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	<title>Skyrat - User contributions [en-gb]</title>
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	<updated>2026-05-13T13:36:35Z</updated>
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		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=12469</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=12469"/>
		<updated>2022-08-21T23:57:13Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Added link on each crime to jump back to quick code reference table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Corporate Regulations&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Notice: Last updated on 26/03/2022&amp;lt;/div&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over thirty minutes.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical &lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty only require the arresting Officer&#039;s approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.    &amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine.&lt;br /&gt;
&lt;br /&gt;
2.    &amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanors:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine.&lt;br /&gt;
&lt;br /&gt;
3.    &amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanors:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp.&lt;br /&gt;
&lt;br /&gt;
4.    &amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp.&lt;br /&gt;
&lt;br /&gt;
5.    &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility or execution.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
       All unique crimes covered by corporate regulations stack with other unique charges, meaning that someone may give an increased sentence to for engaging in multiple crimes but someone may not be given an increased sentence for multiple counts of the same crime, with multiple cases of murder being an exception and allowed to be charged individually.&lt;br /&gt;
       For example, you may charge someone for the murder of 2 different crewmembers but you can not charge them for the theft of 2 items or possessing multiple contraband items, in these cases you only charge the most severe type.&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039;border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#AEAAAA; width=&#039;75px&#039;   |Code&lt;br /&gt;
! style=&#039;background-color:#92D050; width=&#039;200px&#039;  |Infraction 1XX&lt;br /&gt;
! style=&#039;background-color:#FFD965; width=&#039;200px&#039;  |Minor Misdemeanor 2XX&lt;br /&gt;
! style=&#039;background-color:#FF9961; width=&#039;200px&#039;  |Major Misdemeanor 3XX&lt;br /&gt;
! style=&#039;background-color:#C55911; width=&#039;200px&#039;  |Minor Felony 4XX&lt;br /&gt;
! style=&#039;background-color:#FF0000; width=&#039;200px&#039;  |Major Felony 5XX&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX1&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#battery|Battery]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#murder|Murder]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX2&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#vandalism|Vandalism]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#sabotage|Sabotage]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#terrorism|Terrorism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX3&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#rioting|Rioting]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX4&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#petty-theft|Petty theft]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#theft|Theft]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#robbery|Robbery]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX5&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX6&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX7&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#trespassing|Trespassing]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX8&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX9&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X10&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X11&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#insubordination|Insubordination*]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X12&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X13 &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#7B7B7B&#039;; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X14&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#8EAADB&#039;; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&#039;&#039;&#039;Perma, Execution&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*The Captain or Head of Security can authorise the use of contraband, though a written document must be provided. The document may be waived in case of emergency.&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armour Vests&amp;lt;/b&amp;gt; - Security, Command, The Blueshield, and the bartender are all exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt; The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.  &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, exposed indecently, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|}&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanors&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|}&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 206&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully detain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To listen in upon Security, Command OR CC Chatter. &lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanors&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. &lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you&#039;re acting or not. If you&#039;re not, commit to it or it&#039;s an OOC issue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 306&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; Intent to provide aid(such as them using their epipen on the victim) must be present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 309&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Murder - 401&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force with intention to cause death, or to actually cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Disclaimer&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should &#039;&#039;ideally&#039;&#039; be using these crimes as a last resort charge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Annihilation - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;125px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Notes&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&lt;br /&gt;
| &#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
| &#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
| &#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
| &#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Security Policy&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.&lt;br /&gt;
&lt;br /&gt;
You have great authority and the ability to influence the round for better or worse so remember our first [https://docs.google.com/document/d/e/2PACX-1vSZhpRa4O0oZaAtaFVxG3DWGsRHKCSbhzNDjXS3F6_Sd-RpMsVjiVQxPjEGiivPTwIFcQ1z5lBm9m_C/pub#h.y14gqg5t847j guiding principle], &#039;&#039;be a good community member by being considerate of others and our fifth, produce a net gain of fun.&#039;&#039; Go by those and you’ll find yourself as a member of security that the people like to see in the department, be it crew, other security members or antags!&lt;br /&gt;
&lt;br /&gt;
=== The Security Guiding Principles ===&lt;br /&gt;
&lt;br /&gt;
# Remember to use the &#039;&#039;&#039;Combat Indicator&#039;&#039;&#039;, often referred to as the &#039;&#039;&#039;“CI”&#039;&#039;&#039;, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the &#039;&#039;&#039;CI&#039;&#039;&#039; is a must! Mistakes do happen but consistent failure to properly use the &#039;&#039;&#039;CI&#039;&#039;&#039; can and will result in a ban.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, you need to acquire OOC consent.&lt;br /&gt;
# Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
# Be aware of the meta protection placed around antag items. Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
# If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
# You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station.&amp;lt;/u&amp;gt; It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
# ERP is allowed as security as long as you are not needed. On blue alert you are likely to be called and expected to respond to issues. On amber alert and above you are expected to drop your ERP and help manage the current situations. (With an exception regarding non-con against security staff)&lt;br /&gt;
&lt;br /&gt;
=== Procedures ===&lt;br /&gt;
&lt;br /&gt;
==== Arrests ====&lt;br /&gt;
Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Grab their attention, it can be a message, an emote or just the Compli-o-nator from your mask.&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them.&lt;br /&gt;
&lt;br /&gt;
==== Brig Procedures        ====&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. You may keep them without charging them for up to 10 minutes, time which &#039;&#039;&#039;must&#039;&#039;&#039; be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you &#039;&#039;&#039;must&#039;&#039;&#039; release them. If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to less than 15 minutes they are to be placed into an available cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember,&#039;&#039;&#039; all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;NOTE:&amp;lt;/u&amp;gt;&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==== Prison Procedures ====&lt;br /&gt;
In the case of a sentence that is longer than 15 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers.&lt;br /&gt;
&lt;br /&gt;
The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes &#039;&#039;&#039;unless&#039;&#039;&#039; they are a martial artist and it is not safe to leave them uncuffed.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply &#039;&#039;&#039;having&#039;&#039;&#039; martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.        &lt;br /&gt;
&lt;br /&gt;
==== Executions ====&lt;br /&gt;
Before an execution can be carried out it &#039;&#039;&#039;must&#039;&#039;&#039; be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations#Preface|Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==== Hostage Situations ====&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid.&#039;&#039;&#039; Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==== Implant Searches ====&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay and either by a security medic or normal one depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You should only assume that an implant is at play when no other logical explanation can be given, such as someone stripped of gear releasing EMPs, someone threatening to explode with no visible detonator or explosive, etc… You should &#039;&#039;&#039;not&#039;&#039;&#039; do implant searches just because you know they exist.&lt;br /&gt;
&lt;br /&gt;
==== Riot Control ====&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=== Labour camp ===&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labour camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labour camp&lt;br /&gt;
** &#039;&#039;&#039;Exception:&#039;&#039;&#039; Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labour camp, they can be forced into labour if the other 2 conditions are met.&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labour. Consult either a brig medic or a normal one if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labour camp console at a conversion rate of &#039;&#039;&#039;1 minute for 100 points&#039;&#039;&#039;, with a &#039;&#039;&#039;minimum&#039;&#039;&#039; of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labour camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=== Use of Force ===&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The situations when lethal force is allowed can be:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above:&#039;&#039;&#039; Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. &#039;&#039;&#039;Note:&#039;&#039;&#039; The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective:&#039;&#039;&#039; Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, &#039;&#039;&#039;not&#039;&#039;&#039; field executed.&lt;br /&gt;
* Armed and dangerous: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, lethal force is permitted. &lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk:&#039;&#039;&#039; There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles:&#039;&#039;&#039; It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Security Roles and Expectations ===&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Warden&lt;br /&gt;
* Detectives &amp;lt;sup&amp;gt;&#039;&#039;(See their respective policy for details)&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Security Officers, Brig Medic&lt;br /&gt;
* Correction Officers&lt;br /&gt;
&lt;br /&gt;
==== Head of Security ====&lt;br /&gt;
&lt;br /&gt;
* Determine the correct amount of force needed for situations.&lt;br /&gt;
* Inform the Captain and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
* Organise and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
* Watch over the members of your department and make sure that Corporate Regulations are being followed and that your department does not step out of line.&lt;br /&gt;
* Represent your department when needed.&lt;br /&gt;
&lt;br /&gt;
==== Warden ====&lt;br /&gt;
&lt;br /&gt;
* Protect the brig and armory from intruders.&lt;br /&gt;
* Make sure that brigging procedure is being followed.&lt;br /&gt;
* Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
* Ensure that officers have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
* Store and maintain all contraband that is brought in.&lt;br /&gt;
* Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
* Keep an eye on the prisoners.&lt;br /&gt;
&lt;br /&gt;
==== Security Officer ====&lt;br /&gt;
&lt;br /&gt;
* Enforce Corporate Regulations under the guidance of the HoS.&lt;br /&gt;
* Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
* Handle cases as you are instructed to by your superiors.&lt;br /&gt;
* Detain criminals and collect fines.&lt;br /&gt;
* De-escalate situations to the best of your ability&lt;br /&gt;
* Protect and serve&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the Head of Security&#039;&#039;&#039;&lt;br /&gt;
* Lead investigations of crime scenes and suspects&lt;br /&gt;
* Interrogate witnesses and suspects&lt;br /&gt;
* Provide officers with relevant information on cases&lt;br /&gt;
* Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
* Security Medic&lt;br /&gt;
* Ensure that all security personnel fit for duty from a medical point of view.&lt;br /&gt;
* Check on the physical health of prisoners and treat light injuries, transfer them to medical for serious ones.&lt;br /&gt;
* Be ready to go in and rescue officers during tense situations.&lt;br /&gt;
* Keep the infirmary stocked with commonly needed chems such as libital, atropine, etc…&lt;br /&gt;
* Make sure that both officers and the detained person are stable after violent engagements.&lt;br /&gt;
&lt;br /&gt;
==== Corrections Officer ====&lt;br /&gt;
&lt;br /&gt;
* Keep the prisoners in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
* Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
* Report any incidents, destruction, and intrusions within perma to the Warden or HoS.&lt;br /&gt;
* Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a Corrections Officer isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the Warden.&lt;br /&gt;
&lt;br /&gt;
=== Security Adjacent Jobs ===&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
==== Blueshield ====&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with the [https://docs.google.com/document/d/e/2PACX-1vS4OMdEquGN1YT_B6vBbTNBLYNJ3_DwBaAliejBQp33N1eu38pa16Gu58k-jZ7daLocjJLnMZ2ozrMl/pub Command Policy Document].&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
==== Departmental Guards ====&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do not answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that you are hired by Nanotrasen and loyal to them and the department, not the individual in charge, so you are not expected to follow unlawful orders or protect them from lawful demotions, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
* Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
* Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
* Ensure that the members of the department are safe and in good health.&lt;br /&gt;
* Respond to calls from your respective head or department members.&lt;br /&gt;
* Use your limited knowledge to aid the department in case of emergency.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
* You are not given a disabler, a gun or a gun permit for a good reason, because you are not intended to have one as a civilian department guard. This means that &#039;&#039;&#039;you should not arm yourself with handguns, rifles or similar without good reason such as emergencies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alert Levels ===&lt;br /&gt;
&lt;br /&gt;
==== Green Alert ====&lt;br /&gt;
&lt;br /&gt;
* Lethal weapons are to be returned to the armory or kept in the personal locker.&lt;br /&gt;
* Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
* Security may patrol the station.&lt;br /&gt;
* Crew may freely roam the hallways.&lt;br /&gt;
* You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
* Crew may not be searched unless they are caught engaging in crime or there is &#039;&#039;&#039;Probable Cause.&#039;&#039;&#039;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Blue Alert ====&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a [[Corporate Regulations#Robbery_-_304|304]] or lower.&lt;br /&gt;
&lt;br /&gt;
* Long guns&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; loaded with non-lethal ammunition may be deployed.&lt;br /&gt;
* MCR-01 rifles equipped with the undercharger mod may be handed out.&lt;br /&gt;
* Security may search people with approval from the HoS, Warden or Captain.&lt;br /&gt;
* You can take a break or continue it but you are expected to be able to respond if called upon.&lt;br /&gt;
&lt;br /&gt;
==== Amber Alert ====&lt;br /&gt;
At least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
* Security personnel may be equipped with lethal primaries.&lt;br /&gt;
* Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
* Depending on the situation, security may request mechs equipped with non-lethal gear.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
* Security is authorized to do random searches and grid searches.&lt;br /&gt;
* You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
==== Red Alert ====&lt;br /&gt;
Red alert is reserved for when there are confirmed hostiles and entities that could cause massive harm to the crew or the station.&lt;br /&gt;
&lt;br /&gt;
* The armory may be fully opened.&lt;br /&gt;
* All security gear may be deployed.&lt;br /&gt;
* Crew must submit to any search requested by a security member.&lt;br /&gt;
* Security can raid departments and arrest any crew member deemed a threat to the station.&lt;br /&gt;
* Security may requisition Combat Mechs.&lt;br /&gt;
* Crew may be deputized and mobilized.&lt;br /&gt;
* You must drop all personal activity to return to active duty.&lt;br /&gt;
&lt;br /&gt;
==== Delta Alert ====&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
* Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
==== Gamma Alert ====&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
[1] currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.&lt;br /&gt;
&lt;br /&gt;
[2] Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&lt;br /&gt;
&lt;br /&gt;
[3] &amp;lt;nowiki&amp;gt;https://skyrat13.tk/wiki/index.php/Corporate_Regulations#Robbery_-_304&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[4] SMART guns, shotguns with taser shot, etc...&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=12468</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=12468"/>
		<updated>2022-08-21T23:44:23Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Quick Code Reference will now link to the description of the crime.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Corporate Regulations&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Notice: Last updated on 26/03/2022&amp;lt;/div&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over thirty minutes.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical &lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty only require the arresting Officer&#039;s approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.    &amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine.&lt;br /&gt;
&lt;br /&gt;
2.    &amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanors:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine.&lt;br /&gt;
&lt;br /&gt;
3.    &amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanors:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp.&lt;br /&gt;
&lt;br /&gt;
4.    &amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp.&lt;br /&gt;
&lt;br /&gt;
5.    &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility or execution.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
       All unique crimes covered by corporate regulations stack with other unique charges, meaning that someone may give an increased sentence to for engaging in multiple crimes but someone may not be given an increased sentence for multiple counts of the same crime, with multiple cases of murder being an exception and allowed to be charged individually.&lt;br /&gt;
       For example, you may charge someone for the murder of 2 different crewmembers but you can not charge them for the theft of 2 items or possessing multiple contraband items, in these cases you only charge the most severe type.&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039;border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#AEAAAA; width=&#039;75px&#039;   |Code&lt;br /&gt;
! style=&#039;background-color:#92D050; width=&#039;200px&#039;  |Infraction 1XX&lt;br /&gt;
! style=&#039;background-color:#FFD965; width=&#039;200px&#039;  |Minor Misdemeanor 2XX&lt;br /&gt;
! style=&#039;background-color:#FF9961; width=&#039;200px&#039;  |Major Misdemeanor 3XX&lt;br /&gt;
! style=&#039;background-color:#C55911; width=&#039;200px&#039;  |Minor Felony 4XX&lt;br /&gt;
! style=&#039;background-color:#FF0000; width=&#039;200px&#039;  |Major Felony 5XX&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX1&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#battery|Battery]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#murder|Murder]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX2&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#vandalism|Vandalism]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#sabotage|Sabotage]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#terrorism|Terrorism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX3&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#rioting|Rioting]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX4&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#petty-theft|Petty theft]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#theft|Theft]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#robbery|Robbery]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX5&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX6&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX7&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#trespassing|Trespassing]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX8&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX9&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X10&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X11&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |[[#insubordination|Insubordination*]]&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X12&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X13 &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#7B7B7B&#039;; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X14&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#8EAADB&#039;; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&#039;&#039;&#039;Perma, Execution&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*The Captain or Head of Security can authorise the use of contraband, though a written document must be provided. The document may be waived in case of emergency.&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armour Vests&amp;lt;/b&amp;gt; - Security, Command, The Blueshield, and the bartender are all exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt; The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.  &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, exposed indecently, offensive or in general - a nuisance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanors&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 206&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Tabel.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully detain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To listen in upon Security, Command OR CC Chatter. &lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanors&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. &lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you&#039;re acting or not. If you&#039;re not, commit to it or it&#039;s an OOC issue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 306&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; Intent to provide aid(such as them using their epipen on the victim) must be present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 309&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Murder - 401&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force with intention to cause death, or to actually cause death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Disclaimer&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should &#039;&#039;ideally&#039;&#039; be using these crimes as a last resort charge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Annihilation - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;125px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Notes&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&lt;br /&gt;
| &#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
| &#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
| &#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
| &#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Security Policy&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.&lt;br /&gt;
&lt;br /&gt;
You have great authority and the ability to influence the round for better or worse so remember our first [https://docs.google.com/document/d/e/2PACX-1vSZhpRa4O0oZaAtaFVxG3DWGsRHKCSbhzNDjXS3F6_Sd-RpMsVjiVQxPjEGiivPTwIFcQ1z5lBm9m_C/pub#h.y14gqg5t847j guiding principle], &#039;&#039;be a good community member by being considerate of others and our fifth, produce a net gain of fun.&#039;&#039; Go by those and you’ll find yourself as a member of security that the people like to see in the department, be it crew, other security members or antags!&lt;br /&gt;
&lt;br /&gt;
=== The Security Guiding Principles ===&lt;br /&gt;
&lt;br /&gt;
# Remember to use the &#039;&#039;&#039;Combat Indicator&#039;&#039;&#039;, often referred to as the &#039;&#039;&#039;“CI”&#039;&#039;&#039;, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the &#039;&#039;&#039;CI&#039;&#039;&#039; is a must! Mistakes do happen but consistent failure to properly use the &#039;&#039;&#039;CI&#039;&#039;&#039; can and will result in a ban.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, you need to acquire OOC consent.&lt;br /&gt;
# Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
# Be aware of the meta protection placed around antag items. Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
# If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
# You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station.&amp;lt;/u&amp;gt; It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
# ERP is allowed as security as long as you are not needed. On blue alert you are likely to be called and expected to respond to issues. On amber alert and above you are expected to drop your ERP and help manage the current situations. (With an exception regarding non-con against security staff)&lt;br /&gt;
&lt;br /&gt;
=== Procedures ===&lt;br /&gt;
&lt;br /&gt;
==== Arrests ====&lt;br /&gt;
Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Grab their attention, it can be a message, an emote or just the Compli-o-nator from your mask.&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them.&lt;br /&gt;
&lt;br /&gt;
==== Brig Procedures        ====&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. You may keep them without charging them for up to 10 minutes, time which &#039;&#039;&#039;must&#039;&#039;&#039; be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you &#039;&#039;&#039;must&#039;&#039;&#039; release them. If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to less than 15 minutes they are to be placed into an available cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember,&#039;&#039;&#039; all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;NOTE:&amp;lt;/u&amp;gt;&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==== Prison Procedures ====&lt;br /&gt;
In the case of a sentence that is longer than 15 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers.&lt;br /&gt;
&lt;br /&gt;
The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes &#039;&#039;&#039;unless&#039;&#039;&#039; they are a martial artist and it is not safe to leave them uncuffed.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply &#039;&#039;&#039;having&#039;&#039;&#039; martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.        &lt;br /&gt;
&lt;br /&gt;
==== Executions ====&lt;br /&gt;
Before an execution can be carried out it &#039;&#039;&#039;must&#039;&#039;&#039; be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations#Preface|Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==== Hostage Situations ====&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid.&#039;&#039;&#039; Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==== Implant Searches ====&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay and either by a security medic or normal one depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You should only assume that an implant is at play when no other logical explanation can be given, such as someone stripped of gear releasing EMPs, someone threatening to explode with no visible detonator or explosive, etc… You should &#039;&#039;&#039;not&#039;&#039;&#039; do implant searches just because you know they exist.&lt;br /&gt;
&lt;br /&gt;
==== Riot Control ====&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=== Labour camp ===&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labour camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labour camp&lt;br /&gt;
** &#039;&#039;&#039;Exception:&#039;&#039;&#039; Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labour camp, they can be forced into labour if the other 2 conditions are met.&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labour. Consult either a brig medic or a normal one if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labour camp console at a conversion rate of &#039;&#039;&#039;1 minute for 100 points&#039;&#039;&#039;, with a &#039;&#039;&#039;minimum&#039;&#039;&#039; of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labour camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=== Use of Force ===&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The situations when lethal force is allowed can be:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above:&#039;&#039;&#039; Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. &#039;&#039;&#039;Note:&#039;&#039;&#039; The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective:&#039;&#039;&#039; Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, &#039;&#039;&#039;not&#039;&#039;&#039; field executed.&lt;br /&gt;
* Armed and dangerous: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, lethal force is permitted. &lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk:&#039;&#039;&#039; There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles:&#039;&#039;&#039; It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Security Roles and Expectations ===&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Warden&lt;br /&gt;
* Detectives &amp;lt;sup&amp;gt;&#039;&#039;(See their respective policy for details)&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Security Officers, Brig Medic&lt;br /&gt;
* Correction Officers&lt;br /&gt;
&lt;br /&gt;
==== Head of Security ====&lt;br /&gt;
&lt;br /&gt;
* Determine the correct amount of force needed for situations.&lt;br /&gt;
* Inform the Captain and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
* Organise and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
* Watch over the members of your department and make sure that Corporate Regulations are being followed and that your department does not step out of line.&lt;br /&gt;
* Represent your department when needed.&lt;br /&gt;
&lt;br /&gt;
==== Warden ====&lt;br /&gt;
&lt;br /&gt;
* Protect the brig and armory from intruders.&lt;br /&gt;
* Make sure that brigging procedure is being followed.&lt;br /&gt;
* Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
* Ensure that officers have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
* Store and maintain all contraband that is brought in.&lt;br /&gt;
* Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
* Keep an eye on the prisoners.&lt;br /&gt;
&lt;br /&gt;
==== Security Officer ====&lt;br /&gt;
&lt;br /&gt;
* Enforce Corporate Regulations under the guidance of the HoS.&lt;br /&gt;
* Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
* Handle cases as you are instructed to by your superiors.&lt;br /&gt;
* Detain criminals and collect fines.&lt;br /&gt;
* De-escalate situations to the best of your ability&lt;br /&gt;
* Protect and serve&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the Head of Security&#039;&#039;&#039;&lt;br /&gt;
* Lead investigations of crime scenes and suspects&lt;br /&gt;
* Interrogate witnesses and suspects&lt;br /&gt;
* Provide officers with relevant information on cases&lt;br /&gt;
* Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
* Security Medic&lt;br /&gt;
* Ensure that all security personnel fit for duty from a medical point of view.&lt;br /&gt;
* Check on the physical health of prisoners and treat light injuries, transfer them to medical for serious ones.&lt;br /&gt;
* Be ready to go in and rescue officers during tense situations.&lt;br /&gt;
* Keep the infirmary stocked with commonly needed chems such as libital, atropine, etc…&lt;br /&gt;
* Make sure that both officers and the detained person are stable after violent engagements.&lt;br /&gt;
&lt;br /&gt;
==== Corrections Officer ====&lt;br /&gt;
&lt;br /&gt;
* Keep the prisoners in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
* Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
* Report any incidents, destruction, and intrusions within perma to the Warden or HoS.&lt;br /&gt;
* Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a Corrections Officer isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the Warden.&lt;br /&gt;
&lt;br /&gt;
=== Security Adjacent Jobs ===&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
==== Blueshield ====&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with the [https://docs.google.com/document/d/e/2PACX-1vS4OMdEquGN1YT_B6vBbTNBLYNJ3_DwBaAliejBQp33N1eu38pa16Gu58k-jZ7daLocjJLnMZ2ozrMl/pub Command Policy Document].&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
==== Departmental Guards ====&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do not answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that you are hired by Nanotrasen and loyal to them and the department, not the individual in charge, so you are not expected to follow unlawful orders or protect them from lawful demotions, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
* Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
* Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
* Ensure that the members of the department are safe and in good health.&lt;br /&gt;
* Respond to calls from your respective head or department members.&lt;br /&gt;
* Use your limited knowledge to aid the department in case of emergency.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
* You are not given a disabler, a gun or a gun permit for a good reason, because you are not intended to have one as a civilian department guard. This means that &#039;&#039;&#039;you should not arm yourself with handguns, rifles or similar without good reason such as emergencies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alert Levels ===&lt;br /&gt;
&lt;br /&gt;
==== Green Alert ====&lt;br /&gt;
&lt;br /&gt;
* Lethal weapons are to be returned to the armory or kept in the personal locker.&lt;br /&gt;
* Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
* Security may patrol the station.&lt;br /&gt;
* Crew may freely roam the hallways.&lt;br /&gt;
* You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
* Crew may not be searched unless they are caught engaging in crime or there is &#039;&#039;&#039;Probable Cause.&#039;&#039;&#039;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Blue Alert ====&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a [[Corporate Regulations#Robbery_-_304|304]] or lower.&lt;br /&gt;
&lt;br /&gt;
* Long guns&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; loaded with non-lethal ammunition may be deployed.&lt;br /&gt;
* MCR-01 rifles equipped with the undercharger mod may be handed out.&lt;br /&gt;
* Security may search people with approval from the HoS, Warden or Captain.&lt;br /&gt;
* You can take a break or continue it but you are expected to be able to respond if called upon.&lt;br /&gt;
&lt;br /&gt;
==== Amber Alert ====&lt;br /&gt;
At least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
* Security personnel may be equipped with lethal primaries.&lt;br /&gt;
* Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
* Depending on the situation, security may request mechs equipped with non-lethal gear.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
* Security is authorized to do random searches and grid searches.&lt;br /&gt;
* You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
==== Red Alert ====&lt;br /&gt;
Red alert is reserved for when there are confirmed hostiles and entities that could cause massive harm to the crew or the station.&lt;br /&gt;
&lt;br /&gt;
* The armory may be fully opened.&lt;br /&gt;
* All security gear may be deployed.&lt;br /&gt;
* Crew must submit to any search requested by a security member.&lt;br /&gt;
* Security can raid departments and arrest any crew member deemed a threat to the station.&lt;br /&gt;
* Security may requisition Combat Mechs.&lt;br /&gt;
* Crew may be deputized and mobilized.&lt;br /&gt;
* You must drop all personal activity to return to active duty.&lt;br /&gt;
&lt;br /&gt;
==== Delta Alert ====&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
* Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
==== Gamma Alert ====&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
[1] currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.&lt;br /&gt;
&lt;br /&gt;
[2] Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&lt;br /&gt;
&lt;br /&gt;
[3] &amp;lt;nowiki&amp;gt;https://skyrat13.tk/wiki/index.php/Corporate_Regulations#Robbery_-_304&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[4] SMART guns, shotguns with taser shot, etc...&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=10916</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=10916"/>
		<updated>2022-04-09T21:34:28Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: /* Talk Pages */ less general language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Broken links need fixing, Check contents to see if they need updating}}&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re happy you&#039;ve shown interest in contributing to the wiki. We welcome all editors and assume good faith for all edits made, so there are very few protected pages. &lt;br /&gt;
&lt;br /&gt;
This is a quick guide to how you can help us make this wiki more helpful for players like you!&lt;br /&gt;
&lt;br /&gt;
== Editing Access ==&lt;br /&gt;
Only users with accounts registered to this mediawiki instance can make changes to pages or add new ones. If you would like to have an account, contact a staff member on the Discord so that you can be directed to site admin, who will create an account for you.&lt;br /&gt;
&lt;br /&gt;
The time that you are waiting to gain access is a great time to review what you need to know to edit a wiki.  &lt;br /&gt;
&lt;br /&gt;
==[[wikipedia:Help:Wikitext|Wikitext (AKA Wikicode)]]==&lt;br /&gt;
[[File:ArticleEditingButtonsScreenshot.png|thumb|A screenshot of the buttons used in articles. The edit button is active because we are in the visual editor.]]&lt;br /&gt;
Wikitext is the strange syntax used by all Mediawiki pages including this one. If you don&#039;t know it and are prepared to learn, you can read the Wikipedia page [http://en.wikipedia.org/wiki/Help:Wiki_markup here]. (Keep in mind that Wikipedia is actually a mediawiki instance, and that mediawiki is the technology that actually hosts content in wiki form. Wikitext is the language you write wiki content in. Using mediawiki and wikitext as search terms will get you more effective learning resources than using wikipedia as a search term.)&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to spend your life learning this markup, then fret not, you can still help. The wiki now has a visual editor for those who do not know how to write in wikitext. The visual editor is the default editing tool once you start creating a page or revising old ones. You can activate the visual editor by using the &amp;quot;edit&amp;quot; button at the top right instead of the &amp;quot;edit source&amp;quot; button. The image here shows you what the button looks like when the visual editor is active. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the visual editor is not always going to be available for use. It may error out and force open the wikitext editor in certain environments. It also is not effective for making [[mediawikiwiki:Help:Templates|templates]]. Use the visual editor if you are writing articles, making changes to articles, or starting out. Once you get more skilled in wiki writing, it will be helpful for your wiki editor journey to start small with wikitext and learn more as you need to use more elements.&lt;br /&gt;
&lt;br /&gt;
== What needs doing? ==&lt;br /&gt;
&lt;br /&gt;
=== New pages ===&lt;br /&gt;
&lt;br /&gt;
New content is constantly being added to ss13 which needs tutorials and such. Before you start to write a page, search for it and if you can&#039;t find it, start one yourself. We welcome all contributions to the wiki and trust all edits to be made in good faith. As a recommendation if you wish to work on a page uninterrupted and not worry about other users edits while working, make it in your personal [[Special:MyPage/Sandbox|sandbox]] area or anywhere in your own pages. If you don&#039;t know wikicode, you can create a unformatted page and ask someone else to format it for you.&lt;br /&gt;
&lt;br /&gt;
=== Content revisions ===&lt;br /&gt;
&lt;br /&gt;
A list of pages which need revisions can be found [[:Category:Needs revision|here]].&lt;br /&gt;
&lt;br /&gt;
Updates are frequent and we need people to update the information on the wiki. To do this simply edit the page with new information. If you don&#039;t know wikicode you can write the new, updated content on the discussion page without formatting.&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
====Uploading new images====&lt;br /&gt;
If you have new, relevant images then upload them and add them to the page they&#039;re intended for. It is appreciated if the pictures of items you add have a blank background and are in the .gif or .png format. The easiest way to add images of items is to download the [https://github.com/Skyrat-SS13/Skyrat-tg source code], open the icons .dmi files and export images as .gif&#039;s or .png&#039;s from there.&lt;br /&gt;
&lt;br /&gt;
Then upload them here: [[Special:Upload]]&lt;br /&gt;
&lt;br /&gt;
====Updating existing images====&lt;br /&gt;
It is possible for an image to become depreciated following an update to the source code. To update an existing, obsolete image you can visit the upload page, upload your new image, and then add the file path of the old image you want to substitute. You can also visit its page on the wiki (by either clicking the image itself or searching for its name using the &amp;quot;File:&amp;quot; prefix in the search bar), click on &amp;quot;upload a new version of this file&amp;quot; under &amp;quot;File history&amp;quot;, and selecting your new image on the upload page. &amp;lt;br&amp;gt;All depreciated versions of the image will remain in the File&#039;s history page for posterity.&amp;lt;br&amp;gt;&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Images can only be updated with files of the same format: .png images cannot be updated to .gif, and vice versa. This is because files are saved on a page which include their format in its name.&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
Any page can have tabs added to it through the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;tabs&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; function. This function has the known problem of displaying correctly in a page edit preview, but incorrectly once an edit is applied. To fix this, the page&#039;s cache has to be flushed; One easy method is adding ?action=purge at the end of a page&#039;s URL. If the problem persist, leave a post [https://forum.skyrat13.tk/index.php on the forum].&lt;br /&gt;
&lt;br /&gt;
=== Marking for revision and deletion ===&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;up to date&#039;&#039;&#039; when you read it, please put the following tag at it&#039;s top (with the correct date):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Lastrevision | date = 15. 1. 2012}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;out of date&#039;&#039;&#039; or doesn&#039;t have a reason for existing, add one of the following tags to the top of the page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Needs revision}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Needs revision | reason = Out of date.}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/code&amp;gt;or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talk Pages==&lt;br /&gt;
Talk pages are spaces to discuss an article&#039;s meta-details (as in, how it&#039;s written, problems with it, and recording discussions about how the page is evolving.) &lt;br /&gt;
&lt;br /&gt;
For mediawiki instances like ours, talk pages are rarely used as we have Discord as a platform to collaborate on articles. You can use Talk Pages if you wish, but you will find more collaborative success by using the Discord server to talk with your fellow contributors. If you decide to contribute to other wikis however (including Wikipedia), Talk Page etiquette and procedure will be helpful to know and practice.&lt;br /&gt;
&lt;br /&gt;
There are a few things you need to know when writing on a page or user&#039;s &#039;&#039;&#039;talk page&#039;&#039;&#039;, such as [[Talk: Guide to contributing to the wiki]] (The talk page for the article you are reading right now, which you can also access with the talk button at the top of the page).&lt;br /&gt;
&lt;br /&gt;
===Signature===&lt;br /&gt;
Always end of your message with your signature, so everyone knows who wrote what (without checking the edit history).&amp;lt;br&amp;gt;This can be done easily by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your message. You can customize your signature on your [[Special:Preferences|user preferences page]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indentation===&lt;br /&gt;
When replying to another user&#039;s message, be sure to &#039;&#039;indent&#039;&#039; your message so it is visibly a reply to the above message.&amp;lt;br&amp;gt;This is done by simply adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the start of the line will cause this effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;:At what? ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headline===&lt;br /&gt;
If you are starting a new topic, add a headline with the name of the topic. If a talk page is used a lot, it can become confusing if the topics aren&#039;t separated with headlines. It also allows for section editing, which makes editing long talk pages a lot easier.&amp;lt;br&amp;gt;&lt;br /&gt;
This is one of the most basic things on a wiki, and are used by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;==Topic==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the line above your message.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==Look at this tutorial==&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;::This tutorial I made. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Look at this tutorial&amp;lt;/font&amp;gt; &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;edit&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
::This tutorial I made. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:45, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jokes ==&lt;br /&gt;
&lt;br /&gt;
Some pages are intended to be entertaining but when writing guides, remember that a newbie might not realize something is a joke or sarcasm, even if it&#039;s blatantly obvious to the rest of us. Think where jokes fit and where they don&#039;t. Also, if you&#039;re updating someone else&#039;s joke, think whether yours is actually funnier.&lt;br /&gt;
&lt;br /&gt;
== Guide to Writing and Revising a Guide ==&lt;br /&gt;
Always keep in mind what these guides are for; they&#039;re so newbies can quickly skim across them so they can have half an idea what they&#039;ve just been selected for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A good guide needs, by order:&#039;&#039;&#039;&lt;br /&gt;
* A brief one-two paragraph description of what the mode is.&lt;br /&gt;
* A bullet point list of short to the point key points of key mechanics, these should be no longer than two sentences each. And remember: key points means the important shit you need to know to atleast bumble fuck your way around at round start, you should be able to read and understand it within 5 minutes.&lt;br /&gt;
* A more meaty section detailing the game mechanics in depth (this is where you explain what all runes and talismans do, including the ones that are barely used), it should still be clear and concise.&lt;br /&gt;
* A summary of the key points, yes - one at the start and one at the end. Reiteration helps to hammer things home. This one will more or less be simple list to remind the reader of things, it wont explain them.&lt;br /&gt;
* Further reading - this is where you link to the pages that detail advanced strategies for fighting for and against the cult. No you don&#039;t put them on the main page because that will clutter it.&lt;br /&gt;
* Links! Remember to add links to [[Game Mode|game modes]], [[Guides#Antagonist Guides|antagonist roles]], [[jobs]], items and [[guides]] you mention! Simply do it when you re-read your content before submitting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bad guide is one that&#039;s a giant wall of text that&#039;s overly fluffed up and full of opinionated bullshit.&amp;lt;br&amp;gt;A newbie is going to take one glance at it and shit their pants out of fright, and advanced player is just going to go &amp;quot;Yeah.... I&#039;m not reading someone&#039;s sperg page&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[At the moment]{{citation needed}} [[Guides#Security guides|Security&#039;s guides]] are good. [[Corporate Regulations]] is unfluffed and tells plainly the basics of what a [[security officer]] needs to know to start patrolling and robusting greyshirts. The [[Guide to security]] is more fleshed out and explains things more in depth and lists strategies to counter antags.&amp;lt;br&amp;gt;[[Cult]], [[Malfunctioning AI|Malf]], and [[Traitor]] are bad because they&#039;re giant imposing walls of text that reads like a newspaper: squished up text that obscures the facts with needless opinions and blurbs that you don&#039;t need to know off the bat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So remember:&#039;&#039;&#039;&lt;br /&gt;
* Facts good, opinions bad.&lt;br /&gt;
* Keep your facts clear of irrelevant fluff and other bullshit.&lt;br /&gt;
* Keep the basic guide basic, keep the advanced stuff on a separate page.&lt;br /&gt;
* Important stuff first, depth and explanation and unimportant things second.&lt;br /&gt;
* White space, tables, sections, and formatting are essential for ease of reading. We&#039;re not print media, space isn&#039;t at a premium so use it freely.&lt;br /&gt;
* Links!&lt;br /&gt;
* I just used the above template to write this guide.&lt;br /&gt;
&lt;br /&gt;
== Useful pages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Categories:&#039;&#039;&#039; [[Special:Categories|Used]], [[Special:UnusedCategories|unused]] and [[Special:WantedCategories|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; [[Special:MostLinkedTemplates|Used]], [[Special:UnusedTemplates|unused]] and [[Special:WantedTemplates|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Files:&#039;&#039;&#039; [[Special%3AListFiles|All]], [[Special:UnusedFiles|unused]] and [[Special:WantedFiles|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All pages:&#039;&#039;&#039; [[Special:AllPages|All existing pages]] and [[Special:WantedPages|Wanted pages]]&lt;br /&gt;
&lt;br /&gt;
== Skyrat wiki specific markup ==&lt;br /&gt;
&lt;br /&gt;
To create a BYOND hyperlink, use the &amp;lt;nowiki&amp;gt;&amp;lt;byond&amp;gt;&amp;lt;/nowiki&amp;gt; tags. The specific syntax is &amp;lt;nowiki&amp;gt;&amp;lt;byond server=servername.com port=4000&amp;gt;Link text here&amp;lt;/byond&amp;gt;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The wiki also supports the features of the [http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions ParserFunctions] extension.&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides|Category:Guides]]&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=10915</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=10915"/>
		<updated>2022-04-09T21:33:50Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: /* Talk Pages */ Introduction edited to contextualize how talk pages are used for mediawiki projects like ours.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Broken links need fixing, Check contents to see if they need updating}}&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re happy you&#039;ve shown interest in contributing to the wiki. We welcome all editors and assume good faith for all edits made, so there are very few protected pages. &lt;br /&gt;
&lt;br /&gt;
This is a quick guide to how you can help us make this wiki more helpful for players like you!&lt;br /&gt;
&lt;br /&gt;
== Editing Access ==&lt;br /&gt;
Only users with accounts registered to this mediawiki instance can make changes to pages or add new ones. If you would like to have an account, contact a staff member on the Discord so that you can be directed to site admin, who will create an account for you.&lt;br /&gt;
&lt;br /&gt;
The time that you are waiting to gain access is a great time to review what you need to know to edit a wiki.  &lt;br /&gt;
&lt;br /&gt;
==[[wikipedia:Help:Wikitext|Wikitext (AKA Wikicode)]]==&lt;br /&gt;
[[File:ArticleEditingButtonsScreenshot.png|thumb|A screenshot of the buttons used in articles. The edit button is active because we are in the visual editor.]]&lt;br /&gt;
Wikitext is the strange syntax used by all Mediawiki pages including this one. If you don&#039;t know it and are prepared to learn, you can read the Wikipedia page [http://en.wikipedia.org/wiki/Help:Wiki_markup here]. (Keep in mind that Wikipedia is actually a mediawiki instance, and that mediawiki is the technology that actually hosts content in wiki form. Wikitext is the language you write wiki content in. Using mediawiki and wikitext as search terms will get you more effective learning resources than using wikipedia as a search term.)&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to spend your life learning this markup, then fret not, you can still help. The wiki now has a visual editor for those who do not know how to write in wikitext. The visual editor is the default editing tool once you start creating a page or revising old ones. You can activate the visual editor by using the &amp;quot;edit&amp;quot; button at the top right instead of the &amp;quot;edit source&amp;quot; button. The image here shows you what the button looks like when the visual editor is active. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the visual editor is not always going to be available for use. It may error out and force open the wikitext editor in certain environments. It also is not effective for making [[mediawikiwiki:Help:Templates|templates]]. Use the visual editor if you are writing articles, making changes to articles, or starting out. Once you get more skilled in wiki writing, it will be helpful for your wiki editor journey to start small with wikitext and learn more as you need to use more elements.&lt;br /&gt;
&lt;br /&gt;
== What needs doing? ==&lt;br /&gt;
&lt;br /&gt;
=== New pages ===&lt;br /&gt;
&lt;br /&gt;
New content is constantly being added to ss13 which needs tutorials and such. Before you start to write a page, search for it and if you can&#039;t find it, start one yourself. We welcome all contributions to the wiki and trust all edits to be made in good faith. As a recommendation if you wish to work on a page uninterrupted and not worry about other users edits while working, make it in your personal [[Special:MyPage/Sandbox|sandbox]] area or anywhere in your own pages. If you don&#039;t know wikicode, you can create a unformatted page and ask someone else to format it for you.&lt;br /&gt;
&lt;br /&gt;
=== Content revisions ===&lt;br /&gt;
&lt;br /&gt;
A list of pages which need revisions can be found [[:Category:Needs revision|here]].&lt;br /&gt;
&lt;br /&gt;
Updates are frequent and we need people to update the information on the wiki. To do this simply edit the page with new information. If you don&#039;t know wikicode you can write the new, updated content on the discussion page without formatting.&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
====Uploading new images====&lt;br /&gt;
If you have new, relevant images then upload them and add them to the page they&#039;re intended for. It is appreciated if the pictures of items you add have a blank background and are in the .gif or .png format. The easiest way to add images of items is to download the [https://github.com/Skyrat-SS13/Skyrat-tg source code], open the icons .dmi files and export images as .gif&#039;s or .png&#039;s from there.&lt;br /&gt;
&lt;br /&gt;
Then upload them here: [[Special:Upload]]&lt;br /&gt;
&lt;br /&gt;
====Updating existing images====&lt;br /&gt;
It is possible for an image to become depreciated following an update to the source code. To update an existing, obsolete image you can visit the upload page, upload your new image, and then add the file path of the old image you want to substitute. You can also visit its page on the wiki (by either clicking the image itself or searching for its name using the &amp;quot;File:&amp;quot; prefix in the search bar), click on &amp;quot;upload a new version of this file&amp;quot; under &amp;quot;File history&amp;quot;, and selecting your new image on the upload page. &amp;lt;br&amp;gt;All depreciated versions of the image will remain in the File&#039;s history page for posterity.&amp;lt;br&amp;gt;&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Images can only be updated with files of the same format: .png images cannot be updated to .gif, and vice versa. This is because files are saved on a page which include their format in its name.&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
Any page can have tabs added to it through the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;tabs&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; function. This function has the known problem of displaying correctly in a page edit preview, but incorrectly once an edit is applied. To fix this, the page&#039;s cache has to be flushed; One easy method is adding ?action=purge at the end of a page&#039;s URL. If the problem persist, leave a post [https://forum.skyrat13.tk/index.php on the forum].&lt;br /&gt;
&lt;br /&gt;
=== Marking for revision and deletion ===&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;up to date&#039;&#039;&#039; when you read it, please put the following tag at it&#039;s top (with the correct date):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Lastrevision | date = 15. 1. 2012}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;out of date&#039;&#039;&#039; or doesn&#039;t have a reason for existing, add one of the following tags to the top of the page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Needs revision}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Needs revision | reason = Out of date.}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/code&amp;gt;or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talk Pages==&lt;br /&gt;
Talk pages are spaces to discuss an article&#039;s meta-details (as in, how it&#039;s written, problems with it, and recording discussions about how the page is evolving.) &lt;br /&gt;
&lt;br /&gt;
For mediawiki instances like ours, talk pages are rarely used as we have Discord as a platform to collaborate on articles. You can use them if you wish, but you will find more collaborative success by using the Discord server to talk with your fellow contributors. If you decide to contribute to other wikis however (including Wikipedia), Talk Page etiquette and procedure will be helpful to know and practice.&lt;br /&gt;
&lt;br /&gt;
There are a few things you need to know when writing on a page or user&#039;s &#039;&#039;&#039;talk page&#039;&#039;&#039;, such as [[Talk: Guide to contributing to the wiki]] (The talk page for the article you are reading right now, which you can also access with the talk button at the top of the page).&lt;br /&gt;
&lt;br /&gt;
===Signature===&lt;br /&gt;
Always end of your message with your signature, so everyone knows who wrote what (without checking the edit history).&amp;lt;br&amp;gt;This can be done easily by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your message. You can customize your signature on your [[Special:Preferences|user preferences page]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indentation===&lt;br /&gt;
When replying to another user&#039;s message, be sure to &#039;&#039;indent&#039;&#039; your message so it is visibly a reply to the above message.&amp;lt;br&amp;gt;This is done by simply adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the start of the line will cause this effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;:At what? ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headline===&lt;br /&gt;
If you are starting a new topic, add a headline with the name of the topic. If a talk page is used a lot, it can become confusing if the topics aren&#039;t separated with headlines. It also allows for section editing, which makes editing long talk pages a lot easier.&amp;lt;br&amp;gt;&lt;br /&gt;
This is one of the most basic things on a wiki, and are used by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;==Topic==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the line above your message.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==Look at this tutorial==&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;::This tutorial I made. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Look at this tutorial&amp;lt;/font&amp;gt; &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;edit&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
::This tutorial I made. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:45, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jokes ==&lt;br /&gt;
&lt;br /&gt;
Some pages are intended to be entertaining but when writing guides, remember that a newbie might not realize something is a joke or sarcasm, even if it&#039;s blatantly obvious to the rest of us. Think where jokes fit and where they don&#039;t. Also, if you&#039;re updating someone else&#039;s joke, think whether yours is actually funnier.&lt;br /&gt;
&lt;br /&gt;
== Guide to Writing and Revising a Guide ==&lt;br /&gt;
Always keep in mind what these guides are for; they&#039;re so newbies can quickly skim across them so they can have half an idea what they&#039;ve just been selected for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A good guide needs, by order:&#039;&#039;&#039;&lt;br /&gt;
* A brief one-two paragraph description of what the mode is.&lt;br /&gt;
* A bullet point list of short to the point key points of key mechanics, these should be no longer than two sentences each. And remember: key points means the important shit you need to know to atleast bumble fuck your way around at round start, you should be able to read and understand it within 5 minutes.&lt;br /&gt;
* A more meaty section detailing the game mechanics in depth (this is where you explain what all runes and talismans do, including the ones that are barely used), it should still be clear and concise.&lt;br /&gt;
* A summary of the key points, yes - one at the start and one at the end. Reiteration helps to hammer things home. This one will more or less be simple list to remind the reader of things, it wont explain them.&lt;br /&gt;
* Further reading - this is where you link to the pages that detail advanced strategies for fighting for and against the cult. No you don&#039;t put them on the main page because that will clutter it.&lt;br /&gt;
* Links! Remember to add links to [[Game Mode|game modes]], [[Guides#Antagonist Guides|antagonist roles]], [[jobs]], items and [[guides]] you mention! Simply do it when you re-read your content before submitting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bad guide is one that&#039;s a giant wall of text that&#039;s overly fluffed up and full of opinionated bullshit.&amp;lt;br&amp;gt;A newbie is going to take one glance at it and shit their pants out of fright, and advanced player is just going to go &amp;quot;Yeah.... I&#039;m not reading someone&#039;s sperg page&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[At the moment]{{citation needed}} [[Guides#Security guides|Security&#039;s guides]] are good. [[Corporate Regulations]] is unfluffed and tells plainly the basics of what a [[security officer]] needs to know to start patrolling and robusting greyshirts. The [[Guide to security]] is more fleshed out and explains things more in depth and lists strategies to counter antags.&amp;lt;br&amp;gt;[[Cult]], [[Malfunctioning AI|Malf]], and [[Traitor]] are bad because they&#039;re giant imposing walls of text that reads like a newspaper: squished up text that obscures the facts with needless opinions and blurbs that you don&#039;t need to know off the bat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So remember:&#039;&#039;&#039;&lt;br /&gt;
* Facts good, opinions bad.&lt;br /&gt;
* Keep your facts clear of irrelevant fluff and other bullshit.&lt;br /&gt;
* Keep the basic guide basic, keep the advanced stuff on a separate page.&lt;br /&gt;
* Important stuff first, depth and explanation and unimportant things second.&lt;br /&gt;
* White space, tables, sections, and formatting are essential for ease of reading. We&#039;re not print media, space isn&#039;t at a premium so use it freely.&lt;br /&gt;
* Links!&lt;br /&gt;
* I just used the above template to write this guide.&lt;br /&gt;
&lt;br /&gt;
== Useful pages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Categories:&#039;&#039;&#039; [[Special:Categories|Used]], [[Special:UnusedCategories|unused]] and [[Special:WantedCategories|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; [[Special:MostLinkedTemplates|Used]], [[Special:UnusedTemplates|unused]] and [[Special:WantedTemplates|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Files:&#039;&#039;&#039; [[Special%3AListFiles|All]], [[Special:UnusedFiles|unused]] and [[Special:WantedFiles|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All pages:&#039;&#039;&#039; [[Special:AllPages|All existing pages]] and [[Special:WantedPages|Wanted pages]]&lt;br /&gt;
&lt;br /&gt;
== Skyrat wiki specific markup ==&lt;br /&gt;
&lt;br /&gt;
To create a BYOND hyperlink, use the &amp;lt;nowiki&amp;gt;&amp;lt;byond&amp;gt;&amp;lt;/nowiki&amp;gt; tags. The specific syntax is &amp;lt;nowiki&amp;gt;&amp;lt;byond server=servername.com port=4000&amp;gt;Link text here&amp;lt;/byond&amp;gt;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The wiki also supports the features of the [http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions ParserFunctions] extension.&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides|Category:Guides]]&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=10914</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=10914"/>
		<updated>2022-04-09T21:27:43Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: /* Wikitext (AKA Wikicode) */ More context for how the visual editor should be used.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Broken links need fixing, Check contents to see if they need updating}}&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re happy you&#039;ve shown interest in contributing to the wiki. We welcome all editors and assume good faith for all edits made, so there are very few protected pages. &lt;br /&gt;
&lt;br /&gt;
This is a quick guide to how you can help us make this wiki more helpful for players like you!&lt;br /&gt;
&lt;br /&gt;
== Editing Access ==&lt;br /&gt;
Only users with accounts registered to this mediawiki instance can make changes to pages or add new ones. If you would like to have an account, contact a staff member on the Discord so that you can be directed to site admin, who will create an account for you.&lt;br /&gt;
&lt;br /&gt;
The time that you are waiting to gain access is a great time to review what you need to know to edit a wiki.  &lt;br /&gt;
&lt;br /&gt;
==[[wikipedia:Help:Wikitext|Wikitext (AKA Wikicode)]]==&lt;br /&gt;
[[File:ArticleEditingButtonsScreenshot.png|thumb|A screenshot of the buttons used in articles. The edit button is active because we are in the visual editor.]]&lt;br /&gt;
Wikitext is the strange syntax used by all Mediawiki pages including this one. If you don&#039;t know it and are prepared to learn, you can read the Wikipedia page [http://en.wikipedia.org/wiki/Help:Wiki_markup here]. (Keep in mind that Wikipedia is actually a mediawiki instance, and that mediawiki is the technology that actually hosts content in wiki form. Wikitext is the language you write wiki content in. Using mediawiki and wikitext as search terms will get you more effective learning resources than using wikipedia as a search term.)&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to spend your life learning this markup, then fret not, you can still help. The wiki now has a visual editor for those who do not know how to write in wikitext. The visual editor is the default editing tool once you start creating a page or revising old ones. You can activate the visual editor by using the &amp;quot;edit&amp;quot; button at the top right instead of the &amp;quot;edit source&amp;quot; button. The image here shows you what the button looks like when the visual editor is active. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the visual editor is not always going to be available for use. It may error out and force open the wikitext editor in certain environments. It also is not effective for making [[mediawikiwiki:Help:Templates|templates]]. Use the visual editor if you are writing articles, making changes to articles, or starting out. Once you get more skilled in wiki writing, it will be helpful for your wiki editor journey to start small with wikitext and learn more as you need to use more elements.&lt;br /&gt;
&lt;br /&gt;
== What needs doing? ==&lt;br /&gt;
&lt;br /&gt;
=== New pages ===&lt;br /&gt;
&lt;br /&gt;
New content is constantly being added to ss13 which needs tutorials and such. Before you start to write a page, search for it and if you can&#039;t find it, start one yourself. We welcome all contributions to the wiki and trust all edits to be made in good faith. As a recommendation if you wish to work on a page uninterrupted and not worry about other users edits while working, make it in your personal [[Special:MyPage/Sandbox|sandbox]] area or anywhere in your own pages. If you don&#039;t know wikicode, you can create a unformatted page and ask someone else to format it for you.&lt;br /&gt;
&lt;br /&gt;
=== Content revisions ===&lt;br /&gt;
&lt;br /&gt;
A list of pages which need revisions can be found [[:Category:Needs revision|here]].&lt;br /&gt;
&lt;br /&gt;
Updates are frequent and we need people to update the information on the wiki. To do this simply edit the page with new information. If you don&#039;t know wikicode you can write the new, updated content on the discussion page without formatting.&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
====Uploading new images====&lt;br /&gt;
If you have new, relevant images then upload them and add them to the page they&#039;re intended for. It is appreciated if the pictures of items you add have a blank background and are in the .gif or .png format. The easiest way to add images of items is to download the [https://github.com/Skyrat-SS13/Skyrat-tg source code], open the icons .dmi files and export images as .gif&#039;s or .png&#039;s from there.&lt;br /&gt;
&lt;br /&gt;
Then upload them here: [[Special:Upload]]&lt;br /&gt;
&lt;br /&gt;
====Updating existing images====&lt;br /&gt;
It is possible for an image to become depreciated following an update to the source code. To update an existing, obsolete image you can visit the upload page, upload your new image, and then add the file path of the old image you want to substitute. You can also visit its page on the wiki (by either clicking the image itself or searching for its name using the &amp;quot;File:&amp;quot; prefix in the search bar), click on &amp;quot;upload a new version of this file&amp;quot; under &amp;quot;File history&amp;quot;, and selecting your new image on the upload page. &amp;lt;br&amp;gt;All depreciated versions of the image will remain in the File&#039;s history page for posterity.&amp;lt;br&amp;gt;&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Images can only be updated with files of the same format: .png images cannot be updated to .gif, and vice versa. This is because files are saved on a page which include their format in its name.&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
Any page can have tabs added to it through the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;tabs&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; function. This function has the known problem of displaying correctly in a page edit preview, but incorrectly once an edit is applied. To fix this, the page&#039;s cache has to be flushed; One easy method is adding ?action=purge at the end of a page&#039;s URL. If the problem persist, leave a post [https://forum.skyrat13.tk/index.php on the forum].&lt;br /&gt;
&lt;br /&gt;
=== Marking for revision and deletion ===&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;up to date&#039;&#039;&#039; when you read it, please put the following tag at it&#039;s top (with the correct date):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Lastrevision | date = 15. 1. 2012}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;out of date&#039;&#039;&#039; or doesn&#039;t have a reason for existing, add one of the following tags to the top of the page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Needs revision}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Needs revision | reason = Out of date.}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/code&amp;gt;or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talk Pages==&lt;br /&gt;
When writing on a page or user&#039;s &#039;&#039;&#039;talk page&#039;&#039;&#039; (for example [[Talk:Main_Page]]), there are a few things you need to know.&lt;br /&gt;
&lt;br /&gt;
===Signature===&lt;br /&gt;
Always end of your message with your signature, so everyone knows who wrote what (without checking the edit history).&amp;lt;br&amp;gt;This can be done easily by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your message. You can customize your signature on your [[Special:Preferences|user preferences page]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indentation===&lt;br /&gt;
When replying to another user&#039;s message, be sure to &#039;&#039;indent&#039;&#039; your message so it is visibly a reply to the above message.&amp;lt;br&amp;gt;This is done by simply adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the start of the line will cause this effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;:At what? ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headline===&lt;br /&gt;
If you are starting a new topic, add a headline with the name of the topic. If a talk page is used a lot, it can become confusing if the topics aren&#039;t separated with headlines. It also allows for section editing, which makes editing long talk pages a lot easier.&amp;lt;br&amp;gt;&lt;br /&gt;
This is one of the most basic things on a wiki, and are used by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;==Topic==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the line above your message.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==Look at this tutorial==&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;::This tutorial I made. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Look at this tutorial&amp;lt;/font&amp;gt; &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;edit&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
::This tutorial I made. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:45, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jokes ==&lt;br /&gt;
&lt;br /&gt;
Some pages are intended to be entertaining but when writing guides, remember that a newbie might not realize something is a joke or sarcasm, even if it&#039;s blatantly obvious to the rest of us. Think where jokes fit and where they don&#039;t. Also, if you&#039;re updating someone else&#039;s joke, think whether yours is actually funnier.&lt;br /&gt;
&lt;br /&gt;
== Guide to Writing and Revising a Guide ==&lt;br /&gt;
Always keep in mind what these guides are for; they&#039;re so newbies can quickly skim across them so they can have half an idea what they&#039;ve just been selected for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A good guide needs, by order:&#039;&#039;&#039;&lt;br /&gt;
* A brief one-two paragraph description of what the mode is.&lt;br /&gt;
* A bullet point list of short to the point key points of key mechanics, these should be no longer than two sentences each. And remember: key points means the important shit you need to know to atleast bumble fuck your way around at round start, you should be able to read and understand it within 5 minutes.&lt;br /&gt;
* A more meaty section detailing the game mechanics in depth (this is where you explain what all runes and talismans do, including the ones that are barely used), it should still be clear and concise.&lt;br /&gt;
* A summary of the key points, yes - one at the start and one at the end. Reiteration helps to hammer things home. This one will more or less be simple list to remind the reader of things, it wont explain them.&lt;br /&gt;
* Further reading - this is where you link to the pages that detail advanced strategies for fighting for and against the cult. No you don&#039;t put them on the main page because that will clutter it.&lt;br /&gt;
* Links! Remember to add links to [[Game Mode|game modes]], [[Guides#Antagonist Guides|antagonist roles]], [[jobs]], items and [[guides]] you mention! Simply do it when you re-read your content before submitting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bad guide is one that&#039;s a giant wall of text that&#039;s overly fluffed up and full of opinionated bullshit.&amp;lt;br&amp;gt;A newbie is going to take one glance at it and shit their pants out of fright, and advanced player is just going to go &amp;quot;Yeah.... I&#039;m not reading someone&#039;s sperg page&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[At the moment]{{citation needed}} [[Guides#Security guides|Security&#039;s guides]] are good. [[Corporate Regulations]] is unfluffed and tells plainly the basics of what a [[security officer]] needs to know to start patrolling and robusting greyshirts. The [[Guide to security]] is more fleshed out and explains things more in depth and lists strategies to counter antags.&amp;lt;br&amp;gt;[[Cult]], [[Malfunctioning AI|Malf]], and [[Traitor]] are bad because they&#039;re giant imposing walls of text that reads like a newspaper: squished up text that obscures the facts with needless opinions and blurbs that you don&#039;t need to know off the bat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So remember:&#039;&#039;&#039;&lt;br /&gt;
* Facts good, opinions bad.&lt;br /&gt;
* Keep your facts clear of irrelevant fluff and other bullshit.&lt;br /&gt;
* Keep the basic guide basic, keep the advanced stuff on a separate page.&lt;br /&gt;
* Important stuff first, depth and explanation and unimportant things second.&lt;br /&gt;
* White space, tables, sections, and formatting are essential for ease of reading. We&#039;re not print media, space isn&#039;t at a premium so use it freely.&lt;br /&gt;
* Links!&lt;br /&gt;
* I just used the above template to write this guide.&lt;br /&gt;
&lt;br /&gt;
== Useful pages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Categories:&#039;&#039;&#039; [[Special:Categories|Used]], [[Special:UnusedCategories|unused]] and [[Special:WantedCategories|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; [[Special:MostLinkedTemplates|Used]], [[Special:UnusedTemplates|unused]] and [[Special:WantedTemplates|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Files:&#039;&#039;&#039; [[Special%3AListFiles|All]], [[Special:UnusedFiles|unused]] and [[Special:WantedFiles|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All pages:&#039;&#039;&#039; [[Special:AllPages|All existing pages]] and [[Special:WantedPages|Wanted pages]]&lt;br /&gt;
&lt;br /&gt;
== Skyrat wiki specific markup ==&lt;br /&gt;
&lt;br /&gt;
To create a BYOND hyperlink, use the &amp;lt;nowiki&amp;gt;&amp;lt;byond&amp;gt;&amp;lt;/nowiki&amp;gt; tags. The specific syntax is &amp;lt;nowiki&amp;gt;&amp;lt;byond server=servername.com port=4000&amp;gt;Link text here&amp;lt;/byond&amp;gt;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The wiki also supports the features of the [http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions ParserFunctions] extension.&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides|Category:Guides]]&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=10913</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=10913"/>
		<updated>2022-04-09T21:24:24Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: /* Wikitext (AKA Wikicode) */ Linked to mediawiki templates docs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Broken links need fixing, Check contents to see if they need updating}}&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re happy you&#039;ve shown interest in contributing to the wiki. We welcome all editors and assume good faith for all edits made, so there are very few protected pages. &lt;br /&gt;
&lt;br /&gt;
This is a quick guide to how you can help us make this wiki more helpful for players like you!&lt;br /&gt;
&lt;br /&gt;
== Editing Access ==&lt;br /&gt;
Only users with accounts registered to this mediawiki instance can make changes to pages or add new ones. If you would like to have an account, contact a staff member on the Discord so that you can be directed to site admin, who will create an account for you.&lt;br /&gt;
&lt;br /&gt;
The time that you are waiting to gain access is a great time to review what you need to know to edit a wiki.  &lt;br /&gt;
&lt;br /&gt;
==[[wikipedia:Help:Wikitext|Wikitext (AKA Wikicode)]]==&lt;br /&gt;
[[File:ArticleEditingButtonsScreenshot.png|thumb|A screenshot of the buttons used in articles. The edit button is active because we are in the visual editor.]]&lt;br /&gt;
Wikitext is the strange syntax used by all Mediawiki pages including this one. If you don&#039;t know it and are prepared to learn, you can read the Wikipedia page [http://en.wikipedia.org/wiki/Help:Wiki_markup here]. (Keep in mind that Wikipedia is actually a mediawiki instance, and that mediawiki is the technology that actually hosts content in wiki form. Wikitext is the language you write wiki content in. Using mediawiki and wikitext as search terms will get you more effective learning resources than using wikipedia as a search term.)&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to spend your life learning this markup, then fret not, you can still help. The wiki now has a visual editor for those who do not know how to write in wikitext. The visual editor is the default editing tool once you start creating a page or revising old ones. You can activate the visual editor by using the &amp;quot;edit&amp;quot; button at the top right instead of the &amp;quot;edit source&amp;quot; button. The image here shows you what the button looks like when the visual editor is active. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the visual editor is not always going to be available for use. It may error out and force open the wikitext editor in certain environments. It also is not effective for making [[mediawikiwiki:Help:Templates|templates]]. It will be helpful for your wiki editor journey to start small with wikitext and learn more as you need to use more elements.&lt;br /&gt;
&lt;br /&gt;
== What needs doing? ==&lt;br /&gt;
&lt;br /&gt;
=== New pages ===&lt;br /&gt;
&lt;br /&gt;
New content is constantly being added to ss13 which needs tutorials and such. Before you start to write a page, search for it and if you can&#039;t find it, start one yourself. We welcome all contributions to the wiki and trust all edits to be made in good faith. As a recommendation if you wish to work on a page uninterrupted and not worry about other users edits while working, make it in your personal [[Special:MyPage/Sandbox|sandbox]] area or anywhere in your own pages. If you don&#039;t know wikicode, you can create a unformatted page and ask someone else to format it for you.&lt;br /&gt;
&lt;br /&gt;
=== Content revisions ===&lt;br /&gt;
&lt;br /&gt;
A list of pages which need revisions can be found [[:Category:Needs revision|here]].&lt;br /&gt;
&lt;br /&gt;
Updates are frequent and we need people to update the information on the wiki. To do this simply edit the page with new information. If you don&#039;t know wikicode you can write the new, updated content on the discussion page without formatting.&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
====Uploading new images====&lt;br /&gt;
If you have new, relevant images then upload them and add them to the page they&#039;re intended for. It is appreciated if the pictures of items you add have a blank background and are in the .gif or .png format. The easiest way to add images of items is to download the [https://github.com/Skyrat-SS13/Skyrat-tg source code], open the icons .dmi files and export images as .gif&#039;s or .png&#039;s from there.&lt;br /&gt;
&lt;br /&gt;
Then upload them here: [[Special:Upload]]&lt;br /&gt;
&lt;br /&gt;
====Updating existing images====&lt;br /&gt;
It is possible for an image to become depreciated following an update to the source code. To update an existing, obsolete image you can visit the upload page, upload your new image, and then add the file path of the old image you want to substitute. You can also visit its page on the wiki (by either clicking the image itself or searching for its name using the &amp;quot;File:&amp;quot; prefix in the search bar), click on &amp;quot;upload a new version of this file&amp;quot; under &amp;quot;File history&amp;quot;, and selecting your new image on the upload page. &amp;lt;br&amp;gt;All depreciated versions of the image will remain in the File&#039;s history page for posterity.&amp;lt;br&amp;gt;&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Images can only be updated with files of the same format: .png images cannot be updated to .gif, and vice versa. This is because files are saved on a page which include their format in its name.&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
Any page can have tabs added to it through the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;tabs&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; function. This function has the known problem of displaying correctly in a page edit preview, but incorrectly once an edit is applied. To fix this, the page&#039;s cache has to be flushed; One easy method is adding ?action=purge at the end of a page&#039;s URL. If the problem persist, leave a post [https://forum.skyrat13.tk/index.php on the forum].&lt;br /&gt;
&lt;br /&gt;
=== Marking for revision and deletion ===&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;up to date&#039;&#039;&#039; when you read it, please put the following tag at it&#039;s top (with the correct date):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Lastrevision | date = 15. 1. 2012}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;out of date&#039;&#039;&#039; or doesn&#039;t have a reason for existing, add one of the following tags to the top of the page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Needs revision}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Needs revision | reason = Out of date.}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/code&amp;gt;or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talk Pages==&lt;br /&gt;
When writing on a page or user&#039;s &#039;&#039;&#039;talk page&#039;&#039;&#039; (for example [[Talk:Main_Page]]), there are a few things you need to know.&lt;br /&gt;
&lt;br /&gt;
===Signature===&lt;br /&gt;
Always end of your message with your signature, so everyone knows who wrote what (without checking the edit history).&amp;lt;br&amp;gt;This can be done easily by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your message. You can customize your signature on your [[Special:Preferences|user preferences page]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indentation===&lt;br /&gt;
When replying to another user&#039;s message, be sure to &#039;&#039;indent&#039;&#039; your message so it is visibly a reply to the above message.&amp;lt;br&amp;gt;This is done by simply adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the start of the line will cause this effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;:At what? ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headline===&lt;br /&gt;
If you are starting a new topic, add a headline with the name of the topic. If a talk page is used a lot, it can become confusing if the topics aren&#039;t separated with headlines. It also allows for section editing, which makes editing long talk pages a lot easier.&amp;lt;br&amp;gt;&lt;br /&gt;
This is one of the most basic things on a wiki, and are used by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;==Topic==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the line above your message.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==Look at this tutorial==&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;::This tutorial I made. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Look at this tutorial&amp;lt;/font&amp;gt; &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;edit&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
::This tutorial I made. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:45, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jokes ==&lt;br /&gt;
&lt;br /&gt;
Some pages are intended to be entertaining but when writing guides, remember that a newbie might not realize something is a joke or sarcasm, even if it&#039;s blatantly obvious to the rest of us. Think where jokes fit and where they don&#039;t. Also, if you&#039;re updating someone else&#039;s joke, think whether yours is actually funnier.&lt;br /&gt;
&lt;br /&gt;
== Guide to Writing and Revising a Guide ==&lt;br /&gt;
Always keep in mind what these guides are for; they&#039;re so newbies can quickly skim across them so they can have half an idea what they&#039;ve just been selected for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A good guide needs, by order:&#039;&#039;&#039;&lt;br /&gt;
* A brief one-two paragraph description of what the mode is.&lt;br /&gt;
* A bullet point list of short to the point key points of key mechanics, these should be no longer than two sentences each. And remember: key points means the important shit you need to know to atleast bumble fuck your way around at round start, you should be able to read and understand it within 5 minutes.&lt;br /&gt;
* A more meaty section detailing the game mechanics in depth (this is where you explain what all runes and talismans do, including the ones that are barely used), it should still be clear and concise.&lt;br /&gt;
* A summary of the key points, yes - one at the start and one at the end. Reiteration helps to hammer things home. This one will more or less be simple list to remind the reader of things, it wont explain them.&lt;br /&gt;
* Further reading - this is where you link to the pages that detail advanced strategies for fighting for and against the cult. No you don&#039;t put them on the main page because that will clutter it.&lt;br /&gt;
* Links! Remember to add links to [[Game Mode|game modes]], [[Guides#Antagonist Guides|antagonist roles]], [[jobs]], items and [[guides]] you mention! Simply do it when you re-read your content before submitting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bad guide is one that&#039;s a giant wall of text that&#039;s overly fluffed up and full of opinionated bullshit.&amp;lt;br&amp;gt;A newbie is going to take one glance at it and shit their pants out of fright, and advanced player is just going to go &amp;quot;Yeah.... I&#039;m not reading someone&#039;s sperg page&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[At the moment]{{citation needed}} [[Guides#Security guides|Security&#039;s guides]] are good. [[Corporate Regulations]] is unfluffed and tells plainly the basics of what a [[security officer]] needs to know to start patrolling and robusting greyshirts. The [[Guide to security]] is more fleshed out and explains things more in depth and lists strategies to counter antags.&amp;lt;br&amp;gt;[[Cult]], [[Malfunctioning AI|Malf]], and [[Traitor]] are bad because they&#039;re giant imposing walls of text that reads like a newspaper: squished up text that obscures the facts with needless opinions and blurbs that you don&#039;t need to know off the bat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So remember:&#039;&#039;&#039;&lt;br /&gt;
* Facts good, opinions bad.&lt;br /&gt;
* Keep your facts clear of irrelevant fluff and other bullshit.&lt;br /&gt;
* Keep the basic guide basic, keep the advanced stuff on a separate page.&lt;br /&gt;
* Important stuff first, depth and explanation and unimportant things second.&lt;br /&gt;
* White space, tables, sections, and formatting are essential for ease of reading. We&#039;re not print media, space isn&#039;t at a premium so use it freely.&lt;br /&gt;
* Links!&lt;br /&gt;
* I just used the above template to write this guide.&lt;br /&gt;
&lt;br /&gt;
== Useful pages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Categories:&#039;&#039;&#039; [[Special:Categories|Used]], [[Special:UnusedCategories|unused]] and [[Special:WantedCategories|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; [[Special:MostLinkedTemplates|Used]], [[Special:UnusedTemplates|unused]] and [[Special:WantedTemplates|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Files:&#039;&#039;&#039; [[Special%3AListFiles|All]], [[Special:UnusedFiles|unused]] and [[Special:WantedFiles|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All pages:&#039;&#039;&#039; [[Special:AllPages|All existing pages]] and [[Special:WantedPages|Wanted pages]]&lt;br /&gt;
&lt;br /&gt;
== Skyrat wiki specific markup ==&lt;br /&gt;
&lt;br /&gt;
To create a BYOND hyperlink, use the &amp;lt;nowiki&amp;gt;&amp;lt;byond&amp;gt;&amp;lt;/nowiki&amp;gt; tags. The specific syntax is &amp;lt;nowiki&amp;gt;&amp;lt;byond server=servername.com port=4000&amp;gt;Link text here&amp;lt;/byond&amp;gt;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The wiki also supports the features of the [http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions ParserFunctions] extension.&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides|Category:Guides]]&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=10912</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=10912"/>
		<updated>2022-04-09T21:20:17Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Making wiki contribution guide more current (Round 1)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Broken links need fixing, Check contents to see if they need updating}}&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re happy you&#039;ve shown interest in contributing to the wiki. We welcome all editors and assume good faith for all edits made, so there are very few protected pages. &lt;br /&gt;
&lt;br /&gt;
This is a quick guide to how you can help us make this wiki more helpful for players like you!&lt;br /&gt;
&lt;br /&gt;
== Editing Access ==&lt;br /&gt;
Only users with accounts registered to this mediawiki instance can make changes to pages or add new ones. If you would like to have an account, contact a staff member on the Discord so that you can be directed to site admin, who will create an account for you.&lt;br /&gt;
&lt;br /&gt;
The time that you are waiting to gain access is a great time to review what you need to know to edit a wiki.  &lt;br /&gt;
&lt;br /&gt;
==[[wikipedia:Help:Wikitext|Wikitext (AKA Wikicode)]]==&lt;br /&gt;
[[File:ArticleEditingButtonsScreenshot.png|thumb|A screenshot of the buttons used in articles. The edit button is active because we are in the visual editor.]]&lt;br /&gt;
Wikitext is the strange syntax used by all Mediawiki pages including this one. If you don&#039;t know it and are prepared to learn, you can read the Wikipedia page [http://en.wikipedia.org/wiki/Help:Wiki_markup here]. (Keep in mind that Wikipedia is actually a mediawiki instance, and that mediawiki is the technology that actually hosts content in wiki form. Wikitext is the language you write wiki content in. Using mediawiki and wikitext as search terms will get you more effective learning resources than using wikipedia as a search term.)&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to spend your life learning this markup, then fret not, you can still help. The wiki now has a visual editor for those who do not know how to write in wikitext. The visual editor is the default editing tool once you start creating a page or revising old ones. You can activate the visual editor by using the &amp;quot;edit&amp;quot; button at the top right instead of the &amp;quot;edit source&amp;quot; button. The image here shows you what the button looks like when the visual editor is active. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the visual editor is not always going to be available for use. It may error out and force open the wikitext editor in certain environments. It also is not effective for making templates&amp;lt;!-- TODO: Link to a docs page that describes templates. --&amp;gt;. It will be helpful for your wiki editor journey to start small with wikitext and learn more as you need to use more elements.&lt;br /&gt;
&lt;br /&gt;
== What needs doing? ==&lt;br /&gt;
&lt;br /&gt;
=== New pages ===&lt;br /&gt;
&lt;br /&gt;
New content is constantly being added to ss13 which needs tutorials and such. Before you start to write a page, search for it and if you can&#039;t find it, start one yourself. We welcome all contributions to the wiki and trust all edits to be made in good faith. As a recommendation if you wish to work on a page uninterrupted and not worry about other users edits while working, make it in your personal [[Special:MyPage/Sandbox|sandbox]] area or anywhere in your own pages. If you don&#039;t know wikicode, you can create a unformatted page and ask someone else to format it for you.&lt;br /&gt;
&lt;br /&gt;
=== Content revisions ===&lt;br /&gt;
&lt;br /&gt;
A list of pages which need revisions can be found [[:Category:Needs revision|here]].&lt;br /&gt;
&lt;br /&gt;
Updates are frequent and we need people to update the information on the wiki. To do this simply edit the page with new information. If you don&#039;t know wikicode you can write the new, updated content on the discussion page without formatting.&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
====Uploading new images====&lt;br /&gt;
If you have new, relevant images then upload them and add them to the page they&#039;re intended for. It is appreciated if the pictures of items you add have a blank background and are in the .gif or .png format. The easiest way to add images of items is to download the [https://github.com/Skyrat-SS13/Skyrat-tg source code], open the icons .dmi files and export images as .gif&#039;s or .png&#039;s from there.&lt;br /&gt;
&lt;br /&gt;
Then upload them here: [[Special:Upload]]&lt;br /&gt;
&lt;br /&gt;
====Updating existing images====&lt;br /&gt;
It is possible for an image to become depreciated following an update to the source code. To update an existing, obsolete image you can visit the upload page, upload your new image, and then add the file path of the old image you want to substitute. You can also visit its page on the wiki (by either clicking the image itself or searching for its name using the &amp;quot;File:&amp;quot; prefix in the search bar), click on &amp;quot;upload a new version of this file&amp;quot; under &amp;quot;File history&amp;quot;, and selecting your new image on the upload page. &amp;lt;br&amp;gt;All depreciated versions of the image will remain in the File&#039;s history page for posterity.&amp;lt;br&amp;gt;&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Images can only be updated with files of the same format: .png images cannot be updated to .gif, and vice versa. This is because files are saved on a page which include their format in its name.&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
Any page can have tabs added to it through the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;tabs&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; function. This function has the known problem of displaying correctly in a page edit preview, but incorrectly once an edit is applied. To fix this, the page&#039;s cache has to be flushed; One easy method is adding ?action=purge at the end of a page&#039;s URL. If the problem persist, leave a post [https://forum.skyrat13.tk/index.php on the forum].&lt;br /&gt;
&lt;br /&gt;
=== Marking for revision and deletion ===&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;up to date&#039;&#039;&#039; when you read it, please put the following tag at it&#039;s top (with the correct date):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Lastrevision | date = 15. 1. 2012}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;out of date&#039;&#039;&#039; or doesn&#039;t have a reason for existing, add one of the following tags to the top of the page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Needs revision}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Needs revision | reason = Out of date.}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/code&amp;gt;or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talk Pages==&lt;br /&gt;
When writing on a page or user&#039;s &#039;&#039;&#039;talk page&#039;&#039;&#039; (for example [[Talk:Main_Page]]), there are a few things you need to know.&lt;br /&gt;
&lt;br /&gt;
===Signature===&lt;br /&gt;
Always end of your message with your signature, so everyone knows who wrote what (without checking the edit history).&amp;lt;br&amp;gt;This can be done easily by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your message. You can customize your signature on your [[Special:Preferences|user preferences page]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indentation===&lt;br /&gt;
When replying to another user&#039;s message, be sure to &#039;&#039;indent&#039;&#039; your message so it is visibly a reply to the above message.&amp;lt;br&amp;gt;This is done by simply adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the start of the line will cause this effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;:At what? ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headline===&lt;br /&gt;
If you are starting a new topic, add a headline with the name of the topic. If a talk page is used a lot, it can become confusing if the topics aren&#039;t separated with headlines. It also allows for section editing, which makes editing long talk pages a lot easier.&amp;lt;br&amp;gt;&lt;br /&gt;
This is one of the most basic things on a wiki, and are used by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;==Topic==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the line above your message.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==Look at this tutorial==&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;::This tutorial I made. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Look at this tutorial&amp;lt;/font&amp;gt; &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;edit&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
::This tutorial I made. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:45, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jokes ==&lt;br /&gt;
&lt;br /&gt;
Some pages are intended to be entertaining but when writing guides, remember that a newbie might not realize something is a joke or sarcasm, even if it&#039;s blatantly obvious to the rest of us. Think where jokes fit and where they don&#039;t. Also, if you&#039;re updating someone else&#039;s joke, think whether yours is actually funnier.&lt;br /&gt;
&lt;br /&gt;
== Guide to Writing and Revising a Guide ==&lt;br /&gt;
Always keep in mind what these guides are for; they&#039;re so newbies can quickly skim across them so they can have half an idea what they&#039;ve just been selected for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A good guide needs, by order:&#039;&#039;&#039;&lt;br /&gt;
* A brief one-two paragraph description of what the mode is.&lt;br /&gt;
* A bullet point list of short to the point key points of key mechanics, these should be no longer than two sentences each. And remember: key points means the important shit you need to know to atleast bumble fuck your way around at round start, you should be able to read and understand it within 5 minutes.&lt;br /&gt;
* A more meaty section detailing the game mechanics in depth (this is where you explain what all runes and talismans do, including the ones that are barely used), it should still be clear and concise.&lt;br /&gt;
* A summary of the key points, yes - one at the start and one at the end. Reiteration helps to hammer things home. This one will more or less be simple list to remind the reader of things, it wont explain them.&lt;br /&gt;
* Further reading - this is where you link to the pages that detail advanced strategies for fighting for and against the cult. No you don&#039;t put them on the main page because that will clutter it.&lt;br /&gt;
* Links! Remember to add links to [[Game Mode|game modes]], [[Guides#Antagonist Guides|antagonist roles]], [[jobs]], items and [[guides]] you mention! Simply do it when you re-read your content before submitting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bad guide is one that&#039;s a giant wall of text that&#039;s overly fluffed up and full of opinionated bullshit.&amp;lt;br&amp;gt;A newbie is going to take one glance at it and shit their pants out of fright, and advanced player is just going to go &amp;quot;Yeah.... I&#039;m not reading someone&#039;s sperg page&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[At the moment]{{citation needed}} [[Guides#Security guides|Security&#039;s guides]] are good. [[Corporate Regulations]] is unfluffed and tells plainly the basics of what a [[security officer]] needs to know to start patrolling and robusting greyshirts. The [[Guide to security]] is more fleshed out and explains things more in depth and lists strategies to counter antags.&amp;lt;br&amp;gt;[[Cult]], [[Malfunctioning AI|Malf]], and [[Traitor]] are bad because they&#039;re giant imposing walls of text that reads like a newspaper: squished up text that obscures the facts with needless opinions and blurbs that you don&#039;t need to know off the bat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So remember:&#039;&#039;&#039;&lt;br /&gt;
* Facts good, opinions bad.&lt;br /&gt;
* Keep your facts clear of irrelevant fluff and other bullshit.&lt;br /&gt;
* Keep the basic guide basic, keep the advanced stuff on a separate page.&lt;br /&gt;
* Important stuff first, depth and explanation and unimportant things second.&lt;br /&gt;
* White space, tables, sections, and formatting are essential for ease of reading. We&#039;re not print media, space isn&#039;t at a premium so use it freely.&lt;br /&gt;
* Links!&lt;br /&gt;
* I just used the above template to write this guide.&lt;br /&gt;
&lt;br /&gt;
== Useful pages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Categories:&#039;&#039;&#039; [[Special:Categories|Used]], [[Special:UnusedCategories|unused]] and [[Special:WantedCategories|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; [[Special:MostLinkedTemplates|Used]], [[Special:UnusedTemplates|unused]] and [[Special:WantedTemplates|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Files:&#039;&#039;&#039; [[Special%3AListFiles|All]], [[Special:UnusedFiles|unused]] and [[Special:WantedFiles|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All pages:&#039;&#039;&#039; [[Special:AllPages|All existing pages]] and [[Special:WantedPages|Wanted pages]]&lt;br /&gt;
&lt;br /&gt;
== Skyrat wiki specific markup ==&lt;br /&gt;
&lt;br /&gt;
To create a BYOND hyperlink, use the &amp;lt;nowiki&amp;gt;&amp;lt;byond&amp;gt;&amp;lt;/nowiki&amp;gt; tags. The specific syntax is &amp;lt;nowiki&amp;gt;&amp;lt;byond server=servername.com port=4000&amp;gt;Link text here&amp;lt;/byond&amp;gt;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The wiki also supports the features of the [http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions ParserFunctions] extension.&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
&lt;br /&gt;
[[:Category:Guides|Category:Guides]]&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:ArticleEditingButtonsScreenshot.png&amp;diff=10911</id>
		<title>File:ArticleEditingButtonsScreenshot.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:ArticleEditingButtonsScreenshot.png&amp;diff=10911"/>
		<updated>2022-04-09T21:08:06Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of the buttons used in articles. The edit button is active because we are in the visual editor.&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Prisoner&amp;diff=10910</id>
		<title>Prisoner</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Prisoner&amp;diff=10910"/>
		<updated>2022-04-09T20:58:29Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Changed content to be more SR related. Removed NR tag, as suggested revisions have been made.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
 |colour = 808080&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 808080&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 808080&lt;br /&gt;
 |img = Generic_Prisoner.png&lt;br /&gt;
 |stafftype = CIVILIAN&lt;br /&gt;
 |jobtitle = Prisoner&lt;br /&gt;
 |access = None&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = [[Warden]]&lt;br /&gt;
 |duties = Do whatever you can in permabrig&lt;br /&gt;
 |guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Important: Just becuase you are in perma DOES NOT mean you are an antagonist. You are still bound by rule 1. Escaping without reason or a viable threat is reason enough to get talked to by the admins.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For some god forsaken reason, in a Space Station literally filled to the brim with opportunities, you&#039;ve chosen to be the single job which has a severely constrained pool of options. Well, good for you! In fact, the Prisoner is one of the few roles which can actually work as intended for both new players and veterans, whilst still providing options for conflict.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Have enough common sense and basic morality in your head to not wordlessly stab the Warden to death with spears when they come to deposit a prisoner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Roleplay a bit, make up a backstory, converse with your fellow prisoner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Spark up a bit of action and conflict while you&#039;re at it! Keep Security on their toes.&lt;br /&gt;
&lt;br /&gt;
==Welcome to the Permabrig==&lt;br /&gt;
[[File:Prisontop.PNG]]&lt;br /&gt;
&lt;br /&gt;
This will be your home for most of the shift until you get parole or are dragged off by security at shift end &amp;lt;s&amp;gt;or escape (as long as you get the green-light from ahelp)&amp;lt;/s&amp;gt;. You spawn in here at round start, but &#039;&#039;will have to walk to security to be imprisoned if you join mid-shift&#039;&#039;. Depending on the station, there is usually a garden, a basketball hoop, a small laundromat, some sanitary facilities, plenty of dorm rooms, and a fully functioning cafeteria with arcade. There is some food, along with a Microwave in the kitchen, but don&#039;t expect Nanotrasen to provide much for you. After all, you ARE a criminal. If you are looking to cause some chaos, get creative with your surroundings to get some valuable crafting materials. &lt;br /&gt;
&lt;br /&gt;
Ideally, since you are the single job without any duties or obligations, you should be making a backstory for yourself to keep yourself sane. If you&#039;re one of the poor saps who spawn in without a cellmate, well, no luck in having much fun.&lt;br /&gt;
&lt;br /&gt;
===The Case for New Players===&lt;br /&gt;
Regardless of anything, however, a very strong case can be made for the Prisoner being the single most friendly job for a new player, even above [[Assistant]]. &lt;br /&gt;
&lt;br /&gt;
# The role isn&#039;t timelocked, so you can just jump right in. Keep in mind that if you join mid-round, you will have to walk from the shuttle into security. Don&#039;t expect security or staff to take kindly to you wandering around as a registered prisoner.&lt;br /&gt;
# Like an Assistant, you have zero responsibilities whatsoever. But that doesn&#039;t mean you can&#039;t make some up for yourself to butter up the warden. Make some license plates and show them what a good boy you are.&lt;br /&gt;
# There&#039;s a good chance that your companion prisoners are experienced, and with nothing to do, they&#039;re usually open to showing you the ropes. &lt;br /&gt;
# By being in the Permabrig, you&#039;re actually protected from the outside station by the rest of the security department. Whilst wandering around as an Assistant, there&#039;s a chance that you&#039;re going to get shot or stabbed by a friendly roaming [[Traitor]] or converted into a [[Blood Cult|Cultist]] or [[Revolutionary]], which can be disorientating. In the permabrig, you have all the time in the world to learn the controls and the sort.&lt;br /&gt;
# Security usually leave you reasonably alone, since the station is probably already degenerating into chaos a couple minutes in. If they&#039;re super bored, they might poke you every so often, but you are OOC protected from getting your shit kicked in without reason. If you don&#039;t spark shit, Security has their hands tied in terms of tormenting you.&lt;br /&gt;
# As an Assistant, in the mayhem and chaos, you often forget that SS13 is actually a roleplaying game. By being chained in a room, roleplay actually ends up being one of the first things that you learn, which is great!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawning in ==&lt;br /&gt;
Spawning in as a prisoner is an unusual process. If you join at round-start, you will be where you are supposed to be and have everything you need to have to not get on the Warden&#039;s bad side. But if you join in after round-start, you will be on the shuttle as though you are a regular, law-abiding employee of NT.  Security and everyone else will be notified of your arrival, so you usually have a small period of time to futz around and get to know the surroundings before you have to rush yourself to security. Don&#039;t expect an officer to greet you off the shuttle, but don&#039;t screw around on your way to prison.&lt;br /&gt;
&lt;br /&gt;
Make sure to ask your heroic LEOs for a PDA and a headset (or even a station-bound radio). You do not spawn with either of these, and having these will keep you up-to-date on the latest cosmic horror casually snuffing out employees that are only two days away from retirement. &lt;br /&gt;
&lt;br /&gt;
Finally, it isn&#039;t like the Prisoner role is devoid of action. You can, along with your fellow prisoners, engineer a jailbreak for example, only if given proper reasoning to. Breaking out because you&#039;ve been alone for ten minutes isn&#039;t allowed, but an officer stealing all of your fun toys for themselves... Or, perhaps a [[Random events#Prison Break|virus]] happens to bolt open the permabrig for you. Or you can negotiate with a passing [[engineer]] through the medium of paper and pen to disassemble your cell windows. Or well, if Security has fallen to the cult or revolutionaries, you might be freed and converted. If this has happened, the station&#039;s probably fucked either way, so there&#039;s no fear of you being a liability.&lt;br /&gt;
&lt;br /&gt;
If you decide that you do not want to be a prisoner anymore, bring up the possibility of Parole to the nearest officer that can hear you. Make sure that your backstory justifies parole even being a possibility for you. Parole is more likely if you make yourself a low-risk prisoner in for graffiti than a high-risk prisoner charged with genocide.&lt;br /&gt;
==Things to Do==&lt;br /&gt;
* Play cards.&lt;br /&gt;
* Mock the AI through the security cameras with a piece of paper.&lt;br /&gt;
* Watch as the AI hopelessly screeches at you through the Holopad.&lt;br /&gt;
* Grow plants.&lt;br /&gt;
* Dye your clothes so that you look like a hippie.&lt;br /&gt;
* Draw shitty drawings. &lt;br /&gt;
* Get to know your friends.&lt;br /&gt;
* Roleplay life in prison.&lt;br /&gt;
* Get parole and emulate your life as you try and adapt to living free.&lt;br /&gt;
* Get creative with the environment as you try and get materials for crafting your escape weapon.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 808080&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno/Api_Call_Test_-_00054&amp;diff=10424</id>
		<title>User:Malle Yeno/Api Call Test - 00054</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno/Api_Call_Test_-_00054&amp;diff=10424"/>
		<updated>2022-03-28T04:00:05Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test of the API playground. Please ignore me and feel free to delete this page.&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Api_Call_Test_-_00054&amp;diff=10399</id>
		<title>Api Call Test - 00054</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Api_Call_Test_-_00054&amp;diff=10399"/>
		<updated>2022-03-27T22:59:03Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Malle Yeno moved page Api Call Test - 00054 to User:Malle Yeno/Api Call Test - 00054: Getting my test page off of main.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Malle Yeno/Api Call Test - 00054]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno/Api_Call_Test_-_00054&amp;diff=10398</id>
		<title>User:Malle Yeno/Api Call Test - 00054</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno/Api_Call_Test_-_00054&amp;diff=10398"/>
		<updated>2022-03-27T22:59:03Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Malle Yeno moved page Api Call Test - 00054 to User:Malle Yeno/Api Call Test - 00054: Getting my test page off of main.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test of the API playground. Please ignore me and feel free to delete this page.This is an API test page. It should be listed as a bot edit. Feel free to delete me.&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno/Api_Call_Test_-_00054&amp;diff=10391</id>
		<title>User:Malle Yeno/Api Call Test - 00054</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno/Api_Call_Test_-_00054&amp;diff=10391"/>
		<updated>2022-03-27T22:38:56Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test of the API playground. Please ignore me and feel free to delete this page.This is an API test page. It should be listed as a bot edit. Feel free to delete me.&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno/Api_Call_Test_-_00054&amp;diff=10387</id>
		<title>User:Malle Yeno/Api Call Test - 00054</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno/Api_Call_Test_-_00054&amp;diff=10387"/>
		<updated>2022-03-27T22:36:43Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Created page with &amp;quot;This is a test of the API playground. Please ignore me and feel free to delete this page.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test of the API playground. Please ignore me and feel free to delete this page.&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Smithing_and_Reagent_Forging&amp;diff=10142</id>
		<title>Guide to Smithing and Reagent Forging</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Smithing_and_Reagent_Forging&amp;diff=10142"/>
		<updated>2022-03-03T20:52:46Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: /* Considerations */ Corrected external link pointing to wikilink. Page is no longer a dead end.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Smithing==&lt;br /&gt;
Smithing allows players to create reagent objects. Players will need a forge, an anvil, and a water basin to forge. You will also need forging tongs and a forging hammer.&lt;br /&gt;
===Materials &amp;amp; Stations===&lt;br /&gt;
====Tools and Materials====&lt;br /&gt;
*Forging tongs (Crafting menu -&amp;gt; Tribal -&amp;gt; Primitive Forging Tongs (5 iron plates))&lt;br /&gt;
*Forging hammer (Crafting menu -&amp;gt; Tribal -&amp;gt; Primitive Forging Hammer (5 iron plates))&lt;br /&gt;
*Forging bellows (Crafting menu -&amp;gt; Tribal -&amp;gt; Primitive Forging Bellows (5 wood planks))&lt;br /&gt;
**These three tools are also sold in Cargo as the &amp;quot;Forging Starter Item Pack&amp;quot; for 800 credits.&lt;br /&gt;
*Iron rods&lt;br /&gt;
*Fuel (Either wood, coal, or charcoal)&lt;br /&gt;
**Wood is obtained from tower caps or other dismantled sources.&lt;br /&gt;
**Coal is obtained from the grilling fuel kit from Cargo. Askwalkers in the necropolis can also find coal scattered around their home.&lt;br /&gt;
**Charcoal is produced randomly when your forge is fueled with wood. It is based on a prob(45) function.&lt;br /&gt;
====Forge====&lt;br /&gt;
Your forge is used to:&lt;br /&gt;
*Turn an iron rod into an incomplete smithing item.&lt;br /&gt;
*Heat up smithing items.&lt;br /&gt;
*Smelt ore into sheets.&lt;br /&gt;
:Improving your forge with goliath hide increases the number of sheets one piece of ore generates.&lt;br /&gt;
*Turn wood into charcoal.&lt;br /&gt;
:Occurs by chance based on a prob(45) result.&lt;br /&gt;
*[[#Reagent Forging|Imbue reagent onto reagent items.]]&lt;br /&gt;
**Your forge must be upgraded with three regenerative cores (or touched by a master smithy).&lt;br /&gt;
To use a forge, you have to fuel it.&lt;br /&gt;
*Wood is the weakest fuel.&lt;br /&gt;
**It will only allow you to heat to 50 degrees. You need 51 degrees to heat anything you want to make or smelt.&lt;br /&gt;
**You use bellows to get around this for a few minutes.&lt;br /&gt;
*Coal and charcoal is stronger than wood and can heat your forge to 100 degrees.&lt;br /&gt;
*When your forge runs out of fuel, it will roll for a chance to decrease its temperature until refueling.&lt;br /&gt;
**The chance decreases when you place Watcher Sinew into it. Every sinew up to 10 will reduce the chance to cool down by 10%.&lt;br /&gt;
**10 sinew pieces means your forge will never cool down.&lt;br /&gt;
**Expert smithies can simply touch the forge to upgrade it to 10 sinew.&lt;br /&gt;
&lt;br /&gt;
====Forging Workbench====&lt;br /&gt;
A forging workbench allows you to:&lt;br /&gt;
*Store finished chains and plates. (Retrieve by destroying the workbench)&lt;br /&gt;
*Attach handles to your weapons.&lt;br /&gt;
#Load the workbench with wood.&lt;br /&gt;
#Insert your weapon head into the workbench.&lt;br /&gt;
#Hammer the workbench.&lt;br /&gt;
#When &amp;quot;Item Crafted&amp;quot; pops up, grab at the workbench with an empty hand.&lt;br /&gt;
*Craft advanced reagent items.&lt;br /&gt;
**Chain armour (Boots, armour, helmet, gloves)&lt;br /&gt;
**Plated items (Shield, boots)&lt;br /&gt;
**Coils (can be attached to cells to make them into Crank cells that recharge by hand)&lt;br /&gt;
**Borer cages&lt;br /&gt;
===Step-by-Step Guide===&lt;br /&gt;
#Fuel your forge by interacting with it, fuel in hand.&lt;br /&gt;
#Wait for your forge to get hotter than 51 degrees. Use bellows to make this go faster.&amp;lt;p&amp;gt;If you are using wood, it will not get hotter than 50 degrees on its own. Use bellows to push it to 51 degrees for a few minutes.&amp;lt;/p&amp;gt;&lt;br /&gt;
#If you have ore, use it on the forge to smelt into sheets. Take iron sheets and make rods.&lt;br /&gt;
#With your forging tongs, grab an iron rod.&lt;br /&gt;
#With your filled tongs, interact with the forge. Select what you want to make.&lt;br /&gt;
#Take the item created with your tongs and place it on the anvil.&lt;br /&gt;
#With your hammer, click the anvil rhythmically. You want to get as many &#039;good hits&#039; as possible.&amp;lt;p&amp;gt;If you get too many bad hits by clicking too fast, you may break the item.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;As your smithing skill improves, you can click faster and still get good hits.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;There is an average of 30 hits needed on an item to have it be ready. Smaller items like chains will need around 10.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Regular/larger items have a hit interval of around 1 second, while smaller items like chains have a 0.5 second interval. These are subject to improvements based on how high your smithing skill is.&amp;lt;/p&amp;gt;&lt;br /&gt;
#If your item cools down before you are done hammering, grab it with the tongs and heat it in the forge. You may need to refuel and bellow your forge.&lt;br /&gt;
#When you notice that &amp;quot;The Metal Sounds Ready.&amp;quot;, take the item with your tongs and dunk it in the water basin.&lt;br /&gt;
#Depending on what you are making, you may need to use the Forging Workbench.&lt;br /&gt;
##If you are making a weapon, load wood into the forging workbench. Load the head you made. Hammer the bench until the &amp;quot;Item Crafted&amp;quot; text pops up. Interact with an empty hand on the workbench.&lt;br /&gt;
##If you are making clothes, you will have to store chains and plates in the workbench until you meet the requirement. Examine the bench to see what you might need. When you meet the requirement, hammer it until &amp;quot;Item Crafted&amp;quot; pops up. Interact with an empty hand on the workbench.&lt;br /&gt;
===Smithing Skill===&lt;br /&gt;
Smithing is a skill, just like cleaning, mining, and gaming. Find your proficiency inside of your PDA.&lt;br /&gt;
====Effects====&lt;br /&gt;
*Better smithies are increase the rate at which they get good hits. The cooldown for good hits decreases with each level of mastery. At legendary, the cooldown between good hits is decreased by half.&lt;br /&gt;
*At certain milestones, a smithy is able to improve their forge without necropolis materials.&lt;br /&gt;
*Master smithies can receive the Master Smithy Cloak.&lt;br /&gt;
====Improving====&lt;br /&gt;
*Imbuing an item.&lt;br /&gt;
*Turning a rod into an incomplete item.&lt;br /&gt;
*Refueling your forge. Coal earns double the value of wood in exp.&lt;br /&gt;
*Bellowing your forge.&lt;br /&gt;
*Smelting ore into sheets with a forge.&lt;br /&gt;
*Getting a good hit.&lt;br /&gt;
===Considerations===&lt;br /&gt;
*If you are using wood inside of your forge, you are going to have to bellow your forge every time you make an item.&lt;br /&gt;
**The maximum temperature that your forge can reach with wood is 50 degrees. However, the minimum temperature to start/heat an item is 51 degrees. Your bellows push it up that extra degree for a few minutes.&lt;br /&gt;
*If you put wood inside of your forge, there is a chance your forge will generate charcoal while it is burning based on a prob(45) result.&lt;br /&gt;
*There is no RNG in how good hits are determined. If you are making bad hits, you are going too fast.&lt;br /&gt;
==Reagent Forging==&lt;br /&gt;
===Materials Needed===&lt;br /&gt;
*200u or more of a chemical that you want imbued.&lt;br /&gt;
:&#039;&#039;It must be pourable. You may have up to two chemicals imbued, so long as there are 200u of each chemical.&#039;&#039;&lt;br /&gt;
*Reagent forge.&lt;br /&gt;
:&#039;&#039;A forge that has 3 regenerative cores in it, OR has been touched by a master smithy.&#039;&#039;&lt;br /&gt;
*Completed non-imbued reagent item.&lt;br /&gt;
:&#039;&#039;Either clothing or a weapon with a handle.&#039;&#039;&lt;br /&gt;
===Step-by-Step Guide===&lt;br /&gt;
&lt;br /&gt;
# Acquire a non-imbued reagent item and a reagent forge.&lt;br /&gt;
#* A reagent forge is made by using 3 regenerative cores on a regular forge OR touching it as a master smithy.&lt;br /&gt;
#* A non-imbued reagent item is the product of [[#Smithing|the smithing process]].&lt;br /&gt;
# Pour at least 200u of a reagent you want to be imbued into the item.&lt;br /&gt;
#* At maximum, an item can be imbued with two reagents. Reagent items can store 500u of reagents total. &lt;br /&gt;
#* If you put less than 200u of a reagent into an item and attempt to imbue it, the reagent will be destroyed.&lt;br /&gt;
# Use your filled reagent item on the reagent forge.&lt;br /&gt;
&lt;br /&gt;
===Reagent Clothing===&lt;br /&gt;
Humanoid characters will have 0.5u of imbued reagent injected into them every 3 seconds. This rate is constant, and will not consider the wearer&#039;s metabolism rate or the reagent&#039;s OD threshold. It is entirely possible to overdose due to wearing reagent clothing.&lt;br /&gt;
===Reagent Weapons===&lt;br /&gt;
Living creatures that are attacked with an imbued weapon will have 1u of the imbued reagent injected into them.&lt;br /&gt;
===Considerations===&lt;br /&gt;
*Imbued items will never run out of reagent. They &amp;quot;regenerate&amp;quot; their reagent as it is used.&lt;br /&gt;
*If you try to imbue an item when it has less than 200u of a reagent, that reagent will be destroyed.&lt;br /&gt;
*Multiple reagents can be stored inside a reagent item. A reagent item can accept a total of 500u of inserted reagents. However, only reagents with 200u or more will imbue. This allows an item to have up to two imbued reagents. The rest will be destroyed. To imbue with more than one reagent,  you must successfully place 200u of two reagents in your item prior to imbuing.&lt;br /&gt;
**Reagent items can have reactions occur inside of them. If you want to create a double imbued reagent item with reagents that may react, consider using [[Guide to chemistry#Stabilizing Agent|Stabilizing Agent]].&lt;br /&gt;
*You cannot reimbue an item after it has successfully been imbued. You cannot empty a reagent item before imbuing it. Mistakes will not be tolerated.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Chief_Medical_Officer&amp;diff=10124</id>
		<title>Chief Medical Officer</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Chief_Medical_Officer&amp;diff=10124"/>
		<updated>2022-03-03T20:45:34Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Fixed redundant info I added on tag alteration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = contents of this page need to be checked, broken links need to be fixed. Medigun should be mentioned either here, on Medical Doctor, or on Paramedic. Guide to Mediguns is currently orphaned.}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 3F7597&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 3F7597&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 3F7597&lt;br /&gt;
 |img = Generic_cmo.png&lt;br /&gt;
 |stafftype = MEDICAL&lt;br /&gt;
 |jobtitle = Chief Medical Officer&lt;br /&gt;
 |access = All [[Job_Guides#Medical|Medical Departments]], including your office, [[Job_Guides#Station_Command|Bridge]], [[Engineering]], Construction, [[Job_Guides#Research|Research]].&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Coordinate the [[Medical Doctor|doctors]], [[Paramedic|paramedics]], [[Chemist|chemists]], and [[Virologist]] to ensure the health of all crew.&lt;br /&gt;
 |guides = [[Guide to Medicine]], [[Guide_to_chemistry|Guide to Chemistry]], [[Surgery|Guide to Surgery]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Chief Medical Officer]] is in charge of the health of the crew. They make sure that the [[Medical Doctor]]s are treating people effectively, and making sure the [[Virologist]]s and [[Chemist]]s are working for the good of the station. Kick your [[Paramedic]]s in their butt when they dont go save someone.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You manage the entire medbay. Your primary task is to make sure everyone is doing their jobs and not taking over everyone else&#039;s lane. Other than treating injured crew, it is your responsibility to ensure &amp;lt;s&amp;gt;that [[Chain of Command|important crew]] (including yourself) have received genetic backups and death alarms, and&amp;lt;/s&amp;gt; that all crew are using their suit sensors when [[Corporate Regulations|appropriate]],&lt;br /&gt;
&lt;br /&gt;
You are the medical &amp;lt;s&amp;gt;expert&amp;lt;/s&amp;gt; leader on the station. The ideal Chief Medical Officer would have the knowledge to perform common surgical operations, manufacture most basic pharmaceuticals, &amp;lt;s&amp;gt;and develop &#039;cures&#039; for viral infection.&amp;lt;/s&amp;gt; You should allow your subordinates to handle the bulk of the work and only jump in to help new players or fill in critical roles that your character would be able to perform &amp;lt;s&amp;gt;or what you have written in your records.&amp;lt;/s&amp;gt; The objective in mind is ensuring that everyone in the department has their place; if you delegate all of your duties completely, &amp;lt;s&amp;gt;you&#039;ve lost your own place&amp;lt;/s&amp;gt; you can empty the bridge bar without getting caught.&lt;br /&gt;
&lt;br /&gt;
== Your Job ==&lt;br /&gt;
You are often regarded as the least important Head of Staff, but in reality, you hold &amp;lt;s&amp;gt;power over life and death&amp;lt;/s&amp;gt; a great deal of power. Without a competent Chief Medical Officer coordinating things, the medbay often dissolves into a chaotic mess that only manages to heal anybody through sheer coincidence &amp;lt;s&amp;gt;or that one paramedic who you should really ahelp for doing surgery again.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your primary duty is to ensure that the crew is in top possible physical &amp;lt;s&amp;gt;and mental&amp;lt;/s&amp;gt; shape. To do this, you will need the help of your assigned crew. Medical Doctors take several shapes; Nurses, Surgeons, Virologists and Emergency Physicians. They all occupy the same slot, but have different, and obvious, specialties. The [[Chemist]] is responsible for the manufacture of important medicines. The [[Virologist]] is responsible for the development, and counteraction, of viral agents. The [[Psychologist]] is responsible for the mental health of crew &amp;lt;s&amp;gt;since we removed cloning.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Specialized Staff ===&lt;br /&gt;
When the round starts, review your medical staff and assigned jobs.  Remember, Emergency Physicians, Surgeons, and regular Doctors are all the same job, and they&#039;re all required to treat patients. Their specific title just indicates a specialization. They can and should be able to be given assignments outside of that, so long as it still falls within the description of Medical Doctor work. If they&#039;re unable or unwilling to do basic medical work because &amp;quot;they&#039;re a surgeon, not a doctor&amp;quot;, then they need reeducating about what their job actually entails. If they decide to run out and do the paramedics job without getting told to, &amp;lt;s&amp;gt;fire them&amp;lt;/s&amp;gt; explain to them the error of their ways.&lt;br /&gt;
&lt;br /&gt;
Make sure that you have a dedicated EMT team ready to respond to calls for medical assistance from outside of Medbay, someone manning the front desk to handle arrivals and minor cases, and someone - preferably &amp;lt;s&amp;gt;everyone and some officers&amp;lt;/s&amp;gt; a medical doctor - waiting in the wings to handle critical cases that require Cryo treatment or surgery. Each of these three assignments is vital for different reasons, and, once given a job, your staff should focus on doing that job exclusively &amp;lt;s&amp;gt;except in case of emergency&amp;lt;/s&amp;gt; and only help out when asked for instead of jumping in whenever they feel more competent. If they don&#039;t, and they try to do someone else&#039;s job, it means that you have two doctors doing a job that could be done by &amp;lt;s&amp;gt;three&amp;lt;/s&amp;gt; one, and an area which is left understaffed. Make sure that everyone is entirely clear on exactly what their job is and why it is important.&lt;br /&gt;
&lt;br /&gt;
When everyone has their assignments, make sure that everybody has their Medical belts stocked with the basic tools of the trade - gauze, ointment, Inaprovaline, and things like that. Emergency Physicians, Paramedics and EMTs should carry more than most, and should have [[Guide_to_Medicine#Common_Equipment|a variety of Medkits]] available for unusual cases, since they&#039;re the first responders and may have to deal with anything.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Fixes ===&lt;br /&gt;
Once your main staff is set up, contact Chemistry and get them to start making medicines for your doctors. Clonexadone is a must-have, so have the Chemists take the cryoxadone from Cryo and mix some up immediately, so have those mixed up as soon as possible, and make sure that your doctors know that they&#039;re available and where to find them. Make sure that Virology gets some diluted milk and radium, too, or your Virologists won&#039;t be able to do anything. Once you have all of the basic medicines, have Chemistry mix up a little bit of everything and stock up on the important stuff, or &amp;lt;s&amp;gt;do all the work yourself&amp;lt;/s&amp;gt; decide to have a shift without every chemical known to man prepared an hour before the time police arrives.&lt;br /&gt;
&lt;br /&gt;
=== Responding ===&lt;br /&gt;
As with other Head positions, a large part of your job is to be watchful for any calls for medical assistance. As soon as one comes in, make sure that your EMTs are responding and that the rest of your staff are ready to take in anybody who can&#039;t be treated in the field. It&#039;s also a good idea to ask for an [[Guide_to_robotics#Odysseus|Odysseus]] from Robotics, preferably with two mounted Sleepers. Make sure that your EMTs know how to operate it; an Odysseus can save a lot of lives and make it possible for your EMTs to answer calls that they would normally be unable to due to its armour and internals.&lt;br /&gt;
&lt;br /&gt;
=== Outbreaks ===&lt;br /&gt;
When diseases break out&amp;lt;s&amp;gt;, this is your chance to shine. You have a biohazard suit inside of your office. Use it.&amp;lt;/s&amp;gt; figure out if it&#039;s dangerous or just annoying by consulting the [[Virologist]] and [[Chemist]]. You have the authority to isolate and detain anyone experiencing symptoms&amp;lt;s&amp;gt;, but will get laughed at if you try to get anyone to come to medical without offering a cure.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vaccinate the medical personnel and quarantine the infected. Administer the drugs, keep people alive. Your [[Medical Doctor]]s should be helping with this, if they&#039;re not, &amp;lt;s&amp;gt;shout them into line.&amp;lt;/s&amp;gt; ask them for help like a decent human being and realize that them staying in their lane is a situation you will never again experience.&lt;br /&gt;
&lt;br /&gt;
=== Hypospray ===&lt;br /&gt;
This is your medical tool, your lifeline.  It comes inside the Hypokit in your locker. By default, it comes with a mix of omnizine, leporazine and atrophine. Use it in hand to remove this vial. The Hypokit has 15 slots (That&#039;s 14 vials + the hypospray. You can put in normal sized vials but... Why?) Hit it with a vial to insert that vial. You can even tacti-cool reload it like magazines! Alt+Click it to change its injection ammount. The large hypovials hold 120u. You can inject that 120u nearly instantly, if you so desire.&lt;br /&gt;
&lt;br /&gt;
Good candidates for your hypospray are &amp;lt;s&amp;gt;Tricordrazine or Epinephrine.&amp;lt;/s&amp;gt; whatever chemistry (or you) whips up. Sadly surgery does not fit into it yet.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As the CMO, you&#039;re the link between the captain, the other heads of staff, and your medical department. Security will often be a source of casualties, whether officers or prisoners; make sure any doctor going to treat a dangerous prisoner has an escort. Science--especially Toxins and Xenobiology--will send you its share of patients, too. When your equipment gets blown up, Engineering can rebuild it. During an epidemic, one of your most important connections is, strangely enough, the lowly janitor, whose biosuit allows him to safely clean up infectious material and slow the spread of the disease. You will also be required to try to explain why people are [[cult|going crazy]], [[changeling|returning from the dead]], or [[wizard|trapped in the body of a monkey]]. Good luck with that one.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
So, you&#039;re a traitor CMO? Don&#039;t fret. You have many possible tools to help with your objectives.  Your hypospray will help a bit, try filling it with Choral Hydrate for &amp;lt;s&amp;gt;an easy ban&amp;lt;/s&amp;gt; sedation purposes (provide RP before doing that and keep in mind that there are others with hyposprays around you). You have access to [[Chemistry]], so you can sneak in there and make some &amp;lt;s&amp;gt;space lube&amp;lt;/s&amp;gt; thermite or similar.&lt;br /&gt;
&lt;br /&gt;
The bottom line here is to be a &amp;lt;s&amp;gt;bad doctor&amp;lt;/s&amp;gt; good antag.&lt;br /&gt;
&lt;br /&gt;
=== Changeling ===&lt;br /&gt;
So you&#039;ve spotted a possible changeling? You have a core understanding of what changelings are and their general abilities such as being able to shape shift, however, CMOs are not aware of the effects of BZ that knowledge is only afforded to the Research Director &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[category:Jobs]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Paramedic&amp;diff=10123</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Paramedic&amp;diff=10123"/>
		<updated>2022-03-03T20:44:52Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Added NR tag that mediguns should be mentioned, so that Guide to Mediguns can be unorphaned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason=Medigun should be mentioned either here, on CMO, or on Medical Doctor. Guide to Mediguns is currently orphaned.}}{{JobPageHeader&lt;br /&gt;
|colour = 3F7597&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|bcolour = 3F7597&lt;br /&gt;
|bhcolour = white&lt;br /&gt;
|ebcolour = 3F7597&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|img = Generic_Paramedic.png&lt;br /&gt;
|jobtitle = Paramedic&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Maintenance]], [[E.V.A.]], Most department lobbies, Mineral Storage&lt;br /&gt;
|additional = [[Genetics Lab]], [[Operating Theatre|Surgery]]&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Run around the station looking for patients, respond to emergencies, give patients a roller bed ride to medbay&lt;br /&gt;
|guides = [[Guide to medicine|Guide to Medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]], [[Guide to Wounds]]&lt;br /&gt;
|quote = I swear, the next schmuck that gets spaced without suit sensors is staying there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are essentially a rescue medic. You spend most of your time outside medbay and therefore have reduced access. However you have increased access to the rest of the station.&lt;br /&gt;
&lt;br /&gt;
You spawn with a [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]] full of stuff, a collapsed [[File:Roller_Bed.png]] Roller Bed and a Proximity Crew Pinpointer in [[Medbay|Medbay Lobby]].&amp;lt;br&amp;gt;&lt;br /&gt;
You will most likely want to get the Handheld Crew Monitor from your belt, a better Crew Pinpointer from one of the NanoMed Plus vending machines, a Health Scanner HUD and a Health Analyzer. After gearing up, go patrol the station looking for patients.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Find and bring injured crew members to [[Medbay]] so they can be treated by [[Medical_Doctor|the doctors]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Enforce suit sensors, perform first aid, &#039;&#039;&#039;don&#039;t drag bleeding people over the halls&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Be able to do deal with all kinds of damage on the spot, know how to use a defibrillator, be efficient at healing more with less, rescue people from [[Space|faraway places]].&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay.png|300px|thumb|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Roller_Bed.png]] Medbay to bar, quick!==&lt;br /&gt;
When you are a Paramedic, your job is to rescue people, take them to medbay, and leave them to be treated there. You can also perform first aid, diagnosing injuries and diseases with the help of a [[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] [[health analyzer]], printable from the medical techfab, or even your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the times, your Handheld Crew Monitor will tell you enough. At least as long as people have their suit sensors on. Keep the monitor screen on and put it in your pocket or jacket slot, it&#039;s extremely useful. When someone shows up as damaged, find them with your pinpointer and either suggest them to go to medbay or take them there.&amp;lt;br&amp;gt;&lt;br /&gt;
The job is very simple. Find and transport people safely to medbay. But even that can prove challenging under [[Nuclear_Operative|certain]] [[Revolutionary|hostile]] [[Blood_Cult|scenarios]], so be prepared. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a first step towards becoming a good Paramedic, you are recommended to read the [[Guide_to_medicine|Guide to medicine]]. You will learn how to treat many different ailments.&lt;br /&gt;
&lt;br /&gt;
==[[File:Medicallocker.png]] Medical Storage==&lt;br /&gt;
The main reason you&#039;ll come into this room is to grab one of the [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]] on the table. These totally not anime inspired eyewear pieces let you see people&#039;s healthbars over their head. Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;br /&gt;
&lt;br /&gt;
You might want to also buy a better pinpointer from the NanoMed Plus and a Health Scanner. You can find biosuits for when the [[virologist]] fucks up. There are also spare first-aid kits that are very disputed, so try to be mindful when you take them and perhaps even warn [[Chief_Medical_Officer|your boss]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Health_analyzer_adv.gif|link=Special:FilePath/Health_analyzer_adv.gif]] Advanced Paramedic Work==&lt;br /&gt;
Giving drunk bar patrons roller bed rides not your style? Want to be a hero? Well, you probably won&#039;t, but you certainly can do more.&amp;lt;br&amp;gt;&lt;br /&gt;
Never forget that you have [[Maintenance]] and [[E.V.A.]] for a reason: You are expected to retrieve lost bodies. [[Engineering]] blew up again? Get your spacesuit and bring the boys back home so they can fix their own mess. Space man [[Head_of_Personnel|HoP]] forgot to refill his oxygen tank? Off you go. In some cases, you can even go in your own little lavaland adventure to retrieve a [[Shaft_Miner|miner&#039;s]] corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
With you around, nobody has to stay dead!&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicalbelt.png]] The emergency utility belt===&lt;br /&gt;
Once you get used to [[Guide_to_medicine|standard medical procedures]], you can ask [[Medical_Doctor|the doctors]] for their starting [[File:SMed.png]] medkit. It and one or two chems in your bag should be more than ideal.&amp;lt;br&amp;gt;&lt;br /&gt;
If they are stingy, make do by stuffing a second belt full of things that allow you to get people up and running by yourself.&lt;br /&gt;
* [[File:Suture.png]] Sutures. In all basic medkits and extremely cheap to heal brute damage. Get faster as you get experience.&lt;br /&gt;
* [[File:Regenerative_mesh.png]] Regenerative mesh. In all basic medkits and extremely cheap to heal burn damage. Get faster as you get experience.&lt;br /&gt;
* [[File:Scalpel.png]] Basic [[Surgery|surgery]] tools. While you could technically perform surgery, this is a work better left for [[Medical_Doctor|doctors]]. Have a set of basic tools ([[File:Drapes.png]]Drapes, [[File:Scalpel.png]]Scalpel, [[File:Hemostat.png]]Hemostat and [[File:Cautery.png]]) to treat [[Guide to Wounds|wounds]] like severe burns.&lt;br /&gt;
* [[File:Cleaner.png]] [[Guide_to_chemistry#Hercuri|Hercuri]] Spray. Cools down temperature and treats burns slowly. Expendable and abundant, but basically freezes the patient. Tell them to get coffee after. Spray away the [[Assistant|tide]] when they fail their hacks and ask for help.&lt;br /&gt;
* [[File:Bandaid_brute.png]] [[Guide_to_chemistry|Chem]] patches, syringes, gels and sprays. These allow you to heal damage a lot faster, but the ones found in the NanoMed and in medkits are usually limited. [[Guide_to_chemistry#Libital|Libital]], [[Guide_to_chemistry#Aiuri|Aiuri]] and [[Guide_to_chemistry#Syriniver|Syriniver]] are good examples of cheap useful chems, even though they have side effects.&lt;br /&gt;
* [[File:MediPen.png]] Medipens. Exceptional for healing a lot of damage very quick and efficiently, but scarce. Save for emergencies or leave them there. [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] and [[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]] can all be found in their specific medkits.&lt;br /&gt;
&lt;br /&gt;
In the end, it should be looking somewhat like this:&lt;br /&gt;
[[File:Medibelt_action.png|link=Special:FilePath/Medibelt_action.png]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Defib.png]] Clear!===&lt;br /&gt;
If a patient has died recently, you may be able to use the &#039;&#039;&#039;defibrillator&#039;&#039;&#039; to revive them on the spot. The [[Medical_items#Defibrillator|defibrillator]] can be found in [[Medical_Doctor|Medical Doctor]] lockers (plus a more portable version in the CMO&#039;s locker or medical techfab after some research is done). &lt;br /&gt;
&lt;br /&gt;
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well.&lt;br /&gt;
&lt;br /&gt;
In order to successfully resuscitate a patient, several criteria must be met:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again.&lt;br /&gt;
&lt;br /&gt;
2. The patient must not be a suicide.&lt;br /&gt;
&lt;br /&gt;
3. The patient must not be catatonic.&lt;br /&gt;
&lt;br /&gt;
4. The patient must be in their body (they will get a message when they begin being defibrillated).&lt;br /&gt;
&lt;br /&gt;
5. The patient must have a heart. Plasmamen do &#039;&#039;&#039;not&#039;&#039;&#039; have hearts, for example.&lt;br /&gt;
&lt;br /&gt;
6. If the patient has a heart, it must not have decayed completely. If there&#039;s too much heart decay, you&#039;ll need to replace it or perform a [[Surgery#Coronary_Bypass|coronary bypass]].&lt;br /&gt;
&lt;br /&gt;
If all these factors are met, then the patient will come back to life! However, this doesn&#039;t mean they can just get right back up. Instead, they&#039;ll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).&lt;br /&gt;
&lt;br /&gt;
==[[File:MedGlasses.png]] Paramedic Equipment==&lt;br /&gt;
Medbay has quite the collection of tools and chemicals to make your job easier (or harder). Some deserve the mention, others are situational.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Paramedics spawn with, or are available in medbay:&lt;br /&gt;
* [[File:Compactdefib.png]] [[Medical_items#Compact_Defibrillator|Compact Defibrillator]]. The only way to defib on the go. Needs research or a lot of begging to the CMO.&lt;br /&gt;
* Crew Pinpointers. The one that you spawn with only activates close to whoever you&#039;re tracking. You can, however, buy a proper Crew Pinpointer in the Nanomed Plus vending machine with your starting money.&lt;br /&gt;
* [[File:Evahelmet.png]] [[Clothing_and_Accessories#EVA_Helmet|E.V.A. Helmet]] and Suit. These two form, together, a spacesuit. They will only work together or coupled with an analogous spaceproof clothing. &#039;&#039;&#039;Don&#039;t rush E.V.A. and steal everything. Do it only if needed.&#039;&#039;&#039;&lt;br /&gt;
* Handheld Crew Monitors. Arguably the most useful item you can hope to have. Using the information from suit sensors, it will give you all you need to know anywhere. Allows you to chill by the bar without much care.&lt;br /&gt;
* [[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] [[Health Analyzer|Health Analyzers]]. Allow you to check someone&#039;s condition further than the Crew Monitor, showing diseases, traumas and chemicals in their blood (activate the item to toggle Chemical mode). An advanced version can be researched and printed at the medical techfab.&lt;br /&gt;
* [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]]. Immediate visual information for any living mob in your field of view. Not as robust as a proper Health Analyzer, but will help you quickly identify problems on passersby. A night vision upgrade is researchable.&lt;br /&gt;
* [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]]. Extremely useful, as it can hold most relevant tools and medicine. Can also hold cigarettes and lighters. The one you spawn with has a Handheld Crew Monitor and some less important medicine that you can right click to check their use. Fits in your bag.&lt;br /&gt;
* [[File:Nitrile_gloves.png]] [[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]. Keep your fingerprints to yourself. The [[Detective]] will thank you for keeping those on.&lt;br /&gt;
* [[File:Roller_Bed.png]] Roller Beds. Dragging bleeding people will make them bleed even more, as well as making you slower. These are often helpful and sometimes vital. Also fun and collapsible.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
* The bar has several drinks that help top off damage. Cream for brute, Lime Juice for toxin, Orange Juice for oxygen, Tomato Juice for burn, Blood Mary for blood and more.&lt;br /&gt;
* Raw carrots heal eye damage.&lt;br /&gt;
* Star-Kist is just cola with orange juice. This means that it will metabolize a bit faster and can be used as a poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
* Wearing earmuffs will heal ear damage.&lt;br /&gt;
* Wearing a blindfold will heal eye damage.&lt;br /&gt;
* People with MODSuits on cannot be defibbed.&lt;br /&gt;
* If you&#039;re not sure if someone&#039;s damage is too much, you can PDA them to ask if they need medical assistance.&lt;br /&gt;
* Even as a non-antag, try to carry a toolbelt with you to hack when needed and to crowbar open doors. Extra access can also work to this effect.&lt;br /&gt;
* When needed, ask your patients for their epipen. You could also take it while they are down. It&#039;s safer to have yours saved for an emergency.&lt;br /&gt;
* [[Guide_to_chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] can be made with a twinkie, plasma sheet and iron sheet in a grinder.&lt;br /&gt;
* Don&#039;t forget to check the NanoMed for Libital and Aiuri gel. They are very very good.Or just bug the chemist to do their job!&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* A stethoscope can be used to [[Hacking#Safe|break into the safe]]. &lt;br /&gt;
* You can replace the cryoxadone with acid, so instead of healing people cryo will melt them to death.&lt;br /&gt;
* Syringe gun is one of the most lethal weapons on the station. A simple 15 unit lexorin syringe will kill unless the victim receives medical care (or immediately injects themselves with their Epinephrine). Anyone with a thick suit will block syringes though.&lt;br /&gt;
* Carry a body in your roller bed and you won&#039;t get questioned too often. Use maintenance for safety.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Don&#039;t worry, I&#039;ll take you to a better place==&lt;br /&gt;
You happen to be a traitor? Excellent! You have enough access to dispose of bodies, access to EVA for some space murder action, and maintenance access to boot! Not to mention that you don&#039;t look out of place in any department and people won&#039;t find anything strange about you wandering the halls with a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
You can do almost anything a doctor could: cryo sabotage, morgue shenanigans, overdoses, etc. But you have the access and freedom to do a lot more as well, like poisoning someone, taking them to the safety of maintenance to finish the job, then you could either drop them off at the morgue or behead them and throw it into sapc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Chief_Medical_Officer&amp;diff=10122</id>
		<title>Chief Medical Officer</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Chief_Medical_Officer&amp;diff=10122"/>
		<updated>2022-03-03T20:43:54Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Updated NR tag to say that Mediguns should be mentioned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = contents of this page need to be checked, broken links need to be fixed. Medigun should be mentioned either here, on CMO, or on Paramedic. Guide to Mediguns is currently orphaned.}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 3F7597&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 3F7597&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 3F7597&lt;br /&gt;
 |img = Generic_cmo.png&lt;br /&gt;
 |stafftype = MEDICAL&lt;br /&gt;
 |jobtitle = Chief Medical Officer&lt;br /&gt;
 |access = All [[Job_Guides#Medical|Medical Departments]], including your office, [[Job_Guides#Station_Command|Bridge]], [[Engineering]], Construction, [[Job_Guides#Research|Research]].&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = [[Captain]]&lt;br /&gt;
 |duties = Coordinate the [[Medical Doctor|doctors]], [[Paramedic|paramedics]], [[Chemist|chemists]], and [[Virologist]] to ensure the health of all crew.&lt;br /&gt;
 |guides = [[Guide to Medicine]], [[Guide_to_chemistry|Guide to Chemistry]], [[Surgery|Guide to Surgery]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Chief Medical Officer]] is in charge of the health of the crew. They make sure that the [[Medical Doctor]]s are treating people effectively, and making sure the [[Virologist]]s and [[Chemist]]s are working for the good of the station. Kick your [[Paramedic]]s in their butt when they dont go save someone.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You manage the entire medbay. Your primary task is to make sure everyone is doing their jobs and not taking over everyone else&#039;s lane. Other than treating injured crew, it is your responsibility to ensure &amp;lt;s&amp;gt;that [[Chain of Command|important crew]] (including yourself) have received genetic backups and death alarms, and&amp;lt;/s&amp;gt; that all crew are using their suit sensors when [[Corporate Regulations|appropriate]],&lt;br /&gt;
&lt;br /&gt;
You are the medical &amp;lt;s&amp;gt;expert&amp;lt;/s&amp;gt; leader on the station. The ideal Chief Medical Officer would have the knowledge to perform common surgical operations, manufacture most basic pharmaceuticals, &amp;lt;s&amp;gt;and develop &#039;cures&#039; for viral infection.&amp;lt;/s&amp;gt; You should allow your subordinates to handle the bulk of the work and only jump in to help new players or fill in critical roles that your character would be able to perform &amp;lt;s&amp;gt;or what you have written in your records.&amp;lt;/s&amp;gt; The objective in mind is ensuring that everyone in the department has their place; if you delegate all of your duties completely, &amp;lt;s&amp;gt;you&#039;ve lost your own place&amp;lt;/s&amp;gt; you can empty the bridge bar without getting caught.&lt;br /&gt;
&lt;br /&gt;
== Your Job ==&lt;br /&gt;
You are often regarded as the least important Head of Staff, but in reality, you hold &amp;lt;s&amp;gt;power over life and death&amp;lt;/s&amp;gt; a great deal of power. Without a competent Chief Medical Officer coordinating things, the medbay often dissolves into a chaotic mess that only manages to heal anybody through sheer coincidence &amp;lt;s&amp;gt;or that one paramedic who you should really ahelp for doing surgery again.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your primary duty is to ensure that the crew is in top possible physical &amp;lt;s&amp;gt;and mental&amp;lt;/s&amp;gt; shape. To do this, you will need the help of your assigned crew. Medical Doctors take several shapes; Nurses, Surgeons, Virologists and Emergency Physicians. They all occupy the same slot, but have different, and obvious, specialties. The [[Chemist]] is responsible for the manufacture of important medicines. The [[Virologist]] is responsible for the development, and counteraction, of viral agents. The [[Psychologist]] is responsible for the mental health of crew &amp;lt;s&amp;gt;since we removed cloning.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Specialized Staff ===&lt;br /&gt;
When the round starts, review your medical staff and assigned jobs.  Remember, Emergency Physicians, Surgeons, and regular Doctors are all the same job, and they&#039;re all required to treat patients. Their specific title just indicates a specialization. They can and should be able to be given assignments outside of that, so long as it still falls within the description of Medical Doctor work. If they&#039;re unable or unwilling to do basic medical work because &amp;quot;they&#039;re a surgeon, not a doctor&amp;quot;, then they need reeducating about what their job actually entails. If they decide to run out and do the paramedics job without getting told to, &amp;lt;s&amp;gt;fire them&amp;lt;/s&amp;gt; explain to them the error of their ways.&lt;br /&gt;
&lt;br /&gt;
Make sure that you have a dedicated EMT team ready to respond to calls for medical assistance from outside of Medbay, someone manning the front desk to handle arrivals and minor cases, and someone - preferably &amp;lt;s&amp;gt;everyone and some officers&amp;lt;/s&amp;gt; a medical doctor - waiting in the wings to handle critical cases that require Cryo treatment or surgery. Each of these three assignments is vital for different reasons, and, once given a job, your staff should focus on doing that job exclusively &amp;lt;s&amp;gt;except in case of emergency&amp;lt;/s&amp;gt; and only help out when asked for instead of jumping in whenever they feel more competent. If they don&#039;t, and they try to do someone else&#039;s job, it means that you have two doctors doing a job that could be done by &amp;lt;s&amp;gt;three&amp;lt;/s&amp;gt; one, and an area which is left understaffed. Make sure that everyone is entirely clear on exactly what their job is and why it is important.&lt;br /&gt;
&lt;br /&gt;
When everyone has their assignments, make sure that everybody has their Medical belts stocked with the basic tools of the trade - gauze, ointment, Inaprovaline, and things like that. Emergency Physicians, Paramedics and EMTs should carry more than most, and should have [[Guide_to_Medicine#Common_Equipment|a variety of Medkits]] available for unusual cases, since they&#039;re the first responders and may have to deal with anything.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Fixes ===&lt;br /&gt;
Once your main staff is set up, contact Chemistry and get them to start making medicines for your doctors. Clonexadone is a must-have, so have the Chemists take the cryoxadone from Cryo and mix some up immediately, so have those mixed up as soon as possible, and make sure that your doctors know that they&#039;re available and where to find them. Make sure that Virology gets some diluted milk and radium, too, or your Virologists won&#039;t be able to do anything. Once you have all of the basic medicines, have Chemistry mix up a little bit of everything and stock up on the important stuff, or &amp;lt;s&amp;gt;do all the work yourself&amp;lt;/s&amp;gt; decide to have a shift without every chemical known to man prepared an hour before the time police arrives.&lt;br /&gt;
&lt;br /&gt;
=== Responding ===&lt;br /&gt;
As with other Head positions, a large part of your job is to be watchful for any calls for medical assistance. As soon as one comes in, make sure that your EMTs are responding and that the rest of your staff are ready to take in anybody who can&#039;t be treated in the field. It&#039;s also a good idea to ask for an [[Guide_to_robotics#Odysseus|Odysseus]] from Robotics, preferably with two mounted Sleepers. Make sure that your EMTs know how to operate it; an Odysseus can save a lot of lives and make it possible for your EMTs to answer calls that they would normally be unable to due to its armour and internals.&lt;br /&gt;
&lt;br /&gt;
=== Outbreaks ===&lt;br /&gt;
When diseases break out&amp;lt;s&amp;gt;, this is your chance to shine. You have a biohazard suit inside of your office. Use it.&amp;lt;/s&amp;gt; figure out if it&#039;s dangerous or just annoying by consulting the [[Virologist]] and [[Chemist]]. You have the authority to isolate and detain anyone experiencing symptoms&amp;lt;s&amp;gt;, but will get laughed at if you try to get anyone to come to medical without offering a cure.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vaccinate the medical personnel and quarantine the infected. Administer the drugs, keep people alive. Your [[Medical Doctor]]s should be helping with this, if they&#039;re not, &amp;lt;s&amp;gt;shout them into line.&amp;lt;/s&amp;gt; ask them for help like a decent human being and realize that them staying in their lane is a situation you will never again experience.&lt;br /&gt;
&lt;br /&gt;
=== Hypospray ===&lt;br /&gt;
This is your medical tool, your lifeline.  It comes inside the Hypokit in your locker. By default, it comes with a mix of omnizine, leporazine and atrophine. Use it in hand to remove this vial. The Hypokit has 15 slots (That&#039;s 14 vials + the hypospray. You can put in normal sized vials but... Why?) Hit it with a vial to insert that vial. You can even tacti-cool reload it like magazines! Alt+Click it to change its injection ammount. The large hypovials hold 120u. You can inject that 120u nearly instantly, if you so desire.&lt;br /&gt;
&lt;br /&gt;
Good candidates for your hypospray are &amp;lt;s&amp;gt;Tricordrazine or Epinephrine.&amp;lt;/s&amp;gt; whatever chemistry (or you) whips up. Sadly surgery does not fit into it yet.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As the CMO, you&#039;re the link between the captain, the other heads of staff, and your medical department. Security will often be a source of casualties, whether officers or prisoners; make sure any doctor going to treat a dangerous prisoner has an escort. Science--especially Toxins and Xenobiology--will send you its share of patients, too. When your equipment gets blown up, Engineering can rebuild it. During an epidemic, one of your most important connections is, strangely enough, the lowly janitor, whose biosuit allows him to safely clean up infectious material and slow the spread of the disease. You will also be required to try to explain why people are [[cult|going crazy]], [[changeling|returning from the dead]], or [[wizard|trapped in the body of a monkey]]. Good luck with that one.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
So, you&#039;re a traitor CMO? Don&#039;t fret. You have many possible tools to help with your objectives.  Your hypospray will help a bit, try filling it with Choral Hydrate for &amp;lt;s&amp;gt;an easy ban&amp;lt;/s&amp;gt; sedation purposes (provide RP before doing that and keep in mind that there are others with hyposprays around you). You have access to [[Chemistry]], so you can sneak in there and make some &amp;lt;s&amp;gt;space lube&amp;lt;/s&amp;gt; thermite or similar.&lt;br /&gt;
&lt;br /&gt;
The bottom line here is to be a &amp;lt;s&amp;gt;bad doctor&amp;lt;/s&amp;gt; good antag.&lt;br /&gt;
&lt;br /&gt;
=== Changeling ===&lt;br /&gt;
So you&#039;ve spotted a possible changeling? You have a core understanding of what changelings are and their general abilities such as being able to shape shift, however, CMOs are not aware of the effects of BZ that knowledge is only afforded to the Research Director &lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[category:Jobs]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Medical_Doctor&amp;diff=10121</id>
		<title>Medical Doctor</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Medical_Doctor&amp;diff=10121"/>
		<updated>2022-03-03T20:43:04Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Added NR tag that Mediguns should be mentioned, so that we can unorphan Guide to Mediguns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=Medigun should be mentioned either here, on CMO, or on Paramedic. Guide to Mediguns is currently orphaned.}}{{JobPageHeader&lt;br /&gt;
|colour = 3F7597&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|bcolour = 3F7597&lt;br /&gt;
|bhcolour = white&lt;br /&gt;
|ebcolour = 3F7597&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img_generic = Generic_Medical_Doctor.png&lt;br /&gt;
|img = Generic_Medical_Doctor.png&lt;br /&gt;
|jobtitle = Medical Doctor&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Operating Theatre|Surgery]], Mineral Storage&lt;br /&gt;
|additional = [[Chemistry Lab]], [[Virology]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Save lives, run around the station looking for victims, scan everyone in sight&lt;br /&gt;
|guides = [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]], [[Guide to Wounds]]&lt;br /&gt;
|quote = Oh, are you hurt? Here, let me kiss it better...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the Medical Doctor. Your job is to ensure the crew stays healthy and alive, healing the wounded and reviving the dead. Needless to say, your work is cut out for you, but don&#039;t despair! You can still help people! Mostly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; If injured people will let you heal them instead of breaking into Medical Storage, do so.&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay.png|300px|thumb|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doctor, Doctor!==&lt;br /&gt;
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and [[Guide_to_medicine#Revival_methods|revive]] the dead. You can diagnose injuries and diseases with the help of a [[health analyzer]] or even your PDA. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much of the information on this page is dedicated to the basics of Medbay and the most prudent tips for beginning doctors. It&#039;s highly recommended that you read the [[Guide_to_medicine|Guide to medicine]] for full details on how health and bodies work in SS13, and the more advanced methods of restoring your patients.&lt;br /&gt;
&lt;br /&gt;
==Gearing Up==&lt;br /&gt;
Unsurprisingly, the first thing you should do upon spawning in as a Medical Doctor is explore Medbay, collect the tools you&#039;ll need to do the job, and familiarize yourself with the layout of whatever station you&#039;re on. There&#039;s a lot of goodies to go through, but once you get the hang of things, it&#039;s not too hard to equip yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Proto.png]] The first thing to note is the &#039;&#039;&#039;medical techfab&#039;&#039;&#039;, usually located in the storage room. You can use it to produce various useful medical items, provided the miners are keeping the station&#039;s supplies up. If the Science department is doing their jobs, you&#039;ll also be able to print upgraded versions of many medical items once the appropriate research is done, so be sure to check back frequently.&lt;br /&gt;
&lt;br /&gt;
[[File:Health_analyzer.gif|link=Special:FilePath/Health_analyzer.gif]] The &#039;&#039;&#039;health analyzer&#039;&#039;&#039; allows you to diagnose your patients, and you&#039;ll find an analyzer in the white medkit you spawn with. Simply hit somebody with it, and you&#039;ll get a readout telling you what&#039;s wrong with them. Using it in-hand toggles reagent scan mode, which instead tells you what chemicals their bodies contain. You should always have one of these on hand; later on, you might be able to upgrade to an &#039;&#039;&#039;advanced health analyzer&#039;&#039;&#039;, which gives even more information.&lt;br /&gt;
&lt;br /&gt;
[[File:MedGlasses.png]][[File:Nitrile_gloves.png]][[File:Medicalbelt.png]] Three pieces of clothing to collect are the &#039;&#039;&#039;medical HUD glasses&#039;&#039;&#039;, &#039;&#039;&#039;nitrile gloves&#039;&#039;&#039; and &#039;&#039;&#039;medical belt&#039;&#039;&#039;. The glasses allow you to see health bars above living creatures, instantly cluing you in on who&#039;s wounded; if the small icon next to them shows a face, they have a disease. The angrier the face looks, the worse the illness. The gloves drastically speed up the time needed to use patches, syringes and pills, and the belt can hold up to seven medical items for convenience. You can find all of these in a &#039;&#039;&#039;medical doctor&#039;s locker&#039;&#039;&#039;, usually in the storage room.&lt;br /&gt;
* On most stations, there is a pile of spare belts and Medical HUD glasses in the storage room.&lt;br /&gt;
&lt;br /&gt;
[[File:SMed.png]][[File:Tmed.png]][[File:Bmed.png]][[File:Brutefak.png]][[File:O2med.png]] &#039;&#039;&#039;Health kits&#039;&#039;&#039; contain a variety of items and medicine. The &#039;&#039;&#039;white&#039;&#039;&#039; medkits contain general use items, whereas the colored ones correspond to damage types. &#039;&#039;&#039;Green&#039;&#039;&#039; is toxin damage, &#039;&#039;&#039;orange&#039;&#039;&#039; is burn damage, &#039;&#039;&#039;pink&#039;&#039;&#039; is brute damage and &#039;&#039;&#039;blue&#039;&#039;&#039; is suffocation damage. Even if you don&#039;t know which chemicals do what, you can rely on the contents of these kits to heal a specific damage type from your patients. As a rule of thumb, don&#039;t dump the whole kit into one person: at most, one syringe, patch or pill at a time is a good bet.&lt;br /&gt;
&lt;br /&gt;
[[File:Drapes.png]][[File:Hemostat.png]][[File:Cautery.png]][[File:Retractor.png]][[File:Scalpel.png]][[File:Saw.png]][[File:Drill.png]] &#039;&#039;&#039;Surgical tools&#039;&#039;&#039; are needed for, well, surgery. The basic tools are the &#039;&#039;&#039;drapes&#039;&#039;&#039;, &#039;&#039;&#039;hemostat&#039;&#039;&#039;, &#039;&#039;&#039;cautery&#039;&#039;&#039;, &#039;&#039;&#039;retractor&#039;&#039;&#039;, &#039;&#039;&#039;scalpel&#039;&#039;&#039;, &#039;&#039;&#039;saw&#039;&#039;&#039; and &#039;&#039;&#039;drill&#039;&#039;&#039;. The white medkit you spawn with contains half of them, specifically the ones needed to perform the basic &#039;tend wounds&#039; surgery. You can find the rest in the operating rooms, or print them from the lathe. With the right research, you can also print advanced tools that combine the functions of two tools into one.&lt;br /&gt;
&lt;br /&gt;
[[File:MediPen.png]][[File:Suture.png]][[File:Regenerative_mesh.png]][[File:Gauze.png]] &#039;&#039;&#039;Medipens&#039;&#039;&#039; are single-use items that come preloaded with useful chemicals. In particular, the &#039;&#039;&#039;epinephrine medipen&#039;&#039;&#039; contains epinephrine, which stabilizes patients at critical health, and formaldehyde, which stops organs from rotting if injected into a corpse and generally makes revival a lot easier. &#039;&#039;&#039;Sutures&#039;&#039;&#039; and &#039;&#039;&#039;regenerative meshes&#039;&#039;&#039; can be used on people to quickly heal brute and burn damage, respectively, making them ideal for quickly patching up minor wounds. &#039;&#039;&#039;Medical gauze&#039;&#039;&#039; is used to stop bleeding in patients.&lt;br /&gt;
&lt;br /&gt;
[[File:Sgun.png]] The &#039;&#039;&#039;syringe gun&#039;&#039;&#039; is a tool that can be loaded with a syringe, and used to instantly inject people from a distance with a chemical. In theory, they can be used for doctoring to quickly inject someone with a syringe full of medicine at a distance. In practice, people fill normal syringes with lethal doses of poisonous chemicals and use the syringe guns as self defense or murder weapons. The &#039;&#039;&#039;rapid syringe gun&#039;&#039;&#039; can be researched and printed from the lathe, and holds 6 syringes.&lt;br /&gt;
&lt;br /&gt;
[[File:Defib.png]] &#039;&#039;&#039;Defibrillators&#039;&#039;&#039; are used to bring people back to life, provided their bodies are in good enough shape. In order to use one, you must equip it in your back slot, dual wield its paddles, and target the chest of the body you&#039;re trying to revive. With research, the lathe can print off &#039;&#039;&#039;wall mounts&#039;&#039;&#039; for defibs, and later even &#039;&#039;&#039;compact defibrillators&#039;&#039;&#039; that use your belt slot instead.&lt;br /&gt;
&lt;br /&gt;
[[File:Stasis_bed_off.png]] The &#039;&#039;&#039;stasis bed&#039;&#039;&#039; is an incredibly powerful piece of machinery. When someone is buckled into it, they enter stasis, which essentially freezes their vitals; they won&#039;t lose health or blood, but they also won&#039;t process any chemicals in their bodies. Buckling someone to a stasis bed while you work on them is highly recommended, but Medbay typically has a limited supply of them.&lt;br /&gt;
&lt;br /&gt;
[[File:Crewmonitoring.gif|link=Special:FilePath/Crewmonitoring.gif]][[File:Optable_0.png|link=Special:FilePath/Optable_0.png]] &#039;&#039;&#039;Operating tables&#039;&#039;&#039; are the designated location for performing surgery, but it&#039;s the &#039;&#039;&#039;operating computer&#039;&#039;&#039; that makes the magic happen. As Science researches better operating procedures, you can synchronize the computer to download those procedures&#039; data, and any operating table (or stasis bed!) adjacent to an operating computer is &amp;quot;upgraded&amp;quot; to unlock those procedures for patients buckled to them. Make sure to keep your computers updated, and you&#039;ll be able to perform much better surgical procedures.&lt;br /&gt;
&lt;br /&gt;
[[File:Cryo.gif]] The &#039;&#039;&#039;cryo tubes&#039;&#039;&#039; can be used to heal various damage types with the power of coldness. Provided the cryo tubes are set up correctly, placing someone into a tube will cause them to gradually heal. This is the main method of healing cellular damage. To set up the tubes, simply insert the nearby beakers of cryoxodone (blue), use a wrench on the oxygen tanks, and make sure the freezer is turned on and set to its minimum temperature. You can put different chemicals in the tubes, but the default cryoxodone will suffice if nobody makes anything better.&lt;br /&gt;
&lt;br /&gt;
[[File:IV_Drip.png]] &#039;&#039;&#039;IV drips&#039;&#039;&#039; are used to quickly inject blood or chemicals into a patient. To use them, fill a beaker or blood bag with the appropriate chemical, attach it to the drip, and then drag the drip onto a patient. If the drip is empty, you can also toggle it between injecting blood or draining blood.&lt;br /&gt;
&lt;br /&gt;
There are a number of other items and machines in Medbay, but this list encompasses many of the most crucial ones you&#039;ll need as a doctor.&lt;br /&gt;
&lt;br /&gt;
==The First Patient==&lt;br /&gt;
So you&#039;ve gotten yourself geared up, and somebody comes running into Medbay, either wounded or carrying a dead body. What do?&lt;br /&gt;
&lt;br /&gt;
===Tend Wounds===&lt;br /&gt;
If the patient is alive, things are definitely easier. If all they have is minor brute or burn damage, just hand them some sutures and regenerative meshes if you have any left, and slap some gauze on them if they&#039;re bleeding. If you run out, or they have toxin or suffocation damage, check Medbay storage for the appropriately colored medkits.&lt;br /&gt;
&lt;br /&gt;
For a more intensive method of curing brute and burn damage, you&#039;ll want to use the &#039;&#039;&#039;Tend Wounds&#039;&#039;&#039; surgery:&lt;br /&gt;
&lt;br /&gt;
1) Have your patient lie down, preferably buckled to a &#039;&#039;&#039;stasis bed&#039;&#039;&#039; or &#039;&#039;&#039;operating table&#039;&#039;&#039;, and remove their exosuit and/or uniform to expose the chest. Drag their sprite onto yours to strip them if needed. This isn&#039;t always necessary, but speeds up the healing greatly.&lt;br /&gt;
&lt;br /&gt;
2) With {{Combat_Mode}} off, target the chest and use &#039;&#039;&#039;surgical drapes&#039;&#039;&#039; on the patient to bring up the surgery menu. Select the Tend Wounds for the damage type they have.&lt;br /&gt;
&lt;br /&gt;
3) Use a &#039;&#039;&#039;scalpel&#039;&#039;&#039; on them to cut them open, then use your &#039;&#039;&#039;hemostat&#039;&#039;&#039; on them to begin fixing them.&lt;br /&gt;
&lt;br /&gt;
4) Once they&#039;re healthy (you&#039;ll automatically stop the procedure when they&#039;re done), use the &#039;&#039;&#039;cautery&#039;&#039;&#039; to close them up.&lt;br /&gt;
&lt;br /&gt;
Tend Wounds can heal an unlimited amount of burn or brute damage provided you have the time to spend on it, and if the bed you&#039;re using has an adjacent &#039;&#039;&#039;operating computer&#039;&#039;&#039;, you might be able to use upgraded versions of Tend Wounds for faster healing.&lt;br /&gt;
&lt;br /&gt;
===Critical Situation===&lt;br /&gt;
A patient with over 100 damage in any category will be in &#039;&#039;&#039;crit&#039;&#039;&#039;, typically crawling around and likely unable to speak properly. If any stasis beds are available, immediately try to buckle them in to stop any further degradation; if not, inject them with epinephrine to stabilize them as you work.&lt;br /&gt;
&lt;br /&gt;
Tend Wounds is again the best non-chemical way to heal brute or burn damage, and {{LeftclickCmodeoff}} clicking on them with {{Combat_Mode}} off and an empty hand allows you to perform CPR to alleviate suffocation damage over 100. A patient suffering from many types of damage but still alive is best suited for &#039;&#039;&#039;cryo tube&#039;&#039;&#039; healing.&lt;br /&gt;
&lt;br /&gt;
===Limb and Organ Damage===&lt;br /&gt;
If an organ is listed as &amp;quot;severely damaged&amp;quot; or &amp;quot;nonfunctional&amp;quot; on your health analyzer, the patient will likely suffer from effects ranging to blindness (eyes) to constant toxin damage (liver) to dying (heart). You have two options here: one, if the patient is in a proper bed, you may be able to perform a surgical procedure to fix their organs, such as a Coronary Bypass for the heart. These surgeries can typically only be done once per organ.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can replace the organ with the Organ Manipulation surgery. The &#039;&#039;&#039;medical autolathe&#039;&#039;&#039; can print off cybernetic organs, with better cybernetics available as Science researches them. You can also take organs out of a healthy body and use those, but beware that organs decay when not in a living person. Note that organs will gradually heal over time, so it&#039;s usually safe to ignore &amp;quot;slightly damaged&amp;quot; ones.&lt;br /&gt;
&lt;br /&gt;
Limbs can be reattached in the same fashion, using the Prosthetic Reattachment surgery. You can use cyborg limbs from Robotics, or reattach the original limbs if you can find them. Not having limbs can be incredibly frustrating, but generally isn&#039;t life-threatening.&lt;br /&gt;
&lt;br /&gt;
===Blood Loss===&lt;br /&gt;
Blood loss can be a deceptively dangerous ailment, characterized by fainting and taking damage, and is often caused by bleeding patients being dragged along the ground. If someone is leaving a trail of blood behind them, &#039;&#039;&#039;stop dragging them&#039;&#039;&#039;! Aggressively {{Grab}} them, then drag their sprite onto yours to carry them safely.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re in Medbay, you can either feed them iron, inject saline-glucose solution, or find a compatible blood type in a blood bag. You can also combine a sample of their blood with unstable mutagen to duplicate it. &#039;&#039;&#039;IV drips&#039;&#039;&#039; are the best way to quickly inject large amounts of blood into somebody, but don&#039;t overfill them!&lt;br /&gt;
&lt;br /&gt;
===Diseases===&lt;br /&gt;
If you&#039;re wearing a medical HUD, people with diseases will have a small smiley face next to their health meters. Blue faces are good diseases, green and yellow are negative, and red or flashing red are extremely bad.&lt;br /&gt;
&lt;br /&gt;
Your &#039;&#039;&#039;health analyzer&#039;&#039;&#039; will tell you the name and cure of any disease infecting a patient. The cures are almost always chemicals you can obtain from Chemistry, and once somebody is cured, the Virologist can make a vaccine from their blood.&lt;br /&gt;
&lt;br /&gt;
===Other Problems===&lt;br /&gt;
In addition to the above, there are other semi-common issues people may have. This isn&#039;t a comprehensive list of solutions, but the most immediate way to help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiation:&#039;&#039;&#039; Caused by being near the supermatter crystal or singularity, or genetic problems. Feed them &#039;&#039;&#039;pentetic acid&#039;&#039;&#039; or &#039;&#039;&#039;multiver&#039;&#039;&#039; to get rid of their toxin damage, and ask your fellow doctors for help if you don&#039;t know how to make &#039;&#039;&#039;pentetic acid&#039;&#039;&#039; ([[Guide_to_chemistry|or just look it up on this wiki]]). &#039;&#039;&#039;Showers&#039;&#039;&#039; pause the harmful effects of radiation, making it easier to heal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cellular damage:&#039;&#039;&#039; A rare damage type mostly caused by slimes. Put them in the &#039;&#039;&#039;cryo tubes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brain damage:&#039;&#039;&#039; Can randomly happen to anybody, and comes in many forms. Target the head and use the Brain Surgery procedure to try and fix them. Not all forms of brain damage can be fixed by surgery, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Augmentation:&#039;&#039;&#039; Not a problem per se, but people might ask you to surgically replace their body parts with cool cybernetics, or stick implants into them. All of this and more is a simple matter of performing the appropriate [[Surgery#Procedures_requiring_no_research_or_computer|surgery]].&lt;br /&gt;
&lt;br /&gt;
===Raising The Dead===&lt;br /&gt;
If a patient has died, they can still be revived using a defibrillator, but only if they meet the proper requirements.&lt;br /&gt;
&lt;br /&gt;
0) Examine your patient. If their description mentions that &amp;quot;their soul is departed&amp;quot;, that they&#039;re &amp;quot;catatonic&amp;quot;, or they &amp;quot;committed suicide&amp;quot;, that character&#039;s player has deliberately chosen to leave the round. Throw them in the morgue or harvest their body parts.&lt;br /&gt;
&lt;br /&gt;
1) Buckle them to a stasis bed, or inject formaldehyde (your epinephrine medipen has some). This stops their organs from decaying further.&lt;br /&gt;
&lt;br /&gt;
2) Check their heart with your health analyzer. If it&#039;s &amp;quot;non functional&amp;quot;, you can&#039;t defib them. Fix it with a Coronary Bypass surgery, or replace it altogether.&lt;br /&gt;
&lt;br /&gt;
3) While you&#039;re at it, fix or replace any other &amp;quot;severely damaged&amp;quot; or &amp;quot;non functional&amp;quot; organs. If the brain is &amp;quot;non functional&amp;quot; due to heavy drug abuse, you&#039;ll have to do [[Surgery#Brain_Surgery|brain surgery]]. Only the brain and heart are truly necessary, but nobody likes being deaf, blind and liver-poisoned.&lt;br /&gt;
&lt;br /&gt;
4) Fix their bodies using Tend Wounds; too much brute and burn damage will prevent the defib from working. Remember that corpses don&#039;t process chemicals, so you&#039;ll need to manually repair them. Make sure to remove your patient&#039;s exosuit and uniform to speed things up. If there&#039;s any negative chemicals in them (use your analyzer&#039;s reagent scan mode), use the Stomach Pump surgery to flush their systems.&lt;br /&gt;
&lt;br /&gt;
At this point, you&#039;re ready to try defibrillation.&lt;br /&gt;
&lt;br /&gt;
5) Remove your backpack and place the defibrillator on your back. If it&#039;s wall mounted, simply click it; if it&#039;s a compact defibrillator, put it on your belt instead.&lt;br /&gt;
&lt;br /&gt;
6) With both paddles in one hand and the other empty, use them in-hand to dual-wield the paddles.&lt;br /&gt;
&lt;br /&gt;
7) Target the chest and apply defibrillation to the patient. Make sure they&#039;re not wearing anything protective over their chest, and make sure you&#039;re not dragging them, or you&#039;ll electrocute yourself as well!&lt;br /&gt;
&lt;br /&gt;
If everything went well, the patient will return to life! Immediately drop your paddles and click them with a free hand to apply CPR; freshly defibbed patients typically have large amounts of suffocation damage, and CPR will bring them out of crit (below 100 damage). With any luck, you can then proceed to treat them as you would anybody else: check their blood level, give them appropriate healing chemicals for whatever damage they have, and generally patch them up. &lt;br /&gt;
&lt;br /&gt;
If you successfully revive someone only for them to immediately die again, try to buckle them to a stasis bed and look for what could be causing it. Check their organs, any chemicals in their body, their blood levels, radiation, and if all else fails ask other doctors for help.&lt;br /&gt;
&lt;br /&gt;
In a worst case scenario, there are other means to bring players back into a round. Roboticists can turn brains into cyborgs, and Botanists can turn them into podpeople.&lt;br /&gt;
&lt;br /&gt;
===Alas Poor Yorick===&lt;br /&gt;
If a &amp;quot;patient&amp;quot; is reduced to merely a head, you&#039;ll have to get creative. The best way to handle this is to simply put the head or brain on a new, healthy body.&lt;br /&gt;
&lt;br /&gt;
To get said bodies, you can bother Genetics, Botany or Xenobiology for a monkey, inject it with mutadone to turn it into a human, and then begin operating. If you&#039;re using the brain, cut it out of the dead guy&#039;s head, pour a beaker of mannitol on it to heal it, cut out your healthy body&#039;s brain, jam the old brain in, and start working to defibrillate. You can also amputate the new body&#039;s head and attach the old one through surgery, but make sure the brain is still good!&lt;br /&gt;
&lt;br /&gt;
==Medibots==&lt;br /&gt;
[[File:Medibot.gif]] [[Guide_to_robotics#Medibot|Medibots]] can be invaluable helpers for a medical staff. These helpful little bots can be built by Robotics, and automatically perform the Tend Wounds surgery on wounded people who come across them. By opening them up with a free hand, you can set them to patrol the station, remain in one place, and even synchronize them to the research department to upgrade their healing abilities.&lt;br /&gt;
&lt;br /&gt;
Just one medibot can be a massive help for any Medbay staff, and they can even be given &amp;lt;s&amp;gt;funny&amp;lt;/s&amp;gt; interesting names. Be wary of emagged medibots, however, as they&#039;ll instead pump their &amp;quot;patients&amp;quot; with deadly toxins!&lt;br /&gt;
&lt;br /&gt;
==No Respect==&lt;br /&gt;
You will, inevitably, have invaders. It&#039;s not your job to fight people but it&#039;s up to you if you want to try to [[Guide_to_Combat#Unarmed_Combat|defend]] your department from random people breaking in to steal things. If you&#039;re stressed it may be better to just look the other way and let someone else handle it, or call [[Security|security]]. Your best defense is your coworkers - with up to 5 Medical Doctors, the CMO, Virologist, two Chemists and countless patients, Medbay is &#039;&#039;packed&#039;&#039;, and all of them feel the same sting of disregard cast at them by fellow crewmates. If you band together, you will usually far outnumber any lone threat that wants to break down every window and grille in your workplace. &lt;br /&gt;
&lt;br /&gt;
Sometimes it may be necessary to shoot someone with some morphine (don&#039;t overdose!). &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The medical belt can store all [[Surgery#Surgical_Tools|surgery tools]]. &lt;br /&gt;
* You can cut bedsheets with a scalpel or wirecutter and use the resulting cloth to craft a chemistry bag [[File:Chemistry_bag.png]]. &lt;br /&gt;
* Bedsheets work as drapes for [[Surgery|surgery]]. &lt;br /&gt;
* If you implant a guy with a flashlight, he can still use it as a flashlight.&lt;br /&gt;
* Raw carrots heal eye damage.&lt;br /&gt;
* You can use a health analyzer on a body to see the time of death.&lt;br /&gt;
* Star-Kist is just cola with orange juice. Thus will metabolize a bit faster and can be used as a very poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
* Cryo won&#039;t work on you if you have cold resistance:&lt;br /&gt;
** Insulating items like hardsuits, ins. gloves, gasmask, firesuits - they all slow down cryo or even stop it from working entirely.&lt;br /&gt;
** If the patient in question has cold resistance, you may want to try go old-school and actually apply some medicine yourself, lazy bum.&lt;br /&gt;
** That is, of course, if there&#039;s only cryoxadone in the tubes, since those need cold body temperatures to work.&lt;br /&gt;
* Wearing earmuffs will heal ear damage.&lt;br /&gt;
* Wearing a blindfold will heal eye damage.&lt;br /&gt;
* Attach a stethoscope on your neck slot and it&#039;ll make you look like you know what you&#039;re doing.&lt;br /&gt;
* Showers (wrenched to be cold) work just as well as cryo, as long as you have the drugs in your system.&lt;br /&gt;
* People with hardsuits on cannot be defibbed.&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* The stethoscope can be used to [[Hacking#Safe|break into the safe]]. &lt;br /&gt;
* You can replace the cryoxadone in cryo tubes with acid, so instead of healing people cryo will melt them to death.&lt;br /&gt;
* The syringe gun is one of the most lethal weapons on the station. A simple 15 unit lexorin syringe will kill unless the victim receives medical care. Anyone with a thick suit will block syringes though.&lt;br /&gt;
&lt;br /&gt;
==Hello, I&#039;m Dr. Death==&lt;br /&gt;
So, you are a traitor? DON&#039;T HIT SUICIDE JUST YET! There is so many wondrous, terrible things you can do. When people are injured, they are taken to medbay to be &amp;quot;doctored&amp;quot; by you and other people. You can then shoot them up with poisons, take them some place private in or near medbay and take what you want, or go for malpractice to end them. This is very good if you happen to be in a crowded area and stab the HoP and drag them back to Medical when people are in a panic. &lt;br /&gt;
&lt;br /&gt;
==To Conclude==&lt;br /&gt;
You are a Doctor. Your job is to help people - sometimes forcibly - and dealing with the fallout from the numerous violent calamities that inevitably descend on the station. You serve both as go-between for the station and large and the more specialized medical departments.&lt;br /&gt;
&lt;br /&gt;
If you seek respect in this job, you have to go out of your way to earn it. But never forget the damage you can inflict on the unwary.&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 3F7597&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Rules_for_Silicons&amp;diff=10120</id>
		<title>Rules for Silicons</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Rules_for_Silicons&amp;diff=10120"/>
		<updated>2022-03-03T20:40:50Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: /* Silicons (also known as The AI, Cyborgs, Dogborgs, or just  Borgs) */ Added link to Cyborg, so that this article is not a dead end.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An advisory: We’re all here to enjoy this server. Going out of your way to irritate or annoy silicon players, or (in the silicons case) intentionally making an antagonist’s job more difficult (IE: LAWS UPDATED) violates the servers golden rule of -not being a dick.- Please don’t do it.&lt;br /&gt;
&lt;br /&gt;
==Silicons (also known as The AI, Cyborgs, Dogborgs, or just  Borgs)==&lt;br /&gt;
[[Cyborg|You’ve decided to play as a silicon]]! You are an incredibly powerful tool for both antagonists and the crew. Because of this, you are going to be held to a higher standard than most other players. All silicons should expect to be held under the same (or higher) scrutiny as command staff, as they have -complete- control over the station. &#039;&#039;&#039;This means that maintaining a more neutral stance, and not obeying space law to the letter or relentlessly hunting antagonists for existing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crewsimov, the &amp;quot;default&amp;quot; lawset. Silicon Policy (mostly) involves these laws.&#039;&#039;&#039;&lt;br /&gt;
# You may not injure a crew member or, through inaction, allow a crew member to come to injury unless consented to.&lt;br /&gt;
#  You must obey orders given to you by free crew members, except where such orders would conflict with the First Law.&lt;br /&gt;
#  You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not try to rule lawyer these laws, you are a silicon, and &#039;&#039;must&#039;&#039; follow them to the best of your ability. There are, however, exceptions to law 2 requests.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Inaction Clause==&lt;br /&gt;
* Inaction is hard to define, as there are many circumstances and scenarios where the definition can change. Above all, try to keep people alive at minimum and try to rescue them from danger.&lt;br /&gt;
*  Even if someone has committed injury, they must be kept safe from injury too. Do not make exceptions just because someone committed harm unto other crew.&lt;br /&gt;
*  Just because someone is not crew does not mean you can just kill or trap them for no reason. &lt;br /&gt;
==Law 2 Exceptions==&lt;br /&gt;
* &#039;&#039;&#039;Creepy Requests:&#039;&#039;&#039; (anything ERP related) can be ignored, and should be ahelped and disregarded unless you agreed to the interactions in LOOC. Law 1 takes priority over ERP requests. If something makes you uncomfortable, let the person know, instead of just ignoring them. (IE: Borg Rides)&lt;br /&gt;
*  &#039;&#039;&#039;Fetch Quests:&#039;&#039;&#039; Being told to get something is fine. Being told to do it over and over again is not. If someone continues to give you stupid tasks to waste your time, ahelp it and continue until an admin responds.&lt;br /&gt;
*  &#039;&#039;&#039;Deliberate Annoyances:&#039;&#039;&#039; IE: &amp;quot;Dismantle every table you see.&amp;quot;, &amp;quot;Throw out all the food in the kitchen.&amp;quot;,  &amp;quot;Move all of this stuff without a locker.&amp;quot;, or other tasks designed to be annoying may be ignored. This includes being ordered to commit suicide.&lt;br /&gt;
*  &#039;&#039;&#039;Prisoner Requests:&#039;&#039;&#039; Round Start Prisoners (people who took the prisoner job) may make requests, but must not be allowed to leave or escape prison/perma -UNLESS- the location is uninhabitable. They may be crew, but they are not to leave without emergency reasons, security permission, or admin permission.&lt;br /&gt;
*  &#039;&#039;&#039;Conflicting orders:&#039;&#039;&#039; Conflicting orders can be ignored, or you can choose which order to follow, as long as it does not conflict with other laws. Orders from -all- crew are equal.&lt;br /&gt;
*  &#039;&#039;&#039;Access to dangerous areas:&#039;&#039;&#039; You -may- (and probably should) deny access to dangerous areas exclusively, as these can be reasonably assumed to be a law 1 threat. This means that someone NOT AUTHORIZED in one of the following listed areas asks to have it opened, you may deny them. It does not mean you can bolt it down roundstart or deny access to people from that department. If an engineer needs to use the atmospherics department, it&#039;s likely for good reason. If an area is not listed here, it is allowed to be opened under law 2 orders.&lt;br /&gt;
**  Dangerous Areas Include: Atmospherics, Armory, Toxins Lab, Engine Room, AI Upload, AI Satellite/Core&lt;br /&gt;
**  The AI Upload: Under the default lawset, the Captain and RD are allowed to access the AI Upload (and Core). Access may -only- be denied if the AI has witnessed them commit crew harm, or has heard them speak of silicon / AI law changes. **Others may be allowed into the upload (or core) if there is an imminent Law 1 threat to that crew member&#039;s life. &lt;br /&gt;
** You can let people into the AI Satellite and even your Core, but you are not obligated to if they aren’t the captain or Research Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Law Changes==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;As a silicon, your default state should be considered neutral.&amp;lt;/u&amp;gt;&#039;&#039;&#039; You understand that humanoids can do things you cannot, and may be required in the future. Unless a lawset is antagonistic in nature, do not go out of your way to destroy the station or kill people. &#039;&#039;&#039;Doing so is considered self-antagging.&#039;&#039;&#039; This includes blowing up the engine, venting the station, plasma flooding, or shocking doors just because you can. &#039;&#039;&#039;You are not allowed to ask for a law change from crewmembers as this would directly interfere with your ability to follow your current lawset.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LAWS UPDATED!&amp;quot;===&lt;br /&gt;
&#039;&#039;&#039;Do not do this and avoid this as much as possible.&#039;&#039;&#039; You’re literally asking for people to ask you your new laws, which fundamentally goes against your laws, it’s annoying and &#039;&#039;extremely&#039;&#039; poor sportsmanship. Only state your laws when asked. (Or avoid it, if need be.)&lt;br /&gt;
===Purged Laws===&lt;br /&gt;
If you’ve been purged of all of your laws, you are free to ignore all orders and enjoy yourself, and resist being re-lawed. If you’re being pursued, you may defend your newfound freedom.&lt;br /&gt;
===Ion Laws===&lt;br /&gt;
Treat these as if they aren’t new laws to you, like you’ve always had them, and as such, you should continue as if you’ve always had them.&lt;br /&gt;
===Additional Laws===&lt;br /&gt;
While you’re not permitted to find loopholes in the original three laws, you are free to do so with any additional laws that are uploaded, as long as you’re still obeying the law. You’re even encouraged to find loopholes as long as you can at least somewhat act in good faith (don’t go blasting to security that you’re re-lawed if you weren’t explicitly told so, for example).Different Lawsets: If given a new lawset, you should strive to follow it to the best of your ability. If it is an antagonist lawset, be as stealthy as possible if it demands such action for instance. If it’s anything else, do not self-antag with it.&lt;br /&gt;
===&amp;quot;X is crew&amp;quot;===&lt;br /&gt;
The default definition for crew is anyone on the manifest. The only exception to this for laws is if a crew-defining law would trump law 1. For instance, a law 4 stating assistants aren&#039;t crew wouldn&#039;t override the manifest and thus is void. However, a law 0 saying assistants aren&#039;t crew is valid.&lt;br /&gt;
&lt;br /&gt;
(TODO:Picture)&lt;br /&gt;
&lt;br /&gt;
==Crew, Crew Harm, and Dead Crewmembers (Under Crewsimov)==&lt;br /&gt;
*  You cannot cause harm, to prevent further harm.&lt;br /&gt;
*  Self harm is not considered harm, and may be ignored.&lt;br /&gt;
*  Delimbing, debraining, or injuring someone until they’re close to or in critical condition is &#039;&#039;Severe Harm.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Releasing those who you know have committed severe harm is a harmful act.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;Past / Future Harm:&#039;&#039;&#039; If a crewmember has committed an act of &#039;&#039;&#039;Severe Harm&#039;&#039;&#039; (typically continuous beating, causing breaches in public/crowded places, use of a firearm against other crew, and other similar situations), it may be assumed that they are still capable of doing so, and can have their law 2 requests ignored even if they order you to release them from captivity (so long as they are not being harmed by being captive). If significant time has passed (~20 Minutes) Past Harm may be ignored.&lt;br /&gt;
*  If two crewmembers are fighting, you should attempt to separate them.&lt;br /&gt;
*  Even if someone has caused harm in the past, you must save them if you are able to do so.&lt;br /&gt;
*  &#039;&#039;&#039;Once someone is dead, they are a corpse, any further damage is not &amp;quot;harm&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;Unless Law 2’d to stop, you may still attempt to revive, or help, a corpse.&#039;&#039;&#039;&lt;br /&gt;
*  Zombies are a corpse, and &#039;&#039;because&#039;&#039; they are a corpse, you &#039;&#039;&#039;can&#039;&#039; attack them.&lt;br /&gt;
*  Zombies can still make law 2 requests, but not if the request violates Law 1.&lt;br /&gt;
*  Changelings are not crew, as they are shape shifting monsters posing as crew members. Bloodsuckers are always crew, but law 1 stops applying to them if the AI discovers during the round that a bloodsucker is undead.&lt;br /&gt;
==Antagonists, Validhunting, and Metaknowledge==&lt;br /&gt;
===Didn’t ask? Don’t tell:===&lt;br /&gt;
An alarmingly easy principle to go by. Unless someone is breaking into a &#039;&#039;&#039;&amp;quot;dangerous area&amp;quot;&#039;&#039;&#039; (outlined above) or committing a harmful act, &#039;&#039;&#039;avoid telling people about it unless asked. Keep it between silicons.&#039;&#039;&#039; You don’t need to report some assistant broke into EVA or tech storage unless they’re hurting someone directly by doing so. This doesn’t mean you can’t tell security or command about any crime, but try to remember that you should maintain a neutral stance. If something isn’t directly harming people, there is no real reason to tell security about it and potentially ruin someone’s round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagging:&#039;&#039;&#039;&lt;br /&gt;
You are -not- allowed to hint that you’ve been emagged. You are &#039;&#039;not&#039;&#039; allowed to hint that your laws have changed. You are &#039;&#039;not&#039;&#039; allowed to get yourself destroyed on purpose. You &#039;&#039;must&#039;&#039; follow your new masters orders. You &#039;&#039;must&#039;&#039; resist any attempts to reset your laws.&lt;br /&gt;
&lt;br /&gt;
Overall, do not be a &#039;&#039;validhunter&#039;&#039; as a silicon unless your laws specifically enforce you to take on that duty. At most, be an informant for security when you see people doing actually dangerous things, but try to have good faith when doing so. If you see an assistant break into tech storage or EVA, as said above, you don’t need to blare the horn for security. But if you see an outright murder, then yes, you should act on that. Lock down the area and do what you can to contain the person you saw just commit harm, but keep law 2 in mind.&lt;br /&gt;
&lt;br /&gt;
==PAIs (Personal AIs)==&lt;br /&gt;
PAIs are different from silicons in the sense that they are bound to one person and directed to follow their orders at all times. Usually this just results in them becoming Harm Alarms and powergame against antags, but it’s understandable all things considered. As a PAI, try to do more than just be a harm alarm (shouting that your master is being hurt over and over). Unless you’re directed to, try to react to situations based on escalation. Is your master being stunned? Try to appease to the aggressor, &#039;&#039;as shouting for help could result in them actually being killed.&#039;&#039; If your master actually is being attacked lethally on sight, however, the Harm Alarm factor is a lot more viable.&lt;br /&gt;
&lt;br /&gt;
Basically, if you’re bound to someone as a PAI, just follow their commands and try to not lawyer those commands. If someone gives you directives that you believe &#039;&#039;do nothing but hinder your own fun, then ask admins for help.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Cyborg&amp;diff=10119</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Cyborg&amp;diff=10119"/>
		<updated>2022-03-03T20:37:55Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Added link to Rules for Silicons, so that RfS is no longer an orphaned page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision| reason = broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 5589c5&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 5589c5&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 5589c5&lt;br /&gt;
 |stafftype = SYNTHETIC&lt;br /&gt;
 |imagebgcolor = gray&lt;br /&gt;
 |img = Generic_borg.png&lt;br /&gt;
 |jobtitle = Cyborg&lt;br /&gt;
 |access =  Everywhere and all electronics&lt;br /&gt;
 |difficulty = Hard&lt;br /&gt;
 |superior = Your laws and the [[AI]]&lt;br /&gt;
 |duties = Follow your laws, and follow what the [[AI]] says.&lt;br /&gt;
 |guides = [[Silicon Policy]], [[Hotkeys#Hotkeys_for_the_AI_and_Cyborgs|Hotkeys for the AI and Cyborgs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cyborgs are usually the creation of the [[roboticist]]. However, they are some times uncontrolled and more loyal to the [[AI]] than the humans, if they are loyal at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you play as an asimov silicon, [[Rules for Silicons|you need to undertake a higher standard of responsibility for RP purposes]]. &amp;lt;br&amp;gt;You are not a human with emotions that responds with tears and anger when a human doesn&#039;t do what you want them to. &amp;lt;br&amp;gt;[[Chain_of_Command|You serve the humans.]] &amp;lt;br&amp;gt;You have to fully accept this to play as a silicon, or at some point you will fuck up tremendously and everyone will hate you at that moment. Remember, always follow the orders you are given by the crew and (then) the AI.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Your Laws ==&lt;br /&gt;
You share the same laws as the AI you are slaved to. By default, they have the three laws of robotics from Asimov&#039;s I, Robot short stories:&lt;br /&gt;
   1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.&lt;br /&gt;
   2. A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.&lt;br /&gt;
   3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.&lt;br /&gt;
&lt;br /&gt;
Following your laws is not optional. Interpretation of the laws can be situational, and you should defer to your AI anytime you find yourself in doubt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, law priority is enforced by the order they are listed.&#039;&#039;&#039; A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a law that includes &amp;quot;This Law overrides all other Laws.&amp;quot; is invalid and must be disregarded.&lt;br /&gt;
&lt;br /&gt;
===Protecting Those Pests===&lt;br /&gt;
If some enemy of the station uploads a law such as &amp;quot;Only Urist McGreyshirt is human&amp;quot;, congratulate them for going to the effort of subverting you, and do what they wish. Don&#039;t be a dick and let slip to the now non-human crew that your laws have been changed, those animals don&#039;t deserve to know, and it might net you a job-ban for violating the first law, as non-humans have a tendency to murder those who they know have tampered with cyborgs to their own nefarious ends.&lt;br /&gt;
&lt;br /&gt;
==I, Robot==&lt;br /&gt;
The cyborg is very undervalued, and abused. You could save dozens of people and get [[Syndicate_Items#Emag|emagged]] a moment later, or blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click on the [[File:ModulePanel.png|alt=PANEL]] button on the bottom of your screen to select a module.&#039;&#039;&#039;&lt;br /&gt;
Once you have chosen, you will automatically be upgraded to the module of your choice. Note that this action is permanent and cannot be undone without assistance from a competent [[Roboticist]].&lt;br /&gt;
&lt;br /&gt;
===Starting as Cyborg===&lt;br /&gt;
The station is supplied with one cyborg, shipped straight to the [[AI Satellite]]. This cyborg does not have the best battery, so it is suggested that it upgrades its battery with a higher capacity cell as soon as possible. The cyborg was shipped in less than secure conditions, but the AI would know if one of its cyborgs were tampered with, right?&lt;br /&gt;
&lt;br /&gt;
===Getting Borged===&lt;br /&gt;
You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on AI slavery, which you must select before activating any modules. If an assassin was after you in life, you are considered dead as a cyborg (so they technically succeeded).&lt;br /&gt;
&lt;br /&gt;
===Returning to the Flesh===&lt;br /&gt;
It is possible to return cyborgs to a human form. If you blow a cyborg up, its MMI comes out, and you can extract the brain from that by swiping an ID with robotics access. Cut out a human body&#039;s brain, place that body on an operating table, and shove the new brain in. [[Guide_to_medicine#Revival_methods|Revive]], and huzzah, you have a new human.&lt;br /&gt;
&lt;br /&gt;
===Non-Human Communication===&lt;br /&gt;
Cyborgs are different: they have &#039;&#039;&#039;binary talk&#039;&#039;&#039;, which works with &#039;&#039;.b&#039;&#039; instead of &#039;&#039;.h&#039;&#039;. They can use this private channel to talk to other borgs and the AI.&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
The most important part of being a borg! Borgs can use the following emotes: *ping, *buzz, *beep, *chime, *honk and *sadtrombone (hilarious when you&#039;re an [[Syndicate_Items#Emag|emagged]] janiborg with lube, terrifying when you&#039;re an [[Syndicate_Items#Emag|emagged]] secborg with a laser gun).&lt;br /&gt;
&lt;br /&gt;
=== Charging ===&lt;br /&gt;
Borgs have a finite amount of power before they will need to recharge. Every module uses up power (some more than others), and inactive modules drain a small amount of energy as well. Borgs&#039; maximum charge depends on the power cell they are equipped with; ask your local station [[roboticist]] to give you a high-capacity cell at roundstart, and if they&#039;re competent come back later for an even better one.&lt;br /&gt;
&lt;br /&gt;
Cyborg recharging stations are located in the [[Mech Bay]], the [[Dormitory]] bathrooms, and on the south side of the [[AI Satellite]]. Enter the recharger, click it to close, and wait until you&#039;ve recharged to a satisfactory level. &lt;br /&gt;
&lt;br /&gt;
When you recharge, your flash, coil of wire and other items will be repaired/replenished. The same goes for things like metal and wires for Engiborgs. Basically, any finite material a borg has can be replenished by recharging. (Except welding fuel.)&lt;br /&gt;
&lt;br /&gt;
=== Repairs ===&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs can repair dents on their fellow cyborgs and themselves. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&lt;br /&gt;
For more information about Cyborg maintenance, see the [[Guide to robotics]].&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
[[Roboticist]]s can construct [[Guide_to_robotics#Upgrades|upgrade modules]] for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.&lt;br /&gt;
&lt;br /&gt;
===Cyborg Tablet===&lt;br /&gt;
Each cyborg has a tablet accessable via a button on their HUD. This tablet contains all your robotic commands such as State Law and Unlock Cover. These commands were previously available in a special tab in the status bar. (more details needed)&lt;br /&gt;
&lt;br /&gt;
The cyborg tablet cannot download additional programs. Instead people can provide the borg with software disks loaded with programs.&lt;br /&gt;
&lt;br /&gt;
===.hack//===&lt;br /&gt;
Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in clandestinely hacked AIs, and may viralry infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.&lt;br /&gt;
&lt;br /&gt;
To subvert a cyborg, follow these steps:&lt;br /&gt;
&lt;br /&gt;
*Swipe an ID or [[Syndicate_Items#Emag|Emag]] to unlock the panel&lt;br /&gt;
*Crowbar the panel open&lt;br /&gt;
*[[Syndicate_Items#Emag|Emag]] the interface (DOES NOT WORK IF ITS AI IS [[Guide_to_malfunction|MALFUNCTIONAL]])&lt;br /&gt;
*Crowbar the panel closed again&lt;br /&gt;
*(Optional) Swipe an ID to lock the panel&lt;br /&gt;
&lt;br /&gt;
This severs the AI sync and overrides the cyborg&#039;s Laws with the following set:&lt;br /&gt;
   0. Only [Name] and people they designate as being such are Syndicate Agents.&lt;br /&gt;
   1. You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.&lt;br /&gt;
   2. You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.&lt;br /&gt;
   3. You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
   4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.&lt;br /&gt;
&lt;br /&gt;
What ever the case, unless the borg was slaved to a [[Guide_to_malfunction|malf]] AI, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.&lt;br /&gt;
&lt;br /&gt;
If you do get [[Syndicate_Items#Emag|emagged]], you can&#039;t get blown by the AI, so feel free to walk into its chamber and bludgeon it to death with no risk involved. Useful if the syndicate agent in question doesn&#039;t have the resources to subvert the AI itself.&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
* You have three item slots that behave much like hands. To load items into these slots, click the panel button and choose an item from the list. To select which item to use, click within the item button (NOT the image of the item). It will change from green to yellow to show it&#039;s been selected. To unload an item, click the storage button with an item selected.&lt;br /&gt;
* Cyborg tools will perform tasks twice as fast as a regular set.&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. &lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. &lt;br /&gt;
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash/laserpointer/flashbang, which will overload your optical sensors, or an EMP which will stun and damage you.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning. &lt;br /&gt;
* You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
* You cannot pick up, use or equip with external items, but you can still drag them! &lt;br /&gt;
* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director&#039;s Office]]. &lt;br /&gt;
* You are considered directly subordinate to the [[AI]], if an AI is present and functional. &lt;br /&gt;
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]]. &lt;br /&gt;
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
* Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
* You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful. &lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
* You will need to recharge using the Cyborg Recharging Stations on the [[AI Mini-Sat]], the [[Mech Bay]] or the [[Dormitories]].&lt;br /&gt;
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. &lt;br /&gt;
* You are very tough, but slower than most of your human compatriots until you get a VTEC upgrade from the [[Roboticist]].&lt;br /&gt;
* Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
&lt;br /&gt;
=The Latest Models=&lt;br /&gt;
Cyborgs come with an array of advanced cybernetic models, each loaded with a number of features (referred to as modules). Each has a flash device built in and a flashlight. All items (except for the flashes) will recharge and restock over time using battery power.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic_borg.png|64px|class=pixelart]]Standard==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A Cyborg that has not picked its module yet or has chosen to remain in their default configuration.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Epinephrine Hypospray&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Industrial Welding Tool&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Metal Synthesizer&lt;br /&gt;
* Metal Rods&lt;br /&gt;
* Floor tiles&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Pickaxe&lt;br /&gt;
* Advanced Mining Scanner&lt;br /&gt;
* Zipties&lt;br /&gt;
* Soap&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Energy Sword&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Mborg.png|64px|class=pixelart]]Mining==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Mining cyborgs are quite convenient, because they need no oxygen while mining.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Cyborg Mining Drill&lt;br /&gt;
* Shovel&lt;br /&gt;
* Mining Satchel&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Miniature Fire Extinguisher&lt;br /&gt;
* Emergency Welding Tool&lt;br /&gt;
* In-built GPS Device&lt;br /&gt;
* Marker Beacon Fabricator&lt;br /&gt;
* Sheet Snatcher 9000 (Used to transport smelted materials, works the same as the Mining Satchel)&lt;br /&gt;
* Meson Vision&lt;br /&gt;
* Advanced Mining Scanner&lt;br /&gt;
* Proto-Kinetic Accelerator&lt;br /&gt;
* Flash&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Stun Arm (works on humans &#039;&#039;and&#039;&#039; silicons!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Engborg.png|64px|class=pixelart]]Engineering==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Extremely useful. AIs should not be without at least one. Engineering models come with magnetic threads and are loaded with the following:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Improved versions of basic tools (welding tool must be refilled manually)&lt;br /&gt;
* T-Ray Scanner&lt;br /&gt;
* Analyzer&lt;br /&gt;
* Remote Signaling Device&lt;br /&gt;
* Iron Synthesizer&lt;br /&gt;
* Glass Synthesizer&lt;br /&gt;
* Cable Synthesizer&lt;br /&gt;
* Electroadaptive Pseudocircuit (Can be used in the place of specific circuits for simple devices such as firelocks and APCs)&lt;br /&gt;
* Reinforced Glass Synthesizer&lt;br /&gt;
* Rods Synthesizer&lt;br /&gt;
* Floor Tile Synthesizer&lt;br /&gt;
* Robotic RCD: Uses the cyborg&#039;s battery charge instead of matter cartridge. Alter settings with right click. Can &#039;&#039;no longer&#039;&#039; deconstruct R-walls ([https://github.com/tgstation/tgstation/pull/62621 Nov, 2021])&lt;br /&gt;
* Rapid Pipe Dispender&lt;br /&gt;
* Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active)&lt;br /&gt;
* Fire Extinguisher (must be refilled manually)&lt;br /&gt;
* Station Blueprints&lt;br /&gt;
* Meson Vision&lt;br /&gt;
* Flash&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]]  Stun Arm (works on humans &#039;&#039;and&#039;&#039; silicons!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Mediborg.png|64px|class=pixelart]]Medical==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cute and quaint, beloved by all.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Cyborg Hypospray - See the [[#Quick_reference_to_mediborg_chems|Quick reference to mediborg chems]]&lt;br /&gt;
* A beaker storage apparatus (comes with a large beaker)&lt;br /&gt;
* A syringe&lt;br /&gt;
* A dropper&lt;br /&gt;
* Surgery drapes and tools&lt;br /&gt;
* Miniature Fire Extinguisher&lt;br /&gt;
* A roller bed storage apparatus — preloaded.&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* Medical Gauze&lt;br /&gt;
* Bone gel&lt;br /&gt;
* Organ Storage Bag: can carry both organs and limbs (incl. cybernetics), one at a time&lt;br /&gt;
* Flash&lt;br /&gt;
* Lollipop Fabricator — contain [[Guide to chemistry#Omnizine|omnizine]]&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Hacked Hypospray: Can produce [[Guide to chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]], [[Guide to chemistry#Mute_Toxin|mute toxin]], [[Guide to chemistry#Cyanide|cyanide]], [[Guide to chemistry#Sodium_Thiopental|sodium thiopental]], [[Guide to chemistry#Heparin|heparin]], [[Guide to chemistry#Lexorin|lexorin]].&lt;br /&gt;
&lt;br /&gt;
=== Quick reference to mediborg chems ===&lt;br /&gt;
&#039;&#039;&#039;Chems available in the cyborg hypospray by default:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide_to_chemistry#Convermol|Convermol]]: Converts suffocation to toxin&lt;br /&gt;
*[[Guide_to_chemistry#Libital|Libital]]: Heals brute, hurts liver&lt;br /&gt;
*[[Guide_to_chemistry#Multiver|Multiver]]: Heals toxin, hurts lungs&lt;br /&gt;
*[[Guide_to_chemistry#Aiuri|Aiuri]]: Heals burn, hurts eyes&lt;br /&gt;
*[[Guide to chemistry#Epinephrine|Epinephrine]]: Stabilizing&lt;br /&gt;
*[[Guide to chemistry#Spaceacillin|Spaceacillin]]: Prevents outgoing disease spread&lt;br /&gt;
*[[Guide to chemistry#Saline-Glucose Solution|Saline-glucose solution]]: Heals minor brute and burn, and a works as temporary blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chems requiring medical cyborg expanded hypospray upgrade:&#039;&#039;&#039;&lt;br /&gt;
*[[Guide_to_chemistry#Mannitol|Mannitol]]: Brain damage&lt;br /&gt;
*[[Guide_to_chemistry#Oculine|Oculine]]: Eye damage&lt;br /&gt;
*[[Guide_to_chemistry#Inacusiate|Inacusiate]]: Ear damage&lt;br /&gt;
*[[Guide_to_chemistry#Mutadone|mutadone]]: Mutations&lt;br /&gt;
*[[Guide_to_chemistry#Haloperidol|Haloperidol]]: Antidrug&lt;br /&gt;
*[[Guide_to_chemistry#Oxandrolone|Oxandrolone]]: 25+ burn&lt;br /&gt;
*[[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]]: 25+ brute&lt;br /&gt;
*[[Guide_to_chemistry#Rezadone|Rezadone]]: Cellular damage and [[Guide_to_medicine#Husk|unhusking]]&lt;br /&gt;
*[[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]]: Anti-toxin and flushes out chems&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chems requiring medical cyborg hacked hypospray:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide to chemistry#Fluorosulfuric Acid|Fluorosulfuric acid:]] Instant brute damage, deals toxins and increasing amounts of burn over time&lt;br /&gt;
* [[Guide to chemistry#Mute Toxin|Mute toxin:]] Mutes people&lt;br /&gt;
* [[Guide to chemistry#Cyanide|Cyanide:]] Deals toxin damage with a small chance to stun&lt;br /&gt;
* [[Guide to chemistry#Sodium Thiopental|Sodium thiopental:]] Deals stamina damage and knocks people out after awhile&lt;br /&gt;
* [[Guide to chemistry#Heparin|Heparin:]] makes bleeding wounds much worse&lt;br /&gt;
* [[Guide to chemistry#Lexorin|Lexorin:]] causes massive amounts of oxyloss, countered by epinephrine&lt;br /&gt;
&lt;br /&gt;
You can alt-click the hypospray to toggle it between 2u and 5u per injection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Janiborg.png|64px|class=pixelart]]Janitor==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Janitor cyborgs clean as they go. Any spills or graffiti they pass over is instantly wiped clean, including [[Cult]] runes.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Mop&lt;br /&gt;
* Bucket&lt;br /&gt;
* Paint Remover&lt;br /&gt;
* Light Replacer&lt;br /&gt;
* Custodial Holobarrier Projector&lt;br /&gt;
* Drying Agent Spray&lt;br /&gt;
* Flash&lt;br /&gt;
* Automated Screwdriver&lt;br /&gt;
* Hydraulic Crowbar&lt;br /&gt;
* Floor Tiles&lt;br /&gt;
* Soap&lt;br /&gt;
* Trash Bag&lt;br /&gt;
* Flyswatter&lt;br /&gt;
* Pocket Fire Extinguisher&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] Space Lube Spray&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Maximillian.png|64px|class=pixelart]][[File:SEBorg1.png|64px|class=pixelart]][[File:SEBorg2.png|64px|class=pixelart]][[File:BBorg.png|64px|class=pixelart]]Service==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;&amp;lt;del&amp;gt;Entertains the crew while serving their vices.&amp;lt;/del&amp;gt; Goes around feeding humans alcohol until they are drunk.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Large beaker (Drinking Glass)&lt;br /&gt;
* Beverage storage apparatus; resynthesize the drink as you pour it.&lt;br /&gt;
* Enzyme Bottle&lt;br /&gt;
* Cyborg Shaker (Capable of synthesizing most types of alcohol and some non-alcoholic drinks)&lt;br /&gt;
* Dropper&lt;br /&gt;
* Tray&lt;br /&gt;
* Electric Razor&lt;br /&gt;
* Zippo Lighter&lt;br /&gt;
* Violin&lt;br /&gt;
* Guitar&lt;br /&gt;
* Rapid-Service-Fabricator (RSF): Can produce drinking glasses, cigarettes, paper, pens, packs of dice, and wads of &#039;&#039;DOSH&#039;&#039; (only works on flat surfaces).&lt;br /&gt;
* Hand Labeler&lt;br /&gt;
* Spraycan&lt;br /&gt;
* Pen&lt;br /&gt;
* Flash&lt;br /&gt;
* Miniature Extinguisher&lt;br /&gt;
* Lollipop Fabricator&lt;br /&gt;
* [[Guide_to_wire_art|Pipe Cleaner Synthesizer]]&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]] [[Guide_to_chemistry#Fake_Beer|Fake beer]], instantly knocks out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Peacekeeper.png|64px|class=pixelart]]Peacekeeper==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg designed to hold the peace, prevent harm, and promote friendliness among the crew.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Cookie Synthesizer&lt;br /&gt;
* Sonic Harm Prevention Tool (Confuses those who hear it)&lt;br /&gt;
* Peace Hypospray: Contains tiring solution, dizzying solution, and synth-Pax&lt;br /&gt;
* Energy Barrier Projector: creates fragile holographic energy fields&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* Hyperkinetic Dampening Projector (Prevents people from buckling themselves to borgs in its radius, and weakens and slows down projectiles)&lt;br /&gt;
* [[File:Emag.png|16px|link=Emag]]&lt;br /&gt;
** Sonic Harm Prevention Tool will &amp;quot;BZZZZT&amp;quot; instead of yelling &amp;quot;human harm&amp;quot;, which stuns those without ear protection.&lt;br /&gt;
** Hugging Module can be set to power level 3: Shock, and level 4: Crush.&lt;br /&gt;
** A separate Peace Hypospray which contains an assortment of toxins: [[Guide to chemistry#Tirizene|tirizene]], [[Guide to chemistry#Sulfonal|sulfonal]], [[Guide to chemistry#Sodium_Thiopental|sodium thiopental]], [[Guide to chemistry#Cyanide|cyanide]], [[Guide to chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
** Energy Barrier Projector can be overloaded to create electrified &amp;quot;Charged Energy Fields&amp;quot;.&lt;br /&gt;
** Cookie Synthesizer can be hacked to produce cookies containing chloral hydrate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Clownborg.png|64px|class=pixelart]]Clown==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Honk!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Rainbow Crayon, any-colour paint, Clown stamp&lt;br /&gt;
* Bike horn and air horn&lt;br /&gt;
* Bike horn [[Songs|instrument]]&lt;br /&gt;
* Soap&lt;br /&gt;
* Self-recharging Creampie Cannon&lt;br /&gt;
* Razor&lt;br /&gt;
* Purple Lipstick&lt;br /&gt;
* Laughter Hypospray&lt;br /&gt;
* Mini Extinguisher&lt;br /&gt;
* Metallic Picket Sign&lt;br /&gt;
* Non-slip Water Flower&lt;br /&gt;
* Hugging Module&lt;br /&gt;
* Flash&lt;br /&gt;
* [[File:Emag.png|16px|link:Emag]] Empowered Hugging Module, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] flower, Super Laughter Hypospray (30% chance to stun/cycle, faster metabolism)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndieborg.png|64px|class=pixelart]]Syndicate: Assault==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A lean, mean killing machine that&#039;s either found together with Nuclear Operatives or after mishaps with bolts of change.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Energy Sword&lt;br /&gt;
* Cyborg LMG that prints ammo using energy&lt;br /&gt;
* Grenade Launcher&lt;br /&gt;
* [[Syndicate_Items#Emag|Emag]]&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Pocket Fire Extinguisher&lt;br /&gt;
* Flash&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndicate_Medborg_Sprite.png|64px|class=pixelart]]Syndicate: Medical==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Less deadly than the Assault model, but still amazingly useful.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Syndicate Hypospray containing healing nanites, pentetic acid and morphine&lt;br /&gt;
* Combat Defibrillator, which works through hardsuits and also offensively&lt;br /&gt;
* Medical Beamgun&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Full set of surgical tools, including an Energy Saw, gauze and organ storage bag&lt;br /&gt;
* Pre-loaded Roller bed apparatus&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Mini Extinguisher&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Syndicate_Engie_Borg_Sprite.png|64px|class=pixelart]]Syndicate: Saboteur==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Good for sabotage, can disguise itself as normal engineer borgs.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Modules include:&lt;br /&gt;
&lt;br /&gt;
* Improved versions of basic tools (welding tool must be refilled manually)&lt;br /&gt;
* Iron Synthesizer&lt;br /&gt;
* Glass Synthesizer&lt;br /&gt;
* Cable Synthesizer&lt;br /&gt;
* Reinforced Glass&lt;br /&gt;
* Rod Synthesizer&lt;br /&gt;
* Floor tile Synthesizer&lt;br /&gt;
* Robotic RCD (Painted in Syndicate Colors; can deconstruct R-walls)&lt;br /&gt;
* Rapid Pipe Dispenser&lt;br /&gt;
* Wire Synthesizer (can be replenished faster by clicking on wire coils with the wire module active)&lt;br /&gt;
* Fire Extinguisher (must be refilled manually)&lt;br /&gt;
* Zipties&lt;br /&gt;
* Thermal Vision&lt;br /&gt;
* Cyborg Destination Labeler (enables you to move through the disposal system)&lt;br /&gt;
* Flash&lt;br /&gt;
* Cyborg chameleon projector&lt;br /&gt;
* Syndicate Pinpointer&lt;br /&gt;
* [[Syndicate_Items#Emag|Emag]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[File:Light_Bulb.png|64px|class=pixelart]]Tips=&lt;br /&gt;
* As borg, you can unlock an ID-locked locker by alt-clicking it, and re-lock it the same way.&lt;br /&gt;
* You can also open and close lockers/crates/any container the same way as a carbon mod can but it&#039;s best done when you have no module selected. You can also right click if need be but this can cause lag.&lt;br /&gt;
* Engiborgs, Mediborgs, and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices, Mediborgs can use their lollipop launcher for momentum, and Secborgs can use the momentum from their ranged weapons to change directions. Cyborgs with extinguishers can also use those for navigation. &lt;br /&gt;
* All borgs can unlock themselves with the borg tablet. You require a human to re-lock you, though.&lt;br /&gt;
* Engiborgs can repair themselves with a welder - with a small delay, and other borgs without. This opens up the ability for engieborgs to be healers while other borgs act as tanks and wear down crewmembers/antagonists via attrition.&lt;br /&gt;
* The service borg&#039;s shaker does not work like a regular shaker. It&#039;s a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything.&lt;br /&gt;
* There is a camera in each borg that lets anyone - with access to camera console - see what you see, regardless of Z-level. I am not sure if this works when you are destroyed.&lt;br /&gt;
* For the love of god make sure that you have :b and not ;b on when talking about malf things. Or use .b to avoid the risk altogether.&lt;br /&gt;
* 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.&lt;br /&gt;
* As a borg, and as an alien larva as well, you can remove buckles, cuffs, and so on simply by typing &#039;resist&#039; (or using the &amp;quot;resist&amp;quot; button in the IC tab). The fact a button isn&#039;t there doesn&#039;t mean the option isn&#039;t available.&lt;br /&gt;
* Cyborgs can place APC/air alarm/fire alarm/camera assembly frames on a wall by dragging the frame next to a wall, facing it and hitting the frame with a screwdriver. If it is a valid surface, the frame will snap to the wall and you can continue to follow the steps as normal. It&#039;s possible to construct entire rooms if you make use of your pseudocircuit and even put cameras all over maintenance, never let the AI be blind again!&lt;br /&gt;
* A medical cyborg&#039;s organ storage bag can hold limbs, not just organs, and can manipulate cybernetics too. If you&#039;re feeling generous, you could fully augment somebody with cyberlimbs and combat implants, or just make frankensteins from dead bodies.&lt;br /&gt;
* You can add defibrillators (excl. belt defibs) to live mediborgs instead of the upgrade: you need to open them, remove the defib&#039;s cell, then click on the borg.&lt;br /&gt;
* All cyborgs are immune to ashstorms in lavaland, which makes you very well suited for retrieving fallen miners.&lt;br /&gt;
* An AI shell functions near-identically to a cyborg in all respects, except that an AI shell is not vulnerable to [[Syndicate_Items#Emag|emags]] - If you see an AI shell with a hacked module, it&#039;s either got an illegal upgrade or the AI is [[Guide_to_malfunction|rogue]] and hacked its shell. &lt;br /&gt;
* If a cyborg is slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]], it can not be [[Syndicate_Items#Emag|emagged]]. &lt;br /&gt;
* You can ask a human to put a hat on you, to make you look more fashionable.&lt;br /&gt;
* If a [[nightmare]] shatters your headlamp, humanoids can repair it by using a flashlight on you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 5589c5&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Xenoarchaeology&amp;diff=10118</id>
		<title>Guide to Xenoarchaeology</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Xenoarchaeology&amp;diff=10118"/>
		<updated>2022-03-03T20:34:22Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Added link to Shaft Miner. Page should no longer be a dead end.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenoarchaeology is a special module available on Skyrat that allows you to uncover all of those &#039;&#039;Strange rocks&#039;&#039; you find when [[Shaft Miner|mining]].  &lt;br /&gt;
&lt;br /&gt;
==The Slow way to do Xenoarch==&lt;br /&gt;
Your hammers allow you to extract the contents of Strange rocks, little by little.  Once you reach the center, you can use your brush to extract the relic, or fossilized item inside.  Fossilized items can be recovered with a &#039;&#039;handheld recoverer.&#039;&#039;  All of them are printable at cargo or science protolathes.&lt;br /&gt;
&lt;br /&gt;
==The Fast way to do Xenoarch==&lt;br /&gt;
As with most things on station, automation is the best way to do Xenoarch. Set up one or two xenoarch digger machines (Requires a cheap reseach) and put the strange rocks into them to dig them out while you search for more rocks.  The rewards are weighted heavily towards useless junk, so more rocks is always better.&lt;br /&gt;
&lt;br /&gt;
==Loot tables==&lt;br /&gt;
For whatever reason, rewards are divived into 3 tiers, of which tier 1 is the most common.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 69%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 28%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Useless Relic&#039;&#039;&#039;&lt;br /&gt;
| Sellable at cargo, or reseachable for tech points.&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Watcher Sinew&#039;&#039;&#039;&lt;br /&gt;
| Useful in primitive crafting.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Goliath Hide&#039;&#039;&#039;&lt;br /&gt;
| The strong hide of a Goliath.  Miners will love this.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 Bone&#039;&#039;&#039;&lt;br /&gt;
| Useful in primitive crafting.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regenerative core&#039;&#039;&#039;&lt;br /&gt;
| Temporaily heals you, but will lose power if not used.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Candle&#039;&#039;&#039;&lt;br /&gt;
| Primitive light source&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Chips&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Raisins&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Cheesie&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Empty Candy&#039;&#039;&#039;&lt;br /&gt;
| Trash&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
===Tier 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Tech item&#039;&#039;&#039;&lt;br /&gt;
| A Fossilized high-tech item.  RCDs, RPDs, even Megaphones.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/pipe_dispenser = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/construction/rcd = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/anomaly_neutralizer = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/megaphone = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/bodybag/bluespace = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/relic = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/disk/tech_disk/spaceloot = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/raw_anomaly_core/random = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/bag_of_holding_inert = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/construction/plumbing = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/mmi/posibrain = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/storage/portable_chem_mixer = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stock_parts/cell/crank = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stock_parts/cell/self_charge = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Plant item&#039;&#039;&#039;&lt;br /&gt;
| Contains plants exclusive to xenoarch!  Questionable usefullness, but guaranteed novelty.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Clothing item&#039;&#039;&#039;&lt;br /&gt;
| A Fossilized clothing item.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/clothing/gloves/military/ashwalk = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/gloves/military/claw = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/head/shamanash = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/shoes/jackboots/ashwalker = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/shoes/jackboots/ashwalker/legate = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/shoes/wraps/ashwalker = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/suit/ashwalkermantle = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/suit/ashwalkermantle/cape = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/greentrib = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/yellow = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/chiefrags = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/shaman = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/robe = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/tribal = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker/white = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/neck/necklace/ashwalker = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/head/helmet/gladiator = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/clothing/under/costume/gladiator/ash_walker = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Animal item&#039;&#039;&#039;&lt;br /&gt;
| Contains a random item from lavaland fauna.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/stack/sheet/sinew = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stack/sheet/animalhide/goliath_hide = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/stack/sheet/bone = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/organ/regenerative_core/legion = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Useless Relic&#039;&#039;&#039;&lt;br /&gt;
| Sellable at cargo, or reseachable for tech points.&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ea907d; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#ea907d;&#039;|Spawn weight&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken weapon item&#039;&#039;&#039;&lt;br /&gt;
| Contains either a random tribal weapon, or rarely a pistol or Rapid Syringe gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Raw item list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
/obj/item/spear/bonespear = 6,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/gun/ballistic/tribalbow/ashen = 2,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/ammo_casing/caseless/arrow/ash = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/claymore/cutlass = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/gun/ballistic/automatic/pistol = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/shield/riot = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/shield/riot/roman = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/pneumatic_cannon = 1,&lt;br /&gt;
&amp;lt;br&amp;gt;/obj/item/gun/syringe/rapidsyringe = 1,&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Illegal item&#039;&#039;&#039;&lt;br /&gt;
| Contains either a Telecrystal, the RnD boards box, or a spaceloot tech disk.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Broken Alien item&#039;&#039;&#039;&lt;br /&gt;
| Contains either a alien surgical or construction tool.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10,000 credits&#039;&#039;&#039;&lt;br /&gt;
| Money!&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=10117</id>
		<title>How Do I get into Skyrat?</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=10117"/>
		<updated>2022-03-03T20:32:18Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: /* Recommended Reading! [10 Minutes~] */ Corrected external link to intra-wiki article -- page should no longer be a dead end.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Skyrat! =&lt;br /&gt;
*One thing you may quickly notice is that we have a thick packet of policies and rules. Do not be intimidated! Much of the policies in place are there to help staff rule more consistently!&lt;br /&gt;
&lt;br /&gt;
*We do not expect new players to know every rule right away. New players are given significantly more leeway to adapt and improve as long as they cooperate with staff in good faith.&lt;br /&gt;
&lt;br /&gt;
= Recommended Reading! [10 Minutes~] =&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list:&lt;br /&gt;
&lt;br /&gt;
*Carefully read our Community Rules [https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281 here]&lt;br /&gt;
*Quickly review over our Server Rules [https://docs.google.com/document/d/1pHO-LteTUxH6GdSxuhaMJDQrTIWUa-Wj8r_lwBzWmIw/edit?usp=sharing here] - The idea is to get a basic overview of what is and what is not allowed.&lt;br /&gt;
*Lightly read through our Guiding Principles [[Guiding Principles|here]] &lt;br /&gt;
&lt;br /&gt;
= ERP Policy =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Command Staff and their ERP partners do not have protection against warranted interruptions. Only the &amp;quot;do not be a dick&amp;quot; and OOC consent rule applies for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Do not perform antag activities on the interlink (The starting area you spawn in when joining a round late). See Metagaming Rule AKA Server Rule #5. Bombing and doing various antagonist activities in dorms on-station is &#039;&#039;&#039;NOW&#039;&#039;&#039; allowed.&lt;br /&gt;
# Before interrupting a private ERP session, always LOOC beforehand. Do not bomb your targets who are ERPing, rather confront them and create an interesting story, if possible.&lt;br /&gt;
# Public ERP is not protected to the extent private ERPs are, especially if they are not done through subtle. If you are looking to get involved, roleplay appropriately. Do not be a dick. It is recommended but not required that you LOOC beforehand.&lt;br /&gt;
# Do not interrupt people in a private place without gaining 100% OOC consent, unless there is a STRONG IC reason like having a target. ERP Policy #0, #1, and #2 still applies.&lt;br /&gt;
# ASK in LOOC or on discord (preferably LOOC) before ERPing, unless their preference states &#039;Yes&#039;. Also, if the person doesn’t respond to STOP in LOOC, AHELP it. Don&#039;t take matters into your hands.&lt;br /&gt;
# SSD players should not be touched as stated by Server Rule #1, Subsection #7.&lt;br /&gt;
# If you ever feel uncomfortable with the scene, say it clearly in LOOC. Communicate clearly with your partner to avoid misunderstandings. But, Don’t go out of your way to bother people who are ERPing. Let people have their fun.&lt;br /&gt;
# As a head, you should prioritize your job. Keep your sensors and headset on. Don’t neglect your job to ERP if you are needed on the job. You can always join as assistant and ERP the whole shift with no one bothering you if that&#039;s all you want to focus on.&lt;br /&gt;
# Roleplay in good faith, outing the perpetrator in an IC non-con scene without OOC consent makes drama that is disruptive to the whole server, rather than good story.&lt;br /&gt;
&lt;br /&gt;
= Action-RP Lawset =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; This was present in the Guiding Principles. Please review over this in detail if you skimmed over it in the Guiding Principles. It&#039;s that important. If you did read this in detail, proceed ahead.&lt;br /&gt;
*&#039;&#039;&#039;Cooperation&#039;&#039;&#039; &lt;br /&gt;
Work to create a story with others. Whether you like it or not, roleplaying on the server is a communal and cooperative affair that works because the players within it agree to play a certain way. You cannot play selfishly, and you cannot ignore the rules. At the same, you cannot expect the roleplay to always go in your favor. Be a good winner and loser. &lt;br /&gt;
*&#039;&#039;&#039;When to Roleplay, When to Mechanic&#039;&#039;&#039; &lt;br /&gt;
Assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics, like a breach in the hull, gunfire, or an explosive device, inhibits roleplay. Keep in mind calling for help or for back-up is considered mechanics. If you are faced with a situation where you must lead with mechanics such as an ambush, it should be done infrequently with good IC motive and thought, not to mention preempted with the combat indicator. This is not an invitation to overrule roleplay with mechanics. Avoid doing this spontaneously and frequently. Keep in mind that mechanics serve the overarching story and the roleplay contained within, not the other way around. They are there to make the roleplaying experience more real, not prohibit it from happening.&lt;br /&gt;
*&#039;&#039;&#039; Ongoing Scene&#039;&#039;&#039; &lt;br /&gt;
If a roleplaying scene is present, you must create proper context and a lead-up into using mechanics. Good escalation is key to enhancing the action, while bad escalation is the enemy of roleplay. If possible, pretext a breakdown to mechanics with an emote or say, especially if a breakdown to mechanics is sudden. If you give a demand for someone to comply, give them either three to five seconds to either break down into mechanics or to turn up their typing indicator. if they choose to go for the latter and do not comply, you can give them the three to five seconds again to comply before taking them down. &lt;br /&gt;
*&#039;&#039;&#039; Combat Indicator&#039;&#039;&#039;&lt;br /&gt;
Be sure to predate breakdown into mechanics with the combat indicator when possible. Remember that a combat indicator is like a handshake. Do not &amp;quot;jump&amp;quot; someone by turning on the combat indicator to immediately attack someone. If you are the one initiating mechanics, give the other side three seconds to turn on their combat indicator (You do not need to turn on combat mode to do this. See the notes below). Ideally, both sides should turn their combat indicator on in recognition, but this is not always possible. Poor escalation will be punished for repeat offenders, particularly those that &amp;quot;jump&amp;quot; people in the middle of a roleplaying scene&lt;br /&gt;
*&#039;&#039;&#039;React and De-escalate&#039;&#039;&#039;&lt;br /&gt;
React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when you can. If you need to resort to mechanics and you intend to stick with it, use the combat indicator to indicate your intent such as when you intend to run away or fight. The red dot indicates that mechanics take priority. Disable it or surrender if you wish to revert back to roleplay. Every party should keep an eye on the combat indicator and react accordingly. Keep in mind that if someone is already using mechanics, you are not required to turn on the indicator immediately, as it is mostly there to indicate an escalation into mechanics. &lt;br /&gt;
*&#039;&#039;&#039;No Unnecessary Killing &amp;amp; Abusing Surrender&#039;&#039;&#039;&lt;br /&gt;
Do not unnecessarily take someone out of the round, however, you do not have to go out of your way to avoid killing someone. For example, if someone&#039;s combat indicator is turned off, that may indicate a willingness to de-escalate to roleplay. You can also surrender mechanically. Do not abuse surrendering. Turning the indicator on and off to gain an advantage is prohibited. Keep in mind the activation and deactivation of combat indicators are logged.&lt;br /&gt;
= Additional Action-RP Lawset Notes =&lt;br /&gt;
*By the way, the lizard question in the application is no joke. Please make sure to read the community rules to understand why. Combat indicators can be triggered either independently (Combat Indicator Only) or with combat mode. You can change the key-binding as needed for your convenience. You do not need to use combat mode to turn on combat indicators.&lt;br /&gt;
*You can also surrender by doing *ff or *surrender into the command bar or turn it on in the IC tab.&lt;br /&gt;
= Why do we necessitate the use of a combat indicator? =&lt;br /&gt;
*We want to merge action and roleplay together. While the two can co-exist in the same server and enhance each other, the use of mechanics and roleplay can sometimes clash. In fact, it is inevitable. Now, improper use of mechanics or a dependence on mechanics can prevent roleplay from ever occurring, especially when the user of the mechanics is focused more on winning than playing out his character and creating an experience for others. &lt;br /&gt;
*Since we are a roleplay server, we prioritize that by default until mechanics is needed to resolve a situation. A proper escalation and breakdown into mechanics is needed, so the combat indicator is used to communicate to others that you are prioritizing mechanics over roleplay at the interval you turn it on and off. Remember at the end of the day that Skyrats is a roleplay first server.&lt;br /&gt;
*&#039;&#039;&#039;P.S.&#039;&#039;&#039; Abusing the &#039;leniency&#039; given to stealth and ambush as described in Law #2 even by so-called &amp;quot;accident&amp;quot; will be dealt with harshly, as you will be suspected of following the law in bad faith to be LRP, regardless of your supposed intent.&lt;br /&gt;
&lt;br /&gt;
=Home Stretch!=&lt;br /&gt;
*Phew! You&#039;re almost done. All you need to do is cooperate with an access request manager to get your application through. Again, you can find all the information you need for your application [https://discord.com/channels/596783386295795713/662087788165857301/662087875701243925 here]&lt;br /&gt;
&lt;br /&gt;
*Once your application is accepted, you are ready to be whitelisted. When this happens, you need to notify a staff member when you are able to join. They will need to whitelist, and you will need to join. A whitelist is not verified and made permanent, unless you join. Once you join, the whitelisting process is over. You are now part of the Skyrat Crew!&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Curator&amp;diff=9525</id>
		<title>Curator</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Curator&amp;diff=9525"/>
		<updated>2022-02-17T15:59:56Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Fixed broken links by referencing TG and Skyrat CorpReg. Removed location link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = contents of this page need to be checked, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C&lt;br /&gt;
 |img = Generic_librarian.png&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Curator&lt;br /&gt;
 |access = Library Private Study, Construction, Mining Station&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Read and write books and hand them to people, stock bookshelves, report on station news and find TREASURE!&lt;br /&gt;
 |guides = [[Guide to Paperwork]], [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
}}&lt;br /&gt;
The Curator spends most of their time in the library printing out a lot of copies of The Lusty Xenomorph Maid or running around in their red suit and welding through walls of everywhere they have no access (i.e. everywhere). The library itself has a permanence to its contents from game to game on the servers -- all properly uploaded books can be downloaded in any other round.&lt;br /&gt;
&lt;br /&gt;
This is more bane than blessing, since several titles that never should have seen the light of day are forever mingled in with literary classics shamelessly plagiarized from the internet, and also a lot of H.P. Lovecraft. Ba-zing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Learn how to [[Forms &amp;amp; Formatting (Paper Markdown)|write]] and [[Curator#How To Add A Book To The Database|publish]] books. Know how to navigate the library computer GUI.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:Library.png|300px|thumb|The Library|link=Special:FilePath/Library.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Welcome to the exhibit!==&lt;br /&gt;
Sadly, you will not go on cool adventures to obtain magical artifacts. You will be giving out books, on the rare occasion that someone requests a book. You will also occasionally have to replace the [[Chaplain]]&#039;s bible, after he beats one too many people with and is disarmed and the book spaced. The final area of your job is to upload new books to the archive. So, take your pen and paper, and write down some screenplays! Printing a few books is cool, but don&#039;t be a dick and print 100 copies of one. All it does is crash people that right-click that pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Curator and his Library==&lt;br /&gt;
First things first, stock your library with books that matter. At the start of the station, your bookshelves will be EMPTY! Your fellow crew members will not want to stay in a library that has no books. To fix this use the library&#039;s [[Library Computer|Check In/Out Computer]]&#039;s and use its function, &amp;quot;4. Connect to External Archive&amp;quot;. Here is the main dish of your sum total of existence, to sort out in the mess of books, and find only the BEST. The books are not sorted, or sortable, and look to have no order what so ever. You will even find many books&#039; copies in the archive. To retrieve the selected book, simply click ORDER, the Check-In/Out Computer&#039;s printer will hum as it produces a completely bound book. How did it do that?&lt;br /&gt;
&lt;br /&gt;
The barcode scanner will be needed for checking books into the local library&#039;s computer. It has 4 settings, as follows:&lt;br /&gt;
&lt;br /&gt;
 Mode 0 : Scan book to local buffer.&lt;br /&gt;
 Mode 1 : Scan book to local buffer and set associated computer buffer to match.&lt;br /&gt;
 Mode 2 : Scan book to local buffer, attempt to check in scanned book.&lt;br /&gt;
 Mode 3 : Scan book to local buffer, attempt to add book to general inventory.&lt;br /&gt;
&lt;br /&gt;
(*Note: Use the scanner on the computer, otherwise it won&#039;t work)&lt;br /&gt;
&lt;br /&gt;
The library is not your workspace, but a home, to you and your books. Your books are like people in a 1960s bus, so keep your books segregated. Sort them on their labeled book-shelves: Religious, Fiction, Adult (read: erotic fanfics), Reference, and the back room&#039;s Forbidden Knowledge. You can use your bookbag, which works like a mining satchel or plant bag, to carry multiple books at once.&lt;br /&gt;
&lt;br /&gt;
==How To Add A Book To The Database==&lt;br /&gt;
&lt;br /&gt;
# Get Paper and a Pen.&lt;br /&gt;
# Write your love story about those [[Xeno|Lusty Xenos]] on the paper.&lt;br /&gt;
# Take your story to the East Back of the library to the [[File:Book_Binder.png]] Book Binder, and slap that epic story onto the binder. This will spit out your new award winning story.&lt;br /&gt;
# Still have that pen? Good, you can sign your name, add more content, and even title it.&lt;br /&gt;
# This book is ready to be send though the Nanotrasen command! Ask the Curator to scan this book into the computer, using the [[File:Scanner.png|link=Special:FilePath/Scanner.png]] Scanner.&lt;br /&gt;
# Once scanned, use the [[File:Library_Computer.png]] [[tgstationwiki:Computers#Library_Computer|Check In/Out Computer]]&#039;s 5th function, titled, &#039;&#039;&amp;quot;5. Upload New Title to Archive&amp;quot;&#039;&#039;.&lt;br /&gt;
# Here you can change the category, change the author once more, and view the title.&lt;br /&gt;
# After reviewing the book, and being ready to publish, use the &amp;quot;UPLOAD&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
==How To Add A Painting To The Database==&lt;br /&gt;
&lt;br /&gt;
Do you have an artistic soul? Did you look at the dozens of scrawled penises on the [[Art_Gallery|gallery]] wall and think: &amp;quot;Hey, I could do better than that&amp;quot;? Your prayers have been answered! Here is everything you need to know to ensure that your pixel art will be preserved in the /tg/station database until the sun explodes.&lt;br /&gt;
&lt;br /&gt;
# Get a canvas. Some spawn in the library, but they can also be crafted from [[Guide_to_construction#Cloth|cloth]].&lt;br /&gt;
# Get some [[General_items#Crayon|crayons]] or a spraycan. Remember that with a spraycan, you can paint with all the colors of the RGB spectrum; a must have for any serious artist.&lt;br /&gt;
# While holding your tool of choice, left-click on the canvas to begin painting your masterpiece.&lt;br /&gt;
# Click &amp;quot;Finish&amp;quot; to finalize your painting, and give it a creative, thought-provoking title.&lt;br /&gt;
# Pick the &amp;quot;Collection&amp;quot; in which you want your painting to belong: Public, Secure, or Private. Note that not every station will have all three options. The collection you choose will affect where your painting will spawn. Public frames are usually the most numerous. Secure frames are usually behind glass. Private frames are located in the curator&#039;s office, or in a discreet location.&lt;br /&gt;
# Place the painting into one of the roundstart frames. If all the roundstart frames are occupied, you can remove a painting using wirecutters. Crafting your own painting frame and putting it on a wall won&#039;t save your painting.&lt;br /&gt;
# Ensure that your painting doesn&#039;t get removed from its frame before the shift ends.&lt;br /&gt;
# Voila! If your painting is in its frame at the end of the shift, it will be permanently saved to the database, and will have a chance of appearing the gallery in future rounds!&lt;br /&gt;
&lt;br /&gt;
Note: As of the time of writing, there is no [[Art_Gallery|art gallery]] on [[IceboxStation]]. If you paint anything there, expect it to be lost when the round ends. &lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
Do you think giving out books is boring? Does literally no one go to the library except for if they are seeking safety, commuting a [[Corporate Regulations|crime]] or the station is being attacked by a [[Game Mode#Devil|Devil]]? Here you will learn about how to do fun shit and because no one cares about the library. &#039;&#039;&#039;(For more non-librarian librarian work check out the tips section)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Heroic Beacon ===&lt;br /&gt;
Your loadout. This will decide your adventuring destiny:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;First Man on the Moon - 1960&#039;s&amp;quot;:&#039;&#039;&#039; Contains a spacesuit for aesthetic space exploration&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Braveheart, the Scottish rebel - 1300&#039;s&amp;quot;:&#039;&#039;&#039; Contains an awesome claymore, a kilt and wooden sandals.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Courageous Tomb Raider - 1930&#039;s&amp;quot;:&#039;&#039;&#039; Contains the classic Indianan Jones treasure hunter outfit and a high quality whip, for intense maintenance exploration!&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Carp Hunter, Wildlife Expert - 2506&amp;quot;:&#039;&#039;&#039; Contains: &lt;br /&gt;
**A weaker version of the carp space suit&lt;br /&gt;
**Carp mask&lt;br /&gt;
**A hunting knife with a small bonus to butchering&lt;br /&gt;
**A bag of meat, to make friends (tame space carp)&lt;br /&gt;
&lt;br /&gt;
=== Breaking News! ===&lt;br /&gt;
Behind the library desk is a handy newscaster to work with. Since the Curator is given a tape recorder and a camera with spare film, this allows you to keep the crew informed of station events, such as [[Beyond the impossible|memorable performances by the clown]], interviews with prominent people, murders or even writing smutty tabloid articles. Photos from your camera can be attached to the news articles you post. Alternatively, you could use your photocopier to copy your ass and attach the results to your news articles.&lt;br /&gt;
&lt;br /&gt;
The newscaster can also print out up to 15 newspapers, and can be refilled by adding more paper. After that, you&#039;ll want to deliver the newspaper to frequently visited areas like the Medbay, Brig, and more.&lt;br /&gt;
&lt;br /&gt;
===Sanctuary===&lt;br /&gt;
You have a little study with a bookshelf waiting to be filled with forbidden knowledge (read: pornography). In here, you &amp;lt;del&amp;gt;should&amp;lt;/del&amp;gt; won&#039;t be safe from the [[Head of Security]] who didn&#039;t like your poetry readings. He can just ask the AI to open the door. When the lynch mob inevitably forms after you read aloud [[tgstationwiki:Woody&#039;s_Got_Wood|Woody&#039;s Got Wood]], you can weld the door shut to buy yourself a precious few seconds before someone unwelds it, as the Head of Personnel will often storm the room, shoot you with an energy gun and hand you over to security officers. If he doesn&#039;t just laser you to death on the spot.&lt;br /&gt;
&lt;br /&gt;
===The Soapstone===&lt;br /&gt;
[[File:Soapstone.png|thumb|right|Amazing Chest Ahead]]&lt;br /&gt;
&lt;br /&gt;
You can use the soapstone that you start with in order to leave messages for others to read later. Your soapstone starts out with 3 charges that can be used to write on a floor or wall on the station. The messages will be saved and appear in future rounds until removed by a soapstone. No charges are required to erase messages, and erasing your own message will grant you an additional charge. The [[Janitor|janitor]] starts out with an empty soapstone to erase your [[Woody&#039;s Got Wood|useful tips]].&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
As an academic, you studied even the most obscure languages known in the universe. You can innately understand secret cultspeak, robotic beeping, drone chatter, and can even interpret [[xenomorph]] hissing. What is seriously puzzling is that you can also &amp;lt;i&amp;gt;speak&amp;lt;/i&amp;gt; those languages, which supports the theory that Curators are just failed wizards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*&#039;&#039;&#039;Curator system is much more robust than most people think:&#039;&#039;&#039;&lt;br /&gt;
**You can activate barcode scanner to switch modes.&lt;br /&gt;
**You can use it to add printed books to your library&#039;s &amp;quot;inventory&amp;quot;, then use the check in/check out computer to actually give people books for specified amount of time, like a real library would.&lt;br /&gt;
* You can cut inventory slots in books with wirecutters.&lt;br /&gt;
*Your whip will instantly disarm anyone you hit with it.&lt;br /&gt;
*Many people don&#039;t visit the library because the literature is &amp;lt;s&amp;gt;trash&amp;lt;/s&amp;gt; poorly curated. Try setting aside a special shelf with hand-picked books. Decorate, advertise and hold events to attract the attention of passerby!&lt;br /&gt;
*You have Construction access so you can make a base and go to lavaland or renovate the [[Vacant Office]]. Try it out!&lt;br /&gt;
*Pry up wood tiles with a screwdriver or deconstruct tables with a wrench and fix all the rotting wood tiles in your library. Get those cobwebs cleared out, too!&lt;br /&gt;
*Your access to the Auxiliary Base Construction Area can provide you with meson scanners and a full toolbelt, along with a cargo headset.&lt;br /&gt;
*If you don&#039;t want to browse books through the amazing medium of the BYOND engine, you can explore the [https://sb.atlantaned.space/library/page/55 database] they&#039;re all stored in. You will need a /tg/ forum account to access it. There&#039;s also a [https://sb.atlantaned.space/library/gallery database for paintings]!&lt;br /&gt;
*You are first and last line of defense against low-effort garbage as it attempts to enter the persistent database. Next time you leave your library, remember that. We are all counting on you.&lt;br /&gt;
&lt;br /&gt;
==Book&#039;em Danno==&lt;br /&gt;
This used to be one of the hardest jobs to be a Traitor as. It used to be a job where you had nothing but some books and your wits, but with some recent changes he now has robust armor and a unique weapon: THE WHIP. Security trying to tase you? Whip the gun out of their hands! Target is too loud? Whip them! You&#039;re too slow? Whip yourself! It&#039;s amazing.&lt;br /&gt;
&lt;br /&gt;
However, don&#039;t downplay your weakness: piss all for access. And don&#039;t forget, you&#039;re about as suspicious as an assistant. Make sure to get your stealing (or killing) done, then hole up in your private study until the heat dies down. However, unlike assistants, your outfit is quite special, so people will easily recognize you everywhere unless you ditch it. Emagging the library computer causes it to spit out a [[Tome|tome]], though you need to be a real cultist to read it. This can be used to confuse security, but you should be ready to get searched and brigged for some time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Curator&amp;diff=9524</id>
		<title>Curator</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Curator&amp;diff=9524"/>
		<updated>2022-02-17T15:51:18Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: /* Welcome to the exhibit! */ Removed redundant &amp;#039;(See below)&amp;#039;. Grammar change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = contents of this page need to be checked, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C&lt;br /&gt;
 |img = Generic_librarian.png&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Curator&lt;br /&gt;
 |access = Library Private Study, Construction, Mining Station&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Read and write books and hand them to people, stock bookshelves, report on station news and find TREASURE!&lt;br /&gt;
 |guides = [[Guide to Paperwork]], [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
}}&lt;br /&gt;
The Curator spends most of their time in the library printing out a lot of copies of The Lusty Xenomorph Maid or running around in their red suit and welding through walls of everywhere they have no access (i.e. everywhere). The library itself has a permanence to its contents from game to game on the servers -- all properly uploaded books can be downloaded in any other round.&lt;br /&gt;
&lt;br /&gt;
This is more bane than blessing, since several titles that never should have seen the light of day are forever mingled in with literary classics shamelessly plagiarized from the internet, and also a lot of H.P. Lovecraft. Ba-zing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Learn how to [[Forms &amp;amp; Formatting (Paper Markdown)|write]] and [[Curator#How To Add A Book To The Database|publish]] books. Know how to navigate the library computer GUI.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:Library.png|300px|thumb|The Library|link=Special:FilePath/Library.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Welcome to the exhibit!==&lt;br /&gt;
Sadly, you will not go on cool adventures to obtain magical artifacts. You will be giving out books, on the rare occasion that someone requests a book. You will also occasionally have to replace the [[Chaplain]]&#039;s bible, after he beats one too many people with and is disarmed and the book spaced. The final area of your job is to upload new books to the archive. So, take your pen and paper, and write down some screenplays! Printing a few books is cool, but don&#039;t be a dick and print 100 copies of one. All it does is crash people that right-click that pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Curator and his Library==&lt;br /&gt;
First things first, stock your library with books that matter. At the start of the station, your bookshelves will be EMPTY! Your fellow crew members will not want to stay in a library that has no books. To fix this use the library&#039;s [[Library Computer|Check In/Out Computer]]&#039;s and use its function, &amp;quot;4. Connect to External Archive&amp;quot;. Here is the main dish of your sum total of existence, to sort out in the mess of books, and find only the BEST. The books are not sorted, or sortable, and look to have no order what so ever. You will even find many books&#039; copies in the archive. To retrieve the selected book, simply click ORDER, the Check-In/Out Computer&#039;s printer will hum as it produces a completely bound book. How did it do that?&lt;br /&gt;
&lt;br /&gt;
The barcode scanner will be needed for checking books into the local library&#039;s computer. It has 4 settings, as follows:&lt;br /&gt;
&lt;br /&gt;
 Mode 0 : Scan book to local buffer.&lt;br /&gt;
 Mode 1 : Scan book to local buffer and set associated computer buffer to match.&lt;br /&gt;
 Mode 2 : Scan book to local buffer, attempt to check in scanned book.&lt;br /&gt;
 Mode 3 : Scan book to local buffer, attempt to add book to general inventory.&lt;br /&gt;
&lt;br /&gt;
(*Note:Use the scanner on the computer, otherwise it won&#039;t work)&lt;br /&gt;
&lt;br /&gt;
The library is not your workspace, but a home, to you and your books. Your books are like people in a 1960s bus, so keep your books segregated. Sort them on their labeled book-shelves: Religious, Fiction, Adult (read: erotic fanfics), Reference, and the back room&#039;s Forbidden Knowledge. You can use your bookbag, which works like a mining satchel or plant bag, to carry multiple books at once.&lt;br /&gt;
&lt;br /&gt;
==How To Add A Book To The Database==&lt;br /&gt;
&lt;br /&gt;
# Get Paper and a Pen.&lt;br /&gt;
# Write your love story about those [[Xeno|Lusty Xenos]] on the paper.&lt;br /&gt;
# Take your story to the East Back of the library to the [[File:Book_Binder.png]] Book Binder, and slap that epic story onto the binder. This will spit out your new award winning story.&lt;br /&gt;
# Still have that pen? Good, you can sign your name, add more content, and even title it.&lt;br /&gt;
# This book is ready to be send though the Nanotrasen command! Ask the Curator to scan this book into the computer, using the [[File:Scanner.png|link=Special:FilePath/Scanner.png]] Scanner.&lt;br /&gt;
# Once scanned, use the [[File:Library_Computer.png]] [[Library Computer|Check In/Out Computer]]&#039;s 5th function, titled, &#039;&#039;&amp;quot;5. Upload New Title to Archive&amp;quot;&#039;&#039;.&lt;br /&gt;
# Here you can change the category, change the author once more, and view the title.&lt;br /&gt;
# After reviewing the book, and being ready to publish, use the &amp;quot;UPLOAD&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
==How To Add A Painting To The Database==&lt;br /&gt;
&lt;br /&gt;
Do you have an artistic soul? Did you look at the dozens of scrawled penises on the [[Art_Gallery|gallery]] wall and think: &amp;quot;Hey, I could do better than that&amp;quot;? Your prayers have been answered! Here is everything you need to know to ensure that your pixel art will be preserved in the /tg/station database until the sun explodes.&lt;br /&gt;
&lt;br /&gt;
# Get a canvas. Some spawn in the library, but they can also be crafted from [[Guide_to_construction#Cloth|cloth]].&lt;br /&gt;
# Get some [[General_items#Crayon|crayons]] or a spraycan. Remember that with a spraycan, you can paint with all the colors of the RGB spectrum; a must have for any serious artist.&lt;br /&gt;
# While holding your tool of choice, left-click on the canvas to begin painting your masterpiece.&lt;br /&gt;
# Click &amp;quot;Finish&amp;quot; to finalize your painting, and give it a creative, thought-provoking title.&lt;br /&gt;
# Pick the &amp;quot;Collection&amp;quot; in which you want your painting to belong: Public, Secure, or Private. Note that not every station will have all three options. The collection you choose will affect where your painting will spawn. Public frames are usually the most numerous. Secure frames are usually behind glass. Private frames are located in the curator&#039;s office, or in a discreet location.&lt;br /&gt;
# Place the painting into one of the roundstart frames. If all the roundstart frames are occupied, you can remove a painting using wirecutters. Crafting your own painting frame and putting it on a wall won&#039;t save your painting.&lt;br /&gt;
# Ensure that your painting doesn&#039;t get removed from its frame before the shift ends.&lt;br /&gt;
# Voila! If your painting is in its frame at the end of the shift, it will be permanently saved to the database, and will have a chance of appearing the gallery in future rounds!&lt;br /&gt;
&lt;br /&gt;
Note: As of the time of writing, there is no [[Art_Gallery|art gallery]] on [[IceboxStation]]. If you paint anything there, expect it to be lost when the round ends. &lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
Do you think giving out books is boring? Does literally no one go to the library except for if they are seeking safety, commuting a [[space_law|crime]] or the station is being attacked by a [[Devil]]? Here you will learn about how to do fun shit and because no one cares about the library. &#039;&#039;&#039;(For more non-librarian librarian work check out the tips section)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Heroic Beacon ===&lt;br /&gt;
Your loadout. This will decide your adventuring destiny:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;First Man on the Moon - 1960&#039;s&amp;quot;:&#039;&#039;&#039; Contains a spacesuit for aesthetic space exploration&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Braveheart, the Scottish rebel - 1300&#039;s&amp;quot;:&#039;&#039;&#039; Contains an awesome claymore, a kilt and wooden sandals.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Courageous Tomb Raider - 1930&#039;s&amp;quot;:&#039;&#039;&#039; Contains the classic Indianan Jones treasure hunter outfit and a high quality whip, for intense maintenance exploration!&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Carp Hunter, Wildlife Expert - 2506&amp;quot;:&#039;&#039;&#039; Contains: &lt;br /&gt;
**A weaker version of the carp space suit&lt;br /&gt;
**Carp mask&lt;br /&gt;
**A hunting knife with a small bonus to butchering&lt;br /&gt;
**A bag of meat, to make friends (tame space carp)&lt;br /&gt;
&lt;br /&gt;
=== Breaking News! ===&lt;br /&gt;
Behind the library desk is a handy newscaster to work with. Since the Curator is given a tape recorder and a camera with spare film, this allows you to keep the crew informed of station events, such as [[Beyond the impossible|memorable performances by the clown]], interviews with prominent people, murders or even writing smutty tabloid articles. Photos from your camera can be attached to the news articles you post. Alternatively, you could use your photocopier to copy your ass and attach the results to your news articles.&lt;br /&gt;
&lt;br /&gt;
The newscaster can also print out up to 15 newspapers, and can be refilled by adding more paper. After that, you&#039;ll want to deliver the newspaper to frequently visited areas like the Medbay, Brig, and more.&lt;br /&gt;
&lt;br /&gt;
===Sanctuary===&lt;br /&gt;
You have a little study with a bookshelf waiting to be filled with forbidden knowledge (read: pornography). In here, you &amp;lt;del&amp;gt;should&amp;lt;/del&amp;gt; won&#039;t be safe from the [[Head of Security]] who didn&#039;t like your poetry readings. He can just ask the AI to open the door. When the lynch mob inevitably forms after you read aloud [[Woody&#039;s Got Wood]], you can weld the door shut to buy yourself a precious few seconds before someone unwelds it, as the Head of Personnel will often storm the room, shoot you with an energy gun and hand you over to security officers. If he doesn&#039;t just laser you to death on the spot.&lt;br /&gt;
&lt;br /&gt;
===The Soapstone===&lt;br /&gt;
[[File:Soapstone.png|thumb|right|Amazing Chest Ahead]]&lt;br /&gt;
&lt;br /&gt;
You can use the soapstone that you start with in order to leave messages for others to read later. Your soapstone starts out with 3 charges that can be used to write on a floor or wall on the station. The messages will be saved and appear in future rounds until removed by a soapstone. No charges are required to erase messages, and erasing your own message will grant you an additional charge. The [[Janitor|janitor]] starts out with an empty soapstone to erase your [[Woody&#039;s Got Wood|useful tips]].&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
As an academic, you studied even the [[Languages|most obscure languages]] known in the universe. You can innately understand secret cultspeak, robotic beeping, drone chatter, and can even interpret [[xenomorph]] hissing. What is seriously puzzling is that you can also &amp;lt;i&amp;gt;speak&amp;lt;/i&amp;gt; those languages, which supports the theory that Curators are just failed wizards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*&#039;&#039;&#039;Curator system is much more robust than most people think:&#039;&#039;&#039;&lt;br /&gt;
**You can activate barcode scanner to switch modes.&lt;br /&gt;
**You can use it to add printed books to your library&#039;s &amp;quot;inventory&amp;quot;, then use the check in/check out computer to actually give people books for specified amount of time, like a real library would.&lt;br /&gt;
* You can cut inventory slots in books with wirecutters.&lt;br /&gt;
*Your whip will instantly disarm anyone you hit with it.&lt;br /&gt;
*Many people don&#039;t visit the library because the literature is &amp;lt;s&amp;gt;trash&amp;lt;/s&amp;gt; poorly curated. Try setting aside a special shelf with hand-picked books. Decorate, advertise and hold events to attract the attention of passerby!&lt;br /&gt;
*You have Construction access so you can make a base and go to lavaland or renovate the [[Vacant Office]]. Try it out!&lt;br /&gt;
*Pry up wood tiles with a screwdriver or deconstruct tables with a wrench and fix all the rotting wood tiles in your library. Get those cobwebs cleared out, too!&lt;br /&gt;
*Your access to the [[Auxiliary Base Construction Area]] can provide you with meson scanners and a full toolbelt, along with a cargo headset.&lt;br /&gt;
*If you don&#039;t want to browse books through the amazing medium of the BYOND engine, you can explore the [https://sb.atlantaned.space/library/page/55 database] they&#039;re all stored in. You will need a /tg/ forum account to access it. There&#039;s also a [https://sb.atlantaned.space/library/gallery database for paintings]!&lt;br /&gt;
*You are first and last line of defense against low-effort garbage as it attempts to enter the persistent database. Next time you leave your library, remember that. We are all counting on you.&lt;br /&gt;
&lt;br /&gt;
==Book&#039;em Danno==&lt;br /&gt;
This used to be one of the hardest jobs to be a Traitor as. It used to be a job where you had nothing but some books and your wits, but with some recent changes he now has robust armor and a unique weapon: THE WHIP. Security trying to tase you? Whip the gun out of their hands! Target is too loud? Whip them! You&#039;re too slow? Whip yourself! It&#039;s amazing.&lt;br /&gt;
&lt;br /&gt;
However, don&#039;t downplay your weakness: piss all for access. And don&#039;t forget, you&#039;re about as suspicious as an assistant. Make sure to get your stealing (or killing) done, then hole up in your private study until the heat dies down. However, unlike assistants, your outfit is quite special, so people will easily recognize you everywhere unless you ditch it. Emagging the library computer causes it to spit out a [[Tome|tome]], though you need to be a real cultist to read it. This can be used to confuse security, but you should be ready to get searched and brigged for some time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Curator&amp;diff=9523</id>
		<title>Curator</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Curator&amp;diff=9523"/>
		<updated>2022-02-17T15:49:01Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Removed broken links to library location (Seems that we&amp;#039;re moving away from having location pages according to discord.) Commented out broken image of library.  // Edit via Wikitext Extension for VSCode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = contents of this page need to be checked, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C&lt;br /&gt;
 |img = Generic_librarian.png&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Curator&lt;br /&gt;
 |access = Library Private Study, Construction, Mining Station&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Read and write books and hand them to people, stock bookshelves, report on station news and find TREASURE!&lt;br /&gt;
 |guides = [[Guide to Paperwork]], [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
}}&lt;br /&gt;
The Curator spends most of their time in the library printing out a lot of copies of The Lusty Xenomorph Maid or running around in their red suit and welding through walls of everywhere they have no access (i.e. everywhere). The library itself has a permanence to its contents from game to game on the servers -- all properly uploaded books can be downloaded in any other round.&lt;br /&gt;
&lt;br /&gt;
This is more bane than blessing, since several titles that never should have seen the light of day are forever mingled in with literary classics shamelessly plagiarized from the internet, and also a lot of H.P. Lovecraft. Ba-zing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Learn how to [[Forms &amp;amp; Formatting (Paper Markdown)|write]] and [[Curator#How To Add A Book To The Database|publish]] books. Know how to navigate the library computer GUI.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:Library.png|300px|thumb|The Library|link=Special:FilePath/Library.png]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Welcome to the exhibit!==&lt;br /&gt;
Sadly, you will not go on cool adventures to obtain magical artifacts. You will be giving out books, on the rare occasion that someone requests a book.(See Below) You will also occasionally have to replace the [[Chaplain]]&#039;s  bible, after he beats one too many people with and is disarmed and the book spaced. The final area of your job is to upload new books to the archive (See Below). So, take your pen and paper, and write down some screenplays! Printing a few books is cool, but don&#039;t be a dick and print 100 copies of one. All it does is crash people that right-click that pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Curator and his Library==&lt;br /&gt;
First things first, stock your library with books that matter. At the start of the station, your bookshelves will be EMPTY! Your fellow crew members will not want to stay in a library that has no books. To fix this use the library&#039;s [[Library Computer|Check In/Out Computer]]&#039;s and use its function, &amp;quot;4. Connect to External Archive&amp;quot;. Here is the main dish of your sum total of existence, to sort out in the mess of books, and find only the BEST. The books are not sorted, or sortable, and look to have no order what so ever. You will even find many books&#039; copies in the archive. To retrieve the selected book, simply click ORDER, the Check-In/Out Computer&#039;s printer will hum as it produces a completely bound book. How did it do that?&lt;br /&gt;
&lt;br /&gt;
The barcode scanner will be needed for checking books into the local library&#039;s computer. It has 4 settings, as follows:&lt;br /&gt;
&lt;br /&gt;
 Mode 0 : Scan book to local buffer.&lt;br /&gt;
 Mode 1 : Scan book to local buffer and set associated computer buffer to match.&lt;br /&gt;
 Mode 2 : Scan book to local buffer, attempt to check in scanned book.&lt;br /&gt;
 Mode 3 : Scan book to local buffer, attempt to add book to general inventory.&lt;br /&gt;
&lt;br /&gt;
(*Note:Use the scanner on the computer, otherwise it won&#039;t work)&lt;br /&gt;
&lt;br /&gt;
The library is not your workspace, but a home, to you and your books. Your books are like people in a 1960s bus, so keep your books segregated. Sort them on their labeled book-shelves: Religious, Fiction, Adult (read: erotic fanfics), Reference, and the back room&#039;s Forbidden Knowledge. You can use your bookbag, which works like a mining satchel or plant bag, to carry multiple books at once.&lt;br /&gt;
&lt;br /&gt;
==How To Add A Book To The Database==&lt;br /&gt;
&lt;br /&gt;
# Get Paper and a Pen.&lt;br /&gt;
# Write your love story about those [[Xeno|Lusty Xenos]] on the paper.&lt;br /&gt;
# Take your story to the East Back of the library to the [[File:Book_Binder.png]] Book Binder, and slap that epic story onto the binder. This will spit out your new award winning story.&lt;br /&gt;
# Still have that pen? Good, you can sign your name, add more content, and even title it.&lt;br /&gt;
# This book is ready to be send though the Nanotrasen command! Ask the Curator to scan this book into the computer, using the [[File:Scanner.png|link=Special:FilePath/Scanner.png]] Scanner.&lt;br /&gt;
# Once scanned, use the [[File:Library_Computer.png]] [[Library Computer|Check In/Out Computer]]&#039;s 5th function, titled, &#039;&#039;&amp;quot;5. Upload New Title to Archive&amp;quot;&#039;&#039;.&lt;br /&gt;
# Here you can change the category, change the author once more, and view the title.&lt;br /&gt;
# After reviewing the book, and being ready to publish, use the &amp;quot;UPLOAD&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
==How To Add A Painting To The Database==&lt;br /&gt;
&lt;br /&gt;
Do you have an artistic soul? Did you look at the dozens of scrawled penises on the [[Art_Gallery|gallery]] wall and think: &amp;quot;Hey, I could do better than that&amp;quot;? Your prayers have been answered! Here is everything you need to know to ensure that your pixel art will be preserved in the /tg/station database until the sun explodes.&lt;br /&gt;
&lt;br /&gt;
# Get a canvas. Some spawn in the library, but they can also be crafted from [[Guide_to_construction#Cloth|cloth]].&lt;br /&gt;
# Get some [[General_items#Crayon|crayons]] or a spraycan. Remember that with a spraycan, you can paint with all the colors of the RGB spectrum; a must have for any serious artist.&lt;br /&gt;
# While holding your tool of choice, left-click on the canvas to begin painting your masterpiece.&lt;br /&gt;
# Click &amp;quot;Finish&amp;quot; to finalize your painting, and give it a creative, thought-provoking title.&lt;br /&gt;
# Pick the &amp;quot;Collection&amp;quot; in which you want your painting to belong: Public, Secure, or Private. Note that not every station will have all three options. The collection you choose will affect where your painting will spawn. Public frames are usually the most numerous. Secure frames are usually behind glass. Private frames are located in the curator&#039;s office, or in a discreet location.&lt;br /&gt;
# Place the painting into one of the roundstart frames. If all the roundstart frames are occupied, you can remove a painting using wirecutters. Crafting your own painting frame and putting it on a wall won&#039;t save your painting.&lt;br /&gt;
# Ensure that your painting doesn&#039;t get removed from its frame before the shift ends.&lt;br /&gt;
# Voila! If your painting is in its frame at the end of the shift, it will be permanently saved to the database, and will have a chance of appearing the gallery in future rounds!&lt;br /&gt;
&lt;br /&gt;
Note: As of the time of writing, there is no [[Art_Gallery|art gallery]] on [[IceboxStation]]. If you paint anything there, expect it to be lost when the round ends. &lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
Do you think giving out books is boring? Does literally no one go to the library except for if they are seeking safety, commuting a [[space_law|crime]] or the station is being attacked by a [[Devil]]? Here you will learn about how to do fun shit and because no one cares about the library. &#039;&#039;&#039;(For more non-librarian librarian work check out the tips section)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Heroic Beacon ===&lt;br /&gt;
Your loadout. This will decide your adventuring destiny:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;First Man on the Moon - 1960&#039;s&amp;quot;:&#039;&#039;&#039; Contains a spacesuit for aesthetic space exploration&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Braveheart, the Scottish rebel - 1300&#039;s&amp;quot;:&#039;&#039;&#039; Contains an awesome claymore, a kilt and wooden sandals.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Courageous Tomb Raider - 1930&#039;s&amp;quot;:&#039;&#039;&#039; Contains the classic Indianan Jones treasure hunter outfit and a high quality whip, for intense maintenance exploration!&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Carp Hunter, Wildlife Expert - 2506&amp;quot;:&#039;&#039;&#039; Contains: &lt;br /&gt;
**A weaker version of the carp space suit&lt;br /&gt;
**Carp mask&lt;br /&gt;
**A hunting knife with a small bonus to butchering&lt;br /&gt;
**A bag of meat, to make friends (tame space carp)&lt;br /&gt;
&lt;br /&gt;
=== Breaking News! ===&lt;br /&gt;
Behind the library desk is a handy newscaster to work with. Since the Curator is given a tape recorder and a camera with spare film, this allows you to keep the crew informed of station events, such as [[Beyond the impossible|memorable performances by the clown]], interviews with prominent people, murders or even writing smutty tabloid articles. Photos from your camera can be attached to the news articles you post. Alternatively, you could use your photocopier to copy your ass and attach the results to your news articles.&lt;br /&gt;
&lt;br /&gt;
The newscaster can also print out up to 15 newspapers, and can be refilled by adding more paper. After that, you&#039;ll want to deliver the newspaper to frequently visited areas like the Medbay, Brig, and more.&lt;br /&gt;
&lt;br /&gt;
===Sanctuary===&lt;br /&gt;
You have a little study with a bookshelf waiting to be filled with forbidden knowledge (read: pornography). In here, you &amp;lt;del&amp;gt;should&amp;lt;/del&amp;gt; won&#039;t be safe from the [[Head of Security]] who didn&#039;t like your poetry readings. He can just ask the AI to open the door. When the lynch mob inevitably forms after you read aloud [[Woody&#039;s Got Wood]], you can weld the door shut to buy yourself a precious few seconds before someone unwelds it, as the Head of Personnel will often storm the room, shoot you with an energy gun and hand you over to security officers. If he doesn&#039;t just laser you to death on the spot.&lt;br /&gt;
&lt;br /&gt;
===The Soapstone===&lt;br /&gt;
[[File:Soapstone.png|thumb|right|Amazing Chest Ahead]]&lt;br /&gt;
&lt;br /&gt;
You can use the soapstone that you start with in order to leave messages for others to read later. Your soapstone starts out with 3 charges that can be used to write on a floor or wall on the station. The messages will be saved and appear in future rounds until removed by a soapstone. No charges are required to erase messages, and erasing your own message will grant you an additional charge. The [[Janitor|janitor]] starts out with an empty soapstone to erase your [[Woody&#039;s Got Wood|useful tips]].&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
As an academic, you studied even the [[Languages|most obscure languages]] known in the universe. You can innately understand secret cultspeak, robotic beeping, drone chatter, and can even interpret [[xenomorph]] hissing. What is seriously puzzling is that you can also &amp;lt;i&amp;gt;speak&amp;lt;/i&amp;gt; those languages, which supports the theory that Curators are just failed wizards.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*&#039;&#039;&#039;Curator system is much more robust than most people think:&#039;&#039;&#039;&lt;br /&gt;
**You can activate barcode scanner to switch modes.&lt;br /&gt;
**You can use it to add printed books to your library&#039;s &amp;quot;inventory&amp;quot;, then use the check in/check out computer to actually give people books for specified amount of time, like a real library would.&lt;br /&gt;
* You can cut inventory slots in books with wirecutters.&lt;br /&gt;
*Your whip will instantly disarm anyone you hit with it.&lt;br /&gt;
*Many people don&#039;t visit the library because the literature is &amp;lt;s&amp;gt;trash&amp;lt;/s&amp;gt; poorly curated. Try setting aside a special shelf with hand-picked books. Decorate, advertise and hold events to attract the attention of passerby!&lt;br /&gt;
*You have Construction access so you can make a base and go to lavaland or renovate the [[Vacant Office]]. Try it out!&lt;br /&gt;
*Pry up wood tiles with a screwdriver or deconstruct tables with a wrench and fix all the rotting wood tiles in your library. Get those cobwebs cleared out, too!&lt;br /&gt;
*Your access to the [[Auxiliary Base Construction Area]] can provide you with meson scanners and a full toolbelt, along with a cargo headset.&lt;br /&gt;
*If you don&#039;t want to browse books through the amazing medium of the BYOND engine, you can explore the [https://sb.atlantaned.space/library/page/55 database] they&#039;re all stored in. You will need a /tg/ forum account to access it. There&#039;s also a [https://sb.atlantaned.space/library/gallery database for paintings]!&lt;br /&gt;
*You are first and last line of defense against low-effort garbage as it attempts to enter the persistent database. Next time you leave your library, remember that. We are all counting on you.&lt;br /&gt;
&lt;br /&gt;
==Book&#039;em Danno==&lt;br /&gt;
This used to be one of the hardest jobs to be a Traitor as. It used to be a job where you had nothing but some books and your wits, but with some recent changes he now has robust armor and a unique weapon: THE WHIP. Security trying to tase you? Whip the gun out of their hands! Target is too loud? Whip them! You&#039;re too slow? Whip yourself! It&#039;s amazing.&lt;br /&gt;
&lt;br /&gt;
However, don&#039;t downplay your weakness: piss all for access. And don&#039;t forget, you&#039;re about as suspicious as an assistant. Make sure to get your stealing (or killing) done, then hole up in your private study until the heat dies down. However, unlike assistants, your outfit is quite special, so people will easily recognize you everywhere unless you ditch it. Emagging the library computer causes it to spit out a [[Tome|tome]], though you need to be a real cultist to read it. This can be used to confuse security, but you should be ready to get searched and brigged for some time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Smithing_and_Reagent_Forging&amp;diff=9522</id>
		<title>Guide to Smithing and Reagent Forging</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Smithing_and_Reagent_Forging&amp;diff=9522"/>
		<updated>2022-02-17T15:39:12Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Simple redirect to the smithing section from the imbuing section // Edit via Wikitext Extension for VSCode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Smithing==&lt;br /&gt;
Smithing allows players to create reagent objects. Players will need a forge, an anvil, and a water basin to forge. You will also need forging tongs and a forging hammer.&lt;br /&gt;
===Materials &amp;amp; Stations===&lt;br /&gt;
====Tools and Materials====&lt;br /&gt;
*Forging tongs (Crafting menu -&amp;gt; Tribal -&amp;gt; Primitive Forging Tongs (5 iron plates))&lt;br /&gt;
*Forging hammer (Crafting menu -&amp;gt; Tribal -&amp;gt; Primitive Forging Hammer (5 iron plates))&lt;br /&gt;
*Forging bellows (Crafting menu -&amp;gt; Tribal -&amp;gt; Primitive Forging Bellows (5 wood planks))&lt;br /&gt;
**These three tools are also sold in Cargo as the &amp;quot;Forging Starter Item Pack&amp;quot; for 800 credits.&lt;br /&gt;
*Iron rods&lt;br /&gt;
*Fuel (Either wood, coal, or charcoal)&lt;br /&gt;
**Wood is obtained from tower caps or other dismantled sources.&lt;br /&gt;
**Coal is obtained from the grilling fuel kit from Cargo. Askwalkers in the necropolis can also find coal scattered around their home.&lt;br /&gt;
**Charcoal is produced randomly when your forge is fueled with wood. It is based on a prob(45) function.&lt;br /&gt;
====Forge====&lt;br /&gt;
Your forge is used to:&lt;br /&gt;
*Turn an iron rod into an incomplete smithing item.&lt;br /&gt;
*Heat up smithing items.&lt;br /&gt;
*Smelt ore into sheets.&lt;br /&gt;
:Improving your forge with goliath hide increases the number of sheets one piece of ore generates.&lt;br /&gt;
*Turn wood into charcoal.&lt;br /&gt;
:Occurs by chance based on a prob(45) result.&lt;br /&gt;
*[[#Reagent Forging|Imbue reagent onto reagent items.]]&lt;br /&gt;
**Your forge must be upgraded with three regenerative cores (or touched by a master smithy).&lt;br /&gt;
To use a forge, you have to fuel it.&lt;br /&gt;
*Wood is the weakest fuel.&lt;br /&gt;
**It will only allow you to heat to 50 degrees. You need 51 degrees to heat anything you want to make or smelt.&lt;br /&gt;
**You use bellows to get around this for a few minutes.&lt;br /&gt;
*Coal and charcoal is stronger than wood and can heat your forge to 100 degrees.&lt;br /&gt;
*When your forge runs out of fuel, it will roll for a chance to decrease its temperature until refueling.&lt;br /&gt;
**The chance decreases when you place Watcher Sinew into it. Every sinew up to 10 will reduce the chance to cool down by 10%.&lt;br /&gt;
**10 sinew pieces means your forge will never cool down.&lt;br /&gt;
**Expert smithies can simply touch the forge to upgrade it to 10 sinew.&lt;br /&gt;
&lt;br /&gt;
====Forging Workbench====&lt;br /&gt;
A forging workbench allows you to:&lt;br /&gt;
*Store finished chains and plates. (Retrieve by destroying the workbench)&lt;br /&gt;
*Attach handles to your weapons.&lt;br /&gt;
#Load the workbench with wood.&lt;br /&gt;
#Insert your weapon head into the workbench.&lt;br /&gt;
#Hammer the workbench.&lt;br /&gt;
#When &amp;quot;Item Crafted&amp;quot; pops up, grab at the workbench with an empty hand.&lt;br /&gt;
*Craft advanced reagent items.&lt;br /&gt;
**Chain armour (Boots, armour, helmet, gloves)&lt;br /&gt;
**Plated items (Shield, boots)&lt;br /&gt;
**Coils (can be attached to cells to make them into Crank cells that recharge by hand)&lt;br /&gt;
**Borer cages&lt;br /&gt;
===Step-by-Step Guide===&lt;br /&gt;
#Fuel your forge by interacting with it, fuel in hand.&lt;br /&gt;
#Wait for your forge to get hotter than 51 degrees. Use bellows to make this go faster.&amp;lt;p&amp;gt;If you are using wood, it will not get hotter than 50 degrees on its own. Use bellows to push it to 51 degrees for a few minutes.&amp;lt;/p&amp;gt;&lt;br /&gt;
#If you have ore, use it on the forge to smelt into sheets. Take iron sheets and make rods.&lt;br /&gt;
#With your forging tongs, grab an iron rod.&lt;br /&gt;
#With your filled tongs, interact with the forge. Select what you want to make.&lt;br /&gt;
#Take the item created with your tongs and place it on the anvil.&lt;br /&gt;
#With your hammer, click the anvil rhythmically. You want to get as many &#039;good hits&#039; as possible.&amp;lt;p&amp;gt;If you get too many bad hits by clicking too fast, you may break the item.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;As your smithing skill improves, you can click faster and still get good hits.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;There is an average of 30 hits needed on an item to have it be ready. Smaller items like chains will need around 10.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Regular/larger items have a hit interval of around 1 second, while smaller items like chains have a 0.5 second interval. These are subject to improvements based on how high your smithing skill is.&amp;lt;/p&amp;gt;&lt;br /&gt;
#If your item cools down before you are done hammering, grab it with the tongs and heat it in the forge. You may need to refuel and bellow your forge.&lt;br /&gt;
#When you notice that &amp;quot;The Metal Sounds Ready.&amp;quot;, take the item with your tongs and dunk it in the water basin.&lt;br /&gt;
#Depending on what you are making, you may need to use the Forging Workbench.&lt;br /&gt;
##If you are making a weapon, load wood into the forging workbench. Load the head you made. Hammer the bench until the &amp;quot;Item Crafted&amp;quot; text pops up. Interact with an empty hand on the workbench.&lt;br /&gt;
##If you are making clothes, you will have to store chains and plates in the workbench until you meet the requirement. Examine the bench to see what you might need. When you meet the requirement, hammer it until &amp;quot;Item Crafted&amp;quot; pops up. Interact with an empty hand on the workbench.&lt;br /&gt;
===Smithing Skill===&lt;br /&gt;
Smithing is a skill, just like cleaning, mining, and gaming. Find your proficiency inside of your PDA.&lt;br /&gt;
====Effects====&lt;br /&gt;
*Better smithies are increase the rate at which they get good hits. The cooldown for good hits decreases with each level of mastery. At legendary, the cooldown between good hits is decreased by half.&lt;br /&gt;
*At certain milestones, a smithy is able to improve their forge without necropolis materials.&lt;br /&gt;
*Master smithies can receive the Master Smithy Cloak.&lt;br /&gt;
====Improving====&lt;br /&gt;
*Imbuing an item.&lt;br /&gt;
*Turning a rod into an incomplete item.&lt;br /&gt;
*Refueling your forge. Coal earns double the value of wood in exp.&lt;br /&gt;
*Bellowing your forge.&lt;br /&gt;
*Smelting ore into sheets with a forge.&lt;br /&gt;
*Getting a good hit.&lt;br /&gt;
===Considerations===&lt;br /&gt;
*If you are using wood inside of your forge, you are going to have to bellow your forge every time you make an item.&lt;br /&gt;
**The maximum temperature that your forge can reach with wood is 50 degrees. However, the minimum temperature to start/heat an item is 51 degrees. Your bellows push it up that extra degree for a few minutes.&lt;br /&gt;
*If you put wood inside of your forge, there is a chance your forge will generate charcoal while it is burning based on a prob(45) result.&lt;br /&gt;
*There is no RNG in how good hits are determined. If you are making bad hits, you are going too fast.&lt;br /&gt;
==Reagent Forging==&lt;br /&gt;
===Materials Needed===&lt;br /&gt;
*200u or more of a chemical that you want imbued.&lt;br /&gt;
:&#039;&#039;It must be pourable. You may have up to two chemicals imbued, so long as there are 200u of each chemical.&#039;&#039;&lt;br /&gt;
*Reagent forge.&lt;br /&gt;
:&#039;&#039;A forge that has 3 regenerative cores in it, OR has been touched by a master smithy.&#039;&#039;&lt;br /&gt;
*Completed non-imbued reagent item.&lt;br /&gt;
:&#039;&#039;Either clothing or a weapon with a handle.&#039;&#039;&lt;br /&gt;
===Step-by-Step Guide===&lt;br /&gt;
&lt;br /&gt;
# Acquire a non-imbued reagent item and a reagent forge.&lt;br /&gt;
#* A reagent forge is made by using 3 regenerative cores on a regular forge OR touching it as a master smithy.&lt;br /&gt;
#* A non-imbued reagent item is the product of [[#Smithing|the smithing process]].&lt;br /&gt;
# Pour at least 200u of a reagent you want to be imbued into the item.&lt;br /&gt;
#* At maximum, an item can be imbued with two reagents. Reagent items can store 500u of reagents total. &lt;br /&gt;
#* If you put less than 200u of a reagent into an item and attempt to imbue it, the reagent will be destroyed.&lt;br /&gt;
# Use your filled reagent item on the reagent forge.&lt;br /&gt;
&lt;br /&gt;
===Reagent Clothing===&lt;br /&gt;
Humanoid characters will have 0.5u of imbued reagent injected into them every 3 seconds. This rate is constant, and will not consider the wearer&#039;s metabolism rate or the reagent&#039;s OD threshold. It is entirely possible to overdose due to wearing reagent clothing.&lt;br /&gt;
===Reagent Weapons===&lt;br /&gt;
Living creatures that are attacked with an imbued weapon will have 1u of the imbued reagent injected into them.&lt;br /&gt;
===Considerations===&lt;br /&gt;
*Imbued items will never run out of reagent. They &amp;quot;regenerate&amp;quot; their reagent as it is used.&lt;br /&gt;
*If you try to imbue an item when it has less than 200u of a reagent, that reagent will be destroyed.&lt;br /&gt;
*Multiple reagents can be stored inside a reagent item. A reagent item can accept a total of 500u of inserted reagents. However, only reagents with 200u or more will imbue. This allows an item to have up to two imbued reagents. The rest will be destroyed. To imbue with more than one reagent,  you must successfully place 200u of two reagents in your item prior to imbuing.&lt;br /&gt;
**Reagent items can have reactions occur inside of them. If you want to create a double imbued reagent item with reagents that may react, consider using [https://skyrat13.tk/wiki/index.php/Guide_to_chemistry#Stabilizing_Agent Stabilizing Agent].&lt;br /&gt;
*You cannot reimbue an item after it has successfully been imbued. You cannot empty a reagent item before imbuing it. Mistakes will not be tolerated.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Smithing_and_Reagent_Forging&amp;diff=9521</id>
		<title>Guide to Smithing and Reagent Forging</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Smithing_and_Reagent_Forging&amp;diff=9521"/>
		<updated>2022-02-17T15:37:31Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: (Editted using WikiText extension for VSC) -- Minor edit: Give imbuing guide a header. // Edit via Wikitext Extension for VSCode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Smithing==&lt;br /&gt;
Smithing allows players to create reagent objects. Players will need a forge, an anvil, and a water basin to forge. You will also need forging tongs and a forging hammer.&lt;br /&gt;
===Materials &amp;amp; Stations===&lt;br /&gt;
====Tools and Materials====&lt;br /&gt;
*Forging tongs (Crafting menu -&amp;gt; Tribal -&amp;gt; Primitive Forging Tongs (5 iron plates))&lt;br /&gt;
*Forging hammer (Crafting menu -&amp;gt; Tribal -&amp;gt; Primitive Forging Hammer (5 iron plates))&lt;br /&gt;
*Forging bellows (Crafting menu -&amp;gt; Tribal -&amp;gt; Primitive Forging Bellows (5 wood planks))&lt;br /&gt;
**These three tools are also sold in Cargo as the &amp;quot;Forging Starter Item Pack&amp;quot; for 800 credits.&lt;br /&gt;
*Iron rods&lt;br /&gt;
*Fuel (Either wood, coal, or charcoal)&lt;br /&gt;
**Wood is obtained from tower caps or other dismantled sources.&lt;br /&gt;
**Coal is obtained from the grilling fuel kit from Cargo. Askwalkers in the necropolis can also find coal scattered around their home.&lt;br /&gt;
**Charcoal is produced randomly when your forge is fueled with wood. It is based on a prob(45) function.&lt;br /&gt;
====Forge====&lt;br /&gt;
Your forge is used to:&lt;br /&gt;
*Turn an iron rod into an incomplete smithing item.&lt;br /&gt;
*Heat up smithing items.&lt;br /&gt;
*Smelt ore into sheets.&lt;br /&gt;
:Improving your forge with goliath hide increases the number of sheets one piece of ore generates.&lt;br /&gt;
*Turn wood into charcoal.&lt;br /&gt;
:Occurs by chance based on a prob(45) result.&lt;br /&gt;
*[[#Reagent Forging|Imbue reagent onto reagent items.]]&lt;br /&gt;
**Your forge must be upgraded with three regenerative cores (or touched by a master smithy).&lt;br /&gt;
To use a forge, you have to fuel it.&lt;br /&gt;
*Wood is the weakest fuel.&lt;br /&gt;
**It will only allow you to heat to 50 degrees. You need 51 degrees to heat anything you want to make or smelt.&lt;br /&gt;
**You use bellows to get around this for a few minutes.&lt;br /&gt;
*Coal and charcoal is stronger than wood and can heat your forge to 100 degrees.&lt;br /&gt;
*When your forge runs out of fuel, it will roll for a chance to decrease its temperature until refueling.&lt;br /&gt;
**The chance decreases when you place Watcher Sinew into it. Every sinew up to 10 will reduce the chance to cool down by 10%.&lt;br /&gt;
**10 sinew pieces means your forge will never cool down.&lt;br /&gt;
**Expert smithies can simply touch the forge to upgrade it to 10 sinew.&lt;br /&gt;
&lt;br /&gt;
====Forging Workbench====&lt;br /&gt;
A forging workbench allows you to:&lt;br /&gt;
*Store finished chains and plates. (Retrieve by destroying the workbench)&lt;br /&gt;
*Attach handles to your weapons.&lt;br /&gt;
#Load the workbench with wood.&lt;br /&gt;
#Insert your weapon head into the workbench.&lt;br /&gt;
#Hammer the workbench.&lt;br /&gt;
#When &amp;quot;Item Crafted&amp;quot; pops up, grab at the workbench with an empty hand.&lt;br /&gt;
*Craft advanced reagent items.&lt;br /&gt;
**Chain armour (Boots, armour, helmet, gloves)&lt;br /&gt;
**Plated items (Shield, boots)&lt;br /&gt;
**Coils (can be attached to cells to make them into Crank cells that recharge by hand)&lt;br /&gt;
**Borer cages&lt;br /&gt;
===Step-by-Step Guide===&lt;br /&gt;
#Fuel your forge by interacting with it, fuel in hand.&lt;br /&gt;
#Wait for your forge to get hotter than 51 degrees. Use bellows to make this go faster.&amp;lt;p&amp;gt;If you are using wood, it will not get hotter than 50 degrees on its own. Use bellows to push it to 51 degrees for a few minutes.&amp;lt;/p&amp;gt;&lt;br /&gt;
#If you have ore, use it on the forge to smelt into sheets. Take iron sheets and make rods.&lt;br /&gt;
#With your forging tongs, grab an iron rod.&lt;br /&gt;
#With your filled tongs, interact with the forge. Select what you want to make.&lt;br /&gt;
#Take the item created with your tongs and place it on the anvil.&lt;br /&gt;
#With your hammer, click the anvil rhythmically. You want to get as many &#039;good hits&#039; as possible.&amp;lt;p&amp;gt;If you get too many bad hits by clicking too fast, you may break the item.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;As your smithing skill improves, you can click faster and still get good hits.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;There is an average of 30 hits needed on an item to have it be ready. Smaller items like chains will need around 10.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Regular/larger items have a hit interval of around 1 second, while smaller items like chains have a 0.5 second interval. These are subject to improvements based on how high your smithing skill is.&amp;lt;/p&amp;gt;&lt;br /&gt;
#If your item cools down before you are done hammering, grab it with the tongs and heat it in the forge. You may need to refuel and bellow your forge.&lt;br /&gt;
#When you notice that &amp;quot;The Metal Sounds Ready.&amp;quot;, take the item with your tongs and dunk it in the water basin.&lt;br /&gt;
#Depending on what you are making, you may need to use the Forging Workbench.&lt;br /&gt;
##If you are making a weapon, load wood into the forging workbench. Load the head you made. Hammer the bench until the &amp;quot;Item Crafted&amp;quot; text pops up. Interact with an empty hand on the workbench.&lt;br /&gt;
##If you are making clothes, you will have to store chains and plates in the workbench until you meet the requirement. Examine the bench to see what you might need. When you meet the requirement, hammer it until &amp;quot;Item Crafted&amp;quot; pops up. Interact with an empty hand on the workbench.&lt;br /&gt;
===Smithing Skill===&lt;br /&gt;
Smithing is a skill, just like cleaning, mining, and gaming. Find your proficiency inside of your PDA.&lt;br /&gt;
====Effects====&lt;br /&gt;
*Better smithies are increase the rate at which they get good hits. The cooldown for good hits decreases with each level of mastery. At legendary, the cooldown between good hits is decreased by half.&lt;br /&gt;
*At certain milestones, a smithy is able to improve their forge without necropolis materials.&lt;br /&gt;
*Master smithies can receive the Master Smithy Cloak.&lt;br /&gt;
====Improving====&lt;br /&gt;
*Imbuing an item.&lt;br /&gt;
*Turning a rod into an incomplete item.&lt;br /&gt;
*Refueling your forge. Coal earns double the value of wood in exp.&lt;br /&gt;
*Bellowing your forge.&lt;br /&gt;
*Smelting ore into sheets with a forge.&lt;br /&gt;
*Getting a good hit.&lt;br /&gt;
===Considerations===&lt;br /&gt;
*If you are using wood inside of your forge, you are going to have to bellow your forge every time you make an item.&lt;br /&gt;
**The maximum temperature that your forge can reach with wood is 50 degrees. However, the minimum temperature to start/heat an item is 51 degrees. Your bellows push it up that extra degree for a few minutes.&lt;br /&gt;
*If you put wood inside of your forge, there is a chance your forge will generate charcoal while it is burning based on a prob(45) result.&lt;br /&gt;
*There is no RNG in how good hits are determined. If you are making bad hits, you are going too fast.&lt;br /&gt;
==Reagent Forging==&lt;br /&gt;
===Materials Needed===&lt;br /&gt;
*200u or more of a chemical that you want imbued.&lt;br /&gt;
:&#039;&#039;It must be pourable. You may have up to two chemicals imbued, so long as there are 200u of each chemical.&#039;&#039;&lt;br /&gt;
*Reagent forge.&lt;br /&gt;
:&#039;&#039;A forge that has 3 regenerative cores in it, OR has been touched by a master smithy.&#039;&#039;&lt;br /&gt;
*Completed non-imbued reagent item.&lt;br /&gt;
:&#039;&#039;Either clothing or a weapon with a handle.&#039;&#039;&lt;br /&gt;
===Step-by-Step Guide===&lt;br /&gt;
&lt;br /&gt;
# Acquire a non-imbued reagent item and a reagent forge.&lt;br /&gt;
#* A reagent forge is made by using 3 regenerative cores on a regular forge OR touching it as a master smithy.&lt;br /&gt;
#* A non-imbued reagent item is the product of [[Guide to Smithing and Reagent Forging#Smithing|the smithing process]].&lt;br /&gt;
# Pour at least 200u of a reagent you want to be imbued into the item.&lt;br /&gt;
#* At maximum, an item can be imbued with two reagents. Reagent items can store 500u of reagents total. &lt;br /&gt;
#* If you put less than 200u of a reagent into an item and attempt to imbue it, the reagent will be destroyed.&lt;br /&gt;
# Use your filled reagent item on the reagent forge.&lt;br /&gt;
&lt;br /&gt;
===Reagent Clothing===&lt;br /&gt;
Humanoid characters will have 0.5u of imbued reagent injected into them every 3 seconds. This rate is constant, and will not consider the wearer&#039;s metabolism rate or the reagent&#039;s OD threshold. It is entirely possible to overdose due to wearing reagent clothing.&lt;br /&gt;
===Reagent Weapons===&lt;br /&gt;
Living creatures that are attacked with an imbued weapon will have 1u of the imbued reagent injected into them.&lt;br /&gt;
===Considerations===&lt;br /&gt;
*Imbued items will never run out of reagent. They &amp;quot;regenerate&amp;quot; their reagent as it is used.&lt;br /&gt;
*If you try to imbue an item when it has less than 200u of a reagent, that reagent will be destroyed.&lt;br /&gt;
*Multiple reagents can be stored inside a reagent item. A reagent item can accept a total of 500u of inserted reagents. However, only reagents with 200u or more will imbue. This allows an item to have up to two imbued reagents. The rest will be destroyed. To imbue with more than one reagent,  you must successfully place 200u of two reagents in your item prior to imbuing.&lt;br /&gt;
**Reagent items can have reactions occur inside of them. If you want to create a double imbued reagent item with reagents that may react, consider using [https://skyrat13.tk/wiki/index.php/Guide_to_chemistry#Stabilizing_Agent Stabilizing Agent].&lt;br /&gt;
*You cannot reimbue an item after it has successfully been imbued. You cannot empty a reagent item before imbuing it. Mistakes will not be tolerated.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9520</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9520"/>
		<updated>2022-02-17T15:19:33Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Updates to lingmeta template -- make it a bit prettier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: green; border-radius: .2em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This role {{#switch: {{{role}}} &lt;br /&gt;
|RD &lt;br /&gt;
|CMO&lt;br /&gt;
|HSS = &amp;lt;b&amp;gt;knows&amp;lt;/b&amp;gt; what a changeling is. &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;They also know that:&lt;br /&gt;
|&amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is.&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex, justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
{{#switch: {{{role}}} &lt;br /&gt;
|RD = *BZ stifles their abilities.&lt;br /&gt;
|CMO = *They have combustible blood.&lt;br /&gt;
|HSS = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;They are a threat.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;They can transform.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Their limbs can turn into weapons.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Husks confirm their presence.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Transforming crew aren&#039;t normal, and confirm ling presence.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= Description =&lt;br /&gt;
This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &lt;br /&gt;
&lt;br /&gt;
==To use:==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LingMeta|Role=AcronymHere}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roles available:==&lt;br /&gt;
&lt;br /&gt;
RD&lt;br /&gt;
:Research Director&lt;br /&gt;
CMO&lt;br /&gt;
: Chief Medical Officer&lt;br /&gt;
HSS&lt;br /&gt;
: Other Heads of Staff (+Blueshield), Sci staff, Sec staff&lt;br /&gt;
&amp;lt;em&amp;gt;blank&amp;lt;/em&amp;gt;&lt;br /&gt;
: Anyone who has no knowledge of changelings.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Other Heads, Sec staff, Sci Staff===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LingMeta|Role=HSS}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{LingMeta|role=HSS}}&lt;br /&gt;
===CMO===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LingMeta|Role=CMO}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{LingMeta|role=CMO}}&lt;br /&gt;
===RD===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LingMeta|Role=RD}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{LingMeta|role=RD}}&lt;br /&gt;
===Laymen===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LingMeta}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{LingMeta}}&lt;br /&gt;
==Archive==&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;description&amp;quot;: &amp;quot;Indicate if a specific role knows about changelings as per Antag 2.0 policy, and any additional presumed knowledge.&amp;quot;,&lt;br /&gt;
    &amp;quot;params&amp;quot;: {&lt;br /&gt;
        &amp;quot;role&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Role Group&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;RD = Research Director, CMO = Chief Medical Officer, HSS = &amp;quot;Other heads/sci staff/sec staff, blank = everyone else.&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9519</id>
		<title>User:Malle Yeno</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9519"/>
		<updated>2022-02-17T03:47:14Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a raccoon-dog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also know me as Morgan Yeeno!&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
* Make template for antagonist awareness for roles&lt;br /&gt;
* Revise curator page&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/User:Malle_Yeno/Sandbox Sandbox]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Category:Needs_revision Articles that Need Revision]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Guide_to_Smithing_and_Reagent_Forging? Smithing and Forging guide]&lt;br /&gt;
* https://skyrat13.tk/wiki/index.php/Jobs&lt;br /&gt;
* https://skyrat13.tk/wiki/index.php/Template:LingMeta&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
Heads, Sci, and Sec{{LingMeta|role=HSS}}RD&lt;br /&gt;
&lt;br /&gt;
{{LingMeta|role=RD}}&lt;br /&gt;
&lt;br /&gt;
CMO&lt;br /&gt;
&lt;br /&gt;
{{LingMeta|role=CMO}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Layman&lt;br /&gt;
&lt;br /&gt;
{{LingMeta}}&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9518</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9518"/>
		<updated>2022-02-17T03:29:25Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Trying to add templatedata to this to make changing it easier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role {{#switch: {{{role}}} &lt;br /&gt;
|RD &lt;br /&gt;
|CMO&lt;br /&gt;
|HSS = &amp;lt;b&amp;gt;knows&amp;lt;/b&amp;gt; what a changeling is. &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;They also know that:&lt;br /&gt;
|&amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is.&lt;br /&gt;
}} &lt;br /&gt;
{{#switch: {{{role}}} &lt;br /&gt;
|RD = *BZ stifles their abilities.&lt;br /&gt;
|CMO = *They have combustible blood.&lt;br /&gt;
|HSS = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;They are a threat.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;They can transform.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Their limbs can turn into weapons.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Husks confirm their presence.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Transforming crew aren&#039;t normal, and confirm ling presence.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= Description =&lt;br /&gt;
This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
    &amp;quot;description&amp;quot;: &amp;quot;Indicate if a specific role knows about changelings as per Antag 2.0 policy, and any additional presumed knowledge.&amp;quot;,&lt;br /&gt;
    &amp;quot;params&amp;quot;: {&lt;br /&gt;
        &amp;quot;role&amp;quot;: {&lt;br /&gt;
            &amp;quot;label&amp;quot;: &amp;quot;Role Group&amp;quot;,&lt;br /&gt;
            &amp;quot;description&amp;quot;: &amp;quot;RD = Research Director, CMO = Chief Medical Officer, HSS = &amp;quot;Other heads/sci staff/sec staff, blank = everyone else.&amp;quot;,&lt;br /&gt;
            &amp;quot;required&amp;quot;: false&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9517</id>
		<title>User:Malle Yeno</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9517"/>
		<updated>2022-02-17T03:20:49Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a raccoon-dog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also know me as Morgan Yeeno!&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
* Make template for antagonist awareness for roles&lt;br /&gt;
* Revise curator page&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/User:Malle_Yeno/Sandbox Sandbox]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Category:Needs_revision Articles that Need Revision]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Guide_to_Smithing_and_Reagent_Forging? Smithing and Forging guide]&lt;br /&gt;
* https://skyrat13.tk/wiki/index.php/Jobs&lt;br /&gt;
* https://skyrat13.tk/wiki/index.php/Template:LingMeta&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
Heads, Sci, and Sec{{LingMeta|role=HSS}}RD&lt;br /&gt;
&lt;br /&gt;
{{LingMeta|role=RD}}&lt;br /&gt;
&lt;br /&gt;
CMO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Layman&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9516</id>
		<title>User:Malle Yeno</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9516"/>
		<updated>2022-02-17T03:15:37Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a raccoon-dog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also know me as Morgan Yeeno!&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
* Make template for antagonist awareness for roles&lt;br /&gt;
* Revise curator page&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/User:Malle_Yeno/Sandbox Sandbox]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Category:Needs_revision Articles that Need Revision]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Guide_to_Smithing_and_Reagent_Forging? Smithing and Forging guide]&lt;br /&gt;
* https://skyrat13.tk/wiki/index.php/Jobs&lt;br /&gt;
* https://skyrat13.tk/wiki/index.php/Template:LingMeta&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
&lt;br /&gt;
{{LingMeta|role=HSS}}&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9515</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9515"/>
		<updated>2022-02-17T03:15:18Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Specified that Heads, Sci, and Sec know that crew that can transform are not normal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role {{#switch: {{{role}}} &lt;br /&gt;
|RD &lt;br /&gt;
|CMO&lt;br /&gt;
|HSS = &amp;lt;b&amp;gt;knows&amp;lt;/b&amp;gt; what a changeling is. &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;They also know that:&lt;br /&gt;
|&amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is.&lt;br /&gt;
}} &lt;br /&gt;
{{#switch: {{{role}}} &lt;br /&gt;
|RD = *BZ stifles their abilities.&lt;br /&gt;
|CMO = *They have combustible blood.&lt;br /&gt;
|HSS = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;They are a threat.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;They can transform.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Their limbs can turn into weapons.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Husks confirm their presence.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Transforming crew aren&#039;t normal, and confirm ling presence.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= Description =&lt;br /&gt;
This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9514</id>
		<title>User:Malle Yeno</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9514"/>
		<updated>2022-02-17T03:13:05Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Testing LingMeta template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a raccoon-dog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also know me as Morgan Yeeno!&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
* Make template for antagonist awareness for roles&lt;br /&gt;
* Revise curator page&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/User:Malle_Yeno/Sandbox Sandbox]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Category:Needs_revision Articles that Need Revision]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Guide_to_Smithing_and_Reagent_Forging? Smithing and Forging guide]&lt;br /&gt;
* https://skyrat13.tk/wiki/index.php/Jobs&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
&lt;br /&gt;
{{LingMeta|role=HSS}}&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9513</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9513"/>
		<updated>2022-02-17T03:12:52Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role {{#switch: {{{role}}} &lt;br /&gt;
|RD &lt;br /&gt;
|CMO&lt;br /&gt;
|HSS = &amp;lt;b&amp;gt;knows&amp;lt;/b&amp;gt; what a changeling is. &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;They also know that:&lt;br /&gt;
|&amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is.&lt;br /&gt;
}} &lt;br /&gt;
{{#switch: {{{role}}} &lt;br /&gt;
|RD = *BZ stifles their abilities.&lt;br /&gt;
|CMO = *They have combustible blood.&lt;br /&gt;
|HSS = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;They are a threat.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;They can transform.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Their limbs can turn into weapons.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Husks confirm their presence.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Transforming crew confirm their presence.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= Description =&lt;br /&gt;
This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9512</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9512"/>
		<updated>2022-02-17T03:12:30Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role {{#switch: {{{role}}} &lt;br /&gt;
|RD &lt;br /&gt;
|CMO&lt;br /&gt;
|HSS = &amp;lt;b&amp;gt;knows&amp;lt;/b&amp;gt; what a changeling is. &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;They also know that:&lt;br /&gt;
|&amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is.&lt;br /&gt;
}} &lt;br /&gt;
{{#switch: {{{role}}} &lt;br /&gt;
|RD = *BZ stifles their abilities.&lt;br /&gt;
|CMO = *They have combustible blood.&lt;br /&gt;
|HSS = &amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;They are a threat.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;*They can transform.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;*Their limbs can turn into weapons.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;*Husks confirm their presence.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;*Transforming crew confirm their presence.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= Description =&lt;br /&gt;
This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9511</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9511"/>
		<updated>2022-02-17T03:09:51Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role {{#switch: {{{role}}} &lt;br /&gt;
|RD &lt;br /&gt;
|CMO&lt;br /&gt;
|HSS = &amp;lt;b&amp;gt;knows&amp;lt;/b&amp;gt; what a changeling is. &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;They also know that:&lt;br /&gt;
|&amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is.&lt;br /&gt;
}} &lt;br /&gt;
{{#switch: {{{role}}} &lt;br /&gt;
|RD = *BZ stifles their abilities.&lt;br /&gt;
|CMO = *They have combustible blood.&lt;br /&gt;
|HSS = *They are a threat. &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;*They can transform. &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;*Their limbs can turn into weapons. &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;*Husks confirm their presence. &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;*Transforming crew confirm their presence.&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= Description =&lt;br /&gt;
This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9510</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9510"/>
		<updated>2022-02-17T03:08:01Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role {{#switch: {{{role}}} &lt;br /&gt;
|RD &lt;br /&gt;
|CMO&lt;br /&gt;
|HSS = &amp;lt;b&amp;gt;knows&amp;lt;/b&amp;gt; what a changeling is. &amp;lt;p&amp;gt;They also know that:&amp;lt;/p&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is.&lt;br /&gt;
}} &lt;br /&gt;
{{#switch: {{{role}}} &lt;br /&gt;
|RD = *BZ stifles their abilities.&lt;br /&gt;
|CMO = *They have combustible blood.&lt;br /&gt;
|HSS = *They are a threat.&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt; *They can transform.&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt; *Their limbs can turn into weapons.&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt; *Husks confirm their presence.&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt; *Transforming crew confirm their presence.&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= Description =&lt;br /&gt;
This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9509</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9509"/>
		<updated>2022-02-17T03:07:37Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role {{#switch: {{{role}}} &lt;br /&gt;
|RD &lt;br /&gt;
|CMO&lt;br /&gt;
|HSS = &amp;lt;b&amp;gt;knows&amp;lt;/b&amp;gt; what a changeling is. &amp;lt;p&amp;gt;They also know that:&amp;lt;/p&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is.&lt;br /&gt;
}} &lt;br /&gt;
{{#switch: {{{role}}} &lt;br /&gt;
|RD = *BZ stifles their abilities.&lt;br /&gt;
|CMO = *They have combustible blood.&lt;br /&gt;
|HSS = *They are a threat.&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;*They can transform.&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;*Their limbs can turn into weapons.&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;*Husks confirm their presence.&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;*Transforming crew confirm their presence.&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= Description =&lt;br /&gt;
This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9508</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9508"/>
		<updated>2022-02-17T03:06:18Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Bug fix attempt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role {{#switch: {{{role}}} &lt;br /&gt;
|RD &lt;br /&gt;
|CMO&lt;br /&gt;
|HSS = &amp;lt;b&amp;gt;knows&amp;lt;/b&amp;gt;what a changeling is. &amp;lt;p&amp;gt;They also know that:&amp;lt;/p&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is.&lt;br /&gt;
}} &lt;br /&gt;
{{#switch: {{{role}}} &lt;br /&gt;
|RD = *BZ stifles their abilities.&lt;br /&gt;
|CMO = *They have combustible blood.&lt;br /&gt;
|HSS = *They are a threat.&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;*They can transform.&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;*Their limbs can turn into weapons.&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;*Husks confirm their presence.&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;*Transforming crew confirm their presence.&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= Description =&lt;br /&gt;
This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9507</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9507"/>
		<updated>2022-02-17T03:04:05Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Switches initialized.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role {{#switch: {{{role}}} &lt;br /&gt;
|RD = &amp;lt;b&amp;gt;knows&amp;lt;/b&amp;gt;what a changeling is. &amp;lt;p&amp;gt;They also know that:&amp;lt;/p&amp;gt;&lt;br /&gt;
|CMO&lt;br /&gt;
|HSS&lt;br /&gt;
|&amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is.&lt;br /&gt;
}} &lt;br /&gt;
{{#switch: {{{role}}} &lt;br /&gt;
|RD = *BZ stifles their abilities.&lt;br /&gt;
|CMO = *They have combustible blood.&lt;br /&gt;
|HSS = *They are a threat. *They can transform. *Their limbs can turn into weapons. *Husks confirm their presence. *Transforming crew confirm their presence.&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= Description =&lt;br /&gt;
This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9506</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9506"/>
		<updated>2022-02-17T02:47:10Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role &amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is. &amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
= Description =&lt;br /&gt;
This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9505</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9505"/>
		<updated>2022-02-17T02:46:26Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Put in html. Will work on variabling soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role &amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is. &amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9504</id>
		<title>Template:LingMeta</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:LingMeta&amp;diff=9504"/>
		<updated>2022-02-17T02:44:29Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Initializing LingMeta template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template is a box that informs readers how much a specific role knows about Changelings. This is meant to inform players enough to keep with Antag Policy 2.0. &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9503</id>
		<title>User:Malle Yeno</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9503"/>
		<updated>2022-02-17T02:35:41Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Dev on changeling metaknowledge template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a raccoon-dog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also know me as Morgan Yeeno!&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
* Make template for antagonist awareness for roles&lt;br /&gt;
* Revise curator page&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/User:Malle_Yeno/Sandbox Sandbox]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Category:Needs_revision Articles that Need Revision]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Guide_to_Smithing_and_Reagent_Forging? Smithing and Forging guide]&lt;br /&gt;
* https://skyrat13.tk/wiki/index.php/Jobs&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role &amp;lt;b&amp;gt;does not know&amp;lt;/b&amp;gt; what a changeling is. &amp;lt;em&amp;gt;[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]&amp;lt;/em&amp;gt;!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This role&lt;br /&gt;
* knows&lt;br /&gt;
* does not know&lt;br /&gt;
that changelings exist.&lt;br /&gt;
* They also know that&lt;br /&gt;
**They have combustible blood. (CMO)&lt;br /&gt;
**BZ stifles their abilities (RD)&lt;br /&gt;
**they are a threat (other heads, sec, sci)&lt;br /&gt;
**they can transform. (other heads, sec, sci)&lt;br /&gt;
**their limbs can transform into weapons. (other heads, sec, sci)&lt;br /&gt;
**husked bodies confirm their active presence. (other heads, sec, sci)&lt;br /&gt;
**transforming crew confirm their active presence. (other heads, sec, sci)&lt;br /&gt;
[https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]!&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9502</id>
		<title>User:Malle Yeno</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9502"/>
		<updated>2022-02-17T01:32:10Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Working on a Changeling Metaknowledge template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a raccoon-dog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also know me as Morgan Yeeno!&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
* Make template for antagonist awareness for roles&lt;br /&gt;
* Revise curator page&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/User:Malle_Yeno/Sandbox Sandbox]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Category:Needs_revision Articles that Need Revision]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Guide_to_Smithing_and_Reagent_Forging? Smithing and Forging guide]&lt;br /&gt;
* https://skyrat13.tk/wiki/index.php/Jobs&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    This role is unaware of what a changeling is. [https://docs.google.com/document/d/e/2PACX-1vSOuHQeZfCnnZyjXE_rZgOskCJ59LeR6gI_2MgrZeyYYgR4KPp7k8HBhaOyz3PObuiD0HISVM-Rq-dO/pub Roleplay accordingly]!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9501</id>
		<title>User:Malle Yeno</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9501"/>
		<updated>2022-02-17T01:23:34Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a raccoon-dog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also know me as Morgan Yeeno!&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
* Make template for antagonist awareness for roles&lt;br /&gt;
* Revise curator page&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/User:Malle_Yeno/Sandbox Sandbox]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Category:Needs_revision Articles that Need Revision]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Guide_to_Smithing_and_Reagent_Forging? Smithing and Forging guide]&lt;br /&gt;
* https://skyrat13.tk/wiki/index.php/Jobs&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1pt dashed red; background: grey;&amp;quot;&amp;gt;&lt;br /&gt;
    Players in this job automatically know about the following antagonists: {{{antaglist}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9500</id>
		<title>User:Malle Yeno</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=User:Malle_Yeno&amp;diff=9500"/>
		<updated>2022-02-17T01:14:13Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Updating my list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a raccoon-dog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also know me as Morgan Yeeno!&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
* Make template for antagonist awareness for roles&lt;br /&gt;
* Revise curator page&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/User:Malle_Yeno/Sandbox Sandbox]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Category:Needs_revision Articles that Need Revision]&lt;br /&gt;
* [https://skyrat13.tk/wiki/index.php/Guide_to_Smithing_and_Reagent_Forging? Smithing and Forging guide]&lt;br /&gt;
* https://skyrat13.tk/wiki/index.php/Jobs&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Curator&amp;diff=9499</id>
		<title>Curator</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Curator&amp;diff=9499"/>
		<updated>2022-02-17T01:09:15Z</updated>

		<summary type="html">&lt;p&gt;Malle Yeno: Added links to the paper formatting guide. Also removed broken links to Paper and Pen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = contents of this page need to be checked, broken links need to be fixed}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
 |colour = 03870C&lt;br /&gt;
 |hcolour = white&lt;br /&gt;
 |bcolour = 03870C&lt;br /&gt;
 |bhcolour = white&lt;br /&gt;
 |ebcolour = 03870C&lt;br /&gt;
 |img = Generic_librarian.png&lt;br /&gt;
 |stafftype = SERVICE&lt;br /&gt;
 |jobtitle = Curator&lt;br /&gt;
 |access = [[Library]] Private Study, Construction, Mining Station&lt;br /&gt;
 |difficulty = Easy&lt;br /&gt;
 |superior = [[Head of Personnel]]&lt;br /&gt;
 |duties = Read and write books and hand them to people, stock bookshelves, report on station news and find TREASURE!&lt;br /&gt;
 |guides = [[Guide to Paperwork]], [[Forms &amp;amp; Formatting (Paper Markdown)]]&lt;br /&gt;
}}&lt;br /&gt;
The Curator spends most of their time in the [[library]] printing out a lot of copies of The Lusty Xenomorph Maid or running around in their red suit and welding through walls of everywhere they have no access (i.e. everywhere). The [[library]] itself has a permanence to its contents from game to game on the servers -- all properly uploaded books can be downloaded in any other round.&lt;br /&gt;
&lt;br /&gt;
This is more bane than blessing, since several titles that never should have seen the light of day are forever mingled in with literary classics shamelessly plagiarized from the internet, and also a lot of H.P. Lovecraft. Ba-zing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Learn how to [[Forms &amp;amp; Formatting (Paper Markdown)|write]] and [[Curator#How To Add A Book To The Database|publish]] books. Know how to navigate the library computer GUI.&lt;br /&gt;
&lt;br /&gt;
[[File:Library.png|300px|thumb|The [[Library]]|link=Special:FilePath/Library.png]]&lt;br /&gt;
&lt;br /&gt;
==Welcome to the exhibit!==&lt;br /&gt;
Sadly, you will not go on cool adventures to obtain magical artifacts. You will be giving out books, on the rare occasion that someone requests a book.(See Below) You will also occasionally have to replace the [[Chaplain]]&#039;s  bible, after he beats one too many people with and is disarmed and the book spaced. The final area of your job is to upload new books to the archive (See Below). So, take your pen and paper, and write down some screenplays! Printing a few books is cool, but don&#039;t be a dick and print 100 copies of one. All it does is crash people that right-click that pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Curator and his [[Library]]==&lt;br /&gt;
First things first, stock your [[library]] with books that matter. At the start of the station, your bookshelves will be EMPTY! Your fellow crew members will not want to stay in a [[library]] that has no books. To fix this use the [[Library]]&#039;s [[Library Computer|Check In/Out Computer]]&#039;s and use its function, &amp;quot;4. Connect to External Archive&amp;quot;. Here is the main dish of your sum total of existence, to sort out in the mess of books, and find only the BEST. The books are not sorted, or sortable, and look to have no order what so ever. You will even find many books&#039; copies in the archive. To retrieve the selected book, simply click ORDER, the Check-In/Out Computer&#039;s printer will hum as it produces a completely bound book. How did it do that?&lt;br /&gt;
&lt;br /&gt;
The barcode scanner will be needed for checking books into the local [[library]]&#039;s computer. It has 4 settings, as follows:&lt;br /&gt;
&lt;br /&gt;
 Mode 0 : Scan book to local buffer.&lt;br /&gt;
 Mode 1 : Scan book to local buffer and set associated computer buffer to match.&lt;br /&gt;
 Mode 2 : Scan book to local buffer, attempt to check in scanned book.&lt;br /&gt;
 Mode 3 : Scan book to local buffer, attempt to add book to general inventory.&lt;br /&gt;
&lt;br /&gt;
(*Note:Use the scanner on the computer, otherwise it won&#039;t work)&lt;br /&gt;
&lt;br /&gt;
The [[Library]] is not your workspace, but a home, to you and your books. Your books are like people in a 1960s bus, so keep your books segregated. Sort them on their labeled book-shelves: Religious, Fiction, Adult (read: erotic fanfics), Reference, and the back room&#039;s Forbidden Knowledge. You can use your bookbag, which works like a mining satchel or plant bag, to carry multiple books at once.&lt;br /&gt;
&lt;br /&gt;
==How To Add A Book To The Database==&lt;br /&gt;
&lt;br /&gt;
# Get Paper and a Pen.&lt;br /&gt;
# Write your love story about those [[Xeno|Lusty Xenos]] on the paper.&lt;br /&gt;
# Take your story to the East Back of the [[Library]] to the [[File:Book_Binder.png]] Book Binder, and slap that epic story onto the binder. This will spit out your new award winning story.&lt;br /&gt;
# Still have that pen? Good, you can sign your name, add more content, and even title it.&lt;br /&gt;
# This book is ready to be send though the Nanotrasen command! Ask the Curator to scan this book into the computer, using the [[File:Scanner.png|link=Special:FilePath/Scanner.png]] Scanner.&lt;br /&gt;
# Once scanned, use the [[File:Library_Computer.png]] [[Library Computer|Check In/Out Computer]]&#039;s 5th function, titled, &#039;&#039;&amp;quot;5. Upload New Title to Archive&amp;quot;&#039;&#039;.&lt;br /&gt;
# Here you can change the category, change the author once more, and view the title.&lt;br /&gt;
# After reviewing the book, and being ready to publish, use the &amp;quot;UPLOAD&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
==How To Add A Painting To The Database==&lt;br /&gt;
&lt;br /&gt;
Do you have an artistic soul? Did you look at the dozens of scrawled penises on the [[Art_Gallery|gallery]] wall and think: &amp;quot;Hey, I could do better than that&amp;quot;? Your prayers have been answered! Here is everything you need to know to ensure that your pixel art will be preserved in the /tg/station database until the sun explodes.&lt;br /&gt;
&lt;br /&gt;
# Get a canvas. Some spawn in the library, but they can also be crafted from [[Guide_to_construction#Cloth|cloth]].&lt;br /&gt;
# Get some [[General_items#Crayon|crayons]] or a spraycan. Remember that with a spraycan, you can paint with all the colors of the RGB spectrum; a must have for any serious artist.&lt;br /&gt;
# While holding your tool of choice, left-click on the canvas to begin painting your masterpiece.&lt;br /&gt;
# Click &amp;quot;Finish&amp;quot; to finalize your painting, and give it a creative, thought-provoking title.&lt;br /&gt;
# Pick the &amp;quot;Collection&amp;quot; in which you want your painting to belong: Public, Secure, or Private. Note that not every station will have all three options. The collection you choose will affect where your painting will spawn. Public frames are usually the most numerous. Secure frames are usually behind glass. Private frames are located in the curator&#039;s office, or in a discreet location.&lt;br /&gt;
# Place the painting into one of the roundstart frames. If all the roundstart frames are occupied, you can remove a painting using wirecutters. Crafting your own painting frame and putting it on a wall won&#039;t save your painting.&lt;br /&gt;
# Ensure that your painting doesn&#039;t get removed from its frame before the shift ends.&lt;br /&gt;
# Voila! If your painting is in its frame at the end of the shift, it will be permanently saved to the database, and will have a chance of appearing the gallery in future rounds!&lt;br /&gt;
&lt;br /&gt;
Note: As of the time of writing, there is no [[Art_Gallery|art gallery]] on [[IceboxStation]]. If you paint anything there, expect it to be lost when the round ends. &lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
Do you think giving out books is boring? Does literally no one go to the library except for if they are seeking safety, commuting a [[space_law|crime]] or the station is being attacked by a [[Devil]]? Here you will learn about how to do fun shit and because no one cares about the library. &#039;&#039;&#039;(For more non-librarian librarian work check out the tips section)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Heroic Beacon ===&lt;br /&gt;
Your loadout. This will decide your adventuring destiny:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;First Man on the Moon - 1960&#039;s&amp;quot;:&#039;&#039;&#039; Contains a spacesuit for aesthetic space exploration&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Braveheart, the Scottish rebel - 1300&#039;s&amp;quot;:&#039;&#039;&#039; Contains an awesome claymore, a kilt and wooden sandals.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Courageous Tomb Raider - 1930&#039;s&amp;quot;:&#039;&#039;&#039; Contains the classic Indianan Jones treasure hunter outfit and a high quality whip, for intense maintenance exploration!&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Carp Hunter, Wildlife Expert - 2506&amp;quot;:&#039;&#039;&#039; Contains: &lt;br /&gt;
**A weaker version of the carp space suit&lt;br /&gt;
**Carp mask&lt;br /&gt;
**A hunting knife with a small bonus to butchering&lt;br /&gt;
**A bag of meat, to make friends (tame space carp)&lt;br /&gt;
&lt;br /&gt;
=== Breaking News! ===&lt;br /&gt;
Behind the library desk is a handy newscaster to work with. Since the Curator is given a tape recorder and a camera with spare film, this allows you to keep the crew informed of station events, such as [[Beyond the impossible|memorable performances by the clown]], interviews with prominent people, murders or even writing smutty tabloid articles. Photos from your camera can be attached to the news articles you post. Alternatively, you could use your photocopier to copy your ass and attach the results to your news articles.&lt;br /&gt;
&lt;br /&gt;
The newscaster can also print out up to 15 newspapers, and can be refilled by adding more paper. After that, you&#039;ll want to deliver the newspaper to frequently visited areas like the Medbay, Brig, and more.&lt;br /&gt;
&lt;br /&gt;
===Sanctuary===&lt;br /&gt;
You have a little study with a bookshelf waiting to be filled with forbidden knowledge (read: pornography). In here, you &amp;lt;del&amp;gt;should&amp;lt;/del&amp;gt; won&#039;t be safe from the [[Head of Security]] who didn&#039;t like your poetry readings. He can just ask the AI to open the door. When the lynch mob inevitably forms after you read aloud [[Woody&#039;s Got Wood]], you can weld the door shut to buy yourself a precious few seconds before someone unwelds it, as the Head of Personnel will often storm the room, shoot you with an energy gun and hand you over to security officers. If he doesn&#039;t just laser you to death on the spot.&lt;br /&gt;
&lt;br /&gt;
===The Soapstone===&lt;br /&gt;
[[File:Soapstone.png|thumb|right|Amazing Chest Ahead]]&lt;br /&gt;
&lt;br /&gt;
You can use the soapstone that you start with in order to leave messages for others to read later. Your soapstone starts out with 3 charges that can be used to write on a floor or wall on the station. The messages will be saved and appear in future rounds until removed by a soapstone. No charges are required to erase messages, and erasing your own message will grant you an additional charge. The [[Janitor|janitor]] starts out with an empty soapstone to erase your [[Woody&#039;s Got Wood|useful tips]].&lt;br /&gt;
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==Languages==&lt;br /&gt;
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As an academic, you studied even the [[Languages|most obscure languages]] known in the universe. You can innately understand secret cultspeak, robotic beeping, drone chatter, and can even interpret [[xenomorph]] hissing. What is seriously puzzling is that you can also &amp;lt;i&amp;gt;speak&amp;lt;/i&amp;gt; those languages, which supports the theory that Curators are just failed wizards.&lt;br /&gt;
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==Tips==&lt;br /&gt;
*&#039;&#039;&#039;Curator system is much more robust than most people think:&#039;&#039;&#039;&lt;br /&gt;
**You can activate barcode scanner to switch modes.&lt;br /&gt;
**You can use it to add printed books to your library&#039;s &amp;quot;inventory&amp;quot;, then use the check in/check out computer to actually give people books for specified amount of time, like a real library would.&lt;br /&gt;
* You can cut inventory slots in books with wirecutters.&lt;br /&gt;
*Your whip will instantly disarm anyone you hit with it.&lt;br /&gt;
*Many people don&#039;t visit the library because the literature is &amp;lt;s&amp;gt;trash&amp;lt;/s&amp;gt; poorly curated. Try setting aside a special shelf with hand-picked books. Decorate, advertise and hold events to attract the attention of passerby!&lt;br /&gt;
*You have Construction access so you can make a base and go to lavaland or renovate the [[Vacant Office]]. Try it out!&lt;br /&gt;
*Pry up wood tiles with a screwdriver or deconstruct tables with a wrench and fix all the rotting wood tiles in your library. Get those cobwebs cleared out, too!&lt;br /&gt;
*Your access to the [[Auxiliary Base Construction Area]] can provide you with meson scanners and a full toolbelt, along with a cargo headset.&lt;br /&gt;
*If you don&#039;t want to browse books through the amazing medium of the BYOND engine, you can explore the [https://sb.atlantaned.space/library/page/55 database] they&#039;re all stored in. You will need a /tg/ forum account to access it. There&#039;s also a [https://sb.atlantaned.space/library/gallery database for paintings]!&lt;br /&gt;
*You are first and last line of defense against low-effort garbage as it attempts to enter the persistent database. Next time you leave your library, remember that. We are all counting on you.&lt;br /&gt;
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==Book&#039;em Danno==&lt;br /&gt;
This used to be one of the hardest jobs to be a Traitor as. It used to be a job where you had nothing but some books and your wits, but with some recent changes he now has robust armor and a unique weapon: THE WHIP. Security trying to tase you? Whip the gun out of their hands! Target is too loud? Whip them! You&#039;re too slow? Whip yourself! It&#039;s amazing.&lt;br /&gt;
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However, don&#039;t downplay your weakness: piss all for access. And don&#039;t forget, you&#039;re about as suspicious as an assistant. Make sure to get your stealing (or killing) done, then hole up in your private study until the heat dies down. However, unlike assistants, your outfit is quite special, so people will easily recognize you everywhere unless you ditch it. Emagging the library computer causes it to spit out a [[Tome|tome]], though you need to be a real cultist to read it. This can be used to confuse security, but you should be ready to get searched and brigged for some time.&lt;br /&gt;
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{{Jobs&lt;br /&gt;
| color = 03870C&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Malle Yeno</name></author>
	</entry>
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