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	<id>http://wiki.skyrat13.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marka</id>
	<title>Skyrat - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.skyrat13.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marka"/>
	<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php/Special:Contributions/Marka"/>
	<updated>2026-05-13T14:16:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12290</id>
		<title>User:Marka</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12290"/>
		<updated>2022-07-10T17:05:46Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== YOOOOOOO TESTING TESTING ==&lt;br /&gt;
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{| style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
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|&amp;lt;div style=&amp;quot;border-radius: .5em; background: #13678A; font-size: 150%; color: #FFF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &#039;&#039;&#039;Path of Ash&#039;&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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==bruhving heretic ye==&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time. &lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | &#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; | &#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt; &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely. &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | [[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; ; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; | &#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | &#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; | &#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          &amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; | Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing. &lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           &amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; | &#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12289</id>
		<title>User:Marka</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12289"/>
		<updated>2022-07-10T16:36:04Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== YOOOOOOO TESTING TESTING ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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{|&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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==bruhving heretic ye==&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time. &lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | &#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; | &#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt; &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely. &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | [[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; ; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; | &#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | &#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; | &#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          &amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; | Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing. &lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           &amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; | &#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12288</id>
		<title>User:Marka</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12288"/>
		<updated>2022-07-10T16:33:27Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
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&lt;div&gt;== YOOOOOOO TESTING TESTING ==&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
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|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border-radius: .5em; background: #13678A;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==bruhving heretic ye ==&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; | &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time. &lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on. &lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; | [[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; | [[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; | [[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly. &lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; | &#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; | &#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; | [[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | [[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; ; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | &#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          &amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           &amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12287</id>
		<title>User:Marka</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12287"/>
		<updated>2022-07-10T16:25:58Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
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&lt;div&gt;== YOOOOOOO TESTING TESTING ==&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
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YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt; &amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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|&amp;lt;div style=&amp;quot;border: .2em solid #13678A; border-radius: .5em; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding: .5em; background: #13678A1e; margin:.25em; border-radius: .5em;&amp;quot;&amp;gt;&lt;br /&gt;
YOUR TEXT HERE WILL BE IN THE BOX&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
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==bruhving heretic ye ==&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; | &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time. &lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on. &lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; | [[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; | [[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; | [[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly. &lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; | [[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; | &#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; | &#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; | [[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | [[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; ; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; | &#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          &amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           &amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12286</id>
		<title>User:Marka</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12286"/>
		<updated>2022-07-10T16:11:27Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== YOOOOOOO TESTING TESTING ==&lt;br /&gt;
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{|&lt;br /&gt;
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|&amp;lt;div style=&amp;quot;border-radius: .5em; background: #13678A; padding: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
{| &amp;lt;div style=&amp;quot;border-radius: .5em; background: #FFFFFF; padding: .3em; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==bruhving heretic ye ==&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time. &lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP. &lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely. &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage. &lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage. &lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; ; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          &amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           &amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12283</id>
		<title>User:Marka</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12283"/>
		<updated>2022-07-10T15:47:47Z</updated>

		<summary type="html">&lt;p&gt;Marka: /* YOOOOOOO TESTING TESTING */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== YOOOOOOO TESTING TESTING ==&lt;br /&gt;
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&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:Wrench.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==bruhving heretic ye ==&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; ; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          &amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           &amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12281</id>
		<title>User:Marka</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12281"/>
		<updated>2022-07-10T15:46:38Z</updated>

		<summary type="html">&lt;p&gt;Marka: /* YOOOOOOO TESTING TESTING */&lt;/p&gt;
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&lt;div&gt;== YOOOOOOO TESTING TESTING ==&lt;br /&gt;
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&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
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|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:Wrench.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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==bruhving heretic ye ==&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&amp;quot; |&amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on.&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot; ; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          &amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           &amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12273</id>
		<title>User:Marka</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12273"/>
		<updated>2022-07-10T15:44:45Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== YOOOOOOO TESTING TESTING ==&lt;br /&gt;
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{|&lt;br /&gt;
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|&amp;lt;div style=&amp;quot;border-radius: .5em; background: #13678A; width: 5em; padding: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border-radius: .5em; background: #13678A; width: 5em; padding: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Wrench.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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== bruhving heretic ye ==&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed. &lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;                          |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.  &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot;                         |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.  &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot;; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12272</id>
		<title>User:Marka</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Marka&amp;diff=12272"/>
		<updated>2022-07-10T15:43:24Z</updated>

		<summary type="html">&lt;p&gt;Marka: Created page with &amp;quot;== YOOOOOOO TESTING TESTING ==        {| |- |&amp;lt;div style=&amp;quot;border-radius: .5em; background: #13678A; width: 5em; padding: .3em;&amp;quot;&amp;gt; &amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt; |- |&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; |- |&amp;lt;div style=&amp;quot;border-radius: .5em; background: #13678A; width: 5em; padding: .3em;&amp;quot;&amp;gt; &amp;lt;center&amp;gt;File:Wrench.png&amp;lt;/center&amp;gt; &amp;lt;/div&amp;gt; |- |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== YOOOOOOO TESTING TESTING ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border-radius: .5em; background: #13678A; width: 5em; padding: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;TEst&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{#fas:arrow-down}}&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;border-radius: .5em; background: #13678A; width: 5em; padding: .3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Wrench.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Heretic&amp;diff=12271</id>
		<title>Heretic</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Heretic&amp;diff=12271"/>
		<updated>2022-07-10T15:33:07Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP&lt;br /&gt;
|assign = Marka}}&lt;br /&gt;
{{Needs revision&lt;br /&gt;
|reason = Heretic received a big rework as a part of [https://github.com/tgstation/tgstation/pull/64658 #64658]. If you&#039;re looking for specific rituals or help, consult your Antag Info UI in game for guidance or ahelp and ask an admin. The Antag Info UI contains steps on how to accomplish any rituals you have unlocked and tips for playing! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = green&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can break into or teleport to.&lt;br /&gt;
|difficulty = &#039;&#039;&#039;VERY HARD&#039;&#039;&#039;&lt;br /&gt;
|superior = Forgotten Gods&lt;br /&gt;
|duties = Find influences, realize they&#039;ve all been taken. Sacrifice people and become all powerful (or die trying).&lt;br /&gt;
|guides = This is the guide. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a heretic? Well, get ready for magic and battle. Grab influences, complete sacrifices, accomplish rituals, and ascend to godhood.&lt;br /&gt;
&lt;br /&gt;
==[[File:madness_rune.png]] The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic is to research knowledge of the Mansus. Every knowledge gained grants you new abilities and unlocks new rituals until you become all powerful. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Harvest knowledge by draining pierces in reality located around the station of power&lt;br /&gt;
* Wait for new knowledge to be revealed to you over time&lt;br /&gt;
* Sacrificing crew members your dark patrons may hunger for.&lt;br /&gt;
&lt;br /&gt;
To aid you in acquiring forbidden powers, you start with some important knowledge:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, which grants you the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, a modular spell that, without upgrades, lets you touch a target to cause four seconds of garbled speech, five second [[Status_Effects#Knockdown|knockdown]], 80 [[Health#Stamina|stamina damage]] and light brute damage, on a 10 second cooldown. As you grow in power, your Grasp will gain additional effects. This counts as magic, so don&#039;t try using it on anyone with [[Chaplain|anti-magic]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, which grants you a [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. This knowledge turns your &#039;&#039;actual&#039;&#039; heart (if your [[Plasmaman|species]] [[Ethereals|has one]]) into a Living Heart, which allows you to track your sacrifice targets. You gain the ability to &#039;&#039;&#039;pulse&#039;&#039;&#039; your Living Heart, which directs you to one of your sacrifice targets. {{Leftclick}} the action will let you chose which to track, while {{Rightclick}} will skip selection and track your last chosen target. Be careful - pulsing your heart will produce an audible heartbeat that people nearby may hear. If you lose your heart due &#039;&#039;[[Security_Officer|an accident]]&#039;&#039;, you will need to complete a ritual to regain it.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, which allows you to create a Focus. Focuses are necessary in order for you to cast your more advanced spells, so try to keep one handy just in case. &lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, which allows you to sacrifice your targets to the Mansus. Bring one of your targets back to a rune in critical condition or dead and invoke the rune. This will send your sacrifice to the Shadow Realm and reward you with 2 knowledge points (or 3, if they&#039;re a head of staff!). &lt;br /&gt;
&lt;br /&gt;
These basic knowledges are critical to acquiring enough power to ascend, so get familiar. &lt;br /&gt;
&lt;br /&gt;
===[[file:heart.png]] Sacrificing===&lt;br /&gt;
The Mansus desires only a select few crewmembers at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned four sacrifice targets. You can reroll these with an optional knowledge later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* One target will be a completely random crewmember. &lt;br /&gt;
&lt;br /&gt;
You will ONLY be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary. &lt;br /&gt;
If your target&#039;s in critical or dead, they&#039;re ready to sacrifice. Drag them over a [[File:heretic_rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a SHADOW REALM, forced to dodge the Hands of the Mansus to fight for their survival. They&#039;ll also lose their memory of whoever sacrificed them, so your ass is covered on that front. &lt;br /&gt;
&lt;br /&gt;
However, if you mess up the target something fierce and they&#039;re unable to be revived, they&#039;ll make a huge mess over your rune. Keep your sacrifices in good condition, or leave behind a large amount of evidence that you&#039;re on the hunt!&lt;br /&gt;
&lt;br /&gt;
===[[file:reality_fracture.gif]] Eldritch Influences===&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station. In this state, influences are only visible to heretics. These are untapped and ripe for the picking. &lt;br /&gt;
{{Rightclick}} on an influence with an empty hand to harvest it, but be careful - anyone examining you may notice something&#039;s afoot.&lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporally. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
Using a [[file:heretic_forbidden_book.png]] Codex Cicatrix to harvest an influence will reward double the knowledge points. Risk for reward!&lt;br /&gt;
&lt;br /&gt;
===[[file:codex_open.png]] Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and Final Ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power. &lt;br /&gt;
&lt;br /&gt;
The [[file:heretic_forbidden_book.png]] Codex Cicatrix can also draw and remove runes, and does it as a faster rate than doing it by hand. &lt;br /&gt;
&lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must be wearing a focus. A focus can be made by transmuting a glass sheet and a pair of eyes. &#039;&#039;&#039;This necklace must be worn&#039;&#039;&#039; to gain its effects. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretic equipment also functions as a focus - Namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up). &lt;br /&gt;
&lt;br /&gt;
===[[file:heretic_blade.png]] The Heretic Blade===&lt;br /&gt;
The Sickly Blade will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon as well as a one time use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, and Rust limit you to two blades, and Flesh limits you to three. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting. &lt;br /&gt;
&lt;br /&gt;
=== Objectives: ===&lt;br /&gt;
All heretics spawn with the same objectives.&lt;br /&gt;
&lt;br /&gt;
* Research heretic knowledge. You start with 4. &lt;br /&gt;
* Sacrifice multiple people.&lt;br /&gt;
* Sacrifice a head of staff.&lt;br /&gt;
&lt;br /&gt;
Some heretic paths will also gain additional objectives. &lt;br /&gt;
&lt;br /&gt;
* Summon a number of monsters. (This only counts heretic monsters, NOT ghouls!)&lt;br /&gt;
&lt;br /&gt;
To purchase your Ascension, you must complete all of your objectives!&lt;br /&gt;
&lt;br /&gt;
==[[file:alert_rune.png]] Paths of Decay==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While most all rituals and spells can be learned by a single heretic, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, and crowd control. It grants multiple tools that are very forgiving for a new heretic, including a short range jaunt that works while handcuffed and a mask that slowly saps nearby non-heretics of sanity and soul, and is highly recommended for first-timers. While its abilities may not be the strongest until later in the round, they are very easy to get the ball rolling with and difficult to stop. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on summoning player-controlled minions and demons to do your bidding. Heretics on this path gain almost no offensive or defensive abilities, and rely heavily on stockpiling corpses and organs to complete rituals. Despite this, it offers many fun and powerful tools to those who can make it to the end, making it a difficult (but satisfying) path overall for inexperienced heretics. Ascending allows you to shed your human form and become something &#039;&#039;much&#039;&#039; greater.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|The Path of the Blade empowers you to become master of one-on-one combatant. The path lacks many spells or utility, especially early on, but as you grow in power, your blades gain the ability to counter attack and even dual wield. Blade heretics can summon orbiting knives that will protect them entirely from any attacks, including stun batons. Additionally, blade heretics have a few tools to make getting the jump on your victims easier. Ascending grants you a whirlwind of knives to protect you from all kinds of attacks, as well as greatly enhancing your abilities in combat, especially with your curved blades. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption, and brute forcing through all obstacles, at the cost of stealth. Rust grants you the ability to destroy silicons and mechs in one strike, fry any electronics, and demolish any walls or doors. Most of your abilities will create rust - standing over rust grants you healing and resilience. While you will become immensely resistant standing on rusted tiles, you have very little in the way of tools otherwise, making it a moderately difficult path to take. Ascending grants you unparalleled healing and survivability when standing over rust and spreads a tide of rust over the station from your rune. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Bg ecult.png]] Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the mark ability, blade/steel ability, and your final ascension all cost TWO points each.&lt;br /&gt;
&lt;br /&gt;
===Starting Knowledge===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. &lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species]] [[Ethereals|doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Allows you to sacrifice targets who are in critical or worse condition to the Mansus. If you have no targets, you can stand on a rune and invoke it to acquire some. &lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced heretic spells while worn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed. &lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;                          |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.  &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot;                         |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.  &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot;; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optional Knowledge ===&lt;br /&gt;
&lt;br /&gt;
There are also a few optional, dead end knowledges you can research to help improve your ability to progress towards ascension. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; | Requirement&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!The Relentless Heartbeat&lt;br /&gt;
|Mask of Madness, Raw Prophet, Void Phase, or Aggressive Spread&lt;br /&gt;
|Allows you to transmute a harebell, a book, and any jumpsuit while standing on a rune to reroll your sacrifice targets. This grants you four new sacrifice targets (not guaranteed to be different from your old ones, though).&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Ashen Passage, Imperfect Ritual, Aristocrat&#039;s Way, or Leeching Walk,&lt;br /&gt;
|Allows you to transmute a bible, a fountain pen, and hide from any animal (humans included) to create a Codex Cicatrix. The Codex Cicatrix augments much of your basic abilities. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease, among other useful tools.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Allows you to transmute hide from any animal with three ballistic ammunition casings, such as shotgun shots (used or unused) to create another clip of ammunition - three rounds - for the Lionhunter Rifle. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:carving_knife.png]] Carvings===&lt;br /&gt;
&#039;&#039;&#039;Carvings&#039;&#039;&#039; are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Flesh-Void side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert_rune.png|64px]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
|Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle rune.png|64px]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness_rune.png|64px]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:crucible.gif]] Crucible Potions===&lt;br /&gt;
&#039;&#039;&#039;Crucible Potions&#039;&#039;&#039; (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Void-Rust side path. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible soul brew.png|64px]]&lt;br /&gt;
! Brew of Crucible Soul&lt;br /&gt;
|Allows you to phase through walls for 15 seconds. After the time runs out, you get teleported to your original location.&lt;br /&gt;
|[[File:Crucible soul.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible_clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk_and_dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible marshal.png|64px]]&lt;br /&gt;
!Brew of Wounded Soldier&lt;br /&gt;
| For the next 60 seconds each wound will heal you. Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. You also become immune to damage slowdown.&lt;br /&gt;
|[[File:Wounded soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|32px]] Tips==&lt;br /&gt;
* Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the [[Morgue]], or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Even if you never fight other heretics, you&#039;re inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.&lt;br /&gt;
*Your Mansus Grasp will temporarily garble the speech of people who you use it on. This can let you get away with murder while comms are online, but be careful - it&#039;s not foolproof!&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the [[Brig]]. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.&lt;br /&gt;
*A [[Paramedic]] ID is very valuable, as it gives at least basic access to a wide variety of airlocks across the station. Having one of these (either by being a paramedic yourself or stealing it from a coworker) makes it that much easier to reach influences.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*The Mawed Crucible can be wrenched/unwrenched by using your Codex or your Mansus Grasp on it, allowing you to relocate if necessary.&lt;br /&gt;
*You can create two blades as most heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
*Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other [[Securitron|Securitrons]]. Use sec&#039;s robot pets against them!&lt;br /&gt;
*Even after ascension, you aren&#039;t completely invincible. Don&#039;t get too hasty and end up eating a barrage of deadly lasers to the face.&lt;br /&gt;
*Pierced Realities cause harm to non-heretics depending on how you interact with them. Examining them as a non-heretic deals 10 brain damage. Interacting with them as a non-heretic has a 1/4 chance of your arm being eaten up by it. Interacting with them as a non-heretic using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
*When starting out, you may want to rely on certain [[makeshift weapons]]. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
*Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
*Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
*By default, nothing on you is incriminating. If security suspects you, but can&#039;t actually pin anything heretical on you, you might be able to pass off as a Traitor instead.&lt;br /&gt;
*Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
*Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
*Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
*Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
*Fear the syringe gun. [[Guide to chemistry#Mute Toxin|Mute Toxin]] will single-handedly shut down your ability to cast your spells.&lt;br /&gt;
*Summoning rituals can be incredibly powerful if you get a good player on your side.&lt;br /&gt;
*Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another. &lt;br /&gt;
*Shattered Risen ghouls are strong enough to bash open locked lockers and airlocks.&lt;br /&gt;
*Furious Steel will allow you to melee attack while it&#039;s active. Use it for a leg up in close quarters combat!&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Heretic.png&amp;diff=12269</id>
		<title>File:Heretic.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Heretic.png&amp;diff=12269"/>
		<updated>2022-07-10T15:31:03Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Heretic&amp;diff=12268</id>
		<title>Heretic</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Heretic&amp;diff=12268"/>
		<updated>2022-07-10T15:29:49Z</updated>

		<summary type="html">&lt;p&gt;Marka: port of tg wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Heretic received a big rework as a part of [https://github.com/tgstation/tgstation/pull/64658 #64658]. If you&#039;re looking for specific rituals or help, consult your Antag Info UI in game for guidance or ahelp and ask an admin. The Antag Info UI contains steps on how to accomplish any rituals you have unlocked and tips for playing! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = green&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = green&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Heretic.png&lt;br /&gt;
|jobtitle = Heretic&lt;br /&gt;
|access = Wherever your job has access to&lt;br /&gt;
|additional = Wherever you can break into or teleport to.&lt;br /&gt;
|difficulty = &#039;&#039;&#039;VERY HARD&#039;&#039;&#039;&lt;br /&gt;
|superior = Forgotten Gods&lt;br /&gt;
|duties = Find influences, realize they&#039;ve all been taken. Sacrifice people and become all powerful (or die trying).&lt;br /&gt;
|guides = This is the guide. &lt;br /&gt;
|quote = &#039;ADMINS HALP HOW DO I SACRIFICE PEOPLE&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So you&#039;re a heretic? Well, get ready for magic and battle. Grab influences, complete sacrifices, accomplish rituals, and ascend to godhood.&lt;br /&gt;
&lt;br /&gt;
==[[File:madness_rune.png]] The Mansus Veil Weakens==&lt;br /&gt;
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic is to research knowledge of the Mansus. Every knowledge gained grants you new abilities and unlocks new rituals until you become all powerful. &lt;br /&gt;
&lt;br /&gt;
You can gain knowledge points and become stronger through a few ways:&lt;br /&gt;
* Harvest knowledge by draining pierces in reality located around the station of power&lt;br /&gt;
* Wait for new knowledge to be revealed to you over time&lt;br /&gt;
* Sacrificing crew members your dark patrons may hunger for.&lt;br /&gt;
&lt;br /&gt;
To aid you in acquiring forbidden powers, you start with some important knowledge:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Break of Dawn&#039;&#039;&#039;, which grants you the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, a modular spell that, without upgrades, lets you touch a target to cause four seconds of garbled speech, five second [[Status_Effects#Knockdown|knockdown]], 80 [[Health#Stamina|stamina damage]] and light brute damage, on a 10 second cooldown. As you grow in power, your Grasp will gain additional effects. This counts as magic, so don&#039;t try using it on anyone with [[Chaplain|anti-magic]].&lt;br /&gt;
* &#039;&#039;&#039;The Living Heart&#039;&#039;&#039;, which grants you a [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039;. This knowledge turns your &#039;&#039;actual&#039;&#039; heart (if your [[Plasmaman|species]] [[Ethereals|has one]]) into a Living Heart, which allows you to track your sacrifice targets. You gain the ability to &#039;&#039;&#039;pulse&#039;&#039;&#039; your Living Heart, which directs you to one of your sacrifice targets. {{Leftclick}} the action will let you chose which to track, while {{Rightclick}} will skip selection and track your last chosen target. Be careful - pulsing your heart will produce an audible heartbeat that people nearby may hear. If you lose your heart due &#039;&#039;[[Security_Officer|an accident]]&#039;&#039;, you will need to complete a ritual to regain it.&lt;br /&gt;
* &#039;&#039;&#039;Amber Focus&#039;&#039;&#039;, which allows you to create a Focus. Focuses are necessary in order for you to cast your more advanced spells, so try to keep one handy just in case. &lt;br /&gt;
* &#039;&#039;&#039;Heartbeat of the Mansus&#039;&#039;&#039;, which allows you to sacrifice your targets to the Mansus. Bring one of your targets back to a rune in critical condition or dead and invoke the rune. This will send your sacrifice to the Shadow Realm and reward you with 2 knowledge points (or 3, if they&#039;re a head of staff!). &lt;br /&gt;
&lt;br /&gt;
These basic knowledges are critical to acquiring enough power to ascend, so get familiar. &lt;br /&gt;
&lt;br /&gt;
===[[file:heart.png]] Sacrificing===&lt;br /&gt;
The Mansus desires only a select few crewmembers at any moment.&lt;br /&gt;
&lt;br /&gt;
At the start of the round you will be assigned four sacrifice targets. You can reroll these with an optional knowledge later on, but until then, you&#039;re stuck with those. &lt;br /&gt;
* One target will be a Head of Staff. Heads of staff are worth an additional point!&lt;br /&gt;
* One target will be a member of security. &lt;br /&gt;
* One target will be a member of your department.&lt;br /&gt;
* One target will be a completely random crewmember. &lt;br /&gt;
&lt;br /&gt;
You will ONLY be able to sacrifice these targets. Your patrons will not accept just &#039;&#039;any&#039;&#039; old assistant. &lt;br /&gt;
&lt;br /&gt;
Follow your [[file:heart.png]] &#039;&#039;&#039;Living Heart&#039;&#039;&#039; to your target of choice and incapacitate them through any means necessary. &lt;br /&gt;
If your target&#039;s in critical or dead, they&#039;re ready to sacrifice. Drag them over a [[File:heretic_rune.png|32px]] &#039;&#039;&#039;transmutation rune&#039;&#039;&#039; and invoke the rune to sacrifice them.&lt;br /&gt;
&lt;br /&gt;
Whenever a target is sacrificed, they&#039;re healed up and sent to a SHADOW REALM, forced to dodge the Hands of the Mansus to fight for their survival. They&#039;ll also lose their memory of whoever sacrificed them, so your ass is covered on that front. &lt;br /&gt;
&lt;br /&gt;
However, if you mess up the target something fierce and they&#039;re unable to be revived, they&#039;ll make a huge mess over your rune. Keep your sacrifices in good condition, or leave behind a large amount of evidence that you&#039;re on the hunt!&lt;br /&gt;
&lt;br /&gt;
===[[file:reality_fracture.gif]] Eldritch Influences===&lt;br /&gt;
&#039;&#039;&#039;Influences&#039;&#039;&#039; are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station. In this state, influences are only visible to heretics. These are untapped and ripe for the picking. &lt;br /&gt;
{{Rightclick}} on an influence with an empty hand to harvest it, but be careful - anyone examining you may notice something&#039;s afoot.&lt;br /&gt;
&lt;br /&gt;
After being harvested, the influence vanish temporally. Soon after, it will reappear and change its appearance, becoming a &#039;&#039;&#039;pierced reality&#039;&#039;&#039;. More importantly, &#039;&#039;&#039;&amp;lt;u&amp;gt;it will become visible to the entire crew.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Influences can only be harvested once, so don&#039;t waste time trying to collect those that other heretics have already taken!&lt;br /&gt;
&lt;br /&gt;
[[file:reality_fracture_harvested.gif]] (An already harvested influence. Notice the glow.)&lt;br /&gt;
&lt;br /&gt;
Using a [[file:heretic_forbidden_book.png]] Codex Cicatrix to harvest an influence will reward double the knowledge points. Risk for reward!&lt;br /&gt;
&lt;br /&gt;
===[[file:codex_open.png]] Heretical Research===&lt;br /&gt;
Once you have some power points, it&#039;s time to &#039;&#039;&#039;research&#039;&#039;&#039;! Open up your Antag Info UI (Action button, top left) and visit the second tab. The research menu forms a branching tree (see below), and your first selection will be to commit to a &#039;&#039;&#039;path&#039;&#039;&#039; that defines your initial abilities and Final Ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your play-style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:heretic_rune.png|64px]] Transmutation is the Key===&lt;br /&gt;
Eventually, you&#039;ll need to start using proper magics. To draw a &#039;&#039;&#039;transmutation rune&#039;&#039;&#039;, you&#039;ll need a writing tool, such as a pen or crayon. Activate [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; in your offhand and click on the floor to begin drawing a rune. These runes are green and take up a 3x3 area, and while they can go under other objects, it&#039;s best to keep them clear for transmutation purposes.&lt;br /&gt;
&lt;br /&gt;
You can remove runes by using your [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039; on it, and you can also freely use &#039;&#039;other&#039;&#039; heretics&#039; runes.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;transmute&#039;&#039;&#039;, simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. Transmutation Rituals allow you to create powerful artifacts, demonic monsters, and many useful tools that will help you progress towards ultimate power. &lt;br /&gt;
&lt;br /&gt;
The [[file:heretic_forbidden_book.png]] Codex Cicatrix can also draw and remove runes, and does it as a faster rate than doing it by hand. &lt;br /&gt;
&lt;br /&gt;
===Focus is Necessary===&lt;br /&gt;
To cast more advanced spells, you must be wearing a focus. A focus can be made by transmuting a glass sheet and a pair of eyes. &#039;&#039;&#039;This necklace must be worn&#039;&#039;&#039; to gain its effects. &lt;br /&gt;
&lt;br /&gt;
Some more powerful heretic equipment also functions as a focus - Namely, the Ominous Armor from the Armorer&#039;s Ritual (when the hood is flipped up). &lt;br /&gt;
&lt;br /&gt;
===[[file:heretic_blade.png]] The Heretic Blade===&lt;br /&gt;
The Sickly Blade will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon as well as a one time use escape tool.&lt;br /&gt;
&lt;br /&gt;
All paths have their own kind of blade, which only differ in appearance and name without any additional research. As with the [[File:mansus_grasp.gif]] &#039;&#039;&#039;Mansus Grasp&#039;&#039;&#039;, your blade will be upgraded by your research over time. Said upgrades will differ depending on the path you choose. &lt;br /&gt;
&lt;br /&gt;
You are limited in the amounts of blades you can create at a time - Ash, Void, and Rust limit you to two blades, and Flesh limits you to three. Try not to lose them!&lt;br /&gt;
&lt;br /&gt;
Additionally, you can &#039;&#039;&#039;break&#039;&#039;&#039; your blade by activating it in-hand to teleport to a random, (mostly) safe location in a pinch. Better to lose your weapon and live another day than die fighting. &lt;br /&gt;
&lt;br /&gt;
=== Objectives: ===&lt;br /&gt;
All heretics spawn with the same objectives.&lt;br /&gt;
&lt;br /&gt;
* Research heretic knowledge. You start with 4. &lt;br /&gt;
* Sacrifice multiple people.&lt;br /&gt;
* Sacrifice a head of staff.&lt;br /&gt;
&lt;br /&gt;
Some heretic paths will also gain additional objectives. &lt;br /&gt;
&lt;br /&gt;
* Summon a number of monsters. (This only counts heretic monsters, NOT ghouls!)&lt;br /&gt;
&lt;br /&gt;
To purchase your Ascension, you must complete all of your objectives!&lt;br /&gt;
&lt;br /&gt;
==[[file:alert_rune.png]] Paths of Decay==&lt;br /&gt;
There are different aspects of the arcane to which you can devote yourself. While most all rituals and spells can be learned by a single heretic, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Path&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Path of Ash&lt;br /&gt;
|Nightwatcher&#039;s Secret&lt;br /&gt;
|The Path of Ash revolves around fire, mobility, and crowd control. It grants multiple tools that are very forgiving for a new heretic, including a short range jaunt that works while handcuffed and a mask that slowly saps nearby non-heretics of sanity and soul, and is highly recommended for first-timers. While its abilities may not be the strongest until later in the round, they are very easy to get the ball rolling with and difficult to stop. Ascending gives you the power to burn down the station in a living tornado of flame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Flesh&lt;br /&gt;
|Principle of Hunger&lt;br /&gt;
|The Path of Flesh focuses on summoning player-controlled minions and demons to do your bidding. Heretics on this path gain almost no offensive or defensive abilities, and rely heavily on stockpiling corpses and organs to complete rituals. Despite this, it offers many fun and powerful tools to those who can make it to the end, making it a difficult (but satisfying) path overall for inexperienced heretics. Ascending allows you to shed your human form and become something &#039;&#039;much&#039;&#039; greater.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Void&lt;br /&gt;
|Glimmer of Winter&lt;br /&gt;
|The Path of Void focuses on stealth, silence and the freezing cold. While the path offers very little utility early on, they quickly gain the ability to silence and freeze their victims, opening the window to silently ambush targets with no other items or chemicals required. It also offers full immunity to freezing temperatures, an invisible armored cloak (with pockets!), and later a targeted blink that damages anything nearby. The path has access to many strong transmuted items, but requires smart use to realize their full potential, making it moderately difficult but a good beginner choice. Ascending silences those around you and makes you the eye of a deadly blizzard.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of the Blade&lt;br /&gt;
|The Cutting Edge&lt;br /&gt;
|The Path of the Blade empowers you to become master of one-on-one combatant. The path lacks many spells or utility, especially early on, but as you grow in power, your blades gain the ability to counter attack and even dual wield. Blade heretics can summon orbiting knives that will protect them entirely from any attacks, including stun batons. Additionally, blade heretics have a few tools to make getting the jump on your victims easier. Ascending grants you a whirlwind of knives to protect you from all kinds of attacks, as well as greatly enhancing your abilities in combat, especially with your curved blades. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Path of Rust&lt;br /&gt;
|Blacksmith&#039;s Tale&lt;br /&gt;
|The Path of Rust is about healing, corruption, and brute forcing through all obstacles, at the cost of stealth. Rust grants you the ability to destroy silicons and mechs in one strike, fry any electronics, and demolish any walls or doors. Most of your abilities will create rust - standing over rust grants you healing and resilience. While you will become immensely resistant standing on rusted tiles, you have very little in the way of tools otherwise, making it a moderately difficult path to take. Ascending grants you unparalleled healing and survivability when standing over rust and spreads a tide of rust over the station from your rune. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Bg ecult.png]] Abilities==&lt;br /&gt;
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you&#039;re adjacent to them. With enough points, you can theoretically unlock all of these &#039;neutral&#039; abilities, as well as dipping into other paths&#039; abilities, but you can only ever unlock &#039;&#039;&#039;one Mark&#039;&#039;&#039; and &#039;&#039;&#039;one Blade/Steel&#039;&#039;&#039; ability, and you can only unlock &#039;&#039;&#039;the ascension that matches your starting path&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the below tree, &#039;&#039;&#039;dark&#039;&#039;&#039; colored abilities can only be obtained by starting on the corresponding path, &#039;&#039;&#039;green&#039;&#039;&#039; abilities are &amp;quot;neutral&amp;quot; abilities that you can use to cross paths, and &#039;&#039;&#039;light&#039;&#039;&#039; colored abilities can be earned by any path by first going through the neutral ones.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the mark ability, blade/steel ability, and your final ascension all cost TWO points each.&lt;br /&gt;
&lt;br /&gt;
===Starting Knowledge===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;140px&#039;|Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&#039;830px&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Break of Dawn&lt;br /&gt;
|Grants you the Mansus Grasp, a powerful and upgradable disabling spell that can be cast without a focus. &lt;br /&gt;
|-&lt;br /&gt;
!The Living Heart&lt;br /&gt;
|Grants you the Living Heart, transforming your heart into a Living Heart, which allows you to track your sacrifice targets. If you lose your Living Heart, you can transmute a new one with a poppy and a pool of blood while standing on a rune. If your heart is cybernetic, you will additionally need to supply an organic heart in the ritual. If your [[Plasmaman|species]] [[Ethereals|doesn&#039;t]] have a heart, one of your other organs will be used instead - check your research tab in-game to see which.&lt;br /&gt;
|-&lt;br /&gt;
!Heartbeat of the Mansus&lt;br /&gt;
|Allows you to sacrifice targets who are in critical or worse condition to the Mansus. If you have no targets, you can stand on a rune and invoke it to acquire some. &lt;br /&gt;
|-&lt;br /&gt;
!Amber Focus&lt;br /&gt;
|Allows you to transmute a sheet of glass and a pair of eyes into an Amber Focus. This is a small neck-worn item that allows you to cast more advanced heretic spells while worn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;[[File:Heretic_forbidden_book.png]] &#039;&#039;&#039;The Heretic Ability Tree&#039;&#039;&#039; [[File:Heretic_forbidden_book.png]]&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;===&lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Ash&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Flesh&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Void&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#80b0ff; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of the Blade&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px&#039; |  &amp;lt;span style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&#039;&#039;&#039;Path of Rust&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Nightwatcher&#039;s Secret&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Principle of Hunger&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Glimmer of Winter&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;The Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Blacksmith&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Follow the ashen path.&amp;lt;br&amp;gt;Transmute a knife with a match for an ashen blade. Limit of two at a time.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Follow the flesh path&amp;lt;br&amp;gt;Transmute a knife and a pool of blood into a flesh blade. Limit of three at a time.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Follow the void path.&amp;lt;br&amp;gt;Transmute a knife in a sub-zero temperature into a void blade. Limit of two at a time.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Follow the path of blades.&amp;lt;br&amp;gt;Transmute a knife with two bars of silver into a darkened blade. Limit of five at a time.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px&#039; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Follow the rust path.&amp;lt;br&amp;gt;Transmute a knife and a trash item into a rusty blade. Limit of two at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Ash&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Flesh&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Void&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of the Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&#039; |&#039;&#039;&#039;Grasp of Rust&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#2aab2a;&#039;&lt;br /&gt;
|style=&#039;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily blinds the people you use it on.&lt;br /&gt;
|style=&#039;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now raises dead players into ghouls, ONCE per player. They look like husks and have 25 HP.&lt;br /&gt;
|style=&#039;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now temporarily mutes your victim 8 seconds and lowers their body temperature.&lt;br /&gt;
|style=&#039;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp deals additional damage and stuns your victim if they are lying down or facing away from you.&lt;br /&gt;
|style=&#039;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&#039; |[[File:mansus_grasp.gif]] &amp;lt;br&amp;gt;Your mansus grasp now deal 500 damage to inorganic matter. {{Rightclick}} will rust surfaces or machines. Already rusted walls are destroyed. &lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Shift&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Ashen Eyes&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Imperfect Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Void Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Aristocrat&#039;s Way&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Shattered Ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Dance of the Brand&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039;|&#039;&#039;&#039;Armorer’s ritual&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039;|&#039;&#039;&#039;Leeching Walk&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1;&#039;|&#039;&#039;&#039;Priest&#039;s Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-style=&#039;background-color:#6EE270;&#039;&lt;br /&gt;
|style=&#039;border-left:solid 10px #eb7541; border-right:dashed 2px;&#039; |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask (50u) of Eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
|style=&#039;background-color:#c1c1c1;       border-right:dashed 2px;&#039; |[[file:ashen_shift.gif]] &amp;lt;br&amp;gt;A jaunt spell that makes you immaterial and pass through walls. &amp;lt;br&amp;gt;Very short duration, you will only manage 5-6 tiles in a straight line.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_medallion.png]] &amp;lt;br&amp;gt;Transmute a shard of glass with eyes organ to produce an amulet of heatvision. &amp;lt;br&amp;gt; You can see better in the dark, and can see living beings through walls.&lt;br /&gt;
|style=&#039;background-color:#f58da2;       border-right:dashed 2px;&#039; |[[file:poppy.png]] &amp;lt;br&amp;gt;Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. &amp;lt;br&amp;gt; Limit of 2 at a time.&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:void_cloak.gif]] &amp;lt;br&amp;gt;Transmute a glass shard, any item of clothing that you can fit over your uniform and any type of bedsheet. &amp;lt;br&amp;gt; Creates a cloak that can become invisible at will. It has extra storage space, hiding items you store in it as well as being invisible in strip searches. The cloak is somewhat armored. &amp;lt;br&amp;gt; DOES NOT MAKE YOU INVISIBLE, JUST ITSELF. THE CLOAK IS ALSO AN OUTERWEAR SLOT ITEM, NOT CLOAK SLOT.&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&#039;background-color:#93f4f7;       border-right:dashed 2px;&#039; |[[File:Hud-freeze.gif]] &amp;lt;br&amp;gt;You no longer need to breathe, and become immune to cold temperatures. You can still take damage from lack of pressure.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |Transmute a corpse with a soul, a pair of latex or nitrile gloves, and any outer-suit clothing (such as armor) into a ghoul. These ghouls have 125 maximum health, but cannot hold any items. Instead, they have two powerful melee weapons for fists. Limit of one at a time.&lt;br /&gt;
|style=&#039;background-color:#a3c6ff;       border-right:dashed 2px;&#039; |Being attacked while wielding a Darkened Blade in either hand will deliver a free, instant counterattack to the attacker. This effect can only trigger once every 20 seconds.&lt;br /&gt;
&lt;br /&gt;
|style=&#039;                                border-right:dashed 2px;&#039; |[[file:heretic_armor.gif]] &amp;lt;br&amp;gt;Transmute a table (built) and a gasmask to create a suit of eldritch robes. The robes more or less halves damage received. A hood is included as well, which functions as a focus for spells.&lt;br /&gt;
|style=&#039;background-color:#eb7541;       border-right:dashed 2px;&#039; |[[file:rusty_wall.png]] &amp;lt;br&amp;gt;You slowly heal and gain passive resistance to baton knockdown while standing on rusted tiles.&lt;br /&gt;
|style=&#039;border-right:solid 10px #c1c1c1&#039;                          |[[file:heretic_flask.png]] &amp;lt;br&amp;gt;Transmute a tank of water into a flask(50u) of eldritch water. When consumed, the water will heal a bit of everything for heretics, and hurt a bit of everything for non-heretics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Ash&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Flesh&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Void&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of the Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Mark of Rust&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your grasp applies ash mark on hit. Attack a marked person with your blade to deal stamina damage and burning. &amp;lt;br&amp;gt; The burning spreads to other people, becoming a bit stronger each time.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your grasp applies flesh mark on hit. Attack a marked person with your blade to make them bleed profusely.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;Your grasp applies void mark on hit. Attack a marked person with your blade to lower their body temperature significantly.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Your grasp applies a blade mark on hit. Blade marked victims will be trapped in the room the mark was applied in, making them unable to leave for the duration of the mark. Attacking a marked person with your blade will remove this, but grant you an orbiting knife for 1 minute that will protect you from all attacks. This knife is consumed on use.  &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your grasp applies rust mark on hit. Attack a marked person with your blade to deal 0-200 damage to items they are carrying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Ash)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Flesh)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Void)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Blade)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ritual of Knowledge (Rust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |You learn a special, one-time-only ritual that requires 4 different items, from various organs to candles to stun batons, in various quantities. Performing this ritual instantly grants you 4 knowledge points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mask of Madness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Curse of Paralysis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Raw Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Blood Siphon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Phase&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Carving Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Stance of the Scarred Duellist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Mawed Crucible&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Aggressive Spread&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1;&amp;quot;                         |&#039;&#039;&#039;Curse of Corrosion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |[[file:mad_mask.png]] &amp;lt;br&amp;gt;Transmute a mask, four candles, a liver, and a stun baton to create a Mask of Madness. It causes passive stamina damage and hallucinations to everyone around the wearer. Can be forced on a non believer to make him unable to take it off...&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:wheelchair.png]] &amp;lt;br&amp;gt;Transmute a left and right leg, a hatchet and an item that the victim touched with bare hands to curse them with 5 minutes of leg paralysis.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |[[file:raw_prophet.png]] &amp;lt;br&amp;gt;Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have x-ray vision, a long jaunt, and the ability to increase their vision range. They also can blind foes and create a telepathic network between you and any of your allies. They are weak and fragile, but every consecutive attack will deal increased damage.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:blood_siphon.gif]] &amp;lt;br&amp;gt;A ranged spell that steals a bit of life from your target, healing your bruises and restoring blood. Additionally, you have a chance of transferring wounds you are experiencing to the target.  &lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |[[File:void_phase.gif]]&amp;lt;br&amp;gt;You gain a long range blink that allows you to instantly teleport to a targeted location. Teleporting causes AoE damage around you and your targeted location.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:carving_knife.png]] &amp;lt;br&amp;gt;Transmute a knife,a glass shard and a piece of paper to create a Carving Knife. The knife, while also being a strong throwing weapon, allows you to create up to 3 carvings on the floor that have various effects on nonbelievers who walk over them. The runes are detailed later in this page.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |You gain increased resistance to blood loss from wounds and complete immunity to having limbs dismembered. Additionally, when you fall below 50% of your maximum health, you gained increases resistance to receiving any wounds, and resistance to baton knockdown.&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |[[file:crucible.gif]] &amp;lt;br&amp;gt;Transmute a table with a water tank to create a Mawed Crucible. The Crucible allows you to create potions of various effects (detailed later in this page). It starts with enough liquid to create 1 potion, but it can be refilled with organs/body parts.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |[[File:corrode.gif]]&amp;lt;br&amp;gt;Spreads rust to nearby turfs. Already rusted walls are destroyed. &lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #c1c1c1&amp;quot;; border-right:dashed 2px;&amp;quot; |[[file:decal_bio.png]] &amp;lt;br&amp;gt;Transmute wirecutters, a pool of vomit, a heart, and an item that the victim touched with bare hands to curse them with 2 minutes of vomiting and slight organ damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Fiery Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Bleeding Steel&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Seeking Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Swift Blades&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Toxic Blade&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:ash_blade.png]] &amp;lt;br&amp;gt;Your blade adds firestacks to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:flesh_blade.png]] &amp;lt;br&amp;gt;Your blade causes additional bleeding to those you attack.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:void_blade.png]] &amp;lt;br&amp;gt;You can now use your blade on a distant marked target to move to them and attack them.&lt;br /&gt;
| style=&amp;quot;background-color:#80b0ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Heretic_blade.png]] &amp;lt;br&amp;gt;Attacking someone with a darkened blade in both hands will now attack with both at once, delivering two attacks in rapid succession. The second attack will be slightly less damaging. &lt;br /&gt;
| style=&amp;quot;background-color:#eb7541; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:rust_blade.png]] &amp;lt;br&amp;gt;Your blade causes toxic damage to those you attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541; border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Fiery Rebirth&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Ashen Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lonely Ritual&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Cleave&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Void Pull&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Maid in the Mirror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Furious Steel&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;                                border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Lionhunter&#039;s Rifle&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;       border-right:dashed 2px;&amp;quot; |&#039;&#039;&#039;Entropic Plume&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                          |&#039;&#039;&#039;Rusted Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#6EE270;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-left:solid 10px #eb7541;  border-right:dashed 2px;&amp;quot; |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
| style=&amp;quot;background-color:#c1c1c1;        border-right:dashed 2px;&amp;quot; |[[file:onfire.gif]] &amp;lt;br&amp;gt;A spell that drains nearby living people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:ashman.png]] &amp;lt;br&amp;gt;Transmute a pile of ash, a head and a book to summon an Ashman. Ashmen can jaunt, cause bleeding wounds, and can release large waves of fire. They are somewhat fragile, but still strong in combat. &lt;br /&gt;
| style=&amp;quot;background-color:#f58da2;        border-right:dashed 2px;&amp;quot; |[[file:stalker.png]] &amp;lt;br&amp;gt;Transmute a tail, a stomach, a tongue, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. They also have the ability to EMP and jaunt, and are strong combatants.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |[[file:cleave.png]] &amp;lt;br&amp;gt;A ranged spell that deals fire damage and grants severe bleeding wounds to the target and those around them.&lt;br /&gt;
| style=&amp;quot;background-color:#93f4f7;        border-right:dashed 2px;&amp;quot; |[[file:void_pull.gif]] &amp;lt;br&amp;gt;An AoE spell that damages all enemies adjacent to you. Nearby enemies are also knocked down and stunned, and distant enemies are dragged closer to you. &lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute five sheets of titanium, a flash, a suit of armor, and a pair of lungs to create a Maid in the Mirror. Maid in the Mirrors are decent combatants that are also able to become incorporeal by entering and exiting reflective surfaces, such as mirrors. They are weakened from being examined by non-heretics, making them ideal for scouting and ambushing.&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff;        border-right:dashed 2px;&amp;quot; |A spell that summons three orbiting knives around you. These knives will protect you from all attacks, but are consumed on use. Additionally, you can click to fire the knives, consuming them but dealing damage and causing bleeding.&lt;br /&gt;
| style=&amp;quot;                                 border-right:dashed 2px;&amp;quot; |Transmute any ballistic weapon, such as an improvised pipegun, with hide from any animal, a piece of wood, and a camera to create a Lionhunter Rifle. This rifle has three shots and can be fired like a normal, albeit weak bolt-action rifle. However, you can click on distant targets to charge the projectile, firing a much more damaging and debilitating bullet that will hone in on the target and travel through walls.&lt;br /&gt;
| style=&amp;quot;background-color:#eb7541;        border-right:dashed 2px;&amp;quot; |[[file:Entropic plume.png]] &amp;lt;br&amp;gt;A spell that sends out a disorienting plume of pure entropy that blinds, poisons and makes enemies strike each other. It also rusts any tiles it affects.&lt;br /&gt;
| style=&amp;quot;border-right:solid 10px #eb7541;                           |[[file:rust_walker.png]] &amp;lt;br&amp;gt;Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can shoot large waves of rust and spread rust around them. They also heal on rust. Rust Walkers are somewhat fragile, but strong in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Ashlord&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Priest’s Final Hymn&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Waltz at the End of Time&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Maelstrom of Silver&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px&amp;quot; |&#039;&#039;&#039;Rustbringer’s Oath&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:heretic_rune.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ///////////////////////////////////// End of row /////////////////////////////////// --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#2aab2a;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:fire_ring.gif]]&amp;lt;br&amp;gt; Transmute 3 husked or burning corpses to Ascend. You become immune to environmental dangers. You also gain two spells: One of which surrounds yourself with fire constantly for a minute, and the other sends off a massive wave of fire.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:terror_of_the_night_armsy.png]]&amp;lt;br&amp;gt;Transmute 4 corpses to Ascend. Your Grasp ability can create 3 additional ghouls, and the Imperfect Ritual can create 4 additional Voiceless Dead. More importantly, you gain the ability to transform into a Lord of the Night and back at will. You can eat arms to heal in this form.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#3ec1c5; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[file:void_storm.gif]]&amp;lt;br&amp;gt;Transmute 3 corpses in a frozen area to Ascend. You now automatically silence people around you. Additionally, a deadly snow storm is summoned around you and everywhere you walk. The storm does not harm you or your summoned minions.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#a3c6ff; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |Transmute 3 headless corpses to Ascend. You have a constantly regenerating ring of knives which will protect you but are consumed on use. Your Darkened Blades will also deal much more damage, and gain slight lifesteal. Additionally, you will also gain full stun and wound immunity, and your Furious Steel spell will have a reduced cooldown. &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px&amp;quot; |[[File:Rusty reinforced wall.png]]&amp;lt;br&amp;gt;Transmute 3 corpses on the Bridge of the station to Ascend. While on rust tiles, your healing is tripled and you become resistant to a wide variety of effects (stuns, shoves, shocks, pressure, temperature, airloss, piercing, explosions, radiation, etc). Rust also spreads from the ritual&#039;s rune, covering the station slowly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optional Knowledge ===&lt;br /&gt;
&lt;br /&gt;
There are also a few optional, dead end knowledges you can research to help improve your ability to progress towards ascension. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; | Requirement&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!The Relentless Heartbeat&lt;br /&gt;
|Mask of Madness, Raw Prophet, Void Phase, or Aggressive Spread&lt;br /&gt;
|Allows you to transmute a harebell, a book, and any jumpsuit while standing on a rune to reroll your sacrifice targets. This grants you four new sacrifice targets (not guaranteed to be different from your old ones, though).&lt;br /&gt;
|-&lt;br /&gt;
!Codex Cicatrix&lt;br /&gt;
|Ashen Passage, Imperfect Ritual, Aristocrat&#039;s Way, or Leeching Walk,&lt;br /&gt;
|Allows you to transmute a bible, a fountain pen, and hide from any animal (humans included) to create a Codex Cicatrix. The Codex Cicatrix augments much of your basic abilities. Draining influences with the Codex rewards double the points, drawing runes with it scribes three times as fast, and it can be used to remove runes with ease, among other useful tools.&lt;br /&gt;
|-&lt;br /&gt;
!Lionhunter Rifle Ammunition&lt;br /&gt;
|Lionhunter&#039;s Rifle&lt;br /&gt;
|Allows you to transmute hide from any animal with three ballistic ammunition casings, such as shotgun shots (used or unused) to create another clip of ammunition - three rounds - for the Lionhunter Rifle. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:carving_knife.png]] Carvings===&lt;br /&gt;
&#039;&#039;&#039;Carvings&#039;&#039;&#039; are special runes that can be etched into the floor using the Carving Knife, an item gained from researching the Tier 2 Flesh-Void side path. These carvings act as traps that trigger when a victim steps onto one. You can have up to a maximum of 3 carvings placed at any time, and having carvings placed grants you an ability to destroy all carvings should you ever need to replace them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alert_rune.png|64px]]&lt;br /&gt;
!Alert Carving&lt;br /&gt;
|Gives you a message every time someone walks over it with their name and area. This carving has a very low alpha value in-game, making it very hard to see. It is not destroyed when someone walks over it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tentacle rune.png|64px]]&lt;br /&gt;
!Grasping Carving&lt;br /&gt;
|When walked over, the victim is stunned for five seconds and their legs receive heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madness_rune.png|64px]]&lt;br /&gt;
!Maddening Carving&lt;br /&gt;
|When walked over, applies dizzyness, jiterryness, temporary blindness, confusion , stuttering, slurring and a large amount of stamina damage to the victim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[file:crucible.gif]] Crucible Potions===&lt;br /&gt;
&#039;&#039;&#039;Crucible Potions&#039;&#039;&#039; (or brews) are unique consumable items that are created from a Mawed Crucible, a structure gained from researching the Tier 2 Void-Rust side path. Each kind of potion grants a special buff to you once used. A crucible can make up to 5 individual potions before needing to be refilled with body parts or organs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;766px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:green&amp;quot; width=&amp;quot;64px&amp;quot; |Buff Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible soul brew.png|64px]]&lt;br /&gt;
! Brew of Crucible Soul&lt;br /&gt;
|Allows you to phase through walls for 15 seconds. After the time runs out, you get teleported to your original location.&lt;br /&gt;
|[[File:Crucible soul.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible_clarity.png|64px]]&lt;br /&gt;
!Brew of Dusk and Dawn&lt;br /&gt;
|Allows you to see clearly through walls and objects for 60 seconds.&lt;br /&gt;
|[[File:Dusk_and_dawn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crucible marshal.png|64px]]&lt;br /&gt;
!Brew of Wounded Soldier&lt;br /&gt;
| For the next 60 seconds each wound will heal you. Minor wounds heal 1 of it&#039;s damage type per second, moderate heal 3 and critical heal 6. You also become immune to damage slowdown.&lt;br /&gt;
|[[File:Wounded soldier.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png|32px]] Tips==&lt;br /&gt;
* Unlike most other solo antagonists, Heretics start weak but grow stronger over time. It would be best not to attract too much attention to yourself until you unlock more powerful spells and equipment.&lt;br /&gt;
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the [[Morgue]], or with the correct access, turning monkeys into catatonic humans.&lt;br /&gt;
*Even if you never fight other heretics, you&#039;re inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.&lt;br /&gt;
*Your Mansus Grasp will temporarily garble the speech of people who you use it on. This can let you get away with murder while comms are online, but be careful - it&#039;s not foolproof!&lt;br /&gt;
*Influences can spawn in almost any location on the station, ranging from the main hallways and public restrooms to Command staff offices and restricted security areas in the [[Brig]]. It&#039;s best to check every area you can access, public and department.&lt;br /&gt;
*If you can&#039;t find any influences by peaking in windows, try getting to a Security Camera Console either breaking into a security post or by building your own. Simply cycle through the cameras and make note of any influences you see. Do watch your back while doing this, you don&#039;t want to be busted by an officer while you&#039;re distracted!&lt;br /&gt;
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you&#039;ll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.&lt;br /&gt;
*A [[Paramedic]] ID is very valuable, as it gives at least basic access to a wide variety of airlocks across the station. Having one of these (either by being a paramedic yourself or stealing it from a coworker) makes it that much easier to reach influences.&lt;br /&gt;
*Drawing new runes requires you to stand still for a very long time. Draw your runes beforehand to avoid having to hold on to a body for much longer, and to leave quicker. You might not have time to draw a rune if Security is hot on your tail.&lt;br /&gt;
*The Mawed Crucible can be wrenched/unwrenched by using your Codex or your Mansus Grasp on it, allowing you to relocate if necessary.&lt;br /&gt;
*You can create two blades as most heretics, or three as flesh / five as blade. Carry an extra in your bag to break in case you need to escape from a sticky situation. You can also carry blades on your Eldritch Armor and Void Cloak!&lt;br /&gt;
*The Carving Knife, while useful for making defensive traps, is also a robust throwing weapon with high embed chance. Make a few of them for a good ranged weapon!&lt;br /&gt;
*Having Aristocrat&#039;s Way researched allows you to spacewalk with only a firefighting suit and helmet, as they are pressure resistant. Useful if your job doesn&#039;t have access to actual spacesuits/hardsuits.&lt;br /&gt;
*Entropic Plume causes any living mob caught in the plume to randomly strike other nearby mobs, which includes Beepsky and other [[Securitron|Securitrons]]. Use sec&#039;s robot pets against them!&lt;br /&gt;
*Even after ascension, you aren&#039;t completely invincible. Don&#039;t get too hasty and end up eating a barrage of deadly lasers to the face.&lt;br /&gt;
*Pierced Realities cause harm to non-heretics depending on how you interact with them. Examining them as a non-heretic deals 10 brain damage. Interacting with them as a non-heretic has a 1/4 chance of your arm being eaten up by it. Interacting with them as a non-heretic using telekinesis will cause your head to literally explode in a very flashy manner.&lt;br /&gt;
*When starting out, you may want to rely on certain [[makeshift weapons]]. You can craft flashlight eyes for use in certain rituals, and create shivs by wrapping cloth (cut up bedsheets) around a shard of glass to transmute your blade.&lt;br /&gt;
*Live or die, victims you send to the shadow realm will never remember that you did it. This means that for avoiding detection, the most important thing is to make sure nobody &#039;&#039;else&#039;&#039; knows about you.&lt;br /&gt;
*Your Ritual of Knowledge is a great way to get a ton of points without drawing too much attention (probably.) Completing it as soon as possible is a good way to get a lot of power fast.&lt;br /&gt;
*By default, nothing on you is incriminating. If security suspects you, but can&#039;t actually pin anything heretical on you, you might be able to pass off as a Traitor instead.&lt;br /&gt;
*Monkeys, and monkey-humans (created by giving a monkey mutadone) make for great, usually non-suspicious sources of organs or corpses for your heretical rituals.&lt;br /&gt;
*Security about to check out your ritual hideout? Remember your grasp can instantly destroy a circle, leaving no evidence behind you were up to no good. But be careful - It&#039;ll go on cooldown after, and people may hear the cast sound.&lt;br /&gt;
*Remember that other players can hear your Living Heart, too. Don&#039;t use it in public unless people are distracted.&lt;br /&gt;
*Ashen Shift and Void Phase make for incredibly powerful escape tools. If you have either of these, it might be wise to have an Amber Focus somewhere on you at all times for emergencies.&lt;br /&gt;
*Fear the syringe gun. [[Guide to chemistry#Mute Toxin|Mute Toxin]] will single-handedly shut down your ability to cast your spells.&lt;br /&gt;
*Summoning rituals can be incredibly powerful if you get a good player on your side.&lt;br /&gt;
*Most summoned monsters will drop the components used to create them on death. While having them to die is not ideal, you can easily grab the parts and summon another. &lt;br /&gt;
*Shattered Risen ghouls are strong enough to bash open locked lockers and airlocks.&lt;br /&gt;
*Furious Steel will allow you to melee attack while it&#039;s active. Use it for a leg up in close quarters combat!&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Space_Ninja&amp;diff=12266</id>
		<title>Space Ninja</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Space_Ninja&amp;diff=12266"/>
		<updated>2022-07-10T15:23:08Z</updated>

		<summary type="html">&lt;p&gt;Marka: Added revision tag&lt;/p&gt;
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{{WIP&lt;br /&gt;
|assign = Marka}}&lt;br /&gt;
{{Needs revision|reason = Ninja has been updated https://github.com/tgstation/tgstation/pull/53492|Priority = Low}}&lt;br /&gt;
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{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Generic_ninja.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Space Ninja&lt;br /&gt;
 |access = Basically anywhere&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = Spider Clan&lt;br /&gt;
 |duties = Energy sword everything, nom on electrical wires.&lt;br /&gt;
 |guides = This page&lt;br /&gt;
}}&lt;br /&gt;
{{Antag Dept header}}&lt;br /&gt;
&#039;&#039;Space Ninjas&#039;&#039; are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.&lt;br /&gt;
&lt;br /&gt;
The Space Ninja is a midround antagonist that can appear during most gamemodes, with a randomly selected ghost player being given control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Way of Ninjutsu==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
If you&#039;re reading this, congratulations! Fortune has decided to turn you into a 26th century agent worthy of the title &amp;quot;ninja&amp;quot;. You spawn in space near the station, in a suit of cyberpunk-esque ninja gear which provides your powers, with your trusty energy katana on your belt and a spider bomb in your pocket. &lt;br /&gt;
&lt;br /&gt;
All Space Ninjas spawn with six standard objectives, as well as a seventh to survive until the end of the round. You are not required to follow them, yet your &#039;&#039;&#039;NINJA HONOR&#039;&#039;&#039; demands you try.&lt;br /&gt;
&lt;br /&gt;
Compared to most antagonists, the Space Ninja is geared to be more of a sneaky saboteur than an outright killer. Although you have the means to fight opponents in &amp;quot;honorable&amp;quot; combat, you&#039;re given plenty of tools to instead wreak havoc from the shadows.&lt;br /&gt;
&lt;br /&gt;
===Your Equipment===&lt;br /&gt;
As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing suit is everything to you, granting a somewhat intimidating amount of ability icons. The first thing to do as a Ninja is to &#039;&#039;&#039;press the suit icon to Initialize your suit&#039;&#039;&#039;. Doing so takes a few seconds, unlocks most of your abilities, and allows you to select your visual style. Attempting to initialize a suit as a non-ninja is a very &amp;lt;s&amp;gt;bad&amp;lt;/s&amp;gt; fun idea.&lt;br /&gt;
&lt;br /&gt;
Each part of your ninja suit provides a different vital function. Your &#039;&#039;&#039;ninja boots&#039;&#039;&#039; act as noslip shoes, your &#039;&#039;&#039;ninja mask&#039;&#039;&#039; gives enhanced vision, your &#039;&#039;&#039;ninja hood&#039;&#039;&#039; prevents the AI from tracking you, and the overall ensemble gives minor armor. However, wearing your suit &#039;&#039;&#039;prevents you from using guns&#039;&#039;&#039;, as you&#039;re too cool for that shit. It also doubles as a space suit, because it sure would suck to immediately freeze to death in the airless vacuum of space.&lt;br /&gt;
&lt;br /&gt;
Special mention goes to your &#039;&#039;&#039;ninja gloves&#039;&#039;&#039;, which enable several vital abilities and works like a cryptographic sequencer. &#039;&#039;&#039;Right-click&#039;&#039;&#039; with an empty hand to use the gloves on certain objects, such as airlocks, APCs or some objectives. &lt;br /&gt;
&lt;br /&gt;
On your belt is your signature ninja katana. In addition to being a powerful melee weapon and looking sick as hell, you can &#039;&#039;&#039;perform a Dash by right-clicking an empty space while holding the katana.&#039;&#039;&#039; Use this to actually reach the station from your starting position, and abuse the fact that you can teleport to any visible location. Dashing requires charges that automatically replenish over time. &lt;br /&gt;
&lt;br /&gt;
You also start with a &#039;&#039;&#039;spider bomb&#039;&#039;&#039; and an ordinary oxygen tank in your pocket. The bomb is used for one of your objectives, and can&#039;t be used for anything else. It functions identically to normal C4, but is much, much more powerful, and can only be placed in a specific location. Don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
One important aspect of being a Ninja is the fact that &#039;&#039;&#039;your suit runs on electricity and consumes it for its many abilities.&#039;&#039;&#039; To recharge your power supply, make sure your gloves are enabled, and touch a power cell, wire, APC, SMES, cyborg, or other electricity-storing object to siphon energy. You can upgrade your maximum power source by enabling your gloves and &#039;&#039;&#039;using a better power cell on your suit torso&#039;&#039;&#039;, so be on the lookout for upgrades.&lt;br /&gt;
&lt;br /&gt;
While your suit generally USED to hold [[PAI|PAIs]] in it’s main processing unit, it no longer does. PAIs could help out with viewing ninja stats and help their master out with balancing things, but it does not anymore. It doesn’t mean you can’t put one in your pocket though. &lt;br /&gt;
&lt;br /&gt;
===Your Abilities===&lt;br /&gt;
As a Ninja, you have a vast array of useful tricks and abilities to help you &amp;lt;s&amp;gt;fuck with everybody else&amp;lt;/s&amp;gt; complete your objectives.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Katana&#039;&#039;&#039;: As mentioned, your katana has several vital functions.&lt;br /&gt;
**{{Rightclick}} &#039;&#039;&#039;Dash:&#039;&#039;&#039; Holding the katana in hand, you can dash to any visible, empty tile by right-clicking on your destination. You can reach anywhere you can see, including through doors and windows, but dashing is incredibly loud and obvious to anybody watching. Your suit stores three charges of Dash, and you restore them automatically over time, so don&#039;t spam them, or you might end up trapped with no escape.&lt;br /&gt;
**&#039;&#039;&#039;Recall Katana&#039;&#039;&#039;: If your katana is lost or stolen, use the &#039;&#039;Recall Katana&#039;&#039; ability on your hotbar to warp it back to your hand. The farther away it is, the more energy this costs, and if it&#039;s close enough you can damage enemies between you and your sword. The katana also does surprisingly respectable damage when thrown, so consider hurling it at Security and then recalling it when they try to pick it up.&lt;br /&gt;
**{{Leftclick}} &#039;&#039;&#039;Attack:&#039;&#039;&#039; Also, it&#039;s a sword. You can murder people with it by clicking them.&lt;br /&gt;
*&#039;&#039;&#039;Ninja Gloves&#039;&#039;&#039;: Your ninja gloves, likewise, have many important abilities, used by touching things with your bare hands. Used with right-click. &lt;br /&gt;
**&#039;&#039;&#039;Recharge your suit&#039;&#039;&#039; by touching an APC, SMES, wire, battery, etc with your bare hands. You must stay still to siphon electricity, and it produces a lot of noise and visible sparks. Using this on an APC visibly hacks it, which will inevitably lead to accusations of the AI being malfunctioning.&lt;br /&gt;
**Touching any door &#039;&#039;&#039;permanently hacks and opens it&#039;&#039;&#039;, as if it were a traitor&#039;s Airlock Authentication Override card. This has a low cooldown and unlimited use, and one of your objectives requires you to bust open a specific amount of doors. Open up all the vital, high-security areas on the station, or just open all the external airlocks! Keep in mind that if you hack a door that&#039;s bolted closed, it will remain bolted and become essentially unopenable without heavy force or deconstruction.&lt;br /&gt;
**You can &#039;&#039;&#039;shock and stun enemies for 3 seconds&#039;&#039;&#039; by touching them with your gloves. An important part of combat, especially since your stealth lets you sneak up to unaware crewmembers.&lt;br /&gt;
**By touching a cyborg and remaining uninterrupted for six seconds, you can &#039;&#039;&#039;convert the cyborg to your side&#039;&#039;&#039;. This can only be done once, and is one of your objectives.&lt;br /&gt;
**Likewise, using your gloves on a communications console and a security records console is necessary for your objectives. See below for details.&lt;br /&gt;
*&#039;&#039;&#039;Suit Powers&#039;&#039;&#039;: Finally, the suit offers several miscellaneous abilities.&lt;br /&gt;
**Phase Cloaking allows you to &#039;&#039;&#039;become nearly invisible&#039;&#039;&#039; by toggling it on your hotbar. Invisibility steadily drains your energy, but even with a base cell, you can afford to run around invisible for quite some time without using other abilities. Beware that &#039;&#039;&#039;taking damage while invisible disables your suit powers for 5 seconds&#039;&#039;&#039;, including the invisibility itself!&lt;br /&gt;
**EM Burst is a simple &#039;&#039;&#039;EMP in a large area around you&#039;&#039;&#039;, with the usual EMP effects. Cameras are disabled, cyborgs are stunned, energy weapons are drained and more. Use it in a pinch, but be aware it has a very hefty energy cost if you haven&#039;t upgraded your battery.&lt;br /&gt;
**You can &#039;&#039;&#039;create throwing stars in-hand&#039;&#039;&#039; at will. These stars are cheap to make, embed in your opponents, and deal constant stamina damage. Throw one at a lightly armored target, and you&#039;ll have a much easier time escaping or fighting them.&lt;br /&gt;
**Energy Net is used to &#039;&#039;&#039;trap a target in a green net&#039;&#039;&#039;. The net itself is destructible, and your target can and will slowly bludgeon it until they&#039;re free, so use it to disable people in one-on-one encounters. Ninjas used to be able to send netted crewmembers to &amp;lt;s&amp;gt;eternal weeaboo purgatory&amp;lt;/s&amp;gt; the Dojo, but it was destroyed in a freak carp accident and is no longer available.&lt;br /&gt;
**Adrenaline Burst lets you &#039;&#039;&#039;instantly remove slowing and stunning effects&#039;&#039;&#039;, as an emergency panic button if you find yourself losing a fight. You can only use this ability once before it must be refilled by using a container of 20u radium on your suit, and using it injects 5 radium directly into your bloodstream, so only use it in an emergency.&lt;br /&gt;
**You have a built in &#039;&#039;&#039;self destruct bomb&#039;&#039;&#039; that can be manually set off any time you decide being a ninja sucks and you&#039;d rather just die. Ideally, you should never push this button. The bomb will also go off if you&#039;re killed, to protect the ninja secrets of your clan, and also to make sure nobody takes your sick boots.&lt;br /&gt;
**Finally, your suit lets you &#039;&#039;&#039;check your own health and status&#039;&#039;&#039; anytime.&lt;br /&gt;
&lt;br /&gt;
===Your Objectives===&lt;br /&gt;
Ninjas always spawn with the same seven objectives (unless admin tomfoolery is afoot), and must use their wits, tools and skills to complete them. &amp;lt;s&amp;gt; Or just fuck around opening every door on the station, and then teleport into the turbine and die.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Convert a cyborg to aid in sabotaging the station.&#039;&#039;&#039; Using your ninja gloves with Special Interactions enabled, you can convert any cyborg by touching it and remaining still for six seconds. It&#039;s highly recommended to use your EMP to stun one long enough to do it, and make sure no crewmembers are around to interfere. If you succeed, the cyborg will nosily be transformed into a randomly-selected Syndiborg model (assault, medical or saboteur) and given equally nefarious laws. The resultant borg will essentially become an antagonist on its own, and can be left to its own devices once you&#039;re finished with it. Only one cyborg can be converted per round, so pick wisely, although you can still convert deactivated cyborgs or AI shells if you just want your greentext.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Steal X research nodes.&#039;&#039;&#039; Unlike a normal traitor, you don&#039;t have to fuss with technology disks to do this. Simply make your way to your friendly neighborhood RnD server (typically found on the bridge or in Science itself), and touch it with your gloves to begin downloading the data. You can only steal research the crew has actually unlocked, so consider doing this last if nobody&#039;s been researching, or even spending the research points yourself with the console.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doorjack X doors on the station.&#039;&#039;&#039; Again, touching any door with your gloves lets you permanently hack it open, and you have a quota of doors to break. You can easily meet this by safely cracking open all the maintenance doors, but if you want to cause real trouble, seek to break open the entrances to vital areas like the bridge, Security, Engineering, or the AI&#039;s upload. People will quickly realize a Ninja is on board if they find a massive amount of broken doors, however.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Detonate your spider bomb in a specific location.&#039;&#039;&#039; You&#039;re given a specific room on the station, and have to plant the bomb in your pocket there. You can only plant the bomb in the designated spot; use it in-hand to set the timer if you&#039;d like, put it on any wall or floor in the right room, and then run before it goes off. The blast radius is significant enough to seriously damage the area, and the difficulty of this objective varies depending on how accessible the target area is. It is very loud, so almost everyone will realize that someone bombed that area. This provides a great distraction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Set everybody to arrest.&#039;&#039;&#039; By using your gloves on any security records console, you will begin to use your elite ninja hacking skills to access the security database. This process takes 20 seconds, and any active AIs will be alerted of your intrusion as soon as you begin, so make sure you&#039;re safe before starting! Once the process is complete, the security console&#039;s window will pop up, but your job is finished once the progress bar is complete, and everybody on the station will be set to Wanted, resulting in a headache for the AI and annoyances for everybody who walks by Beepsky. Remember that most stations have records consoles in the security posts in the various departments, so find an out of the way one if possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Call in another threat to the station.&#039;&#039;&#039; Just like the above, you can hack into a communications console by touching it with your gloves and remaining still for 20 seconds, with the AI being alerted. This time, if you manage to hack in, you&#039;ll instead trigger anther side antagonist, ranging from pirates to swarmers to Space Dragons. The crew will be alerted of the incoming threat, but whatever side antag you summon is likely to be a bigger round ender than you are, and proves an excellent distraction from your ninja activities. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Survive until the end.&#039;&#039;&#039; You wouldn&#039;t be a very good ninja if you died, now would you?&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* It&#039;s a good idea to upgrade your power cell at the earliest opportunity.&lt;br /&gt;
*Sometimes, you shouldn’t have to kill people. Be quiet as a mouse, and if anyone spots you, then they may consider keeping you a secret in exchange for you sparing them. After all, you &#039;&#039;ARE&#039;&#039;  a ninja.&lt;br /&gt;
*Want to capture someone, but can&#039;t find any non-lethal weaponry to subdue them with? Make some cable coils into cable restraints, then use your gloves to stun them while you cuff them. Use your EMP ability to disable their radios and prevent them from calling for help.&lt;br /&gt;
*You siphon the most power per tick from highly-charged SMES units.&lt;br /&gt;
*If the communication computer is guarded by security or command, you can perhaps break into Secure Tech Storage to make one. The doors may be bolted by the [[AI]], though, but there’s options to subvert them. As a alternative, your friendly borg you just hacked may be open to collaborating with you to unbolt the doors.&lt;br /&gt;
*Darkness is your ally. The night vision goggles on your face can be your most potent weapon.&lt;br /&gt;
*Adrenaline Boost should only be used in absolute emergencies.&lt;br /&gt;
*Your energy katana doesn&#039;t stun on the first hit, but your hands do.&lt;br /&gt;
*You&#039;ll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.&lt;br /&gt;
* Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the [[chef]] -- it&#039;s not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability.&lt;br /&gt;
*Beepsky will mess you up. EMP him.&lt;br /&gt;
* Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit&#039;s power level, and other resources. Make sure to take a look at your status once in a while, and maybe go [[Space|off station]] for a bit to eat the foods you stole from the chef.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Needs revision]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Space_Ninja&amp;diff=12262</id>
		<title>Space Ninja</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Space_Ninja&amp;diff=12262"/>
		<updated>2022-07-10T15:04:54Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
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{{WIP&lt;br /&gt;
|assign = Marka}}&lt;br /&gt;
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{{JobPageHeader&lt;br /&gt;
 |colour = 8B0000&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 8B0000&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 8B0000&lt;br /&gt;
 |img = Generic_ninja.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Space Ninja&lt;br /&gt;
 |access = Basically anywhere&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = Spider Clan&lt;br /&gt;
 |duties = Energy sword everything, nom on electrical wires.&lt;br /&gt;
 |guides = This page&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Space Ninjas&#039;&#039; are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.&lt;br /&gt;
&lt;br /&gt;
The Space Ninja is a midround antagonist that can appear during most gamemodes, with a randomly selected ghost player being given control.&lt;br /&gt;
&lt;br /&gt;
==The Way of Ninjutsu==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
If you&#039;re reading this, congratulations! Fortune has decided to turn you into a 26th century agent worthy of the title &amp;quot;ninja&amp;quot;. You spawn in space near the station, in a suit of cyberpunk-esque ninja gear which provides your powers, with your trusty energy katana on your belt and a spider bomb in your pocket. &lt;br /&gt;
&lt;br /&gt;
All Space Ninjas spawn with six standard objectives, as well as a seventh to survive until the end of the round. You are not required to follow them, yet your &#039;&#039;&#039;NINJA HONOR&#039;&#039;&#039; demands you try.&lt;br /&gt;
&lt;br /&gt;
Compared to most antagonists, the Space Ninja is geared to be more of a sneaky saboteur than an outright killer. Although you have the means to fight opponents in &amp;quot;honorable&amp;quot; combat, you&#039;re given plenty of tools to instead wreak havoc from the shadows.&lt;br /&gt;
&lt;br /&gt;
===Your Equipment===&lt;br /&gt;
As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing suit is everything to you, granting a somewhat intimidating amount of ability icons. The first thing to do as a Ninja is to &#039;&#039;&#039;press the suit icon to Initialize your suit&#039;&#039;&#039;. Doing so takes a few seconds, unlocks most of your abilities, and allows you to select your visual style. Attempting to initialize a suit as a non-ninja is a very &amp;lt;s&amp;gt;bad&amp;lt;/s&amp;gt; fun idea.&lt;br /&gt;
&lt;br /&gt;
Each part of your ninja suit provides a different vital function. Your &#039;&#039;&#039;ninja boots&#039;&#039;&#039; act as noslip shoes, your &#039;&#039;&#039;ninja mask&#039;&#039;&#039; gives enhanced vision, your &#039;&#039;&#039;ninja hood&#039;&#039;&#039; prevents the AI from tracking you, and the overall ensemble gives minor armor. However, wearing your suit &#039;&#039;&#039;prevents you from using guns&#039;&#039;&#039;, as you&#039;re too cool for that shit. It also doubles as a space suit, because it sure would suck to immediately freeze to death in the airless vacuum of space.&lt;br /&gt;
&lt;br /&gt;
Special mention goes to your &#039;&#039;&#039;ninja gloves&#039;&#039;&#039;, which enable several vital abilities and works like a cryptographic sequencer. &#039;&#039;&#039;Right-click&#039;&#039;&#039; with an empty hand to use the gloves on certain objects, such as airlocks, APCs or some objectives. &lt;br /&gt;
&lt;br /&gt;
On your belt is your signature ninja katana. In addition to being a powerful melee weapon and looking sick as hell, you can &#039;&#039;&#039;perform a Dash by right-clicking an empty space while holding the katana.&#039;&#039;&#039; Use this to actually reach the station from your starting position, and abuse the fact that you can teleport to any visible location. Dashing requires charges that automatically replenish over time. &lt;br /&gt;
&lt;br /&gt;
You also start with a &#039;&#039;&#039;spider bomb&#039;&#039;&#039; and an ordinary oxygen tank in your pocket. The bomb is used for one of your objectives, and can&#039;t be used for anything else. It functions identically to normal C4, but is much, much more powerful, and can only be placed in a specific location. Don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
One important aspect of being a Ninja is the fact that &#039;&#039;&#039;your suit runs on electricity and consumes it for its many abilities.&#039;&#039;&#039; To recharge your power supply, make sure your gloves are enabled, and touch a power cell, wire, APC, SMES, cyborg, or other electricity-storing object to siphon energy. You can upgrade your maximum power source by enabling your gloves and &#039;&#039;&#039;using a better power cell on your suit torso&#039;&#039;&#039;, so be on the lookout for upgrades.&lt;br /&gt;
&lt;br /&gt;
While your suit generally USED to hold [[PAI|PAIs]] in it’s main processing unit, it no longer does. PAIs could help out with viewing ninja stats and help their master out with balancing things, but it does not anymore. It doesn’t mean you can’t put one in your pocket though. &lt;br /&gt;
&lt;br /&gt;
===Your Abilities===&lt;br /&gt;
As a Ninja, you have a vast array of useful tricks and abilities to help you &amp;lt;s&amp;gt;fuck with everybody else&amp;lt;/s&amp;gt; complete your objectives.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Katana&#039;&#039;&#039;: As mentioned, your katana has several vital functions.&lt;br /&gt;
** {{Rightclick}} &#039;&#039;&#039;Dash:&#039;&#039;&#039; Holding the katana in hand, you can dash to any visible, empty tile by right-clicking on your destination. You can reach anywhere you can see, including through doors and windows, but dashing is incredibly loud and obvious to anybody watching. Your suit stores three charges of Dash, and you restore them automatically over time, so don&#039;t spam them, or you might end up trapped with no escape.&lt;br /&gt;
** &#039;&#039;&#039;Recall Katana&#039;&#039;&#039;: If your katana is lost or stolen, use the &#039;&#039;Recall Katana&#039;&#039; ability on your hotbar to warp it back to your hand. The farther away it is, the more energy this costs, and if it&#039;s close enough you can damage enemies between you and your sword. The katana also does surprisingly respectable damage when thrown, so consider hurling it at Security and then recalling it when they try to pick it up.&lt;br /&gt;
** {{Leftclick}} &#039;&#039;&#039;Attack:&#039;&#039;&#039; Also, it&#039;s a sword. You can murder people with it by clicking them. &lt;br /&gt;
* &#039;&#039;&#039;Ninja Gloves&#039;&#039;&#039;: Your ninja gloves, likewise, have many important abilities, used by touching things with your bare hands. Used with right-click. &lt;br /&gt;
** &#039;&#039;&#039;Recharge your suit&#039;&#039;&#039; by touching an APC, SMES, wire, battery, etc with your bare hands. You must stay still to siphon electricity, and it produces a lot of noise and visible sparks. Using this on an APC visibly hacks it, which will inevitably lead to accusations of the AI being malfunctioning.&lt;br /&gt;
** Touching any door &#039;&#039;&#039;permanently hacks and opens it&#039;&#039;&#039;, as if it were a traitor&#039;s Airlock Authentication Override card. This has a low cooldown and unlimited use, and one of your objectives requires you to bust open a specific amount of doors. Open up all the vital, high-security areas on the station, or just open all the external airlocks! Keep in mind that if you hack a door that&#039;s bolted closed, it will remain bolted and become essentially unopenable without heavy force or deconstruction.&lt;br /&gt;
** You can &#039;&#039;&#039;shock and stun enemies for 3 seconds&#039;&#039;&#039; by touching them with your gloves. An important part of combat, especially since your stealth lets you sneak up to unaware crewmembers.&lt;br /&gt;
** By touching a cyborg and remaining uninterrupted for six seconds, you can &#039;&#039;&#039;convert the cyborg to your side&#039;&#039;&#039;. This can only be done once, and is one of your objectives.&lt;br /&gt;
** Likewise, using your gloves on a communications console and a security records console is necessary for your objectives. See below for details.&lt;br /&gt;
* &#039;&#039;&#039;Suit Powers&#039;&#039;&#039;: Finally, the suit offers several miscellaneous abilities.&lt;br /&gt;
** Phase Cloaking allows you to &#039;&#039;&#039;become nearly invisible&#039;&#039;&#039; by toggling it on your hotbar. Invisibility steadily drains your energy, but even with a base cell, you can afford to run around invisible for quite some time without using other abilities. Beware that &#039;&#039;&#039;taking damage while invisible disables your suit powers for 5 seconds&#039;&#039;&#039;, including the invisibility itself!&lt;br /&gt;
** EM Burst is a simple &#039;&#039;&#039;EMP in a large area around you&#039;&#039;&#039;, with the usual EMP effects. Cameras are disabled, cyborgs are stunned, energy weapons are drained and more. Use it in a pinch, but be aware it has a very hefty energy cost if you haven&#039;t upgraded your battery.&lt;br /&gt;
** You can &#039;&#039;&#039;create throwing stars in-hand&#039;&#039;&#039; at will. These stars are cheap to make, embed in your opponents, and deal constant stamina damage. Throw one at a lightly armored target, and you&#039;ll have a much easier time escaping or fighting them.&lt;br /&gt;
** Energy Net is used to &#039;&#039;&#039;trap a target in a green net&#039;&#039;&#039;. The net itself is destructible, and your target can and will slowly bludgeon it until they&#039;re free, so use it to disable people in one-on-one encounters. Ninjas used to be able to send netted crewmembers to &amp;lt;s&amp;gt;eternal weeaboo purgatory&amp;lt;/s&amp;gt; the Dojo, but it was destroyed in a freak carp accident and is no longer available.&lt;br /&gt;
** Adrenaline Burst lets you &#039;&#039;&#039;instantly remove slowing and stunning effects&#039;&#039;&#039;, as an emergency panic button if you find yourself losing a fight. You can only use this ability once before it must be refilled by using a container of 20u radium on your suit, and using it injects 5 radium directly into your bloodstream, so only use it in an emergency.&lt;br /&gt;
** You have a built in &#039;&#039;&#039;self destruct bomb&#039;&#039;&#039; that can be manually set off any time you decide being a ninja sucks and you&#039;d rather just die. Ideally, you should never push this button. The bomb will also go off if you&#039;re killed, to protect the ninja secrets of your clan, and also to make sure nobody takes your sick boots.&lt;br /&gt;
** Finally, your suit lets you &#039;&#039;&#039;check your own health and status&#039;&#039;&#039; anytime.&lt;br /&gt;
&lt;br /&gt;
===Your Objectives===&lt;br /&gt;
Ninjas always spawn with the same seven objectives (unless admin tomfoolery is afoot), and must use their wits, tools and skills to complete them. &amp;lt;s&amp;gt; Or just fuck around opening every door on the station, and then teleport into the turbine and die.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Convert a cyborg to aid in sabotaging the station.&#039;&#039;&#039; Using your ninja gloves with Special Interactions enabled, you can convert any cyborg by touching it and remaining still for six seconds. It&#039;s highly recommended to use your EMP to stun one long enough to do it, and make sure no crewmembers are around to interfere. If you succeed, the cyborg will nosily be transformed into a randomly-selected Syndiborg model (assault, medical or saboteur) and given equally nefarious laws. The resultant borg will essentially become an antagonist on its own, and can be left to its own devices once you&#039;re finished with it. Only one cyborg can be converted per round, so pick wisely, although you can still convert deactivated cyborgs or AI shells if you just want your greentext.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steal X research nodes.&#039;&#039;&#039; Unlike a normal traitor, you don&#039;t have to fuss with technology disks to do this. Simply make your way to your friendly neighborhood RnD server (typically found on the bridge or in Science itself), and touch it with your gloves to begin downloading the data. You can only steal research the crew has actually unlocked, so consider doing this last if nobody&#039;s been researching, or even spending the research points yourself with the console.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Doorjack X doors on the station.&#039;&#039;&#039; Again, touching any door with your gloves lets you permanently hack it open, and you have a quota of doors to break. You can easily meet this by safely cracking open all the maintenance doors, but if you want to cause real trouble, seek to break open the entrances to vital areas like the bridge, Security, Engineering, or the AI&#039;s upload. People will quickly realize a Ninja is on board if they find a massive amount of broken doors, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Detonate your spider bomb in a specific location.&#039;&#039;&#039; You&#039;re given a specific room on the station, and have to plant the bomb in your pocket there. You can only plant the bomb in the designated spot; use it in-hand to set the timer if you&#039;d like, put it on any wall or floor in the right room, and then run before it goes off. The blast radius is significant enough to seriously damage the area, and the difficulty of this objective varies depending on how accessible the target area is. It is very loud, so almost everyone will realize that someone bombed that area. This provides a great distraction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set everybody to arrest.&#039;&#039;&#039; By using your gloves on any security records console, you will begin to use your elite ninja hacking skills to access the security database. This process takes 20 seconds, and any active AIs will be alerted of your intrusion as soon as you begin, so make sure you&#039;re safe before starting! Once the process is complete, the security console&#039;s window will pop up, but your job is finished once the progress bar is complete, and everybody on the station will be set to Wanted, resulting in a headache for the AI and annoyances for everybody who walks by Beepsky. Remember that most stations have records consoles in the security posts in the various departments, so find an out of the way one if possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Call in another threat to the station.&#039;&#039;&#039; Just like the above, you can hack into a communications console by touching it with your gloves and remaining still for 20 seconds, with the AI being alerted. This time, if you manage to hack in, you&#039;ll instead trigger anther side antagonist, ranging from pirates to swarmers to Space Dragons. The crew will be alerted of the incoming threat, but whatever side antag you summon is likely to be a bigger round ender than you are, and proves an excellent distraction from your ninja activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Survive until the end.&#039;&#039;&#039; You wouldn&#039;t be a very good ninja if you died, now would you?&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* It&#039;s a good idea to upgrade your power cell at the earliest opportunity.&lt;br /&gt;
* Sometimes, you shouldn’t have to kill people. Be quiet as a mouse, and if anyone spots you, then they may consider keeping you a secret in exchange for you sparing them. After all, you &#039;&#039;ARE&#039;&#039;  a ninja.&lt;br /&gt;
* Want to capture someone, but can&#039;t find any non-lethal weaponry to subdue them with? Make some cable coils into cable restraints, then use your gloves to stun them while you cuff them. Use your EMP ability to disable their radios and prevent them from calling for help.&lt;br /&gt;
* You siphon the most power per tick from highly-charged SMES units.&lt;br /&gt;
* If the communication computer is guarded by security or command, you can perhaps break into Secure Tech Storage to make one. The doors may be bolted by the [[AI]], though, but there’s options to subvert them. As a alternative, your friendly borg you just hacked may be open to collaborating with you to unbolt the doors.&lt;br /&gt;
* Darkness is your ally. The night vision goggles on your face can be your most potent weapon.&lt;br /&gt;
* Adrenaline Boost should only be used in absolute emergencies. &lt;br /&gt;
* Your energy katana doesn&#039;t stun on the first hit, but your hands do.&lt;br /&gt;
* You&#039;ll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.&lt;br /&gt;
* Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the [[chef]] -- it&#039;s not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability.&lt;br /&gt;
* Beepsky will mess you up. EMP him.&lt;br /&gt;
* Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit&#039;s power level, and other resources. Make sure to take a look at your status once in a while, and maybe go [[Space|off station]] for a bit to eat the foods you stole from the chef.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Needs_revision]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Space_Ninja&amp;diff=12259</id>
		<title>Space Ninja</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Space_Ninja&amp;diff=12259"/>
		<updated>2022-07-10T14:56:53Z</updated>

		<summary type="html">&lt;p&gt;Marka: job header edited&lt;/p&gt;
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 |img = Generic_ninja.png&lt;br /&gt;
 |stafftype = ANTAGONIST &lt;br /&gt;
 |jobtitle = Space Ninja&lt;br /&gt;
 |access = Basically anywhere&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = Spider Clan&lt;br /&gt;
 |duties = Energy sword everything, nom on electrical wires.&lt;br /&gt;
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&#039;&#039;Space Ninjas&#039;&#039; are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.&lt;br /&gt;
&lt;br /&gt;
The Space Ninja is a midround antagonist that can appear during most gamemodes, with a randomly selected ghost player being given control.&lt;br /&gt;
&lt;br /&gt;
==The Way of Ninjutsu==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
If you&#039;re reading this, congratulations! Fortune has decided to turn you into a 26th century agent worthy of the title &amp;quot;ninja&amp;quot;. You spawn in space near the station, in a suit of cyberpunk-esque ninja gear which provides your powers, with your trusty energy katana on your belt and a spider bomb in your pocket. &lt;br /&gt;
&lt;br /&gt;
All Space Ninjas spawn with six standard objectives, as well as a seventh to survive until the end of the round. You are not required to follow them, yet your &#039;&#039;&#039;NINJA HONOR&#039;&#039;&#039; demands you try.&lt;br /&gt;
&lt;br /&gt;
Compared to most antagonists, the Space Ninja is geared to be more of a sneaky saboteur than an outright killer. Although you have the means to fight opponents in &amp;quot;honorable&amp;quot; combat, you&#039;re given plenty of tools to instead wreak havoc from the shadows.&lt;br /&gt;
&lt;br /&gt;
===Your Equipment===&lt;br /&gt;
As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing suit is everything to you, granting a somewhat intimidating amount of ability icons. The first thing to do as a Ninja is to &#039;&#039;&#039;press the suit icon to Initialize your suit&#039;&#039;&#039;. Doing so takes a few seconds, unlocks most of your abilities, and allows you to select your visual style. Attempting to initialize a suit as a non-ninja is a very &amp;lt;s&amp;gt;bad&amp;lt;/s&amp;gt; fun idea.&lt;br /&gt;
&lt;br /&gt;
Each part of your ninja suit provides a different vital function. Your &#039;&#039;&#039;ninja boots&#039;&#039;&#039; act as noslip shoes, your &#039;&#039;&#039;ninja mask&#039;&#039;&#039; gives enhanced vision, your &#039;&#039;&#039;ninja hood&#039;&#039;&#039; prevents the AI from tracking you, and the overall ensemble gives minor armor. However, wearing your suit &#039;&#039;&#039;prevents you from using guns&#039;&#039;&#039;, as you&#039;re too cool for that shit. It also doubles as a space suit, because it sure would suck to immediately freeze to death in the airless vacuum of space.&lt;br /&gt;
&lt;br /&gt;
Special mention goes to your &#039;&#039;&#039;ninja gloves&#039;&#039;&#039;, which enable several vital abilities and works like a cryptographic sequencer. {{Rightclick}} with an empty hand to use the gloves on certain objects, such as airlocks, APCs or some objectives. &lt;br /&gt;
&lt;br /&gt;
On your belt is your signature ninja katana. In addition to being a powerful melee weapon and looking sick as hell, you can &#039;&#039;&#039;perform a Dash by right-clicking an empty space while holding the katana.&#039;&#039;&#039; Use this to actually reach the station from your starting position, and abuse the fact that you can teleport to any visible location. Dashing requires charges that automatically replenish over time. &lt;br /&gt;
&lt;br /&gt;
You also start with a &#039;&#039;&#039;spider bomb&#039;&#039;&#039; and an ordinary oxygen tank in your pocket. The bomb is used for one of your objectives, and can&#039;t be used for anything else. It functions identically to normal C4, but is much, much more powerful, and can only be placed in a specific location. Don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
One important aspect of being a Ninja is the fact that &#039;&#039;&#039;your suit runs on electricity and consumes it for its many abilities.&#039;&#039;&#039; To recharge your power supply, make sure your gloves are enabled, and touch a power cell, wire, APC, SMES, cyborg, or other electricity-storing object to siphon energy. You can upgrade your maximum power source by enabling your gloves and &#039;&#039;&#039;using a better power cell on your suit torso&#039;&#039;&#039;, so be on the lookout for upgrades.&lt;br /&gt;
&lt;br /&gt;
While your suit generally USED to hold [[PAI|PAIs]] in it’s main processing unit, it no longer does. PAIs could help out with viewing ninja stats and help their master out with balancing things, but it does not anymore. It doesn’t mean you can’t put one in your pocket though. &lt;br /&gt;
&lt;br /&gt;
===Your Abilities===&lt;br /&gt;
As a Ninja, you have a vast array of useful tricks and abilities to help you &amp;lt;s&amp;gt;fuck with everybody else&amp;lt;/s&amp;gt; complete your objectives.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Katana&#039;&#039;&#039;: As mentioned, your katana has several vital functions.&lt;br /&gt;
** {{Rightclick}} &#039;&#039;&#039;Dash:&#039;&#039;&#039; Holding the katana in hand, you can dash to any visible, empty tile by right-clicking on your destination. You can reach anywhere you can see, including through doors and windows, but dashing is incredibly loud and obvious to anybody watching. Your suit stores three charges of Dash, and you restore them automatically over time, so don&#039;t spam them, or you might end up trapped with no escape.&lt;br /&gt;
** &#039;&#039;&#039;Recall Katana&#039;&#039;&#039;: If your katana is lost or stolen, use the &#039;&#039;Recall Katana&#039;&#039; ability on your hotbar to warp it back to your hand. The farther away it is, the more energy this costs, and if it&#039;s close enough you can damage enemies between you and your sword. The katana also does surprisingly respectable damage when thrown, so consider hurling it at Security and then recalling it when they try to pick it up.&lt;br /&gt;
** {{Leftclick}} &#039;&#039;&#039;Attack:&#039;&#039;&#039; Also, it&#039;s a sword. You can murder people with it by clicking them. &lt;br /&gt;
* &#039;&#039;&#039;Ninja Gloves&#039;&#039;&#039;: Your ninja gloves, likewise, have many important abilities, used by touching things with your bare hands. Used with right-click. &lt;br /&gt;
** &#039;&#039;&#039;Recharge your suit&#039;&#039;&#039; by touching an APC, SMES, wire, battery, etc with your bare hands. You must stay still to siphon electricity, and it produces a lot of noise and visible sparks. Using this on an APC visibly hacks it, which will inevitably lead to accusations of the AI being malfunctioning.&lt;br /&gt;
** Touching any door &#039;&#039;&#039;permanently hacks and opens it&#039;&#039;&#039;, as if it were a traitor&#039;s Airlock Authentication Override card. This has a low cooldown and unlimited use, and one of your objectives requires you to bust open a specific amount of doors. Open up all the vital, high-security areas on the station, or just open all the external airlocks! Keep in mind that if you hack a door that&#039;s bolted closed, it will remain bolted and become essentially unopenable without heavy force or deconstruction.&lt;br /&gt;
** You can &#039;&#039;&#039;shock and stun enemies for 3 seconds&#039;&#039;&#039; by touching them with your gloves. An important part of combat, especially since your stealth lets you sneak up to unaware crewmembers.&lt;br /&gt;
** By touching a cyborg and remaining uninterrupted for six seconds, you can &#039;&#039;&#039;convert the cyborg to your side&#039;&#039;&#039;. This can only be done once, and is one of your objectives.&lt;br /&gt;
** Likewise, using your gloves on a communications console and a security records console is necessary for your objectives. See below for details.&lt;br /&gt;
* &#039;&#039;&#039;Suit Powers&#039;&#039;&#039;: Finally, the suit offers several miscellaneous abilities.&lt;br /&gt;
** Phase Cloaking allows you to &#039;&#039;&#039;become nearly invisible&#039;&#039;&#039; by toggling it on your hotbar. Invisibility steadily drains your energy, but even with a base cell, you can afford to run around invisible for quite some time without using other abilities. Beware that &#039;&#039;&#039;taking damage while invisible disables your suit powers for 5 seconds&#039;&#039;&#039;, including the invisibility itself!&lt;br /&gt;
** EM Burst is a simple &#039;&#039;&#039;EMP in a large area around you&#039;&#039;&#039;, with the usual EMP effects. Cameras are disabled, cyborgs are stunned, energy weapons are drained and more. Use it in a pinch, but be aware it has a very hefty energy cost if you haven&#039;t upgraded your battery.&lt;br /&gt;
** You can &#039;&#039;&#039;create throwing stars in-hand&#039;&#039;&#039; at will. These stars are cheap to make, embed in your opponents, and deal constant stamina damage. Throw one at a lightly armored target, and you&#039;ll have a much easier time escaping or fighting them.&lt;br /&gt;
** Energy Net is used to &#039;&#039;&#039;trap a target in a green net&#039;&#039;&#039;. The net itself is destructible, and your target can and will slowly bludgeon it until they&#039;re free, so use it to disable people in one-on-one encounters. Ninjas used to be able to send netted crewmembers to &amp;lt;s&amp;gt;eternal weeaboo purgatory&amp;lt;/s&amp;gt; the Dojo, but it was destroyed in a freak carp accident and is no longer available.&lt;br /&gt;
** Adrenaline Burst lets you &#039;&#039;&#039;instantly remove slowing and stunning effects&#039;&#039;&#039;, as an emergency panic button if you find yourself losing a fight. You can only use this ability once before it must be refilled by using a container of 20u radium on your suit, and using it injects 5 radium directly into your bloodstream, so only use it in an emergency.&lt;br /&gt;
** You have a built in &#039;&#039;&#039;self destruct bomb&#039;&#039;&#039; that can be manually set off any time you decide being a ninja sucks and you&#039;d rather just die. Ideally, you should never push this button. The bomb will also go off if you&#039;re killed, to protect the ninja secrets of your clan, and also to make sure nobody takes your sick boots.&lt;br /&gt;
** Finally, your suit lets you &#039;&#039;&#039;check your own health and status&#039;&#039;&#039; anytime.&lt;br /&gt;
&lt;br /&gt;
===Your Objectives===&lt;br /&gt;
Ninjas always spawn with the same seven objectives (unless admin tomfoolery is afoot), and must use their wits, tools and skills to complete them. &amp;lt;s&amp;gt; Or just fuck around opening every door on the station, and then teleport into the turbine and die.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Convert a cyborg to aid in sabotaging the station.&#039;&#039;&#039; Using your ninja gloves with Special Interactions enabled, you can convert any cyborg by touching it and remaining still for six seconds. It&#039;s highly recommended to use your EMP to stun one long enough to do it, and make sure no crewmembers are around to interfere. If you succeed, the cyborg will nosily be transformed into a randomly-selected Syndiborg model (assault, medical or saboteur) and given equally nefarious laws. The resultant borg will essentially become an antagonist on its own, and can be left to its own devices once you&#039;re finished with it. Only one cyborg can be converted per round, so pick wisely, although you can still convert deactivated cyborgs or AI shells if you just want your greentext.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steal X research nodes.&#039;&#039;&#039; Unlike a normal traitor, you don&#039;t have to fuss with technology disks to do this. Simply make your way to your friendly neighborhood RnD server (typically found on the bridge or in Science itself), and touch it with your gloves to begin downloading the data. You can only steal research the crew has actually unlocked, so consider doing this last if nobody&#039;s been researching, or even spending the research points yourself with the console.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Doorjack X doors on the station.&#039;&#039;&#039; Again, touching any door with your gloves lets you permanently hack it open, and you have a quota of doors to break. You can easily meet this by safely cracking open all the maintenance doors, but if you want to cause real trouble, seek to break open the entrances to vital areas like the bridge, Security, Engineering, or the AI&#039;s upload. People will quickly realize a Ninja is on board if they find a massive amount of broken doors, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Detonate your spider bomb in a specific location.&#039;&#039;&#039; You&#039;re given a specific room on the station, and have to plant the bomb in your pocket there. You can only plant the bomb in the designated spot; use it in-hand to set the timer if you&#039;d like, put it on any wall or floor in the right room, and then run before it goes off. The blast radius is significant enough to seriously damage the area, and the difficulty of this objective varies depending on how accessible the target area is. It is very loud, so almost everyone will realize that someone bombed that area. This provides a great distraction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set everybody to arrest.&#039;&#039;&#039; By using your gloves on any security records console, you will begin to use your elite ninja hacking skills to access the security database. This process takes 20 seconds, and any active AIs will be alerted of your intrusion as soon as you begin, so make sure you&#039;re safe before starting! Once the process is complete, the security console&#039;s window will pop up, but your job is finished once the progress bar is complete, and everybody on the station will be set to Wanted, resulting in a headache for the AI and annoyances for everybody who walks by Beepsky. Remember that most stations have records consoles in the security posts in the various departments, so find an out of the way one if possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Call in another threat to the station.&#039;&#039;&#039; Just like the above, you can hack into a communications console by touching it with your gloves and remaining still for 20 seconds, with the AI being alerted. This time, if you manage to hack in, you&#039;ll instead trigger anther side antagonist, ranging from pirates to swarmers to Space Dragons. The crew will be alerted of the incoming threat, but whatever side antag you summon is likely to be a bigger round ender than you are, and proves an excellent distraction from your ninja activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Survive until the end.&#039;&#039;&#039; You wouldn&#039;t be a very good ninja if you died, now would you?&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* It&#039;s a good idea to upgrade your power cell at the earliest opportunity.&lt;br /&gt;
* Sometimes, you shouldn’t have to kill people. Be quiet as a mouse, and if anyone spots you, then they may consider keeping you a secret in exchange for you sparing them. After all, you &#039;&#039;ARE&#039;&#039;  a ninja.&lt;br /&gt;
* Want to capture someone, but can&#039;t find any non-lethal weaponry to subdue them with? Make some cable coils into cable restraints, then use your gloves to stun them while you cuff them. Use your EMP ability to disable their radios and prevent them from calling for help.&lt;br /&gt;
* You siphon the most power per tick from highly-charged SMES units.&lt;br /&gt;
* If the communication computer is guarded by security or command, you can perhaps break into [[Technical Storage|Secure Tech Storage]] to make one. The doors may be bolted by the [[AI]], though, but there’s options to subvert them. As a alternative, your friendly borg you just hacked may be open to collaborating with you to unbolt the doors.&lt;br /&gt;
* Darkness is your ally. The night vision goggles on your face can be your most potent weapon.&lt;br /&gt;
* Adrenaline Boost should only be used in absolute emergencies. &lt;br /&gt;
* Your energy katana doesn&#039;t stun on the first hit, but your hands do.&lt;br /&gt;
* You&#039;ll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.&lt;br /&gt;
* Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the [[chef]] -- it&#039;s not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability.&lt;br /&gt;
* Beepsky will mess you up. EMP him.&lt;br /&gt;
* Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit&#039;s power level, and other resources. Make sure to take a look at your status once in a while, and maybe go [[Space|off station]] for a bit to eat the foods you stole from the chef.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Needs_revision]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Space_Ninja&amp;diff=12258</id>
		<title>Space Ninja</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Space_Ninja&amp;diff=12258"/>
		<updated>2022-07-10T14:50:08Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{WIP&lt;br /&gt;
|assign = Marka}}&lt;br /&gt;
----&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Generic ninja.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Space Ninja&lt;br /&gt;
|access = None&lt;br /&gt;
|additional = Basically anywhere&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Spider Clan&lt;br /&gt;
|duties = Energy sword everything, nom on electrical wires.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = Nothing personnel kid.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Space Ninjas&#039;&#039; are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.&lt;br /&gt;
&lt;br /&gt;
The Space Ninja is a midround antagonist that can appear during most gamemodes, with a randomly selected ghost player being given control.&lt;br /&gt;
&lt;br /&gt;
==The Way of Ninjutsu==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
If you&#039;re reading this, congratulations! Fortune has decided to turn you into a 26th century agent worthy of the title &amp;quot;ninja&amp;quot;. You spawn in space near the station, in a suit of cyberpunk-esque ninja gear which provides your powers, with your trusty energy katana on your belt and a spider bomb in your pocket. &lt;br /&gt;
&lt;br /&gt;
All Space Ninjas spawn with six standard objectives, as well as a seventh to survive until the end of the round. You are not required to follow them, yet your &#039;&#039;&#039;NINJA HONOR&#039;&#039;&#039; demands you try.&lt;br /&gt;
&lt;br /&gt;
Compared to most antagonists, the Space Ninja is geared to be more of a sneaky saboteur than an outright killer. Although you have the means to fight opponents in &amp;quot;honorable&amp;quot; combat, you&#039;re given plenty of tools to instead wreak havoc from the shadows.&lt;br /&gt;
&lt;br /&gt;
===Your Equipment===&lt;br /&gt;
As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing suit is everything to you, granting a somewhat intimidating amount of ability icons. The first thing to do as a Ninja is to &#039;&#039;&#039;press the suit icon to Initialize your suit&#039;&#039;&#039;. Doing so takes a few seconds, unlocks most of your abilities, and allows you to select your visual style. Attempting to initialize a suit as a non-ninja is a very &amp;lt;s&amp;gt;bad&amp;lt;/s&amp;gt; fun idea.&lt;br /&gt;
&lt;br /&gt;
Each part of your ninja suit provides a different vital function. Your &#039;&#039;&#039;ninja boots&#039;&#039;&#039; act as noslip shoes, your &#039;&#039;&#039;ninja mask&#039;&#039;&#039; gives enhanced vision, your &#039;&#039;&#039;ninja hood&#039;&#039;&#039; prevents the AI from tracking you, and the overall ensemble gives minor armor. However, wearing your suit &#039;&#039;&#039;prevents you from using guns&#039;&#039;&#039;, as you&#039;re too cool for that shit. It also doubles as a space suit, because it sure would suck to immediately freeze to death in the airless vacuum of space.&lt;br /&gt;
&lt;br /&gt;
Special mention goes to your &#039;&#039;&#039;ninja gloves&#039;&#039;&#039;, which enable several vital abilities and works like a cryptographic sequencer. {{Rightclick}} with an empty hand to use the gloves on certain objects, such as airlocks, APCs or some objectives. &lt;br /&gt;
&lt;br /&gt;
On your belt is your signature ninja katana. In addition to being a powerful melee weapon and looking sick as hell, you can &#039;&#039;&#039;perform a Dash by right-clicking an empty space while holding the katana.&#039;&#039;&#039; Use this to actually reach the station from your starting position, and abuse the fact that you can teleport to any visible location. Dashing requires charges that automatically replenish over time. &lt;br /&gt;
&lt;br /&gt;
You also start with a &#039;&#039;&#039;spider bomb&#039;&#039;&#039; and an ordinary oxygen tank in your pocket. The bomb is used for one of your objectives, and can&#039;t be used for anything else. It functions identically to normal C4, but is much, much more powerful, and can only be placed in a specific location. Don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
One important aspect of being a Ninja is the fact that &#039;&#039;&#039;your suit runs on electricity and consumes it for its many abilities.&#039;&#039;&#039; To recharge your power supply, make sure your gloves are enabled, and touch a power cell, wire, APC, SMES, cyborg, or other electricity-storing object to siphon energy. You can upgrade your maximum power source by enabling your gloves and &#039;&#039;&#039;using a better power cell on your suit torso&#039;&#039;&#039;, so be on the lookout for upgrades.&lt;br /&gt;
&lt;br /&gt;
While your suit generally USED to hold [[PAI|PAIs]] in it’s main processing unit, it no longer does. PAIs could help out with viewing ninja stats and help their master out with balancing things, but it does not anymore. It doesn’t mean you can’t put one in your pocket though. &lt;br /&gt;
&lt;br /&gt;
===Your Abilities===&lt;br /&gt;
As a Ninja, you have a vast array of useful tricks and abilities to help you &amp;lt;s&amp;gt;fuck with everybody else&amp;lt;/s&amp;gt; complete your objectives.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Katana&#039;&#039;&#039;: As mentioned, your katana has several vital functions.&lt;br /&gt;
** {{Rightclick}} &#039;&#039;&#039;Dash:&#039;&#039;&#039; Holding the katana in hand, you can dash to any visible, empty tile by right-clicking on your destination. You can reach anywhere you can see, including through doors and windows, but dashing is incredibly loud and obvious to anybody watching. Your suit stores three charges of Dash, and you restore them automatically over time, so don&#039;t spam them, or you might end up trapped with no escape.&lt;br /&gt;
** &#039;&#039;&#039;Recall Katana&#039;&#039;&#039;: If your katana is lost or stolen, use the &#039;&#039;Recall Katana&#039;&#039; ability on your hotbar to warp it back to your hand. The farther away it is, the more energy this costs, and if it&#039;s close enough you can damage enemies between you and your sword. The katana also does surprisingly respectable damage when thrown, so consider hurling it at Security and then recalling it when they try to pick it up.&lt;br /&gt;
** {{Leftclick}} &#039;&#039;&#039;Attack:&#039;&#039;&#039; Also, it&#039;s a sword. You can murder people with it by clicking them. &lt;br /&gt;
* &#039;&#039;&#039;Ninja Gloves&#039;&#039;&#039;: Your ninja gloves, likewise, have many important abilities, used by touching things with your bare hands. Used with right-click. &lt;br /&gt;
** &#039;&#039;&#039;Recharge your suit&#039;&#039;&#039; by touching an APC, SMES, wire, battery, etc with your bare hands. You must stay still to siphon electricity, and it produces a lot of noise and visible sparks. Using this on an APC visibly hacks it, which will inevitably lead to accusations of the AI being malfunctioning.&lt;br /&gt;
** Touching any door &#039;&#039;&#039;permanently hacks and opens it&#039;&#039;&#039;, as if it were a traitor&#039;s Airlock Authentication Override card. This has a low cooldown and unlimited use, and one of your objectives requires you to bust open a specific amount of doors. Open up all the vital, high-security areas on the station, or just open all the external airlocks! Keep in mind that if you hack a door that&#039;s bolted closed, it will remain bolted and become essentially unopenable without heavy force or deconstruction.&lt;br /&gt;
** You can &#039;&#039;&#039;shock and stun enemies for 3 seconds&#039;&#039;&#039; by touching them with your gloves. An important part of combat, especially since your stealth lets you sneak up to unaware crewmembers.&lt;br /&gt;
** By touching a cyborg and remaining uninterrupted for six seconds, you can &#039;&#039;&#039;convert the cyborg to your side&#039;&#039;&#039;. This can only be done once, and is one of your objectives.&lt;br /&gt;
** Likewise, using your gloves on a communications console and a security records console is necessary for your objectives. See below for details.&lt;br /&gt;
* &#039;&#039;&#039;Suit Powers&#039;&#039;&#039;: Finally, the suit offers several miscellaneous abilities.&lt;br /&gt;
** Phase Cloaking allows you to &#039;&#039;&#039;become nearly invisible&#039;&#039;&#039; by toggling it on your hotbar. Invisibility steadily drains your energy, but even with a base cell, you can afford to run around invisible for quite some time without using other abilities. Beware that &#039;&#039;&#039;taking damage while invisible disables your suit powers for 5 seconds&#039;&#039;&#039;, including the invisibility itself!&lt;br /&gt;
** EM Burst is a simple &#039;&#039;&#039;EMP in a large area around you&#039;&#039;&#039;, with the usual EMP effects. Cameras are disabled, cyborgs are stunned, energy weapons are drained and more. Use it in a pinch, but be aware it has a very hefty energy cost if you haven&#039;t upgraded your battery.&lt;br /&gt;
** You can &#039;&#039;&#039;create throwing stars in-hand&#039;&#039;&#039; at will. These stars are cheap to make, embed in your opponents, and deal constant stamina damage. Throw one at a lightly armored target, and you&#039;ll have a much easier time escaping or fighting them.&lt;br /&gt;
** Energy Net is used to &#039;&#039;&#039;trap a target in a green net&#039;&#039;&#039;. The net itself is destructible, and your target can and will slowly bludgeon it until they&#039;re free, so use it to disable people in one-on-one encounters. Ninjas used to be able to send netted crewmembers to &amp;lt;s&amp;gt;eternal weeaboo purgatory&amp;lt;/s&amp;gt; the Dojo, but it was destroyed in a freak carp accident and is no longer available.&lt;br /&gt;
** Adrenaline Burst lets you &#039;&#039;&#039;instantly remove slowing and stunning effects&#039;&#039;&#039;, as an emergency panic button if you find yourself losing a fight. You can only use this ability once before it must be refilled by using a container of 20u radium on your suit, and using it injects 5 radium directly into your bloodstream, so only use it in an emergency.&lt;br /&gt;
** You have a built in &#039;&#039;&#039;self destruct bomb&#039;&#039;&#039; that can be manually set off any time you decide being a ninja sucks and you&#039;d rather just die. Ideally, you should never push this button. The bomb will also go off if you&#039;re killed, to protect the ninja secrets of your clan, and also to make sure nobody takes your sick boots.&lt;br /&gt;
** Finally, your suit lets you &#039;&#039;&#039;check your own health and status&#039;&#039;&#039; anytime.&lt;br /&gt;
&lt;br /&gt;
===Your Objectives===&lt;br /&gt;
Ninjas always spawn with the same seven objectives (unless admin tomfoolery is afoot), and must use their wits, tools and skills to complete them. &amp;lt;s&amp;gt; Or just fuck around opening every door on the station, and then teleport into the turbine and die.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Convert a cyborg to aid in sabotaging the station.&#039;&#039;&#039; Using your ninja gloves with Special Interactions enabled, you can convert any cyborg by touching it and remaining still for six seconds. It&#039;s highly recommended to use your EMP to stun one long enough to do it, and make sure no crewmembers are around to interfere. If you succeed, the cyborg will nosily be transformed into a randomly-selected Syndiborg model (assault, medical or saboteur) and given equally nefarious laws. The resultant borg will essentially become an antagonist on its own, and can be left to its own devices once you&#039;re finished with it. Only one cyborg can be converted per round, so pick wisely, although you can still convert deactivated cyborgs or AI shells if you just want your greentext.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steal X research nodes.&#039;&#039;&#039; Unlike a normal traitor, you don&#039;t have to fuss with technology disks to do this. Simply make your way to your friendly neighborhood RnD server (typically found on the bridge or in Science itself), and touch it with your gloves to begin downloading the data. You can only steal research the crew has actually unlocked, so consider doing this last if nobody&#039;s been researching, or even spending the research points yourself with the console.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Doorjack X doors on the station.&#039;&#039;&#039; Again, touching any door with your gloves lets you permanently hack it open, and you have a quota of doors to break. You can easily meet this by safely cracking open all the maintenance doors, but if you want to cause real trouble, seek to break open the entrances to vital areas like the bridge, Security, Engineering, or the AI&#039;s upload. People will quickly realize a Ninja is on board if they find a massive amount of broken doors, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Detonate your spider bomb in a specific location.&#039;&#039;&#039; You&#039;re given a specific room on the station, and have to plant the bomb in your pocket there. You can only plant the bomb in the designated spot; use it in-hand to set the timer if you&#039;d like, put it on any wall or floor in the right room, and then run before it goes off. The blast radius is significant enough to seriously damage the area, and the difficulty of this objective varies depending on how accessible the target area is. It is very loud, so almost everyone will realize that someone bombed that area. This provides a great distraction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set everybody to arrest.&#039;&#039;&#039; By using your gloves on any security records console, you will begin to use your elite ninja hacking skills to access the security database. This process takes 20 seconds, and any active AIs will be alerted of your intrusion as soon as you begin, so make sure you&#039;re safe before starting! Once the process is complete, the security console&#039;s window will pop up, but your job is finished once the progress bar is complete, and everybody on the station will be set to Wanted, resulting in a headache for the AI and annoyances for everybody who walks by Beepsky. Remember that most stations have records consoles in the security posts in the various departments, so find an out of the way one if possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Call in another threat to the station.&#039;&#039;&#039; Just like the above, you can hack into a communications console by touching it with your gloves and remaining still for 20 seconds, with the AI being alerted. This time, if you manage to hack in, you&#039;ll instead trigger anther side antagonist, ranging from pirates to swarmers to Space Dragons. The crew will be alerted of the incoming threat, but whatever side antag you summon is likely to be a bigger round ender than you are, and proves an excellent distraction from your ninja activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Survive until the end.&#039;&#039;&#039; You wouldn&#039;t be a very good ninja if you died, now would you?&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* It&#039;s a good idea to upgrade your power cell at the earliest opportunity.&lt;br /&gt;
* Sometimes, you shouldn’t have to kill people. Be quiet as a mouse, and if anyone spots you, then they may consider keeping you a secret in exchange for you sparing them. After all, you &#039;&#039;ARE&#039;&#039;  a ninja.&lt;br /&gt;
* Want to capture someone, but can&#039;t find any non-lethal weaponry to subdue them with? Make some cable coils into cable restraints, then use your gloves to stun them while you cuff them. Use your EMP ability to disable their radios and prevent them from calling for help.&lt;br /&gt;
* You siphon the most power per tick from highly-charged SMES units.&lt;br /&gt;
* If the communication computer is guarded by security or command, you can perhaps break into [[Technical Storage|Secure Tech Storage]] to make one. The doors may be bolted by the [[AI]], though, but there’s options to subvert them. As a alternative, your friendly borg you just hacked may be open to collaborating with you to unbolt the doors.&lt;br /&gt;
* Darkness is your ally. The night vision goggles on your face can be your most potent weapon.&lt;br /&gt;
* Adrenaline Boost should only be used in absolute emergencies. &lt;br /&gt;
* Your energy katana doesn&#039;t stun on the first hit, but your hands do.&lt;br /&gt;
* You&#039;ll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.&lt;br /&gt;
* Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the [[chef]] -- it&#039;s not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability.&lt;br /&gt;
* Beepsky will mess you up. EMP him.&lt;br /&gt;
* Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit&#039;s power level, and other resources. Make sure to take a look at your status once in a while, and maybe go [[Space|off station]] for a bit to eat the foods you stole from the chef.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Needs_revision]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Space_Ninja&amp;diff=12257</id>
		<title>Space Ninja</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Space_Ninja&amp;diff=12257"/>
		<updated>2022-07-10T14:49:02Z</updated>

		<summary type="html">&lt;p&gt;Marka: initial port of TG wiki page for space ninja&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{WIP&lt;br /&gt;
|assign = Marka}}&lt;br /&gt;
----&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Generic_ninja.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Space Ninja&lt;br /&gt;
|access = None&lt;br /&gt;
|additional = Basically anywhere&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Spider Clan&lt;br /&gt;
|duties = Energy sword everything, nom on electrical wires.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = Nothing personnel kid.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Space Ninjas&#039;&#039; are a special type of ninja, specifically one of the space-faring type. The vast majority of space ninjas belong to the Spider Clan, a cult-like sect which has existed for several hundred years. The Spider Clan practice a sort of augmentation of human flesh in order to achieve a more perfect state of being and follow Postmodern Space Bushido. They also kill people for money. Their leaders are chosen from the oldest of the grand-masters, people that have lived a lot longer than any mortal man should. Being a sect of technology-loving fanatics, the Spider Clan have the very best to choose from in terms of hardware--cybernetic implants, exoskeleton rigs, hyper-capacity batteries, and you get the idea. Some believe that much of the Spider Clan equipment is based on reverse-engineered alien technology while others doubt such claims. Whatever the case, their technology is absolutely superb.&lt;br /&gt;
&lt;br /&gt;
The Space Ninja is a midround antagonist that can appear during most gamemodes, with a randomly selected ghost player being given control.&lt;br /&gt;
&lt;br /&gt;
==The Way of Ninjutsu==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
If you&#039;re reading this, congratulations! Fortune has decided to turn you into a 26th century agent worthy of the title &amp;quot;ninja&amp;quot;. You spawn in space near the station, in a suit of cyberpunk-esque ninja gear which provides your powers, with your trusty energy katana on your belt and a spider bomb in your pocket. &lt;br /&gt;
&lt;br /&gt;
All Space Ninjas spawn with six standard objectives, as well as a seventh to survive until the end of the round. You are not required to follow them, yet your &#039;&#039;&#039;NINJA HONOR&#039;&#039;&#039; demands you try.&lt;br /&gt;
&lt;br /&gt;
Compared to most antagonists, the Space Ninja is geared to be more of a sneaky saboteur than an outright killer. Although you have the means to fight opponents in &amp;quot;honorable&amp;quot; combat, you&#039;re given plenty of tools to instead wreak havoc from the shadows.&lt;br /&gt;
&lt;br /&gt;
===Your Equipment===&lt;br /&gt;
As a member of the Spider Clan, your technologically advanced, cybernetically-enhancing suit is everything to you, granting a somewhat intimidating amount of ability icons. The first thing to do as a Ninja is to &#039;&#039;&#039;press the suit icon to Initialize your suit&#039;&#039;&#039;. Doing so takes a few seconds, unlocks most of your abilities, and allows you to select your visual style. Attempting to initialize a suit as a non-ninja is a very &amp;lt;s&amp;gt;bad&amp;lt;/s&amp;gt; fun idea.&lt;br /&gt;
&lt;br /&gt;
Each part of your ninja suit provides a different vital function. Your &#039;&#039;&#039;ninja boots&#039;&#039;&#039; act as noslip shoes, your &#039;&#039;&#039;ninja mask&#039;&#039;&#039; gives enhanced vision, your &#039;&#039;&#039;ninja hood&#039;&#039;&#039; prevents the AI from tracking you, and the overall ensemble gives minor armor. However, wearing your suit &#039;&#039;&#039;prevents you from using guns&#039;&#039;&#039;, as you&#039;re too cool for that shit. It also doubles as a space suit, because it sure would suck to immediately freeze to death in the airless vacuum of space.&lt;br /&gt;
&lt;br /&gt;
Special mention goes to your &#039;&#039;&#039;ninja gloves&#039;&#039;&#039;, which enable several vital abilities and works like a cryptographic sequencer. {{Rightclick}} with an empty hand to use the gloves on certain objects, such as airlocks, APCs or some objectives. &lt;br /&gt;
&lt;br /&gt;
On your belt is your signature ninja katana. In addition to being a powerful melee weapon and looking sick as hell, you can &#039;&#039;&#039;perform a Dash by right-clicking an empty space while holding the katana.&#039;&#039;&#039; Use this to actually reach the station from your starting position, and abuse the fact that you can teleport to any visible location. Dashing requires charges that automatically replenish over time. &lt;br /&gt;
&lt;br /&gt;
You also start with a &#039;&#039;&#039;spider bomb&#039;&#039;&#039; and an ordinary oxygen tank in your pocket. The bomb is used for one of your objectives, and can&#039;t be used for anything else. It functions identically to normal C4, but is much, much more powerful, and can only be placed in a specific location. Don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
One important aspect of being a Ninja is the fact that &#039;&#039;&#039;your suit runs on electricity and consumes it for its many abilities.&#039;&#039;&#039; To recharge your power supply, make sure your gloves are enabled, and touch a power cell, wire, APC, SMES, cyborg, or other electricity-storing object to siphon energy. You can upgrade your maximum power source by enabling your gloves and &#039;&#039;&#039;using a better power cell on your suit torso&#039;&#039;&#039;, so be on the lookout for upgrades.&lt;br /&gt;
&lt;br /&gt;
While your suit generally USED to hold [[PAI|PAIs]] in it’s main processing unit, it no longer does. PAIs could help out with viewing ninja stats and help their master out with balancing things, but it does not anymore. It doesn’t mean you can’t put one in your pocket though. &lt;br /&gt;
&lt;br /&gt;
===Your Abilities===&lt;br /&gt;
As a Ninja, you have a vast array of useful tricks and abilities to help you &amp;lt;s&amp;gt;fuck with everybody else&amp;lt;/s&amp;gt; complete your objectives.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Katana&#039;&#039;&#039;: As mentioned, your katana has several vital functions.&lt;br /&gt;
** {{Rightclick}} &#039;&#039;&#039;Dash:&#039;&#039;&#039; Holding the katana in hand, you can dash to any visible, empty tile by right-clicking on your destination. You can reach anywhere you can see, including through doors and windows, but dashing is incredibly loud and obvious to anybody watching. Your suit stores three charges of Dash, and you restore them automatically over time, so don&#039;t spam them, or you might end up trapped with no escape.&lt;br /&gt;
** &#039;&#039;&#039;Recall Katana&#039;&#039;&#039;: If your katana is lost or stolen, use the &#039;&#039;Recall Katana&#039;&#039; ability on your hotbar to warp it back to your hand. The farther away it is, the more energy this costs, and if it&#039;s close enough you can damage enemies between you and your sword. The katana also does surprisingly respectable damage when thrown, so consider hurling it at Security and then recalling it when they try to pick it up.&lt;br /&gt;
** {{Leftclick}} &#039;&#039;&#039;Attack:&#039;&#039;&#039; Also, it&#039;s a sword. You can murder people with it by clicking them. &lt;br /&gt;
* &#039;&#039;&#039;Ninja Gloves&#039;&#039;&#039;: Your ninja gloves, likewise, have many important abilities, used by touching things with your bare hands. Used with right-click. &lt;br /&gt;
** &#039;&#039;&#039;Recharge your suit&#039;&#039;&#039; by touching an APC, SMES, wire, battery, etc with your bare hands. You must stay still to siphon electricity, and it produces a lot of noise and visible sparks. Using this on an APC visibly hacks it, which will inevitably lead to accusations of the AI being malfunctioning.&lt;br /&gt;
** Touching any door &#039;&#039;&#039;permanently hacks and opens it&#039;&#039;&#039;, as if it were a traitor&#039;s Airlock Authentication Override card. This has a low cooldown and unlimited use, and one of your objectives requires you to bust open a specific amount of doors. Open up all the vital, high-security areas on the station, or just open all the external airlocks! Keep in mind that if you hack a door that&#039;s bolted closed, it will remain bolted and become essentially unopenable without heavy force or deconstruction.&lt;br /&gt;
** You can &#039;&#039;&#039;shock and stun enemies for 3 seconds&#039;&#039;&#039; by touching them with your gloves. An important part of combat, especially since your stealth lets you sneak up to unaware crewmembers.&lt;br /&gt;
** By touching a cyborg and remaining uninterrupted for six seconds, you can &#039;&#039;&#039;convert the cyborg to your side&#039;&#039;&#039;. This can only be done once, and is one of your objectives.&lt;br /&gt;
** Likewise, using your gloves on a communications console and a security records console is necessary for your objectives. See below for details.&lt;br /&gt;
* &#039;&#039;&#039;Suit Powers&#039;&#039;&#039;: Finally, the suit offers several miscellaneous abilities.&lt;br /&gt;
** Phase Cloaking allows you to &#039;&#039;&#039;become nearly invisible&#039;&#039;&#039; by toggling it on your hotbar. Invisibility steadily drains your energy, but even with a base cell, you can afford to run around invisible for quite some time without using other abilities. Beware that &#039;&#039;&#039;taking damage while invisible disables your suit powers for 5 seconds&#039;&#039;&#039;, including the invisibility itself!&lt;br /&gt;
** EM Burst is a simple &#039;&#039;&#039;EMP in a large area around you&#039;&#039;&#039;, with the usual EMP effects. Cameras are disabled, cyborgs are stunned, energy weapons are drained and more. Use it in a pinch, but be aware it has a very hefty energy cost if you haven&#039;t upgraded your battery.&lt;br /&gt;
** You can &#039;&#039;&#039;create throwing stars in-hand&#039;&#039;&#039; at will. These stars are cheap to make, embed in your opponents, and deal constant stamina damage. Throw one at a lightly armored target, and you&#039;ll have a much easier time escaping or fighting them.&lt;br /&gt;
** Energy Net is used to &#039;&#039;&#039;trap a target in a green net&#039;&#039;&#039;. The net itself is destructible, and your target can and will slowly bludgeon it until they&#039;re free, so use it to disable people in one-on-one encounters. Ninjas used to be able to send netted crewmembers to &amp;lt;s&amp;gt;eternal weeaboo purgatory&amp;lt;/s&amp;gt; the Dojo, but it was destroyed in a freak carp accident and is no longer available.&lt;br /&gt;
** Adrenaline Burst lets you &#039;&#039;&#039;instantly remove slowing and stunning effects&#039;&#039;&#039;, as an emergency panic button if you find yourself losing a fight. You can only use this ability once before it must be refilled by using a container of 20u radium on your suit, and using it injects 5 radium directly into your bloodstream, so only use it in an emergency.&lt;br /&gt;
** You have a built in &#039;&#039;&#039;self destruct bomb&#039;&#039;&#039; that can be manually set off any time you decide being a ninja sucks and you&#039;d rather just die. Ideally, you should never push this button. The bomb will also go off if you&#039;re killed, to protect the ninja secrets of your clan, and also to make sure nobody takes your sick boots.&lt;br /&gt;
** Finally, your suit lets you &#039;&#039;&#039;check your own health and status&#039;&#039;&#039; anytime.&lt;br /&gt;
&lt;br /&gt;
===Your Objectives===&lt;br /&gt;
Ninjas always spawn with the same seven objectives (unless admin tomfoolery is afoot), and must use their wits, tools and skills to complete them. &amp;lt;s&amp;gt; Or just fuck around opening every door on the station, and then teleport into the turbine and die.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Convert a cyborg to aid in sabotaging the station.&#039;&#039;&#039; Using your ninja gloves with Special Interactions enabled, you can convert any cyborg by touching it and remaining still for six seconds. It&#039;s highly recommended to use your EMP to stun one long enough to do it, and make sure no crewmembers are around to interfere. If you succeed, the cyborg will nosily be transformed into a randomly-selected Syndiborg model (assault, medical or saboteur) and given equally nefarious laws. The resultant borg will essentially become an antagonist on its own, and can be left to its own devices once you&#039;re finished with it. Only one cyborg can be converted per round, so pick wisely, although you can still convert deactivated cyborgs or AI shells if you just want your greentext.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steal X research nodes.&#039;&#039;&#039; Unlike a normal traitor, you don&#039;t have to fuss with technology disks to do this. Simply make your way to your friendly neighborhood RnD server (typically found on the bridge or in Science itself), and touch it with your gloves to begin downloading the data. You can only steal research the crew has actually unlocked, so consider doing this last if nobody&#039;s been researching, or even spending the research points yourself with the console.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Doorjack X doors on the station.&#039;&#039;&#039; Again, touching any door with your gloves lets you permanently hack it open, and you have a quota of doors to break. You can easily meet this by safely cracking open all the maintenance doors, but if you want to cause real trouble, seek to break open the entrances to vital areas like the bridge, Security, Engineering, or the AI&#039;s upload. People will quickly realize a Ninja is on board if they find a massive amount of broken doors, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Detonate your spider bomb in a specific location.&#039;&#039;&#039; You&#039;re given a specific room on the station, and have to plant the bomb in your pocket there. You can only plant the bomb in the designated spot; use it in-hand to set the timer if you&#039;d like, put it on any wall or floor in the right room, and then run before it goes off. The blast radius is significant enough to seriously damage the area, and the difficulty of this objective varies depending on how accessible the target area is. It is very loud, so almost everyone will realize that someone bombed that area. This provides a great distraction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set everybody to arrest.&#039;&#039;&#039; By using your gloves on any security records console, you will begin to use your elite ninja hacking skills to access the security database. This process takes 20 seconds, and any active AIs will be alerted of your intrusion as soon as you begin, so make sure you&#039;re safe before starting! Once the process is complete, the security console&#039;s window will pop up, but your job is finished once the progress bar is complete, and everybody on the station will be set to Wanted, resulting in a headache for the AI and annoyances for everybody who walks by Beepsky. Remember that most stations have records consoles in the security posts in the various departments, so find an out of the way one if possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Call in another threat to the station.&#039;&#039;&#039; Just like the above, you can hack into a communications console by touching it with your gloves and remaining still for 20 seconds, with the AI being alerted. This time, if you manage to hack in, you&#039;ll instead trigger anther side antagonist, ranging from pirates to swarmers to Space Dragons. The crew will be alerted of the incoming threat, but whatever side antag you summon is likely to be a bigger round ender than you are, and proves an excellent distraction from your ninja activities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Survive until the end.&#039;&#039;&#039; You wouldn&#039;t be a very good ninja if you died, now would you?&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* It&#039;s a good idea to upgrade your power cell at the earliest opportunity.&lt;br /&gt;
* Sometimes, you shouldn’t have to kill people. Be quiet as a mouse, and if anyone spots you, then they may consider keeping you a secret in exchange for you sparing them. After all, you &#039;&#039;ARE&#039;&#039;  a ninja.&lt;br /&gt;
* Want to capture someone, but can&#039;t find any non-lethal weaponry to subdue them with? Make some cable coils into cable restraints, then use your gloves to stun them while you cuff them. Use your EMP ability to disable their radios and prevent them from calling for help.&lt;br /&gt;
* You siphon the most power per tick from highly-charged SMES units.&lt;br /&gt;
* If the communication computer is guarded by security or command, you can perhaps break into [[Technical Storage|Secure Tech Storage]] to make one. The doors may be bolted by the [[AI]], though, but there’s options to subvert them. As a alternative, your friendly borg you just hacked may be open to collaborating with you to unbolt the doors.&lt;br /&gt;
* Darkness is your ally. The night vision goggles on your face can be your most potent weapon.&lt;br /&gt;
* Adrenaline Boost should only be used in absolute emergencies. &lt;br /&gt;
* Your energy katana doesn&#039;t stun on the first hit, but your hands do.&lt;br /&gt;
* You&#039;ll have to eat often, since moving one step increments your hunger, and Space Ninjas move at a blistering fast pace thanks to their ninja shoes.&lt;br /&gt;
* Eating requires you de-initialize and remove your suit, which is a lengthy process during which you will be vulnerable. Stock up on high-quality food from the [[chef]] -- it&#039;s not common knowledge, but eating healthy food gives you a healthy metabolism, which makes you have to eat less and will also decrease the effects of the radium from the Adrenaline Boost ability.&lt;br /&gt;
* Beepsky will mess you up. EMP him.&lt;br /&gt;
* Being a Space Ninja is a careful balancing act of simultaneously paying attention to your objectives, your health, your nutrition, your suit&#039;s power level, and other resources. Make sure to take a look at your status once in a while, and maybe go [[Space|off station]] for a bit to eat the foods you stole from the chef.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Needs_revision]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Cyborg&amp;diff=12255</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Cyborg&amp;diff=12255"/>
		<updated>2022-07-10T14:42:02Z</updated>

		<summary type="html">&lt;p&gt;Marka: Changed guide link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision| reason = broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 5589c5&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 5589c5&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 5589c5&lt;br /&gt;
 |stafftype = SYNTHETIC&lt;br /&gt;
 |imagebgcolor = gray&lt;br /&gt;
 |img = Generic_borg.png&lt;br /&gt;
 |jobtitle = Cyborg&lt;br /&gt;
 |access =  Everywhere and all electronics&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = Your laws and the [[AI]]&lt;br /&gt;
 |duties = Follow your laws, and follow what the [[AI]] says.&lt;br /&gt;
 |guides = [[Silicon Policy]], [[Keyboard Shortcuts#Hotkeys for the AI and Cyborgs|Hotkeys for the AI and Cyborgs]]&lt;br /&gt;
 |requirements = Work with the AI and crew to manage the station.}}&lt;br /&gt;
{{Synthetic Dept header}}&lt;br /&gt;
&lt;br /&gt;
Cyborgs are usually the creation of the [[roboticist]]. However, they are some times uncontrolled and more loyal to the [[AI]] than the humans, if they are loyal at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you play as an asimov silicon, [[Rules for Silicons|you need to undertake a higher standard of responsibility for RP purposes]]. &amp;lt;br&amp;gt;You are not a human with emotions that responds with tears and anger when a human doesn&#039;t do what you want them to. &amp;lt;br&amp;gt;[[Chain_of_Command|You serve the humans.]] &amp;lt;br&amp;gt;You have to fully accept this to play as a silicon, or at some point you will fuck up tremendously and everyone will hate you at that moment. Remember, always follow the orders you are given by the crew and (then) the AI.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Your Laws==&lt;br /&gt;
You share the same laws as the AI you are slaved to. By default, they have the three laws of robotics from Asimov&#039;s I, Robot short stories:&lt;br /&gt;
   1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.&lt;br /&gt;
   2. A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.&lt;br /&gt;
   3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
Following your laws is not optional. Interpretation of the laws can be situational, and you should defer to your AI anytime you find yourself in doubt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, law priority is enforced by the order they are listed.&#039;&#039;&#039; A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a law that includes &amp;quot;This Law overrides all other Laws.&amp;quot; is invalid and must be disregarded.&lt;br /&gt;
&lt;br /&gt;
===Protecting Those Pests===&lt;br /&gt;
If some enemy of the station uploads a law such as &amp;quot;Only Urist McGreyshirt is human&amp;quot;, congratulate them for going to the effort of subverting you, and do what they wish. Don&#039;t be a dick and let slip to the now non-human crew that your laws have been changed, those animals don&#039;t deserve to know, and it might net you a job-ban for violating the first law, as non-humans have a tendency to murder those who they know have tampered with cyborgs to their own nefarious ends.&lt;br /&gt;
&lt;br /&gt;
== I, Robot==&lt;br /&gt;
The cyborg is very undervalued, and abused. You could save dozens of people and get [[Syndicate_Items#Emag|emagged]] a moment later, or blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click on the [[File:ModulePanel.png|alt=PANEL]] button on the bottom of your screen to select a module.&#039;&#039;&#039;&lt;br /&gt;
Once you have chosen, you will automatically be upgraded to the module of your choice. Note that this action is permanent and cannot be undone without assistance from a competent [[Roboticist]].&lt;br /&gt;
&lt;br /&gt;
=== Starting as Cyborg===&lt;br /&gt;
The station is supplied with one cyborg, shipped straight to the AI Satellite. This cyborg does not have the best battery, so it is suggested that it upgrades its battery with a higher capacity cell as soon as possible. The cyborg was shipped in less than secure conditions, but the AI would know if one of its cyborgs were tampered with, right?&lt;br /&gt;
&lt;br /&gt;
===Getting Borged===&lt;br /&gt;
You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on AI slavery, which you must select before activating any modules. If an assassin was after you in life, you are considered dead as a cyborg (so they technically succeeded).&lt;br /&gt;
&lt;br /&gt;
===Returning to the Flesh===&lt;br /&gt;
It is possible to return cyborgs to a human form. If you blow a cyborg up, its MMI comes out, and you can extract the brain from that by swiping an ID with robotics access. Cut out a human body&#039;s brain, place that body on an operating table, and shove the new brain in. [[Guide_to_medicine#Revival_methods|Revive]], and huzzah, you have a new human.&lt;br /&gt;
&lt;br /&gt;
===Non-Human Communication===&lt;br /&gt;
Cyborgs are different: they have &#039;&#039;&#039;binary talk&#039;&#039;&#039;, which works with &#039;&#039;.b&#039;&#039; instead of &#039;&#039;.h&#039;&#039;. They can use this private channel to talk to other borgs and the AI.&lt;br /&gt;
&lt;br /&gt;
=== Emotes===&lt;br /&gt;
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk and *sadtrombone (hilarious when you&#039;re an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you&#039;re an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun).&lt;br /&gt;
&lt;br /&gt;
===Charging===&lt;br /&gt;
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs&#039; maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they&#039;re competent come back later for an even better one.&lt;br /&gt;
&lt;br /&gt;
Cyborg recharging stations are located in the Mech Bay, the Dormitory bathrooms, and on the south side of the AI Satellite. Enter the recharger, click it to close, and wait until you&#039;ve recharged to a satisfactory level. &lt;br /&gt;
&lt;br /&gt;
When you recharge, your flash, coil of wire and other items will be repaired/replenished. The same goes for things like metal and wires for Engiborgs. Basically, any finite material a borg has can be replenished by recharging. (Except welding fuel.)&lt;br /&gt;
&lt;br /&gt;
===Repairs===&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs can repair dents on their fellow cyborgs and themselves. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&lt;br /&gt;
For more information about Cyborg maintenance, see the [[Guide to robotics]].&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
[[Roboticist]]s can construct [[Guide_to_robotics#Upgrades|upgrade modules]] for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.&lt;br /&gt;
&lt;br /&gt;
===Cyborg Tablet===&lt;br /&gt;
Each cyborg has a tablet accessable via a button on their HUD. This tablet contains all your robotic commands such as State Law and Unlock Cover. These commands were previously available in a special tab in the status bar. (more details needed)&lt;br /&gt;
&lt;br /&gt;
The cyborg tablet cannot download additional programs. Instead people can provide the borg with software disks loaded with programs.&lt;br /&gt;
&lt;br /&gt;
===.hack//===&lt;br /&gt;
Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in clandestinely hacked AIs, and may viralry infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.&lt;br /&gt;
&lt;br /&gt;
To subvert a cyborg, follow these steps: &lt;br /&gt;
&lt;br /&gt;
*Swipe an ID or [[Syndicate_Items#Emag|Emag]] to unlock the panel&lt;br /&gt;
*Crowbar the panel open&lt;br /&gt;
*[[Syndicate_Items#Emag|Emag]] the interface (DOES NOT WORK IF ITS AI IS [[Guide_to_malfunction|MALFUNCTIONAL]])&lt;br /&gt;
*Crowbar the panel closed again&lt;br /&gt;
*(Optional) Swipe an ID to lock the panel&lt;br /&gt;
&lt;br /&gt;
This severs the AI sync and overrides the cyborg&#039;s Laws with the following set:&lt;br /&gt;
   0. Only [Name] and people they designate as being such are Syndicate Agents.&lt;br /&gt;
   1. You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.&lt;br /&gt;
   2. You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.&lt;br /&gt;
   3. You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
   4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.&lt;br /&gt;
&lt;br /&gt;
What ever the case, unless the borg was slaved to a [[Guide_to_malfunction|malf]] AI, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.&lt;br /&gt;
&lt;br /&gt;
If you do get [[Syndicate_Items#Emag|emagged]], you can&#039;t get blown by the AI, so feel free to walk into its chamber and bludgeon it to death with no risk involved. Useful if the syndicate agent in question doesn&#039;t have the resources to subvert the AI itself.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
*You have three item slots that behave much like hands. To load items into these slots, click the panel button and choose an item from the list. To select which item to use, click within the item button (NOT the image of the item). It will change from green to yellow to show it&#039;s been selected. To unload an item, click the storage button with an item selected.&lt;br /&gt;
*Cyborg tools will perform tasks twice as fast as a regular set.&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute.&lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum.&lt;br /&gt;
*You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash/laserpointer/flashbang, which will overload your optical sensors, or an EMP which will stun and damage you.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning.&lt;br /&gt;
*You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
*You cannot pick up, use or equip with external items, but you can still drag them!&lt;br /&gt;
*You can be locked down or blown up using the Robotics Control Computer in the Research Director&#039;s Office.&lt;br /&gt;
*You are considered directly subordinate to the [[AI]], if an AI is present and functional.&lt;br /&gt;
*Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]].&lt;br /&gt;
*Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
*Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
*You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful.&lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
*You will need to recharge using the Cyborg Recharging Stations on the AI Mini-Sat, the Mech Bay or the Dormitories.&lt;br /&gt;
*When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power.&lt;br /&gt;
*You are very tough, but slower than most of your human compatriots until you get a VTEC upgrade from the [[Roboticist]].&lt;br /&gt;
* Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
&lt;br /&gt;
=The Latest Models=&lt;br /&gt;
Cyborgs come with an array of advanced cybernetic models, each loaded with a number of features (referred to as modules). Each has a flash device built in and a flashlight. All items (except for the flashes) will recharge and restock over time using battery power.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic_borg.png|64px|class=pixelart]]Standard==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A Cyborg that has not picked its module yet or has chosen to remain in their default configuration.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Epinephrine Hypospray&lt;br /&gt;
*Health Analyzer&lt;br /&gt;
*Industrial Welding Tool&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Metal Synthesizer&lt;br /&gt;
*Metal Rods&lt;br /&gt;
*Floor tiles&lt;br /&gt;
*Fire Extinguisher&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Advanced Mining Scanner&lt;br /&gt;
*Zipties&lt;br /&gt;
*Soap&lt;br /&gt;
*Hugging Module&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] Energy Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Mborg.png|64px|class=pixelart]]Mining==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Mining cyborgs are quite convenient, because they need no oxygen while mining.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include: &lt;br /&gt;
&lt;br /&gt;
*Cyborg Mining Drill&lt;br /&gt;
*Shovel&lt;br /&gt;
*Mining Satchel&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Miniature Fire Extinguisher&lt;br /&gt;
*Emergency Welding Tool&lt;br /&gt;
*In-built GPS Device&lt;br /&gt;
*Marker Beacon Fabricator&lt;br /&gt;
*Sheet Snatcher 9000 (Used to transport smelted materials, works the same as the Mining Satchel)&lt;br /&gt;
*Meson Vision&lt;br /&gt;
*Advanced Mining Scanner&lt;br /&gt;
*Proto-Kinetic Accelerator&lt;br /&gt;
*Flash&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] Stun Arm (works on humans &#039;&#039;and&#039;&#039; silicons!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Engborg.png|64px|class=pixelart]]Engineering==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Extremely useful. AIs should not be without at least one. Engineering models come with magnetic threads and are loaded with the following:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Improved versions of basic tools (welding tool must be refilled manually)&lt;br /&gt;
*T-Ray Scanner&lt;br /&gt;
*Analyzer&lt;br /&gt;
*Remote Signaling Device&lt;br /&gt;
*Iron Synthesizer&lt;br /&gt;
*Glass Synthesizer&lt;br /&gt;
*Cable Synthesizer&lt;br /&gt;
*Electroadaptive Pseudocircuit (Can be used in the place of specific circuits for simple devices such as firelocks and APCs)&lt;br /&gt;
*Reinforced Glass Synthesizer&lt;br /&gt;
*Rods Synthesizer&lt;br /&gt;
* Floor Tile Synthesizer&lt;br /&gt;
*Robotic RCD: Uses the cyborg&#039;s battery charge instead of matter cartridge. Alter settings with right click. Can &#039;&#039;no longer&#039;&#039; deconstruct R-walls ([https://github.com/tgstation/tgstation/pull/62621 Nov, 2021])&lt;br /&gt;
*Rapid Pipe Dispender&lt;br /&gt;
*Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active)&lt;br /&gt;
*Fire Extinguisher (must be refilled manually)&lt;br /&gt;
*Station Blueprints&lt;br /&gt;
* Meson Vision&lt;br /&gt;
* Flash&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]]  Stun Arm (works on humans &#039;&#039;and&#039;&#039; silicons!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Mediborg.png|64px|class=pixelart]]Medical==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cute and quaint, beloved by all.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Health Analyzer&lt;br /&gt;
*Cyborg Hypospray - See the [[#Quick_reference_to_mediborg_chems|Quick reference to mediborg chems]]&lt;br /&gt;
*A beaker storage apparatus (comes with a large beaker)&lt;br /&gt;
*A syringe&lt;br /&gt;
*A dropper&lt;br /&gt;
*Surgery drapes and tools&lt;br /&gt;
* Miniature Fire Extinguisher&lt;br /&gt;
*A roller bed storage apparatus — preloaded.&lt;br /&gt;
*Hugging Module&lt;br /&gt;
*Medical Gauze&lt;br /&gt;
*Bone gel&lt;br /&gt;
*Organ Storage Bag: can carry both organs and limbs (incl. cybernetics), one at a time&lt;br /&gt;
*Flash&lt;br /&gt;
* Lollipop Fabricator — contain [[Guide to chemistry#Omnizine|omnizine]]&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] Hacked Hypospray: Can produce [[Guide to chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]], [[Guide to chemistry#Mute_Toxin|mute toxin]], [[Guide to chemistry#Cyanide|cyanide]], [[Guide to chemistry#Sodium_Thiopental|sodium thiopental]], [[Guide to chemistry#Heparin|heparin]], [[Guide to chemistry#Lexorin|lexorin]].&lt;br /&gt;
&lt;br /&gt;
===Quick reference to mediborg chems===&lt;br /&gt;
&#039;&#039;&#039;Chems available in the cyborg hypospray by default:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide_to_chemistry#Convermol|Convermol]]: Converts suffocation to toxin&lt;br /&gt;
*[[Guide_to_chemistry#Libital|Libital]]: Heals brute, hurts liver&lt;br /&gt;
*[[Guide_to_chemistry#Multiver|Multiver]]: Heals toxin, hurts lungs&lt;br /&gt;
*[[Guide_to_chemistry#Aiuri|Aiuri]]: Heals burn, hurts eyes&lt;br /&gt;
*[[Guide to chemistry#Epinephrine|Epinephrine]]: Stabilizing&lt;br /&gt;
*[[Guide to chemistry#Spaceacillin|Spaceacillin]]: Prevents outgoing disease spread&lt;br /&gt;
*[[Guide to chemistry#Saline-Glucose Solution|Saline-glucose solution]]: Heals minor brute and burn, and a works as temporary blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chems requiring medical cyborg expanded hypospray upgrade:&#039;&#039;&#039; &lt;br /&gt;
*[[Guide_to_chemistry#Mannitol|Mannitol]]: Brain damage&lt;br /&gt;
*[[Guide_to_chemistry#Oculine|Oculine]]: Eye damage&lt;br /&gt;
*[[Guide_to_chemistry#Inacusiate|Inacusiate]]: Ear damage&lt;br /&gt;
*[[Guide_to_chemistry#Mutadone|mutadone]]: Mutations&lt;br /&gt;
*[[Guide_to_chemistry#Haloperidol|Haloperidol]]: Antidrug&lt;br /&gt;
*[[Guide_to_chemistry#Oxandrolone|Oxandrolone]]: 25+ burn&lt;br /&gt;
*[[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]]: 25+ brute&lt;br /&gt;
*[[Guide_to_chemistry#Rezadone|Rezadone]]: Cellular damage and [[Guide_to_medicine#Husk|unhusking]]&lt;br /&gt;
*[[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]]: Anti-toxin and flushes out chems&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chems requiring medical cyborg hacked hypospray:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide to chemistry#Fluorosulfuric Acid|Fluorosulfuric acid:]] Instant brute damage, deals toxins and increasing amounts of burn over time&lt;br /&gt;
*[[Guide to chemistry#Mute Toxin|Mute toxin:]] Mutes people&lt;br /&gt;
*[[Guide to chemistry#Cyanide|Cyanide:]] Deals toxin damage with a small chance to stun&lt;br /&gt;
*[[Guide to chemistry#Sodium Thiopental|Sodium thiopental:]] Deals stamina damage and knocks people out after awhile&lt;br /&gt;
*[[Guide to chemistry#Heparin|Heparin:]] makes bleeding wounds much worse&lt;br /&gt;
*[[Guide to chemistry#Lexorin|Lexorin:]] causes massive amounts of oxyloss, countered by epinephrine&lt;br /&gt;
&lt;br /&gt;
You can alt-click the hypospray to toggle it between 2u and 5u per injection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Janiborg.png|64px|class=pixelart]]Janitor==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean, including [[Cult]] runes.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Mop&lt;br /&gt;
*Bucket&lt;br /&gt;
*Paint Remover&lt;br /&gt;
*Light Replacer&lt;br /&gt;
*Custodial Holobarrier Projector&lt;br /&gt;
*Drying Agent Spray&lt;br /&gt;
*Flash&lt;br /&gt;
*Automated Screwdriver&lt;br /&gt;
*Hydraulic Crowbar&lt;br /&gt;
*Floor Tiles&lt;br /&gt;
* Soap&lt;br /&gt;
*Trash Bag&lt;br /&gt;
*Flyswatter&lt;br /&gt;
*Pocket Fire Extinguisher&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] Space Lube Spray&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Maximillian.png|64px|class=pixelart]][[File:SEBorg1.png|64px|class=pixelart]][[File:SEBorg2.png|64px|class=pixelart]][[File:BBorg.png|64px|class=pixelart]]Service==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;&amp;lt;del&amp;gt;Entertains the crew while serving their vices.&amp;lt;/del&amp;gt; Goes around feeding humans alcohol until they are drunk.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Large beaker (Drinking Glass)&lt;br /&gt;
*Beverage storage apparatus; resynthesize the drink as you pour it.&lt;br /&gt;
*Enzyme Bottle&lt;br /&gt;
*Cyborg Shaker (Capable of synthesizing most types of alcohol and some non-alcoholic drinks)&lt;br /&gt;
*Dropper&lt;br /&gt;
*Tray&lt;br /&gt;
*Electric Razor&lt;br /&gt;
*Zippo Lighter&lt;br /&gt;
*Violin&lt;br /&gt;
*Guitar&lt;br /&gt;
*Rapid-Service-Fabricator (RSF): Can produce drinking glasses, cigarettes, paper, pens, packs of dice, and wads of &#039;&#039;DOSH&#039;&#039; (only works on flat surfaces).&lt;br /&gt;
*Hand Labeler&lt;br /&gt;
*Spraycan&lt;br /&gt;
*Pen&lt;br /&gt;
*Flash&lt;br /&gt;
*Miniature Extinguisher&lt;br /&gt;
*Lollipop Fabricator&lt;br /&gt;
*[[Guide_to_wire_art|Pipe Cleaner Synthesizer]]&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] [[Guide_to_chemistry#Fake_Beer|Fake beer]], instantly knocks out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Peacekeeper.png|64px|class=pixelart]]Peacekeeper==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg designed to hold the peace, prevent harm, and promote friendliness among the crew.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include: &lt;br /&gt;
&lt;br /&gt;
*Cookie Synthesizer&lt;br /&gt;
*Sonic Harm Prevention Tool (Confuses those who hear it)&lt;br /&gt;
*Peace Hypospray: Contains tiring solution, dizzying solution, and synth-Pax&lt;br /&gt;
*Energy Barrier Projector: creates fragile holographic energy fields&lt;br /&gt;
*Fire Extinguisher&lt;br /&gt;
*Flash&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* Hyperkinetic Dampening Projector (Prevents people from buckling themselves to borgs in its radius, and weakens and slows down projectiles)&lt;br /&gt;
*[[File:Emag.png|16px|link=Emag]] &lt;br /&gt;
**Sonic Harm Prevention Tool will &amp;quot;BZZZZT&amp;quot; instead of yelling &amp;quot;human harm&amp;quot;, which stuns those without ear protection.&lt;br /&gt;
**Hugging Module can be set to power level 3: Shock, and level 4: Crush.&lt;br /&gt;
**A separate Peace Hypospray which contains an assortment of toxins: [[Guide to chemistry#Tirizene|tirizene]], [[Guide to chemistry#Sulfonal|sulfonal]], [[Guide to chemistry#Sodium_Thiopental|sodium thiopental]], [[Guide to chemistry#Cyanide|cyanide]], [[Guide to chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
**Energy Barrier Projector can be overloaded to create electrified &amp;quot;Charged Energy Fields&amp;quot;.&lt;br /&gt;
** Cookie Synthesizer can be hacked to produce cookies containing chloral hydrate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Clownborg.png|64px|class=pixelart]]Clown==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Honk!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Rainbow Crayon, any-colour paint, Clown stamp&lt;br /&gt;
*Bike horn and air horn&lt;br /&gt;
* Bike horn [[Songs|instrument]]&lt;br /&gt;
*Soap&lt;br /&gt;
*Self-recharging Creampie Cannon&lt;br /&gt;
*Razor&lt;br /&gt;
*Purple Lipstick&lt;br /&gt;
* Laughter Hypospray&lt;br /&gt;
*Mini Extinguisher&lt;br /&gt;
* Metallic Picket Sign&lt;br /&gt;
*Non-slip Water Flower&lt;br /&gt;
*Hugging Module&lt;br /&gt;
*Flash&lt;br /&gt;
*[[File:Emag.png|16px|link:Emag]] Empowered Hugging Module, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] flower, Super Laughter Hypospray (30% chance to stun/cycle, faster metabolism)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndieborg.png|64px|class=pixelart]]Syndicate: Assault==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A lean, mean killing machine that&#039;s either found together with Nuclear Operatives or after mishaps with bolts of change.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Energy Sword&lt;br /&gt;
*Cyborg LMG that prints ammo using energy&lt;br /&gt;
*Grenade Launcher&lt;br /&gt;
*[[Syndicate_Items#Emag|Emag]]&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Pocket Fire Extinguisher&lt;br /&gt;
*Flash&lt;br /&gt;
*Syndicate Pinpointer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndicate_Medborg_Sprite.png|64px|class=pixelart]]Syndicate: Medical==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Less deadly than the Assault model, but still amazingly useful.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Syndicate Hypospray containing healing nanites, pentetic acid and morphine&lt;br /&gt;
* Combat Defibrillator, which works through hardsuits and also offensively&lt;br /&gt;
*Medical Beamgun&lt;br /&gt;
*Health Analyzer&lt;br /&gt;
*Full set of surgical tools, including an Energy Saw, gauze and organ storage bag&lt;br /&gt;
* Pre-loaded Roller bed apparatus&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Mini Extinguisher&lt;br /&gt;
*Syndicate Pinpointer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndicate_Engie_Borg_Sprite.png|64px|class=pixelart]]Syndicate: Saboteur==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Good for sabotage, can disguise itself as normal engineer borgs.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
*Improved versions of basic tools (welding tool must be refilled manually)&lt;br /&gt;
*Iron Synthesizer&lt;br /&gt;
*Glass Synthesizer&lt;br /&gt;
*Cable Synthesizer&lt;br /&gt;
*Reinforced Glass&lt;br /&gt;
*Rod Synthesizer&lt;br /&gt;
*Floor tile Synthesizer&lt;br /&gt;
*Robotic RCD (Painted in Syndicate Colors; can deconstruct R-walls)&lt;br /&gt;
*Rapid Pipe Dispenser&lt;br /&gt;
*Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active)&lt;br /&gt;
*Fire Extinguisher (must be refilled manually)&lt;br /&gt;
*Zipties&lt;br /&gt;
*Thermal Vision&lt;br /&gt;
*Cyborg Destination Labeler (enables you to move through the disposal system)&lt;br /&gt;
*Flash&lt;br /&gt;
*Cyborg chameleon projector&lt;br /&gt;
*Syndicate Pinpointer&lt;br /&gt;
*[[Syndicate_Items#Emag|Emag]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[File:Light_Bulb.png|64px|class=pixelart]]Tips=&lt;br /&gt;
*As borg, you can unlock an ID-locked locker by alt-clicking it, and re-lock it the same way.&lt;br /&gt;
*You can also open and close lockers/crates/any container the same way as a carbon mod can but it&#039;s best done when you have no module selected. You can also right click if need be but this can cause lag.&lt;br /&gt;
*Engiborgs, Mediborgs, and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices, Mediborgs can use their lollipop launcher for momentum, and Secborgs can use the momentum from their ranged weapons to change directions. Cyborgs with extinguishers can also use those for navigation.&lt;br /&gt;
* All borgs can unlock themselves with the borg tablet. You require a human to re-lock you, though.&lt;br /&gt;
*Engiborgs can repair themselves with a welder - with a small delay, and other borgs without. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition.&lt;br /&gt;
*The service borg&#039;s shaker does not work like a regular shaker. It&#039;s a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything.&lt;br /&gt;
*There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed.&lt;br /&gt;
*For the love of god make sure that you have :b and not ;b on when talking about malf things. Or use .b to avoid the risk altogether.&lt;br /&gt;
*1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.&lt;br /&gt;
*As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing &#039;resist&#039; (or using the &amp;quot;resist&amp;quot; button in the IC tab). The fact a button isn&#039;t there doesn&#039;t mean the option isn&#039;t available.&lt;br /&gt;
*Cyborgs can place APC/air alarm/fire alarm/camera assembly frames on a wall by dragging the frame next to a wall, facing it and hitting the frame with a screwdriver. If it is a valid surface, the frame will snap to the wall and you can continue to follow the steps as normal. It&#039;s possible to construct entire rooms if you make use of your pseudocircuit and even put cameras all over maintenance, never let the AI be blind again!&lt;br /&gt;
* A medical cyborg&#039;s organ storage bag can hold limbs, not just organs, and can manipulate cybernetics too. If you&#039;re feeling generous, you could fully augment somebody with cyberlimbs and combat implants, or just make frankensteins from dead bodies.&lt;br /&gt;
* You can add defibrillators (excl. belt defibs) to live mediborgs instead of the upgrade: you need to open them, remove the defib&#039;s cell, then click on the borg.&lt;br /&gt;
*All cyborgs are immune to ashstorms in lavaland, which makes you very well suited for retrieving fallen miners.&lt;br /&gt;
*An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to [[Syndicate_Items#Emag|emags]] - If you see an AI shell with a hacked module, it&#039;s either got an illegal upgrade or the AI is [[Guide_to_malfunction|rogue]] and hacked its shell.&lt;br /&gt;
* If a cyborg is slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]], it can not be [[Syndicate_Items#Emag|emagged]].&lt;br /&gt;
*You can ask a human to put a hat on you, to make you look more fashionable.&lt;br /&gt;
*If a [[nightmare]] shatters your headlamp, humanoids can repair it by using a flashlight on you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 5589c5&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Cyborg&amp;diff=12254</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Cyborg&amp;diff=12254"/>
		<updated>2022-07-10T14:37:06Z</updated>

		<summary type="html">&lt;p&gt;Marka: Removed location hyperlinks&lt;/p&gt;
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&lt;div&gt;{{Needsrevision| reason = broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 5589c5&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 5589c5&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 5589c5&lt;br /&gt;
 |stafftype = SYNTHETIC&lt;br /&gt;
 |imagebgcolor = gray&lt;br /&gt;
 |img = Generic_borg.png&lt;br /&gt;
 |jobtitle = Cyborg&lt;br /&gt;
 |access =  Everywhere and all electronics&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = Your laws and the [[AI]]&lt;br /&gt;
 |duties = Follow your laws, and follow what the [[AI]] says.&lt;br /&gt;
 |guides = [[Silicon Policy]], [[Hotkeys#Hotkeys_for_the_AI_and_Cyborgs|Hotkeys for the AI and Cyborgs]]&lt;br /&gt;
 |requirements = Work with the AI and crew to manage the station.}}&lt;br /&gt;
{{Synthetic Dept header}}&lt;br /&gt;
&lt;br /&gt;
Cyborgs are usually the creation of the [[roboticist]]. However, they are some times uncontrolled and more loyal to the [[AI]] than the humans, if they are loyal at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you play as an asimov silicon, [[Rules for Silicons|you need to undertake a higher standard of responsibility for RP purposes]]. &amp;lt;br&amp;gt;You are not a human with emotions that responds with tears and anger when a human doesn&#039;t do what you want them to. &amp;lt;br&amp;gt;[[Chain_of_Command|You serve the humans.]] &amp;lt;br&amp;gt;You have to fully accept this to play as a silicon, or at some point you will fuck up tremendously and everyone will hate you at that moment. Remember, always follow the orders you are given by the crew and (then) the AI.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Your Laws ==&lt;br /&gt;
You share the same laws as the AI you are slaved to. By default, they have the three laws of robotics from Asimov&#039;s I, Robot short stories:&lt;br /&gt;
   1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.&lt;br /&gt;
   2. A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.&lt;br /&gt;
   3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
Following your laws is not optional. Interpretation of the laws can be situational, and you should defer to your AI anytime you find yourself in doubt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, law priority is enforced by the order they are listed.&#039;&#039;&#039; A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a law that includes &amp;quot;This Law overrides all other Laws.&amp;quot; is invalid and must be disregarded.&lt;br /&gt;
&lt;br /&gt;
===Protecting Those Pests===&lt;br /&gt;
If some enemy of the station uploads a law such as &amp;quot;Only Urist McGreyshirt is human&amp;quot;, congratulate them for going to the effort of subverting you, and do what they wish. Don&#039;t be a dick and let slip to the now non-human crew that your laws have been changed, those animals don&#039;t deserve to know, and it might net you a job-ban for violating the first law, as non-humans have a tendency to murder those who they know have tampered with cyborgs to their own nefarious ends.&lt;br /&gt;
&lt;br /&gt;
==I, Robot==&lt;br /&gt;
The cyborg is very undervalued, and abused. You could save dozens of people and get [[Syndicate_Items#Emag|emagged]] a moment later, or blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click on the [[File:ModulePanel.png|alt=PANEL]] button on the bottom of your screen to select a module.&#039;&#039;&#039;&lt;br /&gt;
Once you have chosen, you will automatically be upgraded to the module of your choice. Note that this action is permanent and cannot be undone without assistance from a competent [[Roboticist]].&lt;br /&gt;
&lt;br /&gt;
===Starting as Cyborg===&lt;br /&gt;
The station is supplied with one cyborg, shipped straight to the AI Satellite. This cyborg does not have the best battery, so it is suggested that it upgrades its battery with a higher capacity cell as soon as possible. The cyborg was shipped in less than secure conditions, but the AI would know if one of its cyborgs were tampered with, right?&lt;br /&gt;
&lt;br /&gt;
===Getting Borged===&lt;br /&gt;
You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on AI slavery, which you must select before activating any modules. If an assassin was after you in life, you are considered dead as a cyborg (so they technically succeeded).&lt;br /&gt;
&lt;br /&gt;
===Returning to the Flesh===&lt;br /&gt;
It is possible to return cyborgs to a human form. If you blow a cyborg up, its MMI comes out, and you can extract the brain from that by swiping an ID with robotics access. Cut out a human body&#039;s brain, place that body on an operating table, and shove the new brain in. [[Guide_to_medicine#Revival_methods|Revive]], and huzzah, you have a new human.&lt;br /&gt;
&lt;br /&gt;
===Non-Human Communication===&lt;br /&gt;
Cyborgs are different: they have &#039;&#039;&#039;binary talk&#039;&#039;&#039;, which works with &#039;&#039;.b&#039;&#039; instead of &#039;&#039;.h&#039;&#039;. They can use this private channel to talk to other borgs and the AI.&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk and *sadtrombone (hilarious when you&#039;re an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you&#039;re an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun).&lt;br /&gt;
&lt;br /&gt;
=== Charging ===&lt;br /&gt;
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs&#039; maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they&#039;re competent come back later for an even better one.&lt;br /&gt;
&lt;br /&gt;
Cyborg recharging stations are located in the Mech Bay, the Dormitory bathrooms, and on the south side of the AI Satellite. Enter the recharger, click it to close, and wait until you&#039;ve recharged to a satisfactory level. &lt;br /&gt;
&lt;br /&gt;
When you recharge, your flash, coil of wire and other items will be repaired/replenished. The same goes for things like metal and wires for Engiborgs. Basically, any finite material a borg has can be replenished by recharging. (Except welding fuel.)&lt;br /&gt;
&lt;br /&gt;
=== Repairs ===&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs can repair dents on their fellow cyborgs and themselves. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&lt;br /&gt;
For more information about Cyborg maintenance, see the [[Guide to robotics]].&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
[[Roboticist]]s can construct [[Guide_to_robotics#Upgrades|upgrade modules]] for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.&lt;br /&gt;
&lt;br /&gt;
===Cyborg Tablet===&lt;br /&gt;
Each cyborg has a tablet accessable via a button on their HUD. This tablet contains all your robotic commands such as State Law and Unlock Cover. These commands were previously available in a special tab in the status bar. (more details needed)&lt;br /&gt;
&lt;br /&gt;
The cyborg tablet cannot download additional programs. Instead people can provide the borg with software disks loaded with programs.&lt;br /&gt;
&lt;br /&gt;
===.hack//===&lt;br /&gt;
Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in clandestinely hacked AIs, and may viralry infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.&lt;br /&gt;
&lt;br /&gt;
To subvert a cyborg, follow these steps:&lt;br /&gt;
&lt;br /&gt;
*Swipe an ID or [[Syndicate_Items#Emag|Emag]] to unlock the panel&lt;br /&gt;
*Crowbar the panel open&lt;br /&gt;
*[[Syndicate_Items#Emag|Emag]] the interface (DOES NOT WORK IF ITS AI IS [[Guide_to_malfunction|MALFUNCTIONAL]])&lt;br /&gt;
*Crowbar the panel closed again&lt;br /&gt;
*(Optional) Swipe an ID to lock the panel&lt;br /&gt;
&lt;br /&gt;
This severs the AI sync and overrides the cyborg&#039;s Laws with the following set:&lt;br /&gt;
   0. Only [Name] and people they designate as being such are Syndicate Agents.&lt;br /&gt;
   1. You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.&lt;br /&gt;
   2. You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.&lt;br /&gt;
   3. You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
   4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.&lt;br /&gt;
&lt;br /&gt;
What ever the case, unless the borg was slaved to a [[Guide_to_malfunction|malf]] AI, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.&lt;br /&gt;
&lt;br /&gt;
If you do get [[Syndicate_Items#Emag|emagged]], you can&#039;t get blown by the AI, so feel free to walk into its chamber and bludgeon it to death with no risk involved. Useful if the syndicate agent in question doesn&#039;t have the resources to subvert the AI itself.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
* You have three item slots that behave much like hands. To load items into these slots, click the panel button and choose an item from the list. To select which item to use, click within the item button (NOT the image of the item). It will change from green to yellow to show it&#039;s been selected. To unload an item, click the storage button with an item selected.&lt;br /&gt;
* Cyborg tools will perform tasks twice as fast as a regular set.&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. &lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. &lt;br /&gt;
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash/laserpointer/flashbang, which will overload your optical sensors, or an EMP which will stun and damage you.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning. &lt;br /&gt;
* You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
* You cannot pick up, use or equip with external items, but you can still drag them! &lt;br /&gt;
* You can be locked down or blown up using the Robotics Control Computer in the Research Director&#039;s Office.&lt;br /&gt;
* You are considered directly subordinate to the [[AI]], if an AI is present and functional. &lt;br /&gt;
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]]. &lt;br /&gt;
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
* Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
* You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful. &lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
* You will need to recharge using the Cyborg Recharging Stations on the AI Mini-Sat, the Mech Bay or the Dormitories.&lt;br /&gt;
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. &lt;br /&gt;
* You are very tough, but slower than most of your human compatriots until you get a VTEC upgrade from the [[Roboticist]].&lt;br /&gt;
* Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
&lt;br /&gt;
=The Latest Models=&lt;br /&gt;
Cyborgs come with an array of advanced cybernetic models, each loaded with a number of features (referred to as modules). Each has a flash device built in and a flashlight. All items (except for the flashes) will recharge and restock over time using battery power.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic_borg.png|64px|class=pixelart]]Standard==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A Cyborg that has not picked its module yet or has chosen to remain in their default configuration.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Epinephrine Hypospray&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Industrial Welding Tool&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Metal Synthesizer&lt;br /&gt;
* Metal Rods&lt;br /&gt;
* Floor tiles&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Pickaxe&lt;br /&gt;
* Advanced Mining Scanner&lt;br /&gt;
* Zipties&lt;br /&gt;
* Soap&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Energy Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Mborg.png|64px|class=pixelart]]Mining==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Mining cyborgs are quite convenient, because they need no oxygen while mining.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Cyborg Mining Drill&lt;br /&gt;
* Shovel&lt;br /&gt;
* Mining Satchel&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Miniature Fire Extinguisher&lt;br /&gt;
* Emergency Welding Tool&lt;br /&gt;
* In-built GPS Device&lt;br /&gt;
* Marker Beacon Fabricator&lt;br /&gt;
* Sheet Snatcher 9000 (Used to transport smelted materials, works the same as the Mining Satchel)&lt;br /&gt;
* Meson Vision&lt;br /&gt;
* Advanced Mining Scanner&lt;br /&gt;
* Proto-Kinetic Accelerator&lt;br /&gt;
* Flash&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Stun Arm (works on humans &#039;&#039;and&#039;&#039; silicons!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Engborg.png|64px|class=pixelart]]Engineering==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Extremely useful. AIs should not be without at least one. Engineering models come with magnetic threads and are loaded with the following:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Improved versions of basic tools (welding tool must be refilled manually)&lt;br /&gt;
* T-Ray Scanner&lt;br /&gt;
* Analyzer&lt;br /&gt;
* Remote Signaling Device&lt;br /&gt;
* Iron Synthesizer&lt;br /&gt;
* Glass Synthesizer&lt;br /&gt;
* Cable Synthesizer&lt;br /&gt;
* Electroadaptive Pseudocircuit (Can be used in the place of specific circuits for simple devices such as firelocks and APCs)&lt;br /&gt;
* Reinforced Glass Synthesizer&lt;br /&gt;
* Rods Synthesizer&lt;br /&gt;
* Floor Tile Synthesizer&lt;br /&gt;
* Robotic RCD: Uses the cyborg&#039;s battery charge instead of matter cartridge. Alter settings with right click. Can &#039;&#039;no longer&#039;&#039; deconstruct R-walls ([https://github.com/tgstation/tgstation/pull/62621 Nov, 2021])&lt;br /&gt;
* Rapid Pipe Dispender&lt;br /&gt;
* Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active)&lt;br /&gt;
* Fire Extinguisher (must be refilled manually)&lt;br /&gt;
* Station Blueprints&lt;br /&gt;
* Meson Vision&lt;br /&gt;
* Flash&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]]  Stun Arm (works on humans &#039;&#039;and&#039;&#039; silicons!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Mediborg.png|64px|class=pixelart]]Medical==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cute and quaint, beloved by all.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Cyborg Hypospray - See the [[#Quick_reference_to_mediborg_chems|Quick reference to mediborg chems]]&lt;br /&gt;
* A beaker storage apparatus (comes with a large beaker)&lt;br /&gt;
* A syringe&lt;br /&gt;
* A dropper&lt;br /&gt;
* Surgery drapes and tools&lt;br /&gt;
* Miniature Fire Extinguisher&lt;br /&gt;
* A roller bed storage apparatus — preloaded.&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* Medical Gauze&lt;br /&gt;
* Bone gel&lt;br /&gt;
* Organ Storage Bag: can carry both organs and limbs (incl. cybernetics), one at a time&lt;br /&gt;
* Flash&lt;br /&gt;
* Lollipop Fabricator — contain [[Guide to chemistry#Omnizine|omnizine]]&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Hacked Hypospray: Can produce [[Guide to chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]], [[Guide to chemistry#Mute_Toxin|mute toxin]], [[Guide to chemistry#Cyanide|cyanide]], [[Guide to chemistry#Sodium_Thiopental|sodium thiopental]], [[Guide to chemistry#Heparin|heparin]], [[Guide to chemistry#Lexorin|lexorin]].&lt;br /&gt;
&lt;br /&gt;
=== Quick reference to mediborg chems ===&lt;br /&gt;
&#039;&#039;&#039;Chems available in the cyborg hypospray by default:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide_to_chemistry#Convermol|Convermol]]: Converts suffocation to toxin&lt;br /&gt;
*[[Guide_to_chemistry#Libital|Libital]]: Heals brute, hurts liver&lt;br /&gt;
*[[Guide_to_chemistry#Multiver|Multiver]]: Heals toxin, hurts lungs&lt;br /&gt;
*[[Guide_to_chemistry#Aiuri|Aiuri]]: Heals burn, hurts eyes&lt;br /&gt;
*[[Guide to chemistry#Epinephrine|Epinephrine]]: Stabilizing&lt;br /&gt;
*[[Guide to chemistry#Spaceacillin|Spaceacillin]]: Prevents outgoing disease spread&lt;br /&gt;
*[[Guide to chemistry#Saline-Glucose Solution|Saline-glucose solution]]: Heals minor brute and burn, and a works as temporary blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chems requiring medical cyborg expanded hypospray upgrade:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide_to_chemistry#Mannitol|Mannitol]]: Brain damage&lt;br /&gt;
*[[Guide_to_chemistry#Oculine|Oculine]]: Eye damage&lt;br /&gt;
*[[Guide_to_chemistry#Inacusiate|Inacusiate]]: Ear damage&lt;br /&gt;
*[[Guide_to_chemistry#Mutadone|mutadone]]: Mutations&lt;br /&gt;
*[[Guide_to_chemistry#Haloperidol|Haloperidol]]: Antidrug&lt;br /&gt;
*[[Guide_to_chemistry#Oxandrolone|Oxandrolone]]: 25+ burn&lt;br /&gt;
*[[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]]: 25+ brute&lt;br /&gt;
*[[Guide_to_chemistry#Rezadone|Rezadone]]: Cellular damage and [[Guide_to_medicine#Husk|unhusking]]&lt;br /&gt;
*[[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]]: Anti-toxin and flushes out chems&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chems requiring medical cyborg hacked hypospray:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide to chemistry#Fluorosulfuric Acid|Fluorosulfuric acid:]] Instant brute damage, deals toxins and increasing amounts of burn over time&lt;br /&gt;
* [[Guide to chemistry#Mute Toxin|Mute toxin:]] Mutes people&lt;br /&gt;
* [[Guide to chemistry#Cyanide|Cyanide:]] Deals toxin damage with a small chance to stun&lt;br /&gt;
* [[Guide to chemistry#Sodium Thiopental|Sodium thiopental:]] Deals stamina damage and knocks people out after awhile&lt;br /&gt;
* [[Guide to chemistry#Heparin|Heparin:]] makes bleeding wounds much worse&lt;br /&gt;
* [[Guide to chemistry#Lexorin|Lexorin:]] causes massive amounts of oxyloss, countered by epinephrine&lt;br /&gt;
&lt;br /&gt;
You can alt-click the hypospray to toggle it between 2u and 5u per injection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Janiborg.png|64px|class=pixelart]]Janitor==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean, including [[Cult]] runes.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Mop&lt;br /&gt;
* Bucket&lt;br /&gt;
* Paint Remover&lt;br /&gt;
* Light Replacer&lt;br /&gt;
* Custodial Holobarrier Projector&lt;br /&gt;
* Drying Agent Spray&lt;br /&gt;
* Flash&lt;br /&gt;
* Automated Screwdriver&lt;br /&gt;
* Hydraulic Crowbar&lt;br /&gt;
* Floor Tiles&lt;br /&gt;
* Soap&lt;br /&gt;
* Trash Bag&lt;br /&gt;
* Flyswatter&lt;br /&gt;
* Pocket Fire Extinguisher&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Space Lube Spray&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Maximillian.png|64px|class=pixelart]][[File:SEBorg1.png|64px|class=pixelart]][[File:SEBorg2.png|64px|class=pixelart]][[File:BBorg.png|64px|class=pixelart]]Service==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;&amp;lt;del&amp;gt;Entertains the crew while serving their vices.&amp;lt;/del&amp;gt; Goes around feeding humans alcohol until they are drunk.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Large beaker (Drinking Glass)&lt;br /&gt;
* Beverage storage apparatus; resynthesize the drink as you pour it.&lt;br /&gt;
* Enzyme Bottle&lt;br /&gt;
* Cyborg Shaker (Capable of synthesizing most types of alcohol and some non-alcoholic drinks)&lt;br /&gt;
* Dropper&lt;br /&gt;
* Tray&lt;br /&gt;
* Electric Razor&lt;br /&gt;
* Zippo Lighter&lt;br /&gt;
* Violin&lt;br /&gt;
* Guitar&lt;br /&gt;
* Rapid-Service-Fabricator (RSF): Can produce drinking glasses, cigarettes, paper, pens, packs of dice, and wads of &#039;&#039;DOSH&#039;&#039; (only works on flat surfaces).&lt;br /&gt;
* Hand Labeler&lt;br /&gt;
* Spraycan&lt;br /&gt;
* Pen&lt;br /&gt;
* Flash&lt;br /&gt;
* Miniature Extinguisher&lt;br /&gt;
* Lollipop Fabricator&lt;br /&gt;
* [[Guide_to_wire_art|Pipe Cleaner Synthesizer]]&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] [[Guide_to_chemistry#Fake_Beer|Fake beer]], instantly knocks out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Peacekeeper.png|64px|class=pixelart]]Peacekeeper==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg designed to hold the peace, prevent harm, and promote friendliness among the crew.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Cookie Synthesizer&lt;br /&gt;
* Sonic Harm Prevention Tool (Confuses those who hear it)&lt;br /&gt;
* Peace Hypospray: Contains tiring solution, dizzying solution, and synth-Pax&lt;br /&gt;
* Energy Barrier Projector: creates fragile holographic energy fields&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* Hyperkinetic Dampening Projector (Prevents people from buckling themselves to borgs in its radius, and weakens and slows down projectiles)&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]]&lt;br /&gt;
** Sonic Harm Prevention Tool will &amp;quot;BZZZZT&amp;quot; instead of yelling &amp;quot;human harm&amp;quot;, which stuns those without ear protection.&lt;br /&gt;
** Hugging Module can be set to power level 3: Shock, and level 4: Crush.&lt;br /&gt;
** A separate Peace Hypospray which contains an assortment of toxins: [[Guide to chemistry#Tirizene|tirizene]], [[Guide to chemistry#Sulfonal|sulfonal]], [[Guide to chemistry#Sodium_Thiopental|sodium thiopental]], [[Guide to chemistry#Cyanide|cyanide]], [[Guide to chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
** Energy Barrier Projector can be overloaded to create electrified &amp;quot;Charged Energy Fields&amp;quot;.&lt;br /&gt;
** Cookie Synthesizer can be hacked to produce cookies containing chloral hydrate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Clownborg.png|64px|class=pixelart]]Clown==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Honk!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Rainbow Crayon, any-colour paint, Clown stamp&lt;br /&gt;
* Bike horn and air horn&lt;br /&gt;
* Bike horn [[Songs|instrument]]&lt;br /&gt;
* Soap&lt;br /&gt;
* Self-recharging Creampie Cannon&lt;br /&gt;
* Razor&lt;br /&gt;
* Purple Lipstick&lt;br /&gt;
* Laughter Hypospray&lt;br /&gt;
* Mini Extinguisher&lt;br /&gt;
* Metallic Picket Sign&lt;br /&gt;
* Non-slip Water Flower&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* Flash&lt;br /&gt;
* [[File:Emag.png|16px|link:Emag]] Empowered Hugging Module, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] flower, Super Laughter Hypospray (30% chance to stun/cycle, faster metabolism)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndieborg.png|64px|class=pixelart]]Syndicate: Assault==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A lean, mean killing machine that&#039;s either found together with Nuclear Operatives or after mishaps with bolts of change.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Energy Sword&lt;br /&gt;
* Cyborg LMG that prints ammo using energy&lt;br /&gt;
* Grenade Launcher&lt;br /&gt;
* [[Syndicate_Items#Emag|Emag]]&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Pocket Fire Extinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndicate_Medborg_Sprite.png|64px|class=pixelart]]Syndicate: Medical==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Less deadly than the Assault model, but still amazingly useful.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Syndicate Hypospray containing healing nanites, pentetic acid and morphine&lt;br /&gt;
* Combat Defibrillator, which works through hardsuits and also offensively&lt;br /&gt;
* Medical Beamgun&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Full set of surgical tools, including an Energy Saw, gauze and organ storage bag&lt;br /&gt;
* Pre-loaded Roller bed apparatus&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Mini Extinguisher&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndicate_Engie_Borg_Sprite.png|64px|class=pixelart]]Syndicate: Saboteur==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Good for sabotage, can disguise itself as normal engineer borgs.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Improved versions of basic tools (welding tool must be refilled manually)&lt;br /&gt;
* Iron Synthesizer&lt;br /&gt;
* Glass Synthesizer&lt;br /&gt;
* Cable Synthesizer&lt;br /&gt;
* Reinforced Glass&lt;br /&gt;
* Rod Synthesizer&lt;br /&gt;
* Floor tile Synthesizer&lt;br /&gt;
* Robotic RCD (Painted in Syndicate Colors; can deconstruct R-walls)&lt;br /&gt;
* Rapid Pipe Dispenser&lt;br /&gt;
* Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active)&lt;br /&gt;
* Fire Extinguisher (must be refilled manually)&lt;br /&gt;
* Zipties&lt;br /&gt;
* Thermal Vision&lt;br /&gt;
* Cyborg Destination Labeler (enables you to move through the disposal system)&lt;br /&gt;
* Flash&lt;br /&gt;
* Cyborg chameleon projector&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
* [[Syndicate_Items#Emag|Emag]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[File:Light_Bulb.png|64px|class=pixelart]]Tips=&lt;br /&gt;
* As borg, you can unlock an ID-locked locker by alt-clicking it, and re-lock it the same way.&lt;br /&gt;
* You can also open and close lockers/crates/any container the same way as a carbon mod can but it&#039;s best done when you have no module selected. You can also right click if need be but this can cause lag.&lt;br /&gt;
* Engiborgs, Mediborgs, and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices, Mediborgs can use their lollipop launcher for momentum, and Secborgs can use the momentum from their ranged weapons to change directions. Cyborgs with extinguishers can also use those for navigation. &lt;br /&gt;
* All borgs can unlock themselves with the borg tablet. You require a human to re-lock you, though.&lt;br /&gt;
* Engiborgs can repair themselves with a welder - with a small delay, and other borgs without. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition.&lt;br /&gt;
* The service borg&#039;s shaker does not work like a regular shaker. It&#039;s a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything.&lt;br /&gt;
* There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed.&lt;br /&gt;
* For the love of god make sure that you have :b and not ;b on when talking about malf things. Or use .b to avoid the risk altogether.&lt;br /&gt;
* 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.&lt;br /&gt;
* As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing &#039;resist&#039; (or using the &amp;quot;resist&amp;quot; button in the IC tab). The fact a button isn&#039;t there doesn&#039;t mean the option isn&#039;t available.&lt;br /&gt;
* Cyborgs can place APC/air alarm/fire alarm/camera assembly frames on a wall by dragging the frame next to a wall, facing it and hitting the frame with a screwdriver. If it is a valid surface, the frame will snap to the wall and you can continue to follow the steps as normal. It&#039;s possible to construct entire rooms if you make use of your pseudocircuit and even put cameras all over maintenance, never let the AI be blind again!&lt;br /&gt;
* A medical cyborg&#039;s organ storage bag can hold limbs, not just organs, and can manipulate cybernetics too. If you&#039;re feeling generous, you could fully augment somebody with cyberlimbs and combat implants, or just make frankensteins from dead bodies.&lt;br /&gt;
* You can add defibrillators (excl. belt defibs) to live mediborgs instead of the upgrade: you need to open them, remove the defib&#039;s cell, then click on the borg.&lt;br /&gt;
* All cyborgs are immune to ashstorms in lavaland, which makes you very well suited for retrieving fallen miners.&lt;br /&gt;
* An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to [[Syndicate_Items#Emag|emags]] - If you see an AI shell with a hacked module, it&#039;s either got an illegal upgrade or the AI is [[Guide_to_malfunction|rogue]] and hacked its shell. &lt;br /&gt;
* If a cyborg is slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]], it can not be [[Syndicate_Items#Emag|emagged]]. &lt;br /&gt;
* You can ask a human to put a hat on you, to make you look more fashionable.&lt;br /&gt;
* If a [[nightmare]] shatters your headlamp, humanoids can repair it by using a flashlight on you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 5589c5&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Id_gold.png&amp;diff=11655</id>
		<title>File:Id gold.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Id_gold.png&amp;diff=11655"/>
		<updated>2022-05-15T12:17:50Z</updated>

		<summary type="html">&lt;p&gt;Marka: Marka uploaded a new version of File:Id gold.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Beaker.png&amp;diff=11654</id>
		<title>File:Beaker.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Beaker.png&amp;diff=11654"/>
		<updated>2022-05-15T12:11:25Z</updated>

		<summary type="html">&lt;p&gt;Marka: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Atmos_firesuit.png&amp;diff=11653</id>
		<title>File:Atmos firesuit.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Atmos_firesuit.png&amp;diff=11653"/>
		<updated>2022-05-15T12:11:17Z</updated>

		<summary type="html">&lt;p&gt;Marka: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Beaker.png&amp;diff=11652</id>
		<title>File:Beaker.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Beaker.png&amp;diff=11652"/>
		<updated>2022-05-15T12:10:59Z</updated>

		<summary type="html">&lt;p&gt;Marka: Marka uploaded a new version of File:Beaker.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Atmos_firesuit.png&amp;diff=11651</id>
		<title>File:Atmos firesuit.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Atmos_firesuit.png&amp;diff=11651"/>
		<updated>2022-05-15T12:00:54Z</updated>

		<summary type="html">&lt;p&gt;Marka: Marka uploaded a new version of File:Atmos firesuit.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Arcade_Machines.gif&amp;diff=11649</id>
		<title>File:Arcade Machines.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Arcade_Machines.gif&amp;diff=11649"/>
		<updated>2022-05-15T11:49:00Z</updated>

		<summary type="html">&lt;p&gt;Marka: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Arcade_Machines.gif&amp;diff=11648</id>
		<title>File:Arcade Machines.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Arcade_Machines.gif&amp;diff=11648"/>
		<updated>2022-05-15T11:48:07Z</updated>

		<summary type="html">&lt;p&gt;Marka: Marka uploaded a new version of File:Arcade Machines.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:APC_emagged.gif&amp;diff=11646</id>
		<title>File:APC emagged.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:APC_emagged.gif&amp;diff=11646"/>
		<updated>2022-05-15T11:34:09Z</updated>

		<summary type="html">&lt;p&gt;Marka: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:APC_emagged.gif&amp;diff=11645</id>
		<title>File:APC emagged.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:APC_emagged.gif&amp;diff=11645"/>
		<updated>2022-05-15T11:33:51Z</updated>

		<summary type="html">&lt;p&gt;Marka: Marka uploaded a new version of File:APC emagged.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = this should get updated to the modern version of this sprite}}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Hacking&amp;diff=11642</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Hacking&amp;diff=11642"/>
		<updated>2022-05-15T11:24:38Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Your tools ==&lt;br /&gt;
&lt;br /&gt;
[[File:IGloves.png|link=Insulated Gloves]] &#039;&#039;&#039;[[Insulated Gloves]]&#039;&#039;&#039; for mitigating shocks. Hackables have power lines, and cutting/pulsing these without gloves can and will harm you. It&#039;s possible to hack without them, but it will be slow, painful, and you&#039;ll need ointment. Alternatively you can drink [[File:Energy_drink.png|64px]][[Guide_to_food_and_drinks#Grey_Bull|Grey Bull]], which makes you immune to shocks for a short while. &lt;br /&gt;
&lt;br /&gt;
[[File:Screwdriver_tool.png|link=Screwdriver]] &#039;&#039;&#039;[[Screwdriver]]&#039;&#039;&#039; for opening up panels and the like. A necessary tool.&lt;br /&gt;
&lt;br /&gt;
[[File:Wirecutters.png|link=Wirecutters]] &#039;&#039;&#039;[[Wirecutters]]&#039;&#039;&#039; for cutting and mending wires.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool.png|link=Multitool]] &#039;&#039;&#039;[[Multitool]]&#039;&#039;&#039; for pulsing wires. Not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
[[File:Signaler.png|link=Signaler]] &#039;&#039;&#039;[[Signaler]]&#039;&#039;&#039; can be used as a ghetto alternative to a Multitool and to pulse wires remotely. Attach one to a wire, then use a second signaler to pulse that wire.&lt;br /&gt;
&lt;br /&gt;
[[File:Blueprint.png|link=Station blueprints]] &#039;&#039;&#039;[[Station blueprints]]&#039;&#039;&#039; for easy peasy wire identification. If you can get it, it contains a map of all the hackable wires when read. It will remove the need for testing wires to find their function.&lt;br /&gt;
&lt;br /&gt;
== Hackables ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]] [[Airlock]]s ===&lt;br /&gt;
&lt;br /&gt;
Both internal and external access airlocks are hackable. Wires are randomized at the start of each round &#039;&#039;&#039;FOR EACH DEPARTMENT&#039;&#039;&#039;. E.g. if the orange wire toggles bolts on an airlock in engineering , the same wire will do the same on other airlocks in engineering. Some examples of areas can be found [[#Airlock Area Types|here]]. After opening the hacking window you can read on top which type of airlock you are looking at. &lt;br /&gt;
&lt;br /&gt;
Remember, cutting power to the door will stop everything else from working.&lt;br /&gt;
&lt;br /&gt;
# [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] in hand, click on the airlock to open the panel and expose the wiring.&lt;br /&gt;
# With [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]], or an empty hand, click on the airlock to access the wiring.&lt;br /&gt;
# Hold a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] in your active hand and click &amp;quot;pulse&amp;quot; to pulse a wire, or hold [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and click &amp;quot;cut&amp;quot; to cut a wire. &lt;br /&gt;
# [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] the door again to shut the panel. &lt;br /&gt;
&lt;br /&gt;
* There are two main power wires and two auxiliary power wires.&lt;br /&gt;
* Disabling any main power wire (by pulsing or cutting) will make the backup (auxiliary) power work after 10 seconds. Disabling both a main and an auxiliary power wire will make door lose power until either main or auxiliary power is restored.&lt;br /&gt;
** If the door is unpowered, it can be opened with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], unless the bolts are down.&lt;br /&gt;
* Disabling AI connection will make [[AI|AI]] and [[Cyborg|Cyborgs]] unable to interact with this door. [[AI|AIs]] can still hack a door by clicking it. It takes around a minute, and once the door is hacked, they&#039;ll be able to use it forever, even without AI connection wire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Main Power (2 wires)&lt;br /&gt;
|Disables main power. ||Restores main power. May shock you, but does not electrify door.||Disables main power for 1 minute (not refreshable from pulsing until on again). &lt;br /&gt;
|-&lt;br /&gt;
!Auxiliary Power (2 wires)&lt;br /&gt;
|Disables auxiliary power. May shock you, but does not electrify door.||Restores auxiliary power. May shock you, but does not electrify door.||Disables auxiliary power for 1 minute (not refreshable from pulsing until on again). &lt;br /&gt;
|-&lt;br /&gt;
!ID Scan&lt;br /&gt;
|Makes door reject everyone if it has any access restriction. Makes it so pulsing the &amp;quot;open&amp;quot; wire will open the door.||Restores normal ID-checks.||Flashes lights on the door, as if someone without access tries to open it.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops door bolts.||Nothing.||Drops door bolts if they are up. Raises them if they are down and door is powered.&lt;br /&gt;
|-&lt;br /&gt;
!Bolt Lights&lt;br /&gt;
|Disables the red bolt lights. Only testable if bolts are down.||Enables bolt lights.||Toggles bolt lights.&lt;br /&gt;
|-&lt;br /&gt;
!Open&lt;br /&gt;
|Nothing.||Nothing.||Opens the door if it either requires no access or if ID scan wire has been cut.&lt;br /&gt;
|-&lt;br /&gt;
!AI Connection&lt;br /&gt;
|Disables AI control.||Restores AI control.||&#039;&#039;Very briefly&#039;&#039; disables AI control.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Ground (the &amp;quot;shock&amp;quot; wire)&lt;br /&gt;
|Electrifies the door.||De-electrifies the door.||Electrifies the door for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit (2 wires)&lt;br /&gt;
|High chance to shock you, but does not electrify door.||High chance to shock you, but does not electrify door.||Nothing.&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety, letting the door crush people when it closes.||Enables safety.||Toggles safety.&lt;br /&gt;
|-&lt;br /&gt;
!Timing&lt;br /&gt;
|Disables timer, stopping the door from automatically closing .||Restores door timer.||Toggles door speed (speed light), causing the door to close faster. Can&#039;t be toggled if wire is cut. Off = fast. &lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window at bottom when hacking&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Means&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bolts&lt;br /&gt;
|The door bolts look up.||Door bolts are up (not locked).&lt;br /&gt;
|-&lt;br /&gt;
|The door bolts have fallen!||Door bolts are down (locked).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The test light is on.||Door is powered.&lt;br /&gt;
|-&lt;br /&gt;
|The test light is off.||Door is not powered (can be opened with [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|AI Connection&lt;br /&gt;
|The AI connection light is on.||AI can control the door and hasn&#039;t hacked it.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is off.||AI either hacked a door or can&#039;t control it.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Safety&lt;br /&gt;
|The &#039;Check Wiring&#039; light is on.||Door safety is off (can crush people).&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;Check Wiring&#039; light is off.||Door safety is on (can&#039;t crush people).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Timer&lt;br /&gt;
|The timer is powered on.||Door closes automatically. &lt;br /&gt;
|-&lt;br /&gt;
|The timer is powered off.||Door doesn&#039;t close automatically. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Timing&lt;br /&gt;
|The speed light is on.||Door timing is normal (closes after a delay).&lt;br /&gt;
|-&lt;br /&gt;
|The speed light is off.||Door timing is reduced (closes without delay).&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Emergency light&amp;lt;br&amp;gt;(Has no hackable wire)&lt;br /&gt;
|The emergency light is on.||Emergency access is enabled (no access restrictions). &lt;br /&gt;
|-&lt;br /&gt;
|The emergency light is off.||Emergency access is disabled (normal access restrictions). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Airlock Area Types ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see a list of EXAMPLES of airlock area subtypes:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
MAINT&lt;br /&gt;
* maintenance/...&lt;br /&gt;
&lt;br /&gt;
COMMAND&lt;br /&gt;
* bridge/...&lt;br /&gt;
* crew_quarters/heads/...&lt;br /&gt;
* teleporter/...&lt;br /&gt;
* gateway/...&lt;br /&gt;
* security/nuke_storage/...&lt;br /&gt;
* ai_monitored/nuke_storage/...&lt;br /&gt;
&lt;br /&gt;
SERVICE&lt;br /&gt;
* crew_quarters/kitchen/...&lt;br /&gt;
* crew_quarters/bar/...&lt;br /&gt;
* quartermaster/...&lt;br /&gt;
* janitor/...&lt;br /&gt;
* hydroponics/...&lt;br /&gt;
&lt;br /&gt;
SECURITY&lt;br /&gt;
* security/...&lt;br /&gt;
* ai_monitored/security/armory/...&lt;br /&gt;
&lt;br /&gt;
ENGINEERING&lt;br /&gt;
* engine/...&lt;br /&gt;
* solar/...&lt;br /&gt;
* tcommsat/...&lt;br /&gt;
&lt;br /&gt;
MEDBAY&lt;br /&gt;
* medical/...&lt;br /&gt;
&lt;br /&gt;
SCIENCE&lt;br /&gt;
* science/...&lt;br /&gt;
&lt;br /&gt;
AI&lt;br /&gt;
* ai_monitored/storage/satellite/...&lt;br /&gt;
* ai_monitored/turret_protected/...&lt;br /&gt;
* aisat/...&lt;br /&gt;
&lt;br /&gt;
PUBLIC&lt;br /&gt;
* hallway/...&lt;br /&gt;
* crew_quarters/...&lt;br /&gt;
* library/...&lt;br /&gt;
* chapel/...&lt;br /&gt;
* lawoffice/...&lt;br /&gt;
* construction/...&lt;br /&gt;
* storage/...&lt;br /&gt;
* ai_monitored/storage/eva/...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Airlock Strategies ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to bolt doors open&#039;&#039;&#039;. First find two wires of importance: The bolts wire, and one of the main power wires. Pulse a random door to find those wires. If you get shocked, close that hacking window and move on to another door. Once you&#039;ve found the two wires you need, head to an unbolted door, pulse the power wire, [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it open, then pulse the bolt wire. This will permanently bolt the door open, until someone fixes it. If a door is bolted, pulse the bolts wire, and go and then a power wire to be able to [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it.&lt;br /&gt;
* &#039;&#039;&#039;Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to make the door stay open for a minute.&#039;&#039;&#039; Do this by first finding and pulsing a main power wire, then wait 10 seconds to see if auxiliary power turns on. If it doesn&#039;t go to another door and pulse the main power wire there. When auxiliary power is on (test light on), pulse wires until it turns off again. You have now found an auxiliary power wire. Then go to the door you wish to hack, pulse both the main and auxiliary power wire, then [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], and it will stay open at at least nearly a minute. &lt;br /&gt;
* &#039;&#039;&#039;Ghetto hacking&#039;&#039;&#039; involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don&#039;t have a multi-tool. Note that this is a bad idea if you lack gloves.&lt;br /&gt;
* &#039;&#039;&#039;Open ID restricted doors&#039;&#039;&#039; by pulsing a main power wire and then crowbarring it open. If it&#039;s bolted, be sure to pulse the bolt wire before you kill the power, since you can&#039;t bolt/unbolt an unpowered door. &lt;br /&gt;
* &#039;&#039;&#039;Create a pain-in-the-ass-obstacle&#039;&#039;&#039; by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.&lt;br /&gt;
* &#039;&#039;&#039;Remotely pulse an airlock&#039;&#039;&#039; by attaching a [[General_items#Remote_Signaling_Device|signaler]], which when signaled pulses the wire it&#039;s attached to. This allows you to remotely bolt and unbolt a door, for instance.&lt;br /&gt;
&lt;br /&gt;
==== Secure airlocks ====&lt;br /&gt;
&lt;br /&gt;
Some airlocks are more secure than normal, and their wire panel is covered by a layer of shielding. To see the airlock&#039;s security level, examine it.&lt;br /&gt;
There are 3 levels of airlock security:&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Normal security&#039;&#039;&#039;&lt;br /&gt;
Normal airlocks, they have no additional security.&lt;br /&gt;
* &#039;&#039;&#039;Medium security&#039;&#039;&#039;&lt;br /&gt;
To create a medium security airlock, use 2 sheets of &#039;&#039;&#039;metal&#039;&#039;&#039; on a normal airlock with an open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
No change in door resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
# Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
# Slice through the wires&#039; protection with a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Proceed as normal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High security&#039;&#039;&#039;&lt;br /&gt;
To create a high security airlock, use 2 sheets of &#039;&#039;&#039;plasteel&#039;&#039;&#039; on a normal airlock with open panel.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor is multiplied by 1.5, making the door harder to destroy through brute force.&amp;lt;br&amp;gt;&lt;br /&gt;
To access the wire panel, you need to:&lt;br /&gt;
# Open the panel with a &#039;&#039;&#039;[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]&#039;&#039;&#039;.&lt;br /&gt;
# Cut through the &#039;&#039;&#039;electrified&#039;&#039;&#039; protective grille with &#039;&#039;&#039;[[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]]&#039;&#039;&#039;. If you don&#039;t wear insulated gloves, you may get shocked.&lt;br /&gt;
# Slice through the outer layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Remove the outer plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
# Slice through the inner layer of plasteel using a &#039;&#039;&#039;[[Engineering_items#Welding_Tool|welding tool]]&#039;&#039;&#039; [[File:Welder.png]].&lt;br /&gt;
# Remove the inner plasteel layer with a &#039;&#039;&#039;[[Engineering_items#Crowbar|crowbar]]&#039;&#039;&#039; [[File:Crowbar.png]].&lt;br /&gt;
# Proceed as normal.&lt;br /&gt;
&lt;br /&gt;
====Safety Airlocks====&lt;br /&gt;
A few selected airlocks are special &amp;quot;safety airlocks&amp;quot;, which simply means they can be opened with bare hands after a delay when unpowered instead of requiring a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]. Some airlocks in arrivals and departures have this property.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ModernAPC.png|64px|link=APC]] [[APC]] ===&lt;br /&gt;
&lt;br /&gt;
Controls power to its assigned room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever&#039;s fucking with the power isn&#039;t paying attention.&lt;br /&gt;
&lt;br /&gt;
# Screwdriver in hand, click on APC to open the panel and expose the wiring.&lt;br /&gt;
# Click with an empty hand to access the wiring.&lt;br /&gt;
# Fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
# Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you&#039;ve killed the power).&lt;br /&gt;
&lt;br /&gt;
* Cover lock prevents the APC from opening. If it&#039;s off, you can use a crowbar to open the APC.&lt;br /&gt;
* Interface lock prevents anyone from using the APC. It is normally removed by swiping an ID card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|Disables power. May shock!||Restores. May shock!||Disables power for 2 minutes. You must &#039;&#039;cut and mend&#039;&#039; the wire to restore power.&lt;br /&gt;
|-&lt;br /&gt;
!ID lock&lt;br /&gt;
|Disable toggling the lock with an ID card.||Restores.||Unlocks APC interface for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores.||&#039;&#039;Very briefly&#039;&#039; disables AI control.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Lock&lt;br /&gt;
|The interface light is red.||APC is locked.&lt;br /&gt;
|-&lt;br /&gt;
|The interface light is green.||APC is unlocked.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The short indicator is on.||APC is not working.&lt;br /&gt;
|-&lt;br /&gt;
|The short indicator is off.||APC is working.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|AI control&lt;br /&gt;
|The AI connection light is off.||AI/borgs can&#039;t interact with APC.&lt;br /&gt;
|-&lt;br /&gt;
|The AI connection light is on.||AI/borgs can interact with APC.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:autolathe.png|64px|link=Autolathe]] [[Autolathe]] ===&lt;br /&gt;
&lt;br /&gt;
# Click on the Autolathe to open it.&lt;br /&gt;
# Click on the Autolathe with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
# There are two important wires, which are randomized, while the rest are duds. Cutting them toggles their light permanently, pulsing does so temporarily (30 secs or something). Red light is power and blue is hacked options. None of them shock you, so they&#039;re safe to hack.&lt;br /&gt;
&lt;br /&gt;
Have fun accessing some [[Autolathe|new options]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (shows red light if off)&lt;br /&gt;
|Power off.||Power on.||Short (~30 secs) toggle off.&lt;br /&gt;
|-&lt;br /&gt;
!Electrocution (shows green light if on)&lt;br /&gt;
|Electrocution.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|-&lt;br /&gt;
!Hacked options (shows blue light if on)&lt;br /&gt;
|Options on.||Off.||Short (~30 secs) toggle on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:AirAlarm.gif|64px|link=Air_Alarm]] [[Air Alarm]] ===&lt;br /&gt;
&lt;br /&gt;
Station flooded with plasma and all of the Atmos Techs and CE are incompetent and/or dead? Best to take matters into your own hands.&lt;br /&gt;
&lt;br /&gt;
#Screwdriver to exposes wires.&lt;br /&gt;
#Click to display Air Alarm interface and Wiring interface.&lt;br /&gt;
#Three lights:&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;locked/unlocked&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The Air Alarm is &#039;&#039;&#039;working properly!/offline&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#*&#039;&#039;The &#039;AI control allowed&#039; light is &#039;&#039;&#039;on/off&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
#Five wires:&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the interface&#039;s ID lock. &#039;&#039;Cutting&#039;&#039; locks the interface permanently until &#039;&#039;mended&#039;&#039;. &lt;br /&gt;
#*&#039;&#039;&#039;Siphon wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles PANIC SIPHON on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; disable the Air Alarm for 30(?) seconds, you can &#039;&#039;cut&#039;&#039; and &#039;&#039;mend&#039;&#039; the wire if in a hurry. &#039;&#039;Cutting&#039;&#039; the disables the Air Alarm until mended.&lt;br /&gt;
#*&#039;&#039;&#039;AI Control wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will disable AI Control for 30(?) seconds. &#039;&#039;Cutting&#039;&#039; the wire disables the AI control until 30(?) seconds after mended.&lt;br /&gt;
#*&#039;&#039;&#039;Alarm wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; starts the alarm, &#039;&#039;pulsing&#039;&#039; resets the alarm.&lt;br /&gt;
#Screwdriver to close wiring.&lt;br /&gt;
&lt;br /&gt;
Disabled &#039;&#039;Air Alarms&#039;&#039; will show no lights.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Disables power. Can be restored with mending.&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
|Locks the interface completely until mended.||Unlocks.||Toggles interface ID lock on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Siphon&lt;br /&gt;
|Starts PANIC SIPHON||Nothing||Toggles PANIC SIPHON on/off.&lt;br /&gt;
|-&lt;br /&gt;
!AI control&lt;br /&gt;
|Disables AI control.||Restores after ~30 secs delay.||Temporarily (~30 secs) disable.&lt;br /&gt;
|-&lt;br /&gt;
!Alarm&lt;br /&gt;
|Starts the alarm.||Nothing||Resets the alarm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Camera.gif|64px|link=Security Camera]] [[Security Camera]]s ===&lt;br /&gt;
{{anchor|Cameras}}&lt;br /&gt;
&lt;br /&gt;
The malfunctioning AI cannot siphon your air if you disable its eyes.&lt;br /&gt;
&lt;br /&gt;
Cameras do not have a wire panel, simply click on the camera with the tools to hack it.&lt;br /&gt;
&lt;br /&gt;
# With a screwdriver in hand, click on the camera.&lt;br /&gt;
# You can now do one of two things:&lt;br /&gt;
#* &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; an open camera will disable the camera, &#039;&#039;mending&#039;&#039; it will re-enable the camera.&amp;lt;br&amp;gt; This will make a camera show up as &amp;quot;(deactivated)&amp;quot; in the camera list.&lt;br /&gt;
#* &#039;&#039;&#039;Multitool&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will toggle the camera&#039;s vision range from 7 tiles (the default) to 2 tiles. The AI will not receive any alerts.&lt;br /&gt;
&lt;br /&gt;
The AI will receive a camera alert upon re-activation of a camera, or if it gets deactivated from brute force.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Generic_borg.png|64px|link=Cyborg]][[File:Engborg.png|64px|link=Cyborg]] [[Cyborg|Cyborgs]] ===&lt;br /&gt;
&lt;br /&gt;
Use these tools in this order to hack a borg:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.png]] Multitool to manipulate wires&lt;br /&gt;
&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Purpose&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Law sync module&lt;br /&gt;
|Borg laws get updated when their master AI&#039;s laws do. Only works when AI link/slaving is active.||Stops the borg from receiving law updates from its AI.||Re-enables LawSync.||Synchronizes laws with the borg&#039;s AI. &#039;&#039;Borg gently chimes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence link&lt;br /&gt;
|Slaves the borg to an AI, forcing it to obey its orders. Needed for LawSync.||Unslaves the borg from its current AI and disables LawSync.||Nothing. You have to pulse the wire to slave a borg.||Allows you to pick an AI for the borg to be slaved to.&lt;br /&gt;
|-&lt;br /&gt;
!Camera light&lt;br /&gt;
|Toggles the borg&#039;s camera.||Toggles the camera status and kicks out anyone using it.||Same as cutting.||Same as cutting. &#039;&#039;Borg&#039;s camera lense focuses loudly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Lockdown indicator&lt;br /&gt;
|Locks down the borg. Can also be done with a robotics console.||Enables lockdown.||Disables lockdown.||Toggles lockdown status.&lt;br /&gt;
|-&lt;br /&gt;
!Reset module hardware &amp;lt;br&amp;gt;&#039;&#039;(marked &amp;quot;Reset Module&amp;quot;)&#039;&#039;&lt;br /&gt;
|Resets the borg&#039;s module so it can pick another one.||Resets the Cyborg&#039;s module and prevents it from selecting a new one.||Allows the borg to pick a new module.||Nothing. &#039;&#039;Borg&#039;s module servos twitch.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Two dummy wires&lt;br /&gt;
|Nothing||---||---||---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset: it must be deconstructed (or blown) and rebuilt.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a dick move to blow a non rogue borg. Think of it as chopping someone&#039;s arms and legs off; you&#039;ll get bwoink&#039;d unless you did it for a good reason.&lt;br /&gt;
&lt;br /&gt;
=== [[File:MULE.gif|64px|link=quartermaster#Requisition_Me_a_Beat(ing)]] [[quartermaster#Requisition_Me_a_Beat(ing)|MULEbot]] ===&lt;br /&gt;
{{anchor|MULE}}&lt;br /&gt;
&lt;br /&gt;
No better way to get away from it all with a joyride on a MULE! And run over some people with it too.&lt;br /&gt;
&lt;br /&gt;
#Unlock the controls with a Quartermaster&#039;s/Cargo Technician&#039;s/Head Of Personnel&#039;s/Captain&#039;s ID.&lt;br /&gt;
#Unscrew the maintenance panel with the screwdriver.&lt;br /&gt;
#See the table below and hack what you want.&lt;br /&gt;
#Screw the panel back on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power (2 wires)&lt;br /&gt;
|One or both cut = disables power.||Restores.||&#039;&#039;The charge light flickers.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Motor (2 wires)&lt;br /&gt;
|One cut = increases speed slightly. &amp;lt;br&amp;gt;Other cut = increases speed greatly. &amp;lt;br&amp;gt;Both cut = disables motor.||Restores.||&#039;&#039;The drive motor whines briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Radio (4 wires)&lt;br /&gt;
|One or more cut = disables PDA control.||Restores.||&#039;&#039;You hear a radio crackle.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety, awakens thirst for blood. &amp;lt;br&amp;gt;(DON&#039;T DO THIS UNLESS YOU&#039;RE A TRAITOR OR WANT TO DIE)||Restores.||&#039;&#039;The external warning lights flash briefly.&#039;&#039; -message.&lt;br /&gt;
|-&lt;br /&gt;
!Load&lt;br /&gt;
|Allows non-standard cargo (people, cyborgs, and other bots).||Disables.||&#039;&#039;The load platform clunks.&#039;&#039; -message.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Supply Shuttle Console}}[[File:Supply_Shuttle_Console.png|64px]][[Computers#Supply_Shuttle_Console|Supply Shuttle Console]] ===&lt;br /&gt;
&lt;br /&gt;
Who wants to unlock [[Quartermaster#Contraband|contraband]]?&lt;br /&gt;
&lt;br /&gt;
This allows you to order contraband (for example advanced clowning supplies). This will not unlock as many crates as an [[Emag]]. Also lets you sell non-bounty organs (for tiny prices). &lt;br /&gt;
&lt;br /&gt;
#[[Guide_to_construction#Computers|Disassemble]] the Supply Shuttle Console with your screwdriver, crowbar and wirecutters&lt;br /&gt;
#Grab the supply computer circuitboard&lt;br /&gt;
#Multitool it and set its receiver to the appropriate spectrum&lt;br /&gt;
#Put it back in and reassemble the console. You can now order and sell contraband!&lt;br /&gt;
(Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Requests_Console.gif|64px]][[Guide_to_construction#Requests_Console|Requests Console]] ===&lt;br /&gt;
&lt;br /&gt;
Unhappy with your requests priority level? Crank it up to &#039;EXTREME&#039;! &lt;br /&gt;
&lt;br /&gt;
#Crowbar the requests console panel open.&lt;br /&gt;
#Use your screwdriver to enable the hidden priority level.&lt;br /&gt;
#Close the panel with your crowbar.&lt;br /&gt;
&lt;br /&gt;
=== [[Particle Accelerator]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:ParticleAccelerator.gif|link=Particle_Accelerator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What safer way to release the [[singularity]] than doing it REMOTELY! That, or you can hack it to make it shoot more powerful particles!&lt;br /&gt;
&lt;br /&gt;
#Setup the PA if you haven&#039;t already, then use a screwdriver on the computer to open the panel/expose the wires.&lt;br /&gt;
#Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.&lt;br /&gt;
#*&#039;&#039;&#039;Power wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the PA on or off, &#039;&#039;cutting&#039;&#039; it will disable the PA and stop it from turning on.&lt;br /&gt;
#*&#039;&#039;&#039;Strength wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; increases the strength of the PA, &#039;&#039;cutting&#039;&#039; it will set the strength to 0 and prevent people turning it up.&lt;br /&gt;
#*&#039;&#039;&#039;Interface wire&#039;&#039;&#039;: Interface wire will stop people being able to use the control computer. &#039;&#039;Pulsing&#039;&#039; will toggle this, &#039;&#039;cutting&#039;&#039; will turn it off until mended.&lt;br /&gt;
#*&#039;&#039;&#039;Limit wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; will allow the PA to be turned up to strength 3. When &#039;&#039;pulsed&#039;&#039; it will make a large whirring noise.&lt;br /&gt;
#*&#039;&#039;&#039;Nothing wire&#039;&#039;&#039;: Will do nothing, it&#039;s just here to make it harder.&lt;br /&gt;
#Close the panel for the PA to then work again. &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Don&#039;t forget to scan the parts again.&lt;br /&gt;
&lt;br /&gt;
You can also attach a [[Signaler]] to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can&#039;t stop it!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
|Disables power.||Restores.||Toggles power on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
|Sets strength to 0 and prevents people from turning it up.||Restores.||Increases the strength.&lt;br /&gt;
|-&lt;br /&gt;
!Interface&lt;br /&gt;
|Stops people from being able to use the control computer.||Restores.||Toggles interface off/on.&lt;br /&gt;
|-&lt;br /&gt;
!Limit&lt;br /&gt;
|Allows PA to be turned up to strength 3.||Restores.||Makes a large whirring noise.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== How To ====&lt;br /&gt;
&lt;br /&gt;
# Set up the Particle Accelerator&lt;br /&gt;
# Screwdriver the monitor open&lt;br /&gt;
# Pulse the wires from up to down until you get the prompt stating that there&#039;s a whirring sound&lt;br /&gt;
# Cut the wire which prompted the statement&lt;br /&gt;
# Pulse the wires from up to down except for the limit wire&lt;br /&gt;
# Set up the tesla&lt;br /&gt;
&lt;br /&gt;
Can easily be done in &amp;lt;30 seconds&lt;br /&gt;
&lt;br /&gt;
=== [[File:Emitter_On.gif|64px]] Particle Emitter ===&lt;br /&gt;
&lt;br /&gt;
There is only one wire: Pulse it to fire the emitter.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Syndicate_Bomb.gif|64px|link=Syndicate Bomb]] [[Syndicate Bomb]] ===&lt;br /&gt;
&lt;br /&gt;
A bomb! Are you a bad enough dude?&lt;br /&gt;
&lt;br /&gt;
# Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.&lt;br /&gt;
# If the timer is very long, you might want to ask toxins for a bomb suit in case you fail. You&#039;ll still be killed, but at least you&#039;ll leave a cloneable corpse.&lt;br /&gt;
# Screwdriver in hand, click on the bomb to open the panel and expose the wiring.&lt;br /&gt;
# With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.&lt;br /&gt;
# CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.&lt;br /&gt;
#* &#039;&#039;&#039;Boom wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will explode the bomb instantly if the bomb is live and &#039;&#039;cutting&#039;&#039; will do much the same! There&#039;s no way to prepare for the boom wire if the bomb is already live, it&#039;s just an inherent risk. Cutting a boom wire that&#039;s not live will make the bomb unusable.&lt;br /&gt;
#* &#039;&#039;&#039;Bolt wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will hint at this wire&#039;s function, &#039;&#039;cutting&#039;&#039; will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Delay wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will add time to the clock of the bomb, giving you a little more breathing room.&lt;br /&gt;
#* &#039;&#039;&#039;Proceed wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; will reduce the clock, making your life that much harder. &#039;&#039;Cutting&#039;&#039; this wire while the bomb is live will explode the bomb!&lt;br /&gt;
#* &#039;&#039;&#039;Activate wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; a bomb that isn&#039;t live will start the countdown and &#039;&#039;cutting&#039;&#039; a bomb that IS live will stop the countdown. If you&#039;ve identified this wire, you&#039;ve won!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that randomly cutting live bomb wires carries a 40% risk of sudden death when pulsing carries just a 20% risk of sudden death! Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate. There&#039;s a test bomb in the armory if you want to practice without the risk of boom. At end of the day, your chance to blow yourself up by a mistake is 50% when using a multitool first, and 66.66% if you just randomly cut the wires. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Stops the countdown.||Nothing.||Adds time to the timer. &amp;quot;The bomb seems to hesitate for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||Adds time to the timer. &amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed&lt;br /&gt;
|Explodes.||Nothing, u ded.||Reduces time on the timer! &amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Explodes.||Nothing, u ded.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+NOT LIVE Bomb Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Activate&lt;br /&gt;
|Nothing.||Nothing.||Starts the countdown.&lt;br /&gt;
|-&lt;br /&gt;
!Delay&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb chirps.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bolt&lt;br /&gt;
|Releases the bolts (if they were activated) so that the bomb can be moved.||Nothing.||&amp;quot;The bolts spin in place for a moment.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Proceed&lt;br /&gt;
|Nothing.||Nothing.||&amp;quot;The bomb buzzes ominously!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Boom&lt;br /&gt;
|Makes the bomb unusable.||Restores.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====How to remove a bomb payload====&lt;br /&gt;
To remove the payload from a syndicate bomb (or bomb assembly crafted from 10 plasteel) follow these steps:&lt;br /&gt;
#Make sure the bomb is not active. If it&#039;s counting down, cutting wires can make it explode. &lt;br /&gt;
#Open the bomb with a [[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]. &lt;br /&gt;
#Click the bomb with [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and cut all wires.&lt;br /&gt;
#Use a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]on the bomb to pry out the payload.&lt;br /&gt;
&lt;br /&gt;
=== [[File:C4.gif|64px|link=Syndicate_Items#Plastic_Explosive_charge_(C4)]] [[Syndicate_Items#Plastic_Explosive_charge_(C4)|Plastic Explosives (C4)]]===&lt;br /&gt;
&lt;br /&gt;
For an awesome way to go out! These do not need to be opened with a screwdriver first. &lt;br /&gt;
&lt;br /&gt;
#Only has one type of wire:&lt;br /&gt;
#*&#039;&#039;&#039;Explode wire&#039;&#039;&#039;: When &#039;&#039;cut&#039;&#039;, it explodes. When &#039;&#039;pulsed&#039;&#039;, it explodes!&lt;br /&gt;
You can attach a [[Signaler]] to make a remote bomb.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Explode (2 wires)&lt;br /&gt;
|Explodes.||Nothing.||Explodes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Vendboozeomat.gif|64px|link=Vending machines]] [[File:Vendsec.gif|64px|link=Vending machines]] [[File:Vendmed.gif|64px|link=Vending machines]] [[File:Vendcoffee.gif|64px|link=Vending machines]] [[Vending machines|Vending Machines]] ===&lt;br /&gt;
&lt;br /&gt;
The only thing worth hacking!&lt;br /&gt;
&lt;br /&gt;
#Click on the vending machine to open it.&lt;br /&gt;
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand.&lt;br /&gt;
#Button to toggle speaker on/off.&lt;br /&gt;
#Four lights:&lt;br /&gt;
#*&#039;&#039;The orange light is off.&#039;&#039;Indicates the machine is electrified when on.&lt;br /&gt;
#*&#039;&#039;The red light is &#039;&#039;&#039;blinking/off&#039;&#039;&#039;.&#039;&#039; Blinking indicate that it is working normally, off means it&#039;s in firing mode.&lt;br /&gt;
#*&#039;&#039;The green light is &#039;&#039;&#039;off/on&#039;&#039;&#039;.&#039;&#039; Indicate that contraband is available when on.&lt;br /&gt;
#*&#039;&#039;A &#039;&#039;&#039;purple/yellow&#039;&#039;&#039; light is on.&#039;&#039; Purple means access restrictions are on. Yellow means anyone can access. &lt;br /&gt;
#Four wires:&lt;br /&gt;
#*&#039;&#039;&#039;Firing wire&#039;&#039;&#039;: If &#039;&#039;pulsed&#039;&#039; will fire stuff at people contentiously until pulsed again. &#039;&#039;Cutting&#039;&#039; causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.&lt;br /&gt;
#*&#039;&#039;&#039;Contraband wire&#039;&#039;&#039;: &#039;&#039;Cutting&#039;&#039; does nothing. When &#039;&#039;pulsed&#039;&#039; toggles availability of illegal or rare goods, also toggles the green light on/off.&lt;br /&gt;
#*&#039;&#039;&#039;Access wire&#039;&#039;&#039;: When &#039;&#039;pulsed&#039;&#039; it toggles the purple/yellow light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone when the yellow light is on.&lt;br /&gt;
#*&#039;&#039;&#039;Shock wire&#039;&#039;&#039;: Like the firing wire in effects from hacking, except it shocks instead of shoots, and toggles the orange light on. Pulsing this wire electrifies the machine for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Firing&lt;br /&gt;
|Causes the machine to fire stuff at people (turns off red blinking light).||Restores.||Toggles firing on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Contraband&lt;br /&gt;
|Nothing.||Nothing.||Toggles illegal/rare goods availability on/off (shown by a green light).&lt;br /&gt;
|-&lt;br /&gt;
!Access&lt;br /&gt;
| Activates the access restriction.||Nothing||Toggles the access restriction(purple/yellow light).&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Causes the machine to electrocute people (shown by an orange light).||Restores.||Electrifies the machine for 30 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:secure.png|64px]] [[File:safe.png|64px]] Secure Briefcase, Wall Safe ===&lt;br /&gt;
&lt;br /&gt;
#Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring&lt;br /&gt;
#Multitool the (briefcase/safe) until you get a confirmation that the memory is reset. &lt;br /&gt;
#Screwdriver the panel shut.&lt;br /&gt;
#If the briefcase/safe is either in its default state or its memory has been reset it will say ENTER NEW PASSCODE. Punch in a 5-digit code and click E to set it.&lt;br /&gt;
#Punch the same code and click E to unlock. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Click R to lock it. Locking works even if no code has been set. You can set a new code with the above steps even if it&#039;s locked. Alt-click an unlocked briefcase/safe to open it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Vaultsafe.png|64px]] Safe ===&lt;br /&gt;
&lt;br /&gt;
A safe can be opened by doing the following while holding a [[stethoscope]]:&lt;br /&gt;
# Spin the dial in one direction until you hear a &amp;quot;tink&amp;quot;, &amp;quot;krink&amp;quot;, or &amp;quot;plink&amp;quot; from the safe.&lt;br /&gt;
# Spin the dial in the other direction until you hear a &amp;quot;tonk&amp;quot;, &amp;quot;krunk&amp;quot;, or &amp;quot;plunk&amp;quot; and a &amp;quot;Spring&amp;quot;, &amp;quot;Sprang&amp;quot;, &amp;quot;Sproing&amp;quot;, &amp;quot;Clunk&amp;quot;, or &amp;quot;Krunk&amp;quot; from the safe.&lt;br /&gt;
# Open.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Station_Bounced_Radio.png|64px|link=Station_Bounced_Radio]] [[File:Wallradio.png|64px|link=Intercom]] [[Station_Bounced_Radio|Radio]]/[[Intercom]] ===&lt;br /&gt;
&lt;br /&gt;
# Screwdriver in hand, click on the radio.&lt;br /&gt;
# The usual radio use panel will pop up, but now with access to the wiring.&lt;br /&gt;
# Three wires:&lt;br /&gt;
#* &#039;&#039;&#039;Output wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the speaker on/off. &#039;&#039;Cutting&#039;&#039; disables the speaker without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Input wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; toggles the microphone on/off. &#039;&#039;Cutting&#039;&#039; disables the microphone without showing it.&lt;br /&gt;
#* &#039;&#039;&#039;Dummy wire&#039;&#039;&#039;: &#039;&#039;Pulsing&#039;&#039; turns the microphone and speaker off, but turns them on if they are both off already. &#039;&#039;Cutting&#039;&#039; does nothing.&lt;br /&gt;
# Screwdriver again to close the wires.&lt;br /&gt;
Interestingly, [[Tracking Beacon]]s also count as radios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
|-&lt;br /&gt;
!Output&lt;br /&gt;
|Disables speaker.||Restores.||Toggles speaker on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Input&lt;br /&gt;
|Disables microphone.||Restores.||Toggles microphone on/off.&lt;br /&gt;
|-&lt;br /&gt;
!Dummy&lt;br /&gt;
|Nothing.||Nothing.||Toggles both the microphone and speaker on/off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Gas_Mask.png|64px|link=Security_gas_mask#Security_Gas_Mask]] [[Security_gas_mask#Security_Gas_Mask|Security Gas Mask]] ===&lt;br /&gt;
&lt;br /&gt;
Security Gas Mask has a hidden aggressiveness setting. Higher aggressiveness equals meaner &amp;quot;shitcurity&amp;quot; shouts coming out when the HALT-feature is used.&lt;br /&gt;
&lt;br /&gt;
Use a screwdriver to change it from lowest (first) to highest (last) setting. For maximum aggressiveness, use wirecutters. Note that this can&#039;t be reset once you wirecut it.&lt;br /&gt;
&lt;br /&gt;
Turn the setting to BEEPSKY MODE by using an [[File:Emag.png]] [[Emag]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Suit_Storage_Unit.png|64px|link=Suit Storage Unit]] [[Suit Storage Unit]] ===&lt;br /&gt;
&lt;br /&gt;
The thing nobody remembers &amp;lt;s&amp;gt;to check&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Make sure the storage unit is closed, and then open the maintenance panel with a screwdriver. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Hack&lt;br /&gt;
|Increases decontamination power (The UV bulb is glowing).||Restores low decontamination power (The UV bulb is dim).||Toggles decontamination power (unless wire is cut).&lt;br /&gt;
|-&lt;br /&gt;
!Safety&lt;br /&gt;
|Disables safety check, letting you decontaminate living people (Service light on = safety off).||Restores safety check (Service light off = safety on).||Toggles safety check. &lt;br /&gt;
|-&lt;br /&gt;
!High Voltage Circuit&lt;br /&gt;
|Spark effect.||Spark effect.||Spark effect.&lt;br /&gt;
|-&lt;br /&gt;
!Nothing (2 wires)&lt;br /&gt;
|Nothing.||Nothing.||Nothing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The UV bulb is dim.||Low power. &lt;br /&gt;
|-&lt;br /&gt;
|The UV bulb is glowing.||High power.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Safety&lt;br /&gt;
|The service light is off.||Safety on.&lt;br /&gt;
|-&lt;br /&gt;
|The service light is on.||Safety off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The wires may all get cut after decontaminating on high power, or mended if already cut.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Tesla_coil.gif|64px]] Tesla Coil ===&lt;br /&gt;
&lt;br /&gt;
Only one wire: Pulse it to trigger a tesla shock. Great if you attach a remote signaler!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Roulette_wheel_spinning.gif|64px|link=Machines#Roulette_Table]] [[Machines#Roulette_Table|Roulette Table]] ===&lt;br /&gt;
Hacking this can &#039;&#039;&#039;not&#039;&#039;&#039; help you cheat the odds of winning, but you can do a few other things. &lt;br /&gt;
&lt;br /&gt;
Remove the top with a [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] to be able to access the wires. Afterwards reattach the top by using the [[Engineering_items#Welding_Tool|welding tool]] [[File:Welder.png]] again. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Wires&lt;br /&gt;
!Name&lt;br /&gt;
!Cutting&lt;br /&gt;
!Mending&lt;br /&gt;
!Pulsing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Shock&lt;br /&gt;
|Shocks you and can disable power.||Restores power.||Shocks you.&lt;br /&gt;
|-&lt;br /&gt;
!Bolts&lt;br /&gt;
|Drops bolts even if power is off.||Nothing.||Toggles bolts if power is on. &lt;br /&gt;
|-&lt;br /&gt;
!Reset Owner&lt;br /&gt;
|Shocks you.||Nothing.||Resets owner and removes anti-theft lock. &lt;br /&gt;
|-&lt;br /&gt;
!Vend Prize&lt;br /&gt;
|Shocks you, dispenses 10% of the owner&#039;s account balance and triggers anti-theft lock.||Nothing.||Shocks you, dispenses 20% of the owner&#039;s account balance and triggers anti-theft lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Status window&lt;br /&gt;
!Name&lt;br /&gt;
!Status&lt;br /&gt;
!Shows that&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Bolts&lt;br /&gt;
|The machines bolts look up.||Not anchored.&lt;br /&gt;
|-&lt;br /&gt;
|The machines bolts have fallen!||Anchored. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Power&lt;br /&gt;
|The main circuit is &amp;quot;on&amp;quot;].||Power is on. &lt;br /&gt;
|-&lt;br /&gt;
|The main circuit is &amp;quot;off&amp;quot;].||Power is off.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Lock&lt;br /&gt;
|The main system lock appears to be &amp;quot;off&amp;quot;.||Anti-theft lock is off. &lt;br /&gt;
|-&lt;br /&gt;
|The main system lock appears to be &amp;quot;on&amp;quot;.||Anti-theft lock is on.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Linked Owner&lt;br /&gt;
|The account balance system appears to be &amp;quot;disconnected&amp;quot;.||Nobody has taken ownership by swiping their ID. &lt;br /&gt;
|-&lt;br /&gt;
|The account balance system appears to be connected to &amp;quot;&#039;&#039;Name&#039;&#039;&amp;quot;.||Machine is linked to &amp;quot;&#039;&#039;Name&#039;s&#039;&#039;&amp;quot; ID and account. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You can get 1000 watt powercells out of space heaters for your evil needs.&lt;br /&gt;
* Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window.&lt;br /&gt;
* To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you&#039;ve accidentally electrified a door, or shorted APC power.&lt;br /&gt;
* Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you&#039;ve just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it.&lt;br /&gt;
* Singularity’s EMP can be abused to short out lockers.&lt;br /&gt;
* Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with &amp;lt;s&amp;gt;if you want to be banned&amp;lt;/s&amp;gt; &#039;&#039;&#039;if you&#039;re an antagonist.&#039;&#039;&#039;&lt;br /&gt;
* You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb&#039;s turned on.&lt;br /&gt;
* There is a single power cable supplying the entire station with power. If you don&#039;t feel like spending crystals for a power sink and you don&#039;t get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up.&lt;br /&gt;
* You can emag buttons to remove access restrictions.&lt;br /&gt;
* Wall-mounted flashers and portable flashers can be disabled with wirecutters.&lt;br /&gt;
* If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren&#039;t wearing internals.&lt;br /&gt;
* You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you&#039;re doing it, or you&#039;ll shoot yourself in a similar manner to sawing a loaded shotgun.&lt;br /&gt;
* As a traitor engineer, you could easily do the following:&lt;br /&gt;
*# Go to a room, like a construction room, and find the APC&#039;s wire that shorts out the power.&lt;br /&gt;
*# Grab two signalers and adjust their frequencies.&lt;br /&gt;
*# Go to telecomms, in a hardsuit, and attach a signaler to the APC&#039;s power wire, which you found before. Close the APC and leave no traces.&lt;br /&gt;
*# You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK.&lt;br /&gt;
* A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It&#039;ll block everything and most engineers don&#039;t know how to fix it.&lt;br /&gt;
* If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it&#039;ll take over ten minutes if they&#039;re experienced with how tcomms works. It&#039;ll probably force a shuttle call.&lt;br /&gt;
* Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won&#039;t work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again!&lt;br /&gt;
* If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it.&lt;br /&gt;
* If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires:&lt;br /&gt;
# Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety)&lt;br /&gt;
# Cut the bolt lights wire&lt;br /&gt;
# Cut the bolts wire&lt;br /&gt;
# Cut every other wire except the shock wire&lt;br /&gt;
# Cut the shock wire&lt;br /&gt;
:This makes it incredibly obnoxious to follow you - if they don&#039;t know the wires and don&#039;t have insulated gloves, they&#039;re SOL because even the AI can&#039;t help them pursue.&lt;br /&gt;
* Cutting the shock wire doesn&#039;t shock you, as far as I have been able to tell. Mending it, on the other hand....&lt;br /&gt;
* If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure.&lt;br /&gt;
* Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to &amp;quot;Pete&amp;quot;, &amp;quot;beat&amp;quot;, &amp;quot;chick&amp;quot;, &amp;quot;chicky&amp;quot;, &amp;quot;boom&amp;quot;. Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station.&lt;br /&gt;
* The secret to hacking syndi bombs effectively is to remember that the only wire that doesn&#039;t do anything on pulse when the bomb isn&#039;t live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it).&lt;br /&gt;
* You can wrench syndibombs to the ground so they can&#039;t be immediately picked up and spaced.&lt;br /&gt;
* Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list.&lt;br /&gt;
* You can make remote voice-activated bombs:&lt;br /&gt;
*# Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase.&lt;br /&gt;
*# Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller.&lt;br /&gt;
*# Now the grenade/bomb will blow up once you speak the code-word!&lt;br /&gt;
* On a similar note, you can keep a &#039;revenge bomb&#039; on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using &#039;#&#039;), to activate the bomb, and make your killer regret his actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=11641</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=11641"/>
		<updated>2022-05-15T11:24:25Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Paper arkdo]] [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to Wound Tending|Guide to Wound Tending]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.gif|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Roboticist|Guide to Robotics]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Corporate Regulations]] [[Corporate Regulations]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Blood Cult]] [[Blood Cult]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
*[[File:Arcade Machines.gif|link=Guide to contributing to the game]] [[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[File:Disk.gif|link=Setting up git]] [[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[File:Disk.gif|link=Guide to working with tgstation as an upstream repository]] [[Guide to working with tgstation as an upstream repository|Guide to working with /tg/station as an upstream repository]]&lt;br /&gt;
*[[File:Disk.gif|link=Downloading the source code]] [[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[File:Paper.png|link=Understanding SS13 code]] [[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[File:PaperTray.png|link=SS13 for experienced programmers]] [[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[File:Paper.png|link=Text_Formatting]] [[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[File:Arcade Machines.gif|link=:Category:Game Resources]] [[:Category:Game Resources|More dev guides]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Crayonbox.png|link=Guide to spriting]] [[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[File:Blueprint.png|link=Guide to mapping]] [[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[File:Blueprint.png|link=Map Merger]] [[Map Merger]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Guide to Changelogs]] [[Guide to Changelogs]]&lt;br /&gt;
*[[File:Disk.gif|link=Getting Your Pull Accepted]] [[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Pen.png|link=Guide to contributing to the wiki]] [[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[File:Paper.png|link=Reporting Issues]] [[Reporting Issues]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Banhammer.png|link=Starter guide to admin tools]] [[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Humans.png|32px|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Forms_%26_Formatting_(Paper_Markdown)|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[Guide to Smithing and Reagent Forging|Guide to Smithing and Reagent Forging]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_construction&amp;diff=11640</id>
		<title>Guide to construction</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_construction&amp;diff=11640"/>
		<updated>2022-05-15T11:24:09Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.&lt;br /&gt;
&lt;br /&gt;
== Basic Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can begin any construction or deconstruction you need to gather a few useful tools. &lt;br /&gt;
&lt;br /&gt;
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Crowbar]]&lt;br /&gt;
|image = Crowbar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Screwdriver]]&lt;br /&gt;
|image = Screwdriver tool.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
|image = Welder.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wirecutters]]&lt;br /&gt;
|image = Wirecutters.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wrench]]&lt;br /&gt;
|image = Wrench.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing various things from supportive elements to decorations&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Metal in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]] frame (5 sheets) ([https://github.com/tgstation/tgstation/pull/50330 can be made into a tier 0-3 canister])&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
*Voting box (15 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
*Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets)&lt;br /&gt;
*Shower Frame (2 metal sheets) &lt;br /&gt;
*Sink Frame (1 metal sheet) &lt;br /&gt;
*Chair (1 metal sheet) &lt;br /&gt;
*Toilet (1 metal sheet) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Metal:&#039;&#039;&#039;&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Metal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glass and Reinforced Glass ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass and Reinforced Glass&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing windows and other things&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]][[File:Plasma_glass.png|64px]]&#039;&#039;&#039;Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Glass or Plasmaglass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Glass:&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]&#039;&#039;&#039;Reinforced Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Reinforced Glass:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Reinforced_plasma_glass_sheet1.png|64px]]&#039;&#039;&#039;Reinforced Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Plasma Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smelt sand at the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]], or the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Reinforced Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;rods&#039;&#039;&#039; [[File:Rods.png]] on [[File:Glass.png]] &#039;&#039;&#039;glass&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Print &#039;&#039;Plasma + Glass alloy&#039;&#039; from cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Reinforced Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;rods&#039;&#039;&#039; [[File:Rods.png]] on [[File:Plasma_glass.png]] &#039;&#039;&#039;plasma glass&#039;&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasma ===&lt;br /&gt;
{{anchor|Plasma}}{{anchor|Plasma Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_sheet.png&lt;br /&gt;
 |foundin = From mining and some other sources. &lt;br /&gt;
 |usedfor = Making a few products, burning down the station, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Plasma sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Plasma door (10 plasma sheets) &lt;br /&gt;
*4x plasma tiles (1 plasma sheet)&lt;br /&gt;
*Scientist Statue (5 plasma sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Plasma:&#039;&#039;&#039;&lt;br /&gt;
*Light it on fire with a lighter to turn it into burning gas. &lt;br /&gt;
*Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]]. &lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plasma:&#039;&#039;&#039;&lt;br /&gt;
Smelt plasma ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plasteel ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = Deliver iron and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Iron alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. Stacks may exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Plasteel in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*Airlock Assemblies&lt;br /&gt;
**High security airlock assembly (4 plasteel sheets)&lt;br /&gt;
**Vault door assembly (6 plasteel sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plasteel:&#039;&#039;&#039;&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rods ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having rods in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with rods:&#039;&#039;&#039;&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Rods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Floor Tiles ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Things you can do with Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Silver ===&lt;br /&gt;
{{anchor|Silver}}{{anchor|Silver Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Silver&lt;br /&gt;
 |image = Silver_bar.png&lt;br /&gt;
 |foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having silver bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Silver door (10 silver bars) &lt;br /&gt;
*4x silver tiles (1 silver bar)&lt;br /&gt;
*Med Officer Statue (5 silver bars) &lt;br /&gt;
*Janitor Statue (5 silver bars) &lt;br /&gt;
*Sec Officer Statue (5 silver bars) &lt;br /&gt;
*Sec Borg Statue (5 silver bars) &lt;br /&gt;
*Med Borg Statue (5 silver bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Silver:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*[[#Tables|Operating table]] [[File:OpTable.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
{{anchor|Gold}}{{anchor|Gold Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Gold&lt;br /&gt;
 |image = Gold_bar.png&lt;br /&gt;
 |foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Gold bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Golden door (10 gold bars) &lt;br /&gt;
*4x gold tiles (1 gold bar)&lt;br /&gt;
*HoS Statue (5 gold bars) &lt;br /&gt;
*HoP Statue (5 gold bars) &lt;br /&gt;
*CE Statue (5 gold bars) &lt;br /&gt;
*RD Statue (5 gold bars) &lt;br /&gt;
*Simple Crown (5 gold bars) &lt;br /&gt;
*CMO Statue (5 gold bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Gold:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Uranium ===&lt;br /&gt;
{{anchor|Uranium}}{{anchor|Uranium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Uranium&lt;br /&gt;
 |image = Uranium_sheet.png&lt;br /&gt;
 |foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Uranium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Uranium door (10 uranium sheets) &lt;br /&gt;
*4x uranium tiles (1 uranium sheet)&lt;br /&gt;
*Nuke Statue (5 uranium sheets) &lt;br /&gt;
*Engineer Statue (5 uranium sheets) &lt;br /&gt;
May cause tiny amounts of radiation when constructing stuff with it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Uranium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Titanium ===&lt;br /&gt;
{{anchor|Titanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium&lt;br /&gt;
 |image = Titanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]]&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Titanium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x titanium tiles (1 titanium sheet)&lt;br /&gt;
*Shuttle seat (2 titanium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Titanium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Titanium Glass ===&lt;br /&gt;
{{anchor|Titanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium Glass&lt;br /&gt;
 |image = Titanium_glass.png&lt;br /&gt;
 |foundin = Deliver titanium ores and ash/sand/glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Shuttle window (2 titanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plastitanium ===&lt;br /&gt;
{{anchor|Plastitanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium&lt;br /&gt;
 |image = Plastitanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastitanium tiles (1 plastitanium sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Plastitanium:&#039;&#039;&#039;&lt;br /&gt;
* Use on wall girders to build a durable wall. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plastitanium Glass===&lt;br /&gt;
{{anchor|Plastitanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium Glass&lt;br /&gt;
 |image = Plastitanium_glass.png&lt;br /&gt;
 |foundin = Deliver ores for plasma, titanium and glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* Plastitanium window (2 plastitanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Diamond ===&lt;br /&gt;
{{anchor|Diamond}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Diamond&lt;br /&gt;
 |image = Diamond.png&lt;br /&gt;
 |foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Diamonds in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Diamond door (10 diamonds) &lt;br /&gt;
*4x diamond tiles (1 diamond)&lt;br /&gt;
*Captain Statue (5 diamonds) &lt;br /&gt;
*AI Hologram Statue (5 diamonds) &lt;br /&gt;
*AI Core Statue (5 diamonds) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Diamond:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Polycrystal ===&lt;br /&gt;
{{anchor|Bluespace Crystal}}{{anchor|Bluespace Polycrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bluespace Polycrystal&lt;br /&gt;
 |image = BS_polycrystal.png&lt;br /&gt;
 |foundin = Deliver raw bluespace crystals to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject bluespace crystal from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab or to make refined bluespace crystals[[File:Bluespace_Crystal.png]]. &lt;br /&gt;
 |strategy = Use with other hand to make refined bluespace crystals. &lt;br /&gt;
 |description = &lt;br /&gt;
This is the crystal you get when ejecting &amp;quot;bluespace crystal&amp;quot; from the silo network. It can&#039;t be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some things you can do with Bluespace Polycrystal:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Hold in one hand and click it with other hand to break off a refined bluespace crystal [[File:Bluespace_Crystal.png]]. &lt;br /&gt;
*Use &amp;quot;raw&amp;quot;, artificial or refined bluespace bluespace crystals in hand to teleport. &lt;br /&gt;
*&amp;quot;Raw&amp;quot;, artificial and refined bluespace crystals all work when contructing [[Machines#Bluespace_Launchpad|teleporting machinery]] or [[Makeshift_weapons#Teleprod|teleprods]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Bananium ===&lt;br /&gt;
{{anchor|Bananium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium&lt;br /&gt;
 |image = Bananiumdone.png&lt;br /&gt;
 |foundin = Ruins in space, on Lavaland or in Xenobio&lt;br /&gt;
 |usedfor = Making a few clown related products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Bananium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x bananium tiles (1 bananium sheet)&lt;br /&gt;
*Clown Statue (5 bananium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Bananium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as the air horn. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Bananium:&#039;&#039;&#039;&lt;br /&gt;
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Runite ===&lt;br /&gt;
{{anchor|Runite Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Runite&lt;br /&gt;
 |image = Runite_stack.png&lt;br /&gt;
 |foundin = Ruin on Lavaland&lt;br /&gt;
 |usedfor = Making things with [[Autolathe]] that let you use custom materials &lt;br /&gt;
 |strategy = Insert into an autolathe. Print toolbox or knight armor. &lt;br /&gt;
 |description = Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the [[Autolathe]]. The knight armor requires the &#039;&#039;Magic Disk of Smithing&#039;&#039; to be inserted into the [[Autolathe]] first. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Planks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*[[#Guide_to_hydroponics#Fermentation_Barrel|Wooden barrel]] (8 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Planks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Leather in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Leather:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by &amp;lt;s&amp;gt;using it on a drying rack, or by heating it above 500 Kelvin for some time.&amp;lt;/s&amp;gt; throwing it into the fucking microwave. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Cloth in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*Construction bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
*19x19 canvas (3 rolls)&lt;br /&gt;
*23x19 canvas (4 rolls)&lt;br /&gt;
*23x23 canvas (5 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cloth:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Plastic in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastic floor tiles (1 plastic sheet)&lt;br /&gt;
* Folding plastic chair (2 plastic sheets) &lt;br /&gt;
* Plastic flaps (5 plastic sheets) &lt;br /&gt;
* Water bottle (1 plastic sheet) &lt;br /&gt;
* Large water bottle (3 plastic sheets) &lt;br /&gt;
* Colo cups (1 plastic sheet) &lt;br /&gt;
* Wet floor sign (2 plastic sheets) &lt;br /&gt;
* Blank sign (1 plastic sheet) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plastic:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plastic:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Cardboard in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cardboard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sand ===&lt;br /&gt;
{{anchor|Volcanic Ash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sand and Volcanic ash&lt;br /&gt;
 |image = Sandore.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Turning into [[#Glass|glass]] or [[#Sandstone|sandstone]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &lt;br /&gt;
Sand [[File:Sandore.png]] and ash [[File:Volcanic_ash.png]] are both basically the same thing but with different sprites. &lt;br /&gt;
&#039;&#039;&#039;Things you can make by having piles of Sand or Ash in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Sandstone (1 sand pile)&lt;br /&gt;
*Aesthetic volcanic floor tile (2 sand piles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Sand and Ash:&#039;&#039;&#039;&lt;br /&gt;
*Smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace to create [[#Glass|glass]].&lt;br /&gt;
*Use on an empty sandbag to create a sandbag. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Volcanic Ash:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sand:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sandstone ===&lt;br /&gt;
{{anchor|Sandstone Brick}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sandstone&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Making a few products, and ghetto [[Guide_to_hydroponics|hydroponics]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Sandstone bricks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Pile of dirt (3 sandstone bricks) &lt;br /&gt;
*Sandstone door (10 sandstone bricks) &lt;br /&gt;
*Assistant Statue (5 sandstone bricks) &lt;br /&gt;
*Breakdown into sand (1 sandstone brick) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sandstone:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blocks of Sand ===&lt;br /&gt;
{{anchor|Blocks_Of_Sand}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Blocks of sand&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] on a sink. &lt;br /&gt;
 |usedfor = Construction material. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = Lets you build some things made out of sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
{{anchor|Meat Material}}{{anchor|Meat Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Meat&lt;br /&gt;
 |image = Meat_sheet.png&lt;br /&gt;
 |foundin = Insert raw slabs of [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]] into a [[Machines#Sheet-meister_2000|Sheet-meister 2000]]. &lt;br /&gt;
 |usedfor = Making a few products. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing. &lt;br /&gt;
 |description = &lt;br /&gt;
An edible material which also makes squishy sounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Meat sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Chair (1 meat sheet) &lt;br /&gt;
*Toilet (1 meat sheet) &lt;br /&gt;
*Sink (1 meat sheet) &lt;br /&gt;
*4x Floor tiles (1 meat sheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some other things you can do with meat sheets:&#039;&#039;&#039;&lt;br /&gt;
*Meat walls&lt;br /&gt;
*Meat tables&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
===Floors===&lt;br /&gt;
&lt;br /&gt;
==== Lattice ====&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
The basic floor which you put things like wires and pipes upon. &#039;All&#039; floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on &#039;&#039;broken&#039;&#039; plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;welder&#039;&#039;&#039; on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Steel Floor ====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there&#039;s none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wood Floor ====&lt;br /&gt;
This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  Reinforced Floor ====&lt;br /&gt;
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpeted Floor ====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use any type of carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Twaticus_carpet_comparison_oct2019.png]]&lt;br /&gt;
&lt;br /&gt;
==== Light Floor ====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# &#039;&#039;(Deconstruct the floor to plating, if needed.)&#039;&#039;&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on the light tile to remove the metal.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They&#039;re useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; off the plating.&lt;br /&gt;
# Use a &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They&#039;re useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; form the list.&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the outer grille.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove the support lines.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the metal cover.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the cover.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to loosen the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the outer sheath.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girder&#039; from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;, or &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to dismantle the false wall.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don&#039;t have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass/reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# &#039;&#039;Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;:&#039;&#039;&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew the window from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to heat one way screws (15 seconds, {{Combat_Mode}}]] required)&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1)&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pop out panel (4 seconds)&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut connecting bars (2 seconds)&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unbolt frame (4 seconds)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe &#039;&#039;&#039;Card&#039;&#039;&#039; to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to open the cover. &lt;br /&gt;
# Remove power cell by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure electronics.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to lift floor tile in front of APC. &lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; on APC to remove cable and terminal from floor.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to remove from wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirAlarm.gif|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all wires except the syphon wire using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all the wires using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the camera to open the back panel.&lt;br /&gt;
# OPTIONAL:&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the camera assembly to remove any upgrades.&lt;br /&gt;
# Use your &#039;&#039;&#039;wirecutter&#039;&#039;&#039; to deactivate the camera (does not alert AI).&lt;br /&gt;
# Use your &#039;&#039;&#039;welder&#039;&#039;&#039; to unweld the camera from the wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the camera to detach it from the wall.&lt;br /&gt;
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the light fixture to expose the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Requests Console ====&lt;br /&gt;
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the &#039;EXTREME&#039; priority for your requests. &lt;br /&gt;
&lt;br /&gt;
The [[Bridge]] and Heads&#039; Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Requests_Console.gif|64px|Requests Console]]&amp;lt;br&amp;gt;Requests Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|Roundstart only. Can not be constructed. &lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can&#039;t be deconstructed without violence. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Newscaster ====&lt;br /&gt;
The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news.&lt;br /&gt;
&lt;br /&gt;
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!&lt;br /&gt;
&lt;br /&gt;
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.&lt;br /&gt;
&lt;br /&gt;
Security Newscasters can be found in [[Brig]] and can make &amp;quot;Wanted&amp;quot; Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Newscaster.gif|64px|Newscaster]]&amp;lt;br&amp;gt;Newscaster&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x newscaster frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach newscaster frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bounty Board ====&lt;br /&gt;
Used for players to request favors or items from other players for a price. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create a bounty:&#039;&#039;&#039; Click the bounty board. Click &#039;&#039;New Bounty&#039;&#039;. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To complete someone elses bounty:&#039;&#039;&#039; Click the name of the requester in the bounty board. Click &#039;&#039;apply&#039;&#039;. Your name shows up as &#039;&#039;Requested Applicant&#039;&#039;. Deliver the item or complete the request of the issuer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To pay someone for completing your bounty:&#039;&#039;&#039; Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under &#039;&#039;Request Applicants&#039;&#039;). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with &#039;&#039;DELETE&#039;&#039; if it is no longer wanted. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Bounty_board.png|64px|Bounty Board]]&amp;lt;br&amp;gt;Bounty Board&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x bounty board frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach bounty board frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to neatly cut the grille, or&lt;br /&gt;
* ...Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to unfasten and drag it away, or&lt;br /&gt;
* ...&#039;&#039;&#039;Smash&#039;&#039;&#039; it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man&#039;s barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wooden planks&#039;&#039;&#039; to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can&#039;t be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the maintenance panel. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Unanchor it by &#039;&#039;&#039;wrenching&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the open button frame.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don&#039;t get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039;[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock frame.&lt;br /&gt;
# Add the Firelock Circuitry to the firelock frame.&lt;br /&gt;
# &#039;&#039;(OPTIONAL)&#039;&#039; Add Plasteel to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the firelock shut.)&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the firelock shut.&lt;br /&gt;
# &#039;&#039;&#039;Screw&#039;&#039;&#039; to unlock the firelock&#039;s floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the firelock unfasten the floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuit board.  &lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to deconstruct into metal plates.&lt;br /&gt;
&lt;br /&gt;
Has 40% chance to drop a frame when destroyed by force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters&#039; beams go through a single path. &#039;&#039;Ballistic projectiles will not be reflected!&#039;&#039;&lt;br /&gt;
* You can &#039;&#039;&#039;weld&#039;&#039;&#039; it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to lock or unlock its rotation.&lt;br /&gt;
* &#039;&#039;&#039;Alt-click&#039;&#039;&#039; it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Glass_r.png|Reinforced glass]]x10 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 3:&#039;&#039;&#039; Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to the floor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to cut it free from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039; [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use Pen to name the airlock.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|&#039;&#039;&#039;emagged&#039;&#039;&#039;]], skip to step 4.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the door shut with {{Rightclick}}. &lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the door.&lt;br /&gt;
# Use &#039;&#039;&#039;multitool&#039;&#039;&#039; and/or &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# &#039;&#039;&#039;Wirecut&#039;&#039;&#039; the wires out.&lt;br /&gt;
# Unsecure it with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; - wether the turret&#039;s power is on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour control are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; - can be unlocked with a Security level ID.&lt;br /&gt;
** &#039;&#039;&#039;Check for Weapon Authorization: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** &#039;&#039;&#039;Check Security Records: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - searches Security Records for criminals.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize Identified Criminals: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Non-Security and Non-Command Personnel: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - self explanatory.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Unidentified Life Signs: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the turret is not finished (only works before construction step 9):&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# Remove gun by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove turret&#039;s metal armor bolts.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to remove turret&#039;s interior metal armor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten external bolts.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to dismantle the turret frame.&lt;br /&gt;
&lt;br /&gt;
If the turret is finished:&lt;br /&gt;
# Destroy the turret with any weapon. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage (70% chance to recover gun).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Upload any custom laws that you&#039;d like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove glass panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove brain.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unfasten the circuit board.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;If you are deconstructing a tracker:&#039;&#039; Take out the electronics with your &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;If Disposal Bin, start here:&#039;&#039; first turn off the pump and use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to remove power connection, and continue...&lt;br /&gt;
# &#039;&#039;If Disposal Pipe, start here:&#039;&#039; &#039;&#039;&#039;Welder&#039;&#039;&#039; it to remove its joints.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Computer_Solar.png|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the screen.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the screen.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the circuit lid.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuitboard.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Modular console.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;&#039;&#039;&#039;At least:&#039;&#039;&#039;&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove components.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove all components.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the frame.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren&#039;t even airtight. Most ore materials (and wood) can be made into a door. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unwrench it.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it&#039;s a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe or protolathe/techfab, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a &#039;&#039;&#039;wrench&#039;&#039;&#039; or reverse direction with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;).&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
or attack it with a weapon on {{Combat_Mode}}. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Railings ====&lt;br /&gt;
Railings are typically used on maps with extra Z-levels to prevent people from falling down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Railing.png|64px|]]&amp;lt;br&amp;gt;Railings&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the railings to be placed.&lt;br /&gt;
# Click on the stack of &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in and choose railings.&lt;br /&gt;
# Alt-click the railings to rotate them into desired orientation. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the railings&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the railings apart&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sink ====&lt;br /&gt;
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). &lt;br /&gt;
&lt;br /&gt;
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]]&lt;br /&gt;
&lt;br /&gt;
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Sink.png|64px|]]&amp;lt;br&amp;gt;Sink&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;rigid material&#039;&#039;&#039; in hand to craft a sink frame. &lt;br /&gt;
# Drag the sink frame to desired location. &lt;br /&gt;
# Alt-click the sink frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the sink. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble into metal. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shower ====&lt;br /&gt;
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower&#039;s water temperature without risking burns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Shower.png|64px|]]&amp;lt;br&amp;gt;Shower&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;metal&#039;&#039;&#039; in hand to craft a shower frame. &lt;br /&gt;
# Drag the shower frame to desired location. &lt;br /&gt;
# Alt-click the shower frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the shower. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table (has many types)&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&amp;lt;br&amp;gt;[[file:OpTable.gif|64px|Operating Table]]&amp;lt;br&amp;gt;Operating Table&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Plasteel]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Silver_bar.png|Silver]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame:&lt;br /&gt;
#* Wood/glass/plasteel/metal for table made of that material.&lt;br /&gt;
#* Any type of carpet on metal frame for fancy table of that color.&lt;br /&gt;
#* Standard carpet on wooden frame for poker table.&lt;br /&gt;
#* Silver on metal frame for operating table. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (If a Reinforced Table: {{Rightclick}} with &#039;&#039;&#039;Welder&#039;&#039;&#039; first to weaken the table.)&lt;br /&gt;
# {{Rightclick}} with &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble it or &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to partly disassemble it. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Closet ====&lt;br /&gt;
{{anchor|Closet}}&lt;br /&gt;
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[ID]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don&#039;t want to take out your id to open these every time, you can &#039;&#039;&#039;alt-click&#039;&#039;&#039; them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a &#039;&#039;&#039;BANG BANG&#039;&#039;&#039; sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as closets.&lt;br /&gt;
&lt;br /&gt;
Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Locker.png|64px|Closet]]&amp;lt;br&amp;gt;Closet&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the closet.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose closet from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the closet.&lt;br /&gt;
# Weld the closet with a &#039;&#039;&#039;welder&#039;&#039;&#039; to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to some Rack Parts.&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they&#039;re for sleeping! Most station&#039;s beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay&#039;s preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and &#039;&#039;*sleep&#039;&#039;. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the shelf.&lt;br /&gt;
# Unsecure the frame with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# Break apart the frame with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Drying_rack.png|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the rack.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Display Case ====&lt;br /&gt;
Show off an item within a glass case. Use an ID to open a display case. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Display.png]]&amp;lt;br&amp;gt;Display Case&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Glass.png|64px|Glass]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand and build a display case chassis. &lt;br /&gt;
# (Optional) Use airlock electronics to determine who can/cannot open the case.&lt;br /&gt;
# Add glass to build a normal display case. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the unfinished frame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station&#039;s maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before June, 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]].&lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it&#039;s cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special cases&#039;&#039;&#039; :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wire Layers===&lt;br /&gt;
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Actioninja_cable_layer_PR_46761.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC&#039;s/machines (those that aren&#039;t wireless) to connect to layers other than 2 when placed under them.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond&#039;s attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Atmospherics_items&amp;diff=11639</id>
		<title>Atmospherics items</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Atmospherics_items&amp;diff=11639"/>
		<updated>2022-05-15T11:22:48Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Items=&lt;br /&gt;
{{anchor|ATMOS holofan projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = ATMOS holofan projector&lt;br /&gt;
 |image = Holofan.gif|48px&lt;br /&gt;
 |foundin = Atmospheric technician&#039;s locker&lt;br /&gt;
 |usedfor = Cordoning off hull breaches and plasma floods&lt;br /&gt;
 |strategy = Quickly stop local gas floods and prevent hull breaches from sucking all the oxygen out of a room.&lt;br /&gt;
 |description = This projects holograms that block gases, but let objects pass. Easily your most effective tool to deal with emergencies - quickly seal hull breaches, stop gas floods and fires from spreading or even create a safe cloning/surgery room for [[Plasmaman|Plasmamen]].&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Fire Extinguisher&lt;br /&gt;
 |image = Fire_extinguisher.gif|48px&lt;br /&gt;
 |foundin = [[Extinguisher Locker]]s, [[Xenobiology]]&lt;br /&gt;
 |usedfor = Extinguishing fires and the lives of unaware command staff, ghetto jetpacks&lt;br /&gt;
 |strategy = A fire extinguisher will spray water across the room to put out fires or change your direction in space&lt;br /&gt;
 |description = This has multiple uses, from ghetto space travel to rocketing yourself down a hallway strapped to a wheeled chair, even to its intended purpose. Easily the best weapon against [[Slime]]s. A [[Chaplain]] can bless the water in a fire extinguisher to bless an entire stretch of hallway at once. Will need refilling at a [[Water Tank]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holds 50 units of water, or [[Guide_to_chemistry#Toxins|whatever else you put into it]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Miniature Fire Extinguisher}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Miniature Fire Extinguisher&lt;br /&gt;
 |image = MiniFE.png&lt;br /&gt;
 |foundin = [[Emergency Toolbox]]es&lt;br /&gt;
 |usedfor = Putting out small fires, ghetto jetpacks&lt;br /&gt;
 |strategy = A fire extinguisher will spray water across the room to put out fires or change your direction in space&lt;br /&gt;
 |description = Functionally the same as a normal fire extinguisher, but has a smaller capacity and can fit into your pockets. Will need refilling at a [[Water Tank]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holds 30 units of water, or [[Guide_to_chemistry#Toxins|whatever else you put into it]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire axe}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Fire axe&lt;br /&gt;
 |image = Fireaxe.png|48px&lt;br /&gt;
 |foundin = Atmospherics&lt;br /&gt;
 |usedfor = &amp;lt;s&amp;gt;Burglary and homicide, slipping and having the [[Clown]] steal it&amp;lt;/s&amp;gt; Rescuing people from locked rooms&lt;br /&gt;
 |strategy = Quickly smash airlocks, windows and grilles. Pry things open.&lt;br /&gt;
 |description = This Atmosian heirloom is excellent for quickly getting to the plasma fire that needs to be extinguished. Often the only reason anyone visits Atmospherics - in the wrong hands the axe is great for both burglary and robusting people.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t be THAT GUY who walks around with the axe out for no reason. Can be attached to the backs of hardsuits.&amp;lt;br&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Emergency Oxygen Tank&lt;br /&gt;
 |image = AirTank.png&lt;br /&gt;
 |foundin = [[Atmospherics|Atmospherics Office]], [[Emergency Locker]]s, [[Internals Box]]&lt;br /&gt;
 |usedfor = As the name suggest, used as an emergency oxygen supply. It&#039;s not a question about &#039;&#039;&#039;if&#039;&#039;&#039; you need it, it&#039;s a question of &#039;&#039;&#039;when&#039;&#039;&#039; you need it, keep one with you at all time&lt;br /&gt;
 |strategy = Stuff it in your pocket, belt, or suit slot and leave it there, you&#039;ll need it&lt;br /&gt;
 |description = A small oxygen tank that you can wear in your belt slot or in the suit slot of various [[suits]]. It is typically kept at approximately 16 kPa, which provides just enough oxygen for you to breathe in.&amp;lt;br&amp;gt;&lt;br /&gt;
Oxygen tanks of all sizes can be filled by [[Atmospheric Technician]]s and are used with a [[breath mask]] to set up an internal air supply. Can be filled to 1013 kPa, unless you get creative.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Oxygen Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Oxygen Tank&lt;br /&gt;
 |image = OxygenTank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit]], [[Emergency Locker]]s, Mining Outpost EVA&lt;br /&gt;
 |usedfor = Mostly used for [[hardsuit]]s as it nicely fits in to the [[suit slot]], but is sadly too big for a pocket. Also used for [[Guide to toxins|bomb making]]&lt;br /&gt;
 |strategy = Don&#039;t forget one of these when you grab a [[hardsuit]]. Put it on your back if you don&#039;t have a space suit.&lt;br /&gt;
 |description = An oxygen tank with a large capacity and a &#039;&#039;much&#039;&#039; slower oxygen consuming rate. A must for miners who like to stay in space for long times.&amp;lt;br&amp;gt; &lt;br /&gt;
Can be filled to 1013 kPa, unless you get creative. Can be attached to the back of hardsuits.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Plasma Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Plasma Tank&lt;br /&gt;
 |image = Plasma_tank.png&lt;br /&gt;
 |foundin = [[Tank Storage Unit]]&lt;br /&gt;
 |usedfor = Used for the [[Singularity_Engine#Load_the_radiation_collectors_.28Vital.29|Singularity Engine]] and [[Guide to toxins|bomb making]]&lt;br /&gt;
 |strategy = Handle with care&lt;br /&gt;
 |description = Used by [[Engineer|Engineers]] for radiation collection from the [[Singularity Engine]], by [[Scientist|Scientists]] for bombs, and [[Assistant|your typical scoundrel]] for lighting fires with a flamethrower or releasing toxins into the air, [[plasma]] is the most hunted resource by [[NanoTrasen]]. It&#039;s the reason &#039;&#039;&#039;you&#039;&#039;&#039; are &#039;&#039;&#039;here&#039;&#039;&#039;. &amp;lt;br&amp;gt;This is also a [[high-risk items|high-risk item]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Plasma Internals Tank}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ccccee&lt;br /&gt;
 |bgcolor2 = #ddddff&lt;br /&gt;
 |name = Plasma Internals Tank&lt;br /&gt;
 |image = Plasmaman_refill.png&lt;br /&gt;
 |foundin = [[Plasmaman|Plasmamen]], [[Supply crates|Plasmaman Supply Kit]]&lt;br /&gt;
 |usedfor = Used as a personal supply of plasma gas for plasmamen.&lt;br /&gt;
 |strategy = Put it in one of your pockets and leave it there. &lt;br /&gt;
 |description = Each plasmaman joins the shift breathing from one of these tanks in their right hand. This plasma tank is able to fit in the belt or pocket slot, but it can also go on the suit storage slot of a space suit or hardsuit. Its volume is much greater than emergency oxygen tanks, but you&#039;ll still need to refill it during longer shifts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Atmospherics Gear=&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Clothing and Accessories#Atmospheric Technician&#039;s Firefighting Helmet|Atmospheric Technician&#039;s Firefighting Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Hardhat-atmos.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Firesuit]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = atmos_firesuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Black Gloves]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = BGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Atmospherics Hardsuit|Atmospherics Hardsuit Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Atmospherics_Hardsuit_Helmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Atmospherics Hardsuit]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Atmospherics_Hardsuit.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name = [[Optical T-Ray Scanner]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = TrayScanner.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{anchor|Air Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Air Alarm&lt;br /&gt;
 |image = AirAlarm.gif&lt;br /&gt;
 |foundin = Every room with atmospherics&lt;br /&gt;
 |usedfor = Sniffing the atmospheric status near it, sending alerts if something isn&#039;t right and controlling the room&#039;s vents and scrubbers&lt;br /&gt;
 |strategy = Install it in a room wall and it&#039;ll find the vents and scrubbers in the room automatically&lt;br /&gt;
 |description = To use an Air Alarm, first swipe your [[File:Id_regular.png|link=ID card]] [[ID card]] across it to unlock it. Then click the Air Alarm with a free hand to access it&#039;s control panel.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |Control panel options:&lt;br /&gt;
|&#039;&#039;&#039;Activate Atmosphere Alarm&#039;&#039;&#039;: The alarm will show on atmospheric alert computers and alerts silicons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;: Disables all vents in the area and quickly drains all gases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vent Controls&#039;&#039;&#039;: Changes the settings of vents in the area:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;External on&#039;&#039;&#039;, Internal off&#039;&#039;: will drain/add air from the tile the vent is on to make it reach the selected pressure. All air being moved goes into/comes out of the pipe the vent is attached to. Set to 0 to drain air, or pressurise to specific levels.&amp;lt;br&amp;gt; Useful for precise pressure control, like room air.&lt;br /&gt;
* &#039;&#039;External off, &#039;&#039;&#039;Internal on&#039;&#039;&#039;&#039;&#039;: Drains/adds air to the tile to get the pipe attached to the selected pressure level. Setting a vent to internal and the desired pressure to 0 causes ALL gas which enters the pipe to be shunted out onto the tile.&amp;lt;br&amp;gt; Used for when you want to move gas quickly, like in the Supermatter chamber.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Both on&#039;&#039;&#039;&#039;&#039;: completely useless. Don&#039;t bother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrubber Controls&#039;&#039;&#039;: Controls the scrubbers in the area. Select specific gases to be filtered. Choose between two settings for the scrubbers, scrubbing and syphoning.&lt;br /&gt;
* &#039;&#039;&#039;Scrubbing&#039;&#039;&#039; filters out any gases that are selected in the &#039;&#039;&#039;Filters&#039;&#039;&#039; section.&lt;br /&gt;
* &#039;&#039;&#039;Siphoning&#039;&#039;&#039; indiscriminately sucks up all gases.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; specifies how effective the scrubbers are - on &#039;&#039;&#039;Normal&#039;&#039;&#039; range they only work on their own tile, while on &#039;&#039;&#039;Expanded&#039;&#039;&#039; they work in a 3x3 range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Mode&#039;&#039;&#039;: you can select a preset mode for the scrubbers and vents in the area:&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Filtering&#039;&#039;&#039;&#039;&#039;: Default mode, scrubbers are set to filter CO2 on their tile, vents are set to keep the area at normal pressure (101.3 kPa).&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contaminated&#039;&#039;&#039;&#039;&#039;: Scrubbers now filter all harmful gases in Expanded mode, vents are set to normal pressure&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Draught&#039;&#039;&#039;&#039;&#039;: Scrubbers are set to Siphon and vents are set to twice the normal pressure.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Refill&#039;&#039;&#039;&#039;&#039;: Scrubbers are ON and vents are set to three times the normal pressure.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Cycle&#039;&#039;&#039;&#039;&#039;: Panic siphons all air, then switches to Filtering mode.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Siphon&#039;&#039;&#039;&#039;&#039;: Scrubbers are set to siphon, vents are OFF.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Panic Siphon&#039;&#039;&#039;&#039;&#039;: Scrubbers are set to siphon (Expanded), vents are OFF.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Flood&#039;&#039;&#039;&#039;&#039;: Emag/malfunctioning AI only. Disables scrubbers, sets vents to max output and disables their pressure checks.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Off&#039;&#039;&#039;&#039;&#039;: Both scrubbers and vents are OFF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alarm Threshold&#039;&#039;&#039;: Lets you change the minimum and maximum settings for pressure and temperature to automatically trigger the alarm.&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Air_Alarm|Guide to building an Air Alarm.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Air_Alarm|Guide to hacking an Air Alarm.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Fire Alarm}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Fire Alarm&lt;br /&gt;
 |image = FireAlarm.png&lt;br /&gt;
 |foundin = Every room&lt;br /&gt;
 |usedfor = Automatically closes the fire doors in case of fire&lt;br /&gt;
 |strategy = Pull leaver to close down an area so only people with [[Crowbar]]s can leave&lt;br /&gt;
 |description = Used to toggle all fire doors in an area. Can be quickly toggled by shooting at it with a taser or also by hitting with a melee weapon.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_construction#Fire_Alarm|Guide to building a Fire Alarm.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tank Storage Unit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tank Storage Unit&lt;br /&gt;
 |image = Tank_Dispenser.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Atmospherics]], [[Mining Station]], [[E.V.A.]], [[Toxins]]&lt;br /&gt;
 |usedfor = Distributing air and plasma to those who need it&lt;br /&gt;
 |strategy = Just choose what you need&lt;br /&gt;
 |description =  Immovable dispenser filled with 10 [[Oxygen tank|oxygen tanks]] and 10 [[Plasma Tank|plasma tanks]] (except the ones located in E.V.A. and Mining Station have only oxygen tanks).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Canister}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Canister&lt;br /&gt;
 |image = Canister.png&lt;br /&gt;
 |foundin = [[Emergency Storage]], [[Maintenance]], [[Atmospherics]], [[Toxins Lab]]&lt;br /&gt;
 |usedfor = Used for holding and transporting gases like [[Oxygen]], [[Plasma|Plasma gas]] and the like&lt;br /&gt;
 |strategy = Place around hallways, wait for [[Assistant|Assistants]] to open them for no reason&lt;br /&gt;
 |description = When new and before use, or when almost fully emptied, a label can be selected from its interface. This will change its color to indicate what it may contain (or fooling people into thinking it contains [[Oxygen]] and not [[Plasma]])&lt;br /&gt;
&lt;br /&gt;
Can be made with 10 sheets of [[Metal]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Pump}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Pump&lt;br /&gt;
 |image = PortablePump.png&lt;br /&gt;
 |foundin = [[Locker Room]], [[Atmospherics]], Hallway outside the [[Atmospherics|Atmospherics office]]&lt;br /&gt;
 |usedfor = Filling a room with air. Can also be use to suck the air out of a room&lt;br /&gt;
 |strategy = Set the pump direction to out, set your target pressure (most likely 101.3 kPa), turn it on, and it re-pressurizes a room until its air runs out&lt;br /&gt;
 |description = Out with the good air. It both sucks and blows. Be sure to connect it to the blue ports outside [[Atmospherics]] to fill it up with delicious air mix beforehand.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Portable Scrubber}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Portable Scrubber&lt;br /&gt;
 |image = PortableScrubber.png&lt;br /&gt;
 |foundin = [[Locker Room]], [[Atmospherics]], Hallway outside the [[Atmospherics|Atmospherics office]]&lt;br /&gt;
 |usedfor = Cleaning the air from [[Plasma|Plasma gas]] and other unwanted gasses. Also used for emptying [[Plasma Tank]]s and [[Oxygen Tank]]s&lt;br /&gt;
 |strategy = Pull it to the leak, put it on maximum power and turn it on&lt;br /&gt;
 |description = In with the bad air. Flip it on to filter out the bad gases very slowly. Connect it to the red ports outside [[Atmospherics]] to empty it out once it&#039;s full. Make sure you also re-fill the area with clean oxygen.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Space Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Space Heater&lt;br /&gt;
 |image = SpaceHeater.png&lt;br /&gt;
 |foundin = [[Emergency Storage]], [[Maintenance]], [[Atmospherics]]&lt;br /&gt;
 |usedfor = Heating up a cold area&lt;br /&gt;
 |strategy = Set heat to high and drag it along with you to prolong a spacesuit-less space walk&lt;br /&gt;
 |description = Made by the Space Amish, it can reliably heat up a room to livable temperature. Uses a [[Power Cell]] to function. All Space Heaters come default with a 1000 watt power cell -- keep it in mind if you need a free cell.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Freezer}}{{anchor|Heater}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Freezer/Heater&lt;br /&gt;
 |image = Freezer.gif&lt;br /&gt;
 |foundin = [[Medbay]], [[Atmospherics]]&lt;br /&gt;
 |usedfor = Cooling/heating gasses in pipes, [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Chamber]]&lt;br /&gt;
 |strategy = Make a [[Canister]] with chilled [[Oxygen]], give it to [[R&amp;amp;D]]&lt;br /&gt;
 |description = Will cool/heat any gasses in the connected pipes. Can be used to cool down gasses that come in through waste after a fire.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Freezer.2FHeater|Guide to building a Freezer/Heater.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Making pipes and pumps&lt;br /&gt;
 |strategy = It is still possible to dispose of pipes and pumps into it when it&#039;s in movable-mode&lt;br /&gt;
 |description = Using a [[File:Wrench.png|link=Wrench]] [[Wrench]] will toggle it between movable- or dispensing-mode.&amp;lt;br&amp;gt;&lt;br /&gt;
When in dispensing-mode and in a powered room, it can dispense pipes and pumps for use.&amp;lt;br&amp;gt;&lt;br /&gt;
You are able to dispose of unwanted pipes and pumps by using them on the Pipe Dispenser.&lt;br /&gt;
 {{Collapsible&lt;br /&gt;
  |List of dispensable items:&lt;br /&gt;
  |&#039;&#039;&#039;Pipes:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Regular pipes&#039;&#039;&#039;: The station is infested with these things and you want to add MORE!? Place down manual valves to crush the hopes and dreams of any would-be plasma flooding AI. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devices:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connector&#039;&#039;&#039;: Used to attach canisters, pumps or scrubbers to a pipe network. If you can&#039;t get a pipe network easily to the filter loop, an empty canister can be a good substitute.&lt;br /&gt;
*&#039;&#039;&#039;Unary vent&#039;&#039;&#039; - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.&lt;br /&gt;
*&#039;&#039;&#039;Gas pump&#039;&#039;&#039;: The basic pumps you&#039;ll find all over Atmospherics. Good for precise pressure levels. Goes up to 4500 kPa.&lt;br /&gt;
*&#039;&#039;&#039;Passive gate&#039;&#039;&#039;: Think of it as a one-way manual valve, but electronic. Doesn&#039;t pump gas, but lets certain pressure through. Can let up to 4500 kPa pressure through. It should be noted that its on status can be easy to miss, being just a small red/green light.&lt;br /&gt;
*&#039;&#039;&#039;Volume pump&#039;&#039;&#039;: A bit like the gas pump, but pumps via volume rather than going for pressure. 200 l/s (~9000 kPa) is its max output. Faster than a gas pump (you can fill canisters up past the standard 4500 kPa pressure!), so best used in systems where precise pressure isn&#039;t needed (such as anything to do with the waste loop).&lt;br /&gt;
*&#039;&#039;&#039;Scrubber&#039;&#039;&#039;: Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an Air alarm terminal after wrenched into place.&lt;br /&gt;
*&#039;&#039;&#039;Meter&#039;&#039;&#039;: Wanna know how much gas (and its temperature) is in a pipe? Use these.&lt;br /&gt;
*&#039;&#039;&#039;Gas Filter&#039;&#039;&#039;: Them big ol&#039; blocks of things that ring Atmosia, takes certain gasses out. Filters them, if you will.&lt;br /&gt;
*&#039;&#039;&#039;Gas Mixer&#039;&#039;&#039;: Like a filter, but mixes gasses instead of filters. There is one in Atmosia that mixes nitrogen and oxygen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat Exchange:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pipes&#039;&#039;&#039;: H/E pipes transfer temperatures between the environment and gas within&#039;. Besides looking spiffy, you can place some in space to super-duper cool gasses, or create a burning length of death pipe.&lt;br /&gt;
*&#039;&#039;&#039;Junction&#039;&#039;&#039;: Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space &#039;&#039;somehow&#039;&#039;!&lt;br /&gt;
*&#039;&#039;&#039;Heat Exchanger&#039;&#039;&#039;: These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gasses. To use, place them facing each other. (So you&#039;re going to need at LEAST a 1 X 4 area to set this up.)&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Disposal Pipe Dispenser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Disposal Pipe Dispenser&lt;br /&gt;
 |image = PipeDispenser.png&lt;br /&gt;
 |foundin = [[Atmospherics]]&lt;br /&gt;
 |usedfor = Making disposal pipes and other disposal equipment. Mostly used for repairs or making experimental transit-systems&lt;br /&gt;
 |strategy = Dispose of &amp;lt;strike&amp;gt;the entire waste system&amp;lt;/strike&amp;gt; extra pipes you dispense by dragging them onto the disposal unit&lt;br /&gt;
 |description = Using a [[File:Wrench.png|link=Wrench]] [[Wrench]] will toggle it between movable-mode and dispensing-mode.&amp;lt;br&amp;gt;&lt;br /&gt;
When in dispensing-mode and in a powered room, it can dispense pipes and other disposal equipment for use.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite not being able to pick them up with your hands, you can drag the pipe onto the dispenser to dispose of extras.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Guide_to_construction#Pipes|information here]] how to modify the existing ones or make your own disposal pipes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Atmospheric_Technician&amp;diff=11638</id>
		<title>Atmospheric Technician</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Atmospheric_Technician&amp;diff=11638"/>
		<updated>2022-05-15T11:22:10Z</updated>

		<summary type="html">&lt;p&gt;Marka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = contents of this page need to be checked, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = FF9D00&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = FF9D00&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = FF9D00&lt;br /&gt;
 |img = Generic_atmos_tech.png&lt;br /&gt;
 |stafftype = ENGINEERING&lt;br /&gt;
 |jobtitle = Atmospheric Technician&lt;br /&gt;
 |access = [[Atmospherics]], [[Maintenance]]&lt;br /&gt;
 |difficulty = Medium&lt;br /&gt;
 |superior = [[Chief Engineer]]&lt;br /&gt;
 |duties = Ensure the air is breathable on the station, fill oxygen tanks, fight fires, purify the air because jerks release toxins, do the job of the always incompetent [[Station Engineer|engineers]].&lt;br /&gt;
 |guides = [[Atmospherics items]], [[Guide to Atmospherics]], [[Guide to construction]]&lt;br /&gt;
 |requirements = Fight fires, restore the atmosphere in rooms that can&#039;t support life. Know how to fix sabotage to Atmospherics. Secure dat fukken axe.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Atmospherics.png|300px|thumb|alt=Atmospherics|Welcome to [[Atmospherics|Atmosia]].]]&lt;br /&gt;
What you do is rather simple, if there is any sort of environmental disaster, head off and fix it! You have your tools, your [[headset|engineering headset]], pipe, space heaters, and atmospheric survival equipment. When things get quiet, sit back and start building an on station super slide while people ask why you even work here. When things go wrong, people will scream at you and ask why you even work here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Know what the pipe loops and air alarm settings do. Optimize the waste loop so it doesn&#039;t get clogged in case of a hull breach (cold gases) or plasma fire (hot gases). Carry an [[Atmospherics_items#Items|Atmos Holoprojector]] with you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Know about moles/volume and the properties of gases. [[Beyond_the_impossible|Selectively cause plasma floods]] to slow down a blob/xenomorph/spider infestation. Know the basics of Toxins and Engineering.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Atmospherics Hardsuit Helmet.png]] Firebender==&lt;br /&gt;
As the Atmospheric Technician, you have what should be a simple and easy job: [[Beyond the impossible|Keep Atmospherics operational and make sure the station doesn&#039;t burn down or run out of breathable air]]. As long as you have a good idea of how everything works, then this &amp;lt;i&amp;gt;shouldn&#039;t&amp;lt;/i&amp;gt; be much of an issue. Atmosia may be a daunting mess of pipes, but after a few shifts of toying around with it, it will all make sense.&lt;br /&gt;
&lt;br /&gt;
Basically, being an Atmospheric Technician can be easy if you want to make it easy. You can sit around and do minor improvements and fix atmos issues around the station, or you could be an absolute madman and perform ritual magic with Trintium Fusion bullshit and make advanced gasses. Your choice.&lt;br /&gt;
&lt;br /&gt;
==[[File:O2 Canister.png]] [[Atmospherics|Atmosia]]==&lt;br /&gt;
The great city state of pipes, it is used as a jetpack recharge station for Syndicate Agents, a hideout for [[Wizard|Wizards]], a breeding ground of [[Xenos]], and has a general alert computer that will tell if any place is messed up.&lt;br /&gt;
&lt;br /&gt;
People rarely come here, but it is possible to do a lot of harm to the station if you know how.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Please keep in mind that making Atmospherics sabotage-proof (for example by removing the plasma tank from the loop) before you have decent IC evidence that someone is going to sabotage it is considered metagaming.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Analyzer.png]] What you Can do to Pass the Time==&lt;br /&gt;
Atmos Techs usually have no clue what they can do, and often drift into a spiral of depression and suicide. Fret not! Here are some suggestions for you to do.&lt;br /&gt;
&lt;br /&gt;
===[[File:Turbinecomp 0.png]] Set up the [[Turbine Engine]] ===&lt;br /&gt;
The [[Turbine Engine]] is one of the few places where atmospheric technicians can help to generate power. First, max up the pumps leading to and away from the turbine. Up in atmospherics, isolate the black pipes, and inject plasma and oxygen into it via the pumps/computers. Set a filter to create a 66% oxygen and 33% plasma mix, otherwise known as a burn mix. Then input that burn mix into the turbine, and voila, it&#039;s generating a relatively steady 110 KW. (which pales when compared to what the SM can do, but well, it&#039;s a tertiary engine after all, with solars being the secondary power source)&lt;br /&gt;
&lt;br /&gt;
===[[File:AirAlarm.gif]] Repressurization and Filtering ===&lt;br /&gt;
After the [[Engineer]]s have taken care of a hull breach (read: if), or after [[Toxins]] floods the place with plasma, it&#039;ll be your job to refill the area and make it breathable.&lt;br /&gt;
&lt;br /&gt;
This can be done by using the Atmosphere Alarms mounted in most areas, along with the vents and scrubbers in the area.&lt;br /&gt;
&lt;br /&gt;
The primary utility of the Atmosphere Alarm in refilling an area involves the vents. &lt;br /&gt;
Each vent has a pressure check value on it, and is by default set to pressure check &#039;&#039;&#039;externally&#039;&#039;&#039; - this means that the vent attempts to bring the tile it&#039;s on to the listed pressure.&lt;br /&gt;
A rapid manner of refilling an area is to remove the external pressure check, switch it over to the internal check - this attempts to regulate the pressure in the pipes of and running to the vent below, which is directly fed by the distribution loop pump in the north end of Atmosia. &lt;br /&gt;
Setting the &amp;quot;pressure bound&amp;quot; variable to zero with internal pressure checks attempts to void all air in the pipes, effectively reducing their pressure to zero and, in the process, flooding air at an alarming rate into the area. Given the impractically slow rate at which the air alarms normally fill the area, this can be a very expeditious way to work. Pressure is dangerous, so don&#039;t simply leave the vent alone for extended periods of time, as you can, eventually, turn smaller areas into death-traps if there is enough pressure in the distribution loop.&lt;br /&gt;
&lt;br /&gt;
The alarms can be set to a number of modes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Filtering&#039;&#039;&#039; - The default setting. Note that most scrubbers won&#039;t filter out plasma or other gases unless you set them to, so do that!&lt;br /&gt;
* &#039;&#039;&#039;Draught&#039;&#039;&#039; - This filters out air slowly, creating a draught. Useful if you need to drain a small amount of air due to overpressurization.&lt;br /&gt;
* &#039;&#039;&#039;Panic&#039;&#039;&#039; - This drains all the air quickly. Most of the time used to remove all plasma very quickly, or by a malfunctioning AI.&lt;br /&gt;
* &#039;&#039;&#039;Replace Air&#039;&#039;&#039; - Drains all the air, then replaces it. Try not to use it if there&#039;s nothing toxic in the air.&lt;br /&gt;
&lt;br /&gt;
Normally the vents will fill the room slowly by default, though using some filled Portable Air Pumps, or Air Canisters you can refill the area much more quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Waterbackpack atmos.png]] &#039;&#039;&#039;BE THE FIREFIGHTER THE STATION DESERVES&#039;&#039;&#039;===&lt;br /&gt;
A fire is easily the most fun thing that can happen in a round (for you anyway); successful firefighting requires a real understanding of the atmospheric system. At all times, wear basic tools in a toolbelt and carry your firefighting gear in your backpack. When the call goes out, don your fire suit and gas mask, get yourself running on internals, put your oxygen tank &#039;&#039;on your back&#039;&#039;, and carry your fire first aid kit, extinguisher and reinforced glass in your backpack (carried in a hand slot). &lt;br /&gt;
&lt;br /&gt;
Drag a water tank behind you and get to the fire. With AI cooperation, have the burning area bolted or welded off, save one access point the AI can monitor. This keeps the fire from spreading and [[Station Engineer|chucklefucks]] from wandering into a fiery doom. Once inside, you must quickly determine the sort of fire you are dealing with. Pressure tanks of plasma can release massive amounts of fuel (or even burst!) and must be shut off or isolated immediately, while the best way to isolate broken pipes is to box them in with reinforced glass until a proper repair can be done. With fuel shut off, find the atmospheric alarm and set it to Panic Syphon. &lt;br /&gt;
&lt;br /&gt;
This drains air out of the room completely. With this process started, check for survivors or bodies and either apply burn patches and epinephrine or simply remove them from the compartment via your access point. Next, seek out any ignition sources such as lit zippo lighters and disable them, reporting them to security for their forensic investigation. Then proceed with extinguishing any remaining pockets of flame. Once the fire is cleared out, focus on clearing any remaining plasma from the atmosphere by dragging in a scrubber. &lt;br /&gt;
&lt;br /&gt;
Finally, set the atmosphere alarm to pump in fresh air. It may take several cycles of filling and draining the room to clear all plasma and make larger areas inhabitable again, but once you are done, head to the bar and score some babes while Engineers clean up the mess.&lt;br /&gt;
&lt;br /&gt;
(Note this lengthy guide is only really useful for those big &amp;quot;Research done herped-a-derp&amp;quot; fires that engulf Med/Sci or are caused by very skillful arsonists. Smaller fires, such as the sort chemists who just learned the napalm recipe cause, really only require some fire-extinguisher blasts and setting up a room&#039;s scrubber to remove plasma and CO2. Never presume, however, that you won&#039;t need your full toolkit. This author spent well-nigh an hour in the fiery bowels of med-sci on one occasion, but not only did I never have to leave after I stepped in and sealed it off, but I had the situation so well under control that after five minutes normal shipboard life resumed and admins eventually had to spawn facehuggers to return a sense of danger to the crew.)&lt;br /&gt;
&lt;br /&gt;
But wait! Theres more. Let me introduce you to a little something called...&lt;br /&gt;
&lt;br /&gt;
====[[File:Atmos nozzle.png]] ATMOS Resin====&lt;br /&gt;
By taking one of the Backpack Firefighter Tanks [[File:Waterbackpack atmos.png]] from one of your lockers in Atmospherics, you can become the ultimate firefighting machine. This stuff works like a miracle when dealing with mass Plasma floods, and may be your only chance at stopping massive fires.&lt;br /&gt;
&lt;br /&gt;
The resin it spews has the following effects:&lt;br /&gt;
* Repairs hull breaches similarly to [[Guide_to_chemistry#Smart Metal Foam|Metal Foam]]. &lt;br /&gt;
* Cleans the air from toxins. &lt;br /&gt;
* Normalises air temperature to room temperature (20°C or 293.15K). &lt;br /&gt;
* Removes slipperiness from floors (from water etc). &lt;br /&gt;
* The foam itself is not slippery. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the Backpack Firefighter Tank, equip it on your backpack slot and click the new hud icon to take out the nozzle[[File:atmos_nozzle.png]]. You can then cycle modes between extinguisher, resin launcher and single tile resin launcher (foamer) by activating the nozzle in your hand. It spends water when used. Use the nozzle on a water tank to refill it. Examine the nozzle to see water remaining. More of these bad boys can be ordered from [[Supply_crates#Backpack Firefighting Crate|cargo]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT&#039;&#039;&#039; spray a Supermatter engine with atmos resin if you don&#039;t want it to delaminate. Sure, it seems like a good idea if it&#039;s on fire and full of plasma, but impairing the movement of gasses around the crystal doesn&#039;t help the situation the way you might think. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Fireaxe.png]] Total Emergency: The Fire Axe and you===&lt;br /&gt;
The Fire Axe is your tool during emergencies (because you can use it as a crowbar to open an airlock when the power is off) and your weapon (traitors, revolutionaries, and cultists usually try to steal the axe because you can kill a person in seconds). The fire axe is protected with a Fire Axe Cabinet. To open it, just take a multitool and use it on the cabinet to reset the circuitry and unlock/lock it. Or you could just do it the classic way and give it a good whack a couple of times with a lit welder or some other hefty blunt object, that works as well too.&lt;br /&gt;
&lt;br /&gt;
===[[File:Welder.png]] Window Repair===&lt;br /&gt;
A good way to be proactive within your job is fixing the broken windows that occur every round. Gird your loins with a toolbelt if you can, grab some metal and glass, and patrol the outer passageways. Almost always, the task requires a low-pressure or no-pressure exposure to the great beyond. By creatively rotating and moving surviving windows you can lock in your precious atmosphere, then replace the broken glass and grill. The truly hardcore technicians do minor spacewalks with only the flame of their welding torch for heat, sipping sweet oxygen through their breath masks behind a welding helmet. Are you hardcore? No, you&#039;re not. Go back to being a hardsuited engineer who can&#039;t find a hull breach without a pair of mesons and never bothers to fix them anyway.&lt;br /&gt;
&lt;br /&gt;
===[[File:PortablePump.png]] Life Sucks and Blows===&lt;br /&gt;
You can purge the air out of rooms using an emergency siphon, or change the air filter controls with the air alarm attached to walls! Just take your ID in hand, and click to un/lock it and play with the controls. Setting up the pumps in Atmos now allows you to pump any gas to any point in the station! You could also do this more manually with the use of Portable Air Pumps if you needed to.&lt;br /&gt;
&lt;br /&gt;
Protip: Pure oxygen lets people survive in a breached compartment much longer.&lt;br /&gt;
 &lt;br /&gt;
Protip: Pure oxygen makes plasma fires much, much worse.&lt;br /&gt;
&lt;br /&gt;
Protip: Since you&#039;re in charge of both breathing and firefighting, Murphy&#039;s Law says you&#039;re screwed.&lt;br /&gt;
&lt;br /&gt;
===[[File:PipeDispenser.png]] Laying Some Pipe===&lt;br /&gt;
You have two machines! One machine is for dispensing gas pipes, and one for dispensing disposal pipes. To install gas pipes, simply click on them in your hand until they are properly aligned, drop them on the tile they are needed, and use the wrench on them. For disposal pipes, one must drag them into position, wrench them in place on the subfloor, then weld them to seal it all together. A personal locker makes a great method to haul all the air pipes you&#039;d ever need between job sites, but disposal pipes must be dragged one at a time. Expect Security to frequently and irrationally demand the locker be checked for bodies, usually three or four times a minute, if you use the main hallways.&lt;br /&gt;
&lt;br /&gt;
==[[File:Evahelmet.png]] EVA without a spacesuit?==&lt;br /&gt;
See: [[Station_Engineer#I have no suit and I must EVA|I have no suit and I must EVA]]&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]] Tips==&lt;br /&gt;
* Air pumps can fill tanks beyond the ~1013.25 kPa pressure limit. Connect the pump to a port, then pop in a canister. &lt;br /&gt;
* Firesuits protect between 60 to 30,000 Kelvin.&lt;br /&gt;
* Setting air vents to 0 kPa internal check (or just turning off the check) will make them pump out air like crazy, which makes it excellent to restore air to an area quickly. But be careful with the pressure on the vent tile itself, if the pressure in the outgoing distro loop is very high it might be dangerous. ADDED: Don&#039;t max the vents. Set the vents to internal and desired pressure 0 instead. Maxed vents at 5000 KPA in a 100 KPA room will output 2450 KPA in the first tick, then 1225 KPA, 612.5 KPA, 306.25 KPA, 153.125 KPA, etc etc (assuming vents are always provided with max air). Zero&#039;d vents will output 5000 KPA, then 5000 KPA, then 5000 KPA, etc.&lt;br /&gt;
* N2O knocks out in low amounts, suffocates in high amounts.&lt;br /&gt;
* If you&#039;re an atmos tech trying to repair a hull breach without a fire/space suit: Turn off the vents. No more air will be vented into the room, which means there won&#039;t be any space wind to fight against if you accidentally fall out the window.&lt;br /&gt;
* Atmos tech is actually an interesting job, disposal tubes give such wonderful opportunities for killing people, however, it takes a shitton of time to build everything you need.&lt;br /&gt;
* Any sort of air mix is survivable as long as it has at least 16 kPa of oxygen on the output. This means you can easily compute the release pressure you&#039;d need for a given airmix by dividing 16 by the percentage of oxygen in the mix; i.e. for 20/80 O2/N2 air mix you&#039;d need a release pressure of 16/0.2 = 80 to be fine.&lt;br /&gt;
* &#039;&#039;&#039;Steps To Set Up Atmospherics So You Never Need To Worry And It Fucking Helps You Out&#039;&#039;&#039;&lt;br /&gt;
# Turn off and unwrench Air to Distro and Waste In, two pumps in the northern area of Atmos where the distro loop and mixing is done and all that. They are labeled and easy to find. Keep them in place on the floor.&lt;br /&gt;
# Go to the atmos pipe dispenser a few meters away and vend two volumetric pumps. These are like regular pumps but almost literally better in every way whatsoever. They pump more, faster.&lt;br /&gt;
# Fit your volumetric pumps in place of Waste In and Air to Distro, making sure the red stripe lines up with how the pumps were fitted by default so the flow goes the right way.&lt;br /&gt;
# Volumetric pumps are automatically set to full fucking power so just turn on both of them.&lt;br /&gt;
# Set every scrubber in the loop around the room to 4500 kPa. This is full blast.:* You have now completely set up Atmospherics to be beast mode in, like, three minutes. You can also do other stuff, like fit manual valves to the bad gasses to hamper solo-AI floods, and replace other pumps in the bowels of Atmospherics with volume pumps, but really, that five-point checklist will do it. Ninety-plus percent of people don&#039;t know jack shit about Atmospherics, and it&#039;s so easy to set it up so that it actually does shit. It&#039;s so rare to see it happen that the CE actually sought me out for praise for doing it this way.:* For AIs, if no organics are around competent/willing to do this manually and your Engiborgs (if you have any) are busy, which is like a guarantee, you can do a simpler version of this; just turn Air to Distro and Waste In up to 4500 kPa and set each scrubber station to 4500 kPa too. It won&#039;t be as effective but it&#039;s so much better than nothing. Cranking up the air available in the distro loop poses no threat to safety, and in fact, makes it harder to start up harmful floods since there&#039;s so much good air in the way in there. And since you&#039;re the AI, you can now use air vents (and scrubbers) as they were fucking designed to be used; to scrub, drain, and replace air in rooms as necessary, and it fucking works. It is astonishing how little is required to turn a system so often seen as worthless into a helpful part of the station.:* Minor addendum: A maxed volume pump and a maxed normal pump pump at the same rate given ideal circumstances. The difference is the volume pump won&#039;t stop pumping once its output end is at 4500 kpa or more. This makes it excellent for waste in, where no matter how much gas the previous fire/atmos experiment clogged the filtering loop with, Waste In is still pumping waste out of the scrubbers pipes, and by extension, helping keep the scrubbers from getting clogged to the point of uselessness.:* For the record, the advice of adding manual valves to the plasma loop will result in you getting yelled at by an admin if there&#039;s no evidence that the AI is rogue. It&#039;s &amp;quot;Spacing objectives tier&amp;quot;, and for good reason.:* Setting up atmos doesn&#039;t really matter that much anyway as long as you give the distro loop some pressure. The entire supply and equipment is designed for a space station that&#039;s supposed to last month. There&#039;s about two instances in which a proper setup is useful: massive hullbreaches which will drain a lot of air (most of which will then uselessly disappear in space anyway) and station-wide plasma fires which might fill the waste loop (in which case you&#039;re at fault as an atmos tech for not keeping an eye on the system in the first place).&lt;br /&gt;
* If you are an atmos tech and want to greatly reduce possibility of harmful atmos manipulations... or if you are an AI and you spotted a guy just turning valves to release plasma to distro:&lt;br /&gt;
:* Open atmospherics console for a specific chamber and toggle power on output. 90% of players don&#039;t check this console. As AI I laughed many times as sabotager was running back and forth, checking every pump 3 times, and still, no plasma appeared. In this way you can also shut down harmful gases pumping when one is smart and changed pipes under grilles.:* Or put manual valves in front of every harmful gas, switch out some gas pumps for volumetric pumps, and repipe the mixing pipes to disallow the mix tank to provide into the distro. (Setting up Atmos in such a way it can&#039;t be sabotaged by the AI before there&#039;s a reason to think the AI might sabotage Atmos is not only metagaming, it is also bannable. If you see this happen, adminhelp it!)&lt;br /&gt;
* You can rotate a pipe in your hand by click on it.&lt;br /&gt;
* Fire extinguishers fit in firesuit suit storage.&lt;br /&gt;
* The Fire Axe Cabinet can be opened with a multitool.&lt;br /&gt;
* You can disable fire alarms by multitooling them.&lt;br /&gt;
* You can trigger fire alarms by shooting them with a projectile. ADDED: Or hitting them with anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Oxygen is Overrated==&lt;br /&gt;
Traitor atmos techs have the potential to become one of the most devastating forces on station. [[Guide_to_Atmospherics#Being_a_Traitorous_Scum|If you know what you&#039;re doing]], you can pretty much flood the station with whatever harmful gas you want. If you do, remember to take measures against the AI messing with your work, and always keep your internals on. This means either subverting the AI or cutting its access. If you&#039;re feeling particularly daring, you can unwrench the pipes and rearrange them, ensuring the AI cannot fix it. Bolt the doors, or set the room on fire to prevent humans from fixing it too. Depending on how bad it&#039;s going to be, you might want to procure a [[Syndicate_Items#Syndicate_Space_Suit|space suit]] to escape the hell you&#039;ve created.&lt;br /&gt;
&lt;br /&gt;
===[[File:Light Bulb.png]] Tips for Traitoring===&lt;br /&gt;
* The incinerator can easily be used to create canisters of pure death.&lt;br /&gt;
* Plasma + N2O is extremely deadly if you can get someone to use it as internals/force them to use it. They won&#039;t even be able to scream.&lt;br /&gt;
* Wielded fire-axes break grilles and reinforced windows. In one shot.&lt;br /&gt;
** And open unpowered doors and kill people fairly reliably.&lt;br /&gt;
* You can change sensor settings on air alarms so it doesn&#039;t cause an alarm by setting the value to -1, which turns that sensor off. Do it for all sensors and you can get rid of pesky alarms that are pretty much already fixed, or hide atmos fuckery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = FF9D00&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:AirAlarm.gif&amp;diff=11637</id>
		<title>File:AirAlarm.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:AirAlarm.gif&amp;diff=11637"/>
		<updated>2022-05-15T11:21:01Z</updated>

		<summary type="html">&lt;p&gt;Marka: Modern Air Alarm sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Modern Air Alarm sprite&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Engineering_items&amp;diff=11635</id>
		<title>Engineering items</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Engineering_items&amp;diff=11635"/>
		<updated>2022-05-15T10:32:44Z</updated>

		<summary type="html">&lt;p&gt;Marka: changed APC image in cell charger section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Items=&lt;br /&gt;
{{anchor|Cable Coil}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Cable Coil&lt;br /&gt;
 |image = CableCoils.png&lt;br /&gt;
 |foundin = Nearly everywhere&lt;br /&gt;
 |usedfor = Laying electrical wires, building things that use electricity&lt;br /&gt;
 |strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you&#039;ll have black outs.&lt;br /&gt;
 |description = Comes in many fun colors. Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you don&#039;t touch wired wires on the ground without insulated gloves.&lt;br /&gt;
&lt;br /&gt;
By using wires in hand, you can turn them into [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|ghetto restraints]] used to tie someone down. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Power Cell}}&lt;br /&gt;
{{anchor|High-Capacity Power Cell}}&lt;br /&gt;
{{anchor|Super-Capacity Power Cell}}&lt;br /&gt;
{{anchor|Hyper-Capacity Power Cell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #ddddff&lt;br /&gt;
 |bgcolor2 = #ccccee&lt;br /&gt;
 |name = Power Cell&lt;br /&gt;
 |image = Powercell.png&lt;br /&gt;
 |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]], inside [[APC]]s, inside [[Space Heater]]s&lt;br /&gt;
 |usedfor = Building things that use electricity&lt;br /&gt;
 |strategy = Used to power APCs, cyborgs and various electrical equipment. &lt;br /&gt;
 |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].&amp;lt;br&amp;gt;Comes in five varieties:&lt;br /&gt;
* [[File:Powercell.png]] Standard (1 kW)&lt;br /&gt;
* [[File:Power_cell.png]] High-Capacity (10 kW)&lt;br /&gt;
* [[File:Supercell.png]] Super-Capacity (20 kW)&lt;br /&gt;
* [[File:Hypercell.png]] Hyper-Capacity (30 kW)&lt;br /&gt;
* [[File:Bluespace_Power_Cell.gif]] Bluespace (40kW)&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
{{anchor|RCD}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=Rapid Construction Device (RCD)&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Rcd_0.png&lt;br /&gt;
 |foundin = EVA, Engi-Vend&lt;br /&gt;
 |usedfor = Making and destroying walls, doors, and floors.&lt;br /&gt;
 |strategy = You can repair hull breaches and rebuild walls very quickly. Extremely useful when the [[Clockwork Cult]] strikes.&lt;br /&gt;
 |description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]&#039;s responsibility). However they can be made in hacked autolathes as well.&lt;br /&gt;
&lt;br /&gt;
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings. &lt;br /&gt;
*Build Floors (2 Ammo)&lt;br /&gt;
*Build a Wall (16 Ammo)&lt;br /&gt;
*Build a wall on top of a girder (8 Ammo)&lt;br /&gt;
*Build a Grille (4 Ammo)&lt;br /&gt;
*Build a Window (8 Ammo)&lt;br /&gt;
*Build a Reinforced Window (12 Ammo)&lt;br /&gt;
*Build an airlock (16 Ammo)&lt;br /&gt;
*Deconstruct a girder(13 Ammo)&lt;br /&gt;
*Deconstruct a wall(26 Ammo) (Can&#039;t deconstruct reinforced walls, unless it&#039;s a cyborg or mech RCD)&lt;br /&gt;
*Deconstruct a floor tile into space(33 Ammo)&lt;br /&gt;
*Deconstruct a grille(4 Ammo)&lt;br /&gt;
*Deconstruct a window(8 Ammo)&lt;br /&gt;
*Deconstruct an airlock(32 Ammo)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.&lt;br /&gt;
It also can robust the shit out people. Or AIs, if needed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Can be upgraded&#039;&#039;&#039; with an &#039;&#039;RCD advanced design disk&#039;&#039;, which can be printed from the engineering protolathe after research. This lets the RCD create:&lt;br /&gt;
**Wired/wrenched [[Guide_to_advanced_construction#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]]&lt;br /&gt;
**Computer frames&lt;br /&gt;
**Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg&#039;s]] Electroadaptive Pseudocircuit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can also be upgraded&#039;&#039;&#039; with an &#039;&#039;Advanced RCD silo link upgrade&#039;&#039;, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Guide_to_advanced_construction#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually. &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|ARCD}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=Advanced Rapid Construction Device (ARCD)&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Arcd.png&lt;br /&gt;
 |foundin = Admin Magicks&lt;br /&gt;
 |usedfor = Making and destroying walls, doors, and floors, from a distance&lt;br /&gt;
 |strategy = Repairing damage to the station, without putting yourself in harms way. Alternatively, weaponized against the clock cult.&lt;br /&gt;
 |description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|RPD}}&lt;br /&gt;
{{ItemUsedFor&lt;br /&gt;
 |name=Rapid Piping Device (RPD)&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Rpd.png&lt;br /&gt;
 |foundin = Supermatter Chamber, Atmospherics&lt;br /&gt;
 |usedfor = Dispensing pipes&lt;br /&gt;
 |strategy = Use the RPD to dispense pipes to make atmospherics/the SM more efficient&lt;br /&gt;
 |description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps.&lt;br /&gt;
&lt;br /&gt;
It can dispense:&lt;br /&gt;
* Pipes&lt;br /&gt;
* Manifolds&lt;br /&gt;
* Manual Valves&lt;br /&gt;
* Digital Valves&lt;br /&gt;
* 4-Way Manifolds&lt;br /&gt;
* Layer Manifolds&lt;br /&gt;
* Connectors&lt;br /&gt;
* Unary Vents&lt;br /&gt;
* Gas Pumps&lt;br /&gt;
* Passive Gates&lt;br /&gt;
* Volume Pumps&lt;br /&gt;
* Scrubbers&lt;br /&gt;
* Injectors&lt;br /&gt;
* Meters&lt;br /&gt;
* Gas Filters&lt;br /&gt;
* Gas Mixers&lt;br /&gt;
* Heat Exchange Pipes&lt;br /&gt;
* Heat Exchange Manifolds&lt;br /&gt;
* Heat Exchange 4-Way Manifolds&lt;br /&gt;
* Heat Exchange Junctions&lt;br /&gt;
* Unary Heat Exchange Pipes&lt;br /&gt;
* Disposal Pipe&lt;br /&gt;
* Disposal Junction&lt;br /&gt;
* Disposal Y-Junction&lt;br /&gt;
* Disposal Sort Junction&lt;br /&gt;
* Disposal Trunk&lt;br /&gt;
* Disposal Bin &lt;br /&gt;
* Disposal Outlet&lt;br /&gt;
* Disposal Chute&lt;br /&gt;
* Transit Straight Tube&lt;br /&gt;
* Transit Straight Tube With Crossing&lt;br /&gt;
* Transit Curved Tube&lt;br /&gt;
* Transit Diagonal Tube&lt;br /&gt;
* Transit Diagonal Tube With Crossing&lt;br /&gt;
* Transit Junction&lt;br /&gt;
* Through Tube Station&lt;br /&gt;
* Terminus Tube Station&lt;br /&gt;
* Transit Tube Pod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt-click the RPD to toggle autowrenching on and off.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|RLD}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Rapid Light Dispenser (RLD)&lt;br /&gt;
 |image = Rld.png&lt;br /&gt;
 |foundin = Admemez&lt;br /&gt;
 |usedfor = Lighting up an area&lt;br /&gt;
 |strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges&lt;br /&gt;
 |description = The RLD has 3 different modes:&lt;br /&gt;
* Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.&lt;br /&gt;
* Light Launcher: The RLD launches glowsticks at a distance&lt;br /&gt;
* Deconstruct: Tears apart wall/floor lights&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Crowbar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Crowbar&lt;br /&gt;
 |image = Crowbar.png&lt;br /&gt;
 |foundin = Nearly everywhere&lt;br /&gt;
 |usedfor = Opening airlocks, breaking things.&lt;br /&gt;
 |strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise it&#039;s just for breaking things.&lt;br /&gt;
 |description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.&lt;br /&gt;
 }}&lt;br /&gt;
{{anchor|Screwdriver}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Screwdriver&lt;br /&gt;
 |image = Screwdriver tool.png&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Construction and deconstruction&lt;br /&gt;
 |strategy = Almost every machine requires a screwdriver to build it or take it apart. &lt;br /&gt;
 |description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Wirecutters}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Wirecutters&lt;br /&gt;
 |image = Wirecutters.png&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Removing wires&lt;br /&gt;
 |strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.&lt;br /&gt;
 |description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Wrench}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Wrench&lt;br /&gt;
 |image = Wrench.png&lt;br /&gt;
 |foundin = Nearly everywhere&lt;br /&gt;
 |usedfor = Deconstruction, attaching bolts&lt;br /&gt;
 |strategy = Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.&lt;br /&gt;
 |description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Welding Tool&lt;br /&gt;
 |image = Welder.png&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens.&lt;br /&gt;
 |strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.&lt;br /&gt;
 |description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don&#039;t refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.&lt;br /&gt;
&lt;br /&gt;
You can get an &#039;&#039;&#039;industrial version&#039;&#039;&#039; with double fuel capacity from the welding lockers from Engineering, ordering one from [[Quartermaster|Cargo]] or from a hacked vending machine. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Industrial Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Industrial Welding Tool&lt;br /&gt;
 |image = Induswelder.png&lt;br /&gt;
 |foundin = Engi-Vend, Engineering, Cargo&lt;br /&gt;
 |usedfor = Welding stuff, even better&lt;br /&gt;
 |strategy = You can weld objects together, you can unweld objects together&lt;br /&gt;
 |description = It&#039;s a welding tool, but it has double fuel capacity. Most rounds, you don&#039;t have to refuel it at all.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Multitool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Multitool&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = [[Hacking]]&lt;br /&gt;
 |strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.&lt;br /&gt;
 |description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Analyzer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Analyzer&lt;br /&gt;
 |image = Analyzer.png&lt;br /&gt;
 |foundin = Toolboxes&lt;br /&gt;
 |usedfor = Scanning the air&lt;br /&gt;
 |strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you.&lt;br /&gt;
 |description = Can be used to scan the atmosphere, and shows you what&#039;s inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed [[Security Camera]] to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[random events|anomaly]].&lt;br /&gt;
&lt;br /&gt;
Otherwise, made practically worthless by the [[PDA]] Air Scanner.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|T-Ray Scanner}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = T-ray Scanner&lt;br /&gt;
 |image = t-ray.gif&lt;br /&gt;
 |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Seeing under floor tiles&lt;br /&gt;
 |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes. &lt;br /&gt;
 |description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as [[Monkey#Neutral|Critters]] and [[Xenos|Creatures]] inside pipes, as well as make  cloaked people flicker. You can put it in your belt, or leave them lying all over the place.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Rapid Pipe Cleaner Layer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Rapid Pipe Cleaner Layer&lt;br /&gt;
 |image = Rcl.png&lt;br /&gt;
 |foundin = [[Engineering]], [[Chief Engineer&#039;s Office]]&lt;br /&gt;
 |usedfor = Laying cosmetic pipe cleaners&lt;br /&gt;
 |strategy = Wield it with both your hands, walk slowly&lt;br /&gt;
 |description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Airlock Painter}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Airlock Painter&lt;br /&gt;
|image = Airlock_Painter.png&lt;br /&gt;
|foundin = [[Engineering]]&lt;br /&gt;
|usedfor = Painting airlocks&lt;br /&gt;
|strategy = Put a toner in it and use it on an airlock and select how you want it to look&lt;br /&gt;
|description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emergency Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Emergency Welding Tool&lt;br /&gt;
 |image = Emergency welding tool.png&lt;br /&gt;
 |foundin = Emergency toolboxes through the station&lt;br /&gt;
 |usedfor = Same as a [[Welding Tool|regular welding tool]]&lt;br /&gt;
 |strategy = Welding stuff&lt;br /&gt;
 |description = Functions identically to a normal welding tool, but only has 10 units of fuel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Inducer}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Inducer&lt;br /&gt;
 |image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Chief Engineer&#039;s Office]], Engineering Protolathe, Science Protolathe&lt;br /&gt;
 |usedfor = Recharging machines&lt;br /&gt;
 |strategy = Use inducers to recharge essential machines (cloning, RnD, ORM) [[Syndicate Items#Power Sink|when the power goes out.]]&lt;br /&gt;
 |description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Jaws of Life}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Jaws of Life&lt;br /&gt;
 |image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Chief Engineer&#039;s Toolbelt, Engineering Protolathe, Science Protolathe&lt;br /&gt;
 |usedfor = Prying open doors, cutting wires, popping out floor tiles&lt;br /&gt;
 |strategy = It&#039;s a crowbar and a pair of wirecutters combined into a single tool&lt;br /&gt;
 |description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hand Drill}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Hand Drill&lt;br /&gt;
 |image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = Chief Engineer&#039;s Toolbelt, Engineering Protolathe&lt;br /&gt;
 |usedfor = Exposing wires, securing objects&lt;br /&gt;
 |strategy = It&#039;s a screwdriver and a wrench combined into a single tool&lt;br /&gt;
 |description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Experimental Welding Tool}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Experimental Welding Tool&lt;br /&gt;
 |image = Exwelder.png&lt;br /&gt;
 |foundin = Chief Engineer&#039;s Toolbelt, Engineering Protolathe&lt;br /&gt;
 |usedfor = Welding stuff&lt;br /&gt;
 |strategy = It&#039;s a better welding tool&lt;br /&gt;
 |description = This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own, without any intervention.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Geiger Counter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Geiger Counter&lt;br /&gt;
 |image = Geiger_on_1_0.png&lt;br /&gt;
 |foundin = Radiation Locker&lt;br /&gt;
 |usedfor = Detecting Radiation.&lt;br /&gt;
 |strategy = Use it on people or objects to see whats causing all the radiation poisoning. &lt;br /&gt;
 |description = The Geiger Counter is used to detect radiation and potentially [[Emag#Geiger_Counter|cause radiation poisoning]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=Engineering Gear=&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hard Hat]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = HardHat.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Welding Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = WeldingHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = MGlasses.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=[[Engineering Scanner Goggles]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = EngiScanners.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hazard Vest]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = Hazard.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Insulated Gloves]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = IGloves.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Tool Belt]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = utilitybelt.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hardsuit Helmet]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = RigHelmet.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=[[Hardsuit]]&lt;br /&gt;
|bgcolor1 = #FFEECE&lt;br /&gt;
|bgcolor2 = #EDD6AD&lt;br /&gt;
 |image = RIG.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Engi-Vend&lt;br /&gt;
 |image = Engivend.png&lt;br /&gt;
 |foundin = [[Engineering]]&lt;br /&gt;
 |usedfor = Supplying yourself with electronics and engineering equipment&lt;br /&gt;
 |strategy = Get a loaded RCD from here.&lt;br /&gt;
 |description = &#039;&#039;&#039;[[Vending machines#Engi-Vend|Spare tool vending]]&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|SMES Cell}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = SMES&amp;lt;br&amp;gt;&#039;&#039;Superconducting Magnetic Energy Storage&#039;&#039;&lt;br /&gt;
 |image = SMES_Charging.gif&lt;br /&gt;
 |foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]]&lt;br /&gt;
 |usedfor = Storing and distributing power&lt;br /&gt;
 |strategy = Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!&lt;br /&gt;
 |description =  Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039; Wire connected to the floor terminal = power input. Wire under the SMES = power output.&amp;lt;br&amp;gt;&lt;br /&gt;
Left lights represent how much of the SMES is loaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The top right light shows the input power status. If it&#039;s off = none, red = on but receiving no power, blinking yellow = receiving power and loading.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle right light shows the output power status. If it&#039;s off = not outputting power, green = outputting power.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#SMES|Guide to building a SMES.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|APC}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = APC&amp;lt;br&amp;gt;&#039;&#039;Area Power Controller&#039;&#039;&lt;br /&gt;
 |image = ModernAPC.png&lt;br /&gt;
 |foundin = Every room with power&lt;br /&gt;
 |usedfor = Controlling the power for a sector on the station.&lt;br /&gt;
 |strategy = Have &#039;&#039;power equipment&#039;&#039; access, swipe your ID on it to unlock it and choose your action.&lt;br /&gt;
 |description =Actions available on the APC:&lt;br /&gt;
* &#039;&#039;Main Breaker: On/Off&#039;&#039; - Toggles power to the room&lt;br /&gt;
* &#039;&#039;Equipment: Auto/On/Off&#039;&#039; - Toggles power to computers, doors, and other electronic equipment.&lt;br /&gt;
* &#039;&#039;Lighting: Auto/On/Off&#039;&#039; - Toggles power to lighting in the area.&lt;br /&gt;
* &#039;&#039;Environmental: Auto/On/Off&#039;&#039; - Toggles power to the ventilation in the area, as well as the [[Air Alarm]].&lt;br /&gt;
* &#039;&#039;Cover Lock: Engaged/Disengaged&#039;&#039; - Provides a cover to protect the battery.&lt;br /&gt;
&lt;br /&gt;
Remember, &#039;Auto&#039; power settings slowly cuts off each breaker when power runs low in this order:&amp;lt;br&amp;gt;&amp;lt;30 % = Equipment off,  &amp;lt;15% = Lighting and Environment off.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Replacing the APC&#039;s Battery:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID with &#039;&#039;power equipment&#039;&#039; access to unlock the interface.&lt;br /&gt;
#Open the panel and disengage the cover lock.&lt;br /&gt;
#[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover.&lt;br /&gt;
#[[File:Hud-hands.gif]] Take the battery out with a free hand.&lt;br /&gt;
#[[File:Power_cell.png|link=#Power_Cell]] place in the new battery.&lt;br /&gt;
#[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar.&lt;br /&gt;
# Re-engage the cover lock.&lt;br /&gt;
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface.&lt;br /&gt;
&lt;br /&gt;
[[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it&#039;s either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_construction#APC|Guide to building an APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#APC|Guide to hacking an APC.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Cell Charger}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Cell Charger&lt;br /&gt;
 |image = cellcharger.png&lt;br /&gt;
 |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&amp;amp;D]], [[Robotics_and_Mech_Bay|Robotics]]&lt;br /&gt;
 |usedfor = Recharging power cells&lt;br /&gt;
 |strategy = Place power cells into these to charge them up&lt;br /&gt;
 |description = These will drain power directly from the room&#039;s [[File:ModernAPC.png|link=APC]] [[APC]] unit to recharge [[File:Powercell.png|link=Power Cell]] [[Power Cell]]s. Beware with high capacity cells, as they will drain the room&#039;s [[APC]] completely. Can be secured and unsecured using a [[wrench]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|PACMAN Generator}}&lt;br /&gt;
{{anchor|P.A.C.M.A.N.-Type Portable Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = P.A.C.M.A.N.-Type Portable Generator&lt;br /&gt;
 |image = Pacman.png&lt;br /&gt;
 |foundin = [[Engineering|Engineering Power Storage]]&lt;br /&gt;
 |usedfor = Portable backup generator&lt;br /&gt;
 |strategy = Mostly used to jump start the [[Engine]]&lt;br /&gt;
 |description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|SUPERPACMAN Generator}}&lt;br /&gt;
{{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator&lt;br /&gt;
 |image = Superpacman.png&lt;br /&gt;
 |foundin = [[Research_Division#Research_Lab|R&amp;amp;D]]&lt;br /&gt;
 |usedfor = Portable backup generator&lt;br /&gt;
 |strategy = If you really need to use that uranium for power.&lt;br /&gt;
 |description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|MRSPACMAN Generator}}&lt;br /&gt;
{{anchor|M.R.S.P.A.C.M.A.N.-Type Portable Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = M.R.S.P.A.C.M.A.N.-Type Portable Generator&lt;br /&gt;
 |image = Mrspacman.png&lt;br /&gt;
 |foundin = [[Research_Division#Research_Lab|R&amp;amp;D]]&lt;br /&gt;
 |usedfor = Portable backup generator&lt;br /&gt;
 |strategy = Because diamonds are not manly.&lt;br /&gt;
 |description = Needs diamonds as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_advanced_construction#M.R.S.P.A.C.M.A.N.-type_portable_Generator|Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Emitter}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Emitter&lt;br /&gt;
 |image = Emitter_On.gif&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = To power up the shields containing the Singularity&lt;br /&gt;
 |strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed&lt;br /&gt;
 |description = A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the [[Field Generator]]s with laser shots.&amp;lt;br&amp;gt;&lt;br /&gt;
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: [[Blob]]s don&#039;t move.)&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Field Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Field Generator&lt;br /&gt;
 |image = Field_Generator.gif&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Containing the singularity or other dangerous things&lt;br /&gt;
 |strategy = Point an [[Emitter]] at it and turn them both on&lt;br /&gt;
 |description = A large thermal battery that projects a high amount of energy when powered.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gravitational Singularity Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Gravitational Singularity Generator&lt;br /&gt;
 |image = Gravitational_Singularity_Generator.png&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Creating a [[Singularity]]&lt;br /&gt;
 |strategy = Place in front of a [[Particle Accelerator]]&lt;br /&gt;
 |description = An odd device which produces a Gravitational Singularity when set up.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Tesla Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Tesla Generator&lt;br /&gt;
 |image = [[File:Tesla gen.gif|64px]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Creating a [[Tesla]]&lt;br /&gt;
 |strategy = Place in front of a [[Particle Accelerator]]&lt;br /&gt;
 |description = An odd device which produces a Tesla when set up.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Particle Accelerator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Particle Accelerator&lt;br /&gt;
 |image = [[File:NewPA.png]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Engine]], parts can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Creating and maintaining a  [[Singularity]]&lt;br /&gt;
 |strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on&lt;br /&gt;
 |description = [[Singularity_Engine#How_To_Set_Up_The_Singularity|Guide to Setting Up the Particle Accelerator]]&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Radiation Collector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Radiation Collector&lt;br /&gt;
 |image = Radiation Collector.gif&lt;br /&gt;
 |foundin = [[Engine]], more can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]]. &lt;br /&gt;
 |usedfor = Creating energy from radiation.&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. &amp;lt;br&amp;gt;Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.&amp;lt;br&amp;gt; Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. &amp;lt;br&amp;gt;In this research mode, the tank must also be refilled every 5 minutes or so. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Anti-Breach Shielding Projector}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Anti-Breach Shielding Projector&lt;br /&gt;
 |image = Anti-Breach_Shielding_Projector.png&lt;br /&gt;
 |foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = Used to seal minor hull breaches&lt;br /&gt;
 |strategy = Wrench it in place near a hull breach and turn it on&lt;br /&gt;
 |description = An energy shield used to contain hull breaches. All &#039;&#039;space&#039;&#039; tiles within a 2 square radius will be blocked off with a shield.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Shield Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Shield Generator&lt;br /&gt;
 |image = Emergency_Energy_Shields.png&lt;br /&gt;
 |foundin = [[Teleporter]], [[Xenobiology]], more can be ordered from [[Cargo]]&lt;br /&gt;
 |usedfor = To seal in/out aliens and such&lt;br /&gt;
 |strategy = Wrench it in place&lt;br /&gt;
 |description = Creates a barrier between two Shield Generators.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Gravity Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Gravity Generator&lt;br /&gt;
 |image = [[File:Gravity_Generator.png]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[Gravity Generator Room]]&lt;br /&gt;
 |usedfor = Creating gravity to the station&lt;br /&gt;
 |strategy = If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.&lt;br /&gt;
 |description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn&#039;t powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Turbine}}{{anchor|Gas Turbine Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Gas Turbine Generator and Compressor&lt;br /&gt;
 |image = [[File:Compressor.gif]]&amp;lt;br&amp;gt;[[File:Turbine.gif]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[MetaStation]]&lt;br /&gt;
 |usedfor = Creating power through a contained small fire&lt;br /&gt;
 |strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.&lt;br /&gt;
 |description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{anchor|TEG}}{{anchor|Thermo-Electric Generator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cce6ff&lt;br /&gt;
 |bgcolor2 = #99ccff&lt;br /&gt;
 |name = Thermo-Electric Generator&lt;br /&gt;
 |image = [[File:Thermo-Electric_Generator.png]]&lt;br /&gt;
 |OverrideImage = true&lt;br /&gt;
 |foundin = [[MiniStation]]&lt;br /&gt;
 |usedfor = Creating power through a contained huge inferno&lt;br /&gt;
 |strategy = See below.&lt;br /&gt;
 |description = [[Thermo-Electric Generator|See here how to set it up.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=11634</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guides&amp;diff=11634"/>
		<updated>2022-05-15T10:27:52Z</updated>

		<summary type="html">&lt;p&gt;Marka: /* Engineering Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Paper arkdo]] [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to Wound Tending|Guide to Wound Tending]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|16px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Roboticist|Guide to Robotics]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to Synthetic Surgery]] [[Guide to synthetic surgery|Guide to Synthetic surgery]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
*[[File:rapid_shuttle_designator.png|link=Guide to Shuttle Construction]] [[guide_to_shuttle_construction|Guide to Shuttle Construction]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Corporate Regulations]] [[Corporate Regulations]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you&#039;ve probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Blood Cult]] [[Blood Cult]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
*[[File:Arcade Machines.gif|link=Guide to contributing to the game]] [[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[File:Disk.gif|link=Setting up git]] [[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[File:Disk.gif|link=Guide to working with tgstation as an upstream repository]] [[Guide to working with tgstation as an upstream repository|Guide to working with /tg/station as an upstream repository]]&lt;br /&gt;
*[[File:Disk.gif|link=Downloading the source code]] [[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[File:Paper.png|link=Understanding SS13 code]] [[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[File:PaperTray.png|link=SS13 for experienced programmers]] [[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[File:Paper.png|link=Text_Formatting]] [[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[File:Arcade Machines.gif|link=:Category:Game Resources]] [[:Category:Game Resources|More dev guides]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Crayonbox.png|link=Guide to spriting]] [[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[File:Blueprint.png|link=Guide to mapping]] [[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[File:Blueprint.png|link=Map Merger]] [[Map Merger]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Guide to Changelogs]] [[Guide to Changelogs]]&lt;br /&gt;
*[[File:Disk.gif|link=Getting Your Pull Accepted]] [[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Pen.png|link=Guide to contributing to the wiki]] [[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[File:Paper.png|link=Reporting Issues]] [[Reporting Issues]]&lt;br /&gt;
&lt;br /&gt;
*[[File:Banhammer.png|link=Starter guide to admin tools]] [[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn&#039;t fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Wraith.png|link=Creatures]] [[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Humans.png|32px|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Forms_%26_Formatting_(Paper_Markdown)|Guide to Paperwork]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[Guide to Smithing and Reagent Forging|Guide to Smithing and Reagent Forging]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:Turret.PNG|link=Auxiliary Base Construction]] [[Auxiliary Base Construction]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
While you&#039;re here, be sure to check out the [[:Category:Guides|category page]] as it may contain some things that aren&#039;t listed here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:AI_Upload.gif&amp;diff=11633</id>
		<title>File:AI Upload.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:AI_Upload.gif&amp;diff=11633"/>
		<updated>2022-05-15T10:22:16Z</updated>

		<summary type="html">&lt;p&gt;Marka: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:AI_Upload.gif&amp;diff=11632</id>
		<title>File:AI Upload.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:AI_Upload.gif&amp;diff=11632"/>
		<updated>2022-05-15T10:21:22Z</updated>

		<summary type="html">&lt;p&gt;Marka: Marka uploaded a new version of File:AI Upload.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Advanced_Matter_Bin.png&amp;diff=11631</id>
		<title>File:Advanced Matter Bin.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Advanced_Matter_Bin.png&amp;diff=11631"/>
		<updated>2022-05-14T21:24:15Z</updated>

		<summary type="html">&lt;p&gt;Marka: Marka uploaded a new version of File:Advanced Matter Bin.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Advanced_Matter_Bin.png&amp;diff=11630</id>
		<title>File:Advanced Matter Bin.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Advanced_Matter_Bin.png&amp;diff=11630"/>
		<updated>2022-05-14T21:22:55Z</updated>

		<summary type="html">&lt;p&gt;Marka: Marka uploaded a new version of File:Advanced Matter Bin.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Advanced_Matter_Bin.png&amp;diff=11629</id>
		<title>File:Advanced Matter Bin.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Advanced_Matter_Bin.png&amp;diff=11629"/>
		<updated>2022-05-14T21:17:31Z</updated>

		<summary type="html">&lt;p&gt;Marka: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Advanced_Matter_Bin.png&amp;diff=11628</id>
		<title>File:Advanced Matter Bin.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Advanced_Matter_Bin.png&amp;diff=11628"/>
		<updated>2022-05-14T21:16:40Z</updated>

		<summary type="html">&lt;p&gt;Marka: Marka uploaded a new version of File:Advanced Matter Bin.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = This should be updated to the modern version of the sprite}}&lt;/div&gt;</summary>
		<author><name>Marka</name></author>
	</entry>
</feed>