;br /&gt;
*You can take a break or continue it but you are expected to be able to respond if called upon.&lt;br /&gt;
&amp;lt;sub&amp;gt;* SMART guns, CMGs, shotguns with non-lethal/less than lethal shells, etc…&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
At least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
*Security personnel may be equipped with lethal primaries.&lt;br /&gt;
*Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
*Depending on the situation, security may request mechs equipped with non-lethal gear.&lt;br /&gt;
*The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches and grid searches to places outside of a department, without informing anyone, but at a minimum the head of the relevant department must be informed if they intend to enter it.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
Red alert is reserved for when there are confirmed hostiles and entities that could cause massive harm to the crew or the station.&lt;br /&gt;
&lt;br /&gt;
*The armory may be fully opened.&lt;br /&gt;
*All security gear may be deployed.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security can enter, passthrough, or raid departments without contacting the appropriate head and arrest any crew member deemed a threat to the station.&lt;br /&gt;
*Security may requisition Combat Mechs.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
*You must drop all personal activity to return to active duty.&lt;br /&gt;
&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
===Gamma Alert===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=13086</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=13086"/>
		<updated>2023-01-26T15:47:31Z</updated>

		<summary type="html">&lt;p&gt;Quacks: /* Note: For current Contraband laws, see Contraband */ Minor addition about moving people with sentences longer than 15 minutes to perma brig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Notice: Last updated on 26/03/2022&amp;lt;/div&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanourss and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over thirty minutes.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical &lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty only require the arresting Officer&#039;s approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.    &amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine.&lt;br /&gt;
&lt;br /&gt;
2.    &amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine.&lt;br /&gt;
&lt;br /&gt;
3.    &amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp.&lt;br /&gt;
&lt;br /&gt;
4.    &amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp.&lt;br /&gt;
&lt;br /&gt;
5.    &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility or execution.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
All unique crimes covered by corporate regulations stack with other unique charges, meaning that someone may give an increased sentence to for engaging in multiple crimes but someone may not be given an increased sentence for multiple counts of the same crime, with multiple cases of murder being an exception and allowed to be charged individually.&lt;br /&gt;
For example, you may charge someone for the murder of 2 different crewmembers but you can not charge them for the theft of 2 items or possessing multiple contraband items, in these cases you only charge the most severe type.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039;border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#AEAAAA; width=&#039;75px&#039;   |Code&lt;br /&gt;
! style=&#039;background-color:#92D050; width=&#039;200px&#039;  |Infraction 1XX&lt;br /&gt;
! style=&#039;background-color:#FFD965; width=&#039;200px&#039;  |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&#039;background-color:#FF9961; width=&#039;200px&#039;  |Major Misdemeanours 3XX&lt;br /&gt;
! style=&#039;background-color:#C55911; width=&#039;200px&#039;  |Minor Felony 4XX&lt;br /&gt;
! style=&#039;background-color:#FF0000; width=&#039;200px&#039;  |Major Felony 5XX&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX1&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#battery|Battery]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#murder|Murder]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX2&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#vandalism|Vandalism]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#sabotage|Sabotage]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#terrorism|Terrorism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX3&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#rioting|Rioting]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX4&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#petty-theft|Petty theft]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#theft|Theft]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#robbery|Robbery]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX5&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX6&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX7&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#trespassing|Trespassing]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX8&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX9&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X10&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X11&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#insubordination|Insubordination*]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X12&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X13 &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#7B7B7B&#039;; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X14&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#8EAADB&#039;; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&#039;&#039;&#039;Perma, Execution&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice. People who are sentenced to over fifteen minutes should be relocated to the permabrig.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*The use of items that have been confiscated as contraband or evidence is only to be permited for extreme scenarios, such as a threat that has elevated the alert level to Delta or are otherwise equivalent in threat. The only threats that contraband can be deployed against are: Nuclear Operatives, Zombies (this includes the HNZ1 mutants and romerol), Malfunctioning AIs that have activated the doomsday device, Ascended Heretics, Xenomorphs, Blobs and Space Dragons.&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive Weapon Permit laws regarding firearms and melee weapons.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armour Vests&amp;lt;/b&amp;gt; - Security, Command, The Blueshield, and the bartender are all exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt; The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.  &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, exposed indecently, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 206&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully detain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To listen in upon Security, Command OR CC Chatter. &lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. &lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you&#039;re acting or not. If you&#039;re not, commit to it or it&#039;s an OOC issue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 306&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; Intent to provide aid(such as them using their epipen on the victim) must be present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 309&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Murder - 401&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force with intention to cause death, or to actually cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Disclaimer&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should &#039;&#039;ideally&#039;&#039; be using these crimes as a last resort charge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Annihilation - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;125px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Notes&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&lt;br /&gt;
| &#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
| &#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
| &#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
| &#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
|}&lt;br /&gt;
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{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Server_Rules&amp;diff=13081</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Server_Rules&amp;diff=13081"/>
		<updated>2023-01-24T23:33:51Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Rules update so docs match the wiki&lt;/p&gt;
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&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&#039;&#039;&#039;If possible, please read the Server Principles: [https://docs.google.com/document/d/e/2PACX-1vSZhpRa4O0oZaAtaFVxG3DWGsRHKCSbhzNDjXS3F6_Sd-RpMsVjiVQxPjEGiivPTwIFcQ1z5lBm9m_C/pub Principles] - Not Required&#039;&#039;&#039;&lt;br /&gt;
=Skyrat 13 Rules=&lt;br /&gt;
These rules are the framework for both staff members and regular users. If you don’t agree with these rules, do not say you do. You are not forced to play here; there are other options (both within the Space Station 13 community and outside it) for you.&lt;br /&gt;
&lt;br /&gt;
This framework is derived in large part from drawn from several other related communities’ in-game rulesets, modified to suit our purposes. This is a living, always in-progress document; it may be changed in the future, updates will be announced on the Discord server.&lt;br /&gt;
&lt;br /&gt;
=Rule 0: Be Mature=&lt;br /&gt;
This server is for people who are 18 years of age or older. No exceptions. Our servers are based in the United States and we adhere to both moral guidelines and the United States Law. Alongside this stringent ruling, we ask that you act maturely as a player.&lt;br /&gt;
&lt;br /&gt;
*Don’t be a dick OOCly. We all have lives, and many of us use the community as a place to relax. Being needlessly antagonistic to other community members, generally toxic, and otherwise unkind while here makes the space worse for others. Further encouraging toxic behavior, and pushing away community members. Just don’t be a dick.&lt;br /&gt;
&lt;br /&gt;
*English literacy is a must. We do not expect grammatical perfection; but if you are not comprehensible out-of-character, this server is not for you. There are some foreign language &#039;&#039;Space Station 13&#039;&#039; communities out there that could fit your needs better.&lt;br /&gt;
&lt;br /&gt;
*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording. You will be punished for this as though you broke the concerned rule(s).&lt;br /&gt;
&lt;br /&gt;
*If an admin has told you not to do something; do not do it. Do not attempt to play word games, and rules lawyer, at those whose job it is to uphold the rules.&lt;br /&gt;
&lt;br /&gt;
*Do not target players in bad faith. Anyone who participates in a coordinated effort in the form of a meta-gang to maliciously target someone &#039;&#039;&#039;&#039;&#039;be permanently banned without appeal&#039;&#039; if found guilty and found uncooperative if found worthy of the charge. We will assume the worst if we cannot obtain reliable, unadulterated information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not ban-bait people.&#039;&#039;&#039;&lt;br /&gt;
**For example, deathgasping, succumbing, or whispering last words in critical conditions means that the person that placed the victim in crit cannot be blamed for killing, only critting. &#039;&#039;&#039;&amp;lt;u&amp;gt;You may admin-help about being critted or attacked&amp;lt;/u&amp;gt;&#039;&#039;&#039;, but you cannot admin-help and misrepresent the situation by claiming you were killed. You will get a note and warning, and repeat offenses of this sort of behavior may result in a ban.&lt;br /&gt;
**For more egregious acts of ban-baiting, you may be banned immediately.&lt;br /&gt;
&lt;br /&gt;
=Rule 1: Do Not Grief=&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player using aspects of the game in unintended ways. Newcomers that exhibit this behavior will find themselves permanently banned. &#039;&#039;&#039;End of Round Grief is not allowed on the server.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1.&#039;&#039;&#039;Plasma-flooding must have permission from an administrator first. We encourage players to use the OPFOR system to request a plasma-flood objective, given sufficient reason.&#039;&#039;&#039; Local plasma-flooding has a greater chance of being accepted, while station-wide plasma-flooding will be exposed to greater scrutiny and will be extremely rare to the point that it should almost never occur except in the rarest of instances where it makes sense.&amp;lt;br&amp;gt; For station-wide plasma-flooding, after approval, you should roleplay enough of a lead-up to the plasma-flood in a way that demonstrates clear and sufficient escalation to the station that is engaging. &#039;&#039;&#039;Lastly, you will have a greater chance of being accepted the later it is into a round and when the round is quiet.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game (such as the Admin-Help system). &lt;br /&gt;
&lt;br /&gt;
* 3. Do not attack others or engage in what is otherwise known as &amp;quot;random deathmatch&amp;quot; also known as RDM. If you want to attack another character, have a valid IC reason. Conduct yourself in a way that is consistent with our aforementioned principles. Killing someone is frowned upon without a strong IC reason, i.e. self-defense, is needed to achieve your goals as an antagonist, etc.&lt;br /&gt;
&lt;br /&gt;
* 4. Do not exploit bugs or errors in the code to your benefit in-game. Report issues to the wider community in the main-dev chat channel.&lt;br /&gt;
&lt;br /&gt;
* 5. Do not intentionally damage the station or its machinery without a valid IC reason. This can make the round effectively unplayable if enough vital functions are destroyed. &#039;&#039;&#039;Unless you are an antag with admin approval, you are not allowed to sabotage the engine to the point that it may potentially cause a point of no return or the round to end shorter than expected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6. Do not harass players out-of-character. If the source of the harassment is linked to actions within the server, you will be dealt with.&lt;br /&gt;
&lt;br /&gt;
* 7. Do not harass a player ICly if it is unwelcome. Anyone who participates in a coordinated effort in the form of a meta-gang to harass characters in-game in any manner will be &#039;&#039;&#039;&amp;lt;u&amp;gt;permanently banned without appeal&amp;lt;/u&amp;gt; if found guilty and found uncooperative if found worthy of the charge. We will assume the worst if we cannot obtain reliable, unadulterated information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8. Don&#039;t touch SSD/AFK players without prior admin approval via admin help. (Note: Moving an SSD/AFK player to safety or dragging them to the shuttle is exempt from this.)&lt;br /&gt;
&lt;br /&gt;
* 9. Do not mess with the Interlink where players arrive after the round, as it is not meant for antagging. It is meant to be a safe place to arrive and chill.&lt;br /&gt;
&lt;br /&gt;
* 10. &#039;&#039;&#039;EORG or &amp;quot;End of Round Grief&amp;quot; is not allowed on the server.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
*Spamming *scream or any emote excessively in public will not be tolerated.&lt;br /&gt;
*Players that look for any reason to kill will be rooted out, i.e. killing someone for walking into or through your workplace and so forth.&lt;br /&gt;
*While brawls or fights that naturally escalate is encouraged, be aware that doing so with the intent of killing someone is heavily frowned upon. Doing so in a manner that is consistent may lead to charges of powergaming and griefing which may result in a permanent ban.&lt;br /&gt;
*Abusing a bug, glitch, or error to gain an item you shouldn&#039;t have access to is considered powergaming.&lt;br /&gt;
&lt;br /&gt;
=Rule 2: Listen to the staff team=&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. We welcome honest comments, feedback, and critiques with the expectation that it is done civilly and politely in correspondence to the first server principle.&lt;br /&gt;
&lt;br /&gt;
If you are ever considering doing something particularly drastic - including mutinities and murders as a non-antagonist - request permission via Admin-Help.&lt;br /&gt;
&lt;br /&gt;
#Be polite, honest, and to the point when sending an admin PM. Give all relevant information that you can, as it will help us resolve your case.&lt;br /&gt;
#Avoid antagonizing someone you are admin-helping about.&lt;br /&gt;
#An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
#If you suspect an admin is in the wrong, calmly document and report the incident. Be as thorough and as unbiased as possible. While the latter is difficult when emotional, it will help your case more often than not.&lt;br /&gt;
#Any form of harmful and deceitful behavior will be met with disproportionate punishment due to the nature of the offense. Lying to the staff is a punishable offense and may become permanent if done frequently. Furthermore, anyone who &#039;&#039;&#039;consistently engages in clandestine behavior with the intent to do harm, i.e. to harass or slander individuals, will receive a permanent ban with no opportunity to appeal.&#039;&#039;&#039;&lt;br /&gt;
##a Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. &lt;br /&gt;
##b Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go AFK.&lt;br /&gt;
&lt;br /&gt;
*Avoid talking about s rule infraction in the global OOC channel. This can, and will, lead to people metagaming. When you can, use the Admin-Help and Mentor-Help systems to your benefit.&lt;br /&gt;
&lt;br /&gt;
*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round. If you want more information you may ask again after the round, or you may ask for the logs which may be given if thought appropriate&lt;br /&gt;
&lt;br /&gt;
*If the situation you are admin-helping about is immediately happening to you, state your intentions in LOOC and either pause the scene or remove your character from the scene.&lt;br /&gt;
&lt;br /&gt;
=Rule 3: Stay In-Character and Meet Character Standards=&lt;br /&gt;
Your character, the one you will be playing on the server, must fit into the lore &amp;amp; setting. For the time being, your character is an employee with NanoTrasen working at a mining and research station in orbit of ‘Lavaland’. The station’s main purpose is the study, extraction, and refinement of the anomalous Plasma. The station is a workplace, acting extremely immature is grounds for termination of your employment (and indefinite detainment until you can be processed).&lt;br /&gt;
&lt;br /&gt;
*Follow our Character Guidelines: [[General_Player_Policy_and_Standards#Character_Creation_Guidelines|Read Me]]&lt;br /&gt;
&lt;br /&gt;
*Speak like an actual person.&lt;br /&gt;
&lt;br /&gt;
*Do not act like a meme ICly. Being silly is one thing. Being a meme is another.&lt;br /&gt;
&lt;br /&gt;
*Netspeak terms like &amp;quot;lol&amp;quot;, &amp;quot;rofl&amp;quot;, &amp;quot;lmao&amp;quot; are specifically disallowed while talking aloud. You may use these in in-character text, like PDA messages.&lt;br /&gt;
&lt;br /&gt;
*Give your characters proper names.&lt;br /&gt;
&lt;br /&gt;
*Avoid titles (Captain, Officer, Dr., etc.) in names.&lt;br /&gt;
&lt;br /&gt;
*Do not impersonate staff or other player characters.&lt;br /&gt;
&lt;br /&gt;
*Do not recreate someone else’s character in the character creator. There are exceptions like with changeling or a comms agent mimicking them.&lt;br /&gt;
&lt;br /&gt;
*Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
&lt;br /&gt;
*Do not commit suicide for little reason.&lt;br /&gt;
&lt;br /&gt;
*Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Underaged characters are strictly prohibited.&#039;&#039;&#039; Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must be physically mature.&lt;br /&gt;
&lt;br /&gt;
*The hard-coded limit for character age is 18 for a reason. &#039;&#039;&#039;Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.&#039;&#039;&#039; Do not overemphasize the youthfulness of a character, as that will be treated as a [https://en.wikipedia.org/wiki/Dog_whistle_(politics) dog whistle.]&lt;br /&gt;
&lt;br /&gt;
=Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skyrat Main should be treated as a HRP-MRP server. For roleplaying enforcement purposes, please play on the main server with the aim to be High Roleplay or HRP, even if our minimum requirement is MRP. This is to ensure people consistently stay above the roleplaying standards, even at their lowest points.&#039;&#039;&#039; If your quality dips at times due to what&#039;s going on in the station, you will not be punished for that, given that you have a record of solid roleplaying. Essentially, we want you to be MRP at your very worst, so that LRP is no longer an issue on the station. See [[General_Player_Policy_and_Standards#Roleplaying_Standards|Skyrat Main Roleplaying Standard]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Low Roleplay (LRP) or No Roleplay (NRP) is not allowed.&#039;&#039;&#039; &#039;&#039;&#039;This includes the use of &#039;meme slangs&#039; outside of PDA messages like &amp;quot;skill issues&amp;quot;.&#039;&#039;&#039; Both are interchangeable. In Skyrat, LRP/NRP describes the roleplaying intent of a player. It indicates that the action or a player that is said to be LRP/NRP has minimal interest in roleplaying or contributing to the roleplaying environment, oftentimes breaking the immersion of others severely. They are more interested in memeing, mechanics, and being self-indulgent in their behavior without consideration for others&#039; immersion. These players will face a quality control ban. Please note that if a player is so poor that they come off as LRP/NRP, even if they intend to be MRP/HRP, they may also face a quality control ban.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You must demonstrate sufficient roleplaying proficiency. You must be part of immersion and ideally add to it, not detract.&#039;&#039;&#039; Spelling and grammar does not have to be perfect, rather we only require it to be comprehensible and readable without being immersion-breaking. We do not expect you to be a good writer, rather we expect you to be a good roleplayer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Choosing your actions based on what&#039;d be funny at the time rather than what your character reasonably would do will be considered LRP if it breaks immersion.&#039;&#039;&#039; This is described extensively in our listed standards above. &#039;&#039;&#039;At the end of the day, you must be considerate of other people&#039;s immersion.&#039;&#039;&#039; If your character acts nonsensical, is unable to act in any meaningful way, and you exhibit signs of LRP, i.e. overreliance on quick emotes, memeing in say, etc, you may face a quality control ban. &#039;&#039;&#039;Claiming your character is just &amp;quot;goofy&amp;quot; will not fly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Excessive memeing in-game that will not be tolerated, particularly those that break immersion. &#039;&#039;&#039;Meme slangs like &amp;quot;skill issues&amp;quot; are not allowed outside of PDA messages.&#039;&#039;&#039; You will be given one warning. After that, you will be given a ban in escalating fashion for each fashion, until you are permanently banned from the server. &#039;&#039;&#039;Memeing in a way that contributes to the in-game setting and roleplaying atmosphere is completely acceptable, given that you do not do so excessively.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you choose to do a practical meme or joke such as this:&amp;lt;br&amp;gt;[[File:Joke example.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Do not do it in a public area.&#039;&#039;&#039; Please do so in a place that is out of the way like maintenance. We may even make specific areas in maintenance that are more suitable for extensive graffiti or goofing off with your friends, given that it&#039;s not &#039;&#039;&#039;excessive, i.e. see above.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Meme painting like this one below will be tolerated, given that it&#039;s not done in a tame and not excessive or ridiculous manner:&amp;lt;br&amp;gt;[[File:Meme painting.png]]&lt;br /&gt;
&lt;br /&gt;
*Like in the case of practical memes or jokes, &#039;&#039;&#039;do not put lewd devices, i.e. milking machines, in public areas.&#039;&#039;&#039; Such devices should be out of public visibility, i.e. in an enclosed room or maintenance, or they will be deemed LRP. &#039;&#039;&#039;In the cases of lewd items, i.e. dildos, they should not be egregiously visible in public areas and interactions with it should be kept to subtle/subtler in public areas.&#039;&#039;&#039; Abuse of such devices for pref-breaking, memeing, or your own humor will result in punishment.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not shove your fetishes in other people&#039;s faces.&#039;&#039;&#039; Sharing explicit details in places or channels that cannot be willfully avoided will fall in violation of this rule. Have respect for other peoples&#039; boundaries. On the other end of the spectrum, if you accidentally come across a scenario that you do not like but does not violate the rules, please be reasonable and respectful, i.e. handle it ICly if it&#039;s public or disregard if private, i.e. in areas that are not typically used such as shower rooms, maintenance, and so forth. This relationship goes both ways. Your freedom should not impede another&#039;s or vice versa.&lt;br /&gt;
&lt;br /&gt;
=Rule 5: Act in Moderation=&lt;br /&gt;
*Act in moderation, i.e. ensure that you do not do anything &#039;&#039;&#039;excessively&#039;&#039;&#039;. As a rule of thumb, if you think you&#039;re borderline, you are being excessive.&lt;br /&gt;
&lt;br /&gt;
===Moderation of Lethal Means [Read Carefully]===&lt;br /&gt;
*Lethal weaponry should generally only be used if a threat has a reasonable chance to render you incapable of resisting [&#039;&#039;&#039;Ex:&#039;&#039;&#039; Stun batons, lethals, and other items that have a high chance of leaving you in a state of &#039;powerlessness&#039;], &#039;&#039;&#039;and&#039;&#039;&#039; if it is &#039;&#039;&#039;&amp;lt;u&amp;gt;properly and convincingly escalated&amp;lt;/u&amp;gt;&#039;&#039;&#039; such as fighting back against something that may have lasting consequences for &#039;&#039;&#039;your (emphasis on the your)&#039;&#039;&#039; character such as being kept from playing in the round for some significant amount of time.&amp;lt;br&amp;gt;&#039;&#039;If you see a situation that needs intervening, you should attempt alternatives before shooting first, unless the individual is in immediate danger of losing their life or you are unable to engage in roleplay with the individual.&#039;&#039; Ultimately, follow the action-RP lawset. &#039;&#039;&#039;As always, proper and convincing escalation is key, and we give exemptions based on that.&#039;&#039;&#039;&amp;lt;br&amp;gt;Conversely, for example, using your lethal weapon to shoot back at security over minor crimes or transgressions is not allowed. It is not for general bickering, &#039;for fun&#039;, and so forth. Sometimes, we may permit its use given that it does not spread to anyone outside the scene and is done with mutual agreement on both sides. Again, &#039;&#039;&#039;&amp;lt;u&amp;gt;proper and convincing escalation&amp;lt;/u&amp;gt;&#039;&#039;&#039; is key. Otherwise, use reasonable force.&amp;lt;br&amp;gt;When it comes to corporate regulation, using your weapon in a non life threatening situation opens you up to being charged as if the gun was contraband among other things.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Keep in mind that helping a friend escape arrest may be a form of self-antagonism and &amp;lt;u&amp;gt;may&amp;lt;/u&amp;gt; breach rules regarding meta-behavior, depending on the context and reason.&#039;&#039;&#039; Unless it is &#039;&#039;&amp;lt;u&amp;gt;convincingly reasonable&amp;lt;/u&amp;gt;&#039;&#039; for you to do so, please refrain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Important:&#039;&#039;&#039; You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others. For instance, we welcome people to play ICly as a criminal, racist, asshole, bully, and so forth. It adds variety to the station and creates conflict that can be wonderfully fun to play out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;However, please keep in mind that acting as an asshole so excessively can be unfun or can come off as OOC rather than IC.&#039;&#039;&#039; You need to be extra careful, as you need to know when to stop or when to let off the accelerator. Use LOOC to see if the other person is okay for instance. &#039;&#039;&#039;Furthermore, intra-human racism should be avoided.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here are the three rules you should use to gauge if you&#039;re being excessive:&lt;br /&gt;
#Are you affecting the round in any significant way?&lt;br /&gt;
#Are you seriously annoying a person or group of people?&lt;br /&gt;
#Are you doing this crime consistently enough that it becomes repetitive and annoying?&lt;br /&gt;
&lt;br /&gt;
Violating a single rule of the above means you&#039;re being an OOC dick which means this is an OOC issue. Warnings and advice will be given, but punitive measures may be taken if we fail to see any improvement.&lt;br /&gt;
&lt;br /&gt;
If you are targeting someone for IC purposes or are looking to be their rival, you should let them know that it is purely IC and you should also attempt to seek consent. Otherwise, you may face trouble from them or staff further down the line.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[Temporary Rule until Resolved] Malicious or overly aggressive rubbernecking is prohibited due to unnecessary escalation being created by non-security individuals and to get rid of excuses given by valid-hunters.&#039;&#039;&#039; This is due to many people maliciously exploiting the rules by creating ambiguous grey areas. This means that crew members must respect security&#039;s right to secure the scene of a crime or on-going crime. While they are OOCly allowed to rubberneck, they cannot place themselves within the scene where they are a direct obstacle. &#039;&#039;&#039;Note:&#039;&#039;&#039; We may in the future allow people with very solid and valid IC reasons to do so before doing away with the temporary measure altogether. However, due to the severe nature of this problem, we have chosen to be more black and white for the time being.&lt;br /&gt;
**&#039;&#039;&#039;Warnings will only be given if your actions do not directly lead to an incident or if it is your first offense of this nature. If your actions do directly lead to an incident, you may face anywhere from a DNR/Pacification to a server ban.&#039;&#039;&#039;  This is intentionally strict and draconian.&lt;br /&gt;
***If you enter a scene and do not obey security&#039;s command to leave, you are liable to be punished based on the severity of the incident and how you acted during it.&lt;br /&gt;
***If you enter a scene, leave, and then return, you will receive a server ban if you cause an incident at any point. Depending on the severity, it may stretch from a week to a permanent ban.&lt;br /&gt;
***&#039;&#039;&#039;Repeat offenses of this type will automatically become a permanent ban until appeal. Bring evidence and an elaborate defense for an unban. Player Committee will decide.&#039;&#039;&#039;&lt;br /&gt;
**While crew members are allowed to protect themselves and their department, they should give way and obey the security team when they arrive. If they are told to vacate the premises, they should vacate the premises.&lt;br /&gt;
**Crew may offer assistance if requested by security or if they notice security &#039;&#039;&#039;clearly&#039;&#039;&#039; does not have the situation covered. This rule does not apply if they are put into force as a militia as dictated by command or security.&lt;br /&gt;
**As an antagonist, unless you have a strong IC reason like an opportunity related to your goal, it is highly &amp;lt;u&amp;gt;recommended&amp;lt;/u&amp;gt; you do not intervene. If possible, try to read the situation and avoid breaking up an ongoing roleplaying scene out of respect.&lt;br /&gt;
**Crew are allowed to observe from a safe distance where they won&#039;t be a direct obstacle to the ongoing scene. As long as they are directly out of the way, this rule will not apply to them&lt;br /&gt;
**Security personnel are allowed to deal with malicious or overly aggressive rubberneckers as a threat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When it comes to building an item, mech, and so forth, please construct only what you need or foresee reasonably needing.&#039;&#039;&#039; For instance, do not build ten hygiene bots. If the station faces a threat, ready yourself appropriately for said threat. There is rarely ever a reason to build an army of Durands. &#039;&#039;&#039;Try to act as a reasonable character within that moment where building too few or too many can result in you being fired.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*This rule can apply to graffiti, item stacking, and so forth. For instance, act as a reasonable character. Additionally, being overly excessive can affect server performance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;No Overly Violent Rage Cages or Equivalent&#039;&#039;&#039; - An antagonist could use a rage cage to kill their target, however, the rage cage should never be designed to be lethal or overly violent by any means. Any duels setup by the Chaplain must also follow the same guidelines.&lt;br /&gt;
&lt;br /&gt;
=Rule 6: Play the job you have=&lt;br /&gt;
Put honest effort into your job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; As an Engineer, you should secure power before doing anything else. If you don’t know how to do that (and are alone in Engineering) seek help from a more experienced crewmember outside of Engineering, or ask for advice through the Mentor-Help system. In general, attempt to meet the bare minimum expectations for your job. If you are the Head of your department, delegate when you can, as you are a manager first and foremost! Micromanaging is the devil, unless you are playing that type of character! You are allowed to roleplay your character somewhat incompetently though less so with engineers.&lt;br /&gt;
&lt;br /&gt;
*See Principle #7&lt;br /&gt;
&lt;br /&gt;
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew. Do not engage in mindless slaughter or destruction. Feel free to craft a backstory for your antagonistic character, given that you roleplay them well and with responsibility to the rest of the server. If in doubt, contact staff for feedback.&lt;br /&gt;
&lt;br /&gt;
*Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless A) the position is empty B) there is an emergency.&lt;br /&gt;
&lt;br /&gt;
*Do not ignore crucial-to-the-station duties for menial or unimportant jobs. A medical doctor should not be hidden in virology while someone is dying of appendicitis in the medical bay lobby. If you are to be found doing just this, you will be a target for dereliction charges ICly. If this behavior continues, you will be job-banned.&lt;br /&gt;
&lt;br /&gt;
*Again, do not overstep your job description, i.e. medical should not be preoccupied with figuring out what happened to a patient beyond what is required to devise an effective treatment, such as checking if their toxin damage is being caused by ingested or injected poisons so you know whether to use charcoal in syringe or pill form.. You may be concerned, and tip off Security to your suspicions, but avoid performing criminal investigations when there is a perfectly capable Security force on-station.&lt;br /&gt;
&lt;br /&gt;
=Rule 7: Do not metagame or metagrudge=&lt;br /&gt;
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
&lt;br /&gt;
*Meta-grudging is the act of targeting a player while IC for OOC reasons. Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, however, you cannot act maliciously over on an event that transpired in another round without consent from the involved parties.&lt;br /&gt;
&lt;br /&gt;
*Do not take advantage of the rules for your own benefit. You are not allowed to perform any antagonistic action at the Interlink for instance. You may, for instance, plan or purchase equipment at the Interlink, but you are not allowed to hide there or your equipment there. ERP-baiting is allowed, however, doing so in Interbay may run afoul of our rules. &lt;br /&gt;
&lt;br /&gt;
*Knowledge can transfer round to round and can be learned through &amp;quot;books&amp;quot;, however, this does not mean you can violate Principle #7.&lt;br /&gt;
&lt;br /&gt;
*Regarding the continuity with antagonists, these rounds will count as canon unless specified. You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. &#039;&#039;Do not attempt to make an in-character issue out of previous shifts’ antagonism, &#039;&#039;&#039;unless&#039;&#039;&#039; you have the OOC consent of the involved party.&#039;&#039; Ever.&lt;br /&gt;
&lt;br /&gt;
=Rule 8: Do not powergame=&lt;br /&gt;
&lt;br /&gt;
Powergaming is defined as: going out of your way to give yourself an extreme mechanical edge over the rest of the crew. Do not give yourself all-access, a combat hardsuit, several laser weapons, and a squad of E-Magged borgs when facing off against a skeleton crew as Traitor. This goes against the aims and goals of the server which is to provide a roleplaying environment where action and conflict is plentiful.&lt;br /&gt;
&lt;br /&gt;
*Do not give yourself all-access just because you can.&lt;br /&gt;
&lt;br /&gt;
* Don’t steal items from other departments without good cause as a non-antagonist. It can hinder the functioning of those departments.&lt;br /&gt;
&lt;br /&gt;
*Do not give access to your workplace to crew who would not otherwise have access, unless there is a justifiable reason to do so (I.E.: the warden arming the crew during a confirmed pirate raid, the last alive Medic giving medicine access to other trained crew to lighten their own load.)&lt;br /&gt;
&lt;br /&gt;
*Don’t do the job of occupied departments (this includes acting Captains).&lt;br /&gt;
&lt;br /&gt;
*Do not hide objective items just because you know that they are targets for traitor activity.&lt;br /&gt;
&lt;br /&gt;
*Do not use vore mechanics for combat. It will be a possible double whammy for both pref-breaking and powergaming.&lt;br /&gt;
&lt;br /&gt;
*Security should not be armed with lethal-capable weapons outside of a Blue Security Alert.&lt;br /&gt;
&lt;br /&gt;
*Do not possess an unbelievable amount of weaponry on you. If you&#039;re a security officer, equip yourself appropriately for the alert and situation. For all crew, do not act like a walking armory.&lt;br /&gt;
&lt;br /&gt;
*Is the &#039;&#039;&#039;gear&#039;&#039;&#039; necessary based on their current situation and job? Is it required at this moment without uncertainty? Do you really need to acquire said gears at this moment? If you are basing these decisions on a hypothetical situation that may occur that is &#039;&#039;&#039;far outside the norm of your job&#039;&#039;&#039;, that is powergaming. Even security is discouraged from wearing lethals all the time. &#039;&#039;&#039;There are key exceptions such as finding loot, particularly the non-mining variety, but you bear responsibility in how you use them.&#039;&#039;&#039; &#039;&#039;Again, this does not apply to mutations and nanites unless you are only doing it to benefit yourself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes for Miners:&#039;&#039;&#039; A miner walking around with their lethal loot around the station on green alert &amp;quot;just because&amp;quot;, for instance, is powergaming and is an OOC issue. A miner walking around with their lethal loot in lavaland on green alert is fine.&lt;br /&gt;
&lt;br /&gt;
Do not carry around lethal loot on station without an IMMEDIATE threat to yourself (traitor that has clearly and loudly stated his intent to harm you, terror spiders, nuclear operatives, etc), unless you are &#039;&#039;&#039;called upon by security to help with a station-ending threat.&#039;&#039;&#039; For antagonists, this is an IC issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Keep in mind a miner hunting down an antagonist without being called upon by command staff to act as a militia under security against a station-ending threat is valid-hunting&lt;br /&gt;
&lt;br /&gt;
=Rule 9: Do not valid-hunt=&lt;br /&gt;
Valid-hunting is defined as; going out of your way to kill “valid” players. Valid is an out-of-character short-hand term referring to someone who can be killed within the guidance of the rules. Avoid using it in-character.&lt;br /&gt;
&lt;br /&gt;
#If an Antagonist is not currently a threat to the station at large; do not leave your workplace to go on a wild goose chase for them. Leave this to Security, and other Law Enforcement personnel.&lt;br /&gt;
#Forcibly mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting. It can quickly ruin an otherwise perfectly on-track secret round.&lt;br /&gt;
#Violating other characters’ privacy outside of Security’s protocol. (I.E.: a miner searching someone’s bag for being suspicious, an Officer searching someone on codegreen without consent or reason to suspect them.)&lt;br /&gt;
#&#039;&#039;&#039;Self-Defense is allowed to an extent without being called valid-hunting.&#039;&#039;&#039; Defending your department is allowed. However, if you unambiguously go out of your way to aggressively seek an antagonist out outside of your department, you may be round removed by the antagonist and may be ahelped afterwards for validhunting. If you are not in your department and wish to defend yourself, you may do so, but you should not go out of your way to chase them.&lt;br /&gt;
&lt;br /&gt;
=Rule 10: No Self-Antagging=&lt;br /&gt;
Self-antagging is the act of acting like an in-game antagonist when you weren&#039;t selected to be the round&#039;s antag. While committing crimes ICly is permitted, self-antagonism is a different beast. To differentiate, you should not act like a traitor or commit terrorism. This involves performing actions that are expected of antags, such as murder(without proper IC escalation), grand sabotage, abduction of high-level personnel, etc.&lt;br /&gt;
&lt;br /&gt;
The key difference between the activities you could do thanks to Principle #6, and self-antagonism, is the negative impact your actions have on the round as a whole. If you establish the rules of your IC interactions beforehand, and work with other players, then you can perform any number of unlawful activities under Principle #6. As a rule of thumb and as a reminder, anything that could be considered terrorism in the real world is self-antagging.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
*Roleplay as a serial killer, a criminally insane character, or a terrorist.&lt;br /&gt;
*Murder someone without a justifiable IC reason (self-defense, honor duel, etc.)&lt;br /&gt;
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars is NOT fine.)&lt;br /&gt;
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
*&#039;&#039;&#039;Keep in mind that helping a friend escape arrest may be a form of self-antagonism and may breach rules regarding meta-behavior, depending on the context and reason.&#039;&#039;&#039; Unless it is &#039;&#039;&amp;lt;u&amp;gt;convincingly reasonable&amp;lt;/u&amp;gt;&#039;&#039; for you to do so, please refrain.&lt;br /&gt;
&lt;br /&gt;
And so on. This list is not exhaustive, and other activities may or may not fit under self-antagonism, as decided by the staff.&lt;br /&gt;
&lt;br /&gt;
==Non-Antagonist Criminal Addendum==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For non-antagonist criminals, please read the below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Crime is allowed, however, self-antagging is not. To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not about yourself or causing trouble for security. It is not an excuse to use mechanics or to be LRP.  You must follow a higher standard when you are playing as a criminal.&lt;br /&gt;
*Be aware of the alert levels at all the time and be considerate of others. If the round is becoming chaotic, do not become a hindrance. You must not become the focal point of the round as a non-antag criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion, to be a non-antag criminal,&#039;&#039;&#039;&lt;br /&gt;
*You must be lowkey in your actions.&lt;br /&gt;
*You must act as a criminal of low intensity. Those higher must seek admin approval. For example, killing a security officer is not allowed as a non-antag criminal.&lt;br /&gt;
*You must be low maintenance for security. If you constantly require attention from security, you are doing it wrong. This includes being an excessive pain during your capture and imprisonment.&lt;br /&gt;
*You must dial it back significantly if the station is on amber alert or above.&lt;br /&gt;
*You must go above and beyond to create roleplay for yourself and others. &#039;&#039;&#039;This is not meant for your sole enjoyment, rather you are there to create fun for others.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;You should not be mechanics-based.&#039;&#039;&#039; You must rely on roleplay with mechanics being a reluctant expression of roleplay. &#039;&#039;&#039;Use emotes when you can for aggressive action.&#039;&#039;&#039; If you need to transition to mechanics, see bulletins below for elaboration.&lt;br /&gt;
**&#039;&#039;&#039;If transition to mechanics is required, do not jump into mechanics immediately&#039;&#039;&#039;, rather build up to it. Furthermore, you must use emotes including dialogue to pretext mechanics such as &amp;quot;shoves her into the wall&amp;quot;, &amp;quot;gets up in their face&amp;quot;, and so forth. Following proper escalation and combat indicator along with the necessary waiting period/waiting for the other to turn on their indicator, you may then proceed to combat&lt;br /&gt;
**As a non-antagonist criminal, jumping immediately to mechanics without preceding emotes and RP is not acceptable, unless mechanics is forced upon you.&lt;br /&gt;
**&#039;&#039;&#039;Lack of emotes in your logs while acting as a non-antagonist criminal will be held against you.&#039;&#039;&#039;&lt;br /&gt;
**Further support for emote combat will be provided. In the near future, we hope to provide a roll system based on attributes and skills that may provide a relatively quick resolution. We encourage emote combat in one-on-one scenarios, especially when time is not of essence.&lt;br /&gt;
*Failure to adhere to this will result in pacification bans or server bans. &#039;&#039;&#039;We will be harsh.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Furthermore, this ties into the IC in OOC toxicity violation. Making an excuse to create problems with security is not allowed. It is genuinely annoying and unfun which is the antithesis of what this server aims for.&lt;br /&gt;
&lt;br /&gt;
=Rule 11: Behave in accordance to our principles=&lt;br /&gt;
&#039;&#039;&#039;Link:&#039;&#039;&#039; [https://docs.google.com/document/d/1WwLngmwdlQtSIkI08Wp_NnjIcN8cUgzWcIbIGcJCzAY/edit?usp=sharing Click here!]&lt;br /&gt;
&lt;br /&gt;
The principles lay plainly our goals for the server and how we aim to achieve them. It highlights what we expect from players, and it also allows you to understand why the rules are organized as they are. By following them, you will more than likely be in good shape.&lt;br /&gt;
&lt;br /&gt;
In fact, we argue strongly that the principles are there, so you understand what is expected of you whenever you stir IC trouble. For example, this server allows you to commit crimes given that you roleplayed and thought your character out. This, however, does not grant you the license to grief. Keep in mind that its main purpose is there to create interesting scenarios born out of conflict for players to engage with, even on an extended shift. To become a trusted member of the community, use this freedom to not only enhance your own playing experience but others as well!&lt;br /&gt;
&lt;br /&gt;
While the principles are there to encourage player initiative, we encourage players to ask for consent from nearby players when possible. Anything that affects the shift station-wide will require admin consent. Please keep in mind that intentionally disregarding or actively ignoring the principles laid out for the players will draw the attention of the staff and may result in punitive measures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here are a few key reminders:&#039;&#039;&#039;&lt;br /&gt;
#At a minimum, do not be a dick OOCly!&lt;br /&gt;
#Play as the character, not as the player.&lt;br /&gt;
#You are allowed to roleplay your character somewhat incompetently though not to the point that it becomes very unfun.&lt;br /&gt;
#Whenever possible, roleplay what you can. This does not mean you have to roleplay everything out, rather you keep an eye out for roleplaying opportunities.&lt;br /&gt;
#&#039;&#039;&#039;No force-borging or transforming another person&#039;s character without OOC consent. OOC consent is required.&lt;br /&gt;
#Round removal without good reason is prohibited. We strongly encourage alternatives, as round removal typically tends to be a lazy way of handling things. This is a roleplaying server after all.&#039;&#039;&#039;&lt;br /&gt;
#This is a friendly reminder that this is an adult server and that you are an adult. Expect adult situations to arise. When it comes to ERP, we have light protection in accordance to the &amp;quot;do not be a dick OOCly&amp;quot; rule. We expect people, whether they are a participant or bystander, to be considerate of each other and the situation they&#039;re in.&lt;br /&gt;
#You should expect IC conflict with less than scrupulous characters.&lt;br /&gt;
#&#039;&#039;&#039;Remember, this is not comprehensive. Please see the Principles Document for further detail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=13042</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=13042"/>
		<updated>2023-01-22T22:10:19Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Color tweak for the jobs table at the bottom of this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
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|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #FFF&lt;br /&gt;
|C3outSHA = 0 0 0 #999&lt;br /&gt;
|C3inBGcolor = #13678A1e&lt;br /&gt;
|C3lineBGcolor = #FFF&lt;br /&gt;
|C3lineWIDTH = .2em&lt;br /&gt;
|C3inSHA = 0 0 .3em #999;&lt;br /&gt;
|C3outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C3ICONcolor = #202122&lt;br /&gt;
|C3TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
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|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
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&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
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|C6lineBGcolor = #96D3EE&lt;br /&gt;
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|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 13678A&lt;br /&gt;
}}&lt;br /&gt;
{{Needsrevision|reason = Check the job descriptions for errors, also check the underlying job page, fix broken links when possible}}&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
On Skyrat Station, your job defines a little bit about your character and who they are akin to a class. Every job gets a different and unique set of equipment as well as [[ID|access]]. Keep in mind that you should restrict each character to two skill sets, such as engineering and security, service and medical, or science and medical. More can be read about this in [[rules]]. &lt;br /&gt;
&#039;&#039;Most of these are meant to be comedic in nature, rules take priority over funny meme&#039;&#039;. &lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#C1D8EB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color:#FFB300;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#265473; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#265473&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#265473; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure the nuclear authentication disk and deal with any station-wide issues, as well as feuds between heads of staff. Watch your home burn to the ground.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Blueshield.png|64px|link=Blueshield]]&amp;lt;br&amp;gt;[[Blueshield]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Protect&amp;lt;/s&amp;gt; Babysit the heads, Follow the &amp;lt;s&amp;gt;heads&amp;lt;/s&amp;gt; Captain around like a lost puppy. Occasionally protect them from harm but usually sit in a room while they do &amp;quot;valuable&amp;quot; work. Drink yourself to death because of your awful job. Watch the heads abuse power. Be forced to watch your captain entertain his guests.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Nanotrasen_representative.png|64px|link=NanoTransen Consultant]]&amp;lt;br&amp;gt;[[NanoTransen Consultant]]&lt;br /&gt;
|Try to manage all of the heads of staff. Realize that you&#039;re just a Central Command babysitter. Represent NanoTransen poorly. Die in maintence after being invited to a &amp;quot;business meeting.&amp;quot;&lt;br /&gt;
!Medium-Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DDE3EE;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#486091; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#486091&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#486091; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team is doing their job and is upholding the law. Protect the station against [[#Antagonists|your enemies]] and look cool as shit while doing so. Watch in helpless silence as your officers beat each other to death over petty squabbles. Politely remind the warden that breaking a prisoner&#039;s kneecaps over a minor incident is against company records. Die in the first shootout you get into. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office and watch the cameras as well as crew monitor. Set anyone to arrest who breaks the law and is wanted. Make sure to update the records frequently. Watch the prisoners build baseball bats and hatchets to stare menacingly at you from the walls. Watch your officers refuse to process prisoners manually and dump their corpses in front of your office. Sip your coffee with a sigh.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is both a useless and incredibly useful job. The problem is, anyone can point a scanner at something and match the DNA, but not everyone has access. Typically people will ask you to a crime scene to scan everything around it and match up stuff. Your secondary job is to interrogate criminals who break the [[Space-Law|law]] in a high capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;”&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
| Become the embodiment of shitsec. Grunt your way around and baton people for looking at you wrong. Break up menial bar fights or fight off a [[Nuclear Operative|Syndicate nuke-OP]] that you are not equipped enough for because the alert is to goddamn low. Get mocked by the crew for being incompetent when you are the only one actually trying in security. Drink Quadruple Sec to drown in your sorrows. Be bwoinked because you didn&#039;t type eight paragraphs before batoning the active shooter.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Security_medic.png|64px|link=Security Medic]]&amp;lt;br&amp;gt;[[Security Medic]]&lt;br /&gt;
|Join Security because they pay better. Think that you get to do surgery and act like a normal medical doctor. Realize that you&#039;re just a glorified paramedic with a gun. Fix all the people that security shoot. Realize that your gun is just a shittier version of what security gets. Battle the CMO for the title of fastest dart-gun in the west.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Corrections_officer.png|64px|link=Corrections Officer]]&amp;lt;br&amp;gt;[[Corrections Officer]]&lt;br /&gt;
|Be the Warden&#039;s punching bag whenever anything goes wrong. Watch as the prisoner&#039;s do literally nothing. Get bored and try to fashion yourself with a real baton and disabler, get upset when the [[Head of Security|HOS]] denies your request. &lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFE9C7;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#FF9D00&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer in all aspects is essentially a glorified Station Engineer with extra equipment, then again that can be said for most heads of staff. Have total and complete knowledge of every pipe and wire on the station. Utterly forget how to do anything but basic wiring. Be the only person who knows how to set up the supermatter. Blame the other engineers when it goes nuclear. Protect poly from the horde of annoyed crewmembers when she finds a headset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Keep the station from exploding too much. Patch up the holes when it inevitably does. Build a massive, complex side-project with it&#039;s own wiring, atmospherics, and station nodes. Be depressed when nobody finds it as impressive as you. Do solars instead because you&#039;re scared of the SM.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos_tech.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be the single-smartest person on the station. Redo all of the pipes because everyone&#039;s choking to death from a one inch breach. Scrub plasma out of every single room because the AI&#039;s going insane. Get blasted out into space never to be seen again by a misaligned gas pipe. Give the crew their tasty oxygen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Engineering_guard.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Engineering Guard]]&lt;br /&gt;
|Watch over every project that engineers do. Weap because you have no idea what&#039;s going on in your own department. Defend atmospherics or die trying. Realize that nobody actually attacks engineering anymore. Question what choices in life lead you to be the gate guard of the world&#039;s deadliest crystal reactor.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#A06DA0; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#A06DA0; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee see your glorious purple domain. Lock weird aliens inside of a chamber, and then poke them. Ask your scientists what they&#039;re doing, be horrified by the results. Be the single most well-armed person on the station. Throw your entire department&#039;s funding at the B.E.P.I.S. Live in abject poverty.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give yourself tourette&#039;s. Harness the infinite power of genetics and transformation to create the ultimate life-form. Be told instantly no one is allowed to use them. Get telekinesis and be the single most hated person on the station. Abuse monkeys.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_scientist.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Enact your fantasies of [[guide_to_toxins|bomb making]] and dissection of alien creatures. Blow all of your points on xenoarcheology and slime-breeding, disappear to never be seen again until the last 2 minutes of the shift. Make the least possible ethical circuitry machines. Do horrible, horrible things to the [[Clown]] in the name of science.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Beg the RD to let you build dangerous mechs. Be bwoinked seconds after building your 8th gygax without permission. Be in an uncomfortably intimate relationship with your cyborgs. Fuck with their laws constantly. Get lynched for doing so. Generate an infinite product line of cleanbots. Watch your metal domain flourish. Be shot instantly for wasting all of the mats.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Science_guard.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Science Guard]]&lt;br /&gt;
|Protect science with your life. Quickly notice that science only needs to be defended from itself. Sit in your office because nobody in science will talk to you. Question why there are 20 uranium toilets (and a single plasma wall) lining the halls of the science lab. Avoid xenobio like the plague in fear of the dark magic that they commit within.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D1E2EB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#3F7597; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#3F7597&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#3F7597; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors &amp;lt;s&amp;gt;and threaten to make them wish they did if they don’t.&amp;lt;/s&amp;gt; Beat your doctors for attempting to turn someone into a monkey. Sample your own product. Heal the entirety of the station in under 2 minutes and be called a shitter because you forgot one assistant in deep space without their suit sensors. Be the fastest dart-gun in the west.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Medical_Doctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Preform unethical surgery in the name of medical advancement. Be screamed at desperately to open the doors mid-smoke break. Do revival surgery on every body to no-one&#039;s amusement but your own. Forgot about medical ethics whenever someone steals your epinephine. Be extremely confused about bobmed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Paramedic.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Chase down an assistant with 5 brute damage to force him to take your special medicine. Sedate everyone who poses a threat to your department. Forget you don&#039;t have the access of a regular doctor. Die in a firefight while trying to revive everyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals for the Medical Doctors to use and other roles, such as botany and occasionally the bar. Spend the entire shift snorting chemicals off of your department&#039;s floor. Try to experiment a little and blow yourself up horribly. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Spend all shift working on a healing virus, accidentally give it the smallest drawback, be lynched almost instantly. Only be useful when gateways are open or sentient disease is rolled. Desperately wish your RNG was better.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Orderly.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Orderly]]&lt;br /&gt;
|Stand proud that you&#039;re the most useful department guard. Protect medbay from the hordes of mentally insane that attack it from within. Steal the syringe gun for safety reasons. Beat medical doctors so that the CMO doesn&#039;t have to. Act as a glorified paramedic when everything goes terribly.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#F8DBBF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#78430D; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#78430D&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#78430D; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Beg your cargo Techs not to talk about the cargonia joke. Defend your pets with your life. Watch over your cargo tech&#039;s orders, and cry internally as your precious credits go down the drain. Forget you&#039;re a real head.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargotech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push crates onto shuttle, be chased by bees off the shuttle. Forget who ordered what. Scream over comms every time someone&#039;s random order they forgot about arrives. Don&#039;t let security find your gun stash. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaftminer.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|The asteroids these guys were sent to before now seem like a nice summer break to the hellish landscape that is lava land. Gather ore in your funny bag, cry to science when they forget you exist and nothing ever gets upgraded. Beat a dragon to death with your hands, or die trying. Obliterate the first person who accidentally clicks on you with harm intent with your OP weapons you found.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Customs_Agent.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Customs Agent]]&lt;br /&gt;
|Quickly realize that nobody actually attacks cargo and that your job is essentially to act as a cargo tech with a stun baton. Defend cargo from the only threat they know, and that is those who wish to use the autolathe without permission. Get first dibs on all of the guns that cargo orders.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EDFDEE;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#03870C; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#03870C&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#03870C; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Manage the service department and the changing of identification card access. Be the essential second in command of the station and try to do the [[Captain]]&#039;s job when they aren’t there. Refuse the Clown All access. Protect IAN with your life.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|In a hazardous station, the janitor’s job is never done. Cry when your janicart is pushed into deep-space by a conga-line of assistants. Hold security at gunpoint to stop tracking blood on the floor. Throw cleaning grenades directly into the chef&#039;s kitchen. Eventually give up and take a nap in your office.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Stand behind your barcounter, and give away free drinks. Watch as people awkwardly flirt with each other while you stand there polishing a glass. Grab your gun every time the clown walks into your bar. Shatter the kneecaps of barhoppers. Forget how to make a bloody mary.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Cook]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|Make food for the crew. Don&#039;t let anyone see your gibber. Silently harvest organs from the morgue to feed the weaning cries of the starving crew. Be the most dangerous person on the station as long as you&#039;re in your kitchen. Say &#039;mama-mia!&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Be screamed at by the chef to make thousands of ingredients. Deliver on none of them. Be the station&#039;s main source of wood. Smoke &#039;&#039;&#039;so&#039;&#039;&#039; much weed, dude. Become the most powerful entity on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK! &#039;&#039;&#039;Kill god.&#039;&#039;&#039; HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies. *Pray nonstop. Get smited.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Clean the semgma from your carpet.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation. Pick &#039;Internal affairs agent&#039; and cry when no one takes you seriously.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_psychologist.png‎|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths, give up on that and chillax in your office. Help catgirls work out all of their stress on your couch.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Barber.png|64px|link=Barber]]&amp;lt;br&amp;gt;[[Barber]]&lt;br /&gt;
|Run your own Salon on the station and get bored very quick when people do not visit it. Give the one person that does visit a &amp;lt;s&amp;gt;horrible&amp;lt;/s&amp;gt; fashionable makeover and overcharge them for your work. Spend half of your time in the bar, slowly realizing that you are an assistant with scissors&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Bouncer.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Bouncer]]&lt;br /&gt;
|Throw people out of the bar so that the bartender doesn&#039;t have to. Sit around and look pretty. Do all of service&#039;s job when they sulk off to do horrible things.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBEBEB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: grey; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: grey&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color: grey; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Beat the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Prisoner.png|64px|link=Prisoner]]&amp;lt;br&amp;gt;[[Prisoner]]&lt;br /&gt;
|Lock yourselves up in perma by somehow building walls. Have security barge in 20 minutes later. Throw a party and do nothing all round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBF1FF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#5589c5; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#5589c5;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color:#5589c5; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI|class=pixelart]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Make everybody regret changing your laws by abusing loopholes to kill them. Talk exclusively in vox.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg|class=pixelart]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws. Hope that you aren&#039;t blown up due to [[Research Director|certain individuals]] pressing their funny button. Forget to recharge. Forget that you&#039;re still somewhat human and do mindless repetitive tasks without emotion. Have lengthy discussions with crew members about the correct interpretation of your laws, only for the AI to ignore your opinions. Have no idea how to plasmaflood when you&#039;re inevitably subverted to do so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone|class=pixelart]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Fix the holes in whatever derelict station you spawned on. Be lonely. Somehow get to the station, be worn as a hat against your will and get bwoinked for leaving the derelict.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI|class=pixelart]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted if they bother downloading you. Whine in OOC because they didn&#039;t. Don&#039;t fill in any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants. Turn into a cat and serenade Runtime. Scare the AI by hacking into a public door.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Posibrain.gif|64px|class=pixelart|link=Positronic Brain]]&amp;lt;br&amp;gt;[[Positronic Brain]]&lt;br /&gt;
|Sit on the ground and activate your slow-clap processor until someone turns you into a borg. Beg to be put into an AI shell. Pray that someone gives you a funny lawset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: darkred;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor|class=pixelart]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant. Be obliterated by security for attempting to speak.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI|class=pixelart]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you. Realize your armblade is bootleg AA. Be cremated instantly.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative|class=pixelart]]&amp;lt;br&amp;gt;[[Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian. Slip on a piece of soap. Die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult|class=pixelart]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested. Larp being a vampire.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution|class=pixelart]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard|class=pixelart]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: darkred;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob|class=pixelart]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor|class=pixelart]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite|class=pixelart]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien|class=pixelart]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider|class=pixelart]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers|class=pixelart]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant|class=pixelart]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph|class=pixelart]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare|class=pixelart]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja|class=pixelart]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon|class=pixelart]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease|class=pixelart]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_obsessed.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Newspacedragon.gif|64px|link=Pulsating Tumor|class=pixelart]]&amp;lt;br&amp;gt;[[Pulsating Tumor|Elite Mobs]]&lt;br /&gt;
|Kill the fools who awakened you! Trash the mining base! Surf on lava. Illegally resettle on the station. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimeorange.png|64px|link=Sentient Slime|class=pixelart]]&amp;lt;br&amp;gt;[[Sentient Slime]]&lt;br /&gt;
|Die, and die, and die. Be accursed by the &amp;quot;Coderbus&amp;quot; that lies above to be almost completely inconsequential.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#E9E9F1;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#464489; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#464489;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color:#464489; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role|class=pixelart]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official|class=pixelart]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian|class=pixelart]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot. Try to forget what the HOP does when nobody&#039;s looking.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire|class=pixelart]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander|class=pixelart]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team|class=pixelart]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death squad|class=pixelart]]&amp;lt;br&amp;gt;[[Death squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct|class=pixelart]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. Laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell. Ask to be a Juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; Wraith instead.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Statue.png|64px|link=Imaginary Friend|class=pixelart]]&amp;lt;br&amp;gt;[[Imaginary Friend]]&lt;br /&gt;
|Yell at your host VERY loudly. Pray for divine vocal cords. Dispense bad advice. Constantly nag your host to not believe the lies of !!BIG PHARMA!!. Make erotic emote gestures at whoever is beating your host to death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hideyhider.png|64px|link=Split Personality|class=pixelart]]&amp;lt;br&amp;gt;[[Split Personality]]&lt;br /&gt;
|Q: What are you planning to do? A: Well, big boy, it&#039;s a toss-up between running into that shocked grille currently venting into space over there, and that [[Emag|emagged]] recycler over here. What do ya think? &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost|class=pixelart]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around &amp;lt;s&amp;gt;the singulo&amp;lt;/s&amp;gt; whoever has the highest bodycount. Beg the admin to deploy a space ninja. Follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; &#039;&#039;&#039;literally everything&#039;&#039;&#039; to rival industrial salt mining. Be made visible by Wizards and rat out &amp;lt;s&amp;gt;other antags&amp;lt;/s&amp;gt; innocent assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adamantine Golem.png|64px|link=Golem]]&amp;lt;br&amp;gt;[[Golem]]&lt;br /&gt;
|Do science, worship The Liberator, travel through space and enjoy solitude. &lt;br /&gt;
!&amp;lt;span style&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 13678A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Psychologist&amp;diff=13041</id>
		<title>Psychologist</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Psychologist&amp;diff=13041"/>
		<updated>2023-01-22T22:08:14Z</updated>

		<summary type="html">&lt;p&gt;Quacks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C&lt;br /&gt;
 |img = Generic_psychologist.png‎&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Psychologist&lt;br /&gt;
 |access = Psychology office&lt;br /&gt;
 |difficulty = Easy to Extremely hard&lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Assist depressed crew, listen to people cry about their issues, and watch someone vomit their entire backstory onto you.&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
 |requirements = Talk to any crew seeking your counsel, be nice.}}&lt;br /&gt;
{{Service Dept header}}&lt;br /&gt;
The Psychologist is a listening ear, a shoulder to cry on, and a friend to all. Nominally part of service, and physically part of medbay, they are tasked with diffusing disputes and seeing to the psychological well-being of all the crew.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
[[Nanotrasen]] cares deeply about the mental health of its employees, and to this end, they have seen fit to drag an old carpet and couch into a disused broom closet in medbay, even going so far as to hang up a motivational poster. Thus, the Psychology Office was born and qualified individuals sought out to work there.&lt;br /&gt;
&lt;br /&gt;
Your job is primarily to simply talk and listen to any and all who request it, and secondarily to write, [[Paper Markdown#Writing|sign]], and dispense [[Guide to chemistry|prescriptions]] (redeemable with the [[Chief Medical Officer|CMO]], [[Chemist|chemists]], [[Medical Doctor|doctors]], or perhaps even [[Botanist|botanists]] and [[Bartender|bartender]]) and doctor&#039;s notes for patients as you see fit. None of this is legally binding, or even required for people to get their meds however, so enjoy sitting in your office sampling your own medicine.&lt;br /&gt;
&lt;br /&gt;
== CBT: Cognitive Behavioral Therapy ==&lt;br /&gt;
[[File:psychoffice.png|thumb|alt=Psychology Office|The Psychology Office, your empire of dirt.]]&lt;br /&gt;
You begin the round in your office with a black suit or suit skirt, laceup shoes, a clipboard, a medical PDA equipped with a health scanner (useful for detecting [[Guide to Traumas|cerebral traumas]]), a headset with medical frequencies, a small selection of pills, and a burning desire to help or grope others. Also in your office; a medical records laptop, carbon paper and a filing cabinet, a couch and chair for therapy sessions, an adorable moth plushie to comfort those who are reliving traumatic events or for &amp;quot;So talk to the plushie as if it was your boss... what do you want to say to them?&amp;quot; exercises, and a [[Clothing and Accessories#Straight_Jacket|straight jacket]], muzzle, earmuffs, and blindfold for the rowdy or &amp;quot;HRP&amp;quot; patients.&lt;br /&gt;
&lt;br /&gt;
You are, make no mistake, essentially useless to the functioning of the station, but don&#039;t let that stop you from trying! Here are some ideas on how to best serve the crew:&lt;br /&gt;
*Defer to the [[Head of Personnel|HoP]], [[Chief Medical Officer|CMO]], other [[Chain of Command|heads of staff]], and security to help diffuse disputes and talk disagreements into soft landings&lt;br /&gt;
*Help integrate [[Prisoner|criminals]] back into working society while they&#039;re out on parole&lt;br /&gt;
*Talk to and provide company to sad, angry, confused, traumatized, or [[Assistant|bored]] crew members.&lt;br /&gt;
*Collaborate with the [[Lawyer|lawyers]] on perceived injustices and abuses and serve as an expert witness in court.&lt;br /&gt;
*Keep the rarely utilized medical records up to date and add detailed theories on the sexual orientation of the Captain.&lt;br /&gt;
*Conduct totally ethical experiments on how the crew responds to stress and confusion.&lt;br /&gt;
*Offer wholeheartedly to listen to a random assistants extremely in-detail roleplay backstory, spelling errors and all&lt;br /&gt;
*Beg the HOP for a real job&lt;br /&gt;
&lt;br /&gt;
== Hypocritical Oath ==&lt;br /&gt;
As a traitor, you have the small luxury of a somewhat secluded and private room that few other crew members have access to, a cozy relationship with two heads of staff, and a disarming and harmless job ripe for exploiting people&#039;s trust and vulnerability.&lt;br /&gt;
&lt;br /&gt;
Basically, buy a [[Uplink#Hypnotic_Flash|hypnoflash]] and have at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Cook&amp;diff=13040</id>
		<title>Cook</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Cook&amp;diff=13040"/>
		<updated>2023-01-22T22:06:03Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Minor fixes and styling tweaks also removed the NR tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C&lt;br /&gt;
 |img = Generic_chef.png&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Cook&lt;br /&gt;
 |access = Kitchen, Morgue&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Make food, nag at hydroponics to grow you stuff, make meat from the odd lifeforms found in the morgue&lt;br /&gt;
 |guides = [[Guide to food and drinks]]&lt;br /&gt;
 |requirements = Make sure there&#039;s always some food on your counter, in case a hungry crewmember comes by.}}&lt;br /&gt;
{{Service Dept header}}&lt;br /&gt;
&lt;br /&gt;
You are the less-alcoholic half of the Maltese Falcon (The bar).&lt;br /&gt;
&lt;br /&gt;
You cook food, blend veggies and fruits, grind bodies for meat, stick monkeys and xenos onto meat hooks for meat. And kill people who mess with you, with your kitchen knife.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As a Chef it&#039;s your primary job to keep customers fed. You have free reign over managing your menus and styling your kitchen and restaurant to your liking. You should have a fellow Chef to share the kitchen, or a cook. You share the dining area outside of the bar and should coordinate with the [[bartender]] to keep the whole place running well. It is important to also &#039;&#039;&#039;get your menu set up&#039;&#039;&#039; and handed out so the crew has both advertising, and an idea of the theme you&#039;ve set up for food this shift!&lt;br /&gt;
&lt;br /&gt;
You should also make sure you are setting up proper prices for your meals. Cash or card, it&#039;s important to get a revenue coming in so you are always able to afford Cargo orders or, if there&#039;s no botany, growing your own produce in the surface garden!&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
You get a lot of cool kitchen related things, like these:&lt;br /&gt;
&lt;br /&gt;
* 2 Meat Spikes. You can use these to butcher monkeys for a high volume of meat.&lt;br /&gt;
* A gibber. You can throw almost anything in the gibber (except people when it&#039;s functioning properly!) and get meat. It&#039;s only cost effective for large mobs such as cows. Is this ethical...?&lt;br /&gt;
* A machine that can dispense trays, plates, cups, and knives.&lt;br /&gt;
* 2 microwaves that will form the backbone of your food preperation.&lt;br /&gt;
* A Smart Fridge to hold product.&lt;br /&gt;
* A CondiMaster that allows you to separate and bottle liquid ingredients.&lt;br /&gt;
* Shutters to close you in for privacy or [[Traitor|other things]].&lt;br /&gt;
* A Blender to create liquids or powders.&lt;br /&gt;
* Drinks dispenser that will also dispense some ingredients, such as sugar.&lt;br /&gt;
* In absence of a gardener, you start with a box filled with 8 random commonly used vegetables and fruit.&lt;br /&gt;
&lt;br /&gt;
=== This is a Knife, and That is a Rolling Pin ===&lt;br /&gt;
The knife and the rolling pin on your table are invaluable in making food. You can cut cheese very easy with the knife, slice foods like pizza and cakes, and prepare other foods (test what you can cut with it). [[Ian|Some]] animals can be butchered with the knife as well. The rolling pin, meanwhile, is used to flatten certain ingredients, such as dough.&lt;br /&gt;
&lt;br /&gt;
Other than that, they are also weapons! The knife, in particular, is an excellent melee weapon .[[Hacking|Tinker with your vending machines]], and you can get even stronger &amp;lt;s&amp;gt;security risks&amp;lt;/s&amp;gt; knives!&lt;br /&gt;
&lt;br /&gt;
===[[File:ChefBox.png|64px|class=pixelart]] Ingredients Boxes ===&lt;br /&gt;
Besides the basics that your kitchen is initially stocked with, you will start out with a randomly selected box of less common ingredients in your backpack. The box should contain enough ingredients for you to get started before your botany buddies &amp;lt;s&amp;gt;ignore you and smoke weed&amp;lt;/s&amp;gt; can provide you with a steady supply of fresh produce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color:#EDFDEE&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;align:center;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#03870C; width:125px;&#039;      |Box&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#03870C;&#039;|Contents&lt;br /&gt;
|-&lt;br /&gt;
!Fiesta&lt;br /&gt;
|1 tortilla, 2 corn, 2 soybeans, 2 chili&lt;br /&gt;
|-&lt;br /&gt;
!Italian&lt;br /&gt;
|3 tomatoes, 3 Meatballs, 1 bottle of wine&lt;br /&gt;
|-&lt;br /&gt;
!Vegetarian&lt;br /&gt;
|2 carrots, 1 eggplant, 1 potato, 1 apple, 1 corn, 1 tomato&lt;br /&gt;
|-&lt;br /&gt;
!American&lt;br /&gt;
|2 potato, 2 tomato, 2 corn, 1 Meatball&lt;br /&gt;
|-&lt;br /&gt;
!Fruity&lt;br /&gt;
|2 apples, 2 oranges, 1 lemon, 1 lime, 1 watermelon&lt;br /&gt;
|-&lt;br /&gt;
!Sweets&lt;br /&gt;
|2 cherries, 2 bananas, 1 chocolate bar, 1 cocoa pod, 1 apple&lt;br /&gt;
|-&lt;br /&gt;
!Delights&lt;br /&gt;
|2 sweet potatoes, 2 blue cherries, 1 vanilla pod, 1 cocoa pod, 1 berry&lt;br /&gt;
|-&lt;br /&gt;
!Grains&lt;br /&gt;
|3 oats, 1 wheat, 1 cocoa pod, 1 honeycomb, 1 poppy seed&lt;br /&gt;
|-&lt;br /&gt;
!Carnivore&lt;br /&gt;
|1 bear meat, 1 spider meat, 1 spider eggs, 1 carp meat, 1 xeno meat, 1 corgi meat, 1 Meatball&lt;br /&gt;
|-&lt;br /&gt;
!Exotic&lt;br /&gt;
|2 carp meat, 2 soybeans, 2 cabbage, 1 chili&lt;br /&gt;
|-&lt;br /&gt;
!Wildcard&lt;br /&gt;
|7 randomly selected from (duplicates allowed): chili, tomato, carrot, potato, sweet potato, apple, chocolate bar, cherry, banana, cabbage, soybeans, corn, plump helmet, chanterelle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Menu Making ===&lt;br /&gt;
A menu can help set up the theme for your restraunt. When you get one prepared, copy off about 40 of them and get a few assistants to hand them out and set them on every table. &lt;br /&gt;
&lt;br /&gt;
There are many ways to format your menu. Be sure to be creative! The only things you need are the meals and their prices. Everything else is up to you!&lt;br /&gt;
&lt;br /&gt;
Some examples are below.&lt;br /&gt;
&lt;br /&gt;
==== Menu formats ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Menu 1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Menu 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[u][large][center]Skyrat Restaurante[/center][/large][/u]&lt;br /&gt;
&lt;br /&gt;
[b]Breakfast Specials[/b] -&lt;br /&gt;
[meal] - [credits]&lt;br /&gt;
&lt;br /&gt;
[b]Lunch Specials[/b] -&lt;br /&gt;
[meal] - [credits]&lt;br /&gt;
&lt;br /&gt;
[b]Dinner Specials[/b] -&lt;br /&gt;
[meal] - [credits]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Menu 2&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Menu 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The Kitchen menu!&lt;br /&gt;
&lt;br /&gt;
Breakfast Specials - &lt;br /&gt;
[meal] - [credits]&lt;br /&gt;
Drink Options -&lt;br /&gt;
[x]&lt;br /&gt;
&lt;br /&gt;
Lunch Specials -&lt;br /&gt;
[meal] - [credits]&lt;br /&gt;
Drink Options -&lt;br /&gt;
[x]&lt;br /&gt;
&lt;br /&gt;
Dinner Specials -&lt;br /&gt;
[meal] - [credits]&lt;br /&gt;
Drink Options -&lt;br /&gt;
[x]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&#039;&#039;&#039;Main Article:&#039;&#039;&#039; [[Guide to food and drinks]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Department Finances===&lt;br /&gt;
&#039;&#039;&#039;Paying For Stuff With Your Own Hard Earned Revenue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes you need to buy things for your kitchen. Cargo provides many unique items that are not immediately available in the kitchen that can help you make new recipes. You need to use department funds to pay for department purchases - it would be very unfair for you to pay out of pocket for kitchen expenses!&lt;br /&gt;
&lt;br /&gt;
It is also helpful when there is no [[botanist]]. There is a garden on the surface level where you can spend money to buy and grow seeds into various produce. Taking money for your starting menu, and using the money to pay for seeds to grow into produce that you then make into food to sell to crew for a profit, is already creating a whole mini-game that you can do even without your botanist ally.&lt;br /&gt;
&lt;br /&gt;
Try to see what other things you can do with your funds! As long as you try to stay in the black...&lt;br /&gt;
&lt;br /&gt;
== Cooking and You ==&lt;br /&gt;
&lt;br /&gt;
Experimenting is unfortunately not rewarded with using the microwave. You&#039;ll just end up with a burned mess that is NOT good to eat. If a microwave gets dirty, you&#039;ll need to give it a blast of Space Cleaner. If a microwave gets broken, you&#039;ll need some either a wrench or a screwdriver to repair it.&lt;br /&gt;
&lt;br /&gt;
The processor and the blender are much more forgiving. The processor will only take things that it recognizes and the blender will blend any food item (granted, you might not get anything interesting out of it). &lt;br /&gt;
&lt;br /&gt;
You can cut various dishes with the knife you have, such as cheese wheels and pizzas.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Fryer_off.png|64px|class=pixelart]] Deep Fried Butter ===&lt;br /&gt;
&lt;br /&gt;
If you enjoy freedom, you can cook things by putting them in the deep fryer. Even objects that aren&#039;t normally edible can be fried and then eaten. To use the deep fryer, put something in it, and it will begin soaking in the greasy goodness. The fryer will emit a sound after some time to signify that it&#039;s officially fried, but true cooks a little bit longer for that perfect deep fry.&lt;br /&gt;
&lt;br /&gt;
Deep fryers use cooking oil to cook things put into it. It starts with 25 units, and uses 0.05 per tick by default. As food fries, it gains more cooking oil internally, with overfried foods having a massive amount of cooking oil in them. Deep fryers &#039;&#039;require&#039;&#039; cooking oil in order to fry food. You can&#039;t just use water or any other reagent. However, as long as there&#039;s enough cooking oil to fry with, the fried food will transfer any reagents in the fryer to itself, meaning that you can put [[Guide_to_chemistry#Cyanide|healthy flavor-enhancers]] in it to saturate the food you fry in it.&lt;br /&gt;
&lt;br /&gt;
You can find cooking oil yourself inside of a vat in your freezer, which has 1000 units of it by default. Cooking oil itself has a few special properties - hot oil splashed on people will deal a hefty amount of burn damage scaling with temperature (capping at 35 burn per reaction), it makes floors slippery, and it automatically fries foods it comes in contact with!&lt;br /&gt;
&lt;br /&gt;
If you have an aggressive grip on someone you&#039;re pulling, you can click on the fryer to dunk their face into the hot oil, dealing huge burn damage and knocking them down. This will use half of the reagents in the fryer, though, so repeated dunkings will use them up very quickly. If you can get your hands on some [[Guide_to_chemistry#Fluorosulfuric_Acid|hotter]] [[Guide_to_chemistry#Chlorine_Trifluoride|liquids]], then your deep fryer can become hilariously deadly, but remember that it needs cooking oil to actually do the frying part.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Ice_Cream_Cart.png|64px|class=pixelart]] Screaming for Ice Cream ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ice cream cart makes for an effective way of taking desserts on the go. To use the ice cream vat, simply select a flavor, dispense a waffle cone. and use the empty cone on the cart. Easy peasy!&lt;br /&gt;
&lt;br /&gt;
The ice cream cart comes stocked with vanilla, chocolate, strawberry and blue flavored frozen goodness. However, you can make custom flavors! If you insert a container with a liquid inside, like orange juice or coffee, any custom scoops you serve will be made using said liquid. Containers can be removed from the cart by alt-clicking on it with an empty hand.&lt;br /&gt;
&lt;br /&gt;
If you run out of ice cream or cones, you can make more by clicking on the appropriate buttons inside the cart&#039;s interface. These are made using reagents inside the vat, which will need to be replenished after being depleted. Simply insert a container holding ingredients, and click the &amp;quot;refill from beaker&amp;quot; button on the interface to transfer them to the ice cream vat. Take care that you don&#039;t add more than you need, as the vat can only hold a limited volume of reagents, and the only way to make space is to purge an entire ingredient type. Waste not, want not!&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
Your neighbor, [[Botanist|hydroponics]], is tasked mainly with growing vegetables and fruits for you to use in your dishes.  They will dump what they produce into the smart fridge that is located in both of your walls.  Be sure to tell them what to grow, as they are currently incapable of reading your mind.  A good starting task to tell them is to grow wheat, tomatoes, and potatoes, as these plants are used most in your recipes.  After they have those, just request plants as needed.  They are also capable of producing milk and meat with biomass, which can become very useful if you do not have [[Quartermaster|a cargo staff]] to order cattle from.&lt;br /&gt;
&lt;br /&gt;
If you have no gardener, you can access the surface garden.&lt;br /&gt;
&lt;br /&gt;
Ordering chickens for the gardener is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into more chickens. Chickens can also be put into the meat grinder to make chicken meat.&lt;br /&gt;
&lt;br /&gt;
== Homeopathy ==&lt;br /&gt;
All food contains the universal ingredient called &amp;quot;Nutriment.&amp;quot; It&#039;s what nourishes you and heals your injuries when you eat. Although food might not heal you as quickly as the doctor can (or from the more exotic dangers of the station), it can often heal for more over time. Blending down a bunch of donuts and burgers into a nice nutriment shake can be just the right pick-me-up after having the shit beat out of you.&lt;br /&gt;
&lt;br /&gt;
Healthy foods also contain &amp;quot;Vitamin&amp;quot; which heals you better and can strengthen your metabolism against viruses and harmful chemicals as well as increase the effect of medicine on you. &lt;br /&gt;
&lt;br /&gt;
=== Blending ===&lt;br /&gt;
All food contains the universal ingredient called &amp;quot;Nutriment.&amp;quot; It&#039;s what nourishes you and heals your injuries when you eat. Although food might not heal you as quickly as the doctor can, and won&#039;t heal the more unusual types of damage, it can often heal for more over time.&lt;br /&gt;
&lt;br /&gt;
You can blend anything that comes from botany, and pretty much all food. Nutriment can be added to your dishes to make them more filling. Some plants contain other liquids that can be used as condiments or as ingredients in food.&lt;br /&gt;
&lt;br /&gt;
== [[File:CQC_manual.png|64px|class=pixelart]] Close-Quarters Cooking ==&lt;br /&gt;
&lt;br /&gt;
As of an initiative by Nanotrasen, all cooks are implanted with a [[Skillchips|skillchip]] teaching them close-quarters combat, or CQC for short. To protect their workplace from [[Assistant|certain]] [[Clown|people]] who like to hop the tables to mess up your day and, more importantly, your precious cooking. This functions very similar to the CQC martial art that nuclear operatives can buy from their uplink - it shares the move set, as well as its bonuses, and is mechanically identical. However, &#039;&#039;your&#039;&#039; CQC only works in the kitchen and cold room. As soon as you step foot outside of this area, your unarmed skills revert to normal.&lt;br /&gt;
&lt;br /&gt;
CQC is pretty damn powerful. You can view the moveset in-game by using the button titled Remember The Basics in your CQC tab. If you need a refresher, you can also find the moveset [[Syndicate_Items#CQC_Manual|on the Syndicate Items entry for the CQC manual]]. Of course, yours only works in the kitchen and coldroom, but the moves are the same.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Combining Blood and Cryoxadone will generate meat in the reaction - Chemistry can sometimes be your greatest supplier .&lt;br /&gt;
* Kitchen knives and cleavers can be stored on your Apron, and knives are small enough to fit in your pockets as well.&lt;br /&gt;
* You can color eggs with crayons.&lt;br /&gt;
* You can make colored burgers by adding a crayon of your choice to the ingredients.&lt;br /&gt;
* You can put a tray on your belt. They can carry up to 7 items of tiny or small size, making them more versatile (but bulkier) than toolbelts or fanny packs.&lt;br /&gt;
* You can rename dishes and add unique descriptions by using a pen on a food item. Turn your plain spaghetti into exotic udon with a mere scribble!&lt;br /&gt;
* Try asking science to upgrade your food processor. It can dramatically reduce ingredient consumption for a wide variety of dishes including sausages, spaghetti, meat buns and more!&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
Traitor Chef is an interesting position. You can take syringes full of nasty [[Chemist|chemicals]] and inject it into food items. If you have a compatriot in Hydroponics, they can grow you some poisonous shrooms which you can then refine with the Blender and ChemMaster. Don&#039;t forget your knife and rolling pin, the pin causes partial blindness, and the knife has pretty good damage, which can be useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
Remember, the gibber only accepts humans when emagged, so decide if it&#039;s worth the telecrystals.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:JobPageHeader&amp;diff=13039</id>
		<title>Template:JobPageHeader</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:JobPageHeader&amp;diff=13039"/>
		<updated>2023-01-22T21:56:57Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Added a button to the lore at the top of this template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 0 1em 0; border: .2em solid #{{{colour|444444}}}; background: #{{{colour|444444}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{{colour|444444}}}; color: {{{hcolour}}}; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Main Page|&amp;lt;span style=&amp;quot;border-radius: 0 0 .2em .2em; background: #131414; padding: .77em .4em .3em .4em; font-size: 150%; color: #FFF;&amp;quot;&amp;gt;{{#fas:home}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|[[Rules|&amp;lt;span style=&amp;quot;border-radius: 0 0 .2em .2em; background: #131414; padding: .77em .425em .3em .425em; font-size: 150%; color: #FFF;&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|[[Jobs|&amp;lt;span style=&amp;quot;border-radius: 0 0 .2em .2em; background: #131414; padding: .77em .38em .3em .38em; font-size: 150%; color: #FFF;&amp;quot;&amp;gt;{{#fas:address-card}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|[[Guides|&amp;lt;span style=&amp;quot;border-radius: 0 0 .2em .2em; background: #131414; padding: .77em .4em .3em .4em; font-size: 150%; color: #FFF;&amp;quot;&amp;gt;{{#fas:info-circle}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|[[Objects|&amp;lt;span style=&amp;quot;border-radius: 0 0 .2em .2em; background: #131414; padding: .77em .4em .3em .4em; .38em; font-size: 150%; color: #FFF;&amp;quot;&amp;gt;{{#fas:wrench}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|[[Skyrat lore|&amp;lt;span style=&amp;quot;border-radius: 0 0 .2em .2em; background: #131414; padding: .77em .4em .3em .4em; .38em; font-size: 150%; color: #FFF;&amp;quot;&amp;gt;{{#fas:globe-europe}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;font-size:110%;&amp;quot;|{{{stafftype}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;width:15%;  |&lt;br /&gt;
!style=&amp;quot;width:250em;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .15em solid #{{{colour|444444}}}; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;|&amp;lt;div style=&amp;quot;padding: 1.4em 0 1.4em 0; background: #{{{ebcolour|#444444}}}1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:{{{img}}}|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{{jobtitle|Job}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #{{{colour|444444}}}; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;|&amp;lt;div style=&amp;quot;padding: .3em; background: #{{{ebcolour|#444444}}}1e; margin:.25em; border-radius: .5em; line-height:1.2em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superiors:&#039;&#039;&#039; {{{superior|Not defined}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; {{{difficulty|Not defined}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Guides:&#039;&#039;&#039; {{{guides|Not defined}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Access:&#039;&#039;&#039; {{{access|Not defined}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Duties:&#039;&#039;&#039; {{{duties|Not defined}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Minimum requirements:&#039;&#039;&#039; {{{requirements|Not defined}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of the jobs pages to provide a basic overview of each job.&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;colour&#039;&#039;&#039; is the background color of the header. This will also set the image background colour automatically.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;hcolour&#039;&#039;&#039; is the font colour for the header. It accepts plaintext colours only.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;bcolour&#039;&#039;&#039; is the color for the job title box.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;bhcolour&#039;&#039;&#039; is the text color for the job title.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ebcolour&#039;&#039;&#039; is the background color for the section that holds the guides and other info.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;stafftype&#039;&#039;&#039; is the word that is added before STAFF. So adding the word MAINTENANCE here yields MAINTENANCE STAFF. Intended to be in caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;img&#039;&#039;&#039; Sets the file without the need for the &amp;lt;nowiki&amp;gt;[[File:]]&amp;lt;/nowiki&amp;gt; command. The extension and size modifier must still be specified.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;jobtitle, access, difficulty, guides and duties&#039;&#039;&#039; are self-explanatory.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 265473&lt;br /&gt;
 |hcolour = #FFB300&lt;br /&gt;
 |bcolour = 265473&lt;br /&gt;
 |bhcolour = #FFB300&lt;br /&gt;
 |ebcolour = 265473&lt;br /&gt;
 |img =  Generic_captain.png&lt;br /&gt;
 |stafftype = COMMAND&lt;br /&gt;
 |jobtitle = Captain&lt;br /&gt;
 |access = All&lt;br /&gt;
 |difficulty = Very hard&lt;br /&gt;
 |superior = Space Law and Nanotrasen Officials&lt;br /&gt;
 |duties = Command the ship, protect the nuke disk, stop revolutions, get killed for all mentioned before.&lt;br /&gt;
 |guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_medicine&amp;diff=13037</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_medicine&amp;diff=13037"/>
		<updated>2023-01-13T20:51:37Z</updated>

		<summary type="html">&lt;p&gt;Quacks: /* 32px Death */ Made an Icon not look shit anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = [https://github.com/tgstation/tgstation/pull/62265 Radiation was overhauled] and works differently as of Oct. 2021.&amp;lt;br&amp;gt;Broken links also need to be fixed}}&lt;br /&gt;
{{Medical Dept header}}&lt;br /&gt;
&lt;br /&gt;
Medical care is serious business, and going halfway with your medical treatment can result in someone dying or worse. Make sure you know what you&#039;re doing before you try to fix someone up!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to treat someone, you&#039;re going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient&#039;s overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:&lt;br /&gt;
&lt;br /&gt;
=== Types of damage ===&lt;br /&gt;
&lt;br /&gt;
* There are four primary kinds of damage: &#039;&#039;&#039;Suffocation&#039;&#039;&#039;, &#039;&#039;&#039;brute&#039;&#039;&#039;, &#039;&#039;&#039;burn&#039;&#039;&#039;, and &#039;&#039;&#039;toxin.&#039;&#039;&#039; These damage types have first aid kits associated with them and are therefore treatable without needing further medical equipment. The standard white first aid kit has materials to treat &#039;&#039;&#039;brute&#039;&#039;&#039;, &#039;&#039;&#039;burn&#039;&#039;&#039;, and &#039;&#039;&#039;bleeding&#039;&#039;&#039;&lt;br /&gt;
* There are additional kinds of damage that occur less often: &#039;&#039;&#039;cellular&#039;&#039;&#039;, &#039;&#039;&#039;organ damage/brain damage&#039;&#039;&#039;, &#039;&#039;&#039;wounds&#039;&#039;&#039; and &#039;&#039;&#039;bleeding&#039;&#039;&#039;&lt;br /&gt;
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be &#039;&#039;&#039;treated individually&#039;&#039;&#039; (unless you use a chemical which heals multiple damage types at once).&lt;br /&gt;
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is &#039;&#039;&#039;perfectly healthy (100%)&#039;&#039;&#039;.&lt;br /&gt;
* If the patient has taken a total of about 100 damage (depending on mood), he will be in a &#039;&#039;&#039;critical condition (0%)&#039;&#039;&#039;; lying on the ground, unresponsive and &#039;&#039;gasping&#039;&#039; for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until &#039;&#039;&#039;death (-100%)&#039;&#039;&#039;. This kills the patient.&lt;br /&gt;
* Bleeding is a bit different. See [[#Bleeding|below]] or the [[Guide_to_Wounds#Slash_Wounds|guide to wounds]] for a more extensive explanation.&lt;br /&gt;
&lt;br /&gt;
* You can identify these different damage types quickly by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also &#039;&#039;&#039;examine&#039;&#039;&#039; the patient (shift-click), but it only shows basic information.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, &#039;&#039;&#039;observing&#039;&#039;&#039; the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of &#039;&#039;&#039;vomit&#039;&#039;&#039; next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has &#039;&#039;&#039;severe bruises&#039;&#039;&#039;, they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has &#039;&#039;&#039;severe burns&#039;&#039;&#039;, they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Your first patient===&lt;br /&gt;
&lt;br /&gt;
Your patient can arrive in two ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The patient walks in and needs treatment.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;PLS DOC HLEP!!&amp;quot;&#039;&#039; You can see the patient&#039;s overall health status with your Health Scanner HUD with just a glance. However, this will only tell you how serious the situation is and how quickly you need to act.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* Use your PDA or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient to identify the damage type.&lt;br /&gt;
:* Proceed with the necessary [[#Treatment|treatment found in the next chapter]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The patient is dragged into Medbay and is in critical condition.&#039;&#039;&#039;&lt;br /&gt;
:The patient is unresponsive to the environment, on the floor, and gasping for air.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* The first thing you should do is administer [[Guide_to_chemistry#Epinephrine|Epinephrine]]. [[Guide_to_chemistry#Epinephrine|Epinephrine]] stops the general decline of the critical patient&#039;s health and helps treat damage if the patient is in crit.  Don&#039;t give them 30 or more units of it, as that will cause toxin damage.  &lt;br /&gt;
:* If the patient is bleeding, apply a suture [[File:Suture.png]] and gauze [[File:Gauze.png]] to the bleeding bodypart. Dragging a bleeding patient will quickly drain their blood, unless you use a roller bed. &lt;br /&gt;
:* If [[Guide_to_chemistry#Epinephrine|Epinephrine]] is not available, immediately perform [[#CPR|CPR]] a few times to ensure the patient stays alive until you do the next step.  Make sure they&#039;re also not suffering from any other significant problems, like being on fire, or in a low-pressure environment.&lt;br /&gt;
::&#039;&#039;&#039;NOTE: CPR on its own will not heal someone unless they are only suffering from suffocation damage. If they are in crit because of brute/burn/toxins/cellular damage it will only keep them from dying.&#039;&#039;&#039;&lt;br /&gt;
:* Now you have several options to choose between:&lt;br /&gt;
:# Take the patient to a [[#Lifeform_Stasis_Units|stasis bed]]. Drag the patient until on top of it, then click-drag the patient to the bed to buckle. Give the patient [[Guide_to_chemistry|medicine]] and then click the stasis bed to unbuckle. &lt;br /&gt;
:# Strap the patient to a [[#Lifeform_Stasis_Units|stasis bed]] (like above). Bring or print the surgery tools needed to perform [[Surgery#Tend_Wounds|Tend Wounds]]. Take off the patient&#039;s jumpsuit by click dragging their sprite onto yours, and then clicking the jumpsuit. Perform the [[Surgery#Tend_Wounds|tend wounds surgery]] until the body is fully repaired, and then click the stasis bed to unbuckle. This can only be used to heal brute and burn damage. Hide the patient&#039;s stuff in a locker while doing surgery, to prevent theft. &lt;br /&gt;
:# Strip the patient&#039;s space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.&lt;br /&gt;
:# Just use [[Medical_items#Suture|sutures]] [[File:Suture.png]], [[Medical_items#Regenerative_Mesh|regenerative mesh]] [[File:Regenerative_mesh.png]] or other appropriate medication. See [[#Treatment|next section]] for examples.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=blue&amp;gt;Suffocation&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering from it will &#039;&#039;gasp for air&#039;&#039;. If you take 50 or more suffocation damage, you faint. On the Health Analyzer, it is the leftmost, &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; damage type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will suffocate you.&lt;br /&gt;
* Missing a significant amount of blood will deal suffocation damage over time.&lt;br /&gt;
* Once you are in critical condition, you slowly take suffocation damage.&lt;br /&gt;
* Some [[Guide_to_chemistry##Medicines|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage. &lt;br /&gt;
* Some poisons, like [[Cyanide]], deal suffocation damage.&lt;br /&gt;
* Some [[Virus|virus]] symptoms can cause suffocation.&lt;br /&gt;
* Missing a pair of lungs.&lt;br /&gt;
* Missing a heart, or suffering a heart attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR{{anchor|CPR}} them. Remove your and patient&#039;s mask and helmet, turn off {{Combat_Mode}} and {{LeftclickCmodeoff}} click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] stops the suffocation damage that is dealt from being in a crit state. &lt;br /&gt;
* [[Salbutamol]] quickly treats suffocation damage. &lt;br /&gt;
* [[Guide_to_chemistry#Convermol|Convermol]] very quickly heals suffocation damage, but deals a lot of toxin damage.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] heal most types of damage, including suffocation. Alternatively, a sleeping patient in the cold can also benefit from cryoxadone&lt;br /&gt;
* [[Orange juice]] isn&#039;t the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]].&lt;br /&gt;
* If a person&#039;s heart is unstable, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]]. Other electric shocks might be able to restore their heartbeat.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brutefak.png]] &amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straight-forward damage category. This is the far right damage type on Health Analyzer. Brute damage is visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything does brute damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Medical_items#Suture|Sutures]] [[File:Suture.png]] can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Surgery#Tend_Wounds|Tend Wounds]] surgery will heal brute and burn damage very efficiently (but will not treat special [[Guide_to_Wounds|wounds]]). &lt;br /&gt;
* [[Guide_to_chemistry#Probital|Probital]] pills heal brute damage over time. &lt;br /&gt;
* [[Guide_to_chemistry#Salicylic_Acid|Salicylic Acid]] heals brute damage over time, and is more effective on severe injuries. &lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute. Alternatively, a sleeping patient in the cold can also benefit from cryoxadone&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, [[Guide_to_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly.&lt;br /&gt;
* [[Guide_to_chemistry#Libital|Libital]] patches (brute patches) will heal brute pretty fast but don&#039;t use it too often on the same patient, due to long term side effects. &lt;br /&gt;
* [[Guide_to_chemistry#Helbital|Helbital]] should only be used in emergency situations on people with multiple damage types. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Medical_items#Regenerative_Mesh|Regenerative mesh]]  can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Surgery#Tend_Wounds|Tend Wounds]] surgery will heal brute and burn damage very efficiently. &lt;br /&gt;
* [[Guide_to_chemistry#Hercuri|Hercuri]] heals burn damage over time. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, and is more effective on severe burns. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. Alternatively, a sleeping patient in the cold can also benefit from cryoxadone&lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* [[Guide_to_chemistry#Aiuri|Aiuri]] patches (burn patches) will heal burn pretty well but don&#039;t use it too often on the same patient, due to long term side effects. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person&#039;s health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[#Radiation|radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Syriniver|Syriniver]] heals toxic damage and weakly purges toxic chemicals. Use in an IV drip or across multiple small (5u) injections. Causes liver damage, and is very easy to accidentally overdose someone with (especially if you attempt to inject someone in stasis).&lt;br /&gt;
* [[Guide_to_chemistry#Multiver|Multiver]] heals toxins damage and purges other chemicals. If used in combination with other medicine reagents, it&#039;ll work faster, and it won&#039;t purge medicines! Causes lung damage.&lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn&#039;t heal toxic damage, and will &#039;&#039;&#039;deal&#039;&#039;&#039; toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[#Radiation|radiation]]. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. Alternatively, a sleeping patient in the cold can also benefit from cryoxadone&lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can&#039;t control it, however you can induce vomiting with a stomach pump.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
Bleeding is commonly caused by [[Guide_to_Wounds#Slash_Wounds|slash or pierce wounds]]. &lt;br /&gt;
&lt;br /&gt;
Some items that may help stop or alleviate bleeding are:&lt;br /&gt;
* Suture [[File:Suture.png]]&lt;br /&gt;
* Gauze [[File:Gauze.png]]&lt;br /&gt;
* Cautery [[File:Cautery.png]]&lt;br /&gt;
* [[Guide_to_chemistry#Sanguirite|Sanguirite]]&lt;br /&gt;
&lt;br /&gt;
Read the [[Guide_to_Wounds|guide to wounds]] for full details about how to stop bleeding. &lt;br /&gt;
&lt;br /&gt;
Replace lost blood with an IV drip [[File:IV Drip.png]] and/or iron pills. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! L&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treating bloodloss:&#039;&#039;&#039;&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
#[[Guide_to_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood transfusion:&#039;&#039;&#039;&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient&#039;s blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage and possibly end up with a small puncture bleed wound from the needle being ripped out.&lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood donation:&#039;&#039;&#039;&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient&#039;s blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage, and Cryoxadone can do the same to a lesser extent if the patient is cold and sleeping&lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it&#039;s hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they&#039;ll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that&#039;s not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in about 13-17 minutes, except for hearts, which will decay completely in about 6 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Surgery#Coronary_Bypass|A coronary bypass]] can be performed on a heart that&#039;s decayed past 60 damage, and restores functionality. Good for getting a heart that&#039;s too damaged to defib to work again.&lt;br /&gt;
* [[Surgery#Lobectomy|A lobectomy]] will do the same as above but for the lungs, which will scarce occur due to their decay timer, but it&#039;s still an option. &lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side-Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach makes you unable to eat or drink. &lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp except the eyes which have 50, and the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|6 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops [[#Defibrillation|defibrillation]] from working when dead. &lt;br /&gt;
|[[Surgery#Coronary_Bypass|Coronary bypass]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with [[#Defibrillation|defibrillation]] unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage and lower [[Guide_to_chemistry#Toxins|toxin]] purge threshold. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Higadrite|Higadrite]] and/or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|16.5 minutes&lt;br /&gt;
|Coughing and expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|[[Surgery#Lobectomy|Lobectomy]] or replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|13 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can&#039;t eat or drink.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the [[CMO]] gets one of by default. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]&#039;s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. Can be poured directly on a brain. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most &#039;&#039;&#039;basic&#039;&#039;&#039; brain traumas. These traumas have no prefix on health analyzer. When used on the dead will heal a corpse&#039;s brain slowly.&lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure &#039;&#039;&#039;severe&#039;&#039;&#039; traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer.&lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure &#039;&#039;&#039;deep-rooted brain traumas&#039;&#039;&#039;, but at the risk of causing a different &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer.&lt;br /&gt;
* &#039;&#039;&#039;Permanent&#039;&#039;&#039; brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is my life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can&#039;t hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they&#039;re buckled to a chair, and will force them to crawl around on the floor. Missing both arms and legs renders the patient a nugget with no ability to move or interact outside of talking. Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
* Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb&#039;s damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
A patient may suffer special [[Guide_to_Wounds|wounds]] to specific bodyparts. See the [[Guide_to_Wounds|guide to wounds]] to learn how to identify and treat them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into &#039;&#039;&#039;stasis&#039;&#039;&#039;. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and their organs will no longer rot. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
Important to note: if the patient is unconscious and has a large amount of oxygen damage, they&#039;re be unable to wake up on their own if they&#039;re still on the activated stasis bed. Either remove them or turn off the bed to allow them to recover. Many a patient has been left unconscious on the stasis bed for as long as twenty minutes! Don&#039;t subject people to that, it&#039;s infuriating.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments and if the patient is knocked out (roundstart cryo-air has some n2o!). &#039;&#039;&#039;Use it mainly to heal cellular damage&#039;&#039;&#039;, or if you&#039;re out of other options/unsure what to do/have your hands full. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
Baseline cryo consumes 0.04u of beaker reagents per tick and transfers 1u to the patient in the tube. Cryogenics Tubes basically squeeze more use out of a small amount of chemicals. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently; every matter bin level multiplies the transfer rate.&lt;br /&gt;
&lt;br /&gt;
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. &lt;br /&gt;
&lt;br /&gt;
How to prepare &#039;&#039;&#039;(This needs to be done at the start of every round!)&#039;&#039;&#039;:&lt;br /&gt;
# Wrench the oxygen/n2o canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]] and [[mannitol]] but experimentation reaps results! &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s.&lt;br /&gt;
#* Be sure to only add chemicals that you can&#039;t overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they&#039;ll open after the patient is healed. Otherwise, they&#039;ll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as MOD suits. Else it won&#039;t work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they&#039;re all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# {{LeftclickCmodeoff}} Shake the person multiple times to get them up.&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers were removed from most places May 2019 and replaced with [[#Lifeform_Stasis_Unit|Stasis Beds]], but may still exist in some locations. They allow you to inject various chemicals, and have unlimited stocks of them. Keep in mind that when the patient&#039;s health is very low, sleepers become unusable, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person&#039;s bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;&#039;&#039;&#039;So read up, these are the things that will separate quacks from real doctors!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren&#039;t doing your job correctly and you may even kill the patient if you don&#039;t stop doing it! Check the &#039;&#039;overdose threshold&#039;&#039; column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Guide_to_chemistry#Multiver|Multiver]] purges chemicals slowly and can help with toxin damage. Only use small amounts and make sure there is at least one other medicine in the patient first. &lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
* The [[Surgery#Filter_Blood|filter blood]] surgery also allows you to clear chemicals, though it has diminishing returns depending on the amount of chemicals left.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Infections#Understanding_stats|list of possible cures]]). This won&#039;t work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient&#039;s condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]].&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can&#039;t even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
Radiation causes people to take steady toxin damage and periodically take burn damage to their chest. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you&#039;ll be treating engineers who got too close to the supermatter or people standing near badly contained fusion work. &lt;br /&gt;
&lt;br /&gt;
An irradiated patient will:&lt;br /&gt;
&lt;br /&gt;
* Have a green outline.&lt;br /&gt;
* Have a status effect on their screen telling them that they are irradiated.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Give the patient a shower to stop them from taking more toxin and burn damage.&lt;br /&gt;
* Give the patient [[potassium iodide]], [[pentetic acid]], [[Guide to drinks#Vodka|vodka]], cold [[Guide to chemistry#Seiver|seiver]] or any other toxin/toxin-while-irradiated healing medicine. The irradiation will go away once all of the patient&#039;s toxin damage is healed.&lt;br /&gt;
* Treat the burn damage to the chest.&lt;br /&gt;
Note: since you will be treating mostly engineers, they might have infected burn wounds from being struck by emitters. This will cause toxin damage to never reach 0, so you&#039;ll want to deal with the infection first or ya know - just toss them in cryo.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others&#039; hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad &#039;shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
===Embedded Objects===&lt;br /&gt;
Remove embedded objects in a patient by using a [[File:Hemostat.png|Hemostat]] hemostat on the patient&#039;s affected limb.&lt;br /&gt;
&lt;br /&gt;
==[[File:Huddead.png|32px|class=pixelart]] Death==&lt;br /&gt;
So your patient is dead. There are several [[#Typical_cases_of_death|typical cases of death]]. If your patient is a [[#Normal_dead_body|normal dead body]] though (with a head and brain), your first course of action is usually to prepare the body for [[#Defibrillation|defibrillation]]. Cloning no longer exists on /tg/station since Feb, 2020. &lt;br /&gt;
&lt;br /&gt;
===Revival methods===&lt;br /&gt;
====[[File:Defib.png]]Defibrillation====&lt;br /&gt;
The [[Medical_items#Defibrillator|defibrillator]] can shock a body back to life. Defibrillation does not have a timed window (as of Jan 2020), but the heart will [[#Organ_damage|decay]] in only 4 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. Other [[#Organ_table|organs]] may be damaged as well. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they &#039;&#039;&#039;committed suicide&#039;&#039;&#039; or that their &#039;&#039;&#039;soul has departed&#039;&#039;&#039;? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If the body has this icon [[File:Huddefib.gif|32px]] on your [[Medical_items#Health_Scanner_HUD|health scanner hud]] it means its soul is still online and has not used the &amp;quot;Do Not Resuscitate&amp;quot; button. Inject the patient with some [[Guide_to_chemistry#Formaldehyde|formaldehyde]] ([[General_items#Epinephrine_MediPen|medipens]] have some) or buckle them to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the organ decay, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient&#039;s heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|MOD suit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the MOD suit (it&#039;s in backpack slot) in the menu that pops up. &lt;br /&gt;
# [[File:Husk.png]] If the body is a grey husk see [[#Husk|husk]]. &lt;br /&gt;
# If the patient is missing too much blood, do a [[#Bleeding|blood transfusion]]. &lt;br /&gt;
# If the patient has large amounts of bad reagents, do a [[Surgery#Stomach_Pump|stomach pump]].&lt;br /&gt;
# If the patient has [[Guide_to_Wounds|wounds]] consider treating them (before or after the defib).  &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you&#039;re holding them in to wield them in both hands. Stop dragging the patient (with &#039;&#039;&#039;H&#039;&#039;&#039; or &#039;&#039;&#039;delete&#039;&#039;&#039;) or you will be shocked. Turn off {{Combat_Mode}}, target the chest, and then click on the patient. After a few seconds, you&#039;ll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they are either a [[#Husk|husk]], have a non-functional crucial organ or have more than 180 brute or burn damage, and need to be repaired more. &lt;br /&gt;
&lt;br /&gt;
A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal suffocation damage to put them in crit. &lt;br /&gt;
&lt;br /&gt;
====Strange Reagent====&lt;br /&gt;
Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[#Defibrillator|defibrillation]], except with slightly different requirements (read them [[Guide_to_chemistry#Strange_Reagent|here]]). Use the same steps to prepare the body as before [[#Defibrillator|defibrillation]], except this revival method also restores some blood levels and organ damage depending on how much of the reagent you use. Must be [[Guide_to_chemistry#Ingest|ingested]].&lt;br /&gt;
&lt;br /&gt;
====Replica Pod cloning====&lt;br /&gt;
If you can&#039;t find the patient&#039;s brain your only choice is try to turn them into a [[Podman|podperson]]. See [[Guide_to_hydroponics#Replica_Pod_Cloning|here]] how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won&#039;t tell you. If the patient has no blood, you can give blood to the corpse, then use that for podding.&lt;br /&gt;
&lt;br /&gt;
====Revival surgery====&lt;br /&gt;
[[Surgery#Revival|Revival surgery]] is an optional way to bring people back to life. See the [[Surgery#Revival|surgery]] page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart. &lt;br /&gt;
&lt;br /&gt;
===Typical cases of death===&lt;br /&gt;
The following tables contain suggested actions for when you encounter corpses, heads or brains. &lt;br /&gt;
&lt;br /&gt;
====Normal dead body====&lt;br /&gt;
Examine the body. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Body examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|They are limp and unresponsive; there are no signs of life... &lt;br /&gt;
|The patient has a connected soul/ghost online and is thus eligible for revival. &#039;&#039;&#039;Note:&#039;&#039;&#039; A corpse without brain/head shows this message even if there is no soul. &lt;br /&gt;
|See [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|They are limp and unresponsive; there are no signs of life and their soul has departed...&lt;br /&gt;
|No soul. Can not be revived. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|Their soul seems to have been ripped out of their body. Revival is impossible.&lt;br /&gt;
|Patient [[Devil#Contracts|sold]] or lost their soul. Can not be revived. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|They appear to have committed suicide... there is no hope of recovery.&lt;br /&gt;
|Patient committed suicide, which makes revival impossible. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It appears that their brain is missing...&lt;br /&gt;
|Brain is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|-&lt;br /&gt;
|Their head is missing!&lt;br /&gt;
|Head is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head without body====&lt;br /&gt;
Examine the head. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Head examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|The brain has been removed from &#039;&#039;name&#039;s&#039;&#039; head.&lt;br /&gt;
|No brain. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|There&#039;s a miserable expression on &#039;&#039;name&#039;s&#039;&#039; face; they must have really hated life. There&#039;s no hope of recovery.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s leaking some kind of... clear fluid? The brain inside must be in pretty bad shape.&lt;br /&gt;
|The brain inside has 0 health. &lt;br /&gt;
|&lt;br /&gt;
*Option 1: Attach head to a body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], fix brain with [[Surgery#Brain_Surgery|brain surgery]]. Then see [[#Revival_methods|revival methods]]. This preserves identity. &lt;br /&gt;
*Option 2: Cut the brain out and repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|Its muscles are twitching slightly... It seems to have some life still in it.&lt;br /&gt;
|Head has a soul. &lt;br /&gt;
|Move head or brain to a new body with surgery and use a [[#Revival_methods|revival method]]. &lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s completely lifeless. Perhaps there&#039;ll be a chance for them later.&lt;br /&gt;
|Head&#039;s soul isn&#039;t around anymore, but revival may be possible if it comes back (online). &lt;br /&gt;
|Leave it around or put the brain in a Man-Machine Interface [[File:MMI.png|MMI]] so it can talk if it comes back. &lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s completely lifeless. &lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Brain.png]]Brain without body====&lt;br /&gt;
Examine the brain. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Brain examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s started turning slightly grey. They must not have been able to handle the stress of it all.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It seems to still have a bit of energy within it, but it&#039;s rather damaged... You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain has 0 health. &lt;br /&gt;
|Repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one, but it&#039;s got some bruises. You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain is damaged but not broken.&lt;br /&gt;
|Same as above. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one.&lt;br /&gt;
|Brain is fine and has a soul. &lt;br /&gt;
|Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|This one is completely devoid of life.&lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Husk.png|32px]]Husk====&lt;br /&gt;
Typically a victim of heavy [[#Burns|burn damage]]. It can be unhusked with 100u [[Guide_to_chemistry#Synthflesh|synthflesh]] or 5u [[Guide_to_chemistry#Rezadone|rezadone]]. The corpse must have under 50 burn damage for it to work. Proceed to [[#Revival_methods|revival methods]] afterwards. If unhusking doesn&#039;t work then the corpse may be a [[Changeling|changeling]] victim. A Changeling victim needs a brain transplant to be revivable (needs confirmation).&lt;br /&gt;
&lt;br /&gt;
====Completely messed up corpse====&lt;br /&gt;
A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to [[Surgery#Amputation|amputate]] the head and attach it to a fresh body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]]. Then use your [[#Revival_methods|revival method]] of choice.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
&#039;&#039;&#039;PLEASE NOTE&#039;&#039;&#039; In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should attempt to [[#Revival_methods|revive]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren&#039;t serious about healing someone, don&#039;t give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #3F7597&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Races&amp;diff=12983</id>
		<title>Template:Races</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Races&amp;diff=12983"/>
		<updated>2023-01-12T15:14:40Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Created Template for races&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 1; border: .2em solid {{{bgcolor1|#444444}}}; width: 80%; background: {{{bgcolor1|#444444}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: auto; align-items: stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: {{{bgcolor1|#444444}}}; padding: .4em .8em .5em; width: 15%; color: {{{TextColor|#FFF}}}&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;{{{Img|[[File:wrench.png]]}}}&amp;lt;br&amp;gt;{{{RaceName|Name placeholder}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid {{{bgcolor1|#444444}}}; border-radius: .5em; width: 85%; background: #FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{bgcolor2|#444444}}}2e; padding: .4em .8em .5em; margin: .25em; border-radius: 0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Description1|Description placeholder}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: .2em solid {{{bgcolor1|#444444}}}; border-radius: .5em; background: #FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{bgcolor2|#444444}}}2e; padding: .4em .8em .5em; margin: .25em; border-radius: 0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Description2|Description 2 placeholder}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to use this template==&lt;br /&gt;
This template has several parameters and all of them will be displayed in the example below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Template:Races&lt;br /&gt;
|bgcolor1 = #005C53&lt;br /&gt;
|bgcolor2 = #005C53&lt;br /&gt;
|TextColor = #FFFFFF&lt;br /&gt;
|Img = &amp;lt;nowiki&amp;gt;[[File:Wrench.png]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|RaceName = Test race!&lt;br /&gt;
|Description1 = &amp;quot;Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&amp;quot;&lt;br /&gt;
|Description2 = &amp;quot;Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These parameters will result in the following:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Races&lt;br /&gt;
|bgcolor1 = #005C53&lt;br /&gt;
|bgcolor2 = #005C53&lt;br /&gt;
|TextColor = #FFFFFF&lt;br /&gt;
|Img = [[File:Wrench.png]]&lt;br /&gt;
|RaceName = Test race!&lt;br /&gt;
|Description1 = &amp;quot;Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&amp;quot;&lt;br /&gt;
|Description2 = &amp;quot;Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&amp;quot;&lt;br /&gt;
}}[[Category:Misc Styling Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=12946</id>
		<title>Skyrat lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=12946"/>
		<updated>2023-01-01T21:30:04Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Gave this page proper content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
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|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
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&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
|C4lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 0 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #FFF&lt;br /&gt;
|C6outSHA = 0 0 0 #999&lt;br /&gt;
|C6inBGcolor = #13678A1e&lt;br /&gt;
|C6lineBGcolor = #FFF&lt;br /&gt;
|C6lineWIDTH = .2em&lt;br /&gt;
|C6inSHA = 0 0 .3em #999;&lt;br /&gt;
|C6outBORDRAD = .2em 0 0 .4em&lt;br /&gt;
|C6ICONcolor = #202122&lt;br /&gt;
|C6TEXTcolor = #202122&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Skyrat lore=&lt;br /&gt;
Skyrat is an HRP-MRP server and we feature our own lore to help players get their footing on the server. The complete lore can be found in the blue box below!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039;  When reading the lore, please understand that the lore is not intended to be a precise encyclopedia that is absolute and all-knowing in how it understands itself, rather it&#039;s designed specifically to be flawed and imperfect so as to reflect how we view history and current events in real life. No source is perfect or free from bias, and everything is presented with imperfect information. This allows players to get creative in terms of how lore interacts with their character, as their interpretation hinges on you and how your character is.&lt;br /&gt;
&lt;br /&gt;
Overall, it is not meant to give you pinpoint information, rather it provides you a map of the neighborhood, allowing you to explore it and fill it up with your character&#039;s own flaws and biases. It should allow lore to be handled more organically, and it allows for people in-game to have different opinions and views in a way that seems more natural. If you want to play a character that is knowledgeable, you can do so with ease. If you want to play a character that is ignorant and only knows of the world from school, you can do so as well!&lt;br /&gt;
&lt;br /&gt;
This paragraph has been added, because people do not understand what a &amp;quot;rough draft is&amp;quot;: Since people keep assuming otherwise, I want to remind you, the reader, that the lore is far from completion. So, please hold off criticism about the lack of &amp;quot;cultural lore&amp;quot;. The cultural aspect of lore is something I want to write by talking with the players or even hand off writing to approved players of the species. The main focus right now is writing down the history and the background of the setting for the station, so that it has a more immediate effect for players. I want to add that I&#039;m not even finished on the historical aspect of the lore.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Pageframe&lt;br /&gt;
| color = #13678A&lt;br /&gt;
| title = Skyrat lore document.&lt;br /&gt;
| content = &#039;&#039;&#039;Rough Draft of Lore Summary Document:&#039;&#039;&#039; [https://docs.google.com/document/d/e/2PACX-1vSCi_nKSp8IK5KnnO5tB91Yv2GjayVMrld6kWgeZ4SVIQdUxbMWU-53Zx_T4buD_gh2t6fI42AA4IDX/pub#h.jqwp8xy8nen8 Skyrat Basic Foundational Lore Rough Draft] - Anything not in this document or linked by this document is not server lore. We have a separate channel for player lore on the [https://discord.com/invite/hGpZ4Z3 discord].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read The Character Creation Guidelines Here:&#039;&#039;&#039; [[General Player Policy and Standards]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
| width = 70%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Policies&amp;diff=12945</id>
		<title>Policies</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Policies&amp;diff=12945"/>
		<updated>2023-01-01T21:14:28Z</updated>

		<summary type="html">&lt;p&gt;Quacks: /* Skyrat rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #D43A5E&lt;br /&gt;
|LINEcolor = #EB9EB0&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #D43A5E&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #D43A5E&lt;br /&gt;
|C1lineBGcolor = #EB9EB0&lt;br /&gt;
|C1lineWIDTH = 0 0 0 0&lt;br /&gt;
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|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #FFF&lt;br /&gt;
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|C2lineBGcolor = #FFF&lt;br /&gt;
|C2lineWIDTH = .2em&lt;br /&gt;
|C2inSHA = 0 0 .3em #999;&lt;br /&gt;
|C2outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C2ICONcolor = #202122&lt;br /&gt;
|C2TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #D43A5E&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #D43A5E&lt;br /&gt;
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|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
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&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #D43A5E&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #D43A5E&lt;br /&gt;
|C4lineBGcolor = #EB9EB0&lt;br /&gt;
|C4lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #D43A5E&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #D43A5E&lt;br /&gt;
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|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #D43A5E&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #D43A5E&lt;br /&gt;
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|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
=Skyrat policies=&lt;br /&gt;
Skyrat Main should be treated as a HRP-MRP server. For roleplaying enforcement purposes, please play on the main server with the aim to be High Roleplay or HRP, even if our minimum requirement is MRP. This is to ensure people consistently stay above the roleplaying standards, even at their lowest points. Essentially, we want you to be MRP at your very worst, so that LRP is no longer an issue on the station.&lt;br /&gt;
&lt;br /&gt;
Below here an extensive list of all active policies and rules can be found. Links for easy navigation between all of our rule pages are provided on each and if you do have any questions feel free to head on over to the [https://discord.com/channels/596783386295795713/724583477747646546 #policy-talk] channel on the discord!&lt;br /&gt;
{{Rules list}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=12944</id>
		<title>Skyrat lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=12944"/>
		<updated>2023-01-01T02:20:51Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Protected &amp;quot;Skyrat lore&amp;quot;: Locked at staff request. ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
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|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
|C4lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 0 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #FFF&lt;br /&gt;
|C6outSHA = 0 0 0 #999&lt;br /&gt;
|C6inBGcolor = #13678A1e&lt;br /&gt;
|C6lineBGcolor = #FFF&lt;br /&gt;
|C6lineWIDTH = .2em&lt;br /&gt;
|C6inSHA = 0 0 .3em #999;&lt;br /&gt;
|C6outBORDRAD = .2em 0 0 .4em&lt;br /&gt;
|C6ICONcolor = #202122&lt;br /&gt;
|C6TEXTcolor = #202122&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{WIP|assign = Quacks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLACEHOLDER&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Policies&amp;diff=12943</id>
		<title>Policies</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Policies&amp;diff=12943"/>
		<updated>2023-01-01T02:12:37Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Navbar parameter edit (Made the lore button not be grey)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #D43A5E&lt;br /&gt;
|LINEcolor = #EB9EB0&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #D43A5E&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #D43A5E&lt;br /&gt;
|C1lineBGcolor = #EB9EB0&lt;br /&gt;
|C1lineWIDTH = 0 0 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #FFF&lt;br /&gt;
|C2outSHA = 0 0 0 #999&lt;br /&gt;
|C2inBGcolor = #D43A5E1e&lt;br /&gt;
|C2lineBGcolor = #FFF&lt;br /&gt;
|C2lineWIDTH = .2em&lt;br /&gt;
|C2inSHA = 0 0 .3em #999;&lt;br /&gt;
|C2outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C2ICONcolor = #202122&lt;br /&gt;
|C2TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #D43A5E&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #D43A5E&lt;br /&gt;
|C3lineBGcolor = #EB9EB0&lt;br /&gt;
|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #D43A5E&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #D43A5E&lt;br /&gt;
|C4lineBGcolor = #EB9EB0&lt;br /&gt;
|C4lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #D43A5E&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #D43A5E&lt;br /&gt;
|C5lineBGcolor = #EB9EB0&lt;br /&gt;
|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #D43A5E&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #D43A5E&lt;br /&gt;
|C6lineBGcolor = #EB9EB0&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
=Skyrat rules=&lt;br /&gt;
Skyrat Main should be treated as a HRP-MRP server. For roleplaying enforcement purposes, please play on the main server with the aim to be High Roleplay or HRP, even if our minimum requirement is MRP. This is to ensure people consistently stay above the roleplaying standards, even at their lowest points. Essentially, we want you to be MRP at your very worst, so that LRP is no longer an issue on the station.&lt;br /&gt;
&lt;br /&gt;
Below here an extensive list of all active policies and rules can be found. Links for easy navigation between all of our rule pages are provided on each and if you do have any questions feel free to head on over to the [https://discord.com/channels/596783386295795713/724583477747646546 #policy-talk] channel on the discord!&lt;br /&gt;
{{Rules list}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=12942</id>
		<title>Skyrat lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=12942"/>
		<updated>2023-01-01T02:09:15Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Added navbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
|C4lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 0 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #FFF&lt;br /&gt;
|C6outSHA = 0 0 0 #999&lt;br /&gt;
|C6inBGcolor = #13678A1e&lt;br /&gt;
|C6lineBGcolor = #FFF&lt;br /&gt;
|C6lineWIDTH = .2em&lt;br /&gt;
|C6inSHA = 0 0 .3em #999;&lt;br /&gt;
|C6outBORDRAD = .2em 0 0 .4em&lt;br /&gt;
|C6ICONcolor = #202122&lt;br /&gt;
|C6TEXTcolor = #202122&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{WIP|assign = Quacks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLACEHOLDER&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=12941</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=12941"/>
		<updated>2023-01-01T02:02:45Z</updated>

		<summary type="html">&lt;p&gt;Quacks: removed a random free line at the top of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 0 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #FFF&lt;br /&gt;
|C4outSHA = 0 0 0 #999&lt;br /&gt;
|C4inBGcolor = #13678A1e&lt;br /&gt;
|C4lineBGcolor = #FFF&lt;br /&gt;
|C4lineWIDTH = .2em&lt;br /&gt;
|C4inSHA = 0 0 .3em #999;&lt;br /&gt;
|C4outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C4ICONcolor = #202122&lt;br /&gt;
|C4TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #13678A&lt;br /&gt;
|C6lineBGcolor = #96D3EE&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Paper arkdo]] [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to Wound Tending|Guide to Wound Tending]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.gif|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Roboticist|Guide to Robotics]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Corporate Regulations]] [[Corporate Regulations]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Blood Cult]] [[Blood Cult]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
*[[File:Blueprint.png|link=Guide to mapping]] [[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[File:Pen.png|link=Guide to contributing to the wiki]] [[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Humans.png|32px|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Forms_%26_Formatting_(Paper_Markdown)|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[Guide to Smithing and Reagent Forging|Guide to Smithing and Reagent Forging]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Wiki_navbar&amp;diff=12940</id>
		<title>Template:Wiki navbar</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Wiki_navbar&amp;diff=12940"/>
		<updated>2023-01-01T02:01:48Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Link tweak for the C6 Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border-radius: .2em .2em .5em .5em; margin: 1em 1em 1em 1em; background: {{{BGcolor|#444444}}}; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{BGcolor|#444444}}}; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;float:left; font-size: 115%&amp;quot;&amp;gt;{{#fas:compass}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;Navigation bar&#039;&#039;&#039;&amp;lt;span style=&amp;quot;float:right; font-size: 115%&amp;quot;&amp;gt;{{#fas:compass}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: solid {{{LINEcolor|#000000}}}; border-width: 0 0 .15em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C1outBGcolor|#444444}}}; border-radius: {{{C1outBORDRAD|0 0 0 .2em}}}; border: solid {{{C1lineBGcolor|#000000}}}; width: 20%; border-width: {{{C1lineWIDTH|0 0 0 0}}}; box-shadow: {{{C1outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C1inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C1inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Main Page|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C1ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:home}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C1TEXTOPT|[[Main Page|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C1TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Return to Main page&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 1 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 2 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C2outBGcolor|#444444}}}; border-radius: {{{C2outBORDRAD|0 0 0 0}}}; border: solid {{{C2lineBGcolor|#000000}}}; width: 20%; border-width: {{{C2lineWIDTH|0 0 0 0}}}; box-shadow: {{{C2outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C2inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C2inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Policies|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C2ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C2TEXTOPT|[[Policies|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C2TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Skyrat policies&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 2 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 3 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C3outBGcolor|#444444}}}; border-radius: {{{C3outBORDRAD|0 0 0 0}}}; border: solid {{{C3lineBGcolor|#000000}}}; width: 20%; border-width: {{{C3lineWIDTH|0 0 0 0}}}; box-shadow: {{{C3outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C3inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C3inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Jobs|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C3ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:address-card}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C3TEXTOPT|[[Jobs|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C3TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Jobs&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 3 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 4 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C4outBGcolor|#444444}}}; border-radius: {{{C4outBORDRAD|0 0 0 0}}}; border: solid {{{C4lineBGcolor|#000000}}}; width: 20%; border-width: {{{C4lineWIDTH|0 0 0 0}}}; box-shadow: {{{C4outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C4inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C4inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Guides|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C4ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:info-circle}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C4TEXTOPT|[[Guides|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C4TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Guides&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 4 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 5 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C5outBGcolor|#444444}}}; border-radius: {{{C5outBORDRAD|0 0 0 0}}}; border: solid {{{C5lineBGcolor|#000000}}}; width: 20%; border-width: {{{C5lineWIDTH|0 0 0 0}}}; box-shadow: {{{C5outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C5inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C5inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C5ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:wrench}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C5TEXTOPT|[[Objects|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C5TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Objects&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 5 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 6 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C6outBGcolor|#444444}}}; border-radius: {{{C6outBORDRAD|0 0 .2em 0}}}; border: solid {{{C6lineBGcolor|#000000}}}; width: 20%; border-width: {{{C6lineWIDTH|0 0 0 0}}}; box-shadow: {{{C6outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C6inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C6inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Skyrat lore|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C6ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:globe-europe}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C6TEXTOPT|[[Skyrat lore|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C6TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Skyrat lore&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 6 --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Parameter description ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: red; color: #FFF&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;DO NOT EDIT THIS TEMPLATE UNLESS YOU KNOW EXACTLY WHAT YOU ARE DOING&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BGcolor = Controls the main headers background color. Works with # color values.&lt;br /&gt;
LINEcolor = Controls the color of the horizontal line through the template. Works with # color values.&lt;br /&gt;
&lt;br /&gt;
---CELL PARAMETERS--- (C# is the cell number. 1 = left 5 = right)&lt;br /&gt;
&lt;br /&gt;
C#outBGcolor = Controls the color value of the outer background in any given cell&lt;br /&gt;
C#outSHA = Controls if a shadow is shown or not on the outside of the cell (Use 0 0 .3em #999 for shadow and 0 0 0 #999 for no shadow)&lt;br /&gt;
C#inBGcolor = Controls the color value of the inner background.&lt;br /&gt;
C#lineBGcolor = Controls the color value of the line. (Set to either #FFF or the same as LINEcolor)&lt;br /&gt;
C#lineWIDTH = Controls the width of line&#039;s between each cell (Set to .2em or .15em)&lt;br /&gt;
C#inSHA = Controls if a shadow is shown or not on the inside of the cell (Use 0 0 .3em #999 for shadow and 0 0 0 #999 for no shadow)&lt;br /&gt;
C#outBORDRAD = Controls the outside border radius.&lt;br /&gt;
C#ICONcolor = Controls the value of an Icon in a cell (Set to either #202122 or #FFF)&lt;br /&gt;
C#TEXTOPT = Controls the text of the link in a cell&lt;br /&gt;
C#TEXTcolor = Controls the color of the text in a cell (Default is set to #FFF)&lt;br /&gt;
&lt;br /&gt;
--- All parameters without data look like this ---&lt;br /&gt;
{{Wiki navbar&lt;br /&gt;
|BGcolor = &lt;br /&gt;
|LINEcolor = &lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1TEXTOPT = &lt;br /&gt;
|C1outBGcolor =&lt;br /&gt;
|C1outSHA =&lt;br /&gt;
|C1inBGcolor =&lt;br /&gt;
|C1lineBGcolor =&lt;br /&gt;
|C1lineWIDTH =&lt;br /&gt;
|C1inSHA =&lt;br /&gt;
|C1outBORDRAD =&lt;br /&gt;
|C1ICONcolor =&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor =&lt;br /&gt;
|C2outSHA =&lt;br /&gt;
|C2inBGcolor =&lt;br /&gt;
|C2lineBGcolor =&lt;br /&gt;
|C2lineWIDTH =&lt;br /&gt;
|C2inSHA =&lt;br /&gt;
|C2outBORDRAD =&lt;br /&gt;
|C2ICONcolor =&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor =&lt;br /&gt;
|C3outSHA =&lt;br /&gt;
|C3inBGcolor =&lt;br /&gt;
|C3lineBGcolor =&lt;br /&gt;
|C3lineWIDTH =&lt;br /&gt;
|C3inSHA =&lt;br /&gt;
|C3outBORDRAD =&lt;br /&gt;
|C3ICONcolor =&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor =&lt;br /&gt;
|C4outSHA =&lt;br /&gt;
|C4inBGcolor =&lt;br /&gt;
|C4lineBGcolor =&lt;br /&gt;
|C4lineWIDTH =&lt;br /&gt;
|C4inSHA =&lt;br /&gt;
|C4outBORDRAD =&lt;br /&gt;
|C4ICONcolor =&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor =&lt;br /&gt;
|C5outSHA =&lt;br /&gt;
|C5inBGcolor =&lt;br /&gt;
|C5lineBGcolor =&lt;br /&gt;
|C5lineWIDTH =&lt;br /&gt;
|C5inSHA =&lt;br /&gt;
|C5outBORDRAD =&lt;br /&gt;
|C5ICONcolor =&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor =&lt;br /&gt;
|C6outSHA =&lt;br /&gt;
|C6inBGcolor =&lt;br /&gt;
|C6lineBGcolor =&lt;br /&gt;
|C6lineWIDTH =&lt;br /&gt;
|C6inSHA =&lt;br /&gt;
|C6outBORDRAD =&lt;br /&gt;
|C6ICONcolor =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Objects&amp;diff=12939</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Objects&amp;diff=12939"/>
		<updated>2023-01-01T02:00:11Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Navbar parameter edit (Made the lore button not be grey)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
|C4lineWIDTH = 0 0 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #FFF&lt;br /&gt;
|C5outSHA = 0 0 0 #999&lt;br /&gt;
|C5inBGcolor = #13678A1e&lt;br /&gt;
|C5lineBGcolor = #FFF&lt;br /&gt;
|C5lineWIDTH = .2em&lt;br /&gt;
|C5inSHA = 0 0 .3em #999;&lt;br /&gt;
|C5outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C5ICONcolor = #202122&lt;br /&gt;
|C5TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #13678A&lt;br /&gt;
|C6lineBGcolor = #96D3EE&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 1; border: .2em solid #13678A; background: #13678A; width: 85%; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #13678A; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Objects&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFF; font-size: 110%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;There are many items on the Station (and outside it). Here you can find most of them categorized into their respective categories. &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Handcuffs.png|link=Security items|Security items|64px|class=pixelart]] [[Security items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background:#13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Emag.png|link=Syndicate Items|Syndicate Items|64px|class=pixelart]] [[Syndicate Items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ModernDisabler.png|link=Guide to Combat#Ranged_Weapons|Ranged Weapons|64px|class=pixelart]] [[Guide to Combat#Ranged_Weapons|Ranged Weapons]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:NuclearDisk.gif|link=High-risk items|High-risk items|64px|class=pixelart]] [[High-risk items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Icard.png|link=Research items|Research items|64px|class=pixelart]] [[Research items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Welder.png|link=Engineering items|Engineering items|64px|class=pixelart]] [[Engineering items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Canister.png|link=Atmospherics items|Atmospherics items|64px|class=pixelart]] [[Atmospherics items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Healthanalyzer.png|link=Medical items|Medical items|64px|class=pixelart]] [[Medical items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Chainsaw.gif|link=Makeshift weapons|Makeshift weapons|64px|class=pixelart]] [[Makeshift weapons]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Normalpda.gif|link=PDA|PDAs|64px|class=pixelart]] [[PDA]]s&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:AI Upload.gif|link=Computers|Computers|64px|class=pixelart]] [[Computers]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Id_gold.png|link=Identification Card|Identification Cards|64px|class=pixelart]] [[Identification Card]]s&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Locker.png|link=General items|General items|64px|class=pixelart]] [[General items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Chameleon jumpsuit.gif|link=Clothing and Accessories|Clothing and Accessories|64px|class=pixelart]] [[Clothing and Accessories|Clothing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Vendcola.gif|link=Vending machines|Vending Machines|64px|class=pixelart]] [[Vending machines|Vending Machines]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Ntposter.png|link=Posters|Posters|64px|class=pixelart]] [[Posters|Station Decorations]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- PLACEHOLDER [[File:Id_gold.png|link=Guide_to_Head_of_Staff_Equipment|Head of Staff equipment]] [[File:Ian.PNG|link=Guide_to_Head_of_Staff_Equipment|Head of Staff equipment]] [[Guide_to_Head_of_Staff_Equipment|Head of Staff equipment]]--&amp;gt;&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Objects&amp;diff=12938</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Objects&amp;diff=12938"/>
		<updated>2023-01-01T01:57:53Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Undo revision 12937 by Quacks (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
|C4lineWIDTH = 0 0 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #FFF&lt;br /&gt;
|C5outSHA = 0 0 0 #999&lt;br /&gt;
|C5inBGcolor = #13678A1e&lt;br /&gt;
|C5lineBGcolor = #FFF&lt;br /&gt;
|C5lineWIDTH = .2em&lt;br /&gt;
|C5inSHA = 0 0 .3em #999;&lt;br /&gt;
|C5outBORDRAD = .2em 0 0 .4em&lt;br /&gt;
|C5ICONcolor = #202122&lt;br /&gt;
|C5TEXTcolor = #202122&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 1; border: .2em solid #13678A; background: #13678A; width: 85%; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #13678A; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Objects&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFF; font-size: 110%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;There are many items on the Station (and outside it). Here you can find most of them categorized into their respective categories. &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Handcuffs.png|link=Security items|Security items|64px|class=pixelart]] [[Security items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background:#13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Emag.png|link=Syndicate Items|Syndicate Items|64px|class=pixelart]] [[Syndicate Items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ModernDisabler.png|link=Guide to Combat#Ranged_Weapons|Ranged Weapons|64px|class=pixelart]] [[Guide to Combat#Ranged_Weapons|Ranged Weapons]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:NuclearDisk.gif|link=High-risk items|High-risk items|64px|class=pixelart]] [[High-risk items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Icard.png|link=Research items|Research items|64px|class=pixelart]] [[Research items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Welder.png|link=Engineering items|Engineering items|64px|class=pixelart]] [[Engineering items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Canister.png|link=Atmospherics items|Atmospherics items|64px|class=pixelart]] [[Atmospherics items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Healthanalyzer.png|link=Medical items|Medical items|64px|class=pixelart]] [[Medical items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Chainsaw.gif|link=Makeshift weapons|Makeshift weapons|64px|class=pixelart]] [[Makeshift weapons]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Normalpda.gif|link=PDA|PDAs|64px|class=pixelart]] [[PDA]]s&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:AI Upload.gif|link=Computers|Computers|64px|class=pixelart]] [[Computers]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Id_gold.png|link=Identification Card|Identification Cards|64px|class=pixelart]] [[Identification Card]]s&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Locker.png|link=General items|General items|64px|class=pixelart]] [[General items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Chameleon jumpsuit.gif|link=Clothing and Accessories|Clothing and Accessories|64px|class=pixelart]] [[Clothing and Accessories|Clothing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Vendcola.gif|link=Vending machines|Vending Machines|64px|class=pixelart]] [[Vending machines|Vending Machines]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Ntposter.png|link=Posters|Posters|64px|class=pixelart]] [[Posters|Station Decorations]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- PLACEHOLDER [[File:Id_gold.png|link=Guide_to_Head_of_Staff_Equipment|Head of Staff equipment]] [[File:Ian.PNG|link=Guide_to_Head_of_Staff_Equipment|Head of Staff equipment]] [[Guide_to_Head_of_Staff_Equipment|Head of Staff equipment]]--&amp;gt;&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Objects&amp;diff=12937</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Objects&amp;diff=12937"/>
		<updated>2023-01-01T01:57:35Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Navbar parameter edit (Made the lore button not be grey)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
|C4lineWIDTH = 0 0 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #13678A&lt;br /&gt;
|C6lineBGcolor = #96D3EE&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 1; border: .2em solid #13678A; background: #13678A; width: 85%; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #13678A; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Objects&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFF; font-size: 110%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;There are many items on the Station (and outside it). Here you can find most of them categorized into their respective categories. &#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
!style=&#039;width:50em;&#039;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Handcuffs.png|link=Security items|Security items|64px|class=pixelart]] [[Security items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background:#13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Emag.png|link=Syndicate Items|Syndicate Items|64px|class=pixelart]] [[Syndicate Items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ModernDisabler.png|link=Guide to Combat#Ranged_Weapons|Ranged Weapons|64px|class=pixelart]] [[Guide to Combat#Ranged_Weapons|Ranged Weapons]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:NuclearDisk.gif|link=High-risk items|High-risk items|64px|class=pixelart]] [[High-risk items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Icard.png|link=Research items|Research items|64px|class=pixelart]] [[Research items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Welder.png|link=Engineering items|Engineering items|64px|class=pixelart]] [[Engineering items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Canister.png|link=Atmospherics items|Atmospherics items|64px|class=pixelart]] [[Atmospherics items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Healthanalyzer.png|link=Medical items|Medical items|64px|class=pixelart]] [[Medical items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Chainsaw.gif|link=Makeshift weapons|Makeshift weapons|64px|class=pixelart]] [[Makeshift weapons]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Normalpda.gif|link=PDA|PDAs|64px|class=pixelart]] [[PDA]]s&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:AI Upload.gif|link=Computers|Computers|64px|class=pixelart]] [[Computers]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Id_gold.png|link=Identification Card|Identification Cards|64px|class=pixelart]] [[Identification Card]]s&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Locker.png|link=General items|General items|64px|class=pixelart]] [[General items]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Chameleon jumpsuit.gif|link=Clothing and Accessories|Clothing and Accessories|64px|class=pixelart]] [[Clothing and Accessories|Clothing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Vendcola.gif|link=Vending machines|Vending Machines|64px|class=pixelart]] [[Vending machines|Vending Machines]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em; font-weight: bold; font-size: 115%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Ntposter.png|link=Posters|Posters|64px|class=pixelart]] [[Posters|Station Decorations]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- PLACEHOLDER [[File:Id_gold.png|link=Guide_to_Head_of_Staff_Equipment|Head of Staff equipment]] [[File:Ian.PNG|link=Guide_to_Head_of_Staff_Equipment|Head of Staff equipment]] [[Guide_to_Head_of_Staff_Equipment|Head of Staff equipment]]--&amp;gt;&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=12936</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=12936"/>
		<updated>2023-01-01T01:56:59Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Navbar parameter edit (Made the lore button not be grey)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
|C1lineBGcolor = #96D3EE&lt;br /&gt;
|C1lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C1inSHA = 0 0 0 #999;&lt;br /&gt;
|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #13678A&lt;br /&gt;
|C3outSHA = 0 0 .3em #999&lt;br /&gt;
|C3inBGcolor = #13678A&lt;br /&gt;
|C3lineBGcolor = #96D3EE&lt;br /&gt;
|C3lineWIDTH = 0 0 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #FFF&lt;br /&gt;
|C4outSHA = 0 0 0 #999&lt;br /&gt;
|C4inBGcolor = #13678A1e&lt;br /&gt;
|C4lineBGcolor = #FFF&lt;br /&gt;
|C4lineWIDTH = .2em&lt;br /&gt;
|C4inSHA = 0 0 .3em #999;&lt;br /&gt;
|C4outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C4ICONcolor = #202122&lt;br /&gt;
|C4TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #13678A&lt;br /&gt;
|C6lineBGcolor = #96D3EE&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Paper arkdo]] [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to Wound Tending|Guide to Wound Tending]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.gif|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Roboticist|Guide to Robotics]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Corporate Regulations]] [[Corporate Regulations]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Blood Cult]] [[Blood Cult]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
*[[File:Blueprint.png|link=Guide to mapping]] [[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[File:Pen.png|link=Guide to contributing to the wiki]] [[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Humans.png|32px|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Forms_%26_Formatting_(Paper_Markdown)|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[Guide to Smithing and Reagent Forging|Guide to Smithing and Reagent Forging]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=12935</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=12935"/>
		<updated>2023-01-01T01:56:43Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Navbar parameter edit (Made the lore button not be grey)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1outBGcolor = #13678A&lt;br /&gt;
|C1outSHA = 0 0 .3em #999&lt;br /&gt;
|C1inBGcolor = #13678A&lt;br /&gt;
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|C1outBORDRAD = 0 0 0 .2em&lt;br /&gt;
|C1ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor = #13678A&lt;br /&gt;
|C2outSHA = 0 0 .3em #999&lt;br /&gt;
|C2inBGcolor = #13678A&lt;br /&gt;
|C2lineBGcolor = #96D3EE&lt;br /&gt;
|C2lineWIDTH = 0 0 0 0&lt;br /&gt;
|C2inSHA = 0 0 0 #999;&lt;br /&gt;
|C2outBORDRAD = 0 0 0 0&lt;br /&gt;
|C2ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor = #FFF&lt;br /&gt;
|C3outSHA = 0 0 0 #999&lt;br /&gt;
|C3inBGcolor = #13678A1e&lt;br /&gt;
|C3lineBGcolor = #FFF&lt;br /&gt;
|C3lineWIDTH = .2em&lt;br /&gt;
|C3inSHA = 0 0 .3em #999;&lt;br /&gt;
|C3outBORDRAD = .2em .2em .4em .4em&lt;br /&gt;
|C3ICONcolor = #202122&lt;br /&gt;
|C3TEXTcolor = #202122&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
|C4lineWIDTH = 0 .15em 0 0&lt;br /&gt;
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|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
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&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #13678A&lt;br /&gt;
|C6lineBGcolor = #96D3EE&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 13678A&lt;br /&gt;
}}&lt;br /&gt;
{{Needsrevision|reason = Check the job descriptions for errors, also check the underlying job page, fix broken links when possible}}&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
On Skyrat Station, your job defines a little bit about your character and who they are akin to a class. Every job gets a different and unique set of equipment as well as [[ID|access]]. Keep in mind that you should restrict each character to two skill sets, such as engineering and security, service and medical, or science and medical. More can be read about this in [[rules]]. &lt;br /&gt;
&#039;&#039;Most of these are meant to be comedic in nature, rules take priority over funny meme&#039;&#039;. &lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#C1D8EB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color:#FFB300;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#265473; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#265473&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#265473; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure the nuclear authentication disk and deal with any station-wide issues, as well as feuds between heads of staff. Watch your home burn to the ground.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Blueshield.png|64px|link=Blueshield]]&amp;lt;br&amp;gt;[[Blueshield]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Protect&amp;lt;/s&amp;gt; Babysit the heads, Follow the &amp;lt;s&amp;gt;heads&amp;lt;/s&amp;gt; Captain around like a lost puppy. Occasionally protect them from harm but usually sit in a room while they do &amp;quot;valuable&amp;quot; work. Drink yourself to death because of your awful job. Watch the heads abuse power. Be forced to watch your captain entertain his guests.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Nanotrasen_representative.png|64px|link=NanoTransen Consultant]]&amp;lt;br&amp;gt;[[NanoTransen Consultant]]&lt;br /&gt;
|Try to manage all of the heads of staff. Realize that you&#039;re just a Central Command babysitter. Represent NanoTransen poorly. Die in maintence after being invited to a &amp;quot;business meeting.&amp;quot;&lt;br /&gt;
!Medium-Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DDE3EE;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#486091; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#486091&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#486091; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team is doing their job and is upholding the law. Protect the station against [[#Antagonists|your enemies]] and look cool as shit while doing so. Watch in helpless silence as your officers beat each other to death over petty squabbles. Politely remind the warden that breaking a prisoner&#039;s kneecaps over a minor incident is against company records. Die in the first shootout you get into. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office and watch the cameras as well as crew monitor. Set anyone to arrest who breaks the law and is wanted. Make sure to update the records frequently. Watch the prisoners build baseball bats and hatchets to stare menacingly at you from the walls. Watch your officers refuse to process prisoners manually and dump their corpses in front of your office. Sip your coffee with a sigh.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is both a useless and incredibly useful job. The problem is, anyone can point a scanner at something and match the DNA, but not everyone has access. Typically people will ask you to a crime scene to scan everything around it and match up stuff. Your secondary job is to interrogate criminals who break the [[Space-Law|law]] in a high capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;”&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
| Become the embodiment of shitsec. Grunt your way around and baton people for looking at you wrong. Break up menial bar fights or fight off a [[Nuclear Operative|Syndicate nuke-OP]] that you are not equipped enough for because the alert is to goddamn low. Get mocked by the crew for being incompetent when you are the only one actually trying in security. Drink Quadruple Sec to drown in your sorrows. Be bwoinked because you didn&#039;t type eight paragraphs before batoning the active shooter.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Security_medic.png|64px|link=Security Medic]]&amp;lt;br&amp;gt;[[Security Medic]]&lt;br /&gt;
|Join Security because they pay better. Think that you get to do surgery and act like a normal medical doctor. Realize that you&#039;re just a glorified paramedic with a gun. Fix all the people that security shoot. Realize that your gun is just a shittier version of what security gets. Battle the CMO for the title of fastest dart-gun in the west.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Corrections_officer.png|64px|link=Corrections Officer]]&amp;lt;br&amp;gt;[[Corrections Officer]]&lt;br /&gt;
|Be the Warden&#039;s punching bag whenever anything goes wrong. Watch as the prisoner&#039;s do literally nothing. Get bored and try to fashion yourself with a real baton and disabler, get upset when the [[Head of Security|HOS]] denies your request. &lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFE9C7;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#FF9D00&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer in all aspects is essentially a glorified Station Engineer with extra equipment, then again that can be said for most heads of staff. Have total and complete knowledge of every pipe and wire on the station. Utterly forget how to do anything but basic wiring. Be the only person who knows how to set up the supermatter. Blame the other engineers when it goes nuclear. Protect poly from the horde of annoyed crewmembers when she finds a headset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Keep the station from exploding too much. Patch up the holes when it inevitably does. Build a massive, complex side-project with it&#039;s own wiring, atmospherics, and station nodes. Be depressed when nobody finds it as impressive as you. Do solars instead because you&#039;re scared of the SM.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos_tech.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be the single-smartest person on the station. Redo all of the pipes because everyone&#039;s choking to death from a one inch breach. Scrub plasma out of every single room because the AI&#039;s going insane. Get blasted out into space never to be seen again by a misaligned gas pipe. Give the crew their tasty oxygen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Engineering_guard.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Engineering Guard]]&lt;br /&gt;
|Watch over every project that engineers do. Weap because you have no idea what&#039;s going on in your own department. Defend atmospherics or die trying. Realize that nobody actually attacks engineering anymore. Question what choices in life lead you to be the gate guard of the world&#039;s deadliest crystal reactor.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#A06DA0; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#A06DA0; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee see your glorious purple domain. Lock weird aliens inside of a chamber, and then poke them. Ask your scientists what they&#039;re doing, be horrified by the results. Be the single most well-armed person on the station. Throw your entire department&#039;s funding at the B.E.P.I.S. Live in abject poverty.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give yourself tourette&#039;s. Harness the infinite power of genetics and transformation to create the ultimate life-form. Be told instantly no one is allowed to use them. Get telekinesis and be the single most hated person on the station. Abuse monkeys.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_scientist.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Enact your fantasies of [[guide_to_toxins|bomb making]] and dissection of alien creatures. Blow all of your points on xenoarcheology and slime-breeding, disappear to never be seen again until the last 2 minutes of the shift. Make the least possible ethical circuitry machines. Do horrible, horrible things to the [[Clown]] in the name of science.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Beg the RD to let you build dangerous mechs. Be bwoinked seconds after building your 8th gygax without permission. Be in an uncomfortably intimate relationship with your cyborgs. Fuck with their laws constantly. Get lynched for doing so. Generate an infinite product line of cleanbots. Watch your metal domain flourish. Be shot instantly for wasting all of the mats.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Science_guard.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Science Guard]]&lt;br /&gt;
|Protect science with your life. Quickly notice that science only needs to be defended from itself. Sit in your office because nobody in science will talk to you. Question why there are 20 uranium toilets (and a single plasma wall) lining the halls of the science lab. Avoid xenobio like the plague in fear of the dark magic that they commit within.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D1E2EB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#3F7597; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#3F7597&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#3F7597; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors &amp;lt;s&amp;gt;and threaten to make them wish they did if they don’t.&amp;lt;/s&amp;gt; Beat your doctors for attempting to turn someone into a monkey. Sample your own product. Heal the entirety of the station in under 2 minutes and be called a shitter because you forgot one assistant in deep space without their suit sensors. Be the fastest dart-gun in the west.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Medical_Doctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Preform unethical surgery in the name of medical advancement. Be screamed at desperately to open the doors mid-smoke break. Do revival surgery on every body to no-one&#039;s amusement but your own. Forgot about medical ethics whenever someone steals your epinephine. Be extremely confused about bobmed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Paramedic.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Chase down an assistant with 5 brute damage to force him to take your special medicine. Sedate everyone who poses a threat to your department. Forget you don&#039;t have the access of a regular doctor. Die in a firefight while trying to revive everyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals for the Medical Doctors to use and other roles, such as botany and occasionally the bar. Spend the entire shift snorting chemicals off of your department&#039;s floor. Try to experiment a little and blow yourself up horribly. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Spend all shift working on a healing virus, accidentally give it the smallest drawback, be lynched almost instantly. Only be useful when gateways are open or sentient disease is rolled. Desperately wish your RNG was better.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Orderly.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Orderly]]&lt;br /&gt;
|Stand proud that you&#039;re the most useful department guard. Protect medbay from the hordes of mentally insane that attack it from within. Steal the syringe gun for safety reasons. Beat medical doctors so that the CMO doesn&#039;t have to. Act as a glorified paramedic when everything goes terribly.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#F8DBBF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#78430D; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#78430D&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#78430D; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Beg your cargo Techs not to talk about the cargonia joke. Defend your pets with your life. Watch over your cargo tech&#039;s orders, and cry internally as your precious credits go down the drain. Forget you&#039;re a real head.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargotech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push crates onto shuttle, be chased by bees off the shuttle. Forget who ordered what. Scream over comms every time someone&#039;s random order they forgot about arrives. Don&#039;t let security find your gun stash. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaftminer.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|The asteroids these guys were sent to before now seem like a nice summer break to the hellish landscape that is lava land. Gather ore in your funny bag, cry to science when they forget you exist and nothing ever gets upgraded. Beat a dragon to death with your hands, or die trying. Obliterate the first person who accidentally clicks on you with harm intent with your OP weapons you found.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Customs_Agent.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Customs Agent]]&lt;br /&gt;
|Quickly realize that nobody actually attacks cargo and that your job is essentially to act as a cargo tech with a stun baton. Defend cargo from the only threat they know, and that is those who wish to use the autolathe without permission. Get first dibs on all of the guns that cargo orders.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EDFDEE;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#03870C; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#03870C&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#03870C; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Manage the service department and the changing of identification card access. Be the essential second in command of the station and try to do the [[Captain]]&#039;s job when they aren’t there. Refuse the Clown All access. Protect IAN with your life.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|In a hazardous station, the janitor’s job is never done. Cry when your janicart is pushed into deep-space by a conga-line of assistants. Hold security at gunpoint to stop tracking blood on the floor. Throw cleaning grenades directly into the chef&#039;s kitchen. Eventually give up and take a nap in your office.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Stand behind your barcounter, and give away free drinks. Watch as people awkwardly flirt with each other while you stand there polishing a glass. Grab your gun every time the clown walks into your bar. Shatter the kneecaps of barhoppers. Forget how to make a bloody mary.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Cook]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|Make food for the crew. Don&#039;t let anyone see your gibber. Silently harvest organs from the morgue to feed the weaning cries of the starving crew. Be the most dangerous person on the station as long as you&#039;re in your kitchen. Say &#039;mama-mia!&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Be screamed at by the chef to make thousands of ingredients. Deliver on none of them. Be the station&#039;s main source of wood. Smoke &#039;&#039;&#039;so&#039;&#039;&#039; much weed, dude. Become the most powerful entity on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK! &#039;&#039;&#039;Kill god.&#039;&#039;&#039; HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies. *Pray nonstop. Get smited.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Clean the semgma from your carpet.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation. Pick &#039;Internal affairs agent&#039; and cry when no one takes you seriously.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_psychologist.png‎|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths, give up on that and chillax in your office. Help catgirls work out all of their stress on your couch.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Barber.png|64px|link=Barber]]&amp;lt;br&amp;gt;[[Barber]]&lt;br /&gt;
|Run your own Salon on the station and get bored very quick when people do not visit it. Give the one person that does visit a &amp;lt;s&amp;gt;horrible&amp;lt;/s&amp;gt; fashionable makeover and overcharge them for your work. Spend half of your time in the bar, slowly realizing that you are an assistant with scissors&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Bouncer.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Bouncer]]&lt;br /&gt;
|Throw people out of the bar so that the bartender doesn&#039;t have to. Sit around and look pretty. Do all of service&#039;s job when they sulk off to do horrible things.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBEBEB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: grey; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: grey&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color: grey; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Beat the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Prisoner.png|64px|link=Prisoner]]&amp;lt;br&amp;gt;[[Prisoner]]&lt;br /&gt;
|Lock yourselves up in perma by somehow building walls. Have security barge in 20 minutes later. Throw a party and do nothing all round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBF1FF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#5589c5; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#5589c5;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color:#5589c5; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI|class=pixelart]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Make everybody regret changing your laws by abusing loopholes to kill them. Talk exclusively in vox.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg|class=pixelart]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws. Hope that you aren&#039;t blown up due to [[Research Director|certain individuals]] pressing their funny button. Forget to recharge. Forget that you&#039;re still somewhat human and do mindless repetitive tasks without emotion. Have lengthy discussions with crew members about the correct interpretation of your laws, only for the AI to ignore your opinions. Have no idea how to plasmaflood when you&#039;re inevitably subverted to do so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone|class=pixelart]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Fix the holes in whatever derelict station you spawned on. Be lonely. Somehow get to the station, be worn as a hat against your will and get bwoinked for leaving the derelict.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI|class=pixelart]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted if they bother downloading you. Whine in OOC because they didn&#039;t. Don&#039;t fill in any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants. Turn into a cat and serenade Runtime. Scare the AI by hacking into a public door.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Posibrain.gif|64px|class=pixelart|link=Positronic Brain]]&amp;lt;br&amp;gt;[[Positronic Brain]]&lt;br /&gt;
|Sit on the ground and activate your slow-clap processor until someone turns you into a borg. Beg to be put into an AI shell. Pray that someone gives you a funny lawset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: darkred;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor|class=pixelart]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant. Be obliterated by security for attempting to speak.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI|class=pixelart]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you. Realize your armblade is bootleg AA. Be cremated instantly.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative|class=pixelart]]&amp;lt;br&amp;gt;[[Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian. Slip on a piece of soap. Die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult|class=pixelart]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested. Larp being a vampire.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution|class=pixelart]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard|class=pixelart]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: darkred;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob|class=pixelart]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor|class=pixelart]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite|class=pixelart]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien|class=pixelart]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider|class=pixelart]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers|class=pixelart]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant|class=pixelart]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph|class=pixelart]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare|class=pixelart]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja|class=pixelart]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon|class=pixelart]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease|class=pixelart]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_obsessed.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Newspacedragon.gif|64px|link=Pulsating Tumor|class=pixelart]]&amp;lt;br&amp;gt;[[Pulsating Tumor|Elite Mobs]]&lt;br /&gt;
|Kill the fools who awakened you! Trash the mining base! Surf on lava. Illegally resettle on the station. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimeorange.png|64px|link=Sentient Slime|class=pixelart]]&amp;lt;br&amp;gt;[[Sentient Slime]]&lt;br /&gt;
|Die, and die, and die. Be accursed by the &amp;quot;Coderbus&amp;quot; that lies above to be almost completely inconsequential.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#E9E9F1;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#464489; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#464489;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color:#464489; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role|class=pixelart]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official|class=pixelart]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian|class=pixelart]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot. Try to forget what the HOP does when nobody&#039;s looking.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire|class=pixelart]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander|class=pixelart]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team|class=pixelart]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death squad|class=pixelart]]&amp;lt;br&amp;gt;[[Death squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct|class=pixelart]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. Laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell. Ask to be a Juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; Wraith instead.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Statue.png|64px|link=Imaginary Friend|class=pixelart]]&amp;lt;br&amp;gt;[[Imaginary Friend]]&lt;br /&gt;
|Yell at your host VERY loudly. Pray for divine vocal cords. Dispense bad advice. Constantly nag your host to not believe the lies of !!BIG PHARMA!!. Make erotic emote gestures at whoever is beating your host to death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hideyhider.png|64px|link=Split Personality|class=pixelart]]&amp;lt;br&amp;gt;[[Split Personality]]&lt;br /&gt;
|Q: What are you planning to do? A: Well, big boy, it&#039;s a toss-up between running into that shocked grille currently venting into space over there, and that [[Emag|emagged]] recycler over here. What do ya think? &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost|class=pixelart]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around &amp;lt;s&amp;gt;the singulo&amp;lt;/s&amp;gt; whoever has the highest bodycount. Beg the admin to deploy a space ninja. Follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; &#039;&#039;&#039;literally everything&#039;&#039;&#039; to rival industrial salt mining. Be made visible by Wizards and rat out &amp;lt;s&amp;gt;other antags&amp;lt;/s&amp;gt; innocent assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adamantine Golem.png|64px|link=Golem]]&amp;lt;br&amp;gt;[[Golem]]&lt;br /&gt;
|Do science, worship The Liberator, travel through space and enjoy solitude. &lt;br /&gt;
!&amp;lt;span style&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Main_Page&amp;diff=12934</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Main_Page&amp;diff=12934"/>
		<updated>2023-01-01T01:56:17Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Navbar parameter edit (Made the lore button not be grey)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
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|C3lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C3inSHA = 0 0 0 #999;&lt;br /&gt;
|C3outBORDRAD = 0 0 0 0&lt;br /&gt;
|C3ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor = #13678A&lt;br /&gt;
|C4outSHA = 0 0 .3em #999&lt;br /&gt;
|C4inBGcolor = #13678A&lt;br /&gt;
|C4lineBGcolor = #96D3EE&lt;br /&gt;
|C4lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C4inSHA = 0 0 0 #999;&lt;br /&gt;
|C4outBORDRAD = 0 0 0 0&lt;br /&gt;
|C4ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor = #13678A&lt;br /&gt;
|C5outSHA = 0 0 .3em #999&lt;br /&gt;
|C5inBGcolor = #13678A&lt;br /&gt;
|C5lineBGcolor = #96D3EE&lt;br /&gt;
|C5lineWIDTH = 0 .15em 0 0&lt;br /&gt;
|C5inSHA = 0 0 0 #999;&lt;br /&gt;
|C5outBORDRAD = 0 0 0 0&lt;br /&gt;
|C5ICONcolor = #FFF&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor = #13678A&lt;br /&gt;
|C6outSHA = 0 0 .3em #999&lt;br /&gt;
|C6inBGcolor = #13678A&lt;br /&gt;
|C6lineBGcolor = #96D3EE&lt;br /&gt;
|C6lineWIDTH = 0 0 0 0&lt;br /&gt;
|C6inSHA = 0 0 0 #999;&lt;br /&gt;
|C6outBORDRAD = 0 0 .2em 0&lt;br /&gt;
|C6ICONcolor = #FFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 1em 1em 1em; border: .2em solid #13678A; background: #13678A; width: 80%; margin-right: auto; margin-left: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #13678A; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Skyrat station Wiki&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; style=&amp;quot;color: #FFF; font-size: 110%;&amp;quot;|Handy links!&lt;br /&gt;
|-&lt;br /&gt;
![[Policies|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Policies|Skyrat policies]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:discord}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://discord.com/invite/hGpZ4Z3 Discord]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Corporate Regulations|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:book}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Jobs|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:address-card}}&amp;lt;/span&amp;gt;]] &lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:github}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/Skyrat-SS13/Skyrat-tg Github]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[How Do I get into Skyrat?|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:door-open}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How Do I get into Skyrat?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Guides|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:info-circle}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Guides]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:map-marked-alt}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://affectedarc07.github.io/SS13WebMap/ Station map]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Skyrat lore|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:globe-europe}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Skyrat lore]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:wrench}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Objects]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Contributor panel|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:tasks}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Contributor panel]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;div style=&amp;quot;color: #FFF; margin: 1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;If you are interested in contributing to the wiki click [[Guide to contributing to the wiki#Gaining Access|here for more info]]!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Skyrat wiki logo.png|300px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Skyrat Station is a Space Station 13 heavy roleplay server that takes place in the frontier. The setting features constant development.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station]. Join us at: byond://skyrat13.tk:22094&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template_talk:Wiki_navbar&amp;diff=12933</id>
		<title>Template talk:Wiki navbar</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template_talk:Wiki_navbar&amp;diff=12933"/>
		<updated>2023-01-01T01:52:21Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Blanked this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Wiki_navbar&amp;diff=12932</id>
		<title>Template:Wiki navbar</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Wiki_navbar&amp;diff=12932"/>
		<updated>2023-01-01T01:52:07Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Added a button and link to the lore page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border-radius: .2em .2em .5em .5em; margin: 1em 1em 1em 1em; background: {{{BGcolor|#444444}}}; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{BGcolor|#444444}}}; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;float:left; font-size: 115%&amp;quot;&amp;gt;{{#fas:compass}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;Navigation bar&#039;&#039;&#039;&amp;lt;span style=&amp;quot;float:right; font-size: 115%&amp;quot;&amp;gt;{{#fas:compass}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: solid {{{LINEcolor|#000000}}}; border-width: 0 0 .15em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C1outBGcolor|#444444}}}; border-radius: {{{C1outBORDRAD|0 0 0 .2em}}}; border: solid {{{C1lineBGcolor|#000000}}}; width: 20%; border-width: {{{C1lineWIDTH|0 0 0 0}}}; box-shadow: {{{C1outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C1inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C1inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Main Page|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C1ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:home}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C1TEXTOPT|[[Main Page|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C1TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Return to Main page&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 1 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 2 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C2outBGcolor|#444444}}}; border-radius: {{{C2outBORDRAD|0 0 0 0}}}; border: solid {{{C2lineBGcolor|#000000}}}; width: 20%; border-width: {{{C2lineWIDTH|0 0 0 0}}}; box-shadow: {{{C2outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C2inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C2inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Policies|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C2ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C2TEXTOPT|[[Policies|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C2TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Skyrat policies&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 2 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 3 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C3outBGcolor|#444444}}}; border-radius: {{{C3outBORDRAD|0 0 0 0}}}; border: solid {{{C3lineBGcolor|#000000}}}; width: 20%; border-width: {{{C3lineWIDTH|0 0 0 0}}}; box-shadow: {{{C3outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C3inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C3inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Jobs|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C3ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:address-card}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C3TEXTOPT|[[Jobs|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C3TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Jobs&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 3 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 4 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C4outBGcolor|#444444}}}; border-radius: {{{C4outBORDRAD|0 0 0 0}}}; border: solid {{{C4lineBGcolor|#000000}}}; width: 20%; border-width: {{{C4lineWIDTH|0 0 0 0}}}; box-shadow: {{{C4outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C4inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C4inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Guides|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C4ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:info-circle}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C4TEXTOPT|[[Guides|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C4TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Guides&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 4 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 5 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C5outBGcolor|#444444}}}; border-radius: {{{C5outBORDRAD|0 0 0 0}}}; border: solid {{{C5lineBGcolor|#000000}}}; width: 20%; border-width: {{{C5lineWIDTH|0 0 0 0}}}; box-shadow: {{{C5outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C5inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C5inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C5ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:wrench}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C5TEXTOPT|[[Objects|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C5TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Objects&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 5 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 6 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C6outBGcolor|#444444}}}; border-radius: {{{C6outBORDRAD|0 0 .2em 0}}}; border: solid {{{C6lineBGcolor|#000000}}}; width: 20%; border-width: {{{C6lineWIDTH|0 0 0 0}}}; box-shadow: {{{C6outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C6inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C6inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C6ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:globe-europe}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C6TEXTOPT|[[Skyrat lore|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C6TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Skyrat lore&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 6 --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Parameter description ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: red; color: #FFF&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;DO NOT EDIT THIS TEMPLATE UNLESS YOU KNOW EXACTLY WHAT YOU ARE DOING&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BGcolor = Controls the main headers background color. Works with # color values.&lt;br /&gt;
LINEcolor = Controls the color of the horizontal line through the template. Works with # color values.&lt;br /&gt;
&lt;br /&gt;
---CELL PARAMETERS--- (C# is the cell number. 1 = left 5 = right)&lt;br /&gt;
&lt;br /&gt;
C#outBGcolor = Controls the color value of the outer background in any given cell&lt;br /&gt;
C#outSHA = Controls if a shadow is shown or not on the outside of the cell (Use 0 0 .3em #999 for shadow and 0 0 0 #999 for no shadow)&lt;br /&gt;
C#inBGcolor = Controls the color value of the inner background.&lt;br /&gt;
C#lineBGcolor = Controls the color value of the line. (Set to either #FFF or the same as LINEcolor)&lt;br /&gt;
C#lineWIDTH = Controls the width of line&#039;s between each cell (Set to .2em or .15em)&lt;br /&gt;
C#inSHA = Controls if a shadow is shown or not on the inside of the cell (Use 0 0 .3em #999 for shadow and 0 0 0 #999 for no shadow)&lt;br /&gt;
C#outBORDRAD = Controls the outside border radius.&lt;br /&gt;
C#ICONcolor = Controls the value of an Icon in a cell (Set to either #202122 or #FFF)&lt;br /&gt;
C#TEXTOPT = Controls the text of the link in a cell&lt;br /&gt;
C#TEXTcolor = Controls the color of the text in a cell (Default is set to #FFF)&lt;br /&gt;
&lt;br /&gt;
--- All parameters without data look like this ---&lt;br /&gt;
{{Wiki navbar&lt;br /&gt;
|BGcolor = &lt;br /&gt;
|LINEcolor = &lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1TEXTOPT = &lt;br /&gt;
|C1outBGcolor =&lt;br /&gt;
|C1outSHA =&lt;br /&gt;
|C1inBGcolor =&lt;br /&gt;
|C1lineBGcolor =&lt;br /&gt;
|C1lineWIDTH =&lt;br /&gt;
|C1inSHA =&lt;br /&gt;
|C1outBORDRAD =&lt;br /&gt;
|C1ICONcolor =&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor =&lt;br /&gt;
|C2outSHA =&lt;br /&gt;
|C2inBGcolor =&lt;br /&gt;
|C2lineBGcolor =&lt;br /&gt;
|C2lineWIDTH =&lt;br /&gt;
|C2inSHA =&lt;br /&gt;
|C2outBORDRAD =&lt;br /&gt;
|C2ICONcolor =&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor =&lt;br /&gt;
|C3outSHA =&lt;br /&gt;
|C3inBGcolor =&lt;br /&gt;
|C3lineBGcolor =&lt;br /&gt;
|C3lineWIDTH =&lt;br /&gt;
|C3inSHA =&lt;br /&gt;
|C3outBORDRAD =&lt;br /&gt;
|C3ICONcolor =&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor =&lt;br /&gt;
|C4outSHA =&lt;br /&gt;
|C4inBGcolor =&lt;br /&gt;
|C4lineBGcolor =&lt;br /&gt;
|C4lineWIDTH =&lt;br /&gt;
|C4inSHA =&lt;br /&gt;
|C4outBORDRAD =&lt;br /&gt;
|C4ICONcolor =&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor =&lt;br /&gt;
|C5outSHA =&lt;br /&gt;
|C5inBGcolor =&lt;br /&gt;
|C5lineBGcolor =&lt;br /&gt;
|C5lineWIDTH =&lt;br /&gt;
|C5inSHA =&lt;br /&gt;
|C5outBORDRAD =&lt;br /&gt;
|C5ICONcolor =&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor =&lt;br /&gt;
|C6outSHA =&lt;br /&gt;
|C6inBGcolor =&lt;br /&gt;
|C6lineBGcolor =&lt;br /&gt;
|C6lineWIDTH =&lt;br /&gt;
|C6inSHA =&lt;br /&gt;
|C6outBORDRAD =&lt;br /&gt;
|C6ICONcolor =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template_talk:Wiki_navbar&amp;diff=12931</id>
		<title>Template talk:Wiki navbar</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template_talk:Wiki_navbar&amp;diff=12931"/>
		<updated>2023-01-01T01:51:35Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Added a button and link to the lore page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border-radius: .2em .2em .5em .5em; margin: 1em 1em 1em 1em; background: {{{BGcolor|#444444}}}; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{BGcolor|#444444}}}; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;float:left; font-size: 115%&amp;quot;&amp;gt;{{#fas:compass}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;Navigation bar&#039;&#039;&#039;&amp;lt;span style=&amp;quot;float:right; font-size: 115%&amp;quot;&amp;gt;{{#fas:compass}}&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: solid {{{LINEcolor|#000000}}}; border-width: 0 0 .15em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C1outBGcolor|#444444}}}; border-radius: {{{C1outBORDRAD|0 0 0 .2em}}}; border: solid {{{C1lineBGcolor|#000000}}}; width: 20%; border-width: {{{C1lineWIDTH|0 0 0 0}}}; box-shadow: {{{C1outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C1inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C1inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Main Page|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C1ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:home}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C1TEXTOPT|[[Main Page|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C1TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Return to Main page&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 1 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 2 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C2outBGcolor|#444444}}}; border-radius: {{{C2outBORDRAD|0 0 0 0}}}; border: solid {{{C2lineBGcolor|#000000}}}; width: 20%; border-width: {{{C2lineWIDTH|0 0 0 0}}}; box-shadow: {{{C2outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C2inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C2inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Policies|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C2ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C2TEXTOPT|[[Policies|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C2TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Skyrat policies&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 2 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 3 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C3outBGcolor|#444444}}}; border-radius: {{{C3outBORDRAD|0 0 0 0}}}; border: solid {{{C3lineBGcolor|#000000}}}; width: 20%; border-width: {{{C3lineWIDTH|0 0 0 0}}}; box-shadow: {{{C3outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C3inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C3inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Jobs|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C3ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:address-card}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C3TEXTOPT|[[Jobs|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C3TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Jobs&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 3 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 4 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C4outBGcolor|#444444}}}; border-radius: {{{C4outBORDRAD|0 0 0 0}}}; border: solid {{{C4lineBGcolor|#000000}}}; width: 20%; border-width: {{{C4lineWIDTH|0 0 0 0}}}; box-shadow: {{{C4outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C4inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C4inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Guides|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C4ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:info-circle}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C4TEXTOPT|[[Guides|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C4TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Guides&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 4 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 5 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C5outBGcolor|#444444}}}; border-radius: {{{C5outBORDRAD|0 0 0 0}}}; border: solid {{{C5lineBGcolor|#000000}}}; width: 20%; border-width: {{{C5lineWIDTH|0 0 0 0}}}; box-shadow: {{{C5outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C5inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C5inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C5ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:wrench}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C5TEXTOPT|[[Objects|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C5TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Objects&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 5 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Start cell 6 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{{C6outBGcolor|#444444}}}; border-radius: {{{C6outBORDRAD|0 0 .2em 0}}}; border: solid {{{C6lineBGcolor|#000000}}}; width: 20%; border-width: {{{C6lineWIDTH|0 0 0 0}}}; box-shadow: {{{C6outSHA|0 0 .3em #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: {{{C6inBGcolor|#444444}}}; margin:.25em; border-radius: .5em; box-shadow: {{{C6inSHA|0 0 0 #999}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: {{{C6ICONcolor|#202122}}}; padding: .3em .31em .3em .31em;&amp;quot;&amp;gt;{{#fas:globe-europe}}&amp;lt;/span&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;{{{C6TEXTOPT|[[Skyrat lore|&amp;lt;span style=&amp;quot;font-size:110%; color: {{{C6TEXTcolor|#FFF}}};&amp;quot;&amp;gt;Skyrat lore&amp;lt;/span&amp;gt;]]}}}&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- End cell 6 --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Parameter description ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: red; color: #FFF&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;DO NOT EDIT THIS TEMPLATE UNLESS YOU KNOW EXACTLY WHAT YOU ARE DOING&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BGcolor = Controls the main headers background color. Works with # color values.&lt;br /&gt;
LINEcolor = Controls the color of the horizontal line through the template. Works with # color values.&lt;br /&gt;
&lt;br /&gt;
---CELL PARAMETERS--- (C# is the cell number. 1 = left 5 = right)&lt;br /&gt;
&lt;br /&gt;
C#outBGcolor = Controls the color value of the outer background in any given cell&lt;br /&gt;
C#outSHA = Controls if a shadow is shown or not on the outside of the cell (Use 0 0 .3em #999 for shadow and 0 0 0 #999 for no shadow)&lt;br /&gt;
C#inBGcolor = Controls the color value of the inner background.&lt;br /&gt;
C#lineBGcolor = Controls the color value of the line. (Set to either #FFF or the same as LINEcolor)&lt;br /&gt;
C#lineWIDTH = Controls the width of line&#039;s between each cell (Set to .2em or .15em)&lt;br /&gt;
C#inSHA = Controls if a shadow is shown or not on the inside of the cell (Use 0 0 .3em #999 for shadow and 0 0 0 #999 for no shadow)&lt;br /&gt;
C#outBORDRAD = Controls the outside border radius.&lt;br /&gt;
C#ICONcolor = Controls the value of an Icon in a cell (Set to either #202122 or #FFF)&lt;br /&gt;
C#TEXTOPT = Controls the text of the link in a cell&lt;br /&gt;
C#TEXTcolor = Controls the color of the text in a cell (Default is set to #FFF)&lt;br /&gt;
&lt;br /&gt;
--- All parameters without data look like this ---&lt;br /&gt;
{{Wiki navbar&lt;br /&gt;
|BGcolor = &lt;br /&gt;
|LINEcolor = &lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1TEXTOPT = &lt;br /&gt;
|C1outBGcolor =&lt;br /&gt;
|C1outSHA =&lt;br /&gt;
|C1inBGcolor =&lt;br /&gt;
|C1lineBGcolor =&lt;br /&gt;
|C1lineWIDTH =&lt;br /&gt;
|C1inSHA =&lt;br /&gt;
|C1outBORDRAD =&lt;br /&gt;
|C1ICONcolor =&lt;br /&gt;
&amp;lt;!-- C2 --&amp;gt;&lt;br /&gt;
|C2outBGcolor =&lt;br /&gt;
|C2outSHA =&lt;br /&gt;
|C2inBGcolor =&lt;br /&gt;
|C2lineBGcolor =&lt;br /&gt;
|C2lineWIDTH =&lt;br /&gt;
|C2inSHA =&lt;br /&gt;
|C2outBORDRAD =&lt;br /&gt;
|C2ICONcolor =&lt;br /&gt;
&amp;lt;!-- C3 --&amp;gt;&lt;br /&gt;
|C3outBGcolor =&lt;br /&gt;
|C3outSHA =&lt;br /&gt;
|C3inBGcolor =&lt;br /&gt;
|C3lineBGcolor =&lt;br /&gt;
|C3lineWIDTH =&lt;br /&gt;
|C3inSHA =&lt;br /&gt;
|C3outBORDRAD =&lt;br /&gt;
|C3ICONcolor =&lt;br /&gt;
&amp;lt;!-- C4 --&amp;gt;&lt;br /&gt;
|C4outBGcolor =&lt;br /&gt;
|C4outSHA =&lt;br /&gt;
|C4inBGcolor =&lt;br /&gt;
|C4lineBGcolor =&lt;br /&gt;
|C4lineWIDTH =&lt;br /&gt;
|C4inSHA =&lt;br /&gt;
|C4outBORDRAD =&lt;br /&gt;
|C4ICONcolor =&lt;br /&gt;
&amp;lt;!-- C5 --&amp;gt;&lt;br /&gt;
|C5outBGcolor =&lt;br /&gt;
|C5outSHA =&lt;br /&gt;
|C5inBGcolor =&lt;br /&gt;
|C5lineBGcolor =&lt;br /&gt;
|C5lineWIDTH =&lt;br /&gt;
|C5inSHA =&lt;br /&gt;
|C5outBORDRAD =&lt;br /&gt;
|C5ICONcolor =&lt;br /&gt;
&amp;lt;!-- C6 --&amp;gt;&lt;br /&gt;
|C6outBGcolor =&lt;br /&gt;
|C6outSHA =&lt;br /&gt;
|C6inBGcolor =&lt;br /&gt;
|C6lineBGcolor =&lt;br /&gt;
|C6lineWIDTH =&lt;br /&gt;
|C6inSHA =&lt;br /&gt;
|C6outBORDRAD =&lt;br /&gt;
|C6ICONcolor =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]][[Category:Misc Styling Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=12930</id>
		<title>Skyrat lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=12930"/>
		<updated>2023-01-01T01:46:38Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Created WIP placeholder page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign = Quacks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLACEHOLDER&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Main_Page&amp;diff=12929</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Main_Page&amp;diff=12929"/>
		<updated>2023-01-01T01:46:03Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Added a button and link to the lore page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
|BGcolor = #13678A&lt;br /&gt;
|LINEcolor = #96D3EE&lt;br /&gt;
&amp;lt;!-- Cell parameters start --&amp;gt;&lt;br /&gt;
&amp;lt;!-- C1 --&amp;gt;&lt;br /&gt;
|C1TEXTOPT = [[Main Page]]&lt;br /&gt;
|C1outBGcolor = #FFF&lt;br /&gt;
|C1outSHA = 0 0 0 #999&lt;br /&gt;
|C1inBGcolor = #13678A1e&lt;br /&gt;
|C1lineBGcolor = #FFF&lt;br /&gt;
|C1lineWIDTH = .2em&lt;br /&gt;
|C1inSHA = 0 0 .3em #999;&lt;br /&gt;
|C1outBORDRAD = 0 .2em .4em 0 &lt;br /&gt;
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&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 1em 1em 1em; border: .2em solid #13678A; background: #13678A; width: 80%; margin-right: auto; margin-left: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #13678A; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Skyrat station Wiki&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; style=&amp;quot;color: #FFF; font-size: 110%;&amp;quot;|Handy links!&lt;br /&gt;
|-&lt;br /&gt;
![[Policies|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Policies|Skyrat policies]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:discord}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://discord.com/invite/hGpZ4Z3 Discord]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Corporate Regulations|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:book}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Jobs|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:address-card}}&amp;lt;/span&amp;gt;]] &lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:github}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/Skyrat-SS13/Skyrat-tg Github]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[How Do I get into Skyrat?|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:door-open}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How Do I get into Skyrat?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Guides|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:info-circle}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Guides]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:map-marked-alt}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://affectedarc07.github.io/SS13WebMap/ Station map]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Skyrat lore|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:globe-europe}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Skyrat lore]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:wrench}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Objects]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Contributor panel|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:tasks}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Contributor panel]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;div style=&amp;quot;color: #FFF; margin: 1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;If you are interested in contributing to the wiki click [[Guide to contributing to the wiki#Gaining Access|here for more info]]!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Skyrat wiki logo.png|300px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Skyrat Station is a Space Station 13 heavy roleplay server that takes place in the frontier. The setting features constant development.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station]. Join us at: byond://skyrat13.tk:22094&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Quacks/Testing&amp;diff=12928</id>
		<title>User:Quacks/Testing</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Quacks/Testing&amp;diff=12928"/>
		<updated>2023-01-01T01:45:21Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Added a lore button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
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&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 1em 1em 1em; border: .2em solid #13678A; background: #13678A; width: 80%; margin-right: auto; margin-left: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #13678A; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Skyrat station Wiki&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; style=&amp;quot;color: #FFF; font-size: 110%;&amp;quot;|Handy links!&lt;br /&gt;
|-&lt;br /&gt;
![[Policies|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Policies|Skyrat policies]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:discord}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://discord.com/invite/hGpZ4Z3 Discord]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Corporate Regulations|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:book}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Jobs|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:address-card}}&amp;lt;/span&amp;gt;]] &lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:github}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/Skyrat-SS13/Skyrat-tg Github]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[How Do I get into Skyrat?|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:door-open}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How Do I get into Skyrat?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Guides|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:info-circle}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Guides]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:map-marked-alt}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://affectedarc07.github.io/SS13WebMap/ Station map]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Skyrat lore|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:globe-europe}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Skyrat lore]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:wrench}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Objects]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Contributor panel|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:tasks}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Contributor panel]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;div style=&amp;quot;color: #FFF; margin: 1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;If you are interested in contributing to the wiki click [[Guide to contributing to the wiki#Gaining Access|here for more info]]!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Skyrat wiki logo.png|300px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Skyrat Station is a Space Station 13 heavy roleplay server that takes place in the frontier. The setting features constant development.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station]. Join us at: byond://skyrat13.tk:22094&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Quacks/Testing&amp;diff=12927</id>
		<title>User:Quacks/Testing</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Quacks/Testing&amp;diff=12927"/>
		<updated>2023-01-01T01:40:03Z</updated>

		<summary type="html">&lt;p&gt;Quacks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #13678A; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Skyrat station Wiki&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:60%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; style=&amp;quot;color: #FFF; font-size: 110%;&amp;quot;|Handy links!&lt;br /&gt;
|-&lt;br /&gt;
![[Policies|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:gavel}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Policies|Skyrat policies]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:discord}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://discord.com/invite/hGpZ4Z3 Discord]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Corporate Regulations|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:book}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Corporate Regulations]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Jobs|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:address-card}}&amp;lt;/span&amp;gt;]] &lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fab:github}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/Skyrat-SS13/Skyrat-tg Github]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[How Do I get into Skyrat?|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:door-open}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[How Do I get into Skyrat?]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Guides|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:info-circle}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Guides]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:map-marked-alt}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://affectedarc07.github.io/SS13WebMap/ Station map]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Objects|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:wrench}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Objects]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
![[Contributor panel|&amp;lt;span style=&amp;quot;font-size: 250%; color: #FFF; margin: .5em;&amp;quot;&amp;gt;{{#fas:tasks}}&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Contributor panel]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;div style=&amp;quot;color: #FFF; margin: 1em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;If you are interested in contributing to the wiki click [[Guide to contributing to the wiki#Gaining Access|here for more info]]!&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Skyrat wiki logo.png|300px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Skyrat Station is a Space Station 13 heavy roleplay server that takes place in the frontier. The setting features constant development.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station]. Join us at: byond://skyrat13.tk:22094&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=CentCom_Official&amp;diff=12926</id>
		<title>CentCom Official</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=CentCom_Official&amp;diff=12926"/>
		<updated>2022-12-29T19:29:16Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Protected &amp;quot;CentCom Official&amp;quot;: Protected at staffs request.  ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = contents of this page need to be looked at, broken links need to be fixed, image in the job header also needs to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 464489&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 464489&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 464489&lt;br /&gt;
 |img = centcomofficial.png&lt;br /&gt;
 |stafftype = SPECIAL&lt;br /&gt;
 |jobtitle = CentCom Official&lt;br /&gt;
 |access = Everywhere&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = Central Command&lt;br /&gt;
 |duties = Represent [[Nanotrasen]], carry out your assignment&lt;br /&gt;
 |guides = [[Corporate Regulations]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
{{Special Dept header}}&lt;br /&gt;
[[File:NTlogo.png|right|400px]]&lt;br /&gt;
&lt;br /&gt;
As a CentCom Official, you are a representative of the [[Nanotrasen|Corporation]] sent to Space Station 13 to complete an assortment of tasks assigned to you by [[CentCom]].&lt;br /&gt;
&lt;br /&gt;
==Middle Management==&lt;br /&gt;
Chances are you will be but a low-level bureaucrat from [[CentCom]] sent to perform an inspection, investigation, or some other managerial task. You will probably be spawned with just the essentials:&lt;br /&gt;
&lt;br /&gt;
*A green CentCom Uniform&lt;br /&gt;
*A Command headset&lt;br /&gt;
*A clipboard&lt;br /&gt;
*A pair of Sunglasses&lt;br /&gt;
*An energy gun for self-defense&lt;br /&gt;
*CentCom ID, with access to CentCom areas but nowhere on SS13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right away you have a headset linked to the Command channel, so be sure to announce your presence as soon as you get on station and set up a meeting with the [[Captain]] to discuss whatever important task assigned to you by your superiors. For the most part, your position puts you in a unique position in the station&#039;s social hierarchy, and most station authorities will bow to your every whim and possibly even grant you all-access to keep you happy. &lt;br /&gt;
&lt;br /&gt;
The bad news is you&#039;re also going to be a very juicy target for just about everyone who is considered to be an [[Traitor|enemy]] [[Revolution|of]] [[Wizard|the]] [[Changeling|Corporation]] due to your status. They&#039;d be hard pressed to resist making an example out of you. It&#039;d be a good idea to make sure you&#039;re always accompanied by at least one officer.&lt;br /&gt;
&lt;br /&gt;
Just remember though: You are not above [[Corporate Regulations]] and the Captain is still the station&#039;s ultimate authority so the use of force to impose your authority isn&#039;t recommended. Stick to your social advantage. If things go sour, CentCom may recall you. If you feel your life is threatened, you may be able to leave the station the same way you boarded it. Just make sure you keep note of everything of importance, so you have something to report back to CentCom.&lt;br /&gt;
&lt;br /&gt;
==Upper Management==&lt;br /&gt;
On the off chance you are a ranking military or corporate official, such as an Admiral or an Executive, you command an immense amount of power. You&#039;ll likely board the station with some fancy items to help signify and enforce your authority. You may also find yourself with increased, or even all-access to the various parts of SS13.&lt;br /&gt;
&lt;br /&gt;
While the Captain still maintains ultimate authority over the station (including you while you are on board), your rank allows you to relieve him of Command appoint someone else in his place. Like the Captain, you shouldn&#039;t have to do any manual labor yourself. Delegate to the Captain as he would delegate to his [[Heads of Staff]].&lt;br /&gt;
&lt;br /&gt;
==Central Command==&lt;br /&gt;
Your relationship with CentCom is a special one, meaning you will more likely get a response from any requests and transmissions to them. If you can, using the [[Communications Console]] on the [[Bridge]] is a good way to send an impromptu message. If you have completed your task and want to return to CentCom, you can give them your formal report there, and negotiate with them to take action. The better written your report, the more likely it will be acted upon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Always Remember==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the end, this is meant to be a roleplaying role, so try not to embarrass everyone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 464489&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Contraband&amp;diff=12925</id>
		<title>Template:Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Contraband&amp;diff=12925"/>
		<updated>2022-12-29T19:22:58Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Protected &amp;quot;Template:Contraband&amp;quot;: Important template, should only be edited by admins or staff. ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.3em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|#&lt;br /&gt;
! style=&#039;background-color:#CCCCCC;&#039; Width=&#039;300px&#039;| Non-Contraband&amp;lt;br /&amp;gt;No charge&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;300px&#039;|Low-Level&amp;lt;br /&amp;gt;Confiscate item, 5 minute or 200cr fine&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;300px&#039;|Mid-Level&amp;lt;br /&amp;gt;Confiscate item, 5-10 minutes or 500+cr fine&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;300px&#039;|High-Level&amp;lt;br /&amp;gt;Confiscate item, 10-15 minutes&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Critical-Level&amp;lt;br /&amp;gt;Confiscate item, 15-20 minutes&lt;br /&gt;
! style=&#039;background-color:#a76fb6;&#039; width=&#039;300px&#039;|Special Contraband&amp;lt;br /&amp;gt;Impossible to remove, judge on a case-by-case basis&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | AI Detector&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (No License)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ammo Pouch&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Space Suit + Helmet&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Ancient Jumpsuit&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ancient Toolbox&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Clumsiness Injector&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Chest Rig&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | C4, and X4 Charges.&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:orange;&#039; | Deadly Bowler Hat&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Deadly Origami&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Dehydrated Space Carp&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:orange;&#039; | Energy Dagger&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:orange;&#039; | Exploding Hot Potato&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | EMP Flashlight&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 14&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Extra Bright Moff Lantern&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Supressor&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Harmful Virus Samples&lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 15&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | EZ Clean Grenades&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Syndicate Tome&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 16&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Paper Plane&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 17&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Haunted Magic 8-Ball&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Voice-Muffling Balaclava&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Disablers, Tasers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reagent Dartgun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 18&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Holster, by itself&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Jaws of Life&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Energy Crossbow&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate MODsuit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 19&lt;br /&gt;
|style=&#039;background:#ff6655;&#039; | Pizza Bomb&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Helmet&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 20&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | No-Slip Shoes&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Pepperspray, Flashbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unaothorised Combat Implant&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 21&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Radioactive Microlaser&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telescopic Baton&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Heretic Blades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 22&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Banana Pie Cannon&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stunprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Hard Drugs&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Wizard Items&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 23&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Sleepy Pen&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Teleprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Riot Darts&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Basic Explosives. C4/X4/Grenades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 24&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Smuggler Satchel&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 25&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Traitor Bug/Suspicious Device&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reverse Revolver&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 26&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Balloon&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Unauthorised Combat Mutation&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 27&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Cash Briefcase&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hard Drug Stockpile&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 28&lt;br /&gt;
|style=&#039;background:#faf752;&#039; | Syndicate Playing Cards&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 29&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Smokes&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 30&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Soap&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 31&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Syndicate Surgery Bag / Toolbox&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 32&lt;br /&gt;
|style=&#039;background:#EEEEEE;&#039; | Recreational Drugs&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 33&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:#eabbf7;&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Moderated Pages]][[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=12924</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=12924"/>
		<updated>2022-12-29T19:22:40Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Protected &amp;quot;Contraband&amp;quot;: Important page, should only be edited by admins or staff. ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Rough Draft&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=This document may not be entirely accurate with our current policies. Please be mindful that this may change.&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*The Captain or Head of Security can authorise the use of contraband, though a written document must be provided. The document may be waived in case of emergency.&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armour Vests&amp;lt;/b&amp;gt; - Security, the HoP, the Captain, and the bartender are all exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt; The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.  &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=12923</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=12923"/>
		<updated>2022-12-29T19:22:35Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Protected &amp;quot;Corporate Regulations&amp;quot;: Important page, should only be edited by admins or staff. ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Notice: Last updated on 26/03/2022&amp;lt;/div&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanourss and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over thirty minutes.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical &lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty only require the arresting Officer&#039;s approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.    &amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine.&lt;br /&gt;
&lt;br /&gt;
2.    &amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine.&lt;br /&gt;
&lt;br /&gt;
3.    &amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp.&lt;br /&gt;
&lt;br /&gt;
4.    &amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp.&lt;br /&gt;
&lt;br /&gt;
5.    &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility or execution.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
All unique crimes covered by corporate regulations stack with other unique charges, meaning that someone may give an increased sentence to for engaging in multiple crimes but someone may not be given an increased sentence for multiple counts of the same crime, with multiple cases of murder being an exception and allowed to be charged individually.&lt;br /&gt;
For example, you may charge someone for the murder of 2 different crewmembers but you can not charge them for the theft of 2 items or possessing multiple contraband items, in these cases you only charge the most severe type.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039;border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#AEAAAA; width=&#039;75px&#039;   |Code&lt;br /&gt;
! style=&#039;background-color:#92D050; width=&#039;200px&#039;  |Infraction 1XX&lt;br /&gt;
! style=&#039;background-color:#FFD965; width=&#039;200px&#039;  |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&#039;background-color:#FF9961; width=&#039;200px&#039;  |Major Misdemeanours 3XX&lt;br /&gt;
! style=&#039;background-color:#C55911; width=&#039;200px&#039;  |Minor Felony 4XX&lt;br /&gt;
! style=&#039;background-color:#FF0000; width=&#039;200px&#039;  |Major Felony 5XX&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX1&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#battery|Battery]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#murder|Murder]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX2&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#vandalism|Vandalism]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#sabotage|Sabotage]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#terrorism|Terrorism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX3&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#rioting|Rioting]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX4&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#petty-theft|Petty theft]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#theft|Theft]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#robbery|Robbery]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX5&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX6&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX7&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#trespassing|Trespassing]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX8&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX9&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X10&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X11&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#insubordination|Insubordination*]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X12&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X13 &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#7B7B7B&#039;; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X14&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#8EAADB&#039;; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&#039;&#039;&#039;Perma, Execution&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*The use of items that have been confiscated as contraband or evidence is only to be permited for extreme scenarios, such as a threat that has elevated the alert level to Delta or are otherwise equivalent in threat. The only threats that contraband can be deployed against are: Nuclear Operatives, Zombies (this includes the HNZ1 mutants and romerol), Malfunctioning AIs that have activated the doomsday device, Ascended Heretics, Xenomorphs, Blobs and Space Dragons.&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive Weapon Permit laws regarding firearms and melee weapons.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armour Vests&amp;lt;/b&amp;gt; - Security, Command, The Blueshield, and the bartender are all exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt; The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.  &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, exposed indecently, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 206&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully detain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To listen in upon Security, Command OR CC Chatter. &lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. &lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you&#039;re acting or not. If you&#039;re not, commit to it or it&#039;s an OOC issue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 306&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; Intent to provide aid(such as them using their epipen on the victim) must be present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 309&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Murder - 401&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force with intention to cause death, or to actually cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Disclaimer&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should &#039;&#039;ideally&#039;&#039; be using these crimes as a last resort charge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Annihilation - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;125px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Notes&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&lt;br /&gt;
| &#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
| &#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
| &#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
| &#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=12922</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=12922"/>
		<updated>2022-12-21T19:49:33Z</updated>

		<summary type="html">&lt;p&gt;Quacks: /* Wiki Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Rules=&lt;br /&gt;
Before anything is detailed, explained or discussed in this guide I first want to establish the rules and make them clear before you start contributing to the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
The rules are the following:&lt;br /&gt;
* Edit in good faith (Do not vandalize or otherwise deface pages. Your wiki account will have its access revoked if you do)&lt;br /&gt;
* Do not mention IRL politics or people. The wiki is simply not the place for that.&lt;br /&gt;
* Do not start or partake in edit wars against other contributors (Going back and forth against another contributor deleting or reverting their edits while they do the same to you)&lt;br /&gt;
* Racism and forms of discrimination against other contributors or people will not be tolerated.&lt;br /&gt;
* Do not make joke pages or upload memes in the form of files.&lt;br /&gt;
* Keep mentions of sexual/18+ content to an absolute minimum whenever possible.&lt;br /&gt;
&lt;br /&gt;
=The Wiki=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This guide only covers the source editor (Text editor) For a guide on the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello! And welcome to the Skyrat wiki, I&#039;m glad that you have shown interest in contributing to this project and this guide should help you get your feet wet when it comes to basic wiki editing. It will show everything from the most basic things like editing a page and down to the boring but sometimes complex wiki Syntax. If you ever find yourself struggling to figure something out on the wiki feel free to check for a solution here or simply ping a wiki maintainer on the [https://discord.com/invite/hGpZ4Z3 discord]!&lt;br /&gt;
&lt;br /&gt;
All resources relevant to contributors can be found in on the [[Contributor panel]] Along with a list of various stats about the wiki. So if you ever find yourself looking for a template or a specific category be sure to check with the [[Contributor panel]]&lt;br /&gt;
&lt;br /&gt;
If you ever find yourself lost or without a clue on what to do or what to update on the wiki, the [[:Category:Needs revision|Needs revision category]] will always have plenty of work that needs doing. Everything from outdated pages and images are listed here so its great to regularly check back here to see if there&#039;s any potential projects to pick up. The actual revision tag &#039;&#039;should&#039;&#039; always tell you what is wrong with a page and if you find an outdated page on your own feel free to mark it with [[Template:Needs revision]].&lt;br /&gt;
&lt;br /&gt;
==Gaining Access==&lt;br /&gt;
As you may have noticed the wiki is a closed project. What this means is that we do not allow just anyone to create an account and start editing, its sort of similar to how Skyrat is a whitelisted community in-large. The requirements for entry are very low however, you wont need to be a software expert or the best writer on the planet to get an account on the wiki. The only thing we would like to see is a want to contribute and you&#039;re golden. An account can be made by anyone that is an admin on the wiki, these are usually staff members but the head wiki maintainer &#039;&#039;should&#039;&#039; also have these permissions. So feel free to ping either on the discord to try and get yourself access! And while you wait for your account to be created you have a good opportunity to read up on this guide and how to contribute to the wiki. &lt;br /&gt;
&lt;br /&gt;
{{Pageframe&lt;br /&gt;
| color = #FF4040&lt;br /&gt;
| title = Quick and easy access!&lt;br /&gt;
| content =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
If you want to contribute to the wiki reach out to &#039;&#039;Quacks#0577&#039;&#039; on the [https://discord.com/invite/hGpZ4Z3 Discord] for an account.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
| width = 30%&lt;br /&gt;
}}&lt;br /&gt;
==General Wiki Standard==&lt;br /&gt;
To keep things looking consistent on the wiki we have an established standard for most if not all things. These are just small simple things such as naming conventions or where and how to use capitalization or emboldening of text. These are sort of pseudo rules but they do not always have to be followed if it helps with the page you are working on.&amp;lt;br&amp;gt;&lt;br /&gt;
Some basic things that fall under the standard to keep things looking consistent are:&lt;br /&gt;
* Media (Things such as files, .png&#039;s .gif&#039;s, etc) Should either be uploaded in 64x64 or 32x32 (64x64 being preferred, exceptions are made for sprites larger than this of course)&lt;br /&gt;
** Secondly when you upload a file please include some key words in the summary box on the upload page. This will help the wiki&#039;s search functions locate the file easier. See: [[#Uploading files|Uploading files]] For more details on how to upload files.&lt;br /&gt;
** Names for files and other media should always be to the point, short and descriptive of the Icon or image. (So if you&#039;re uploading an image of a wrench call it wrench.png and not tool.png)&lt;br /&gt;
* Do not use excessive emboldening of text in articles. Keep it isolated to stuff like headers or text that is of high importance. Avoid using it in the middle of a paragraph as much as you can.&lt;br /&gt;
* Small jokes and humorous bits of strike-through text on pages are fine but it should stay contained to that. Do not make entire joke pages as this is a violation of the [[#Wiki Rules|Wiki Rules]]&lt;br /&gt;
* The first letter of a page name should always have capitalization applied to it.&lt;br /&gt;
* Try to keep articles and pages to the point and on topic. User pages and talk pages may be used to how you see fit.&lt;br /&gt;
* Try to avoid uploading duplicate images where possible and if you find a duplicate [[:Category:Slated for removal|Slate it for removal]] please.&lt;br /&gt;
&lt;br /&gt;
=Basic Editing=&lt;br /&gt;
This section of the guide to wiki contribution will cover some of the basics. Things such as creating new pages, editing existing pages and articles along with uploading files.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Creating new pages===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A quick and easy explanation on how to create new pages. For making stuff such as guides or whatever your project is!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Alright, you need to create a page for a personal project, a guide to write or do whatever with. To do this follow the quick and easy steps listed below!&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Type the name of the page you want to create into the search bar on the top right and hit enter.&lt;br /&gt;
* &#039;&#039;&#039;Step 2:&#039;&#039;&#039; You will now see the results of your search. Depending on what you typed into the search bar you might get some results from different pages that have words that match your search but that is not important. To create the page click on the red bit of text. (See Figure 1) [[File:Wiki guide example 1.png|thumb|right|320px|Figure 1]]&lt;br /&gt;
* &#039;&#039;&#039;Step 3:&#039;&#039;&#039; After you clicked on the red bit of text it will have re-directed you to an empty page with the name you typed into the search bar. In here you are free to create, type or put whatever and use it how you see fit.&lt;br /&gt;
[[File:Wiki guide example 2.png|480px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 4:&#039;&#039;&#039; Saving your changes is done by pressing the blue save page button at the bottom of the text editor. If you want to detail some of the changes you have done or what kind of page you have created you can give a short little summary in the text box beneath &#039;&#039;Summary:&#039;&#039; in the editor. Anything you put in there will be shown in the change log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Try and keep your page names short and to the point and do not make them overly long. (This will only result in a mess when you try to link or display the name of a page with a really long name)&lt;br /&gt;
* Always capitalize the first letter of a page name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Editing a page===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A detailed explanation on how to edit pages with the two different editors.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This section will mostly cover the Source editor (Text editor) For help with the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So you need to edit a page for some reason? It might be out of date, you might have found a spelling error or other incorrect information. Whatever it is that warrants the need for a change this quick step by step guide will help in getting your footing with editing a page on the wiki.&lt;br /&gt;
[[File:Wiki guide example 3.png|448px|thumb|right|Figure 2]]&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Navigate to the page you want to edit and click &#039;&#039;Edit source&#039;&#039; or &#039;&#039;Edit&#039;&#039; (See Figure 2)&amp;lt;br&amp;gt;&lt;br /&gt;
(Clicking &#039;&#039;Edit source&#039;&#039; will bring up the text editor while &#039;&#039;Edit&#039;&#039; brings up the visual editor)&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Source/Text editor):&#039;&#039;&#039; You will now have the text editor open and be confronted with a window that looks like the following: (See Figure 3)&lt;br /&gt;
[[File:Wiki guide example 4.png|512px|thumb|right|Figure 3]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Source/text editor):&#039;&#039;&#039; See figure 3 and the text explanation below here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; In the middle of the screen and highlighted with red (1) is a large text box. This is the actual contents of the page (In text form), anything changed or added there will show up when the page is edited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Beneath that, and highlighted with green (2) is the summary box. This small text box can be used to describe any changes you made. When you save your edit and you described your changes in the summary box, that small summary will be shown in the change log in: [[Special:RecentChanges|Recent changes]] as well as the change log of the actual page itself. The button to view the change log of any page is located right next to the Edit and Edit Source buttons on the top right side of any page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Underneath the Summary box you can find two little buttons highlighted with purple (3). You can either tick or un-tick these and nothing else. Ticking the &#039;&#039;This is a minor edit&#039;&#039; box will mark the edit you made as minor. You can do this if the changes you made did not affect the contents of the page too much or if it was a simple small edit. (Edits smaller than 500 bytes will automatically be marked as minor) The button next to that will simply decide if the page will be added to your [[Special:Watchlist|Watchlist]] when you save the edit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; Highlighted with Orange (4) and at the bottom of the editor four buttons can be found. All of which will be explained in their listed order:&amp;lt;br&amp;gt;&lt;br /&gt;
* Save changes: Simply saves the edits and changes you made to the page, updating it to the newly revised version you made.&lt;br /&gt;
* Show preview: Will show you a preview of the edit you are currently working on. Remove some words from (1) and add a few in another and hitting show preview afterward will show you the changes you made in the normal way the page is always displayed.&lt;br /&gt;
*Show changes: Shows a comparison and differences between the last revision of the page and the current edit you are working on. This difference is shown in a simple text format with things that have been removed highlighted in yellow, and new additions shown with blue.&lt;br /&gt;
*Cancel: Simply cancels your edit and closes the Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; And lastly at the very top of the editor, highlighted with blue (5) is a helpful hot bar. This hot bar has buttons for: Adding bold text, Italic text, images, links and a whole lot more advanced and special functions listed underneath the drop-down menus for &#039;&#039;&#039;Advanced&#039;&#039;&#039; and &#039;&#039;&#039;Special characters&#039;&#039;&#039;. If you ever feel lost or forgot how to do something basic like linking to stuff on the wiki the drop-down menu underneath &#039;&#039;&#039;Help&#039;&#039;&#039; provides some great explanation to some of the more basic functions of the wiki.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Visual editor):&#039;&#039;&#039; After clicking &#039;&#039;&#039;Edit&#039;&#039;&#039; you will be re-directed to the visual editor. The visual editor is an amazing and a &amp;lt;u&amp;gt;very&amp;lt;/u&amp;gt; powerful tool. Its main strength comes from the fact that you can preview your edit as you&#039;re working on it. Given its nature is that you edit the text as its shown on the page, instead of working within a text-box like the source editor has.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Visual editor):&#039;&#039;&#039; Mediawiki does a much better job at explaining the visual editor than I ever could so for a guide and explanation to it see: &#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Help:VisualEditor/User guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Try to always use the Summary window or describe your changes to the bare minimum using it please.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Uploading files===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Where and how to upload images and other files onto the wiki in a quick and easy guide.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
At some point on some random page an image or other file will become outdated and need replacing. Usually these files are flagged with the [[:Category:Needs revision|needs revision]] tag and can be found in that respective category. A full list of all files on the wiki can be found under the [[Special:ListFiles|file list]] This short guide will teach you how to upload files and some good etiquette when it comes to files on the wiki. &lt;br /&gt;
&lt;br /&gt;
[[File:Wiki guide example 5.png|thumb|right|256px|Figure 4]][[File:wiki guide example 6.png|thumb|right|256px|Figure 5]]&lt;br /&gt;
To upload a file onto the wiki simply click on &#039;&#039;&#039;Upload file&#039;&#039;&#039; in the sidebar (See Figure 4).&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively you upload files through broken file links by simply clicking on them and submitting the right file. To see a broken file link see Figure 5&lt;br /&gt;
&lt;br /&gt;
When you have followed either of the following methods you will find yourself on the upload file page. Here you can select a file from your computer, give it a name (Unless it already has one defined), Add a small summary describing the file or just adding key words into the summary and lastly upload it.&lt;br /&gt;
[[File:Wiki guide example 7.png|512px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; You select the file from your computer here.&amp;lt;br&amp;gt;&lt;br /&gt;
A file may have a maximum size of 8 MB and only the following file types are accepted: &amp;lt;u&amp;gt;&#039;&#039;png, gif, jpg, jpeg, webp.&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(It is good practice to upload files or icons from the game in 64x64 and as a .png, given these Icons are not animated or larger than 64x64)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Is a simple textbox that will determine the name of the file once its uploaded.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to keep this as simple and short as possible. Capitalize the first letter of the name (applies if the file name has multiple words or one) and keep the name relevant to the file. Aka, Don&#039;t use complex names or random numbers and letters, this will only make finding said file a complete nightmare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Has both the Summary box and the licensing options, the latter of which is not that important. When you upload a file please enter either the name of the file or some keywords that relate to the file into the summary. Doing this will help immensely with having the search functions on the wiki actually find the file when searched for. For example: [[Media:Herb seeds.png]] has the following key words in the summary: &#039;&#039;Herb seeds&#039;&#039;. As said previously the licensing options are not important and can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; These are the Upload options, they are two simple tick boxes the first of which will determine if the file will end up on your [[Special:Watchlist|watchlist]] or not. The second will when ticked, ignore any warnings that &#039;&#039;could&#039;&#039; come from uploading a file. Warnings can be stuff like duplicate warnings so its generally good to leave this un-ticked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; All the way the bottom you can find the upload button. When you have everything set you can hit this and your file will be uploaded onto the wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* As said before, files should be uploaded in 64x64 if they&#039;re icons from the game (Stuff like items, machines, etc)&lt;br /&gt;
* Gifs and images should always be relevant to either the game or the point that you are trying to make on the page. If having some media on a page helps getting your point across feel free to use it!&lt;br /&gt;
* Uploading memes, your OC or any other form of non-relevant media will get your wiki account blocked and said media deleted.&lt;br /&gt;
* When you upload a new version of an image or any other piece of media it will take a while for the cache to update the change. So dont panic when you see the old Icon listed twice after you uploaded a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Wiki Syntax=&lt;br /&gt;
The syntax available to wiki contributors is not usually well presented so a repository of tutorials and information is needed here. This provides the most basic tools a wiki contributor will need in order to fully edit the wiki. 99% of the time, the average wiki contributor will not need more than this (in addition to templates later).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Text Formatting===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Text by itself is extremely &#039;&#039;boring&#039;&#039; and often &#039;&#039;hard to read&#039;&#039;, so you can use text formatting to make your words really POP!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|class =&amp;quot;wikitable mw-collapseable&amp;quot; width: &amp;quot;80%&amp;quot;;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;              | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Output&lt;br /&gt;
|-&lt;br /&gt;
! Bold&lt;br /&gt;
| Use this to bring attention to important text &amp;lt;pre&amp;gt;&#039;&#039;&#039;This text is bold&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;This text is bold!&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Italic&lt;br /&gt;
| Use this to enounciate certain words &amp;lt;pre&amp;gt;&#039;&#039;This text is italicized!&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;This text is italicized!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Headings&lt;br /&gt;
| Use this to declare a section of your article and organize it&lt;br /&gt;
* Level 1 Headings should not be used because it conflicts with the wiki page&#039;s structure&lt;br /&gt;
* 4 or more headings causes the page to have a Table of Contents(TOC)&lt;br /&gt;
* Headings must be at the start of a line and come directly after other text&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==Level 2==&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
&lt;br /&gt;
=====Level 5=====&lt;br /&gt;
&lt;br /&gt;
======Level 6 ======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.2em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Paragraphs&lt;br /&gt;
| You can designate sections of text as paragraphs which will for a linebreak before and after that section, you can also apply some more advanced formatting through [[#Style|Styles]] with it. &amp;lt;pre&amp;gt;&amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Lists&lt;br /&gt;
|This is how you create bullet lists&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &lt;br /&gt;
|-&lt;br /&gt;
!Numbered Lists&lt;br /&gt;
|This is how you create numbered lists&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
|-&lt;br /&gt;
! Preformatted Text&lt;br /&gt;
| Use this to preformat text with a certain, this will alos allow you to write anything within the pre blocks without the wiki recognizing it as text formatting.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;amp;lt;/pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Comments {{Anchor|Comment}}&lt;br /&gt;
| Use this to leave important notes/messages to people editing the page. Comments do not show up when you view the wiki page and are only visible in the page editor. &lt;br /&gt;
&amp;lt;pre&amp;gt; &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&lt;br /&gt;
|-&lt;br /&gt;
! Nowiki&lt;br /&gt;
| The nowiki block makes it so that any formatting within the block is ignore and is instead displayed as regular text. &amp;lt;pre&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; this is a burger: [[File:Burger.png]]&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; &lt;br /&gt;
this is a burger: [[File:Burger.png]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;It is very important the articles link to each other so we have a web of information. In order to do this, we can reference articles and link keywords to those articles.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most obvious way to do this is by typing &amp;lt;nowiki&amp;gt;[[Article Name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, you could link to the [[Guide to food]] by typing &amp;lt;pre&amp;gt;[[Guide to food]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also link the article and change the link text. If you wanted to still link to the guide to food but instead have the link be [[Guide to food|Cooking]] then you would have to use the syntax below. The two parameters for images is the &amp;lt;b&amp;gt;Page Name&amp;lt;/b&amp;gt; and the &amp;lt;b&amp;gt;Link Text&amp;lt;/b&amp;gt; --&amp;gt; &amp;lt;nowiki&amp;gt;[[Page Name|Link Text]] &amp;lt;/nowiki&amp;gt; &amp;lt;pre&amp;gt;[[Guide to food|Cooking]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Nuances====&lt;br /&gt;
&lt;br /&gt;
As a general note, you should always add spaces after references as it will include any characters that are next to it. So if you write &amp;lt;nowiki&amp;gt;[[Guide to food]]textextext&amp;lt;/nowiki&amp;gt; It will output as [[Guide to food]]textextext.&lt;br /&gt;
&lt;br /&gt;
If you wanted to do something like [[Engineering items#SMES Cell|SMES]]&amp;lt;nowiki /&amp;gt;&#039;s where you have characters directly next to the link then you would have to add the &amp;lt;nowiki&amp;gt;&amp;lt;nowiki /&amp;gt;&amp;lt;/nowiki&amp;gt; tag to it --&amp;gt; &amp;lt;nowiki&amp;gt;[[SMES]]&amp;lt;nowiki /&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to an image rather than embedding it you will need to add a &#039;:&#039; colon before the name. For example, I can reference [[:File:Burger.png]] without the image embedding itself by doing: &amp;lt;pre&amp;gt;[[:File:Burger.png]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to something outside of the Main: Namespace (if you&#039;re not sure what a namespace is, go [[#Namespaces|here]], but for now all you need to know is that all general users will be reading are in the Main Namespace) you will have to specify which namespace the article is in before you link it.&lt;br /&gt;
&lt;br /&gt;
For example if I wanted to link to my user page:[[User:Quacks]] I cannot just use &amp;lt;nowiki&amp;gt;[[Quacks]] because it will automatically default to the main namespace -&amp;gt; [[Main:Quacks]]&amp;lt;/nowiki&amp;gt; which does not exist. I will have to instead specify which name space I&#039;m searching in. For the user&#039;s name space I will specify User &amp;lt;pre&amp;gt;[[User:Quacks]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Subsections====&lt;br /&gt;
Sometimes you don&#039;t want to just link to an article, you want to link to a specific point in that article.&lt;br /&gt;
&lt;br /&gt;
By adding a hashtag &#039;#&#039; to the end of a page name in your link you can specify where you want to go in that article. You can do this for any &amp;lt;b&amp;gt;subsection&amp;lt;/b&amp;gt; in an article.&lt;br /&gt;
&lt;br /&gt;
If I wanted to link [[Guide to food#Burgers|this]] to burgers on the guide to food. All I would have to do is specify it like so: &amp;lt;pre&amp;gt; [[Guide to food#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the area you&#039;re referencing is in the article where the link is you can shorten the syntax. For example if I was on the Guide to food page and I wanted to link a certain word to a subsection/anchor all I would have to do is use a &#039;#&#039; and write the subsection name: &amp;lt;pre&amp;gt;[[#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Anchors=====&lt;br /&gt;
An Anchor is a defined place within in a page that you can link people to. They work much like headings where you can link people to them: &amp;lt;pre&amp;gt;[[Page Name#Anchor Name]].&amp;lt;/pre&amp;gt; Infact, all headings have anchors attached to them!&lt;br /&gt;
&lt;br /&gt;
On our wiki we have [[Template:Anchor]] which allows us to create anchors extremely easily. What you will need to do is find the area you want someone to be taken to and place the anchor directly next to it via &amp;lt;pre&amp;gt;{{Anchor|Anchor_Name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;- all I would have to do is this: &amp;lt;pre&amp;gt;If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
now if you click on [[#AnchorExampleSpot]] it should take you directly to the anchor.&lt;br /&gt;
&lt;br /&gt;
====External References====&lt;br /&gt;
&lt;br /&gt;
Occasionally you will need to reference a link outside of the Wiki. This is often seen in articles that are guides to spritiing/code stuff or in our rule pages. Bottom line, you will rarely ever have to use an external reference and it should be avoided. If you ever do need to add an external link, it is a lot like referencing an internal article.&lt;br /&gt;
&lt;br /&gt;
You will needs to use one opening square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;[&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; and one closing square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;]&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;   Inbetween you will need to put the link, add a space after the link and define the text for the link&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; [https://github.com/Skyrat-SS13/Skyrat-tg Github] &amp;lt;/pre&amp;gt;&lt;br /&gt;
This outputs: [https://github.com/Skyrat-SS13/Skyrat-tg Github]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Images are extremely important for the wiki, without them people wouldn&#039;t know what icons/mobs would look like or get a visual representation of what they&#039;re supposed to do.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In order to use an image you must utilize the &amp;lt;nowiki&amp;gt;[[File:]]&amp;lt;/nowiki&amp;gt; synax.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to use Burger.png: [[File:Burger.png|32px]] then you must specify &amp;lt;nowiki&amp;gt;[[File:Burger.png]]&amp;lt;/nowiki&amp;gt;. This will make Burger.png appear wherever you declare this.&lt;br /&gt;
&lt;br /&gt;
However, in order to make images useful to us, we need to format that in a way that is easy to understand and see. We can add parameters to our image by utilizing the pipe &#039;|&#039; character. If you want your image to a certain size and make it link to another page you can specify it as &amp;lt;nowiki&amp;gt;[[File:Burger.png|64px|link=Space Law]]&amp;lt;/nowiki&amp;gt;. There&#039;s a ton of parameters you can use but the most important ones are listed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center; width: 10%&amp;quot;| Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;               | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;             | Output&lt;br /&gt;
|-&lt;br /&gt;
! Pixel Size&lt;br /&gt;
| You can declare how large you want your image to be in pixels. Generally, you want to stick with either the original size of the file, 64px, or 32px. Or else you may have lossy resizing. &amp;lt;pre&amp;gt;[[File:Burger.png|128px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|128px]]&lt;br /&gt;
|-&lt;br /&gt;
! Image Alignment&lt;br /&gt;
| You can align an image like you align text. You have four options: left, right, center, and justified &amp;lt;pre&amp;gt;[[File:Burger.png|right]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|right]]&lt;br /&gt;
|-&lt;br /&gt;
! Framing&lt;br /&gt;
| You can put an image in a bordered frame. However, this will not allow you to resize the image. &amp;lt;pre&amp;gt;[[File:Burger.png|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|frame]]&lt;br /&gt;
|-&lt;br /&gt;
! Thumbnail&lt;br /&gt;
| You can put an object in a thumbnail which allows the image to be clicked and expanded. This allows you to resize an image while still having it be in a frame &amp;lt;pre&amp;gt;[[File:Burger.png|thumb]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
! Links&lt;br /&gt;
| You can make an image link to a page when it is clicked. You only need to include the page name/subsection and not the full link. &amp;lt;pre&amp;gt;[[File:Burger.png|link=Space Law]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|link=Space Law]]&lt;br /&gt;
|-&lt;br /&gt;
! Captions&lt;br /&gt;
| You can add a caption to a framed image or have a tooltip appear with that caption with non framed images. &amp;lt;pre&amp;gt;[[File:Burger.png|Hello! this is my caption!]] and also [[File:Burger.png|Hello! this is my second caption!|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|Hello! this is my caption!]] [[File:Burger.png|Hello! this is my second caption!|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Tables===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Put data and other info into tables cause it helps readers digest information more betterer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A wikitable always has to be wrapped by curly brackets and a pipe bracket&lt;br /&gt;
&amp;lt;pre&amp;gt;{|&lt;br /&gt;
All the content goes here&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below from left to right is Table Syntax, an example table in final form, and example code for a table.&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Syntax&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | What it does&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;{|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Start a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| End a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Add a definition/title to the table&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Starts a new row&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| creates a new cell&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin:10pt;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Classes====&lt;br /&gt;
You should never go with the default table setup because it has no border or lines to break up cells. In order to give our tables fancy UI we have to declare what class it is.&lt;br /&gt;
&lt;br /&gt;
We always do this at the beginning directly after the table start syntax &lt;br /&gt;
The &#039;&#039;&#039;wikitable&#039;&#039;&#039; class gives our tables borders/outlines with grey backgrounds for header cells&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsible&#039;&#039;&#039; class makes it so you can collapse the table(have to include wikitable class)&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsed&#039;&#039;&#039; starts a table with a mw-collapsible class in the collapsed state.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sortable&#039;&#039;&#039; class allows you to make your columns sortable alphabetically, numerically, or by date. Additionally, by defining a row with &amp;lt;nowiki&amp;gt;class=&amp;quot;unsortable&amp;quot;&amp;lt;/nowiki&amp;gt; you can make it so that row isn&#039;t sortable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cell Size Formatting====&lt;br /&gt;
&lt;br /&gt;
You can define the &#039;&#039;&#039;size of a cell&#039;&#039;&#039; by using colspan and rowspan.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Style====&lt;br /&gt;
Without defining the style of your table, it will look rather barebones. Most pages on this wiki have a color theme to them so it&#039;s important to know how to do this.&lt;br /&gt;
&lt;br /&gt;
Whenever you&#039;re defining the style (aka how it looks) of a table you will need to declare it using the &amp;lt;nowiki&amp;gt;style=&amp;quot;&amp;quot;&amp;lt;/nowiki&amp;gt; syntax.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;what do you put inbetween those quotations marks?&#039;&#039;&#039; Well the answer isn&#039;t the same for all the style options you have with HTML. For example, if you want to make background color of the table CadetBlue you would have to do this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:CadetBlue;&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how the there is a semi-colon &#039;;&#039; after it. You must use semicolons to separate each attribute you use and to end the string.&lt;br /&gt;
&lt;br /&gt;
For more information on what attributes there are for styling go [[#Style|Here]]&amp;lt;nowiki /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Depending on what you&#039;re trying to do, you can style different parts of a table. &#039;&#039;&#039;To style the entire table&#039;&#039;&#039;, your style will have to go directly after where you define the class of the table:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:justify;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Individual Cells&#039;&#039;&#039; you will need to define the style of the cell and then use the &#039;|&#039; character after which you can then write the content that would go into the cell. Additionally, you can do this to header cells &amp;quot;!&amp;quot; in the sameway.&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue; text-weight:bold;&amp;quot; | This Header Cell is Styled!&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This Cell is also Styled!&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Rows&#039;&#039;&#039; you will need to define the style after you declare the row with &#039;the |-&#039; character&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|- style=&amp;quot;text-weight:bold;&amp;quot;&lt;br /&gt;
! Bold Header Cell&lt;br /&gt;
| Bold Cell&lt;br /&gt;
| bold Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Using Templates==&lt;br /&gt;
On the wiki we have a large variety of templates, all serving their own unique function and purpose to how the designer saw fit. A good comprehensive list of all of our templates can be found in [[:Category:Templates|the templates category]] where they are all sorted and dived into sub categories depending on their use. But enough about that, let&#039;s actually get down and learn how to use a template!&lt;br /&gt;
&lt;br /&gt;
A template can be called on and shown on a page by entering the following syntax: &amp;lt;pre&amp;gt;{{TEMPLATENAME}} - You can also feature the namespace and it will still work, like so: {{Template:TEMPLATENAME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on what template is used you might find yourself having a few parameters to customize when you use the template on a page. A short list of customizable parameters can usually be found on the page of the template (If it has any)&amp;lt;br&amp;gt;&lt;br /&gt;
To give a nice example we&#039;ll take [[Template:Needs revision]] and show you how to use it. To feature the template on your article or page simply add the following to the page: &amp;lt;pre&amp;gt;{{Needs revision}} - This will cause the following to show up:&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needs revision}}&lt;br /&gt;
&lt;br /&gt;
Something that instantly becomes clear is the reason and priority are undefined. To correct this simply go back to where you added the template in your page and add this: &lt;br /&gt;
&amp;lt;pre&amp;gt;{{Needs revision| reason = Example! | priority = Example!!}} - This will cause the following to show up on the page:&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Needs revision| reason = Example! | priority = Example!!}}&lt;br /&gt;
&lt;br /&gt;
To explain it in simple terms all you have to do is this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TEMPLATE NAME| PARAMETER NAME = DEFINE (The define can differ per template so be sure to check with other uses of the same template}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=12921</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=12921"/>
		<updated>2022-12-21T19:49:25Z</updated>

		<summary type="html">&lt;p&gt;Quacks: /* Wiki Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Rules=&lt;br /&gt;
Before anything is detailed, explained or discussed in this guide I first want to establish the rules and make them clear before you start contributing to the wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
The rules are the following:&lt;br /&gt;
* Edit in good faith (Do not vandalize or otherwise deface pages. Your wiki account will have its access revoked if you do)&lt;br /&gt;
* Do not mention IRL politics or people. The wiki is simply not the place for that.&lt;br /&gt;
* Do not start or partake in edit wars against other contributors (Going back and forth against another contributor deleting or reverting their edits while they do the same to you)&lt;br /&gt;
* Racism and forms of discrimination against other contributors or people will not be tolerated.&lt;br /&gt;
* Do not make joke pages or upload memes in the form of files.&lt;br /&gt;
* Keep mentions of sexual / 18+ content to an absolute minimum whenever possible.&lt;br /&gt;
&lt;br /&gt;
=The Wiki=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This guide only covers the source editor (Text editor) For a guide on the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello! And welcome to the Skyrat wiki, I&#039;m glad that you have shown interest in contributing to this project and this guide should help you get your feet wet when it comes to basic wiki editing. It will show everything from the most basic things like editing a page and down to the boring but sometimes complex wiki Syntax. If you ever find yourself struggling to figure something out on the wiki feel free to check for a solution here or simply ping a wiki maintainer on the [https://discord.com/invite/hGpZ4Z3 discord]!&lt;br /&gt;
&lt;br /&gt;
All resources relevant to contributors can be found in on the [[Contributor panel]] Along with a list of various stats about the wiki. So if you ever find yourself looking for a template or a specific category be sure to check with the [[Contributor panel]]&lt;br /&gt;
&lt;br /&gt;
If you ever find yourself lost or without a clue on what to do or what to update on the wiki, the [[:Category:Needs revision|Needs revision category]] will always have plenty of work that needs doing. Everything from outdated pages and images are listed here so its great to regularly check back here to see if there&#039;s any potential projects to pick up. The actual revision tag &#039;&#039;should&#039;&#039; always tell you what is wrong with a page and if you find an outdated page on your own feel free to mark it with [[Template:Needs revision]].&lt;br /&gt;
&lt;br /&gt;
==Gaining Access==&lt;br /&gt;
As you may have noticed the wiki is a closed project. What this means is that we do not allow just anyone to create an account and start editing, its sort of similar to how Skyrat is a whitelisted community in-large. The requirements for entry are very low however, you wont need to be a software expert or the best writer on the planet to get an account on the wiki. The only thing we would like to see is a want to contribute and you&#039;re golden. An account can be made by anyone that is an admin on the wiki, these are usually staff members but the head wiki maintainer &#039;&#039;should&#039;&#039; also have these permissions. So feel free to ping either on the discord to try and get yourself access! And while you wait for your account to be created you have a good opportunity to read up on this guide and how to contribute to the wiki. &lt;br /&gt;
&lt;br /&gt;
{{Pageframe&lt;br /&gt;
| color = #FF4040&lt;br /&gt;
| title = Quick and easy access!&lt;br /&gt;
| content =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
If you want to contribute to the wiki reach out to &#039;&#039;Quacks#0577&#039;&#039; on the [https://discord.com/invite/hGpZ4Z3 Discord] for an account.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
| width = 30%&lt;br /&gt;
}}&lt;br /&gt;
==General Wiki Standard==&lt;br /&gt;
To keep things looking consistent on the wiki we have an established standard for most if not all things. These are just small simple things such as naming conventions or where and how to use capitalization or emboldening of text. These are sort of pseudo rules but they do not always have to be followed if it helps with the page you are working on.&amp;lt;br&amp;gt;&lt;br /&gt;
Some basic things that fall under the standard to keep things looking consistent are:&lt;br /&gt;
* Media (Things such as files, .png&#039;s .gif&#039;s, etc) Should either be uploaded in 64x64 or 32x32 (64x64 being preferred, exceptions are made for sprites larger than this of course)&lt;br /&gt;
** Secondly when you upload a file please include some key words in the summary box on the upload page. This will help the wiki&#039;s search functions locate the file easier. See: [[#Uploading files|Uploading files]] For more details on how to upload files.&lt;br /&gt;
** Names for files and other media should always be to the point, short and descriptive of the Icon or image. (So if you&#039;re uploading an image of a wrench call it wrench.png and not tool.png)&lt;br /&gt;
* Do not use excessive emboldening of text in articles. Keep it isolated to stuff like headers or text that is of high importance. Avoid using it in the middle of a paragraph as much as you can.&lt;br /&gt;
* Small jokes and humorous bits of strike-through text on pages are fine but it should stay contained to that. Do not make entire joke pages as this is a violation of the [[#Wiki Rules|Wiki Rules]]&lt;br /&gt;
* The first letter of a page name should always have capitalization applied to it.&lt;br /&gt;
* Try to keep articles and pages to the point and on topic. User pages and talk pages may be used to how you see fit.&lt;br /&gt;
* Try to avoid uploading duplicate images where possible and if you find a duplicate [[:Category:Slated for removal|Slate it for removal]] please.&lt;br /&gt;
&lt;br /&gt;
=Basic Editing=&lt;br /&gt;
This section of the guide to wiki contribution will cover some of the basics. Things such as creating new pages, editing existing pages and articles along with uploading files.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Creating new pages===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A quick and easy explanation on how to create new pages. For making stuff such as guides or whatever your project is!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Alright, you need to create a page for a personal project, a guide to write or do whatever with. To do this follow the quick and easy steps listed below!&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Type the name of the page you want to create into the search bar on the top right and hit enter.&lt;br /&gt;
* &#039;&#039;&#039;Step 2:&#039;&#039;&#039; You will now see the results of your search. Depending on what you typed into the search bar you might get some results from different pages that have words that match your search but that is not important. To create the page click on the red bit of text. (See Figure 1) [[File:Wiki guide example 1.png|thumb|right|320px|Figure 1]]&lt;br /&gt;
* &#039;&#039;&#039;Step 3:&#039;&#039;&#039; After you clicked on the red bit of text it will have re-directed you to an empty page with the name you typed into the search bar. In here you are free to create, type or put whatever and use it how you see fit.&lt;br /&gt;
[[File:Wiki guide example 2.png|480px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 4:&#039;&#039;&#039; Saving your changes is done by pressing the blue save page button at the bottom of the text editor. If you want to detail some of the changes you have done or what kind of page you have created you can give a short little summary in the text box beneath &#039;&#039;Summary:&#039;&#039; in the editor. Anything you put in there will be shown in the change log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Try and keep your page names short and to the point and do not make them overly long. (This will only result in a mess when you try to link or display the name of a page with a really long name)&lt;br /&gt;
* Always capitalize the first letter of a page name.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Editing a page===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A detailed explanation on how to edit pages with the two different editors.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Disclaimer: This section will mostly cover the Source editor (Text editor) For help with the visual editor see: [https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Mediawiki&#039;s guide]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So you need to edit a page for some reason? It might be out of date, you might have found a spelling error or other incorrect information. Whatever it is that warrants the need for a change this quick step by step guide will help in getting your footing with editing a page on the wiki.&lt;br /&gt;
[[File:Wiki guide example 3.png|448px|thumb|right|Figure 2]]&lt;br /&gt;
* &#039;&#039;&#039;Step 1:&#039;&#039;&#039; Navigate to the page you want to edit and click &#039;&#039;Edit source&#039;&#039; or &#039;&#039;Edit&#039;&#039; (See Figure 2)&amp;lt;br&amp;gt;&lt;br /&gt;
(Clicking &#039;&#039;Edit source&#039;&#039; will bring up the text editor while &#039;&#039;Edit&#039;&#039; brings up the visual editor)&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Source/Text editor):&#039;&#039;&#039; You will now have the text editor open and be confronted with a window that looks like the following: (See Figure 3)&lt;br /&gt;
[[File:Wiki guide example 4.png|512px|thumb|right|Figure 3]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Source/text editor):&#039;&#039;&#039; See figure 3 and the text explanation below here.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; In the middle of the screen and highlighted with red (1) is a large text box. This is the actual contents of the page (In text form), anything changed or added there will show up when the page is edited.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Beneath that, and highlighted with green (2) is the summary box. This small text box can be used to describe any changes you made. When you save your edit and you described your changes in the summary box, that small summary will be shown in the change log in: [[Special:RecentChanges|Recent changes]] as well as the change log of the actual page itself. The button to view the change log of any page is located right next to the Edit and Edit Source buttons on the top right side of any page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Underneath the Summary box you can find two little buttons highlighted with purple (3). You can either tick or un-tick these and nothing else. Ticking the &#039;&#039;This is a minor edit&#039;&#039; box will mark the edit you made as minor. You can do this if the changes you made did not affect the contents of the page too much or if it was a simple small edit. (Edits smaller than 500 bytes will automatically be marked as minor) The button next to that will simply decide if the page will be added to your [[Special:Watchlist|Watchlist]] when you save the edit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; Highlighted with Orange (4) and at the bottom of the editor four buttons can be found. All of which will be explained in their listed order:&amp;lt;br&amp;gt;&lt;br /&gt;
* Save changes: Simply saves the edits and changes you made to the page, updating it to the newly revised version you made.&lt;br /&gt;
* Show preview: Will show you a preview of the edit you are currently working on. Remove some words from (1) and add a few in another and hitting show preview afterward will show you the changes you made in the normal way the page is always displayed.&lt;br /&gt;
*Show changes: Shows a comparison and differences between the last revision of the page and the current edit you are working on. This difference is shown in a simple text format with things that have been removed highlighted in yellow, and new additions shown with blue.&lt;br /&gt;
*Cancel: Simply cancels your edit and closes the Editor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; And lastly at the very top of the editor, highlighted with blue (5) is a helpful hot bar. This hot bar has buttons for: Adding bold text, Italic text, images, links and a whole lot more advanced and special functions listed underneath the drop-down menus for &#039;&#039;&#039;Advanced&#039;&#039;&#039; and &#039;&#039;&#039;Special characters&#039;&#039;&#039;. If you ever feel lost or forgot how to do something basic like linking to stuff on the wiki the drop-down menu underneath &#039;&#039;&#039;Help&#039;&#039;&#039; provides some great explanation to some of the more basic functions of the wiki.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2 (Edit - Visual editor):&#039;&#039;&#039; After clicking &#039;&#039;&#039;Edit&#039;&#039;&#039; you will be re-directed to the visual editor. The visual editor is an amazing and a &amp;lt;u&amp;gt;very&amp;lt;/u&amp;gt; powerful tool. Its main strength comes from the fact that you can preview your edit as you&#039;re working on it. Given its nature is that you edit the text as its shown on the page, instead of working within a text-box like the source editor has.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Step 2.1: Editor explanation (Visual editor):&#039;&#039;&#039; Mediawiki does a much better job at explaining the visual editor than I ever could so for a guide and explanation to it see: &#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide Help:VisualEditor/User guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
*Try to always use the Summary window or describe your changes to the bare minimum using it please.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Uploading files===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Where and how to upload images and other files onto the wiki in a quick and easy guide.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
At some point on some random page an image or other file will become outdated and need replacing. Usually these files are flagged with the [[:Category:Needs revision|needs revision]] tag and can be found in that respective category. A full list of all files on the wiki can be found under the [[Special:ListFiles|file list]] This short guide will teach you how to upload files and some good etiquette when it comes to files on the wiki. &lt;br /&gt;
&lt;br /&gt;
[[File:Wiki guide example 5.png|thumb|right|256px|Figure 4]][[File:wiki guide example 6.png|thumb|right|256px|Figure 5]]&lt;br /&gt;
To upload a file onto the wiki simply click on &#039;&#039;&#039;Upload file&#039;&#039;&#039; in the sidebar (See Figure 4).&amp;lt;br&amp;gt;&lt;br /&gt;
Alternatively you upload files through broken file links by simply clicking on them and submitting the right file. To see a broken file link see Figure 5&lt;br /&gt;
&lt;br /&gt;
When you have followed either of the following methods you will find yourself on the upload file page. Here you can select a file from your computer, give it a name (Unless it already has one defined), Add a small summary describing the file or just adding key words into the summary and lastly upload it.&lt;br /&gt;
[[File:Wiki guide example 7.png|512px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; You select the file from your computer here.&amp;lt;br&amp;gt;&lt;br /&gt;
A file may have a maximum size of 8 MB and only the following file types are accepted: &amp;lt;u&amp;gt;&#039;&#039;png, gif, jpg, jpeg, webp.&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(It is good practice to upload files or icons from the game in 64x64 and as a .png, given these Icons are not animated or larger than 64x64)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; Is a simple textbox that will determine the name of the file once its uploaded.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to keep this as simple and short as possible. Capitalize the first letter of the name (applies if the file name has multiple words or one) and keep the name relevant to the file. Aka, Don&#039;t use complex names or random numbers and letters, this will only make finding said file a complete nightmare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; Has both the Summary box and the licensing options, the latter of which is not that important. When you upload a file please enter either the name of the file or some keywords that relate to the file into the summary. Doing this will help immensely with having the search functions on the wiki actually find the file when searched for. For example: [[Media:Herb seeds.png]] has the following key words in the summary: &#039;&#039;Herb seeds&#039;&#039;. As said previously the licensing options are not important and can be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; These are the Upload options, they are two simple tick boxes the first of which will determine if the file will end up on your [[Special:Watchlist|watchlist]] or not. The second will when ticked, ignore any warnings that &#039;&#039;could&#039;&#039; come from uploading a file. Warnings can be stuff like duplicate warnings so its generally good to leave this un-ticked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(5)&#039;&#039;&#039; All the way the bottom you can find the upload button. When you have everything set you can hit this and your file will be uploaded onto the wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* As said before, files should be uploaded in 64x64 if they&#039;re icons from the game (Stuff like items, machines, etc)&lt;br /&gt;
* Gifs and images should always be relevant to either the game or the point that you are trying to make on the page. If having some media on a page helps getting your point across feel free to use it!&lt;br /&gt;
* Uploading memes, your OC or any other form of non-relevant media will get your wiki account blocked and said media deleted.&lt;br /&gt;
* When you upload a new version of an image or any other piece of media it will take a while for the cache to update the change. So dont panic when you see the old Icon listed twice after you uploaded a new one.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Basic Wiki Syntax=&lt;br /&gt;
The syntax available to wiki contributors is not usually well presented so a repository of tutorials and information is needed here. This provides the most basic tools a wiki contributor will need in order to fully edit the wiki. 99% of the time, the average wiki contributor will not need more than this (in addition to templates later).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Text Formatting===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Text by itself is extremely &#039;&#039;boring&#039;&#039; and often &#039;&#039;hard to read&#039;&#039;, so you can use text formatting to make your words really POP!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|class =&amp;quot;wikitable mw-collapseable&amp;quot; width: &amp;quot;80%&amp;quot;;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;              | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Output&lt;br /&gt;
|-&lt;br /&gt;
! Bold&lt;br /&gt;
| Use this to bring attention to important text &amp;lt;pre&amp;gt;&#039;&#039;&#039;This text is bold&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;This text is bold!&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
! Italic&lt;br /&gt;
| Use this to enounciate certain words &amp;lt;pre&amp;gt;&#039;&#039;This text is italicized!&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &#039;&#039;This text is italicized!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Headings&lt;br /&gt;
| Use this to declare a section of your article and organize it&lt;br /&gt;
* Level 1 Headings should not be used because it conflicts with the wiki page&#039;s structure&lt;br /&gt;
* 4 or more headings causes the page to have a Table of Contents(TOC)&lt;br /&gt;
* Headings must be at the start of a line and come directly after other text&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==Level 2==&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
&lt;br /&gt;
=====Level 5=====&lt;br /&gt;
&lt;br /&gt;
======Level 6 ======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;font-size:1.2em&amp;quot;&amp;gt;&#039;&#039;&#039;Level 3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Paragraphs&lt;br /&gt;
| You can designate sections of text as paragraphs which will for a linebreak before and after that section, you can also apply some more advanced formatting through [[#Style|Styles]] with it. &amp;lt;pre&amp;gt;&amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;p&amp;gt; This is a paragraph of text! &amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bullet Lists&lt;br /&gt;
|This is how you create bullet lists&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Item 2&lt;br /&gt;
** Item 2.1&lt;br /&gt;
** Item 2.2&lt;br /&gt;
* Item 3&lt;br /&gt;
** Item 3.1&lt;br /&gt;
*:- Definition &lt;br /&gt;
|-&lt;br /&gt;
!Numbered Lists&lt;br /&gt;
|This is how you create numbered lists&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
# Item 2&lt;br /&gt;
## Item 2.1&lt;br /&gt;
## Item 2.2&lt;br /&gt;
# Item 3&lt;br /&gt;
## Item 3.1&lt;br /&gt;
|-&lt;br /&gt;
! Preformatted Text&lt;br /&gt;
| Use this to preformat text with a certain, this will alos allow you to write anything within the pre blocks without the wiki recognizing it as text formatting.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;amp;lt;/pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;pre&amp;gt;This text is preformatted to be the default font and style, &amp;lt;b&amp;gt;Things aren&#039;t bolded&amp;lt;/b&amp;gt; or &amp;lt;i&amp;gt;Italicized&amp;lt;/i&amp;gt;!!!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Comments {{Anchor|Comment}}&lt;br /&gt;
| Use this to leave important notes/messages to people editing the page. Comments do not show up when you view the wiki page and are only visible in the page editor. &lt;br /&gt;
&amp;lt;pre&amp;gt; &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;!--This is a comment, to whoever is reading this --&amp;gt;&lt;br /&gt;
The Fitness Gram Pacer Test is a multi-stage aerobic exercise...&lt;br /&gt;
|-&lt;br /&gt;
! Nowiki&lt;br /&gt;
| The nowiki block makes it so that any formatting within the block is ignore and is instead displayed as regular text. &amp;lt;pre&amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; this is a burger: [[File:Burger.png]]&amp;amp;lt;/nowiki&amp;amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;This is bold!&amp;lt;b&amp;gt; &lt;br /&gt;
this is a burger: [[File:Burger.png]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;It is very important the articles link to each other so we have a web of information. In order to do this, we can reference articles and link keywords to those articles.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most obvious way to do this is by typing &amp;lt;nowiki&amp;gt;[[Article Name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, you could link to the [[Guide to food]] by typing &amp;lt;pre&amp;gt;[[Guide to food]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also link the article and change the link text. If you wanted to still link to the guide to food but instead have the link be [[Guide to food|Cooking]] then you would have to use the syntax below. The two parameters for images is the &amp;lt;b&amp;gt;Page Name&amp;lt;/b&amp;gt; and the &amp;lt;b&amp;gt;Link Text&amp;lt;/b&amp;gt; --&amp;gt; &amp;lt;nowiki&amp;gt;[[Page Name|Link Text]] &amp;lt;/nowiki&amp;gt; &amp;lt;pre&amp;gt;[[Guide to food|Cooking]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Nuances====&lt;br /&gt;
&lt;br /&gt;
As a general note, you should always add spaces after references as it will include any characters that are next to it. So if you write &amp;lt;nowiki&amp;gt;[[Guide to food]]textextext&amp;lt;/nowiki&amp;gt; It will output as [[Guide to food]]textextext.&lt;br /&gt;
&lt;br /&gt;
If you wanted to do something like [[Engineering items#SMES Cell|SMES]]&amp;lt;nowiki /&amp;gt;&#039;s where you have characters directly next to the link then you would have to add the &amp;lt;nowiki&amp;gt;&amp;lt;nowiki /&amp;gt;&amp;lt;/nowiki&amp;gt; tag to it --&amp;gt; &amp;lt;nowiki&amp;gt;[[SMES]]&amp;lt;nowiki /&amp;gt;&#039;s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to an image rather than embedding it you will need to add a &#039;:&#039; colon before the name. For example, I can reference [[:File:Burger.png]] without the image embedding itself by doing: &amp;lt;pre&amp;gt;[[:File:Burger.png]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to link to something outside of the Main: Namespace (if you&#039;re not sure what a namespace is, go [[#Namespaces|here]], but for now all you need to know is that all general users will be reading are in the Main Namespace) you will have to specify which namespace the article is in before you link it.&lt;br /&gt;
&lt;br /&gt;
For example if I wanted to link to my user page:[[User:Quacks]] I cannot just use &amp;lt;nowiki&amp;gt;[[Quacks]] because it will automatically default to the main namespace -&amp;gt; [[Main:Quacks]]&amp;lt;/nowiki&amp;gt; which does not exist. I will have to instead specify which name space I&#039;m searching in. For the user&#039;s name space I will specify User &amp;lt;pre&amp;gt;[[User:Quacks]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referencing Subsections====&lt;br /&gt;
Sometimes you don&#039;t want to just link to an article, you want to link to a specific point in that article.&lt;br /&gt;
&lt;br /&gt;
By adding a hashtag &#039;#&#039; to the end of a page name in your link you can specify where you want to go in that article. You can do this for any &amp;lt;b&amp;gt;subsection&amp;lt;/b&amp;gt; in an article.&lt;br /&gt;
&lt;br /&gt;
If I wanted to link [[Guide to food#Burgers|this]] to burgers on the guide to food. All I would have to do is specify it like so: &amp;lt;pre&amp;gt; [[Guide to food#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the area you&#039;re referencing is in the article where the link is you can shorten the syntax. For example if I was on the Guide to food page and I wanted to link a certain word to a subsection/anchor all I would have to do is use a &#039;#&#039; and write the subsection name: &amp;lt;pre&amp;gt;[[#Burgers]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Anchors=====&lt;br /&gt;
An Anchor is a defined place within in a page that you can link people to. They work much like headings where you can link people to them: &amp;lt;pre&amp;gt;[[Page Name#Anchor Name]].&amp;lt;/pre&amp;gt; Infact, all headings have anchors attached to them!&lt;br /&gt;
&lt;br /&gt;
On our wiki we have [[Template:Anchor]] which allows us to create anchors extremely easily. What you will need to do is find the area you want someone to be taken to and place the anchor directly next to it via &amp;lt;pre&amp;gt;{{Anchor|Anchor_Name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;- all I would have to do is this: &amp;lt;pre&amp;gt;If I wanted to create an anchor right -&amp;gt; here{{Anchor|AnchorExampleSpot}} &amp;lt;-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
now if you click on [[#AnchorExampleSpot]] it should take you directly to the anchor.&lt;br /&gt;
&lt;br /&gt;
====External References====&lt;br /&gt;
&lt;br /&gt;
Occasionally you will need to reference a link outside of the Wiki. This is often seen in articles that are guides to spritiing/code stuff or in our rule pages. Bottom line, you will rarely ever have to use an external reference and it should be avoided. If you ever do need to add an external link, it is a lot like referencing an internal article.&lt;br /&gt;
&lt;br /&gt;
You will needs to use one opening square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;[&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt; and one closing square bracket &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;]&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;   Inbetween you will need to put the link, add a space after the link and define the text for the link&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; [https://github.com/Skyrat-SS13/Skyrat-tg Github] &amp;lt;/pre&amp;gt;&lt;br /&gt;
This outputs: [https://github.com/Skyrat-SS13/Skyrat-tg Github]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Images are extremely important for the wiki, without them people wouldn&#039;t know what icons/mobs would look like or get a visual representation of what they&#039;re supposed to do.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In order to use an image you must utilize the &amp;lt;nowiki&amp;gt;[[File:]]&amp;lt;/nowiki&amp;gt; synax.&lt;br /&gt;
&lt;br /&gt;
For example, if you want to use Burger.png: [[File:Burger.png|32px]] then you must specify &amp;lt;nowiki&amp;gt;[[File:Burger.png]]&amp;lt;/nowiki&amp;gt;. This will make Burger.png appear wherever you declare this.&lt;br /&gt;
&lt;br /&gt;
However, in order to make images useful to us, we need to format that in a way that is easy to understand and see. We can add parameters to our image by utilizing the pipe &#039;|&#039; character. If you want your image to a certain size and make it link to another page you can specify it as &amp;lt;nowiki&amp;gt;[[File:Burger.png|64px|link=Space Law]]&amp;lt;/nowiki&amp;gt;. There&#039;s a ton of parameters you can use but the most important ones are listed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;background-color:Gray;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;center; width: 10%&amp;quot;| Format Type&lt;br /&gt;
! style=&amp;quot;left;&amp;quot;               | Usage&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;             | Output&lt;br /&gt;
|-&lt;br /&gt;
! Pixel Size&lt;br /&gt;
| You can declare how large you want your image to be in pixels. Generally, you want to stick with either the original size of the file, 64px, or 32px. Or else you may have lossy resizing. &amp;lt;pre&amp;gt;[[File:Burger.png|128px]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|128px]]&lt;br /&gt;
|-&lt;br /&gt;
! Image Alignment&lt;br /&gt;
| You can align an image like you align text. You have four options: left, right, center, and justified &amp;lt;pre&amp;gt;[[File:Burger.png|right]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|right]]&lt;br /&gt;
|-&lt;br /&gt;
! Framing&lt;br /&gt;
| You can put an image in a bordered frame. However, this will not allow you to resize the image. &amp;lt;pre&amp;gt;[[File:Burger.png|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|frame]]&lt;br /&gt;
|-&lt;br /&gt;
! Thumbnail&lt;br /&gt;
| You can put an object in a thumbnail which allows the image to be clicked and expanded. This allows you to resize an image while still having it be in a frame &amp;lt;pre&amp;gt;[[File:Burger.png|thumb]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
! Links&lt;br /&gt;
| You can make an image link to a page when it is clicked. You only need to include the page name/subsection and not the full link. &amp;lt;pre&amp;gt;[[File:Burger.png|link=Space Law]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|link=Space Law]]&lt;br /&gt;
|-&lt;br /&gt;
! Captions&lt;br /&gt;
| You can add a caption to a framed image or have a tooltip appear with that caption with non framed images. &amp;lt;pre&amp;gt;[[File:Burger.png|Hello! this is my caption!]] and also [[File:Burger.png|Hello! this is my second caption!|frame]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
| [[File:Burger.png|Hello! this is my caption!]] [[File:Burger.png|Hello! this is my second caption!|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Tables===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Put data and other info into tables cause it helps readers digest information more betterer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A wikitable always has to be wrapped by curly brackets and a pipe bracket&lt;br /&gt;
&amp;lt;pre&amp;gt;{|&lt;br /&gt;
All the content goes here&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below from left to right is Table Syntax, an example table in final form, and example code for a table.&lt;br /&gt;
&lt;br /&gt;
{|class =&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | Syntax&lt;br /&gt;
! style=&amp;quot;center;&amp;quot;            | What it does&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;{|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Start a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| End a table - &#039;&#039;required&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Add a definition/title to the table&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Starts a new row&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| creates a new cell&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin:10pt;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Classes====&lt;br /&gt;
You should never go with the default table setup because it has no border or lines to break up cells. In order to give our tables fancy UI we have to declare what class it is.&lt;br /&gt;
&lt;br /&gt;
We always do this at the beginning directly after the table start syntax &lt;br /&gt;
The &#039;&#039;&#039;wikitable&#039;&#039;&#039; class gives our tables borders/outlines with grey backgrounds for header cells&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsible&#039;&#039;&#039; class makes it so you can collapse the table(have to include wikitable class)&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;mw-collapsed&#039;&#039;&#039; starts a table with a mw-collapsible class in the collapsed state.&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
! Header Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sortable&#039;&#039;&#039; class allows you to make your columns sortable alphabetically, numerically, or by date. Additionally, by defining a row with &amp;lt;nowiki&amp;gt;class=&amp;quot;unsortable&amp;quot;&amp;lt;/nowiki&amp;gt; you can make it so that row isn&#039;t sortable.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alphabetic&lt;br /&gt;
! Numeric&lt;br /&gt;
! Date&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Unsortable&lt;br /&gt;
|-&lt;br /&gt;
| d || 20 || 2008-11-24 || This&lt;br /&gt;
|-&lt;br /&gt;
| b || 8 || 2004-03-01 || column&lt;br /&gt;
|-&lt;br /&gt;
| a || 6 || 1979-07-23 || cannot&lt;br /&gt;
|-&lt;br /&gt;
| c || 4.2 || 1492-12-08 || be&lt;br /&gt;
|-&lt;br /&gt;
| e || 0 || 1601-08-13 || sorted.&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cell Size Formatting====&lt;br /&gt;
&lt;br /&gt;
You can define the &#039;&#039;&#039;size of a cell&#039;&#039;&#039; by using colspan and rowspan.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!col1&lt;br /&gt;
!col2&lt;br /&gt;
!col3&lt;br /&gt;
!col4&lt;br /&gt;
|-&lt;br /&gt;
!row1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A&lt;br /&gt;
|C&lt;br /&gt;
|-&lt;br /&gt;
!row2&lt;br /&gt;
|AA&lt;br /&gt;
|BB&lt;br /&gt;
|CC&lt;br /&gt;
|-&lt;br /&gt;
!row3&lt;br /&gt;
|AAA&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BBB&lt;br /&gt;
|CCC&lt;br /&gt;
|-&lt;br /&gt;
!row4&lt;br /&gt;
|AAAA&lt;br /&gt;
|CCCC&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Table Style====&lt;br /&gt;
Without defining the style of your table, it will look rather barebones. Most pages on this wiki have a color theme to them so it&#039;s important to know how to do this.&lt;br /&gt;
&lt;br /&gt;
Whenever you&#039;re defining the style (aka how it looks) of a table you will need to declare it using the &amp;lt;nowiki&amp;gt;style=&amp;quot;&amp;quot;&amp;lt;/nowiki&amp;gt; syntax.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;what do you put inbetween those quotations marks?&#039;&#039;&#039; Well the answer isn&#039;t the same for all the style options you have with HTML. For example, if you want to make background color of the table CadetBlue you would have to do this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:CadetBlue;&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how the there is a semi-colon &#039;;&#039; after it. You must use semicolons to separate each attribute you use and to end the string.&lt;br /&gt;
&lt;br /&gt;
For more information on what attributes there are for styling go [[#Style|Here]]&amp;lt;nowiki /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Depending on what you&#039;re trying to do, you can style different parts of a table. &#039;&#039;&#039;To style the entire table&#039;&#039;&#039;, your style will have to go directly after where you define the class of the table:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:justify;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Individual Cells&#039;&#039;&#039; you will need to define the style of the cell and then use the &#039;|&#039; character after which you can then write the content that would go into the cell. Additionally, you can do this to header cells &amp;quot;!&amp;quot; in the sameway.&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue; text-weight:bold;&amp;quot; | This Header Cell is Styled!&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|-&lt;br /&gt;
! Header Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This Cell is also Styled!&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Style &#039;&#039;&#039;Rows&#039;&#039;&#039; you will need to define the style after you declare the row with &#039;the |-&#039; character&lt;br /&gt;
&amp;lt;pre&amp;gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
| Cell&lt;br /&gt;
|- style=&amp;quot;text-weight:bold;&amp;quot;&lt;br /&gt;
! Bold Header Cell&lt;br /&gt;
| Bold Cell&lt;br /&gt;
| bold Cell&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Using Templates==&lt;br /&gt;
On the wiki we have a large variety of templates, all serving their own unique function and purpose to how the designer saw fit. A good comprehensive list of all of our templates can be found in [[:Category:Templates|the templates category]] where they are all sorted and dived into sub categories depending on their use. But enough about that, let&#039;s actually get down and learn how to use a template!&lt;br /&gt;
&lt;br /&gt;
A template can be called on and shown on a page by entering the following syntax: &amp;lt;pre&amp;gt;{{TEMPLATENAME}} - You can also feature the namespace and it will still work, like so: {{Template:TEMPLATENAME}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Depending on what template is used you might find yourself having a few parameters to customize when you use the template on a page. A short list of customizable parameters can usually be found on the page of the template (If it has any)&amp;lt;br&amp;gt;&lt;br /&gt;
To give a nice example we&#039;ll take [[Template:Needs revision]] and show you how to use it. To feature the template on your article or page simply add the following to the page: &amp;lt;pre&amp;gt;{{Needs revision}} - This will cause the following to show up:&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needs revision}}&lt;br /&gt;
&lt;br /&gt;
Something that instantly becomes clear is the reason and priority are undefined. To correct this simply go back to where you added the template in your page and add this: &lt;br /&gt;
&amp;lt;pre&amp;gt;{{Needs revision| reason = Example! | priority = Example!!}} - This will cause the following to show up on the page:&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Needs revision| reason = Example! | priority = Example!!}}&lt;br /&gt;
&lt;br /&gt;
To explain it in simple terms all you have to do is this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TEMPLATE NAME| PARAMETER NAME = DEFINE (The define can differ per template so be sure to check with other uses of the same template}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Fundamentals_for_Players&amp;diff=12901</id>
		<title>Fundamentals for Players</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fundamentals_for_Players&amp;diff=12901"/>
		<updated>2022-11-11T18:19:25Z</updated>

		<summary type="html">&lt;p&gt;Quacks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction to Skyrat=&lt;br /&gt;
[[File:Skyrat animated logo.gif|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to Skyrat!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tidbits to Remember:==&lt;br /&gt;
*&#039;&#039;&#039;The application is essentially a test to see if you have taken the time to gain an understanding of some of our rules.&#039;&#039;&#039; Q4, Q6, and Q7 are essentially questions to test your knowledge. Please demonstrate a basic understanding in your answers in order to gain entry into the server.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We are not a &amp;quot;Furry TG&amp;quot; server. While we are a direct downstream of their excellent codebase, our server provides a different experience with a focus on roleplay, and we differ significantly in our goals.&lt;br /&gt;
&lt;br /&gt;
* One thing you may quickly notice is that we have a thick packet of policies and rules. Do not be intimidated! &#039;&#039;&#039;Much of the policies in place are there to help staff rule more consistently!&#039;&#039;&#039; Unless you are acting in bad faith or are behaving maliciously or suspiciously, breaking what feels like an obscure rule will rarely ever result in punishment on the first offense. We prefer to take records and focus on long-term behavior when we can. Unless it&#039;s clear you are not a good fit and have no intent on actually adapting to the server, it&#039;s okay to make mistakes.&lt;br /&gt;
&lt;br /&gt;
*We do not expect new players to know every rule right away. New players are given significantly more leeway to adapt and improve as long as they cooperate with staff in good faith. &#039;&#039;&#039;Conversely, we will not hesitate to throw you out if you treat the game as a meme or if you treat other players and staff poorly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Skyrat Main should be treated as a HRP-MRP server. &#039;&#039;&#039;You should aim to be &amp;quot;High Roleplay&amp;quot; and &amp;quot;Medium Roleplay&amp;quot; at the minimum.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know what this means, you will soon find out in Recommended Reading #3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While we offer a mixed environment that doesn&#039;t take itself too seriously and allows room for amusing and funny roleplay, we do not tolerate players treating the game as a meme, especially if it comes at the expense of more serious roleplay. &amp;lt;u&amp;gt;Be respectful of others.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Recommended Reading! [10 Minutes~]=&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list and read any document labeled as &#039;&#039;&#039;[Required]&#039;&#039;&#039;. A basic understanding of the required documents is required in order to gain entry into the server:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Carefully read our Community Rules here [Required]: https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281&lt;br /&gt;
#&#039;&#039;&#039;Quickly review over our Server Rules here [Recommended]:&#039;&#039;&#039; [[Server Rules|Skyrat 13 Ruleset]] and [https://docs.google.com/document/d/e/2PACX-1vTJHKobD7aUhFjO5BjclJ-REE4BAwjlv6Wfwb_XXDY2h5kwgTAvhB_usmy2yLKKN4mZNgSsXpL7wmLc/pub Temporary Measures] - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense. &lt;br /&gt;
#&#039;&#039;&#039;Lightly read through our General Player Policy &amp;amp; Standards [Required]:&#039;&#039;&#039; [[General Player Policy and Standards]]&lt;br /&gt;
#&#039;&#039;&#039;Read Skyrat Guide on Roleplay Excellent [Recommended; Required if Lacking in Heavy Roleplay Experience]:&#039;&#039;&#039; [[Guide to Roleplaying Excellency]]&lt;br /&gt;
#&#039;&#039;&#039;Read our ERP Courtesy Policy [Required]:&#039;&#039;&#039; [[Misc Roleplaying Policy|Miscellaneous Roleplaying Policy]]&lt;br /&gt;
#&#039;&#039;&#039;Thoroughly read our Action-RP Lawset [Required]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Action-RP Lawset=&lt;br /&gt;
===0. Definition===&lt;br /&gt;
&#039;&#039;&#039;Play-to-Win Mechanics&#039;&#039;&#039; - Play to win mechanics is when you engage in mechanics with the intent of creating a favorable advantage for yourself. There is nothing inherently wrong with this. Rather, we define this, so people understand that the Action-RP Lawset deals strictly with &#039;play-to-win&#039; mechanics rather than mechanics of all kinds. For instance, you can use mechanics to roleplay such as slapping or shoving someone, rather than to win.&lt;br /&gt;
&lt;br /&gt;
What differentiates &#039;&#039;using mechanics to roleplay versus using mechanics to &#039;win&#039;&#039;&#039; is the follow-up. Shoving someone or shoving someone to make them fall alone does not make it a &#039;play-to-win&#039; mechanic. However, if you shove someone over and then follow it up to create a disadvantage for your opponent so as to &amp;quot;win an engagement&amp;quot;, you are engaging in play-to-win engagement. Causing damage also falls into this category, especially if you follow through with it with the intent to win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must follow the action-RP lawset and use the combat indicator beforehand if you are using play-to-win mechanics.&#039;&#039;&#039; Conversely, we give much more leeway to mechanics that are meant for &#039;&#039;&#039;roleplay&#039;&#039;&#039;, not actual combat. You do not need to use CI for mechanics that are being used for strictly roleplay.&lt;br /&gt;
&lt;br /&gt;
===1. Combat Indicator===&lt;br /&gt;
[[File:Combat Indicator.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is what  the combat indicator looks like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat indicators are instrumental in signaling the transitioning from roleplay to combat. Imagine that someone comes up to you and greets you, and you type back to greet him. Yet, just as you&#039;re typing your response, he begins to attack you and you&#039;re in a hurry to close out of your typing window while he lands hit after hit on you. You are already placed at a disadvantage for trying to roleplay, and this player has exploited that fact to gain an advantage over you. Inherently, anyone trying to earnestly roleplay will always be put at a disadvantage, thus discouraging roleplay-seeking behavior. The combat indicator seeks to mitigate that.&lt;br /&gt;
&lt;br /&gt;
You may have seen other servers take our concept of combat indicators to use on their own server that befits their server and style, but please note that our approach is different. For one, the combat indicator is a way to show other players that you are interested in transitioning from roleplay into mechanics if you or your target is in the middle of a roleplay and is not engaging in active mechanics. Think of it as a handshake that should be returned by the other party, so that people cannot get the jump on someone who is typing. &lt;br /&gt;
&lt;br /&gt;
So ideally, the combat indicator should preempt any breakdown into mechanics, and &#039;&#039;&#039;you should wait until the other party turns on their combat indicators or if the grace period of five to seven seconds passes.&#039;&#039;&#039; You can attack if the opposing party fails to de-escalate or fails to turn on their combat indicator, given that they are not SSD. If you turn on your CI and you see someone typing, please play in good faith and hear them out, especially if they are attempting to de-escalate. However, you do not have to do so if you made it clear this is your ultimatum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Again, as a reminder, please wait until the other party has their combat indicator on or until the grace period has passed.&#039;&#039;&#039; If you see someone turn on their combat indicators, you must turn on your combat indicator before going into combat yourself. Lastly, &#039;&#039;&#039;you may not keep your combat indicator on if you are not going into combat. If at least seven second pass and you do not transition into combat, turn off your combat indicator. This is to keep people from &amp;quot;preloading&amp;quot; combat indicators.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you or your target is not in the middle of the roleplay and is engaging in active mechanics, you do not have to wait the grace period, although you should still turn on the combat indicator. Keep in mind that this does not allow you to start bashing away. This is a roleplay server after all, and you should have prior roleplay and context with the individual, otherwise you will be accused of being &amp;quot;no roleplay&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The main aspect you need to keep in mind is to act in moderation, otherwise you will be seen as a player that prioritizes mechanics over roleplay which may get you into trouble. &#039;&#039;&#039;Just because you can doesn&#039;t mean you should.&#039;&#039;&#039; So, even if you can just attack them outright, you should attempt to roleplay first before transitioning into a fight if conditions permit for it. However, we understand if you need to gain the initiative by ambushing someone, given that you act in moderation. Furthermore, stealth items like a sleepy pen do not require combat indicators ever, even in roleplay.&lt;br /&gt;
&lt;br /&gt;
Please note that open combat can happen and may be expected, especially if hostilities are expected like during an invasion of the station. So, prior context or prior hostilities may already be established, however, players should act in good faith if the hostile party wants to de-escalate for roleplay.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the activation and deactivation of combat indicators are logged. Abuse of combat indicators will be punished.&lt;br /&gt;
&lt;br /&gt;
====Key Takeways====&lt;br /&gt;
&lt;br /&gt;
*If you or your target is not in the middle of the roleplay and are currently engaging in active mechanics, you do not have to wait the grace period, although you should still turn on the combat indicator. Keep in mind that this does not allow you to start bashing away. This is a roleplay server after all. &lt;br /&gt;
*You must wait the required grace period or until the other party has their combat indicator turned on. Turning on combat indicators and attacking immediately is still breaking the rules.&lt;br /&gt;
*Do not preload combat indicators. Use it or lose it.&lt;br /&gt;
*If they are not roleplaying and &#039;&#039;&#039;are engaging in active mechanics&#039;&#039;&#039;, you are allowed to ambush them, given that you do not abuse this. Try to avoid coming off as a player that is using this to get around roleplay.&lt;br /&gt;
*Stealth items like a sleepy pen do not require the use of combat indicators, even in roleplay, but you should use this in good faith and hopefully use it to create further roleplay rather than merely accomplishing your objectives.&lt;br /&gt;
*Again, as a final reminder, you do not have to use the combat indicator when your target is not in roleplay, but you should attempt prior roleplay if possible. This is a roleplay server after all. &#039;&#039;&#039;You need to create context if possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Example Scenarios====&lt;br /&gt;
&#039;&#039;Remember - Combat Indicator or CI must be turned on first before the grace period timer begins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
a) If either party is in roleplay, emote hostile intentions or give a final demand. Give them a chance to relent. If they do not submit, turn on CI. Wait at least the grace period of 5-7 seconds for a CI response. If they fail to answer back with a combat indicator and do not show signs of de-escalation, i.e. you do not see a typing emote or perhaps a &#039;wait&#039; from them, you are free to engage, given that they are not SSD. If they do try to de-escalate, give them a chance to do so in good faith if possible. However, you do not have to do so if you made it clear this is your ultimatum. Please see Action-RP Law #4 for more detail.&lt;br /&gt;
&lt;br /&gt;
b) If neither you or your target is in your roleplay, you may engage in mechanics without a grace period. While turning on combat indicators is good practice, you may also choose to forgo activating CI if you or your target is not in roleplay and is engaging in active mechanics. Do not abuse this. If we find that you are abusing this in a way that disrupts or prevents roleplay, you will be banned. If you do this in a way to get around roleplay, you will be banned. You need to establish prior context first. &#039;&#039;&#039;This is a roleplaying server after all. If you want pure action, there are more suitable servers for that.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
c) If something is forcing mechanics, i.e. another player, an event like depressurization, and so forth, you are free to engage in mechanics. While it is preferred that you CI first, if you are under immediate duress, you do not have to turn on CI. Do not try to force mechanics in bad faith.&lt;br /&gt;
&lt;br /&gt;
===2. When to Roleplay, When to Mechanic===&lt;br /&gt;
If you are in a roleplay, you should assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics, like a breach in the hull, gunfire, or an explosive device, inhibits roleplay. Keep in mind calling for help or for back-up is considered mechanics. Although you do not need to use combat indicators to call for help, other players can attack you without combat indicators if you call for help.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that mechanics serve the overarching story and the roleplay contained within, not the other way around. Mechanics are here to make the roleplaying experience more real, not prohibit it from happening. &lt;br /&gt;
&lt;br /&gt;
===3. Conduct During Ongoing Scene===&lt;br /&gt;
If a roleplaying scene is present, you must create proper context and a lead-up into using mechanics, meaning you cannot engage mechanics immediately. Good escalation is key to enhancing the action, while bad escalation is the enemy of roleplay.&lt;br /&gt;
&lt;br /&gt;
Therefore, the minimum requirement to engage in mechanics during a roleplaying scene is straightforward:&lt;br /&gt;
&lt;br /&gt;
You must create a pretext leading up to the end of roleplay and the beginning of mechanics. This can be as simple as showing hostile intentions with an emote or giving a final demand with a say. You can have a full-blown scene beforehand or you could immediately start with a warning and a threat. Afterwards, give them a chance to comply or submit. If they do not, follow the guidelines set in the Combat Indicator section above.&lt;br /&gt;
&lt;br /&gt;
===4. React and De-escalate===&lt;br /&gt;
React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when you can. If you need to resort to mechanics and you intend to stick with it, use the combat indicator to indicate your intent such as when you intend to run away or fight. The red dot indicates that mechanics take priority. Disable it or surrender if you wish to revert back to roleplay. Every party should keep an eye on the combat indicator and react accordingly. Keep in mind that if someone is already using mechanics, you are not required to turn on the indicator immediately, as it is mostly there to indicate an escalation into mechanics.&lt;br /&gt;
&lt;br /&gt;
===5. No Unnecessary Round Removal &amp;amp; Abusing Surrender===&lt;br /&gt;
Do not unnecessarily take someone out of the round. If someone is surrendering, please attempt to take them as a prisoner in good faith if possible. If you are unsure, people can surrender mechanically which puts them in a stamina stun-lock, preventing them from acting in bad faith. If you are someone who has surrendered, please act as a captive in good faith and do not try to make risky escapes. Being a pain in the ass discourages players from taking prisoners and is generally not fun for anyone, nor does it really require any level of skill or create any sort of interesting new story. So, even if you aren&#039;t bound to them fully, try to be cooperative and actually act as a captive, not as a fearless futuristic Jimmy James. If someone is proving to be too risky as a captive, you are allowed to execute them, although you should give them a chance to correct their behavior.&lt;br /&gt;
&lt;br /&gt;
Again, avoid round removal if possible, i.e. hide their body in an obscure place or make it so that reviveable is impossible. There are no mechanical advantages for round removal. When a player gets killed and then revived, they are not allowed to remember their attackers or how they were attacked. &#039;&#039;&#039;Reserve round removal for extreme valid-hunters instead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===6. Cooperation===&lt;br /&gt;
Why do we have all this? Well, at the end of the day, roleplay is a cooperative affair. It is not competitive where you are looking to create an edge for yourself. Rather, it is a community affair where you work together to craft stories for yourself and the group at large.&lt;br /&gt;
&lt;br /&gt;
So, please work to create stories with others. Be a good winner and be a good loser. Whether you like it or not, roleplaying on the server is a communal and cooperative effort that works because the players within it agree to play a certain way. You cannot play selfishly, and you cannot ignore the rules. For instance, mechanics can kill ongoing roleplaying scenes if not done with consideration and thought. Roleplay can only exist if people know what to expect from one another.&lt;br /&gt;
&lt;br /&gt;
In fact, this can be elaborated further through economic game theory. &#039;&#039;&#039;Consider the following:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Imagine you are playing in a game like Rust or DayZ where you have the option of cooperating with someone or killing them for their loot. If you cooperate, both players can benefit from each other&#039;s cooperation. It&#039;s no surprise that clans tend to dominate these games for this reason. However, if you shoot first and kill the other person when they want to cooperate, you will gain everything the other player has with no cost to yourself. Conversely, you could try to cooperate but they could kill you, meaning you lose everything. Since you do not know what the other party will do, you will most likely shoot first, most likely after you end up getting shot in the head several times yourself, as this is what others will default to as well over time. It is similar to the Prisoner&#039;s Dilemma where people will refuse to cooperate with one another due to a lack of information, resulting in a less-than-optimal solution.&lt;br /&gt;
&lt;br /&gt;
We do not want to harbor an environment where shooting first is the default choice. Roleplay dies at that point. Yet, we do not want a server where no conflict happens. In order to have both conflict and roleplay, we have to shift the paradigm, so that conflict can happen in addition to roleplay. This is where the action-RP lawset and combat indicator comes into play. Love it or hate it, it is here to stay, so that roleplay is favored over combat without doing away with the latter. We work to intertwine roleplay and combat with this methodology. We have experimented with and without this lawset, and we ended up preferring this every single time. &#039;&#039;&#039;By the way, the lizard question in the application is no joke. Please make sure to read the community rules to understand why.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Home Stretch!=&lt;br /&gt;
Phew! You&#039;re almost done. All you need to do is cooperate with an access request manager to get your application through. &#039;&#039;&#039;Remember the application is a test to see if you have gone through the required reading here.&#039;&#039;&#039; Again, you can find all the information you need for your application [https://discord.com/channels/596783386295795713/662087788165857301/662087875701243925 here!]&lt;br /&gt;
&lt;br /&gt;
Once your application is accepted, you are ready to be whitelisted. When this happens, you need to notify a staff member when you are able to join. They will need to whitelist, and you will need to join. A whitelist is not verified and made permanent, unless you join. Once you join, the whitelisting process is over. You are now part of the Skyrat Crew!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Rules_list&amp;diff=12900</id>
		<title>Template:Rules list</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Rules_list&amp;diff=12900"/>
		<updated>2022-11-11T18:12:18Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Added guide to RP excellency&lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;div style=&amp;quot;background: #D43A5E; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Policies|&amp;lt;span style=&amp;quot;float:left; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;Skyrat policies&#039;&#039;&#039;[[Policies|&amp;lt;span style=&amp;quot;float:right; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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|&amp;lt;center&amp;gt;[[Server Rules|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:balance-scale}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Server Rules]] (Action-RP Lawset can be found here)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Fundamentals for Players|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:atlas}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Fundamentals for Players]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[General Player Policy and Standards|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:align-left}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[General Player Policy and Standards]] (Character Creation, Roleplay Standards, General Crew)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Antagonist Policy|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:pastafarianism}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Antagonist Policy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Silicon policy|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:robot}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Silicon policy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Command Policy|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:fax}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Command Policy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Ghost Role policy|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:ghost}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Ghost Role policy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Corporate Regulations|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:book}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Corporate Regulations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Contraband|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:cannabis}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #D43A5E; border-radius: .5em; background: #FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
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[[Contraband]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Security Policy|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:landmark}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Security Policy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Cargo Policy|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:warehouse}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Cargo Policy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Misc Roleplaying Policy|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:stream}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Misc Roleplaying Policy]] (ERP Policy and Public Nudity Policy)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Guide to Roleplaying Excellency|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 250%; color: #FFF;&amp;quot;&amp;gt;{{#fas:user-graduate}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #D43A5E; border-radius: .5em; background: #FFFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
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[[Guide to Roleplaying Excellency]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Roleplaying_Excellency&amp;diff=12899</id>
		<title>Guide to Roleplaying Excellency</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Roleplaying_Excellency&amp;diff=12899"/>
		<updated>2022-11-11T18:10:35Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Protected &amp;quot;Guide to Roleplaying Excellency&amp;quot;: Rules page  ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Skyrat Guide to Roleplaying Excellency=&lt;br /&gt;
Written by:&amp;lt;i&amp;gt; WehWeh and Nerevar&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Roleplay==&lt;br /&gt;
Roleplaying is a collaborative social activity where players interact with one another to create a cohesive story like actors on a stage. Due to the collaborative nature of the activity, players must abide by a set of expectations and standards for it to work, otherwise, it becomes more like improv rather than roleplay. At the core of these expectations, each actor must react in a reasonable way to the actions of other actors to create a coherent storyline, and each actor must abide by a set standard so as to not break immersion.&lt;br /&gt;
&lt;br /&gt;
Players must understand that they must interact with others and add to the story, all without breaking immersion. Due to the social and communal nature of the activity, they must be willing to listen, adapt, and improve to conform to the community and its standards. However, one must not mistake the social nature of the game to think that it is a place solely for them to hang out with friends at the expense of roleplay or others. If they wish to OOCly hang out, &#039;&#039;&#039;they understand that the ghost cafe is most suitable for OOC social activity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roleplay Standards==&lt;br /&gt;
Failure to follow the social contract can result in immersion breaking, most of which can result in &#039;&#039;&#039;low Roleplay (LRP)&#039;&#039;&#039; behavior. The most explicit derives from a lack of intent in roleplaying in good faith. These individuals are more interested in acting in ways that entertain them OOCly, typically at the expense of others trying to remain immersed. &#039;&#039;&#039;These individuals are subject to immediate bans if no improvement has been made.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, not all LRP comes from a place of bad faith necessarily, as it can come in other forms done entirely in good faith. Even good players with the best of intentions may come off as LRP through slip-ups, bad ideas, or sometimes bouts of thoughtlessness and laziness, so they should always be prepared to make changes and adapt when given critique by others including staff. While we are not interested in punishing good players for mistakes anyone can make, we may have to take action if a player is consistently making these mistakes without improvement.&lt;br /&gt;
&lt;br /&gt;
===Employability===&lt;br /&gt;
* &#039;&#039;&#039;Meeting Minimum Requirements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters must meet the minimum requirements for their jobs in a realistic way. All skilled jobs, such as those in science, medical, and engineering, must know how to read, write, and have the skills needed to perform it with relative competence. &#039;&#039;&#039;This means no illiterate engineers, scientists, and so on.&#039;&#039;&#039; Unskilled jobs do not have this requirement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Believable Background and Backstory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cooperation with Co-Workers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Following Chain of Command&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sincerity in Roleplay===&lt;br /&gt;
Taking roleplay with seriousness and respect for others&lt;br /&gt;
No ‘meme-like’ behavior or overusing modern-day references such as ‘sus’ ‘cope’ ‘seethe’ ‘skill-issue’ etc.&lt;br /&gt;
IC Goofiness is not meme behavior. Messing around in a way that doesn’t break character or immersion is perfectly acceptable.&lt;br /&gt;
No texting slang outside of PDA Messages, such as ‘TTYL’ ‘lol’ ‘wtf’ ‘wyd’&lt;br /&gt;
&lt;br /&gt;
===Consistency===&lt;br /&gt;
*Having your character’s values and principles remain internally consistent, while still allowing for long-term development.&lt;br /&gt;
*Having your character’s personality remain internally consistent, while still allowing for long-term development.&lt;br /&gt;
*Having your character’s skills remain consistent and reasonable in accordance with their occupation, while still allowing for long-term development.&lt;br /&gt;
&lt;br /&gt;
==Types of Low Roleplay==&lt;br /&gt;
===LRP by NRP Intent===&lt;br /&gt;
A player may be LRP due to having no desire to roleplay at all. Sometimes, decent players may engage in this behavior out of boredom. These individuals may act off of an OOC desire to entertain themselves and will act LRP as a result. &#039;&#039;&#039;This is not tolerated at all.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===LRP by Implausibility===&lt;br /&gt;
A player may be LRP by having a character that lacks a basis in plausible reality, i.e. LRP by Implausibility. Skyrat is home to a highly flexible setting with wide usage for making ‘extraordinary’ characters. For instance, our server takes place on the frontier where employment standards are loose. Criminals, undesirables, and less than-suitable individuals may work at the station, due to NanoTrasen overlooking many crimes due to physical distance from the core worlds of the Sol Federation, making their PR in the frontier a near non-factor. We are additionally very loose about sexual interactions on the station, as the company does not crack down on employees taking some ‘personal time.’ However…&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Realistic Level of ‘Power’&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes some traits might seem super fun or unique, such as your character being hundreds of years old, homicidally unstable, or forever avoiding death. However, it’s important to make sure that these traits don’t take away from immersion nor feel wildly out of place. Nobody is the protagonist or main character, and we’re, for the most part, playing people you’d meet on the street. You don’t meet combination neurosurgeons/nuclear techs/special forces members, but you do meet doctors and handymen. Uniqueness on its own does not endear characters to people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relatability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s important to keep your character sympathetic, relatable, and ‘human.’ If your character is leaps and bounds above and ahead of the rest of us, why are we supposed to latch onto them? What connections can we make to someone that’s on a whole separate playing field? If your character wasn’t a seven hundred-year-old demon dragon that can shapeshift, breathe fire, never die, and can always pull strings to never get fired by the Company, what’s left that would make this character interesting to watch or fun to be around? Why are they even here out in the sticks sweeping the floors?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Having Flaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Part of creating a well-rounded, non-‘overpowered’ character is giving them meaningful character flaws and weaknesses. One should not only consider a character’s dreams and ideals, but also information like what they struggle to do, or who they struggle to be. Round them out by thinking about the skills they have problems learning, or the emotions they have difficulty suppressing, or what they stress about to an unhealthy degree.&lt;br /&gt;
&lt;br /&gt;
===LRP by Poor Execution===&lt;br /&gt;
* &#039;&#039;&#039;Idea/Intent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instance, you may be roleplaying a character that does not understand normal social norms, i.e. you are playing a felinid with the tendencies of a cat. It might seem interesting to pick up certain feline characteristics such as gifting people dead animals, but unless you execute this well, there is a high chance you may come off LRP. Try using emotes to ‘show’ people your characterization, otherwise, it might have players wondering ‘is this a character, or something they’re doing because it’s funny?’ They’ll have no emotes, writing, or context clues to tell what you’re doing and why you’re motivated to do it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remember to show. You need to demonstrate you are roleplaying and be interactable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To elaborate, if your character is going around killing random animals and giving them to your co-workers, you better make the effort to show that it’s not to be random or LRP, rather the onus is on you to show that you are roleplaying. If you come across someone that just randomly dropped a body on you, there are no context clues, no emotes, or any writing to show what they were doing and why. It just seems random and therefore LRP.&lt;br /&gt;
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Efforts must be made to highlight why the character is doing this and to roleplay it out. You must make an earnest attempt to make it feel like you are from a different culture, trying to adapt. You must be reactive to what others do and must adapt and develop your character henceforth.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, if it looks LRP, feels LRP, and does not make sense, it is LRP, despite the best of intentions.&lt;br /&gt;
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===LRP by Lazy Assholery===&lt;br /&gt;
&lt;br /&gt;
Asshole characters can be fantastic in moderation. They can shake up social dynamics, and bring something fresh to the table. However, while these characters can be very compelling and fun, efforts to play one can quickly run sour if one isn’t careful. You will need to be careful to avoid being a nusiance or a drain on other players. Know when to be an asshole. Know when not to be.&lt;br /&gt;
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* &#039;&#039;&#039;High Effort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Effort has to be placed to roleplay this kind of character so that people have something to work with. Roleplay can’t live off just ‘fuck you’ and attacking people all the time. It’s important to show, not tell, that your character is meant to be a jerk or a bitch. It’s equally important to make sure that being a jerk isn’t the only facet of their personality.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Distinction Between OOC/IC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tone is never clear over text, nor is reasoning always clear when it comes to a rude character. How many times have you been unclear as to whether a character’s just doing a bit/doing a gimmick, or whether they’re letting their feelings spill into their play? Always put in the effort to let someone be assured that you’re roleplaying a scenario, rather than being venomous as a player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Easy Interaction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters, naturally, don’t always need to be people we can get along with. Being a perfect, cooperative angel is not what we’re always looking for. However, if a character’s distant to the point it feels like they aren’t even reading your messages; there’s a problem that’s started. It’s on you, the player, to have your characters be someone people can interact with, without them being flat-out impossible to deal with. It’s important to let up sometimes; no one should always be a jerk to everyone who talks to them, and even when they are, the true cold shoulder shouldn’t be common.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure there’s an actual ‘why’ as to your character being this way. No one is just born unlikable, and no one exists in a perpetual state of being a jerk. Think about what might’ve happened to your character in their past, think about what soft spots they might have, and even think about what might start rehabilitating them. It’s easy for people to tell a character that’s a jerk for the sake of it.&lt;br /&gt;
&lt;br /&gt;
===LRP by Acting Like You’re in Single Player===&lt;br /&gt;
* &#039;&#039;&#039;Characters do not exist in isolation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roleplay is, as said, a social activity. While this is also a somewhat normal video game, we place roleplay before mechanics wherever physically possible. Even if your character is a loner or an introvert on purpose, it’s on you to leave some hooks for others to roleplay with. If your character does nothing but put off classic ‘leave me alone’ signals, it’ll be extremely hard to interact with your character and harder to have fun with them too.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skipping Over Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roleplay is necessary at all times, though the standards are naturally laxer when mechanical situations arise that prevent you from interacting. A ticking timebomb or a detonating supermatter is a good reason to swap over to mechanics and get to work immediately, while a patient with a 1% inflamed appendix or someone without their combat indicator on holding a weapon is not an excuse to jump straight to mechanics. There are times when a person essentially has the choice to not roleplay even when it’s possible, and we’d vastly prefer you to choose roleplay. It’s possible to skip over social interaction in the kitchen, for instance, by making yourself and others a bunch of nutriment pills at chemistry, but this deprives both you and others (let alone the chef) of interaction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Characters must react to others and consequences.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s not encouraged for players to completely ignore others. Roleplay should be responded to with roleplay, and emotes should especially be followed with emotes; when convenient. However, it’s also encouraged for players to understand that their actions have consequences, and sometimes ‘no’ is an answer. Breaking character to firebomb Cargo for them denying you an item with valid reasoning, or wordlessly attacking someone for inconveniencing your character, are both against the spirit of what we’re going for as a roleplay server. Likewise, ignoring a hostage situation to flip or spin or break character to tell the antagonist that you can just be revived at Medical, is also not what we’re looking for.&lt;br /&gt;
&lt;br /&gt;
===LRP by Lack of Effort===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not using emotes enough in normal roleplaying situations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a roleplay-focused community, we do both expect and encourage players to get comfortable with using the emote key more often. Casually throwing in emotes here and there can do a great deal to help humanize your character, and to help offer a window into your mind regarding ‘what my character’s currently doing/posed like/like as a person.’ Much of what defines a person as a certain personality is not only what they say, but their body language and nonverbal cues too.&lt;br /&gt;
&lt;br /&gt;
Throwing in emotes in between dialogue like “huffs, bristling up and broadening her shoulders,” or “fidgets with her jacket zipper pull, the anxious sound of the tab over iron teeth being easily heard,” or even just “slams her fist against the table, her teeth on display,” can add a lot to the experience, and it shows that you’re willing to put in the effort to portray a character.&lt;br /&gt;
&lt;br /&gt;
We do also encourage players to do more long-form emotes when time does permit, too, especially in calmer scenarios like the bar. However, if you’re not the type to ever make an emote at all, even when the situation does permit easy writing, this may not be the server for you. We don’t always expect our players to jam out paragraphs of emotes at a time, and obviously, we will offer you an incredible amount of slack in situations like doing surgery, but you will be frowned upon for never doing any emotes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relying too much on mechanics and not enough on emotes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Often, mechanics both can and should be substituted with roleplay. While not everything can be done in this way, as not even the most poetic emote can kill a man, it’s preferable in many situations to try roleplay instead. For instance, intimidating someone using a gun can be done by simply shooting at them, but it’s also fully possible to try an emote. Adopt a menacing stance, spin your revolver, and tell them what they have to do if they want to see the next sunrise. Conversely, instead of spinflipclapping and pixelshifting around nonstop because someone dared make you wait longer than five seconds, try an emote about your character anxiously shifting from foot to foot and fiddling with their belt loops. If you are confined solely to mechanics and refuse to do any sort of writing, you’re probably not going to fit in here.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not spending the effort to show how your character is acting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ultimately, if you are not going to put in the effort to emote and show what your character is doing, this is not the server for you. We are not asking much besides some effort with writing.&lt;br /&gt;
&lt;br /&gt;
===LRP by No Value for Life===&lt;br /&gt;
* &#039;&#039;&#039;Have a sense of self-preservation, no matter who you are playing as.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontiersmen are tough people. Naturally, many characters aboard the station will be people that are somewhat used to pain or physical struggle, and we naturally do not expect every crewmember to be a complete coward.&lt;br /&gt;
&lt;br /&gt;
However, it’s important to still roleplay that your life and body have value, as in having a sense of self-preservation. Being completely lackadaisical about your death is not what we’re looking for, no matter what offscreen means of resurrection your character supposedly has. One should not be casual and joke about losing limbs, or begging an antag to finally shoot them in the head and ‘get it over with’ just as a casual taunt.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, your character has a life off-station, and that life is not, in our eyes, worth throwing entirely away for five seconds of laughs or to be the one-man hero that hunted down an antag. You will violate policy if you are completely lackadaisical about losing your own life/getting grievously injured.&lt;br /&gt;
&lt;br /&gt;
You do not need to roleplay as if you are a coward, but you must have a sense of self-preservation. Being fool-hardy does not make you look cool. It just makes you look like you can’t roleplay. Additionally, if you roleplay as if other peoples’ lives and bodies also have no value, you will face a DNR/pacification/server ban. Rhetoric such as ‘go ahead and kill them, we can just clone them’ or ‘Central can revive them’ or any similar phrases in what’s meant to be a tense lives-at-stake situation is completely against the spirit of what we’re doing here.&lt;br /&gt;
&lt;br /&gt;
Lastly, if you always go right to murdering someone where simply disabling/capturing them will do, you may also be talked to by staff.&lt;br /&gt;
&lt;br /&gt;
===LRP by Protagonist/Sore Loser Syndrome===&lt;br /&gt;
&lt;br /&gt;
At the end of the day, we’re all just another employee. We’re all cogs in the machine, and in the infinite universe, our characters are a speck. That’s okay. It’s what we intended with the setting we’re in. It’s important to keep this fact in mind when designing your character and to remember that when it comes to being ‘just another employee,’ your character will sometimes lose.&lt;br /&gt;
&lt;br /&gt;
That’s, also, okay. While we all relish in victory and tales of overcoming greater odds, it’s necessary to allow your character to lose in the first place. Circumventing being fired or disciplined with ‘I have a special deal with the CEO,’ or circumventing being held captive with ‘I have an offscreen means of guaranteed revival’ feels less like employing a character’s background creatively, and more like a self-insert too precious for the player to see struggle.&lt;br /&gt;
&lt;br /&gt;
‘Protagonist syndrome’ often comes with the concept of ‘playing the hero.’ Space Station 13 is a multiplayer game, and like most other multiplayer games, there aren’t protagonists, so don’t force yourself into being one. You will die and have bad things happen to you, that are inherent to the nature of the game, what matters is how you handle those things.&lt;br /&gt;
&lt;br /&gt;
If you can roll with the punches and accept defeat at times, you’ll have a far more enjoyable experience, and you’ll be able to show an angle to your character that you otherwise wouldn’t. But stuff like a Janitor tackle-gloving a highly-trained Syndicate agent after they say “Please evacuate, I’m about to set off a bomb,” isn’t what we’re looking for. Always trying to be the ‘hero’ of the story, even when it makes no real sense, is both gamey and against our roleplay standards.&lt;br /&gt;
&lt;br /&gt;
===LRP by Mixing OOC and IC===&lt;br /&gt;
&lt;br /&gt;
It’s important to remember that roleplay consists of, well, roleplaying a character. They’re not you and should never be. We do embrace characters that may have some similar traits to you, the player, but characters should not be a vehicle for the player’s exact thoughts or desires. Self-inserts are a poor character type to have to deal with, both for those who play them and for those who play with them. Everything that happens to your character should not be felt as if it’s happening to you, the player, especially given bad things are almost always inevitable in a roleplay. For those that play alongside self-inserts, interactions can feel limited and potentially risky as one doesn’t want to do anything that might hurt the character.&lt;br /&gt;
&lt;br /&gt;
Common traits of self-inserts are anything between the player getting upset when the character doesn’t get what they want when a player has little to no variation between their characters’ personalities, or if they’re simply viscerally incapable of letting their character lose or be poked fun at. This halts roleplay.&lt;br /&gt;
&lt;br /&gt;
On the other hand, IC and OOC should be kept separate, as this is an entirely separate world with entirely separate people from ours. For example, if someone is playing a speciest in a well-thought-out, thoroughly-roleplayed fashion, you should not be hitting them with caustic messages in LOOC or thinly-veiled OOC-in-IC in your dialogue. If a character breaks up with yours, it isn’t the player cutting you off; it’s just a scene in a roleplay, it’s nothing deeper than that. However, if you are OOCly uncomfortable with the current scene, such as a roleplay featuring topics you might find traumatizing or triggering, please do not hesitate to tell the other player in LOOC; and contact staff if they refuse to stop. Roleplay is about the effort made to both create a story with someone, and to make it fun with them. If scenes are legitimately unfun for you OOCly, we’re happy to help correct them within reason.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Assistance==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Party Roleplay Guide:&#039;&#039;&#039; https://springhole.net/writing/how-to-write-character-who-are-different-from-you.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/spot-and-handle-parasitic-roleplayers.htm&lt;br /&gt;
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https://springhole.net/writing/character-core-drives.htm&lt;br /&gt;
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https://springhole.net/writing/why-people-might-not-want-to-roleplay-with-you.htm&lt;br /&gt;
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https://springhole.net/writing/general-roleplaying-tips-and-advice.htm&lt;br /&gt;
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{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Rules_navbar&amp;diff=12898</id>
		<title>Template:Rules navbar</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Rules_navbar&amp;diff=12898"/>
		<updated>2022-11-11T18:10:05Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Added guide to RP excellency&lt;/p&gt;
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|&amp;lt;center&amp;gt;[[Misc Roleplaying Policy|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 150%; color: #FFF;&amp;quot;&amp;gt;{{#fas:stream}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Misc Roleplaying Policy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Guide to Roleplaying Excellency|&amp;lt;span style=&amp;quot;background: #D43A5E; padding: .3em .31em .3em .31em; font-size: 150%; color: #FFF;&amp;quot;&amp;gt;{{#fas:user-graduate}}&amp;lt;/span&amp;gt;]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Guide to Roleplaying Excellency]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Policies|Return to policies page]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Rules_table&amp;diff=12897</id>
		<title>Template:Rules table</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Rules_table&amp;diff=12897"/>
		<updated>2022-11-11T18:07:27Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Added guide to RP excellency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: .35em 1em 1em 1em; border: .2em solid #D43A5E; background: #D43A5E; width:60%; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #D43A5E; border-radius: .2em; color: #FFF; padding: .4em .8em .5em; font-size:110%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[Policies|&amp;lt;span style=&amp;quot;float:left; color: #FFF;&amp;quot;&amp;gt;{{#fas:gavel}}]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;Skyrat policies&#039;&#039;&#039;[[Policies|&amp;lt;span style=&amp;quot;float:right; color: #FFF&amp;quot;&amp;gt;{{#fas:gavel}}]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Server Rules]] • [[Fundamentals for Players]] • [[General Player Policy and Standards|General Player Policy]] • [[Antagonist Policy]] • [[Silicon policy]] • [[Command Policy]] • [[Ghost Role policy]] • [[Corporate Regulations]] • [[Contraband]] • [[Security Policy]] • [[Cargo Policy]] • [[Misc Roleplaying Policy]] • [[Guide to Roleplaying Excellency]]&amp;lt;hr&amp;gt;&#039;&#039;&#039;[[Policies|Return to policies page]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Misc Styling Templates]][[Category:Wiki maintenance]][[Category:Moderated Pages]][[Category:Rules]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Roleplaying_Excellency&amp;diff=12896</id>
		<title>Guide to Roleplaying Excellency</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Roleplaying_Excellency&amp;diff=12896"/>
		<updated>2022-11-11T18:06:31Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Created page with &amp;quot;{{Rules navbar}} =Skyrat Guide to Roleplaying Excellency= Written by:&amp;lt;i&amp;gt; WehWeh and Nerevar&amp;lt;/i&amp;gt;  ==What is Roleplay== Roleplaying is a collaborative social activity where players interact with one another to create a cohesive story like actors on a stage. Due to the collaborative nature of the activity, players must abide by a set of expectations and standards for it to work, otherwise, it becomes more like improv rather than roleplay. At the core of these expectations,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Skyrat Guide to Roleplaying Excellency=&lt;br /&gt;
Written by:&amp;lt;i&amp;gt; WehWeh and Nerevar&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Roleplay==&lt;br /&gt;
Roleplaying is a collaborative social activity where players interact with one another to create a cohesive story like actors on a stage. Due to the collaborative nature of the activity, players must abide by a set of expectations and standards for it to work, otherwise, it becomes more like improv rather than roleplay. At the core of these expectations, each actor must react in a reasonable way to the actions of other actors to create a coherent storyline, and each actor must abide by a set standard so as to not break immersion.&lt;br /&gt;
&lt;br /&gt;
Players must understand that they must interact with others and add to the story, all without breaking immersion. Due to the social and communal nature of the activity, they must be willing to listen, adapt, and improve to conform to the community and its standards. However, one must not mistake the social nature of the game to think that it is a place solely for them to hang out with friends at the expense of roleplay or others. If they wish to OOCly hang out, &#039;&#039;&#039;they understand that the ghost cafe is most suitable for OOC social activity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roleplay Standards==&lt;br /&gt;
Failure to follow the social contract can result in immersion breaking, most of which can result in &#039;&#039;&#039;low Roleplay (LRP)&#039;&#039;&#039; behavior. The most explicit derives from a lack of intent in roleplaying in good faith. These individuals are more interested in acting in ways that entertain them OOCly, typically at the expense of others trying to remain immersed. &#039;&#039;&#039;These individuals are subject to immediate bans if no improvement has been made.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, not all LRP comes from a place of bad faith necessarily, as it can come in other forms done entirely in good faith. Even good players with the best of intentions may come off as LRP through slip-ups, bad ideas, or sometimes bouts of thoughtlessness and laziness, so they should always be prepared to make changes and adapt when given critique by others including staff. While we are not interested in punishing good players for mistakes anyone can make, we may have to take action if a player is consistently making these mistakes without improvement.&lt;br /&gt;
&lt;br /&gt;
===Employability===&lt;br /&gt;
* &#039;&#039;&#039;Meeting Minimum Requirements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters must meet the minimum requirements for their jobs in a realistic way. All skilled jobs, such as those in science, medical, and engineering, must know how to read, write, and have the skills needed to perform it with relative competence. &#039;&#039;&#039;This means no illiterate engineers, scientists, and so on.&#039;&#039;&#039; Unskilled jobs do not have this requirement.&lt;br /&gt;
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* &#039;&#039;&#039;Believable Background and Backstory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cooperation with Co-Workers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Following Chain of Command&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sincerity in Roleplay===&lt;br /&gt;
Taking roleplay with seriousness and respect for others&lt;br /&gt;
No ‘meme-like’ behavior or overusing modern-day references such as ‘sus’ ‘cope’ ‘seethe’ ‘skill-issue’ etc.&lt;br /&gt;
IC Goofiness is not meme behavior. Messing around in a way that doesn’t break character or immersion is perfectly acceptable.&lt;br /&gt;
No texting slang outside of PDA Messages, such as ‘TTYL’ ‘lol’ ‘wtf’ ‘wyd’&lt;br /&gt;
&lt;br /&gt;
===Consistency===&lt;br /&gt;
*Having your character’s values and principles remain internally consistent, while still allowing for long-term development.&lt;br /&gt;
*Having your character’s personality remain internally consistent, while still allowing for long-term development.&lt;br /&gt;
*Having your character’s skills remain consistent and reasonable in accordance with their occupation, while still allowing for long-term development.&lt;br /&gt;
&lt;br /&gt;
==Types of Low Roleplay==&lt;br /&gt;
===LRP by NRP Intent===&lt;br /&gt;
A player may be LRP due to having no desire to roleplay at all. Sometimes, decent players may engage in this behavior out of boredom. These individuals may act off of an OOC desire to entertain themselves and will act LRP as a result. &#039;&#039;&#039;This is not tolerated at all.&#039;&#039;&#039;&lt;br /&gt;
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===LRP by Implausibility===&lt;br /&gt;
A player may be LRP by having a character that lacks a basis in plausible reality, i.e. LRP by Implausibility. Skyrat is home to a highly flexible setting with wide usage for making ‘extraordinary’ characters. For instance, our server takes place on the frontier where employment standards are loose. Criminals, undesirables, and less than-suitable individuals may work at the station, due to NanoTrasen overlooking many crimes due to physical distance from the core worlds of the Sol Federation, making their PR in the frontier a near non-factor. We are additionally very loose about sexual interactions on the station, as the company does not crack down on employees taking some ‘personal time.’ However…&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Realistic Level of ‘Power’&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes some traits might seem super fun or unique, such as your character being hundreds of years old, homicidally unstable, or forever avoiding death. However, it’s important to make sure that these traits don’t take away from immersion nor feel wildly out of place. Nobody is the protagonist or main character, and we’re, for the most part, playing people you’d meet on the street. You don’t meet combination neurosurgeons/nuclear techs/special forces members, but you do meet doctors and handymen. Uniqueness on its own does not endear characters to people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relatability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s important to keep your character sympathetic, relatable, and ‘human.’ If your character is leaps and bounds above and ahead of the rest of us, why are we supposed to latch onto them? What connections can we make to someone that’s on a whole separate playing field? If your character wasn’t a seven hundred-year-old demon dragon that can shapeshift, breathe fire, never die, and can always pull strings to never get fired by the Company, what’s left that would make this character interesting to watch or fun to be around? Why are they even here out in the sticks sweeping the floors?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Having Flaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Part of creating a well-rounded, non-‘overpowered’ character is giving them meaningful character flaws and weaknesses. One should not only consider a character’s dreams and ideals, but also information like what they struggle to do, or who they struggle to be. Round them out by thinking about the skills they have problems learning, or the emotions they have difficulty suppressing, or what they stress about to an unhealthy degree.&lt;br /&gt;
&lt;br /&gt;
===LRP by Poor Execution===&lt;br /&gt;
* &#039;&#039;&#039;Idea/Intent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instance, you may be roleplaying a character that does not understand normal social norms, i.e. you are playing a felinid with the tendencies of a cat. It might seem interesting to pick up certain feline characteristics such as gifting people dead animals, but unless you execute this well, there is a high chance you may come off LRP. Try using emotes to ‘show’ people your characterization, otherwise, it might have players wondering ‘is this a character, or something they’re doing because it’s funny?’ They’ll have no emotes, writing, or context clues to tell what you’re doing and why you’re motivated to do it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remember to show. You need to demonstrate you are roleplaying and be interactable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To elaborate, if your character is going around killing random animals and giving them to your co-workers, you better make the effort to show that it’s not to be random or LRP, rather the onus is on you to show that you are roleplaying. If you come across someone that just randomly dropped a body on you, there are no context clues, no emotes, or any writing to show what they were doing and why. It just seems random and therefore LRP.&lt;br /&gt;
&lt;br /&gt;
Efforts must be made to highlight why the character is doing this and to roleplay it out. You must make an earnest attempt to make it feel like you are from a different culture, trying to adapt. You must be reactive to what others do and must adapt and develop your character henceforth.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, if it looks LRP, feels LRP, and does not make sense, it is LRP, despite the best of intentions.&lt;br /&gt;
&lt;br /&gt;
===LRP by Lazy Assholery===&lt;br /&gt;
&lt;br /&gt;
Asshole characters can be fantastic in moderation. They can shake up social dynamics, and bring something fresh to the table. However, while these characters can be very compelling and fun, efforts to play one can quickly run sour if one isn’t careful. You will need to be careful to avoid being a nusiance or a drain on other players. Know when to be an asshole. Know when not to be.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High Effort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Effort has to be placed to roleplay this kind of character so that people have something to work with. Roleplay can’t live off just ‘fuck you’ and attacking people all the time. It’s important to show, not tell, that your character is meant to be a jerk or a bitch. It’s equally important to make sure that being a jerk isn’t the only facet of their personality.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Distinction Between OOC/IC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tone is never clear over text, nor is reasoning always clear when it comes to a rude character. How many times have you been unclear as to whether a character’s just doing a bit/doing a gimmick, or whether they’re letting their feelings spill into their play? Always put in the effort to let someone be assured that you’re roleplaying a scenario, rather than being venomous as a player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Easy Interaction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters, naturally, don’t always need to be people we can get along with. Being a perfect, cooperative angel is not what we’re always looking for. However, if a character’s distant to the point it feels like they aren’t even reading your messages; there’s a problem that’s started. It’s on you, the player, to have your characters be someone people can interact with, without them being flat-out impossible to deal with. It’s important to let up sometimes; no one should always be a jerk to everyone who talks to them, and even when they are, the true cold shoulder shouldn’t be common.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure there’s an actual ‘why’ as to your character being this way. No one is just born unlikable, and no one exists in a perpetual state of being a jerk. Think about what might’ve happened to your character in their past, think about what soft spots they might have, and even think about what might start rehabilitating them. It’s easy for people to tell a character that’s a jerk for the sake of it.&lt;br /&gt;
&lt;br /&gt;
===LRP by Acting Like You’re in Single Player===&lt;br /&gt;
* &#039;&#039;&#039;Characters do not exist in isolation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roleplay is, as said, a social activity. While this is also a somewhat normal video game, we place roleplay before mechanics wherever physically possible. Even if your character is a loner or an introvert on purpose, it’s on you to leave some hooks for others to roleplay with. If your character does nothing but put off classic ‘leave me alone’ signals, it’ll be extremely hard to interact with your character and harder to have fun with them too.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skipping Over Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roleplay is necessary at all times, though the standards are naturally laxer when mechanical situations arise that prevent you from interacting. A ticking timebomb or a detonating supermatter is a good reason to swap over to mechanics and get to work immediately, while a patient with a 1% inflamed appendix or someone without their combat indicator on holding a weapon is not an excuse to jump straight to mechanics. There are times when a person essentially has the choice to not roleplay even when it’s possible, and we’d vastly prefer you to choose roleplay. It’s possible to skip over social interaction in the kitchen, for instance, by making yourself and others a bunch of nutriment pills at chemistry, but this deprives both you and others (let alone the chef) of interaction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Characters must react to others and consequences.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s not encouraged for players to completely ignore others. Roleplay should be responded to with roleplay, and emotes should especially be followed with emotes; when convenient. However, it’s also encouraged for players to understand that their actions have consequences, and sometimes ‘no’ is an answer. Breaking character to firebomb Cargo for them denying you an item with valid reasoning, or wordlessly attacking someone for inconveniencing your character, are both against the spirit of what we’re going for as a roleplay server. Likewise, ignoring a hostage situation to flip or spin or break character to tell the antagonist that you can just be revived at Medical, is also not what we’re looking for.&lt;br /&gt;
&lt;br /&gt;
===LRP by Lack of Effort===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not using emotes enough in normal roleplaying situations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a roleplay-focused community, we do both expect and encourage players to get comfortable with using the emote key more often. Casually throwing in emotes here and there can do a great deal to help humanize your character, and to help offer a window into your mind regarding ‘what my character’s currently doing/posed like/like as a person.’ Much of what defines a person as a certain personality is not only what they say, but their body language and nonverbal cues too.&lt;br /&gt;
&lt;br /&gt;
Throwing in emotes in between dialogue like “huffs, bristling up and broadening her shoulders,” or “fidgets with her jacket zipper pull, the anxious sound of the tab over iron teeth being easily heard,” or even just “slams her fist against the table, her teeth on display,” can add a lot to the experience, and it shows that you’re willing to put in the effort to portray a character.&lt;br /&gt;
&lt;br /&gt;
We do also encourage players to do more long-form emotes when time does permit, too, especially in calmer scenarios like the bar. However, if you’re not the type to ever make an emote at all, even when the situation does permit easy writing, this may not be the server for you. We don’t always expect our players to jam out paragraphs of emotes at a time, and obviously, we will offer you an incredible amount of slack in situations like doing surgery, but you will be frowned upon for never doing any emotes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relying too much on mechanics and not enough on emotes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Often, mechanics both can and should be substituted with roleplay. While not everything can be done in this way, as not even the most poetic emote can kill a man, it’s preferable in many situations to try roleplay instead. For instance, intimidating someone using a gun can be done by simply shooting at them, but it’s also fully possible to try an emote. Adopt a menacing stance, spin your revolver, and tell them what they have to do if they want to see the next sunrise. Conversely, instead of spinflipclapping and pixelshifting around nonstop because someone dared make you wait longer than five seconds, try an emote about your character anxiously shifting from foot to foot and fiddling with their belt loops. If you are confined solely to mechanics and refuse to do any sort of writing, you’re probably not going to fit in here.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not spending the effort to show how your character is acting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ultimately, if you are not going to put in the effort to emote and show what your character is doing, this is not the server for you. We are not asking much besides some effort with writing.&lt;br /&gt;
&lt;br /&gt;
===LRP by No Value for Life===&lt;br /&gt;
* &#039;&#039;&#039;Have a sense of self-preservation, no matter who you are playing as.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontiersmen are tough people. Naturally, many characters aboard the station will be people that are somewhat used to pain or physical struggle, and we naturally do not expect every crewmember to be a complete coward.&lt;br /&gt;
&lt;br /&gt;
However, it’s important to still roleplay that your life and body have value, as in having a sense of self-preservation. Being completely lackadaisical about your death is not what we’re looking for, no matter what offscreen means of resurrection your character supposedly has. One should not be casual and joke about losing limbs, or begging an antag to finally shoot them in the head and ‘get it over with’ just as a casual taunt.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, your character has a life off-station, and that life is not, in our eyes, worth throwing entirely away for five seconds of laughs or to be the one-man hero that hunted down an antag. You will violate policy if you are completely lackadaisical about losing your own life/getting grievously injured.&lt;br /&gt;
&lt;br /&gt;
You do not need to roleplay as if you are a coward, but you must have a sense of self-preservation. Being fool-hardy does not make you look cool. It just makes you look like you can’t roleplay. Additionally, if you roleplay as if other peoples’ lives and bodies also have no value, you will face a DNR/pacification/server ban. Rhetoric such as ‘go ahead and kill them, we can just clone them’ or ‘Central can revive them’ or any similar phrases in what’s meant to be a tense lives-at-stake situation is completely against the spirit of what we’re doing here.&lt;br /&gt;
&lt;br /&gt;
Lastly, if you always go right to murdering someone where simply disabling/capturing them will do, you may also be talked to by staff.&lt;br /&gt;
&lt;br /&gt;
===LRP by Protagonist/Sore Loser Syndrome===&lt;br /&gt;
&lt;br /&gt;
At the end of the day, we’re all just another employee. We’re all cogs in the machine, and in the infinite universe, our characters are a speck. That’s okay. It’s what we intended with the setting we’re in. It’s important to keep this fact in mind when designing your character and to remember that when it comes to being ‘just another employee,’ your character will sometimes lose.&lt;br /&gt;
&lt;br /&gt;
That’s, also, okay. While we all relish in victory and tales of overcoming greater odds, it’s necessary to allow your character to lose in the first place. Circumventing being fired or disciplined with ‘I have a special deal with the CEO,’ or circumventing being held captive with ‘I have an offscreen means of guaranteed revival’ feels less like employing a character’s background creatively, and more like a self-insert too precious for the player to see struggle.&lt;br /&gt;
&lt;br /&gt;
‘Protagonist syndrome’ often comes with the concept of ‘playing the hero.’ Space Station 13 is a multiplayer game, and like most other multiplayer games, there aren’t protagonists, so don’t force yourself into being one. You will die and have bad things happen to you, that are inherent to the nature of the game, what matters is how you handle those things.&lt;br /&gt;
&lt;br /&gt;
If you can roll with the punches and accept defeat at times, you’ll have a far more enjoyable experience, and you’ll be able to show an angle to your character that you otherwise wouldn’t. But stuff like a Janitor tackle-gloving a highly-trained Syndicate agent after they say “Please evacuate, I’m about to set off a bomb,” isn’t what we’re looking for. Always trying to be the ‘hero’ of the story, even when it makes no real sense, is both gamey and against our roleplay standards.&lt;br /&gt;
&lt;br /&gt;
===LRP by Mixing OOC and IC===&lt;br /&gt;
&lt;br /&gt;
It’s important to remember that roleplay consists of, well, roleplaying a character. They’re not you and should never be. We do embrace characters that may have some similar traits to you, the player, but characters should not be a vehicle for the player’s exact thoughts or desires. Self-inserts are a poor character type to have to deal with, both for those who play them and for those who play with them. Everything that happens to your character should not be felt as if it’s happening to you, the player, especially given bad things are almost always inevitable in a roleplay. For those that play alongside self-inserts, interactions can feel limited and potentially risky as one doesn’t want to do anything that might hurt the character.&lt;br /&gt;
&lt;br /&gt;
Common traits of self-inserts are anything between the player getting upset when the character doesn’t get what they want when a player has little to no variation between their characters’ personalities, or if they’re simply viscerally incapable of letting their character lose or be poked fun at. This halts roleplay.&lt;br /&gt;
&lt;br /&gt;
On the other hand, IC and OOC should be kept separate, as this is an entirely separate world with entirely separate people from ours. For example, if someone is playing a speciest in a well-thought-out, thoroughly-roleplayed fashion, you should not be hitting them with caustic messages in LOOC or thinly-veiled OOC-in-IC in your dialogue. If a character breaks up with yours, it isn’t the player cutting you off; it’s just a scene in a roleplay, it’s nothing deeper than that. However, if you are OOCly uncomfortable with the current scene, such as a roleplay featuring topics you might find traumatizing or triggering, please do not hesitate to tell the other player in LOOC; and contact staff if they refuse to stop. Roleplay is about the effort made to both create a story with someone, and to make it fun with them. If scenes are legitimately unfun for you OOCly, we’re happy to help correct them within reason.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Assistance==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Party Roleplay Guide:&#039;&#039;&#039; https://springhole.net/writing/how-to-write-character-who-are-different-from-you.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/spot-and-handle-parasitic-roleplayers.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/character-core-drives.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/why-people-might-not-want-to-roleplay-with-you.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/general-roleplaying-tips-and-advice.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=12895</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=12895"/>
		<updated>2022-11-06T12:58:01Z</updated>

		<summary type="html">&lt;p&gt;Quacks: No more cock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wiki navbar&lt;br /&gt;
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{{Jobs&lt;br /&gt;
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}}&lt;br /&gt;
{{Needsrevision|reason = Check the job descriptions for errors, also check the underlying job page, fix broken links when possible}}&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
On Skyrat Station, your job defines a little bit about your character and who they are akin to a class. Every job gets a different and unique set of equipment as well as [[ID|access]]. Keep in mind that you should restrict each character to two skill sets, such as engineering and security, service and medical, or science and medical. More can be read about this in [[rules]]. &lt;br /&gt;
&#039;&#039;Most of these are meant to be comedic in nature, rules take priority over funny meme&#039;&#039;. &lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#C1D8EB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color:#FFB300;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#265473; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#265473&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#265473; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure the nuclear authentication disk and deal with any station-wide issues, as well as feuds between heads of staff. Watch your home burn to the ground.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Blueshield.png|64px|link=Blueshield]]&amp;lt;br&amp;gt;[[Blueshield]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Protect&amp;lt;/s&amp;gt; Babysit the heads, Follow the &amp;lt;s&amp;gt;heads&amp;lt;/s&amp;gt; Captain around like a lost puppy. Occasionally protect them from harm but usually sit in a room while they do &amp;quot;valuable&amp;quot; work. Drink yourself to death because of your awful job. Watch the heads abuse power. Be forced to watch your captain entertain his guests.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Nanotrasen_representative.png|64px|link=NanoTransen Consultant]]&amp;lt;br&amp;gt;[[NanoTransen Consultant]]&lt;br /&gt;
|Try to manage all of the heads of staff. Realize that you&#039;re just a Central Command babysitter. Represent NanoTransen poorly. Die in maintence after being invited to a &amp;quot;business meeting.&amp;quot;&lt;br /&gt;
!Medium-Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DDE3EE;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#486091; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#486091&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#486091; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team is doing their job and is upholding the law. Protect the station against [[#Antagonists|your enemies]] and look cool as shit while doing so. Watch in helpless silence as your officers beat each other to death over petty squabbles. Politely remind the warden that breaking a prisoner&#039;s kneecaps over a minor incident is against company records. Die in the first shootout you get into. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office and watch the cameras as well as crew monitor. Set anyone to arrest who breaks the law and is wanted. Make sure to update the records frequently. Watch the prisoners build baseball bats and hatchets to stare menacingly at you from the walls. Watch your officers refuse to process prisoners manually and dump their corpses in front of your office. Sip your coffee with a sigh.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is both a useless and incredibly useful job. The problem is, anyone can point a scanner at something and match the DNA, but not everyone has access. Typically people will ask you to a crime scene to scan everything around it and match up stuff. Your secondary job is to interrogate criminals who break the [[Space-Law|law]] in a high capacity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;”&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
| Become the embodiment of shitsec. Grunt your way around and baton people for looking at you wrong. Break up menial bar fights or fight off a [[Nuclear Operative|Syndicate nuke-OP]] that you are not equipped enough for because the alert is to goddamn low. Get mocked by the crew for being incompetent when you are the only one actually trying in security. Drink Quadruple Sec to drown in your sorrows. Be bwoinked because you didn&#039;t type eight paragraphs before batoning the active shooter.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Security_medic.png|64px|link=Security Medic]]&amp;lt;br&amp;gt;[[Security Medic]]&lt;br /&gt;
|Join Security because they pay better. Think that you get to do surgery and act like a normal medical doctor. Realize that you&#039;re just a glorified paramedic with a gun. Fix all the people that security shoot. Realize that your gun is just a shittier version of what security gets. Battle the CMO for the title of fastest dart-gun in the west.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Corrections_officer.png|64px|link=Corrections Officer]]&amp;lt;br&amp;gt;[[Corrections Officer]]&lt;br /&gt;
|Be the Warden&#039;s punching bag whenever anything goes wrong. Watch as the prisoner&#039;s do literally nothing. Get bored and try to fashion yourself with a real baton and disabler, get upset when the [[Head of Security|HOS]] denies your request. &lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFE9C7;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#FF9D00&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#FF9D00; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer in all aspects is essentially a glorified Station Engineer with extra equipment, then again that can be said for most heads of staff. Have total and complete knowledge of every pipe and wire on the station. Utterly forget how to do anything but basic wiring. Be the only person who knows how to set up the supermatter. Blame the other engineers when it goes nuclear. Protect poly from the horde of annoyed crewmembers when she finds a headset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Keep the station from exploding too much. Patch up the holes when it inevitably does. Build a massive, complex side-project with it&#039;s own wiring, atmospherics, and station nodes. Be depressed when nobody finds it as impressive as you. Do solars instead because you&#039;re scared of the SM.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos_tech.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be the single-smartest person on the station. Redo all of the pipes because everyone&#039;s choking to death from a one inch breach. Scrub plasma out of every single room because the AI&#039;s going insane. Get blasted out into space never to be seen again by a misaligned gas pipe. Give the crew their tasty oxygen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Engineering_guard.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Engineering Guard]]&lt;br /&gt;
|Watch over every project that engineers do. Weap because you have no idea what&#039;s going on in your own department. Defend atmospherics or die trying. Realize that nobody actually attacks engineering anymore. Question what choices in life lead you to be the gate guard of the world&#039;s deadliest crystal reactor.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#A06DA0; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#A06DA0&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#A06DA0; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee see your glorious purple domain. Lock weird aliens inside of a chamber, and then poke them. Ask your scientists what they&#039;re doing, be horrified by the results. Be the single most well-armed person on the station. Throw your entire department&#039;s funding at the B.E.P.I.S. Live in abject poverty.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give yourself tourette&#039;s. Harness the infinite power of genetics and transformation to create the ultimate life-form. Be told instantly no one is allowed to use them. Get telekinesis and be the single most hated person on the station. Abuse monkeys.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_scientist.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Enact your fantasies of [[guide_to_toxins|bomb making]] and dissection of alien creatures. Blow all of your points on xenoarcheology and slime-breeding, disappear to never be seen again until the last 2 minutes of the shift. Make the least possible ethical circuitry machines. Do horrible, horrible things to the [[Clown]] in the name of science.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Beg the RD to let you build dangerous mechs. Be bwoinked seconds after building your 8th gygax without permission. Be in an uncomfortably intimate relationship with your cyborgs. Fuck with their laws constantly. Get lynched for doing so. Generate an infinite product line of cleanbots. Watch your metal domain flourish. Be shot instantly for wasting all of the mats.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Science_guard.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Science Guard]]&lt;br /&gt;
|Protect science with your life. Quickly notice that science only needs to be defended from itself. Sit in your office because nobody in science will talk to you. Question why there are 20 uranium toilets (and a single plasma wall) lining the halls of the science lab. Avoid xenobio like the plague in fear of the dark magic that they commit within.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D1E2EB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#3F7597; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#3F7597&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#3F7597; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors &amp;lt;s&amp;gt;and threaten to make them wish they did if they don’t.&amp;lt;/s&amp;gt; Beat your doctors for attempting to turn someone into a monkey. Sample your own product. Heal the entirety of the station in under 2 minutes and be called a shitter because you forgot one assistant in deep space without their suit sensors. Be the fastest dart-gun in the west.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Medical_Doctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Preform unethical surgery in the name of medical advancement. Be screamed at desperately to open the doors mid-smoke break. Do revival surgery on every body to no-one&#039;s amusement but your own. Forgot about medical ethics whenever someone steals your epinephine. Be extremely confused about bobmed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Paramedic.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Chase down an assistant with 5 brute damage to force him to take your special medicine. Sedate everyone who poses a threat to your department. Forget you don&#039;t have the access of a regular doctor. Die in a firefight while trying to revive everyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals for the Medical Doctors to use and other roles, such as botany and occasionally the bar. Spend the entire shift snorting chemicals off of your department&#039;s floor. Try to experiment a little and blow yourself up horribly. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Spend all shift working on a healing virus, accidentally give it the smallest drawback, be lynched almost instantly. Only be useful when gateways are open or sentient disease is rolled. Desperately wish your RNG was better.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Orderly.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Orderly]]&lt;br /&gt;
|Stand proud that you&#039;re the most useful department guard. Protect medbay from the hordes of mentally insane that attack it from within. Steal the syringe gun for safety reasons. Beat medical doctors so that the CMO doesn&#039;t have to. Act as a glorified paramedic when everything goes terribly.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#F8DBBF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#78430D; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#78430D&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#78430D; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Beg your cargo Techs not to talk about the cargonia joke. Defend your pets with your life. Watch over your cargo tech&#039;s orders, and cry internally as your precious credits go down the drain. Forget you&#039;re a real head.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargotech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push crates onto shuttle, be chased by bees off the shuttle. Forget who ordered what. Scream over comms every time someone&#039;s random order they forgot about arrives. Don&#039;t let security find your gun stash. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaftminer.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|The asteroids these guys were sent to before now seem like a nice summer break to the hellish landscape that is lava land. Gather ore in your funny bag, cry to science when they forget you exist and nothing ever gets upgraded. Beat a dragon to death with your hands, or die trying. Obliterate the first person who accidentally clicks on you with harm intent with your OP weapons you found.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Customs_Agent.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Customs Agent]]&lt;br /&gt;
|Quickly realize that nobody actually attacks cargo and that your job is essentially to act as a cargo tech with a stun baton. Defend cargo from the only threat they know, and that is those who wish to use the autolathe without permission. Get first dibs on all of the guns that cargo orders.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EDFDEE;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#03870C; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#03870C&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color:#03870C; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Manage the service department and the changing of identification card access. Be the essential second in command of the station and try to do the [[Captain]]&#039;s job when they aren’t there. Refuse the Clown All access. Protect IAN with your life.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|In a hazardous station, the janitor’s job is never done. Cry when your janicart is pushed into deep-space by a conga-line of assistants. Hold security at gunpoint to stop tracking blood on the floor. Throw cleaning grenades directly into the chef&#039;s kitchen. Eventually give up and take a nap in your office.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Stand behind your barcounter, and give away free drinks. Watch as people awkwardly flirt with each other while you stand there polishing a glass. Grab your gun every time the clown walks into your bar. Shatter the kneecaps of barhoppers. Forget how to make a bloody mary.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Cook]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|Make food for the crew. Don&#039;t let anyone see your gibber. Silently harvest organs from the morgue to feed the weaning cries of the starving crew. Be the most dangerous person on the station as long as you&#039;re in your kitchen. Say &#039;mama-mia!&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Be screamed at by the chef to make thousands of ingredients. Deliver on none of them. Be the station&#039;s main source of wood. Smoke &#039;&#039;&#039;so&#039;&#039;&#039; much weed, dude. Become the most powerful entity on station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK! &#039;&#039;&#039;Kill god.&#039;&#039;&#039; HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies. *Pray nonstop. Get smited.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Clean the semgma from your carpet.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation. Pick &#039;Internal affairs agent&#039; and cry when no one takes you seriously.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_psychologist.png‎|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths, give up on that and chillax in your office. Help catgirls work out all of their stress on your couch.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Barber.png|64px|link=Barber]]&amp;lt;br&amp;gt;[[Barber]]&lt;br /&gt;
|Run your own Salon on the station and get bored very quick when people do not visit it. Give the one person that does visit a &amp;lt;s&amp;gt;horrible&amp;lt;/s&amp;gt; fashionable makeover and overcharge them for your work. Spend half of your time in the bar, slowly realizing that you are an assistant with scissors&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Bouncer.png|64px|link=Departmental Guards]]&amp;lt;br&amp;gt;[[Departmental Guards|Bouncer]]&lt;br /&gt;
|Throw people out of the bar so that the bartender doesn&#039;t have to. Sit around and look pretty. Do all of service&#039;s job when they sulk off to do horrible things.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBEBEB;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: grey; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: grey&#039;                 |Role&lt;br /&gt;
! style=&#039;background-color: grey; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Beat the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_Prisoner.png|64px|link=Prisoner]]&amp;lt;br&amp;gt;[[Prisoner]]&lt;br /&gt;
|Lock yourselves up in perma by somehow building walls. Have security barge in 20 minutes later. Throw a party and do nothing all round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EBF1FF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#5589c5; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#5589c5;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color:#5589c5; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI|class=pixelart]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Make everybody regret changing your laws by abusing loopholes to kill them. Talk exclusively in vox.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg|class=pixelart]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws. Hope that you aren&#039;t blown up due to [[Research Director|certain individuals]] pressing their funny button. Forget to recharge. Forget that you&#039;re still somewhat human and do mindless repetitive tasks without emotion. Have lengthy discussions with crew members about the correct interpretation of your laws, only for the AI to ignore your opinions. Have no idea how to plasmaflood when you&#039;re inevitably subverted to do so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone|class=pixelart]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Fix the holes in whatever derelict station you spawned on. Be lonely. Somehow get to the station, be worn as a hat against your will and get bwoinked for leaving the derelict.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI|class=pixelart]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted if they bother downloading you. Whine in OOC because they didn&#039;t. Don&#039;t fill in any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants. Turn into a cat and serenade Runtime. Scare the AI by hacking into a public door.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Posibrain.gif|64px|class=pixelart|link=Positronic Brain]]&amp;lt;br&amp;gt;[[Positronic Brain]]&lt;br /&gt;
|Sit on the ground and activate your slow-clap processor until someone turns you into a borg. Beg to be put into an AI shell. Pray that someone gives you a funny lawset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: darkred;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor|class=pixelart]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant. Be obliterated by security for attempting to speak.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI|class=pixelart]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you. Realize your armblade is bootleg AA. Be cremated instantly.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative|class=pixelart]]&amp;lt;br&amp;gt;[[Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian. Slip on a piece of soap. Die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult|class=pixelart]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested. Larp being a vampire.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution|class=pixelart]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard|class=pixelart]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ff9999;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color: darkred; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color: darkred;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color: darkred; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob|class=pixelart]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor|class=pixelart]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite|class=pixelart]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien|class=pixelart]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider|class=pixelart]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers|class=pixelart]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant|class=pixelart]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph|class=pixelart]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare|class=pixelart]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja|class=pixelart]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon|class=pixelart]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease|class=pixelart]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_obsessed.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Newspacedragon.gif|64px|link=Pulsating Tumor|class=pixelart]]&amp;lt;br&amp;gt;[[Pulsating Tumor|Elite Mobs]]&lt;br /&gt;
|Kill the fools who awakened you! Trash the mining base! Surf on lava. Illegally resettle on the station. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimeorange.png|64px|link=Sentient Slime|class=pixelart]]&amp;lt;br&amp;gt;[[Sentient Slime]]&lt;br /&gt;
|Die, and die, and die. Be accursed by the &amp;quot;Coderbus&amp;quot; that lies above to be almost completely inconsequential.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#E9E9F1;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot; &lt;br /&gt;
! style=&#039;background-color:#464489; width:125px;&#039;   |Job&lt;br /&gt;
! style=&#039;background-color:#464489;&#039;                |Role&lt;br /&gt;
! style=&#039;background-color:#464489; width:100px;&#039;   |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role|class=pixelart]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official|class=pixelart]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian|class=pixelart]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot. Try to forget what the HOP does when nobody&#039;s looking.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire|class=pixelart]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander|class=pixelart]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team|class=pixelart]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death squad|class=pixelart]]&amp;lt;br&amp;gt;[[Death squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct|class=pixelart]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. Laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell. Ask to be a Juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; Wraith instead.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Statue.png|64px|link=Imaginary Friend|class=pixelart]]&amp;lt;br&amp;gt;[[Imaginary Friend]]&lt;br /&gt;
|Yell at your host VERY loudly. Pray for divine vocal cords. Dispense bad advice. Constantly nag your host to not believe the lies of !!BIG PHARMA!!. Make erotic emote gestures at whoever is beating your host to death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hideyhider.png|64px|link=Split Personality|class=pixelart]]&amp;lt;br&amp;gt;[[Split Personality]]&lt;br /&gt;
|Q: What are you planning to do? A: Well, big boy, it&#039;s a toss-up between running into that shocked grille currently venting into space over there, and that [[Emag|emagged]] recycler over here. What do ya think? &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost|class=pixelart]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around &amp;lt;s&amp;gt;the singulo&amp;lt;/s&amp;gt; whoever has the highest bodycount. Beg the admin to deploy a space ninja. Follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; &#039;&#039;&#039;literally everything&#039;&#039;&#039; to rival industrial salt mining. Be made visible by Wizards and rat out &amp;lt;s&amp;gt;other antags&amp;lt;/s&amp;gt; innocent assistants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adamantine Golem.png|64px|link=Golem]]&amp;lt;br&amp;gt;[[Golem]]&lt;br /&gt;
|Do science, worship The Liberator, travel through space and enjoy solitude. &lt;br /&gt;
!&amp;lt;span style&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Chaplain&amp;diff=12894</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Chaplain&amp;diff=12894"/>
		<updated>2022-11-05T12:23:50Z</updated>

		<summary type="html">&lt;p&gt;Quacks: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = All weapons are not listed, the altar and all of those new mechanics arent listed either, needs a big update&amp;lt;br&amp;gt;contents of this page need to be checked, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C&lt;br /&gt;
 |img = Generic_chaplain.png&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Chaplain&lt;br /&gt;
 |access = [[Chapel]] office, [[Morgue]], [[Crematorium]], [[Theatre]]&lt;br /&gt;
 |difficulty = Easy &lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Hold services and funerals, cremate people, preach, etc.&lt;br /&gt;
 |guides = [[Cult]], [[Religion]], [[Sects]].&lt;br /&gt;
 |requirements = &#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]] and provide counsel when asked.}}&lt;br /&gt;
{{Service Dept header}}&lt;br /&gt;
As a chaplain, you would ideally proselytize whatever crazy religion you&#039;ve made up for that round over your [[headset]]. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.&lt;br /&gt;
&lt;br /&gt;
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]].&lt;br /&gt;
&lt;br /&gt;
== Holy Artefacts ==&lt;br /&gt;
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.&lt;br /&gt;
&lt;br /&gt;
=== Holy Book{{anchor|Holy Book}} ===&lt;br /&gt;
&#039;&#039;&#039;You have to set the name of your god and religion in the Character Setup window before the round starts&#039;&#039;&#039;, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin.  The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.&lt;br /&gt;
&lt;br /&gt;
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage unless the &amp;lt;s&amp;gt;victim&amp;lt;/s&amp;gt; congregant is wearing robust headgear (helmets, and any child of the helmet class, including space helmets.) You can even revive people who are in critical condition! Be careful, depending on the skin you&#039;ve picked for your book, there may be additional effects! (The flaming skin sets flammable substances on fire for example, specially ones your target is covered in while you try to heal them).&lt;br /&gt;
&lt;br /&gt;
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person&#039;s hands. However, others CAN access the content of the book itself.&lt;br /&gt;
&lt;br /&gt;
=== Armaments beacon ===&lt;br /&gt;
This remote allows you to drop in a box with select chaplain-y clothes.&lt;br /&gt;
The armor values are all 50 melee, 10 bullet, 10 laser, 10 energy (Same as the [[Clothing_and_Accessories#Riot Suit|Riot Suit]]) except for the &amp;quot;Followers of the Chaplain&amp;quot; kit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Templar&#039;&#039;&#039; - Standard templar armor, Deus Vult! (Fun fact, deus vult means &amp;quot;Gods Will.&amp;quot; and Deus Lo Vult for &amp;quot;God Wills It&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Stone Sentinel&#039;&#039;&#039; - An ancient guardian statue armor.&lt;br /&gt;
*&#039;&#039;&#039;Profane Scholar&#039;&#039;&#039; - A student robe and a head cage.&lt;br /&gt;
*&#039;&#039;&#039;Witchhunter&#039;&#039;&#039; - A witchhunting garb and hat.&lt;br /&gt;
*&#039;&#039;&#039;Followers of the Chaplain&#039;&#039;&#039; - A cult leader hoodie and 4 follower hoodies. Make your own cult!&lt;br /&gt;
*&#039;&#039;&#039;Divine Adept Kit&#039;&#039;&#039; - Adept robes and hood. The ideal outfit for burning the unfaithful.&lt;br /&gt;
*&#039;&#039;&#039;Forgotten Kit&#039;&#039;&#039; - Old [[Clock_Cult|clock cult]] armor and helmet.&lt;br /&gt;
&lt;br /&gt;
=== Mysterious Old Book of Cloud-Chasing ===&lt;br /&gt;
&lt;br /&gt;
This is a black book that teaches one person the spell &amp;quot;Smoke&amp;quot;. See: [[Wizard#Magical_Items|Magical Items]]&lt;br /&gt;
&lt;br /&gt;
=== Null Rod {{anchor|Null Rod}} ===&lt;br /&gt;
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Null_rod.png]]&#039;&#039;&#039;Basic Null rod:&#039;&#039;&#039; Fits in pockets, 18 brute damage on hit.&lt;br /&gt;
* [[File:Godhand.png]]&#039;&#039;&#039;God Hand:&#039;&#039;&#039; Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.&lt;br /&gt;
* [[File:Staff_red.png]][[File:Staff_blue.png]]&#039;&#039;&#039;Red Staff/Blue staff:&#039;&#039;&#039; Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.&lt;br /&gt;
* [[File:Claymore.png]][[File:Katana.gif]]&#039;&#039;&#039;Claymore/Hanzo Steel:&#039;&#039;&#039; Deals normal damage, has a low (30%) block chance (not against projectiles), doesn&#039;t fit in bags but can be worn on the back or belt slot. Sharp.&lt;br /&gt;
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]&#039;&#039;&#039;Dark Blade/Chainsaw Sword/Force Weapon:&#039;&#039;&#039; Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:ESword.png]]&#039;&#039;&#039;Light/Dark/Nautical Energy Sword&#039;&#039;&#039; A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn&#039;t fit in bags. Doesn&#039;t deal more damage than a null rod, but it is sharp.&lt;br /&gt;
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]&#039;&#039;&#039;Scythe/High Frequency Blade/Dormant Spellblade:&#039;&#039;&#039; Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.&lt;br /&gt;
* [[File:Possessed_blade.png]]&#039;&#039;&#039;Possessed Blade:&#039;&#039;&#039;Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it&#039;ll become your talking sword. The ghost gets to pick the sword&#039;s name after that.&lt;br /&gt;
* [[File:Multiverse_sword.gif]]&#039;&#039;&#039;Extradimensional Blade:&#039;&#039;&#039; Deals 1-30 damage when attacking.&lt;br /&gt;
* [[File:Sord.png]]&#039;&#039;&#039;UNREAL SORD:&#039;&#039;&#039; Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]&#039;&#039;&#039;Relic Hammer:&#039;&#039;&#039; Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Chainsaw.gif]]&#039;&#039;&#039;Chainsaw Hand:&#039;&#039;&#039; just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.&lt;br /&gt;
* [[File:Dark_blessing.png]]&#039;&#039;&#039;Dark Blessing:&#039;&#039;&#039; Like the chainsaw hand, but it looks like a [[changeling]]&#039;s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]&#039;&#039;&#039;Clown Dagger:&#039;&#039;&#039; No damage changes, looks like a honkrender and honks on attack. It&#039;s sharp.&lt;br /&gt;
* [[File:Hypertool.png]]&#039;&#039;&#039;Hypertool:&#039;&#039;&#039; Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]&#039;&#039;&#039;Whip:&#039;&#039;&#039; No stat change, but can be worn on the belt slot. Deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]&#039;&#039;&#039;Fedora:&#039;&#039;&#039; Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]&#039;&#039;&#039;Carp-Sie Plushie:&#039;&#039;&#039; Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]&#039;&#039;&#039;Bo Staff:&#039;&#039;&#039; Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]&#039;&#039;&#039;Arrhythmic Knife:&#039;&#039;&#039; Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]&#039;&#039;&#039;Pitchfork:&#039;&#039;&#039; Same damage as a Null Rod, but it&#039;s sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]&#039;&#039;&#039;Pride-struck hammer:&#039;&#039;&#039; It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]&#039;&#039;&#039;Ancient Spear:&#039;&#039;&#039; An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only re-pick once.&lt;br /&gt;
== Sects ==&lt;br /&gt;
&lt;br /&gt;
[[Sects|See the full page here for more information!]]&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
&lt;br /&gt;
Each chaplain is free to invent the details of their rituals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Funerals:&#039;&#039;&#039; You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Psychological care.&#039;&#039;&#039; This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Church Services.&#039;&#039;&#039; Give sermons and sing hymns. &amp;lt;!-- You can create a hymnal by writing a youtube link to the desired song on a piece of paper, or have the Librarian run some off for you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Proselytizing.&#039;&#039;&#039; Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon&#039;s blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blessing Rooms.&#039;&#039;&#039; Your bible has the power to turn ordinary water into holy water by &amp;lt;s&amp;gt;blessing&amp;lt;/s&amp;gt; smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Other possible activities:&#039;&#039;&#039; Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station.&lt;br /&gt;
&lt;br /&gt;
=== Thanatology ===&lt;br /&gt;
The Mass Driver&#039;s primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.&lt;br /&gt;
&lt;br /&gt;
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through. This will send them towards the [[Backstory#Space Station 12|derelict station]].&lt;br /&gt;
&lt;br /&gt;
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.&lt;br /&gt;
&lt;br /&gt;
=== Propitiating the [[Administrators|Gods]] ===&lt;br /&gt;
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., &amp;quot;Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
&lt;br /&gt;
=== GET BEHIND ME &amp;lt;s&amp;gt;NAR-NAR&amp;lt;/s&amp;gt; RATVAR===&lt;br /&gt;
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station&#039;s security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and &amp;lt;s&amp;gt;valid&amp;lt;/s&amp;gt; save everyone. &#039;&#039;&#039;For more information, go [[Cult magic|here]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Setting your [[religion|religion&#039;s name]] to certain presets will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion &#039;Homosexuality&#039; will name your bible &#039;GUYS GONE WILD!!&#039; &lt;br /&gt;
* You can use your starting bible in your hand to change its sprite.&lt;br /&gt;
** Alternative sprites include a Quaran, a white Bible, a clown bible, the Necronomicon and more!&lt;br /&gt;
* Your bible, despite starting with some useless junk, can be emptied and filled with one small item. Best of all, it fits in your hoodie&#039;s suit storage!&lt;br /&gt;
* Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?&lt;br /&gt;
&lt;br /&gt;
== The Inquisition ==&lt;br /&gt;
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won&#039;t be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don&#039;t forget that your bible is a useful storage compartment that won&#039;t attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it&#039;s a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it&#039;s your job, after all.&lt;br /&gt;
&lt;br /&gt;
Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It&#039;s not a bad place to hide stuff (especially if the camera suffers from an &amp;quot;accident&amp;quot;), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.&lt;br /&gt;
&lt;br /&gt;
Another sneaky idea as a traitor is to host one of the chaplains universally renowned &amp;quot;Kool-Aid&amp;quot; parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, &amp;lt;s&amp;gt;break into the captains office&amp;lt;/s&amp;gt; tell the captain to make an announcement saying that chaplain is hosting a party, and everyone on the station is required to visit (someone might actually be stupid enough.) you may not get your target, but you might get everyone else.      &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Xenos&amp;diff=12893</id>
		<title>Xenos</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Xenos&amp;diff=12893"/>
		<updated>2022-11-05T12:21:50Z</updated>

		<summary type="html">&lt;p&gt;Quacks: /* Fighting The Purple Tide */ Removed some weird shit about penis monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason= Contents should be looked into and likely expanded to include more detail on abilities, broken links need fixing}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img =  Alien.png&lt;br /&gt;
 |stafftype = ANTAGONIST&lt;br /&gt;
 |jobtitle = Xenomorph&lt;br /&gt;
 |access = None&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = The Queen&lt;br /&gt;
 |duties = Protect the queen, build the nest, multiply and overthrow the station.&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
==The Xeno Menace==&lt;br /&gt;
&lt;br /&gt;
Xenomorphs, occasionally known as simply Aliens, are extraterrestrial lifeforms that use other living beings as a host during their life cycle. With black carapaces and wicked sharp claws, powerful night vision, and the ability to see people through walls, xenomorphs are extremely dangerous. They are intelligent and capable of speaking to one another via hivemind, as well as using co-operative tactics, and pose a massive threat to stations if left unchecked.&lt;br /&gt;
&lt;br /&gt;
Xenomorphs most commonly enter a round via random event, with a larva spawning on-station and a random ghost player being given the role; [[Wizard|wizardly shenanigans]] may also result in crew members becoming xenos, and on very rare occasions an egg might find its way into certain [[Xenobiology]] setups. As a midround antagonist, xenomorphs can appear during most other types of rounds rather than having their own game mode, and have no explicit objectives other than working together to build a nest, grow in numbers, and eventually &amp;lt;s&amp;gt;force the crew to call the shuttle like cowards&amp;lt;/s&amp;gt; take over the station.&lt;br /&gt;
&lt;br /&gt;
==The Xenomorph Life Cycle== &lt;br /&gt;
&lt;br /&gt;
[[File:Facehugger.png|left|You are already dead.|64px|class=pixelart]]&lt;br /&gt;
The lowliest form of Xenomorph is the humble facehugger, the only type of xenomorph not usually player-controlled. Facehuggers hatch from eggs laid by Queens, and on their own simply meander around. If they come close to appropriate prey, typically humans or monkeys, they will launch themselves at their targets, ripping off most (but not all) forms of face protection and aggressively violating their victim&#039;s esophagus. The facehugger dies afterwards, but their target will have an alien larva planted inside them, which will fatally burst out of their chest after some time. Note that facehuggers act as pseudo-items, and can be picked up by mature xenomorphs to throw at prey.&lt;br /&gt;
&lt;br /&gt;
[[File:Larva.png|left|See? What did I tell you?|64px|class=pixelart]]&lt;br /&gt;
Also known as chestbursters, Larva are violently born from the bodies of those who fall prey to facehuggers. When a larva is born, a random ghost player takes control of it, joining the xenomorphs and adding to their growing army. Larva are relatively helpless, having no real offensive capability; instead, they must stay alive long enough to grow into an adult xenomorph. They can crawl through vents to escape danger, and hide under tables to avoid detection. Once they&#039;ve grown enough, they can become one of three types of xeno: hunters, sentinels, and drones.&lt;br /&gt;
&lt;br /&gt;
[[File:Alien.png|Now everyone is dead.|64px|class=pixelart]]&lt;br /&gt;
The offensive backbone of the xenos, Hunters move at blistering speed and can tackle down their unlucky opponents for quick stuns. Hunters are typically tasked with securing new prey by ventcrawling through the station, facehuggers in hand, looking for lone crew members to throw them at. They&#039;re also the best class for starting new outposts and spreading plasma weeds, due to their speed.&lt;br /&gt;
&lt;br /&gt;
[[File:Aliensentinel.png|Now everyone is dead.|64px|class=pixelart]]&lt;br /&gt;
Defensive guards of the nest, Sentinels are slower and beefier than Hunters, and can become partially invisible by staying still. Their abilities recharge quicker than Hunters&#039;, and they usually stay near nests, keeping any captured humans from escaping and protecting the Drones.&lt;br /&gt;
&lt;br /&gt;
[[File:Aliendrone.png|Now everyone is dead.|64px|class=pixelart]]&lt;br /&gt;
The most important type of xenomorph, second only to the Queen, Drones are the builders of the xenomorphs. They can construct resin walls to block pathways, resin nests to keep prey secured, and other such structures. Drones are also the only adult xenomorph capable of further evolution, into a Praetorian.&lt;br /&gt;
&lt;br /&gt;
[[File:Queen.png|left|Nuke the station out of orbit. It&#039;s the only way to be sure.|64px|class=pixelart]]&lt;br /&gt;
Praetorians share many of the same abilities as Queens, without the ability to lay eggs. If none exist on the station, Praetorians can evolve into Queens themselves. Each xenomorph colony only has one Queen, and each is a massive engine of destruction, though their real power is in the ability to lay eggs. A nest with no Queen is crippled, and a colony with no Queens, Praetorians or Drones is effectively neutered. Both Praetorians and Queens are also incredibly slow, and the only aliens who can&#039;t ventcrawl.&lt;br /&gt;
&lt;br /&gt;
==Playing As The Xenomorphs==&lt;br /&gt;
[[File:Alienshuttle2.png|right|470px]]&lt;br /&gt;
So, you finally got your chance to spawn as a xenomorph? Take a look at the picture: this could be you and your xeno bros, as long as you know what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
Nine times out of ten, you&#039;ll enter the round as a Larva. Larvae are weak as shit, and have the singular goal of surviving long enough to become a productive member of xeno society. All xenomorphs can communicate on the hivemind channel with &#039;&#039;&#039;:a&#039;&#039;&#039;, so try to communicate with anybody else present. If you&#039;re lucky, you&#039;ll have spawned in a nest, with at least one or two other adult xenomorphs present to protect you and plenty of plasma weeds to roll around in.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t, you&#039;ll be alone, with nobody around to help. Get the fuck to safety! You can hide under tables and crawl through vents (by alt+clicking). As with all xenomorphs, you&#039;re also spaceproof, so chilling on the solars is a good plan. Once you&#039;ve survived long enough, you can evolve into your chosen caste.&lt;br /&gt;
&lt;br /&gt;
No matter which xeno type you become, plasma is your first priority. All adult xenomorphs build up plasma over time, and can spend it to plant weeds. Weeds spread resin around them, and standing on resin boosts your plasma production. Start planting weeds ASAP, and make sure that xeno territory is nice and purple to speed up your recharging time.&lt;br /&gt;
&lt;br /&gt;
Many adult xenomorphs also have access to Corrosive Acid and/or Neurotoxin Spit. Spewing Corrosive Acid onto a structure or object will cause it to slowly melt away, depending on how tough it is. Use it to destroy even the toughest walls, break into secure areas, and generally remodel the station to be more xeno-friendly. Neurotoxin Spit is a ranged stun; to use it, click the ability to ready your gland, then click your target to fire. Both of these abilities use plasma, so make sure you have weeds handy to recharge.&lt;br /&gt;
&lt;br /&gt;
Additionally, all adult xenomorphs have night vision, can see humans through walls, and can loudly rip open airlocks to access prey.&lt;br /&gt;
&lt;br /&gt;
===Episode 1: The Xenos Awaken===&lt;br /&gt;
If you&#039;re the only xenomorph alive, &#039;&#039;&#039;for the love of god become a Drone&#039;&#039;&#039;. Being the first xeno means it&#039;s your responsibility to bring more xenomorphs to life, and that means you need to evolve into a Queen as soon as possible; spend a bit of plasma to lay down weeds and resin, then sit your ass down and meditate until you unlock your chakra and also get enough plasma to evolve. If you&#039;re the only Larva and you evolve into a Hunter, deadchat will dunk on you mercilessly. Also remember that becoming a Praetorian or Queen removes your ability to ventcrawl, so find somewhere safe &#039;&#039;before&#039;&#039; growing up.&lt;br /&gt;
&lt;br /&gt;
Being the Queen can be intimidating at first, but the most important thing to do is stay calm and start building a nest. Stay out of sight of the humans, and start plotting where you want to grow your army; ideally, you want somewhere out of the way, defensible, and most importantly with plenty of room to lay eggs. Make sure to hack apart any cameras if you&#039;re in a place the AI can see, and consider breaking a window or two to let all the atmosphere out so humans need to bring spacesuits if they want to come knocking.&lt;br /&gt;
&lt;br /&gt;
Once your weeds are down and the floor is creep-y, start devoting all of your plasma energy to shitting out eggs, and hope that nobody comes to toolbox you to death before the facehuggers have hatched. Click fully grown eggs to open them up, click them again to clear them away when the facehugger is out, and plant more. Never stop egging. &lt;br /&gt;
&lt;br /&gt;
When you have a nice pile of eggs and facehuggers, it&#039;s time to hunt. If you managed to avoid detection, your best bet is to grab a facehugger in each hand and start moving towards a location with monkeys; [[Virology]] and [[Genetics]] are two possibilities, depending on what map you&#039;re playing on. Monkeys won&#039;t fight back, so you can spacewalk to them, break in through a window, throw your huggers, then drag the apes back to the nest.&lt;br /&gt;
&lt;br /&gt;
Of course, you can also go for humans; if you manage to hit one with a thrown hugger, there&#039;s a good chance they&#039;ll instantly be downed and penetrated. Competent medical staff can surgically remove larva from people if they&#039;re fast enough, so drag them to the nest if you can, but prioritize staying alive above all else, because if you die with no successors, it&#039;s game over, man. &lt;br /&gt;
&lt;br /&gt;
Remember that Queens are quite robust, and use your tail swing ability to knock away attackers in an emergency; it&#039;s extremely powerful, but has a notable cooldown. Most humans without proper gear will lose a melee fight to a Queen, but the real threat comes from ranged attackers; you&#039;re fat and slow as hell, and throwing facehuggers is really your only option at range. If a cyborg is on your giant alien ass, or a human gets in melee range, attack them with your Disarm intent to stun, then rip them apart.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a single new larva on your side, they&#039;re at least a little competent, and you aren&#039;t under immediate siege by the humans, you can breathe a sigh of relief. Just having one Hunter to do the reproducing while you chill at home and egg it up is a load off your shoulders, and you can pretty much retire to a life of pumping out babies and hoping you don&#039;t get shot to death by the Warden.&lt;br /&gt;
&lt;br /&gt;
===The Hunter And The Hunted===&lt;br /&gt;
If you aren&#039;t the first xenomorph, you actually get to pick which caste you want to be. A Hunter is a good choice for the second xenomorph of any given nest, as they&#039;re the best at, well, hunting. For starters, you&#039;re fast as hell as a Hunter, and ventcrawling lets you get to all sorts of places. Remember to bring a facehugger in each hand whenever you leave the nest to try and throw at humans!&lt;br /&gt;
&lt;br /&gt;
The signature move of the Hunter is the ability to pounce. With your pounce readied, click on a target, and you&#039;ll fly at them from a distance, heavily stunning them if you make contact. Beware of humans with shields, or you&#039;ll be the one stunned when you ram into them. Once they&#039;re stunned, slap a facehugger on your target and drag them away from safety, attacking them on Disarm intent to keep them down. Don&#039;t be afraid to drop them if you need to retreat, and remember that you can rip open airlocks and quickly destroy many machines and structures to sabotage the crew and make a getaway. Don&#039;t forget to plant weeds as well, as you can quickly make xeno-friendly pit stops for your fellow aliens across the station.&lt;br /&gt;
&lt;br /&gt;
Hunters can also spit neurotoxin from a distance, giving them a semi-reliable way to stun humans when pouncing is too risky. Compared to other xenomorphs, their plasma reserves are smaller, so make your shots count! Finally, remember to strip your prey of their items, especially their radios.&lt;br /&gt;
&lt;br /&gt;
===The Xeno Shitcurity===&lt;br /&gt;
Sentinels are often the rarest type of xeno; Hunters are the best for aggressive hunting and killing, and Drones are the ones who get to build. If you choose to become a Sentinel, your primary goal is to protect the nest and keep an eye on any still-living prisoners the Hunters drag in. If any of them start to wriggle free of their bindings, shove them back down until their Larva finish exploding out of their chest cavities.&lt;br /&gt;
&lt;br /&gt;
Although you don&#039;t have the speed of a Hunter, you can hold much more plasma, and recharge much faster than they do. This makes it much more practical to abuse your Neurotoxin Spit on intruders. You can also use Corrosive Acid more often, so help your Drone friends get rid of  any inconvenient walls.&lt;br /&gt;
&lt;br /&gt;
Sentinels have the unique ability to become partially invisible; simply toggle the ability on and fade from view. For best results, stand on resin floors, so you blend in almost perfectly. Stand guard near the entrance, out of sight, and chomp down on anybody who dares enter.&lt;br /&gt;
&lt;br /&gt;
===Erectin&#039; A Membrane===&lt;br /&gt;
If there&#039;s already a Queen, being a Drone means you get to actually do Drone things. Drones have the ability to shape several useful structures to build and flesh out a hive.&lt;br /&gt;
&lt;br /&gt;
Resin Walls act as normal walls, letting you build mazes or barricade entryways into the nest. Resin Membranes are tough alien windows; being able to see outside can be useful, but remember that the humans can see in as well. Resin Nests act like beds, and any live humans the Hunters bring to the nest should be &#039;buckled&#039; to them while their Larva gestate. You should also smash lights, break cameras, depressurize rooms, and generally make the nest as hostile to humans as you can.&lt;br /&gt;
&lt;br /&gt;
Just because you&#039;re a Drone doesn&#039;t mean you can&#039;t fight, although you should ideally be letting the Hunters and Sentinels do it. If the nest is under assault and nobody else is around, it&#039;s up to you to protect dat fukken Queen.&lt;br /&gt;
&lt;br /&gt;
If the Queen dies, a Drone is going to have to put on their big girl pants and start evolving, though there&#039;s a hefty period after a Queen&#039;s death before any more can be created. If you&#039;re the only Drone, or even the only survivor, it&#039;s going to be you; thankfully, being a Queen is much less stressful if you already have a safe nest. If not, run to safety, drop some weeds, evolve up, and start laying eggs, bucko.&lt;br /&gt;
&lt;br /&gt;
==Fighting The Purple Tide==&lt;br /&gt;
You&#039;re a spaceman, minding your own business on Space Station 13, when suddenly you see a purple hostile creature float by your window, followed by the AI screaming about xeno scum and the Captain yelling about calling the shuttle. What do?&lt;br /&gt;
&lt;br /&gt;
The first thing you should do: weld the goddamn vents! Take a welding tool, ideally slap on some eye protection, and get welding to every scrubber and vent in your workplace. Xenos can&#039;t pop out of welded vents, meaning doing so cuts off their ability to show up behind you and slap you with a face full of alien wing-wong. Not having any fresh air is usually a worthy price to pay, since established xeno nests are almost always a near-round ending threat.&lt;br /&gt;
&lt;br /&gt;
If you can, find some sort of protective headgear, or hand it to people running off to fight the xenos. Facehuggers can rip off most masks, but bio hoods, riot helmets, hardsuit helmets, space helmets, flipped-down welding masks and more can protect your delicate, tender orifices. If somebody stupid enough to come unprepared gets a facehugger to the face next to you, you might be able to stop the infection by removing it from them fast enough.&lt;br /&gt;
&lt;br /&gt;
Xenos have a notable weakness to fire, meaning if you can manage to avoid burning yourself and your crewmates to death, flamethrowers can be effective. Otherwise, use energy weapons, followed by traditional guns; in a class A emergency, plasmaflooding and incinerating xeno nests &#039;&#039;might&#039;&#039; be worth the collateral, but at least warn your allies before doing so. Welding tools are technically effective weapons, but unless you&#039;re robust as shit, getting into a melee tangle with a xeno is probably a bad idea. Remember that Larva are weaklings, and beat up any you manage to catch alone.&lt;br /&gt;
&lt;br /&gt;
If you or a friend ends up infected, you have a small window of opportunity to try and preserve them. Alien embryos can be surgically removed if you have Medbay access and you&#039;re fast enough to do the procedure; if you&#039;re going for it, weld the surgery room&#039;s vents and be ready to beat the shit out of the Larva if it pops out prematurely. Remember that even if the host dies, the Larva will still burst out, and hurling an infested body into space is only delaying the xeno&#039;s inevitable return.&lt;br /&gt;
&lt;br /&gt;
Xenomorphs love to abuse the fact that they&#039;re spaceproof and you aren&#039;t, but if you can get your hands on a spacesuit and a jetpack, flying around and attacking from space with guns can be effective. Make them regret busting open those windows!&lt;br /&gt;
&lt;br /&gt;
Because they don&#039;t have human rights, Engineering cyborgs dragging welder fuel tanks into xeno nests and blowing them up with their welding tools is a classic anti-xeno tactic, and if things are going to hell anyway, Toxins can toss in a few bombs. Geneticists who can give their most robust allies spaceproofing and hulk genes can be game changers, and Cargo really should be ordering guns in situations like these. If you somehow have the time or foresight to have them ready, Roboticists can build combat mechs.&lt;br /&gt;
&lt;br /&gt;
If all else fails, have a scrappy young crew member walk up to the xeno nest in a RIPLEY; the Queen is obligated under Space Law to engage in a 1v1 duel for the fate of the station.&lt;br /&gt;
&lt;br /&gt;
===Xeno Man, Xeno Man, Does Whatever Xenos Can===&lt;br /&gt;
If you manage to kill a xenomorph, you can surgically extract their internal organs. Alien organs sell for big bucks when shipped off by Cargo, but more importantly, they can be implanted into humans to grant xeno abilities!&lt;br /&gt;
&lt;br /&gt;
Because the only thing better than a clown is a clown with an ovipositor, capable of laying facehugger eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 8B0000&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Clown&amp;diff=12888</id>
		<title>Clown</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Clown&amp;diff=12888"/>
		<updated>2022-10-30T21:32:12Z</updated>

		<summary type="html">&lt;p&gt;Quacks: Removed vanguard op&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C&lt;br /&gt;
 |img = Generic_clown.png&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Clown&lt;br /&gt;
 |access = Theatre&lt;br /&gt;
 |difficulty = HONK!&lt;br /&gt;
 |superior = [[Head of Personnel]], The Honkmother&lt;br /&gt;
 |duties = Entertain the crew, make bad jokes, go on a holy quest to find bananium, HONK!&lt;br /&gt;
 |guides = No external guides - HONK&lt;br /&gt;
 |requirements = Be funny to &#039;&#039;other&#039;&#039; crewmembers. This is nearly impossible.}}&lt;br /&gt;
{{Service Dept header}}&lt;br /&gt;
[[File:Theatre.png|300px|thumb|alt=Theatre|The [[Bar]]&#039;s Theatre is where you spawn along with the [[Mime]].]]&lt;br /&gt;
&lt;br /&gt;
You are... well... the funny person of the station! Honk honk! This usually means you play harmless pranks on people to remind them that life on the station is not to be taken too seriously. The Clown &amp;lt;strike&amp;gt;doesn&#039;t have to do anything&amp;lt;/strike&amp;gt; must spout dead memes and ancient gimmicks until they are smited by the gods. Basically the clown&#039;s job is to goof off, much like an [[assistant]], but clowns don&#039;t usually listen to anyone because they have places to be, and things to HONK!&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] License to HONK ==&lt;br /&gt;
Nope, it is not a license to be a shit. Remember, you are still bound to rule one, as in don&#039;t be a dick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When in doubt, ask yourself: &amp;quot;Are you irrevocably fucking with someone&#039;s round (killing, incapacitating, etc.)?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If yes: don&#039;t do it. You&#039;ll probably get robusted and banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If no: you&#039;re probably fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pranks ==&lt;br /&gt;
[[File:Bike horn.png|400px|right|class=pixelart]]&lt;br /&gt;
This is where the bad clowns are separated from the real ones! Pranks can range from anything from harmless honks to the head to throwing random banana peels (usually people hate you for this most of all) all over the hallways, or even spamming prayers to the Honkmother for a H.O.N.K.-mech because [[Roboticist|those assholes]] don&#039;t have bananium so they could make you one.&lt;br /&gt;
&lt;br /&gt;
If you are really out of ideas and on the verge of being so bored that you&#039;ll soon resort to just being a dick, here&#039;s a few things a good Clown can do to entertain the crew:&lt;br /&gt;
* Tell bad jokes and puns nonstop&lt;br /&gt;
* Hold two horns (okay one can be duck) and rapidly switch hands while spamming the use key to dualhonk&lt;br /&gt;
* Ride wheeled chairs with fire extinguishers&lt;br /&gt;
* Wear cardboard suit and helmet and be a clownborg, beep boop honk&lt;br /&gt;
* Wear funny outfits from the [[Vending_machines#AutoDrobe|AutoDrobe]]&lt;br /&gt;
** Be a pirateclown. Yarr, scurvy dog!&lt;br /&gt;
** Be a gentleman clown. I say, good sir!&lt;br /&gt;
** Be a gladiator clown. Vale!&lt;br /&gt;
** Be a priest clown. Praise the Honkmother!&lt;br /&gt;
** Be a chicken clown. Cluck cluck bagawk!&lt;br /&gt;
* Bolt open the costume storage for the entire crew to use&lt;br /&gt;
* Get/pretend to be a random new job, and be terrible/amazing at that job&lt;br /&gt;
* Build a Clown-Mart in the Vacant Office&lt;br /&gt;
* Hide photocopies of your ass around the station&lt;br /&gt;
* Slip then shave peoples heads with a razor&lt;br /&gt;
* Annoy a targeted person of your choice by slipping them non-stop&lt;br /&gt;
* Make people panic with fake items from the arcade machines&lt;br /&gt;
* Say the word penis, but like. As loud as you can.&lt;br /&gt;
* Lube the halls&lt;br /&gt;
* Collect shoes from [[Assistant|Assistants]]&lt;br /&gt;
* Make a Conveyor Belt that makes non-stop noise&lt;br /&gt;
* Build a clown restaurant and run the chef out of business&lt;br /&gt;
* Insert donuts into people&#039;s pockets&lt;br /&gt;
* Attack Heads of Staff with the laser tag gun&lt;br /&gt;
* Create newsfeed channels and put out outrageous and slightly offensive accusations against people, along with photos&lt;br /&gt;
* &amp;lt;s&amp;gt;Vandalize&amp;lt;/s&amp;gt; Improve random departments with crayon and spraypaint&lt;br /&gt;
* Write obscenities right outside the brig and get dog piled by security&lt;br /&gt;
* Make a [[Guide_to_robotics#Honkbot|Honkbot]]&lt;br /&gt;
* Make some [[Assistant|friends]] and start &amp;lt;s&amp;gt;an underground fight club&amp;lt;/s&amp;gt; a circus&lt;br /&gt;
* Become the [[Shaft Miner|shaft miner&#039;s]] plucky comic relief sidekick on a quest for bananium&lt;br /&gt;
* Build an art installation and protect it from [[Guide_to_robotics#Cleanbot|cleanbots]]&lt;br /&gt;
* [[Curator#How_To_Add_A_Book_To_The_Database|Write a book]] with your best jokes to preserve them for future generations of clowns&lt;br /&gt;
* Scare people in the halls by running at them with a toy knife!&lt;br /&gt;
* Try to tell an original joke, and be stabbed mid-sentence. &lt;br /&gt;
* Dress yourself up as a honk-curity officer, and &amp;quot;arrest&amp;quot; (honk) people for crimes against clown-kind!&lt;br /&gt;
* Commit a crime extremely terribly! Shock yourself while stealing, attempt to &#039;fight&#039; someone and knock yourself out, run away with a valuable artifact and intentionally slip yourself.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Power ===&lt;br /&gt;
Both you and the [[Mime]] spawn in the Theatre and have access to all the costumes inside.&lt;br /&gt;
&lt;br /&gt;
If the round goes on long enough, [[Roboticist|someone]] may be &amp;lt;strike&amp;gt;demented&amp;lt;/strike&amp;gt; fun-loving enough to build to you a [[Guide_to_robotics#H.O.N.K.|H.O.N.K.]]-mech. This mech even makes squeaky sounds when it moves &amp;lt;strike&amp;gt;instead of&amp;lt;/strike&amp;gt; in addition to those awful clomping noises of other mechs. Make sure to attach the &#039;HoNkER BlAsT 5000&#039; to it, for EXTREME HONKING! Honk!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Honk ===&lt;br /&gt;
Honking is how you get your work done. If you honk a honk honk then honk up the honk, well you&#039;ll have a doozy of a honk on your honk to wash off.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Equipment ===&lt;br /&gt;
You get the clown suit with matching squeaky shoes (with built-in Waddle Dampeners[TM]), a bike horn, clown stamp (for approving monkey crates) clown mask (which works like a gas mask), a special infinite rainbow clown crayon so you can start writing naughty words all over the escape arm or eating it like a giant honking baby, a can of laughing juice, a banana, and your slippery [[PDA]]. Your PDA can infect people&#039;s PDAs with a virus that makes it randomly honk, and possibly do other things? Who knows, HONK!&lt;br /&gt;
&lt;br /&gt;
In the crate in the theater backstage you get extra toys like a megaphone and a pie cannon, to be extra obnoxious.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Job Difficulty ===&lt;br /&gt;
Very little, but some people might want to kill you just for being the Clown. HONK! This is usually against the rules, so honk to your heart&#039;s content.&lt;br /&gt;
&lt;br /&gt;
==[[File:Bike horn.png]][[File:Bike horn.png]][[File:Bike horn.png]] Tips==&lt;br /&gt;
* The clown&#039;s mask can be used for internals.&lt;br /&gt;
* If the clown&#039;s PDA cartridge has less than 5 charges (sendable viruses which make someone’s PDA honk every time they push a button) left, someone who isn&#039;t the clown can slip on it to restore 1 charge per slip. Have fun with that.&lt;br /&gt;
* Eating the rainbow crayon completely is impossible. If you&#039;re a clown and starving you can just nibble on your crayon, for infinity.&lt;br /&gt;
* [http://aberrantkenosis.bandcamp.com/album/the-bike-horn-collection-volume-1 HONK!]&lt;br /&gt;
* Dye your clown shoes and slip them on someone, they still squeak.&lt;br /&gt;
* The clown&#039;s flower is basically a small spray bottle. It can be emptied and can carry 10 units of fluids and shoots exactly 1 unit at a time. So you can fire ten very small shots, and it has an impressive range. It can be loaded from the pepper spray wall units. Since it is one unit the stun does not last long, but it is good for a guaranteed disarm if they lack eye protection.&lt;br /&gt;
* If somebody is chasing you and you haven&#039;t emptied your flower of water yet, you can empty it on the floor for a slip that is less obvious than a peel is.&lt;br /&gt;
* The clown&#039;s PDA can be used in lieu of a banana peel; people will slip on it just the same. Just remember to take the ID out so when some chucklefuck takes it, you aren&#039;t left with no access.&lt;br /&gt;
* Telling a few jokes or having a funny gimmick can mean the difference between getting all-access and being lynched after a prank gone wrong.&lt;br /&gt;
* You can toggle the built-in Waddle Dampeners[TM] in your shoes with CTRL + Click.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pennywise the Spacing Clown ==&lt;br /&gt;
Remember that time you were terrified by a clown when you were small? Well, this is the reason why. As a traitor, while you could possibly be just funny as hell and &amp;lt;strike&amp;gt;hope&amp;lt;/strike&amp;gt; people&amp;lt;strike&amp;gt; won&#039;t&amp;lt;/strike&amp;gt; kill you (like using the camo projector set to &amp;quot;banana&amp;quot;), you should learn how to robust or how to break and enter! Just have fun and relax, and honk while you betray people! If all else fails, get a Chainsaw and a Welding Helmet and kill people who slip on your banana peels (the scare factor is pretty high).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; border: .2em solid #{{{color|262626}}}; background :#{{{color|262626}}}&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;overflow: auto; align-items: stretch;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quacks</name></author>
	</entry>
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