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	<title>Skyrat - User contributions [en-gb]</title>
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	<updated>2026-04-18T17:48:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Medicated_suture.png&amp;diff=6711</id>
		<title>File:Medicated suture.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Medicated_suture.png&amp;diff=6711"/>
		<updated>2021-08-25T15:34:13Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=6710</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=6710"/>
		<updated>2021-08-25T15:24:18Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Requested edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Notice: Last updated on 07/02/2021&amp;lt;/div&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behaviour - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over thirty minutes.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical &lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty only require the arresting Officer&#039;s approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.    &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Minor:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Misdemeanours and very mild crimes. Punishments are usually five minutes in the holding cell and/or a fine.&lt;br /&gt;
&lt;br /&gt;
2.    &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Medium:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crime that warrant detainment. Sentences are usually ten minutes.&lt;br /&gt;
&lt;br /&gt;
3.    &amp;lt;span style=&amp;quot;color:#ff6655&amp;quot;&amp;gt;&#039;&#039;&#039;Major:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually fifteen minutes.&lt;br /&gt;
&lt;br /&gt;
4.    &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Exceptional:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually thirty minutes.&lt;br /&gt;
&lt;br /&gt;
5.    &amp;lt;span style=&amp;quot;color:#a10000&amp;quot;&amp;gt;&#039;&#039;&#039;Capital:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that result in permanenet confinement until transferred to a secure facility, or in very rare cases, execution.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: For ship station, brig times are halved===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|4XX - Exceptional&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|5XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Battery&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Assault (ABH)&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Aggravated Assault (GBH)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Annihilation&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Damage to the Station&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Creating a Workplace Hazard&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Grand Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Terrorism&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Unwarranted Mutiny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Petty Theft&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Robbery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Grand Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |  &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Narcotics Distribution&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Enemy Of The Station&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Animal Cruelty&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Violating an Injunction&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Assault of an Officer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Abuse of Equipment&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Abuse Of Confiscated Equipment&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sexual Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rubbernecking&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Overreach of Executive Powers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Trespassing&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Eavesdropping&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Major Trespass&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Possession of a Weapon&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Possession of A Restricted Weapon&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unlawful Imprisonment&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Unlawful Imprisonment Of An Officer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Escaping Confinement&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Medical Malpractice&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h2&amp;gt;Processing Standards.&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Stacking Charges&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event you have multiple charges within the same tier, only the highest time within that tier applies. And only once. Two Minor crimes that are both 15 minutes results in just 15 minutes, whereas a 15 minutes and 20 minutes charge will result in 20. Basically, don&#039;t stack charges with the same first digit unless explicitly told otherwise in the &amp;quot;Special Situations and Modifiers&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;GENPOP Policy&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
If a criminals timer exceeds 15 minutes (the usual standard cell timer), please move them to &#039;GENPOP&#039; - Genpop is our system of managing long-term prisoners, which is where you utilise the permabrig and timed lockers in order to safely store, process - and automatically time any sentences. This can be done by putting their gear into a nearby locker - and hitting their ID off of it!&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Brigging Procedure&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Brig Procedures&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner.&lt;br /&gt;
&lt;br /&gt;
• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and &#039;&#039;&#039;enter their crimes into the security records&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• As soon as the security records have been updated, return the suspect&#039;s possessions to them and either fine them, release them, or proceed to prison procedures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Prison Procedures&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker.&lt;br /&gt;
&lt;br /&gt;
• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
&lt;br /&gt;
• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered battery. &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent. The same applies to previously non-compliant suspects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Ensure the prisoner enters the prison. &#039;&#039;&#039;Optional:&#039;&#039;&#039; &#039;&#039;Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Execution Procedures&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;All executions must be approved by both the HoS and Acting Captain. In the case where an Acting Captain has not been selected by command, the HoS may make the decision. Otherwise in the presence of a full Captain, refer to them.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Executions may be done either by lethal injection or by firing squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal injection:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.    The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
&lt;br /&gt;
2.    The prisoner must be buckled in a suitable execution room and allowed their final words.&lt;br /&gt;
&lt;br /&gt;
3.    The medical professional proceeds now with the administration of the lethal injection.&lt;br /&gt;
&lt;br /&gt;
4.    The body of the prisoner should either be incinerated or stored in a body bag marked &amp;quot;Do not revive&amp;quot;. If the injection fails, the Captain is free to execute the prisoner by other means.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firing squad:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.    The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
&lt;br /&gt;
2.    The prisoner should be escorted to a suitable location and allowed their final words.&lt;br /&gt;
&lt;br /&gt;
3.    The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.&lt;br /&gt;
&lt;br /&gt;
4.    The prisoner&#039;s body should either be incinerated or placed in a body bag marked &amp;quot;Do not revive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Dealing with Riots&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Station Riots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Travel in buddy teams (pairs), an alone officer is a dead officer.&lt;br /&gt;
Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need.&lt;br /&gt;
Opt for non-lethal capture where possible.&lt;br /&gt;
Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team.&lt;br /&gt;
Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment.&lt;br /&gt;
Travel in a group.  If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;h2&amp;gt;Detailed Crime Information.&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &#039;&#039;or&#039;&#039;&#039; 100 credit fine upon first offence.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Damage to Station Infrastructure - 102&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a minor degree with malicious intent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &#039;&#039;&#039;or&#039;&#039;&#039; 100 credit fine upon first offence.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smashing windows, destroying random airlocks and/or firelocks, assaulting but not destroying (see Sabotage, 302 for destruction) cyborgs, smashing random machines and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine &amp;amp; confiscation or return of stolen item(s)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Drug Possession - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine &amp;amp; confiscation&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow security to punish botany for carrying 20 kilos of methamphetamine worth of plants - and an assistant &#039;magically&#039; ending up with some of it.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 Minutes brig time, upon repeated offenses, demotion upon discretion of departmental head&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Forceful removal from the area &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespass - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Forceful removal from the area &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
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----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Moderate Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Reparation of any medical costs.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Creating A Workplace Hazard - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent but not highly destructive actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig &#039;&#039;&#039;or&#039;&#039;&#039; 500 credit fine. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for minor hazards, intentional or not. Shocking airlocks intentionally, pumping the distribution pipenet full of O2, spacing a part of the station. Stuff that shouldn&#039;t usually cause instant death, but have the potential for death, or ABH (actual bodily harm) to occur, or single cases of GBH (grievous bodily harm). For anything less, see vandalism, for anything higher, see sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This covers incompetence, however, do not use this as a club to beat near players. Make it a learning experience.&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Robbery - 204&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig, return of stolen items.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig; destruction of involved materials, confiscation of any illicitly earned funds.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 206&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
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!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 207&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it. &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Overreach of Executive Powers - 208&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion optional upon Request of the Captain or Acting Captain. If the suspect is the acting captain, it falls to the HoS or next in line.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 209&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Confiscation of unauthorised radio keys, if applicable.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To listen in upon Security, Command OR CC Chatter. Security has a 500 credit penalty, Command 1000 and CC 1000 + Brig mandatory.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Possession of a Weapon - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in possession of a dangerous item that is not part of one&#039;s job.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minutes brig, 250 credit fine, confiscation of weapon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Possessing a dangerous or potentially dangerous weapon that is not apart of ones job description - for example, an assistant possessing a hatchet would be possession of a weapon; However, if a botanist were to have a hatchet - they would be exempt as it is apart of their standard gear.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use your brain on this one; If they should probably have it as apart of their job, they should not be charged with possession of a weapon. However - if they were to then assault someone with said weapon; they could be charged with Possession (using their job equipment outside of the scope of their job).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Imprisonment 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully detain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scale timer with who and what was kidnapped; Give 30 minutes, for example, if they kidnap the Captain via nonharmful methods - Injector full of tirizine for example, give them 45 minutes for using lethal force against officers in order to kidnap one.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is very important here; was the kidnapping done with lethal force, was it meant to serve as a way to gain money; or favour?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Insubordination - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order (for example, medical malpractice).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 213&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig for reckless GBH, 20 minutes brig for intentional GBH, 25 minutes confinement for attempted murder. Full reparation of medical costs of the victim.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. Reckless GBH refers to unintentional GBH. This is for accidental. Intending to cause ABH (Actual Bodily Harm) by causing GBH is still reckless GBH. It&#039;s on the perpetrator to make a good case for reckless GBH if the victim claims intentional GBH. Attemted murder only applies if intent can be proven.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you&#039;re acting or not. If you&#039;re not, commit to it or it&#039;s an OOC issue. Attempted murder doesn&#039;t actually require bodily harm, but you must be able to prove intent. If you can&#039;t justify it to an admin, don&#039;t charge attempted murder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage. Destruction of a cyborg is sabotage and counts under this law.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Theft - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Manslaughter - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; Intent to provide aid(such as them using their epipen on the victim) must be present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Assault of an Officer - 306&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk. Treat a repeat instance of (if done during arrest) as Attempting to Escape Confinement(if the intent was to pull the other suspect away from you)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - doubly so if they do it during an arrest. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Sexual Assault - 411&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To sexually ingress upon ones person without consent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 60 minutes, mandatory tracking implant on release.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good faith is extremely important here. Sexual harassment/molestation is NOT sexual assault. Instead, apply an injunction which is far more flexible and can be used to fit the situation on a case by case basis. This keeps people from getting an hour in the permabrig for using a mechanical ass-slap from overzealous security officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. A kidnapping attempt is not a sexual assault attempt. We have noticed a few overzealous security officers abusing this to give antagonists the maximum sentence possible, even if they are merely trying to do their objectives&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Major Trespass - 309&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intent is oh so very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delimating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Possession of A Restricted Weapon - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To possess a deadly or otherwise restricted item.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig. Confiscation of weapon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Restricted weapons include but are not limited to lethals firearms, energy bladed weapons, explosives, etc. This does NOT apply for items such as Fireaxes for individuals with access to said item.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is usually reserved for players who loot the armory or traitor weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Escaping Confinement - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minutes additional sentence to be immediately served in solitary confinement. Additional 5 minutes for committing grevious bodily harm during the escape attempt. Additional 5 minutes on each repeated escape attempt.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Exceptional Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Murder - 401&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force with intention to cause death, or to actually cause death.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use of lethal weaponry such as firearms and explosives are considered as intent to murder.  If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, see 302.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between 30 minutes and 50. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement if accidental, permanent confinement if not.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Enemy Of The Station - 405&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Notes Required: Please read the notes by expanding this table.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a severe threat to the station, its inhabitants or the overall wellbeing of NanoTrasen as a whole. This counts for entities such as Nuclear Operatives, Unsanctioned Biological Entities and/or Paranormal threats. All of which can be charged under this law. This also counts for entities or people with intent to do severe damage to the stations Supermatter Shard, Self Destruct Mechanism or other high priority objects. People in possession of military-grade High Explosives, Assault Rifles, or otherwise tier 1 contraband may also be charged under this law. Execution is only permitted if the threat is noncompliant and uncontainable via normal methods; otherwise, Permanent confinement is recommended and encouraged.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Capital Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Disclaimer&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should &#039;&#039;ideally&#039;&#039; be using these crimes as a last resort charge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Annihilation - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Execution upon discretion of the captain, otherwise, permanent confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Permanent confinement. Execution can be authorised by the Captain if the terrorism causes annihilation, or mass murder, defined as 5+ murders.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Permanent confinement. Execution can be authorised by the Captain.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;125px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Notes&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&lt;br /&gt;
| &#039;&#039;Add&#039;&#039; &#039;&#039;&#039;ten&#039;&#039;&#039; &#039;&#039;minutes onto the suspect&#039;s sentence for each battery and/or assault they committed during their resistance.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Add an extra minute on for Minor crimes; such as battery, five for a Medium tier, Ten for a Major, Twenty for an Exceptional. Use this in good faith.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
| &#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
| &#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abbeting&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to aiding a known criminal, this includes interfering in their arrest, breaking a prisoner out of brig, hiding a fugitive or providing medical care&#039;&#039;&lt;br /&gt;
| &#039;&#039;The same sentence as the criminal they are aiding&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This modifier is to be used atop other crimes; for example, did the suspect break into an area to assault someone - did they B&amp;amp;E and Restricted Trespass?&#039;&#039;&lt;br /&gt;
| &#039;&#039;An additional Ten Minutes for Minor crimes, Fifteen for Medium/Major, Twenty Five for Exceptional.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=6682</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=6682"/>
		<updated>2021-08-15T15:06:06Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;The Skyrat Station [[Guides|Library]]&#039;&#039;&#039; [[File:skyratbanner.png|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; |  &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; |  &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; |  &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; | &#039;&#039;&#039;Development&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[How Do I get into Skyrat?|How Do I get into Skyrat?]]&lt;br /&gt;
* [[Guiding Principles|MUST READ]]&lt;br /&gt;
* [[Starter guide|Tutorial]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[HUD|Guide to HUD Icons]]&lt;br /&gt;
* [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
* [[Terminology]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
* [[Rules Test!]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[Guide_to_plumbing|Guide to Plumbing]]&lt;br /&gt;
*[[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[Infections|Guide to Diseases]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Traumas]]&lt;br /&gt;
*[[Guide to Wounds]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[Guide to the Supermatter|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[Guide to power|Guide to Power]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[Guide to Nanites]]&lt;br /&gt;
*[[Guide to cytology|Guide to Cytology]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Corporate Regulations]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Trials]]&lt;br /&gt;
*[[Contraband|Guide to Contraband]]&lt;br /&gt;
*[[Guide to security|Guide to Security]]&lt;br /&gt;
*[[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
*[[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[Abductor|Abductor guide]]&lt;br /&gt;
*[[Families|Families]]&lt;br /&gt;
*[[Heretic|Heretic]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[Guide to races|Guide to Races]]&lt;br /&gt;
*[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to plants|Guide to Plants]]&lt;br /&gt;
*[[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[Random events|Random Events]]&lt;br /&gt;
*[[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Deep Lore]]&lt;br /&gt;
*[[Auxiliary Base Construction]]&lt;br /&gt;
*[[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
*[[Guide to Space Exploration]]&lt;br /&gt;
*[[Mafia|Guide to Mafia]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[Guide to working with tgstation as an upstream repository]]&lt;br /&gt;
*[[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[Map Merger]]&lt;br /&gt;
*[[Guide to Changelogs]]&lt;br /&gt;
*[[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
*[[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[Reporting Issues]]&lt;br /&gt;
*[[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[:Category:Guides|Find more Guides here]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=6652</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=6652"/>
		<updated>2021-06-26T15:36:37Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;The Skyrat Station [[Guides|Library]]&#039;&#039;&#039; [[File:skyratbanner.png|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; |  &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; |  &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; |  &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; | &#039;&#039;&#039;Development&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[How Do I get into Skyrat?|How Do I get into Skyrat?]]&lt;br /&gt;
* [[Guiding Principles|MUST READ]]&lt;br /&gt;
* [[Starter guide|Tutorial]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[HUD|Guide to HUD Icons]]&lt;br /&gt;
* [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
* [[Terminology]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[Guide_to_plumbing|Guide to Plumbing]]&lt;br /&gt;
*[[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[Infections|Guide to Diseases]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Traumas]]&lt;br /&gt;
*[[Guide to Wounds]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[Guide to the Supermatter|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[Guide to power|Guide to Power]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[Guide to Nanites]]&lt;br /&gt;
*[[Guide to cytology|Guide to Cytology]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Corporate Regulations]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Trials]]&lt;br /&gt;
*[[Contraband|Guide to Contraband]]&lt;br /&gt;
*[[Guide to security|Guide to Security]]&lt;br /&gt;
*[[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
*[[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[Abductor|Abductor guide]]&lt;br /&gt;
*[[Families|Families]]&lt;br /&gt;
*[[Heretic|Heretic]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[Guide to races|Guide to Races]]&lt;br /&gt;
*[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to plants|Guide to Plants]]&lt;br /&gt;
*[[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[Random events|Random Events]]&lt;br /&gt;
*[[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Deep Lore]]&lt;br /&gt;
*[[Auxiliary Base Construction]]&lt;br /&gt;
*[[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
*[[Guide to Space Exploration]]&lt;br /&gt;
*[[Mafia|Guide to Mafia]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[Guide to working with tgstation as an upstream repository]]&lt;br /&gt;
*[[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[Map Merger]]&lt;br /&gt;
*[[Guide to Changelogs]]&lt;br /&gt;
*[[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
*[[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[Reporting Issues]]&lt;br /&gt;
*[[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[:Category:Guides|Find more Guides here]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Contraband&amp;diff=6636</id>
		<title>Template:Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Contraband&amp;diff=6636"/>
		<updated>2021-06-23T15:27:06Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|#&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;300px&#039;|Low - Level&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;300px&#039;|Mid - Level&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;300px&#039;|High - Level&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Critical - Level&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;300px&#039;|Special - Contraband&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (No License)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Space Suit + Helmet&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Malorian Arms 14mm Strap&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | C4, and X4 Charges.&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 08&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 14&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Supressor&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Harmful Virus Samples&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 15&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Syndicate Tome&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 16&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 17&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Voice-Muffling Balaclava&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Disablers, Tasers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reagent Dartgun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 18&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Jaws of Life&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Energy Crossbow&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 19&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Helmet&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 20&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Pepperspray, Flashbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 21&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telescopic Baton&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Heretic Blades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 22&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stunprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Hard Drugs&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Wizard Items&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 23&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Teleprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Riot Darts&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Basic Explosives. C4/X4/Grenades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 24&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 25&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reverse Revolver&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 26&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 27&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hard Drug Stockpile&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Contraband&amp;diff=6635</id>
		<title>Template:Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Contraband&amp;diff=6635"/>
		<updated>2021-06-23T15:26:25Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Created page with &amp;quot;=&amp;lt;div style=&amp;#039;text-align: center;&amp;#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;= ===Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|#&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;300px&#039;|Low - Level&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;300px&#039;|Mid - Level&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;300px&#039;|High - Level&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Critical - Level&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;300px&#039;|Special - Contraband&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (No License)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Space Suit + Helmet&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Malorian Arms 14mm Strap&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | C4, and X4 Charges.&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 14&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Supressor&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Harmful Virus Samples&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 15&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Syndicate Tome&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 16&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 17&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Voice-Muffling Balaclava&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Disablers, Tasers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reagent Dartgun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 18&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Jaws of Life&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Energy Crossbow&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 19&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Helmet&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 20&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Pepperspray, Flashbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 21&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telescopic Baton&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Heretic Blades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 22&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stunprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Hard Drugs&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Wizard Items&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 23&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Teleprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Riot Darts&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Basic Explosives. C4/X4/Grenades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 24&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 25&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reverse Revolver&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 26&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 27&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hard Drug Stockpile&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6634</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6634"/>
		<updated>2021-06-23T15:26:19Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Replaced content with &amp;quot;{{Important |Title=Rough Draft |Image=Paper.png |Note=This document may not be entirely accurate with our current policies. Please be mindful that this may change. |Color=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Rough Draft&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=This document may not be entirely accurate with our current policies. Please be mindful that this may change.&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
{{Template:Contraband}}&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6633</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6633"/>
		<updated>2021-06-23T15:25:53Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Rough Draft&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=This document may not be entirely accurate with our current policies. Please be mindful that this may change.&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|#&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;300px&#039;|Low - Level&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;300px&#039;|Mid - Level&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;300px&#039;|High - Level&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Critical - Level&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;300px&#039;|Special - Contraband&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (No License)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Space Suit + Helmet&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Malorian Arms 14mm Strap&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | C4, and X4 Charges.&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 14&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Supressor&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Harmful Virus Samples&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 15&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Syndicate Tome&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 16&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 17&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Voice-Muffling Balaclava&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Disablers, Tasers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reagent Dartgun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 18&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Jaws of Life&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Energy Crossbow&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 19&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Helmet&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 20&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Pepperspray, Flashbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 21&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telescopic Baton&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Heretic Blades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 22&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stunprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Hard Drugs&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Wizard Items&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 23&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Teleprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Riot Darts&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Basic Explosives. C4/X4/Grenades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 24&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 25&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reverse Revolver&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 26&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 27&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hard Drug Stockpile&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6632</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6632"/>
		<updated>2021-06-23T15:23:51Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Rough Draft&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=This document may not be entirely accurate with our current policies. Please be mindful that this may change.&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|#&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;300px&#039;|Low - Level&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;300px&#039;|Mid - Level&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;300px&#039;|High - Level&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Critical - Level&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;300px&#039;|Special - Contraband&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (No License)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Space Suit + Helmet&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Malorian Arms 14mm Strap&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | C4, and X4 Charges.&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 14&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Supressor&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Harmful Virus Samples&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 15&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Syndicate Tome&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 16&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 17&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Voice-Muffling Balaclava&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Disablers, Tasers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reagent Dartgun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 18&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Jaws of Life&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Energy Crossbow&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 19&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Helmet&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 20&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Pepperspray, Flashbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 21&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telescopic Baton&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Heretic Blades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 22&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stunprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Hard Drugs&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Wizard Items&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 23&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Teleprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Riot Darts&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Basic Explosives. C4/X4/Grenades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 24&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 25&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reverse Revolver&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 26&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 27&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hard Drug Stockpile&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6631</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6631"/>
		<updated>2021-06-23T15:22:28Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Rough Draft&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=This document may not be entirely accurate with our current policies. Please be mindful that this may change.&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#46c75d;&#039;|Stealth Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#daed2b;&#039;|Minor Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#c93116;&#039;|Major Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Ambiguous&lt;br /&gt;
|-&lt;br /&gt;
|Energy Dagger, un-used &amp;lt;br&amp;gt; Implants (any) &amp;lt;br&amp;gt; Chameleon gear &amp;lt;br&amp;gt; Agent ID &amp;lt;br&amp;gt; Sleepy Pen &amp;lt;br&amp;gt; Dehydrated Carp &lt;br /&gt;
|Energy Dagger, if used &amp;lt;br&amp;gt; Miniature Energy gun &amp;lt;br&amp;gt; Makarov, small-arm pistols &amp;lt;br&amp;gt; Mini E-bow &amp;lt;br&amp;gt; Jaws of life &amp;lt;br&amp;gt; Spears &amp;lt;br&amp;gt; Airlock overide card &amp;lt;br&amp;gt; Cryptographic Sequencer &amp;lt;br&amp;gt; Teleportation Batons&lt;br /&gt;
|Syndicate hardsuits &amp;lt;br&amp;gt; Contractor Hardsuits &amp;lt;br&amp;gt; Rifles, Snipers, Machine guns &amp;lt;br&amp;gt; Combat Shotguns &amp;lt;br&amp;gt; C4 charges, explosives, bombs &amp;lt;br&amp;gt; Energy Swords / Rapiers &amp;lt;br&amp;gt; 357 Revolver &amp;lt;br&amp;gt; Advanced Energy gun &amp;lt;br&amp;gt; Ian&lt;br /&gt;
|Holoparasite &amp;lt;br&amp;gt; Martial Art Scrolls &amp;lt;br&amp;gt; Security equipment &amp;lt;br&amp;gt; Riot Darts &amp;lt;br&amp;gt; Security Batons &amp;lt;br&amp;gt; Pepperspray &amp;lt;br&amp;gt; Syndicate Radio Keys &amp;lt;br&amp;gt; Suspicious Duffelbag&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#46c75d;&#039;|Stealth Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#daed2b;&#039;|Minor Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#c93116;&#039;|Major Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Ambiguous&lt;br /&gt;
|-&lt;br /&gt;
|Ideally, Security shouldn&#039;t be searching for -any- of this stuff, and won&#039;t know about it, unless someone is -extremely- obvious with it.&lt;br /&gt;
|Pretty obvious stuff that people shouldn&#039;t be walking around with unless they have a permit, or it&#039;s a part of their job.&lt;br /&gt;
|Security -knows- this stuff is bad. Like, bad-bad. This is pretty obvious bad-guy stuff.&lt;br /&gt;
|People using these things shouldn&#039;t automatically get pinned with Possession Charges. Some are obvious, some are not. &amp;lt;br&amp;gt; Some of these things, such as Security Gear can easily be confiscated. When it comes to charges, Most of it would be considered &amp;quot;&amp;quot;Minor Contraband&amp;quot;&amp;quot; at best. &amp;lt;br&amp;gt; In the case of Martial Arts and Holoparasites, the abilities should be noted down in their records.&lt;br /&gt;
|}&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: Any items not on the list are not considered contraband===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|#&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;300px&#039;|Low - Level&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;300px&#039;|Mid - Level&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;300px&#039;|High - Level&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Critical - Level&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;300px&#039;|Special - Contraband&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (No License)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Space Suit + Helmet&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Malorian Arms 14mm Strap&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | C4, and X4 Charges.&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 14&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Supressor&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Syndicate Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Lethal Poisons&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Harmful Virus Samples&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 15&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Syndicate Tome&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Thermal Imaging Glasses&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Modified Syringe Gun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Nuclear Authentication Disk&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 16&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Throwing Stars, Bolas&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Powerfist&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 17&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Voice-Muffling Balaclava&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Disablers, Tasers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reagent Dartgun&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 18&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Jaws of Life&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Energy Crossbow&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 19&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rapid Construction Device&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Reverse Beartrap&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Syndicate Helmet&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 20&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Pepperspray, Flashbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Agent ID&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Shield&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 21&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telescopic Baton&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Gorilla Cubes&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Heretic Blades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 22&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stunprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Hard Drugs&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Wizard Items&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 23&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Teleprod&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Riot Darts&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Basic Explosives. C4/X4/Grenades&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 24&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Camera Bug&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Kinetic Pressure Mod&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 25&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Handcuffs/Advanced Restraints&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Reverse Revolver&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 26&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Non-Prescription Drugs&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sentry Gun Kit&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 27&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | &lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hard Drug Stockpile&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6630</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6630"/>
		<updated>2021-06-23T15:11:32Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: /* Criminal Offenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Rough Draft&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=This document may not be entirely accurate with our current policies. Please be mindful that this may change.&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#46c75d;&#039;|Stealth Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#daed2b;&#039;|Minor Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#c93116;&#039;|Major Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Ambiguous&lt;br /&gt;
|-&lt;br /&gt;
|Energy Dagger, un-used &amp;lt;br&amp;gt; Implants (any) &amp;lt;br&amp;gt; Chameleon gear &amp;lt;br&amp;gt; Agent ID &amp;lt;br&amp;gt; Sleepy Pen &amp;lt;br&amp;gt; Dehydrated Carp &lt;br /&gt;
|Energy Dagger, if used &amp;lt;br&amp;gt; Miniature Energy gun &amp;lt;br&amp;gt; Makarov, small-arm pistols &amp;lt;br&amp;gt; Mini E-bow &amp;lt;br&amp;gt; Jaws of life &amp;lt;br&amp;gt; Spears &amp;lt;br&amp;gt; Airlock overide card &amp;lt;br&amp;gt; Cryptographic Sequencer &amp;lt;br&amp;gt; Teleportation Batons&lt;br /&gt;
|Syndicate hardsuits &amp;lt;br&amp;gt; Contractor Hardsuits &amp;lt;br&amp;gt; Rifles, Snipers, Machine guns &amp;lt;br&amp;gt; Combat Shotguns &amp;lt;br&amp;gt; C4 charges, explosives, bombs &amp;lt;br&amp;gt; Energy Swords / Rapiers &amp;lt;br&amp;gt; 357 Revolver &amp;lt;br&amp;gt; Advanced Energy gun &amp;lt;br&amp;gt; Ian&lt;br /&gt;
|Holoparasite &amp;lt;br&amp;gt; Martial Art Scrolls &amp;lt;br&amp;gt; Security equipment &amp;lt;br&amp;gt; Riot Darts &amp;lt;br&amp;gt; Security Batons &amp;lt;br&amp;gt; Pepperspray &amp;lt;br&amp;gt; Syndicate Radio Keys &amp;lt;br&amp;gt; Suspicious Duffelbag&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#46c75d;&#039;|Stealth Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#daed2b;&#039;|Minor Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#c93116;&#039;|Major Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Ambiguous&lt;br /&gt;
|-&lt;br /&gt;
|Ideally, Security shouldn&#039;t be searching for -any- of this stuff, and won&#039;t know about it, unless someone is -extremely- obvious with it.&lt;br /&gt;
|Pretty obvious stuff that people shouldn&#039;t be walking around with unless they have a permit, or it&#039;s a part of their job.&lt;br /&gt;
|Security -knows- this stuff is bad. Like, bad-bad. This is pretty obvious bad-guy stuff.&lt;br /&gt;
|People using these things shouldn&#039;t automatically get pinned with Possession Charges. Some are obvious, some are not. &amp;lt;br&amp;gt; Some of these things, such as Security Gear can easily be confiscated. When it comes to charges, Most of it would be considered &amp;quot;&amp;quot;Minor Contraband&amp;quot;&amp;quot; at best. &amp;lt;br&amp;gt; In the case of Martial Arts and Holoparasites, the abilities should be noted down in their records.&lt;br /&gt;
|}&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Contraband Table&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: Any items not on the list are not considered contraband===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|#&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;300px&#039;|Low - Level&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;300px&#039;|Mid - Level&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;300px&#039;|High - Level&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;300px&#039;|Critical - Level&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;300px&#039;|Special - Contraband&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (No License)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Space Suit + Helmet&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Malorian Arms 14mm Strap&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | C4, and X4 Charges.&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6629</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6629"/>
		<updated>2021-06-23T15:10:32Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: /* Criminal Offenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Rough Draft&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=This document may not be entirely accurate with our current policies. Please be mindful that this may change.&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#46c75d;&#039;|Stealth Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#daed2b;&#039;|Minor Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#c93116;&#039;|Major Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Ambiguous&lt;br /&gt;
|-&lt;br /&gt;
|Energy Dagger, un-used &amp;lt;br&amp;gt; Implants (any) &amp;lt;br&amp;gt; Chameleon gear &amp;lt;br&amp;gt; Agent ID &amp;lt;br&amp;gt; Sleepy Pen &amp;lt;br&amp;gt; Dehydrated Carp &lt;br /&gt;
|Energy Dagger, if used &amp;lt;br&amp;gt; Miniature Energy gun &amp;lt;br&amp;gt; Makarov, small-arm pistols &amp;lt;br&amp;gt; Mini E-bow &amp;lt;br&amp;gt; Jaws of life &amp;lt;br&amp;gt; Spears &amp;lt;br&amp;gt; Airlock overide card &amp;lt;br&amp;gt; Cryptographic Sequencer &amp;lt;br&amp;gt; Teleportation Batons&lt;br /&gt;
|Syndicate hardsuits &amp;lt;br&amp;gt; Contractor Hardsuits &amp;lt;br&amp;gt; Rifles, Snipers, Machine guns &amp;lt;br&amp;gt; Combat Shotguns &amp;lt;br&amp;gt; C4 charges, explosives, bombs &amp;lt;br&amp;gt; Energy Swords / Rapiers &amp;lt;br&amp;gt; 357 Revolver &amp;lt;br&amp;gt; Advanced Energy gun &amp;lt;br&amp;gt; Ian&lt;br /&gt;
|Holoparasite &amp;lt;br&amp;gt; Martial Art Scrolls &amp;lt;br&amp;gt; Security equipment &amp;lt;br&amp;gt; Riot Darts &amp;lt;br&amp;gt; Security Batons &amp;lt;br&amp;gt; Pepperspray &amp;lt;br&amp;gt; Syndicate Radio Keys &amp;lt;br&amp;gt; Suspicious Duffelbag&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#46c75d;&#039;|Stealth Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#daed2b;&#039;|Minor Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#c93116;&#039;|Major Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Ambiguous&lt;br /&gt;
|-&lt;br /&gt;
|Ideally, Security shouldn&#039;t be searching for -any- of this stuff, and won&#039;t know about it, unless someone is -extremely- obvious with it.&lt;br /&gt;
|Pretty obvious stuff that people shouldn&#039;t be walking around with unless they have a permit, or it&#039;s a part of their job.&lt;br /&gt;
|Security -knows- this stuff is bad. Like, bad-bad. This is pretty obvious bad-guy stuff.&lt;br /&gt;
|People using these things shouldn&#039;t automatically get pinned with Possession Charges. Some are obvious, some are not. &amp;lt;br&amp;gt; Some of these things, such as Security Gear can easily be confiscated. When it comes to charges, Most of it would be considered &amp;quot;&amp;quot;Minor Contraband&amp;quot;&amp;quot; at best. &amp;lt;br&amp;gt; In the case of Martial Arts and Holoparasites, the abilities should be noted down in their records.&lt;br /&gt;
|}&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: Any items not on the list are not considered contraband===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|#&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;200px&#039;|Low - Level&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;200px&#039;|Mid - Level&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;200px&#039;|High - Level&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|Critical - Level&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|Special - Contraband&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (No License)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Space Suit + Helmet&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Malorian Arms 14mm Strap&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | C4, and X4 Charges.&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6628</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6628"/>
		<updated>2021-06-23T15:09:03Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Rough Draft&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=This document may not be entirely accurate with our current policies. Please be mindful that this may change.&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#46c75d;&#039;|Stealth Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#daed2b;&#039;|Minor Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#c93116;&#039;|Major Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Ambiguous&lt;br /&gt;
|-&lt;br /&gt;
|Energy Dagger, un-used &amp;lt;br&amp;gt; Implants (any) &amp;lt;br&amp;gt; Chameleon gear &amp;lt;br&amp;gt; Agent ID &amp;lt;br&amp;gt; Sleepy Pen &amp;lt;br&amp;gt; Dehydrated Carp &lt;br /&gt;
|Energy Dagger, if used &amp;lt;br&amp;gt; Miniature Energy gun &amp;lt;br&amp;gt; Makarov, small-arm pistols &amp;lt;br&amp;gt; Mini E-bow &amp;lt;br&amp;gt; Jaws of life &amp;lt;br&amp;gt; Spears &amp;lt;br&amp;gt; Airlock overide card &amp;lt;br&amp;gt; Cryptographic Sequencer &amp;lt;br&amp;gt; Teleportation Batons&lt;br /&gt;
|Syndicate hardsuits &amp;lt;br&amp;gt; Contractor Hardsuits &amp;lt;br&amp;gt; Rifles, Snipers, Machine guns &amp;lt;br&amp;gt; Combat Shotguns &amp;lt;br&amp;gt; C4 charges, explosives, bombs &amp;lt;br&amp;gt; Energy Swords / Rapiers &amp;lt;br&amp;gt; 357 Revolver &amp;lt;br&amp;gt; Advanced Energy gun &amp;lt;br&amp;gt; Ian&lt;br /&gt;
|Holoparasite &amp;lt;br&amp;gt; Martial Art Scrolls &amp;lt;br&amp;gt; Security equipment &amp;lt;br&amp;gt; Riot Darts &amp;lt;br&amp;gt; Security Batons &amp;lt;br&amp;gt; Pepperspray &amp;lt;br&amp;gt; Syndicate Radio Keys &amp;lt;br&amp;gt; Suspicious Duffelbag&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#46c75d;&#039;|Stealth Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#daed2b;&#039;|Minor Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#c93116;&#039;|Major Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Ambiguous&lt;br /&gt;
|-&lt;br /&gt;
|Ideally, Security shouldn&#039;t be searching for -any- of this stuff, and won&#039;t know about it, unless someone is -extremely- obvious with it.&lt;br /&gt;
|Pretty obvious stuff that people shouldn&#039;t be walking around with unless they have a permit, or it&#039;s a part of their job.&lt;br /&gt;
|Security -knows- this stuff is bad. Like, bad-bad. This is pretty obvious bad-guy stuff.&lt;br /&gt;
|People using these things shouldn&#039;t automatically get pinned with Possession Charges. Some are obvious, some are not. &amp;lt;br&amp;gt; Some of these things, such as Security Gear can easily be confiscated. When it comes to charges, Most of it would be considered &amp;quot;&amp;quot;Minor Contraband&amp;quot;&amp;quot; at best. &amp;lt;br&amp;gt; In the case of Martial Arts and Holoparasites, the abilities should be noted down in their records.&lt;br /&gt;
|}&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: Any items not on the list are not considered contraband===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;200px&#039;|Low - Level&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;200px&#039;|Mid - Level&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;200px&#039;|High - Level&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|Critical - Level&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|Special - Contraband&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Any Ammo&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Melee Weapons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | All Illegal Implants&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Buzzkill Grenades&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Martial Arts&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Armor Vests&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Binary Encryption Key&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Any Firearm (No License)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Clown Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Any spells&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Contractor Space Suit + Helmet&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Butcher Meat Hook&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Big Syndicate EMP bomb&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Cult Construct Kit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holoparasite&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Decoy Nuke Disk&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Briefcase Launchpad&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Both Emag Cards&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Elite Syndicate Hardsuit&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Holocarp &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | F.R.A.M.E&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Codespeak Manual&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Brainwashing Surgery Disk&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Malorian Arms 14mm Strap&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Syndicate Uplink&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Flash&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Combat Defibrillator&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Bonebang&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Armed Mech&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Chameleon Gear&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Concealed Weapons Bay&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | C4, and X4 Charges.&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Power Beacon&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Magitilis Injector&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | EMP Grenades&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Contractor Baton&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Romerol&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Mulligan&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Guides to Advanced Mimery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Energy Sword&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Super Ultra Hilarious Firing Pin&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Telecrystals&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Chameleon Projector&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Gloves of the North Star&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Bomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Guerilla Gloves/Any Tackler&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Non-Lethal Poisons&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Hacked AI Upload Module&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Syndicate Minibomb&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Slipocalypse Clusterbang&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Organic Resources Disturber&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Infiltrator Set&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Viscerator Delivery Grenade&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Stimpack&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Radio Jammer&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Katana&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Double Energy Sword&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_races&amp;diff=6580</id>
		<title>Guide to races</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_races&amp;diff=6580"/>
		<updated>2021-06-08T16:54:14Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Created page with &amp;quot;During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&amp;#039;re ex...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap&amp;lt;br&amp;gt;&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
On tgstation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
On the station humans enjoy a degree of superiority over other races, everyone you meet in a position of power will generally be a human.&amp;lt;br&amp;gt;&lt;br /&gt;
By default, the [[AI]] will apply the protections of its laws ONLY to humans, though they may extend that protection to other races out of preference provided doing so doesn&#039;t harm humans.&amp;lt;br&amp;gt;&lt;br /&gt;
Should a conflict arise between a human and another race, expect the AI to take the human&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.&amp;lt;br&amp;gt; Set up industrial-sized bugzappers in the main hall to deal with [[Mothpeople|the pests]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
* Dislikes: Raw food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* AI Protection under the default Asimov lawset.&lt;br /&gt;
* Domination of [[Command_Staff|Command Jobs]].&lt;br /&gt;
* Strength in numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Second class citizens, lizards are generally relegated to lower level work.&amp;lt;br&amp;gt; &lt;br /&gt;
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Threaten the HoP with a lawsuit if he doesn&#039;t promote you to a Head position and get promptly lasered to death.&amp;lt;br&amp;gt; Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fruits, Vegetables, and Meat, &#039;&#039;especially&#039;&#039; fresh meat. Sometimes even from [[Pets|tiny vermin]] that NanoTransian so graciously lets inhabit the station. &amp;lt;strike&amp;gt;Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can&#039;t be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Memorable appearance.&lt;br /&gt;
* Solidarity with lizards staffmates.&lt;br /&gt;
* Lizardpeople take one third less heat damage.&lt;br /&gt;
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Likely target of racism.&lt;br /&gt;
* Noticeable lisssp.&lt;br /&gt;
* 50% more cold damage.&lt;br /&gt;
* Non-human to the AI.&lt;br /&gt;
* &#039;&#039;Your&#039;&#039; lizard tail and hide can be used to craft sought-after items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command department.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Plasmamen are essentially reanimated skeletal corpses inhabited by Colonids, a microscopic, plasma-based fungi that can form into sentient networks.&amp;lt;br&amp;gt;&lt;br /&gt;
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.&amp;lt;br&amp;gt;&lt;br /&gt;
They have very heavy drawbacks, and must rely on their skill and respect to get by, but get many mechanical advantages unique to them as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make up 50% of the Engineering Department staff, take radiation baths in the Supermatter Engine. Stick out like a sore thumb when trying to be stealthy. Die in general.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They stand out.&lt;br /&gt;
* Can use their bodies drawback of setting on fire offensively to scare off attackers.&lt;br /&gt;
* Welding visor that can be toggled on and off, which lets one weld safely and block flashes if necessary.&lt;br /&gt;
* Immune to cold, letting them spacewalk with only needing an emergency firesuit as the emergency firesuit protects from pressure damage.&lt;br /&gt;
* Immune to most viruses.&lt;br /&gt;
* Immune to radiation, no matter the severity.&lt;br /&gt;
* Can&#039;t bleed.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* They have lights built into their helmets which can be toggled on and off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They stand out, badly.&lt;br /&gt;
* Likely target of racism.&lt;br /&gt;
* They rely on a constant source of Plasma air to survive.&lt;br /&gt;
* If exposed to Oxygen, their body will catch on fire.&lt;br /&gt;
* 150% damage from brute, heat and fire.&lt;br /&gt;
* They are stuck inside an environment suit. [Replaceable by Hardsuit, EVA spacesuit, or emergency firesuit + firehat/pressure sealed hat]&lt;br /&gt;
* Can&#039;t drink or eat through helmet, so plasmamen are dependent on injections and patches in order to not take potential damage from eating.&lt;br /&gt;
* No easy ability to hide their identity, as their envirosuits are color coded to match their job.&lt;br /&gt;
* May get their helmets or envirosuit taken off by security stripsearching them, and as a result, die.&lt;br /&gt;
* Have to wear gloves at all times to not light on fire, which means if their arm is cut off and they do not have an emergency firesuit or evasuit to save them, they will burn and die when the gloves fall off.&lt;br /&gt;
* The AI and its [[Cyborg|minions]] are almost always free to maim or kill you if you are seen harming a human.&lt;br /&gt;
* Has no genetic code, meaning they cannot have [[guide to genetics|genetic mutations]].&lt;br /&gt;
* They can wear almost no unique cosmetics, and as a result are always bald.&lt;br /&gt;
* Plasmaman organs are rare, and thus not easily replaceable when damaged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Probably in a chair next to the [[supermatter|supermatter engine]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Probably in a chair next to [[guide_to_atmospherics|active fusion of gases]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Probably in a tritium fire at [[atmospherics|atmospherics]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Walking around hallways, unleashing radiation on the rest of the station crew.&lt;br /&gt;
* Everywhere aside from command.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae. Be the Mary Sue you were always meant to be with a shitload of color &#039;themes&#039; to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* If your wings haven&#039;t been crisped, you can flutter around once gravity goes out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.&lt;br /&gt;
* Badly hurt by fly swatters. [10x damage]&lt;br /&gt;
* Vulnerable to pest spray. [3x damage]&lt;br /&gt;
* Fire will burn your wings off, disabling its benefits.&lt;br /&gt;
* Not protected by Asimov laws.&lt;br /&gt;
* Nonsensical &#039;fluttering&#039; speech tag. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals]]===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
* Even better when emagged.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to electricity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Vulnerable to brute damage.&lt;br /&gt;
* Not protected by Asimov laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* At [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
=Human Mutants=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.&amp;lt;br&amp;gt; &lt;br /&gt;
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as mister potatohead after getting husked and the Botanist is not stoned enough to forget he can clone, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Gradually heals and gains nutrition in well lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines and killer tomatoes.&lt;br /&gt;
* Bees don&#039;t mind them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Darkness drains nutrition.&lt;br /&gt;
* If starving, takes damage over time.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight due to desire to stay in the light at all times.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Takes extra burn damage and heats up quickly.&lt;br /&gt;
* Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mishmatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state.&amp;lt;br&amp;gt;&lt;br /&gt;
Like the lizard races, there&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment... the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Badly hurt by pest spray [3x damage].&lt;br /&gt;
* CRUSHED by fly swatters [30x damage].&lt;br /&gt;
* Their organs are unidentifiable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail. &lt;br /&gt;
&lt;br /&gt;
Nanotrasen executives agree that Felinids are not befitting of head roles for the same reason certain individuals are drawn to this species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* The same as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the start of the shift, put on clothes that look like they&#039;re from one of those Chinese cartoons you&#039;re always watching. &amp;lt;s&amp;gt;Have quality interactions with the crew&amp;lt;/s&amp;gt; behave like a poorly-written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time.) NYAAA at the crew. Become an entertaining electrical conductor for silicons. &amp;lt;br&amp;gt; Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Hit harder by flashbangs.&lt;br /&gt;
* Non-human to the AI.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* Felinids aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Are below beast races because they abandoned their humanity, as opposed to never having it in the first place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;On any station as long as the player made a Felinid character before the great weeb purge of January 2019.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Currently an available race as of November 2019&lt;br /&gt;
&lt;br /&gt;
=={{anchor|Jelly and Slime Mutants}}Jelly and Slime Mutants==&lt;br /&gt;
&lt;br /&gt;
These races are created in Xenobiology by taking mutation toxin. &amp;lt;br&amp;gt;&lt;br /&gt;
Further intake has a chance to mutate a slimeperson into a Stargazer or Luminescent.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Jellypeople===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
&lt;br /&gt;
The proto-jelly race. Its subspecies all share the following traits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
* Slimes will never attack them.&lt;br /&gt;
* Able to speak the slime language.&lt;br /&gt;
* Has slime jelly instead of blood, which is toxin if ingested by others.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Can grow limbs back using their slime jelly &amp;quot;blood&amp;quot;.&lt;br /&gt;
* Has slime lungs, &amp;quot;vacuole&amp;quot;, which will regenerate blood (jelly) volume when breathing plasma. Still needs oxygen though. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Lose limbs when &amp;quot;blood&amp;quot; volume goes too low, restoring some of it.&lt;br /&gt;
* Take toxin damage from chemicals that would normally cure it. This also drains large amounts of blood.&lt;br /&gt;
* Nonhuman to the AI.&lt;br /&gt;
* Take triple damage from cold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]]. Also botany, if lucky with [[Guide_to_hydroponics#Strange_seeds|strange seeds]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Slimepeople}}Slimepeople===&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
&lt;br /&gt;
Pretty much humans turned into slime.&amp;lt;br&amp;gt;&lt;br /&gt;
Like slimes, they can split into multiple bodies, while retaining the same mind.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can split themselves to create spare bodies.&lt;br /&gt;
** To split they need to acquire slime jelly; (just make a plasma chamber and wait on it) they generate it either by being well fed or by taking normally toxin-dealing chemicals (which heals them, doesn&#039;t damage them). Normal toxin healing chemicals will remove blood and cause toxin damage at a fast rate.&lt;br /&gt;
** Reaching 1100 jelly volume will let them split once, and reset them to 600.&lt;br /&gt;
** They can swap between bodies at will; dying in their current body will send them to another body if they have one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be the specialest snowflake in xenobiology. Hang out with your &amp;lt;s&amp;gt;only&amp;lt;/s&amp;gt; slime friends. Swap between bodies. Inject people with your poisonous blood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
===Stargazers===&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with participants.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can privately and anonymously &amp;quot;send thoughts&amp;quot; to any target they see.&lt;br /&gt;
* Can form slimelinks with any living being.&lt;br /&gt;
** To form a slimelink, they must aggressively grab their target, then use the Link Minds ability.&lt;br /&gt;
** Everyone in the slimelink will be able to communicate in it and hear each other.&lt;br /&gt;
** Slimelink communication also works while unconscious or muted.&lt;br /&gt;
** Slimelinks are broken by death; killing the Stargazer supporting it, or changing its species will unlink everyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Luminescents}}Luminescents===&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Luminescents are versatile; they gain powers by consuming cores and activating them with their peculiar biology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Emit a faint glow.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can absorb slime cores to gain special abilities. (You can find the various effects [[Guide_to_xenobiology#Formulas|here]])&lt;br /&gt;
** Each core has a minor and a major ability.&lt;br /&gt;
** Activating them has a cooldown instead of using up the core. Cores can be ejected and reused.&lt;br /&gt;
** You can only have one core absorbed at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* One of the possible mutations from [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]], made with [[Guide_to_xenobiology#Green_Slime|green slime]] extracts.&lt;br /&gt;
&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on very rare situations to exist at all.&amp;lt;br&amp;gt;&lt;br /&gt;
Golems aside, you will almost never have to deal with them, but should be aware of them all the same for when the time comes.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Golem]]s===&lt;br /&gt;
[[File:agolem.png|96px]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.&lt;br /&gt;
Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
Golems have unique benefits and drawbacks, depending on the type of mineral they&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad.&amp;lt;br&amp;gt; Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Spaceworthy, can&#039;t be dismembered and don&#039;t bleed out.&lt;br /&gt;
* Immune to the effects of radiation and viruses.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to will of creator unless freed.&lt;br /&gt;
* Most are much slower than humans.&lt;br /&gt;
* Immune to injections and cryogenic drugs, can&#039;t give or receive CPR&lt;br /&gt;
* Can&#039;t equip most clothing. Not really a drawback, since golems already have pockets.&lt;br /&gt;
* The only guns they can use are Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
* [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones.&amp;lt;br&amp;gt;&lt;br /&gt;
Clattering spooks, due to their supernatural qualities they&#039;re almost always associated with wizards.&amp;lt;br&amp;gt;&lt;br /&gt;
Skeletons enjoy a wide selection of useful immunities, just don&#039;t expect the crew to ever enjoy looking at you ever again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Aren&#039;t bothered by extreme temperatures and pressure.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation, as well as viruses.&lt;br /&gt;
* Immune to item embedding and chemical injections.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Loses limbs easily.&lt;br /&gt;
* Too spooky for most to tolerate.&lt;br /&gt;
* Immune to medical injections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes).&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Can survive in extreme pressures.&lt;br /&gt;
* Immune to cold.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
* Immune to [[Changeling]] transmutation stings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Loses limbs easily.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Ugly.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* With [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you find in Xenobiology, Romerol zombies aren&#039;t just a human mutation.&amp;lt;br&amp;gt;&lt;br /&gt;
They are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed.&amp;lt;br&amp;gt; &lt;br /&gt;
If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Same as regular zombies.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heals wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash.&lt;br /&gt;
* (Rightfully) feared and hunted by crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
They share many of the passive effects of [[Shadowling]]s, but none of their innate spells or abilities. They are far less a threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Gradually heals in the dark.&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation.&lt;br /&gt;
* Can see far in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t get attacked by &#039;&#039;Faithless&#039;&#039; mobs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Generally impossible to maintain a normal life on the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness. Also [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}}Synths===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune to all chemicals but synthflesh.&lt;br /&gt;
* Does not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can&#039;t be dismembered.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Gains all the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Usually valid. Expect the crew to attack you if you&#039;re revealed as synth.&lt;br /&gt;
* Disguise falls if you take more than 25 damage.&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Military Synths}}Military Synths====&lt;br /&gt;
&lt;br /&gt;
A special type of synth. In addition to classic synths, it has:&lt;br /&gt;
* 25% natural armor against all damages.&lt;br /&gt;
* High punch damage, with 50% chance of stunning on hit.&lt;br /&gt;
* Need to take 50 damage instead of 25 for the disguise to fail.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, it has some additional perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not need to breathe, immune to gases and viruses.&lt;br /&gt;
* Immunity to pressure, cold and heat, can&#039;t be set on fire.&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Cannot be pierced by syringes or glass.&lt;br /&gt;
* Can repair brute damage with welding and burn damage by replacing wires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage with conventional means.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Botany random mutation toxin and other places (like the chapel via technopriest rituals)&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
* Does not need to breathe.&lt;br /&gt;
* Is immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except the one they start with.&lt;br /&gt;
* Cannot be heard by non-abductors when speaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Illicit_Access&amp;diff=6388</id>
		<title>Illicit Access</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Illicit_Access&amp;diff=6388"/>
		<updated>2021-05-23T15:51:30Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Created page with &amp;quot;Gaining entry to areas above your clearance is an important skill. Sometimes you&amp;#039;re a traitor looking to loot stuff, a gangster looking to tag stuff, or a revolutionary lookin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaining entry to areas above your clearance is an important skill. Sometimes you&#039;re a traitor looking to loot stuff, a gangster looking to tag stuff, or a revolutionary looking to raise hell. Sometimes the traitor is chasing you and you need to get away fast. Sometimes the station spawned without an engineer and someone needs to get the power working. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. Sometimes you just want a damn burger and nobody has kitchen access. In any case, this is a collection of ways to break into places. Most of these methods have more detailed guides elsewhere on the wiki, the purpose of this article is to pull them all together.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
&lt;br /&gt;
===Prayer===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: Hit the info tab, then IC, then pray, type a prayer. God may respond and help you. Or you might explode for your impudence. Worth a shot if nothing else will save you. (Note: This actually sends a message to a logged on admin who may or may not respond by doing all manner of things, if this is your first resort rather than your last resort they will quickly get fucking tired of you and you are likely to wind up on fire.)&lt;br /&gt;
&lt;br /&gt;
===Tailgating===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: Wait for someone to walk into the area you want to access. Follow them in. Try to explain why they shouldn&#039;t call security (or wear a disguise so they don&#039;t ask)&lt;br /&gt;
&lt;br /&gt;
===Persuading===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: Talk someone into letting you into a restricted area. Remember that [[Beyond the impossible|this is a roleplaying game]] and that people should be playing &#039;&#039;characters&#039;&#039;; try to work out what makes other people tick. Maybe the security officer likes drugs enough to forget about his job for a little while, or the scientist might be susceptible to flattery, or the chaplain might sneak you in to places if you go to all of his sermons.&lt;br /&gt;
&lt;br /&gt;
===Looting===&lt;br /&gt;
&lt;br /&gt;
Equipment required: A corpse with loot&lt;br /&gt;
&lt;br /&gt;
Method: Did you know that you can loot corpses by clicking and dragging from them onto you in the main window? Do so and click on items to cause them to fall to the floor where you can take them. Grab someone else&#039;s ID card from their cold dead body and use it, or grab tools to use the below methods.&lt;br /&gt;
&lt;br /&gt;
If there&#039;s not a corpse handy, you can always [[Robust|create one]]. Just &#039;&#039;&#039;remember that killing people while not an antag is extremely bad form.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None&lt;br /&gt;
&lt;br /&gt;
Method: That looting thing? It works on living people too. The downside is that it displays a message saying that you&#039;re trying to do it, and it fails if they move or do anything. It can still work on someone who&#039;s deep in conversation, busy writing a PDA message or endlessly toiling at the genetics computer. Bonus points if they&#039;re distracted writing the PDA message to reply to something you sent them.Or you can just stun them: A single hit from a flash, stun baton or taser will put someone out long enough to loot their ID.&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;actual&#039;&#039; pickpocketing, as in stealing from someone&#039;s pockets, does not produce a message unless the person moves. But not many people carry their IDs in their pockets.&lt;br /&gt;
&lt;br /&gt;
Remember that robbing people while not an antag is also bad form.&lt;br /&gt;
&lt;br /&gt;
===Ask the [[AI]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: A radio or a nearby holopad (though an AI upload and custom rule module improves your odds)&lt;br /&gt;
&lt;br /&gt;
Method: Ask the AI to let you into a place. Under Asimov, its second law requires it to follow any orders from humans. Some AIs assume pre-shift standing orders to enforce space law, this is against server policy! If they&#039;re being really obstinate about it, consider asking an admin to remind them of the rules. If you can give a good reason (especially ones that hinge on saving human lives, which is law one) then all the better.&lt;br /&gt;
&lt;br /&gt;
===Threaten the [[AI]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None (though some sort of weapon is a boon, as are yellow gloves)&lt;br /&gt;
&lt;br /&gt;
Method: The AI must act to prevent harm to humans, even if it means ignoring the captain&#039;s orders. If you can make a credible threat against another human if the AI doesn&#039;t open the door then it must do so. However, threatening to suicide or harm &#039;&#039;yourself&#039;&#039; to get the AI to do something is against server rules. &#039;&#039;&#039;Don&#039;t do it!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tableclimbing===&lt;br /&gt;
&lt;br /&gt;
Equipment required: None, though a blunt object is helpful&lt;br /&gt;
&lt;br /&gt;
Method: Drag yourself to a table that is blocking your way. This will stun you for a few seconds, so be wary. If the table isn&#039;t blocked by anything, you&#039;re in! Most of the time, however, there will be a windoor between you in the room. Dismantle it, break it, emag it, open it (but if you had access, why did you need to tableclimb in the first place?)&lt;br /&gt;
&lt;br /&gt;
===Breaking a window===&lt;br /&gt;
&lt;br /&gt;
Equipment required: A solid object. The emergency air tank in your emergency box will do, a fire extinguisher or axe is better. Toolboxes are also a good choice. Insulated gloves are helpful if you plan to break into a secure area.&lt;br /&gt;
&lt;br /&gt;
Method: Put item in hand, click on window repeatedly till the glass breaks. Click on the grille repeatedly till it breaks, or use wirecutters if you&#039;ve got them. This is a really obvious and noisy method and you will be locked up if security catches you doing it. Probably the most expedient way to escape a rogue AI though. Some windows may be reinforced with electrified grilles, which will shock anyone who tries to break them without protection, as well as anyone else nearby.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_construction#Walls_2|Breaking a wall]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Welding Torch, Wrench, Screwdriver&lt;br /&gt;
&lt;br /&gt;
Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses&lt;br /&gt;
&lt;br /&gt;
Method: Click on the welding torch to turn it on, click on the wall to weld the panels off, change to the wrench, use it on the girders to disconnect them, then use a screwdriver to dismantle the girder. Welding without eye protection eventually makes you go blind, though you can do it once or twice without harm.&lt;br /&gt;
&lt;br /&gt;
Bonus Fun: If you skip the screwdriver step you can apply some metal to the girder, such as the metal left behind from welding, to turn it into a secret door. This will open when you click on it with an empty hand, but only you will know it&#039;s there. You and anyone wearing meson scanners, so don&#039;t do it near engineering.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_construction#Reinforced_walls_2|Breaking a reinforced wall]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Full mechanical toolbox (except the analyser)&lt;br /&gt;
&lt;br /&gt;
Highly recommended: Welding Mask, Hardsuit Helmet or Sunglasses&lt;br /&gt;
&lt;br /&gt;
Method: Use items one at a time on the wall to tear it to pieces, remember to turn the welding torch on when you use it and use eye protection. Ready for this?&lt;br /&gt;
&lt;br /&gt;
Wirecutters, screwdriver, welder, crowbar, wrench, welder, crowbar, screwdriver, wirecutters, wrench, screwdriver.&lt;br /&gt;
&lt;br /&gt;
Bonus Fun: The final screwdriver step can be skipped, then you can use plasteel on the frame to make a reinforced secret door. Your own private way into the armory.&lt;br /&gt;
&lt;br /&gt;
===Ghetto [[hacking]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Screwdriver, wirecutters, crowbar&lt;br /&gt;
&lt;br /&gt;
Method: Find a door you don&#039;t care about, use the screwdriver on the door to open the panel. Use the wirecutters on that to open the wirecutting menu. Cut wires one at a time taking note of the result:&lt;br /&gt;
&lt;br /&gt;
:If the bolts drop, this door is sealed from you forever, make a note of the wire so you never cut it again, keep using the door for practice.&lt;br /&gt;
&lt;br /&gt;
:If you get an electric shock, this door is electrified forever, you can take about two such shocks, the third will kill you. Don&#039;t touch this door again, move onto another, heal your burns, find a way to warn the crew about the door if you&#039;re a good guy Note the wire so that you never cut it again.&lt;br /&gt;
&lt;br /&gt;
:If the test light goes off, you have cut the main wire! Note the wire, close the window, wonder around for a bit (10secs) and come back, use the wirecutters again. If the test light is still off you&#039;ve cut the backup wire earlier, find another door, cut this wire first then cut the ones you cut before one at a time until the light goes off and stays off, note the wire that does this as the backup wire. If the light is back on use the same door and cut wires one at a time until the light goes off again, now you&#039;ve found the backup wire.&lt;br /&gt;
&lt;br /&gt;
:If anything else happens, ignore it and carry on.&lt;br /&gt;
&lt;br /&gt;
Once you know which the main wire and backup wire are you can cut both of them to cut power to the door, then you can use a crowbar on it to open it. Crowbar the door shut and screw the panel shut once you&#039;re done with the door to hide your activity. You may also wish to repair the wires you cut, but reconnecting power wires results in electric shocks, so have a lot of health and have ointment ready.&lt;br /&gt;
&lt;br /&gt;
Note that some reinforced doors take a little more effort to hack.&lt;br /&gt;
&lt;br /&gt;
===Improved [[hacking]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Screwdriver, multitool, crowbar&lt;br /&gt;
&lt;br /&gt;
Method: As before, but use the multitool instead of the wirecutters, use pulse instead of cut, this results in the following improvements...&lt;br /&gt;
&lt;br /&gt;
:...if you hit either the main power wire or backup power wire the door is depowered for 30 seconds. This is long enough to crowbar it open and be on your way. You don&#039;t need to worry about it closing behind you since you can pulse it again on your way out (which is bad to do in the 10s window in everyman hacking since you&#039;d electrocute yourself reconnecting the mains wire to do it again)&lt;br /&gt;
&lt;br /&gt;
:...if you electrify the door, wander off for 30 secs and come back, it should be de-electrified now.&lt;br /&gt;
&lt;br /&gt;
:...if you drop the bolts you can pulse the wire again to pull the bolts back up.&lt;br /&gt;
&lt;br /&gt;
===Safe [[hacking]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Screwdriver, multitool/wirecutters, crowbar, insulated gloves&lt;br /&gt;
&lt;br /&gt;
Method: Insulated gloves make you immune to puny electrocution. Follow the guide above but don&#039;t worry about getting injured. If you&#039;re in a hurry, once you learn which wire bolts the doors you can hack in a hurry by cutting every single other wire without worrying about learning which is which. With gloves there&#039;s no excuse for not fixing the door behind you though.&lt;br /&gt;
&lt;br /&gt;
===Depowering===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Wirecutters, crowbar, probably insulated gloves&lt;br /&gt;
&lt;br /&gt;
Method: A room without power is very easy to break into; all you need to do is crowbar open the doors. There are many ways to depower a room. In increasing order of viability/traitorousness: cutting a wire (usually in maintenance) leading to the APC; turning off the APC (requires engineering access); destroying the APC, whether manually or via an explosion; planting a [[Syndicate items|power sink]]; waiting for the power to go out naturally.&lt;br /&gt;
&lt;br /&gt;
===ID upgrade===&lt;br /&gt;
&lt;br /&gt;
Equipment required: High level ID, HoP access or captain&#039;s quarters access&lt;br /&gt;
&lt;br /&gt;
Method: Put your ID into the computer, put the high level ID into the computer, click on the computer, click on modify ID, change the job to &amp;quot;captain&amp;quot; giving you access to all areas, change the job to &amp;quot;custom&amp;quot; and rename it to your original job. The ID is indistinguishable from your original but opens all doors. The fastest possible means to access new areas once you&#039;ve done it, but normally requires some illicit access to get into a position to do it, and will be incredibly obvious if anyone sees you. You can also convince the HoP to do it for you, on the off-chance he might actually say yes.&lt;br /&gt;
&lt;br /&gt;
===Wall melting===&lt;br /&gt;
&lt;br /&gt;
Using [[Guide_to_chemistry#Other_Recipes|thermite]].&lt;br /&gt;
&lt;br /&gt;
Equipment required: Chemistry access, lighter/matches/welder&lt;br /&gt;
&lt;br /&gt;
Method: Grab a beaker from the beaker box and put it into the chemical dispenser. Add iron, aluminum and oxygen to the beaker. It should bubble. Dispense the beaker, it now contains thermite. Slosh the beaker over the target wall and apply fire. The wall will ignite and eventually a hole will form.&lt;br /&gt;
&lt;br /&gt;
Since getting into places is what you&#039;re trying to do in the first place, you might not be able to swing chem access. Never fear. You can also [[Ghetto_chemistry|ghetto chemistry]] the three thermite reagents from public sources, if you have enough money for a soda. Buy a canned air (or scavenge red toolboxes for glowsticks), any other soda can, and get some iron from spare metal or medborg lollipops. Empty and crush the soda can ({{Combat_Mode}}, target your own head, click yourself with the can). Use the holodeck&#039;s emergency medical facilities: beakers, syringes, grinder, and the ChemMaster, which can separate and bottle the reagents.&lt;br /&gt;
&lt;br /&gt;
===Teleporting===&lt;br /&gt;
&lt;br /&gt;
Equipment required: [[Hand_teleporter|Hand teleporter]]&lt;br /&gt;
&lt;br /&gt;
Method: Stand next to the wall of your target room, click the tele, choose the random (&amp;quot;dangerous&amp;quot;) setting and hope it doesn&#039;t pitch you into deep space. It might work. If you have EVA gear you can try it over and over till it does. Note that the hand tele has a cooldown after using it several times, and that anyone can follow you through the portal.&lt;br /&gt;
&lt;br /&gt;
===Advanced teleporting===&lt;br /&gt;
&lt;br /&gt;
Equipment required: [[Teleporter]] access.&lt;br /&gt;
&lt;br /&gt;
Method: Get a tracking beacon to where you want to go, set up the teleporter and zap yourself there. Make sure you have a way out. Downside: Only scientists or hackers will reliably be able to pull this off, and if you&#039;re already hacking it may be more efficient just to hack your way in. Though it lacks the element of surprise.&lt;br /&gt;
&lt;br /&gt;
===[[Guide_to_toxins|Screw subtlety]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Toxins access&lt;br /&gt;
&lt;br /&gt;
Method: Make pressurised oxygen and heated pressurised plasma (a guide unto itself) combine them with a combination tube and add a timer to the tube. Place the device next to the unwanted door, activate the timer and run. If you&#039;re a traitor, a syndicate bomb or C4 obviously works as well. This will rid you of a door, any nearby walls, any nearby people and most of the station, as well as get you banned if you&#039;re not antag.&lt;br /&gt;
&lt;br /&gt;
===The [[Guide_to_genetics#DNA Modification|monkey gambit]]===&lt;br /&gt;
&lt;br /&gt;
Equipment required: Monkey syringe, genetics access or being a [[changeling]].&lt;br /&gt;
&lt;br /&gt;
Method: Turn yourself into a monkey, stand on an air vent, hit info-&amp;gt;monkey-&amp;gt;enter vent to crawl through the vent to any other room on the station. Alt-clicking a vent also works.&lt;br /&gt;
&lt;br /&gt;
Downside: You can&#039;t carry equipment through vents so it&#039;s useless for looting. The vents may also be full of gases that will kill you (or empty of gasses that you need to breathe).&lt;br /&gt;
&lt;br /&gt;
Other downside: You are now a monkey.&lt;br /&gt;
&lt;br /&gt;
===Other methods===&lt;br /&gt;
&lt;br /&gt;
There are other methods, though most have such significant drawbacks they&#039;re not worth it. These include...&lt;br /&gt;
&lt;br /&gt;
...rerouting the disposal pipes to your location&lt;br /&gt;
 &lt;br /&gt;
...building a mech and drilling through the walls&lt;br /&gt;
&lt;br /&gt;
...getting turned into a wraith by the chaplain/wizard/cult&lt;br /&gt;
&lt;br /&gt;
...ganking a teleportation wand/scroll off a wizard&lt;br /&gt;
&lt;br /&gt;
...getting killed and raised from the dead in the target area. (for when you really want into genetics)&lt;br /&gt;
&lt;br /&gt;
...getting arrested, hoping someone remembers to set the timer but forgets to check that you leave when it expires. (good luck)&lt;br /&gt;
&lt;br /&gt;
...researching a wormhole generator, building a mech, installing it, creating a wormhole, jumping in and praying.&lt;br /&gt;
&lt;br /&gt;
...turning yourself into a hulk (required genetics access) and bashing your way through.&lt;br /&gt;
&lt;br /&gt;
...growing bluespace tomatoes, squishing them and hoping to get lucky&lt;br /&gt;
&lt;br /&gt;
...waiting for the fairly unlikely wormhole [[random event]], hopping the holes, and landing at your destination and not in space&lt;br /&gt;
&lt;br /&gt;
...hoping a meteor strikes the outside of the station and EVAing your way in.&lt;br /&gt;
&lt;br /&gt;
...putting a grenade in a braindead person along with a remote signaling device (for the love of mike only antags)&lt;br /&gt;
&lt;br /&gt;
Always experiment to find out more!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6384</id>
		<title>Template:Player resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6384"/>
		<updated>2021-05-21T20:54:00Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Player Resources --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:97.6%; font-size:150%; border:2px solid #ccc; background:#ffc1b5; margin:0; padding:.1em; text-align:center;color:#000;&amp;quot;&amp;gt;Player Resources&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;player_resources&amp;quot; style=&amp;quot;width:98%; background:#c7bdbb; vertical-align: top; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_board.png|frameless|upright=1|link=How Do I get into Skyrat?|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[How Do I get into Skyrat?|Board the Frontier!&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_rules.png|frameless|upright=1|link=https://skyrat13.tk/wiki/index.php/Rules|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://skyrat13.tk/wiki/index.php/Rules &#039;&#039;&#039;Server Rules&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_ccia.png|frameless|upright=1|link=Corporate_Regulations|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Corporate_Regulations|&#039;&#039;&#039;IC Regulations&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_forums.png|frameless|upright=1|link=|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://forum.skyrat13.tk/viewforum.php?f=49|&#039;&#039;&#039;Forums&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_guides.png|frameless|upright=1|link=Jobs|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Jobs|&#039;&#039;&#039;Job Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New main page generalguides.png|frameless|upright=1|link=Guides|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Guides|&#039;&#039;&#039;General Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6383</id>
		<title>Template:Player resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6383"/>
		<updated>2021-05-21T20:52:23Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Player Resources --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:97.6%; font-size:150%; border:2px solid #ccc; background:#ffc1b5; margin:0; padding:.1em; text-align:center;color:#000;&amp;quot;&amp;gt;Player Resources&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;player_resources&amp;quot; style=&amp;quot;width:98%; background:#c7bdbb; vertical-align: top; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_board.png|frameless|upright=1|link=byond://skyrat13.tk:22094|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[&#039;&#039;&#039;Board the Frontier!&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_rules.png|frameless|upright=1|link=https://skyrat13.tk/wiki/index.php/Rules|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://skyrat13.tk/wiki/index.php/Rules &#039;&#039;&#039;Server Rules&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_ccia.png|frameless|upright=1|link=Corporate_Regulations|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Corporate_Regulations|&#039;&#039;&#039;IC Regulations&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_forums.png|frameless|upright=1|link=|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://forum.skyrat13.tk/viewforum.php?f=49|&#039;&#039;&#039;Forums&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_guides.png|frameless|upright=1|link=Jobs|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Jobs|&#039;&#039;&#039;Job Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New main page generalguides.png|frameless|upright=1|link=Guides|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Guides|&#039;&#039;&#039;General Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6382</id>
		<title>Template:Player resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6382"/>
		<updated>2021-05-21T20:49:54Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Player Resources --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:97.6%; font-size:150%; border:2px solid #ccc; background:#ffc1b5; margin:0; padding:.1em; text-align:center;color:#000;&amp;quot;&amp;gt;Player Resources&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;player_resources&amp;quot; style=&amp;quot;width:98%; background:#c7bdbb; vertical-align: top; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_board.png|frameless|upright=1|link=https://aurorastation.org/connect.php|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[ &#039;&#039;&#039;Board the Frontier!&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_rules.png|frameless|upright=1|link=https://skyrat13.tk/wiki/index.php/Rules|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://skyrat13.tk/wiki/index.php/Rules &#039;&#039;&#039;Server Rules&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_ccia.png|frameless|upright=1|link=Corporate_Regulations|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Corporate_Regulations|&#039;&#039;&#039;IC Regulations&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_forums.png|frameless|upright=1|link=|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://forum.skyrat13.tk/viewforum.php?f=49|&#039;&#039;&#039;Forums&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_guides.png|frameless|upright=1|link=Jobs|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Jobs|&#039;&#039;&#039;Job Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New main page generalguides.png|frameless|upright=1|link=Guides|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Guides|&#039;&#039;&#039;General Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Server_Resources&amp;diff=6381</id>
		<title>Template:Server Resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Server_Resources&amp;diff=6381"/>
		<updated>2021-05-21T20:43:32Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:99%; font-size:150%; border:2px solid #ccc; background:#469eeb; margin:0; padding:.1em; text-align:center;color:#000;&amp;quot;&amp;gt;Server Resources&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;right&amp;quot; style=&amp;quot;width:100%; background:#bbd7f0; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New main page git.png|frameless|upright=1|link=https://github.com/Skyrat-SS13/Skyrat-tg|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://github.com/Skyrat-SS13/Skyrat-tg &#039;&#039;&#039;Server Github&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_edit.png|frameless|upright=1|link=Guide to contributing to the wiki|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Guide to contributing to the wiki|Editing Guide ]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_WI.png|frameless|upright=1|link=https://foxs-server.io/admin/index.php|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://foxs-server.io/admin/index.php| Admin Tools]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_stationmap.png|frameless|upright=1|link=|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[Station Map]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_discord.png|frameless|upright=1|link=https://discord.gg/FERvNX3|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://discord.gg/G6nFkeAEyn Server Discord]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6380</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6380"/>
		<updated>2021-05-21T20:41:15Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re happy you&#039;ve shown interest in contributing to the wiki. We welcome all editors and assume good faith for all edits made, so there are very few protected pages. Don&#039;t be afraid to jump in and start correcting and adding to pages.&lt;br /&gt;
&lt;br /&gt;
This is a quick guide to how you can help&lt;br /&gt;
&lt;br /&gt;
== [[Wikicode]] ==&lt;br /&gt;
&lt;br /&gt;
Wikicode is the strange syntax used by all wikipedias including this one. If you don&#039;t know it and are prepared to learn, you can read the internal wikicode page [[Wikicode|here]], or read the Wikipedia page [http://en.wikipedia.org/wiki/Help:Wiki_markup here]. If you don&#039;t want to spend your life learning this markup, then fret not, you can still help. The wiki now has a visual editor for those who do not know how to write in wikicode. The visual editor is the default editing tool once you start creating a page or revising old ones.&lt;br /&gt;
&lt;br /&gt;
== What needs doing? ==&lt;br /&gt;
&lt;br /&gt;
=== New pages ===&lt;br /&gt;
&lt;br /&gt;
New content is constantly being added to ss13 which needs tutorials and such. Before you start to write a page, search for it and if you can&#039;t find it, start one yourself. We welcome all contributions to the wiki and trust all edits to be made in good faith. As a recommendation if you wish to work on a page uninterrupted and not worry about other users edits while working, make it in your personal [[Special:MyPage/Sandbox|sandbox]] area or anywhere in your own pages. If you don&#039;t know wikicode, you can create a unformatted page and ask someone else to format it for you.&lt;br /&gt;
&lt;br /&gt;
=== Content revisions ===&lt;br /&gt;
&lt;br /&gt;
A list of pages which need revisions can be found [[:Category:Needs revision|here]].&lt;br /&gt;
&lt;br /&gt;
Updates are frequent and we need people to update the information on the wiki. To do this simply edit the page with new information. If you don&#039;t know wikicode you can write the new, updated content on the discussion page without formatting.&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
====Uploading new images====&lt;br /&gt;
If you have new, relevant images then upload them and add them to the page they&#039;re intended for. It is appreciated if the pictures of items you add have a blank background and are in the .gif or .png format. The easiest way to add images of items is to download the [[Downloading the source code#Downloading|source code]], open the icons .dmi files and export images as .gif&#039;s or .png&#039;s from there.&lt;br /&gt;
&lt;br /&gt;
Then upload them here: https://tgstation13.org/wiki/Special:Upload&lt;br /&gt;
&lt;br /&gt;
====Updating existing images====&lt;br /&gt;
It is possible for an image to become depreciated following an update to the source code. To update an existing, obsolete image you can visit the upload page, upload your new image, and then add the filepath of the old image you want to substitute. You can also visit its page on the wiki (by either clicking the image itself or searching for its name using the &amp;quot;File:&amp;quot; prefix in the searchbar), click on &amp;quot;upload a new version of this file&amp;quot; under &amp;quot;File history&amp;quot;, and selecting your new image on the upload page. &lt;br /&gt;
&amp;lt;br&amp;gt;All depreciated versions of the image will remaing in the File&#039;s history page for posterity.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Images can only be updated with files of the same format: .png images cannot be updated to .gif, and viceversa. This is because files are saved on a page which include their format in its name.&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
Any page can have tabs added to it through the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;tabs&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; function. This function has the known problem of displaying correctly in a page edit preview, but incorrectly once an edit is applied. To fix this, the page&#039;s cache has to be flushed; One easy method is adding ?action=purge at the end of a page&#039;s URL. If the problem persist, leave a post [https://tgstation13.org/phpBB/viewforum.php?f=45| on the forum].&lt;br /&gt;
&lt;br /&gt;
=== Marking for revision and deletion ===&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;up to date&#039;&#039;&#039; when you read it, please put the following tag at it&#039;s top (with the correct date):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Lastrevision | date = 15. 1. 2012}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;out of date&#039;&#039;&#039; or doesn&#039;t have a reason for existing, add one of the following tags to the top of the page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Needs revision}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Needs revision | reason = Out of date.}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
or&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talk Pages==&lt;br /&gt;
When writing on a page or user&#039;s &#039;&#039;&#039;talk page&#039;&#039;&#039; (for example [[Talk:Main_Page]]), there are a few things you need to know.&lt;br /&gt;
&lt;br /&gt;
===Signature===&lt;br /&gt;
Always end of your message with your signature, so everyone knows who wrote what (without checking the edit history).&amp;lt;br&amp;gt;&lt;br /&gt;
This can be done easily by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your message. You can customize your signature on your [[Special:Preferences|user preferences page]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indentation===&lt;br /&gt;
When replying to another user&#039;s message, be sure to &#039;&#039;indent&#039;&#039; your message so it is visibly a reply to the above message.&amp;lt;br&amp;gt;&lt;br /&gt;
This is done by simply adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the start of the line will cause this effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:At what? ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headline===&lt;br /&gt;
If you are starting a new topic, add a headline with the name of the topic. If a talk page is used a lot, it can become confusing if the topics aren&#039;t separated with headlines. It also allows for section editing, which makes editing long talk pages a lot easier.&amp;lt;br&amp;gt;&lt;br /&gt;
This is one of the most basic things on a wiki, and are used by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;==Topic==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the line above your message.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==Look at this tutorial==&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;::This tutorial I made. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Look at this tutorial&amp;lt;/font&amp;gt; &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;edit&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
::This tutorial I made. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:45, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jokes ==&lt;br /&gt;
&lt;br /&gt;
Some pages are intended to be entertaining but when writing guides, remember that a newbie might not realize something is a joke or sarcasm, even if it&#039;s blatantly obvious to the rest of us. Think where jokes fit and where they don&#039;t. Also, if you&#039;re updating someone else&#039;s joke, think whether yours is actually funnier.&lt;br /&gt;
&lt;br /&gt;
== Guide to Writing and Revising a Guide ==&lt;br /&gt;
Always keep in mind what these guides are for; they&#039;re so newbies can quickly skim across them so they can have half an idea what they&#039;ve just been selected for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A good guide needs, by order:&#039;&#039;&#039;&lt;br /&gt;
* A brief one-two paragraph description of what the mode is.&lt;br /&gt;
* A bullet point list of short to the point key points of key mechanics, these should be no longer than two sentences each. And remember: key points means the important shit you need to know to atleast bumble fuck your way around at round start, you should be able to read and understand it within 5 minutes.&lt;br /&gt;
* A more meaty section detailing the game mechanics in depth (this is where you explain what all runes and talismans do, including the ones that are barely used), it should still be clear and concise.&lt;br /&gt;
* A summary of the key points, yes - one at the start and one at the end. Reiteration helps to hammer things home. This one will more or less be simple list to remind the reader of things, it wont explain them.&lt;br /&gt;
* Further reading - this is where you link to the pages that detail advanced strategies for fighting for and against the cult. No you don&#039;t put them on the main page because that will clutter it.&lt;br /&gt;
* Links! Remember to add links to [[Game modes|game modes]], [[Guides#Antagonist Guides|antagonist roles]], [[jobs]], items and [[guides]] you mention! Simply do it when you re-read your content before submitting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bad guide is one that&#039;s a giant wall of text that&#039;s overly fluffed up and full of opinionated bullshit.&amp;lt;br&amp;gt;&lt;br /&gt;
A newbie is going to take one glance at it and shit their pants out of fright, and advanced player is just going to go &amp;quot;Yeah.... I&#039;m not reading someone&#039;s sperg page&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[At the moment]{{citation needed}} [[Guides#Security guides|Security&#039;s guides]] are good. [[Space Law]] is unfluffed and tells plainly the basics of what a [[security officer]] needs to know to start patrolling and robusting greyshirts. The [[Guide to security]] is more fleshed out and explains things more in depth and lists strategies to counter antags.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cult]], [[Malf]], and [[Traitor]] are bad because they&#039;re giant imposing walls of text that reads like a newspaper: squished up text that obscures the facts with needless opinions and blurbs that you don&#039;t need to know off the bat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So remember:&#039;&#039;&#039;&lt;br /&gt;
* Facts good, opinions bad.&lt;br /&gt;
* Keep your facts clear of irrelevant fluff and other bullshit.&lt;br /&gt;
* Keep the basic guide basic, keep the advanced stuff on a separate page.&lt;br /&gt;
* Important stuff first, depth and explanation and unimportant things second.&lt;br /&gt;
* White space, tables, sections, and formatting are essential for ease of reading. We&#039;re not print media, space isn&#039;t at a premium so use it freely.&lt;br /&gt;
* Links!&lt;br /&gt;
* I just used the above template to write this guide.&lt;br /&gt;
&lt;br /&gt;
== Useful pages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Categories:&#039;&#039;&#039; [[Special:Categories|Used]], [[Special:UnusedCategories|unused]] and [[Special:WantedCategories|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; [[Special:MostLinkedTemplates|Used]], [[Special:UnusedTemplates|unused]] and [[Special:WantedTemplates|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Files:&#039;&#039;&#039; [[Special%3AListFiles|All]], [[Special:UnusedFiles|unused]] and [[Special:WantedFiles|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All pages:&#039;&#039;&#039; [[Special:AllPages|All existing pages]] and [[Special:WantedPages|Wanted pages]]&lt;br /&gt;
&lt;br /&gt;
== /tg/station wiki specific markup ==&lt;br /&gt;
&lt;br /&gt;
To create a BYOND hyperlink, use the &amp;lt;nowiki&amp;gt;&amp;lt;byond&amp;gt;&amp;lt;/nowiki&amp;gt; tags. The specific syntax is &amp;lt;nowiki&amp;gt;&amp;lt;byond server=servername.com port=4000&amp;gt;Link text here&amp;lt;/byond&amp;gt;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The wiki also supports the features of the [http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions ParserFunctions] extension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6378</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6378"/>
		<updated>2021-05-14T17:10:39Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: /* Edit Verses Edit Source? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
We&#039;re happy you&#039;ve shown interest in contributing to the wiki. We welcome all editors and assume good faith for all edits made, so there are very few protected pages. Don&#039;t be afraid to jump in and start correcting and adding to pages.&lt;br /&gt;
&lt;br /&gt;
== Edit Verses Edit Source? ==&lt;br /&gt;
Recently we&#039;ve made editing the wiki much easier by implementing new infrastructure to make contributing as stream line as possible. A visual editor has been added that will help beginners get started on editing the wiki without having to learn wiki code. In order to begin using this new form of editing, click on Edit on the top right. Copy and pasting wiki source code will also be automatically be converted as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more veteran wiki developers who prefer using wiki code that option is still here and can be found within Edit source which is to the right of the Edit icon.&lt;br /&gt;
&lt;br /&gt;
===New pages===&lt;br /&gt;
New content is constantly being added to ss13 which needs tutorials and such. Before you start to write a page, search for it and if you can&#039;t find it, start one yourself. We welcome all contributions to the wiki and trust all edits to be made in good faith. As a recommendation if you wish to work on a page uninterrupted and not worry about other users edits while working, make it in your personal [[Special:MyPage/Sandbox|sandbox]] area or anywhere in your own pages. If you don&#039;t know wikicode, you can create a unformatted page and ask someone else to format it for you.&lt;br /&gt;
===Content revisions===&lt;br /&gt;
A list of pages which need revisions can be found [[:Category:Needs revision|here]].&lt;br /&gt;
&lt;br /&gt;
Updates are frequent and we need people to update the information on the wiki. To do this simply edit the page with new information. If you don&#039;t know wikicode you can write the new, updated content on the discussion page without formatting, or you can use the visual wiki editor.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
====Uploading new images====&lt;br /&gt;
If you have new, relevant images then upload them and add them to the page they&#039;re intended for. It is appreciated if the pictures of items you add have a blank background and are in the .gif or .png format. The easiest way to add images of items is to download the [[Downloading the source code#Downloading|source code]], open the icons .dmi files and export images as .gif&#039;s or .png&#039;s from there.&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6376</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6376"/>
		<updated>2021-05-14T17:09:29Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: /* Edit Verses Edit Source? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
We&#039;re happy you&#039;ve shown interest in contributing to the wiki. We welcome all editors and assume good faith for all edits made, so there are very few protected pages. Don&#039;t be afraid to jump in and start correcting and adding to pages.&lt;br /&gt;
&lt;br /&gt;
== Edit Verses Edit Source? ==&lt;br /&gt;
Recently we&#039;ve made editing the wiki much easier by implementing new infrastructure to make contributing as stream line as possible. A visual editor has been added that will help beginners get started on editing the wiki without having to learn wiki code. In order to begin using this new form of editing, click on Edit on the top right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more veteran wiki developers who prefer using wiki code that option is still here and can be found within Edit source which is to the right of the Edit icon.&lt;br /&gt;
&lt;br /&gt;
===New pages===&lt;br /&gt;
New content is constantly being added to ss13 which needs tutorials and such. Before you start to write a page, search for it and if you can&#039;t find it, start one yourself. We welcome all contributions to the wiki and trust all edits to be made in good faith. As a recommendation if you wish to work on a page uninterrupted and not worry about other users edits while working, make it in your personal [[Special:MyPage/Sandbox|sandbox]] area or anywhere in your own pages. If you don&#039;t know wikicode, you can create a unformatted page and ask someone else to format it for you.&lt;br /&gt;
===Content revisions===&lt;br /&gt;
A list of pages which need revisions can be found [[:Category:Needs revision|here]].&lt;br /&gt;
&lt;br /&gt;
Updates are frequent and we need people to update the information on the wiki. To do this simply edit the page with new information. If you don&#039;t know wikicode you can write the new, updated content on the discussion page without formatting.&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6375</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6375"/>
		<updated>2021-05-14T17:09:08Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
We&#039;re happy you&#039;ve shown interest in contributing to the wiki. We welcome all editors and assume good faith for all edits made, so there are very few protected pages. Don&#039;t be afraid to jump in and start correcting and adding to pages.&lt;br /&gt;
&lt;br /&gt;
== Edit Verses Edit Source? ==&lt;br /&gt;
Recently we&#039;ve made editing the wiki much easier by implementing new infrastructure to make contributing as stream line as possible. A visual editor has been added that will help beginners get started on editing the wiki without having to learn wiki code. In order to begin using this new form of editing, click on Edit on the top right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more veteran wiki developers who prefer using wiki code that option is still here and can be found within Edit source which is to the right of the Edit icon.&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6374</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6374"/>
		<updated>2021-05-14T17:05:31Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: /* Welcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
We&#039;re happy you&#039;ve shown interest in contributing to the wiki. We welcome all editors and assume good faith for all edits made, so there are very few protected pages. Don&#039;t be afraid to jump in and start correcting and adding to pages.&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6373</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6373"/>
		<updated>2021-05-14T17:04:27Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6372</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6372"/>
		<updated>2021-05-14T17:01:11Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;br /&gt;
https://skyrat13.tk/wiki/index.php?title=Guide_to_contributing_to_the_wiki&amp;amp;action=edit&amp;amp;redlink=1&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Space_carp&amp;diff=6352</id>
		<title>Space carp</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Space_carp&amp;diff=6352"/>
		<updated>2021-04-11T14:39:09Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Created page with &amp;quot;This is the guide to pets and other critters.  =What you need to know about critters= Critters are controlled by the game&amp;#039;s artificial intelligence, not to be confused with th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the guide to pets and other critters.&lt;br /&gt;
&lt;br /&gt;
=What you need to know about critters=&lt;br /&gt;
Critters are controlled by the game&#039;s artificial intelligence, not to be confused with the [[AI]]. This AI is remarkably limited in many respects, which most often manifests in subpar pathfinding and limited reaction to the physics systems that human controlled mobs have to deal with. This makes them unpredictable and frustrating as both allies and opponents.&lt;br /&gt;
&lt;br /&gt;
Critters are divided into four categories:&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#F7BE81; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#F7BE81; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#F7BE81;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:W.png|64px|Mouse]]&lt;br /&gt;
!Mouse&lt;br /&gt;
|Wanders around the dark glimpsy [[maintenance]]s, and squeeks when stepped on. Bonus points if you can find Tom. Will occasionally eat through wires, frying themselves and causing the entire station (at least on the unpowered side of that wire) to lose power in one fell swoop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ww.png|64px|Coffee]]&lt;br /&gt;
!Coffee&lt;br /&gt;
|A brown crab that wanders around aimlessly on a beach somewhere. Tastes pretty good.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|Ian]]&lt;br /&gt;
!Ian&lt;br /&gt;
|[[Ian]] spawns in the [[Head of Personnel&#039;s Office]].&lt;br /&gt;
Ian can be dressed up in a variety of hilarious outfits, commonly found in the [[theater]] or around the station.&lt;br /&gt;
Please don&#039;t throw him in the laundry machine.&lt;br /&gt;
If you kill Ian, expect to be lynched.&lt;br /&gt;
The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom.&lt;br /&gt;
|-&lt;br /&gt;
![[File:D.png|64px|Runtime]]&lt;br /&gt;
!Runtime&lt;br /&gt;
|Runtime is the pet cat of [[Medbay]]. She spawns in the [[Chief Medical Officer&#039;s Office]]. She is much less fun than Ian as she can&#039;t be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. Avoid contact with male cats; she has been known to produce catsplosions that flood the entire station with kittens.&lt;br /&gt;
|-&lt;br /&gt;
![[File:E.png|64px|Poly]]&lt;br /&gt;
!Poly&lt;br /&gt;
|Poly belongs to the [[Chief Engineer]]. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. &amp;lt;s&amp;gt;Lets you know if the [[singularity]] escapes&amp;lt;/s&amp;gt; Complains about the lack of [[hardsuit]]s repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Punpun.png|64px|Pun Pun]]&lt;br /&gt;
!Pun Pun&lt;br /&gt;
|Pun Pun spawns outside of the [[Bar]]. If you are the [[Bartender]], you are going to spend most of your shift protecting him from the [[Chef]]. This rarely works out well, as if the chef doesn&#039;t get him, science does.&lt;br /&gt;
The first burgers you eat on Space Station 13 are usually made of Pun Pun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png‎|64px|Lamarr]]&lt;br /&gt;
!Lamarr&lt;br /&gt;
|Held in a display case inside in the [[Research Director&#039;s Office]]. Lamarr is a de-fanged [[alien]] facehugger, who likes to harmlessly latch on to people&#039;s faces.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helpful===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#BEF781; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#BEF781; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#BEF781;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Floorbot.gif|64px|Floorbot|link=Roboticist#Floorbot]]&lt;br /&gt;
!Floorbot&lt;br /&gt;
|Floorbots are one of the station&#039;s robotic creations. Normally they repair flooring on any opened space tile, but when hacked, they expose floor tiles to open space instead.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cleanbot.gif|64px|Cleanbot|link=Roboticist#Cleanbot]]&lt;br /&gt;
!Cleanbot&lt;br /&gt;
|Another robotic creation. Cleanbots will always be helpful; even if hacked they still clean floors, albeit in a more sloppy way.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medibot.gif|64px|Medibot|link=Roboticist#Medibot]]&lt;br /&gt;
!Medibot&lt;br /&gt;
|A helpful little surgeon. See the [[Guide_to_robotics#Medibot|guide to robotics]]. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#81F7D8; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#81F7D8; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#81F7D8;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Securitron.gif|64px|link=Roboticist#Securitron|Security Robot]][[File:Ed209.png|64px|Roboticist#ED-209|Security Robot]]&lt;br /&gt;
!Security Robots&lt;br /&gt;
|A.K.A. Officer Beepsky/[[Securitron]] and [[ED-209]]. Unless emagged, attacked, in view of a Law Violation, or otherwise provoked, these robots will simply patrol the station. When one spots a criminal, it will rush towards the offender, shooting taser bolts, or swinging a stunclub. After incapacitation, handcuffs will be applied, ready for Security to pick up.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizard.png|64px|Lizard]]&lt;br /&gt;
!Lizard&lt;br /&gt;
|Harmless, and will not attack until you do. Otherwise, they will move off in a random direction every few moments. Not to be confused with [[lizardpeople]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goat.png|64px|Pete the Goat]]&lt;br /&gt;
!Pete the Goat&lt;br /&gt;
|The (not really) harmless and mostly terrible goat. He spends his time plotting in the [[Chef]]&#039;s [[Bar#Kitchen|freezer]]; it&#039;s best to leave him there. Not only is Pete a wily and murderous animal, but his caretaker, the [[Chef]], may just have the excuse he&#039;s always wanted for making you into a burger. Pete likes to eat space vines. Can be milked. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Walkingmushroom.png|64px|Walking Mushroom]]&lt;br /&gt;
!Walking Mushroom&lt;br /&gt;
|Truly neutral, their only purpose is to travel around the area they&#039;re in and look adorable. A more sinister property is their ability to &amp;lt;s&amp;gt;warp and slow space-time&amp;lt;/s&amp;gt; MURDER EACH OTHER. Only in massive groups is their evil truly realized. One or two as pets are fine, however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:G.png|64px|Space Clown]]&lt;br /&gt;
!Space Clown&lt;br /&gt;
|The lesser-skilled inhabitants of Clown Planet, they mostly mill about the area, occasionally honking. Robust one like the redshirt you are, or talk smack about the Honkmother, and your eardrums will explode at the menacing HONKs, and your body will be ground to dust under the stampede of floppy shoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cow.png|64px|Cow]]&lt;br /&gt;
!Cow&lt;br /&gt;
|Known for their milk, just don&#039;t tip them over. Can be milked for milk with a bucket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chicken.png|64px|Chicken]]&lt;br /&gt;
!Chicken&lt;br /&gt;
|Hopefully the eggs are good this season.  If you feed it [[Guide_to_hydroponics#Wheat|wheat]] it starts laying eggs. The eggs may hatch into chicks. Thrown eggs have a 13% chance to hatch as well. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Chick.png|64px|Chick]]&lt;br /&gt;
!Chick&lt;br /&gt;
|Adorable! They make such a racket though.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Snake.png|64px|Snake]]&lt;br /&gt;
!Snake&lt;br /&gt;
|Hunts and eats mice. Retaliates if attacked. Can be bought at Cargo or created via Xenobiology.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hostile===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carp.gif|Space Carp|64px]]&lt;br /&gt;
!Space Carp&lt;br /&gt;
|Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a traveling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|Giant Spider|64px]]&lt;br /&gt;
!Giant Spider&lt;br /&gt;
|Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. [[Changeling]]s have the ability to infest the station with fleshy versions of these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|Facehugger|64px]]&lt;br /&gt;
!Facehugger&lt;br /&gt;
|Facehuggers knock out their victims outright and have a chance to infect them with a deadly [[xeno]] embryo. On the other hand, they can usually only attack once before they die and their infectious embryos can be resisted. Facehuggers don&#039;t care about masks or most headgear and will tear them off when they leap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dfdfdf.png|Spurdo Spärde :----DDDDDDD|64px]]&lt;br /&gt;
!Space Bear&lt;br /&gt;
|Space bears can be spawned by cruel admins or [[Guide to xenobiology|mad scientists]] and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won&#039;t break them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Comsic.png|Cosmic Horror|64px]]&lt;br /&gt;
!Cosmic Horror&lt;br /&gt;
|Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The [[Wizard]] keeps one as a pet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Killertomato.png|Killer Tomato|64px]]&lt;br /&gt;
!Killer Tomato&lt;br /&gt;
|Spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they&#039;ll &amp;lt;del&amp;gt;eat you&amp;lt;/del&amp;gt; invade harmlessly your personal space!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Visrator.png|Visrator|64px]]&lt;br /&gt;
!Viscerator&lt;br /&gt;
|A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pinetree.png|Pine tree|64px]]&lt;br /&gt;
!Pine Tree&lt;br /&gt;
|A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches.. Commonly seen spawned by scientists with gold slimes and too much free time.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hivebot.png|Hivebot|64px]]&lt;br /&gt;
!Hivebot&lt;br /&gt;
|A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hivelord.png|Hivelord|64px]]&lt;br /&gt;
!Hivelord&lt;br /&gt;
|Found on the asteroid. These strange creatures will unleash hivelord broods one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage. Their remains are known to have curative properties&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goliath.png|Goliath|64px]]&lt;br /&gt;
!Goliath&lt;br /&gt;
|The bane of many careless miners. Found on the asteroid, these creatures pack a heavy punch, and slip anyone who comes near with four tentacles for better ease of punching. If felled, they leave behind hive plates that can be used to strengthen hardsuits, plus a corpse that can be &amp;lt;s&amp;gt;used to revive with a lazarus injector and terrorize the station&amp;lt;/s&amp;gt; paraded as a trophy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Basilisk.png|Basilisk|64px]]&lt;br /&gt;
!Basilisk&lt;br /&gt;
|Fierce, territorial beasts that live on the asteroid, capable of firing freezing beams, cold enough to inflict serious freeze burns while it closes in and attacks its immobilized target. Fortunately, they don&#039;t attack unless someone comes very close to them. Drops diamonds upon death.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|Goldgrub|64px]]&lt;br /&gt;
!Goldgrub&lt;br /&gt;
|Mostly harmless and quite rare. Found on the asteroid, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_spore.png|Blob Spore|64px]]&lt;br /&gt;
!Blob Spore&lt;br /&gt;
|Spawns from the [[Blob]] Factory. Chases and hits you, and releases spore gas upon death.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_zombie.png|Blob Zombie|64px]]&lt;br /&gt;
!Blob Zombie&lt;br /&gt;
|If a Blob Spore finds a corpse, it will zombify it and then chase and hit you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blobbernaut.png|Blobbernaut|64px]]&lt;br /&gt;
!Blobbernaut&lt;br /&gt;
|A Blob Factory can turn into this. Chases and hits you hard.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skeleton.png|Skeleton|64px]][[File:Iceskeleton.png|Ice Skeleton|64px]]&lt;br /&gt;
!Skeleton&lt;br /&gt;
|A spooky skeleton. Fragile, but hits fairly hard. Can come in an ice variant as well, which has more health and is faster.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bee.gif|Bee|64px]]&lt;br /&gt;
!Poison Bees&lt;br /&gt;
|Bees that are coded to a random poison reagent. They&#039;ll inject a few units of it when they sting their targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold Slime Pool===&lt;br /&gt;
{{anchor|Gold Slime Pool}}&lt;br /&gt;
These are the possible monsters summonable by a Gold Slime reaction with blood or plasma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#CCCC00; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#CCCC00; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#CCCC00;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carp.gif|Space Carp|64px]]&lt;br /&gt;
!Space Carp&lt;br /&gt;
|A spaceproof giant carp. Deals medium damage with bites, and dies easily.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Megacarp.gif|Megacarp|128px]]&lt;br /&gt;
!Mega Space Carp&lt;br /&gt;
|*Sentient ones are rideable&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: MISC(Anyone could also use a shark mount)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magicarp.gif|Magicarp|64px]]&lt;br /&gt;
!Magicarp&lt;br /&gt;
|A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A magicarp can only shoot one kind of bolt, picked randomly at the moment of spawn.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaoscarp.gif|Chaos Magicarp|64px]]&lt;br /&gt;
!Chaos Magicarp&lt;br /&gt;
|A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A chaos magicarp shoots a random bolt every time it fires.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|Guard Spider|64px]][[File:Midwife.png|Broodmother Spider|64px]]&lt;br /&gt;
!Giant Spiders&lt;br /&gt;
|Giant spiders that grow from spiderlings or egg clusters, spread webs and will attack anyone they encounter, causing brute damage from the hit and toxin damage from the poison they inflict. Those with green eyes and purple stripes are &#039;&#039;&#039;Broodmother Spiders&#039;&#039;&#039; and can lay eggs that&#039;ll hatch into more spiders. Broodmother spiders require [[Traitor_items#Australicus_Slime_Mutator|Australicus Slime Mutator]] to be made. Extremely dangerous.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dfdfdf.png|Spurdo Spärde :----DDDDDDD|64px]]&lt;br /&gt;
!Space Bear&lt;br /&gt;
|*Sentient bears can be ridden&lt;br /&gt;
*Can be combined with crate mimic to play Death Stranding as a bear&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: MISC(Anyone could use a bear mount)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Comsic.png|Cosmic Horror|64px]]&lt;br /&gt;
!Creature&lt;br /&gt;
|&lt;br /&gt;
*Has the ability to demanifest when not seen, and jaunt around&lt;br /&gt;
*Can teleport to any location currently not being observed&lt;br /&gt;
*Health only 50. &lt;br /&gt;
Intended Department: MISC&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Killertomato.png|Killer Tomato|64px]]&lt;br /&gt;
!Killer Tomato&lt;br /&gt;
|These mutant vegetables will hop menacingly after the first living thing they see. They aren&#039;t very dangerous since they haven&#039;t been botany-engineered and spawn with low potency.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Visrator.png|Visrator|64px]]&lt;br /&gt;
!Viscerator&lt;br /&gt;
|A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat. By itself it&#039;s really fragile, though.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pinetree.png|Pine tree|64px]]&lt;br /&gt;
!Pine Tree&lt;br /&gt;
|A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches. Commonly seen spawned by scientists with gold slimes and too much free time.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hivebot_strong.gif|Hivebot Mechanic|64px]]&lt;br /&gt;
!Hivebot Mechanic&lt;br /&gt;
|&lt;br /&gt;
The hivebot mechanic can repair machinery and hivebots after a delay. The hivebot mechanic can also place down foam walls (the ones from foam grenades) to patch up possible breaches in the station&#039;s hull. &amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: ENGINEERING&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_spore.png|Blob Spore|64px]]&lt;br /&gt;
!Blob Spore&lt;br /&gt;
|Works like the ones from the [[Blob]] Factory. Chases and hits targets, and releases spore gas upon death. Can hit corpses to make them into Blob Zombies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blob_zombie.png|Blob Zombie|64px]]&lt;br /&gt;
!Blob Zombie&lt;br /&gt;
|If a Blob Spore finds a corpse, it will zombify it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Faithless.png|Faithless|64px]]&lt;br /&gt;
!Faithless&lt;br /&gt;
|A humanoid monster. Medium-high resistance, medium-high damage. Can knock down with his attacks. Has one ability that lets him listen to radio channels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Statue.png|Statue|64px]]&lt;br /&gt;
!Statue&lt;br /&gt;
|A statue of a human. Nigh-indestructible, extremely fast, and hits incredibly hard (more than double of an esword&#039;s damage) but cannot move or attack while someone is looking at it. Can cause lights to flicker around it, and can temporarily blind people around it to gain a few moments of free movement.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blobbernaut.png|Blobbernaut|64px]]&lt;br /&gt;
!Blobbernaut&lt;br /&gt;
|Works like a [[Blob|normal blobbernaut]], but does not die if not close to a blob.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Basilisk.png|Basilisk|64px]]&lt;br /&gt;
!Basilisk&lt;br /&gt;
|Can drink lava. Doing so heats the Basilisk up, giving it some temporary buffs:&lt;br /&gt;
*Completely heals all damage when activated&lt;br /&gt;
*Increases the Basilisk&#039;s speed to 0, from 3.&lt;br /&gt;
*Changes the Basilisk&#039;s projectile to deal as much damage as an unupgraded KA.&lt;br /&gt;
*Gives it that sick-looking alert sprite previously unusable by sentient basilisks&lt;br /&gt;
These buffs run out after 5 minutes. You cannot drink lava again until you&#039;ve cooled down.&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: MINING&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldgrub.png|Goldgrub|64px]]&lt;br /&gt;
!Goldgrub&lt;br /&gt;
|Can eat ore to store it within itself. Has two abilities, Spit Ore and Burrow. &lt;br /&gt;
*Spit Ore is simple, as it spits out all your currently consumed ores. &lt;br /&gt;
*Burrow allows the Gold Grub to bury itself under the surface from mining turfs (think asteroid ground and basalt ground from lavaland). It can only come back out by utilizing one of these surfaces as well.&lt;br /&gt;
Intended Department: MINING&lt;br /&gt;
|-&lt;br /&gt;
![[File:Festivus_pole.png|64px]]&lt;br /&gt;
!Festivus Pole&lt;br /&gt;
|Rubbing it with {{Help}} creates static charge, recharging power cells on the ground, in cyborgs, and in APCs by 75 in a radius of 2.&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: ENGINEERING/MISC&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|64px]]&lt;br /&gt;
!Crate Mimic&lt;br /&gt;
|&lt;br /&gt;
*Interacting with the crate with {{Help}} will open or close it. &lt;br /&gt;
*Can store things inside it like a real crate, including people&lt;br /&gt;
*Can ride on rideable mobs for ease of transport&lt;br /&gt;
*Crate can toggle a lock on itself, preventing anything from opening it or closing it.&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: CARGO/MISC&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eyeball_mob.gif|64px]]&lt;br /&gt;
!Eyeball&lt;br /&gt;
|&lt;br /&gt;
*Can see through walls&lt;br /&gt;
*Night vision&lt;br /&gt;
*Very susceptible to punches&amp;lt;br&amp;gt;&lt;br /&gt;
Intended Department: SECURITY&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lightgeist.gif|64px]]&lt;br /&gt;
!Lightgeist&lt;br /&gt;
|&lt;br /&gt;
*Can not harm people or break anything under any circumstance&lt;br /&gt;
*Can heal things. Healing power is scaled with damage boosting methods (such as fugu gland). &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Random_events&amp;diff=6351</id>
		<title>Random events</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Random_events&amp;diff=6351"/>
		<updated>2021-04-11T14:37:52Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Created page with &amp;quot;These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round.&lt;br /&gt;
&lt;br /&gt;
= Events = &lt;br /&gt;
&lt;br /&gt;
== Anomalies ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Varies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;Anomaly type&amp;gt; detected on long range scanners. Expected location: &amp;lt;area name&amp;gt;.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item to science.&lt;br /&gt;
&lt;br /&gt;
The anomalies will move around, so a bit of hunting may be necessary if it happens to stray from its location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of anomalies&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unstable bluespace anomaly&#039;&#039;&#039; (Rare)&lt;br /&gt;
** If left unchecked, it will eventually detonate, warping every object in the area into a random location. Virology may end up in space! Tech storage may suddenly appear in the security wing!&lt;br /&gt;
* &#039;&#039;&#039;Localized hyper-energetic flux wave&#039;&#039;&#039; (Very common, 10 players minimum)&lt;br /&gt;
** If left alone, it will eventually erupt in a violent explosion.&lt;br /&gt;
* &#039;&#039;&#039;Pyroclastic anomaly&#039;&#039;&#039; (Very common)&lt;br /&gt;
** Creates plasma fires!&lt;br /&gt;
* &#039;&#039;&#039;Gravitational anomaly&#039;&#039;&#039; (Very common)&lt;br /&gt;
** Pulls and flings objects everywhere nearby.&lt;br /&gt;
* &#039;&#039;&#039;Localized high-intensity vortex anomaly&#039;&#039;&#039; (Rare, 20 players minimum)&lt;br /&gt;
** The rarest of the bunch. Consumes objects and creates hull breaches. Nasty!&lt;br /&gt;
&lt;br /&gt;
== Aurora Caelus ==&lt;br /&gt;
Minimum round time: 5 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;Station Name&amp;gt;: A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space around the hull glows with varying shades of green and blue as the ions batter themselves against the station.&lt;br /&gt;
&lt;br /&gt;
== Brand Intelligence ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Rampant brand intelligence has been detected aboard &amp;lt;station name&amp;gt;, please stand-by. The origin is believed to be a &amp;lt;vendor type&amp;gt;.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the machine type specified in the CentCom notice has become sentient! If not stopped, it will begin to spread a virus to all other vending machines, causing them to animate and attack anything in sight!&lt;br /&gt;
&lt;br /&gt;
The origin machine can be any of the vending machines in the station, from the soda machine in escape to the cigarette dispenser in the captain&#039;s office. It will shout aggressive speech at anyone nearby and launch products at anything in sight. To stop it and prevent it from infecting any other vendors, it must be either [[Guide_to_advanced_construction#Vendor|deconstructed]] or its [[Hacking|wires all cut]], or just simply screwdriver the panel open and flick the speaker switch to off.&lt;br /&gt;
&lt;br /&gt;
== Bureaucratic Error ==&lt;br /&gt;
&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: N/A&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A recent bureaucratic error in the Organic Resources Department may result in personnel shortages in some departments and redundant staffing in others.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Randomly sets the overflow role (the infinite slot one, default is Assistant) to any job in the game. You might end up wading in [[Warden]]s or drowning in [[Clown]]s&lt;br /&gt;
&lt;br /&gt;
== Camera Failure ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Extremely High&lt;br /&gt;
&lt;br /&gt;
One or two random cameras around the station will be deactivated. &lt;br /&gt;
&lt;br /&gt;
== Carp Migration ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 2&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Unknown biological entities have been detected near &amp;lt;station name&amp;gt;, please stand-by.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Space carp]] spawn around the station. Take care and have a good weapon handy when heading out into space. And watch yourself when around windows!&lt;br /&gt;
&lt;br /&gt;
== Clogged Vents ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;The scrubbers network is experiencing a backpressure surge.  Some ejection of contents may occur.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Air scrubbers around the station may suddenly erupt foam filled with chemicals and reagents. The chemicals/reagents which may be involved in this event are random and depends on the severity of the event, as there are several levels/versions of it. &lt;br /&gt;
&lt;br /&gt;
== Communications Blackout ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Ionospheric anomalies dete&#039;fZ\\kg5_0-BZZZZZT&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Telecommunications goes down temporarily. The crew isn&#039;t often alerted of this, but the AI always is. Sometimes confused due to crew incompetence with the Ion Storm, detailed below.&lt;br /&gt;
&lt;br /&gt;
== Disease Outbreak ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Confirmed outbreak of level 7 viral biohazard aboard &amp;lt;station name&amp;gt;. All personnel must contain the outbreak.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get your asses in gear, medbay! A virus has somehow made it aboard the station. Could be the common cold, could be the confusing space retrovirus, could be the crippling brainrot, or a completely random Advanced Virus.&lt;br /&gt;
&lt;br /&gt;
Due to the similar CentCom alert, expect many confused/dumb crewmen to fill communications with cries of &amp;quot;WHERE&#039;S THE BLOB?&amp;quot; or &amp;quot;LYNCH VIRO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The longer the round has gone on, the worse the virus!&lt;br /&gt;
&lt;br /&gt;
== Electrical Storm ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;An electrical storm has been detected in your area, please repair potential electronic overloads.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of lights short out in a general area on the station. Annoying at best. But at least it gives the janitor something to do other than mop blood trails.&lt;br /&gt;
&lt;br /&gt;
== Fake Virus ==&lt;br /&gt;
Chance of occurrence: Very High&lt;br /&gt;
&lt;br /&gt;
One to three random crewmembers will start experiencing random virus symptoms, such as a headache, coughing, or sneezing. These symptoms will gradually increase in frequency and become more severe over the course of three minutes, after which the symptoms will vanish. A [[Medical items#Health Analyzer|Health Analyzer]] should clear the misconception up. In addition, shortly after the first one to three crewmembers are afflicted, another one to five other random crewmembers will cough, sneeze, or feel lightheaded exactly once.&lt;br /&gt;
&lt;br /&gt;
== False Alarm ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
Plays a false alarm message for about any other event. Fun with meteors.&lt;br /&gt;
&lt;br /&gt;
== Grid Check ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Abnormal activity detected in station name&#039;s powernet. As a precautionary measure, the station&#039;s power will be shut off for an indeterminate duration.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shuts down all APCs stationwide for 30 to 120 seconds, with the exception of Engineering. Usually leads to stationwide looting once Assistants crowbar open airlocks.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be fixed early by hitting the APC&#039;s &amp;quot;Reset&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
== Immovable Rod ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;What the fuck was that?!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Something of a humorous physics joke, an immovable rod will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable Rod&#039;s path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable force meets an immovable object. &lt;br /&gt;
&lt;br /&gt;
== High-Priority Bounty ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Central Command has issued a high-priority cargo bounty. Details have been sent to all bounty consoles.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever Cargo completes a [[Cargo Bounties|bounty]], there is a reasonable chance that it will be replaced with a high-priority bounty. All this really changes is that the reward for completing said bounty is doubled, encouraging Cargo to complete it. There is a maximum of three high-priority bounties that can be assigned in a round, meaning that during long shifts, it&#039;s pretty likely that Cargo&#039;s going to run out of these. &lt;br /&gt;
&lt;br /&gt;
== Ion Storm ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 2, with at least one [[AI]] existing&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Ion storm detected near the station. Please check all AI-controlled equipment for errors.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All AIs aboard the station are uploaded with a random, glitched law! These new laws have random symbols for numbers, and thus are listed as the highest priority laws. New AI laws can range from bizarre and humorous to outright dangerous. A few examples include &amp;quot;CARGO REQUIRES THE STATION&#039;S UNDERWEAR,&amp;quot; &amp;quot;THE STATION IS HAPPIER WITHOUT VIPERS,&amp;quot; and &amp;quot;JOHN SMITH IS A XENO.&amp;quot; This sometimes results in someone having to reset the AI.&lt;br /&gt;
&lt;br /&gt;
Ion storms can also cause the order of laws to be rearranged. Have fun with an AI that doesn&#039;t have &amp;quot;you may not harm a human&amp;quot; as priority #1!&lt;br /&gt;
&lt;br /&gt;
Even better, Ion storms can sometimes replace laws or even whole lawsets.&lt;br /&gt;
&lt;br /&gt;
== Mass Hallucination ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
Everyone shares a hallucination! Doesn&#039;t even have a CentCom notice. Might result in mass panic due to an imaginary delta alert notice.&lt;br /&gt;
&lt;br /&gt;
== Meteor Wave ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15/25/25 (Normal/Threatening/Catastrophic)&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Meteors have been detected on collision course with the station.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meteors begin to spawn on the outer edges of the map, hurling across space! These are capable of dealing heavy damage, if not instantly annihilating anything they collide with. Capable of even releasing the singularity with a few bad hits!&lt;br /&gt;
&lt;br /&gt;
== Meateor Wave ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Meaty ores have been detected on collision course with the station.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like meteors, but with meat and gibs instead of minerals.&lt;br /&gt;
&lt;br /&gt;
== Mice Migration ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Migration Alert.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns a bunch of cable-chewing mice all over the station&#039;s maintenance tunnels. It&#039;s a good idea to send in Engineers/cats/snakes/lizardpeople.&lt;br /&gt;
&lt;br /&gt;
== Portal Storm ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Massive bluespace anomaly detected en route to &amp;lt;station name&amp;gt;. Brace for impact.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of green portals start appearing on the station, spawning syndicate shocktroops.&lt;br /&gt;
&lt;br /&gt;
== Greytide Virus ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Gr3y.T1d3 virus detected in &amp;lt;station name&amp;gt; imprisonment subroutines. Recommend station AI involvement.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All of the doors in a specific department or multiple departments become bolted open. The [[AI]] or [[Cyborg | cyborgs]] can fix this quickly, but hacking will do in a pinch.&lt;br /&gt;
&lt;br /&gt;
== Processor Overload ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Exospheric bubble inbound. Processor overload is likely. Please contact you*%xp25)`6cq-BZZT&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blows up telecommunication processors and causes Engineers to despair as none of them know how to fix tcomms.&lt;br /&gt;
&lt;br /&gt;
== Radiation Storm ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Everyone caught outside of protected zones is subject to a hefty dose of radiation. If you&#039;re particularly unlucky, you might get a bad mutation, or an extra strong radiation pulse. If you&#039;re lucky, you might get a genetic power!&lt;br /&gt;
&lt;br /&gt;
== Random Heart Attack ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 40&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
Unlucky spessmen get heart disease, which if it reaches stage 5, causes a heart attack. The only permanent cure for heart disease is surgery, albeit corazone can help stop the progression of heart disease. Using gym equipment will grant a hidden exercise buff that prevents heart disease for 20 minutes.&lt;br /&gt;
&lt;br /&gt;
== Random Human-level Intelligence ==&lt;br /&gt;
Minimum round time: 20 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Based on [data], we believe that one of the station&#039;s [pets] has developed [random] level intelligence, and the ability to communicate.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grants a ghost control over one of the station&#039;s simple animals/robots.&lt;br /&gt;
&lt;br /&gt;
== Shuttle Loan ==&lt;br /&gt;
Minimum round time: 6 Minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
CentCom takes control of the Supply Shuttle and recalls it for some purpose they state in the announcement.&lt;br /&gt;
&lt;br /&gt;
Cargo Bay can decide whether they want to loan the Supply Shuttle to CentCom for 5 minutes through the [[Supply Shuttle Console]]. The station receives a nice sum of bonus cargo points, in exchange for the following...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;The syndicate are trying to infiltrate your station. If you let them hijack your shuttle, you&#039;ll save us a headache.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** A number of syndicate mobs come aboard the supply shuttle when it next comes. Have security arm up to take them out and [[beyond the impossible|safely confiscate any weapons they bring with them]].&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;A group of angry russians want to have a party, can you send them your cargo shuttle then make them disappear?&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** A number of armed and angry Russians, plus a bear or two come with the next supply shuttle. Kill them for some sweet duds!&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;The Spider Clan has sent us a mysterious gift, can we ship it to you to see what&#039;s inside?&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** The next supply shuttle comes loaded with giant spiders, nasty!&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;Your station has been chosen for an epidemiological research project. Send us your cargo shuttle to receive your research samples.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** The next shuttle comes with human corpses ridden with various viruses, to be used for the benefit of science or [[traitor]]ing. May also include virus culture bottles.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;Seems we&#039;ve ordered doubles of our department resupply packages this month. Can we send them to you?&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** The next shuttle comes loaded with a variety of free goodies. Sweet! (Does not include extra points. Dang.)&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;&amp;quot;It looks like a neighbouring station accidentally delivered their pizza to you instead.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** You get a bunch of free pizzas! May or may not include [[Syndicate items|a pizza bomb]].&lt;br /&gt;
&lt;br /&gt;
== Space Dust ==&lt;br /&gt;
Minimum round time: None&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Extremely High&lt;br /&gt;
&lt;br /&gt;
Spawns some high-speed space dust that can break grilles or windows on the edge of the station.&lt;br /&gt;
&lt;br /&gt;
== Space Dust (Major) ==&lt;br /&gt;
Minimum round time: None&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A neighbouring station is throwing rocks at you. Perhaps they&#039;ve grown tired of your messages.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns small meteors that can cause trouble.&lt;br /&gt;
&lt;br /&gt;
== Space Vines ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Above Average&lt;br /&gt;
&lt;br /&gt;
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Airlocks, fire doors and windows will stop their growth until someone opens them. If in an open area, the vines will continue to expand until they engulf every space not blocked off!&lt;br /&gt;
&lt;br /&gt;
To fight the vines:&lt;br /&gt;
* Drag a goat, either Pete or one ordered from cargo into the vines. It&#039;ll eat any vine it passes into, and even quickly consume them on its own so long as there&#039;s any nearby.&lt;br /&gt;
* A scythe from a weed control crate is effective.&lt;br /&gt;
* Plant-b-gone spray from botany and weedkiller grenades from cargo are also good options.&lt;br /&gt;
* Fire will also kill vines dead. Not recommended, as it will also kill anyone unfortunate to be caught around it.&lt;br /&gt;
&lt;br /&gt;
== Spider Infestation ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Unidentified lifesigns detected coming aboard &amp;lt;station name&amp;gt;. Secure any exterior access, including ducting and ventilation.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A number of spiderlings, along with a good chance of their mother spawn aboard the station. The babies will eventually grow into adult giant spiders, so smash them while they&#039;re vulnerable!&lt;br /&gt;
&lt;br /&gt;
== Spontaneous Appendicitis ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
Even spacemen have to deal with appendicitis sometimes!&lt;br /&gt;
&lt;br /&gt;
== Spontaneous Brain Trauma ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 5&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: High&lt;br /&gt;
&lt;br /&gt;
Sometimes your brain goes a little wrong.&lt;br /&gt;
&lt;br /&gt;
As a wise man once said:&lt;br /&gt;
&amp;quot;Didn&#039;t make sense not to live for fun, Your brain gets smart, but your head gets dumb&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Stray Cargo Pod ==&lt;br /&gt;
Minimum round time: 10 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Stray cargo pod detected on long-range scanners. Expected location of impact: [impact_area.name].&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pod containing a random [[Supply crates|cargo supply park]] lands in a random part of the station. Contraband included!&lt;br /&gt;
&lt;br /&gt;
== Stray Syndicate Cargo Pod ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Stray cargo pod detected on long-range scanners. Expected location of impact: [impact_area.name].&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pod containing a crate loaded with 30 telecrystals worth of [[Syndicate Items]] lands in a random part of the station. A blast from the past. &lt;br /&gt;
&lt;br /&gt;
== Wormholes ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 2&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Very Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Space-time anomalies detected on the station. There is no additional data.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wormholes start appearing randomly around the station for several minutes. Going into one of these wormholes will teleport you to a random location. Sometimes you might be lucky enough to wind up [[Armory|somewhere good]]. Sometimes you might find yourself out in the middle of space.&lt;br /&gt;
&lt;br /&gt;
If you have no intention of taking the gamble, you should move around the station in Walk mode. Wormholes that spawn directly on you will not warp you, so remaining perfectly still will ensure your safety. But take care not to let [[Assistant|some]] [[Clown|chucklefuck]] push you into one!&lt;br /&gt;
&lt;br /&gt;
== Wisdom Cow ==&lt;br /&gt;
Chance of occurrence: Very High - but it can only happen once!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A wise cow has been spotted in the area. Be sure to ask for her advice.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A cow spawns in a random area on the station. Centcomm doesn&#039;t tell you where, but the cow will wander around a bit. The first person who interacts with the wisdom cow will receive a puzzling piece of advice, and become a master at a random skill, upon which the wisdom cow will vanish.&lt;br /&gt;
&lt;br /&gt;
= Antagonist Events = &lt;br /&gt;
&lt;br /&gt;
These events spawn various player-controlled antags that are announced to ghosts.&lt;br /&gt;
&lt;br /&gt;
== [[Abductor | Abductors]] ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
Spawns an abductor team that will kidnap and experiment on the crew.&lt;br /&gt;
&lt;br /&gt;
== [[Xenomorph | Alien]] Infestation ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Unidentified lifesigns detected coming aboard &amp;lt;station name&amp;gt;. Secure any exterior access, including ducting and ventilation.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One or more [[xenos|alien larva]] spawn in random locations aboard the station, their players pulled from ghosts with the role enabled.&lt;br /&gt;
&lt;br /&gt;
== [[Blob]] ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Confirmed outbreak of level 5 biohazard aboard &amp;lt;station name&amp;gt;. All personnel must contain the outbreak.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[Blob]] spawns in a random location on the station. This will prevent the shuttle from leaving until it is either destroyed or kills everyone on station.&lt;br /&gt;
&lt;br /&gt;
== Fugitives / Hunters ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
Spawns a team of [[Fugitives]] in a random spot in [[Maintenance]], with no access and a single toolbox to hack around with. After 10 minutes, a team of [[Hunters]], with basic access, is spawned in through a shuttle, and is assigned to capture the fugitives. &lt;br /&gt;
&lt;br /&gt;
== Nightmare ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
Spawns a sentient [[Nightmare]].&lt;br /&gt;
&lt;br /&gt;
== Ninja ==&lt;br /&gt;
Minimum round time: 1 hour&lt;br /&gt;
&lt;br /&gt;
Minimum players: 15&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Average&lt;br /&gt;
&lt;br /&gt;
A [[Space Ninja]] spawns. &#039;nuff said here.&lt;br /&gt;
&lt;br /&gt;
== [[Pirate | Pirates]] ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Minimum players: 10&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yar har! We&#039;re here for your credits!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The station receives a communication extorting current station funds (80% of ya&#039;rr points to be exact!). If they answer yes, the money is just gone and nothing of interest happens.&lt;br /&gt;
&lt;br /&gt;
If the station refuses to pay or is silent for 3 minutes, a [[pirate]] shuttle arrives somewhere in space. &lt;br /&gt;
&lt;br /&gt;
Pirates can activate the Data Siphon - a device that steals station funds and shuts down RnD servers as well as the cargo shuttle. However, this reveals the pirate shuttle with a GPS beacon.&lt;br /&gt;
&lt;br /&gt;
== Revenant ==&lt;br /&gt;
Minimum round time: 20 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below average&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Revenant]] on station.&lt;br /&gt;
&lt;br /&gt;
== Sentient Disease ==&lt;br /&gt;
Minimum round time: None&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Low&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Sentient Disease]] on station.&lt;br /&gt;
&lt;br /&gt;
== Slaughter Demon ==&lt;br /&gt;
Minimum round time: 1 hour&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Extremely Low&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Slaughter Demon]] on station.&lt;br /&gt;
&lt;br /&gt;
== Solo Operative ==&lt;br /&gt;
Minimum round time: None&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: None, unless the [[High-risk items#Nuclear Authentication Disk|Nuclear Authentication Disk]] is unsecured, in which case it slowly ticks up to Low&lt;br /&gt;
&lt;br /&gt;
Spawns a single [[Nuclear Operative]], with 20 Telecrystals in their uplink. &lt;br /&gt;
&lt;br /&gt;
== Space Dragon ==&lt;br /&gt;
Minimum round time: 1 hour and 10 minutes (70 minutes)&lt;br /&gt;
&lt;br /&gt;
Minimum players: 20&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Extremely Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;A large organic energy flux has been recorded near your station, please stand-by.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Space Dragon]] on station.&lt;br /&gt;
&lt;br /&gt;
== Swarmers ==&lt;br /&gt;
Minimum round time: 30 minutes&lt;br /&gt;
&lt;br /&gt;
Chance of occurrence: Below Average&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Our long-range sensors have detected an odd signal emanating from your station&#039;s gateway. We recommend immediate investigation of your gateway, as something may have come through.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spawns a [[Swarmer|Swarmer shell]] on station.&lt;br /&gt;
&lt;br /&gt;
= Wiznerd Events =&lt;br /&gt;
&lt;br /&gt;
These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; &amp;quot;&lt;br /&gt;
|style=&#039;background-color:#BBFF00; color:white; text-align: center;&#039;|&#039;&#039;&#039;Special Events&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:white; text-align: center;&#039;|&#039;&#039;&#039;Prompt&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:white; text-align: center;&#039;|&#039;&#039;&#039;Effects&#039;&#039;&#039;||style=&#039;background-color:#BBFF00; color:white; text-align: center;&#039;|&#039;&#039;&#039;Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Darkness&amp;lt;br&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;Your eyes hurt... a vignette settles in your vision and closes in.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;: &amp;lt;br&amp;gt;This isn&#039;t your average everday darkness... this is &#039;&#039;advanced&#039;&#039; darkness!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End&#039;&#039;&#039;: &amp;lt;br&amp;gt;At last, the darkness recedes.&amp;lt;br&amp;gt;&lt;br /&gt;
|Restricts the vision of affected mobs to a single tile in the cardinal directions. Flashlights, normal lights, they all do jack when you&#039;re trapped in Rock Bottom.&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Blobies&lt;br /&gt;
|None&lt;br /&gt;
|Some corpses turn into non-sentient Blob Zombies which are non-infectious.&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Change Faces&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings (including the wizard) swap their faces randomly&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Change Minds&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings (except for the wizard) swap their minds randomly. An assistant can have his mind swapped with the captain, antags are carried along with the mind, but if you&#039;re a changeling, you&#039;re sort of boned.&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|Change Places&lt;br /&gt;
|None&lt;br /&gt;
|All sentient beings swap places randomly (if they are in the station)&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Cursed Items&lt;br /&gt;
|None&lt;br /&gt;
|[[Shaft Miner#The Loot|Cursed Katanas]], Fake Wizard Robes, LSD Laced Cigarettes, Boxing Gloves, Luchador Masks, Chameleon Masks, and Cat Ears are distributed among the crew&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Ghost&lt;br /&gt;
|You suddenly feel extremely obvious...&lt;br /&gt;
|Ghosts are now visible to the crew.&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Greentext&lt;br /&gt;
|The mythical greentext appear at your feet! Pick it up if you dare...&lt;br /&gt;
|Anyone who picks up the greentext gains an objective to escape alive while carrying the greentext. Problem is, the greentext is absolutely gargantuan and weighs a literal ton.&lt;br /&gt;
|High&lt;br /&gt;
|-&lt;br /&gt;
|Imposter&lt;br /&gt;
|None&lt;br /&gt;
|A fake, identical body double to the real wizard spawns. Can cast fake spells to confuse and scare the crew.&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|Improved Casting&lt;br /&gt;
|None&lt;br /&gt;
|The cooldown of a single spell for the Wizard is decreased as if that spell had been taken again.&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Invincible&lt;br /&gt;
|None&lt;br /&gt;
|A random human (filthy liggers get out) is injected with 40 units of adminordrazine, making them invincible for 100 ticks&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Lava&lt;br /&gt;
|&#039;&#039;&#039;Warning&#039;&#039;&#039;: &amp;lt;br&amp;gt;You feel the ground beneath you getting hot. Waves of heat distort the air.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039;: &amp;lt;br&amp;gt;The floor is lava! Get on top of something!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;End&#039;&#039;&#039;: &amp;lt;br&amp;gt;The ground cools and returns to its usual form.&amp;lt;br&amp;gt;&lt;br /&gt;
|The ground turns into surprisingly cool lava, lightly damaging anything on the floor. Flood the station with plasma for optimal effect.&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Magicarp&lt;br /&gt;
|Unknown magical entities have been detected near [station_name()], please stand-by.&lt;br /&gt;
|Magicarps and Chaos Magicarps are spawned around the station&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|Petsplosion&lt;br /&gt;
|None&lt;br /&gt;
|The bane of every HOP, animals around the station start to randomly gib&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Possession&lt;br /&gt;
|You suddenly feel a welling of new spooky powers...&lt;br /&gt;
|Ghosts become visible to the crew, and can possess objects and spook people&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Race&lt;br /&gt;
|You feel somehow... different?&lt;br /&gt;
|Everyone turns into a random different species. Very unfortunate if you happen to turn into a Plasmaman.&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|RPG Loot&lt;br /&gt;
|None&lt;br /&gt;
|All items get a snazzy little pronoun which either buffs or nerfs the item. Items can be buffed by using an item fortification scroll.&lt;br /&gt;
|Average&lt;br /&gt;
|-&lt;br /&gt;
|Robeless Casting&lt;br /&gt;
|None&lt;br /&gt;
|The wizard can now cast all of his spells without any of his robes.&lt;br /&gt;
|Low&lt;br /&gt;
|-&lt;br /&gt;
|Summon Guns&lt;br /&gt;
|None&lt;br /&gt;
|Everyone get guns, some get a survival objective&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|Summon Magic&lt;br /&gt;
|None&lt;br /&gt;
|Everyone gets a wand, some get an objective to steal magical items&lt;br /&gt;
|Very Low&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Main_Page&amp;diff=6350</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Main_Page&amp;diff=6350"/>
		<updated>2021-04-11T14:22:42Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above line. It tells Mediawiki to not cache this page, due to the fact that we use time variables here. --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;background:#d4d6d9; text-align:center; border:4px solid #ccc; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;Skyrat Station&#039;&#039;&#039; wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:85%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;&#039;&#039;&#039;Skyrat Station is a Space Station 13 heavy roleplay server that takes place in the frontier. The setting features constant development.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; top:0.2em; font-size:95%;&amp;quot;&amp;gt;Most content copied or edited gratefully from [http://tgstation13.org/wiki/Main_Page /tg/ station] and [https://wiki.aurorastation.org/index.php?title=Main_Page Aurora Station]. Join us at: byond://skyrat13.tk:22094&lt;br /&gt;
[[File:SkyratMainPageBanner.gif|link=]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=search&lt;br /&gt;
buttonlabel=Search&lt;br /&gt;
width=55&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:Player resources}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Template:Server Resources}}&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=6349</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=6349"/>
		<updated>2021-04-08T09:23:29Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: /* ERP Notes | What to know! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Notice&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=This document is in development and may be changed often. Please ensure you check for updates periodically to keep up-to-date. &lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Basic Guiding Principles ==&lt;br /&gt;
&lt;br /&gt;
# Follow the Action-RP Lawset and escalate appropriately. Roleplay whenever possible. Failure to do so will result in punishment.&lt;br /&gt;
# As strongly stated in our Guiding Principles, the main goal of this server is to create a fun roleplaying experience, not to win. If you are concerned about how to win instead of the story experience, this is not the server for you.&lt;br /&gt;
# Whenever you are given the green light to use lethals or &amp;quot;shoot to kill&amp;quot;, this is not a license to execute them when they are downed or are surrendering without due cause.&lt;br /&gt;
# Handle a hostage situation with extreme caution. The preservation of civilians and your comrades should be your #1 priority over arresting someone. Acting as if the hostage does not matter will be punished OOCly for poor roleplay.&lt;br /&gt;
# Be aware of the meta protection placed around antag items. Non-obvious items are meta-protected where other obvious items like an energy crossbow and grenades are not. Typically, if the item is disguised, you don’t know of it.&lt;br /&gt;
# Being a bully as a security officer is acceptable. Being corrupt as a security officer is acceptable. However, if it comes to the point that the way you&#039;re playing shuts down roleplaying opportunities for others, that means you are doing it wrong. You want to create conflict to generate roleplay, not destroy the possibility of it. Furthermore, as a security officer, you cannot ignore obviously antagonistic behavior that is a threat to the station. If you know someone is not a threat to the station, taking a bribe is acceptable.&lt;br /&gt;
# Antagonists are an essential part of the game. Unless it is unsafe to do so, players are encouraged to use methods of punishment that do not remove antagonists from the round such as gulag or perma. Calling for the execution of a non-violent and cooperative antag may be marked as failrp. However, this is entirely up to the Captain, acting captain, or HoS, and their ruling (in order of the CoC) is final.&lt;br /&gt;
# Corporate Regulations is a suggestion, and is never a substitute for thought, intent, and context. Being unnecessarily harsh is generally frowned upon, even if it&#039;s in the regulations.&lt;br /&gt;
# Work with traitors to create a fun and engaging story, don&#039;t just shut them down to win. &lt;br /&gt;
# ERP is allowed as security as long as you are not needed. Red Alert and higher you should end your ERP and return to your job. (With an exception regarding non-con against security staff)&lt;br /&gt;
# Use the minimum required equipment to handle a situation, you should not be preemptively equipping yourself for threats.&lt;br /&gt;
# Do not go around screaming out the game mode the second you see something. Keep meta-knowledge in mind (detailed below), and never, EVER go and scream out stuff like “traitor”, “ling/changeling”, “malf”, “revs”, and the like. It’s completely LRP behavior and does nothing but encourage validhunting.&lt;br /&gt;
# If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, doing so will be considered failrp. Do not drop all context of Roleplay and start acting like shit-tide. &lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
# Remember to use CI, you are in a role that will make use of this far more than most players and has the most related impact.&lt;br /&gt;
# Handle unknowns as if they are unknown, don&#039;t rely on metaknowledge to guide your decision making. What would your character think for the first time.&lt;br /&gt;
# Expect to be potentially Round Removed, you are in a position of power. You have no entitlement to surviving the entire round, this rule applies to Antagonists, Heads of Staff, and Security.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Availability Policy for Security | What to know! ==&lt;br /&gt;
&lt;br /&gt;
* Commanding officers such as the head of security and security sergeant should refrain from needlessly calling all available officers to handle a matter unless said matter is a station-wide emergency, rather they should allocate officers smartly to a situation and keep officers on reserve. Officers do need a break ICly to perform at their best, and OOCly, they want to roleplay and relax as well, not chase after everything all the time. You are, after all, given way more security slots than is usual for a server of this type. They were not meant to be used all at once unless it is a station-wide emergency. Using all at once upsets the balance, not to mention it reduces the flexibility of security and can mentally exhaust the players playing the security officer.&lt;br /&gt;
&lt;br /&gt;
* From both an OOC and IC perspective, all officers must stop what they&#039;re doing within a timely period if they are able to handle an emergency when called upon, whether it&#039;s a manhunt, a pirate attack, or a general shortage in personnel. Failure to do when it makes sense ICly and if you are not impeded in any way may open you up to a security ban, as such behavior is considered LRP. If an officer is unable to do so due to being impeded either through imprisonment, capture, health and so forth, they will not be punished, as it would make IC sense that they would not be able to respond. While they should not be called upon needlessly, they should always be ready to respond if able. If they wish to be free of this burden, they can go on the break by asking to be converted to an &amp;quot;assistant&amp;quot; or &amp;quot;off-duty&amp;quot; role.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This document should serve to work as a set of guidelines, references, and suggestions on how to handle antagonists and crimes on the station. It will also clarify the roles of all persons involved with security. Both their job requirements and their restrictions. If you find something that appears to go against corporate regulations, you are to make a report of the situation and file it with both the Head of Personal, the Captain, and the Head of Security. If you believe the situation is egregious enough that it warrants direct Central Command Involvement, you may attempt to contact them and let them know directly of the situation. &lt;br /&gt;
&lt;br /&gt;
== Who Orders Who ==&lt;br /&gt;
* Civil Disputes Officer&lt;br /&gt;
* Security Officers, detectives, and Security Medic&#039;s all share the same rank. &lt;br /&gt;
* The Sergeant is in charge of all officers active in the field, outside of the armory, they are the first point of contact for security personnel. &lt;br /&gt;
* The Warden is second in command to the HoS commanding all situations involving the armory and brig. &lt;br /&gt;
* The Head of Security is at the top of the security hierarchy. All security members take orders from him, and he takes his orders from the Captain.&lt;br /&gt;
* The Head of Personnel is not part of the security hierarchy and should not heavily involve himself in security affairs. The HoP cannot order security around and cannot enter secure areas such as the Armory without authorization from the HoS.&lt;br /&gt;
* The Blueshield reports directly to the Captain and Command Staff. They may request security support during an incident, but may not make an arrest. Though they are also directly under Central Command and can be called upon by Central to override command staff. &lt;br /&gt;
&lt;br /&gt;
== Key Points | What you should know about your job! ==&lt;br /&gt;
&lt;br /&gt;
===Head of Security===&lt;br /&gt;
* Determine the correct amount of force for any situation.&lt;br /&gt;
* Organize and maintain peace on the station.&lt;br /&gt;
* Your job isn&#039;t to hunt people down unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into&lt;br /&gt;
* With the addition of your new ranks, your role is now primarily ensuring the proper management and action of your immediate staff. &lt;br /&gt;
* You are no longer expected to be active in the field. &lt;br /&gt;
* Ensure your officers are responding appropriately.&lt;br /&gt;
&lt;br /&gt;
=== Warden ===&lt;br /&gt;
* Look after the prisoners, make sure they don&#039;t die or get unfair sentences. Feel free to talk and get to know your prisoners, you probably want to know what they did to be sentenced to Perma and whether you need to worry or can rely on them in an emergency. &lt;br /&gt;
* Arm security with weapons in times of war. &lt;br /&gt;
* You are not a Security Officer and do not have to go outside of the brig (and really should not go out of the brig). Stay in the brig.&lt;br /&gt;
* As the Warden, you have authority over the brig and any security officers inside the Brig.&lt;br /&gt;
* If an unauthorized person enters your brig, you may use lethal force.&lt;br /&gt;
* Properly store and maintain all contraband submitted as evidence.&lt;br /&gt;
* Follow Proper Brigging Procedures&lt;br /&gt;
* Punishments should fit the crime. Use your best judgement and try to give people the benefit of the doubt. &lt;br /&gt;
* No prisoner is to be held for longer than ten (10) minutes in Processing if no evidence against them is readily available. Should the ten (10) minutes expire without any evidence of any crimes coming to light or charges filed, the prisoner is to be released regardless of accused crimes.&lt;br /&gt;
* Do NOT fully strip the prisoner unless they have earned a permanent sentence&lt;br /&gt;
&lt;br /&gt;
=== Security Sergeant ===&lt;br /&gt;
* Field support officer, primary job is to organize and direct officers during security situations.  &lt;br /&gt;
* Direct security staff across the station to respond to events accordingly. &lt;br /&gt;
* Help provide field information to the HoS as needed. &lt;br /&gt;
* Train and ensure quality in security personnel. &lt;br /&gt;
&lt;br /&gt;
=== Detective === &lt;br /&gt;
* You are not Security. You are an investigator. Your revolver is only for self-defense.&lt;br /&gt;
* The Detective&#039;s job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That&#039;s right, you have limited security access because you&#039;re supposed to be an evidence collector and hunter of monsters, not a goddamn beat cop or warden.&lt;br /&gt;
* Assist security with finding the culprit of a crime by using your forensic tools and investigation skills.&lt;br /&gt;
&lt;br /&gt;
=== Security Officer ===&lt;br /&gt;
* Likewise, the Heads of Staff have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.&lt;br /&gt;
* The Corporate Regulations is a set of guidelines, meaning you do not have to follow it. You&#039;ll be considered a better officer once you understand which crimes cause legit grief (such as sabotaging a workplace) and which don&#039;t.&lt;br /&gt;
* Department guards report directly to the Head of Security, but may be dismissed from their post by the department head.&lt;br /&gt;
* You have stun weapons, USE THEM. Don&#039;t kill if you&#039;re not in serious danger. `&lt;br /&gt;
* Your job is to de-escalate problems until they go away, even if that means violent force you should always at least attempt a peaceful solution.&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t become Shitcurity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Blueshield === &lt;br /&gt;
* 1) Tenants of being a good blueshield&lt;br /&gt;
* 1.1) Never go out of your way to assist Heads of Staff unless they request it, be it in combat or other circumstances. This is for your own protection and deniability.&lt;br /&gt;
* 1.2) Never /ever/ interfere in a fight a Head of Staff starts; unless you have reason to suspect they, or the person they are fighting with, has lethal or otherwise intent of extreme harm. You are a bodyguard, not a babysitter - do NOT be a weapon for them&lt;br /&gt;
* 1.3) Do NOT touch security matters, at all; if you see someone getting beat or stabbed, and they are not a Head of Staff? Call it in on security. Never. Ever. Interfere with antag situations unless you /must/. This is for your own safety.&lt;br /&gt;
* 1.4) Never discharge your firearm without good reason. It does a /lot/ of damage, and overpenetrates. Make sure your firing line is clear before shootng. If you hit a civilian, you will do serious damage by accident.&lt;br /&gt;
* 2) OOC guidelines - THESE ARE UNAVOIDABLE&lt;br /&gt;
* 2.1) Never attempt to engage in arresting, or otherwise detaining antagonists or other threats to the Heads Of Staff unless they pose a serious, unmitigable threat to the ongoing safety of your charges&lt;br /&gt;
* 2.2) Never go out of your way to assist in validhunting. If someone attacks you first; you&#039;re fully allowed to attack them back. Your gear is almost exclusively lethal. Treat it as such; your firearm is the definition of a handcannon.&lt;br /&gt;
* 2.3) Never attack a head of staff, unless in extreme situations of self defence - and even then, only to disable; not to injure. If you can, apply your baton and disarm them, before using cable-cuffs or whatever you can scrounge up to safely detain them for processing.&lt;br /&gt;
* 2.4) You are not required to follow orders from any Head Of Staff. You are an agent of CC - You are not within the stations Chain Of Command for a majority of your work; and that includes orders. If you are asked to do something - you should always weigh it against your own objectives, as a Blueshield - and decide to follow it or not; in the case of situations where this results in a demotion, or otherwise negative behaviour from Heads Of Staff - fax Central Command for orders.Central Command for further instructions.&lt;br /&gt;
* 2.5) Never loot the armory for your own gain, or for more ammunition. This also extends to objects such as fireaxes, sidearm tokens, ecetera; just because you have access, does not mean you have permission. Use your brain.&lt;br /&gt;
* 2.6) Never go out of your way to kill a threat, unless its unavoidable. Your gun does additional stamina damage per shot - and is quite effective at disabling limbs in 1-2 hits against unarmoured/lightly armoured targets. You dont /need/ to shoot until they die, just go for the arms and follow up with a baton hit. In the case of NLWI (Nonlethal weapon Immune), you are able to shoot until they stop moving. This also applies to CQC+ and other martial arts that make safely detaining the agressor impossible.&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=6232</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=6232"/>
		<updated>2021-02-28T12:39:48Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: /* Note: For ship station brig times are halved */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Notice: Last updated on 07/02/2021&amp;lt;/div&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behaviour - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over thirty minutes.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical &lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty only require the arresting Officer&#039;s approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.    &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Minor:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Misdemeanours and very mild crimes. Punishments are usually five minutes in the holding cell and/or a fine.&lt;br /&gt;
&lt;br /&gt;
2.    &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Medium:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crime that warrant detainment. Sentences are usually ten minutes.&lt;br /&gt;
&lt;br /&gt;
3.    &amp;lt;span style=&amp;quot;color:#ff6655&amp;quot;&amp;gt;&#039;&#039;&#039;Major:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually fifteen minutes.&lt;br /&gt;
&lt;br /&gt;
4.    &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Exceptional:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually thirty minutes.&lt;br /&gt;
&lt;br /&gt;
5.    &amp;lt;span style=&amp;quot;color:#a10000&amp;quot;&amp;gt;&#039;&#039;&#039;Capital:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that result in permanenet confinement until transferred to a secure facility, or in very rare cases, execution.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: For ship station, brig times are halved===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|4XX - Exceptional&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|5XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Battery&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Assault (ABH)&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Aggravated Assault (GBH)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Annihilation&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Damage to the Station&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Creating a Workplace Hazard&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Grand Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Terrorism&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Unwarranted Mutiny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Petty Theft&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Robbery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Grand Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |  &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Narcotics Distribution&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Enemy Of The Station&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Animal Cruelty&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Violating an Injunction&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Assault of an Officer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Abuse of Equipment&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Abuse Of Confiscated Equipment&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sexual Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rubbernecking&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Overreach of Executive Powers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Trespassing&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Eavesdropping&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Major Trespass&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Possession of a Weapon&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Possession of A Restricted Weapon&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unlawful Imprisonment&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Unlawful Imprisonment Of An Officer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Escaping Confinement&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Medical Malpractice&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h2&amp;gt;Processing Standards.&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Brigging Procedure&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Brig Procedures&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner.&lt;br /&gt;
&lt;br /&gt;
• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and &#039;&#039;&#039;enter their crimes into the security records&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• As soon as the security records have been updated, return the suspect&#039;s possessions to them and either fine them, release them, or proceed to prison procedures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Prison Procedures&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker.&lt;br /&gt;
&lt;br /&gt;
• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
&lt;br /&gt;
• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered battery. &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent. The same applies to previously non-compliant suspects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Ensure the prisoner enters the prison. &#039;&#039;&#039;Optional:&#039;&#039;&#039; &#039;&#039;Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Execution Procedures&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;All executions must be approved by both the HoS and Acting Captain. In the case where an Acting Captain has not been selected by command, the HoS may make the decision. Otherwise in the presence of a full Captain, refer to them.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Executions may be done either by lethal injection or by firing squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal injection:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.    The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
&lt;br /&gt;
2.    The prisoner must be buckled in a suitable execution room and allowed their final words.&lt;br /&gt;
&lt;br /&gt;
3.    The medical professional proceeds now with the administration of the lethal injection.&lt;br /&gt;
&lt;br /&gt;
4.    The body of the prisoner should either be incinerated or stored in a body bag marked &amp;quot;Do not revive&amp;quot;. If the injection fails, the Captain is free to execute the prisoner by other means.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firing squad:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.    The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
&lt;br /&gt;
2.    The prisoner should be escorted to a suitable location and allowed their final words.&lt;br /&gt;
&lt;br /&gt;
3.    The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.&lt;br /&gt;
&lt;br /&gt;
4.    The prisoner&#039;s body should either be incinerated or placed in a body bag marked &amp;quot;Do not revive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Dealing with Riots&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Station Riots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Travel in buddy teams (pairs), an alone officer is a dead officer.&lt;br /&gt;
Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need.&lt;br /&gt;
Opt for non-lethal capture where possible.&lt;br /&gt;
Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team.&lt;br /&gt;
Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment.&lt;br /&gt;
Travel in a group.  If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;h2&amp;gt;Detailed Crime Information.&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &#039;&#039;or&#039;&#039;&#039; 100 credit fine upon first offence.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Damage to Station Infrastructure - 102&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a minor degree with malicious intent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &#039;&#039;&#039;or&#039;&#039;&#039; 100 credit fine upon first offence.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smashing windows, destroying random airlocks and/or firelocks, assaulting but not destroying (see Sabotage, 302 for destruction) cyborgs, smashing random machines and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine &amp;amp; confiscation or return of stolen item(s)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Drug Possession - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine &amp;amp; confiscation&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow security to punish botany for carrying 20 kilos of methamphetamine worth of plants - and an assistant &#039;magically&#039; ending up with some of it.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 Minutes brig time, upon repeated offenses, demotion upon discretion of departmental head&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Forceful removal from the area &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespass - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Forceful removal from the area &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Moderate Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Reparation of any medical costs.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Creating A Workplace Hazard - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent but not highly destructive actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig &#039;&#039;&#039;or&#039;&#039;&#039; 500 credit fine. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for minor hazards, intentional or not. Shocking airlocks intentionally, pumping the distribution pipenet full of O2, spacing a part of the station. Stuff that shouldn&#039;t usually cause instant death, but have the potential for death, or ABH (actual bodily harm) to occur, or single cases of GBH (grievous bodily harm). For anything less, see vandalism, for anything higher, see sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This covers incompetence, however, do not use this as a club to beat near players. Make it a learning experience.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Robbery - 204&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig, return of stolen items.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig; destruction of involved materials, confiscation of any illicitly earned funds.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 206&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 207&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it. &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Overreach of Executive Powers - 208&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion optional upon Request of the Captain or Acting Captain. If the suspect is the acting captain, it falls to the HoS or next in line.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 209&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Confiscation of unauthorised radio keys, if applicable.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To listen in upon Security, Command OR CC Chatter. Security has a 500 credit penalty, Command 1000 and CC 1000 + Brig mandatory.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Possession of a Weapon - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in possession of a dangerous item that is not part of one&#039;s job.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minutes brig, 250 credit fine, confiscation of weapon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Possessing a dangerous or potentially dangerous weapon that is not apart of ones job description - for example, an assistant possessing a hatchet would be possession of a weapon; However, if a botanist were to have a hatchet - they would be exempt as it is apart of their standard gear.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use your brain on this one; If they should probably have it as apart of their job, they should not be charged with possession of a weapon. However - if they were to then assault someone with said weapon; they could be charged with Possession (using their job equipment outside of the scope of their job).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Imprisonment 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully detain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scale timer with who and what was kidnapped; Give 30 minutes, for example, if they kidnap the Captain via nonharmful methods - Injector full of tirizine for example, give them 45 minutes for using lethal force against officers in order to kidnap one.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is very important here; was the kidnapping done with lethal force, was it meant to serve as a way to gain money; or favour?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Insubordination - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order (for example, medical malpractice).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 213&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig for reckless GBH, 20 minutes brig for intentional GBH, 25 minutes confinement for attempted murder. Full reparation of medical costs of the victim.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. Reckless GBH refers to unintentional GBH. This is for accidental. Intending to cause ABH (Actual Bodily Harm) by causing GBH is still reckless GBH. It&#039;s on the perpetrator to make a good case for reckless GBH if the victim claims intentional GBH. Attemted murder only applies if intent can be proven.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you&#039;re acting or not. If you&#039;re not, commit to it or it&#039;s an OOC issue. Attempted murder doesn&#039;t actually require bodily harm, but you must be able to prove intent. If you can&#039;t justify it to an admin, don&#039;t charge attempted murder.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage. Destruction of a cyborg is sabotage and counts under this law.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Theft - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Manslaughter - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; Intent to provide aid(such as them using their epipen on the victim) must be present.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Assault of an Officer - 306&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk. Treat a repeat instance of (if done during arrest) as Attempting to Escape Confinement(if the intent was to pull the other suspect away from you)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - doubly so if they do it during an arrest. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Sexual Assault - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To sexually ingress upon ones person without consent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig. 30 minutes confinement for rape.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sexual assault, such as forcefully groping/rubbing someone for 5+ minutes against their will, would be 15 minutes. Full-on rape would be 30 minutes.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Sexual harassment/molestation, like a single ass slap, should go under battery. Overzealous security officers beware.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Major Trespass - 309&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intent is oh so very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delimating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Possession of A Restricted Weapon - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To possess a deadly or otherwise restricted item.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig. Confiscation of weapon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Restricted weapons include but are not limited to lethals firearms, energy bladed weapons, explosives, etc. This does NOT apply for items such as Fireaxes for individuals with access to said item.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is usually reserved for players who loot the armory or traitor weapons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Escaping Confinement - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minutes additional sentence to be immediately served in solitary confinement. Additional 5 minutes for committing grevious bodily harm during the escape attempt. Additional 5 minutes on each repeated escape attempt.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Exceptional Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Murder - 401&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force with intention to cause death, or to actually cause death.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use of lethal weaponry such as firearms and explosives are considered as intent to murder.  If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, see 302.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between 30 minutes and 50. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement if accidental, permanent confinement if not.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Enemy Of The Station - 405&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Notes Required: Please read the notes by expanding this table.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a severe threat to the station, its inhabitants or the overall wellbeing of NanoTrasen as a whole. This counts for entities such as Nuclear Operatives, Unsanctioned Biological Entities and/or Paranormal threats. All of which can be charged under this law. This also counts for entities or people with intent to do severe damage to the stations Supermatter Shard, Self Destruct Mechanism or other high priority objects. People in possession of military-grade High Explosives, Assault Rifles, or otherwise tier 1 contraband may also be charged under this law. Execution is only permitted if the threat is noncompliant and uncontainable via normal methods; otherwise, Permanent confinement is recommended and encouraged.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Capital Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Disclaimer&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should &#039;&#039;ideally&#039;&#039; be using these crimes as a last resort charge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Annihilation - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Execution upon discretion of the captain, otherwise, permanent confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Permanent confinement. Execution can be authorised by the Captain if the terrorism causes annihilation, or mass murder, defined as 5+ murders.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Permanent confinement. Execution can be authorised by the Captain.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;125px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Notes&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&lt;br /&gt;
| &#039;&#039;Add&#039;&#039; &#039;&#039;&#039;ten&#039;&#039;&#039; &#039;&#039;minutes onto the suspect&#039;s sentence for each battery and/or assault they committed during their resistance.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Add an extra minute on for Minor crimes; such as battery, five for a Medium tier, Ten for a Major, Twenty for an Exceptional. Use this in good faith.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
| &#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
| &#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abbeting&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to aiding a known criminal, this includes interfering in their arrest, breaking a prisoner out of brig, hiding a fugitive or providing medical care&#039;&#039;&lt;br /&gt;
| &#039;&#039;The same sentence as the criminal they are aiding&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This modifier is to be used atop other crimes; for example, did the suspect break into an area to assault someone - did they B&amp;amp;E and Restricted Trespass?&#039;&#039;&lt;br /&gt;
| &#039;&#039;An additional Ten Minutes for Minor crimes, Fifteen for Medium/Major, Twenty Five for Exceptional.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=6231</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=6231"/>
		<updated>2021-02-28T12:39:27Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: /* Criminal Offenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Notice: Last updated on 07/02/2021&amp;lt;/div&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behaviour - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behaviour. They can be issued with misdemeanours and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over thirty minutes.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical &lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty only require the arresting Officer&#039;s approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.    &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Minor:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Misdemeanours and very mild crimes. Punishments are usually five minutes in the holding cell and/or a fine.&lt;br /&gt;
&lt;br /&gt;
2.    &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Medium:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crime that warrant detainment. Sentences are usually ten minutes.&lt;br /&gt;
&lt;br /&gt;
3.    &amp;lt;span style=&amp;quot;color:#ff6655&amp;quot;&amp;gt;&#039;&#039;&#039;Major:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually fifteen minutes.&lt;br /&gt;
&lt;br /&gt;
4.    &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Exceptional:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually thirty minutes.&lt;br /&gt;
&lt;br /&gt;
5.    &amp;lt;span style=&amp;quot;color:#a10000&amp;quot;&amp;gt;&#039;&#039;&#039;Capital:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that result in permanenet confinement until transferred to a secure facility, or in very rare cases, execution.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: For ship station brig times are halved===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#FFFFFF;&#039; Width=&#039;20px&#039;|Code&lt;br /&gt;
! style=&#039;background-color:#5dba76;&#039; Width=&#039;200px&#039;|1XX - Minor&lt;br /&gt;
! style=&#039;background-color:#faf752;&#039; width=&#039;200px&#039;|2XX - Medium&lt;br /&gt;
! style=&#039;background-color:orange;&#039; width=&#039;200px&#039;|3XX - Major&lt;br /&gt;
! style=&#039;background-color:#ff6655;&#039; width=&#039;200px&#039;|4XX - Exceptional&lt;br /&gt;
! style=&#039;background-color:black; color:white&#039; width=&#039;200px&#039;|5XX - Capital&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 01&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Battery&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Assault (ABH)&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Aggravated Assault (GBH)&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Murder&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Annihilation&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 02&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Damage to the Station&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Creating a Workplace Hazard&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sabotage&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Grand Sabotage&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Terrorism&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 03&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Rioting&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Inciting a Riot&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | Unwarranted Mutiny&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 04&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Petty Theft&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Robbery&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Theft&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Grand Theft&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |  &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 05&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Drug Possession&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Narcotics Distribution&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Manslaughter&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | Enemy Of The Station&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 06&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Animal Cruelty&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Violating an Injunction&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Assault of an Officer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 07&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Abuse of Equipment&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Abuse Of Confiscated Equipment&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Sexual Assault&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; | &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 8&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Rubbernecking&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Overreach of Executive Powers&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 09&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | Trespassing&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Eavesdropping&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Major Trespass&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 10&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; | &lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Possession of a Weapon&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Possession of A Restricted Weapon&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 11&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Unlawful Imprisonment&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Unlawful Imprisonment Of An Officer&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; | &lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 12&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Insubordination&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; | Escaping Confinement&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background:#FFFFFF;&#039; | 13&lt;br /&gt;
|style=&#039;background:#98FB98;&#039; |&lt;br /&gt;
|style=&#039;background:#fffd7a;&#039; | Medical Malpractice&lt;br /&gt;
|style=&#039;background:#d9bd75;&#039; |&lt;br /&gt;
|style=&#039;background:#ffaa99;&#039; |&lt;br /&gt;
|style=&#039;background:dimgray; color:white&#039; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h2&amp;gt;Processing Standards.&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Brigging Procedure&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
This excerpt intends to help you properly process, punish and otherwise maintain prisoners through general guidelines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Brig Procedures&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
• Bring the suspect into the brig, handcuffs are optional but encouraged. Alert the Warden or HoS if no Warden is present to the arrival of you and the prisoner.&lt;br /&gt;
&lt;br /&gt;
• Place the suspect into the holding cell if necessary, storing their bag and/or belt in the locker and &#039;&#039;&#039;enter their crimes into the security records&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• As soon as the security records have been updated, return the suspect&#039;s possessions to them and either fine them, release them, or proceed to prison procedures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Prison Procedures&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
• Escort the prisoner to the prison locker room and have them drop everything they have in the locker, except their jumpsuit, then have the prisoner step out of the locker.&lt;br /&gt;
&lt;br /&gt;
• Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
&lt;br /&gt;
• Allow the prisoner to change out their jumpsuit with the prison jumpsuit in the changing room. Wordlessly stripping prisoners is considered battery. &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;martial artists forfeit their rights to decency. You may strip martial artists and dress them without their consent. The same applies to previously non-compliant suspects.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Ensure the prisoner enters the prison. &#039;&#039;&#039;Optional:&#039;&#039;&#039; &#039;&#039;Assign the prisoner a cell block. Put the prisoner’s old jumpsuit that they took off into the locker if you haven’t already.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Once released, the prisoner is able to retrieve their items and dress themselves. Ensure they have returned the prison clothing and let them out of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Execution Procedures&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Unlawful executions are considered manslaughter if the execution was the cause of incompetence. When evidence shows the execution was not caused by incompetence, the punishment is murder, or when relevant, annihilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;All executions must be approved by both the HoS and Acting Captain. In the case where an Acting Captain has not been selected by command, the HoS may make the decision. Otherwise in the presence of a full Captain, refer to them.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Executions may be done either by lethal injection or by firing squad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal injection:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.    The captain, the HoS and a medical professional must be present. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
&lt;br /&gt;
2.    The prisoner must be buckled in a suitable execution room and allowed their final words.&lt;br /&gt;
&lt;br /&gt;
3.    The medical professional proceeds now with the administration of the lethal injection.&lt;br /&gt;
&lt;br /&gt;
4.    The body of the prisoner should either be incinerated or stored in a body bag marked &amp;quot;Do not revive&amp;quot;. If the injection fails, the Captain is free to execute the prisoner by other means.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firing squad:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.    The Captain and HoS must be present. There must be at least two designated shooters. Additional personnel may be admitted as witnesses by the captain or HoS.&lt;br /&gt;
&lt;br /&gt;
2.    The prisoner should be escorted to a suitable location and allowed their final words.&lt;br /&gt;
&lt;br /&gt;
3.    The Captain or HoS commands the designated shooters to fire. Only strictly lethal anti-personnel weaponry is allowed to be used.&lt;br /&gt;
&lt;br /&gt;
4.    The prisoner&#039;s body should either be incinerated or placed in a body bag marked &amp;quot;Do not revive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Dealing with Riots&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Station Riots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Travel in buddy teams (pairs), an alone officer is a dead officer.&lt;br /&gt;
Retreat to the armoury and obtain the appropriate equipment. Riot suits, helmets and shields will be invaluable in any melee fight. Make sure you still have a non-lethal option. Avoid carrying more than you need.&lt;br /&gt;
Opt for non-lethal capture where possible.&lt;br /&gt;
Use internals and adopt reasonable spacing to avoid gas and explosives from decimating the entire team.&lt;br /&gt;
Don’t get greedy and over-extend yourselves. When stepping into riot situations without intelligence, it’s incredibly easy to get ambushed. Once a single officer falls and is captured, all of the security comms are compromised and now the rioters have access to security as well as security equipment.&lt;br /&gt;
Travel in a group.  If the rioters are contained within an area, start blocking off escapes. Consider using escapes as an alternative point of entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;h2&amp;gt;Detailed Crime Information.&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &#039;&#039;or&#039;&#039;&#039; 100 credit fine upon first offence.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Damage to Station Infrastructure - 102&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a minor degree with malicious intent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &#039;&#039;&#039;or&#039;&#039;&#039; 100 credit fine upon first offence.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smashing windows, destroying random airlocks and/or firelocks, assaulting but not destroying (see Sabotage, 302 for destruction) cyborgs, smashing random machines and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine &amp;amp; confiscation or return of stolen item(s)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Drug Possession - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 100 credit fine &amp;amp; confiscation&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow security to punish botany for carrying 20 kilos of methamphetamine worth of plants - and an assistant &#039;magically&#039; ending up with some of it.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minute sentence &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 Minutes brig time, upon repeated offenses, demotion upon discretion of departmental head&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Forceful removal from the area &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespass - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Forceful removal from the area &amp;amp; 100 credit fine&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Moderate Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Reparation of any medical costs.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Creating A Workplace Hazard - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent but not highly destructive actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig &#039;&#039;&#039;or&#039;&#039;&#039; 500 credit fine. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for minor hazards, intentional or not. Shocking airlocks intentionally, pumping the distribution pipenet full of O2, spacing a part of the station. Stuff that shouldn&#039;t usually cause instant death, but have the potential for death, or ABH (actual bodily harm) to occur, or single cases of GBH (grievous bodily harm). For anything less, see vandalism, for anything higher, see sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This covers incompetence, however, do not use this as a club to beat near players. Make it a learning experience.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Robbery - 204&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig, return of stolen items.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig; destruction of involved materials, confiscation of any illicitly earned funds.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 206&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 207&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it. &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Overreach of Executive Powers - 208&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion optional upon Request of the Captain or Acting Captain. If the suspect is the acting captain, it falls to the HoS or next in line.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 209&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Confiscation of unauthorised radio keys, if applicable.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To listen in upon Security, Command OR CC Chatter. Security has a 500 credit penalty, Command 1000 and CC 1000 + Brig mandatory.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Possession of a Weapon - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in possession of a dangerous item that is not part of one&#039;s job.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minutes brig, 250 credit fine, confiscation of weapon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Possessing a dangerous or potentially dangerous weapon that is not apart of ones job description - for example, an assistant possessing a hatchet would be possession of a weapon; However, if a botanist were to have a hatchet - they would be exempt as it is apart of their standard gear.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use your brain on this one; If they should probably have it as apart of their job, they should not be charged with possession of a weapon. However - if they were to then assault someone with said weapon; they could be charged with Possession (using their job equipment outside of the scope of their job).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Imprisonment 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully detain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scale timer with who and what was kidnapped; Give 30 minutes, for example, if they kidnap the Captain via nonharmful methods - Injector full of tirizine for example, give them 45 minutes for using lethal force against officers in order to kidnap one.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is very important here; was the kidnapping done with lethal force, was it meant to serve as a way to gain money; or favour?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Insubordination - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order (for example, medical malpractice).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 213&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 10 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig for reckless GBH, 20 minutes brig for intentional GBH, 25 minutes confinement for attempted murder. Full reparation of medical costs of the victim.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. Reckless GBH refers to unintentional GBH. This is for accidental. Intending to cause ABH (Actual Bodily Harm) by causing GBH is still reckless GBH. It&#039;s on the perpetrator to make a good case for reckless GBH if the victim claims intentional GBH. Attemted murder only applies if intent can be proven.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you&#039;re acting or not. If you&#039;re not, commit to it or it&#039;s an OOC issue. Attempted murder doesn&#039;t actually require bodily harm, but you must be able to prove intent. If you can&#039;t justify it to an admin, don&#039;t charge attempted murder.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig. Demotion if only the Captain or the perpetrator&#039;s head of department requests it.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage. Destruction of a cyborg is sabotage and counts under this law.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Theft - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Manslaughter - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; Intent to provide aid(such as them using their epipen on the victim) must be present.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Assault of an Officer - 306&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk. Treat a repeat instance of (if done during arrest) as Attempting to Escape Confinement(if the intent was to pull the other suspect away from you)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - doubly so if they do it during an arrest. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Sexual Assault - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To sexually ingress upon ones person without consent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 15 minutes brig. 30 minutes confinement for rape.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Sexual assault, such as forcefully groping/rubbing someone for 5+ minutes against their will, would be 15 minutes. Full-on rape would be 30 minutes.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Sexual harassment/molestation, like a single ass slap, should go under battery. Overzealous security officers beware.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Major Trespass - 309&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intent is oh so very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delimating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Possession of A Restricted Weapon - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To possess a deadly or otherwise restricted item.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  15 minutes brig. Confiscation of weapon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Restricted weapons include but are not limited to lethals firearms, energy bladed weapons, explosives, etc. This does NOT apply for items such as Fireaxes for individuals with access to said item.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is usually reserved for players who loot the armory or traitor weapons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#ff6655&amp;quot;&amp;gt;Escaping Confinement - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: 5 minutes additional sentence to be immediately served in solitary confinement. Additional 5 minutes for committing grevious bodily harm during the escape attempt. Additional 5 minutes on each repeated escape attempt.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Exceptional Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Murder - 401&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force with intention to cause death, or to actually cause death.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use of lethal weaponry such as firearms and explosives are considered as intent to murder.  If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, see 302.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between 30 minutes and 50. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement if accidental, permanent confinement if not.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;:  30 minutes confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:red&amp;quot;&amp;gt;Enemy Of The Station - 405&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Notes Required: Please read the notes by expanding this table.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a severe threat to the station, its inhabitants or the overall wellbeing of NanoTrasen as a whole. This counts for entities such as Nuclear Operatives, Unsanctioned Biological Entities and/or Paranormal threats. All of which can be charged under this law. This also counts for entities or people with intent to do severe damage to the stations Supermatter Shard, Self Destruct Mechanism or other high priority objects. People in possession of military-grade High Explosives, Assault Rifles, or otherwise tier 1 contraband may also be charged under this law. Execution is only permitted if the threat is noncompliant and uncontainable via normal methods; otherwise, Permanent confinement is recommended and encouraged.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Capital Crimes&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Disclaimer&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should &#039;&#039;ideally&#039;&#039; be using these crimes as a last resort charge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Annihilation - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Execution upon discretion of the captain, otherwise, permanent confinement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Permanent confinement. Execution can be authorised by the Captain if the terrorism causes annihilation, or mass murder, defined as 5+ murders.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#a10000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Penalties&#039;&#039;&#039;: Permanent confinement. Execution can be authorised by the Captain.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;125px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Notes&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&lt;br /&gt;
| &#039;&#039;Add&#039;&#039; &#039;&#039;&#039;ten&#039;&#039;&#039; &#039;&#039;minutes onto the suspect&#039;s sentence for each battery and/or assault they committed during their resistance.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Add an extra minute on for Minor crimes; such as battery, five for a Medium tier, Ten for a Major, Twenty for an Exceptional. Use this in good faith.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
| &#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
| &#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aiding and Abbeting&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to aiding a known criminal, this includes interfering in their arrest, breaking a prisoner out of brig, hiding a fugitive or providing medical care&#039;&#039;&lt;br /&gt;
| &#039;&#039;The same sentence as the criminal they are aiding&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This modifier is to be used atop other crimes; for example, did the suspect break into an area to assault someone - did they B&amp;amp;E and Restricted Trespass?&#039;&#039;&lt;br /&gt;
| &#039;&#039;An additional Ten Minutes for Minor crimes, Fifteen for Medium/Major, Twenty Five for Exceptional.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=6223</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=6223"/>
		<updated>2021-02-27T07:06:48Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;The Skyrat Station [[Guides|Library]]&#039;&#039;&#039; [[File:skyratbanner.png|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; |  &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; |  &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; |  &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; | &#039;&#039;&#039;Development&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[How Do I get into Skyrat?|How Do I get into Skyrat?]]&lt;br /&gt;
* [[Guiding Principles|MUST READ]]&lt;br /&gt;
* [[Starter guide|Tutorial]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[HUD|Guide to HUD Icons]]&lt;br /&gt;
* [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
* [[Terminology]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[Guide_to_plumbing|Guide to Plumbing]]&lt;br /&gt;
*[[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[Infections|Guide to Diseases]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Traumas]]&lt;br /&gt;
*[[Guide to Wounds]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[Guide to the Supermatter|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[Guide to power|Guide to Power]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[Guide to Nanites]]&lt;br /&gt;
*[[Guide to cytology|Guide to Cytology]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Corporate Regulations]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Trials]]&lt;br /&gt;
*[[Guide to security|Guide to Security]]&lt;br /&gt;
*[[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
*[[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[Abductor|Abductor guide]]&lt;br /&gt;
*[[Families|Families]]&lt;br /&gt;
*[[Heretic|Heretic]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[Guide to races|Guide to Races]]&lt;br /&gt;
*[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to plants|Guide to Plants]]&lt;br /&gt;
*[[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[Random events|Random Events]]&lt;br /&gt;
*[[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Deep Lore]]&lt;br /&gt;
*[[Auxiliary Base Construction]]&lt;br /&gt;
*[[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
*[[Guide to Space Exploration]]&lt;br /&gt;
*[[Mafia|Guide to Mafia]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[Guide to working with tgstation as an upstream repository]]&lt;br /&gt;
*[[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[Map Merger]]&lt;br /&gt;
*[[Guide to Changelogs]]&lt;br /&gt;
*[[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
*[[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[Reporting Issues]]&lt;br /&gt;
*[[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[:Category:Guides|Find more Guides here]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6220</id>
		<title>Template:Player resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6220"/>
		<updated>2021-02-19T14:23:07Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Player Resources --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:97.6%; font-size:150%; border:2px solid #ccc; background:#ffc1b5; margin:0; padding:.1em; text-align:center;color:#000;&amp;quot;&amp;gt;Player Resources&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;player_resources&amp;quot; style=&amp;quot;width:98%; background:#c7bdbb; vertical-align: top; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_board.png|frameless|upright=1|link=https://aurorastation.org/connect.php|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[ &#039;&#039;&#039;Board the Frontier!&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_rules.png|frameless|upright=1|link=https://skyrat13.tk/wiki/index.php/Rules|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://skyrat13.tk/wiki/index.php/Rules &#039;&#039;&#039;Server Rules&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_ccia.png|frameless|upright=1|link=Corporate_Regulations|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Corporate_Regulations|&#039;&#039;&#039;IC Regulations&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_forums.png|frameless|upright=1|link=|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[ &#039;&#039;&#039;Forums&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_guides.png|frameless|upright=1|link=Jobs|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Jobs|&#039;&#039;&#039;Job Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New main page generalguides.png|frameless|upright=1|link=Guides|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Guides|&#039;&#039;&#039;General Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6219</id>
		<title>Template:Player resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6219"/>
		<updated>2021-02-19T14:22:20Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Player Resources --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:97.6%; font-size:150%; border:2px solid #ccc; background:#ffc1b5; margin:0; padding:.1em; text-align:center;color:#000;&amp;quot;&amp;gt;Player Resources&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;player_resources&amp;quot; style=&amp;quot;width:98%; background:#c7bdbb; vertical-align: top; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_board.png|frameless|upright=1|link=https://aurorastation.org/connect.php|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[www.byond://skyrat13.tk:22094 &#039;&#039;&#039;Board the Frontier!&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_rules.png|frameless|upright=1|link=https://skyrat13.tk/wiki/index.php/Rules|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://skyrat13.tk/wiki/index.php/Rules &#039;&#039;&#039;Server Rules&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_ccia.png|frameless|upright=1|link=Corporate_Regulations|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Corporate_Regulations|&#039;&#039;&#039;IC Regulations&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_forums.png|frameless|upright=1|link=|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[ &#039;&#039;&#039;Forums&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_guides.png|frameless|upright=1|link=Jobs|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Jobs|&#039;&#039;&#039;Job Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New main page generalguides.png|frameless|upright=1|link=Guides|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Guides|&#039;&#039;&#039;General Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6218</id>
		<title>Template:Player resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=6218"/>
		<updated>2021-02-19T14:22:09Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Player Resources --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:97.6%; font-size:150%; border:2px solid #ccc; background:#ffc1b5; margin:0; padding:.1em; text-align:center;color:#000;&amp;quot;&amp;gt;Player Resources&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;player_resources&amp;quot; style=&amp;quot;width:98%; background:#c7bdbb; vertical-align: top; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_board.png|frameless|upright=1|link=https://aurorastation.org/connect.php|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[byond://skyrat13.tk:22094 &#039;&#039;&#039;Board the Frontier!&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_rules.png|frameless|upright=1|link=https://skyrat13.tk/wiki/index.php/Rules|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://skyrat13.tk/wiki/index.php/Rules &#039;&#039;&#039;Server Rules&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_ccia.png|frameless|upright=1|link=Corporate_Regulations|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Corporate_Regulations|&#039;&#039;&#039;IC Regulations&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_forums.png|frameless|upright=1|link=|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[ &#039;&#039;&#039;Forums&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_guides.png|frameless|upright=1|link=Jobs|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Jobs|&#039;&#039;&#039;Job Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New main page generalguides.png|frameless|upright=1|link=Guides|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Guides|&#039;&#039;&#039;General Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6201</id>
		<title>How Do I get into Skyrat?</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6201"/>
		<updated>2021-02-15T16:58:21Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Skyrat! =&lt;br /&gt;
*One thing you may quickly notice is that we have a thick packet of policies and rules. Do not be intimidated! Much of the policies in place are there to help staff rule more consistently!&lt;br /&gt;
&lt;br /&gt;
*We do not expect new players to know every rule right away. New players are given significantly more leeway to adapt and improve as long as they cooperate with staff in good faith.&lt;br /&gt;
&lt;br /&gt;
= Recommended Reading! [10 Minutes~] =&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list:&lt;br /&gt;
&lt;br /&gt;
*Carefully read our Community Rules here [Required]: https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281&lt;br /&gt;
*Quickly review over our Server Rules here [Recommended]:: https://docs.google.com/document/d/1pHO-LteTUxH6GdSxuhaMJDQrTIWUa-Wj8r_lwBzWmIw/edit?usp=sharing - The idea is to get a basic overview of what is and what is not allowed.&lt;br /&gt;
*Lightly read through our Guiding Principles here [Required]: https://skyrat13.tk/wiki/index.php/Guiding_Principles&lt;br /&gt;
&lt;br /&gt;
= ERP Policy =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Command Staff and their ERP partners do not have protection against warranted interruptions. Only the &amp;quot;do not be a dick&amp;quot; and OOC consent rule applies for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Do not perform antag activities in dorms. See Metagaming Rule AKA Server Rule #5. Separately, do not bomb dorms.&lt;br /&gt;
# Before interrupting a private ERP session, always LOOC beforehand. Do not bomb your targets who are ERPing, rather confront them and create an interesting story.&lt;br /&gt;
# Public ERP is not protected to the extent private ERPs are, especially if they are not done through subtle. If you are looking to get involved, roleplay appropriately. Do not be a dick. It is recommended but not required that you LOOC beforehand.&lt;br /&gt;
# Do not interrupt people in a private place without gaining 100% OOC consent, unless there is a STRONG IC reason like having a target. ERP Policy #0, #1, and #2 still applies.&lt;br /&gt;
# ASK in LOOC or on discord (preferably LOOC) before ERPing, unless their preference states &#039;Yes&#039;. Also, if the person doesn’t respond to STOP in LOOC, AHELP it. Don&#039;t take matters into your hands.&lt;br /&gt;
# SSD players should not be touched as stated by Server Rule #1, Subsection #7.&lt;br /&gt;
# If you ever feel uncomfortable with the scene, say it clearly in LOOC. Communicate clearly with your partner to avoid misunderstandings. But, Don’t go out of your way to bother people who are ERPing. Let people have their fun.&lt;br /&gt;
# Work with your partner ICly and OOCly to make your RP/ERP smooth and enjoyable for everyone.&lt;br /&gt;
# As a head, you should prioritize your job. Keep your sensors and headset on. Don’t neglect your job to ERP if you are needed on the job. You can always join as assistant and ERP the whole shift with no one bothering you.&lt;br /&gt;
# Roleplay in good faith, outing the perpetrator in an IC non-con scene without OOC consent makes drama that is disruptive to the whole server, rather than good story.&lt;br /&gt;
&lt;br /&gt;
= Action-RP Lawset =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; This was present in the Guiding Principles. Please review over this in detail if you skimmed over it in the Guiding Principles. It&#039;s that important. If you did read this in detail, proceed ahead.&lt;br /&gt;
*&#039;&#039;&#039;Cooperation&#039;&#039;&#039; &lt;br /&gt;
Work to create a story with others. Whether you like it or not, roleplaying on the server is a communal and cooperative affair that works because the players within it agree to play a certain way. You cannot play selfishly, and you cannot ignore the rules. At the same, you cannot expect the roleplay to always go in your favor. Be a good winner and loser. &lt;br /&gt;
*&#039;&#039;&#039;When to Roleplay, When to Mechanic&#039;&#039;&#039; &lt;br /&gt;
Assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics, like a breach in the hull, gunfire, or an explosive device, inhibits roleplay. Keep in mind calling for help or for back-up is considered mechanics. If you are faced with a situation where you must lead with mechanics such as an ambush, it should be done infrequently with good IC motive and thought, not to mention preempted with the combat indicator. This is not an invitation to overrule roleplay with mechanics. Avoid doing this spontaneously and frequently. Keep in mind that mechanics serve the overarching story and the roleplay contained within, not the other way around. They are there to make the roleplaying experience more real, not prohibit it from happening.&lt;br /&gt;
*&#039;&#039;&#039; Ongoing Scene&#039;&#039;&#039; &lt;br /&gt;
If a roleplaying scene is present, you must create proper context and a lead-up into using mechanics. Good escalation is key to enhancing the action, while bad escalation is the enemy of roleplay. If possible, pretext a breakdown to mechanics with an emote or say, especially if a breakdown to mechanics is sudden. If you give a demand for someone to comply, give them either three to five seconds to either break down into mechanics or to turn up their typing indicator. if they choose to go for the latter and do not comply, you can give them the three to five seconds again to comply before taking them down. &lt;br /&gt;
*&#039;&#039;&#039; Combat Indicator&#039;&#039;&#039;&lt;br /&gt;
Be sure to predate breakdown into mechanics with the combat indicator when possible. Remember that a combat indicator is like a handshake. Do not &amp;quot;jump&amp;quot; someone by turning on the combat indicator to immediately attack someone. If you are the one initiating mechanics, give the other side three seconds to turn on their combat indicator (You do not need to turn on combat mode to do this. See the notes below). Ideally, both sides should turn their combat indicator on in recognition, but this is not always possible. Poor escalation will be punished for repeat offenders, particularly those that &amp;quot;jump&amp;quot; people in the middle of a roleplaying scene&lt;br /&gt;
*&#039;&#039;&#039;React and De-escalate&#039;&#039;&#039;&lt;br /&gt;
React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when you can. If you need to resort to mechanics and you intend to stick with it, use the combat indicator to indicate your intent such as when you intend to run away or fight. The red dot indicates that mechanics take priority. Disable it or surrender if you wish to revert back to roleplay. Every party should keep an eye on the combat indicator and react accordingly. Keep in mind that if someone is already using mechanics, you are not required to turn on the indicator immediately, as it is mostly there to indicate an escalation into mechanics. &lt;br /&gt;
*&#039;&#039;&#039;No Unnecessary Killing &amp;amp; Abusing Surrender&#039;&#039;&#039;&lt;br /&gt;
Do not unnecessarily take someone out of the round, however, you do not have to go out of your way to avoid killing someone. For example, if someone&#039;s combat indicator is turned off, that may indicate a willingness to de-escalate to roleplay. You can also surrender mechanically. Do not abuse surrendering. Turning the indicator on and off to gain an advantage is prohibited. Keep in mind the activation and deactivation of combat indicators are logged.&lt;br /&gt;
= Additional Action-RP Lawset Notes =&lt;br /&gt;
*By the way, the lizard question in the application is no joke. Please make sure to read the community rules to understand why. Combat indicators can be triggered either independently (Combat Indicator Only) or with combat mode. You can change the key-binding as needed for your convenience. You do not need to use combat mode to turn on combat indicators.&lt;br /&gt;
*You can also surrender by doing *ff or *surrender into the command bar or turn it on in the IC tab.&lt;br /&gt;
= Why do we necessitate the use of a combat indicator? =&lt;br /&gt;
*We want to merge action and roleplay together. While the two can co-exist in the same server and enhance each other, the use of mechanics and roleplay can sometimes clash. In fact, it is inevitable. Now, improper use of mechanics or a dependence on mechanics can prevent roleplay from ever occurring, especially when the user of the mechanics is focused more on winning than playing out his character and creating an experience for others. &lt;br /&gt;
*Since we are a roleplay server, we prioritize that by default until mechanics is needed to resolve a situation. A proper escalation and breakdown into mechanics is needed, so the combat indicator is used to communicate to others that you are prioritizing mechanics over roleplay at the interval you turn it on and off. Remember at the end of the day that Skyrats is a roleplay first server.&lt;br /&gt;
*&#039;&#039;&#039;P.S.&#039;&#039;&#039; Abusing the &#039;leniency&#039; given to stealth and ambush as described in Law #2 even by so-called &amp;quot;accident&amp;quot; will be dealt with harshly, as you will be suspected of following the law in bad faith to be LRP, regardless of your supposed intent.&lt;br /&gt;
&lt;br /&gt;
=Home Stretch!=&lt;br /&gt;
*Phew! You&#039;re almost done. All you need to do is cooperate with an access request manager to get your application through. Again, you can find all the information you need for your application here: https://discord.com/channels/596783386295795713/662087788165857301/662087875701243925&lt;br /&gt;
&lt;br /&gt;
*Once your application is accepted, you are ready to be whitelisted. When this happens, you need to notify a staff member when you are able to join. They will need to whitelist, and you will need to join. A whitelist is not verified and made permanent, unless you join. Once you join, the whitelisting process is over. You are now part of the Skyrat Crew!&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6200</id>
		<title>How Do I get into Skyrat?</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6200"/>
		<updated>2021-02-15T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Skyrat! =&lt;br /&gt;
*One thing you may quickly notice is that we have a thick packet of policies and rules. Do not be intimidated! Much of the policies in place are there to help staff rule more consistently!&lt;br /&gt;
&lt;br /&gt;
*We do not expect new players to know every rule right away. New players are given significantly more leeway to adapt and improve as long as they cooperate with staff in good faith.&lt;br /&gt;
&lt;br /&gt;
= Recommended Reading! [10 Minutes~] =&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list:&lt;br /&gt;
&lt;br /&gt;
*Carefully read our Community Rules here [Required]: https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281&lt;br /&gt;
*Quickly review over our Server Rules here [Recommended]:: https://docs.google.com/document/d/1pHO-LteTUxH6GdSxuhaMJDQrTIWUa-Wj8r_lwBzWmIw/edit?usp=sharing - The idea is to get a basic overview of what is and what is not allowed.&lt;br /&gt;
*Lightly read through our Guiding Principles here [Required]: https://skyrat13.tk/wiki/index.php/Guiding_Principles&lt;br /&gt;
&lt;br /&gt;
= ERP Policy =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Command Staff and their ERP partners do not have protection against warranted interruptions. Only the &amp;quot;do not be a dick&amp;quot; and OOC consent rule applies for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Do not perform antag activities in dorms. See Metagaming Rule AKA Server Rule #5. Separately, do not bomb dorms.&lt;br /&gt;
# Before interrupting a private ERP session, always LOOC beforehand. Do not bomb your targets who are ERPing, rather confront them and create an interesting story.&lt;br /&gt;
# Public ERP is not protected to the extent private ERPs are, especially if they are not done through subtle. If you are looking to get involved, roleplay appropriately. Do not be a dick. It is recommended but not required that you LOOC beforehand.&lt;br /&gt;
# Do not interrupt people in a private place without gaining 100% OOC consent, unless there is a STRONG IC reason like having a target. ERP Policy #0, #1, and #2 still applies.&lt;br /&gt;
# ASK in LOOC or on discord (preferably LOOC) before ERPing, unless their preference states &#039;Yes&#039;. Also, if the person doesn’t respond to STOP in LOOC, AHELP it. Don&#039;t take matters into your hands.&lt;br /&gt;
# SSD players should not be touched as stated by Server Rule #1, Subsection #7.&lt;br /&gt;
# If you ever feel uncomfortable with the scene, say it clearly in LOOC. Communicate clearly with your partner to avoid misunderstandings. But, Don’t go out of your way to bother people who are ERPing. Let people have their fun.&lt;br /&gt;
# Work with your partner ICly and OOCly to make your RP/ERP smooth and enjoyable for everyone.&lt;br /&gt;
# As a head, you should prioritize your job. Keep your sensors and headset on. Don’t neglect your job to ERP if you are needed on the job. You can always join as assistant and ERP the whole shift with no one bothering you.&lt;br /&gt;
# Roleplay in good faith, outing the perpetrator in an IC non-con scene without OOC consent makes drama that is disruptive to the whole server, rather than good story.&lt;br /&gt;
&lt;br /&gt;
= Action-RP Lawset =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; This was present in the Guiding Principles. Please review over this in detail if you skimmed over it in the Guiding Principles. It&#039;s that important. If you did read this in detail, proceed ahead.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Cooperation&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Work to create a story with others. Whether you like it or not, roleplaying on the server is a communal and cooperative affair that works because the players within it agree to play a certain way. You cannot play selfishly, and you cannot ignore the rules. At the same, you cannot expect the roleplay to always go in your favor. Be a good winner and loser. &lt;br /&gt;
*&#039;&#039;&#039;When to Roleplay, When to Mechanic&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics, like a breach in the hull, gunfire, or an explosive device, inhibits roleplay. Keep in mind calling for help or for back-up is considered mechanics. If you are faced with a situation where you must lead with mechanics such as an ambush, it should be done infrequently with good IC motive and thought, not to mention preempted with the combat indicator. This is not an invitation to overrule roleplay with mechanics. Avoid doing this spontaneously and frequently. Keep in mind that mechanics serve the overarching story and the roleplay contained within, not the other way around. They are there to make the roleplaying experience more real, not prohibit it from happening.&lt;br /&gt;
*&#039;&#039;&#039; Ongoing Scene&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If a roleplaying scene is present, you must create proper context and a lead-up into using mechanics. Good escalation is key to enhancing the action, while bad escalation is the enemy of roleplay. If possible, pretext a breakdown to mechanics with an emote or say, especially if a breakdown to mechanics is sudden. If you give a demand for someone to comply, give them either three to five seconds to either break down into mechanics or to turn up their typing indicator. if they choose to go for the latter and do not comply, you can give them the three to five seconds again to comply before taking them down. &lt;br /&gt;
*&#039;&#039;&#039; Combat Indicator&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be sure to predate breakdown into mechanics with the combat indicator when possible. Remember that a combat indicator is like a handshake. Do not &amp;quot;jump&amp;quot; someone by turning on the combat indicator to immediately attack someone. If you are the one initiating mechanics, give the other side three seconds to turn on their combat indicator (You do not need to turn on combat mode to do this. See the notes below). Ideally, both sides should turn their combat indicator on in recognition, but this is not always possible. Poor escalation will be punished for repeat offenders, particularly those that &amp;quot;jump&amp;quot; people in the middle of a roleplaying scene&lt;br /&gt;
*&#039;&#039;&#039;React and De-escalate&#039;&#039;&#039;&lt;br /&gt;
React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when you can. If you need to resort to mechanics and you intend to stick with it, use the combat indicator to indicate your intent such as when you intend to run away or fight. The red dot indicates that mechanics take priority. Disable it or surrender if you wish to revert back to roleplay. Every party should keep an eye on the combat indicator and react accordingly. Keep in mind that if someone is already using mechanics, you are not required to turn on the indicator immediately, as it is mostly there to indicate an escalation into mechanics. &lt;br /&gt;
*&#039;&#039;&#039;No Unnecessary Killing &amp;amp; Abusing Surrender&#039;&#039;&#039;&lt;br /&gt;
Do not unnecessarily take someone out of the round, however, you do not have to go out of your way to avoid killing someone. For example, if someone&#039;s combat indicator is turned off, that may indicate a willingness to de-escalate to roleplay. You can also surrender mechanically. Do not abuse surrendering. Turning the indicator on and off to gain an advantage is prohibited. Keep in mind the activation and deactivation of combat indicators are logged.&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6199</id>
		<title>How Do I get into Skyrat?</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6199"/>
		<updated>2021-02-15T16:50:00Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Created page with &amp;quot;= Welcome to Skyrat! = *One thing you may quickly notice is that we have a thick packet of policies and rules. Do not be intimidated! Much of the policies in place are there t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Skyrat! =&lt;br /&gt;
*One thing you may quickly notice is that we have a thick packet of policies and rules. Do not be intimidated! Much of the policies in place are there to help staff rule more consistently!&lt;br /&gt;
&lt;br /&gt;
*We do not expect new players to know every rule right away. New players are given significantly more leeway to adapt and improve as long as they cooperate with staff in good faith.&lt;br /&gt;
&lt;br /&gt;
= Recommended Reading! [10 Minutes~] =&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list:&lt;br /&gt;
&lt;br /&gt;
*Carefully read our Community Rules here [Required]: https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281&lt;br /&gt;
*Quickly review over our Server Rules here [Recommended]:: https://docs.google.com/document/d/1pHO-LteTUxH6GdSxuhaMJDQrTIWUa-Wj8r_lwBzWmIw/edit?usp=sharing - The idea is to get a basic overview of what is and what is not allowed.&lt;br /&gt;
*Lightly read through our Guiding Principles here [Required]: https://skyrat13.tk/wiki/index.php/Guiding_Principles&lt;br /&gt;
&lt;br /&gt;
= ERP Policy =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Command Staff and their ERP partners do not have protection against warranted interruptions. Only the &amp;quot;do not be a dick&amp;quot; and OOC consent rule applies for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Do not perform antag activities in dorms. See Metagaming Rule AKA Server Rule #5. Separately, do not bomb dorms.&lt;br /&gt;
# Before interrupting a private ERP session, always LOOC beforehand. Do not bomb your targets who are ERPing, rather confront them and create an interesting story.&lt;br /&gt;
# Public ERP is not protected to the extent private ERPs are, especially if they are not done through subtle. If you are looking to get involved, roleplay appropriately. Do not be a dick. It is recommended but not required that you LOOC beforehand.&lt;br /&gt;
# Do not interrupt people in a private place without gaining 100% OOC consent, unless there is a STRONG IC reason like having a target. ERP Policy #0, #1, and #2 still applies.&lt;br /&gt;
# ASK in LOOC or on discord (preferably LOOC) before ERPing, unless their preference states &#039;Yes&#039;. Also, if the person doesn’t respond to STOP in LOOC, AHELP it. Don&#039;t take matters into your hands.&lt;br /&gt;
# SSD players should not be touched as stated by Server Rule #1, Subsection #7.&lt;br /&gt;
# If you ever feel uncomfortable with the scene, say it clearly in LOOC. Communicate clearly with your partner to avoid misunderstandings. But, Don’t go out of your way to bother people who are ERPing. Let people have their fun.&lt;br /&gt;
# Work with your partner ICly and OOCly to make your RP/ERP smooth and enjoyable for everyone.&lt;br /&gt;
# As a head, you should prioritize your job. Keep your sensors and headset on. Don’t neglect your job to ERP if you are needed on the job. You can always join as assistant and ERP the whole shift with no one bothering you.&lt;br /&gt;
# Roleplay in good faith, outing the perpetrator in an IC non-con scene without OOC consent makes drama that is disruptive to the whole server, rather than good story.&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=6198</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Guides&amp;diff=6198"/>
		<updated>2021-02-15T16:44:39Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;The Skyrat Station [[Guides|Library]]&#039;&#039;&#039; [[File:skyratbanner.png|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; |  &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; |  &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; |  &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | &#039;&#039;&#039;Antagonists&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; | &#039;&#039;&#039;Development&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[How Do I get into Skyrat?|How Do I get into Skyrat?]]&lt;br /&gt;
* [[Starter guide|Tutorial]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[HUD|Guide to HUD Icons]]&lt;br /&gt;
* [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
* [[Terminology]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[Guide_to_plumbing|Guide to Plumbing]]&lt;br /&gt;
*[[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[Infections|Guide to Diseases]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Traumas]]&lt;br /&gt;
*[[Guide to Wounds]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[Guide to the Supermatter|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[Guide to power|Guide to Power]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[Guide to Nanites]]&lt;br /&gt;
*[[Guide to cytology|Guide to Cytology]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Corporate Regulations]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Trials]]&lt;br /&gt;
*[[Guide to security|Guide to Security]]&lt;br /&gt;
*[[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
*[[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[Cult Basics|Cults for the Uninitiated]]&lt;br /&gt;
*[[Syndicate guide|Top Secret: Nuclear Operative&#039;s Field Guide]]&lt;br /&gt;
*[[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[Abductor|Abductor guide]]&lt;br /&gt;
*[[Families|Families]]&lt;br /&gt;
*[[Heretic|Heretic]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[Guide to races|Guide to Races]]&lt;br /&gt;
*[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to plants|Guide to Plants]]&lt;br /&gt;
*[[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[Random events|Random Events]]&lt;br /&gt;
*[[Supply crates|List of Supply Crates]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[Deep Lore]]&lt;br /&gt;
*[[Auxiliary Base Construction]]&lt;br /&gt;
*[[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
*[[Guide to Space Exploration]]&lt;br /&gt;
*[[Mafia|Guide to Mafia]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to contributing to the game|Guide to Contributing to the Game]]&lt;br /&gt;
*[[Setting up git|Setting up Git (TG13 Source Control)]]&lt;br /&gt;
*[[Guide to working with tgstation as an upstream repository]]&lt;br /&gt;
*[[Downloading the source code|Downloading the Source Code]]&lt;br /&gt;
*[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
*[[SS13 for experienced programmers|SS13 for Experienced Programmers]]&lt;br /&gt;
*[[Text Formatting|Text Formatting]]&lt;br /&gt;
*[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
*[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
*[[Map Merger]]&lt;br /&gt;
*[[Guide to Changelogs]]&lt;br /&gt;
*[[Getting Your Pull Accepted|Getting your pull accepted]]&lt;br /&gt;
*[[Guide to contributing to the wiki|Guide to Contributing to the Wiki]]&lt;br /&gt;
*[[Reporting Issues]]&lt;br /&gt;
*[[Starter guide to admin tools|Starter Guide to Admin Tools]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[:Category:Guides|Find more Guides here]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Starter_guide&amp;diff=6197</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Starter_guide&amp;diff=6197"/>
		<updated>2021-02-15T16:42:19Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: /* Before Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
hey, read this before you edit&lt;br /&gt;
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if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url &lt;br /&gt;
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&lt;br /&gt;
todo:&lt;br /&gt;
&lt;br /&gt;
-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn&#039;t necessary to get into the game, but it&#039;s recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Recommended Reading! [10 Minutes~] =&lt;br /&gt;
&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list:&lt;br /&gt;
&lt;br /&gt;
Carefully read our Community Rules here [Required]: https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281&lt;br /&gt;
Quickly review over our Server Rules here [Recommended]:: https://docs.google.com/document/d/1pHO-LteTUxH6GdSxuhaMJDQrTIWUa-Wj8r_lwBzWmIw/edit?usp=sharing - The idea is to get a basic overview of what is and what is not allowed.&lt;br /&gt;
Lightly read through our Guiding Principles here [Required]: https://skyrat13.tk/wiki/index.php/Guiding_Principles&lt;br /&gt;
Read our ERP Policy [Required]: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skyrat specifically is a furry-run and owned server, centered heavily around the roleplay aspects of the game, including [[ERP|the unspeakable taboo.]] Being significantly more focused on scene creation rather than the simple mechanical complexity of the game, this server tends to lean towards the more maturity-oriented and story-driven sessions, with tidbits of fun sprinkled in.&lt;br /&gt;
&lt;br /&gt;
= Before Playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s important to [[https://skyrat13.tk/wiki/index.php/Rules read the rules]] before connecting for the first time.&#039;&#039;&#039; Some common new player mistakes to avoid include:&lt;br /&gt;
&lt;br /&gt;
* Being violent towards other crew members without any reason. Even as a freshly-rolled antagonist, kicking the shit out of someone you see on sight as a brand new player is a surefire way to get yourself bonked. Generally speaking, keep your head down and hands to yourself.&lt;br /&gt;
* Asking questions in [[Terminology|OOC]] (out-of-character) chat that are directly related to anything happening in the round. For example, &amp;quot;Why did I just get killed by the clown?&amp;quot;. It&#039;s okay to discuss this in [[Terminology#Deadchat|deadchat]] or after the round is over. These questions are also alright if asked in [[Terminology#Adminhelp.2FAhelp|adminhelps]] (press F1).&lt;br /&gt;
* Not following the name format of &amp;quot;Firstname Lastname&amp;quot; when creating a [[Guide_to_races#Humans|human]] character. Other races such as [[Lizardperson|lizards]], [[Plasmaman|plasmamen]], [[Ethereals|ethereals]] and [[Mothpeople|mothpeople]] have their own naming conventions. [[Mime|Mimes]] and [[Clown|clowns]] are other exceptions. &lt;br /&gt;
&lt;br /&gt;
The admin team generally tries to give players benefit of the doubt, so it&#039;s okay to mess up. As long as you&#039;re polite and willing to learn from your mistakes, you won&#039;t be in trouble. You can press F1/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have any questions.&lt;br /&gt;
&lt;br /&gt;
One last point: please, &#039;&#039;&#039;remember the human&#039;&#039;&#039;. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a toolbox because they took your [[Engineering_items#Multitool|multitool]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make your way to the [http://www.byond.com/download/ BYOND download page] and &#039;&#039;&#039;download the client&#039;&#039;&#039;.  Once you&#039;ve downloaded, installed, and logged into the client, feel free to close it - we won&#039;t be needing to use it directly anymore. Once you&#039;re set up, choose a server to join:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyrats:&#039;&#039;&#039;&lt;br /&gt;
Byond://skyrat13.tk:22094&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t use these links to join, open the BYOND client, press &#039;&#039;&#039;Ctrl and O&#039;&#039;&#039;, and paste the link to the server you want to join.&lt;br /&gt;
&lt;br /&gt;
[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Once you&#039;ve connected to a server, you&#039;ll be greeted by a small popup window labelled &#039;&#039;&#039;New Player Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing on BeeStation, you&#039;ll need to create a character. Click on the &#039;&#039;&#039;Setup Character&#039;&#039;&#039; button, and the character creation menu will open.&lt;br /&gt;
&lt;br /&gt;
[[File:Starter.PNG|thumb|The character setup screen]]&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, edit your appearance as you see fit. There&#039;s no difference between clothing/backpack options other than appearance, so pick what you think looks best, aside from duffel bags being bigger but slowing you down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;&#039;Special names&#039;&#039;&#039; are names specific to certain roles - for example, if you&#039;re the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). The only custom job preference is specific to security officers, and allows you to choose the department you&#039;d like to monitor. The Uplink spawn location is specific to the [[traitor]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals. The various species options have some effects on gameplay - you can browse the articles for [[lizardmen|lizards]], [[flypeople]], and [[plasmamen]] for more info.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished editing your appearance, be sure to press the &#039;&#039;&#039;Save Setup&#039;&#039;&#039; button at the bottom of the window. Next, press the &#039;&#039;&#039;Set Occupation Preferences&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
&lt;br /&gt;
If the button next to Assistant is a red &#039;&#039;&#039;NO&#039;&#039;&#039;, click it once so that it says &#039;&#039;&#039;YES&#039;&#039;&#039; in green text. This sets your job to be assistant, no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039;, or &#039;&#039;&#039;Never&#039;&#039;&#039;. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is no limit on assistants, and it&#039;s a role that has no responsibilities, so it&#039;s ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, press &#039;&#039;&#039;Done&#039;&#039;&#039;, then, &#039;&#039;&#039;Save Setup&#039;&#039;&#039;. Then click on &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; at the top of the character creation screen. The menu will change and have a big list of options.&lt;br /&gt;
&lt;br /&gt;
Make sure all of the Special Role Settings are set to &#039;&#039;&#039;No&#039;&#039;&#039; (These control optional settings, like choosing if you&#039;d like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) &#039;&#039;&#039;More importantly, change the Keybindings option to [[Keyboard_Shortcuts|&amp;quot;Hotkeys&amp;quot;]]&#039;&#039;&#039;. This guide will assume you&#039;re using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you&#039;re done, click &#039;&#039;&#039;Save Setup&#039;&#039;&#039; one last time and close the window.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Joining the Game ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve created your character, you&#039;re ready to join the game. (You may want to continue to read the guide before jumping in.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s two possible menus here - the lobby screen will either display a list that has &#039;&#039;&#039;Join Game!&#039;&#039;&#039; or a &#039;&#039;&#039;Ready&#039;&#039;&#039;/&#039;&#039;&#039;Not Ready&#039;&#039;&#039; toggle.&lt;br /&gt;
&lt;br /&gt;
[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window says &#039;&#039;&#039;Join Game!&#039;&#039;&#039;, there&#039;s currently a round going on. This is most likely what you&#039;ll see.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick &#039;&#039;&#039;Assistant&#039;&#039;&#039;. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you&#039;ll be brought to the station via the [[Arrivals|arrival shuttle]]. You&#039;ll start out on a transit shuttle that will dock at the station in a few seconds - you&#039;ll also be strapped into a chair, so don&#039;t forget to unbuckle yourself. (You can do this by clicking the &#039;&#039;&#039;Resist&#039;&#039;&#039; button - don&#039;t worry if you aren&#039;t sure which button that is yet, as it&#039;s explained further down the guide.)&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
If the window has three buttons that say &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039;, and &#039;&#039;&#039;Observe&#039;&#039;&#039;, that means a round has not started yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is ideal, because you&#039;ll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to &#039;&#039;&#039;Ready&#039;&#039;&#039;, then wait for the game to begin. (You can see the time until the game begins on the &#039;&#039;&#039;Lobby&#039;&#039;&#039; tab, on the top right of the game window.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pressing &#039;&#039;&#039;Observe&#039;&#039;&#039; will spawn you as a [[ghost]], which is essentially a spectator - you won&#039;t be able to spawn normally until the next round if you select this option!&lt;br /&gt;
&lt;br /&gt;
== Interface 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Before you do anything else, take a look at the top right of the game window. You&#039;ll see some tabs labelled &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, and &#039;&#039;&#039;Preferences&#039;&#039;&#039;. The most important tabs are the Status and Admin tabs. If you&#039;re using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button, used to contact admins directly if you have a question or believe someone is breaking the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won&#039;t use this. (The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is &#039;&#039;&#039;Rest&#039;&#039;&#039;, which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Status&#039;&#039;&#039; tab, take note of the map currently being played on the server. It&#039;ll be used later in the guide.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There&#039;s quite a few HUD elements on the main screen, so let&#039;s break them down into sections. &#039;&#039;&#039;Don&#039;t worry if you can&#039;t memorize what everything does at once&#039;&#039;&#039; - you can always come back to this guide.&lt;br /&gt;
&lt;br /&gt;
=== Hands ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&lt;br /&gt;
&lt;br /&gt;
=== Interactions === &lt;br /&gt;
&lt;br /&gt;
These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Combat Indicator [[File:Combat.png]] this indicator turns on &#039;combat mode&#039;, which displays an icon above your sprite indicating you are prepared for combat. Doing this is required before you engage in any fighting, both mechanically and rules wise, as it raises your defense against people that aren&#039;t in it substantially, as well as massively boosting your weapon accuracy and melee damage for all sources. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;C&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
=== Misc Icons ===&lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Alerts ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]]]]&lt;br /&gt;
&lt;br /&gt;
There might seem like quite a few controls, but don&#039;t worry - you&#039;ll only be using a few the majority of the time. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to &#039;&#039;&#039;[[Keyboard_Shortcuts|Hotkeys]]&#039;&#039;&#039; in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you&#039;re good to go.&lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon (;) before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;:m&#039;&#039;&#039; before your message. :h defaults to your current department.&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot; Very important for roleplay.&lt;br /&gt;
* &#039;&#039;&#039;Click&#039;&#039;&#039; on objects in the game world to interact with them. For most, you&#039;ll need to be next to or ontop of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
* &#039;&#039;&#039;Right-click&#039;&#039;&#039; on something to open the context menu.&lt;br /&gt;
** This is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]]. There are a few examples of actions that can only be done with a right-click, but they&#039;re far and few between.&lt;br /&gt;
* Hold &#039;&#039;&#039;Control and click&#039;&#039;&#039; on something to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift and click&#039;&#039;&#039; on something to examine it.&lt;br /&gt;
* Press &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to change your selected hand.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Clickdragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
** Dragging your sprite onto someone else&#039;s will open an &#039;interaction&#039; menu for quick easy roleplay interactions.&lt;br /&gt;
** Dragging someone&#039;s sprite onto yours has a variety of effects.&lt;br /&gt;
** Press &#039;C&#039; to prepare for combat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;R&#039;&#039;&#039; to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
As a brand-new player, your first objective is simply joining the station as non-essential crew and attempting to survive, escaping via the evacuation shuttle or one of the pods located around the station. From there, you can branch out into more of the specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help. You must use them interchangeably! You can activate items in one hand with the other, combine them, as well you can place items down to interact in the same way with them as they sit nearby. Players will be able to see what is in your hands.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== [[Intent|Intents]] ===&lt;br /&gt;
&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Help Intent [[File:Intent_Help.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Help&#039;&#039;&#039; intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You&#039;ll also apply medication if you&#039;re holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you&#039;ll swap places with each other (instead of just pushing them in the drection you&#039;re moving). &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====Disarm Intent [[File:Intent_Disarm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Disarm&#039;&#039;&#039; intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll &#039;&#039;&#039;shove&#039;&#039;&#039; them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they&#039;re pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they&#039;re [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]]. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that &#039;&#039;&#039;these actions only work if you&#039;re clicking on the target with an empty hand&#039;&#039;&#039;, just as with all intents.&lt;br /&gt;
&lt;br /&gt;
====Grab Intent [[File:Intent_Grab.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Grab&#039;&#039;&#039; intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you&#039;ll have a &#039;&#039;&#039;passive&#039;&#039;&#039; grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click &amp;quot;pull&amp;quot; to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an &#039;&#039;&#039;aggressive&#039;&#039;&#039; grab.  The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), fireman carry them if they&#039;re prone (by click dragging their sprite onto yours), or click them again to slowly upgrade the grab to a level 3 &#039;&#039;&#039;neck&#039;&#039;&#039; grab. On neck grab you deal no damage, but it&#039;s harder for them to resist and get away. Click them one last time to slowly upgrade the grab to level 4, &#039;&#039;&#039;strangling&#039;&#039;&#039;. When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=If you&#039;re dragging someone&#039;s victim, or yours, it&#039;s best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Harm Intent [[File:Intent_Harm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Harm&#039;&#039;&#039; intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a few different damage types in SS13. If you take enough damage, you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;Crit&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brute|Brute]]&#039;&#039;&#039; damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Burns|Burn]]&#039;&#039;&#039; damage is received from fire or exposure to the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Toxins|Toxin]]&#039;&#039;&#039; damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Suffocation|Oxygen]]&#039;&#039;&#039; damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you&#039;re not in crit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brain_damage|Brain]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or [[Guide_to_chemistry#Methamphetamine|other things]]. Can randomly cause [[Guide_to_Traumas|brain traumas]]. Those suffering from brain damage usually need [[Guide_to_chemistry#Mannitol|chemicals]] to cure their condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Cellular_damage|Cellular]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or from being fed on by a [[Slime|slime]]. Can be cured with [[Guide_to_medicine#Cryogenics_Tube|cryo]] treatment. &lt;br /&gt;
&lt;br /&gt;
Brute and Burn damage are applied to specific limbs. If you&#039;ve been smacked in the head with a toolbox a few times, you&#039;ll have to aim at your head (with numpad keys) when you use a bruise pack. Most [[Guide_to_chemistry#Medicines|medicines]] can be ingested to heal damage anywhere on your body. If you take enough damage to one limb, you can be &#039;&#039;&#039;dismembered&#039;&#039;&#039;. You will need [[Surgery#Prosthetic_Replacement|surgery]] to replace lost limbs.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
Being in combat mode is paramount to winning any engagement, as without it on you&#039;ll be taking substantially more damage, and dealing incredibly less. Being caught off-guard by someone with the indicator on puts you at a huge disadvantage.&lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Ghosts ===&lt;br /&gt;
&lt;br /&gt;
If you end up dying, don&#039;t worry, there&#039;s a few ways to go from there.&lt;br /&gt;
&lt;br /&gt;
If you try to move, you&#039;ll &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it&#039;s okay to talk about the round in deadchat, if you&#039;re revived, &#039;&#039;&#039;you cannot use any information gained while dead&#039;&#039;&#039;. Anything you saw while alive is fair game.)&lt;br /&gt;
&lt;br /&gt;
If you die, you can be [[Cloning|cloned]], revived via [[defibrillator]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are &#039;&#039;&#039;ghost roles&#039;&#039;&#039; that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You&#039;re a new character, so don&#039;t use any information from your past life.) There may even be alerts that pop up while you&#039;re dead, asking if you&#039;d like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. &#039;&#039;&#039;Please note that if you take on a ghost role you CANNOT be cloned or return to your original body!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Playing the Game =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|500px|Arriving on the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we&#039;ve gone over the interface and some more important game concepts, let&#039;s jump into the game. If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. (You&#039;ll start buckled onto a chair as the shuttle docks with the station - press the &#039;&#039;&#039;Resist&#039;&#039;&#039; button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you&#039;ll be spawned in a random, public area of the station.&lt;br /&gt;
&lt;br /&gt;
Skyrat has multiple maps that the server will occasionally change to. The &amp;quot;standard&amp;quot; station layout is [[BoxStation|Box Station]], but the game can also take place on [[MetaStation|Meta Station]], [[PubbyStation|Pubby Station]], or [[DeltaStation|Delta Station]]. You can visit the individual wiki pages to see the layout of a specific map.&lt;br /&gt;
&lt;br /&gt;
Each station has a unique layout, so you&#039;ll likely want to use these maps to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BoxStation&amp;quot; [https://beestation13.com/map/box Click here for a map of BoxStation.] Visit [[BoxStation|the wiki page for BoxStation]] for more details.&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://beestation13.com/map/meta Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details.&lt;br /&gt;
* &amp;quot;PubbyStation&amp;quot; [https://beestation13.com/map/pubby Click here for a map of PubbyStation.] Visit [[PubbyStation|the wiki page for * PubbyStation]] for more details.&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn&#039;t take much time to get to grips with how to control your character.&lt;br /&gt;
&lt;br /&gt;
== What to do if There&#039;s a Breach ==&lt;br /&gt;
&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character&#039;s sprite. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Jobs to Take After Your First Round ==&lt;br /&gt;
&lt;br /&gt;
* Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a &amp;quot;greytider&amp;quot; or something similar. You might be better off trying a role that isn&#039;t critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
* After you&#039;ve gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t play security roles like the [[Security Officer]] or [[Warden]] until you&#039;re proficient with the controls and know enough about the game to treat people fairly. It&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you&#039;re well versed in the game and know what&#039;s going on. If, by some coincidence, you end up being one of these roles and you aren&#039;t prepared, just ahelp explaining the situation - we&#039;d all much rather someone admits they aren&#039;t ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.&lt;br /&gt;
&lt;br /&gt;
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
* After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.&lt;br /&gt;
&lt;br /&gt;
* Keep the roleplay protection rules in mind at all time. Nothing makes admins and players angrier than going out of your way to ruin someone&#039;s [[ERP|carefully crafts scene]], &lt;br /&gt;
so it&#039;s recommended against.&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Starter_guide&amp;diff=6196</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Starter_guide&amp;diff=6196"/>
		<updated>2021-02-15T16:41:58Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: /* Before Playing */&lt;/p&gt;
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if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url &lt;br /&gt;
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todo:&lt;br /&gt;
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-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn&#039;t necessary to get into the game, but it&#039;s recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Recommended Reading! [10 Minutes~] =&lt;br /&gt;
&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list:&lt;br /&gt;
&lt;br /&gt;
Carefully read our Community Rules here [Required]: https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281&lt;br /&gt;
Quickly review over our Server Rules here [Recommended]:: https://docs.google.com/document/d/1pHO-LteTUxH6GdSxuhaMJDQrTIWUa-Wj8r_lwBzWmIw/edit?usp=sharing - The idea is to get a basic overview of what is and what is not allowed.&lt;br /&gt;
Lightly read through our Guiding Principles here [Required]: https://skyrat13.tk/wiki/index.php/Guiding_Principles&lt;br /&gt;
Read our ERP Policy [Required]: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skyrat specifically is a furry-run and owned server, centered heavily around the roleplay aspects of the game, including [[ERP|the unspeakable taboo.]] Being significantly more focused on scene creation rather than the simple mechanical complexity of the game, this server tends to lean towards the more maturity-oriented and story-driven sessions, with tidbits of fun sprinkled in.&lt;br /&gt;
&lt;br /&gt;
= Before Playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s important to [[https://skyrat13.tk/wiki/index.php/Rules read the rules]] before connecting for the first time.&#039;&#039;&#039; Some common new player mistakes to avoid include:&lt;br /&gt;
&lt;br /&gt;
* Being violent towards other crew members without any reason. Even as a freshly-rolled antagonist, kicking the shit out of someone you see on sight as a brand new player is a surefire way to get yourself bonked. Generally speaking, keep your head down and hands to yourself.&lt;br /&gt;
* Asking questions in [[OOC#OOC_channel|Terminology]] (out-of-character) chat that are directly related to anything happening in the round. For example, &amp;quot;Why did I just get killed by the clown?&amp;quot;. It&#039;s okay to discuss this in [[Terminology#Deadchat|deadchat]] or after the round is over. These questions are also alright if asked in [[Terminology#Adminhelp.2FAhelp|adminhelps]] (press F1).&lt;br /&gt;
* Not following the name format of &amp;quot;Firstname Lastname&amp;quot; when creating a [[Guide_to_races#Humans|human]] character. Other races such as [[Lizardperson|lizards]], [[Plasmaman|plasmamen]], [[Ethereals|ethereals]] and [[Mothpeople|mothpeople]] have their own naming conventions. [[Mime|Mimes]] and [[Clown|clowns]] are other exceptions. &lt;br /&gt;
&lt;br /&gt;
The admin team generally tries to give players benefit of the doubt, so it&#039;s okay to mess up. As long as you&#039;re polite and willing to learn from your mistakes, you won&#039;t be in trouble. You can press F1/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have any questions.&lt;br /&gt;
&lt;br /&gt;
One last point: please, &#039;&#039;&#039;remember the human&#039;&#039;&#039;. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a toolbox because they took your [[Engineering_items#Multitool|multitool]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make your way to the [http://www.byond.com/download/ BYOND download page] and &#039;&#039;&#039;download the client&#039;&#039;&#039;.  Once you&#039;ve downloaded, installed, and logged into the client, feel free to close it - we won&#039;t be needing to use it directly anymore. Once you&#039;re set up, choose a server to join:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyrats:&#039;&#039;&#039;&lt;br /&gt;
Byond://skyrat13.tk:22094&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t use these links to join, open the BYOND client, press &#039;&#039;&#039;Ctrl and O&#039;&#039;&#039;, and paste the link to the server you want to join.&lt;br /&gt;
&lt;br /&gt;
[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Once you&#039;ve connected to a server, you&#039;ll be greeted by a small popup window labelled &#039;&#039;&#039;New Player Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing on BeeStation, you&#039;ll need to create a character. Click on the &#039;&#039;&#039;Setup Character&#039;&#039;&#039; button, and the character creation menu will open.&lt;br /&gt;
&lt;br /&gt;
[[File:Starter.PNG|thumb|The character setup screen]]&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, edit your appearance as you see fit. There&#039;s no difference between clothing/backpack options other than appearance, so pick what you think looks best, aside from duffel bags being bigger but slowing you down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;&#039;Special names&#039;&#039;&#039; are names specific to certain roles - for example, if you&#039;re the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). The only custom job preference is specific to security officers, and allows you to choose the department you&#039;d like to monitor. The Uplink spawn location is specific to the [[traitor]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals. The various species options have some effects on gameplay - you can browse the articles for [[lizardmen|lizards]], [[flypeople]], and [[plasmamen]] for more info.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished editing your appearance, be sure to press the &#039;&#039;&#039;Save Setup&#039;&#039;&#039; button at the bottom of the window. Next, press the &#039;&#039;&#039;Set Occupation Preferences&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
&lt;br /&gt;
If the button next to Assistant is a red &#039;&#039;&#039;NO&#039;&#039;&#039;, click it once so that it says &#039;&#039;&#039;YES&#039;&#039;&#039; in green text. This sets your job to be assistant, no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039;, or &#039;&#039;&#039;Never&#039;&#039;&#039;. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is no limit on assistants, and it&#039;s a role that has no responsibilities, so it&#039;s ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, press &#039;&#039;&#039;Done&#039;&#039;&#039;, then, &#039;&#039;&#039;Save Setup&#039;&#039;&#039;. Then click on &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; at the top of the character creation screen. The menu will change and have a big list of options.&lt;br /&gt;
&lt;br /&gt;
Make sure all of the Special Role Settings are set to &#039;&#039;&#039;No&#039;&#039;&#039; (These control optional settings, like choosing if you&#039;d like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) &#039;&#039;&#039;More importantly, change the Keybindings option to [[Keyboard_Shortcuts|&amp;quot;Hotkeys&amp;quot;]]&#039;&#039;&#039;. This guide will assume you&#039;re using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you&#039;re done, click &#039;&#039;&#039;Save Setup&#039;&#039;&#039; one last time and close the window.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Joining the Game ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve created your character, you&#039;re ready to join the game. (You may want to continue to read the guide before jumping in.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s two possible menus here - the lobby screen will either display a list that has &#039;&#039;&#039;Join Game!&#039;&#039;&#039; or a &#039;&#039;&#039;Ready&#039;&#039;&#039;/&#039;&#039;&#039;Not Ready&#039;&#039;&#039; toggle.&lt;br /&gt;
&lt;br /&gt;
[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window says &#039;&#039;&#039;Join Game!&#039;&#039;&#039;, there&#039;s currently a round going on. This is most likely what you&#039;ll see.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick &#039;&#039;&#039;Assistant&#039;&#039;&#039;. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you&#039;ll be brought to the station via the [[Arrivals|arrival shuttle]]. You&#039;ll start out on a transit shuttle that will dock at the station in a few seconds - you&#039;ll also be strapped into a chair, so don&#039;t forget to unbuckle yourself. (You can do this by clicking the &#039;&#039;&#039;Resist&#039;&#039;&#039; button - don&#039;t worry if you aren&#039;t sure which button that is yet, as it&#039;s explained further down the guide.)&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
If the window has three buttons that say &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039;, and &#039;&#039;&#039;Observe&#039;&#039;&#039;, that means a round has not started yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is ideal, because you&#039;ll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to &#039;&#039;&#039;Ready&#039;&#039;&#039;, then wait for the game to begin. (You can see the time until the game begins on the &#039;&#039;&#039;Lobby&#039;&#039;&#039; tab, on the top right of the game window.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pressing &#039;&#039;&#039;Observe&#039;&#039;&#039; will spawn you as a [[ghost]], which is essentially a spectator - you won&#039;t be able to spawn normally until the next round if you select this option!&lt;br /&gt;
&lt;br /&gt;
== Interface 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Before you do anything else, take a look at the top right of the game window. You&#039;ll see some tabs labelled &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, and &#039;&#039;&#039;Preferences&#039;&#039;&#039;. The most important tabs are the Status and Admin tabs. If you&#039;re using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button, used to contact admins directly if you have a question or believe someone is breaking the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won&#039;t use this. (The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is &#039;&#039;&#039;Rest&#039;&#039;&#039;, which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Status&#039;&#039;&#039; tab, take note of the map currently being played on the server. It&#039;ll be used later in the guide.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There&#039;s quite a few HUD elements on the main screen, so let&#039;s break them down into sections. &#039;&#039;&#039;Don&#039;t worry if you can&#039;t memorize what everything does at once&#039;&#039;&#039; - you can always come back to this guide.&lt;br /&gt;
&lt;br /&gt;
=== Hands ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&lt;br /&gt;
&lt;br /&gt;
=== Interactions === &lt;br /&gt;
&lt;br /&gt;
These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Combat Indicator [[File:Combat.png]] this indicator turns on &#039;combat mode&#039;, which displays an icon above your sprite indicating you are prepared for combat. Doing this is required before you engage in any fighting, both mechanically and rules wise, as it raises your defense against people that aren&#039;t in it substantially, as well as massively boosting your weapon accuracy and melee damage for all sources. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;C&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
=== Misc Icons ===&lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Alerts ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]]]]&lt;br /&gt;
&lt;br /&gt;
There might seem like quite a few controls, but don&#039;t worry - you&#039;ll only be using a few the majority of the time. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to &#039;&#039;&#039;[[Keyboard_Shortcuts|Hotkeys]]&#039;&#039;&#039; in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you&#039;re good to go.&lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon (;) before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;:m&#039;&#039;&#039; before your message. :h defaults to your current department.&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot; Very important for roleplay.&lt;br /&gt;
* &#039;&#039;&#039;Click&#039;&#039;&#039; on objects in the game world to interact with them. For most, you&#039;ll need to be next to or ontop of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
* &#039;&#039;&#039;Right-click&#039;&#039;&#039; on something to open the context menu.&lt;br /&gt;
** This is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]]. There are a few examples of actions that can only be done with a right-click, but they&#039;re far and few between.&lt;br /&gt;
* Hold &#039;&#039;&#039;Control and click&#039;&#039;&#039; on something to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift and click&#039;&#039;&#039; on something to examine it.&lt;br /&gt;
* Press &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to change your selected hand.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Clickdragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
** Dragging your sprite onto someone else&#039;s will open an &#039;interaction&#039; menu for quick easy roleplay interactions.&lt;br /&gt;
** Dragging someone&#039;s sprite onto yours has a variety of effects.&lt;br /&gt;
** Press &#039;C&#039; to prepare for combat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;R&#039;&#039;&#039; to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
As a brand-new player, your first objective is simply joining the station as non-essential crew and attempting to survive, escaping via the evacuation shuttle or one of the pods located around the station. From there, you can branch out into more of the specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help. You must use them interchangeably! You can activate items in one hand with the other, combine them, as well you can place items down to interact in the same way with them as they sit nearby. Players will be able to see what is in your hands.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== [[Intent|Intents]] ===&lt;br /&gt;
&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Help Intent [[File:Intent_Help.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Help&#039;&#039;&#039; intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You&#039;ll also apply medication if you&#039;re holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you&#039;ll swap places with each other (instead of just pushing them in the drection you&#039;re moving). &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====Disarm Intent [[File:Intent_Disarm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Disarm&#039;&#039;&#039; intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll &#039;&#039;&#039;shove&#039;&#039;&#039; them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they&#039;re pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they&#039;re [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]]. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that &#039;&#039;&#039;these actions only work if you&#039;re clicking on the target with an empty hand&#039;&#039;&#039;, just as with all intents.&lt;br /&gt;
&lt;br /&gt;
====Grab Intent [[File:Intent_Grab.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Grab&#039;&#039;&#039; intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you&#039;ll have a &#039;&#039;&#039;passive&#039;&#039;&#039; grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click &amp;quot;pull&amp;quot; to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an &#039;&#039;&#039;aggressive&#039;&#039;&#039; grab.  The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), fireman carry them if they&#039;re prone (by click dragging their sprite onto yours), or click them again to slowly upgrade the grab to a level 3 &#039;&#039;&#039;neck&#039;&#039;&#039; grab. On neck grab you deal no damage, but it&#039;s harder for them to resist and get away. Click them one last time to slowly upgrade the grab to level 4, &#039;&#039;&#039;strangling&#039;&#039;&#039;. When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=If you&#039;re dragging someone&#039;s victim, or yours, it&#039;s best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Harm Intent [[File:Intent_Harm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Harm&#039;&#039;&#039; intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a few different damage types in SS13. If you take enough damage, you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;Crit&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brute|Brute]]&#039;&#039;&#039; damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Burns|Burn]]&#039;&#039;&#039; damage is received from fire or exposure to the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Toxins|Toxin]]&#039;&#039;&#039; damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Suffocation|Oxygen]]&#039;&#039;&#039; damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you&#039;re not in crit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brain_damage|Brain]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or [[Guide_to_chemistry#Methamphetamine|other things]]. Can randomly cause [[Guide_to_Traumas|brain traumas]]. Those suffering from brain damage usually need [[Guide_to_chemistry#Mannitol|chemicals]] to cure their condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Cellular_damage|Cellular]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or from being fed on by a [[Slime|slime]]. Can be cured with [[Guide_to_medicine#Cryogenics_Tube|cryo]] treatment. &lt;br /&gt;
&lt;br /&gt;
Brute and Burn damage are applied to specific limbs. If you&#039;ve been smacked in the head with a toolbox a few times, you&#039;ll have to aim at your head (with numpad keys) when you use a bruise pack. Most [[Guide_to_chemistry#Medicines|medicines]] can be ingested to heal damage anywhere on your body. If you take enough damage to one limb, you can be &#039;&#039;&#039;dismembered&#039;&#039;&#039;. You will need [[Surgery#Prosthetic_Replacement|surgery]] to replace lost limbs.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
Being in combat mode is paramount to winning any engagement, as without it on you&#039;ll be taking substantially more damage, and dealing incredibly less. Being caught off-guard by someone with the indicator on puts you at a huge disadvantage.&lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Ghosts ===&lt;br /&gt;
&lt;br /&gt;
If you end up dying, don&#039;t worry, there&#039;s a few ways to go from there.&lt;br /&gt;
&lt;br /&gt;
If you try to move, you&#039;ll &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it&#039;s okay to talk about the round in deadchat, if you&#039;re revived, &#039;&#039;&#039;you cannot use any information gained while dead&#039;&#039;&#039;. Anything you saw while alive is fair game.)&lt;br /&gt;
&lt;br /&gt;
If you die, you can be [[Cloning|cloned]], revived via [[defibrillator]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are &#039;&#039;&#039;ghost roles&#039;&#039;&#039; that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You&#039;re a new character, so don&#039;t use any information from your past life.) There may even be alerts that pop up while you&#039;re dead, asking if you&#039;d like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. &#039;&#039;&#039;Please note that if you take on a ghost role you CANNOT be cloned or return to your original body!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Playing the Game =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|500px|Arriving on the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we&#039;ve gone over the interface and some more important game concepts, let&#039;s jump into the game. If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. (You&#039;ll start buckled onto a chair as the shuttle docks with the station - press the &#039;&#039;&#039;Resist&#039;&#039;&#039; button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you&#039;ll be spawned in a random, public area of the station.&lt;br /&gt;
&lt;br /&gt;
Skyrat has multiple maps that the server will occasionally change to. The &amp;quot;standard&amp;quot; station layout is [[BoxStation|Box Station]], but the game can also take place on [[MetaStation|Meta Station]], [[PubbyStation|Pubby Station]], or [[DeltaStation|Delta Station]]. You can visit the individual wiki pages to see the layout of a specific map.&lt;br /&gt;
&lt;br /&gt;
Each station has a unique layout, so you&#039;ll likely want to use these maps to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BoxStation&amp;quot; [https://beestation13.com/map/box Click here for a map of BoxStation.] Visit [[BoxStation|the wiki page for BoxStation]] for more details.&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://beestation13.com/map/meta Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details.&lt;br /&gt;
* &amp;quot;PubbyStation&amp;quot; [https://beestation13.com/map/pubby Click here for a map of PubbyStation.] Visit [[PubbyStation|the wiki page for * PubbyStation]] for more details.&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn&#039;t take much time to get to grips with how to control your character.&lt;br /&gt;
&lt;br /&gt;
== What to do if There&#039;s a Breach ==&lt;br /&gt;
&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character&#039;s sprite. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Jobs to Take After Your First Round ==&lt;br /&gt;
&lt;br /&gt;
* Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a &amp;quot;greytider&amp;quot; or something similar. You might be better off trying a role that isn&#039;t critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
* After you&#039;ve gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t play security roles like the [[Security Officer]] or [[Warden]] until you&#039;re proficient with the controls and know enough about the game to treat people fairly. It&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you&#039;re well versed in the game and know what&#039;s going on. If, by some coincidence, you end up being one of these roles and you aren&#039;t prepared, just ahelp explaining the situation - we&#039;d all much rather someone admits they aren&#039;t ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.&lt;br /&gt;
&lt;br /&gt;
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
* After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.&lt;br /&gt;
&lt;br /&gt;
* Keep the roleplay protection rules in mind at all time. Nothing makes admins and players angrier than going out of your way to ruin someone&#039;s [[ERP|carefully crafts scene]], &lt;br /&gt;
so it&#039;s recommended against.&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Starter_guide&amp;diff=6195</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Starter_guide&amp;diff=6195"/>
		<updated>2021-02-15T16:40:21Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: /* What is SS13? */&lt;/p&gt;
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if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url &lt;br /&gt;
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todo:&lt;br /&gt;
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-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
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This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn&#039;t necessary to get into the game, but it&#039;s recommended.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
= Recommended Reading! [10 Minutes~] =&lt;br /&gt;
&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list:&lt;br /&gt;
&lt;br /&gt;
Carefully read our Community Rules here [Required]: https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281&lt;br /&gt;
Quickly review over our Server Rules here [Recommended]:: https://docs.google.com/document/d/1pHO-LteTUxH6GdSxuhaMJDQrTIWUa-Wj8r_lwBzWmIw/edit?usp=sharing - The idea is to get a basic overview of what is and what is not allowed.&lt;br /&gt;
Lightly read through our Guiding Principles here [Required]: https://skyrat13.tk/wiki/index.php/Guiding_Principles&lt;br /&gt;
Read our ERP Policy [Required]: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skyrat specifically is a furry-run and owned server, centered heavily around the roleplay aspects of the game, including [[ERP|the unspeakable taboo.]] Being significantly more focused on scene creation rather than the simple mechanical complexity of the game, this server tends to lean towards the more maturity-oriented and story-driven sessions, with tidbits of fun sprinkled in.&lt;br /&gt;
&lt;br /&gt;
= Before Playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s important to [[https://skyrat13.tk/wiki/index.php/Rules read the rules]] before connecting for the first time.&#039;&#039;&#039; Some common new player mistakes to avoid include:&lt;br /&gt;
&lt;br /&gt;
* Being violent towards other crew members without any reason. Even as a freshly-rolled antagonist, kicking the shit out of someone you see on sight as a brand new player is a surefire way to get yourself bonked. Generally speaking, keep your head down and hands to yourself.&lt;br /&gt;
* Asking questions in [[OOC#OOC_channel|OOC]] (out-of-character) chat that are directly related to anything happening in the round. For example, &amp;quot;Why did I just get killed by the clown?&amp;quot;. It&#039;s okay to discuss this in [[Terminology#Deadchat|deadchat]] or after the round is over. These questions are also alright if asked in [[Terminology#Adminhelp.2FAhelp|adminhelps]] (press F1).&lt;br /&gt;
* Not following the name format of &amp;quot;Firstname Lastname&amp;quot; when creating a [[Guide_to_races#Humans|human]] character. Other races such as [[Lizardperson|lizards]], [[Plasmaman|plasmamen]], [[Ethereals|ethereals]] and [[Mothpeople|mothpeople]] have their own naming conventions. [[Mime|Mimes]] and [[Clown|clowns]] are other exceptions. &lt;br /&gt;
&lt;br /&gt;
The admin team generally tries to give players benefit of the doubt, so it&#039;s okay to mess up. As long as you&#039;re polite and willing to learn from your mistakes, you won&#039;t be in trouble. You can press F1/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have any questions.&lt;br /&gt;
&lt;br /&gt;
One last point: please, &#039;&#039;&#039;remember the human&#039;&#039;&#039;. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a toolbox because they took your [[Engineering_items#Multitool|multitool]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make your way to the [http://www.byond.com/download/ BYOND download page] and &#039;&#039;&#039;download the client&#039;&#039;&#039;.  Once you&#039;ve downloaded, installed, and logged into the client, feel free to close it - we won&#039;t be needing to use it directly anymore. Once you&#039;re set up, choose a server to join:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyrats:&#039;&#039;&#039;&lt;br /&gt;
Byond://skyrat13.tk:22094&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t use these links to join, open the BYOND client, press &#039;&#039;&#039;Ctrl and O&#039;&#039;&#039;, and paste the link to the server you want to join.&lt;br /&gt;
&lt;br /&gt;
[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Once you&#039;ve connected to a server, you&#039;ll be greeted by a small popup window labelled &#039;&#039;&#039;New Player Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing on BeeStation, you&#039;ll need to create a character. Click on the &#039;&#039;&#039;Setup Character&#039;&#039;&#039; button, and the character creation menu will open.&lt;br /&gt;
&lt;br /&gt;
[[File:Starter.PNG|thumb|The character setup screen]]&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, edit your appearance as you see fit. There&#039;s no difference between clothing/backpack options other than appearance, so pick what you think looks best, aside from duffel bags being bigger but slowing you down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;&#039;Special names&#039;&#039;&#039; are names specific to certain roles - for example, if you&#039;re the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). The only custom job preference is specific to security officers, and allows you to choose the department you&#039;d like to monitor. The Uplink spawn location is specific to the [[traitor]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals. The various species options have some effects on gameplay - you can browse the articles for [[lizardmen|lizards]], [[flypeople]], and [[plasmamen]] for more info.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished editing your appearance, be sure to press the &#039;&#039;&#039;Save Setup&#039;&#039;&#039; button at the bottom of the window. Next, press the &#039;&#039;&#039;Set Occupation Preferences&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
&lt;br /&gt;
If the button next to Assistant is a red &#039;&#039;&#039;NO&#039;&#039;&#039;, click it once so that it says &#039;&#039;&#039;YES&#039;&#039;&#039; in green text. This sets your job to be assistant, no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039;, or &#039;&#039;&#039;Never&#039;&#039;&#039;. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is no limit on assistants, and it&#039;s a role that has no responsibilities, so it&#039;s ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, press &#039;&#039;&#039;Done&#039;&#039;&#039;, then, &#039;&#039;&#039;Save Setup&#039;&#039;&#039;. Then click on &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; at the top of the character creation screen. The menu will change and have a big list of options.&lt;br /&gt;
&lt;br /&gt;
Make sure all of the Special Role Settings are set to &#039;&#039;&#039;No&#039;&#039;&#039; (These control optional settings, like choosing if you&#039;d like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) &#039;&#039;&#039;More importantly, change the Keybindings option to [[Keyboard_Shortcuts|&amp;quot;Hotkeys&amp;quot;]]&#039;&#039;&#039;. This guide will assume you&#039;re using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you&#039;re done, click &#039;&#039;&#039;Save Setup&#039;&#039;&#039; one last time and close the window.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Joining the Game ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve created your character, you&#039;re ready to join the game. (You may want to continue to read the guide before jumping in.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s two possible menus here - the lobby screen will either display a list that has &#039;&#039;&#039;Join Game!&#039;&#039;&#039; or a &#039;&#039;&#039;Ready&#039;&#039;&#039;/&#039;&#039;&#039;Not Ready&#039;&#039;&#039; toggle.&lt;br /&gt;
&lt;br /&gt;
[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window says &#039;&#039;&#039;Join Game!&#039;&#039;&#039;, there&#039;s currently a round going on. This is most likely what you&#039;ll see.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick &#039;&#039;&#039;Assistant&#039;&#039;&#039;. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you&#039;ll be brought to the station via the [[Arrivals|arrival shuttle]]. You&#039;ll start out on a transit shuttle that will dock at the station in a few seconds - you&#039;ll also be strapped into a chair, so don&#039;t forget to unbuckle yourself. (You can do this by clicking the &#039;&#039;&#039;Resist&#039;&#039;&#039; button - don&#039;t worry if you aren&#039;t sure which button that is yet, as it&#039;s explained further down the guide.)&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
If the window has three buttons that say &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039;, and &#039;&#039;&#039;Observe&#039;&#039;&#039;, that means a round has not started yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is ideal, because you&#039;ll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to &#039;&#039;&#039;Ready&#039;&#039;&#039;, then wait for the game to begin. (You can see the time until the game begins on the &#039;&#039;&#039;Lobby&#039;&#039;&#039; tab, on the top right of the game window.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pressing &#039;&#039;&#039;Observe&#039;&#039;&#039; will spawn you as a [[ghost]], which is essentially a spectator - you won&#039;t be able to spawn normally until the next round if you select this option!&lt;br /&gt;
&lt;br /&gt;
== Interface 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Before you do anything else, take a look at the top right of the game window. You&#039;ll see some tabs labelled &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, and &#039;&#039;&#039;Preferences&#039;&#039;&#039;. The most important tabs are the Status and Admin tabs. If you&#039;re using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button, used to contact admins directly if you have a question or believe someone is breaking the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won&#039;t use this. (The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is &#039;&#039;&#039;Rest&#039;&#039;&#039;, which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Status&#039;&#039;&#039; tab, take note of the map currently being played on the server. It&#039;ll be used later in the guide.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There&#039;s quite a few HUD elements on the main screen, so let&#039;s break them down into sections. &#039;&#039;&#039;Don&#039;t worry if you can&#039;t memorize what everything does at once&#039;&#039;&#039; - you can always come back to this guide.&lt;br /&gt;
&lt;br /&gt;
=== Hands ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&lt;br /&gt;
&lt;br /&gt;
=== Interactions === &lt;br /&gt;
&lt;br /&gt;
These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Combat Indicator [[File:Combat.png]] this indicator turns on &#039;combat mode&#039;, which displays an icon above your sprite indicating you are prepared for combat. Doing this is required before you engage in any fighting, both mechanically and rules wise, as it raises your defense against people that aren&#039;t in it substantially, as well as massively boosting your weapon accuracy and melee damage for all sources. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;C&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
=== Misc Icons ===&lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Alerts ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]]]]&lt;br /&gt;
&lt;br /&gt;
There might seem like quite a few controls, but don&#039;t worry - you&#039;ll only be using a few the majority of the time. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to &#039;&#039;&#039;[[Keyboard_Shortcuts|Hotkeys]]&#039;&#039;&#039; in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you&#039;re good to go.&lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon (;) before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;:m&#039;&#039;&#039; before your message. :h defaults to your current department.&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot; Very important for roleplay.&lt;br /&gt;
* &#039;&#039;&#039;Click&#039;&#039;&#039; on objects in the game world to interact with them. For most, you&#039;ll need to be next to or ontop of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
* &#039;&#039;&#039;Right-click&#039;&#039;&#039; on something to open the context menu.&lt;br /&gt;
** This is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]]. There are a few examples of actions that can only be done with a right-click, but they&#039;re far and few between.&lt;br /&gt;
* Hold &#039;&#039;&#039;Control and click&#039;&#039;&#039; on something to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift and click&#039;&#039;&#039; on something to examine it.&lt;br /&gt;
* Press &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to change your selected hand.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Clickdragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
** Dragging your sprite onto someone else&#039;s will open an &#039;interaction&#039; menu for quick easy roleplay interactions.&lt;br /&gt;
** Dragging someone&#039;s sprite onto yours has a variety of effects.&lt;br /&gt;
** Press &#039;C&#039; to prepare for combat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;R&#039;&#039;&#039; to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
As a brand-new player, your first objective is simply joining the station as non-essential crew and attempting to survive, escaping via the evacuation shuttle or one of the pods located around the station. From there, you can branch out into more of the specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help. You must use them interchangeably! You can activate items in one hand with the other, combine them, as well you can place items down to interact in the same way with them as they sit nearby. Players will be able to see what is in your hands.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== [[Intent|Intents]] ===&lt;br /&gt;
&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Help Intent [[File:Intent_Help.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Help&#039;&#039;&#039; intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You&#039;ll also apply medication if you&#039;re holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you&#039;ll swap places with each other (instead of just pushing them in the drection you&#039;re moving). &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====Disarm Intent [[File:Intent_Disarm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Disarm&#039;&#039;&#039; intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll &#039;&#039;&#039;shove&#039;&#039;&#039; them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they&#039;re pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they&#039;re [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]]. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that &#039;&#039;&#039;these actions only work if you&#039;re clicking on the target with an empty hand&#039;&#039;&#039;, just as with all intents.&lt;br /&gt;
&lt;br /&gt;
====Grab Intent [[File:Intent_Grab.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Grab&#039;&#039;&#039; intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you&#039;ll have a &#039;&#039;&#039;passive&#039;&#039;&#039; grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click &amp;quot;pull&amp;quot; to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an &#039;&#039;&#039;aggressive&#039;&#039;&#039; grab.  The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), fireman carry them if they&#039;re prone (by click dragging their sprite onto yours), or click them again to slowly upgrade the grab to a level 3 &#039;&#039;&#039;neck&#039;&#039;&#039; grab. On neck grab you deal no damage, but it&#039;s harder for them to resist and get away. Click them one last time to slowly upgrade the grab to level 4, &#039;&#039;&#039;strangling&#039;&#039;&#039;. When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=If you&#039;re dragging someone&#039;s victim, or yours, it&#039;s best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Harm Intent [[File:Intent_Harm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Harm&#039;&#039;&#039; intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a few different damage types in SS13. If you take enough damage, you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;Crit&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brute|Brute]]&#039;&#039;&#039; damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Burns|Burn]]&#039;&#039;&#039; damage is received from fire or exposure to the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Toxins|Toxin]]&#039;&#039;&#039; damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Suffocation|Oxygen]]&#039;&#039;&#039; damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you&#039;re not in crit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brain_damage|Brain]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or [[Guide_to_chemistry#Methamphetamine|other things]]. Can randomly cause [[Guide_to_Traumas|brain traumas]]. Those suffering from brain damage usually need [[Guide_to_chemistry#Mannitol|chemicals]] to cure their condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Cellular_damage|Cellular]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or from being fed on by a [[Slime|slime]]. Can be cured with [[Guide_to_medicine#Cryogenics_Tube|cryo]] treatment. &lt;br /&gt;
&lt;br /&gt;
Brute and Burn damage are applied to specific limbs. If you&#039;ve been smacked in the head with a toolbox a few times, you&#039;ll have to aim at your head (with numpad keys) when you use a bruise pack. Most [[Guide_to_chemistry#Medicines|medicines]] can be ingested to heal damage anywhere on your body. If you take enough damage to one limb, you can be &#039;&#039;&#039;dismembered&#039;&#039;&#039;. You will need [[Surgery#Prosthetic_Replacement|surgery]] to replace lost limbs.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
Being in combat mode is paramount to winning any engagement, as without it on you&#039;ll be taking substantially more damage, and dealing incredibly less. Being caught off-guard by someone with the indicator on puts you at a huge disadvantage.&lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Ghosts ===&lt;br /&gt;
&lt;br /&gt;
If you end up dying, don&#039;t worry, there&#039;s a few ways to go from there.&lt;br /&gt;
&lt;br /&gt;
If you try to move, you&#039;ll &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it&#039;s okay to talk about the round in deadchat, if you&#039;re revived, &#039;&#039;&#039;you cannot use any information gained while dead&#039;&#039;&#039;. Anything you saw while alive is fair game.)&lt;br /&gt;
&lt;br /&gt;
If you die, you can be [[Cloning|cloned]], revived via [[defibrillator]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are &#039;&#039;&#039;ghost roles&#039;&#039;&#039; that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You&#039;re a new character, so don&#039;t use any information from your past life.) There may even be alerts that pop up while you&#039;re dead, asking if you&#039;d like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. &#039;&#039;&#039;Please note that if you take on a ghost role you CANNOT be cloned or return to your original body!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Playing the Game =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|500px|Arriving on the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we&#039;ve gone over the interface and some more important game concepts, let&#039;s jump into the game. If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. (You&#039;ll start buckled onto a chair as the shuttle docks with the station - press the &#039;&#039;&#039;Resist&#039;&#039;&#039; button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you&#039;ll be spawned in a random, public area of the station.&lt;br /&gt;
&lt;br /&gt;
Skyrat has multiple maps that the server will occasionally change to. The &amp;quot;standard&amp;quot; station layout is [[BoxStation|Box Station]], but the game can also take place on [[MetaStation|Meta Station]], [[PubbyStation|Pubby Station]], or [[DeltaStation|Delta Station]]. You can visit the individual wiki pages to see the layout of a specific map.&lt;br /&gt;
&lt;br /&gt;
Each station has a unique layout, so you&#039;ll likely want to use these maps to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BoxStation&amp;quot; [https://beestation13.com/map/box Click here for a map of BoxStation.] Visit [[BoxStation|the wiki page for BoxStation]] for more details.&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://beestation13.com/map/meta Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details.&lt;br /&gt;
* &amp;quot;PubbyStation&amp;quot; [https://beestation13.com/map/pubby Click here for a map of PubbyStation.] Visit [[PubbyStation|the wiki page for * PubbyStation]] for more details.&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn&#039;t take much time to get to grips with how to control your character.&lt;br /&gt;
&lt;br /&gt;
== What to do if There&#039;s a Breach ==&lt;br /&gt;
&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character&#039;s sprite. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Jobs to Take After Your First Round ==&lt;br /&gt;
&lt;br /&gt;
* Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a &amp;quot;greytider&amp;quot; or something similar. You might be better off trying a role that isn&#039;t critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
* After you&#039;ve gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t play security roles like the [[Security Officer]] or [[Warden]] until you&#039;re proficient with the controls and know enough about the game to treat people fairly. It&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you&#039;re well versed in the game and know what&#039;s going on. If, by some coincidence, you end up being one of these roles and you aren&#039;t prepared, just ahelp explaining the situation - we&#039;d all much rather someone admits they aren&#039;t ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.&lt;br /&gt;
&lt;br /&gt;
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
* After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.&lt;br /&gt;
&lt;br /&gt;
* Keep the roleplay protection rules in mind at all time. Nothing makes admins and players angrier than going out of your way to ruin someone&#039;s [[ERP|carefully crafts scene]], &lt;br /&gt;
so it&#039;s recommended against.&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
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		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
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		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Rightclick&amp;diff=6193"/>
		<updated>2021-02-13T17:50:59Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Created page with &amp;quot;{{Tooltip|24px|Ordinary right-click. It doesn&amp;#039;t matter if {{Combat_Mode}} is on or not.}}&amp;lt;noinclude&amp;gt; ---- This template is meant to be inserted whereve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip|[[File:Rightclick.png|24px]]|Ordinary right-click. It doesn&#039;t matter if {{Combat_Mode}} is on or not.}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This template is meant to be inserted wherever &amp;quot;right-click&amp;quot; needs to be quickly referenced.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_construction&amp;diff=6192</id>
		<title>Guide to construction</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_construction&amp;diff=6192"/>
		<updated>2021-02-13T17:50:21Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Created page with &amp;quot;If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.  == Basic Tools ==  Before you can begin any construction or deconstru...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.&lt;br /&gt;
&lt;br /&gt;
== Basic Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can begin any construction or deconstruction you need to gather a few useful tools. &lt;br /&gt;
&lt;br /&gt;
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Crowbar]]&lt;br /&gt;
|image = Crowbar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Screwdriver]]&lt;br /&gt;
|image = Screwdriver tool.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
|image = Welder.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wirecutters]]&lt;br /&gt;
|image = Wirecutters.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wrench]]&lt;br /&gt;
|image = Wrench.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing various things from supportive elements to decorations&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Metal in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]] frame (5 sheets) ([https://github.com/tgstation/tgstation/pull/50330 can be made into a tier 0-3 canister])&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
*Voting box (15 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
*Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets)&lt;br /&gt;
*Shower Frame (2 metal sheets) &lt;br /&gt;
*Sink Frame (1 metal sheet) &lt;br /&gt;
*Chair (1 metal sheet) &lt;br /&gt;
*Toilet (1 metal sheet) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Metal:&#039;&#039;&#039;&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Metal:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glass and Reinforced Glass ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass and Reinforced Glass&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing windows and other things&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]][[File:Plasma_glass.png|64px]]&#039;&#039;&#039;Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Glass or Plasmaglass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Glass:&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]&#039;&#039;&#039;Reinforced Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Reinforced Glass:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Reinforced_plasma_glass_sheet1.png|64px]]&#039;&#039;&#039;Reinforced Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Plasma Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Smelt sand at the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]], or the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Reinforced Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;rods&#039;&#039;&#039; [[File:Rods.png]] on [[File:Glass.png]] &#039;&#039;&#039;glass&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Print &#039;&#039;Plasma + Glass alloy&#039;&#039; from cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Reinforced Plasma Glass:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;rods&#039;&#039;&#039; [[File:Rods.png]] on [[File:Plasma_glass.png]] &#039;&#039;&#039;plasma glass&#039;&#039;&#039;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasma ===&lt;br /&gt;
{{anchor|Plasma}}{{anchor|Plasma Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plasma&lt;br /&gt;
 |image = Plasma_sheet.png&lt;br /&gt;
 |foundin = From mining and some other sources. &lt;br /&gt;
 |usedfor = Making a few products, burning down the station, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Plasma sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Plasma door (10 plasma sheets) &lt;br /&gt;
*4x plasma tiles (1 plasma sheet)&lt;br /&gt;
*Scientist Statue (5 plasma sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Plasma:&#039;&#039;&#039;&lt;br /&gt;
*Light it on fire with a lighter to turn it into burning gas. &lt;br /&gt;
*Grind it for liquid plasma, useful for a large number of things, such as [[Guide_to_xenobiology#Plasma|xenobiology]]. &lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plasma:&#039;&#039;&#039;&lt;br /&gt;
Smelt plasma ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasteel ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = Deliver iron and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Iron alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. Stacks may exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Plasteel in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*Airlock Assemblies&lt;br /&gt;
**High security airlock assembly (4 plasteel sheets)&lt;br /&gt;
**Vault door assembly (6 plasteel sheets) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plasteel:&#039;&#039;&#039;&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rods ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having rods in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with rods:&#039;&#039;&#039;&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Rods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Floor Tiles ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Things you can do with Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Floor Tiles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Silver ===&lt;br /&gt;
{{anchor|Silver}}{{anchor|Silver Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Silver&lt;br /&gt;
 |image = Silver_bar.png&lt;br /&gt;
 |foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having silver bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Silver door (10 silver bars) &lt;br /&gt;
*4x silver tiles (1 silver bar)&lt;br /&gt;
*Med Officer Statue (5 silver bars) &lt;br /&gt;
*Janitor Statue (5 silver bars) &lt;br /&gt;
*Sec Officer Statue (5 silver bars) &lt;br /&gt;
*Sec Borg Statue (5 silver bars) &lt;br /&gt;
*Med Borg Statue (5 silver bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Silver:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*[[#Tables|Operating table]] [[File:OpTable.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gold ===&lt;br /&gt;
{{anchor|Gold}}{{anchor|Gold Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Gold&lt;br /&gt;
 |image = Gold_bar.png&lt;br /&gt;
 |foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Gold bars in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Golden door (10 gold bars) &lt;br /&gt;
*4x gold tiles (1 gold bar)&lt;br /&gt;
*HoS Statue (5 gold bars) &lt;br /&gt;
*HoP Statue (5 gold bars) &lt;br /&gt;
*CE Statue (5 gold bars) &lt;br /&gt;
*RD Statue (5 gold bars) &lt;br /&gt;
*Simple Crown (5 gold bars) &lt;br /&gt;
*CMO Statue (5 gold bars) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Gold:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Uranium ===&lt;br /&gt;
{{anchor|Uranium}}{{anchor|Uranium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Uranium&lt;br /&gt;
 |image = Uranium_sheet.png&lt;br /&gt;
 |foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Uranium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Uranium door (10 uranium sheets) &lt;br /&gt;
*4x uranium tiles (1 uranium sheet)&lt;br /&gt;
*Nuke Statue (5 uranium sheets) &lt;br /&gt;
*Engineer Statue (5 uranium sheets) &lt;br /&gt;
May cause tiny amounts of radiation when constructing stuff with it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Uranium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Titanium ===&lt;br /&gt;
{{anchor|Titanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium&lt;br /&gt;
 |image = Titanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]]&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Titanium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x titanium tiles (1 titanium sheet)&lt;br /&gt;
*Shuttle seat (2 titanium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Titanium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this for [[Guide_to_robotics#Exosuit_operation_and_maintenance|mechs]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Titanium Glass ===&lt;br /&gt;
{{anchor|Titanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Titanium Glass&lt;br /&gt;
 |image = Titanium_glass.png&lt;br /&gt;
 |foundin = Deliver titanium ores and ash/sand/glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Shuttle window (2 titanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plastitanium ===&lt;br /&gt;
{{anchor|Plastitanium}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium&lt;br /&gt;
 |image = Plastitanium_sheet.png&lt;br /&gt;
 |foundin = Deliver titanium and plasma ores to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastitanium tiles (1 plastitanium sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Plastitanium:&#039;&#039;&#039;&lt;br /&gt;
* Use on wall girders to build a durable wall. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plastitanium Glass===&lt;br /&gt;
{{anchor|Plastitanium Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Plastitanium Glass&lt;br /&gt;
 |image = Plastitanium_glass.png&lt;br /&gt;
 |foundin = Deliver ores for plasma, titanium and glass to the [[Machines#Ore_Redemption_Machine|ORM]]. Print &#039;&#039;Plasma + Titanium + Glass alloy&#039;&#039; from [[Machines#Ore_Silo|silo]]-linked cargo, engineering or science [[Guide_to_RnD#Protolathe|protolathe/techfab]]. &lt;br /&gt;
 |usedfor = Construction&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
* Plastitanium window (2 plastitanium glass sheets)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Diamond ===&lt;br /&gt;
{{anchor|Diamond}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Diamond&lt;br /&gt;
 |image = Diamond.png&lt;br /&gt;
 |foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Making a few products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Diamonds in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Diamond door (10 diamonds) &lt;br /&gt;
*4x diamond tiles (1 diamond)&lt;br /&gt;
*Captain Statue (5 diamonds) &lt;br /&gt;
*AI Hologram Statue (5 diamonds) &lt;br /&gt;
*AI Core Statue (5 diamonds) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Diamond:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Polycrystal ===&lt;br /&gt;
{{anchor|Bluespace Crystal}}{{anchor|Bluespace Polycrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bluespace Polycrystal&lt;br /&gt;
 |image = BS_polycrystal.png&lt;br /&gt;
 |foundin = Deliver raw bluespace crystals to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject bluespace crystal from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]].&lt;br /&gt;
 |usedfor = Used in a departmental Protolathe/Techfab or to make refined bluespace crystals[[File:Bluespace_Crystal.png]]. &lt;br /&gt;
 |strategy = Use with other hand to make refined bluespace crystals. &lt;br /&gt;
 |description = &lt;br /&gt;
This is the crystal you get when ejecting &amp;quot;bluespace crystal&amp;quot; from the silo network. It can&#039;t be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some things you can do with Bluespace Polycrystal:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material. &lt;br /&gt;
*Hold in one hand and click it with other hand to break off a refined bluespace crystal [[File:Bluespace_Crystal.png]]. &lt;br /&gt;
*Use &amp;quot;raw&amp;quot;, artificial or refined bluespace bluespace crystals in hand to teleport. &lt;br /&gt;
*&amp;quot;Raw&amp;quot;, artificial and refined bluespace crystals all work when contructing [[Machines#Bluespace_Launchpad|teleporting machinery]] or [[Makeshift_weapons#Teleprod|teleprods]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Bananium ===&lt;br /&gt;
{{anchor|Bananium Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Bananium&lt;br /&gt;
 |image = Bananiumdone.png&lt;br /&gt;
 |foundin = Ruins in space, on Lavaland or in Xenobio&lt;br /&gt;
 |usedfor = Making a few clown related products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Bananium sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*4x bananium tiles (1 bananium sheet)&lt;br /&gt;
*Clown Statue (5 bananium sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Some other things you can do with Bananium:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as the air horn. &lt;br /&gt;
*Insert into an exosuit fabricator. Roboticists need this to make the [[Guide_to_robotics#Exosuit_operation_and_maintenance|H.O.N.K exosuit]] and the Clown Module. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Bananium:&#039;&#039;&#039;&lt;br /&gt;
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Runite ===&lt;br /&gt;
{{anchor|Runite Bar}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Runite&lt;br /&gt;
 |image = Runite_stack.png&lt;br /&gt;
 |foundin = Ruin on Lavaland&lt;br /&gt;
 |usedfor = Making things with [[Autolathe]] that let you use custom materials &lt;br /&gt;
 |strategy = Insert into an autolathe. Print toolbox or knight armor. &lt;br /&gt;
 |description = Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the [[Autolathe]]. The knight armor requires the &#039;&#039;Magic Disk of Smithing&#039;&#039; to be inserted into the [[Autolathe]] first. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Planks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*[[#Guide_to_hydroponics#Fermentation_Barrel|Wooden barrel]] (8 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Planks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Leather in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Leather:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by &amp;lt;s&amp;gt;using it on a drying rack, or by heating it above 500 Kelvin for some time.&amp;lt;/s&amp;gt; throwing it into the fucking microwave. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Cloth in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*Construction bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
*19x19 canvas (3 rolls)&lt;br /&gt;
*23x19 canvas (4 rolls)&lt;br /&gt;
*23x23 canvas (5 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cloth:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a departmental Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Plastic in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
* 4x plastic floor tiles (1 plastic sheet)&lt;br /&gt;
* Folding plastic chair (2 plastic sheets) &lt;br /&gt;
* Plastic flaps (5 plastic sheets) &lt;br /&gt;
* Water bottle (1 plastic sheet) &lt;br /&gt;
* Large water bottle (3 plastic sheets) &lt;br /&gt;
* Colo cups (1 plastic sheet) &lt;br /&gt;
* Wet floor sign (2 plastic sheets) &lt;br /&gt;
* Blank sign (1 plastic sheet) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Plastic:&#039;&#039;&#039;&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Plastic:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = &#039;&#039;&#039;Things you can make by having Cardboard in your hand and activating it:&#039;&#039;&#039;&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Cardboard:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sand ===&lt;br /&gt;
{{anchor|Volcanic Ash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sand and Volcanic ash&lt;br /&gt;
 |image = Sandore.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Turning into [[#Glass|glass]] or [[#Sandstone|sandstone]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &lt;br /&gt;
Sand [[File:Sandore.png]] and ash [[File:Volcanic_ash.png]] are both basically the same thing but with different sprites. &lt;br /&gt;
&#039;&#039;&#039;Things you can make by having piles of Sand or Ash in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Sandstone (1 sand pile)&lt;br /&gt;
*Aesthetic volcanic floor tile (2 sand piles)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Other things you can do with Sand and Ash:&#039;&#039;&#039;&lt;br /&gt;
*Smelt in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace to create [[#Glass|glass]].&lt;br /&gt;
*Use on an empty sandbag to create a sandbag. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Volcanic Ash:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sand:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sandstone ===&lt;br /&gt;
{{anchor|Sandstone Brick}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Sandstone&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] in hand. &lt;br /&gt;
 |usedfor = Making a few products, and ghetto [[Guide_to_hydroponics|hydroponics]].  &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = &#039;&#039;&#039;Things you can make by having Sandstone bricks in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Pile of dirt (3 sandstone bricks) &lt;br /&gt;
*Sandstone door (10 sandstone bricks) &lt;br /&gt;
*Assistant Statue (5 sandstone bricks) &lt;br /&gt;
*Breakdown into sand (1 sandstone brick) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;How to produce Sandstone:&#039;&#039;&#039;&lt;br /&gt;
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blocks of Sand ===&lt;br /&gt;
{{anchor|Blocks_Of_Sand}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Blocks of sand&lt;br /&gt;
 |image = Sandstone_brick.png&lt;br /&gt;
 |foundin = Crafted by using [[#Sand|sand]] or [[#Volcanic_Ash|volcanic ash]] on a sink. &lt;br /&gt;
 |usedfor = Construction material. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = Lets you build some things made out of sand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
{{anchor|Meat Material}}{{anchor|Meat Sheet}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Meat&lt;br /&gt;
 |image = Meat_sheet.png&lt;br /&gt;
 |foundin = Insert raw slabs of [[Guide_to_food_and_drinks#Meat|meat]] [[File:Meat.png]] into a [[Machines#Sheet-meister_2000|Sheet-meister 2000]]. &lt;br /&gt;
 |usedfor = Making a few products. &lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing. &lt;br /&gt;
 |description = &lt;br /&gt;
An edible material which also makes squishy sounds. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things you can make by having Meat sheets in your hand and activating them:&#039;&#039;&#039;&lt;br /&gt;
*Chair (1 meat sheet) &lt;br /&gt;
*Toilet (1 meat sheet) &lt;br /&gt;
*Sink (1 meat sheet) &lt;br /&gt;
*4x Floor tiles (1 meat sheet)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some other things you can do with meat sheets:&#039;&#039;&#039;&lt;br /&gt;
*Meat walls&lt;br /&gt;
*Meat tables&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
===Floors===&lt;br /&gt;
&lt;br /&gt;
==== Lattice ====&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
The basic floor which you put things like wires and pipes upon. &#039;All&#039; floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on &#039;&#039;broken&#039;&#039; plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;welder&#039;&#039;&#039; on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Steel Floor ====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there&#039;s none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wood Floor ====&lt;br /&gt;
This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  Reinforced Floor ====&lt;br /&gt;
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Carpeted Floor ====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use any type of carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Twaticus_carpet_comparison_oct2019.png]]&lt;br /&gt;
&lt;br /&gt;
==== Light Floor ====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# &#039;&#039;(Deconstruct the floor to plating, if needed.)&#039;&#039;&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a &#039;&#039;&#039;crowbar&#039;&#039;&#039; on the light tile to remove the metal.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They&#039;re useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; off the plating.&lt;br /&gt;
# Use a &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They&#039;re useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girders&#039; form the list.&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the outer grille.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove the support lines.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the metal cover.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the cover.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to loosen the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; through the support rods.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the outer sheath.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the support struts.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the girder.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose &#039;Build wall girder&#039; from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;, or &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel&#039;&#039;&#039;&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to dismantle the false wall.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don&#039;t have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#FFEE88;&#039;|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style=&#039;background-color:#FFDD66; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#FFDD66&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass/reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# &#039;&#039;Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;:&#039;&#039;&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#FFDD66; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew the window from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to heat one way screws (15 seconds, {{Combat_Mode}}]] required)&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1)&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pop out panel (4 seconds)&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut connecting bars (2 seconds)&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unbolt frame (4 seconds)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe &#039;&#039;&#039;Card&#039;&#039;&#039; to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to open the cover. &lt;br /&gt;
# Remove power cell by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unsecure electronics.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to lift floor tile in front of APC. &lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; on APC to remove cable and terminal from floor.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to remove from wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all wires except the syphon wire using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with &#039;&#039;&#039;screwdriver&#039;&#039;&#039;.&lt;br /&gt;
# Cut all the wires using &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Pry out the circuit using the &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# Remove the frame from the wall using the &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the camera to open the back panel.&lt;br /&gt;
# OPTIONAL:&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the camera assembly to remove any upgrades.&lt;br /&gt;
# Use your &#039;&#039;&#039;wirecutter&#039;&#039;&#039; to deactivate the camera (does not alert AI).&lt;br /&gt;
# Use your &#039;&#039;&#039;welder&#039;&#039;&#039; to unweld the camera from the wall.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the camera to detach it from the wall.&lt;br /&gt;
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the light fixture to expose the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Requests Console ====&lt;br /&gt;
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the &#039;EXTREME&#039; priority for your requests. &lt;br /&gt;
&lt;br /&gt;
The [[Bridge]] and Heads&#039; Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Requests_Console.gif|64px|Requests Console]]&amp;lt;br&amp;gt;Requests Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|Roundstart only. Can not be constructed. &lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can&#039;t be deconstructed without violence. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Newscaster ====&lt;br /&gt;
The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news.&lt;br /&gt;
&lt;br /&gt;
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!&lt;br /&gt;
&lt;br /&gt;
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.&lt;br /&gt;
&lt;br /&gt;
Security Newscasters can be found in [[Brig]] and can make &amp;quot;Wanted&amp;quot; Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Newscaster.gif|64px|Newscaster]]&amp;lt;br&amp;gt;Newscaster&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x newscaster frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach newscaster frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bounty Board ====&lt;br /&gt;
Used for players to request favors or items from other players for a price. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To create a bounty:&#039;&#039;&#039; Click the bounty board. Click &#039;&#039;New Bounty&#039;&#039;. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To complete someone elses bounty:&#039;&#039;&#039; Click the name of the requester in the bounty board. Click &#039;&#039;apply&#039;&#039;. Your name shows up as &#039;&#039;Requested Applicant&#039;&#039;. Deliver the item or complete the request of the issuer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To pay someone for completing your bounty:&#039;&#039;&#039; Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under &#039;&#039;Request Applicants&#039;&#039;). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with &#039;&#039;DELETE&#039;&#039; if it is no longer wanted. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Bounty_board.png|64px|Bounty Board]]&amp;lt;br&amp;gt;Bounty Board&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|1x bounty board frame (from [[Autolathe]])&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|Attach bounty board frame to wall. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove the frame from the wall. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the frame. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to neatly cut the grille, or&lt;br /&gt;
* ...Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to unfasten and drag it away, or&lt;br /&gt;
* ...&#039;&#039;&#039;Smash&#039;&#039;&#039; it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man&#039;s barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use &#039;&#039;&#039;wooden planks&#039;&#039;&#039; to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can&#039;t be hacked or even pried open with jaws of life. They can be pried open with a crowbar [[File:Crowbar.png]] if unpowered, and [[Emag|emagging]] works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the maintenance panel. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with &#039;&#039;&#039;wirecutters&#039;&#039;&#039;.&lt;br /&gt;
# Unanchor it by &#039;&#039;&#039;wrenching&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the open button frame.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don&#039;t get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039;[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Circuitry x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock frame.&lt;br /&gt;
# Add the Firelock Circuitry to the firelock frame.&lt;br /&gt;
# &#039;&#039;(OPTIONAL)&#039;&#039; Add Plasteel to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (&#039;&#039;&#039;Crowbar&#039;&#039;&#039; the firelock shut.)&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the firelock shut.&lt;br /&gt;
# &#039;&#039;&#039;Screw&#039;&#039;&#039; to unlock the firelock&#039;s floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the firelock unfasten the floor bolts. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuit board.  &lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to deconstruct into metal plates.&lt;br /&gt;
&lt;br /&gt;
Has 40% chance to drop a frame when destroyed by force. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters&#039; beams go through a single path. &#039;&#039;Ballistic projectiles will not be reflected!&#039;&#039;&lt;br /&gt;
* You can &#039;&#039;&#039;weld&#039;&#039;&#039; it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to lock or unlock its rotation.&lt;br /&gt;
* &#039;&#039;&#039;Alt-click&#039;&#039;&#039; it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Glass_r.png|Reinforced glass]]x10 &#039;&#039;&#039;OR&#039;&#039;&#039; [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# &#039;&#039;&#039;Option 3:&#039;&#039;&#039; Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to the floor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the reflector to cut it free from the floor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&#039;&#039;OPTIONAL:&#039;&#039; [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use Pen to name the airlock.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|&#039;&#039;&#039;emagged&#039;&#039;&#039;]], skip to step 4.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; the door shut with {{Rightclick}}. &lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the door.&lt;br /&gt;
# Use &#039;&#039;&#039;multitool&#039;&#039;&#039; and/or &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# &#039;&#039;&#039;Wirecut&#039;&#039;&#039; the wires out.&lt;br /&gt;
# Unsecure it with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* &#039;&#039;&#039;Status: &#039;&#039;On/Off&#039;&#039;&#039;&#039;&#039; - wether the turret&#039;s power is on or off.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour control are &#039;&#039;locked/unlocked&#039;&#039;&#039;&#039;&#039; - can be unlocked with a Security level ID.&lt;br /&gt;
** &#039;&#039;&#039;Check for Weapon Authorization: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** &#039;&#039;&#039;Check Security Records: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - searches Security Records for criminals.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize Identified Criminals: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Non-Security and Non-Command Personnel: &#039;&#039;No/Yes&#039;&#039;&#039;&#039;&#039; - self explanatory.&lt;br /&gt;
** &#039;&#039;&#039;Neutralize All Unidentified Life Signs: &#039;&#039;Yes/No&#039;&#039;&#039;&#039;&#039; - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the turret is not finished (only works before construction step 9):&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# Remove gun by &#039;&#039;&#039;hand&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to remove turret&#039;s metal armor bolts.&lt;br /&gt;
# &#039;&#039;&#039;Weld&#039;&#039;&#039; to remove turret&#039;s interior metal armor.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten external bolts.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to dismantle the turret frame.&lt;br /&gt;
&lt;br /&gt;
If the turret is finished:&lt;br /&gt;
# Destroy the turret with any weapon. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off metal coverage (70% chance to recover gun).&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; Upload any custom laws that you&#039;d like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove glass panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove brain.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to unfasten the circuit board.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;If you are deconstructing a tracker:&#039;&#039; Take out the electronics with your &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;If Disposal Bin, start here:&#039;&#039; first turn off the pump and use a &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to remove power connection, and continue...&lt;br /&gt;
# &#039;&#039;If Disposal Pipe, start here:&#039;&#039; &#039;&#039;&#039;Welder&#039;&#039;&#039; it to remove its joints.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Computer_Solar.png|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the screen.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry off the screen.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to cut the cables.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to detach the circuit lid.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to pry out the circuitboard.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to detach the frame.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Modular console.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;&#039;&#039;&#039;At least:&#039;&#039;&#039;&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to remove components.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a &#039;&#039;&#039;machine frame&#039;&#039;&#039; from your 5 &#039;&#039;&#039;metal&#039;&#039;&#039; sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add &#039;&#039;&#039;wires&#039;&#039;&#039;. &lt;br /&gt;
# [[File:Wrench.png]]&#039;&#039;&#039;Wrench&#039;&#039;&#039; it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a &#039;&#039;&#039;circuitboard&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Examine&#039;&#039;&#039; the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, &#039;&#039;&#039;screwdriver&#039;&#039;&#039; the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to open the panel.&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove all components.&lt;br /&gt;
# &#039;&#039;&#039;Wirecutters&#039;&#039;&#039; to remove the wires.&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the frame.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren&#039;t even airtight. Most ore materials (and wood) can be made into a door. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unwrench it.&lt;br /&gt;
# &#039;&#039;&#039;Welder&#039;&#039;&#039; to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it&#039;s a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe or protolathe/techfab, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a &#039;&#039;&#039;wrench&#039;&#039;&#039; or reverse direction with a &#039;&#039;&#039;screwdriver&#039;&#039;&#039;).&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
or attack it with a weapon on {{Combat_Mode}}. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Railings ====&lt;br /&gt;
Railings are typically used on maps with extra Z-levels to prevent people from falling down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Railing.png|64px|]]&amp;lt;br&amp;gt;Railings&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the railings to be placed.&lt;br /&gt;
# Click on the stack of &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in and choose railings.&lt;br /&gt;
# Alt-click the railings to rotate them into desired orientation. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unfasten the railings&lt;br /&gt;
# Use &#039;&#039;&#039;wirecutters&#039;&#039;&#039; to cut the railings apart&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sink ====&lt;br /&gt;
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). &lt;br /&gt;
&lt;br /&gt;
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]]&lt;br /&gt;
&lt;br /&gt;
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Sink.png|64px|]]&amp;lt;br&amp;gt;Sink&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;rigid material&#039;&#039;&#039; in hand to craft a sink frame. &lt;br /&gt;
# Drag the sink frame to desired location. &lt;br /&gt;
# Alt-click the sink frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the sink. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble into metal. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shower ====&lt;br /&gt;
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower&#039;s water temperature without risking burns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#cce6ff;&#039;|[[File:Shower.png|64px|]]&amp;lt;br&amp;gt;Shower&lt;br /&gt;
! style=&#039;background-color:#99ccff; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#99ccff&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Water_recycler.png|Water recycler]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &#039;&#039;&#039;metal&#039;&#039;&#039; in hand to craft a shower frame. &lt;br /&gt;
# Drag the shower frame to desired location. &lt;br /&gt;
# Alt-click the shower frame to rotate it. &lt;br /&gt;
# Add a water recycler [[File:Water_recycler.png]] to finish the shower. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#99ccff; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table (has many types)&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&amp;lt;br&amp;gt;[[file:OpTable.gif|64px|Operating Table]]&amp;lt;br&amp;gt;Operating Table&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Plasteel]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Silver_bar.png|Silver]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame:&lt;br /&gt;
#* Wood/glass/plasteel/metal for table made of that material.&lt;br /&gt;
#* Any type of carpet on metal frame for fancy table of that color.&lt;br /&gt;
#* Standard carpet on wooden frame for poker table.&lt;br /&gt;
#* Silver on metal frame for operating table. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# (If a Reinforced Table: {{Rightclick}} with &#039;&#039;&#039;Welder&#039;&#039;&#039; first to weaken the table.)&lt;br /&gt;
# {{Rightclick}} with &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble it or &#039;&#039;&#039;screwdriver&#039;&#039;&#039; to partly disassemble it. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Closet ====&lt;br /&gt;
{{anchor|Closet}}&lt;br /&gt;
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don&#039;t want to take out your id to open these every time, you can &#039;&#039;&#039;alt-click&#039;&#039;&#039; them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a &#039;&#039;&#039;BANG BANG&#039;&#039;&#039; sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as closets.&lt;br /&gt;
&lt;br /&gt;
Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Locker.png|64px|Closet]]&amp;lt;br&amp;gt;Closet&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the closet.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose closet from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the closet.&lt;br /&gt;
# Weld the closet with a &#039;&#039;&#039;welder&#039;&#039;&#039; to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to some Rack Parts.&lt;br /&gt;
# {{Rightclick}} with a &#039;&#039;&#039;wrench&#039;&#039;&#039; on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they&#039;re for sleeping! Most station&#039;s beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay&#039;s preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and &#039;&#039;*sleep&#039;&#039;. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a &#039;&#039;&#039;wrench&#039;&#039;&#039; to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# &#039;&#039;&#039;Crowbar&#039;&#039;&#039; out the shelf.&lt;br /&gt;
# Unsecure the frame with a &#039;&#039;&#039;wrench&#039;&#039;&#039;.&lt;br /&gt;
# Break apart the frame with a &#039;&#039;&#039;crowbar&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Drying_rack.gif|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to unsecure the rack.&lt;br /&gt;
# &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Display Case ====&lt;br /&gt;
Show off an item within a glass case. Use an ID to open a display case. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&#039;background-color:#ddddff;&#039;|[[File:Display.png]]&amp;lt;br&amp;gt;Display Case&lt;br /&gt;
! style=&#039;background-color:#ccccee; width:20%&#039;|Requires to build&lt;br /&gt;
! style=&#039;background-color:#ccccee&#039;|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Glass.png|64px|Glass]]x2&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand and build a display case chassis. &lt;br /&gt;
# (Optional) Use airlock electronics to determine who can/cannot open the case.&lt;br /&gt;
# Add glass to build a normal display case. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style=&#039;background-color:#ccccee; width:20%&#039;|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# &#039;&#039;&#039;Wrench&#039;&#039;&#039; to disassemble the unfinished frame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station&#039;s maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before June, 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]].&lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it&#039;s cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special cases&#039;&#039;&#039; :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wire Layers===&lt;br /&gt;
Since October 2019 you can put cables on different layers. Ctrl-click the stack of [[Engineering_items#Cable_Coil|cable coil]] to toggle layer. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Actioninja_cable_layer_PR_46761.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC&#039;s/machines (those that aren&#039;t wireless) to connect to layers other than 2 when placed under them.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond&#039;s attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Frequently_Asked_Questions&amp;diff=6191</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Frequently_Asked_Questions&amp;diff=6191"/>
		<updated>2021-02-13T17:46:57Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Created page with &amp;quot;== What is SS13 == Space Station 13 is a 2D multiplayer game, made on the BYOND engine. At a glance it looks like crap, but give it a few rounds and you&amp;#039;ll realize just ho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[What is SS13]] ==&lt;br /&gt;
Space Station 13 is a 2D multiplayer game, made on the BYOND engine. At a glance it looks like crap, but give it a few rounds and you&#039;ll realize just how frustratingly fun it can be.&lt;br /&gt;
&lt;br /&gt;
== I&#039;m new, where do I learn how to play? ==&lt;br /&gt;
Check the [[New Players]] and [[Starter guide]] pages.&lt;br /&gt;
&lt;br /&gt;
== What does this word mean? ==&lt;br /&gt;
Check the [[Terminology]], you might find it there. Otherwise ask [[Talk:Frequently Asked Questions|here]].&lt;br /&gt;
&lt;br /&gt;
== I read all the tutorials but don&#039;t know how to... ==&lt;br /&gt;
If it&#039;s something job specific you should check the [[Jobs]] page, if it&#039;s something about game modes (Traitor, Wizard, Cult), see the [[Game modes]] page, otherwise do a search on the wiki.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re smart and have already done all of those before coming here, then just [[adminhelp]] (press F1 or just type &#039;adminhelp&#039; and your message) it in-game. Simply click the on adminhelp where the verbs are listed or type it into the text box in the bottom, click it and write the question in there. Try to be polite, it doesn&#039;t hurt anyone. You can also ask on [[Community|IRC]].&lt;br /&gt;
&lt;br /&gt;
== I grabbed someone, how do I drop them? ==&lt;br /&gt;
Hit the &#039;stop pulling&#039; command button. It appears when you are grabbing something and disappears when you aren&#039;t. See [[Keyboard_Shortcuts|Keyboard Shortcuts]].&lt;br /&gt;
&lt;br /&gt;
== How do I remove the backpack, utility belt, etc? ==&lt;br /&gt;
You click on it and drag it to your empty hand.&lt;br /&gt;
&lt;br /&gt;
== I&#039;m being attacked by another player. What do? ==&lt;br /&gt;
You are either the victim of a traitor/some other round related character, you&#039;ve really pissed the person off, or you&#039;re being griefed for no reason. If you&#039;re not sure about why you&#039;re being attacked. [[Adminhelp]] (press F1 or just type &#039;adminhelp&#039; and your message) it. To reply to the administrator that responds, click the underlined portion of the message, and enter your response. Action will be taken on the matter, and the admins will look into the situation.&lt;br /&gt;
&lt;br /&gt;
== How do I give an item to someone / pickpocket / dress someone up? ==&lt;br /&gt;
Stand next to them, click &amp;amp; drag their character onto yours, a list of their stuff appears, click on one of their items to take it off. Or, if you have an item in your active hand, click on the slot where you wish to put the item.&lt;br /&gt;
&lt;br /&gt;
== How do I commit suicide? ==&lt;br /&gt;
Press &amp;quot;tab&amp;quot; until the bottom bar is red (means hotkey mode is disabled). Type &#039;suicide&#039; in that red bar and hit enter. You will get a &amp;quot;yes or no&amp;quot; prompt. Clicking &amp;quot;yes&amp;quot; will make you commit suicide with the item in your activate hand. Remember that you cannot be cloned if you suicide! Suicide is considered an action which says that you don&#039;t want to play this round anymore. As such it is an [[Out of Character|OOC]] action.&lt;br /&gt;
&lt;br /&gt;
== How do I eat something? ==&lt;br /&gt;
As with most items, pick up the food with an empty hand and then click on your character. Make sure you&#039;re not on {{Combat_Mode}} or you might end up smashing yourself with food.&lt;br /&gt;
Also if you are wearing a mask (internals, gas mask etc) you will have to remove it before you can eat.&lt;br /&gt;
&lt;br /&gt;
== How do I buckle/unbuckle on a chair? ==&lt;br /&gt;
Click and drag your character onto the chair. To unbuckle, click on the chair you are buckled to with an empty hand or &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot;. A HUD icon of a chair is also clickable to make you unbuckle. You unbuckle others by clicking the object they are buckled to.&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t I play as some jobs? ==&lt;br /&gt;
New players are forbidden from taking jobs with are vital to normal round progression until they&#039;ve been on the server for long enough. This is to avoid an inexperienced player choosing to be the Captain or AI and messing up the round for everyone.&lt;br /&gt;
&lt;br /&gt;
== I got chosen as a traitor, cultist, wizard, etc. and I know I&#039;m not ready! HELP! ==&lt;br /&gt;
None of these require your immediate attention. Take it slowly, open the wiki, skim through the article about your assignment and proceed to do it as best as you can. If you need additional help, ask an admin for advice through adminhelp (press F1 or just type &#039;adminhelp&#039; and your message).&lt;br /&gt;
&lt;br /&gt;
== Why can&#039;t I enable hotkey mode and move with WASD? ==&lt;br /&gt;
A change caused this issue for many late 2019 and onwards. To fix: Game preferences -&amp;gt; game preferences -&amp;gt; set hotkey mode to &amp;quot;Hotkeys&amp;quot;. Then click the Custom Keybindings tab -&amp;gt; scroll down to bottom -&amp;gt; &amp;quot;Reset to default&amp;quot;. Close the menu and press TAB until the bottom input bar is not red.&lt;br /&gt;
&lt;br /&gt;
== Where can I go to get map files to host a server? ==&lt;br /&gt;
See here [[Downloading the source code]] or click the &#039;Host a server&#039; link on the left.&lt;br /&gt;
&lt;br /&gt;
== I have another question, where do I ask? ==&lt;br /&gt;
You can adminhelp it (press F1 or just type &#039;adminhelp&#039; and your message) in-game, or use the OOC-command in-game to talk to players about general questions (but don&#039;t talk in OOC about anything going on in current round), or ask in the [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] &amp;quot;help&amp;quot; channel, or on the [https://tgstation13.org/phpBB/ forums].&lt;br /&gt;
&lt;br /&gt;
== Is BYOND/SS13 Ressources or Network intensive ? I can&#039;t seem to connect to the servers from Europe, with a recent computer. ==&lt;br /&gt;
When you first connect, you need to download the 30MB or so resource file from the server. This is the bulk of network activity and can take a while. Once downloaded, the game does not take much network to run. In terms of PC performance, byond itself is mostly just a front-end to the game with very little work being done on it, so you should be able to run SS13 on essentially any computer made in this millennium. It is however very resource intensive on the server side, generally requiring a full modern CPU core to itself. This is however only important if you wish to run your own server. See this thread for more help on the connecting issue: [https://tgstation13.org/phpBB/viewtopic.php?f=2&amp;amp;t=3678&amp;amp;p=90057#p90040 Unable to Connect]. Make a post if you aren&#039;t able to connect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_avoiding_bans&amp;diff=6190</id>
		<title>Guide to avoiding bans</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_avoiding_bans&amp;diff=6190"/>
		<updated>2021-02-13T17:45:37Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: Created page with &amp;quot;{{Reference}}   {{Speech |name=Very Aggressive Crab |text=ALRIGHT, YOU FUCKERS, STRAP YOURSELF TO YOUR SEATS AND GET READY TO LISTEN! WAIT, YOUR CELLULITE RIDDEN ASSES HAVE AL...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Very Aggressive Crab&lt;br /&gt;
|text=ALRIGHT, YOU FUCKERS, STRAP YOURSELF TO YOUR SEATS AND GET READY TO LISTEN! WAIT, YOUR CELLULITE RIDDEN ASSES HAVE ALREADY FUSED TO YOUR CHAIRS IN A SHIT AND PISS AND FABRIC AND DECAYING FLESH MEDLEY SO THAT STEPS UNNECCESARY! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;IM GOING TO TEACH YOU HOW TO AVOID GETTING BANNED SO YOU CAN BE A PROE GAEMMR LIKE &#039;&#039;&#039;ME!&#039;&#039;&#039;&lt;br /&gt;
|image=[[File:Ww.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==STEP &#039;&#039;&#039;MOTHERFUCKING&#039;&#039;&#039; ONE==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;AVOID DOING THINGS THAT COULD BE BANNABLE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
THIS IS A TRICKY STEP, AND BEING ABLE TO DO THIS WILL SEPARATE THE &#039;&#039;SPESSMEN&#039;&#039; FROM THE &#039;&#039;SPESSBOYS&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
YOU SEE THAT ITEM YOU WANT IN A ROOM THAT YOUR JOB HAS NO NEED FOR AND YOU HAVE NO LOGICAL REASON TO CARRY ON YOUR PERSON AT ALL TIMES? &#039;&#039;&#039;DON&#039;T BREAK IN AND GRAB IT AND GET IN A FIGHT WITH ITS RIGHTFUL OWNER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
YOU SEE THAT GUY STANDING AROUND? &#039;&#039;&#039;DON&#039;T SHOOT HIM WITH DARTS AND CHAIN HIM TO A BED AND WHIP HIM WITH ELECTRICAL WIRES.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
YOU SEE THAT TANK OF PLASMA? &#039;&#039;&#039;DON&#039;T OPEN IT IN A HALLWAY.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
IT&#039;S FUCKING &#039;&#039;&#039;ELEMENTARY&#039;&#039;&#039;, &#039;&#039;FATSON!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==STEP THE SECOND==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEARN HOW TO TALK TO THE ADMINS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
THIS STEP SHOULD BE UNNECESSARY IF YOU COCKS DIDN&#039;T FUCK UP STEP ONE, BUT, APPARENTLY THAT WAS TOO DIFFICULT AND YOU FUCKED UP AND NOW AN ADMIN IS ASKING YOU QUESTIONS. HERE ARE SOME &#039;&#039;&#039;FUCKING&#039;&#039;&#039; TIPS.&lt;br /&gt;
&lt;br /&gt;
TIP 1. RESPOND. IF YOU DON&#039;T SAY ANYTHING &#039;&#039;&#039;THEY&#039;LL BAN YOU&#039;&#039;&#039;, &#039;&#039;FUCKNUTS&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
TIP 2. AVOID INSULTING THE ADMIN OR OTHER PLAYERS.&lt;br /&gt;
&lt;br /&gt;
TIP 3. EXPLAIN YOUR REASONS FOR YOUR ACTIONS CALMLY, AND RATIONALLY. IF YOU HAVE TO TAKE MORE THAN 30 SECONDS WHEN THINKING BACK ON YOUR ACTIONS TO CONSIDER IF A PERSON OF SOUND MIND WOULD DO SUCH A THING, &#039;&#039;&#039;YOU PROBABLY ARE AT FAULT&#039;&#039;&#039;, &#039;&#039;SHITLICKER&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
TIP 4. ACCEPT PERSONAL RESPONSIBILITY. THE ADMIN STILL THINKS YOU DID SOMETHING WRONG, DESPITE FOLLOWING THE STEPS ABOVE? ACCEPT WHAT YOU DID WAS WRONG. APOLOGIZE FOR BEING A &#039;&#039;&#039;SHITHEAD&#039;&#039;&#039;, NOT JUST TO THE ADMIN, BUT TO THE PLAYERS YOU WRONGED. DON&#039;T DO THAT SHIT AGAIN. IF YOU&#039;RE CONVINCINGLY REMORSEFUL, THEY MIGHT TAKE MERCY ON YOU. JUST DON&#039;T DO THAT SHIT AGAIN, &#039;&#039;DUMPTRUCK&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==TURD STEP==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SO YOU FUCKED UP AND GOT BANNED LIKE THE COCKEYED RETARD YOU ARE, HOW TO APPEAL&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
YOU GOT BANNED. FIRST. LOOK AT SOME FACTORS&lt;br /&gt;
&lt;br /&gt;
1. HOW LONG IS THE BAN? IF IT&#039;S LESS THAN A DAY, &#039;&#039;&#039;WHY THE FUCK WOULD YOU EVEN APPEAL IT?&#039;&#039;&#039; IT MAKES YOU LOOK LIKE A &#039;&#039;&#039;FUCKING COLICKY INFANT&#039;&#039;&#039; SHITTING ALL OVER THE BOARD AND TRYING TO STIR UP A FIGHT. SIT OUT OF SPACEMANS FOR A COUPLE HOURS, YOU &#039;&#039;TITHEAD&#039;&#039; (or join another server).&lt;br /&gt;
&lt;br /&gt;
2. DOES THE LENGTH OF MY BAN REASONABLY CORRESPOND TO THE SEVERITY OF MY ACTIONS? IF YOUR BAN IS TOO SHORT, THANK THE ADMIN FOR BEING LENIENT, &#039;&#039;&#039;DON&#039;T FUCK UP AGAIN&#039;&#039;&#039;, AND PLAY ANOTHER GAME FOR A WHILE, &#039;&#039;YOU NERD&#039;&#039;. IS THE BAN TOO LONG? MAKE A THREAD ON FNR. PROVIDE LOGS. ACCEPT FULL RESPONSIBILITY FOR BEING A SHIT IN THE FIRST PLACE, BUT, DO YOUR BEST TO CALMLY PRESENT YOUR SIDE THAT YOU FEEL THE BAN IS EXCESSIVE. IF YOU DON&#039;T GET A RESPONSE OR GET REJECTED, ACCEPT IT AND WAIT OUT YOUR BAN INSTEAD OF TRYING TO START A SHITSTORM, CUMQUEEN. IS YOUR BAN &#039;&#039;JUUUUUUST&#039;&#039; RIGHT? WELL, CALM YOUR TITS AND TAKE A WHILE OUT OF SPACEMAN. IT&#039;LL GO BY FASTER THAN YOU THINK.&lt;br /&gt;
&lt;br /&gt;
==4STEP==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IM A &#039;&#039;&#039;FUCKING MORON&#039;&#039;&#039; WHO GOT PERMABANNED, CRAG, PLEASE HELP ME FIGHT THE ADMIN CONSPRIACY!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WOW, YOU MUST BE A &#039;&#039;FUCKING IDIOT&#039;&#039; IF YOU GOT PERMABANNED. LUCKILY CRAG IS HERE TO HELP YOU OUT. REMEMBER ALL THAT SHIT I SAID ABOUT ACCEPTING PERSONAL RESPONSIBILITY AND TRYING TO ACT LIKE A REASONABLE ADULT IN YOUR APPEALS? &#039;&#039;&#039;WELL REMEMBER THAT SHIT&#039;&#039;&#039;, BECAUSE YOU SHOULDN&#039;T MAKE AN APPEAL RIGHT AWAY. TAKE A VACATION. A COUPLE MONTHS AT THE LEAST. THEN MAKE YOUR APPEAL. DON&#039;T FORGET TO APOLOGIZE FOR BEING SUCH A &#039;&#039;FECAL FERRET&#039;&#039; THAT YOU GOT PERMA&#039;D.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;BUT, CRAG, I WANT TO PLAAAY NOOOOOOOOOOOOOW T_T WAH&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FUCK OFF&#039;&#039;&#039;. SPEAKING FROM EXPERIENCE, THE GAME BECOMES MUCH MORE ENJOYABLE AFTER TIME OFF. IT&#039;LL NOT ONLY BE FULL OF NEW FEATURES, NEW FRIENDLY FACES, AND PROBABLY A STUPID ABORTION OF A GAME MODE, BUT PEOPLE WILL FORGET HOW MUCH OF A &#039;&#039;FUCKING TIT&#039;&#039; YOU ARE AND BE MUCH MORE SYMPATHETIC AFTER A FEW MONTHS. IF YOU ARE THAT MUCH OF A FUCKING ADDICT TO SS13, YOU&#039;RE A &#039;&#039;SPINELESS CUR&#039;&#039; AND I WIPE YOU FROM MY HEEL LIKE THE &#039;&#039;CLUMP OF SHIT&#039;&#039; YOU ARE. BUT THERE ARE OTHER SERVERS. GO PLAY ON THEM, DON&#039;T BREAK THE RULES, BE A COOL, FUN GUY. THEY MIGHT NOT BE /TG/ STATION, BUT YOU CAN STILL PLAY CORE ROBUST GAMEPLAY. FURTHERMORE, SOME OF THE SERVERS HAVE A LARGE CROSSOVER OF USER COMMUNITIES. IF YOU PLAY ON ANOTHER SERVER FOR A WHILE AND DON&#039;T ACT LIKE A &#039;&#039;LLAMA RAPIST&#039;&#039; AND BE HELPFUL, COOPERATIVE, AND FUN, YOU MIGHT GET SOME PEOPLE WILLING TO VOUCH FOR YOUR EVENTUAL UNBANNING.&lt;br /&gt;
&lt;br /&gt;
==Final words==&lt;br /&gt;
REMEMBER, SKYRUT STATION. NONE OF US IS AS BAD AS ALL OF US. WE ALL NEED TO WORK TOGETHER TO MAKE THIS GAME ENJOYABLE, BECAUSE OTHERWISE IT JUST TURNS INTO &#039;&#039;A BUNCH OF AUTISTS CRYING OVER A POORLY CODED BYOND GAME.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written by Super Aggro Crag, the best player.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Ian&amp;diff=6175</id>
		<title>Ian</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Ian&amp;diff=6175"/>
		<updated>2021-02-13T11:31:43Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffc06d&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SPECIAL&lt;br /&gt;
|imagebgcolor = #fee9cc&lt;br /&gt;
|img = Ian.PNG&lt;br /&gt;
|jobtitle = Ian&lt;br /&gt;
|access = None&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Impossible &lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Being immune to theobromine, being a liability, playing dress-up, dancing as a spaz would&lt;br /&gt;
|guides = [[Chain of Command]]&lt;br /&gt;
|quote = Woof woof. Ruff, arf, au au. Yip, bow-wow. Bark.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==EVERYTHING IAN CAN WEAR==&lt;br /&gt;
* Head:&lt;br /&gt;
** Security Helmet (the ones they spawn with)&lt;br /&gt;
** Sunglasses&lt;br /&gt;
** Captain&#039;s Hat (the one he spawns with)&lt;br /&gt;
** HoP&#039;s Hat&lt;br /&gt;
** Top Hat&lt;br /&gt;
** Kitty Ears&lt;br /&gt;
** Clown mask (honk)&lt;br /&gt;
** Sheriff Hat (may not exist ingame, it&#039;s in the icons)&lt;br /&gt;
** Detective&#039;s Hat&lt;br /&gt;
** Sombrero&lt;br /&gt;
** Nurse Hat (put behind medbay front desk, with a station bounced radio tuned to medical, to have a functional corgi receptionist)&lt;br /&gt;
*** Given medbay&#039;s close proximity to the kitchen on several maps, this may not be the best idea&lt;br /&gt;
** Beret (all heads variations work)&lt;br /&gt;
** Pirate Hat (the one that looks like a pirate captain)&lt;br /&gt;
** Wizard Hats (fake or real, they both look the same.)&lt;br /&gt;
** Santa Hat (Yap, Yap, Yap!)&lt;br /&gt;
** Bunny Ears&lt;br /&gt;
** Ushanka (with the flaps up or down, doesn&#039;t matter.)&lt;br /&gt;
** Chef&#039;s Hat. (Bone appetite!)&lt;br /&gt;
** Hard Hats (white CE, yellow engineer, or red firefighter)&lt;br /&gt;
** Bedsheet (2spooky4me)&lt;br /&gt;
** Police Helmet (warden&#039;s hat)&lt;br /&gt;
** A sheet of paper&lt;br /&gt;
** Cargo baseball cap.&lt;br /&gt;
** Cardborg Helmet&lt;br /&gt;
** A special reindeer hardhat, most likely admin spawnable only.&lt;br /&gt;
* Back:&lt;br /&gt;
** Security Armor Vest (the ones they spawn with&lt;br /&gt;
** Station Bounced Radio (&amp;lt;strike&amp;gt;annoy the shit out of&amp;lt;/strike&amp;gt; get d&#039;awws out of the crew by broadcasting everything ian barks over common)&lt;br /&gt;
** Blue Oxygen Tank (The big ones)&lt;br /&gt;
** Fire Extinguisher&lt;br /&gt;
** Cardborg Suit (Yip. Yip.)&lt;br /&gt;
** C4 (Rip)&lt;br /&gt;
&lt;br /&gt;
==Lisa==&lt;br /&gt;
It is Cargo&#039;s duty to get Ian laid. If cargo gets the corgi named Lisa, STEAL THAT DOG. Leave the two alone in a room and they will mate, producing the cutest thing ever. Corgi Puppies. These puppies will then be stolen by the [[Chef]] and murdered by [[assistant]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Candy.png|1024px|middle|link=Greentext]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Jobs]] on Skyrat station&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:jobstempgreyscale.png|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #4f4f4f; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Captain|Alpha Dog]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Personnel|Master]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #7d7d7d; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Head of Security|Bigger Dog]]&#039;&#039;&#039;, [[Security Officer|Pee On]], [[Warden|Butt Sniffer]], [[Detective|Smells Like Whiskey]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #949494; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |&#039;&#039;&#039;[[Engineering]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Engineer|Poly&#039;s Keeper]]&#039;&#039;&#039;, [[Station Engineer|Yellow Dog]],  [[Atmospheric Technician|Smells Strange]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9a9a9a; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |&#039;&#039;&#039;[[Science]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Research Director|Grrrrr]]&#039;&#039;&#039;, [[Scientist|Trouble]], [[Roboticist|Maker of Loud Buzzy Things]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b4b4b4; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |&#039;&#039;&#039;[[Medbay|Medical]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Medical Officer|Smells Like Cat]]&#039;&#039;&#039;, [[Medical Doctor|Smells Like Makefeelgood]], [[Paramedic|Smells like Blood]], [[Chemist|Smells Like Bad]], [[Geneticist|Smells Like Death]],  [[Virologist|Smells Like Plague]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #909090; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| [[Janitor|Bag of Treets Keeper]], [[Bartender|Tastes Like whiskey]], [[Cook|Keeper of the Foods]], [[Botanist|Smells Like &amp;quot;Plants&amp;quot;]], [[Clown|Smells Funny]], [[Mime|Smells Blank]], [[Chaplain|Barking]], [[Curator|Lewd Dog]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #888888; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |&#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
| [[Quartermaster|Corgi Orderer]], [[Cargo Technician|Corgi Pusher]], [[Shaft Miner|Outside Dog]], [[Assistant|Threat, Bark at constantly]], [[Prisoner|Big Dog Not Doing Job!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d8d8d8; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | &#039;&#039;&#039;Non-human&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[AI|Loudvoicefromwall]]&#039;&#039;&#039;, [[Cyborg|Loud Buzzy Thing]], [[Positronic Brain|Loudvoicefromcube]], [[Drone|Metal Bug]], [[Personal AI|Loudvoicefromsmallbox]], [[Construct|Is That a Ghost Shaggy?]], [[Imaginary Friend|I Need a Real, Live Ghost]], [[Split Personality|Smells like Lazy Eye]], [[Ghost|G-g-g-GHOST!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |&#039;&#039;&#039;Antagonist&#039;&#039;&#039;&lt;br /&gt;
| [[Traitor|Smells Like Telecrystals]], [[Malfunctioning AI|VERYloudvoicefromwall]], [[Changeling|Smells Like Everyone]], [[Syndicate guide|Bad Dogs]], [[Wizard|Magic Dog]], [[Shadowling|Removed Dog]], [[Nightmare|Readded Dog]], [[Abductor|Smells Like Ayy]], [[Xeno|Spiney Dogs]], [[Spider|Spider Dog]], [[Revenant|Angry Dead Dog]], [[Space Ninja|Anyone Else Smell That?]], [[Holoparasite|Guard Dog]], [[Swarmers|Hungry Dog]], [[Blob|Tasty Goo]], [[Devil|Smells Like Brimstone]], [[Blood_Cult|Smells Like Blood]], [[Heretic|Smells like E̶̹̫̭̅̀L̶̡̲̦̙̙̳͂͋͗̑D̶̞̓̔R̷̡̖͋̓̀͌̍Ǐ̵̳̭̃T̴̛̙̗̺̯̼̒̑̒͝C̴̢̖̮̘̔̍̾̈́̒Ḫ̴̢̨̥̣̌͊̀̅ ̴̰͙̩̰͐G̷̡̨̘̬̾̾͠O̶͍͙̳̞̝̫̎̊͝Ḑ̷̼̼̈̇͊̽́S̸̜͇̣̝͙̾̑]], [[Pirate|Smells Like Rum]], [[Sentient Disease|Smells Like Mutagen]], [[Creep|Forbidden Snack]], [[Fugitives|Dogthinkers]], [[Hunters|Smells Like THE LAW]], [[Space Dragon|Scaley Dog]], [[Pulsating Tumor|Smells Like Bones and Ash]], [[Sentient Slime|Smells like Best Dog Dissolving...]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | &#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Centcom Official|Bark, Sniff &amp;amp; Arf]]&#039;&#039;&#039;, [[Death squad|Bigger Alpha Dogs]], [[Emergency Response Team|Dog Catchers!]], [[Chrono Legionnaire|Time Bark]], [[Highlander|Loudvoicefromskirt]], [[Ian|Best Dog]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d7d7d7; color: black; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |&#039;&#039;&#039;Races&#039;&#039;&#039;&lt;br /&gt;
| [[Humans|Mans]], [[Lizardperson|Scale Mans]], [[Flyperson|Buzz Mans]], [[Plasmaman|Fire Mans]], [[Podman|Vegetable Mans]], [[golem|Rock Mans]], [[Felinids|DIRTY CATS]], [[Ethereals|Glowy Mans]], [[Guide to races#Human Mutants|Strange Mans]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Help_32.png&amp;diff=6174</id>
		<title>File:Help 32.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Help_32.png&amp;diff=6174"/>
		<updated>2021-02-13T11:20:21Z</updated>

		<summary type="html">&lt;p&gt;Hogberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hogberg</name></author>
	</entry>
</feed>