<?xml version="1.0"?>
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	<id>http://wiki.skyrat13.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mundang</id>
	<title>Skyrat - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.skyrat13.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mundang"/>
	<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php/Special:Contributions/Mundang"/>
	<updated>2026-04-15T04:17:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Classic_baton.png&amp;diff=13514</id>
		<title>File:Classic baton.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Classic_baton.png&amp;diff=13514"/>
		<updated>2023-04-24T02:02:33Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Classic baton.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Flashbang.gif&amp;diff=13513</id>
		<title>File:Flashbang.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Flashbang.gif&amp;diff=13513"/>
		<updated>2023-04-24T02:00:32Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Flashbang.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Disabler.png&amp;diff=13512</id>
		<title>File:Disabler.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Disabler.png&amp;diff=13512"/>
		<updated>2023-04-24T01:51:18Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Disabler.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:DRAGnet.png&amp;diff=13511</id>
		<title>File:DRAGnet.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:DRAGnet.png&amp;diff=13511"/>
		<updated>2023-04-24T01:49:50Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:DRAGnet.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_items&amp;diff=13510</id>
		<title>Security items</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_items&amp;diff=13510"/>
		<updated>2023-04-23T16:10:30Z</updated>

		<summary type="html">&lt;p&gt;Mundang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision&lt;br /&gt;
|reason = This page needs to be checked for the following: Template Read-ability, Possible outdated Icons and Missing items (if they&#039;re not there add them)&lt;br /&gt;
|priority = Medium&lt;br /&gt;
}}&lt;br /&gt;
==Non-Lethal Weapons==&lt;br /&gt;
{{anchor|Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flash&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Chief Engineer&#039;s Office]], [[Robotics]], [[Bridge]], [[Tech Storage]]&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Use it on the criminal (make sure he doesn&#039;t have protective eyewear) or activate it in your hand.&lt;br /&gt;
 |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and stunning someone for as long as a baton if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to &amp;lt;strike&amp;gt;beat them to death&amp;lt;/strike&amp;gt; handcuff them. This is an acceptable alternative to a [[#Stun Baton|Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash&#039;s bulb is prone to burning out after repeated usage. &lt;br /&gt;
&lt;br /&gt;
Handheld flashes are effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Carry it in your pocket or security belt.&lt;br /&gt;
&lt;br /&gt;
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Telescopic Baton}}{{anchor|Telebaton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Telescopic Baton&lt;br /&gt;
 |image = Telescopic Baton.png&lt;br /&gt;
 |foundin = Heads&#039; backpacks&lt;br /&gt;
 |usedfor = Subjugating your staff when they feel like not taking orders. &lt;br /&gt;
 |strategy = Apply it in your hand to extend it, apply to person. &lt;br /&gt;
 |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. When not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage on harm intent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Police Baton}}{{anchor|Classic Baton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Police Baton&lt;br /&gt;
 |image = Classic_baton.png&lt;br /&gt;
 |foundin = Detective gets one&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Apply to a person. &lt;br /&gt;
 |description = Works the same as a [[#Telebaton|telebaton]], except it&#039;s always extended. When not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 12 brute damage on harm intent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Stun Baton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Stun Baton&lt;br /&gt;
 |image =Stun Baton Sec.png &lt;br /&gt;
 |foundin = Lockers at [[Security Office]], spawns in security officers&#039; belts&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Use it on the criminal. &lt;br /&gt;
 |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. &lt;br /&gt;
&lt;br /&gt;
Stun Batons are capable of both non-lethal and lethal take down, with left mouse knocking down your target and dealing ten stamina damage, or with right click, beating them, dealing ten brute damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage when using RMB on combat mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Disabler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Disabler	&lt;br /&gt;
 |image =Disabler.png &lt;br /&gt;
 |foundin =  On Security Officers, armory,&amp;lt;s&amp;gt; stolen by the clown&amp;lt;/s&amp;gt;&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Use it to stun fleeing suspects &lt;br /&gt;
 |description = Your standard-issue sidearm, one is issued to all security officers, sergeants and wardens. They can be ordered by  at the Security order console, or from Cargo Bay.&lt;br /&gt;
&lt;br /&gt;
Disablers are used for non-lethal take down, left mouse fires a bolt that when hitting your target deals ten stamina damage.&lt;br /&gt;
Should be holstered when not in a active situation, or when on Green Alert level,&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{anchor|Flashbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flashbang&lt;br /&gt;
 |image = Flashbang.gif&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]], a full box at [[Armory]] [[File:Flashbangbox.png]]&lt;br /&gt;
 |usedfor = Subjugating many criminals at once. &lt;br /&gt;
 |strategy = Trigger it and throw it at a criminal mob. &lt;br /&gt;
 |description = This is an advanced piece of equipment because it is so difficult to use. It&#039;s distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to &amp;quot;breach&amp;quot; the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flashbangs will [[Status_Effects#Paralyze|paralyze]] people within range for 20 seconds, unless they&#039;ve protected their eyes and ears. Security usually wear HUD-sunglasses and bowman headsets, allowing them to throw flashbangs safely. Security helmets themselves protect against the bang part, but not the flash. Ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. Partial protection may reduce the [[Status_Effects#Paralyze|paralyze]] time. Flashbangs detonated on the same tile as you will fully [[Status_Effects#Paralyze|paralyze]] you even if you are wearing full flashbang protection. If you are 1 tile away from the detonation and wearing protection, it will [[Status_Effects#Paralyze|paralyze]] for only 3 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance.  For the best results, &#039;cook&#039; the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you&#039;re holding it).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pepperspray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Pepperspray&lt;br /&gt;
 |image = Pepperspray.png&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Subjugating a criminal. &lt;br /&gt;
 |strategy = Shoot it at the criminal. &lt;br /&gt;
 |description = Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection.  Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.&lt;br /&gt;
&lt;br /&gt;
The most effective way to use pepperspray is to stop in place and use it directly on the target. While it is possible to use the pepperspray while moving, it may result in spraying and disabling the user. If you are able to use it directly on your target, the spray will follow them and reach its destination. &lt;br /&gt;
&lt;br /&gt;
Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts.  You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A   &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Handcuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Handcuffs&lt;br /&gt;
 |image = Handcuffs.png&lt;br /&gt;
 |foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]]&lt;br /&gt;
 |usedfor = Apprehending the criminal. &lt;br /&gt;
 |strategy = Apply it to a criminal. &lt;br /&gt;
 |description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they&#039;re in. If the [[Mime|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|MCR-01}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = MCR-01&lt;br /&gt;
 |image = MCR-01.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Incapacitating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Distributed by the [[Warden]] (or [[Quartermaster]]). The laser gun, unsurprisingly, shoots lasers, which deal stun damage like a disabler. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only be opened by a [[security]] officer or military head of staff. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Temperature Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Temperature Gun&lt;br /&gt;
 |image = Tempgun.png&lt;br /&gt;
 |foundin = Armory, Security Protolathe.&lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Detaining traitors with energy swords/shields, slime removal/healing.&lt;br /&gt;
 |description = This gun can heat up or cool down targets, although it won&#039;t reach really dangerous levels unless you cool down someone in a hardsuit.&amp;lt;br&amp;gt; This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits, or you can heal them with heat setting.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hybrid Taser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Hybrid Taser&lt;br /&gt;
 |image = Hybrid_taser.gif&lt;br /&gt;
 |foundin = Admin spawned &lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Shoot it at the target. &lt;br /&gt;
 |description = This used to be the primary law enforcement weapon, but is now only spawnable by admins. It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage when hit on melee.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|DRAGnet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = DRAGnet	&lt;br /&gt;
 |image = DRAGnet.png&lt;br /&gt;
 |foundin = Armory&lt;br /&gt;
 |usedfor = Slowing and teleporting people. &lt;br /&gt;
 |strategy = Shoot people with it. &lt;br /&gt;
 |description = The &amp;quot;Dynamic Rapid-Apprehension of the Guilty&amp;quot; net is a revolution in law enforcement technology. It has two settings: One (snare) which places energy snares, which act like bear traps without the damage, and another (netting) that shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place &amp;quot;nets&amp;quot; when they hit a person. About 4 seconds after appearing, these &amp;quot;nets&amp;quot; will teleport any mob standing on top of them, to whichever location any existing &amp;quot;teleporter control console&amp;quot; is set to (with some variation). The teleporter control console target must both be set AND the &amp;quot;teleporter station&amp;quot; must have been clicked to &amp;quot;engage&amp;quot; the teleporter, for it to count. Calibration is not required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Lethal Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Energy Gun&lt;br /&gt;
 |image = [[File:Energy_Gun.png|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Armory]], [[Captain]]&#039;s locker, [[Head of Personnel]]&#039;s locker&lt;br /&gt;
 |usedfor = Subjugating criminals and/or eliminating threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at the target. &lt;br /&gt;
 |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it&#039;s held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute on melee and 20 burn on shot if turned to the &amp;quot;kill&amp;quot; setting.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Multiphase Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = X-01 MultiPhase Energy Gun (aka head of security&#039;s personal laser gun)&lt;br /&gt;
 |image = [[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Head of security&#039;s locker in [[Head_of_Security&#039;s_Office|Head of Security&#039;s office]], or carried by the [[Head_of_Security|Head of Security]]&lt;br /&gt;
 |usedfor = Subjugating criminals and/or eliminating threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at the target. &lt;br /&gt;
 |description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]] (head of security&#039;s personal laser gun). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Auto Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = NT CMG-2 PDW&lt;br /&gt;
 |image = Autorifle.png&lt;br /&gt;
 |foundin = [[Cargo]], [[Armory]]&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse.&lt;br /&gt;
&lt;br /&gt;
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security&#039;s hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 20 brute on shot, 10 damage on melee&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Peacekeeper Shotgun&lt;br /&gt;
 |image = Riot_shotgun.png&lt;br /&gt;
 |foundin = [[Armory]], cargo&lt;br /&gt;
 |usedfor = Stunning/Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawed off with any form of saw to allow the Shotgun to fit in a backpack, your belt slot, or holstered in your armor.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
{{anchor|WT-550 Standard Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Standard Magazine&lt;br /&gt;
 |image = 46x30ammo.png&lt;br /&gt;
 |foundin = Security Protolathe, ordered from Cargo.&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm magazine for use in the WT-550 automatic rifle. Fires standard ball ammunition, dealing 20 damage per hit. Easy and cheap to produce.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|WT-550 Armour Piercing Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Armour Piercing Magazine&lt;br /&gt;
 |image = 4.6mmAP.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic rifle. Fires armor piercing bullets that can tear through armor, but at the cost of dealing less damage per bullet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|WT-550 Toxin Tipped Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Toxin Tipped Magazine&lt;br /&gt;
 |image = 4.6mmTX.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm TX magazine for use in the WT-550 automatic rifle. Fires uranium tipped ammunition, dealing 15 toxin damage per hit. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|WT-550 Incendiary Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Incendiary Magazine&lt;br /&gt;
 |image = 4.6mmIC.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame.  &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
&lt;br /&gt;
See the [[Research_items#Weapons|Research Items]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor for Protection==&lt;br /&gt;
{{anchor|Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #d9c695&lt;br /&gt;
 |name = [[Helmet]]&lt;br /&gt;
 |image = Helmet.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = General defence. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks.&lt;br /&gt;
 |description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty. Protects your ears from flashbangs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|HUDSunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[HUDSunglasses]]&lt;br /&gt;
 |image = Hudsunglasses.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Information. &lt;br /&gt;
 |strategy = Wear it to identify arrest targets easier. &lt;br /&gt;
 |description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user&#039;s line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[#Mindshield Implant|Mindshield Implant]]. It&#039;ll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]].&lt;br /&gt;
&lt;br /&gt;
Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
&lt;br /&gt;
Can also be used to set a visible target to arrest on the fly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Body Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Body Armor]]&lt;br /&gt;
 |image = Armor.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Head of Personnel]]s Locker&lt;br /&gt;
 |usedfor = General defence. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks. &lt;br /&gt;
 |description = Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it&#039;s recommended you wear it at all times.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Helmet]]&lt;br /&gt;
 |image = Riothelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person&#039;s face.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Armor]]&lt;br /&gt;
 |image = Swatarmor.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest|Bulletproof Helmet]]&lt;br /&gt;
 |image = Bulletproofhelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest]]&lt;br /&gt;
 |image = Bulletproofvest.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ablative Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Ablative Vest]]&lt;br /&gt;
 |image = Ablative.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Laser and energy defence. &lt;br /&gt;
 |strategy = Wear it to mitigate laser and energy attacks significantly. &lt;br /&gt;
 |description = Unique armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: For all above and below items, remember to LOCK the locker you took them from!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Items==&lt;br /&gt;
{{anchor|Secway}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Secway&lt;br /&gt;
 |image = Secway.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Cruising. &lt;br /&gt;
 |strategy = Drag yourself on it with the key in hand. &lt;br /&gt;
 |description = Unique transportation vehicle available in the armoury. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Seclite}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Seclite&lt;br /&gt;
 |image = Seclite.png&lt;br /&gt;
 |foundin = [[Security Officer]]&#039;s backpack&lt;br /&gt;
 |usedfor = Seeing in the dark. &lt;br /&gt;
 |strategy = Switch it on to see better in darkness or use it for self-defense. &lt;br /&gt;
 |description = A robust flashlight used by security. Can also be mounted to energy guns and Hybrid Tasers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Security Gas Mask&lt;br /&gt;
 |image = Security_Gas_Mask.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = Internals, shout very loud at the criminals. &lt;br /&gt;
 |strategy = Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals. &lt;br /&gt;
 |description = A very useful piece of equipment for when you don&#039;t have time to politely ask someone to stop.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security Gas Mask|Can be hacked]] if you like scaring the criminals. [[Emag]] it to make them shit their pants.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Riot Shield&lt;br /&gt;
 |image = RiotS.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = To protect you from melee and ranged attacks. &lt;br /&gt;
 |strategy = Wield it and form a wall with your comrades. &lt;br /&gt;
 |description = These are held in a hand space and used to block close range weapons. They also have a percentage change to block ranged attacks. Makes you un-pushable.&lt;br /&gt;
They make a fairly efficient weapon in terms of bludgeoning criminals, but it&#039;s suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. &amp;lt;font size=&amp;quot;3&amp;quot; color=&amp;quot;white&amp;quot;&amp;gt;When I play the maracas I go chick-chicky-boom, chick-chicky boom &amp;lt;/font&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tracking Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tracking Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Tracking suspects, and making it possible to teleport straight up to the implanted person. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will implant a tracking beacon under the skin of that person&#039;s chest. The Prisoner Management Console can be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport directly to the target. It does not cause people to be gibbed when teleported to. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chemical Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Chemical Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will put a chemical implant under the skin of that person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with a Prisoner Management Console. The implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mindshield Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mindshield Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security&#039;s Office]]&lt;br /&gt;
 |usedfor = Deconverting revolutionaries; preventing people from being converted to revs or cultists. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Electropack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Electropack&lt;br /&gt;
 |image = Electropack.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Torture. &lt;br /&gt;
 |strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal. &lt;br /&gt;
 |description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else&#039;s]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them. &lt;br /&gt;
&amp;lt;strike&amp;gt;Best of all-&amp;lt;/strike&amp;gt; This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Law}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Space Law&lt;br /&gt;
 |image = Lawbook.png&lt;br /&gt;
 |foundin = [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Studying intently about the Law. &lt;br /&gt;
 |strategy = Apply it in hand to read. &lt;br /&gt;
 |description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don&#039;t be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Recharger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Recharger&lt;br /&gt;
 |image = Recharger.gif&lt;br /&gt;
 |foundin = [[Armory]], [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Securing an area from anyone without protective eyewear. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station.&lt;br /&gt;
The recharge time of your energy based devices will vary depending on their maximum capacity.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Flash&lt;br /&gt;
 |image = PFlash.gif&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would.&lt;br /&gt;
To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Deployable Barrier Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Deployable Barrier Grenade&lt;br /&gt;
 |image = Deployable_Barrier.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area, making sure no one (without Armory access) can pass through. &lt;br /&gt;
 |strategy = Drag it where you need it and swipe it with your ID. &lt;br /&gt;
 |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Lethal Injection Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Lethal Injection Syringe&lt;br /&gt;
 |image = Lethal Injection Syringe.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Eliminating a convict. &lt;br /&gt;
 |strategy = Use it on the convict. &lt;br /&gt;
 |description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |name = [[Vending_machines#SecTech|SecTech]]&lt;br /&gt;
 |image = Vendsec.gif&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Security Robots===&lt;br /&gt;
The Robotic side of the security force.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Securitron}}{{anchor|Officer Beepsky}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=Securitron/&amp;lt;br&amp;gt;Officer Beepsky&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Beepsky.png&lt;br /&gt;
 |foundin = One patrolling around the halls, others manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals, autonomous guards in high security areas. &lt;br /&gt;
 |description = All stations start with at least one Securitron. One is the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using cablecuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. &lt;br /&gt;
&lt;br /&gt;
Beepsky is so vigilant, he&#039;ll even trip anyone who gets in his way when he&#039;s chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! A similar Securitron called Officer Pingsky spawns in the AI satellite to guard it from criminals! The Roboticists have the option to make more, but they are rarely made as they use up the Warden&#039;s precious helmets. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that traitors with an [[Syndicate_Items#Agent_ID_Card|Agent ID card]] will have an easy time evading securitrons!&lt;br /&gt;
&lt;br /&gt;
Most stations spawn with two additional Securitrons: The Armory&#039;s personal guard Sergeant-at-Armsky and the AI satellite&#039;s Officer Pingsky. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#Securitron|See here how to construct a Securitron.]]&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
&lt;br /&gt;
You can change the Securitron&#039;s settings by swiping your security-access ID on it and looking at it:&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; The Securitron is either turned on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour controls are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; People can access the controls or not.&lt;br /&gt;
* &#039;&#039;&#039;Maintenance panel panel is &#039;&#039;closed/open&#039;&#039;&#039;&#039;&#039; People can access the maintenance panel or not. This lets you insert pAIs.&lt;br /&gt;
* &#039;&#039;&#039;Arrest Unidentifiable Persons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has no ID visible and is unidentifiable (name shows as &amp;quot;Unknown&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Unauthorized Weapons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has a weapon visible and an ID without weapons authorization (by default, anyone but head jobs and security).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Warrant: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Checks the security records if anyone&#039;s status is set to &amp;quot;Arrest&amp;quot; and arrests/detains them.&lt;br /&gt;
* &#039;&#039;&#039;Operating Mode: &#039;&#039;Arrest/Detain&#039;&#039;&#039;&#039;&#039; Arrest: Stuns and zipcuffs the perp, then leaves. Detain: Stuns the perp indefinitely.&lt;br /&gt;
* &#039;&#039;&#039;Report arrests: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; When someone receives a faceful of justice, the Securitron will announce the perp&#039;s name and location on its radio channel (by default, Security).&lt;br /&gt;
* &#039;&#039;&#039;Auto Patrol: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; Patrols the station.&lt;br /&gt;
&lt;br /&gt;
===STOP RIGHT THERE CRIMINAL SCUM===&lt;br /&gt;
&lt;br /&gt;
Securitrons and ED-209s attack for one of two reasons:&lt;br /&gt;
* The securitron is being attacked.&lt;br /&gt;
* The perp&#039;s threat level is &#039;&#039;&#039;4 or higher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Things that can increase threat level====&lt;br /&gt;
* &#039;&#039;&#039;+10:&#039;&#039;&#039; Getting emagged. Now everyone is criminal scum.&lt;br /&gt;
* &#039;&#039;&#039;+6:&#039;&#039;&#039; Getting attacked - but securitrons will hunt attackers regardless of threat level.&lt;br /&gt;
* &#039;&#039;&#039;+5:&#039;&#039;&#039; Having a criminal status of &amp;quot;Arrest&amp;quot; when Arrest for Warrant is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Having no visible ID and an obscured/disfigured face (showing up as Unknown) when &amp;quot;Arrest Unidentifiable Persons&amp;quot; is enabled&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn&#039;t have the permission.&amp;lt;br&amp;gt;&lt;br /&gt;
This doesn&#039;t include dragged weapons or those in containers.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having a weapon equipped on the belt or back slot when the above is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having your criminal status set to &amp;quot;Incarcerated&amp;quot; or &amp;quot;Parolled&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Violating the dress code by wearing a wizard hat or wizard hardsuit hat.&lt;br /&gt;
* &#039;&#039;&#039;+1:&#039;&#039;&#039; Being non-human genetrash. &lt;br /&gt;
&lt;br /&gt;
====Things that can decrease threat level====&lt;br /&gt;
* &#039;&#039;&#039;-5:&#039;&#039;&#039; Wearing a Syndicate [[Syndicate_Items#Agent_ID_Card|Agent ID card]]. &lt;br /&gt;
* &#039;&#039;&#039;-1:&#039;&#039;&#039; Being implanted with a mindshield implant.&lt;br /&gt;
&lt;br /&gt;
====Good to know====&lt;br /&gt;
* [[Syndicate_Items#Agent_ID_Card|Agent ID cards]] make traitors effectively invisible to sec bots, provided they don&#039;t stack more than one offense.&lt;br /&gt;
* Mindshield implants do the same to a lesser degree - you can avoid weapon and ID check arrests.&lt;br /&gt;
* Security bots (and also Honkbots) will get frustrated and stop hunting people after a few seconds.&lt;br /&gt;
* All bots navigate by following navigation beacons. If those are destroyed, the bots will stop patrolling.&lt;br /&gt;
* Sec bots are weak to EMP and ranged weapons, like guns and IED spears. Also, they can&#039;t escape welded/locked closets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|ED-209}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=ED-209&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Ed209.png&lt;br /&gt;
 |foundin = manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals even more efficiently. &lt;br /&gt;
 |description = The most fearsome security robot. Like Beepsky, but with an added taser and four times the default health.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that ED-209s ignore monkeys though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controls:&#039;&#039;&#039;&lt;br /&gt;
* Same as the Securitron&#039;s&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#ED-209|See here how to construct an ED-209.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Autorifle.png&amp;diff=13509</id>
		<title>File:Autorifle.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Autorifle.png&amp;diff=13509"/>
		<updated>2023-04-23T16:02:27Z</updated>

		<summary type="html">&lt;p&gt;Mundang: &lt;/p&gt;
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		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Energy_Gun.png&amp;diff=13508</id>
		<title>File:Energy Gun.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Energy_Gun.png&amp;diff=13508"/>
		<updated>2023-04-23T15:51:03Z</updated>

		<summary type="html">&lt;p&gt;Mundang: &lt;/p&gt;
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		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Tempgun.png&amp;diff=13210</id>
		<title>File:Tempgun.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Tempgun.png&amp;diff=13210"/>
		<updated>2023-04-02T23:36:53Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Tempgun.png&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_items&amp;diff=13209</id>
		<title>Security items</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_items&amp;diff=13209"/>
		<updated>2023-04-02T18:15:40Z</updated>

		<summary type="html">&lt;p&gt;Mundang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision&lt;br /&gt;
|reason = This page needs to be checked for the following: Template Read-ability, Possible outdated Icons and Missing items (if they&#039;re not there add them)&lt;br /&gt;
|priority = Medium&lt;br /&gt;
}}&lt;br /&gt;
==Non-Lethal Weapons==&lt;br /&gt;
{{anchor|Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flash&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Chief Engineer&#039;s Office]], [[Robotics]], [[Bridge]], [[Tech Storage]]&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Use it on the criminal (make sure he doesn&#039;t have protective eyewear) or activate it in your hand.&lt;br /&gt;
 |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and stunning someone for as long as a baton if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to &amp;lt;strike&amp;gt;beat them to death&amp;lt;/strike&amp;gt; handcuff them. This is an acceptable alternative to a [[#Stun Baton|Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash&#039;s bulb is prone to burning out after repeated usage. &lt;br /&gt;
&lt;br /&gt;
Handheld flashes are effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Carry it in your pocket or security belt.&lt;br /&gt;
&lt;br /&gt;
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Telescopic Baton}}{{anchor|Telebaton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Telescopic Baton&lt;br /&gt;
 |image = Telescopic Baton.png&lt;br /&gt;
 |foundin = Heads&#039; backpacks&lt;br /&gt;
 |usedfor = Subjugating your staff when they feel like not taking orders. &lt;br /&gt;
 |strategy = Apply it in your hand to extend it, apply to person. &lt;br /&gt;
 |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. When not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage on harm intent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Police Baton}}{{anchor|Classic Baton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Police Baton&lt;br /&gt;
 |image = Classic_baton.png&lt;br /&gt;
 |foundin = Detective gets one&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Apply to a person. &lt;br /&gt;
 |description = Works the same as a [[#Telebaton|telebaton]], except it&#039;s always extended. When not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 12 brute damage on harm intent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Stun Baton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Stun Baton&lt;br /&gt;
 |image =Stun Baton Sec.png &lt;br /&gt;
 |foundin = Lockers at [[Security Office]], spawns in security officers&#039; belts&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Use it on the criminal. &lt;br /&gt;
 |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. &lt;br /&gt;
&lt;br /&gt;
Stun Batons are capable of both non-lethal and lethal take down, with left mouse knocking down your target and dealing ten stamina damage, or with right click, beating them, dealing ten brute damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage when using RMB on combat mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Disabler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Disabler	&lt;br /&gt;
 |image =Disabler.png &lt;br /&gt;
 |foundin =  On Security Officers, armory,&amp;lt;s&amp;gt; stolen by the clown&amp;lt;/s&amp;gt;&lt;br /&gt;
 |usedfor = Non lethal subduing &lt;br /&gt;
 |strategy = Use it to stun fleeing suspects &lt;br /&gt;
 |description = Your standard-issue sidearm, one is issued to all security officers, sergeants and wardens. They can be ordered by  at the Security order console, or from Cargo Bay.&lt;br /&gt;
&lt;br /&gt;
Disablers are used for non-lethal take down, left mouse fires a bolt that when hitting your target deals ten stamina damage.&lt;br /&gt;
Should be holstered when not in a active situation, or when on Green Alert level,&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{anchor|Flashbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flashbang&lt;br /&gt;
 |image = Flashbang.gif&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]], a full box at [[Armory]] [[File:Flashbangbox.png]]&lt;br /&gt;
 |usedfor = Subjugating many criminals at once. &lt;br /&gt;
 |strategy = Trigger it and throw it at a criminal mob. &lt;br /&gt;
 |description = This is an advanced piece of equipment because it is so difficult to use. It&#039;s distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to &amp;quot;breach&amp;quot; the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flashbangs will [[Status_Effects#Paralyze|paralyze]] people within range for 20 seconds, unless they&#039;ve protected their eyes and ears. Security usually wear HUD-sunglasses and bowman headsets, allowing them to throw flashbangs safely. Security helmets themselves protect against the bang part, but not the flash. Ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. Partial protection may reduce the [[Status_Effects#Paralyze|paralyze]] time. Flashbangs detonated on the same tile as you will fully [[Status_Effects#Paralyze|paralyze]] you even if you are wearing full flashbang protection. If you are 1 tile away from the detonation and wearing protection, it will [[Status_Effects#Paralyze|paralyze]] for only 3 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance.  For the best results, &#039;cook&#039; the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you&#039;re holding it).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pepperspray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Pepperspray&lt;br /&gt;
 |image = Pepperspray.png&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Subjugating a criminal. &lt;br /&gt;
 |strategy = Shoot it at the criminal. &lt;br /&gt;
 |description = Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection.  Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.&lt;br /&gt;
&lt;br /&gt;
The most effective way to use pepperspray is to stop in place and use it directly on the target. While it is possible to use the pepperspray while moving, it may result in spraying and disabling the user. If you are able to use it directly on your target, the spray will follow them and reach its destination. &lt;br /&gt;
&lt;br /&gt;
Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts.  You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A   &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Handcuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Handcuffs&lt;br /&gt;
 |image = Handcuffs.png&lt;br /&gt;
 |foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]]&lt;br /&gt;
 |usedfor = Apprehending the criminal. &lt;br /&gt;
 |strategy = Apply it to a criminal. &lt;br /&gt;
 |description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they&#039;re in. If the [[Mime|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|MCR-01}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = MCR-01&lt;br /&gt;
 |image = MCR-01.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Incapacitating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Distributed by the [[Warden]] (or [[Quartermaster]]). The laser gun, unsurprisingly, shoots lasers, which deal stun damage like a disabler. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only be opened by a [[security]] officer or military head of staff. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Temperature Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Temperature Gun&lt;br /&gt;
 |image = Tempgun.png&lt;br /&gt;
 |foundin = Armory, Security Protolathe.&lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Detaining traitors with energy swords/shields, slime removal/healing.&lt;br /&gt;
 |description = This gun can heat up or cool down targets, although it won&#039;t reach really dangerous levels unless you cool down someone in a hardsuit.&amp;lt;br&amp;gt; This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits, or you can heal them with heat setting.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hybrid Taser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Hybrid Taser&lt;br /&gt;
 |image = Hybrid_taser.gif&lt;br /&gt;
 |foundin = Admin spawned &lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Shoot it at the target. &lt;br /&gt;
 |description = This used to be the primary law enforcement weapon, but is now only spawnable by admins. It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage when hit on melee.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|DRAGnet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = DRAGnet	&lt;br /&gt;
 |image = DRAGnet.png&lt;br /&gt;
 |foundin = Armory&lt;br /&gt;
 |usedfor = Slowing and teleporting people. &lt;br /&gt;
 |strategy = Shoot people with it. &lt;br /&gt;
 |description = The &amp;quot;Dynamic Rapid-Apprehension of the Guilty&amp;quot; net is a revolution in law enforcement technology. It has two settings: One (snare) which places energy snares, which act like bear traps without the damage, and another (netting) that shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place &amp;quot;nets&amp;quot; when they hit a person. About 4 seconds after appearing, these &amp;quot;nets&amp;quot; will teleport any mob standing on top of them, to whichever location any existing &amp;quot;teleporter control console&amp;quot; is set to (with some variation). The teleporter control console target must both be set AND the &amp;quot;teleporter station&amp;quot; must have been clicked to &amp;quot;engage&amp;quot; the teleporter, for it to count. Calibration is not required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Lethal Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Energy Gun&lt;br /&gt;
 |image = [[File:Energy_Gun.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Armory]], [[Captain]]&#039;s locker, [[Head of Personnel]]&#039;s locker&lt;br /&gt;
 |usedfor = Subjugating criminals and/or eliminating threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at the target. &lt;br /&gt;
 |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it&#039;s held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute on melee and 20 burn on shot if turned to the &amp;quot;kill&amp;quot; setting.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Multiphase Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = X-01 MultiPhase Energy Gun (aka head of security&#039;s personal laser gun)&lt;br /&gt;
 |image = [[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Head of security&#039;s locker in [[Head_of_Security&#039;s_Office|Head of Security&#039;s office]], or carried by the [[Head_of_Security|Head of Security]]&lt;br /&gt;
 |usedfor = Subjugating criminals and/or eliminating threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at the target. &lt;br /&gt;
 |description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]] (head of security&#039;s personal laser gun). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Auto Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = WT-550 Autorifle&lt;br /&gt;
 |image = Autorifle.png&lt;br /&gt;
 |foundin = [[Cargo]], deep space&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse.&lt;br /&gt;
&lt;br /&gt;
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security&#039;s hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 20 brute on shot, 10 damage on melee&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Peacekeeper Shotgun&lt;br /&gt;
 |image = Riot_shotgun.png&lt;br /&gt;
 |foundin = [[Armory]], cargo&lt;br /&gt;
 |usedfor = Stunning/Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawed off with any form of saw to allow the Shotgun to fit in a backpack, your belt slot, or holstered in your armor.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Compact Combat Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Compact Combat Shotgun&lt;br /&gt;
 |image = Short_combatshotgun.png&lt;br /&gt;
 |foundin = [[Warden]]&#039;s Locker&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Unique shotgun that only the [[Warden]] has access to. A semi-automatic shotgun that only holds 4 rounds, but can be holstered in armor. Still a bulky item, so it can&#039;t fit in backpacks, but it&#039;s much easier to carry around than a Combat Shotgun. &lt;br /&gt;
&lt;br /&gt;
Generally superior to the Riot Shotgun, but holds less ammo, lacks the ability to be sawed off, and thus cannot fit inside a backpack.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Combat Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Combat Shotgun&lt;br /&gt;
 |image = combatshotgun.png&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it&#039;s a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
{{anchor|WT-550 Standard Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Standard Magazine&lt;br /&gt;
 |image = 46x30ammo.png&lt;br /&gt;
 |foundin = Security Protolathe, ordered from Cargo.&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm magazine for use in the WT-550 automatic rifle. Fires standard ball ammunition, dealing 20 damage per hit. Easy and cheap to produce.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|WT-550 Armour Piercing Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Armour Piercing Magazine&lt;br /&gt;
 |image = 4.6mmAP.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic rifle. Fires armor piercing bullets that can tear through armor, but at the cost of dealing less damage per bullet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|WT-550 Toxin Tipped Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Toxin Tipped Magazine&lt;br /&gt;
 |image = 4.6mmTX.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm TX magazine for use in the WT-550 automatic rifle. Fires uranium tipped ammunition, dealing 15 toxin damage per hit. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|WT-550 Incendiary Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Incendiary Magazine&lt;br /&gt;
 |image = 4.6mmIC.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame.  &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
&lt;br /&gt;
See the [[Research_items#Weapons|Research Items]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor for Protection==&lt;br /&gt;
{{anchor|Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #d9c695&lt;br /&gt;
 |name = [[Helmet]]&lt;br /&gt;
 |image = Helmet.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = General defence. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks.&lt;br /&gt;
 |description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty. Protects your ears from flashbangs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|HUDSunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[HUDSunglasses]]&lt;br /&gt;
 |image = Hudsunglasses.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Information. &lt;br /&gt;
 |strategy = Wear it to identify arrest targets easier. &lt;br /&gt;
 |description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user&#039;s line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[#Mindshield Implant|Mindshield Implant]]. It&#039;ll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]].&lt;br /&gt;
&lt;br /&gt;
Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
&lt;br /&gt;
Can also be used to set a visible target to arrest on the fly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Body Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Body Armor]]&lt;br /&gt;
 |image = Armor.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Head of Personnel]]s Locker&lt;br /&gt;
 |usedfor = General defence. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks. &lt;br /&gt;
 |description = Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it&#039;s recommended you wear it at all times.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Helmet]]&lt;br /&gt;
 |image = Riothelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person&#039;s face.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Armor]]&lt;br /&gt;
 |image = Swatarmor.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest|Bulletproof Helmet]]&lt;br /&gt;
 |image = Bulletproofhelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest]]&lt;br /&gt;
 |image = Bulletproofvest.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ablative Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Ablative Vest]]&lt;br /&gt;
 |image = Ablative.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Laser and energy defence. &lt;br /&gt;
 |strategy = Wear it to mitigate laser and energy attacks significantly. &lt;br /&gt;
 |description = Unique armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: For all above and below items, remember to LOCK the locker you took them from!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Items==&lt;br /&gt;
{{anchor|Secway}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Secway&lt;br /&gt;
 |image = Secway.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Cruising. &lt;br /&gt;
 |strategy = Drag yourself on it with the key in hand. &lt;br /&gt;
 |description = Unique transportation vehicle available in the armoury. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Seclite}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Seclite&lt;br /&gt;
 |image = Seclite.png&lt;br /&gt;
 |foundin = [[Security Officer]]&#039;s backpack&lt;br /&gt;
 |usedfor = Seeing in the dark. &lt;br /&gt;
 |strategy = Switch it on to see better in darkness or use it for self-defense. &lt;br /&gt;
 |description = A robust flashlight used by security. Can also be mounted to energy guns and Hybrid Tasers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Security Gas Mask&lt;br /&gt;
 |image = Security_Gas_Mask.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = Internals, shout very loud at the criminals. &lt;br /&gt;
 |strategy = Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals. &lt;br /&gt;
 |description = A very useful piece of equipment for when you don&#039;t have time to politely ask someone to stop.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security Gas Mask|Can be hacked]] if you like scaring the criminals. [[Emag]] it to make them shit their pants.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Riot Shield&lt;br /&gt;
 |image = RiotS.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = To protect you from melee and ranged attacks. &lt;br /&gt;
 |strategy = Wield it and form a wall with your comrades. &lt;br /&gt;
 |description = These are held in a hand space and used to block close range weapons. They also have a percentage change to block ranged attacks. Makes you un-pushable.&lt;br /&gt;
They make a fairly efficient weapon in terms of bludgeoning criminals, but it&#039;s suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. &amp;lt;font size=&amp;quot;3&amp;quot; color=&amp;quot;white&amp;quot;&amp;gt;When I play the maracas I go chick-chicky-boom, chick-chicky boom &amp;lt;/font&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tracking Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tracking Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Tracking suspects, and making it possible to teleport straight up to the implanted person. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will implant a tracking beacon under the skin of that person&#039;s chest. The Prisoner Management Console can be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport directly to the target. It does not cause people to be gibbed when teleported to. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chemical Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Chemical Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will put a chemical implant under the skin of that person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with a Prisoner Management Console. The implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mindshield Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mindshield Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security&#039;s Office]]&lt;br /&gt;
 |usedfor = Deconverting revolutionaries; preventing people from being converted to revs or cultists. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Electropack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Electropack&lt;br /&gt;
 |image = Electropack.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Torture. &lt;br /&gt;
 |strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal. &lt;br /&gt;
 |description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else&#039;s]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them. &lt;br /&gt;
&amp;lt;strike&amp;gt;Best of all-&amp;lt;/strike&amp;gt; This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Law}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Space Law&lt;br /&gt;
 |image = Lawbook.png&lt;br /&gt;
 |foundin = [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Studying intently about the Law. &lt;br /&gt;
 |strategy = Apply it in hand to read. &lt;br /&gt;
 |description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don&#039;t be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Recharger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Recharger&lt;br /&gt;
 |image = Recharger.gif&lt;br /&gt;
 |foundin = [[Armory]], [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Securing an area from anyone without protective eyewear. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station.&lt;br /&gt;
The recharge time of your energy based devices will vary depending on their maximum capacity.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Flash&lt;br /&gt;
 |image = PFlash.gif&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would.&lt;br /&gt;
To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Deployable Barrier Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Deployable Barrier Grenade&lt;br /&gt;
 |image = Deployable_Barrier.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area, making sure no one (without Armory access) can pass through. &lt;br /&gt;
 |strategy = Drag it where you need it and swipe it with your ID. &lt;br /&gt;
 |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Lethal Injection Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Lethal Injection Syringe&lt;br /&gt;
 |image = Lethal Injection Syringe.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Eliminating a convict. &lt;br /&gt;
 |strategy = Use it on the convict. &lt;br /&gt;
 |description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |name = [[Vending_machines#SecTech|SecTech]]&lt;br /&gt;
 |image = Vendsec.gif&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Security Robots===&lt;br /&gt;
The Robotic side of the security force.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Securitron}}{{anchor|Officer Beepsky}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=Securitron/&amp;lt;br&amp;gt;Officer Beepsky&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Beepsky.png&lt;br /&gt;
 |foundin = One patrolling around the halls, others manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals, autonomous guards in high security areas. &lt;br /&gt;
 |description = All stations start with at least one Securitron. One is the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using cablecuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. &lt;br /&gt;
&lt;br /&gt;
Beepsky is so vigilant, he&#039;ll even trip anyone who gets in his way when he&#039;s chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! A similar Securitron called Officer Pingsky spawns in the AI satellite to guard it from criminals! The Roboticists have the option to make more, but they are rarely made as they use up the Warden&#039;s precious helmets. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that traitors with an [[Syndicate_Items#Agent_ID_Card|Agent ID card]] will have an easy time evading securitrons!&lt;br /&gt;
&lt;br /&gt;
Most stations spawn with two additional Securitrons: The Armory&#039;s personal guard Sergeant-at-Armsky and the AI satellite&#039;s Officer Pingsky. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#Securitron|See here how to construct a Securitron.]]&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
&lt;br /&gt;
You can change the Securitron&#039;s settings by swiping your security-access ID on it and looking at it:&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; The Securitron is either turned on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour controls are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; People can access the controls or not.&lt;br /&gt;
* &#039;&#039;&#039;Maintenance panel panel is &#039;&#039;closed/open&#039;&#039;&#039;&#039;&#039; People can access the maintenance panel or not. This lets you insert pAIs.&lt;br /&gt;
* &#039;&#039;&#039;Arrest Unidentifiable Persons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has no ID visible and is unidentifiable (name shows as &amp;quot;Unknown&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Unauthorized Weapons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has a weapon visible and an ID without weapons authorization (by default, anyone but head jobs and security).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Warrant: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Checks the security records if anyone&#039;s status is set to &amp;quot;Arrest&amp;quot; and arrests/detains them.&lt;br /&gt;
* &#039;&#039;&#039;Operating Mode: &#039;&#039;Arrest/Detain&#039;&#039;&#039;&#039;&#039; Arrest: Stuns and zipcuffs the perp, then leaves. Detain: Stuns the perp indefinitely.&lt;br /&gt;
* &#039;&#039;&#039;Report arrests: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; When someone receives a faceful of justice, the Securitron will announce the perp&#039;s name and location on its radio channel (by default, Security).&lt;br /&gt;
* &#039;&#039;&#039;Auto Patrol: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; Patrols the station.&lt;br /&gt;
&lt;br /&gt;
===STOP RIGHT THERE CRIMINAL SCUM===&lt;br /&gt;
&lt;br /&gt;
Securitrons and ED-209s attack for one of two reasons:&lt;br /&gt;
* The securitron is being attacked.&lt;br /&gt;
* The perp&#039;s threat level is &#039;&#039;&#039;4 or higher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Things that can increase threat level====&lt;br /&gt;
* &#039;&#039;&#039;+10:&#039;&#039;&#039; Getting emagged. Now everyone is criminal scum.&lt;br /&gt;
* &#039;&#039;&#039;+6:&#039;&#039;&#039; Getting attacked - but securitrons will hunt attackers regardless of threat level.&lt;br /&gt;
* &#039;&#039;&#039;+5:&#039;&#039;&#039; Having a criminal status of &amp;quot;Arrest&amp;quot; when Arrest for Warrant is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Having no visible ID and an obscured/disfigured face (showing up as Unknown) when &amp;quot;Arrest Unidentifiable Persons&amp;quot; is enabled&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn&#039;t have the permission.&amp;lt;br&amp;gt;&lt;br /&gt;
This doesn&#039;t include dragged weapons or those in containers.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having a weapon equipped on the belt or back slot when the above is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having your criminal status set to &amp;quot;Incarcerated&amp;quot; or &amp;quot;Parolled&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Violating the dress code by wearing a wizard hat or wizard hardsuit hat.&lt;br /&gt;
* &#039;&#039;&#039;+1:&#039;&#039;&#039; Being non-human genetrash. &lt;br /&gt;
&lt;br /&gt;
====Things that can decrease threat level====&lt;br /&gt;
* &#039;&#039;&#039;-5:&#039;&#039;&#039; Wearing a Syndicate [[Syndicate_Items#Agent_ID_Card|Agent ID card]]. &lt;br /&gt;
* &#039;&#039;&#039;-1:&#039;&#039;&#039; Being implanted with a mindshield implant.&lt;br /&gt;
&lt;br /&gt;
====Good to know====&lt;br /&gt;
* [[Syndicate_Items#Agent_ID_Card|Agent ID cards]] make traitors effectively invisible to sec bots, provided they don&#039;t stack more than one offense.&lt;br /&gt;
* Mindshield implants do the same to a lesser degree - you can avoid weapon and ID check arrests.&lt;br /&gt;
* Security bots (and also Honkbots) will get frustrated and stop hunting people after a few seconds.&lt;br /&gt;
* All bots navigate by following navigation beacons. If those are destroyed, the bots will stop patrolling.&lt;br /&gt;
* Sec bots are weak to EMP and ranged weapons, like guns and IED spears. Also, they can&#039;t escape welded/locked closets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|ED-209}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=ED-209&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Ed209.png&lt;br /&gt;
 |foundin = manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals even more efficiently. &lt;br /&gt;
 |description = The most fearsome security robot. Like Beepsky, but with an added taser and four times the default health.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that ED-209s ignore monkeys though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controls:&#039;&#039;&#039;&lt;br /&gt;
* Same as the Securitron&#039;s&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#ED-209|See here how to construct an ED-209.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:MCR-01.png&amp;diff=13208</id>
		<title>File:MCR-01.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:MCR-01.png&amp;diff=13208"/>
		<updated>2023-04-02T18:07:48Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Initial Upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Initial Upload&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_items&amp;diff=13197</id>
		<title>Security items</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_items&amp;diff=13197"/>
		<updated>2023-03-19T00:17:15Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Updated standard issue items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision&lt;br /&gt;
|reason = This page needs to be checked for the following: Template Read-ability, Possible outdated Icons and Missing items (if they&#039;re not there add them)&lt;br /&gt;
|priority = Medium&lt;br /&gt;
}}&lt;br /&gt;
==Non-Lethal Weapons==&lt;br /&gt;
{{anchor|Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flash&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Chief Engineer&#039;s Office]], [[Robotics]], [[Bridge]], [[Tech Storage]]&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Use it on the criminal (make sure he doesn&#039;t have protective eyewear) or activate it in your hand.&lt;br /&gt;
 |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and stunning someone for as long as a baton if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to &amp;lt;strike&amp;gt;beat them to death&amp;lt;/strike&amp;gt; handcuff them. This is an acceptable alternative to a [[#Stun Baton|Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash&#039;s bulb is prone to burning out after repeated usage. &lt;br /&gt;
&lt;br /&gt;
Handheld flashes are effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Carry it in your pocket or security belt.&lt;br /&gt;
&lt;br /&gt;
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Telescopic Baton}}{{anchor|Telebaton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Telescopic Baton&lt;br /&gt;
 |image = Telescopic Baton.png&lt;br /&gt;
 |foundin = Heads&#039; backpacks&lt;br /&gt;
 |usedfor = Subjugating your staff when they feel like not taking orders. &lt;br /&gt;
 |strategy = Apply it in your hand to extend it, apply to person. &lt;br /&gt;
 |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. When not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage on harm intent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Police Baton}}{{anchor|Classic Baton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Police Baton&lt;br /&gt;
 |image = Classic_baton.png&lt;br /&gt;
 |foundin = Detective gets one&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Apply to a person. &lt;br /&gt;
 |description = Works the same as a [[#Telebaton|telebaton]], except it&#039;s always extended. When not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 45 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 3 hits. Has a 4 second cooldown between non-harm hits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 12 brute damage on harm intent.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Stun Baton}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Stun Baton&lt;br /&gt;
 |image =Stun Baton Sec.png &lt;br /&gt;
 |foundin = Lockers at [[Security Office]], spawns in security officers&#039; belts&lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Use it on the criminal. &lt;br /&gt;
 |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. &lt;br /&gt;
&lt;br /&gt;
Stun Batons are capable of both non-lethal and lethal take down, with left mouse knocking down your target and dealing ten stamina damage, or with right click, beating them, dealing ten brute damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage when using RMB on combat mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Disabler}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Disabler	&lt;br /&gt;
 |image =Disabler.png &lt;br /&gt;
 |foundin =  On Security Officers, armory,&amp;lt;s&amp;gt; stolen by the clown&amp;lt;/s&amp;gt;&lt;br /&gt;
 |usedfor = Non lethal subduing &lt;br /&gt;
 |strategy = Use it to stun fleeing suspects &lt;br /&gt;
 |description = Your standard-issue sidearm, one is issued to all security officers, sergeants and wardens. They can be ordered by  at the Security order console, or from Cargo Bay.&lt;br /&gt;
&lt;br /&gt;
Disablers are used for non-lethal take down, left mouse fires a bolt that when hitting your target deals ten stamina damage.&lt;br /&gt;
Should be holstered when not in a active situation, or when on Green Alert level,&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{anchor|Flashbang}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Flashbang&lt;br /&gt;
 |image = Flashbang.gif&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]], a full box at [[Armory]] [[File:Flashbangbox.png]]&lt;br /&gt;
 |usedfor = Subjugating many criminals at once. &lt;br /&gt;
 |strategy = Trigger it and throw it at a criminal mob. &lt;br /&gt;
 |description = This is an advanced piece of equipment because it is so difficult to use. It&#039;s distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to &amp;quot;breach&amp;quot; the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flashbangs will [[Status_Effects#Paralyze|paralyze]] people within range for 20 seconds, unless they&#039;ve protected their eyes and ears. Security usually wear HUD-sunglasses and bowman headsets, allowing them to throw flashbangs safely. Security helmets themselves protect against the bang part, but not the flash. Ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. Partial protection may reduce the [[Status_Effects#Paralyze|paralyze]] time. Flashbangs detonated on the same tile as you will fully [[Status_Effects#Paralyze|paralyze]] you even if you are wearing full flashbang protection. If you are 1 tile away from the detonation and wearing protection, it will [[Status_Effects#Paralyze|paralyze]] for only 3 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance.  For the best results, &#039;cook&#039; the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you&#039;re holding it).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pepperspray}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Pepperspray&lt;br /&gt;
 |image = Pepperspray.png&lt;br /&gt;
 |foundin = Inside lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Subjugating a criminal. &lt;br /&gt;
 |strategy = Shoot it at the criminal. &lt;br /&gt;
 |description = Manufactured by UhangInc, used to down an opponent quickly. Can store 8 sprays inside it. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it cover up to four tiles and take down anyone not wearing eye protection.  Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.&lt;br /&gt;
&lt;br /&gt;
The most effective way to use pepperspray is to stop in place and use it directly on the target. While it is possible to use the pepperspray while moving, it may result in spraying and disabling the user. If you are able to use it directly on your target, the spray will follow them and reach its destination. &lt;br /&gt;
&lt;br /&gt;
Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located in walls at Security Office and Security Posts.  You can also fill it with other chemicals, like welding fuel, should you be able to find a use for that. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = N/A   &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Handcuffs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Handcuffs&lt;br /&gt;
 |image = Handcuffs.png&lt;br /&gt;
 |foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]]&lt;br /&gt;
 |usedfor = Apprehending the criminal. &lt;br /&gt;
 |strategy = Apply it to a criminal. &lt;br /&gt;
 |description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding items, opening doors, and generally locks them behind whatever room they&#039;re in. If the [[Mime|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for two or more minutes in a private area to get them off without outside help. Remember, you cannot open airlocks while cuffed. So if you are handcuffed in space without proper gear, you will most likely die. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ion Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Ion Rifle	&lt;br /&gt;
 |image = Ionrifle.png&lt;br /&gt;
 |foundin = Armory&lt;br /&gt;
 |usedfor = Disabling borgs and mechs. &lt;br /&gt;
 |strategy = Shoot silicon machines with it. &lt;br /&gt;
 |description = Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: EMPing cyborgs totally immobilizes them and leaves you free to robust them to your heart&#039;s content. EMP will cause machinery (air/fire alarms, airlocks, et cetera) to malfunction.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Temperature Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Temperature Gun&lt;br /&gt;
 |image = Tempgun.png&lt;br /&gt;
 |foundin = Armory, Security Protolathe.&lt;br /&gt;
 |usedfor = Combat.&lt;br /&gt;
 |strategy = Detaining traitors with energy swords/shields, slime removal/healing.&lt;br /&gt;
 |description = This gun can heat up or cool down targets, although it won&#039;t reach really dangerous levels unless you cool down someone in a hardsuit.&amp;lt;br&amp;gt; This weapon is deceptively strong since the projectiles aren&#039;t blocked by eswords/eshields and can slow people down to a crawl.&amp;lt;br&amp;gt; Slimes die to it in two to three hits, or you can heal them with heat setting.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hybrid Taser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Hybrid Taser&lt;br /&gt;
 |image = Hybrid_taser.gif&lt;br /&gt;
 |foundin = Admin spawned &lt;br /&gt;
 |usedfor = Subjugating criminals. &lt;br /&gt;
 |strategy = Shoot it at the target. &lt;br /&gt;
 |description = This used to be the primary law enforcement weapon, but is now only spawnable by admins. It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute damage when hit on melee.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|DRAGnet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = DRAGnet	&lt;br /&gt;
 |image = DRAGnet.png&lt;br /&gt;
 |foundin = Armory&lt;br /&gt;
 |usedfor = Slowing and teleporting people. &lt;br /&gt;
 |strategy = Shoot people with it. &lt;br /&gt;
 |description = The &amp;quot;Dynamic Rapid-Apprehension of the Guilty&amp;quot; net is a revolution in law enforcement technology. It has two settings: One (snare) which places energy snares, which act like bear traps without the damage, and another (netting) that shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place &amp;quot;nets&amp;quot; when they hit a person. About 4 seconds after appearing, these &amp;quot;nets&amp;quot; will teleport any mob standing on top of them, to whichever location any existing &amp;quot;teleporter control console&amp;quot; is set to (with some variation). The teleporter control console target must both be set AND the &amp;quot;teleporter station&amp;quot; must have been clicked to &amp;quot;engage&amp;quot; the teleporter, for it to count. Calibration is not required. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Lethal Weapons==&lt;br /&gt;
&lt;br /&gt;
{{anchor|Laser Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Laser Gun&lt;br /&gt;
 |image = Laser_gun.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Distributed by the [[Warden]] (or [[Quartermaster]]), this is essentially an [[Energy Gun]] that lacks a disabler mode. The laser gun, unsurprisingly, shoots lasers, which deal a great deal of [[Guide to medicine#Burns|burning damage]]. The lasers will travel through grilles and glass of all sorts. Laser guns have slightly more rounds to fire than e-guns and can be recharged. Usually distributed along with [[Riot Shields]] in extreme cases. Can be ordered by the [[quartermaster]]s in a secure weapons crate, which itself can only be opened by a [[security]] officer or military head of staff. &lt;br /&gt;
&lt;br /&gt;
In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute on melee and 20 burn on shot.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Energy Gun&lt;br /&gt;
 |image = [[File:Energy_Gun.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Armory]], [[Captain]]&#039;s locker, [[Head of Personnel]]&#039;s locker&lt;br /&gt;
 |usedfor = Subjugating criminals and/or eliminating threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at the target. &lt;br /&gt;
 |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it&#039;s held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 10 brute on melee and 20 burn on shot if turned to the &amp;quot;kill&amp;quot; setting.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Multiphase Energy Gun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = X-01 MultiPhase Energy Gun (aka head of security&#039;s personal laser gun)&lt;br /&gt;
 |image = [[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Head of security&#039;s locker in [[Head_of_Security&#039;s_Office|Head of Security&#039;s office]], or carried by the [[Head_of_Security|Head of Security]]&lt;br /&gt;
 |usedfor = Subjugating criminals and/or eliminating threats. &lt;br /&gt;
 |strategy = Toggle the mode you want and fire at the target. &lt;br /&gt;
 |description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]] (head of security&#039;s personal laser gun). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Auto Rifle}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = WT-550 Autorifle&lt;br /&gt;
 |image = Autorifle.png&lt;br /&gt;
 |foundin = [[Cargo]], deep space&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse.&lt;br /&gt;
&lt;br /&gt;
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security&#039;s hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; = 20 brute on shot, 10 damage on melee&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Peacekeeper Shotgun&lt;br /&gt;
 |image = Riot_shotgun.png&lt;br /&gt;
 |foundin = [[Armory]], cargo&lt;br /&gt;
 |usedfor = Stunning/Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Security issued shotgun, can hold up to six shells at a time and comes preloaded with rubber shot rounds for non-lethal take downs. Useful against opponents with energy weapon protection or against large crowds of enemies. Can be sawed off with any form of saw to allow the Shotgun to fit in a backpack, your belt slot, or holstered in your armor.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Compact Combat Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Compact Combat Shotgun&lt;br /&gt;
 |image = Short_combatshotgun.png&lt;br /&gt;
 |foundin = [[Warden]]&#039;s Locker&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = Unique shotgun that only the [[Warden]] has access to. A semi-automatic shotgun that only holds 4 rounds, but can be holstered in armor. Still a bulky item, so it can&#039;t fit in backpacks, but it&#039;s much easier to carry around than a Combat Shotgun. &lt;br /&gt;
&lt;br /&gt;
Generally superior to the Riot Shotgun, but holds less ammo, lacks the ability to be sawed off, and thus cannot fit inside a backpack.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Combat Shotgun}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ffcccc&lt;br /&gt;
 |bgcolor2 = #ff9999&lt;br /&gt;
 |name = Combat Shotgun&lt;br /&gt;
 |image = combatshotgun.png&lt;br /&gt;
 |foundin = Cargo&lt;br /&gt;
 |usedfor = Eliminating threats. &lt;br /&gt;
 |strategy = Fire at the target. &lt;br /&gt;
 |description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it&#039;s a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back.&lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
{{anchor|WT-550 Standard Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Standard Magazine&lt;br /&gt;
 |image = 46x30ammo.png&lt;br /&gt;
 |foundin = Security Protolathe, ordered from Cargo.&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm magazine for use in the WT-550 automatic rifle. Fires standard ball ammunition, dealing 20 damage per hit. Easy and cheap to produce.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|WT-550 Armour Piercing Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Armour Piercing Magazine&lt;br /&gt;
 |image = 4.6mmAP.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic rifle. Fires armor piercing bullets that can tear through armor, but at the cost of dealing less damage per bullet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|WT-550 Toxin Tipped Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Toxin Tipped Magazine&lt;br /&gt;
 |image = 4.6mmTX.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm TX magazine for use in the WT-550 automatic rifle. Fires uranium tipped ammunition, dealing 15 toxin damage per hit. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|WT-550 Incendiary Magazine}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = WT-550 Incendiary Magazine&lt;br /&gt;
 |image = 4.6mmIC.png&lt;br /&gt;
 |foundin = Security Protolathe&lt;br /&gt;
 |usedfor = Loading a WT-550 Auto Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame.  &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
&lt;br /&gt;
See the [[Research_items#Weapons|Research Items]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor for Protection==&lt;br /&gt;
{{anchor|Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #d9c695&lt;br /&gt;
 |name = [[Helmet]]&lt;br /&gt;
 |image = Helmet.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = General defence. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks.&lt;br /&gt;
 |description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty. Protects your ears from flashbangs.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|HUDSunglasses}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[HUDSunglasses]]&lt;br /&gt;
 |image = Hudsunglasses.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]]&lt;br /&gt;
 |usedfor = Information. &lt;br /&gt;
 |strategy = Wear it to identify arrest targets easier. &lt;br /&gt;
 |description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user&#039;s line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[#Mindshield Implant|Mindshield Implant]]. It&#039;ll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]].&lt;br /&gt;
&lt;br /&gt;
Click [[HUD|here]] for an overview of what the symbols mean.&lt;br /&gt;
&lt;br /&gt;
Can also be used to set a visible target to arrest on the fly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Body Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Body Armor]]&lt;br /&gt;
 |image = Armor.png&lt;br /&gt;
 |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Head of Personnel]]s Locker&lt;br /&gt;
 |usedfor = General defence. &lt;br /&gt;
 |strategy = Wear it to mitigate some damage from attacks. &lt;br /&gt;
 |description = Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it&#039;s recommended you wear it at all times.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Helmet]]&lt;br /&gt;
 |image = Riothelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person&#039;s face.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Armor}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Riot Armor]]&lt;br /&gt;
 |image = Swatarmor.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Melee defence. &lt;br /&gt;
 |strategy = Wear it to mitigate melee attacks significantly. &lt;br /&gt;
 |description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Helmet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest|Bulletproof Helmet]]&lt;br /&gt;
 |image = Bulletproofhelm.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Bulletproof Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Bulletproof Vest]]&lt;br /&gt;
 |image = Bulletproofvest.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Ballistic and explosive defense. &lt;br /&gt;
 |strategy = Wear it to mitigate ballistic and explosive attacks significantly. &lt;br /&gt;
 |description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Ablative Vest}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #f2dca6&lt;br /&gt;
 |bgcolor2 = #f2dca6&lt;br /&gt;
 |name = [[Ablative Vest]]&lt;br /&gt;
 |image = Ablative.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Laser and energy defence. &lt;br /&gt;
 |strategy = Wear it to mitigate laser and energy attacks significantly. &lt;br /&gt;
 |description = Unique armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: For all above and below items, remember to LOCK the locker you took them from!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other Items==&lt;br /&gt;
{{anchor|Secway}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Secway&lt;br /&gt;
 |image = Secway.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Cruising. &lt;br /&gt;
 |strategy = Drag yourself on it with the key in hand. &lt;br /&gt;
 |description = Unique transportation vehicle available in the armoury. Can prove useful if you need to drive through a area with low pressure, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Seclite}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Seclite&lt;br /&gt;
 |image = Seclite.png&lt;br /&gt;
 |foundin = [[Security Officer]]&#039;s backpack&lt;br /&gt;
 |usedfor = Seeing in the dark. &lt;br /&gt;
 |strategy = Switch it on to see better in darkness or use it for self-defense. &lt;br /&gt;
 |description = A robust flashlight used by security. Can also be mounted to energy guns and Hybrid Tasers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Security Gas Mask}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Security Gas Mask&lt;br /&gt;
 |image = Security_Gas_Mask.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = Internals, shout very loud at the criminals. &lt;br /&gt;
 |strategy = Put it on and use it like a regular mask for internals, use the HALT-feature in the upper left corner to shout at criminals. &lt;br /&gt;
 |description = A very useful piece of equipment for when you don&#039;t have time to politely ask someone to stop.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security Gas Mask|Can be hacked]] if you like scaring the criminals. [[Emag]] it to make them shit their pants.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Riot Shield}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Riot Shield&lt;br /&gt;
 |image = RiotS.png&lt;br /&gt;
 |foundin = [[Armory]], [[Head of Security]]&#039;s locker&lt;br /&gt;
 |usedfor = To protect you from melee and ranged attacks. &lt;br /&gt;
 |strategy = Wield it and form a wall with your comrades. &lt;br /&gt;
 |description = These are held in a hand space and used to block close range weapons. They also have a percentage change to block ranged attacks. Makes you un-pushable.&lt;br /&gt;
They make a fairly efficient weapon in terms of bludgeoning criminals, but it&#039;s suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. &amp;lt;font size=&amp;quot;3&amp;quot; color=&amp;quot;white&amp;quot;&amp;gt;When I play the maracas I go chick-chicky-boom, chick-chicky boom &amp;lt;/font&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tracking Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tracking Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Tracking suspects, and making it possible to teleport straight up to the implanted person. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will implant a tracking beacon under the skin of that person&#039;s chest. The Prisoner Management Console can be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport directly to the target. It does not cause people to be gibbed when teleported to. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chemical Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Chemical Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Chemical Implant Kit [[File:Implantbox.png]]&lt;br /&gt;
 |usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will put a chemical implant under the skin of that person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with a Prisoner Management Console. The implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Disintegrates 10 minutes after the death of the host, unless revived. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Mindshield Implant}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Mindshield Implant&lt;br /&gt;
 |image = Implant_Case.png&lt;br /&gt;
 |foundin = [[Armory]] in a Lockbox (Mindshield Implants) [[File:Loyalty_Implants.png]], [[Head of Security&#039;s Office]]&lt;br /&gt;
 |usedfor = Deconverting revolutionaries; preventing people from being converted to revs or cultists. &lt;br /&gt;
 |strategy = Take the implanter, load it with an implant and use the implanter on a person. &lt;br /&gt;
 |description = When used on someone, it will act block any attempt to influence or corrupt the targets mind/brain - unless the situation is a [[Cult|religious]] one! This implant will only make it impossible to learn any new, cultistic ways. People who are already cultists cannot be de-culted via implant and persons who are strong enough to lead a revolution party will completely resist this implant. If you have time, you can remove these implants by doing an implant removal surgery on the chest, which will allow your prey to be converted normally. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Electropack}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Electropack&lt;br /&gt;
 |image = Electropack.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Torture. &lt;br /&gt;
 |strategy = Set a signal, screwdriver it on, throw it on a criminal and send the signal. &lt;br /&gt;
 |description = This is a tool used to keep a particularly dangerous criminal under control. When turned on via [[Screwdriver]], the pack is able to be set to a certain frequency. The pack is then placed in the backpack slot of the criminal scum; he/she will be unable to remove it without [[Clown|someone]] [[Assistant|else&#039;s]] help. After activation, a simple press of a [[Remote Signaling Device]] set to the same frequency as the pack will activate it, giving your prisoner an electric shock and instantly incapacitating them. &lt;br /&gt;
&amp;lt;strike&amp;gt;Best of all-&amp;lt;/strike&amp;gt; This does no physical harm. If you did want to do physical harm, you can combine the electropack with a helmet and then place it on a [[Chair]] that has powered wires under it. This will create an electric chair to allow you to cleanly execute multiple prisoners in a row. The AI will not approve, but when does the AI ever approve of what you do?&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Law}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Space Law&lt;br /&gt;
 |image = Lawbook.png&lt;br /&gt;
 |foundin = [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Studying intently about the Law. &lt;br /&gt;
 |strategy = Apply it in hand to read. &lt;br /&gt;
 |description = An official copy of [[Space Law]] is made available to all security personnel. Ensure that you understand it and don&#039;t be afraid to literally throw the book at anyone who contests it. Give it to the Head of Security or Warden and watch them scoff in disgust.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Recharger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Recharger&lt;br /&gt;
 |image = Recharger.gif&lt;br /&gt;
 |foundin = [[Armory]], [[Security Office]], [[Security Posts]]&lt;br /&gt;
 |usedfor = Securing an area from anyone without protective eyewear. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A recharger can recharge any energy-based device should it run out of power. As a member of security you will most likely be using these to recharge your stun batons and tasers. Rechargers can be wrenched then moved, for example to be closer to a [[blob]] eating the station.&lt;br /&gt;
The recharge time of your energy based devices will vary depending on their maximum capacity.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Flash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Flash&lt;br /&gt;
 |image = PFlash.gif&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area. &lt;br /&gt;
 |strategy = Pull it to a powered area and wrench it in place. &lt;br /&gt;
 |description = A portable flasher is an effective device that when secured to the ground will automatically emit a bright light when its motion sensors are activated. It will stun anyone close to the bulb for about as long as a pocket-sized device would.&lt;br /&gt;
To prepare a portable flasher, first bring it to the desired area, then use a [[Wrench]] to secure the bolts to the ground. Once you have done that, the portable flasher will draw power from the local [[APC]]. If you are not wearing a form of eye protection (such as [[Sunglasses]] or a [[Welding Helmet]]) you will become momentarily stunned if you are close to the portable flasher when it goes off.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Deployable Barrier Grenade}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Deployable Barrier Grenade&lt;br /&gt;
 |image = Deployable_Barrier.png&lt;br /&gt;
 |foundin = [[Armory]]&lt;br /&gt;
 |usedfor = Securing an area, making sure no one (without Armory access) can pass through. &lt;br /&gt;
 |strategy = Drag it where you need it and swipe it with your ID. &lt;br /&gt;
 |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Lethal Injection Syringe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Lethal Injection Syringe&lt;br /&gt;
 |image = Lethal Injection Syringe.png&lt;br /&gt;
 |foundin = [[Prison Wing]]&lt;br /&gt;
 |usedfor = Eliminating a convict. &lt;br /&gt;
 |strategy = Use it on the convict. &lt;br /&gt;
 |description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |name = [[Vending_machines#SecTech|SecTech]]&lt;br /&gt;
 |image = Vendsec.gif&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Security Robots===&lt;br /&gt;
The Robotic side of the security force.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Securitron}}{{anchor|Officer Beepsky}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=Securitron/&amp;lt;br&amp;gt;Officer Beepsky&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Beepsky.png&lt;br /&gt;
 |foundin = One patrolling around the halls, others manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals, autonomous guards in high security areas. &lt;br /&gt;
 |description = All stations start with at least one Securitron. One is the famous Officer Beepsky, who is the closest the Head of Security gets to a pet and also a world class criminal catcher, being able to scuttle faster than a man can run, and stun and cuff and criminals using cablecuffs made in the experimental mass fabricator Nanotrasen places in every Securitron model. &lt;br /&gt;
&lt;br /&gt;
Beepsky is so vigilant, he&#039;ll even trip anyone who gets in his way when he&#039;s chasing a perp! This also makes him a right pain when hacked as he will stun and cuff everyone in sight! A similar Securitron called Officer Pingsky spawns in the AI satellite to guard it from criminals! The Roboticists have the option to make more, but they are rarely made as they use up the Warden&#039;s precious helmets. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that traitors with an [[Syndicate_Items#Agent_ID_Card|Agent ID card]] will have an easy time evading securitrons!&lt;br /&gt;
&lt;br /&gt;
Most stations spawn with two additional Securitrons: The Armory&#039;s personal guard Sergeant-at-Armsky and the AI satellite&#039;s Officer Pingsky. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#Securitron|See here how to construct a Securitron.]]&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
&lt;br /&gt;
You can change the Securitron&#039;s settings by swiping your security-access ID on it and looking at it:&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; The Securitron is either turned on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour controls are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; People can access the controls or not.&lt;br /&gt;
* &#039;&#039;&#039;Maintenance panel panel is &#039;&#039;closed/open&#039;&#039;&#039;&#039;&#039; People can access the maintenance panel or not. This lets you insert pAIs.&lt;br /&gt;
* &#039;&#039;&#039;Arrest Unidentifiable Persons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has no ID visible and is unidentifiable (name shows as &amp;quot;Unknown&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Unauthorized Weapons: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Arrests/detains anyone who has a weapon visible and an ID without weapons authorization (by default, anyone but head jobs and security).&lt;br /&gt;
* &#039;&#039;&#039;Arrest for Warrant: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; Checks the security records if anyone&#039;s status is set to &amp;quot;Arrest&amp;quot; and arrests/detains them.&lt;br /&gt;
* &#039;&#039;&#039;Operating Mode: &#039;&#039;Arrest/Detain&#039;&#039;&#039;&#039;&#039; Arrest: Stuns and zipcuffs the perp, then leaves. Detain: Stuns the perp indefinitely.&lt;br /&gt;
* &#039;&#039;&#039;Report arrests: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; When someone receives a faceful of justice, the Securitron will announce the perp&#039;s name and location on its radio channel (by default, Security).&lt;br /&gt;
* &#039;&#039;&#039;Auto Patrol: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; Patrols the station.&lt;br /&gt;
&lt;br /&gt;
===STOP RIGHT THERE CRIMINAL SCUM===&lt;br /&gt;
&lt;br /&gt;
Securitrons and ED-209s attack for one of two reasons:&lt;br /&gt;
* The securitron is being attacked.&lt;br /&gt;
* The perp&#039;s threat level is &#039;&#039;&#039;4 or higher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Things that can increase threat level====&lt;br /&gt;
* &#039;&#039;&#039;+10:&#039;&#039;&#039; Getting emagged. Now everyone is criminal scum.&lt;br /&gt;
* &#039;&#039;&#039;+6:&#039;&#039;&#039; Getting attacked - but securitrons will hunt attackers regardless of threat level.&lt;br /&gt;
* &#039;&#039;&#039;+5:&#039;&#039;&#039; Having a criminal status of &amp;quot;Arrest&amp;quot; when Arrest for Warrant is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Having no visible ID and an obscured/disfigured face (showing up as Unknown) when &amp;quot;Arrest Unidentifiable Persons&amp;quot; is enabled&lt;br /&gt;
* &#039;&#039;&#039;+4:&#039;&#039;&#039; Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn&#039;t have the permission.&amp;lt;br&amp;gt;&lt;br /&gt;
This doesn&#039;t include dragged weapons or those in containers.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having a weapon equipped on the belt or back slot when the above is enabled.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Having your criminal status set to &amp;quot;Incarcerated&amp;quot; or &amp;quot;Parolled&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;+2:&#039;&#039;&#039; Violating the dress code by wearing a wizard hat or wizard hardsuit hat.&lt;br /&gt;
* &#039;&#039;&#039;+1:&#039;&#039;&#039; Being non-human genetrash. &lt;br /&gt;
&lt;br /&gt;
====Things that can decrease threat level====&lt;br /&gt;
* &#039;&#039;&#039;-5:&#039;&#039;&#039; Wearing a Syndicate [[Syndicate_Items#Agent_ID_Card|Agent ID card]]. &lt;br /&gt;
* &#039;&#039;&#039;-1:&#039;&#039;&#039; Being implanted with a mindshield implant.&lt;br /&gt;
&lt;br /&gt;
====Good to know====&lt;br /&gt;
* [[Syndicate_Items#Agent_ID_Card|Agent ID cards]] make traitors effectively invisible to sec bots, provided they don&#039;t stack more than one offense.&lt;br /&gt;
* Mindshield implants do the same to a lesser degree - you can avoid weapon and ID check arrests.&lt;br /&gt;
* Security bots (and also Honkbots) will get frustrated and stop hunting people after a few seconds.&lt;br /&gt;
* All bots navigate by following navigation beacons. If those are destroyed, the bots will stop patrolling.&lt;br /&gt;
* Sec bots are weak to EMP and ranged weapons, like guns and IED spears. Also, they can&#039;t escape welded/locked closets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|ED-209}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=ED-209&lt;br /&gt;
 |bgcolor1 = lightgray&lt;br /&gt;
 |bgcolor2 = lightgray&lt;br /&gt;
 |image = Ed209.png&lt;br /&gt;
 |foundin = manufactured in [[Robotics]]&lt;br /&gt;
 |usedfor = Detaining criminals even more efficiently. &lt;br /&gt;
 |description = The most fearsome security robot. Like Beepsky, but with an added taser and four times the default health.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that ED-209s ignore monkeys though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controls:&#039;&#039;&#039;&lt;br /&gt;
* Same as the Securitron&#039;s&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_robotics#ED-209|See here how to construct an ED-209.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Riot_shotgun.png&amp;diff=13196</id>
		<title>File:Riot shotgun.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Riot_shotgun.png&amp;diff=13196"/>
		<updated>2023-03-19T00:08:24Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Riot shotgun.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Stun_Baton_Sec.png&amp;diff=13195</id>
		<title>File:Stun Baton Sec.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Stun_Baton_Sec.png&amp;diff=13195"/>
		<updated>2023-03-18T23:30:59Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Initial Upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Initial Upload&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Telescopic_Baton.png&amp;diff=13194</id>
		<title>File:Telescopic Baton.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Telescopic_Baton.png&amp;diff=13194"/>
		<updated>2023-03-18T23:28:40Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Telescopic Baton.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Warden&amp;diff=13193</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Warden&amp;diff=13193"/>
		<updated>2023-03-18T23:19:50Z</updated>

		<summary type="html">&lt;p&gt;Mundang: /*  Security Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Contents of this page need to be checked, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
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 |img = Generic_warden.png&lt;br /&gt;
 |stafftype = SECURITY&lt;br /&gt;
 |jobtitle = Warden&lt;br /&gt;
 |access = [[Armory]], [[Security Office|Security]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]], Weapon Permit&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Head of Security]]&lt;br /&gt;
 |duties = Watch over the [[Brig]] and [[Prison Wing]], release prisoners when their time is up, issue equipment to security, be a [[Security Officer]] when they all eventually die&lt;br /&gt;
 |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]], [[Guide to paperwork#For_the_Warden|a few forms]]&lt;br /&gt;
 |requirements = See your prisoners at the start and throughout the shift, keep contraband and weapons somewhere secure, make sure charges are evidentiary and proper for the crime committed, and guard the armory, brig, and perma.}}&lt;br /&gt;
{{Security Dept header}}&lt;br /&gt;
&lt;br /&gt;
The Warden is a member of the security staff, responsible for the [[Brig]], the [[Prison Wing]] and the management of the prisoners. He essentially acts as a right-hand man to the [[Head of Security]] and runs most of the operations within the Brig in the absence of the HoS. The Warden is also tasked with guarding his most valued treasure: The Armory, filled with Security&#039;s best gear and armaments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Make sure no one [[Assistant|who shouldn&#039;t]] is in the armory. Set a timer for arrested people and make sure they don&#039;t break out.&lt;br /&gt;
&lt;br /&gt;
==[[File:Policecap.png]] &#039;&#039;&#039;Watch Hound&#039;&#039;&#039;==&lt;br /&gt;
Half of your job is to look after the prisoners, make sure they don&#039;t die or get unfair [[Corporate Regulations|sentences]], and make sure they don&#039;t escape. The other half of your job is to arm security with weapons in times of war. You are not a [[Security Officer]] and do not have to go outside of the brig (and really should not go out of the brig). &#039;&#039;&#039;Stay in the brig.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once more: &#039;&#039;&#039;&#039;&#039;STAY IN THE GODDAMN BRIG&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even more important: &#039;&#039;&#039;&#039;&#039;WATCH THE DAMN ARMORY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Megaphone red.png]] Mister Dispatcher==&lt;br /&gt;
If you have no prisoners to watch out for, you should be coordinating the [[Security Officers]] over the security radio channel.  People often make accusations of crime on the radio that you can follow up on.  You can ensure all arrest records are filled in with this and with information from the security radio channel to make sure officers don&#039;t wonder why a particular person is wanted.  You can also check on the [[Computers#Security_Cameras|cameras]] for reported disturbances and update the records of anyone involved (which should be done regularly).  Your fellow officers will appreciate your help in sending them where they can make a difference. You really have the opportunity to make Security run like a well-oiled machine. Frequently check security officers positions and health on the crew monitoring console so you know if they&#039;re dead and where they are.&lt;br /&gt;
&lt;br /&gt;
==Second in Command==&lt;br /&gt;
As the Warden, you have authority over the brig and any security officers inside the Brig. Should anything happen to the Head of Security, you are expected to take up his position and command the security staff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]]The [[Detective]]===&lt;br /&gt;
Just give the detective space, he&#039;s the loose cannon that runs around and scans for prints. In the rare cases where they do drag someone in, they&#039;ll need help with the Brig timers and securing evidence.  Since almost anyone (even lawyers) with brig access has access to evidence storage, the more dangerous evidence should go in the appropriate locker in the armory.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet.png]] [[Security officer|Security Officers]]===&lt;br /&gt;
Normally, officers aren&#039;t under your command and are not required to follow your orders. That being said, if they&#039;re in the brig and mucking around, you are well within your duties to order them to leave. Otherwise, try to be the benevolent eye in the sky and keep tabs on the whereabouts of your team.&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Lawyers]]===&lt;br /&gt;
When used correctly, the station&#039;s legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you&#039;re feeling particularly generous) and don&#039;t refuse their clients&#039; right to counsel. If you wind with a &#039;&#039;[[traitor|criminal]] attorney&#039;&#039; on your hands, don&#039;t hesitate to bring the hammer down.&lt;br /&gt;
 &lt;br /&gt;
==[[File:Securitylocker.png]] Equipment==&lt;br /&gt;
[[File:Armory.png|300px|thumb|alt=Armory|The [[Armory]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Security_items|See here what items you&#039;re about to use and how to use them.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains your personal gear: a brig door remote, a box of flashbangs some extra zip ties and burn resistant gloves that teach you the Krav Maga martial art. Stuff some of that in your bag. Also, consider grabbing a laser weapon: being next to the armory is no use if somebody has blown up the APC and you can&#039;t get through the now de-powered windoors to stop them cleaning the place out. &lt;br /&gt;
&lt;br /&gt;
Not only that, but your Armory contains a plethora of gear that can help you in your quest to defend the Brig. Barricades are excellent if someone has broken the Brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees.  You also have a toolbox to help you install the flashers and make other basic adjustments.  Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the HoS&#039;s Door Control Remote, which you can use to bolt down certain doors in the brig.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget that your loot includes anything you might have created at the Security Protolathe or have confiscated from [[Traitor|Traitors]] and other [[Nuclear Operative|agents of]] [[Wizard|chaos]]. It&#039;s best to keep these confiscated weapons and items away from the Officers; only let you or the Head of Security handle them. There&#039;s a better chance that the Head of Security will know how to put that gear to good use.&lt;br /&gt;
&lt;br /&gt;
===[[File:Lockbox locked.png]] &amp;lt;u&amp;gt;Implants&amp;lt;/u&amp;gt; [[File:Implant Case.png]]===&lt;br /&gt;
The [[Armory]] contains different sets of implants which you may want to make use of for prisoner control.&lt;br /&gt;
&lt;br /&gt;
====[[Chemical Implant|Chemical Implants]]====&lt;br /&gt;
Will put a chemical implant under the skin of a person&#039;s chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it&#039;s still in its original case. You can then remotely inject the implanted chems with the Prisoner Management Console in your office. &amp;lt;br&amp;gt;Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Can be loaded with sedatives or even lethal injections. For larger doses, a subject may be implanted multiple times. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking blue dot if the subject is observed with a [[Hud#Security_HUD_Icons|Security HUD]].&lt;br /&gt;
&lt;br /&gt;
====[[Tracking Implant|Tracking Implants]]====&lt;br /&gt;
Will implant a tracking beacon under the skin of a person&#039;s chest. The Prisoner Management Console in your office can then be used to check the implanted person&#039;s location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Use a [[High-risk_items#Hand_teleporter|Hand Teleporter]] or [[Teleporter]] to teleport to the target. Disintegrates 10 minutes after the death of the host, unless revived. Also leaves a blinking red dot if the subject is observed with a [[Hud#Security_HUD_Icons|Security HUD]].&lt;br /&gt;
&lt;br /&gt;
====[[Security_items#Mindshield_Implant|Mindshield Implants]]====&lt;br /&gt;
[[Security_items#Mindshield_Implant|Mindshield Implants]] will revert the effects of [[Revolution|Revolutionaries]], however if someone resists them they are most likely the[[Revolution| ringleader]]. Mindshield implants will also prevent brainwashing from [[Revolution|Commies]] and [[Cult|Cultists]]. However they cannot deconvert anyone but a [[Revolution|revolutionary]]. More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. &lt;br /&gt;
&lt;br /&gt;
All Security forces are automatically implanted at the beginning of the shift, so ensure all security personnel are [[Security_items#Mindshield_Implant|Mindshield]] implanted by checking your [[Hud#Security_HUD_Icons|Security HUD]]. Sometimes you&#039;ll catch someone [[Changeling|impersonating]], an [[ Traitor |officer]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Office Chair.png]] Don&#039;t Sit Around==&lt;br /&gt;
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or that no one has broken in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that&#039;s your only option.&lt;br /&gt;
&lt;br /&gt;
If you are going to sit around, the least you can do is update the security records for your prisoners and anyone mentioned on the radio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not forget to check on the Armory once in a while. While it may seem impenetrable, there are ways people can get inside without a loud boom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Id orange.png]] Clearance Level Check==&lt;br /&gt;
Referring back to the [[Chain_of_Command|chain of command]], remember that the [[Head of Personnel]] is not your superior, nor are they a member of the security team. If they are trying to break into the armory without prior authorization throw them in a cell so the Head of Security or Captain can have a talk with them. Remember they might not be the [[traitor|Head of Personnel]]  [[changeling|at]] [[abductor|all!!]]&lt;br /&gt;
&lt;br /&gt;
This goes double for anyone promoted to security. If the [[clown]] or [[mime]] shows up requesting gear, check with the Head of Security first. &#039;&#039;&#039;The Head of Security is the first and only authority on who may or may not be promoted to security.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure that all officers and heads of staff have a mindshield implant or else you might have a [[Revolution|bad]] time. &lt;br /&gt;
&lt;br /&gt;
==[[File:Hudwarden.png|32px]] Lockdown==&lt;br /&gt;
Sometimes, things get so bad you need to close everything off. You luckily have access to a grid of buttons nearby in your office, allowing you to selectively activate lockdown shutters and blast doors on the front of the Brig, the front desk at the entrance to the Brig, the Perma wing, and the Armory. Use this when the [[Revolutionary|angry mob]] shows up to bust down the front door of the Brig.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can use the [[Security items#Deployable Barrier Grenade|Deployable Barrier Grenades]] found in the [[Armory]] to quickly seal areas. They are essentially a super strong version of the wooden barricades that can be built. Once damaged they can be repaired with a welder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] Prison Wing==&lt;br /&gt;
[[File:Prison-wing.png|thumb|300px|[[Prison Wing]]]]&lt;br /&gt;
Space Station 13&#039;s secure [[Prison Wing]]. Once you check in, you don&#039;t check out. There are no times here - this is a place for hardened criminals. Expect to use this rarely, as many traitors get [[Cyborg|melon bowled]] before this becomes an option. Only you, the [[Head of Security]], or the [[Captain]] should ever be taking people to it and only for the most heinous crimes.&lt;br /&gt;
&lt;br /&gt;
If you do not pay attention, sometimes the Prison Wing may become a death camp. Periodically check it and make sure [[security officer|shitcurity]], space carp, [[changeling|other traitors]], or micro-meteors aren&#039;t abusing the prisoners.&lt;br /&gt;
&lt;br /&gt;
Should the situation inside the prison get too messy, you always have the option to release N2O gas into the holding area. There are two canisters of the stuff near the gulag shuttle. Make sure to Drag the canister into the brig, don your internals and let &#039;er rip. Be sure to alert your comrades in arms about the change of atmosphere though.&lt;br /&gt;
&lt;br /&gt;
==[[File:Pickaxe.png]] Labor Camp==&lt;br /&gt;
Space Station 13 has a completely functional labor camp. Consider sending prisoners here if they are particularly unruly and need a well-deserved vacation from the station. Before sending a prisoner to labor camp use a prisoner ID and set a point goal for them to achieve.  Make sure to point out the card console in the labor ship as it is often overlooked. Prisoners are given a Sleeper, toilets and mining equipment. Be aware that many a foolish officer has died to the labor camp pickaxe. For this reason and many others be very cautious when sending prisoners here. Again, remember to give the prisoners a point goal or else they may be stuck there forever.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]] Tips==&lt;br /&gt;
&lt;br /&gt;
* Keep a very close eye on the back of the [[Armory]]. It is common for [[Traitor|crafty individuals]] to dismantle or even detonate the back portion of the Armory from Space. If you can hear them using their tools before they finish, you might be able to grab a Security Hardsuit in time to get out there and catch them!&lt;br /&gt;
* Your Krav Maga gloves are a &#039;&#039;very&#039;&#039; strong part of your personal gear. The Leg Sweep ability turns your next attack into a kick that knocks down opponents and deals some stamina damage. &lt;br /&gt;
* Keep watch for any [[Chemist|suspi]][[Scientist|cious]] [[Assistant|indiv]][[Clown|iduals]] loitering outside the Brig. Believe it or not, a lot of Officers die just after they walk out the doors of the Brig. Even worse, someone could be preparing to set up a [[Toxins|nasty suprise]] for you.&lt;br /&gt;
* Try not to visibly harm the human prisoners out in the open. You never know when the ever-present [[AI]] might be watching you dish out some pain to some criminal scum. Despite them being criminals, it is the AI&#039;s job to prevent &#039;&#039;human&#039;&#039; harm. This may change however if anyone decides to program the AI&#039;s laws differently.&lt;br /&gt;
** Yes, you can beat the [[Catpeople]]. Despite their appearance, they are not human and can be treated with up-most disrespect if you like. The AI will not care.&lt;br /&gt;
* If you ever find yourself in close proximity to a [[Wizard]], you might try using your Krav Maga&#039;s neck chop on the wizard. Doing so will render the Wizard unable to speak for a short time, and most wizard spells require the Wizard to speak an invocation in order to actually take effect.&lt;br /&gt;
** If you can both stun and neck chop the Wizard, you can easily remove his robes and put a muzzle and straight jacket on him to render him useless.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 486091&lt;br /&gt;
}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Megaphone_red.png&amp;diff=13192</id>
		<title>File:Megaphone red.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Megaphone_red.png&amp;diff=13192"/>
		<updated>2023-03-18T17:25:08Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Initial Upload&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
Initial Upload&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
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		<updated>2023-03-18T16:08:32Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Generic engineer.png&lt;/p&gt;
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&lt;div&gt;{{Needsrevision| reason = Icon needs to be updated to feature new clothing sprites |priority = low}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
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		<title>File:Generic ce.png</title>
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		<updated>2023-03-18T00:22:16Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Generic ce.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision| reason = Icon needs to be updated to feature new clothing sprites |priority = low}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Generic_atmos_tech.png&amp;diff=13189</id>
		<title>File:Generic atmos tech.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Generic_atmos_tech.png&amp;diff=13189"/>
		<updated>2023-03-18T00:20:05Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Generic atmos tech.png&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
Atmos tech&lt;br /&gt;
{{Needsrevision| reason = Icon needs to be updated to feature new clothing sprites |priority = low}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
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		<title>File:Explosivebombthatgoesboom.png</title>
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		<updated>2023-03-18T00:08:09Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Explosivebombthatgoesboom.png&lt;/p&gt;
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&lt;div&gt;{{Needsrevision|reason = This should &amp;lt;i&amp;gt;Likely&amp;lt;/i&amp;gt; be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Abigail886&amp;diff=13187</id>
		<title>User:Abigail886</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Abigail886&amp;diff=13187"/>
		<updated>2023-03-17T23:51:38Z</updated>

		<summary type="html">&lt;p&gt;Mundang: /*  Hot Drinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my page. I do work here on the wiki changing things and trying to make the whole thing a whole lot better&lt;br /&gt;
&lt;br /&gt;
If you need me feel free to message me on discord [https://www.discordapp.com/users/330424466964348928 (Abigail886)] or in my [[User talk:Abigail886|Discussion]] page&lt;br /&gt;
&lt;br /&gt;
To see my active projects visit my [[User:Abigail886/Sandbox|Sandbox]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html&amp;quot;&amp;gt;&lt;br /&gt;
{{Tooltip|A [[B|C]]|&#039;&#039;&#039;Obtain from D.&#039;&#039;&#039;&amp;lt;br&amp;gt;E}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Pages I have contributed to&lt;br /&gt;
!Contributions&lt;br /&gt;
!Change&lt;br /&gt;
!Date&lt;br /&gt;
|-&lt;br /&gt;
|[[Clown#Pennywise the Spacing Clown|Clown&#039;s job thing at the bottom]]&lt;br /&gt;
|Jobs area at the bottom&lt;br /&gt;
|03/29/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Ian#Lisa|Ian&#039;s job thing at the bottom]]&lt;br /&gt;
|Jobs area at the bottom&lt;br /&gt;
|03/29/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
|Fixing errors from copying from /TG/&#039;s page&lt;br /&gt;
|03/30/2022&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Made the page real instead of just a redirect to /TG/ and added most of the templates to make the chemical trees work&lt;br /&gt;
|03/30/2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Note: These mixtures are usually poured into a glass (50 units), and are typically mixed in a shaker (100 units). If there are several reagents in the glass it will get the look of the drink with the largest amount of units.&lt;br /&gt;
&lt;br /&gt;
===Drink Strength===&lt;br /&gt;
A drink&#039;s strength determines how quickly a drinker gets drunk and how much it improves the chances of success in [[surgery]] when applied externally. Negative strength drinks will remove drunkness.&lt;br /&gt;
===Basic Drink Ingredients===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#E3F7E6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #52D163;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:200px; |Drink&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:64px; |Strenght&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|64px]]&amp;lt;br&amp;gt;{{anchor|Absinthe}}Absinthe&lt;br /&gt;
|80&lt;br /&gt;
|{{RecursiveDrink/Absinthe}}&lt;br /&gt;
|A powerful alcoholic drink. Rumoured to cause hallucinations but does not.&lt;br /&gt;
||Has a chance to cause hallucinations. &amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat extra-strong absinthe, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ale.png|64px]]&amp;lt;br&amp;gt;{{anchor|Ale}}Ale&lt;br /&gt;
|65&lt;br /&gt;
|{{RecursiveDrink/Ale}}&lt;br /&gt;
|A warm pint of delicious ale.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles Magm-Ale, 30 units each. Or from the Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Aloe Juice}}Aloe Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Aloe Juice}}&lt;br /&gt;
|A healthy and refreshing juice.&lt;br /&gt;
|30% chance to heal 1 toxin damage.  &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice aloe or grind aloe cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:amaretto_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Amaretto}}Amaretto&lt;br /&gt;
|25&lt;br /&gt;
|{{RecursiveDrink/Amaretto}}&lt;br /&gt;
|A gentle and syrup-like drink, tastes of almonds and apricots.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles Luini Amaretto&lt;br /&gt;
|-&lt;br /&gt;
![[File:Applejack_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Applejack}}Applejack&lt;br /&gt;
|20&lt;br /&gt;
|{{RecursiveDrink/Applejack}}&lt;br /&gt;
|The perfect beverage for when you feel the need to horse around.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Buckin&#039; Bronco&#039;s Applejack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Apple_juice.png]]&amp;lt;br&amp;gt;{{anchor|Apple Juice}}Apple Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Apple Juice}}&lt;br /&gt;
|The sweet juice of an apple, fit for all ages.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice an [[Guide_to_hydroponics#Apple|apple]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Banana Juice}}Banana Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Banana Juice}}&lt;br /&gt;
|The raw essence of a banana. HONK&lt;br /&gt;
|Heals clowns and monkeys of brute and burn damage &amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice bananas.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beer.png|64px]]&amp;lt;br&amp;gt;{{anchor|Beer}}Beer&lt;br /&gt;
|25&lt;br /&gt;
|{{RecursiveDrink/Beer}}&lt;br /&gt;
|A freezing pint of beer.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles of Space Beer, 30 units each. Or 1000 units in Bartender&#039;s beer keg. Or from Service borg shaker. Or mix 10 parts Flour, 5 units [[#Universal_Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berry_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Berry Juice}}Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Berry Juice}}&lt;br /&gt;
|berry juice. Or maybe it&#039;s jam. Who cares?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_lime_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bungo Juice}}Bungo Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Bungo Juice}}&lt;br /&gt;
|Exotic! You feel like you are on vacation already.&lt;br /&gt;
|Heals clowns and monkeys of brute and burn damage &amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice [[Guide_to_hydroponics#Bungo_Tree|bungo fruit]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrot_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Carrot Juice}}Carrot Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Carrot Juice}}&lt;br /&gt;
|It is just like a carrot but without crunching.&lt;br /&gt;
|Heals eye damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice carrots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champagne_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Champagne}}Champagne&lt;br /&gt;
|40&lt;br /&gt;
|{{RecursiveDrink/Champagne}}&lt;br /&gt;
|A sparkling wine known for its ability to strike fast and hard.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Booze-O-Mat, 5 bottles of Eau d&#039; Dandy Brut Champagne.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana juice glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Clown&#039;s Tears}}Clown&#039;s Tears&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Clown&#039;s Tears}}&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind some clown&#039;s tear soup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Coffee}}Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Coffee}}&lt;br /&gt;
|Don&#039;t drop it, or you&#039;ll send scalding liquid and glass shards everywhere.&lt;br /&gt;
|Heals dizziness, drowsiness, wakes up, heats up if frozen. &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind dried coffee beans to get Coffee Powder. Mix 1 Coffee Powder + 5 units [[#Water|water]]. Or from the Hot Drinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cognac_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Cognac}}Cognac&lt;br /&gt;
|75&lt;br /&gt;
|{{RecursiveDrink/Cognac}}&lt;br /&gt;
|Damn, you feel like some kind of French aristocrat just by holding this.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Chateau De Baton Premium Cognac, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cream_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Creme de Coconut}}Creme de Coconut&lt;br /&gt;
|20&lt;br /&gt;
|{{RecursiveDrink/Creme de Coconut}}&lt;br /&gt;
|A coconut liqueur for smooth, creamy, tropical drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime juice glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Creme de Menthe}}Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|{{RecursiveDrink/Creme de Menthe}}&lt;br /&gt;
|A minty liqueur excellent for refreshing, cool drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Creme de Cacao}}Creme de Cacao&lt;br /&gt;
|20&lt;br /&gt;
|{{RecursiveDrink/Creme de Cacao}}&lt;br /&gt;
|A chocolatey liqueur excellent for adding dessert notes to beverages and bribing sororities.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fernet_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Fernet}}Fernet&lt;br /&gt;
|80&lt;br /&gt;
|{{RecursiveDrink/Fernet}}&lt;br /&gt;
|Pure Fernet Bronca. Only an absolute madman would drink this pure.&lt;br /&gt;
|Reduces satiety a lot, but causes a lot of toxin damage if starving. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In [[Hacking#Vending_Machines|hacked]] Booze-O-Mat, 5 bottles of Fernet Bronca, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Garlic Juice}}Garlic Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Garlic Juice}}&lt;br /&gt;
|Crushed (not juiced)[[Guide_to_hydroponics#Garlic|garlic]]. [[Cook|Chefs]] love it.&lt;br /&gt;
|20% chance per tick to heal 1 brute and burn if you&#039;re a [[cook]]. Prevents [[Vampire|vampires]] from biting you. Very slow metabolism rate (0.06u).&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind [[Guide_to_hydroponics#Garlic|garlic]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Gin}}Gin&lt;br /&gt;
|45&lt;br /&gt;
|{{RecursiveDrink/Gin}}&lt;br /&gt;
|It&#039;s gin. In space. I say, good sir.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or In Booze-O-Mat, 5 bottles of Griffeater Gin, 100 units each. &amp;lt;br&amp;gt;...???&lt;br /&gt;
|-&lt;br /&gt;
![[File:grenadine.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grenadine}}Grenadine&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Grenadine}}&lt;br /&gt;
|Delicious flavored syrup.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Glass of Ice}}{{anchor|Ice}}Glass of Ice&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Glass of Ice}}&lt;br /&gt;
|Generally, you&#039;re supposed to put something else in there too...&lt;br /&gt;
|Cools down. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 9 Ice Cups, 30 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hard_cider_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Hard Cider}}Hard Cider&lt;br /&gt;
|25&lt;br /&gt;
|{{RecursiveDrink/Hard Cider}}&lt;br /&gt;
|Apple juice, for adults.&lt;br /&gt;
|Cools down. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 Jian Hard Cider, 50u each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:water_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Holy Water}}Holy Water&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Holy Water}}&lt;br /&gt;
|A glass of holy water.&lt;br /&gt;
|Makes people jittering, stuttering, dizzy. Heals [[Cult|cultism]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Have the [[Chaplain]] hit a water container with the Bible. Or One Flask of Holy Water, 100 units, in the [[Chapel]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahlua_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Kahlua}}{{anchor|Kahlúa}}Kahlúa&lt;br /&gt;
|45&lt;br /&gt;
|{{RecursiveDrink/Kahlúa|Kahlúa}}&lt;br /&gt;
|DAMN, THIS THING LOOKS ROBUST&lt;br /&gt;
|Heals dizziness, drowsiness and sleeping. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat, 5 bottles of Robert Robust&#039;s Coffee Liqueur, 100 units each. Or from Service borg shaker. Or mix 5 [[#Coffee|coffee]] + 5 [[#Sugar|sugar]] + 5 [[#Universal Enzyme|universal enzyme]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lemon Juice}}Lemon Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Lemon Juice}}&lt;br /&gt;
|Sour...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice lemons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_lime_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lemon-Lime}}Lemon-Lime&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Lemon-Lime}}&lt;br /&gt;
|You&#039;re pretty certain a real fruit has never actually touched this.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or 10 cans of Lemon-Lime in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lime Juice}}Lime Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lime juice&lt;br /&gt;
|A glass of sweet-sour lime juice.&lt;br /&gt;
|20% chance to heal 1 toxin damage.  &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or In Booze-O-Mat, 4 bottles of Lime Juice, 100 units each. Or from Service borg shaker. Juice limes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Menthol}}Menthol&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Menthol}}&lt;br /&gt;
|Tastes naturally minty and imparts a very mild numbing sensation.&lt;br /&gt;
|Prevents coughing.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 cartons of Menthol, 100 units each. Or from the soda dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cream_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Milk}}Milk &amp;lt;!-- Maybe remove and have the template link to kitchen --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part milk&lt;br /&gt;
|White and nutritious goodness!&lt;br /&gt;
|20% chance per tick to heal 1 brute damage in a random body part and purges [[#Capsaicin_Oil|capsaicin oil]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Biogenerator. Or milk a goat or a cow. Or from [[File:Milk.png]] Space Milk cartons, 50 units in each. 5 are found in the kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cream_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Cream}}{{anchor|Milk Cream}}Cream&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Cream}}&lt;br /&gt;
|Ewwww...&lt;br /&gt;
|20% chance per tick to heal 1 brute damage in a random body part. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat (cream), 4 bottle of Milk Cream, 100 units each. Or from Service borg shaker. Or from the Biogenerator.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cream_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Nothing}}Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Nothing}}&lt;br /&gt;
|Absolutely nothing.&lt;br /&gt;
|Heals mimes of brute damage and mutes them. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; [[Mime]]&#039;s Bottle of Nothing, or by grinding [[Guide_to_hydroponics#Mimana|Mimanas]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Orange Juice}}Orange Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part orange juice&lt;br /&gt;
|Vitamins! Yay!&lt;br /&gt;
|30% chance to heal 1 suffocation damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Orange Juice, 100 units each. Or from Service borg shaker. 15 units in each can of Star-kist, along with 15 units of space cola. Or juice oranges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Parsnip_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Parsnip Juice}}Parsnip Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part parsnip juice&lt;br /&gt;
|Why...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice a [[Guide_to_hydroponics#Parsnip|parsnip]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Peach_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Peach Juice}}Peach Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part peach juice&lt;br /&gt;
|Just peachy.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind canned peaches, which can only be found in [[maintenance]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pineapplejuice.png|64px]]&amp;lt;br&amp;gt;{{anchor|Pineapple_Juice}}Pineapple Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part pineapple juice&lt;br /&gt;
|Tart, tropical, and hotly debated.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice pineapples.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Poison_berry_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Poison Berry Juice}}Poison Berry Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part poison berry juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s poison. Who cares?&lt;br /&gt;
|Shows up as &#039;Berry Juice&#039;. Crit dose: 40 units/100 ticks. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice poison berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Potato Juice}}Potato Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part potato juice&lt;br /&gt;
|Bleh...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice potatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rum_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Rum}}Rum&lt;br /&gt;
|60&lt;br /&gt;
|{{RecursiveDrink/Rum}}&lt;br /&gt;
|Now you want to Pray for a pirate suit, don&#039;t you?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Captain Pete&#039;s Cuban Spiced Rum, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakecup.png|64px]]&amp;lt;br&amp;gt;{{anchor|Sake}}Sake&lt;br /&gt;
|70&lt;br /&gt;
|{{RecursiveDrink/Sake}}&lt;br /&gt;
|A sweet rice wine of questionable legality and extreme potency.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat. Or mix 10 parts Rice, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:water_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Soda Water}}Soda Water&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Soda Water}}&lt;br /&gt;
|Why not make a scotch and soda?&lt;br /&gt;
|Heals dizziness and drowsiness. Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 15 bottles of Soda Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&amp;lt;br&amp;gt;{{anchor|Sol Dry}}Sol Dry &amp;lt;!-- Remove in favor of below --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Sol Dry&lt;br /&gt;
|A soothing, mellow drink made from ginger.&lt;br /&gt;
|Reduces [[Status_Effects#Disgust|disgust]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Sol Dry in Robust Softdrinks -vending machines. Or 8 cans in Booze-O-Mat. 30 units in each can.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cream_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Soy Milk}}Soy Milk &amp;lt;!-- Remove and link to food --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soy milk&lt;br /&gt;
|White and nutritious soy goodness!&lt;br /&gt;
|20% chance per tick to heal 1 brute damage in a random body part. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Biogenerator or from [[File:Soymilk.gif]] Soy Milk cartons, 50 units in each. 5 are found in the kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_cola_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space Cola}}Space Cola &amp;lt;!-- Remove and link below --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Cola&lt;br /&gt;
|A glass of refreshing Space Cola.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Cola in Robust Softdrinks -vending machines. Or 8 cans in Booze-O-Mat. Or from Service borg shaker. 30 units in each can of Space Cola, 15 units in each can of Star-kist, along with 15 units of orange juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space Mountain Wind}}Space Mountain Wind &amp;lt;!-- Remove and link below --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Mountain Wind&lt;br /&gt;
|Space Mountain Wind. As you know, there are no mountains in space, only wind.&lt;br /&gt;
|Heals drowsiness and sleeping, cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_up_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space-Up}}Space-Up &amp;lt;!-- Remove and link below --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space-Up&lt;br /&gt;
|Space-Up. It helps keep your cool.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space-Up in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space Mountain Wind}}Synthanol&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Synthanol}}&lt;br /&gt;
|A runny liquid with conductive capacities. Its effects on synthetics are similar to those of alcohol on organics.&lt;br /&gt;
|Non-synthetic will rapidly purge synthanol-based drinks from their systems.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teaglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Tea}}Tea &amp;lt;!-- Move to Non-Alcoholic tab --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Tea}}&lt;br /&gt;
|Drinking it from here would not seem right.&lt;br /&gt;
|Similar to coffee but also removes jitteriness and a small number of toxins.&amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind dried tea leaves to get Tea Powder. Mix 1 Tea Powder + 5 units [[#Water|water]]. Or from the Hot Drinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teqilla_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Tequila}}Tequila&lt;br /&gt;
|70&lt;br /&gt;
|{{RecursiveDrink/Tequila}}&lt;br /&gt;
|Now all that&#039;s missing is the weird coloured shades!&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Caccavo Guaranteed Quality Tequila, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tomato_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Tomato Juice}}Tomato Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tomato juice&lt;br /&gt;
|Are you sure this is tomato juice?&lt;br /&gt;
|20% chance to heal 1 burn damage. &amp;lt;br&amp;gt;Blood shows the same way. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Tomato Juice, 100 units each. Or from Service borg shaker. Juice tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:water_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Tonic Water}}Tonic Water&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Tonic Water}}&lt;br /&gt;
|Quinine tastes funny, but at least it&#039;ll keep that Space Malaria away.&lt;br /&gt;
|Heals dizziness, drowsiness and sleeping, cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 8 bottles of T-Borg&#039;s Tonic Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange juice glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Triple Sec}}Triple Sec&lt;br /&gt;
|30&lt;br /&gt;
|{{RecursiveDrink/Triple Sec}}&lt;br /&gt;
|A sweet and vibrant orange liqueur.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In a booze dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vermouth_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Vermouth}}Vermouth&lt;br /&gt;
|45&lt;br /&gt;
|{{RecursiveDrink/Vermouth}}&lt;br /&gt;
|You wonder why you&#039;re even drinking this straight.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Goldeneye Vermouth, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Vodka}}Vodka&lt;br /&gt;
|65&lt;br /&gt;
|{{RecursiveDrink/Vodka}}&lt;br /&gt;
|The glass contain wodka. Xynta.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or mix 10 [[#Potato Juice|potato juice]] + 5 [[#Universal Enzyme|universal enzyme]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Water_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Water}}Water&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Water}}&lt;br /&gt;
|The father of all refreshments.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Sinks. Watertanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tomato_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Watermelon Juice}}Watermelon Juice &amp;lt;!-- Combine all juices --&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part watermelon juice&lt;br /&gt;
|A glass of watermelon juice.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice watermelon slices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Welder Fuel}}Welder Fuel&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Welder Fuel}}&lt;br /&gt;
|Unless you are an industrial tool, this is probably not safe for consumption.&lt;br /&gt;
|Crit dose: 40 units/100 ticks. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Find a Welding fuel tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hard_cider_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Whiskey}}Whiskey&lt;br /&gt;
|75&lt;br /&gt;
|{{RecursiveDrink/Whiskey}}&lt;br /&gt;
|A superb and well-aged single-malt whiskey. Damn.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Uncle Git&#039;s Special Reserve, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wine_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Wine}}Wine&lt;br /&gt;
|35&lt;br /&gt;
|{{RecursiveDrink/Wine}}&lt;br /&gt;
|A very classy looking drink.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Doublebeard Bearded Special Wine, 100 units each. Or from Service borg shaker. Or mix 10 [[#Grape Juice|grape juice]] + 5 [[#Universal Enzyme|universal enzyme]] (instantly becomes grappa).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#E3F7E6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #52D163;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:200px; |Drink&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:64px; |Strenght&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Acid Spit}}Acid Spit&lt;br /&gt;
|70&lt;br /&gt;
|{{RecursiveDrink/Acid Spit}}&lt;br /&gt;
|A drink from Nanotrasen. Made from live aliens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alexander.png|64px]]&amp;lt;br&amp;gt;{{anchor|Alexander}}Alexander&lt;br /&gt;
|50&lt;br /&gt;
|{{RecursiveDrink/Alexander}}&lt;br /&gt;
|A creamy, indulgent delight that is stronger than it seems.&lt;br /&gt;
|If you have a shield it will increase the block chance by 10 percentage points.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Alexander_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Allies Cocktail}}Allies Cocktail&lt;br /&gt;
|45&lt;br /&gt;
|{{RecursiveDrink/Allies Cocktail}}&lt;br /&gt;
|A drink made from your allies.&lt;br /&gt;
|Refers to [http://en.wikipedia.org/wiki/Triple_Entente Triple Entente]: French Vermouth, Russian Vodka, English Gin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Aloe}}Aloe&lt;br /&gt;
|35&lt;br /&gt;
|{{RecursiveDrink/Aloe}}&lt;br /&gt;
|Very, very, very good.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alexander_Amaretto.png|64px]]&amp;lt;br&amp;gt;{{anchor|Amaretto Alexander}}Amaretto Alexander&lt;br /&gt;
|35&lt;br /&gt;
|{{RecursiveDrink/Amaretto Alexander}}&lt;br /&gt;
|A creamy, indulgent delight that is in fact as gentle as it seems.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png|64px]]&amp;lt;br&amp;gt;{{anchor|Amasec}}Amasec&lt;br /&gt;
|35&lt;br /&gt;
|{{RecursiveDrink/Amasec}}&lt;br /&gt;
|Always handy before COMBAT!!!&lt;br /&gt;
|[http://wh40k.lexicanum.com/wiki/Amasec Warhammer 40k drink]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png|64px]]&amp;lt;br&amp;gt;{{anchor|Andalusia}}Andalusia&lt;br /&gt;
|40&lt;br /&gt;
|{{RecursiveDrink/Andalusia}}&lt;br /&gt;
|A nice, strangely named drink.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Anti-Freeze}}Anti-Freeze&lt;br /&gt;
|35&lt;br /&gt;
|{{RecursiveDrink/Anti-Freeze}}&lt;br /&gt;
|The ultimate refreshment.&lt;br /&gt;
|Heats you up if you are frozen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Arnold_palmer.png|64px]]&amp;lt;br&amp;gt;{{anchor|Arnold Palmer}}Arnold Palmer&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Arnold Palmer}}&lt;br /&gt;
|Encourages the patient to go golfing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Atomic Bomb}}Atomic Bomb&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Atomic Bomb}}&lt;br /&gt;
|Nanotrasen cannot take legal responsibility for your actions after imbibing.&lt;br /&gt;
|Makes you druggy, confused, dizzy, stuttering; eventually, sleeping. Can be mixed in a shot glass. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|64px]]&amp;lt;br&amp;gt;{{anchor|B-52}}B-52&lt;br /&gt;
|85&lt;br /&gt;
|{{RecursiveDrink/B-52}}&lt;br /&gt;
|Kahlua, Irish Cream, and cognac. You will get bombed.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/B-52_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bacchus_blessing.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bacchus&#039; Blessing}}Bacchus&#039; Blessing&lt;br /&gt;
|300&lt;br /&gt;
|{{RecursiveDrink/Bacchus&#039; Blessing}}&lt;br /&gt;
|Unidentifiable mixture. Unmeasurably high alcohol content.&lt;br /&gt;
|Can kill you if you drink enough.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bahama Mama}}Bahama Mama&lt;br /&gt;
|35&lt;br /&gt;
|{{RecursiveDrink/Bahama Mama}}&lt;br /&gt;
|Tropic cocktail.&lt;br /&gt;
|Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.png|64px]]&amp;lt;br&amp;gt;{{anchor|Banana Honk}}Banana Honk&lt;br /&gt;
|60&lt;br /&gt;
|{{RecursiveDrink/Banana Honk}}&lt;br /&gt;
|A drink from Clown Heaven.&lt;br /&gt;
|Heals clowns and monkeys of brute and burn damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefootglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Barefoot}}Barefoot&lt;br /&gt;
|45&lt;br /&gt;
|{{RecursiveDrink/Barefoot}}&lt;br /&gt;
|Barefoot and pregnant.&lt;br /&gt;
|Quickly heals brute damage when not wearing shoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bastionbourbon.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bastion Bourbon}}Bastion Bourbon&lt;br /&gt;
|30&lt;br /&gt;
|1 part tea, 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Triple Citrus|triple citrus]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors.&lt;br /&gt;
|When it&#039;s in your system, it will very slowly heal you as long as you&#039;re not in critical. When it&#039;s first added to your system, you heal an amount of each damage type equal to the volume taken in, with a max of 10. This is turned to a max of 20 for anyone in critical. Results in 2 parts instead of 4.&lt;br /&gt;
[https://bastion.fandom.com/wiki/Bastion_Bourbon Spirit from Bastion]&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Beepsky Smash}}Beepsky Smash&lt;br /&gt;
|60&lt;br /&gt;
|2 parts [[#Quadruple Sec|quadruple sec]], 2 parts [[#Lime Juice|lime juice]], 1 part Iron&lt;br /&gt;
|Heavy, hot and strong. Just like the Iron fist of the LAW.&lt;br /&gt;
|Summons a stream of [[Guide_to_robotics#Securitron|securitron]] hallucinations, which run at you one by one and deal 40 to 70 stamina damage. If overdosed (40 units) you become traumatised with a phobia of security. If you are a proper member of [[security]], you instead regenerate 10 stamina, get minor hallucinations and won&#039;t get overdosed. Metabolization rate is 0.5.&lt;br /&gt;
|-&lt;br /&gt;
![[File:between_the_sheets.png|64px]]&amp;lt;br&amp;gt;{{anchor|Between the Sheets}}Between the Sheets&lt;br /&gt;
|55&lt;br /&gt;
|1 part [[#Rum|rum]], 2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|A provocatively named classic.&lt;br /&gt;
|Having this in your system while you&#039;re asleep will slowly heal you.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Between_the_Sheets_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bilkglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bilk}}Bilk&lt;br /&gt;
|15&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A brew of milk and beer. For those alcoholics who fear osteoporosis.&lt;br /&gt;
|10% chance per tick to heal 1 brute damage in a random body part.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|64px]]&amp;lt;br&amp;gt;{{anchor|Black Russian}}Black Russian&lt;br /&gt;
|70&lt;br /&gt;
|3 parts [[#Vodka|vodka]], 2 parts [[#Kahlua|Kahlúa]]&lt;br /&gt;
|For the lactose-intolerant. Still as classy as a White Russian.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Black_Russian IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blank_paper_drink.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Blank_Paper}}Blank Paper&lt;br /&gt;
|20&lt;br /&gt;
|1 part [[#Silencer|Silencer]], 1 part [[#Nothing|nothing]], 1 part [[#Nuka_Cola|Nuka Cola]]&lt;br /&gt;
|A fizzy cocktail for those looking to start fresh.&lt;br /&gt;
|Heals and mutes mimes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blazaam_glass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Blazaam}}Blazaam&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Peach_Juice|peach juice]], 1 part [[Guide_to_chemistry#Bluespace_Dust|Bluespace Dust]], 2 parts [[#Gin|gin]]&lt;br /&gt;
|The glass seems to be sliding between realities. Doubles as a Berenstain remover.&lt;br /&gt;
|Can randomly teleport you short distances and makes you vomit if drunk enough. Makes your vomit look different. Results in 3 parts instead of 4.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bloody Mary}}Bloody Mary&lt;br /&gt;
|55&lt;br /&gt;
|1 part [[#Vodka|vodka]], 2 parts  [[#Tomato Juice|tomato juice]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Tomato Juice, mixed with Vodka and a lil&#039; bit of lime. Tastes like liquid murder.&lt;br /&gt;
|Restores blood. [http://en.wikipedia.org/wiki/Bloody_Mary_(cocktail) IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherryshake.png|64px]]&amp;lt;br&amp;gt;{{anchor|Blue Cherry Shake}}Blue Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part ice, 1 part cream , 1 part blue cherry jelly&lt;br /&gt;
|A blue cherry flavored milkshake.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Booger}}Booger&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Milk Cream|cream]], 1 part [[#Banana Juice|banana juice]], 1 part [[#Rum|rum]], 1 part [[#Watermelon Juice|watermelon juice]]&lt;br /&gt;
|Ewww...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrancaMenta.png|64px]]&amp;lt;br&amp;gt;{{anchor|Branca Menta}}Branca Menta&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Creme de Menthe|Creme de Menthe]], 1 part [[#Ice|Ice]]&lt;br /&gt;
|A refreshing mixture of bitter Fernet with mint creme liquour. The closest you&#039;ll ever get to the original.&lt;br /&gt;
|Cools you down if overheated. Causes a tick of 35 stamina damage when first drank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|64px]]&amp;lt;br&amp;gt;{{anchor|Brave Bull}}Brave Bull&lt;br /&gt;
|60&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Tequila and Coffee liquor, brought together in a mouthwatering mixture. Drink up.&lt;br /&gt;
|Temporarily increases maximum health. Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bug_spray.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Bug Spray}}Bug Spray&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Rum|rum]], 2 parts [[#Triple_Sec|triple sec]], 1 part [[#Lemon_Lime|lemon lime]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A harsh, acrid, bitter drink, for those who need something to brace themselves.&lt;br /&gt;
|Deals 1 toxin per tick to [[mothpeople]] and [[Guide_to_races#Flypeople|flypeople]]. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Caffe_latte.png|64px]]&amp;lt;br&amp;gt;{{anchor|Coffee Latte}}{{anchor|Cafe Latte}}Cafe Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A nice, strong and refreshing beverage while you are reading.&lt;br /&gt;
|Heals dizziness, drowsiness, wakes up, heats up if frozen and 20% chance per tick to heal 1 brute damage in a random body part.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Catniptea.png|64px]]&amp;lt;br&amp;gt;{{anchor|Catniptea}}Catnip Tea&lt;br /&gt;
|0&lt;br /&gt;
|5 parts [[#tea|tea]], 2 parts catnip&lt;br /&gt;
|A purrfect drink for a cat.&lt;br /&gt;
|Results in 5 &amp;lt;br&amp;gt; nya&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingSting.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Changeling Sting}}Changeling Sting&lt;br /&gt;
|50&lt;br /&gt;
|2 part [[#Lemon-Lime|lemon-lime]], 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A stingy drink.&lt;br /&gt;
|Restores chemicals for changelings. Makes 5 parts instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherryshake.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Cherry Shake}}Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part ice, 1 part cream, 1 part cherry jelly.&lt;br /&gt;
|A cherry flavored milkshake.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Chocolate}}Chocolate&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts [[#Water|water]], 1 part Coco Powder&lt;br /&gt;
|Tasty.&lt;br /&gt;
|Heats up if frozen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Chocolate Milk}}Chocolate Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|3 parts [[#Dutch_Hot_Coco|Hot Coco]], 2 parts Coco Powder, under 300K temperature.&lt;br /&gt;
|Tasty.&lt;br /&gt;
|20% chance per tick to heal 1 brute damage in a random body part and purges [[#Capsaicin_Oil|capsaicin oil]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolatepudding.png|64px]]&amp;lt;br&amp;gt;{{anchor|Chocolate Pudding}}Chocolate Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
|5 part milk, 5 part cocoa, 5 part eggyolk&lt;br /&gt;
|A chocolate flavored pudding in a glass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaMartini.png|64px]]&amp;lt;br&amp;gt;{{anchor|Classic Martini}}Classic Martini&lt;br /&gt;
|60&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|Damn, the bartender even stirred it, not shook it.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Martini_%28cocktail%29 IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coggrog.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Cog_Grog}}Cog Grog&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[#Cognac|cognac]], 1 part Welding Fuel, 1 part [[#Screwdriver|Screwdriver]]&lt;br /&gt;
|Not even Ratvar&#039;s Four Generals could withstand this!  Qevax Jryy!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_soda.png|64px]]&amp;lt;br&amp;gt;{{anchor|Cream Soda}}Cream Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Soda_Water|soda water]], 2 parts [[#Sugar|sugar]], 1 part vanilla&lt;br /&gt;
|A classic space-American vanilla flavored soft drink.&lt;br /&gt;
|Cools down if overheated. Results in 4 parts instead of 5.&lt;br /&gt;
|-&lt;br /&gt;
![[File:crevicespike.png|64px]]&amp;lt;br&amp;gt;{{anchor|Crevice Spike}}Crevice Spike&lt;br /&gt;
| -10&lt;br /&gt;
|2 parts [[#Lime juice|lime juice]], 4 parts [[#Capsaicin Oil|capsaicin]]&lt;br /&gt;
|Sour, bitter, and smashingly sobering.&lt;br /&gt;
|It&#039;s negative drink power sobers you up, but it deals 3 damage per unit when it first enters your system, up to a max 15 damage on a full 5 unit swig. Won&#039;t hurt again until it metabolizes out.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Crevice_Spike Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|64px]]&amp;lt;br&amp;gt;{{anchor|Cuba Libre}}Cuba Libre&lt;br /&gt;
|50&lt;br /&gt;
|3 parts [[#Rum and Coke|Rum and Coke]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|A classic mix of rum, cola, and lime.&lt;br /&gt;
|Heals revolutionaries.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Cuba_Libre IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsblood.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Demons Blood}}Demons Blood&lt;br /&gt;
|75&lt;br /&gt;
|1 part [[#Space Mountain Wind|Space Mountain Wind]], 1 part [[#Rum|rum]], 1 part blood, 1 part [[#Dr. Gibb|Dr. Gibb]]&lt;br /&gt;
|Just looking at this thing makes the hair at the back of your neck stand up.&lt;br /&gt;
|Prevents slaughter demons from dragging you into pools of blood.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Devil&#039;s Kiss}}Devil&#039;s Kiss&lt;br /&gt;
|70&lt;br /&gt;
|1 part Blood, 1 part [[#Rum|rum]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Creepy time!&lt;br /&gt;
|Causes slaughter demons to take brute damage and eject you if they try to eat you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Doctor&#039;s Delight}}Doctor&#039;s Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Lime Juice|lime juice]], 1 part  [[#Tomato Juice|tomato juice]], 1 part [[#Orange Juice|orange juice]], 1 part [[#Milk Cream|cream]], 1 part [[Guide_to_chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
|A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place.&lt;br /&gt;
|Heals 0.5 of each basic damage type (brute/burn/toxin/oxyloss) every tick, at the cost of making you hungry (unless you&#039;re a doctor, in which case it has no effect on your hunger).&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaMartini.png|64px]]&amp;lt;br&amp;gt;{{anchor|Driest Martini}}Driest Martini&lt;br /&gt;
|65&lt;br /&gt;
|1 part Nothing, 1 part [[#Gin|gin]]&lt;br /&gt;
|Only for the experienced. You think you see sand floating in the glass.&lt;br /&gt;
|Nothing is found in the [[Mime]]&#039;s Bottle of Nothing&lt;br /&gt;
|-&lt;br /&gt;
![[File:Drunkenblumpkin.png|64px]]&amp;lt;br&amp;gt;{{anchor|Drunken Blumpkin}}Drunken Blumpkin&lt;br /&gt;
|50&lt;br /&gt;
|1 part blumpkin juice, 2 parts irish cream, 1 part ice&lt;br /&gt;
|A weird mix of whiskey and blumpkin juice, with cream on top&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duplex_drink.png|64px]]&amp;lt;br&amp;gt;{{anchor|Duplex}}Duplex&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Hard_Cider|hard cider]], 1 part [[#Apple_Juice|apple juice]], 1 part [[#Berry_Juice|berry juice]]&lt;br /&gt;
|An inseparable combination of two fruity drinks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nog2.png|64px]]&amp;lt;br&amp;gt;{{anchor|Eggnog}}Eggnog&lt;br /&gt;
|1&lt;br /&gt;
|5 parts [[#Egg Yolk|egg yolk]], 5 parts [[#Rum|rum]], 5 parts [[#Cream|cream]]&lt;br /&gt;
|For enjoying the most wonderful time of the year.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Erika Surprise}}Erika Surprise&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Ale|ale]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Whiskey|whiskey]], 1 part [[#Ice|ice]], 1 part [[#Banana Juice|banana juice]]&lt;br /&gt;
|The surprise is, it&#039;s green!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fanciulli.png|64px]]&amp;lt;br&amp;gt;{{anchor|Fanchiulli}}Fanciulli&lt;br /&gt;
| -10&lt;br /&gt;
|1 part [[#Manhattan|Manhattan]], 1 part [[#fernet|Fernet]]&lt;br /&gt;
|What if the Manhattan coctail ACTUALLY used a bitter herb liquour?&lt;br /&gt;
|Reduces satiety. Sobers you up. Causes a tick of 20 stamina damage when first drank..&amp;lt;br&amp;gt;[[wikipedia:Fernet#Cocktails|Existing drink.]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:FernetCola.png|64px]]&amp;lt;br&amp;gt;{{anchor|Fernet Cola}}Fernet Cola&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Cola|Cola]]&lt;br /&gt;
|A very popular and bittersweet digestif, ideal after a heavy meal. Best served on a sawed-off cola bottle as per tradition.&lt;br /&gt;
|Reduces satiety. Causes toxin damage if starving. Tastes like heaven.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fetching_fizz.png|64px]]&amp;lt;br&amp;gt;{{anchor|Fetching Fizz}}Fetching Fizz&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[#Nuka Cola|Nuka Cola]], 1 part Iron&lt;br /&gt;
|Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content.&lt;br /&gt;
|Causes nearby ores to slowly move towards you. Results in 3 parts instead of 2.&lt;br /&gt;
[https://bastion.fandom.com/wiki/Fetching_Fizz Spirit from Bastion]&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.png|64px]]&amp;lt;br&amp;gt;{{anchor|Fringe Weaver}}Fringe Weaver&lt;br /&gt;
|90&lt;br /&gt;
|9 parts Ethanol, 1 part [[#Sugar|sugar]]&lt;br /&gt;
|Bubbly, classy, and undoubtedly strong - a Glitch City classic.&lt;br /&gt;
|[http://va11halla.wikia.com/wiki/Fringe_Weaver Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibbfloats.png|64px]]&amp;lt;br&amp;gt;{{anchor|Gibb Floats}}Gibb Floats&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts dr gibb, 5 parts ice, 5 parts cream&lt;br /&gt;
|Icecream on top of a Dr. Gibb glass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|64px]]&amp;lt;br&amp;gt;{{anchor|Gin Fizz}}Gin Fizz&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Soda Water|soda water]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Refreshingly lemony, deliciously dry.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Fizz_%28cocktail%29#Gin_Fizz IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[file:Ginger_Amaretto glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Ginger Amaretto}}Ginger Amaretto&lt;br /&gt;
|30&lt;br /&gt;
|1 parts [[#Amaretto|Amaretto]], 1 part [[#Sol dry|sol dry]], 1 part [[#Lemon Juice|lemon juice]]1 part [[#Ice|ice]]&lt;br /&gt;
|The sprig of rosemary adds a nice aroma to the drink, and isn&#039;t just to be pretentious afterall!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaTonic.png|64px]]&amp;lt;br&amp;gt;{{anchor|Gin and Tonic}}Gin and Tonic&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|A mild but still great cocktail. Drink up, like a true Englishman.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godfather glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Godfather}}Godfather&lt;br /&gt;
|50&lt;br /&gt;
|1 parts [[#Amaretto|amaretto]], 1 part [[#Whiskey|whiskey]]&lt;br /&gt;
|A classic from old Italy and enjoyed by gangsters, pray the orange peel doesnt end up in your mouth.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godmother glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Godmother}}Godmother&lt;br /&gt;
|50&lt;br /&gt;
|1 parts [[#Amaretto|amaretto]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A lovely fresh smelling cocktail, a true Sicilian delight.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlager glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Goldschlager}}Goldschlager&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Vodka|vodka]], 1 part Gold&lt;br /&gt;
|100 proof that teen girls will drink anything with gold in it.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Goldschl%C3%A4ger Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grapesoda.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grape Soda}}Grape Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Grape Juice|grape juice]], 1 part soda water&lt;br /&gt;
|Beloved of children and teetotalers.&lt;br /&gt;
|Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grappa.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grappa}}Grappa&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Wine|wine]], 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A fine Italian brandy, for when regular wine just isn&#039;t alcoholic enough for you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grasshopper.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grasshopper}}Grasshopper&lt;br /&gt;
|25&lt;br /&gt;
|5 parts cream, 5 parts [[#Creme de Menthe|creme de menthe]], 5 parts creme de cacao&lt;br /&gt;
|A fresh and sweet dessert shooter. Difficult to look manly while drinking this.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Grasshopper_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Green_beer_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Green Beer}}Green Beer&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Beer|beer]], 1 part Green Crayon Powder&lt;br /&gt;
|A freezing pint of green beer. Festive.&lt;br /&gt;
|Turns you green. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grog}}Grog&lt;br /&gt;
|1&lt;br /&gt;
|1 part [[#Water|water]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fine and cepa drink for Space.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Grog Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gunfire.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Gunfire}}Gunfire&lt;br /&gt;
|40&lt;br /&gt;
|1 part [[#Rum|rum]], 3 parts [[#tea|tea]]&lt;br /&gt;
|It pops constantly as you look at it, giving off tiny sparks.&lt;br /&gt;
|fizzes and pops in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hearty_punch.png|64px]]&amp;lt;br&amp;gt;{{anchor|Hearty Punch}}Hearty Punch&lt;br /&gt;
|90&lt;br /&gt;
|5 parts [[#Brave Bull|Brave Bull]] + 5 parts [[#Syndicate Bomb|Syndicate Bomb]] + 5 parts [[#Absinthe|absinthe]] (requires temperature of 315)&lt;br /&gt;
|Brave bull/syndicate bomb/absinthe mixture resulting in an energizing beverage. Mild alcohol content.&lt;br /&gt;
|Provides quick healing for people in critical condition. Results in 1 part instead of 15.&lt;br /&gt;
[https://bastion.fandom.com/wiki/Hearty_Punch Spirit from Bastion]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hellfire.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Hellfire}}Hellfire&lt;br /&gt;
|60&lt;br /&gt;
|2 part [[#Rum|rum]], 1 part Welding Fuel, 1 part [[#ice|ice]], 1 part [[#crevicespike|crevice spike]]&lt;br /&gt;
|An amber colored drink that isn&#039;t quite as hot as it looks.&lt;br /&gt;
|heats you up.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hippiesdelight.png|64px]]&amp;lt;br&amp;gt;{{anchor|Hippie&#039;s Delight}}Hippie&#039;s Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Mushroom Hallucinogen, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink enjoyed by people during the 1960&#039;s.&lt;br /&gt;
|Makes you druggy, stuttering and dizzy, then jittering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&amp;lt;br&amp;gt;{{anchor|Hivemind Eraser}}Hivemind Eraser&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Black Russian|Black Russian]], 1 part [[#Grenadine|Grenadine]], 1 part [[#Thirteen Loko|Thirteen Loko]]&lt;br /&gt;
|A vessel of pure flavor. For when even mindshields can&#039;t save you.&lt;br /&gt;
|See [[Hivemind Host]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hooch glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Hooch}}Hooch&lt;br /&gt;
|100&lt;br /&gt;
|2 parts Ethanol, 1 part welding fuel, 1 part [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night. Heals assistants.&lt;br /&gt;
|[http://www.urbandictionary.com/define.php?term=hooch Slang for moonshine or bootleg alcohol, popular term during prohibition era]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hot_ice_coffee.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Hot Ice Coffee}}Hot Ice Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[Guide_to_chemistry#Hot_Ice_Slush|Hot Ice Slush]]&lt;br /&gt;
|A sharp drink. This can&#039;t have come cheap.&lt;br /&gt;
|Heals dizziness, drowsiness, wakes up, heats up if frozen and deals 1 toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hotlimemiami.gif|64px]]&amp;lt;br&amp;gt;{{anchor|HotlimeMiami}}Hotlime Miami&lt;br /&gt;
|40&lt;br /&gt;
|1 part ephedrine, 1 part [[#PinaColada|Pina Colada]]&lt;br /&gt;
|This looks very aesthetically pleasing.&lt;br /&gt;
|Drugs drinker, restores stamina&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png|64px]]&amp;lt;br&amp;gt;{{anchor|Iced Beer}}Iced Beer&lt;br /&gt;
|15&lt;br /&gt;
|5 parts [[#Beer|beer]], 1 part [[#Ice|ice]]  &#039;&#039;&#039;&#039;&#039;or&#039;&#039;&#039;&#039;&#039;  10 parts [[#Beer|beer]], 1 part [[#Frost Oil|frost oil]]&lt;br /&gt;
|A beer so frosty, the air around it freezes.&lt;br /&gt;
|Cools you down if overheated&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecoffee glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Iced Coffee}}Iced Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Coffee|coffee]]&lt;br /&gt;
|A drink to perk you up and refresh you!&lt;br /&gt;
|Cools you down if overheated, removes dizziness, drowsiness and sleep&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icetea glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Iced Tea}}Iced Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Tea|tea]]&lt;br /&gt;
|All natural, antioxidant-rich flavour sensation.&lt;br /&gt;
|Cools you down if overheated, removes dizziness, drowsiness and sleep. Heals toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCarBomb.png|64px]]&amp;lt;br&amp;gt;{{anchor|Irish Car Bomb}}Irish Car Bomb&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part [[#Ale|ale]]&lt;br /&gt;
|An Irish car bomb.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Irish_Car_Bomb Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|64px]]&amp;lt;br&amp;gt;{{anchor|Irish Coffee}}Irish Coffee&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Irish Cream|irish cream]], 2 parts [[#Coffee|coffee]]&lt;br /&gt;
|Coffee and alcohol. More fun than a Mimosa to drink in the morning.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Irish_coffee IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|64px]]&amp;lt;br&amp;gt;{{anchor|Irish_Cream}}Irish Cream&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|It&#039;s cream, mixed with whiskey. What else would you expect from the Irish?&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Irish_cream Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jack_rose.png|64px]]&amp;lt;br&amp;gt;{{anchor|Jack Rose}}Jack Rose&lt;br /&gt;
|15&lt;br /&gt;
|2 parts [[#Applejack|applejack]], 1 part [[#Grenadine|grenadine]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|A light cocktail perfect for sipping with a slice of pie.&lt;br /&gt;
|[[wikipedia:Jack_Rose_(cocktail)|Exists in real life]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kamikaze.png|64px]]&amp;lt;br&amp;gt;{{anchor|Kamikaze}}Kamikaze&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|Divinely windy.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Kamikaze_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lemonade}}Lemonade&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Lemon_Juice|lemon juice]], 2 parts water, 1 part [[#Sugar|sugar]], 1 part [[#Glass_of_Ice|ice]]&lt;br /&gt;
|Sweet, tangy lemonade. Good for the soul. Results in 5 parts instead of 6.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizardwine.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lizard Wine}}Lizard Wine&lt;br /&gt;
|45&lt;br /&gt;
|1 Lizard Tail + 100 units Ethanol&lt;br /&gt;
|An alcoholic beverage from Space China, made by infusing lizard tails in ethanol. Inexplicably popular among command staff.&lt;br /&gt;
|Both delicious and unethical. Must be crafted with crafting menu [[File:Crafting_menu_hud_icon.png]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizfizz.png|64px]]&amp;lt;br&amp;gt;{{anchor|LizzFizz}}Lizz Fizz&lt;br /&gt;
|0&lt;br /&gt;
|3 parts [[#Triplecitrus|Triple citrus]], 1 part [[#ice|ice]], 1 part [[#cream|cream]]&lt;br /&gt;
|Looks like a citrus sherbet seperated in layers? Why would anyone want that is beyond you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|64px]]&amp;lt;br&amp;gt;{{anchor|Long Island Iced Tea}}Long Island Iced Tea&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Gin|gin]], 1 part [[#Cuba Libre|Cuba Libre]], 1 part [[#Tequila|tequila]]&lt;br /&gt;
|The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Long_Island_Iced_Tea IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Malibusunset.png|64px]]&amp;lt;br&amp;gt;{{anchor|MalibuSunset}}Malibu Sunset&lt;br /&gt;
|20&lt;br /&gt;
|2 parts [[#painkiller|Painkiller]], 1 part [[#grenadine|Grenadine]], 1 part [[#Orangejuice|Orange Juice]], 1 part [[#Ice|Ice]]&lt;br /&gt;
|Tropical looking drinks, with ice cubes hovering on the surface and grenadine coloring the bottom.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|64px]]&amp;lt;br&amp;gt;{{anchor|Manhattan}}Manhattan&lt;br /&gt;
|30&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|The Detective&#039;s undercover drink of choice. He never could stomach gin...&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Manhattan_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Manhattan Project}}Manhattan Project&lt;br /&gt;
|45&lt;br /&gt;
|10 parts [[#Manhattan|Manhattan]], 1 part Uranium&lt;br /&gt;
|A scienitst drink of choice, for thinking how to blow up the station.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|64px]]&amp;lt;br&amp;gt;{{anchor|Margarita}}Margarita&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|On the rocks with salt on the rim. ¡Arriba!&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Margarita IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mauna_loa.png|64px]]&amp;lt;br&amp;gt;{{anchor|Mauna Loa}}Mauna Loa&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Bahama_Mama|Bahama Mama]], 2 parts [[#Capsaicin_Oil|capsaicin oil]], 1 part [[#Kahlua|Kahlua]]&lt;br /&gt;
|Extremely hot; not for the faint of heart!&lt;br /&gt;
|Can make you very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mead.png|64px]]&amp;lt;br&amp;gt;{{anchor|Mead}}Mead&lt;br /&gt;
|30&lt;br /&gt;
|2 units Honey, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A Vikings Beverage, though a cheap one.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Mead Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miamivice.png|64px]]&amp;lt;br&amp;gt;{{anchor|MiamiVice}}Miami Vice&lt;br /&gt;
|30&lt;br /&gt;
|1 part [[#Pinacolada|Pina Colada]], 1 part [[#StrawberryDaiquiri|Strawberry Daiquiri]]&lt;br /&gt;
|Strawberries and coconut, like yin and yang.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mojito.png|64px]]&amp;lt;br&amp;gt;{{anchor|Mead}}Mojito&lt;br /&gt;
|30&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Sugar|sugar]], 1 part [[#Lime juice|lime juice]], 1 part [[#Soda water|soda water]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|A drink that looks as refreshing as it tastes.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Mojito IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Water_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Moonshine}}Moonshine&lt;br /&gt;
|95&lt;br /&gt;
|5 units Nutriment, 5 units Sugar, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&amp;lt;br&amp;gt;{{anchor|Moscow Mule}}Moscow Mule&lt;br /&gt;
|30&lt;br /&gt;
|5 parts [[#Sol_Dry|Sol Dry]], 5 parts [[#Vodka|vodka]], 1 part lime juice, 1 part ice&lt;br /&gt;
|A chilly drink that reminds you of the Derelict.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Narsour.png|64px]]&amp;lt;br&amp;gt;{{anchor|Narsour}}Narsour&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[blood]], 1 parts [[#Lemon Juice|lemon juice]], 1 part [[#Demons Blood|demons blood]]&lt;br /&gt;
|A new hit cocktail inspired by THE ARM Breweries will have you shouting Fuu ma&#039;jin in no time!&lt;br /&gt;
|Causes you to slur cult phrases instead of normal slurring. Results in 1 part instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nukacolaglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Nuka Cola}}Nuka Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Uranium, 6 parts [[#Space Cola|Space Cola]]&lt;br /&gt;
|Don&#039;t cry, Don&#039;t raise your eye, It&#039;s only nuclear wasteland&lt;br /&gt;
|Makes you druggy, dizzy, wakes you up, gives you higher speed&amp;lt;br&amp;gt;[http://fallout.wikia.com/wiki/Nuka-Cola Reference to Fallout.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Old_timer.png|64px]]&amp;lt;br&amp;gt;{{anchor|Old Timer}}Old Timer&lt;br /&gt;
|35&lt;br /&gt;
|3 parts [[#Whiskey_Soda|whiskey soda]], 2 parts [[#Parsnip_Juice|parsnip juice]], 1 part [[#Alexander|Alexander]]&lt;br /&gt;
|An archaic potation enjoyed by old coots of all ages.&lt;br /&gt;
|Makes you older. And older, and older.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Neurotoxin}}Neurotoxin&lt;br /&gt;
|50&lt;br /&gt;
|1 part Morphine, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink that is guaranteed to knock you silly.&lt;br /&gt;
|Drugs you, makes you dizzy, deals up to 75% brain damage over time, randomly causes you to drop items and take stamina damage. After 5 cycles starts randomly paralyzing your limbs. After 30 cycles deals more brain damage but without limit. After 50 cycles (over 20 units) it has a 15% chance per cycle to give you a heart attack. Metabolism rate is 0.4 units. Quickly purged by [[Guide_to_chemistry#Neurine|Neurine]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Pan-Galactic Gargle Blaster}}Pan-Galactic Gargle Blaster&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Gin|gin]], 1 part [[#Vodka|vodka]], 1 part [[#Whiskey|whiskey]], 1 part [[#Cognac|cognac]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Does... does this mean that Arthur and Ford are on the station? Oh joy.&lt;br /&gt;
|Makes you dizzy, then stuttering, then confused, then druggy&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Zaphod_Beeblebrox#Pan-Galactic_Gargle_Blaster Drink from The Hitchhiker&#039;s Guide to the Galaxy]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Painkiller_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Painkiller}}Painkiller&lt;br /&gt;
|20&lt;br /&gt;
|5 parts [[#Creme_de_Coconut|Creme de Coconut]], 4 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|Dulls your pain. Your emotional pain, that is. (Does nothing.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patron glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Patron}}Patron&lt;br /&gt;
|60&lt;br /&gt;
|10 parts [[#Tequila|tequila]], 1 part Silver&lt;br /&gt;
|Drinking patron in the bar, with all the subpar ladies.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Patr%C3%B3n Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PepperminPatty.png|64px]]&amp;lt;br&amp;gt;{{anchor|Peppermint Patty}}Peppermint Patty&lt;br /&gt;
|25&lt;br /&gt;
|6 parts [[#Dutch Hot Coco|hot coco]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Vodka|vodka]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|This lightly alcoholic drink combines the benefits of menthol and cocoa.&lt;br /&gt;
|Prevents coughing, heats you up and comes from Archer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pina_colada glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Pina_Colada}}Pina Colada&lt;br /&gt;
|40&lt;br /&gt;
|3 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Creme_de_Coconut|Creme de Coconut]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fresh pineapple drink with coconut rum. Yum.&lt;br /&gt;
|Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Planet_cracker.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Planet Cracker}}Planet Cracker&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Champagne|champagne]], 2 parts [[#Lizard_Wine|lizard wine]], 1 part [[#Egg_Yolk|egg yolk]], 1 part gold&lt;br /&gt;
|This jubilant drink celebrates humanity&#039;s triumph over the alien menace. May be offensive to non-human crewmembers.&lt;br /&gt;
|Results in 4 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Pruno}}Pruno&lt;br /&gt;
|85&lt;br /&gt;
|First make pruno mix by crafting it (via the crafting menu) with the following ingredients: 1 trashbag, 1 slice of [[#Moldy_Bread|moldy bread]], 4 grown edible plants, 2 candy corn and of 15 units water. Put the newly created mix in a toilet or washing machine and wait 30 seconds.&lt;br /&gt;
|Fermented prison wine made from fruit, sugar, and despair. Security loves to confiscate this, which is the only kind thing Security has ever done.&lt;br /&gt;
|[[Status_Effects#Disgust|Disgusting]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinlatte glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Pumpkin Latte}}Pumpkin Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts pumpkin juice, 5 parts coffee, 5 parts cream&lt;br /&gt;
|A delicious mix of pumpkin juice and coffee.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quadrupesec.png|64px]]&amp;lt;br&amp;gt;{{anchor|Quadruple Sec}}Quadruple Sec&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Triple_Sec|triple sec]], 5 parts [[#Triple Citrus|triple citrus]], 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|Kicks just as hard as licking the powercell on a baton, but tastier.&lt;br /&gt;
|Heals all security personnel for 1 damage in all body parts per tick. Additionally, all brute damage is healed by 2 as long as it is in your system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quintiplesec.png|64px]]&amp;lt;br&amp;gt;{{anchor|Quintiple Sec}}Quintiple Sec&lt;br /&gt;
|55&lt;br /&gt;
|5 parts [[#Quadruple Sec|quadruple sec]], 5 parts [[#Clown&#039;s Tears|clown&#039;s tears]], 5 parts [[#Syndicate Bomb|syndicate bomb]]&lt;br /&gt;
|Law, Order, Alcohol, and Police Brutality distilled into one single elixir of JUSTICE.&lt;br /&gt;
|Heals all security personnel for 2 damage in all body parts per tick. Additionally, all brute damage, burn damage, toxin damage, and suffocation damage is healed by 5 as long as it is in your system. Has an absurdly high alcohol level, and will make you seriously drunk with a few sips.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Red Mead}}Red Mead&lt;br /&gt;
|31&lt;br /&gt;
|1 part [[#Mead|mead]], 1 part blood&lt;br /&gt;
|A True Vikings Beverage, though its color is strange.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Red_queen.png|64px]]&amp;lt;br&amp;gt;{{anchor|Red Queen}}Red Queen&lt;br /&gt;
|N/A&lt;br /&gt;
|6 parts [[#Tea|tea]], 2 parts [[Guide_to_chemistry#Chemistry_Dispensers|mercury]], 1 part [[#Pepper|black pepper]], 1 part [[Guide_to_chemistry#Growth_Serum|Growth Serum]]&lt;br /&gt;
|DRINK ME.&lt;br /&gt;
|Randomly changes your size while it&#039;s in your system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rubberneck.png|64px]]&amp;lt;br&amp;gt;{{anchor|Rubberneck}}Rubberneck&lt;br /&gt;
|60&lt;br /&gt;
|5 parts [[#Grey_Bull|Grey Bull]], 4 parts ethanol, 1 part [[#Astrotame|astrotame]]&lt;br /&gt;
|A popular drink amongst those adhering to an all synthetic diet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&amp;lt;br&amp;gt;{{anchor|Rum and Coke}}Rum and Coke&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Space Cola|space cola]]&lt;br /&gt;
|The classic go-to of space-fratboys.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Sbiten}}Sbiten&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part Capsaicin&lt;br /&gt;
|A spicy mix of Vodka and Spice. Very hot.&lt;br /&gt;
|Heats you up if you are frozen&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Sbiten Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|64px]]&amp;lt;br&amp;gt;{{anchor|Screwdriver Cocktail}}Screwdriver Cocktail&lt;br /&gt;
|55&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer.&lt;br /&gt;
|Quickly removes radiation for the CE, engineers and atmos techs.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Screwdriver_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sidecar.png|64px]]&amp;lt;br&amp;gt;{{anchor|Sidecar}}Sidecar&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|The one ride you’ll gladly give up the wheel for.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sidecar_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Silencer glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Silencer}}Silencer&lt;br /&gt;
|59&lt;br /&gt;
|1 part Nothing, 1 part [[#Milk Cream|cream]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A drink from mime Heaven.&lt;br /&gt;
|Nothing is found in the [[Mime]]&#039;s Bottle of Nothing. Heals and mutes mimes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Singulo}}Singulo&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Vodka|vodka]], 1 part Radium, 5 part [[#Wine|wine]]&lt;br /&gt;
|A blue-space beverage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sinsdelight.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Sinsdelight}}Sin&#039;s Delight&lt;br /&gt;
|66&lt;br /&gt;
|1 part [[#Demonsblood|Demon&#039;s Blood]], 1 part [[#Triplesec|Triple Sec]], 1 part [[#Martini|martini]], 1 part [[#changlingsting|Changling Sting]]&lt;br /&gt;
|You can smell the seven sins rolling off the top of the glass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Snow White}}Snow White&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Lemon-Lime|Lemon-Lime]]&lt;br /&gt;
|A cold refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soylatte glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Soy Latte}}Soy Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Soy Milk|soy milk]]&lt;br /&gt;
|A nice and refreshing beverage while you are reading.&lt;br /&gt;
|Heals dizziness, drowsiness and sleeping; heats up if frozen and 20% chance per tick to heal 1 brute damage in a random body part.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squirtcider.png|64px]]&amp;lt;br&amp;gt;{{anchor|Squirt Cider}}Squirt Cider&lt;br /&gt;
|40&lt;br /&gt;
|1 part water, 1 part tomato juice, 1 part nutriment&lt;br /&gt;
|Fermented squirt extract with a nose of stale bread and ocean water. Whatever a squirt is.&lt;br /&gt;
|[https://bastion.fandom.com/wiki/Squirt_Cider Spirit from Bastion]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stinger.png|64px]]&amp;lt;br&amp;gt;{{anchor|Stinger}}Stinger&lt;br /&gt;
|25&lt;br /&gt;
|10 parts cognac, 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|A snappy way to end the day.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Stinger_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberrydaiquiri.png|64px]]&amp;lt;br&amp;gt;{{anchor|StrawberryDaiquiri}}Strawberry Daiquiri&lt;br /&gt;
|20&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Limejuice|Lime juice]], 1 part [[#sugar|sugar]], 2 part [[#berryjuice|Berry Juice]], 1 part [[#ice|ice]]&lt;br /&gt;
|Pink looking drink with flowers and a bit straw to sip it. Looks sweet and refreshing, perfect for warm days.&lt;br /&gt;
|results in 7&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkmilk.gif|64px]]&amp;lt;br&amp;gt;{{anchor|StrawberryMilk}}Strawberry Milk&lt;br /&gt;
|0&lt;br /&gt;
|1 part Berry Juice, 1 part Milk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinktea.png|64px]]&amp;lt;br&amp;gt;{{anchor|StrawberryTea}}Strawberry Tea&lt;br /&gt;
|0&lt;br /&gt;
|1 part Berry juice, 1 part [[#Arnoldpalmer|Arnold Palmer]], 1 part sugar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.png|64px]]&amp;lt;br&amp;gt;{{anchor|Sugar Rush}}Sugar Rush&lt;br /&gt;
|10&lt;br /&gt;
|2 parts [[#Sugar|sugar]], 1 part [[#Lemon Juice|lemon juice]], 1 part [[#Wine|wine]]&lt;br /&gt;
|Sweet, light, and fruity - as girly as it gets.&lt;br /&gt;
|Has a slight nutritional value but lowers your satiety as it&#039;s practically junk food.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Sugar_Rush Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndicateBomb.png|64px]]&amp;lt;br&amp;gt;{{anchor|Syndicate Bomb}}Syndicate Bomb&lt;br /&gt;
|90&lt;br /&gt;
|1 part [[#Whiskey Cola|Whiskey Cola]], 1 part [[#Beer|beer]]&lt;br /&gt;
|A syndicate bomb.&lt;br /&gt;
|Fluff: two glasses connected with a tank valve. You need to drink from the valve, else it spills.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|64px]]&amp;lt;br&amp;gt;{{anchor|Tequila Sunrise}}Tequila Sunrise&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 2 parts [[#Orange Juice|orange juice]], 1 part [[#Grenadine|grenadine]]&lt;br /&gt;
|Oh great, now you feel nostalgic about sunrises back on Terra...&lt;br /&gt;
|Causes glowing. [http://en.wikipedia.org/wiki/Tequila_Sunrise_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|64px]]&amp;lt;br&amp;gt;{{anchor|The Manly Dorf}}The Manly Dorf&lt;br /&gt;
|100&lt;br /&gt;
|1 parts [[#Beer|beer]], 2 parts [[#Ale|ale]]&lt;br /&gt;
|A manly concoction made from Ale and Beer. Intended for true men only.&lt;br /&gt;
|Heals people with the dwarf mutation. [http://bay12games.com/dwarves/ Reference to Dwarf Fortress]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orangeglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Thirteen Loko}}Thirteen Loko&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Coffee|coffee]]&lt;br /&gt;
|This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass.&lt;br /&gt;
|Wakes you up and cools you down if overheated. Causes addiction at 30u and overdose at 60u. Addiction does nothing, but overdosing will first cause a 1.5 second stun and jitteriness. It will then have a 7% chance per tick to force drop held items, 7% chance to cause a random message of discomfort, 5% chance to permanently blind you or &#039;&#039;&#039;melt your eyes out if already blind&#039;&#039;&#039;, 3% chance to cause a seizure (10 seconds of unconsciousness) and a 1% chance of causing a heart attack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Three Mile Island Iced Tea}}Three Mile Island Iced Tea&lt;br /&gt;
|10&lt;br /&gt;
|10 parts [[#Long Island Iced Tea|Long Island Iced Tea]], 1 part Uranium&lt;br /&gt;
|A glass of this is sure to prevent a meltdown.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Toxins Special}}Toxins Special&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Vermouth|vermouth]], 2 parts Plasma&lt;br /&gt;
|Whoah, this thing is on FIRE! &#039;&#039;&#039;CALL THE DAMN SHUTTLE!!!&#039;&#039;&#039;&lt;br /&gt;
|Heats you up if frozen. Best served in a shot glass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trappist_beer_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Trappist Beer}}Trappist Beer&lt;br /&gt;
|40&lt;br /&gt;
|{{RecursiveDrink/Trappist Beer}}&lt;br /&gt;
|A strong dark ale brewed by space-monks.&lt;br /&gt;
|If you&#039;re a [[chaplain]] it reduces [[Status_Effects#Jitteriness|jittering]], [[Status_Effects#Stuttering|stuttering]] and heals 2.5 burn per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Triplecitrus.png|64px]]&amp;lt;br&amp;gt;{{anchor|Triple Citrus}}Triple Citrus&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon Juice, 1 part Lime Juice, 1 part Orange Juice&lt;br /&gt;
|Triple the citrus, triple the fun.&lt;br /&gt;
|Can be used to make [[Guide to chemistry#Colorful Reagent|Colorful Reagent]]. Results in 5 parts instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbo.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Turbo}}Turbo&lt;br /&gt;
|85&lt;br /&gt;
|2 parts [[#Moonshine|moonshine]], 1 part [[Guide_to_chemistry#Nitrous_Oxide|Nitrous Oxide]], 1 part [[#Sugar_Rush|Sugar Rush]], 1 part [[#Pwr_Game|Pwr Game]]&lt;br /&gt;
|A turbulent cocktail for outlaw hoverbikers.&lt;br /&gt;
|Regenerates your [[Health#Stamina|stamina]] faster the more drunk you are.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillapudding.png|64px]]&amp;lt;br&amp;gt;{{anchor|Vanilla Pudding}}Vanilla Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts milk, 5 parts vanilla, 5 parts eggyolk&lt;br /&gt;
|A vanilla flavored pudding in a glass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaTonic.png|64px]]&amp;lt;br&amp;gt;{{anchor|Vodka and Tonic}}Vodka and Tonic&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|For when a gin and tonic isn&#039;t russian enough.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaMartini.png|64px]]&amp;lt;br&amp;gt;{{anchor|vodka Martini}}Vodka Martini&lt;br /&gt;
|65&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|A bastardisation of the classic martini. Still great.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&amp;lt;br&amp;gt;{{anchor|Whiskey Cola}}Whiskey Cola&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part  [[#Space Cola|Space Cola]]&lt;br /&gt;
|An innocent-looking mixture of cola and Whiskey. Delicious.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|64px]]&amp;lt;br&amp;gt;{{anchor|Whiskey Soda}}Whiskey Soda&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Soda Water|soda water]]&lt;br /&gt;
|Ultimate refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_sour.png|64px]]&amp;lt;br&amp;gt;{{anchor|Whiskey Sour}}Whiskey Sour&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]], 1 part sugar&lt;br /&gt;
|Lemon juice/whiskey/sugar mixture. Moderate alcohol content.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|64px]]&amp;lt;br&amp;gt;{{anchor|White Russian}}White Russian&lt;br /&gt;
|50&lt;br /&gt;
|3 [[#Black Russian|Black Russian]], 2 part [[#Milk Cream|cream]]&lt;br /&gt;
|A very nice looking drink. But that&#039;s just, like, your opinion, man.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/White_Russian_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizz_fizz.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Wizz_Fizz}}Wizz Fizz&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#Champagne|champagne]], 1 part [[#Soda_Water|Soda Water]], 1 part [[#Triple_Sec|triple sec]]&lt;br /&gt;
|A magical potion, fizzy and wild! However the taste, you will find, is quite mild.&lt;br /&gt;
|Heals [[#Wizard|wizards]] 1 of every damage type per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|..What?}}..What?&lt;br /&gt;
|N/A&lt;br /&gt;
|Fail a recipe&lt;br /&gt;
|You can&#039;t really tell what this is.&lt;br /&gt;
|You get this when there is something else in the glass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Species-Specific Drinks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#E3F7E6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #52D163;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:200px; |Drink&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:64px; |Strenght&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:coldscales.gif|64px]]&amp;lt;br&amp;gt;{{anchor|ColdScales}}Cold Scales&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#tea|tea]], 1 part slime jelly, 1 part [[#methol|methol]]&lt;br /&gt;
|A soft green drink that looks inviting!&lt;br /&gt;
|Increases disgust for all species but lizards.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oildrum.gif|64px]]&amp;lt;br&amp;gt;{{anchor|OilDrum}}Oil Drum&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#ethanol|ethanol]], 1 part oil, 12 parts [[#champagne|champagne]]&lt;br /&gt;
|A gray can of booze and oil...&lt;br /&gt;
|Results in 3 &amp;lt;br&amp;gt; increases disgust for all species but synthetics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nordking.gif|64px]]&amp;lt;br&amp;gt;{{anchor|NordKing}}Nord King&lt;br /&gt;
|50&lt;br /&gt;
|5 part [[#ethanol|ethanol]], 1 part honey, 10 parts [[#redmead|Red Mead]]&lt;br /&gt;
|A dripping keg of red mead.&lt;br /&gt;
|Results in 10 &amp;lt;br&amp;gt; Increases disgust for all species but humans or dwarves.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Velvetkiss.gif|64px]]&amp;lt;br&amp;gt;{{anchor|VelvetKiss}}Velvet Kiss&lt;br /&gt;
|10&lt;br /&gt;
|5 parts blood, 1 part [[#tea|tea]], 10 parts [[#wine|wine]]&lt;br /&gt;
|Red and white drink for the upper classes or undead.&lt;br /&gt;
|Results in 15 &amp;lt;br&amp;gt; Increases disgust for all species but zombies, vampires, and dullahan&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductionfruit.gif|64px]]&amp;lt;br&amp;gt;{{anchor|AbductionFruit}}Abduction Fruit&lt;br /&gt;
|80&lt;br /&gt;
|10 parts [[#limejuice|lime juice]], 5 parts [[#strawberryjuice|strawberry juice]], 10 parts [[#watermelonjuice|watermelon juice]]&lt;br /&gt;
|Mixed fruits that were never ment to be mixed...&lt;br /&gt;
|Results in 3 &amp;lt;br&amp;gt; Increases disgust all species but abductors.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bugzapper.gif|64px]]&amp;lt;br&amp;gt;{{anchor|BugZapper}}Bug Zapper&lt;br /&gt;
|5&lt;br /&gt;
|10 parts [[#Lemonjuice|Lemon Juice]], 1 part teslium, 10 parts copper&lt;br /&gt;
|An odd mix of copper, lemon juice and power meant for non-human consumption.&lt;br /&gt;
|Results in 20 &amp;lt;br&amp;gt; Increases disgust all species but insects, flypersons, and mothsmen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushcrush.png|64px]]&amp;lt;br&amp;gt;{{anchor|MushCrush}}Mush Crush&lt;br /&gt;
|5&lt;br /&gt;
|10 parts iron, 5 parts ash, 10 parts coffee powder.&lt;br /&gt;
|Popular among people that want to grow their own food rather then drink the soil.&lt;br /&gt;
|Results in 10 &amp;lt;br&amp;gt; Increases disgust all species except plantpeople.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hollowbone.png|64px]]&amp;lt;br&amp;gt;{{anchor|HollowBone}}Hollow Bone&lt;br /&gt;
|15&lt;br /&gt;
|5 parts bone hurting juice, 10 parts [[#milk|milk]], 10 parts coconut milk&lt;br /&gt;
|Mixing of milk and bone hurting juice for enjoyment for rather skinny people.&lt;br /&gt;
|Results in 10 &amp;lt;br&amp;gt; Increases disgust all species except plasmamen and skeletons.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
![[File:Friskykitty.gif|64px]]&amp;lt;br&amp;gt;{{anchor|FriskyKitty}}Frisky Kitty&lt;br /&gt;
|0&lt;br /&gt;
|1 part [[#catniptea|Catnip Tea]], 1 part [[#milk|milk]]&lt;br /&gt;
|Warm milk and some catnip.&lt;br /&gt;
|Must be heated to 296K (22.85C)&amp;lt;br&amp;gt; Increases disgust all species except anthromorphs and felinids&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
![[File:Jellwyrm.gif|64px]]&amp;lt;br&amp;gt;{{anchor|JellWyrm}}Jell Wyrm&lt;br /&gt;
|40&lt;br /&gt;
|1 part slime jelly, 1 part carpotoxin, 1 part carbon dioxide&lt;br /&gt;
|A bubbly drink that is rather inviting to those that don&#039;t know who it&#039;s meant for.&lt;br /&gt;
|Toxic drink to most species &amp;lt;br&amp;gt; results in 2 &amp;lt;br&amp;gt; must be heated to 333K (59.85C)&amp;lt;br&amp;gt; Increases disgust all species except jellypeople, slimepeople, and luminescents.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lavalspit.gif|64px]]&amp;lt;br&amp;gt;{{anchor|LavalSpit}}Laval Spit&lt;br /&gt;
|30&lt;br /&gt;
|5 parts iron, 10 parts [[#maunaloa|Mauna Loa]],5 parts sulfur&lt;br /&gt;
|Piping hot drink for those who can stomach the heat of lava.&lt;br /&gt;
|Must be heated to 900K (626.85C) &amp;lt;br&amp;gt; Increase disgust for all species except golems.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:Robottears.png|64px]]&amp;lt;br&amp;gt;{{anchor|RobotTears}}Robot Tears&lt;br /&gt;
|25&lt;br /&gt;
|1 part synthanol, 1 part oil, 1 part soda water&lt;br /&gt;
|no robots were hurt in the making of this drink.&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trinary.png|64px]]&amp;lt;br&amp;gt;{{anchor|Trinary}}Trinary&lt;br /&gt;
|20&lt;br /&gt;
|1 part synthanol, 1 part lime juice, 1 part orange juice&lt;br /&gt;
|Colorful drink made for synthetic crewmembers&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Servodrink.png|64px]]&amp;lt;br&amp;gt;{{anchor|Servo}}Servo&lt;br /&gt;
|25&lt;br /&gt;
|1 part synthanol, 1 part cream, 1 part hot coco&lt;br /&gt;
|Chocolate - based drink made for IPCs. Not sure if anyone&#039;s actually tried out the recipe.&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Uplink.png|64px]]&amp;lt;br&amp;gt;{{anchor|Uplink}}Uplink&lt;br /&gt;
|15&lt;br /&gt;
|1 part synthanol, 1 part rum, 1 part vodka, 1 part tequila, 1 part whiskey&lt;br /&gt;
|An exquisite mix of the finest liquoirs and synthanol. Meant only for synthetics.&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Synthncoke.png|64px]]&amp;lt;br&amp;gt;{{anchor|Synthcoke}}Synth &#039;n coke&lt;br /&gt;
|25&lt;br /&gt;
|1 part synthanol, 1 part cola&lt;br /&gt;
|Classic drink altered to fit the tastes of a robot, contains de-rustifying properties. Bad idea to drink if you&#039;re made of carbon.&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|-&lt;br /&gt;
![[File:synthignon.png|64px]]&amp;lt;br&amp;gt;{{anchor|Synthignon}}Synthignon&lt;br /&gt;
|25&lt;br /&gt;
|1 part synthanol, 1 part wine&lt;br /&gt;
|Someone mixed good wine and robot booze. Romantic, but atrocious.&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Juice Cartons==&lt;br /&gt;
By using cardboard you can make and fill these cartons with 15 units of anything. Perfect for those precious little assistants.&lt;br /&gt;
&lt;br /&gt;
===[[File:Vendcola.gif|64px]] Junk Drinks===&lt;br /&gt;
If you feel like drinking something refreshing which has no alcohol or sugar in it, look for your closest [[Vending machines#Robust Softdrinks|Robust Softdrinks]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color:#E3F7E6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #52D163;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:200px; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Cola.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space Cola}}Space Cola&lt;br /&gt;
|30u cola. In space. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Mountain_Wind.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|Blows right through you like a space wind. Shortens [[Status_Effects#Sleep|sleep]], reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_Gibb.png|64px]]&amp;lt;br&amp;gt;{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|A delicious mixture of 42 different flavors. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Star-kist.png|64px]]&amp;lt;br&amp;gt;{{anchor|Star-kist}}Star-kist&lt;br /&gt;
|Made up of 15u Cola and 15u [[#Orange Juice|orange juice]]. The taste of a star in liquid form. And, a bit of tuna...?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space-Up.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|Tastes like a hull breach in your mouth. Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Purple_can.png|64px]]&amp;lt;br&amp;gt;{{anchor|Pwr Game}}Pwr Game&lt;br /&gt;
|The only drink with the PWR that true gamers crave. Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon-Lime.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lemon-Lime}}{{anchor|Lemon Lime}}{{anchor|Orange Soda}}Lemon-Lime&lt;br /&gt;
|You wanted ORANGE. It gave you 30u [[#Lemon-Lime|Lemon-Lime]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Canned_air.png|64px]]&amp;lt;br&amp;gt;{{anchor|Canned Air}}Canned air&lt;br /&gt;
|24u nitrogen and 6u oxygen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_drink.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grey Bull}}Grey Bull&lt;br /&gt;
|Grey Bull, it gives you gloves! Wakes you up, cools you down and makes you immune to electric shocks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey_energy.png|64px]]&amp;lt;br&amp;gt;{{anchor|Monkey Energy}}Monkey Energy&lt;br /&gt;
|Unleash the ape! Works as fuel for the [[#Grill|grill]] and increases your speed if you&#039;re a monkey. Contains 50u.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&amp;lt;br&amp;gt;Sol Dry&lt;br /&gt;
|30u Sol Dry. In space. Reduces [[Status_Effects#Disgust|disgust]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Vendcoffee.png|64x64px]] Hot Drinks===&lt;br /&gt;
If you feel like you want to be warmer, find a [[Vending machines#Hot Drinks Machine|Hot Drinks Machine]]. Consuming before entering a cryochamber is not advised; consuming before entering space is a good idea if you lack a space suit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color:#E3F7E6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #52D163;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:200px; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Robust_Coffee.png|64px]]&amp;lt;br&amp;gt;{{anchor|Robust Coffee}}Robust Coffee&lt;br /&gt;
|Careful, the beverage you&#039;re about to enjoy is extremely hot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&amp;lt;br&amp;gt;{{anchor|Duke Purple Tea}}Duke Purple Tea&lt;br /&gt;
|An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&amp;lt;br&amp;gt;{{anchor|Dutch Hot Coco}}Dutch Hot Coco&lt;br /&gt;
|Contains hot coco and sugar. Made in Space South America. Hot coco heats you up if cold and has 20% chance per tick to heal 1 brute damage in a random body part. Hot coco can also be made on the station from 5 parts [[#Milk|milk]] and 1 part cocoa heated to 320K.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[[Category:Guides]]--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Vending_machines&amp;diff=13186</id>
		<title>Vending machines</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Vending_machines&amp;diff=13186"/>
		<updated>2023-03-17T23:50:06Z</updated>

		<summary type="html">&lt;p&gt;Mundang: /* Food and Drink Machines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Vendor contents have been changing very rapidly and editors haven&#039;t been able to keep up. Consider them to be mostly outdated.&lt;br /&gt;
|priority = Medium &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vending machines store and dispense items. &lt;br /&gt;
Each machine sells a specific selection of items; click &#039;vend&#039; and it&#039;ll dispense the corresponding item, if you can affort it. Some items may be free if they belong to your worn ID&#039;s department. &lt;br /&gt;
[[Hacking#Vending Machines|Hacking]] a vending machine will unlock another selection of items. Premium items simply cost more. Some departmental clothing vendors aren&#039;t listed here yet, but you can re-insert items into clothing vendors, if they sell those items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Public=&lt;br /&gt;
==Food and Drink Machines==&lt;br /&gt;
{{anchor|Robust Softdrinks}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Robust Softdrinks&lt;br /&gt;
| icon = vendcola.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
10x Space Cola&amp;lt;br&amp;gt;&lt;br /&gt;
10x Space Mountain Wind&amp;lt;br&amp;gt;&lt;br /&gt;
10x Dr. Gibb&amp;lt;br&amp;gt;&lt;br /&gt;
10x Star-kist&amp;lt;br&amp;gt;&lt;br /&gt;
10x Space-Up&amp;lt;br&amp;gt;&lt;br /&gt;
10x Lemon-Lime Soda&lt;br /&gt;
| hackeditems =&lt;br /&gt;
6x Thirteen Loko&lt;br /&gt;
| premiumitems =&lt;br /&gt;
2x Nuka Cola&amp;lt;br&amp;gt;&lt;br /&gt;
1x Canned Air&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Getmore Chocolate Corp}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Getmore Chocolate Corp&lt;br /&gt;
| icon = vendsnack.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
6x Candy&amp;lt;br&amp;gt;&lt;br /&gt;
6x Cup Ramen&amp;lt;br&amp;gt;&lt;br /&gt;
6x Chips&amp;lt;br&amp;gt;&lt;br /&gt;
6x Scaredy&#039;s Private Reserve Beef Jerky&amp;lt;br&amp;gt;&lt;br /&gt;
6x 4no Raisins&amp;lt;br&amp;gt;&lt;br /&gt;
6x Space Twinkie&amp;lt;br&amp;gt;&lt;br /&gt;
6x Cheesie Honkers&lt;br /&gt;
| hackeditems =&lt;br /&gt;
6x Syndi-Cakes&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hot Drinks Machine}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Hot Drinks Machine&lt;br /&gt;
| icon = vendcoffee.png&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
25x Robust Coffee&amp;lt;br&amp;gt;&lt;br /&gt;
25x Duke Purple Tea&amp;lt;br&amp;gt;&lt;br /&gt;
25x Dutch Hot Coco&lt;br /&gt;
| hackeditems =&lt;br /&gt;
12x Ice Cup&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|вода}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Вода/Voda (soviet soda machine)&lt;br /&gt;
| icon = vendsovietsoda.gif&lt;br /&gt;
| area = [[Derelict]]&lt;br /&gt;
| items =&lt;br /&gt;
30x Soda Water&lt;br /&gt;
| hackeditems =&lt;br /&gt;
20x Cola&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Sustenance Vendor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Sustenance Vendor&lt;br /&gt;
| icon = sustenance.png&lt;br /&gt;
| area = [[Labor Camp]]&lt;br /&gt;
| items =&lt;br /&gt;
24x Tofu&amp;lt;br&amp;gt;&lt;br /&gt;
12x Ice Cup&amp;lt;br&amp;gt;&lt;br /&gt;
6x Candy Corn&lt;br /&gt;
| hackeditems = &lt;br /&gt;
6x Kitchen Knife&amp;lt;br&amp;gt;&lt;br /&gt;
12x Robust Coffee&amp;lt;br&amp;gt;&lt;br /&gt;
6x Emergency Oxygen Tank&amp;lt;br&amp;gt;&lt;br /&gt;
6x Breath Mask&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tool Machines==&lt;br /&gt;
{{anchor|YouTool}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = YouTool&lt;br /&gt;
| icon = vendyoutool.png&lt;br /&gt;
| area = [[Primary Tool Storage]]&lt;br /&gt;
| items =&lt;br /&gt;
10x Cable Coil&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Crowbar]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Wirecutters]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[T-Ray Scanner]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x [[Welding Tool|Industrial Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Budget Insulated Gloves]]&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x [[Insulated Gloves]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Vendomat}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Vendomat&lt;br /&gt;
| icon = vendgeneric.gif&lt;br /&gt;
| area = [[Primary Tool Storage]]&lt;br /&gt;
| items =&lt;br /&gt;
5x [[Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[Igniter]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Wirecutters]]&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[PDA#Other non-Default Cartridges|Generic Signaler cartridge]]&lt;br /&gt;
| hackeditems =&lt;br /&gt;
5x [[Flashlight]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Timer]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Voice Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x [[Health Sensor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Misc Machines==&lt;br /&gt;
{{anchor|AutoDrobe}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = AutoDrobe&lt;br /&gt;
| icon = AutoDrobe.gif&lt;br /&gt;
| area = [[Theatre]]&lt;br /&gt;
| items=&lt;br /&gt;
Shitloads of silly clothes!&amp;lt;br&amp;gt;&lt;br /&gt;
Really, over 50 different things ranging from wigs to sandals.&lt;br /&gt;
| hackeditems =&lt;br /&gt;
Judge&#039;s Robe&amp;lt;br&amp;gt;&lt;br /&gt;
Powdered Wig&amp;lt;br&amp;gt;&lt;br /&gt;
Cardborg costume&amp;lt;br&amp;gt;&lt;br /&gt;
Wand&amp;lt;br&amp;gt;&lt;br /&gt;
Blindfold&amp;lt;br&amp;gt;&lt;br /&gt;
2x Muzzle&amp;lt;br&amp;gt;&lt;br /&gt;
| premiumitems =&lt;br /&gt;
Pirate Captain Coat&amp;lt;br&amp;gt;&lt;br /&gt;
Pirate Captain Hat&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Legionaire Helmet&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Sandals&amp;lt;br&amp;gt;&lt;br /&gt;
Roman Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Skub&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|ClothesMate}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = ClothesMate&lt;br /&gt;
| icon = ClothesMate.gif&lt;br /&gt;
| area = [[Locker Room]]&lt;br /&gt;
| items=&lt;br /&gt;
Shitloads of clothes!&lt;br /&gt;
| hackeditems =&lt;br /&gt;
Tacticool Turtleneck&amp;lt;br&amp;gt;&lt;br /&gt;
Balaclava&amp;lt;br&amp;gt;&lt;br /&gt;
Ushanka&amp;lt;br&amp;gt;&lt;br /&gt;
Soviet Uniform&amp;lt;br&amp;gt;&lt;br /&gt;
2x Black fannypack&amp;lt;br&amp;gt;&lt;br /&gt;
Blood-red letterman jacket&amp;lt;br&amp;gt;&lt;br /&gt;
Jabroni Outfit&amp;lt;br&amp;gt;&lt;br /&gt;
Vape Naysh Shirt&lt;br /&gt;
| premiumitems = &lt;br /&gt;
Checkered Suit&amp;lt;br&amp;gt;&lt;br /&gt;
Mailman&#039;s Hat&amp;lt;br&amp;gt;&lt;br /&gt;
Mailman&#039;s Jumpsuit&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Jacket&amp;lt;br&amp;gt;&lt;br /&gt;
Leather Overcoat&amp;lt;br&amp;gt;&lt;br /&gt;
Must Hang Jeans&amp;lt;br&amp;gt;&lt;br /&gt;
Gold Necklace&amp;lt;br&amp;gt;&lt;br /&gt;
Blue Leatherman Jacket&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Good Clean Fun}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Good Clean Fun&lt;br /&gt;
| icon = Nanomed.png&lt;br /&gt;
| area = [[Library]]&lt;br /&gt;
| items=&lt;br /&gt;
5x Deck of cards&amp;lt;br&amp;gt;&lt;br /&gt;
10x Dice bag&amp;lt;br&amp;gt;&lt;br /&gt;
5x Cards against space (white version)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cards against space (black version)&lt;br /&gt;
| hackeditems =&lt;br /&gt;
9x Fudge die&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|NanoMed}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NanoMed&lt;br /&gt;
| icon = Nanomed.png&lt;br /&gt;
| area = [[Medbay#Patient Rooms|Medbay Patient Rooms]], [[Operating Theatre]], [[Medbay#Recovery Room|Medbay Recovery Room]]&lt;br /&gt;
| items=&lt;br /&gt;
3x Syringe&amp;lt;br&amp;gt;&lt;br /&gt;
5x Brute patch&amp;lt;br&amp;gt;&lt;br /&gt;
5x Burn patch&amp;lt;br&amp;gt;&lt;br /&gt;
2x Antitoxin pill&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sterilizer Spray&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Toxin pill&amp;lt;br&amp;gt;&lt;br /&gt;
2x Morphine pill&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cigarette Machine}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Cigarette Machine&lt;br /&gt;
| icon = vendcigs.gif&lt;br /&gt;
| area = Everywhere&lt;br /&gt;
| items =&lt;br /&gt;
5x Space Cigarettes packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Uplift Smooth packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Robust packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Carp Classic packet&amp;lt;br&amp;gt;&lt;br /&gt;
3x Midori Tobako packet&amp;lt;br&amp;gt;&lt;br /&gt;
10x Matchbox&amp;lt;br&amp;gt;&lt;br /&gt;
4x Cheap lighter&amp;lt;br&amp;gt;&lt;br /&gt;
5x Rolling paper pack&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
3x Zippo&amp;lt;br&amp;gt;&lt;br /&gt;
5x E-Cigarette&lt;br /&gt;
| premiumitems = &lt;br /&gt;
2x Robust Gold packet &amp;lt;br&amp;gt;&lt;br /&gt;
1x Premium cigar case (7 cigars to a case)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Premium Havanian cigar case (7 cigars to a case)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Cohiba Robusto cigar case (7 cigars to a case)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Dinnerware}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Dinnerware&lt;br /&gt;
| icon = venddinnerware.gif&lt;br /&gt;
| area = [[Kitchen]]&lt;br /&gt;
| items =&lt;br /&gt;
8x Tray&amp;lt;br&amp;gt;&lt;br /&gt;
20x Bowl&amp;lt;br&amp;gt;&lt;br /&gt;
6x Fork&amp;lt;br&amp;gt;&lt;br /&gt;
8x Drinking Glass&amp;lt;br&amp;gt;&lt;br /&gt;
5x Ketchup condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Hot sauce condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Astrotame condiment pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Salt Shaker&amp;lt;br&amp;gt;&lt;br /&gt;
5x Pepper mill&amp;lt;br&amp;gt;&lt;br /&gt;
2x Chef&#039;s apron&amp;lt;br&amp;gt;&lt;br /&gt;
2x Rolling Pin&amp;lt;br&amp;gt;&lt;br /&gt;
2x Kitchen knife&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Butcher&#039;s Cleaver	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Private=&lt;br /&gt;
==Bar==&lt;br /&gt;
{{anchor|Booze-O-Mat}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Booze-O-Mat&lt;br /&gt;
| icon = vendboozeomat.gif&lt;br /&gt;
| area = [[Bar]]&lt;br /&gt;
| items =&lt;br /&gt;
5x Griffeater Gin&amp;lt;br&amp;gt;&lt;br /&gt;
5x Uncle Git&#039;s Special Reserve&amp;lt;br&amp;gt;&lt;br /&gt;
5x Caccavo Guaranteed Quality Tequilla&amp;lt;br&amp;gt;&lt;br /&gt;
5x Tunguska Triple Distilled&amp;lt;br&amp;gt;&lt;br /&gt;
5x Goldeneye Vermouth&amp;lt;br&amp;gt;&lt;br /&gt;
5x Captain Pete&#039;s Cuban Spiced Rum&amp;lt;br&amp;gt;&lt;br /&gt;
5x Doublebeard Bearded Special Wine&amp;lt;br&amp;gt;&lt;br /&gt;
5x Chateau De Baton Premium Cognac&amp;lt;br&amp;gt;&lt;br /&gt;
5x Robert Robust&#039;s Coffee Liqueur&amp;lt;br&amp;gt;&lt;br /&gt;
6x Space Beer&amp;lt;br&amp;gt;&lt;br /&gt;
6x Magm-Ale&amp;lt;br&amp;gt;&lt;br /&gt;
4x Orange Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Tomato Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Lime Juice&amp;lt;br&amp;gt;&lt;br /&gt;
4x Milk Cream&amp;lt;br&amp;gt;&lt;br /&gt;
8x T-Borg&#039;s Tonic Water&amp;lt;br&amp;gt;&lt;br /&gt;
8x Space Cola&amp;lt;br&amp;gt;&lt;br /&gt;
8x Soda Water&amp;lt;br&amp;gt;&lt;br /&gt;
30x Glass&amp;lt;br&amp;gt;&lt;br /&gt;
10x Ice Cup&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
12x Duke Purple Tea&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
{{anchor|Engi-Vend}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Engi-Vend&lt;br /&gt;
| icon = Engivend.png&lt;br /&gt;
| area = [[Engineering]]&lt;br /&gt;
| items =&lt;br /&gt;
2x Engineering Scanner Goggles&amp;lt;br&amp;gt;&lt;br /&gt;
2x Welding Goggles&amp;lt;br&amp;gt;&lt;br /&gt;
4x Multitool&amp;lt;br&amp;gt;&lt;br /&gt;
10x Airlock Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x APC Module&amp;lt;br&amp;gt;&lt;br /&gt;
10x Air Alarm Electronics&amp;lt;br&amp;gt;&lt;br /&gt;
10x High-Capacity Power Cell&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rapid Construction Device (loaded)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Geiger Counter&amp;lt;br&amp;gt;&lt;br /&gt;
|hackeditems =&lt;br /&gt;
3x Potato Battery&amp;lt;br&amp;gt;&lt;br /&gt;
|premiumitems =&lt;br /&gt;
3x Utility Belt&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
{{anchor|NanoMed Plus}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NanoMed Plus&lt;br /&gt;
| icon = vendmed.gif&lt;br /&gt;
| area = [[Medbay]]&lt;br /&gt;
| items =&lt;br /&gt;
12x Syringe&amp;lt;br&amp;gt;&lt;br /&gt;
3x Dropper&amp;lt;br&amp;gt;&lt;br /&gt;
8x Medical gauze&amp;lt;br&amp;gt;&lt;br /&gt;
5x Libital patch (brute) &amp;lt;br&amp;gt;&lt;br /&gt;
5x Aiuri patch (burn)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Insulin pill&amp;lt;br&amp;gt;&lt;br /&gt;
4x Multiver bottle&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sterilizer Gel&amp;lt;br&amp;gt;&lt;br /&gt;
3x Epinephrine bottle&amp;lt;br&amp;gt;&lt;br /&gt;
4x Morphine bottle&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[Guide_to_chemistry#Potassium_Iodide|Potassium Iodine]] bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x Saline-Glucose Solution bottle&amp;lt;br&amp;gt;&lt;br /&gt;
3x Toxin bottle&amp;lt;br&amp;gt;&lt;br /&gt;
6x Spaceacillin syringe&amp;lt;br&amp;gt;&lt;br /&gt;
2x Convermol syringe&amp;lt;br&amp;gt;&lt;br /&gt;
2x Medical gel (libital)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Medical gel (aiuri)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Bottle of Psicodine pills&amp;lt;br&amp;gt;&lt;br /&gt;
4x Health analyzer&amp;lt;br&amp;gt;&lt;br /&gt;
2x Crew pinpointer&amp;lt;br&amp;gt;&lt;br /&gt;
1x Synthflesh medical gel&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
3x Toxin pill&amp;lt;br&amp;gt;&lt;br /&gt;
4x Morphine pill&amp;lt;br&amp;gt;&lt;br /&gt;
6x Multiver pill	&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x Box of hugs&amp;lt;br&amp;gt;&lt;br /&gt;
3x Epinephrine medipen&amp;lt;br&amp;gt;&lt;br /&gt;
3x Medical belt&amp;lt;br&amp;gt;&lt;br /&gt;
1x Medical wrench&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
{{anchor|NutriMax}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = NutriMax&lt;br /&gt;
| icon = vendnutri.gif&lt;br /&gt;
| area = [[Hydroponics]]&lt;br /&gt;
| items =&lt;br /&gt;
30x E-Z-Nutrient&amp;lt;br&amp;gt;&lt;br /&gt;
20x Left 4 Zed&amp;lt;br&amp;gt;&lt;br /&gt;
10x Robust Harvest&amp;lt;br&amp;gt;&lt;br /&gt;
20x Pest Spray&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Syringe]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x Plant Bag&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cultivator&amp;lt;br&amp;gt;&lt;br /&gt;
3x Spade&amp;lt;br&amp;gt;&lt;br /&gt;
4x Plant Analyzer&lt;br /&gt;
| hackeditems =&lt;br /&gt;
10x Ammonia Bottle&amp;lt;br&amp;gt;&lt;br /&gt;
5x Diethylamine Bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|MegaSeed Servitor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = MegaSeed Servitor&lt;br /&gt;
| icon = vendseeds.gif&lt;br /&gt;
| area = [[Hydroponics]]&lt;br /&gt;
| items =&lt;br /&gt;
3x Banana Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Berry Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Carrot Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Chanterelle Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Chili Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Corn Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Eggplant Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Potato Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rice Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Replica Pod Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Soybean Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sunflower Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tomato Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tower Cap Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Wheat Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Apple Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Poppy Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Ambrosia Vulgaris Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Whitebeet Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Watermelon Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Lime Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Lemon Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Orange Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Grass Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cocoa Pod Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cabbage Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Grape Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Pumpkin Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cherry Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Coffee Arabica Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tobacco Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
3x Tea Aspera Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x Fly Amanita Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Glowshroom Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Liberty Cap Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Nettle Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
2x Plump Helmet Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
2x Reishi Mycelium&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cannabis Seeds&amp;lt;br&amp;gt;&lt;br /&gt;
2x Strange Seeds&lt;br /&gt;
| premiumitems = &lt;br /&gt;
1x Water Flower&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
{{anchor|SecTech}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = SecTech&lt;br /&gt;
| icon = vendsec.gif&lt;br /&gt;
| area = [[Security Office]]&lt;br /&gt;
| items =&lt;br /&gt;
8x [[Handcuffs]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x Zipties&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Flashbang]]&amp;lt;br&amp;gt;&lt;br /&gt;
5x [[Flash]]&amp;lt;br&amp;gt;&lt;br /&gt;
12x Donut&amp;lt;br&amp;gt;&lt;br /&gt;
6x Evidence bag box&amp;lt;br&amp;gt;&lt;br /&gt;
4x [[Seclite]]&amp;lt;br&amp;gt;&lt;br /&gt;
7x Energy Bola&lt;br /&gt;
| hackeditems =&lt;br /&gt;
2x [[Sunglasses]]&amp;lt;br&amp;gt;&lt;br /&gt;
2x Donut Box&lt;br /&gt;
| premiumitems =&lt;br /&gt;
Antag Token (toy coin)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PTech}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = PTech&lt;br /&gt;
| icon = PTech.png&lt;br /&gt;
| area = [[HoP Office]]&lt;br /&gt;
| items =&lt;br /&gt;
10x [[PDA|Med-U Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Power-ON Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|R.O.B.U.S.T. DELUXE Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|CustodiPRO Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Signal Ace 2 Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA]]&amp;lt;br&amp;gt;&lt;br /&gt;
3x [[PDA|Value-PAK Cartridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
10x [[PDA|Space Parts &amp;amp; Space Vendors Cartridge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Liberation Station}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Liberation Station&lt;br /&gt;
| icon = liberationstation.png&lt;br /&gt;
| area = [[Escape Shuttle|Lighthouse Shuttle]]&lt;br /&gt;
| items =&lt;br /&gt;
2x Gold Desert Eagle&amp;lt;br&amp;gt;&lt;br /&gt;
2x Camo Desert Eagle&amp;lt;br&amp;gt;&lt;br /&gt;
2x NanoTrasen Saber SMG&amp;lt;br&amp;gt;&lt;br /&gt;
2x Combat Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
1x Gyrojet Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
2x Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
2x NT-ARG &#039;Boarder&#039;&lt;br /&gt;
| hackeditems = &lt;br /&gt;
1x Patriotic suit&amp;lt;br&amp;gt;&lt;br /&gt;
3x Patriotic bedsheet&lt;br /&gt;
| premiumitems =&lt;br /&gt;
2x SMG magazine (9mm)&amp;lt;br&amp;gt;&lt;br /&gt;
4x Handgun magazine (.50ae)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Handgun magazine (.45)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Specialized magazine (.75)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wizard==&lt;br /&gt;
{{anchor|MagiVend}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = MagiVend&lt;br /&gt;
| icon = vendmagi.gif&lt;br /&gt;
| area = [[Wizard|Wizard&#039;s Den]]&lt;br /&gt;
| items =&lt;br /&gt;
1x Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Red Wizard Hat&amp;lt;br&amp;gt;&lt;br /&gt;
1x Red Wizard Robe&amp;lt;br&amp;gt;&lt;br /&gt;
1x Sandals&amp;lt;br&amp;gt;&lt;br /&gt;
2x Wizard&#039;s Staff&lt;br /&gt;
| hackeditems =&lt;br /&gt;
1x Wizarditis culture bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Syndicate==&lt;br /&gt;
{{anchor|Syndicate Donksoft Toy Vendor}}&lt;br /&gt;
{{vendingmachine&lt;br /&gt;
| name = Syndicate Donksoft Toy Vendor&lt;br /&gt;
| icon = Syndi.gif&lt;br /&gt;
| area = [[Lavaland|Syndicate Listening Post]]&lt;br /&gt;
| items =&lt;br /&gt;
10x Foam Force SMG&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Force Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Force Shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
10x Toy Sword&amp;lt;br&amp;gt;&lt;br /&gt;
20x Ammo Box (Foam Darts)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Foam Armblade&amp;lt;br&amp;gt;&lt;br /&gt;
10x Syndicate Balloon&amp;lt;br&amp;gt;&lt;br /&gt;
5x Black and Red Space Suit Replica&amp;lt;br&amp;gt;&lt;br /&gt;
5x Black and Red Space-Helmet Replica&lt;br /&gt;
| hackeditems =&lt;br /&gt;
10x Foam Force Crossbow&amp;lt;br&amp;gt;&lt;br /&gt;
10x Donksoft SMG&amp;lt;br&amp;gt;&lt;br /&gt;
10x Donksoft LMG&amp;lt;br&amp;gt;&lt;br /&gt;
20x Ammo box (Riot Darts)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Replica Katana&amp;lt;br&amp;gt;&lt;br /&gt;
5x Double-Bladed Toy Sword&amp;lt;br&amp;gt;&lt;br /&gt;
10x Syndicate Deck of Cards&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Machines&amp;diff=13185</id>
		<title>Machines</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Machines&amp;diff=13185"/>
		<updated>2023-03-17T23:49:35Z</updated>

		<summary type="html">&lt;p&gt;Mundang: /* Vendor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision| reason = This page needs a formatting overhaul and the styling could be a little less boring}}&lt;br /&gt;
{{Engineering Dept header}}&lt;br /&gt;
= Machine Construction Steps =&lt;br /&gt;
&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it. &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]&lt;br /&gt;
&lt;br /&gt;
== Linking Machines ==&lt;br /&gt;
&lt;br /&gt;
Certain machines need to be linked to other machines or computers in order to work properly. There&#039;s different methods for different machines:&lt;br /&gt;
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine&#039;s panel with a screwdriver first.&lt;br /&gt;
* R&amp;amp;D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.&lt;br /&gt;
&lt;br /&gt;
= Machines =&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== [[Autolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autolathe.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Autolathe Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 3x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces commonly used items such as tools, equipment, and construction material.&lt;br /&gt;
&lt;br /&gt;
Can be [[Guide to hacking|hacked]] to unlock more designs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; the Autolathe can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lowers production costs and production time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Silo ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_silo_active.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Silo (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Redemption Machine ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_redemption.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Ore Redemption Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Igniter.png]]Igniter&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recycler ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recycler.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Recycler Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases material storage.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Recovers materials more efficiently (25% per tier).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Biogenerator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biogenerator.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Biogenerator Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.&lt;br /&gt;
&lt;br /&gt;
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; biogenerator is faster and gives more points.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; reduces items costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plant DNA Manipulator ==&lt;br /&gt;
&#039;&#039;&#039;Removed as of April 3rd, 2020. &#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant_dna_manip.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Plant DNA Manipulator Board&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed&#039;s own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; allows better plant stats to be saved onto disks.&lt;br /&gt;
* &#039;&#039;&#039;Better scanner:&#039;&#039;&#039; Production rate and endurance.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Potency and yield.&lt;br /&gt;
* &#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Weed growth rate and vulerability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Chemical Heater]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemical Heater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Chemical Heater (Machine Board)&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; heats faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dispenser.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Portable Chem Dispenser Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Dispenses chemicals; the exact same as the ones found in [[Chemistry]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Circuit Imprinter]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuit.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Circuit Imprinter Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; circuit imprinter can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cloning Pod]] ==&lt;br /&gt;
Removed from /tg/station Feb, 2020. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see removed machine. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Clone Pod Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning modules&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; clones grow faster.&lt;br /&gt;
* &#039;&#039;&#039;Better scanning modules:&#039;&#039;&#039; boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,&amp;lt;br&amp;gt; chance of random beneficial mutation, cloning pod more resistant to EMPs)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limb Grower ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Limb Grower Board&lt;br /&gt;
 2x [[File:Beaker.png]]Beaker&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
It grows new limbs using Synthflesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production costs and production time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cryo.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cryotube Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 4x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won&#039;t open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.&lt;br /&gt;
&lt;br /&gt;
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cyborg Recharging Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:CyborgRecharger.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cyborg Recharger Board&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Id_regular.png]] &#039;&#039;&#039;Unlock&#039;&#039;&#039; the machine                                                 &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Recharges cyborgs. Needs to be closed like a locker to work.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039; faster recharge speed.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; also repairs cyborg while recharging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Destructive Analyzer]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Decon.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Destructive Analyser Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Destroys items with research value to gain research levels. See [[Guide_to_Research_and_Development]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better components:&#039;&#039;&#039; increased amount of materials recovered from items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[DNA Scanner]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scanner.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Cloning Scanner Board &lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
When linked to a DNA Machine, it will be a vital machine for geneticists. See the [[Guide to genetics]] for more information.&lt;br /&gt;
&lt;br /&gt;
Can be locked down by using the console, trapping the patient inside if necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&#039;Better scanning module:&#039;&#039;&#039; Enable scanning autoprocess (phasic or more) and the ability to scan husks.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Decreases cooldown on the &amp;quot;joker&amp;quot; option when pairing genetic sequences. &lt;br /&gt;
**Tier 1: 20 minutes&lt;br /&gt;
**Tier 2: 15 minutes&lt;br /&gt;
**Tier 3: 10 minutes&lt;br /&gt;
**Tier 4: 5 minutes&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers). &lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Exosuit Fabricator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exofab.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Exosuit Fabricator Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&amp;amp;D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; fabricator can hold more materials.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; lower production time.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freezer/Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Freezer/Heater Board &amp;lt;br&amp;gt; (Use button on finished machine&#039;s UI to switch)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Freezer has lower temperatures available/Heater has higher temperatures available.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Electrolyzer ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Electrolyzer_machine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Electrolyzer &amp;lt;br&amp;gt;&lt;br /&gt;
 2x [[File:Electrolite_stockpart.gif]]Electrolites&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Machine used for creating [[Guide_to_Atmospherics#H2|hydrogen gas]]. Requires power cell. Once turned on and with h2o in the air will start converting it to [[Guide_to_Atmospherics#H2|h2]] and o2 with the reaction 2H2O -&amp;gt; 2H2 + O2.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;quot;Upgrading the parts will increase the amount of converted H2O and the efficiency of the cell&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Turbine|Gas Turbine Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Turbine Board&lt;br /&gt;
 6x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; increases the turbine&#039;s productivity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Compressor|Gas Turbine Compressor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Compressor.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Power Compressor Board&lt;br /&gt;
 6x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; increases the turbine&#039;s efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydroponics_tray.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hydroponics Tray Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the hoses if needed. &lt;br /&gt;
(use wrench to move the machine)                                                 &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A tray where seeds can be planted to grow. It keeps track of the plant&#039;s growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ctrl-click it&#039;&#039;&#039; to toggle autogrow mode; a power hungry mode helping with maintaining the plant. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alt-click it&#039;&#039;&#039; to empty its internal chemical tank. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; increases amount of chemicals the tray can hold  (from default 10 units). &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mech Bay Power Port ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recharge_Port.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Mech Bay Recharger Board&lt;br /&gt;
 5x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 2x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&amp;lt;br&amp;gt;(use multitool here to link with console)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically recharges mechs in front of it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; recharges mechs faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Microwave.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Microwave Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Cleaner.png]][[File:Soap.png]][[File:Rag.png]]&#039;&#039;&#039;Clean&#039;&#039;&#039; /[[File:Wirecutters.png]][[File:Welder.png]]&#039;&#039;&#039;Fix&#039;&#039;&#039; the microwave if needed                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cooks [[Guide to food and drinks|food]] and heats reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better lasers:&#039;&#039;&#039; Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items.&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Can fit more items at a time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Guide_to_food_and_drinks#Butchering|Gibber]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibber.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Gibber (Machine Board)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Lets you [[Guide_to_food_and_drinks#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, {{Grab}} them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of meat slabs produced. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Reduces gib time. If tier 2 and above it also lets you gib fully clothed people. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Guide_to_food_and_drinks#Butchering|Food Processor]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Processor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food_and_drinks#Processor|Guide to Food and Drinks]] for a full list of processable food, and things you can make with the results. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases number of food items produced. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Reduces processing time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smartfridge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Smartfridge.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Smartfridge Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter Bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; (use wrench here to move the machine) &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.&lt;br /&gt;
|}&lt;br /&gt;
=== Types of Smartfridge ===&lt;br /&gt;
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.&lt;br /&gt;
&lt;br /&gt;
Smartfridge Board settings:&lt;br /&gt;
* &#039;&#039;&#039;Plant produce&#039;&#039;&#039;: Default smartfridge, stores plant growns and seeds.&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039;: Stores food items.&lt;br /&gt;
* &#039;&#039;&#039;Drinks&#039;&#039;&#039;: Stores drinks, named &#039;drink showcase&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Slimes&#039;&#039;&#039;: Stores slime extracts, named &#039;smart slime extract storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Organs&#039;&#039;&#039;: Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.&lt;br /&gt;
* &#039;&#039;&#039;Chems&#039;&#039;&#039;: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named &#039;smart chemical storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Viruses&#039;&#039;&#039;: Can store the same items as smart chemical storage, but the fridge is named &#039;smart virus storage&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Disks&#039;&#039;&#039;: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].&lt;br /&gt;
&lt;br /&gt;
== Dish Drive ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dish_drive.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Dish Drive (Machine Board)&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(Use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; &lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; Decreases power consumption. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lipid Extractor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lipid_extractor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lipid Extractor (Machine Board)&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x Fork&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Sucks fat from fat people while giving them &#039;useful&#039; tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than &amp;quot;well fed&amp;quot;. Produces meat [[File:Meat.png]] as a byproduct. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sheet-meister 2000 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheetifier.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Sheet-meister 2000 (Machine Board)&amp;lt;br&amp;gt;&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert slabs of raw [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]]  to produce [[Guide_to_construction#Meat|meat sheets]] [[File:Meat_sheet.png]], a versatile construction material. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roulette Table ==&lt;br /&gt;
[[File:Roulette_menu.png|thumb|400px|right|This is the roulette menu.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roulette_wheel_spinning.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 &#039;&#039;&#039;Can not be constructed.&amp;lt;br&amp;gt;Only available from a special beacon in bar storage. &lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
Can not be deconstructed, but can be [[Hacking#Roulette_Table|hacked]]. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Start by swiping it with an ID. That ID becomes the &amp;quot;house&amp;quot;, where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To be able to reset owner and let someone else become the &#039;&#039;&#039;house&#039;&#039;&#039; you must [[Hacking#Roulette_Table|hack]] the machine. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[P.A.C.M.A.N.-type Portable Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:pacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|  &lt;br /&gt;
(use wrench to move the machine)                                                  &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more plasma sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower plasma sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:superpacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Uranium and generates more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more uranium sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower uranium sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
Removed from /tg/station Aug, 2020. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see removed machine. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mrspacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|  &lt;br /&gt;
(use wrench to move the machine)                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Diamonds and generates even more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; holds more diamond sheets.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increase power generation.&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; lower diamond sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; protolathe can hold more material.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators:&#039;&#039;&#039; lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Server Room|RnD Server]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rndserver.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] RnD Server Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces research points, as long as it is cooled properly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better stock parts:&#039;&#039;&#039; Currently nothing, though less heat generation was intended.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanite Machinery==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites|Nanite Chamber]] ===&lt;br /&gt;
[[File:Nanite chamber control console menu.png|thumb|450px|right|This is the menu you see if clicking the nanite chamber control console when a nanite-implanted person is inside the connected nanite chamber. ]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_chamber.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Chamber (Machine Board)&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning_Module&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Used for implanting non-synchronised (non-cloud) [[Guide_to_Nanites|nanites]], as well as modifying options of already implanted nanite swarms. Must be operated by a second person with an adjacent [[Computers#Nanite_Chamber_Control_Console|Nanite Chamber Control Console]] (they link automatically). Click the nanite chamber to open it, click-drag a person to put them into the chamber, and then click the console for a menu. With a subject in the chamber, start by clicking &amp;quot;Implant Nanites&amp;quot;. This will implant a nanite swarm in the subject. These nanites will not have any programs yet, so they do nothing except generate nanite volume. To install programs you will need to use a [[Computers#Nanite_Cloud_Controller|Nanite Cloud Controller]] [[File:Nanite_cloud_controller.gif]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other options in this machine:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safety Threshold&#039;&#039;&#039;: See [[Guide_to_Nanites#Volume|Guide to Nanites]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lock Chamber&#039;&#039;&#039;: Traps the person inside. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Destroy Nanites&#039;&#039;&#039;: Quickly and cleanly removes a nanite cluster from a person. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Better scanner:&#039;&#039;&#039; Able to see more details about nanite programming, like specific codes and timers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites|Public Nanite Chamber]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_chamber.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Public Nanite Chamber Board&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
The public nanite chamber will automatically [[Guide_to_Nanites#Implanting|implant]] [[Guide_to_Nanites|nanites]] into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synced to. If you don&#039;t multitool the board it will default to cloud 1. You must install programs on same backup cloud with a [[Computers#Nanite_Cloud_Controller|Nanite Cloud Controller]] [[File:Nanite_cloud_controller.gif]] to get functional nanites. Does not need a [[Computers#Nanite_Chamber_Control_Console|Nanite Chamber Control Console]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites#Obtaining_programs|Nanite Program Hub]] ===&lt;br /&gt;
[[File:Nanite_program_hub_menu_medical.png|thumb|300px|right|This is the menu you see after clicking the nanite program hub and then clicking the &amp;quot;Medical Nanites&amp;quot; category. Certain nodes much be researched before the programs become visible here.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_program_hub.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Program Hub (Machine Board)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter Bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
(Deconstruction seems bugged as of Sept 2019)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert a nanite program disk, click a nanite program category and click a [[Guide_to_Nanites#Nanite_Types|nanite program]] to put that program on the disk. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Nanites#Customizing_Programs|Nanite Programmer]] ===&lt;br /&gt;
[[File:Nanite_programmer_menu.png|thumb|300px|right|This is the menu you see when clicking the nanite programmer after inserting a disk containing the &amp;quot;Electromagnetic Resonance&amp;quot; program. ]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_programmer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Nanite Programmer (Machine Board)&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning_Module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
(Deconstruction seems bugged as of Sept 2019)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Insert a disk with [[Guide_to_Nanites#Nanite_Types|nanite program]] on it to [[Guide_to_Nanites#Customizing_Programs|modify]] its programming. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stasis_bed_off.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board)&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Aka &amp;quot;Stasis Beds&amp;quot;. Buckle patients to them to put them into &#039;&#039;&#039;stasis&#039;&#039;&#039;. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]] and if an operating computer is built within line of sight of it, it will automatically connect to the stasis bed. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Sleeper]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Sleeper Board (can no longer be found or made on station)&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the sleeper&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can&#039;t go above a certain limit per body. If the patient is in critical status, it will only be able to inject [[Epinephrine]].&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. &lt;br /&gt;
# Open the sleeper and remove the patient. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Epinephrine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Morphine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Convermol|Convermol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Libital|Libital]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Aiuri|Aiuri]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nano manipulator adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Oculine|Oculine]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Inacusiate|Inacusiate]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pico manipulator also adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Multiver|Multiver]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mutadone|Mutadone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Mannitol|Mannitol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Salbutamol|Salbutamol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Pentetic Acid|Pentetic Acid]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Femto manipulator adds:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Guide_to_chemistry#Omnizine|Omnizine]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins&#039;&#039;&#039; allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulators&#039;&#039;&#039; unlock a larger selection of chemicals (see above).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medical Kiosk ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical_kiosk_active.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Medical Kiosk (Machine Board)&lt;br /&gt;
 1x [[File:Scanning_Module.png|64px]]Scanning module&lt;br /&gt;
 1x [[File:Health_analyzer.gif|64px]] [[Medical_items#Health_Analyzer|Health analyzer]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
(Use wrench to move the machine) &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Serves as a standalone version of the [[Medical_items#Health_Analyzer|Health analyzer]] [[File:Health_analyzer.gif]]. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say &amp;quot;You&#039;re alive.&amp;quot;), and if you have some kind of detectable illness. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better scanning module:&#039;&#039;&#039;&lt;br /&gt;
**At tier 2 or higher the machine will show radiation levels and tell if the patient has any phobias. &lt;br /&gt;
**At tier 3 or higher the machine will also show brain damage, cellular damage and traumas. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medipen Refiller ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medipen_refiller.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Medipen Refiller (Machine Board)&amp;lt;br&amp;gt;&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can refill certain autoinjectors such as [[General_items#Medipen|medipens]] with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with [[Plumbing]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; Increases max volume of reagents in the machine. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[SMES]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SMES_Turn_on.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] SMES Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 5x [[File:Power_cell.png]]Power cells&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
&#039;&#039;&#039;Building the Terminal:&#039;&#039;&#039; Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores and distributes large amounts of power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; increases the maximum input &amp;amp; output levels.&lt;br /&gt;
* &#039;&#039;&#039;Better power cells:&#039;&#039;&#039; increases the maximum charge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Radiation Collector}}&lt;br /&gt;
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Radiation Collector.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Radiation Collector Board&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove any plasma tank&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. &amp;lt;br&amp;gt;Converts the Plasma into Tritium. &amp;lt;s&amp;gt;Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tesla Coil ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tesla_coil.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Tesla Coil Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; Multiplies the generated power and reduces time before the next tesla shock can be absorbed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grounding Rod ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grounding_rod.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Grounding Rod Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceHeater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]]Space Heater Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Heats the air around it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better laser:&#039;&#039;&#039; Faster cooling/heating.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; Better power efficiency and greater heating/cooling range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_Telecommunications|Telecommunications]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bus.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bus Mainframe Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Channel Server]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Telecommunication Server Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Processor Unit]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pro.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Processor Unit Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 3x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks&lt;br /&gt;
 1x Subspace analyzer&lt;br /&gt;
 1x [[File:Subspace_amplifier.png]]Subspace amplifier&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broad.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Broadcaster Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Ansible_crystal.png]]Ansible crystal&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sreceiver.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Subspace Receiver Board&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 1x [[File:Subspace_ansible.png]]Subspace ansible&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Hub Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Relay.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Relay Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Messaging Server ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Message_server_anim.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Messaging Server (Machine Board)&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. &amp;lt;br&amp;gt;Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won&#039;t work. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bluespace Launchpad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescience.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board)&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use:&#039;&#039;&#039; Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad&#039;s perspective (such as 5N, 5E). Click either &amp;quot;launch&amp;quot; to teleport things from the launchpad to the target destination, or click &amp;quot;pull&amp;quot; to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can&#039;t be teleported, such as anchored machines. &lt;br /&gt;
&lt;br /&gt;
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; Increases maximum range by 15 per tier, up to 60. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quantum Pad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Qpad.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Quantum Pad Board&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.&lt;br /&gt;
&lt;br /&gt;
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; reduces power cost.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; reduces cooldown and chargeup time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Teleporter|Teleporter Station]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Station Board&lt;br /&gt;
 2x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(Station links to adjacent to hub and console automatically)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better capacitors:&#039;&#039;&#039; the station can be linked with more teleporter stations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Teleporter|Teleporter Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Teleportation Hub Board&lt;br /&gt;
 3x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bin:&#039;&#039;&#039; lower the risk and severity of accidents. Removes need for calibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bluespace Navigation Gigabeacon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gigabeacon.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can&#039;t be jumped to. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Vendor]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vendcigs.gif|64px]][[File:Boozeomat.gif|64x64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.png|64x64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&#039;1x [[File:Module.png|64px]]Vendor Board&#039;&#039;&#039; &amp;lt;br&amp;gt;(Use screwdriver to select Vendor type)&amp;lt;br&amp;gt;(DonkSoft vendors require a special board, which requires illegal technology research.)&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;1x Restocking Unit&#039;&#039;&#039;&amp;lt;br&amp;gt; (corresponding to the vendor type)&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;(use wrench here to move the machine)&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Vends several items. Can be [[Hacking#Vending_Machines|hacked]] to unlock more items, and a few vendors also have special premium items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Robotics_vendor.gif]]Custom Vendor===&lt;br /&gt;
A custom vendor is constructed the same way as the other [[#Vendor|vendors]] (machine frame -&amp;gt; wire -&amp;gt; wrench -&amp;gt; board -&amp;gt; restocking unit -&amp;gt; screwdriver). You can buy all parts needed from a [[Vending_machines#Vendomat|Vendomat]]. You can also print a Custom Vendor Refill (restocking unit) from an [[Autolathe]], and use a screwdriver on any vendor board to turn it into a custom vendor board. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use a custom vendor:&#039;&#039;&#039;&lt;br /&gt;
# Use your ID on it to link it to your account and make you the owner. &lt;br /&gt;
# Click the custom vendor and it will let you set a name and description. &lt;br /&gt;
# Get a [[General_items#Price_Tagger|Price Tagger]] from [[Autolathe]] or [[Vending_machines#Vendomat|Vendomat]]. &lt;br /&gt;
# Activate the Price Tagger in hand and type a price. Then click any item with it to price that item. &lt;br /&gt;
# Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;More information:&#039;&#039;&#039;&lt;br /&gt;
*As the owner you can dispense the inserted items for free. &lt;br /&gt;
*The vendor is hard to destroy, but not indestructable. &lt;br /&gt;
*When destroyed the custom vendor will explode and spread its contained items all over the place. &lt;br /&gt;
*It can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.&lt;br /&gt;
&lt;br /&gt;
== Vend-a-Tray ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vend-a-tray.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Vend-A-Tray (Machine Board)&lt;br /&gt;
 1x Card Reader&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Lets you put a single item up for display and sale. Must be registered to a person&#039;s account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Arcanevend-a-trayUIv1.png]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scanner Gate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:20%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scannergate.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Scanner Gate Board&lt;br /&gt;
 3x [[File:Scanning_Module.png|64px]]Scanning module&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they&#039;re diseased or wanted, and so on.&amp;lt;br&amp;gt; If the criteria is met, it will flash red and sound an alarm. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (Organ) Harvester ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Harvester Board&lt;br /&gt;
 4x [[File:Micro-laser.png|64px]]Micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# &#039;&#039;&#039;Close&#039;&#039;&#039; the harvester&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Better micro-laser:&#039;&#039;&#039; Increases the organ harvesting speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c; width:15%&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skill_station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Skill Station (Machine Board)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wirecutters.png]]&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Used for implanting or replacing [[Skillchips]], if you can get your hands on them.  &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&#039;background-color:#9c9c9c;&#039;|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
* &#039;&#039;&#039;Better micro-lasers:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
* &#039;&#039;&#039;Better scanning modules:&#039;&#039;&#039; Currently nothing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #FF9D00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Hacking&amp;diff=13184</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Hacking&amp;diff=13184"/>
		<updated>2023-03-17T23:48:19Z</updated>

		<summary type="html">&lt;p&gt;Mundang: /*     Vending Machines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Your tools ==&lt;br /&gt;
&lt;br /&gt;
[[File:IGloves.png|link=Insulated Gloves]] &#039;&#039;&#039;[[Insulated Gloves]]&#039;&#039;&#039; for mitigating shocks. Hackables have power lines, and cutting/pulsing these without gloves can and will harm you. It&#039;s possible to hack without them, but it will be slow, painful, and you&#039;ll need ointment. Alternatively you can drink [[File:Energy_drink.png|64px]][[Guide_to_food_and_drinks#Grey_Bull|Grey Bull]], which makes you immune to shocks for a short while. &lt;br /&gt;
&lt;br /&gt;
[[File:Screwdriver_tool.png|link=Screwdriver]] &#039;&#039;&#039;[[Screwdriver]]&#039;&#039;&#039; for opening up panels and the like. A necessary tool.&lt;br /&gt;
&lt;br /&gt;
[[File:Wirecutters.png|link=Wirecutters]] &#039;&#039;&#039;[[Wirecutters]]&#039;&#039;&#039; for cutting and mending wires.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool.png|link=Multitool]] &#039;&#039;&#039;[[Multitool]]&#039;&#039;&#039; for pulsing wires. Not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
[[File:Signaler.png|link=Signaler]] &#039;&#039;&#039;[[Signaler]]&#039;&#039;&#039; can be used as a ghetto alternative to a Multitool and to pulse wires remotely. Attach one to a wire, then use a second signaler to pulse that wire.&lt;br /&gt;
&lt;br /&gt;
[[File:Blueprint.png|link=Station blueprints]] &#039;&#039;&#039;[[Station blueprints]]&#039;&#039;&#039; for easy peasy wire identification. If you can get it, it contains a map of all the hackable wires when read. It will remove the need for testing wires to find their function.&lt;br /&gt;
&lt;br /&gt;
== Hackables ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]] [[Airlock]]s ===&lt;br /&gt;
&lt;br /&gt;
Both internal and external access airlocks are hackable. Wires are randomized at the start of each round &#039;&#039;&#039;FOR EACH DEPARTMENT&#039;&#039;&#039;. E.g. if the orange wire toggles bolts on an airlock in engineering , the same wire will do the same on other airlocks in engineering. Some examples of areas can be found [[#Airlock Area Types|here]]. After opening the hacking window you can read on top which type of airlock you are looking at. &lt;br /&gt;
&lt;br /&gt;
Remember, cutting power to the door will stop everything else from working.&lt;br /&gt;
&lt;br /&gt;
# [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] in hand, click on the airlock to open the panel and expose the wiring.&lt;br /&gt;
# With [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]], or an empty hand, click on the airlock to access the wiring.&lt;br /&gt;
# Hold a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] in your active hand and click &amp;quot;pulse&amp;quot; to pulse a wire, or hold [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and click &amp;quot;cut&amp;quot; to cut a wire. &lt;br /&gt;
# [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] the door again to shut the panel. &lt;br /&gt;
&lt;br /&gt;
* There are two main power wires and two auxiliary power wires.&lt;br /&gt;
* Disabling any main power wire (by pulsing or cutting) will make the backup (auxiliary) power work after 10 seconds. Disabling both a main and an auxiliary power wire will make door lose power until either main or auxiliary power is restored.&lt;br /&gt;
** If the door is unpowered, it can be opened with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], unless the bolts are down.&lt;br /&gt;
* Disabling AI connection will make [[AI|AI]] and [[Cyborg|Cyborgs]] unable to interact with this door. [[AI|AIs]] can still hack a door by clicking it. It takes around a minute, and once the door is hacked, they&#039;ll be able to use it forever, even without AI connection wire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Main Power (2 wires)&lt;br /&gt;
|Disables main power. ||Restores main power. May shock you, but does not electrify door.||Disables main power for 1 minute (not refreshable from pulsing until on again). &lt;br /&gt;
|-&lt;br /&gt;
!Auxiliary Power (2 wires)&lt;br /&gt;
|Disables auxiliary power. May shock you, but does not electrify door.||Restores auxiliary power. May shock you, but does not electrify door.||Disables auxiliary power for 1 minute (not refreshable from pulsing until on again). &lt;br /&gt;
|-&lt;br /&gt;
!ID Scan&lt;br /&gt;
|Makes door reject everyone if it has any access restriction. Makes it so pulsing the &amp;quot;open&amp;quot; wire will open the door.||Restores normal ID-checks.||Flashes lights on the door, as if someone without access tries to open it.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops door bolts.||Nothing.||Drops door bolts if they are up. Raises them if they are down and door is powered.&lt;br /&gt;
|-&lt;br /&gt;
!Bolt Lights&lt;br /&gt;
|Disables the red bolt lights. Only testable if bolts are down.||Enables bolt lights.||Toggles bolt lights.&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
|Nothing.||Nothing.||Opens the door if it either requires no access or if ID scan wire has been cut.&lt;br /&gt;
|-&lt;br /&gt;
!AI Connection&lt;br /&gt;
|Disables AI control.||Restores AI control.||&#039;&#039;Very briefly&#039;&#039; disables AI control.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Ground (the &amp;quot;shock&amp;quot; wire)&lt;br /&gt;
|Electrifies the door.||De-electrifies the door.||Electrifies the door for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit (2 wires)&lt;br /&gt;
|High chance to shock you, but does not electrify door.||High chance to shock you, but does not electrify door.||Nothing.&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety, letting the door crush people when it closes.||Enables safety.||Toggles safety.&lt;br /&gt;
|-&lt;br /&gt;
!Timing&lt;br /&gt;
|Disables timer, stopping the door from automatically closing .||Restores door timer.||Toggles door speed (speed light), causing the door to close faster. Can&#039;t be toggled if wire is cut. Off = fast. &lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window at bottom when hacking&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Means&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bolts&lt;br /&gt;
|The door bolts look up.||Door bolts are up (not locked).&lt;br /&gt;
|-&lt;br /&gt;
|The door bolts have fallen!||Door bolts are down (locked).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The test light is on.||Door is powered.&lt;br /&gt;
|-&lt;br /&gt;
|The test light is off.||Door is not powered (can be opened with [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|AI Connection&lt;br /&gt;
|The AI connection light is on.||AI can control the door and hasn&#039;t hacked it.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is off.||AI either hacked a door or can&#039;t control it.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Safety&lt;br /&gt;
|The &#039;Check Wiring&#039; light is on.||Door safety is off (can crush people).&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;Check Wiring&#039; light is off.||Door safety is on (can&#039;t crush people).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Timer&lt;br /&gt;
|The timer is powered on.||Door closes automatically. &lt;br /&gt;
|-&lt;br /&gt;
|The timer is powered off.||Door doesn&#039;t close automatically. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Timing&lt;br /&gt;
|The speed light is on.||Door timing is normal (closes after a delay).&lt;br /&gt;
|-&lt;br /&gt;
|The speed light is off.||Door timing is reduced (closes without delay).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Emergency light&amp;lt;br&amp;gt;(Has no hackable wire)&lt;br /&gt;
|The emergency light is on.||Emergency access is enabled (no access restrictions). &lt;br /&gt;
|-&lt;br /&gt;
|The emergency light is off.||Emergency access is disabled (normal access restrictions). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Airlock Area Types ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of EXAMPLES of airlock area subtypes:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
MAINT&lt;br /&gt;
* maintenance/...&lt;br /&gt;
&lt;br /&gt;
COMMAND&lt;br /&gt;
* bridge/...&lt;br /&gt;
* crew_quarters/heads/...&lt;br /&gt;
* teleporter/...&lt;br /&gt;
* gateway/...&lt;br /&gt;
* security/nuke_storage/...&lt;br /&gt;
* ai_monitored/nuke_storage/...&lt;br /&gt;
&lt;br /&gt;
SERVICE&lt;br /&gt;
* crew_quarters/kitchen/...&lt;br /&gt;
* crew_quarters/bar/...&lt;br /&gt;
* quartermaster/...&lt;br /&gt;
* janitor/...&lt;br /&gt;
* hydroponics/...&lt;br /&gt;
&lt;br /&gt;
SECURITY&lt;br /&gt;
* security/...&lt;br /&gt;
* ai_monitored/security/armory/...&lt;br /&gt;
&lt;br /&gt;
ENGINEERING&lt;br /&gt;
* engine/...&lt;br /&gt;
* solar/...&lt;br /&gt;
* tcommsat/...&lt;br /&gt;
&lt;br /&gt;
MEDBAY&lt;br /&gt;
* medical/...&lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
* science/...&lt;br /&gt;
&lt;br /&gt;
AI&lt;br /&gt;
* ai_monitored/storage/satellite/...&lt;br /&gt;
* ai_monitored/turret_protected/...&lt;br /&gt;
* aisat/...&lt;br /&gt;
&lt;br /&gt;
PUBLIC&lt;br /&gt;
* hallway/...&lt;br /&gt;
* crew_quarters/...&lt;br /&gt;
* library/...&lt;br /&gt;
* chapel/...&lt;br /&gt;
* lawoffice/...&lt;br /&gt;
* construction/...&lt;br /&gt;
* storage/...&lt;br /&gt;
* ai_monitored/storage/eva/...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Airlock Strategies ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to bolt doors open&#039;&#039;&#039;. First find two wires of importance: The bolts wire, and one of the main power wires. Pulse a random door to find those wires. If you get shocked, close that hacking window and move on to another door. Once you&#039;ve found the two wires you need, head to an unbolted door, pulse the power wire, [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it open, then pulse the bolt wire. This will permanently bolt the door open, until someone fixes it. If a door is bolted, pulse the bolts wire, and go and then a power wire to be able to [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it.&lt;br /&gt;
* &#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to make the door stay open for a minute.&#039;&#039;&#039; Do this by first finding and pulsing a main power wire, then wait 10 seconds to see if auxiliary power turns on. If it doesn&#039;t go to another door and pulse the main power wire there. When auxiliary power is on (test light on), pulse wires until it turns off again. You have now found an auxiliary power wire. Then go to the door you wish to hack, pulse both the main and auxiliary power wire, then [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], and it will stay open at at least nearly a minute. &lt;br /&gt;
* &#039;&#039;&#039;Ghetto hacking&#039;&#039;&#039; involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don&#039;t have a multi-tool. Note that this is a bad idea if you lack gloves.&lt;br /&gt;
* &#039;&#039;&#039;Open ID restricted doors&#039;&#039;&#039; by pulsing a main power wire and then crowbarring it open. If it&#039;s bolted, be sure to pulse the bolt wire before you kill the power, since you can&#039;t bolt/unbolt an unpowered door. &lt;br /&gt;
* &#039;&#039;&#039;Create a pain-in-the-ass-obstacle&#039;&#039;&#039; by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.&lt;br /&gt;
* &#039;&#039;&#039;Remotely pulse an airlock&#039;&#039;&#039; by attaching a [[General_items#Remote_Signaling_Device|signaler]], which when signaled pulses the wire it&#039;s attached to. This allows you to remotely bolt and unbolt a door, for instance.&lt;br /&gt;
&lt;br /&gt;
==== Secure airlocks ====&lt;br /&gt;
&lt;br /&gt;
Some airlocks are more secure than normal, and their wire panel is covered by a layer of shielding. To see the airlock&#039;s security level, examine it.&lt;br /&gt;
There are 3 levels of airlock security:&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Normal security&#039;&#039;&#039;&lt;br /&gt;
Normal airlocks, they have no additional security.&lt;br /&gt;
* &#039;&#039;&#039;Medium security&#039;&#039;&#039;&lt;br /&gt;
To create a medium security airlock, use 2 sheets of &#039;&#039;&#039;metal&#039;&#039;&#039; on a normal airlock with an open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
No change in door resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
# Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
# Slice through the wires&#039; protection with a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Proceed as normal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High security&#039;&#039;&#039;&lt;br /&gt;
To create a high security airlock, use 2 sheets of &#039;&#039;&#039;plasteel&#039;&#039;&#039; on a normal airlock with open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor is multiplied by 1.5, making the door harder to destroy through brute force.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
# Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
# Cut through the &#039;&#039;&#039;electrified&#039;&#039;&#039; protective grille with &#039;&#039;&#039;[[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]]&#039;&#039;&#039;. If you don&#039;t wear insulated gloves, you may get shocked.&lt;br /&gt;
# Slice through the outer layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Remove the outer plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
# Slice through the inner layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Remove the inner plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
# Proceed as normal.&lt;br /&gt;
&lt;br /&gt;
====Safety Airlocks====&lt;br /&gt;
A few selected airlocks are special &amp;quot;safety airlocks&amp;quot;, which simply means they can be opened with bare hands after a delay when unpowered instead of requiring a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]. Some airlocks in arrivals and departures have this property.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ModernAPC.png|64px|link=APC]] [[APC]] ===&lt;br /&gt;
&lt;br /&gt;
Controls power to its assigned room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever&#039;s fucking with the power isn&#039;t paying attention.&lt;br /&gt;
&lt;br /&gt;
# Screwdriver in hand, click on APC to open the panel and expose the wiring.&lt;br /&gt;
# Click with an empty hand to access the wiring.&lt;br /&gt;
# Fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
# Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you&#039;ve killed the power).&lt;br /&gt;
&lt;br /&gt;
* Cover lock prevents the APC from opening. If it&#039;s off, you can use a crowbar to open the APC.&lt;br /&gt;
* Interface lock prevents anyone from using the APC. It is normally removed by swiping an ID card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|Disables power. May shock!||Restores. May shock!||Disables power for 2 minutes. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power.&lt;br /&gt;
|-&lt;br /&gt;
!ID lock&lt;br /&gt;
|Disable toggling the lock with an ID card.||Restores.||Unlocks APC interface for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores.||&#039;&#039;Very briefly&#039;&#039; disables AI control.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Lock&lt;br /&gt;
|The interface light is red.||APC is locked.&lt;br /&gt;
|-&lt;br /&gt;
|The interface light is green.||APC is unlocked.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The short indicator is on.||APC is not working.&lt;br /&gt;
|-&lt;br /&gt;
|The short indicator is off.||APC is working.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|AI control&lt;br /&gt;
|The AI connection light is off.||AI/borgs can&#039;t interact with APC.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is on.||AI/borgs can interact with APC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:autolathe.png|64px|link=Autolathe]] [[Autolathe]] ===&lt;br /&gt;
&lt;br /&gt;
# Click on the Autolathe to open it.&lt;br /&gt;
# Click on the Autolathe with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
# There are two important wires, which are randomized, while the rest are duds. Cutting them toggles their light permanently, pulsing does so temporarily (30 secs or something). Red light is power and blue is hacked options. None of them shock you, so they&#039;re safe to hack.&lt;br /&gt;
&lt;br /&gt;
Have fun accessing some [[Autolathe|new options]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (shows red light if off)&lt;br /&gt;
|Power off.||Power on.||Short (~30 secs) toggle off.&lt;br /&gt;
|-&lt;br /&gt;
!Electrocution (shows green light if on)&lt;br /&gt;
|Electrocution.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|-&lt;br /&gt;
!Hacked options (shows blue light if on)&lt;br /&gt;
|Options on.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:AirAlarm.gif|64px|link=Air_Alarm]] [[Air Alarm]] ===&lt;br /&gt;
&lt;br /&gt;
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.&lt;br /&gt;
&lt;br /&gt;
#Screwdriver to exposes wires.&lt;br /&gt;
#Click to display Air Alarm interface and Wiring interface.&lt;br /&gt;
#Three lights:&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;locked/unlocked&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;working properly!/offline&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The &#039;AI control allowed&#039; light is &#039;&#039;&#039;on/off&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#Five wires:&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the interface&#039;s ID lock. &#039;&#039;Cutting&#039;&#039; locks the interface permanently until &#039;&#039;mended&#039;&#039;. &lt;br /&gt;
#*&#039;&#039;&#039;Siphon wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles PANIC SIPHON on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; disable the Air Alarm for 30(?) seconds, you can &#039;&#039;cut&#039;&#039; and &#039;&#039;mend&#039;&#039; the wire if in a hurry. &#039;&#039;Cutting&#039;&#039; the disables the Air Alarm until mended.&lt;br /&gt;
#*&#039;&#039;&#039;AI Control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will disable AI Control for 30(?) seconds. &#039;&#039;Cutting&#039;&#039; the wire disables the AI control until 30(?) seconds after mended.&lt;br /&gt;
#*&#039;&#039;&#039;Alarm wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; starts the alarm, &#039;&#039;pulsing&#039;&#039; resets the alarm.&lt;br /&gt;
#Screwdriver to close wiring.&lt;br /&gt;
&lt;br /&gt;
Disabled &#039;&#039;Air Alarms&#039;&#039; will show no lights.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Disables power. Can be restored with mending.&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
|Locks the interface completely until mended.||Unlocks.||Toggles interface ID lock on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Siphon&lt;br /&gt;
|Starts PANIC SIPHON||Nothing||Toggles PANIC SIPHON on/off.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores after ~30 secs delay.||Temporarily (~30 secs) disable.&lt;br /&gt;
|-&lt;br /&gt;
!Alarm&lt;br /&gt;
|Starts the alarm.||Nothing||Resets the alarm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s ===&lt;br /&gt;
{{anchor|Cameras}}&lt;br /&gt;
&lt;br /&gt;
The malfunctioning AI cannot siphon your air if you disable its eyes.&lt;br /&gt;
&lt;br /&gt;
Cameras do not have a wire panel, simply click on the camera with the tools to hack it.&lt;br /&gt;
&lt;br /&gt;
# With a screwdriver in hand, click on the camera.&lt;br /&gt;
# You can now do one of two things:&lt;br /&gt;
#* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; an open camera will disable the camera, &#039;&#039;mending&#039;&#039; it will re-enable the camera.&amp;lt;br&amp;gt; This will make a camera show up as &amp;quot;(deactivated)&amp;quot; in the camera list.&lt;br /&gt;
#* &#039;&#039;&#039;Multitool&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the camera&#039;s vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.&lt;br /&gt;
&lt;br /&gt;
The AI will receive a camera alert upon re-activation of a camera, or if it gets deactivated from brute force.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] [[Cyborg|Cyborgs]] ===&lt;br /&gt;
&lt;br /&gt;
Use these tools in this order to hack a borg:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires&lt;br /&gt;
&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Purpose&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Law sync module&lt;br /&gt;
|Borg laws get updated when their master AI&#039;s laws do. Only works when AI link/slaving is active.||Stops the borg from receiving law updates from its AI.||Re-enables LawSync.||Synchronizes laws with the borg&#039;s AI. &#039;&#039;Borg gently chimes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence link&lt;br /&gt;
|Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync.||Unslaves the borg from its current AI and disables LawSync.||Nothing. You have to pulse the wire to slave a borg.||Allows you to pick an AI for the borg to be slaved to.&lt;br /&gt;
|-&lt;br /&gt;
!Camera light&lt;br /&gt;
|Toggles the borg&#039;s camera.||Toggles the camera status and kicks out anyone using it.||Same as cutting.||Same as cutting. &#039;&#039;Borg&#039;s camera lense focuses loudly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Lockdown indicator&lt;br /&gt;
|Locks down the borg. Can also be done with a robotics console.||Enables lockdown.||Disables lockdown.||Toggles lockdown status.&lt;br /&gt;
|-&lt;br /&gt;
!Reset module hardware &amp;lt;br&amp;gt;&#039;&#039;(marked &amp;quot;Reset Module&amp;quot;)&#039;&#039;&lt;br /&gt;
|Resets the borg&#039;s module so it can pick another one.||Resets the Cyborg&#039;s module and prevents it from selecting a new one.||Allows the borg to pick a new module.||Nothing. &#039;&#039;Borg&#039;s module servos twitch.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Two dummy wires&lt;br /&gt;
|Nothing||---||---||---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset: it must be deconstructed (or blown) and rebuilt.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a dick move to blow a non rogue borg. Think of it as chopping someone&#039;s arms and legs off; you&#039;ll get bwoink&#039;d unless you did it for a good reason.&lt;br /&gt;
&lt;br /&gt;
=== [[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]] ===&lt;br /&gt;
{{anchor|MULE}}&lt;br /&gt;
&lt;br /&gt;
No better way to get away from it all with a joyride on a MULE! And run over some people with it too.&lt;br /&gt;
&lt;br /&gt;
#Unlock the controls with a Quartermaster&#039;s/Cargo Technician&#039;s/Head Of Personnel&#039;s/Captain&#039;s ID.&lt;br /&gt;
#Unscrew the maintenance panel with the screwdriver.&lt;br /&gt;
#See the table below and hack what you want.&lt;br /&gt;
#Screw the panel back on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|One or both cut = disables power.||Restores.||&#039;&#039;The charge light flickers.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Motor (2 wires)&lt;br /&gt;
|One cut = increases speed slightly. &amp;lt;br&amp;gt;Other cut = increases speed greatly. &amp;lt;br&amp;gt;Both cut = disables motor.||Restores.||&#039;&#039;The drive motor whines briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Radio (4 wires)&lt;br /&gt;
|One or more cut = disables PDA control.||Restores.||&#039;&#039;You hear a radio crackle.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety, awakens thirst for blood. &amp;lt;br&amp;gt;(DON&#039;T DO THIS UNLESS YOU&#039;RE A TRAITOR OR WANT TO DIE)||Restores.||&#039;&#039;The external warning lights flash briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Load&lt;br /&gt;
|Allows non-standard cargo (people, cyborgs, and other bots).||Disables.||&#039;&#039;The load platform clunks.&#039;&#039; -message.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Supply Shuttle Console}}[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]] ===&lt;br /&gt;
&lt;br /&gt;
Who wants to unlock [[Quartermaster#Contraband|contraband]]?&lt;br /&gt;
&lt;br /&gt;
This allows you to order contraband (for example advanced clowning supplies). This will not unlock as many crates as an [[Emag]]. Also lets you sell non-bounty organs (for tiny prices). &lt;br /&gt;
&lt;br /&gt;
#[[Guide_to_construction#Computers|Disassemble]] the Supply Shuttle Console with your screwdriver, crowbar and wirecutters&lt;br /&gt;
#Grab the supply computer circuitboard&lt;br /&gt;
#Multitool it and set its receiver to the appropriate spectrum&lt;br /&gt;
#Put it back in and reassemble the console. You can now order and sell contraband!&lt;br /&gt;
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Requests_Console.gif|64px]][[Guide_to_construction#Requests_Console|Requests Console]] ===&lt;br /&gt;
&lt;br /&gt;
Unhappy with your requests priority level? Crank it up to &#039;EXTREME&#039;! &lt;br /&gt;
&lt;br /&gt;
#Crowbar the requests console panel open.&lt;br /&gt;
#Use your screwdriver to enable the hidden priority level.&lt;br /&gt;
#Close the panel with your crowbar.&lt;br /&gt;
&lt;br /&gt;
=== [[Particle Accelerator]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles!&lt;br /&gt;
&lt;br /&gt;
#Setup the PA if you haven&#039;t already, then use a screwdriver on the computer to open the panel/expose the wires.&lt;br /&gt;
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the PA on or off, &#039;&#039;cutting&#039;&#039; it will disable the PA and stop it from turning on.&lt;br /&gt;
#*&#039;&#039;&#039;Strength wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; increases the strength of the PA, &#039;&#039;cutting&#039;&#039; it will set the strength to 0 and prevent people turning it up.&lt;br /&gt;
#*&#039;&#039;&#039;Interface wire&#039;&#039;&#039;: Interface wire will stop people being able to use the control computer. &#039;&#039;Pulsing&#039;&#039; will toggle this, &#039;&#039;cutting&#039;&#039; will turn it off until mended.&lt;br /&gt;
#*&#039;&#039;&#039;Limit wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will allow the PA to be turned up to strength 3. When &#039;&#039;pulsed&#039;&#039; it will make a large whirring noise.&lt;br /&gt;
#*&#039;&#039;&#039;Nothing wire&#039;&#039;&#039;: Will do nothing, it&#039;s just here to make it harder.&lt;br /&gt;
#Close the panel for the PA to then work again. &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Don&#039;t forget to scan the parts again.&lt;br /&gt;
&lt;br /&gt;
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can&#039;t stop it!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Toggles power on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Sets strength to 0 and prevents people from turning it up.||Restores.||Increases the strength.&lt;br /&gt;
|-&lt;br /&gt;
!Interface&lt;br /&gt;
|Stops people from being able to use the control computer.||Restores.||Toggles interface off/on.&lt;br /&gt;
|-&lt;br /&gt;
!Limit&lt;br /&gt;
|Allows PA to be turned up to strength 3.||Restores.||Makes a large whirring noise.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== How To ====&lt;br /&gt;
&lt;br /&gt;
# Set up the Particle Accelerator&lt;br /&gt;
# Screwdriver the monitor open&lt;br /&gt;
# Pulse the wires from up to down until you get the prompt stating that there&#039;s a whirring sound&lt;br /&gt;
# Cut the wire which prompted the statement&lt;br /&gt;
# Pulse the wires from up to down except for the limit wire&lt;br /&gt;
# Set up the tesla&lt;br /&gt;
&lt;br /&gt;
Can easily be done in &amp;lt;30 seconds&lt;br /&gt;
&lt;br /&gt;
=== [[File:Emitter_On.gif|64px]] Particle Emitter ===&lt;br /&gt;
&lt;br /&gt;
There is only one wire: Pulse it to fire the emitter.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]] ===&lt;br /&gt;
&lt;br /&gt;
A bomb! Are you a bad enough dude?&lt;br /&gt;
&lt;br /&gt;
# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
# If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You&#039;ll still be killed, but at least you&#039;ll leave a cloneable corpse.&lt;br /&gt;
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring.&lt;br /&gt;
# With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#* &#039;&#039;&#039;Boom wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will explode the bomb instantly if the bomb is live and &#039;&#039;cutting&#039;&#039; will do much the same! There&#039;s no way to prepare for the boom wire if the bomb is already live, it&#039;s just an inherent risk. Cutting a boom wire that&#039;s not live will make the bomb unusable.&lt;br /&gt;
#* &#039;&#039;&#039;Bolt wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will hint at this wire&#039;s function, &#039;&#039;cutting&#039;&#039; will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Delay wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will add time to the clock of the bomb, giving you a little more breathing room.&lt;br /&gt;
#* &#039;&#039;&#039;Proceed wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will reduce the clock, making your life that much harder. &#039;&#039;Cutting&#039;&#039; this wire while the bomb is live will explode the bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Activate wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; a bomb that isn&#039;t live will start the countdown and &#039;&#039;cutting&#039;&#039; a bomb that IS live will stop the countdown. If you&#039;ve identified this wire, you&#039;ve won!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There&#039;s a test bomb in the armory if you want to practice without the risk of boom. At end of the day, your chance to blow yourself up by a mistake is 50% when using a multitool first, and 66.66% if you just randomly cut the wires. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Stops the countdown.||Nothing.||Adds time to the timer. &amp;quot;The bomb seems to hesitate for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||Adds time to the timer. &amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed&lt;br /&gt;
|Explodes.||Nothing, u ded.||Reduces time on the timer! &amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Explodes.||Nothing, u ded.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+NOT LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Nothing.||Nothing.||Starts the countdown.&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Makes the bomb unusable.||Restores.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How to remove a bomb payload====&lt;br /&gt;
To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:&lt;br /&gt;
#Make sure the bomb is not active. If it&#039;s counting down, cutting wires can make it explode. &lt;br /&gt;
#Open the bomb with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]. &lt;br /&gt;
#Click the bomb with [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and cut all wires.&lt;br /&gt;
#Use a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]on the bomb to pry out the payload.&lt;br /&gt;
&lt;br /&gt;
=== [[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===&lt;br /&gt;
&lt;br /&gt;
For an awesome way to go out! These do not need to be opened with a screwdriver first. &lt;br /&gt;
&lt;br /&gt;
#Only has one type of wire:&lt;br /&gt;
#*&#039;&#039;&#039;Explode wire&#039;&#039;&#039;: When &#039;&#039;cut&#039;&#039;, it explodes. When &#039;&#039;pulsed&#039;&#039;, it explodes!&lt;br /&gt;
You can attach a [[Signaler]] to make a remote bomb.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Explode (2 wires)&lt;br /&gt;
|Explodes.||Nothing.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Boozeomat.gif|64x64px]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.png|64x64px]] [[Vending machines|Vending Machines]] ===&lt;br /&gt;
&lt;br /&gt;
The only thing worth hacking!&lt;br /&gt;
&lt;br /&gt;
#Click on the vending machine to open it.&lt;br /&gt;
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
#Button to toggle speaker on/off.&lt;br /&gt;
#Four lights:&lt;br /&gt;
#*&#039;&#039;The orange light is off.&#039;&#039;Indicates the machine is electrified when on.&lt;br /&gt;
#*&#039;&#039;The red light is &#039;&#039;&#039;blinking/off&#039;&#039;&#039;.&#039;&#039; Blinking indicate that it is working normally, off means it&#039;s in firing mode.&lt;br /&gt;
#*&#039;&#039;The green light is &#039;&#039;&#039;off/on&#039;&#039;&#039;.&#039;&#039; Indicate that contraband is available when on.&lt;br /&gt;
#*&#039;&#039;A &#039;&#039;&#039;purple/yellow&#039;&#039;&#039; light is on.&#039;&#039; Purple means access restrictions are on. Yellow means anyone can access. &lt;br /&gt;
#Four wires:&lt;br /&gt;
#*&#039;&#039;&#039;Firing wire&#039;&#039;&#039;: If &#039;&#039;pulsed&#039;&#039; will fire stuff at people contentiously until pulsed again. &#039;&#039;Cutting&#039;&#039; causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.&lt;br /&gt;
#*&#039;&#039;&#039;Contraband wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; does nothing. When &#039;&#039;pulsed&#039;&#039; toggles availability of illegal or rare goods, also toggles the green light on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: When &#039;&#039;pulsed&#039;&#039; it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.&lt;br /&gt;
#*&#039;&#039;&#039;Shock wire&#039;&#039;&#039;: Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Firing&lt;br /&gt;
|Causes the machine to fire stuff at people (turns off red blinking light).||Restores.||Toggles firing on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Contraband&lt;br /&gt;
|Nothing.||Nothing.||Toggles illegal/rare goods availability on/off (shown by a green light).&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
| Activates the access restriction.||Nothing||Toggles the access restriction(purple/yellow light).&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Causes the machine to electrocute people (shown by an orange light).||Restores.||Electrifies the machine for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe ===&lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multitool the (briefcase/safe) until you get a confirmation that the memory is reset. &lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
#If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.&lt;br /&gt;
#Punch the same code and click E to unlock. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it&#039;s locked. Alt-click an unlocked briefcase/safe to open it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Vaultsafe.png|64px]] Safe ===&lt;br /&gt;
&lt;br /&gt;
A safe can be opened by doing the following while holding a [[stethoscope]]:&lt;br /&gt;
# Spin the dial in one direction until you hear a &amp;quot;tink&amp;quot;, &amp;quot;krink&amp;quot;, or &amp;quot;plink&amp;quot; from the safe.&lt;br /&gt;
# Spin the dial in the other direction until you hear a &amp;quot;tonk&amp;quot;, &amp;quot;krunk&amp;quot;, or &amp;quot;plunk&amp;quot; and a &amp;quot;Spring&amp;quot;, &amp;quot;Sprang&amp;quot;, &amp;quot;Sproing&amp;quot;, &amp;quot;Clunk&amp;quot;, or &amp;quot;Krunk&amp;quot; from the safe.&lt;br /&gt;
# Open.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]] ===&lt;br /&gt;
&lt;br /&gt;
# Screwdriver in hand, click on the radio.&lt;br /&gt;
# The usual radio use panel will pop up, but now with access to the wiring.&lt;br /&gt;
# Three wires:&lt;br /&gt;
#* &#039;&#039;&#039;Output wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the speaker on/off. &#039;&#039;Cutting&#039;&#039; disables the speaker without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Input wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the microphone on/off. &#039;&#039;Cutting&#039;&#039; disables the microphone without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Dummy wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; turns the microphone and speaker off, but turns them on if they are both off already. &#039;&#039;Cutting&#039;&#039; does nothing.&lt;br /&gt;
# Screwdriver again to close the wires.&lt;br /&gt;
Interestingly, [[Tracking Beacon]]s also count as radios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Output&lt;br /&gt;
|Disables speaker.||Restores.||Toggles speaker on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Input&lt;br /&gt;
|Disables microphone.||Restores.||Toggles microphone on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Dummy&lt;br /&gt;
|Nothing.||Nothing.||Toggles both the microphone and speaker on/off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]] ===&lt;br /&gt;
&lt;br /&gt;
Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner &amp;quot;shitcurity&amp;quot; shouts coming out when the HALT-feature is used.&lt;br /&gt;
&lt;br /&gt;
Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can&#039;t be reset once you wirecut it.&lt;br /&gt;
&lt;br /&gt;
Turn the setting to BEEPSKY MODE by using an [[File:Emag.png]] [[Emag]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]] ===&lt;br /&gt;
&lt;br /&gt;
The thing nobody remembers &amp;lt;s&amp;gt;to check&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Make sure the storage unit is closed, and then open the maintenance panel with a screwdriver. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Hack&lt;br /&gt;
|Increases decontamination power (The UV bulb is glowing).||Restores low decontamination power (The UV bulb is dim).||Toggles decontamination power (unless wire is cut).&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety check, letting you decontaminate living people (Service light on = safety off).||Restores safety check (Service light off = safety on).||Toggles safety check. &lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit&lt;br /&gt;
|Spark effect.||Spark effect.||Spark effect.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The UV bulb is dim.||Low power. &lt;br /&gt;
|-&lt;br /&gt;
|The UV bulb is glowing.||High power.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Safety&lt;br /&gt;
|The service light is off.||Safety on.&lt;br /&gt;
|-&lt;br /&gt;
|The service light is on.||Safety off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The wires may all get cut after decontaminating on high power, or mended if already cut.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Tesla_coil.gif|64px]] Tesla Coil ===&lt;br /&gt;
&lt;br /&gt;
Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Roulette_wheel_spinning.gif|64px|link=Machines#Roulette_Table]] [[Machines#Roulette_Table|Roulette Table]] ===&lt;br /&gt;
Hacking this can &#039;&#039;&#039;not&#039;&#039;&#039; help you cheat the odds of winning, but you can do a few other things. &lt;br /&gt;
&lt;br /&gt;
Remove the top with a [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] to be able to access the wires. Afterwards reattach the top by using the [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] again. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Shocks you and can disable power.||Restores power.||Shocks you.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops bolts even if power is off.||Nothing.||Toggles bolts if power is on. &lt;br /&gt;
|-&lt;br /&gt;
!Reset Owner&lt;br /&gt;
|Shocks you.||Nothing.||Resets owner and removes anti-theft lock. &lt;br /&gt;
|-&lt;br /&gt;
!Vend Prize&lt;br /&gt;
|Shocks you, dispenses 10% of the owner&#039;s account balance and triggers anti-theft lock.||Nothing.||Shocks you, dispenses 20% of the owner&#039;s account balance and triggers anti-theft lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bolts&lt;br /&gt;
|The machines bolts look up.||Not anchored.&lt;br /&gt;
|-&lt;br /&gt;
|The machines bolts have fallen!||Anchored. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The main circuit is &amp;quot;on&amp;quot;].||Power is on. &lt;br /&gt;
|-&lt;br /&gt;
|The main circuit is &amp;quot;off&amp;quot;].||Power is off.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Lock&lt;br /&gt;
|The main system lock appears to be &amp;quot;off&amp;quot;.||Anti-theft lock is off. &lt;br /&gt;
|-&lt;br /&gt;
|The main system lock appears to be &amp;quot;on&amp;quot;.||Anti-theft lock is on.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Linked Owner&lt;br /&gt;
|The account balance system appears to be &amp;quot;disconnected&amp;quot;.||Nobody has taken ownership by swiping their ID. &lt;br /&gt;
|-&lt;br /&gt;
|The account balance system appears to be connected to &amp;quot;&#039;&#039;Name&#039;&#039;&amp;quot;.||Machine is linked to &amp;quot;&#039;&#039;Name&#039;s&#039;&#039;&amp;quot; ID and account. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You can get 1000 watt powercells out of space heaters for your evil needs.&lt;br /&gt;
* Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.&lt;br /&gt;
* To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you&#039;ve accidentally electrified a door, or shorted APC power.&lt;br /&gt;
* Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you&#039;ve just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.&lt;br /&gt;
* Singularity’s EMP can be abused to short out lockers.&lt;br /&gt;
* Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with &amp;lt;s&amp;gt;if you want to be banned&amp;lt;/s&amp;gt; &#039;&#039;&#039;if you&#039;re an antagonist.&#039;&#039;&#039;&lt;br /&gt;
* You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb&#039;s turned on.&lt;br /&gt;
* There is a single power cable supplying the entire station with power. If you don&#039;t feel like spending crystals for a power sink and you don&#039;t get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.&lt;br /&gt;
* You can emag buttons to remove access restrictions.&lt;br /&gt;
* Wall-mounted flashers and portable flashers can be disabled with wirecutters.&lt;br /&gt;
* If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren&#039;t wearing internals.&lt;br /&gt;
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you&#039;re doing it, or you&#039;ll shoot yourself in a similar manner to sawing a loaded shotgun.&lt;br /&gt;
* As a traitor engineer, you could easily do the following:&lt;br /&gt;
*# Go to a room, like a construction room, and find the APC&#039;s wire that shorts out the power.&lt;br /&gt;
*# Grab two signalers and adjust their frequencies.&lt;br /&gt;
*# Go to telecomms, in a hardsuit, and attach a signaler to the APC&#039;s power wire, which you found before. Close the APC and leave no traces.&lt;br /&gt;
*# You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.&lt;br /&gt;
* A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It&#039;ll block everything and most engineers don&#039;t know how to fix it.&lt;br /&gt;
* If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it&#039;ll take over ten minutes if they&#039;re experienced with how tcomms works. It&#039;ll probably force a shuttle call.&lt;br /&gt;
* Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won&#039;t work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!&lt;br /&gt;
* If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.&lt;br /&gt;
* If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:&lt;br /&gt;
# Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)&lt;br /&gt;
# Cut the bolt lights wire&lt;br /&gt;
# Cut the bolts wire&lt;br /&gt;
# Cut every other wire except the shock wire&lt;br /&gt;
# Cut the shock wire&lt;br /&gt;
:This makes it incredibly obnoxious to follow you - if they don&#039;t know the wires and don&#039;t have insulated gloves, they&#039;re SOL because even the AI can&#039;t help them pursue.&lt;br /&gt;
* Cutting the shock wire doesn&#039;t shock you, as far as I have been able to tell. Mending it, on the other hand....&lt;br /&gt;
* If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.&lt;br /&gt;
* Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to &amp;quot;Pete&amp;quot;, &amp;quot;beat&amp;quot;, &amp;quot;chick&amp;quot;, &amp;quot;chicky&amp;quot;, &amp;quot;boom&amp;quot;. Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.&lt;br /&gt;
* The secret to hacking syndi bombs effectively is to remember that the only wire that doesn&#039;t do anything on pulse when the bomb isn&#039;t live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).&lt;br /&gt;
* You can wrench syndibombs to the ground so they can&#039;t be immediately picked up and spaced.&lt;br /&gt;
* Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.&lt;br /&gt;
* You can make remote voice-activated bombs:&lt;br /&gt;
*# Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.&lt;br /&gt;
*# Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.&lt;br /&gt;
*# Now the grenade/bomb will blow up once you speak the code-word!&lt;br /&gt;
* On a similar note, you can keep a &#039;revenge bomb&#039; on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using &#039;#&#039;), to activate the bomb, and make your killer regret his actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_drinks&amp;diff=13183</id>
		<title>Guide to drinks</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_drinks&amp;diff=13183"/>
		<updated>2023-03-17T23:47:19Z</updated>

		<summary type="html">&lt;p&gt;Mundang: /*  Hot Drinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: These mixtures are usually poured into a glass (50 units), and are typically mixed in a shaker (100 units). If there are several reagents in the glass it will get the look of the drink with the largest amount of units.&lt;br /&gt;
&lt;br /&gt;
=== Drink Strength ===&lt;br /&gt;
A drink&#039;s strength determines how quickly a drinker gets drunk and how much it improves the chances of success in [[Surgery|surgery]] when applied externally. Negative strength drinks will remove drunkness.&lt;br /&gt;
===Basic Drink Ingredients===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#E3F7E6;&lt;br /&gt;
|- style=&amp;quot;background-color: #52D163;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #52D163&#039; width:200px;        |Drink&lt;br /&gt;
! style=&#039;background-color: #52D163&#039; width:64px;         |Strenght&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #52D163&#039;  |Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #52D163&#039;  |Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #52D163&#039;  |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|64px]]&amp;lt;br&amp;gt;{{anchor|Absinthe}}Absinthe&lt;br /&gt;
|80&lt;br /&gt;
|1 part Absinthe&lt;br /&gt;
|A powerful alcoholic drink. Rumoured to cause hallucinations but does not.&lt;br /&gt;
||Has a chance to cause hallucinations. &amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat extra-strong absinthe, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ale.png|64px]]&amp;lt;br&amp;gt;{{anchor|Ale}}Ale&lt;br /&gt;
|65&lt;br /&gt;
|1 part ale&lt;br /&gt;
|A warm pint of delicious ale.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles Magm-Ale, 30 units each. Or from the Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Aloe Juice}}Aloe Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part aloe juice&lt;br /&gt;
|A healthy and refreshing juice.&lt;br /&gt;
|30% chance to heal 1 toxin damage.  &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice aloe or grind aloe cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:amaretto_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Amaretto}}Amaretto&lt;br /&gt;
|25&lt;br /&gt;
|1 part Amaretto&lt;br /&gt;
|A gentle and syrup-like drink, tastes of almonds and apricots.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles Luini Amaretto&lt;br /&gt;
|-&lt;br /&gt;
![[File:Applejack_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Applejack}}Applejack&lt;br /&gt;
|20&lt;br /&gt;
|1 part applejack&lt;br /&gt;
|The perfect beverage for when you feel the need to horse around.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Buckin&#039; Bronco&#039;s Applejack. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Apple_juice.png]]&amp;lt;br&amp;gt;{{anchor|Apple Juice}}Apple Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part apple juice&lt;br /&gt;
|The sweet juice of an apple, fit for all ages.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice an [[Guide_to_hydroponics#Apple|apple]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Banana Juice}}Banana Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part banana juice&lt;br /&gt;
|The raw essence of a banana. HONK&lt;br /&gt;
|Heals clowns and monkeys of brute and burn damage &amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice bananas.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beer.png|64px]]&amp;lt;br&amp;gt;{{anchor|Beer}}Beer&lt;br /&gt;
|25&lt;br /&gt;
|1 part beer&lt;br /&gt;
|A freezing pint of beer.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 6 bottles of Space Beer, 30 units each. Or 1000 units in Bartender&#039;s beer keg. Or from Service borg shaker. Or mix 10 parts Flour, 5 units [[#Universal_Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berry_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Berry Juice}}Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part berry juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s jam. Who cares?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_lime_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bungo Juice}}Bungo Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part bungo juice&lt;br /&gt;
|Exotic! You feel like you are on vacation already.&lt;br /&gt;
|Heals clowns and monkeys of brute and burn damage &amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice [[Guide_to_hydroponics#Bungo_Tree|bungo fruit]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrot_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Carrot Juice}}Carrot juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part carrot juice&lt;br /&gt;
|It is just like a carrot but without crunching.&lt;br /&gt;
|Heals eye damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice carrots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champagne_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Champagne}}Champagne&lt;br /&gt;
|40&lt;br /&gt;
|1 part champagne&lt;br /&gt;
|A sparkling wine known for its ability to strike fast and hard.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Booze-O-Mat, 5 bottles of Eau d&#039; Dandy Brut Champagne. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana juice glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Clown&#039;s Tears}}Clown&#039;s Tears&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part clown&#039;s tears&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind some clown&#039;s tear soup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Coffee}}Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part coffee&lt;br /&gt;
|Don&#039;t drop it, or you&#039;ll send scalding liquid and glass shards everywhere.&lt;br /&gt;
|Heals dizziness, drowsiness, wakes up, heats up if frozen. &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind dried coffee beans to get Coffee Powder. Mix 1 Coffee Powder + 5 units [[#Water|water]]. Or from the Hot Drinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cognac_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Cognac}}Cognac&lt;br /&gt;
|75&lt;br /&gt;
|1 part cognac&lt;br /&gt;
|Damn, you feel like some kind of French aristocrat just by holding this.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Chateau De Baton Premium Cognac, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cream_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Creme de Coconut}}Creme de Coconut&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de coconut&lt;br /&gt;
|A coconut liqueur for smooth, creamy, tropical drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime juice glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Creme de Menthe}}Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de menthe&lt;br /&gt;
|A minty liqueur excellent for refreshing, cool drinks.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Creme de Cacao}}Creme de Cacao&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de cacao&lt;br /&gt;
|A chocolatey liqueur excellent for adding dessert notes to beverages and bribing sororities.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Dr. Gibb&lt;br /&gt;
|Dr. Gibb. Not as dangerous as the name might imply.&lt;br /&gt;
|Heals drowsiness, cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fernet_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Fernet}}Fernet&lt;br /&gt;
|80&lt;br /&gt;
|1 part Fernet&lt;br /&gt;
|Pure Fernet Bronca. Only an absolute madman would drink this pure.&lt;br /&gt;
|Reduces satiety a lot, but causes a lot of toxin damage if starving. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In [[Hacking#Vending_Machines|hacked]] Booze-O-Mat, 5 bottles of Fernet Bronca, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Garlic Juice}}Garlic Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part garlic juice&lt;br /&gt;
|Crushed (not juiced)[[Guide_to_hydroponics#Garlic|garlic]]. [[Cook|Chefs]] love it. &lt;br /&gt;
|20% chance per tick to heal 1 brute and burn if you&#039;re a [[Cook|cook]]. Prevents [[Vampire|vampires]] from biting you. Very slow metabolism rate (0.06u).&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind [[Guide_to_hydroponics#Garlic|garlic]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Gin}}Gin&lt;br /&gt;
|45&lt;br /&gt;
|1 part gin&lt;br /&gt;
|It&#039;s gin. In space. I say, good sir.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or In Booze-O-Mat, 5 bottles of Griffeater Gin, 100 units each. &amp;lt;br&amp;gt;...???&lt;br /&gt;
|-&lt;br /&gt;
![[File:grenadine.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grenadine}}Grenadine&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part grenadine&lt;br /&gt;
|Delicious flavored syrup.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Glass of Ice}}{{anchor|Ice}}Glass of Ice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part ice&lt;br /&gt;
|Generally, you&#039;re supposed to put something else in there too...&lt;br /&gt;
|Cools down. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 9 Ice Cups, 30 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hard_cider_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Hard Cider}}Hard Cider&lt;br /&gt;
|25&lt;br /&gt;
|1 part hard cider&lt;br /&gt;
|Apple juice, for adults. &lt;br /&gt;
|Cools down. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 Jian Hard Cider, 50u each. &lt;br /&gt;
|-&lt;br /&gt;
![[File:water_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Holy Water}}Holy Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part holy water&lt;br /&gt;
|A glass of holy water.&lt;br /&gt;
|Makes people jittering, stuttering, dizzy. Heals [[Cult|cultism]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Have the [[Chaplain]] hit a water container with the Bible. Or One Flask of Holy Water, 100 units, in the [[Chapel]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahlua_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Kahlua}}{{anchor|Kahlúa}}Kahlúa&lt;br /&gt;
|45&lt;br /&gt;
|1 part Kahlúa&lt;br /&gt;
|DAMN, THIS THING LOOKS ROBUST&lt;br /&gt;
|Heals dizziness, drowsiness and sleeping. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or Booze-O-Mat, 5 bottles of Robert Robust&#039;s Coffee Liqueur, 100 units each. Or from Service borg shaker. Or mix 5 [[#Coffee|coffee]] + 5 [[#Sugar|sugar]] + 5 [[#Universal Enzyme|universal enzyme]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lemon Juice}}Lemon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lemon juice&lt;br /&gt;
|Sour...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice lemons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_lime_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lemon-Lime}}Lemon-Lime&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon-Lime&lt;br /&gt;
|You&#039;re pretty certain a real fruit has never actually touched this.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or 10 cans of Lemon-Lime in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lime Juice}}Lime Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lime juice&lt;br /&gt;
|A glass of sweet-sour lime juice.&lt;br /&gt;
|20% chance to heal 1 toxin damage.  &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or In Booze-O-Mat, 4 bottles of Lime Juice, 100 units each. Or from Service borg shaker. Juice limes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Menthol}}Menthol&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part menthol&lt;br /&gt;
|Tastes naturally minty and imparts a very mild numbing sensation.&lt;br /&gt;
|Prevents coughing.&amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 cartons of Menthol, 100 units each. Or from the soda dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cream_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Milk}}Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part milk&lt;br /&gt;
|White and nutritious goodness!&lt;br /&gt;
|20% chance per tick to heal 1 brute damage in a random body part and purges [[#Capsaicin_Oil|capsaicin oil]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Biogenerator. Or milk a goat or a cow. Or from [[File:Milk.png]] Space Milk cartons, 50 units in each. 5 are found in the kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cream_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Cream}}{{anchor|Milk Cream}}Cream&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part cream&lt;br /&gt;
|Ewwww...&lt;br /&gt;
|20% chance per tick to heal 1 brute damage in a random body part. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat (cream), 4 bottle of Milk Cream, 100 units each. Or from Service borg shaker. Or from the Biogenerator.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cream_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Nothing}}Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part nothing&lt;br /&gt;
|Absolutely nothing.&lt;br /&gt;
|Heals mimes of brute damage and mutes them. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; [[Mime]]&#039;s Bottle of Nothing, or by grinding [[Guide_to_hydroponics#Mimana|Mimanas]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Orange Juice}}Orange Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part orange juice&lt;br /&gt;
|Vitamins! Yay!&lt;br /&gt;
|30% chance to heal 1 suffocation damage. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Orange Juice, 100 units each. Or from Service borg shaker. 15 units in each can of Star-kist, along with 15 units of space cola. Or juice oranges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Parsnip_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Parsnip Juice}}Parsnip Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part parsnip juice&lt;br /&gt;
|Why...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice a [[Guide_to_hydroponics#Parsnip|parsnip]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Peach_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Peach Juice}}Peach Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part peach juice&lt;br /&gt;
|Just peachy.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind canned peaches, which can only be found in [[Maintenance|maintenance]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Pineapplejuice.png|64px]]&amp;lt;br&amp;gt;{{anchor|Pineapple_Juice}}Pineapple Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part pineapple juice&lt;br /&gt;
|Tart, tropical, and hotly debated.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Soda Dispenser. Or juice pineapples.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Poison_berry_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Poison Berry Juice}}Poison Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part poison berry juice&lt;br /&gt;
|berry juice. Or maybe it&#039;s poison. Who cares?&lt;br /&gt;
|Shows up as &#039;Berry Juice&#039;. Crit dose: 40 units/100 ticks. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice poison berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Potato Juice}}Potato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part potato juice&lt;br /&gt;
|Bleh...&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice potatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rum_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Rum}}Rum&lt;br /&gt;
|60&lt;br /&gt;
|1 part rum&lt;br /&gt;
|Now you want to Pray for a pirate suit, don&#039;t you?&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Captain Pete&#039;s Cuban Spiced Rum, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakecup.png|64px]]&amp;lt;br&amp;gt;{{anchor|Sake}}Sake&lt;br /&gt;
|70&lt;br /&gt;
|1 part sake&lt;br /&gt;
|A sweet rice wine of questionable legality and extreme potency.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat. Or mix 10 parts Rice, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:water_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Soda Water}}Soda Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soda water&lt;br /&gt;
|Why not make a scotch and soda?&lt;br /&gt;
|Heals dizziness and drowsiness. Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 15 bottles of Soda Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&amp;lt;br&amp;gt;{{anchor|Sol Dry}}Sol Dry&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Sol Dry&lt;br /&gt;
|A soothing, mellow drink made from ginger.&lt;br /&gt;
|Reduces [[Status_Effects#Disgust|disgust]]. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Sol Dry in Robust Softdrinks -vending machines. Or 8 cans in Booze-O-Mat. 30 units in each can. &lt;br /&gt;
|-&lt;br /&gt;
![[File:cream_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Soy Milk}}Soy Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soy milk&lt;br /&gt;
|White and nutritious soy goodness!&lt;br /&gt;
|20% chance per tick to heal 1 brute damage in a random body part. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Biogenerator or from [[File:Soymilk.gif]] Soy Milk cartons, 50 units in each. 5 are found in the kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_cola_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space Cola}}Space Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Cola&lt;br /&gt;
|A glass of refreshing Space Cola.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Cola in Robust Softdrinks -vending machines. Or 8 cans in Booze-O-Mat. Or from Service borg shaker. 30 units in each can of Space Cola, 15 units in each can of Star-kist, along with 15 units of orange juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Mountain Wind&lt;br /&gt;
|Space Mountain Wind. As you know, there are no mountains in space, only wind.&lt;br /&gt;
|Heals drowsiness and sleeping, cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_up_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space-Up&lt;br /&gt;
|Space-Up. It helps keep your cool.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; 10 cans of Space-Up in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space Mountain Wind}}Synthanol&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Lube, 1 part Plasma, 1 part Welding Fuel&lt;br /&gt;
|A runny liquid with conductive capacities. Its effects on synthetics are similar to those of alcohol on organics. &lt;br /&gt;
|Non-synthetic will rapidly purge synthanol-based drinks from their systems.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teaglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Tea}}Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tea&lt;br /&gt;
|Drinking it from here would not seem right.&lt;br /&gt;
|Similar to coffee but also removes jitteriness and a small number of toxins.&amp;lt;br&amp;gt; &#039;&#039;&#039;To acquire:&#039;&#039;&#039; Grind dried tea leaves to get Tea Powder. Mix 1 Tea Powder + 5 units [[#Water|water]]. Or from the Hot Drinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teqilla_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Tequila}}Tequila&lt;br /&gt;
|70&lt;br /&gt;
|1 part tequila&lt;br /&gt;
|Now all that&#039;s missing is the weird coloured shades!&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Caccavo Guaranteed Quality Tequila, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tomato_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Tomato Juice}}Tomato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tomato juice&lt;br /&gt;
|Are you sure this is tomato juice?&lt;br /&gt;
|20% chance to heal 1 burn damage. &amp;lt;br&amp;gt;Blood shows the same way. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 4 bottles of Tomato Juice, 100 units each. Or from Service borg shaker. Juice tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:water_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Tonic Water}}Tonic Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tonic water&lt;br /&gt;
|Quinine tastes funny, but at least it&#039;ll keep that Space Malaria away.&lt;br /&gt;
|Heals dizziness, drowsiness and sleeping, cools down if overheated. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 8 bottles of T-Borg&#039;s Tonic Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange juice glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Triple Sec}}Triple Sec&lt;br /&gt;
|30&lt;br /&gt;
|1 part triple sec&lt;br /&gt;
|A sweet and vibrant orange liqueur.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In a booze dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vermouth_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Vermouth}}Vermouth&lt;br /&gt;
|45&lt;br /&gt;
|1 part vermouth&lt;br /&gt;
|You wonder why you&#039;re even drinking this straight.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Goldeneye Vermouth, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Vodka}}Vodka&lt;br /&gt;
|65&lt;br /&gt;
|1 part vodka&lt;br /&gt;
|The glass contain wodka. Xynta.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or mix 10 [[#Potato Juice|potato juice]] + 5 [[#Universal Enzyme|universal enzyme]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Water_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Water}}Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part water&lt;br /&gt;
|The father of all refreshments.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Sinks. Watertanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tomato_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Watermelon Juice}}Watermelon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part watermelon juice&lt;br /&gt;
|A glass of watermelon juice. &lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Juice watermelon slices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Welder Fuel}}Welder Fuel&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part welding fuel&lt;br /&gt;
|Unless you are an industrial tool, this is probably not safe for consumption.&lt;br /&gt;
|Crit dose: 40 units/100 ticks. &amp;lt;br&amp;gt;&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Find a Welding fuel tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hard_cider_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Whiskey}}Whiskey&lt;br /&gt;
|75&lt;br /&gt;
|1 part whiskey&lt;br /&gt;
|A superb and well-aged single-malt whiskey. Damn.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Uncle Git&#039;s Special Reserve, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wine_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Wine}}Wine&lt;br /&gt;
|35&lt;br /&gt;
|1 part wine&lt;br /&gt;
|A very classy looking drink.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; In Booze-O-Mat, 5 bottles of Doublebeard Bearded Special Wine, 100 units each. Or from Service borg shaker. Or mix 10 [[#Grape Juice|grape juice]] + 5 [[#Universal Enzyme|universal enzyme]] (instantly becomes grappa).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shakiri-Drink.gif]]&lt;br /&gt;
{{Anchor|Shakiri}}Shakiri&lt;br /&gt;
|45&lt;br /&gt;
|1 part Shakiri&lt;br /&gt;
|A sweet, fragrant red drink made from fermented kiri fruits. It seems to gently sparkle when exposed to light.&lt;br /&gt;
|&#039;&#039;&#039;To acquire:&#039;&#039;&#039; Ferment kiri fruits inside wodden barrel. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#E3F7E6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #52D163;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&#039;background-color: #52D163&#039; width:200px;        |Drink&lt;br /&gt;
! style=&#039;background-color: #52D163&#039; width:64px;         |Strenght&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #52D163&#039;  |Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #52D163&#039;  |Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&#039;background-color: #52D163&#039;  |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Acid Spit}}Acid Spit&lt;br /&gt;
|70&lt;br /&gt;
|{{RecursiveDrink/Acid Spit}}&lt;br /&gt;
|A drink from Nanotrasen. Made from live aliens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alexander.png|64px]]&amp;lt;br&amp;gt;{{anchor|Alexander}}Alexander&lt;br /&gt;
|50&lt;br /&gt;
|{{RecursiveDrink/Alexander}}&lt;br /&gt;
|A creamy, indulgent delight that is stronger than it seems.&lt;br /&gt;
|If you have a shield it will increase the block chance by 10 percentage points.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Alexander_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Allies Cocktail}}Allies Cocktail&lt;br /&gt;
|45&lt;br /&gt;
|{{RecursiveDrink/Allies Cocktail}}&lt;br /&gt;
|A drink made from your allies.&lt;br /&gt;
|Refers to [http://en.wikipedia.org/wiki/Triple_Entente Triple Entente]: French Vermouth, Russian Vodka, English Gin. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Aloe}}Aloe&lt;br /&gt;
|35&lt;br /&gt;
|{{RecursiveDrink/Aloe}}&lt;br /&gt;
|Very, very, very good.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alexander_Amaretto.png|64px]]&amp;lt;br&amp;gt;{{anchor|Amaretto Alexander}}Amaretto Alexander&lt;br /&gt;
|35&lt;br /&gt;
|{{RecursiveDrink/Amaretto Alexander}}&lt;br /&gt;
|A creamy, indulgent delight that is in fact as gentle as it seems.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png|64px]]&amp;lt;br&amp;gt;{{anchor|Amasec}}Amasec&lt;br /&gt;
|35&lt;br /&gt;
|{{RecursiveDrink/Amasec}}&lt;br /&gt;
|Always handy before COMBAT!!!&lt;br /&gt;
|[http://wh40k.lexicanum.com/wiki/Amasec Warhammer 40k drink]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png|64px]]&amp;lt;br&amp;gt;{{anchor|Andalusia}}Andalusia&lt;br /&gt;
|40&lt;br /&gt;
|{{RecursiveDrink/Andalusia}}&lt;br /&gt;
|A nice, strangely named drink.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Anti-Freeze}}Anti-Freeze&lt;br /&gt;
|35&lt;br /&gt;
|{{RecursiveDrink/Anti-Freeze}}&lt;br /&gt;
|The ultimate refreshment.&lt;br /&gt;
|Heats you up if you are frozen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Appletini.png|frameless]]&lt;br /&gt;
{{Anchor}}&lt;br /&gt;
&lt;br /&gt;
Appletini&lt;br /&gt;
|50&lt;br /&gt;
|3 parts [[Guide to drinks#Vodka|vodka]], 1 part [[Guide to drinks#Hard cider|hard cider]], 1 part [[Guide to drinks#Lemon Juice|lemon juice]]&lt;br /&gt;
|The electric-green appley beverage nobody can turn down!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Arnold_palmer.png|64px]]&amp;lt;br&amp;gt;{{anchor|Arnold Palmer}}Arnold Palmer&lt;br /&gt;
| N/A&lt;br /&gt;
|{{RecursiveDrink/Arnold Palmer}}&lt;br /&gt;
|Encourages the patient to go golfing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Atomic Bomb}}Atomic Bomb&lt;br /&gt;
|N/A&lt;br /&gt;
|{{RecursiveDrink/Atomic Bomb}}&lt;br /&gt;
|Nanotrasen cannot take legal responsibility for your actions after imbibing.&lt;br /&gt;
|Makes you druggy, confused, dizzy, stuttering; eventually, sleeping. Can be mixed in a shot glass. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|64px]]&amp;lt;br&amp;gt;{{anchor|B-52}}B-52&lt;br /&gt;
|85&lt;br /&gt;
|{{RecursiveDrink/B-52}}&lt;br /&gt;
|Kahlua, Irish Cream, and cognac. You will get bombed.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/B-52_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bacchus_blessing.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bacchus&#039; Blessing}}Bacchus&#039; Blessing&lt;br /&gt;
|300&lt;br /&gt;
|{{RecursiveDrink/Bacchus&#039; Blessing}}&lt;br /&gt;
|Unidentifiable mixture. Unmeasurably high alcohol content.&lt;br /&gt;
|Can kill you if you drink enough.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Badtouch.png|frameless]]&lt;br /&gt;
{{Anchor}}&lt;br /&gt;
&lt;br /&gt;
Bad Touch&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[Guide to drinks#Cognac|cognac]], 2 parts [[Guide to drinks#Lime juice|lime juice]], 1 part [[Guide to drinks#Orange juice|orange juice]]&lt;br /&gt;
|A sour and vintage drink. Some say the inventor gets slapped a lot.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bahama Mama}}Bahama Mama&lt;br /&gt;
|35&lt;br /&gt;
|{{RecursiveDrink/Bahama Mama}}&lt;br /&gt;
|Tropic cocktail.&lt;br /&gt;
| Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.png|64px]]&amp;lt;br&amp;gt;{{anchor|Banana Honk}}Banana Honk&lt;br /&gt;
|60&lt;br /&gt;
|{{RecursiveDrink/Banana Honk}}&lt;br /&gt;
|A drink from Clown Heaven.&lt;br /&gt;
|Heals clowns and monkeys of brute and burn damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefootglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Barefoot}}Barefoot&lt;br /&gt;
|45&lt;br /&gt;
|{{RecursiveDrink/Barefoot}}&lt;br /&gt;
| Barefoot and pregnant.&lt;br /&gt;
|Quickly heals brute damage when not wearing shoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bastionbourbon.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bastion Bourbon}}Bastion Bourbon&lt;br /&gt;
|30&lt;br /&gt;
|1 part tea, 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Triple Citrus|triple citrus]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors.&lt;br /&gt;
|When it&#039;s in your system, it will very slowly heal you as long as you&#039;re not in critical. When it&#039;s first added to your system, you heal an amount of each damage type equal to the volume taken in, with a max of 10. This is turned to a max of 20 for anyone in critical. Results in 2 parts instead of 4.&lt;br /&gt;
[https://bastion.fandom.com/wiki/Bastion_Bourbon Spirit from Bastion]&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Beepsky Smash}}Beepsky Smash&lt;br /&gt;
|60&lt;br /&gt;
|2 parts [[#Quadruple Sec|quadruple sec]], 2 parts [[#Lime Juice|lime juice]], 1 part Iron&lt;br /&gt;
| Heavy, hot and strong. Just like the Iron fist of the LAW.&lt;br /&gt;
| Summons a stream of [[Guide_to_robotics#Securitron|securitron]] hallucinations, which run at you one by one and deal 40 to 70 stamina damage. If overdosed (40 units) you become traumatised with a phobia of security. If you are a proper member of [[Security|security]], you instead regenerate 10 stamina, get minor hallucinations and won&#039;t get overdosed. Metabolization rate is 0.5.&lt;br /&gt;
|-&lt;br /&gt;
![[File:between_the_sheets.png|64px]]&amp;lt;br&amp;gt;{{anchor|Between the Sheets}}Between the Sheets&lt;br /&gt;
|55&lt;br /&gt;
|1 part [[#Rum|rum]], 2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|A provocatively named classic.&lt;br /&gt;
|Having this in your system while you&#039;re asleep will slowly heal you.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Between_the_Sheets_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bilkglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bilk}}Bilk&lt;br /&gt;
|15&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A brew of milk and beer. For those alcoholics who fear osteoporosis.&lt;br /&gt;
|10% chance per tick to heal 1 brute damage in a random body part.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|64px]]&amp;lt;br&amp;gt;{{anchor|Black Russian}}Black Russian&lt;br /&gt;
|70&lt;br /&gt;
|3 parts [[#Vodka|vodka]], 2 parts [[#Kahlua|Kahlúa]]&lt;br /&gt;
|For the lactose-intolerant. Still as classy as a White Russian.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Black_Russian IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blank_paper_drink.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Blank_Paper}}Blank Paper&lt;br /&gt;
|20&lt;br /&gt;
|1 part [[#Silencer|Silencer]], 1 part [[#Nothing|nothing]], 1 part [[#Nuka_Cola|Nuka Cola]]&lt;br /&gt;
| A fizzy cocktail for those looking to start fresh.&lt;br /&gt;
|Heals and mutes mimes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blazaam_glass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Blazaam}}Blazaam&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Peach_Juice|peach juice]], 1 part [[Guide_to_chemistry#Bluespace_Dust|Bluespace Dust]], 2 parts [[#Gin|gin]]&lt;br /&gt;
|The glass seems to be sliding between realities. Doubles as a Berenstain remover.&lt;br /&gt;
|Can randomly teleport you short distances and makes you vomit if drunk enough. Makes your vomit look different. Results in 3 parts instead of 4.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|64px]]&amp;lt;br&amp;gt;{{anchor|Bloody Mary}}Bloody Mary&lt;br /&gt;
|55&lt;br /&gt;
|1 part [[#Vodka|vodka]], 2 parts  [[#Tomato Juice|tomato juice]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Tomato Juice, mixed with Vodka and a lil&#039; bit of lime. Tastes like liquid murder.&lt;br /&gt;
|Restores blood. [http://en.wikipedia.org/wiki/Bloody_Mary_(cocktail) IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherryshake.png|64px]]&amp;lt;br&amp;gt;{{anchor|Blue Cherry Shake}}Blue Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part ice, 1 part cream , 1 part blue cherry jelly&lt;br /&gt;
|A blue cherry flavored milkshake.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Booger}}Booger&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Milk Cream|cream]], 1 part [[#Banana Juice|banana juice]], 1 part [[#Rum|rum]], 1 part [[#Watermelon Juice|watermelon juice]]&lt;br /&gt;
|Ewww...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrancaMenta.png|64px]]&amp;lt;br&amp;gt;{{anchor|Branca Menta}}Branca Menta&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Creme de Menthe|Creme de Menthe]], 1 part [[#Ice|Ice]]&lt;br /&gt;
|A refreshing mixture of bitter Fernet with mint creme liquour. The closest you&#039;ll ever get to the original.&lt;br /&gt;
|Cools you down if overheated. Causes a tick of 35 stamina damage when first drank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|64px]]&amp;lt;br&amp;gt;{{anchor|Brave Bull}}Brave Bull&lt;br /&gt;
|60&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Tequila and Coffee liquor, brought together in a mouthwatering mixture. Drink up.&lt;br /&gt;
|Temporarily increases maximum health. Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bug_spray.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Bug Spray}}Bug Spray&lt;br /&gt;
|50&lt;br /&gt;
| 2 parts [[#Rum|rum]], 2 parts [[#Triple_Sec|triple sec]], 1 part [[#Lemon_Lime|lemon lime]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A harsh, acrid, bitter drink, for those who need something to brace themselves.&lt;br /&gt;
|Deals 1 toxin per tick to [[Mothpeople|mothpeople]] and [[Guide_to_races#Flypeople|flypeople]]. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Caffe_latte.png|64px]]&amp;lt;br&amp;gt;{{anchor|Coffee Latte}}{{anchor|Cafe Latte}}Cafe Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A nice, strong and refreshing beverage while you are reading.&lt;br /&gt;
|Heals dizziness, drowsiness, wakes up, heats up if frozen and 20% chance per tick to heal 1 brute damage in a random body part.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Catniptea.png|64px]]&amp;lt;br&amp;gt;{{anchor|Catniptea}}Catnip Tea&lt;br /&gt;
|0&lt;br /&gt;
|5 parts [[#tea|tea]], 2 parts catnip&lt;br /&gt;
|A purrfect drink for a cat.&lt;br /&gt;
|Results in 5 &amp;lt;br&amp;gt; nya&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingSting.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Changeling Sting}}Changeling Sting&lt;br /&gt;
|50&lt;br /&gt;
|2 part [[#Lemon-Lime|lemon-lime]], 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A stingy drink.&lt;br /&gt;
| Restores chemicals for changelings. Makes 5 parts instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherryshake.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Cherry Shake}}Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part ice, 1 part cream, 1 part cherry jelly.&lt;br /&gt;
|A cherry flavored milkshake.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Chocolate}}Chocolate&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts [[#Water|water]], 1 part Coco Powder&lt;br /&gt;
|Tasty.&lt;br /&gt;
|Heats up if frozen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Chocolate Milk}}Chocolate Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|3 parts [[#Dutch_Hot_Coco|Hot Coco]], 2 parts Coco Powder, under 300K temperature.&lt;br /&gt;
|Tasty.&lt;br /&gt;
|20% chance per tick to heal 1 brute damage in a random body part and purges [[#Capsaicin_Oil|capsaicin oil]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolatepudding.png|64px]]&amp;lt;br&amp;gt;{{anchor|Chocolate Pudding}}Chocolate Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
|5 part milk, 5 part cocoa, 5 part eggyolk&lt;br /&gt;
|A chocolate flavored pudding in a glass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cityofsin.png|frameless]]{{Anchor}}&lt;br /&gt;
City of Sin&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[Guide to drinks#Vodka|vodka]], 1 part [[Guide to drinks#Champagne|champagne]], 1 part [[Guide to drinks#Berry Juice|berry juice]]&lt;br /&gt;
|A smooth, fancy drink for people of ill repute.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaMartini.png|64px]]&amp;lt;br&amp;gt;{{anchor|Classic Martini}}Classic Martini&lt;br /&gt;
|60&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|Damn, the bartender even stirred it, not shook it.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Martini_%28cocktail%29 IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coggrog.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Cog_Grog}}Cog Grog&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[#Cognac|cognac]], 1 part Welding Fuel, 1 part [[#Screwdriver|Screwdriver]]&lt;br /&gt;
|Not even Ratvar&#039;s Four Generals could withstand this!  Qevax Jryy!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_soda.png|64px]]&amp;lt;br&amp;gt;{{anchor|Cream Soda}}Cream Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Soda_Water|soda water]], 2 parts [[#Sugar|sugar]], 1 part vanilla&lt;br /&gt;
|A classic space-American vanilla flavored soft drink.&lt;br /&gt;
|Cools down if overheated. Results in 4 parts instead of 5.&lt;br /&gt;
|-&lt;br /&gt;
![[File:crevicespike.png|64px]]&amp;lt;br&amp;gt;{{anchor|Crevice Spike}}Crevice Spike&lt;br /&gt;
| -10&lt;br /&gt;
| 2 parts [[#Lime juice|lime juice]], 4 parts [[#Capsaicin Oil|capsaicin]]&lt;br /&gt;
|Sour, bitter, and smashingly sobering.&lt;br /&gt;
|It&#039;s negative drink power sobers you up, but it deals 3 damage per unit when it first enters your system, up to a max 15 damage on a full 5 unit swig. Won&#039;t hurt again until it metabolizes out.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Crevice_Spike Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|64px]]&amp;lt;br&amp;gt;{{anchor|Cuba Libre}}Cuba Libre&lt;br /&gt;
| 50&lt;br /&gt;
|3 parts [[#Rum and Coke|Rum and Coke]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|A classic mix of rum, cola, and lime.&lt;br /&gt;
|Heals revolutionaries.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Cuba_Libre IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsblood.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Demons Blood}}Demons Blood&lt;br /&gt;
|75&lt;br /&gt;
| 1 part [[#Space Mountain Wind|Space Mountain Wind]], 1 part [[#Rum|rum]], 1 part blood, 1 part [[#Dr. Gibb|Dr. Gibb]]&lt;br /&gt;
|Just looking at this thing makes the hair at the back of your neck stand up.&lt;br /&gt;
|Prevents slaughter demons from dragging you into pools of blood.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Devil&#039;s Kiss}}Devil&#039;s Kiss&lt;br /&gt;
|70&lt;br /&gt;
|1 part Blood, 1 part [[#Rum|rum]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Creepy time!&lt;br /&gt;
|Causes slaughter demons to take brute damage and eject you if they try to eat you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Doctor&#039;s Delight}}Doctor&#039;s Delight&lt;br /&gt;
| N/A&lt;br /&gt;
|1 part [[#Lime Juice|lime juice]], 1 part  [[#Tomato Juice|tomato juice]], 1 part [[#Orange Juice|orange juice]], 1 part [[#Milk Cream|cream]], 1 part [[Guide_to_chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
|A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place.&lt;br /&gt;
|Heals 0.5 of each basic damage type (brute/burn/toxin/oxyloss) every tick, at the cost of making you hungry (unless you&#039;re a doctor, in which case it has no effect on your hunger).&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaMartini.png|64px]]&amp;lt;br&amp;gt;{{anchor|Driest Martini}}Driest Martini&lt;br /&gt;
|65&lt;br /&gt;
|1 part Nothing, 1 part [[#Gin|gin]]&lt;br /&gt;
|Only for the experienced. You think you see sand floating in the glass.&lt;br /&gt;
|Nothing is found in the [[Mime]]&#039;s Bottle of Nothing&lt;br /&gt;
|-&lt;br /&gt;
![[File:Drunkenblumpkin.png|64px]]&amp;lt;br&amp;gt;{{anchor|Drunken Blumpkin}}Drunken Blumpkin&lt;br /&gt;
|50&lt;br /&gt;
|1 part blumpkin juice, 2 parts irish cream, 1 part ice&lt;br /&gt;
|A weird mix of whiskey and blumpkin juice, with cream on top&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duplex_drink.png|64px]]&amp;lt;br&amp;gt;{{anchor|Duplex}}Duplex&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Hard_Cider|hard cider]], 1 part [[#Apple_Juice|apple juice]], 1 part [[#Berry_Juice|berry juice]]&lt;br /&gt;
|An inseparable combination of two fruity drinks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nog2.png|64px]]&amp;lt;br&amp;gt;{{anchor|Eggnog}}Eggnog&lt;br /&gt;
|1&lt;br /&gt;
|5 parts [[#Egg Yolk|egg yolk]], 5 parts [[#Rum|rum]], 5 parts [[#Cream|cream]]&lt;br /&gt;
|For enjoying the most wonderful time of the year.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Erika Surprise}}Erika Surprise&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Ale|ale]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Whiskey|whiskey]], 1 part [[#Ice|ice]], 1 part [[#Banana Juice|banana juice]]&lt;br /&gt;
| The surprise is, it&#039;s green!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fanciulli.png|64px]]&amp;lt;br&amp;gt;{{anchor|Fanchiulli}}Fanciulli&lt;br /&gt;
| -10&lt;br /&gt;
|1 part [[#Manhattan|Manhattan]], 1 part [[#fernet|Fernet]]&lt;br /&gt;
|What if the Manhattan coctail ACTUALLY used a bitter herb liquour?&lt;br /&gt;
|Reduces satiety. Sobers you up. Causes a tick of 20 stamina damage when first drank..&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Fernet#Cocktails Existing drink.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:FernetCola.png|64px]]&amp;lt;br&amp;gt;{{anchor|Fernet Cola}}Fernet Cola&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Cola|Cola]]&lt;br /&gt;
|A very popular and bittersweet digestif, ideal after a heavy meal. Best served on a sawed-off cola bottle as per tradition.&lt;br /&gt;
|Reduces satiety. Causes toxin damage if starving. Tastes like heaven.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fetching_fizz.png|64px]]&amp;lt;br&amp;gt;{{anchor|Fetching Fizz}}Fetching Fizz&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[#Nuka Cola|Nuka Cola]], 1 part Iron&lt;br /&gt;
|Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content.&lt;br /&gt;
|Causes nearby ores to slowly move towards you. Results in 3 parts instead of 2.&lt;br /&gt;
[https://bastion.fandom.com/wiki/Fetching_Fizz Spirit from Bastion]&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.png|64px]]&amp;lt;br&amp;gt;{{anchor|Fringe Weaver}}Fringe Weaver&lt;br /&gt;
|90&lt;br /&gt;
|9 parts Ethanol, 1 part [[#Sugar|sugar]]&lt;br /&gt;
|Bubbly, classy, and undoubtedly strong - a Glitch City classic.&lt;br /&gt;
|[http://va11halla.wikia.com/wiki/Fringe_Weaver Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibbfloats.png|64px]]&amp;lt;br&amp;gt;{{anchor|Gibb Floats}}Gibb Floats&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts dr gibb, 5 parts ice, 5 parts cream&lt;br /&gt;
|Icecream on top of a Dr. Gibb glass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|64px]]&amp;lt;br&amp;gt;{{anchor|Gin Fizz}}Gin Fizz&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Soda Water|soda water]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Refreshingly lemony, deliciously dry.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Fizz_%28cocktail%29#Gin_Fizz IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[file:Ginger_Amaretto glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Ginger Amaretto}}Ginger Amaretto&lt;br /&gt;
|30&lt;br /&gt;
| 1 parts [[#Amaretto|Amaretto]], 1 part [[#Sol dry|sol dry]], 1 part [[#Lemon Juice|lemon juice]]1 part [[#Ice|ice]]&lt;br /&gt;
|The sprig of rosemary adds a nice aroma to the drink, and isn&#039;t just to be pretentious afterall!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaTonic.png|64px]]&amp;lt;br&amp;gt;{{anchor|Gin and Tonic}}Gin and Tonic&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|A mild but still great cocktail. Drink up, like a true Englishman.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godfather glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Godfather}}Godfather&lt;br /&gt;
| 50&lt;br /&gt;
|1 parts [[#Amaretto|amaretto]], 1 part [[#Whiskey|whiskey]]&lt;br /&gt;
|A classic from old Italy and enjoyed by gangsters, pray the orange peel doesnt end up in your mouth.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godmother glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Godmother}}Godmother&lt;br /&gt;
|50&lt;br /&gt;
|1 parts [[#Amaretto|amaretto]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A lovely fresh smelling cocktail, a true Sicilian delight.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlager glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Goldschlager}}Goldschlager&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Vodka|vodka]], 1 part Gold&lt;br /&gt;
| 100 proof that teen girls will drink anything with gold in it.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Goldschl%C3%A4ger Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grapesoda.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grape Soda}}Grape Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Grape Juice|grape juice]], 1 part soda water&lt;br /&gt;
|Beloved of children and teetotalers.&lt;br /&gt;
|Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grappa.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grappa}}Grappa&lt;br /&gt;
| 60&lt;br /&gt;
|1 part [[#Wine|wine]], 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A fine Italian brandy, for when regular wine just isn&#039;t alcoholic enough for you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grasshopper.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grasshopper}}Grasshopper&lt;br /&gt;
|25&lt;br /&gt;
|5 parts cream, 5 parts [[#Creme de Menthe|creme de menthe]], 5 parts creme de cacao&lt;br /&gt;
|A fresh and sweet dessert shooter. Difficult to look manly while drinking this.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Grasshopper_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Green_beer_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Green Beer}}Green Beer&lt;br /&gt;
|25&lt;br /&gt;
| 10 parts [[#Beer|beer]], 1 part Green Crayon Powder&lt;br /&gt;
|A freezing pint of green beer. Festive.&lt;br /&gt;
|Turns you green. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grog}}Grog&lt;br /&gt;
|1&lt;br /&gt;
|1 part [[#Water|water]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fine and cepa drink for Space.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Grog Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gunfire.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Gunfire}}Gunfire&lt;br /&gt;
|40&lt;br /&gt;
|1 part [[#Rum|rum]], 3 parts [[#tea|tea]]&lt;br /&gt;
| It pops constantly as you look at it, giving off tiny sparks.&lt;br /&gt;
|fizzes and pops in your mouth.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hearty_punch.png|64px]]&amp;lt;br&amp;gt;{{anchor|Hearty Punch}}Hearty Punch&lt;br /&gt;
|90&lt;br /&gt;
|5 parts [[#Brave Bull|Brave Bull]] + 5 parts [[#Syndicate Bomb|Syndicate Bomb]] + 5 parts [[#Absinthe|absinthe]] (requires temperature of 315)&lt;br /&gt;
|Brave bull/syndicate bomb/absinthe mixture resulting in an energizing beverage. Mild alcohol content.&lt;br /&gt;
|Provides quick healing for people in critical condition. Results in 1 part instead of 15.&lt;br /&gt;
[https://bastion.fandom.com/wiki/Hearty_Punch Spirit from Bastion]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hellfire.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Hellfire}}Hellfire&lt;br /&gt;
|60&lt;br /&gt;
|2 part [[#Rum|rum]], 1 part Welding Fuel, 1 part [[#ice|ice]], 1 part [[#crevicespike|crevice spike]]&lt;br /&gt;
|An amber colored drink that isn&#039;t quite as hot as it looks.&lt;br /&gt;
|heats you up.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hippiesdelight.png|64px]]&amp;lt;br&amp;gt;{{anchor|Hippie&#039;s Delight}}Hippie&#039;s Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Mushroom Hallucinogen, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink enjoyed by people during the 1960&#039;s.&lt;br /&gt;
|Makes you druggy, stuttering and dizzy, then jittering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hiveminderaser1.gif|64x64px]]&amp;lt;br&amp;gt;{{anchor|Hivemind Eraser}}Hivemind Eraser&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Black Russian|Black Russian]], 1 part [[#Grenadine|Grenadine]], 1 part [[#Thirteen Loko|Thirteen Loko]]&lt;br /&gt;
|A vessel of pure flavor. For when even mindshields can&#039;t save you.&lt;br /&gt;
|See [[Hivemind_Host|Hivemind Host]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hooch glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Hooch}}Hooch&lt;br /&gt;
| 100&lt;br /&gt;
|2 parts Ethanol, 1 part welding fuel, 1 part [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night. Heals assistants.&lt;br /&gt;
|[http://www.urbandictionary.com/define.php?term=hooch Slang for moonshine or bootleg alcohol, popular term during prohibition era]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hot_ice_coffee.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Hot Ice Coffee}}Hot Ice Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[Guide_to_chemistry#Hot_Ice_Slush|Hot Ice Slush]]&lt;br /&gt;
|A sharp drink. This can&#039;t have come cheap.&lt;br /&gt;
|Heals dizziness, drowsiness, wakes up, heats up if frozen and deals 1 toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hotlimemiami.gif|64px]]&amp;lt;br&amp;gt;{{anchor|HotlimeMiami}}Hotlime Miami&lt;br /&gt;
| 40&lt;br /&gt;
| 1 part ephedrine, 1 part [[#PinaColada|Pina Colada]]&lt;br /&gt;
|This looks very aesthetically pleasing.&lt;br /&gt;
|Drugs drinker, restores stamina&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png|64px]]&amp;lt;br&amp;gt;{{anchor|Iced Beer}}Iced Beer&lt;br /&gt;
|15&lt;br /&gt;
|5 parts [[#Beer|beer]], 1 part [[#Ice|ice]]  &#039;&#039;&#039;&#039;&#039;or&#039;&#039;&#039;&#039;&#039;  10 parts [[#Beer|beer]], 1 part [[#Frost Oil|frost oil]]&lt;br /&gt;
| A beer so frosty, the air around it freezes.&lt;br /&gt;
|Cools you down if overheated&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecoffee glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Iced Coffee}}Iced Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
| 1 part [[#Ice|ice]], 3 parts [[#Coffee|coffee]]&lt;br /&gt;
|A drink to perk you up and refresh you!&lt;br /&gt;
| Cools you down if overheated, removes dizziness, drowsiness and sleep&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icetea glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Iced Tea}}Iced Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Tea|tea]]&lt;br /&gt;
|All natural, antioxidant-rich flavour sensation.&lt;br /&gt;
|Cools you down if overheated, removes dizziness, drowsiness and sleep. Heals toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCarBomb.png|64px]]&amp;lt;br&amp;gt;{{anchor|Irish Car Bomb}}Irish Car Bomb&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part [[#Ale|ale]]&lt;br /&gt;
| An Irish car bomb.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Irish_Car_Bomb Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|64px]]&amp;lt;br&amp;gt;{{anchor|Irish Coffee}}Irish Coffee&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Irish Cream|irish cream]], 2 parts [[#Coffee|coffee]]&lt;br /&gt;
|Coffee and alcohol. More fun than a Mimosa to drink in the morning.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Irish_coffee IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|64px]]&amp;lt;br&amp;gt;{{anchor|Irish_Cream}}Irish Cream&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|It&#039;s cream, mixed with whiskey. What else would you expect from the Irish?&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Irish_cream Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jack_rose.png|64px]]&amp;lt;br&amp;gt;{{anchor|Jack Rose}}Jack Rose&lt;br /&gt;
|15&lt;br /&gt;
|2 parts [[#Applejack|applejack]], 1 part [[#Grenadine|grenadine]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|A light cocktail perfect for sipping with a slice of pie.&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Jack_Rose_(cocktail) Exists in real life]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kamikaze.png|64px]]&amp;lt;br&amp;gt;{{anchor|Kamikaze}}Kamikaze&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|Divinely windy.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Kamikaze_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lemonade}}Lemonade&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Lemon_Juice|lemon juice]], 2 parts water, 1 part [[#Sugar|sugar]], 1 part [[#Glass_of_Ice|ice]]&lt;br /&gt;
| Sweet, tangy lemonade. Good for the soul. Results in 5 parts instead of 6.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizardwine.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lizard Wine}}Lizard Wine&lt;br /&gt;
| 45&lt;br /&gt;
|1 Lizard Tail + 100 units Ethanol&lt;br /&gt;
|An alcoholic beverage from Space China, made by infusing lizard tails in ethanol. Inexplicably popular among command staff.&lt;br /&gt;
|Both delicious and unethical. Must be crafted with crafting menu [[File:Crafting_menu_hud_icon.png]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizfizz.png|64px]]&amp;lt;br&amp;gt;{{anchor|LizzFizz}}Lizz Fizz&lt;br /&gt;
|0&lt;br /&gt;
| 3 parts [[#Triplecitrus|Triple citrus]], 1 part [[#ice|ice]], 1 part [[#cream|cream]]&lt;br /&gt;
|Looks like a citrus sherbet seperated in layers? Why would anyone want that is beyond you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|64px]]&amp;lt;br&amp;gt;{{anchor|Long Island Iced Tea}}Long Island Iced Tea&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Gin|gin]], 1 part [[#Cuba Libre|Cuba Libre]], 1 part [[#Tequila|tequila]]&lt;br /&gt;
|The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Long_Island_Iced_Tea IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Malibusunset.png|64px]]&amp;lt;br&amp;gt;{{anchor|MalibuSunset}}Malibu Sunset&lt;br /&gt;
|20&lt;br /&gt;
|2 parts [[#painkiller|Painkiller]], 1 part [[#grenadine|Grenadine]], 1 part [[#Orangejuice|Orange Juice]], 1 part [[#Ice|Ice]]&lt;br /&gt;
| Tropical looking drinks, with ice cubes hovering on the surface and grenadine coloring the bottom.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|64px]]&amp;lt;br&amp;gt;{{anchor|Manhattan}}Manhattan&lt;br /&gt;
|30&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|The Detective&#039;s undercover drink of choice. He never could stomach gin...&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Manhattan_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Manhattan Project}}Manhattan Project&lt;br /&gt;
|45&lt;br /&gt;
|10 parts [[#Manhattan|Manhattan]], 1 part Uranium&lt;br /&gt;
|A scienitst drink of choice, for thinking how to blow up the station.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|64px]]&amp;lt;br&amp;gt;{{anchor|Margarita}}Margarita&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|On the rocks with salt on the rim. ¡Arriba!&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Margarita IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Marsblast.png|frameless]]&lt;br /&gt;
{{Anchor}}&lt;br /&gt;
Marsblast&lt;br /&gt;
|40&lt;br /&gt;
|3 parts [[Guide to drinks#Whiskey|whiskey]], 2 parts [[Guide to drinks#Dr Gibb|dr gibb]]&lt;br /&gt;
|A spicy and manly drink in honor of the first colonists on Mars.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mauna_loa.png|64px]]&amp;lt;br&amp;gt;{{anchor|Mauna Loa}}Mauna Loa&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Bahama_Mama|Bahama Mama]], 2 parts [[#Capsaicin_Oil|capsaicin oil]], 1 part [[#Kahlua|Kahlua]]&lt;br /&gt;
|Extremely hot; not for the faint of heart!&lt;br /&gt;
|Can make you very hot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mead.png|64px]]&amp;lt;br&amp;gt;{{anchor|Mead}}Mead&lt;br /&gt;
|30&lt;br /&gt;
|2 units Honey, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A Vikings Beverage, though a cheap one.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Mead Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mercuryblast.png|frameless]]&lt;br /&gt;
{{Anchor}}&lt;br /&gt;
&lt;br /&gt;
Mercuryblast&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[Guide to drinks#Vodka|vodka]], 1 part [[Guide to drinks#Space Mountain Wind|space mountain wind]], 1 part ice&lt;br /&gt;
|A sour burningly cold drink that&#039;s sure to chill the drinker.&lt;br /&gt;
|Cools you down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miamivice.png|64px]]&amp;lt;br&amp;gt;{{anchor|MiamiVice}}Miami Vice&lt;br /&gt;
|30&lt;br /&gt;
|1 part [[#Pinacolada|Pina Colada]], 1 part [[#StrawberryDaiquiri|Strawberry Daiquiri]]&lt;br /&gt;
|Strawberries and coconut, like yin and yang.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mojito.png|64px]]&amp;lt;br&amp;gt;{{anchor|Mead}}Mojito&lt;br /&gt;
|30&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Sugar|sugar]], 1 part [[#Lime juice|lime juice]], 1 part [[#Soda water|soda water]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|A drink that looks as refreshing as it tastes.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Mojito IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Water_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Moonshine}}Moonshine&lt;br /&gt;
|95&lt;br /&gt;
|5 units Nutriment, 5 units Sugar, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:MoscowMule.png|64x64px]]&amp;lt;br&amp;gt;{{anchor|Moscow Mule}}Moscow Mule&lt;br /&gt;
|30&lt;br /&gt;
|5 parts [[#Sol_Dry|Sol Dry]], 5 parts [[#Vodka|vodka]], 1 part lime juice, 1 part ice&lt;br /&gt;
|A chilly drink that reminds you of the Derelict.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Narsour.png|64px]]&amp;lt;br&amp;gt;{{anchor|Narsour}}Narsour&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[blood]], 1 parts [[#Lemon Juice|lemon juice]], 1 part [[#Demons Blood|demons blood]]&lt;br /&gt;
|A new hit cocktail inspired by THE ARM Breweries will have you shouting Fuu ma&#039;jin in no time!&lt;br /&gt;
|Causes you to slur cult phrases instead of normal slurring. Results in 1 part instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nukacolaglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Nuka Cola}}Nuka Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Uranium, 6 parts [[#Space Cola|Space Cola]]&lt;br /&gt;
|Don&#039;t cry, Don&#039;t raise your eye, It&#039;s only nuclear wasteland&lt;br /&gt;
|Makes you druggy, dizzy, wakes you up, gives you higher speed&amp;lt;br&amp;gt;[http://fallout.wikia.com/wiki/Nuka-Cola Reference to Fallout.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Old_timer.png|64px]]&amp;lt;br&amp;gt;{{anchor|Old Timer}}Old Timer&lt;br /&gt;
|35&lt;br /&gt;
|3 parts [[#Whiskey_Soda|whiskey soda]], 2 parts [[#Parsnip_Juice|parsnip juice]], 1 part [[#Alexander|Alexander]]&lt;br /&gt;
|An archaic potation enjoyed by old coots of all ages.&lt;br /&gt;
|Makes you older. And older, and older.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Neurotoxin}}Neurotoxin&lt;br /&gt;
|50&lt;br /&gt;
|1 part Morphine, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
| A drink that is guaranteed to knock you silly.&lt;br /&gt;
|Drugs you, makes you dizzy, deals up to 75% brain damage over time, randomly causes you to drop items and take stamina damage. After 5 cycles starts randomly paralyzing your limbs. After 30 cycles deals more brain damage but without limit. After 50 cycles (over 20 units) it has a 15% chance per cycle to give you a heart attack. Metabolism rate is 0.4 units. Quickly purged by [[Guide_to_chemistry#Neurine|Neurine]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Pan-Galactic Gargle Blaster}}Pan-Galactic Gargle Blaster&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Gin|gin]], 1 part [[#Vodka|vodka]], 1 part [[#Whiskey|whiskey]], 1 part [[#Cognac|cognac]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|Does... does this mean that Arthur and Ford are on the station? Oh joy.&lt;br /&gt;
|Makes you dizzy, then stuttering, then confused, then druggy&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Zaphod_Beeblebrox#Pan-Galactic_Gargle_Blaster Drink from The Hitchhiker&#039;s Guide to the Galaxy]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Painkiller_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Painkiller}}Painkiller&lt;br /&gt;
|20&lt;br /&gt;
|5 parts [[#Creme_de_Coconut|Creme de Coconut]], 4 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|Dulls your pain. Your emotional pain, that is. (Does nothing.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patron glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Patron}}Patron&lt;br /&gt;
|60&lt;br /&gt;
|10 parts [[#Tequila|tequila]], 1 part Silver&lt;br /&gt;
|Drinking patron in the bar, with all the subpar ladies.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Patr%C3%B3n Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PepperminPatty.png|64px]]&amp;lt;br&amp;gt;{{anchor|Peppermint Patty}}Peppermint Patty&lt;br /&gt;
|25&lt;br /&gt;
|6 parts [[#Dutch Hot Coco|hot coco]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Vodka|vodka]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|This lightly alcoholic drink combines the benefits of menthol and cocoa.&lt;br /&gt;
|Prevents coughing, heats you up and comes from Archer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Piledriver.png|frameless|64x64px]]{{Anchor}}Piledriver&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[Guide to drinks#Screwdriver Cocktail|Screwdriver]], 1 part [[Guide to drinks#Rum and Coke|Rum and Coke]]&lt;br /&gt;
|A bright drink that leaves you with a burning sensation.&lt;br /&gt;
|[https://www.cocktailbuilder.com/recipe/piledriver Exists in real world.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pina_colada glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Pina_Colada}}Pina Colada&lt;br /&gt;
|40&lt;br /&gt;
|3 parts [[#Pineapple_Juice|pineapple juice]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Creme_de_Coconut|Creme de Coconut]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fresh pineapple drink with coconut rum. Yum.&lt;br /&gt;
|Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Planet_cracker.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Planet Cracker}}Planet Cracker&lt;br /&gt;
| 50&lt;br /&gt;
|2 parts [[#Champagne|champagne]], 2 parts [[#Lizard_Wine|lizard wine]], 1 part [[#Egg_Yolk|egg yolk]], 1 part gold&lt;br /&gt;
|This jubilant drink celebrates humanity&#039;s triumph over the alien menace. May be offensive to non-human crewmembers.&lt;br /&gt;
|Results in 4 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange_juice_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Pruno}}Pruno&lt;br /&gt;
|85&lt;br /&gt;
| First make pruno mix by crafting it (via the crafting menu) with the following ingredients: 1 trashbag, 1 slice of [[#Moldy_Bread|moldy bread]], 4 grown edible plants, 2 candy corn and of 15 units water. Put the newly created mix in a toilet or washing machine and wait 30 seconds.&lt;br /&gt;
|Fermented prison wine made from fruit, sugar, and despair. Security loves to confiscate this, which is the only kind thing Security has ever done.&lt;br /&gt;
|[[Status_Effects#Disgust|Disgusting]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinlatte glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Pumpkin Latte}}Pumpkin Latte&lt;br /&gt;
|N/A&lt;br /&gt;
| 5 parts pumpkin juice, 5 parts coffee, 5 parts cream&lt;br /&gt;
|A delicious mix of pumpkin juice and coffee.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quadrupesec.png|64px]]&amp;lt;br&amp;gt;{{anchor|Quadruple Sec}}Quadruple Sec&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Triple_Sec|triple sec]], 5 parts [[#Triple Citrus|triple citrus]], 5 parts [[Guide to drinks#Grenadine|grenadine]]&lt;br /&gt;
| Kicks just as hard as licking the powercell on a baton, but tastier.&lt;br /&gt;
|Heals all security personnel for 1 damage in all body parts per tick. Additionally, all brute damage is healed by 2 as long as it is in your system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quintiplesec.png|64px]]&amp;lt;br&amp;gt;{{anchor|Quintiple Sec}}Quintiple Sec&lt;br /&gt;
|55&lt;br /&gt;
|5 parts [[#Quadruple Sec|quadruple sec]], 5 parts [[#Clown&#039;s Tears|clown&#039;s tears]], 5 parts [[#Syndicate Bomb|syndicate bomb]]&lt;br /&gt;
|Law, Order, Alcohol, and Police Brutality distilled into one single elixir of JUSTICE.&lt;br /&gt;
|Heals all security personnel for 2 damage in all body parts per tick. Additionally, all brute damage, burn damage, toxin damage, and suffocation damage is healed by 5 as long as it is in your system. Has an absurdly high alcohol level, and will make you seriously drunk with a few sips.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Red Mead}}Red Mead&lt;br /&gt;
|31&lt;br /&gt;
|1 part [[#Mead|mead]], 1 part blood&lt;br /&gt;
|A True Vikings Beverage, though its color is strange.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Red_queen.png|64px]]&amp;lt;br&amp;gt;{{anchor|Red Queen}}Red Queen&lt;br /&gt;
|N/A&lt;br /&gt;
|6 parts [[#Tea|tea]], 2 parts [[Guide_to_chemistry#Chemistry_Dispensers|mercury]], 1 part [[#Pepper|black pepper]], 1 part [[Guide_to_chemistry#Growth_Serum|Growth Serum]]&lt;br /&gt;
|DRINK ME.&lt;br /&gt;
|Randomly changes your size while it&#039;s in your system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rubberneck.png|64px]]&amp;lt;br&amp;gt;{{anchor|Rubberneck}}Rubberneck&lt;br /&gt;
| 60&lt;br /&gt;
|5 parts [[#Grey_Bull|Grey Bull]], 4 parts ethanol, 1 part [[#Astrotame|astrotame]]&lt;br /&gt;
|A popular drink amongst those adhering to an all synthetic diet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&amp;lt;br&amp;gt;{{anchor|Rum and Coke}}Rum and Coke&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Space Cola|space cola]]&lt;br /&gt;
|The classic go-to of space-fratboys.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Sbiten}}Sbiten&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part Capsaicin&lt;br /&gt;
|A spicy mix of Vodka and Spice. Very hot.&lt;br /&gt;
|Heats you up if you are frozen&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Sbiten Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|64px]]&amp;lt;br&amp;gt;{{anchor|Screwdriver Cocktail}}Screwdriver Cocktail&lt;br /&gt;
|55&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer.&lt;br /&gt;
|Quickly removes radiation for the CE, engineers and atmos techs.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Screwdriver_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sidecar.png|64px]]&amp;lt;br&amp;gt;{{anchor|Sidecar}}Sidecar&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|The one ride you’ll gladly give up the wheel for.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sidecar_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Silencer glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Silencer}}Silencer&lt;br /&gt;
|59&lt;br /&gt;
|1 part Nothing, 1 part [[#Milk Cream|cream]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A drink from mime Heaven.&lt;br /&gt;
|Nothing is found in the [[Mime]]&#039;s Bottle of Nothing. Heals and mutes mimes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Singulo}}Singulo&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Vodka|vodka]], 1 part Radium, 5 part [[#Wine|wine]]&lt;br /&gt;
|A blue-space beverage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sinsdelight.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Sinsdelight}}Sin&#039;s Delight&lt;br /&gt;
|66&lt;br /&gt;
|1 part [[#Demonsblood|Demon&#039;s Blood]], 1 part [[#Triplesec|Triple Sec]], 1 part [[#Martini|martini]], 1 part [[#changlingsting|Changling Sting]]&lt;br /&gt;
|You can smell the seven sins rolling off the top of the glass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Snow White}}Snow White&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Lemon-Lime|Lemon-Lime]]&lt;br /&gt;
|A cold refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soylatte glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Soy Latte}}Soy Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Soy Milk|soy milk]]&lt;br /&gt;
|A nice and refreshing beverage while you are reading.&lt;br /&gt;
|Heals dizziness, drowsiness and sleeping; heats up if frozen and 20% chance per tick to heal 1 brute damage in a random body part.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squirtcider.png|64px]]&amp;lt;br&amp;gt;{{anchor|Squirt Cider}}Squirt Cider&lt;br /&gt;
|40&lt;br /&gt;
| 1 part water, 1 part tomato juice, 1 part nutriment&lt;br /&gt;
|Fermented squirt extract with a nose of stale bread and ocean water. Whatever a squirt is.&lt;br /&gt;
|[https://bastion.fandom.com/wiki/Squirt_Cider Spirit from Bastion]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stinger.png|64px]]&amp;lt;br&amp;gt;{{anchor|Stinger}}Stinger&lt;br /&gt;
| 25&lt;br /&gt;
|10 parts cognac, 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|A snappy way to end the day.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Stinger_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberrydaiquiri.png|64px]]&amp;lt;br&amp;gt;{{anchor|StrawberryDaiquiri}}Strawberry Daiquiri&lt;br /&gt;
|20&lt;br /&gt;
| 2 parts [[#Rum|rum]], 1 part [[#Limejuice|Lime juice]], 1 part [[#sugar|sugar]], 2 part [[#berryjuice|Berry Juice]], 1 part [[#ice|ice]]&lt;br /&gt;
|Pink looking drink with flowers and a bit straw to sip it. Looks sweet and refreshing, perfect for warm days.&lt;br /&gt;
|results in 7&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkmilk.gif|64px]]&amp;lt;br&amp;gt;{{anchor|StrawberryMilk}}Strawberry Milk&lt;br /&gt;
|0&lt;br /&gt;
| 1 part Berry Juice, 1 part Milk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinktea.png|64px]]&amp;lt;br&amp;gt;{{anchor|StrawberryTea}}Strawberry Tea&lt;br /&gt;
|0&lt;br /&gt;
|1 part Berry juice, 1 part [[#Arnoldpalmer|Arnold Palmer]], 1 part sugar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.png|64px]]&amp;lt;br&amp;gt;{{anchor|Sugar Rush}}Sugar Rush&lt;br /&gt;
|10&lt;br /&gt;
|2 parts [[#Sugar|sugar]], 1 part [[#Lemon Juice|lemon juice]], 1 part [[#Wine|wine]]&lt;br /&gt;
|Sweet, light, and fruity - as girly as it gets.&lt;br /&gt;
|Has a slight nutritional value but lowers your satiety as it&#039;s practically junk food.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Sugar_Rush Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndicateBomb.png|64px]]&amp;lt;br&amp;gt;{{anchor|Syndicate Bomb}}Syndicate Bomb&lt;br /&gt;
|90&lt;br /&gt;
|1 part [[#Whiskey Cola|Whiskey Cola]], 1 part [[#Beer|beer]]&lt;br /&gt;
| A syndicate bomb.&lt;br /&gt;
|Fluff: two glasses connected with a tank valve. You need to drink from the valve, else it spills.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|64px]]&amp;lt;br&amp;gt;{{anchor|Tequila Sunrise}}Tequila Sunrise&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 2 parts [[#Orange Juice|orange juice]], 1 part [[#Grenadine|grenadine]]&lt;br /&gt;
|Oh great, now you feel nostalgic about sunrises back on Terra...&lt;br /&gt;
|Causes glowing. [http://en.wikipedia.org/wiki/Tequila_Sunrise_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|64px]]&amp;lt;br&amp;gt;{{anchor|The Manly Dorf}}The Manly Dorf&lt;br /&gt;
| 100&lt;br /&gt;
| 1 parts [[#Beer|beer]], 2 parts [[#Ale|ale]]&lt;br /&gt;
|A manly concoction made from Ale and Beer. Intended for true men only.&lt;br /&gt;
|Heals people with the dwarf mutation. [http://bay12games.com/dwarves/ Reference to Dwarf Fortress]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orangeglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Thirteen Loko}}Thirteen Loko&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Coffee|coffee]]&lt;br /&gt;
|This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass.&lt;br /&gt;
|Wakes you up and cools you down if overheated. Causes addiction at 30u and overdose at 60u. Addiction does nothing, but overdosing will first cause a 1.5 second stun and jitteriness. It will then have a 7% chance per tick to force drop held items, 7% chance to cause a random message of discomfort, 5% chance to permanently blind you or &#039;&#039;&#039;melt your eyes out if already blind&#039;&#039;&#039;, 3% chance to cause a seizure (10 seconds of unconsciousness) and a 1% chance of causing a heart attack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Three Mile Island Iced Tea}}Three Mile Island Iced Tea&lt;br /&gt;
|10&lt;br /&gt;
|10 parts [[#Long Island Iced Tea|Long Island Iced Tea]], 1 part Uranium&lt;br /&gt;
|A glass of this is sure to prevent a meltdown.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Toxins Special}}Toxins Special&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Vermouth|vermouth]], 2 parts Plasma&lt;br /&gt;
|Whoah, this thing is on FIRE! &#039;&#039;&#039;CALL THE DAMN SHUTTLE!!!&#039;&#039;&#039;&lt;br /&gt;
|Heats you up if frozen. Best served in a shot glass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trappist_beer_glass.png|64px]]&amp;lt;br&amp;gt;{{anchor|Trappist Beer}}Trappist Beer&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Ale|ale]], 2 parts [[#Holy_Water|holy water]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A strong dark ale brewed by space-monks.&lt;br /&gt;
|If you&#039;re a [[Chaplain|chaplain]] it reduces [[Status_Effects#Jitteriness|jittering]], [[Status_Effects#Stuttering|stuttering]] and heals 2.5 burn per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Triplecitrus.png|64px]]&amp;lt;br&amp;gt;{{anchor|Triple Citrus}}Triple Citrus&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon Juice, 1 part Lime Juice, 1 part Orange Juice&lt;br /&gt;
|Triple the citrus, triple the fun.&lt;br /&gt;
|Can be used to make [[Guide to chemistry#Colorful Reagent|Colorful Reagent]]. Results in 5 parts instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbo.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Turbo}}Turbo&lt;br /&gt;
|85&lt;br /&gt;
|2 parts [[#Moonshine|moonshine]], 1 part [[Guide_to_chemistry#Nitrous_Oxide|Nitrous Oxide]], 1 part [[#Sugar_Rush|Sugar Rush]], 1 part [[#Pwr_Game|Pwr Game]]&lt;br /&gt;
|A turbulent cocktail for outlaw hoverbikers.&lt;br /&gt;
| Regenerates your [[Health#Stamina|stamina]] faster the more drunk you are.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillapudding.png|64px]]&amp;lt;br&amp;gt;{{anchor|Vanilla Pudding}}Vanilla Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts milk, 5 parts vanilla, 5 parts eggyolk&lt;br /&gt;
|A vanilla flavored pudding in a glass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaTonic.png|64px]]&amp;lt;br&amp;gt;{{anchor|Vodka and Tonic}}Vodka and Tonic&lt;br /&gt;
|70&lt;br /&gt;
| 2 parts [[#Vodka|vodka]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|For when a gin and tonic isn&#039;t russian enough.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaMartini.png|64px]]&amp;lt;br&amp;gt;{{anchor|vodka Martini}}Vodka Martini&lt;br /&gt;
|65&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|A bastardisation of the classic martini. Still great.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&amp;lt;br&amp;gt;{{anchor|Whiskey Cola}}Whiskey Cola&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part  [[#Space Cola|Space Cola]]&lt;br /&gt;
|An innocent-looking mixture of cola and Whiskey. Delicious.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|64px]]&amp;lt;br&amp;gt;{{anchor|Whiskey Soda}}Whiskey Soda&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Soda Water|soda water]]&lt;br /&gt;
|Ultimate refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_sour.png|64px]]&amp;lt;br&amp;gt;{{anchor|Whiskey Sour}}Whiskey Sour&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]], 1 part sugar&lt;br /&gt;
|Lemon juice/whiskey/sugar mixture. Moderate alcohol content.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|64px]]&amp;lt;br&amp;gt;{{anchor|White Russian}}White Russian&lt;br /&gt;
|50&lt;br /&gt;
|3 [[#Black Russian|Black Russian]], 2 part [[#Milk Cream|cream]]&lt;br /&gt;
|A very nice looking drink. But that&#039;s just, like, your opinion, man.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/White_Russian_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizz_fizz.gif|64px]]&amp;lt;br&amp;gt;{{anchor|Wizz_Fizz}}Wizz Fizz&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#Champagne|champagne]], 1 part [[#Soda_Water|Soda Water]], 1 part [[#Triple_Sec|triple sec]]&lt;br /&gt;
|A magical potion, fizzy and wild! However the taste, you will find, is quite mild.&lt;br /&gt;
|Heals [[#Wizard|wizards]] 1 of every damage type per tick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Zenstar.png|frameless]]&lt;br /&gt;
{{Anchor}}&lt;br /&gt;
Zen Star&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[Guide to drinks#Triple Sec|triple Sec]], 2 parts [[Guide to drinks#Lemon Juice|lemon juice]], 1 part [[Guide to drinks#Grenadine|grenadine]]&lt;br /&gt;
|A sour and bland drink, rather dissapointing.&lt;br /&gt;
|Fairly close to [[Guide to drinks#Quadruple Sec|Quadruple Sec]]&#039;s recipe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.png|64px]]&amp;lt;br&amp;gt;{{anchor|..What?}}..What?&lt;br /&gt;
|N/A&lt;br /&gt;
|Fail a recipe&lt;br /&gt;
|You can&#039;t really tell what this is.&lt;br /&gt;
|You get this when there is something else in the glass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Species-Specific Drinks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#E3F7E6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #52D163;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:200px; | Drink&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:64px; |Strenght&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:coldscales.gif|64px]]&amp;lt;br&amp;gt;{{anchor|ColdScales}}Cold Scales&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#tea|tea]], 1 part slime jelly, 1 part [[#methol|methol]]&lt;br /&gt;
|A soft green drink that looks inviting!&lt;br /&gt;
|Increases disgust for all species but lizards.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oildrum.gif|64px]]&amp;lt;br&amp;gt;{{anchor|OilDrum}}Oil Drum&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#ethanol|ethanol]], 1 part oil, 12 parts [[#champagne|champagne]]&lt;br /&gt;
|A gray can of booze and oil...&lt;br /&gt;
|Results in 3 &amp;lt;br&amp;gt; increases disgust for all species but synthetics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nordking.gif|64px]]&amp;lt;br&amp;gt;{{anchor|NordKing}}Nord King&lt;br /&gt;
|50&lt;br /&gt;
|5 part [[#ethanol|ethanol]], 1 part honey, 10 parts [[#redmead|Red Mead]]&lt;br /&gt;
|A dripping keg of red mead.&lt;br /&gt;
|Results in 10 &amp;lt;br&amp;gt; Increases disgust for all species but humans or dwarves.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Velvetkiss.gif|64px]]&amp;lt;br&amp;gt;{{anchor|VelvetKiss}}Velvet Kiss&lt;br /&gt;
|10&lt;br /&gt;
|5 parts blood, 1 part [[#tea|tea]], 10 parts [[#wine|wine]]&lt;br /&gt;
|Red and white drink for the upper classes or undead.&lt;br /&gt;
| Results in 15 &amp;lt;br&amp;gt; Increases disgust for all species but zombies, vampires, hemophages and dullahan&lt;br /&gt;
|-&lt;br /&gt;
![[File:Abductionfruit.gif|64px]]&amp;lt;br&amp;gt;{{anchor|AbductionFruit}}Abduction Fruit&lt;br /&gt;
|80&lt;br /&gt;
|10 parts [[#limejuice|lime juice]], 5 parts [[#strawberryjuice|strawberry juice]], 10 parts [[#watermelonjuice|watermelon juice]]&lt;br /&gt;
|Mixed fruits that were never ment to be mixed...&lt;br /&gt;
| Results in 3 &amp;lt;br&amp;gt; Increases disgust all species but abductors.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bugzapper.gif|64px]]&amp;lt;br&amp;gt;{{anchor|BugZapper}}Bug Zapper&lt;br /&gt;
| 5&lt;br /&gt;
|10 parts [[#Lemonjuice|Lemon Juice]], 1 part teslium, 10 parts copper&lt;br /&gt;
|An odd mix of copper, lemon juice and power meant for non-human consumption.&lt;br /&gt;
|Results in 20 &amp;lt;br&amp;gt; Increases disgust all species but insects, flypersons, and mothsmen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushcrush.png|64px]]&amp;lt;br&amp;gt;{{anchor|MushCrush}}Mush Crush&lt;br /&gt;
|5&lt;br /&gt;
|10 parts iron, 5 parts ash, 10 parts coffee powder.&lt;br /&gt;
|Popular among people that want to grow their own food rather then drink the soil.&lt;br /&gt;
|Results in 10 &amp;lt;br&amp;gt; Increases disgust all species except plantpeople.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hollowbone.png|64px]]&amp;lt;br&amp;gt;{{anchor|HollowBone}}Hollow Bone&lt;br /&gt;
|15&lt;br /&gt;
|5 parts bone hurting juice, 10 parts [[#milk|milk]], 10 parts coconut milk&lt;br /&gt;
|Mixing of milk and bone hurting juice for enjoyment for rather skinny people.&lt;br /&gt;
|Results in 10 &amp;lt;br&amp;gt; Increases disgust all species except plasmamen and skeletons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Friskykitty.png|64px]]&amp;lt;br&amp;gt;{{anchor|FriskyKitty}}Frisky Kitty&lt;br /&gt;
|0&lt;br /&gt;
|1 part [[#catniptea|Catnip Tea]], 1 part [[#milk|milk]]&lt;br /&gt;
|Warm milk and some catnip.&lt;br /&gt;
|Must be heated to 296K (22.85C)&amp;lt;br&amp;gt; Increases disgust all species except anthromorphs and felinids&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellwyrm.gif|64px]]&amp;lt;br&amp;gt;{{anchor|JellWyrm}}Jell Wyrm&lt;br /&gt;
|40&lt;br /&gt;
|1 part slime jelly, 1 part carpotoxin, 1 part carbon dioxide&lt;br /&gt;
|A bubbly drink that is rather inviting to those that don&#039;t know who it&#039;s meant for.&lt;br /&gt;
|Toxic drink to most species &amp;lt;br&amp;gt; results in 2 &amp;lt;br&amp;gt; must be heated to 333K (59.85C)&amp;lt;br&amp;gt; Increases disgust all species except jellypeople, slimepeople, and luminescents.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lavalspit.gif|64px]]&amp;lt;br&amp;gt;{{anchor|LavalSpit}}Laval Spit&lt;br /&gt;
|30&lt;br /&gt;
|5 parts iron, 10 parts [[#maunaloa|Mauna Loa]],5 parts sulfur&lt;br /&gt;
|Piping hot drink for those who can stomach the heat of lava.&lt;br /&gt;
|Must be heated to 900K (626.85C) &amp;lt;br&amp;gt; Increase disgust for all species except golems.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:Robottears.png|64px]]&amp;lt;br&amp;gt;{{anchor|RobotTears}}Robot Tears&lt;br /&gt;
|25&lt;br /&gt;
|1 part synthanol, 1 part oil, 1 part soda water&lt;br /&gt;
|no robots were hurt in the making of this drink.&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trinary.png|64px]]&amp;lt;br&amp;gt;{{anchor|Trinary}}Trinary&lt;br /&gt;
|20&lt;br /&gt;
|1 part synthanol, 1 part lime juice, 1 part orange juice&lt;br /&gt;
|Colorful drink made for synthetic crewmembers&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Servodrink.png|64px]]&amp;lt;br&amp;gt;{{anchor|Servo}}Servo&lt;br /&gt;
|25&lt;br /&gt;
|1 part synthanol, 1 part cream, 1 part hot coco&lt;br /&gt;
|Chocolate - based drink made for IPCs. Not sure if anyone&#039;s actually tried out the recipe.&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Uplink.png|64px]]&amp;lt;br&amp;gt;{{anchor|Uplink}}Uplink&lt;br /&gt;
|15&lt;br /&gt;
|1 part synthanol, 1 part rum, 1 part vodka, 1 part tequila, 1 part whiskey&lt;br /&gt;
|An exquisite mix of the finest liquoirs and synthanol. Meant only for synthetics.&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Synthncoke.png|64px]]&amp;lt;br&amp;gt;{{anchor|Synthcoke}}Synth &#039;n coke&lt;br /&gt;
|25&lt;br /&gt;
|1 part synthanol, 1 part cola&lt;br /&gt;
|Classic drink altered to fit the tastes of a robot, contains de-rustifying properties. Bad idea to drink if you&#039;re made of carbon.&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|-&lt;br /&gt;
![[File:synthignon.png|64px]]&amp;lt;br&amp;gt;{{anchor|Synthignon}}Synthignon&lt;br /&gt;
| 25&lt;br /&gt;
|1 part synthanol, 1 part wine&lt;br /&gt;
|Someone mixed good wine and robot booze. Romantic, but atrocious.&lt;br /&gt;
|Synthanol Recipe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shakiri Spitz drink.png]]&lt;br /&gt;
{{Anchor|Shakiri Spritz}}Shakiri Spritz&lt;br /&gt;
|45&lt;br /&gt;
|1 part Shakiri, 1 part Soda Water, 1 part Orange Juice&lt;br /&gt;
|A carbonated cocktail made from shakiri and orange juice with soda water.&lt;br /&gt;
|Shakiri  Recipe&lt;br /&gt;
Results in 3u&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crimson Hurricane Drink.png]]&lt;br /&gt;
{{Anchor|Crimson Hurricane}}&lt;br /&gt;
&lt;br /&gt;
Crimson Hurricane&lt;br /&gt;
|60&lt;br /&gt;
|1 part Shakiri, 2 parts Rum, 1 part Grenadine, 1 part Lime Juice&lt;br /&gt;
|A strong, citrusy cocktail of human origin, now with shakiri and kiri jelly for a delightfully sweet drink.&lt;br /&gt;
|Shakiri  Recipe&lt;br /&gt;
Results in 5u&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shakiri Rogers .png]]&lt;br /&gt;
{{Anchor|Shakiri Rogers}}&lt;br /&gt;
&lt;br /&gt;
Shakiri Rogers&lt;br /&gt;
|45&lt;br /&gt;
|1 part Shakiri, 5 parts Space Cola, 2 parts Ice&lt;br /&gt;
|A take on the classic Roy Rogers, with shakiri instead of grenadine. Sweet and refreshing.&lt;br /&gt;
|Shakiri  Recipe&lt;br /&gt;
Results in 10u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Juice Cartons==&lt;br /&gt;
By using cardboard you can make and fill these cartons with 15 units of anything. Perfect for those precious little assistants.&lt;br /&gt;
&lt;br /&gt;
===[[File:Vendcola.gif|64px]] Junk Drinks===&lt;br /&gt;
If you feel like drinking something refreshing which has no alcohol or sugar in it, look for your closest [[Robust Softdrinks|Robust Softdrinks -vending machine]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color:#E3F7E6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #52D163;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:200px; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Cola.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space Cola}}Space Cola&lt;br /&gt;
| 30u cola. In space. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Mountain_Wind.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|Blows right through you like a space wind. Shortens [[Status_Effects#Sleep|sleep]], reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_Gibb.png|64px]]&amp;lt;br&amp;gt;{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|A delicious mixture of 42 different flavors. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Star-kist.png|64px]]&amp;lt;br&amp;gt;{{anchor|Star-kist}}Star-kist&lt;br /&gt;
|Made up of 15u Cola and 15u [[#Orange Juice|orange juice]]. The taste of a star in liquid form. And, a bit of tuna...?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space-Up.png|64px]]&amp;lt;br&amp;gt;{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|Tastes like a hull breach in your mouth. Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Purple_can.png|64px]]&amp;lt;br&amp;gt;{{anchor|Pwr Game}}Pwr Game&lt;br /&gt;
|The only drink with the PWR that true gamers crave. Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon-Lime.png|64px]]&amp;lt;br&amp;gt;{{anchor|Lemon-Lime}}{{anchor|Lemon Lime}}{{anchor|Orange Soda}}Lemon-Lime&lt;br /&gt;
|You wanted ORANGE. It gave you 30u [[#Lemon-Lime|Lemon-Lime]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Canned_air.png|64px]]&amp;lt;br&amp;gt;{{anchor|Canned Air}}Canned air&lt;br /&gt;
|24u nitrogen and 6u oxygen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_drink.png|64px]]&amp;lt;br&amp;gt;{{anchor|Grey Bull}}Grey Bull&lt;br /&gt;
|Grey Bull, it gives you gloves! Wakes you up, cools you down and makes you immune to electric shocks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey_energy.png|64px]]&amp;lt;br&amp;gt;{{anchor|Monkey Energy}}Monkey Energy&lt;br /&gt;
|Unleash the ape! Works as fuel for the [[#Grill|grill]] and increases your speed if you&#039;re a monkey. Contains 50u.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&amp;lt;br&amp;gt;Sol Dry&lt;br /&gt;
|30u Sol Dry. In space. Reduces [[Status_Effects#Disgust|disgust]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Vendcoffee.png|64x64px]] Hot Drinks===&lt;br /&gt;
If you feel like you want to be warmer, find a [[Hot Drinks Machine|Hot Drinks Machine -vending machine]]. Consuming before entering a cryochamber is not advised; consuming before entering [[space]] is a good idea if you lack a space suit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color:#E3F7E6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #52D163;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #52D163&amp;quot; width:200px; |Drink&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: #52D163&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Robust_Coffee.png|64px]]&amp;lt;br&amp;gt;{{anchor|Robust Coffee}}Robust Coffee&lt;br /&gt;
|Careful, the beverage you&#039;re about to enjoy is extremely hot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&amp;lt;br&amp;gt;{{anchor|Duke Purple Tea}}Duke Purple Tea&lt;br /&gt;
|An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&amp;lt;br&amp;gt;{{anchor|Dutch Hot Coco}}Dutch Hot Coco&lt;br /&gt;
|Contains hot coco and sugar. Made in Space South America. Hot coco heats you up if cold and has 20% chance per tick to heal 1 brute damage in a random body part. Hot coco can also be made on the station from 5 parts [[#Milk|milk]] and 1 part cocoa heated to 320K.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Vendcoffee.png&amp;diff=13182</id>
		<title>File:Vendcoffee.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Vendcoffee.png&amp;diff=13182"/>
		<updated>2023-03-17T23:45:41Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Initial PNG upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Initial PNG upload&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Bucket.png&amp;diff=13181</id>
		<title>File:Bucket.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Bucket.png&amp;diff=13181"/>
		<updated>2023-03-15T23:21:58Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Bucket.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Sprite needs to be updated to the modern version}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:SMed.png&amp;diff=13180</id>
		<title>File:SMed.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:SMed.png&amp;diff=13180"/>
		<updated>2023-03-15T02:06:08Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:SMed.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Bacon.png&amp;diff=13179</id>
		<title>File:Bacon.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Bacon.png&amp;diff=13179"/>
		<updated>2023-03-15T02:04:11Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Bacon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Sprite needs to be updated to modern version |priority = low}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Baconcooked.png&amp;diff=13178</id>
		<title>File:Baconcooked.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Baconcooked.png&amp;diff=13178"/>
		<updated>2023-03-15T02:03:10Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Baconcooked.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Sprite needs to be updated to modern version |priority = low}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:RadiationSuit.png&amp;diff=13177</id>
		<title>File:RadiationSuit.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:RadiationSuit.png&amp;diff=13177"/>
		<updated>2023-03-15T02:00:27Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:RadiationSuit.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Helmet.png&amp;diff=13176</id>
		<title>File:Helmet.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Helmet.png&amp;diff=13176"/>
		<updated>2023-03-15T01:58:02Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Helmet.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Ore_redemption.gif&amp;diff=13175</id>
		<title>File:Ore redemption.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Ore_redemption.gif&amp;diff=13175"/>
		<updated>2023-03-15T01:50:06Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Ore redemption.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = sprite needs to be updated to modern version}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Computer_Solar.png&amp;diff=13174</id>
		<title>File:Computer Solar.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Computer_Solar.png&amp;diff=13174"/>
		<updated>2023-03-15T01:38:21Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Computer Solar.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Defib.png&amp;diff=13173</id>
		<title>File:Defib.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Defib.png&amp;diff=13173"/>
		<updated>2023-03-15T01:34:50Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Defib.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason= needs to be updated to modern version of this sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Boozeomat.gif&amp;diff=13172</id>
		<title>File:Boozeomat.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Boozeomat.gif&amp;diff=13172"/>
		<updated>2023-03-15T01:33:20Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Boozeomat.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Supply_Shuttle_Console.png&amp;diff=13171</id>
		<title>File:Supply Shuttle Console.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Supply_Shuttle_Console.png&amp;diff=13171"/>
		<updated>2023-03-15T01:30:49Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Supply Shuttle Console.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Scalpel.png&amp;diff=13170</id>
		<title>File:Scalpel.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Scalpel.png&amp;diff=13170"/>
		<updated>2023-03-15T01:29:34Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Scalpel.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Roller_Bed.png&amp;diff=13169</id>
		<title>File:Roller Bed.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Roller_Bed.png&amp;diff=13169"/>
		<updated>2023-03-15T01:27:25Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Roller Bed.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Needs to be updated to the current version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Healthanalyzer.png&amp;diff=13168</id>
		<title>File:Healthanalyzer.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Healthanalyzer.png&amp;diff=13168"/>
		<updated>2023-03-15T01:24:42Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Healthanalyzer.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Ore_redemption.gif&amp;diff=13167</id>
		<title>File:Ore redemption.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Ore_redemption.gif&amp;diff=13167"/>
		<updated>2023-03-15T01:11:10Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Ore redemption.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = sprite needs to be updated to modern version}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Vendcoffee.gif&amp;diff=13166</id>
		<title>File:Vendcoffee.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Vendcoffee.gif&amp;diff=13166"/>
		<updated>2023-03-15T00:38:21Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Vendcoffee.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Needs to be changed from a .gif to a .png and upscaled to 64x64}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Vendcoffee.gif&amp;diff=13165</id>
		<title>File:Vendcoffee.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Vendcoffee.gif&amp;diff=13165"/>
		<updated>2023-03-15T00:36:34Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Vendcoffee.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Needs to be changed from a .gif to a .png and upscaled to 64x64}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Supply_Shuttle_Console.png&amp;diff=13164</id>
		<title>File:Supply Shuttle Console.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Supply_Shuttle_Console.png&amp;diff=13164"/>
		<updated>2023-03-15T00:33:14Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Supply Shuttle Console.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Computer_Solar.png&amp;diff=13163</id>
		<title>File:Computer Solar.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Computer_Solar.png&amp;diff=13163"/>
		<updated>2023-03-15T00:30:07Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Computer Solar.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Defib.png&amp;diff=13160</id>
		<title>File:Defib.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Defib.png&amp;diff=13160"/>
		<updated>2023-03-13T00:11:45Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Defib.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason= needs to be updated to modern version of this sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Boozeomat.gif&amp;diff=13159</id>
		<title>File:Boozeomat.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Boozeomat.gif&amp;diff=13159"/>
		<updated>2023-03-12T22:34:21Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Mundang uploaded a new version of File:Boozeomat.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Toolset_arm_implant.png&amp;diff=13158</id>
		<title>File:Toolset arm implant.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Toolset_arm_implant.png&amp;diff=13158"/>
		<updated>2023-03-12T15:05:11Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Initial Upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Initial Upload&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Blood_filter.png&amp;diff=13157</id>
		<title>File:Blood filter.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Blood_filter.png&amp;diff=13157"/>
		<updated>2023-03-12T15:01:17Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Initial Upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Initial Upload&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Surgical_tape.png&amp;diff=13156</id>
		<title>File:Surgical tape.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Surgical_tape.png&amp;diff=13156"/>
		<updated>2023-03-12T14:35:06Z</updated>

		<summary type="html">&lt;p&gt;Mundang: Initial Upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Initial Upload&lt;/div&gt;</summary>
		<author><name>Mundang</name></author>
	</entry>
</feed>