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		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_chemistry&amp;diff=6624</id>
		<title>Guide to chemistry</title>
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		<updated>2021-06-21T01:04:48Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: /* Superior Healing Medicines */ made an EXTREMELY imporatnt requested chaneg by admin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
Invisible comment for wiki editors:&lt;br /&gt;
&lt;br /&gt;
How to make a recipe recursive (giving it multi-level mouseover tooltips):&lt;br /&gt;
1. Create a new template page. Example: https://tgstation13.org/wiki/Template:RecursiveChem/Modafinil&lt;br /&gt;
2. Edit that page with the recipe. Again, see Modafinil for an example of what it should look like. &lt;br /&gt;
3. Replace the recipe on this Guide to Chemistry page with {{RecursiveChem/Modafinil}} &amp;lt;- Replace modafinil with the actual chem name. &lt;br /&gt;
&lt;br /&gt;
Finished. &lt;br /&gt;
&lt;br /&gt;
ShadowQuill, who originally added this feature May 2019, made another guide here:&lt;br /&gt;
https://tgstation13.org/wiki/Template:RecursiveChem&lt;br /&gt;
&lt;br /&gt;
- Angust Nov 16 2019&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tippo Felangus, the Chemist&lt;br /&gt;
|text=Hey mate, welcome to Chemistry. This is one of the few jobs where you can make a man heal back up to full health one second and make him explode the next.&lt;br /&gt;
&amp;lt;i&amp;gt;Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so...&amp;lt;/i&amp;gt;&lt;br /&gt;
|image=[[File:Chemist action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. See [[Chemical recipes]] for simplified step-by-step instructions on how to make complicated chemicals (sometimes outdated), and for info about using the dispenser&#039;s &#039;&#039;recipe recording&#039;&#039; function. For grenade making see [[Grenade|Grenades]]. If you don&#039;t have a [[#Chemistry_Dispensers|chem dispenser]], see the [[Guide_to_Ghetto_Chemistry|Guide to Ghetto Chemistry]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A helper client for browsing this wiki (with several extra features) can be found here: [https://tghandbook.ovo.ovh/ https://tghandbook.ovo.ovh]. That site is unofficial so use at own risk. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chemistry is in the middle of an expansion, so recipes are likely to change (though, the reagents will likely remain the same). It&#039;s also recommended you read the guide on how to handle reactions, or use the help/quick tutorial button on the chem heater (now renamed reaction chamber).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Handling reactions ==&lt;br /&gt;
&lt;br /&gt;
For returning players - reactions now work over time. In general reaction rate is tied to temperature and in some cases the presence of an optional catalyst. In general Purity is tied to the purity of your reagents, and how far away from optimal your pH is. It&#039;s important to note that the basic reaction is a one size fits all while each reaction is updated over a batch of updates, so it&#039;s unlikely that they&#039;ll cause too much trouble for you. Keep your pH within 5-9 and bare in mind all reactions are exothermic now. Meth, however, has been tweaked - and it&#039;s a tad more dangerous, I recommending reading the entry on it.&lt;br /&gt;
&lt;br /&gt;
For a quick crash course in mechanics, the help button on the chem heater (now renamed the reaction chamber) will get you up to speed by guiding you through a calomel reaction. There&#039;s an achievement too if you complete it with a 100% purity product!&lt;br /&gt;
&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
&lt;br /&gt;
All reactions that are non-instant have a reaction rate tied to the temperature of a beaker. If a chemical is reacting too slowly, simply heat the beaker up to speed it up. As a reaction occurs, it is either Exothermic (heat producing) or Endothermic (heat consuming). Care should be taken for the Exothermic reactions, as they are liable to overheat. An overheated reaction will reduce the yield of your reaction by default, and other reactions can have specialise effects when they get too hot (not in yet, but soon!). The rate in which a reaction heats up is faster the hotter it is, be careful to not lose control, and run if you do. &lt;br /&gt;
&lt;br /&gt;
=== Reaction rates ===&lt;br /&gt;
The easiest way to speed a reaction up is to heat the reaction up, but if you&#039;re looking for other ways, such as for plumbing, having an optional catalyst (such as Palladium synthate catalyst for medicines) at it&#039;s required volume will also speed it up. Finally, one other alternative is to use Tempomyocin on a reaction to suddenly give it a boost.&lt;br /&gt;
&lt;br /&gt;
=== Potential of Hydrogen (pH) ===&lt;br /&gt;
&lt;br /&gt;
Every chemical has an innate pH, which can be seen by pressing the cog on the dispenser. The pH of the beaker is the sum of the pHes in the mix. The pH of a beaker determines how pure a product is, for the recipes with a given pH, you want to have your pH at the centre of the limits when the reaction starts. As a reaction progresses, it&#039;s likely the pH will begin to drift, and must be compensated for either with buffer reagents or acidic/alkaline compounds. The pH range is something chemists often have to learn over several reactions, and the ChemMaster 3000 analyse function can give an insight into what pH you should be aiming for (Not in yet). Highly impure compounds are liable to affect your reaction too thus it is prudent to set your pH before reacting, as an overly impure reaction will drag the purity down of all other reagents with it. &lt;br /&gt;
&lt;br /&gt;
Presently the pH meter on the machines have a higher accuracy than normal to help players accumulate. &lt;br /&gt;
&lt;br /&gt;
=== Purity ===&lt;br /&gt;
&lt;br /&gt;
Purity of a reagent is determined by how pure your reactants were, and how optimal the pH was during the reaction. If the product is slightly impure, it&#039;ll split into the impure chem, if it is highly impure, it will invert all of the product into the inverse chem. By default an impure chem will reduce your total effective volume when administered, and cause slight liver damage. If your purity is too pure, but you still complete the reaction, it will 100% convert into the inverse chem, which will cause slight toxin damage. If you fail the reaction from purity, the reaction will crash out into a foul sludge, which causes nutritional damage. the impure, inverse and failed chems are all given above (not in yet) and differ on a reagent basis, and in the case of drinks, their impure and inverse chem is water.&lt;br /&gt;
&lt;br /&gt;
=== Optional catalysts ===&lt;br /&gt;
&lt;br /&gt;
For some reactions, an optional catalyst can be added to modify the reaction of a whole group slightly. At present the only optional catalyst is Palladium synthate catalyst, which speeds up the rate of all medicine reactions.&lt;br /&gt;
&lt;br /&gt;
=== Competitive reactions ===&lt;br /&gt;
&lt;br /&gt;
These reactions are ones that compete with each other (aka equilibrium reactions) and will go back and forth depending on the conditions of the beaker. At present the only competing reaction is Tempomyocin and Purity tester reagent, but more will be put in soon.&lt;br /&gt;
&lt;br /&gt;
==== Do like an otter, add acid to water. ====&lt;br /&gt;
&lt;br /&gt;
Not in yet&lt;br /&gt;
&lt;br /&gt;
==== General tips ====&lt;br /&gt;
&lt;br /&gt;
* Make sure your pH is correct before heating up the reaction, If it&#039;s not reacting, this is usually the problem, after the reaction has started however, it will keep going past the limits, &amp;lt;b&amp;gt;producing 0% purity product&amp;lt;/b&amp;gt;.&lt;br /&gt;
* Keeping your reaction in the heater to cool it can be a way to deal with exothermic reactions.&lt;br /&gt;
* You can adjust the pH of a reaction easily by using a dropper with buffer. Using a dropper on a heater will adjust the pH of the beaker within.&lt;br /&gt;
* Take a note of how your pH changes across the reaction and adjust beforehand accordingly, or have some buffer handy to inject into the reaction in the middle of it.&lt;br /&gt;
* You can abort reactions by crashing the temperature and hoping it&#039;s not exothermic enough to overcome that anyways. Alternatively, you could throw the beaker in a panic.&lt;br /&gt;
* Upgrading the heater and the dispenser will improve their ability to detect pH. (soon)&lt;br /&gt;
* For some reactions, it can be useful to keep reagents away from each other until both of them have optimal conditions.&lt;br /&gt;
* Temperature of buffers will change the temperature of whatever you&#039;re adding it to! Make sure to not pour hot buffer into a temperature sensitive reaction!&lt;br /&gt;
&lt;br /&gt;
== Tools and Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available chemicals&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;:&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* &amp;lt;s&amp;gt;Silver&amp;lt;/s&amp;gt; Removed Oct, 2020. &lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgraded (tier 4 matter manipulator)&#039;&#039;&#039;:&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emagged&#039;&#039;&#039;:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner&#039;s Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Better matter bins:&#039;&#039;&#039; greater power efficiency per unit dispensed.&lt;br /&gt;
* &#039;&#039;&#039;Better capacitor:&#039;&#039;&#039; faster recharging speed.&lt;br /&gt;
* &#039;&#039;&#039;Better power cell:&#039;&#039;&#039;  larger maximum power capacity.&lt;br /&gt;
* &#039;&#039;&#039;Better manipulator:&#039;&#039;&#039; unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Reaction Chamber ===&lt;br /&gt;
&lt;br /&gt;
The reaction chamber (previously known as the chem heater) provides all the tools needed to help you react your reactions. You can set your heat, dispense buffers and watch your reactions in real time. An unupgraded reaction chamber will let you know when a reaction is overheated by highlighting it in red. More buffer can be added to the chamber by putting in a beaker into the heater and pressing the draw all button next to the buffer volume display.&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Reaction Chamber]]. Unless the recipes says otherwise, these reactions need you to heat the reagents &#039;&#039;above&#039;&#039; the required temperature in order to start the reaction. Some reactions can stop if they drop below their required temperature.&lt;br /&gt;
Don&#039;t forget you can use droppers directly on reaction chambers to add/draw to/from as well!&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don&#039;t risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed as well as the capabilities of the machine. See below:&lt;br /&gt;
&lt;br /&gt;
Level 1:&lt;br /&gt;
[[File:Reaction chamber level 1.gif|link=Special:FilePath/Reaction_chamber_level_1.gif]]&lt;br /&gt;
Level 4:&lt;br /&gt;
[[File:Reaction chamber level 4.gif|link=Special:FilePath/Reaction_chamber_level_4.gif]]&lt;br /&gt;
&lt;br /&gt;
An upgraded reaction chamber gives you more tools and information about the reactions held within it.&lt;br /&gt;
* At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal&lt;br /&gt;
* At level 3 the reaction chamber will be able to follow your reaction progress in real time&lt;br /&gt;
* At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgradeable parts&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manipulator&#039;&#039;&#039;: Unlocks the higher range settings.&lt;br /&gt;
* &#039;&#039;&#039;Matter bin&#039;&#039;&#039;: Increases maximum capacity.&lt;br /&gt;
* &#039;&#039;&#039;Capacitor&#039;&#039;&#039;: Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== pH paper ===&lt;br /&gt;
&lt;br /&gt;
pH paper can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is. &lt;br /&gt;
&lt;br /&gt;
=== Buffer reagents ===&lt;br /&gt;
&lt;br /&gt;
Buffers are reagents that alter the pH of a mixture towards acidity (0) or alkalinity (14). These liquids dissiplate into a mixture, unless stabilizing agent is added. &lt;br /&gt;
&lt;br /&gt;
=== Chemical analyzer ===&lt;br /&gt;
&lt;br /&gt;
A handy meter that can tell you all about the reagents found in a beaker, as well as being one of the two ways to testt purity (the other bring the purity tester, which will tell you if the reagent is inverse). Resarchable and printable by the lathe. Currently the only way to detect purity of a reagent, other than taking it yourself.&lt;br /&gt;
&lt;br /&gt;
===Plumbing===&lt;br /&gt;
On some maps the [[Chemist|chemists]] have access to a large empty area with plumbing tools. The available chemicals those can synthesize should be the same as with an unupgraded [[#Chemistry_Dispensers|chem dispenser]], but the workflow is more like a production line chem factory instead of instant dispensing. See the [[Guide_to_plumbing|Guide to plumbing]] to learn more about this system. You may still have access to the pharmacy though, which has chem dispensers.&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a bloodstream it will start to &amp;quot;tick&amp;quot;(aka &amp;quot;cycle&amp;quot;) about every 2 seconds. These are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate. When this happens the bloodstream is purged of an amount of every reagent usually equal to their listed metabolism rates. This is the rate at which the chemical disappears from your body. It doesn&#039;t matter how many chems you have in your body, as they are all metabolised separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don&#039;t have bloodstreams and thus cannot be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per tick/cycle unless said otherwise. Unmentioned dispensable chemicals don&#039;t have any effects. Plasma and uranium require you to grind mineral sheets to acquire.&lt;br /&gt;
*&#039;&#039;&#039;Chlorine&#039;&#039;&#039;: Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*&#039;&#039;&#039;Copper&#039;&#039;&#039;: Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}&#039;&#039;&#039;Ethanol&#039;&#039;&#039;: A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases the speed of [[Surgery|surgery]] procedures and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*&#039;&#039;&#039;Fluorine&#039;&#039;&#039;: Causes 1 toxin damage per tick.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: Slowly restores blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Lithium&#039;&#039;&#039;: Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;Mercury&#039;&#039;&#039;: Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma]]&#039;&#039;&#039;: Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*&#039;&#039;&#039;Radium&#039;&#039;&#039;: Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Sugar&#039;&#039;&#039;: Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;: Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when &#039;&#039;injected&#039;&#039;. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*&#039;&#039;&#039;Uranium&#039;&#039;&#039;: Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Slightly generates blood volume. &lt;br /&gt;
*&#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;: Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
===Catalysts===&lt;br /&gt;
{{Anchor|Catalyst}}When a reagent in a recipe is marked &amp;quot;(catalyst)&amp;quot; it means it will not be consumed in the reaction. Some Catalysts are optional and are highlighted as such. These optional catalysts affect the ongoing reaction in certain ways.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you&#039;ll use in a lot of other more complicated chems. They can still be toxic, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hover a chemical component to see tooltips. On Firefox-based browsers the tooltips might block clickable links. If you find an incorrect recipe then please drop a comment in the [https://tgstation13.org/phpBB/viewforum.php?f=60 discord] wiki-general. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:200px; style=&#039;background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#515151;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 480K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Ingredient in a few recipes. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. 30u per paper.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Lye|Lye]], [[#Multiver|Multiver]] and [[#Plastic Sheets|Plastic Sheets]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#2D2D2D;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oil}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Can be heated into [[#Ash|Ash]]. Can be scooped up from destroyed cyborgs and such. Flammable. Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Convermol|Convermol]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner&#039;s Salve|Miner&#039;s Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#AF14B7;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Probital|Probital]], [[#Tirimol|Tirimol]]  [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]], [[#Acetaldehyde|Acetaldehyde]], [[#Acetone_Oxide|Acetone Oxide]] and [[#Neurine|Neurine]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diethylamine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|A very potent [[Guide_to_hydroponics#Diethylamine|fertilizer]]. Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#E7EA91;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phenol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Ingredient in many recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Salicylic Acid|Salicylic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Libital|Libital]], [[#Higadrite|Higadrite]] and [[#Modafinil|Modafinil]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ammonia}}Ammonia &amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ammonia}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 1 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|An effective [[Guide_to_hydroponics#Ammonia|fertilizer]]. Ingredient in many recipes. (Results in 3 units instead of 4)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Diethylamine|Diethylamine]], [[#Aiuri|Aiuri]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saltpetre}}Saltpetre &amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saltpetre}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Works as a [[Guide_to_hydroponics#Saltpetre|fertilizer]]. Ingredient in a few recipes. (Results in 3 units instead of 5)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Used in:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[#Bath Salts|Bath Salts]] and [[#Gunpowder|Gunpowder]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Chloride}}Sodium Chloride &amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sodium Chloride}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Commonly known as table salt, Sodium Chloride is often used to season food.&amp;lt;br&amp;gt;&lt;br /&gt;
Special uses include messing with [[Revenant|Revenants]] - they can&#039;t jaunt through salt piles.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lye}}Lye &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Ingredient in [[#Soap|Soap]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Lye (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye_Alt}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hydrogen Peroxide}}Hydrogen Peroxide &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hydrogen Peroxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Burns people on touch.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentaerythritol}}Pentaerythritol &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentaerythritol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Results in 2 units instead of 5.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetaldehyde}}Acetaldehyde &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetaldehyde}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 450K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone Oxide}}Acetone Oxide &amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone Oxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Burns people badly on touch. (Results in 2 units instead of 4)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Wittel}}Wittel &amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A lavaland geyser has a 1 in 27 chance to produce Wittel. Does nothing, but can be used to make [[#Gravitum|Gravitum]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hyper-Plasmium Oxide}}Hyper-Plasmium Oxide &amp;lt;span style=&amp;quot;color:#470750;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A lavaland geyser has a chance to produce this. Does nothing, but can be used to make [[#Exotic_Stabilizer|Exotic Stabilizer]].&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Exotic Stabilizer}}Exotic Stabilizer &amp;lt;span style=&amp;quot;color:#180000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Exotic_Stabilizer}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Is required to stabilize [[#Nitroglycerin|Nitroglycerin]] and [[#TaTP|TaTP]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reaction agents ==&lt;br /&gt;
&lt;br /&gt;
These reagents have active effects on reactions, consuming themselves on transfer. They can even be added to a full beaker for their effects to take place!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:200px; style=&#039;background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acidic buffer}}Acidic buffer&amp;lt;span style=&amp;quot;color:#fbc314;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt; &lt;br /&gt;
|2 parts [[#Sodium|Sodium]]&amp;lt;br&amp;gt;2 parts [[#Hydrogen|Hydrogen]]&amp;lt;br&amp;gt;2 parts [[#Ethanol|Ethanol]]&amp;lt;br&amp;gt;2 parts [[#Water|Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ producing&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards acidity when added to another.  &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Basic buffer}}Basic buffer&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt; &lt;br /&gt;
|3 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;2 parts [[#Chlorine|Chlorine]]&amp;lt;br&amp;gt;2 parts [[#Hydrogen|Hydrogen]]&amp;lt;br&amp;gt;2 parts [[#Oxygen|Oxygen]]&lt;br /&gt;
|&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 250K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 9999K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 0 to 14 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly H+ consuming&lt;br /&gt;
|This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another. &lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Purity Tester Reagent}}Purity Tester Reagent&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{RecursiveChem/Purity Tester Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;minorly H+ producing&lt;br /&gt;
|When added to a beaker, this reagent will either fizzle if a reagent in there is impure, or will do nothing if all of the reagents are above their purity threshold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|Tempomyocin&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{RecursiveChem/Tempomyocin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Dangerous&amp;lt;/b&amp;gt;&lt;br /&gt;
|This will instantly speed up any reaction added it is added to, giving it a short burst of speed. Adding this reagent to a reaction will give it a suddent speed boost up to 3x times - with the output purity of the boost modified by the Tempomyocin&#039;s purity.5u per 100u will give you 2x, 10 u per 100u will give you 3x. It caps at 3x for a single addition, but there is nothing preventing you from adding multiple doses for multiple boosts.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor a}}Prefactor a&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{RecursiveChem/Prefactor a}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt;below 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; none &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 2 to 12 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Very Endothermic&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is cold.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Prefactor b}}Prefactor b&amp;lt;span style=&amp;quot;color:#3853a4;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{RecursiveChem/Prefactor b}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 50K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 500K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 8 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.35 &amp;lt;br&amp;gt;Extremely Endothermic&amp;lt;br&amp;gt;minor H+ producing&amp;lt;br&amp;gt;Dangerously volitile&lt;br /&gt;
|This is part of a competitive reaction between Purity Tester and Tempomyocin. This outcompetes when the reaction is hot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicines{{anchor|Medicines}} ==&lt;br /&gt;
&amp;quot;&#039;&#039;And that&#039;s how I lost my medical license!&#039;&#039;&amp;quot; Don&#039;t be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
Some medicines have special suffixes to specify which damage types they are meant to treat:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Brute = -ibital&lt;br /&gt;
*Burn  = -uri&lt;br /&gt;
*Oxy   = -mol&lt;br /&gt;
*Tox   = iver&lt;br /&gt;
*Organ = -rite&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many reagents can also be overdosed and/or cause addiction, leading to a negative outcome. An overdose/addiction will happen when moment the bloodstream (not stomach) gets the exact listed amount of units or above in it. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the bloodstream. If an addiction occurs, the negative effects will only start occuring some time &#039;&#039;after&#039;&#039; the chemical is out of the system, and can be negated by keeping taking it. You can usually only remove an addiction by waiting it out. Be sure to monitor how many units someone have in their bloodstream. &lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use and when. &lt;br /&gt;
&lt;br /&gt;
===Medicine Changes===&lt;br /&gt;
Returning chemists may notice several changes (mostly made mid 2019) in the list of medicines. The easily available medicines (including brute and burn patches) are getting severely nerfed or replaced by inferior versions with downsides. This is part of an ongoing major overhaul (as per Aug 2019). The intension is (amongst other things) to add more interesting choices to the /tg/station medical system than to (in most cases) simply apply a roundstart available patch or pill and the patient is fixed. Instead [[Surgery#Tend_Wounds|surgery]] has been made much easier. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During development many more changes may follow. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent confusion amongst returning players some old recipes/names removed from /tg/ are still be visible in the [[#Removed_Medicines|Removed Medicines]] section. This is also a small service to servers using old /tg/code, which is still widely used.&lt;br /&gt;
&lt;br /&gt;
==== Optional catalysts for ALL medicine reactions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:200px; style=&#039;background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Palladium synthate catalyst}}Palladium synthate catalyst&amp;lt;span style=&amp;quot;color:#FFEE88;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt; &lt;br /&gt;
|{{RecursiveChem/Palladium synthate catalyst}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 320K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 800K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 6 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0 &amp;lt;br&amp;gt;H+ producing&amp;lt;br&amp;gt;Very exothermic&lt;br /&gt;
|This will cause all medicines reacted in the same beaker to react faster, with it&#039;s speed equal to the purity of the catalyst (up to 2x, though it is still limited by it&#039;s maximum rate). An impure catalyst can be purposely made to slow down reactions, if desired. At least 10u is required in a beaker for it to have any effect on the reactions contained within.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs may be considered to be cheap or commonly available &amp;quot;core&amp;quot; drugs, used to heal common ailments. Some of them should not be used repeatedly on the same patient, as they may have dangerous side effects. Consider using [[Surgery#Tend_Wounds|Tend Wounds surgery]] if satisfactory medicines aren&#039;t available. These are also known as &#039;&#039;&amp;quot;Category 2 Cobbychems&amp;quot;. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:200px; style=&#039;background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Libital}}Libital&amp;lt;span style=&amp;quot;color:#ECEC8D;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Libital}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Brute&lt;br /&gt;
|Medicine for treating brute damage. Each tick heals 3 brute and causes 0.3 [[Guide_to_medicine#Organ_table|liver]] damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Helbital}}Helbital&amp;lt;span style=&amp;quot;color:#9400D3;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Helbital}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute faster the more base damage you have. No side effects if in hardcrit.&amp;lt;br&amp;gt;&lt;br /&gt;
* If not in crit: Heals (dmg/50) brute and deals 2 suffocation. &lt;br /&gt;
* If in softcrit: Heals (dmg/47) brute and deals 1 suffocation. &lt;br /&gt;
* If in hardcrit: Heals (dmg/45) brute and has no side effects. 0.0001% chance to make you play a game of rock-paper-scissors against the reaper for your life, potentially dusting you or healing you to full.&lt;br /&gt;
Overdose applies a semi-blinding curse. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Trophazole}}{{anchor|Probital}}Probital&amp;lt;span style=&amp;quot;color:#FFFF6B;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Probital}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Brute&lt;br /&gt;
|Heals 2.25 brute per tick but also deals (decreasing) stamina damage. If ingested by mouth it also creates a special  [[#Mitogen_Metabolism_Factor|enzyme]] in your system (bloodstream) (1.25u per 5u ingested), which turns any [[Guide_to_food_and_drinks#Food|food]] you eat into [[Guide_to_food_and_drinks#Peptides|healing peptides]]. These peptides heal an additional 3 brute and 1 burn with a 50% chance every tick. &lt;br /&gt;
Overdose deals 3 stamina AND:&lt;br /&gt;
* If stamina dmg over 80: Causes [[Status_Effects#Drowsiness|drowsiness]]. &lt;br /&gt;
* If stamina dmg over 100: Removes 100 stamina damage and puts you to [[Status_Effects#Sleep|sleep]] for 10 seconds. &lt;br /&gt;
Was originally named &#039;&#039;&#039;Trophazole&#039;&#039;&#039;. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aiuri}}Aiuri&amp;lt;span style=&amp;quot;color:#8C93FF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aiuri}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Burn&lt;br /&gt;
|Medicine for treating burn damage. Each tick heals 2 burn and causes 0.25 [[Guide_to_medicine#Organ_table|eye]] damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lenturi}}Lenturi&amp;lt;span style=&amp;quot;color:#6171FF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lenturi}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Burn&lt;br /&gt;
|Used to treat burns but slows you down and hurts stomach while it&#039;s in your system. Each tick heals 3 burn and deals 0.4 [[Guide_to_medicine#Organ_table|stomach]] damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rhigoxane}}{{anchor|Hercuri}}Hercuri&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hercuri}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Cold reaction&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 47K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 5K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Endothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage and can cool you to unsafe levels. If applied with [[#Vapor|vapor]] such as with a [[General_items#Space_Cleaner|spray bottle]] [[File:Cleaner.png]] it also removes some firestacks (extinguishes you). &lt;br /&gt;
* If burn is over 50: Heals 2 burn. &lt;br /&gt;
* If burn is under 50: Heals 1.25 burn.&lt;br /&gt;
Overdose cools you down even more. Was originally named  &#039;&#039;&#039;Rhigoxane&#039;&#039;&#039;. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Granibitaluri}}Granibitaluri&amp;lt;span style=&amp;quot;color:#E0E0E0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Granibitaluri}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Brute and Burn&lt;br /&gt;
|Heals a small amount of brute and burn each cycle. The maximum healing you can get is 0.5 per cycle, and this decreases by 0.1 for every 10 combined brute and burn you have. At 50 or more combined damage, it heals nothing. Overdose deals 0.2 liver and toxin damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|50 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthflesh}}{{anchor|Instabitaluri}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synthflesh}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied, but also instantly deals toxin damage equal to 66% of brute and burn damage healed. Can be used to prepare corpses for [[Guide_to_medicine#Death|defibrillation]] (needs under 180 brute and burn). &amp;lt;br&amp;gt;[[#Touch|Touch]] and [[#Vapor|vapor]] application only. If a husked corpse has at least 100u and under 50 burn damage it will be unhusked. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Multiver}}Multiver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Multiver}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|A chem purger that purges chems from bloodstream (3u per tick) and heals toxin damage faster the more unique [[#Medicines|medicines]] there are in the body (0.5 per med, max 1.5). Also causes 0.5 [[Guide_to_medicine#Organ_table|lung]] damage each tick. Having 3+ unique meds (2+multiver) will make it not purge medicines. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Seiver}}Seiver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Seiver}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Radiation or Toxin&lt;br /&gt;
|Heals radiation or toxin depending on the temperature of the chem when it&#039;s in the body. If the chem is cold it heals up to 45 radiation (plus bonus 10-25% of current rads if very cold). If the chem is hot it heals toxin damage (the hotter the faster). Deals a scaling amount of [[Guide_to_medicine#Organ_table|heart]] damage based on rads and toxin healed. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Syriniver}}{{anchor|Thializid}}Syriniver&amp;lt;span style=&amp;quot;color:#8CDF24;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Syriniver}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;tl;dr:&#039;&#039;&#039; Put 20% of this and 80% water into a beaker and inject it with an IV-drip, and it will heal toxin damage and purge reagents from bloodstream pretty fast. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for long description. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
When [[#Inject|injected]] (syringe or IV-drip), the following happens: &lt;br /&gt;
* Instantly heals toxin damage equal to 1.5x the injected amount, up to 3 toxin. A minimum of 0.6u must be injected for any effect. &lt;br /&gt;
* Transforms up to 80% of the drug into the much safer [[#Musiver|Musiver]], depending on how healthy your liver is. The more damaged liver the patient has, the lower amount will be turned into [[#Musiver|Musiver]]. You get the max transformation rate as long as your [[Guide_to_medicine#Organ_table|liver]] has more than 80 hp. &lt;br /&gt;
&lt;br /&gt;
Each tick heals 1 point of toxin damage, purges 0.4u reagents and deals 0.8 points of liver damage. This works even if the chem was taken with other methods than [[#Inject|injection]]. Should ideally be diluted for safety and used in an intravenous medicine bag or beaker attached to an IV (injects 5u at a time):&lt;br /&gt;
* Injecting a 40% solution of syriniver with an IV will heal about 5 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]), but is unsafe since it makes [[#Musiver|Musiver]] overdose very likely. Having more than 40% will not heal faster. &lt;br /&gt;
* Injecting a 20% solution with an IV is pretty safe and will heal about 3 toxin per cycle (plus 1+1 passive healing from syriniver + [[#Musiver|Musiver]]). &lt;br /&gt;
&lt;br /&gt;
If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]]. Was originally named &#039;&#039;&#039;Thializid&#039;&#039;&#039;. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|6 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirimol}}Tirimol&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tirimol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Suffocation&lt;br /&gt;
|Emergency oxygen deprivation medication that causes fatigue and can make you fall asleep. Heals 3 suffocation and deals 2 stamina damage per tick. Causes [[Status_Effects#Drowsiness|drowsiness]] after 15 seconds, and then every 45 seconds. If it was in your system longer than 20 cycles, you will fall asleep for 10 seconds when it&#039;s out. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Convermol}}Convermol&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Convermol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 370K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly converts suffocation damage into toxin damage, with a 5:1 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle and deal toxin damage equal to 0.2 of suffocation healed. Will always deal at least 0.1 toxin damage, even without suffocation healed. Overdose causes toxin damage as if you always healed max suffocation, and quickly purges the chem. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines===&lt;br /&gt;
These healing drugs are harder to make than the core healing medicines, however they often heal faster and with fewer side effects (if any). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:200px; style=&#039;background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salicylic Acid}}{{anchor|Salicyclic Acid}}Salicylic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salicyclic Acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 25 brute damage, heals 4 brute. If you have equal to or less than 25 brute damage, heals 0.5. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#1E8BFF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oxandrolone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 25 burn damage, heals 4 burn. If you have equal to or less than 25 burn damage, heals 0.5. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salbutamol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Regenerative Jelly}}Regenerative Jelly&amp;lt;span style=&amp;quot;color:#CC23FF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Regenerative Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|All four basic types&lt;br /&gt;
|Heals 1.5 of each of the four basic damage types without the risk of overdose or damaging [[Guide_to_races#Jellypeople|jellypeople]]. Also turns your hair purple!&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentetic Acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces high levels of radiation and heals 2 toxin damage per tick while purging 2u of other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#1D3535;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Atropine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Crit, all basic types&lt;br /&gt;
|If patient&#039;s health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]], which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and cause extra [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Dizziness|dizziness]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Calomel}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 374K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the bloodstream of toxins (3u per tick). If your health is above 20, 1 toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryoxadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage swiftly, but only when in a very cold environment. It heals [[Guide_to_medicine#Suffocation|suffocation]] 3x as fast as most other damage types. Is more effective the colder the person is. If used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]] every cycle will typically heal above 6 suffocation, 2 brute, 2 burn, 2 toxin and 2 cellular damage. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]], despite being cold.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be &#039;&#039;over&#039;&#039; 460°K and on fire. In optimal conditions every cycle will heal 15 burn &#039;&#039;before&#039;&#039; the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Can heal [[Guide_to_Wounds|wounds]]. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#3D3DC6;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Clonexadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Cellular&lt;br /&gt;
|Quickly heals (cellular) damage, but only when in a cold environment. The colder the faster heal. Heals about 5 cellular per tick if used in unupgraded [[Guide_to_medicine#Cryogenics_Tube|cryo tubes]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rezadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Cellular&lt;br /&gt;
|Instantly heals all cellular damage while also healing 1 brute and burn damage per tick. If a husked corpse is treated with at least 5u and has under 50 burn damage it will be unhusked.  If overdosed deals 1 toxin damage per tick and makes you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. Very good for treating cellular damage on the spot.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines===&lt;br /&gt;
These healing drugs perform niche functions that help against less common ailments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:200px; style=&#039;background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutadone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Mutations&lt;br /&gt;
|Instantly removes your genetic mutations. Hulks hate it!&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#A0A0A0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mannitol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Brain&lt;br /&gt;
|Heals 2 brain damage per tick. Does not heal [[Guide_to_Traumas#Mild|traumas]]. Can be poured directly on brains to heal 2 damage per unit (minimum 10 units). &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#C0C0C0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Neurine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#BAA15D;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Potassium Iodide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saline-Glucose Solution}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Brute, burn, blood loss&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal 0.5 brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip. If overdosed, it will have a 33% chance to deal brute and burn damage and a small chance to become 1u salt or sugar each metabolism cycle.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ephedrine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. &amp;lt;br&amp;gt;If overdosed it will deal toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term [[Status_Effects#Jitteriness|jitteriness]]. Also reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|25 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diphenhydramine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges bloodstream of lethal [[#Histamine|Histamine]] and reduces [[Status_Effects#Jitteriness|jitteriness]] while causing minor [[Status_Effects#Drowsiness|drowsiness]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#404040;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oculine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and has 20% chance per tick to revert blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#606060;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Inacusiate}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Ear&lt;br /&gt;
|Rapidly repairs damage to the patient&#039;s ears to cure deafness, assuming the source of said deafness isn&#039;t from [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic mutations]], chronic deafness, or a total deficit of ears. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Epinephrine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Crit&lt;br /&gt;
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.&amp;lt;br&amp;gt; Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid combat use. If overdosed it will randomly deal light toxin and stamina damage, and some suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antihol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Alcohol&lt;br /&gt;
|Purges 3u alcoholic drinks from someone&#039;s bloodstream each tick, as well as eliminating drunkenness, [[Status_Effects#Drowsiness|drowsiness]], slurring, [[Status_Effects#Dizziness|dizziness]] and [[Status_Effects#Confusion|confusion]]. Heals 0.2 toxin per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|N/A&lt;br /&gt;
|Sugar Dependency&lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Strange Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life. Only works on [[#Ingest|ingestion]]. Amount needed increases depending on how much brute+burn damage the body has (at most 10u at 200 damage). Extra amounts will partly heal [[Guide_to_medicine#Organ_damage|organ damage]] and blood levels on successful revive. The drug doesn&#039;t work on corpses with over 200 brute+burn damage or [[Guide_to_medicine#Husk|husks]]. &amp;lt;br&amp;gt;In living people each tick randomly deals 0-2.5 brute and burn damage. Can revive [[#Metabolism|simplemobs]] as well. &lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synaptizine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Reduces stun times by typically around 30% (depends). Helps [[Status_Effects#Drowsiness|drowsiness]] and [[Status_Effects#Hallucinations|hallucinations]] go away much faster. Also purges [[#Mindbreaker_Toxin|Mindbreaker Toxin]] at 5u per tick. 30% chance per tick to cause 1 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#E1F2E6;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spaceacillin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Miner&#039;s Salve}}Miner&#039;s Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Miner&#039;s Salve}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Helps treat [[Guide_to_Wounds#Critical:_Catastrophic_Burns|severe burn wounds]] and heals 0.25 brute and burn per tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch, which reduces nutrition by 5. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]]. If applied with touch/patch it increases [[Surgery|surgery]] speed by 10%. &amp;lt;br&amp;gt;1u heals roughly 1.5 burn+brute.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Modafinil}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Sleep&lt;br /&gt;
|Slowly-metabolizing medicine. Heals [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Drowsiness|drowsiness]], [[Status_Effects#Sleep|sleep]] (but not [[Status_Effects#Unconscious|unconsciousness]]) and heats you up if frozen, similarly to [[Guide_to_food_and_drinks#Coffee Latte|Coffee Latte]]. Reduces stun times slightly. If overdosed causes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Stuttering|stuttering]], [[Status_Effects#Dizziness|dizziness]] (later), 50% chance to choke. After 41 cycles 20% chance to [[Status_Effects#Paralyze|stun]] you. Cycle 82 puts you into endless [[Status_Effects#Sleep|sleep]] while constantly dealing 1.5 stamina and oxygen damage.&amp;lt;br&amp;gt;No chance for addiction but very finicky OD.&lt;br /&gt;
|0.02-0.08 units per tick&lt;br /&gt;
|Random, initially 20 but goes up or down 0.1 each tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Morphine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 480K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Damage slowdown&lt;br /&gt;
|Allows you to run at full speed even when hurt, even from [[Health#Stamina|stamina]] damage, but does &#039;&#039;&#039;not&#039;&#039;&#039; remove slowdown from wearing a [[Clothing_and_Accessories#Hardsuits|hardsuit]]. You&#039;ll get [[Status_Effects#Drowsiness|drowsy]] after 12 cycles, and fall [[Status_Effects#Sleep|asleep]] if it&#039;s in your system for 24 cycles. You will not wake up until it&#039;s out of your system. Gives 20 painkiller bonus, which is used when treated with [[Medical_items#Bone_Gel|bone gel]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;If overdosed or addicted it will cause [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]] and force the victim to drop items in their hands. If addicted it will also eventually deal 1, 2 and later 3 toxin damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a [[Vendor#NanoMed_Plus|NanoMed Plus]]. (Results in 2 parts instead of 6)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|25 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Haloperidol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of some drugs while purging them. Reduces [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Hallucinations|hallucinations]]. However each tick also causes [[Status_Effects#Drowsiness|drowsiness]], 2.5 stamina damage and 20% chance for 1 brain damage (up to 50).&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#DB90C6;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Leporazine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient&#039;s body temperature stable. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Higadrite}}Higadrite&amp;lt;span style=&amp;quot;color:#F49797;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Higadrite}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Liver failure&lt;br /&gt;
|Protects from toxin damage caused by liver failure. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#07E79E;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Psicodine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Energized Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent&#039;s]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Penthrite}}Penthrite&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Penthrite}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 10 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.25 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Heart, crit&lt;br /&gt;
|An explosive compound used to stabilize heart conditions. If you are not in crit it stabilizes your heart. If health is under crit threshold it prevents crit, heals you 2 tox/brute/burn, 6 oxy and damages heart 0.1 per unit. If you reach -60 health the penthrite is purged and you get a heart attack. Causes slow stomach damage. Overdose causes instant heart attack. Explodes when mixed with equal amounts [[#Epinephrine|Epinephrine]] (strenghtdiv 5) OR [[#Atropine|Atropine]] (strenghtdiv 5, modifier 5) (Results in 3 units instead of 4)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|50 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sanguirite}}{{anchor|Coagulant}}Sanguirite&amp;lt;span style=&amp;quot;color:#bb2424;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sanguirite}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Bleeding&lt;br /&gt;
|A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Passively reduces bleeding by 30% while in the bloodstream. Only helps clot whichever wound is currently bleeding the most. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation, with possible minor lung and heart damage. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pulped_Banana_Peel}}Pulped Banana Peel&amp;lt;span style=&amp;quot;color:#863333;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pulped_Banana_Peel}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Bleeding&lt;br /&gt;
|A coagulant used to help [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] clot faster. Exact same effects as [[#Sanguirite|Sanguirite]] except slightly weaker clot coefficiency. Overdose can cause blood to clot in the veins, causing 15% chance of suffocation, with possible minor lung and heart damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-craftable Medicines===&lt;br /&gt;
These healing drugs are used in some situations, but are otherwise uncraftable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|How to get&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Changeling Adrenaline}}Changeling Adrenaline&amp;lt;span style=&amp;quot;color:#C1151D;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Makes you immune to sleep and damage slowdown. Reduces stun times by typically around 30% (depends) and regenerates 10 stamina per tick. Can make you [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Jitteriness|jittery]]. &amp;lt;br&amp;gt;If overdosed it will deal 1 toxin damage per tick. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 4u of this.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Changeling Haste}}Changeling Haste&amp;lt;span style=&amp;quot;color:#AE151D;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
||[[Changeling|Changelings]]&lt;br /&gt;
|Speed&lt;br /&gt;
|Increases your speed to the maximum possible in most cases. A changeling using the [[Changeling#Adrenaline_Sacs|Adrenaline Sacs]] ability will inject 2u of this. Deals 2 toxin damage per tick.&lt;br /&gt;
|1 unit per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Omnizine}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Protozine}}Protozine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.2 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick. A weaker [[#Omnizine|omnizine]], but can be used in [[#Strange_Reagent|Strange Reagent]] crafting.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Godblood}}Godblood&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Godblood}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|This is Omnizine with 5 times higher overdose threshold. Just like Omnizine, heals 0.5 of each damage type per tick. If overdosed it will deal 1 damage of each type per tick, but that&#039;s not really a concern.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|150 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Honey}}Honey&amp;lt;span style=&amp;quot;color:#A98307;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Honey}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|55% chance to heal 1 of each damage type per tick. Metabolizes very quickly and adds 3u sugar to your system.&lt;br /&gt;
|1 unit per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Earthsblood}}Earthsblood&amp;lt;span style=&amp;quot;color:#FFAF00;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Earthsblood}}&lt;br /&gt;
|All damage types&lt;br /&gt;
|The first 25 cycles, each tick heals 1 brute, 1 burn, 0.5 suffocation, 0.5 toxin, 0.1 cellular and 0.5 stamina while dealing 1 brain damage (up to max 150). Cycle 26 and onwards, each tick heals 5 brute, 5 burn, 3 suffocation, 3 toxin, 1 cellular and 3 stamina while dealing 2 brain damage (up to max 150) and giving you [[Status_Effects#Jitteriness|jitteriness]] and [[Status_Effects#Drugginess|drugginess]] (your character might say some special messages as well!). You will be unable to directly hurt anyone via most means while it&#039;s in your body (this effect is similar to that of [[#Pax|Pax]]). Overdosing causes [[Status_Effects#Hallucinations|hallucinations]], deals no damage before cycle 26, a net of 1 toxin damage per tick from cycles 26 to 100 and a net of 3 toxin damage per tick after cycle 100. Overdosing also gives you the [[Guide_to_Traumas#Severe_Prefix|severe]] traumatic non-violence [[Guide_to_Traumas|brain trauma]] ([[Surgery#Brain_Surgery|brain surgery]] level). The trauma does not go away until cured. &lt;br /&gt;
|0.4 units per tick (static)&lt;br /&gt;
|25 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silibinin}}Silibinin&amp;lt;span style=&amp;quot;color:#FFFFD0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Silibinin}}&lt;br /&gt;
|Liver damage&lt;br /&gt;
|Each tick heals 2 [[Guide_to_medicine#Organ_table|liver]] damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polypyrylium Oligomers}}Polypyrylium Oligomers&amp;lt;span style=&amp;quot;color:#9423FF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Polypyrylium_Oligomers}}&lt;br /&gt;
|Lung damage&lt;br /&gt;
|A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Each tick heals 0.25 [[Guide_to_medicine#Organ_table|lung]] damage and 0.35 brute. Stops bleeding (over time). Will color hair and beard purple from [[#Touch|touch]] or [[#Vapor|vapor]]. Overdose deals 0.25 lung damage. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|50 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor&amp;lt;span style=&amp;quot;color:#FFBE00;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Eating [[#Probital|Probital]]&lt;br /&gt;
|Brute&lt;br /&gt;
|If this enzyme exists as a [[#Catalysts|catalyst]] in your body (at least 0.5u), any [[Guide_to_food_and_drinks#Food|food]] you eat turns into [[Guide_to_food_and_drinks#Peptides|healing peptides]], which heal brute and some burn. If overdosed the metabolism changes to 2 units per tick and makes you vomit.&lt;br /&gt;
|0.025 units per tick&lt;br /&gt;
|10 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Oxalizid}}{{anchor|Musiver}}Musiver&amp;lt;span style=&amp;quot;color:#DFD54E;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Injecting [[#Syriniver|Syriniver]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 1 toxin per tick while purging 0.2u reagents and dealing 0.1 liver damage (1/8 as much as liver damage as [[#Syriniver|Syriniver]]). If overdosed causes muscle weakness, high liver damage and [[Status_Effects#Disgust|disgust]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Muscle Stimulant}}Muscle Stimulant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Strange seeds&lt;br /&gt;
|Slowdown&lt;br /&gt;
|Makes you ignore slowdowns from being hurt.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cordiolis Hepatico}}Cordiolis Hepatico&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Strange seeds, Abductor&#039;s operating table injects this too&lt;br /&gt;
|Heart and liver failure&lt;br /&gt;
|Removes the need for heart and liver.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Stimpack|Syndicate uplink]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases movement speed a lot. Reduces stun times by around 90% or less (depends). Recovers 5 stamina per tick. Will heal 1 of each damage type if health is between 0 and 50. If overdosed has 33% chance per tick to deal 2.5 stamina damage, 1 toxin damage and cause loss of breath. Also reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%. Can be bought with [[Syndicate_Items#Stimpack|syndicate uplink]]. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Syndicate Nanites}}{{anchor|Restorative Nanites}}Restorative Nanites&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]&lt;br /&gt;
|All damage types&lt;br /&gt;
|Each tick heals 5 brute/burn/toxin, 15 suffocation, 15 brain and  3 cellular. If overdosed this very quickly purges itself and causes random vomiting. Only available to [[Syndicate_items#Syndicate_Cyborg|Syndicate medical cyborgs]]. This is just a chemical, so don&#039;t confuse with the programmable [[Guide_to_Nanites|Nanites]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Removed Medicines====&lt;br /&gt;
These healing meds used to exist, but have since been removed or renamed for one reason or another. Some servers still use these, but /tg/ does not, and the recipes for them will not work on /tg/.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|How to get&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Bicaridine}}&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Kelotane}}&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anti-Toxin}}Anti-Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Anti-Toxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u [[#Toxins|toxin reagents]] per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ July 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Tricordrazine}}&lt;br /&gt;
|All types&lt;br /&gt;
|Has 80% chance to heal 1 each of the four basic damage types per tick. If overdosed deals an average of 1.2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was completely removed from /tg/ Aug 2019.&amp;lt;br&amp;gt;[[Cyborg#Medical|Medical cyborg]] hypospray and other sources&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick. If overdosed deals 2 oxygen damage per tick. Used by medibots.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Multiver|Multiver]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Charcoal}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, while also removing 1u of any other chemicals. Only works when [[#Ingest|ingested]]. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Aiuri|Aiuri]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Silver Sulfadiazine}}&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals 1 burn damage per unit, then heals 2 burn per tick over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion also deals minor toxin damage.&amp;lt;br&amp;gt;1u heals roughly 6 burn damage. Deals minor burn and toxin damage when overdosed.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|45u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
||Was replaced with [[#Libital|Libital]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Styptic Powder}}&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals 1 brute damage per unit, then heals 2 brute per tick over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion also deals minor toxin damage.&amp;lt;br&amp;gt;1u heals roughly 6 brute damage. Deals minor brute and toxin damage when overdosed.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|45u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was renamed [[#Convermol|Convermol]] Aug 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Perfluorodecalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly converts suffocation damage into toxin damage, with a 5:2 ratio. Each tick will heal suffocation damage equal to 2.5 times current cycle. This means you will take 2 toxin damage for every 5 suffocation damage healed. You will always take at least 0.2 toxin damage per tick, even if you don&#039;t heal any suffocation. If overdosed each tick will deal toxin damage equal to 1 times current cycle, regardless of suffocation damage healed. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sanguibital}}Sanguibital&amp;lt;span style=&amp;quot;color:#ECEC8D;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Helbital|Helbital]] Sept 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Sanguibital}}&lt;br /&gt;
|Brute&lt;br /&gt;
|One of the first &amp;quot;Cobbychems&amp;quot;. Only existed on /tg/ for a short while. Removed by Cobby because it wasn&#039;t ever used (except as a poison) and the entire gimmick made it undesirable. Heals brute if you have lower than full blood levels, scaling with missing blood volume. Will heal up to 5(10?) brute per tick if very low on blood. Dilates blood streams, increasing the amount of blood lost by 2 per tick. Overdosing doubles the blood lost from this chem. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|35 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ichiyuri}}Ichiyuri&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Lenturi|Lenturi]] Oct 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Ichiyuri}}&lt;br /&gt;
|Burn&lt;br /&gt;
|One of the first &amp;quot;Cobbychems&amp;quot;. Removed by MacBlaze1 with Cobby approval because it was never used and simply wasn&#039;t fun to be on. Used to treat serious burns. Prolonged exposure can cause burns to itch. Heals 2 burn per tick, and randomly makes you scratch yourself every few seconds, causing 1-7 brute and bleeding. The itch will happen more often the longer it&#039;s been in your system. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fiziver}}Fiziver&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was replaced with [[#Seiver|Seiver]] Oct 2019.&amp;lt;br&amp;gt;{{RecursiveChem/Fiziver}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|One of the first &amp;quot;Cobbychems&amp;quot;. Removed by Cobby because &#039;&#039;Fiziver didn&#039;t see much use and I grew to dislike the overall damage mods&#039;&#039;. An antitoxin that heals toxin damage but temporarily physically weakens the user, adding a damage modifier making them take extra brute, burn, suffocation and stamina damage. The damage modifier increases the longer it&#039;s been in the body (capped to triple damage). Toxin damage healed is 0.3 points per tick multiplied with the damage modifier (so up to 0.6). Overdosing has a 50% chance each tick to deal 0.2 brute and burn damage, which will be amplified by the damage multiplier in effect. &lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|11 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F49797;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Name changed to [[#Higadrite|Higadrite]] Nov 2019. &amp;lt;br&amp;gt;{{RecursiveChem/Corazone}}&lt;br /&gt;
|Liver&lt;br /&gt;
|Nov 2019 it was changed to only work on livers. Since Corazone is Spanish for &amp;quot;heart&amp;quot; it had its name changed to [[#Higadrite|Higadrite]] (higado = liver). Protects from liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lavaland Extract}}Lavaland Extract&amp;lt;span style=&amp;quot;color:#6B372E;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Was removed in June, 2020. &lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Survival medipens used to come with 2u of this. Very quickly heals damaged bodyparts. If overdosed it will &amp;lt;s&amp;gt;deal&amp;lt;/s&amp;gt; heal about 2 brute/burn but deal 3 toxin damage per tick. Has very low overdose threshold.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|3 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:200px; style=&#039;background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|N/A&lt;br /&gt;
|Reduces stun times by typically around 20% (depends). Addiction does nothing. If overdosed it will deal 1.1 oxygen and 0.1 toxin damage per tick. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15 Units&lt;br /&gt;
|10 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Krokodil}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 380K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal 0.25 Brain and Toxin damage per tick.&amp;lt;br&amp;gt;If addicted it will first deal some toxin and brain damage, and later switch to dealing 3 Brute damage, right before the addict&#039;s skin falls off, dealing 50 Brute. This turns you into a fake zombie.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|15 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Crank}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 390K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Reduces stun times by typically around 30% (depends). If overdosed it will deal 2 Brain, 2 Toxin and 2 Brute per tick. If addicted, at the beginning of withdrawal every tick will deal 5 Brain, then 5 Toxin, then 5 Brute, and at the last stage 3 Brain, 5 Toxin and 5 Brute at the same time.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|10 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Methamphetamine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Required temp:&amp;lt;/b&amp;gt; 372K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 380K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 6.5 to 7.5 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.5 &amp;lt;br&amp;gt;Exothermic nature is tied to purity&amp;lt;br&amp;gt;H+ producing&lt;br /&gt;
|Reduces stun times by around 60% (depends), gives a large speed boost, makes you [[Status_Effects#Jitteriness|jittery]] and recovers 2 stamina while dealing 1 to 4 Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from 1 Toxin and 0.5 to 1 Brain damage per tick.&amp;lt;br&amp;gt;If addicted the subject will constantly [[Status_Effects#Jitteriness|jitter]] and drool, before becoming [[Status_Effects#Dizziness|dizzy]] and lose motor control and eventually suffer 5 Toxin damage per tick.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Explosive strength about 0.083 with modifier 5. Can not explode in a body. &lt;br /&gt;
The lower the impurty is, the stronger the exothermic nature of the reaction will be. Keep some buffer handy and keep your pH between the tight window and you should have no problems. &lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|10 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bath Salts}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 374K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Makes the subject immune to [[Status_Effects#Sleep|sleep]] and [[Status_Effects#Disables|stuns]], grants 5 stamina regeneration and grants the user the psychotic brawling martial art, which makes your interactions with people have certain random effects. However the subject will suffer 4 Brain damage (per tick), constant [[Status_Effects#Hallucinations|hallucinations]] and will lose some motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool, and randomly drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will [[Status_Effects#Jitteriness|jitter]], suffer 10 Brain damage (per tick), severe [[Status_Effects#Hallucinations|hallucinations]], [[Status_Effects#Dizziness|dizziness]], yet more loss of motor control and eventually 5 Toxin damage (per tick). This drug will melt your brain.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|10 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aranesp}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and get 18 stamina regeneration. However the drug has 50% chance every tick to cause the subject to suffocate (and take 1 oxyloss), while also dealing 0.5 toxin damage per tick.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Happiness}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Suppresses phobias and fills you with ecstatic emotional numbness. Removes [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. Causes 0.2 brain damage per tick. Highly addictive. If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to &amp;quot;insane&amp;quot;.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20 Units&lt;br /&gt;
|10 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Drugs}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|An illegal compound which induces [[Status_Effects#Drugginess|drugginess]], randomly makes you step in any direction and makes you drool, giggle and similar. If overdosed causes [[Status_Effects#Hallucinations|hallucinations]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pump-Up}}Pump-Up&amp;lt;span style=&amp;quot;color:#e38e44;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pump-Up}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Reduces [[Status_Effects#Knockdown|knockdown]] times from [[Security_items#Stun_Baton|stunbatons]] [[File:StunBaton.gif]] (including [[Makeshift_weapons#Stunprod|stunprods]] [[File:Stunprod.png]]) by 90%. Doesn&#039;t affect [[Status_Effects#Disables|stuns]] from other sources. 15% chance to cause loss of breath, and 5% to cause some [[Status_Effects#Jitteriness|jitter]]. If overdosed has 20% chance of causing loss of breath and 4 stamina damage, 15% to cause 2 toxin, 5% to drop held items, 5% to [[Status_Effects#Jitteriness|jitter]] and can also make you drool. Can be found in maintenance [[File:Pump_up_injector.png|link=Special:FilePath/Pump_up_injector.png]]. (Results in 5 parts instead of 7)&lt;br /&gt;
|1.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Maintenance_Tar}}Maintenance Tar&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Tar}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Raw tar, straight from the floor. It can help you with escaping bad situations at the cost of liver damage. Adjusts stuns by -10 and deals 1.5 liver damage each tick. Overdose deals 5 toxin and an additional 3 liver damage. Addiction will later deal toxin damage and make you randomly drop held items. &amp;lt;br&amp;gt;(Results in 3 parts Maintenance Tar and 1 part Sulphuric Acid, instead of 3 or 5)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|10 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Maintenance_Sludge}}Maintenance Sludge&amp;lt;span style=&amp;quot;color:#203d2c;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Sludge}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Makes you more resistant to wounds but causes toxins to accumulate. Deals 0.5 toxin. Overdose deals 1 extra toxin with 10% chance of 5 toxin and vomit. Addiction will later deal more toxin damage and make you randomly drop held items. (Results in 1 part instead of 4)&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|25 Units&lt;br /&gt;
|10 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Maintenance_Powder}}Maintenance Powder&amp;lt;span style=&amp;quot;color:#ffffff;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Maintenance_Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Enhances your mental ability, making you learn stuff a lot faster. Multiplies skill gain depending on volume, but deals 0.1 brain damage. Overdose deals an additional 3 brain damage. Addiction will later deal toxin damage and make you randomly drop held items. (Results in 1 part instead of 8)&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|15 Units&lt;br /&gt;
|6 Units&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.    &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Explosive Strength===&lt;br /&gt;
For chemicals which are explosive, you may notice an &#039;explosive strength&#039; listed in the description. This is a multiplier that directly affects how large of an explosion a given quantity of the reagent will produce. A few types of explosion have a &#039;modifier&#039;, which adds a flat amount to the size of the explosion. By default the outer &#039;light impact&#039; radius of an explosion is equal to √(mod+quantity*strength)*√2, while the heavy impact radius and devastation radius is one half and one quarter of that, respectively. Chemical explosions are not a subject to the standard TTV Bombcap. Eventough it doesn&#039;t have a hardcoded maxcap currently the biggest possible explosion is that of 2100u custom made chemical payload bomb.&lt;br /&gt;
&lt;br /&gt;
Note that all non-standard explosions or other AoE pyrotechnics, such as [[#Flash_Powder|Flash Powder]] or [[#Liquid_Dark_Matter|Liquid Dark Matter]], do not work like this. The scaling and max size of these effects vary on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stabilizing Agent}}&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. &#039;&#039;&#039;This does not work on everything, so be warned!&#039;&#039;&#039; Also turns plasma into stable plasma (which can already be dispensed from chem dispenser) if mixed 1:1. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosurfactant}}Fluorosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosurfactant}}&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any floors, objects, people or animals in the area of the foam. The reagents will be absorbed through a mob&#039;s exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person&#039;s system. Foam is slippery! Can not react in a body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smoke}}&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with [[#Stabilizing Agent|Stabilizing Agent]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smoke Powder}}Smoke Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smoke Powder}}&lt;br /&gt;
|The stabilized version of [[#Smoke|Smoke]] - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Flash Powder}}&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phlogiston}}&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you&#039;re burning up to 6 fire damage every 2 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Napalm}}&lt;br /&gt;
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sonic Powder}}&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyrosium}}&lt;br /&gt;
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. In a body 0.5u oxygen will be consumed every tick to increase body temperature by 15. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryostylane}}&lt;br /&gt;
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. In a body 0.5u oxygen will be consumed every tick to decrease body temperature by 15. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chlorine Trifluoride}}{{anchor|CLF3}}{{anchor|clf3}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chlorine Trifluoride}}&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Becomes 1000K when first mixed. A flammable substance so dangerous it can instantly melt floor or floor plating with high amounts. It lights you on fire when it comes into contact with you, and if it gets inside of you will deal 6 burn per tick from the inside. It metabolizes out of your body extremely fast however. &lt;br /&gt;
|4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sorium}}&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid Dark Matter}}&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 474K to activate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meth Explosion}}Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Meth Explosion}}&lt;br /&gt;
|Reagents are 300K (room temperature) by default so this will blow up when mixed unless some reagents were cooled. Has an explosive strength of 0.083, with a modifier 5, but results in 1 part instead of 4 so is effectively much weaker than exploding [[#Methamphetamine|Meth]]. Can not explode in a body. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Black Powder}}{{anchor|Gunpowder}}Gunpowder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Gunpowder}}&lt;br /&gt;
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later. Causes [[Status_Effects#Hallucinations|hallucinations]] and [[Status_Effects#Drugginess|drugginess]] in plasmamen. Has an explosive strength of 0.1 and a modifier of 5. Was originally named &#039;&#039;&#039;Black Powder&#039;&#039;&#039;. &lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitroglycerin}}&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can only be stabilized by having [[#Exotic_Stabilizer|Exotic Stabilizer]] (at least 1u per 25u nitroglycerin made) in the container on mix. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3). Has an explosive strength of 0.5. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|RDX}}RDX&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/RDX}}&lt;br /&gt;
|A military grade explosive. Explodes immediately unless stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, explodes on heating to 474k, or when mixed with an equal amount of [[#Liquid_Electricity|liquid electricity]] or [[#Teslium|teslium]]. Has an explosive strength of 0.143, or 0.286 if activated electrically . Additionally, when activated electrically it has extra fire range, a modifier of 4, or a modifier of 6 if you use [[#Teslium|teslium]]. (200 heated RDX would be same as 100 RDX + 100 [[#Teslium|teslium]] if it wasn&#039;t for the modifiers. )(Results in 1 unit instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|TaTP}}TaTP&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/TaTP}}&lt;br /&gt;
|Suicide grade explosive. Forms and immediately explodes at a random temperature between 401k and 499k. Can only be stabilized by having [[#Exotic_Stabilizer|Exotic Stabilizer]] (at least 1u per 50u TaTP made) in the container on mix. If stabilized, explodes at a random temperature between 501k and 599k. The more units you use the stronger the explosive strenght becomes, topping off at 0.67 at around 2100u. (Results in 1 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Penthrite Explosion}}Penthrite Explosion&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Penthrite Explosion}}&lt;br /&gt;
|An explosive reaction involving [[#Penthrite|Penthrite]]. Explodes on heating to 315k. Has an explosive strength of 0.2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|{{RecursiveChem/Explosion}}&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Useful in [[Grenade|grenade]] production. Has an explosive strength of 0.05&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|{{RecursiveChem/Holy Explosion}}&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion with an explosive strength of 0.125, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|EMP}}EMP&lt;br /&gt;
|{{RecursiveChem/EMP}}&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. Has different effects on different things. Turns off [[Clothing_and_Accessories#Earpieces|headsets]], stuns [[Cyborg|cyborgs]], disables [[Guide_to_construction#Security_Camera|security cameras]], messes with [[Surgery#Cybernetic_Implants|Cybernetics]], randomizes suit sensor settings, burns wearers of some hardsuits and randomly pulses [[Hacking#Hackables|wires]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)&lt;br /&gt;
|{{RecursiveChem/Bee Explosion}}&lt;br /&gt;
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. Doesn&#039;t work in grenades. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Teslium}}&lt;br /&gt;
|Randomly shocks the victim every 5-30 seconds while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|{{RecursiveChem/Tesla Shock}}&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. Teslium amount determines damage and number of bolts. 10u for one bolt, 40u for 2 bolts, and 75u for 3 bolts. Each extra bolt deals more damage than the previous one. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Thermite}}&lt;br /&gt;
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. A normal wall requires 30u. A reinforced wall requires 50u. One unit of thermite burns for 0.35 seconds and the maximum burn length is 20 seconds. The fire is fake and cosmetic. Does not work on doors or windows. Causes 1 burn damage per tick to humans when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Reagents==&lt;br /&gt;
{{anchor|Other Recipes}}These are other chemicals that usually have non-medicinal uses. Many of these are useful in the manufacturing of [[Grenade|grenades]], but some can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:200px; style=&#039;background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Baldium}}Baldium&amp;lt;span style=&amp;quot;color:#ECB2CF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Baldium}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 395K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|If sprayed or splashed on you, it makes you go bald. Keep away from the [[Clown]]! Does nothing when ingested. (Results in 1 unit instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Barbers Aid}}Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#A86B45;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Barber&#039;s Aid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|If sprayed or splashed on you it changes your hair style. Does nothing when ingested. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bluespace Dust}}Bluespace Dust&amp;lt;span style=&amp;quot;color:#0000CC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bluespace_Dust}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Occasionally causes random short distance teleportation. If splashed on someone it teleports them 1 tile per 5 units used. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|BZ Metabolites}}BZ Metabolites&amp;lt;span style=&amp;quot;color:#FAFF00;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Breathe [[Guide_to_Atmospherics#BZ|BZ gas]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Does nothing unless you&#039;re a [[Changeling|changeling]]. Slowly drains a [[Changeling|changeling&#039;s]] chemical storage, and makes them unable to communicate on the changeling hivemind channel.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Concentrated Barber&#039;s Aid}}Concentrated Barber&#039;s Aid&amp;lt;span style=&amp;quot;color:#7A4E33;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Concentrated Barber&#039;s Aid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|If sprayed or splashed on you it grows your hair very long. Does nothing when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Candle}}Candle&lt;br /&gt;
|{{RecursiveChem/Candle}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 374K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates a red candle for use in decoration or rituals. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carbon Dioxide}}Carbon Dioxide&amp;lt;span style=&amp;quot;color:#B0B0B0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carbon Dioxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 777K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpet}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates a carpet on the floor. Best used in a [[#Smoke|smoke]] machine/[[Grenade|grenade]] or spray bottle. Ingredient in [[#Barber&#039;s Aid|Barber&#039;s Aid]].&amp;lt;br&amp;gt;&lt;br /&gt;
Can be mixed 1:1 with other chemicals to create different types of carpet:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand for list of recipes. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}: Black Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}: Blue Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}: Cyan Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_food_and_drinks#Green_Beer|Green Beer]]: Green Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide_to_food_and_drinks#Orange_Juice|Orange Juice]]: Orange Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tooltip|[[#Regenerative_Jelly|Regenerative Jelly]]|{{RecursiveChem/Regenerative_Jelly}}}}: Purple Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
[[#Liquid_Gibs|Liquid Gibs]]: Red Carpet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the above carpet chemicals can be further refined:&amp;lt;br&amp;gt;&lt;br /&gt;
Black Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Black Carpet&amp;lt;br&amp;gt;&lt;br /&gt;
Blue Carpet + {{Tooltip|[[#Royal_Bee_Jelly|Royal Bee Jelly]]|{{RecursiveChem/Royal_Bee_Jelly}}}}: Royal Blue Carpet&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Colorful Reagent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Randomly colors floor, items and people. Keep away from the clown. Add this to your [[#Smoke|smoke]] [[Grenade|grenade]] for a &amp;quot;rainbow bomb&amp;quot;.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Condensed Capsaicin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Also known as &amp;quot;pepper spray&amp;quot;. A chemical agent used for self-defense and in police work. When a target is sprayed with this, the effects depend on if that person is wearing &amp;quot;pepper proof&amp;quot; gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of [[Status_Effects#Knockdown|knockdown]], 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of [[Status_Effects#Confusion|confusion]] and 10 seconds of slowdown. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some examples of pepper proof items are: Gas masks, security gas masks, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. Found in pepper spray refillers. (Results in 5 units instead of 6)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates one or multiple pissed off lifeforms. It&#039;s a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Life (Friendly)}}Life (Friendly)&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life (Friendly)}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates one or multiple friendly lifeforms. Good for when you want to be surrounded by fluffy Corgis, or for when cargo has a bounty on Corgi pelts. (Results in 1 unit instead of 3)&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cellulose Fibers}}{{anchor|Cellulose}}Cellulose Fibers&lt;br /&gt;
|{{RecursiveChem/Cellulose}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A crystaline polydextrose polymer. Plants swear by this stuff. Used for making [[#Medicated_Suture|Medicated Sutures]]. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cellulose Carbonization}}Cellulose Carbonization&lt;br /&gt;
|{{RecursiveChem/Cellulose_Carbonization}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 512K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Turns [[#Cellulose|cellulose]] into carbon. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Corgium}}Corgium&lt;br /&gt;
|{{RecursiveChem/Corgium}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Color Powder}}Color Powder&amp;lt;span style=&amp;quot;color:#DA0000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grow [[Guide_to_hydroponics#Rainbow_Bunch|Rainbow Bunch]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Colors floor, items and people. There are several different color powder reagents, such as Mundane Powder, Invisible Powder and Blue Powder. There is no reagent with the actual name &amp;quot;color powder&amp;quot;. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Crayon Powder}}Crayon Powder&amp;lt;span style=&amp;quot;color:#DA0000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind a [[General_items#Crayon|crayon]]&lt;br /&gt;
|N/A&lt;br /&gt;
|A variety of [[#Color_Powder|Color Powder]] that works the same except it can&#039;t color mobs. There are several different crayon powder colors.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#ADB5DB;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryptobiolin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Causes [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Dizziness|dizziness]]. This is essential to make [[#Spaceacillin|Spaceacillin]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Drying Agent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. (Results in 3 units instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Foaming Agent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Used in [[#Metal Foam|Metal Foam]] production. (Results in 1 unit instead of 2)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Firefighting Foam}}Firefighting Foam&amp;lt;span style=&amp;quot;color:#A6FAFF55;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Firefighting Foam}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Cold reaction&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 200K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 5K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Very endothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|When used in a spray or with [[#Smoke|smoke]] it creates a non-slippery [[#Fluorosurfactant|foam]] which extinguishes fires and burning creatures, and removes burning plasma from the air, dumping it on the floor upon dissipation.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glitter}}Glitter&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Prize from [[Computers#Arcade_Machines|arcade machines]]&lt;br /&gt;
|N/A&lt;br /&gt;
|White glitter, blue glitter and pink glitter are three different chems which when touching floors turn into fake [[Guide_to_Atmospherics#The_Gases_and_Their_Functions|gases]]. Used for pranks. Can be cleaned up with the ordinary [[Janitor#Equipment|cleaning tools]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#D3B913;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Glycerol}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Requires blended corn, so thus help from the botanist. Used to make [[#Nitroglycerin|Nitroglycerin]] or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Gravitum}}Gravitum&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Gravitum}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Makes you completely weightless as long as it&#039;s in your system. Can be sprayed on objects to make them weightless aswell, for 1 minute per unit. Metabolizes extremely slowly. Paraplegics and clownophobes swear by this stuff. &lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Growth Serum}}Growth Serum&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Growth_Serum}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Makes you larger as long as it&#039;s in your systems. The more you have the bigger you become. Maximum size is achievable by having at least 200 units in your body.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hollow Water}}Hollow Water&amp;lt;span style=&amp;quot;color:#ff0000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Geyser}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Identical to water, but will turn water into holy water when mixed with it. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#E07DDD;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Impedrezene}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions. 80% chance per tick to cause 2 brain damage and 50% to cause [[Status_Effects#Drowsiness|drowsiness]]. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Quantum Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Quantum Hair Dye}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|If sprayed or splashed on you it changes your hair color. Does nothing when ingested. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Causes you to laugh. (Results in 10 units instead of 2)&lt;br /&gt;
|instant&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Magillitis}}Magillitis&amp;lt;span style=&amp;quot;color:#00f041;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Magillitis_Serum_Autoinjector|Syndicate uplink]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Turns monkeys and humans into gorillas after 10 cycles.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a slab of chemically processed meat. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|{{RecursiveChem/Metal Foam}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.&amp;lt;br&amp;gt;&lt;br /&gt;
Can be made with either iron or aluminium for different looks. The foam carries any other reagent in the reaction. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metalgen}}Metalgen&lt;br /&gt;
|{{RecursiveChem/Metalgen}}&lt;br /&gt;
|Randomized!&lt;br /&gt;
|Very rare, very interesting and very abusable. Metalgen, when imprinted with a material, will turn all objects it comes into contact with into that material. See the reaction below for imprinting. Does nothing to people. Make super mood rooms by turnin the whole thing into gold, or just kill everyone by turning the escape shuttle into uranium or plasma. Can be used for practically limitless resource generation. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Metalgen Imprint}}Metalgen Imprint&lt;br /&gt;
|{{RecursiveChem/Metalgen Imprint}}&lt;br /&gt;
|N/A&lt;br /&gt;
|When the this reaction happens, the metalgen used will become imprinted with the used material. The remaining metalgen will still have the same name but will convert items and structures into the imprinted material if it [[#Touch|touches]] them. Note that certain materials, like diamonds, don&#039;t have a liquid form. Silicon will work for glass. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nanomachines}}Nanomachines&amp;lt;span style=&amp;quot;color:#535E66;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Roburgers from [[Guide_to_xenobiology#Silver_Slime|silver slime extracts]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Inflicts a [[Infections#Simple_Diseases|disease]] which turns the victim into a [[Cyborg|cyborg]] with [[Asimov#Core_AI_Modules|Asimov laws]]. The disease can be cured with an injection of copper.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smart Foaming Agent}}Smart Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smart Foaming Agent}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Required to make [[Guide_to_chemistry#Smart_Metal_Foam|smart metal foam]]. (Results in 3 units instead of 5) &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Smart Metal Foam}}Smart Metal Foam&lt;br /&gt;
|{{RecursiveChem/Smart Metal Foam}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|A &amp;quot;smart&amp;quot; version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn&#039;t encase people or block hallways. The foam carries any other reagent in the reaction. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitrous Oxide}}Nitrous Oxide&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitrous Oxide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 525K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form.When heated to 575K it throws things away and then explodes. Will cause [[Status_Effects#Drowsiness|drowsiness]] when sprayed on someone. While it is inside of someone, it causes anemia (blood loss), [[Status_Effects#Confusion|confusion]], and loss of breath. Spilling this will release gas form N2O into the atmosphere.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Silver Solidification}}Silver Solidification&lt;br /&gt;
|{{RecursiveChem/Silver Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Silver into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Gold Solidification}}Gold Solidification&lt;br /&gt;
|{{RecursiveChem/Gold Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|{{RecursiveChem/Plasma Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Uranium Solidification}}Uranium Solidification&lt;br /&gt;
|{{RecursiveChem/Uranium Solidification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Solidifies a large amount of liquid Uranium into a sheet. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plastic Sheets}}Plastic Sheets&lt;br /&gt;
|{{RecursiveChem/Plastic Sheets}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates Plastic sheets at a rate of 10u per Plastic sheet. Can be used in hand to craft [[Medical_items#Large_Water_Bottle|plastic bottles]] [[File:large_water_bottle.png]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Romerol}}Romerol&amp;lt;span style=&amp;quot;color:#123524;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Romerol|Syndicate uplink]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Romerol adds a zombie infection tumor (festering ooze) to the victims&#039; heads. When those victims die, they will revive as [[Zombie#Romerol_Zombies|zombies]] who can infect other people by clawing them. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. Can be applied with both [[#Touch|touch]] and [[#Ingest|ingestion]]. The tumor can be removed with [[Surgery#Romerol_Tumor|surgery]].&lt;br /&gt;
|instant&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Royal Bee Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Causes a Queen Bee to split in two when injected. (Results in 5 units instead of 50)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Serotrotium}}Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Strange_Seeds|Strange seeds]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Makes you randomly twitch, drool, moan and gasp.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Soap}}Soap&lt;br /&gt;
|{{RecursiveChem/Soap}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Cleaner}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|This is able to clean almost all surfaces of most things that may dirty them. The janitor is likely to appreciate refills. Unlike scrubbing tools, this does not clean forensics (fingerprints). &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spray Tan}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Darkens the skin when sprayed or patched. Ingesting more than 10u overdoses you, which makes you tanned, spiky haired, randomly flex your muscles and spout an old meme.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Lube}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Space Lube is a high performance lubricant. Splashing it on floor tiles makes them extremely slippery for a very long time. Only way to remove it is to pry out/replace the floor tiles or wait.  (Results in 4 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#D0EFEE;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sterilizine}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|When applied via touch or vapor, increases the speed of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|{{RecursiveChem/Synthmeat}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Medicated Suture}}[[File:Medicated_suture.png|link=Special:FilePath/Medicated_suture.png]] Medicated Suture&lt;br /&gt;
|{{RecursiveChem/Medicated_Suture}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a [[Medical_items#Medicated_Suture|Medicated Suture]]. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Regenerative Mesh}}[[File:Advanced_regenerative_mesh_closed.png|link=Special:FilePath/Advanced_regenerative_mesh_closed.png]]Advanced Regenerative Mesh&lt;br /&gt;
|{{RecursiveChem/Advanced_Regenerative_Mesh}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates an [[Medical_items#Advanced_Regenerative_Mesh|Advanced Regenerative Mesh]]. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mourning_Poultice}}[[File:Mourning_poultice.png|link=Special:FilePath/Mourning_poultice.png]]Mourning Poultice&lt;br /&gt;
|{{RecursiveChem/Mourning_Poultice}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Creates a [[Medical_items#Mourning_Poultice|Mourning Poultice]]. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Organic Slurry}}Organic Slurry&amp;lt;span style=&amp;quot;color:#545000;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Organic_Slurry}}&lt;br /&gt;
|N/A&lt;br /&gt;
|A mixture of various differently colored fluids. Only works when [[#Ingest|ingested]]. If [[#Inject|injected]], will revert to Welding Fuel. Randomly induces vomiting and later short [[Status_Effects#Stun|stuns]] as well. Rapidly purges itself each vomit when stunning. Results in 4 units instead of 3.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pax}}Pax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pax}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Pacifies by preventing the victim from using {{Combat_Mode}}, certain harmful weapons and only letting them use passive or aggressive {{Grab}}.. Non-harmful weapons such as [[Security_items#Disabler|disablers]] still work.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Synthpax}}Synthpax&amp;lt;span style=&amp;quot;color:#AAAAAA55;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]&lt;br /&gt;
|N/A&lt;br /&gt;
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Dizzying_Solution}}Dizzying Solution&lt;br /&gt;
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]&lt;br /&gt;
|N/A&lt;br /&gt;
||Makes the target [[Status_Effects#Dizziness|dizzy]] and [[Status_Effects#Confusion|confused]]. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tranquility}}Tranquility&amp;lt;span style=&amp;quot;color:#9A6750;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Gondola Meat&lt;br /&gt;
|N/A&lt;br /&gt;
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victim&#039;s body and slowly turns them into a Gondola. Can be cured with [[#Condensed_Capsaicin|Condensed Capsaicin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Liquid Electricity}}Liquid Electricity&amp;lt;span style=&amp;quot;color:#97ee63;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid_Electricity}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Periodically electrocutes any non-Ethereals that have this in their system. Insulated gloves do not protect against this. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Monkey Powder}}Monkey Powder&lt;br /&gt;
|{{RecursiveChem/Monkey_Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Add 1u water to 50u of this to create a monkey. Gibs monkeys if another monkey spawns inside them. (Results in 5 units instead of 4) &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Electrolysis}}Electrolysis&lt;br /&gt;
|{{RecursiveChem/Electrolysis}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Turns the ingredients into 3u hydrogen and 1.5u oxygen. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Scream}}Scream&lt;br /&gt;
|{{RecursiveChem/Scream}}&lt;br /&gt;
|N/A&lt;br /&gt;
|When mixed the ingredients are consumed and the solution screams. Bigger reaction causes louder scream. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Extractification}}Slime Extractification&lt;br /&gt;
|{{RecursiveChem/Slime_Extractification}}&lt;br /&gt;
|N/A&lt;br /&gt;
|The mixture condenses into a [[Guide_to_xenobiology#Grey_Slime|grey slime extract]]. &lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate [[Infections|viruses]], and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Rations}}&lt;br /&gt;
|Depleted virus food. Used to get a [[Infections|virus]] symptom of level 1. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|Allows viruses and bacteria to quickly grow. Used to get a [[Infections|virus]] symptom of level 1 or 2. The [[Virologist|virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|Used to get a [[Infections|virus]] symptom of level 3. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sucrose Agar}}&lt;br /&gt;
|Used to get a [[Infections|virus]] symptom of level 4.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weakened Virus Plasma}}&lt;br /&gt;
|Weakened variety of virus plasma. Used to get a [[Infections|virus]] symptom of level 5.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Plasma}}&lt;br /&gt;
|Used to get a [[Infections|virus]] symptom of level 6. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Decaying Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Used to get a [[Infections|virus]] symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Blood Duplication}} Blood Duplication&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Blood Duplication}}&lt;br /&gt;
|Not exactly a recipe or an usual reaction, more of an useful byproduct of virology recipes. When any chemical that mutates viruses is combined with any blood, it increases the amount of blood without the need for it to be removed from someone. With plumbing, this is most useful when used with Unstable Mutagen, as it&#039;s easy to produce and allows you to infinitely create blood for use in chemfactories.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also chemicals that do nothing, which can be found in [[Guide_to_hydroponics#Strange_Seeds|Strange seeds]]. Example: Plastic Polymers{{anchor|Plastic Polymers}}.&lt;br /&gt;
&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through [[Guide_to_xenobiology|xenobiology]], these chemicals transform humanoids into other [[Guide_to_races|races]]. It only takes 1u to start the transformation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Mutation Toxin}}{{anchor|Mutation Toxin}}{{anchor|Imperfect Mutation Toxin}} Imperfect Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a random [[Slimepeople|slimeperson]] subspecies. If you&#039;re already a slimeperson this will randomly change your subspecies. Used to be named &#039;&#039;Slime Mutation Toxin&#039;&#039;. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutation Toxin}}{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Green_Slime|Green slimes]]&lt;br /&gt;
|After 20 cycles (about 4 units) transforms you into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_xenobiology#Black_Slime|Black slimes]]&lt;br /&gt;
|Makes the victim contract a disease which slowly morphs them into a [[slime]]. The disease can be cured with [[Guide_to_food_and_drinks#Frost_Oil|Frost Oil]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins{{anchor|Toxins}} ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get some of these through the traitor uplink. The human liver will quickly purge individual toxins at 3u and under from the bloodstream (1 unit per tick at full liver health). Toxins in the stomach is also taken into consideration, i.e. having  2u in the bloodstream and 10u in the stomach means the purge doesn&#039;t happen. The purge threshold lowers with higher liver damage. All toxins deal liver damage at higher volumes in the body. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:200px; style=&#039;background-color:#FFDD66;&#039;|Reaction conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Toxin}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal 1.5 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bad Food}}Bad Food&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal 0.5 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chloral Hydrate}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A powerful sedative which first [[Status_Effects#Confusion|confuses]] and makes you [[Status_Effects#Drowsiness|drowsy]], and then after 10 cycles puts the victim to [[Status_Effects#Sleep|sleep]]. After 51 total cycles, it starts dealing ever increasing toxin damage, until death. (Results in 1 unit instead of 5)&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mindbreaker Toxin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Hallucinations&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt; For people with the Reality Dissociation Syndrome trait, this will instead suppress [[Status_Effects#Hallucinations|hallucinations]]. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mute Toxin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mime&#039;s Bane}}Mime&#039;s Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mime&#039;s Bane}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Gestures&lt;br /&gt;
|Makes the subject unable to gesticulate.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bone Hurting Juice}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Does 7.5 [[Health#Stamina|stamina]] damage per tick. On overdose it has a 4% chance of causing a spike of 20 brute and 200 [[Health#Stamina|stamina]] damage to a random limb, which has a high chance of [[Guide_to_wounds#Bone_Wounds|hurting bones]]. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|50 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mulligan Toxin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Identity&lt;br /&gt;
|Randomizes the subject&#039;s appearance.&lt;br /&gt;
|Infinite&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lexorin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes 5 oxyloss damage per tick. Even small doses are fatal, and will cause people to [[Status_Effects#Unconscious|pass out]] quickly. Countered by [[#Epinephrine|epinephrine]] which purges 2u lexorin (and 1u of itself) with 20% chance to add 4u [[#Histamine|histamines]]. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Each cycle deals 2.5 toxin damage, with 25% chance to cause one of the following: 6 second stun, 5-25 oxyloss damage, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries&lt;br /&gt;
|N/A&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals 13 stamina damage per tick, which constantly lowers. Usually harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|N/A&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals 10 stamina damage per tick, slowing you down. Won&#039;t go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Radiation&lt;br /&gt;
|Cause significant radiation damage over time (4 per tick). It&#039;s metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Stun and Suffocation&lt;br /&gt;
|After 10 cycles stuns you with no warning. Randomly causes loss of breath, which can choke you to death.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Emagged Borg Hypo, [[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart&lt;br /&gt;
|N/A&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 10 cycles, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can&#039;t kill you.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sulfonal}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|0.5 toxin damage every cycle and knocks you out after 22 cycles. Metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Delayed Toxin Damage&lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. Deals 3 toxin damage per cycle it was in you.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Amatoxin}}Amatoxin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin Damage&lt;br /&gt;
|Deals 2.5 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Bungotoxin}}Bungotoxin&amp;lt;span style=&amp;quot;color:#EBFF8E;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bungotoxin}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Heart Damage&lt;br /&gt;
|Deals 3 [[Guide_to_medicine#Organ_table|heart]] damage per tick. After 12 cycles the victim can randomly start feeling heart spasms, being faint, out of breath, and being in pain.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lead Acetate}}Lead Acetate&amp;lt;span style=&amp;quot;color:#EBFF8E;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lead_Acetate}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Brain and ear damage&lt;br /&gt;
|Deals 1 brain and [[Guide_to_medicine#Organ_table|ear]] damage per tick. Tiny chance to cause confusion. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Mutations&lt;br /&gt;
|Causes mutations when injected into/consumed by living people or plants. In people the mutation happens instantly the moment you take the chem, and not from metabolization. The chance to activate a dormant bad mutation is 98%, and good mutation 2%. Causes radiation. High doses are lethal to your [[Surgery##Organ_Manipulation|liver]].  Also useful for [[Infections|Virology]]. Turns into blood if mixed with blood, due to {{Tooltip|[[#Blood Duplication|Blood Duplication]]|{{RecursiveChem/Blood Duplication}}}}. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lipolicide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition. Useful for weight loss. Will deal toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Death Berries, [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|Each tick does 1.75 toxin damage and refreshes 5 ticks of being unable to breathe. EXTREMELY slow metabolization, but fast acting. Comparable to [[#Lexorin|Lexorin]].&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Paralyzation, Oxygen, and Toxin&lt;br /&gt;
|[[Status_Effects#Paralyze|Paralyzes]] you after 11 cycles, while dealing 1 oxyloss and 1 toxic damage. Metabolizes slowly; very lethal.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]], [[Syndicate_Items#Poison_Kit|Poison Kit]], [[#Formaldehyde|Formaldehyde]], [[#Venom|Venom]], [[#Itching Powder|Itching Powder]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a small chance each tick to cause 2 Brute damage or blur vision. If overdosed it will also deal 2 Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Formaldehyde}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a 1 Toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. Preserves corpses from organ decay. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], [[Critters#Giant_Spider|Giant Spider]] bites&lt;br /&gt;
|N/A&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Each cycle will deal 0.2 Toxin and 0.3 Brute damage &#039;&#039;per volume of venom&#039;&#039; in the body. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fake Beer}}Fake Beer&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fake_Beer}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Knockout&lt;br /&gt;
|Instantly puts the victim to [[Status_Effects#Sleep|sleep]]. Cycle 51 and onwards it will also deal (current cycle - 50) toxin damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fentanyl}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 674K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will make the user fall asleep. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cyanide}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 380K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals 1.25 toxin damage per tick, with 8% chance to [[Status_Effects#Stun|stun]] for 4 seconds and take 2 additional toxin damage. Also 5% chance to lose breath for a moment. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpotoxin}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals 2 toxin damage per tick. May heal scars when ingested. Can be used to make [[#Rezadone|Rezadone]] and [[Guide_to_food_and_drinks#Seafood|imitation carpmeat]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|If [[#Ingest|ingested]] instantly [[Status_Effects#Unconscious|knocks people out]] (CURRENTLY [https://github.com/tgstation/tgstation/issues/54959 BUGGED]), and makes them appear dead to the most rudimentary of tests. If taken any other way than [[#Ingest|ingestion]] it makes you [[Status_Effects#Confusion|confused]] and [[Status_Effects#Drowsiness|drowsy]] cycle 1-5, deals 40 stamina damage cycle 5-8 and causes the fake death cycle 9 and onwards. Deals 0.5 suffocation and toxin damage per tick. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Ghoul Powder}}Ghoul Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ghoul Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Fake death&lt;br /&gt;
|Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 1 suffocation and 0.8 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Itching Powder}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing 0.2 Brute damage. Unlike other chems, itching powder will enter your bloodstream from [[#Under the hood|touch]], such as from getting splashed with it. Has a 3% chance to transform into 1 to 3 units of [[#Histamine|Histamine]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Mints, Emagged Booze Dispenser, Mushroom Shavings (Lavaland)&lt;br /&gt;
|N/A&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Slime Jelly}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|The base reagent for slime based chemicals. Grinding [[Guide_to_xenobiology#Formulas|slime extracts]] yields 20u slime jelly per use left. 40% chance to heal 5 Brute damage each tick, but also has a 10% chance to deal a burst of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Heparin}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Bleeding&lt;br /&gt;
|A powerful anticoagulant. All open [[Guide_to_Wounds#Slash_Wounds|bleeding wounds]] on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn&#039;t work unless the victim has a [[Guide_to_Wounds#Slash_Wounds|bleeding wound]]. &lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Rotatium}}{{anchor|Skewium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rotatium}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|After 20 cycles, causes the victim&#039;s screen to display a rocking motion. Deals 0.5 toxin damage per tick. &amp;lt;br&amp;gt;Was previously refinable into Skewium, but skewium was removed from tgstation Oct 2019 for causing client crashes. &lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Spewium}}Spewium&amp;lt;span style=&amp;quot;color:#2F6617;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Syndicate_Items#Poison_Kit|Poison Kit]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. After 33 cycles, there is a 15% chance to eject an organ each tick if overdosing. Requires very high doses.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|29 Units&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Anacea}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and purges 5u medicines from the victim while dealing 0.15 toxin damage per tick. If the victim also has [[#Pentetic_Acid|Pentetic Acid]] or [[#Calomel|Calomel]], the purging is slowed down to 0.5u per tick.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosulfuric Acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 380K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Corrosion&lt;br /&gt;
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals brute damage if added to or splashed on people. Deals 2 toxin and (current cycle / 15) burn in body. &amp;quot;Acidpower&amp;quot; 42. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Nitric Acid}}Nitric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitric Acid}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 480K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Corrosion&lt;br /&gt;
|A corrosive and dangerous substance. Instantly deals brute damage if added to or splashed on people. Deals 3 toxin and (volume / 10) burn in body. &amp;quot;Acidpower&amp;quot; 5.  (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weed Killer}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds and causes 1 toxin damage per tick to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pest Killer}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays. Causes 1 toxin damage to humans and 4 toxin damage to [[Guide_to_races#Flypeople|fly people]], each tick.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plant-B-Gone}}&lt;br /&gt;
|&amp;lt;b&amp;gt;Min react temp:&amp;lt;/b&amp;gt; 100K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Overheat temp:&amp;lt;/b&amp;gt; 900K &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Optimal pH range:&amp;lt;/b&amp;gt; 5 to 9 &amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Min purity:&amp;lt;/b&amp;gt; 0.3 &amp;lt;br&amp;gt;Mildly exothermic&amp;lt;br&amp;gt;Mildly H+ consuming &lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes 1 toxin damage to humans and 2 toxin damage to [[Guide_to_races#Podpeople|pod people]], each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Hot_Ice_Slush}}Hot Ice Slush&amp;lt;span style=&amp;quot;color:#724cb8;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hot_Ice_Slush}}&lt;br /&gt;
|N/A&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heats you up, deals 3 toxin damage and increases the plasma volume of [[Xeno|xenos]]. Slowly purges [[#Epinephrine|epinephrine]]. Melts into 12 units of liquid form plasma if heated to 30°C (303.15 K). &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lavaland Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Found in&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Mushroom Cap (Inocybe), from tall mushrooms&lt;br /&gt;
|Food&lt;br /&gt;
|20% chance each tick to deal 4 ticks of breath loss, 2 brain damage (max 150), 3 toxin, 10 stamina and blurry eyes. Knocks you unconcious after 10 cycles.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tinea_Luxor}}&lt;br /&gt;
|Food&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;&lt;br /&gt;
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)&lt;br /&gt;
|Food&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
There are 5 types of delivery, called &#039;&#039;&#039;ingest&#039;&#039;&#039;, &#039;&#039;&#039;inject&#039;&#039;&#039;, &#039;&#039;&#039;vapor&#039;&#039;&#039;, &#039;&#039;&#039;touch&#039;&#039;&#039; and &#039;&#039;&#039;patch&#039;&#039;&#039;. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingesting reagents puts them into the [[Guide_to_medicine#Organ_table|stomach]]. The individual reagents in the stomach will then be digested over time, which slowly moves them to the bloodstream at a rate partly based on the amount of them in the stomach, and stomach type ([[Guide_to_races|race]]). Most reagents have no effect until they have been moved to the bloodstream where they start metabolising (an exception is milk). They can be ejected if the person vomits. Ingestion is used by pills, cigarettes, [[General_items#Vape|e-cigarettes]] and drinking/eating the reagent directly. Inhaling [[#Smoke|smoke]] counts as ingesting, with the difference that smoke bypasses the stomach and is added directly to the bloodstream. [[#Probital|Probital]] works best when ingested.&lt;br /&gt;
&lt;br /&gt;
====Inject====&lt;br /&gt;
On inject the reagent simply enters the target&#039;s bloodstream and starts metabolising. Reagents in blood can be [[Surgery#Filter_Blood|filtered out]] using surgery. Used by syringes and IV-drips. [[#Syriniver|Syriniver]] works best if injected.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples. [[#Hercuri|Hercuri]] works best as vapor.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target&#039;s bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target&#039;s bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn&#039;t work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. They hold up to 50u. Aren&#039;t added to bloodstream instantly. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn&#039;t work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person&#039;s bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target&#039;s bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/[[General_items#Vape|e-cig]] contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. [[General_items#Vape|E-cigarettes]] can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
{{Anchor|Smoke_effect}}&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals or gas mask on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud&#039;s duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Smoke example 1:&#039;&#039;&#039; Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn (and take toxin damage), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke example:&#039;&#039;&#039; Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person&#039;s bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several &#039;ticks&#039;. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted &#039;&#039;after&#039;&#039; dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 1:&#039;&#039;&#039; 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foam example 2:&#039;&#039;&#039; 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn&#039;t matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker or using {{Rightclick}} on something while holding it will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn&#039;t matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people&#039;s bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! [[Guide_to_food_and_drinks#Drinks|Drinks]], [[Guide_to_xenobiology|slime cores]] and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Syndicate_Items&amp;diff=6606</id>
		<title>Syndicate Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Syndicate_Items&amp;diff=6606"/>
		<updated>2021-06-12T20:13:53Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: /* Revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Syndicate Items&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].&lt;br /&gt;
&lt;br /&gt;
==How to Get These Items==&lt;br /&gt;
{{anchor|Syndicate_Uplink}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Uplink&lt;br /&gt;
 |image = normalpda.gif&lt;br /&gt;
 |foundin = Syndicate operatives spawn with one&lt;br /&gt;
 |usedfor = Ordering syndicate items by a traitor or syndicate operative. &lt;br /&gt;
 |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it&#039;s an uplink. &lt;br /&gt;
 |description = This is where the traitor gets all his fancy items. It&#039;s disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.&amp;lt;br&amp;gt; From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.&amp;lt;br&amp;gt; The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Discounts==&lt;br /&gt;
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)&lt;br /&gt;
&lt;br /&gt;
==Bundles and Telecrystals==&lt;br /&gt;
&lt;br /&gt;
===Contract Kit===&lt;br /&gt;
{{anchor|Contract Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Contract Kit&amp;quot;&lt;br /&gt;
 |image = Contract uplink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. &lt;br /&gt;
 |usedfor = Completing kidnapping contracts for TC-rewards. &lt;br /&gt;
 |strategy = A high risk, high reward choice for a traitor who wants a real challenge.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you&#039;ll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you&#039;ll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.&lt;br /&gt;
&lt;br /&gt;
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they&#039;re extracted into their equipped ID.&lt;br /&gt;
&lt;br /&gt;
Victims that&#039;re extracted will have their items stored until they&#039;re brought back, with their items coming along with the pod they&#039;re dropped with. Extracted targets always get dropped back in the same area they were launched from.&lt;br /&gt;
&lt;br /&gt;
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. &lt;br /&gt;
&lt;br /&gt;
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.&lt;br /&gt;
&lt;br /&gt;
Currently, when first assigning yourself to the uplink, you&#039;ll always be given 6 contracts.&lt;br /&gt;
&lt;br /&gt;
Unique items are available to purchase with &amp;quot;Contractor Rep&amp;quot; through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:&lt;br /&gt;
* &#039;&#039;&#039;Contractor Pinpointer - 1 Rep&#039;&#039;&#039;: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you&#039;re at the location when within ~25 units.&lt;br /&gt;
* &#039;&#039;&#039;Fulton Extraction Kit - 1 Rep&#039;&#039;&#039;: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements - 2 Rep&#039;&#039;&#039;: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they&#039;ll be sent via pod, so be sure to call when by yourself.&lt;br /&gt;
* &#039;&#039;&#039;Blackout - 3 Rep&#039;&#039;&#039;: Cuts station power for a short duration.&lt;br /&gt;
&lt;br /&gt;
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====&lt;br /&gt;
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].  &lt;br /&gt;
&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Bundle A: Syndi-kit Tactical===&lt;br /&gt;
{{anchor|Syndicate_Bundle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle A&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge. &lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle A, containing tactical item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle A&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle A&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon&#039;&#039;&#039;&lt;br /&gt;
*X-ray Goggles&lt;br /&gt;
*[[#Briefcase_Launchpad|Briefcase Launchpad]]&lt;br /&gt;
*Binoculars&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*2x Frag Grenades&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#AI_Detector|AI Detector]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Mulligan|Mulligan Syringe]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]&lt;br /&gt;
*Switchblade&lt;br /&gt;
*[[#Syndicate_Smokes|Syndicate Cigarettes]]&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Crossbow|Energy Crossbow]]&lt;br /&gt;
*[[#Sleepy_Pen|Sleepy Pen]]&lt;br /&gt;
*[[#Radioactive_Microlaser|Radioactive Microlaser]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
*[[#Syndicate_Soap|Syndicate Soap]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#EMP_Flashlight|EMP Flashlight]]&lt;br /&gt;
*[[#Radio_Jammer|Radio Jammer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guns&#039;&#039;&#039;&lt;br /&gt;
*[[#Revolver|Revolver]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#357_Speedloader|Ammo .357]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#C4|C4 Plastic Explosive]]&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Screwed&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
*[[#Power_Sink|Power Sink]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
*[[#Energy_Sword|Energy Sword]]&lt;br /&gt;
*Optical Thermal Scanner&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]&lt;br /&gt;
*[[#Syndicate_Minibomb|Syndicate Minibomb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implant&#039;&#039;&#039;&lt;br /&gt;
*[[#Freedom_Implant|Freedom Implant]]&lt;br /&gt;
*[[#Uplink_Implant|Uplink Implant]]&lt;br /&gt;
*[[#EMP_Kit|EMP Implant]]&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*[[#Storage_Implant|Storage Implant]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Hacked_AI_Module|Hacked AI Module]]&lt;br /&gt;
*[[#Binary Encryption Key|Binary Encryption Key]]&lt;br /&gt;
*Toy AI&lt;br /&gt;
*[[#Artificial_Intelligence_Detector|AI Detector]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Singulo&#039;&#039;&#039;&lt;br /&gt;
*[[#Power_Beacon|Power Beacon]]&lt;br /&gt;
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*A syndicate duffelbag containing:&amp;lt;br&amp;gt;&lt;br /&gt;
**3x [[#C4|C4 Plastic Explosive]]&lt;br /&gt;
**3x [[##Bag_of_X-4_Explosives|X4 Plastic Explosive]]&lt;br /&gt;
**6x [[General_items#Remote_Signaling_Device|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;2x Airlock Charge&amp;lt;/s&amp;gt; (removed from /tg/station Aug 2019)&lt;br /&gt;
*[[#Camera_Bug|Camera Bug]]&lt;br /&gt;
*[[#Power_Sink|Power Sink Beacon]]&lt;br /&gt;
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]&lt;br /&gt;
*[[#Pizza_Bomb|Pizza Bomb]]&lt;br /&gt;
*[[#EMP_Kit|EMP Kit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
*[[#Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]&lt;br /&gt;
*Optical Thermal Scanners&lt;br /&gt;
*Nitrile Gloves&lt;br /&gt;
*Clown Mask&lt;br /&gt;
*Black Jacket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta Ops&#039;&#039;&#039;&lt;br /&gt;
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]&lt;br /&gt;
*[[#Bulldog_Shotgun|Bulldog Shotgun]]&lt;br /&gt;
*Explosive Implant&lt;br /&gt;
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]&lt;br /&gt;
*2x [[#C4|C4 Plastic Explosives]]&lt;br /&gt;
*[[#Emag|Cryptographic Sequencer]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Bundle B: Syndi-kit Special===&lt;br /&gt;
{{anchor|Syndicate_Bundle_B}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Bundle B&amp;quot;&lt;br /&gt;
 |image = box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Random Traitoring.&lt;br /&gt;
 |strategy = Get this if you don&#039;t know what you want to get, or if you want a challenge.&lt;br /&gt;
 |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. &amp;lt;br&amp;gt;You get more than you would normally be able to at the cost of not knowing what you&#039;re going to get. This is bundle B, containing gimmicky item sets. &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span class=&amp;quot;mw-customtoggle-Bundle B&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Possible Sets&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-Bundle B&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
*[[#Stechkin|Stechkin Pistol]]&lt;br /&gt;
*[[#Universal_Suppressor|Suppressor]]&lt;br /&gt;
*2x [[#10mm_Handgun_Magazine|10mm Magazine]]&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Jumpsuit]]&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Stimpack|Stimpack]]&lt;br /&gt;
*Damp rag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja&#039;&#039;&#039;&lt;br /&gt;
*Katana&lt;br /&gt;
*[[#Adrenal_Implant|Adrenal Implant]]&lt;br /&gt;
*6x Throwing Stars&lt;br /&gt;
*Military Belt&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*[[#Chameleon_Projector|Chameleon Projector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Lord&#039;&#039;&#039;&lt;br /&gt;
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]&lt;br /&gt;
*Telekinesis SE Injector&lt;br /&gt;
*[[#Agent_ID_Card|Agent ID Card]]&lt;br /&gt;
*Dark Lord robes&lt;br /&gt;
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]&lt;br /&gt;
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Whale, Holy Grail&#039;&#039;&#039;&lt;br /&gt;
*Kinetic Speargun&lt;br /&gt;
*Quiver with 20 Magspears&lt;br /&gt;
*Carp space suit&lt;br /&gt;
*Carp mask&lt;br /&gt;
*Carp delivery grenade&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Scientist&#039;&#039;&#039;&lt;br /&gt;
*Mad Scientist Labcoat&lt;br /&gt;
*Jackboots&lt;br /&gt;
*Megaphone&lt;br /&gt;
*2x random cluster grenades&lt;br /&gt;
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]&lt;br /&gt;
*4x Remote Signaling Device&lt;br /&gt;
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]&lt;br /&gt;
*[[#Energy_Dagger|Energy Dagger]]&lt;br /&gt;
*Bluespace Wormhole Projector&lt;br /&gt;
*[[Research_items#Decloner|Decloner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee&#039;&#039;&#039;&lt;br /&gt;
*Bee objective&lt;br /&gt;
*Bee costume&lt;br /&gt;
*Bee mask&lt;br /&gt;
*Yellow fanny pack&lt;br /&gt;
*2x [[#Buzzkill_Grenade_Box|buzzkill]] grenades&lt;br /&gt;
*Beesease reagent&lt;br /&gt;
*The Stinger - A fast attacking bee sabre which injects 4 units of [[Guide_to_chemistry#Histamine|histamine]] on every hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Freeze&#039;&#039;&#039;&lt;br /&gt;
*Cold glasses&lt;br /&gt;
*Black gloves&lt;br /&gt;
*[[#Chameleon_Kit|Chameleon Mask]]&lt;br /&gt;
*Winter coat&lt;br /&gt;
*Winter boots&lt;br /&gt;
*4x Gluon Grenades&lt;br /&gt;
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]&lt;br /&gt;
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]&lt;br /&gt;
*[[Security_items#Temperature_Gun|Temperature Gun]]&lt;br /&gt;
*Blue energy saber&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Surplus Crate===&lt;br /&gt;
{{anchor|Syndicate_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Taking a gamble or getting tons of items.&lt;br /&gt;
 |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; It&#039;s a crate. It contains 50 telecrystals worth of &#039;&#039;completely random&#039;&#039; Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===1 Raw Telecrystal===&lt;br /&gt;
{{anchor|1_Raw_Telecrystal}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===5 Raw Telecrystals===&lt;br /&gt;
{{anchor|5_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===20 Raw Telecrystals===&lt;br /&gt;
{{anchor|20_Raw_Telecrystals}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Telecrystal&lt;br /&gt;
 |image = Tc.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.&lt;br /&gt;
 |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.&lt;br /&gt;
 |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Super Surplus Crate===&lt;br /&gt;
{{anchor|Super_Surplus_Crate}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Crate&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Teaming up with another traitor to gamble all your TC. &lt;br /&gt;
 |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!&lt;br /&gt;
 |description = &#039;&#039;&#039;40+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Random Item===&lt;br /&gt;
{{anchor|Random_Item}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;???&amp;quot;&lt;br /&gt;
 |image = GrayCrate.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.&lt;br /&gt;
 |usedfor = Purchasing a random item. &lt;br /&gt;
 |strategy = Buy something completely random.&lt;br /&gt;
 |description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven&#039;t decided on a strategy yet.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Conspicuous and Dangerous Weapons==&lt;br /&gt;
&lt;br /&gt;
===Box of Throwing Weapons===&lt;br /&gt;
{{anchor|Box_of_Throwing_Weapons}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Throwing Weapons&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people by throwing things.&lt;br /&gt;
 |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.&lt;br /&gt;
 |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]&lt;br /&gt;
 |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.&amp;lt;br&amp;gt; Reinforced bolas cause a 3.5 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy Sword===&lt;br /&gt;
{{anchor|Energy_Sword}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Sword&lt;br /&gt;
 |image = ESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Mass murder.&lt;br /&gt;
 |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.&lt;br /&gt;
 |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it&#039;s off, you can fit it into your pocket, but it&#039;s a terrible weapon.&amp;lt;br&amp;gt; Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]&#039;s knockdown. You have a decent chance of reflecting projectiles with it when turned on.&lt;br /&gt;
You can also hit it with a multitool to make a RAINBOW SWORD.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Double-bladed Energy Sword===&lt;br /&gt;
{{anchor|Double-bladed_Energy_Sword}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Double-bladed Energy Sword&lt;br /&gt;
 |image = DoubleESword.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals. &lt;br /&gt;
 |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.&lt;br /&gt;
 |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.&amp;lt;br&amp;gt; The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.&amp;lt;br&amp;gt; This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.&amp;lt;br&amp;gt; It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Gloves of the North Star===&lt;br /&gt;
{{anchor|Gloves of the North Star}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Gloves of the North Star&amp;quot;&lt;br /&gt;
 |image = Brokenbottle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = ATATATATATA &lt;br /&gt;
 |strategy = Buy this if you want to punch people really quickly.&lt;br /&gt;
 |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Holoparasite|Holoparasites]]===&lt;br /&gt;
{{anchor|Holoparasite_Injector_Kit}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Holoparasite injector kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals. &lt;br /&gt;
 |usedfor = ORAORAORAORAORA&lt;br /&gt;
 |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. &lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Powerfist===&lt;br /&gt;
{{anchor|Powerfist}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Fist&lt;br /&gt;
 |image = powerfist.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = break some bones (if this were Baystation).&lt;br /&gt;
 |strategy = This weapon&#039;s main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.&lt;br /&gt;
 |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.&amp;lt;br&amp;gt; To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting one has force 20 and launches people 1 tile away.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. &amp;lt;br&amp;gt;&lt;br /&gt;
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. &amp;lt;br&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stechkin===&lt;br /&gt;
{{anchor|Stechkin}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stechkin Pistol&lt;br /&gt;
 |image = stetchkin.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals&lt;br /&gt;
 |usedfor = Quick and concealable murder.&lt;br /&gt;
 |strategy = Keep it hidden, it&#039;s possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it&#039;s Syndicate until proven otherwise.&lt;br /&gt;
 |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it&#039;ll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.&amp;lt;br&amp;gt; Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Revolver===&lt;br /&gt;
{{anchor|Revolver}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals&lt;br /&gt;
 |usedfor = Very quick and loud murder.&lt;br /&gt;
 |strategy = Pew pew!&lt;br /&gt;
 |description = It&#039;s a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It&#039;s a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.&amp;lt;br&amp;gt; This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toy Pistol with Riot Darts===&lt;br /&gt;
{{anchor|Toy_Gun_with_Riot_Darts}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Toy Gun with Riot Darts&lt;br /&gt;
 |image = Toy_gun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Hiding a stunning weapon in plain sight.&lt;br /&gt;
 |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.&lt;br /&gt;
 |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&lt;br /&gt;
===Dart Pistol===&lt;br /&gt;
{{anchor|Dart_Pistol}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dart Pistol&lt;br /&gt;
 |image = Dart_pistol.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Shooting chemicals. Useful with the Poison Kit.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.&lt;br /&gt;
 |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Dehydrated Space Carp===&lt;br /&gt;
{{anchor|Dehydrated_Space_Carp}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dehydrated Space Carp&lt;br /&gt;
 |image = Carp_plush.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Sudden carp invasions.&lt;br /&gt;
 |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won&#039;t attack you once spawned.&lt;br /&gt;
 |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Energy Dagger===&lt;br /&gt;
{{anchor|Energy Dagger}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Dagger&lt;br /&gt;
 |image = Edagger.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Last resort combat.&lt;br /&gt;
 |strategy = Shove it in your PDA. Don&#039;t bring it out until you need it, because everyone knows only syndicates have energy blades.&lt;br /&gt;
 |description = It&#039;s a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you&#039;ve got somebody on the ropes.&amp;lt;br&amp;gt; It&#039;s better than most weapons very cheap, so it&#039;s not a bad last resort. Unless people know you have it they&#039;re very unlikely to search your PDA pen slot. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Martial Arts Scroll===&lt;br /&gt;
{{anchor|Martial_Arts_Scroll}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Martial Arts Scroll&lt;br /&gt;
 |image = Scroll.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 17 telecrystals. &lt;br /&gt;
 |usedfor = Fighting ranged attackers, killing people with your fists.&lt;br /&gt;
 |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger. &lt;br /&gt;
 |description = &amp;lt;br&amp;gt;You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.&amp;lt;br&amp;gt; You will also not be able to use any ranged weapon, as it would be dishonorable. &lt;br /&gt;
Your punches do 10 to 15 brute, and your grabs will start as aggressive.&lt;br /&gt;
You can also combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Wrist Wrench&#039;&#039;&#039;: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Back Kick&#039;&#039;&#039;: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Stomach Knee&#039;&#039;&#039;: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Head Kick&#039;&#039;&#039;: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. &lt;br /&gt;
* &#039;&#039;&#039;Elbow Drop&#039;&#039;&#039;: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Mini Energy Crossbow===&lt;br /&gt;
{{anchor|Mini_Energy_Crossbow}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow&lt;br /&gt;
 |image = Ebow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals&lt;br /&gt;
 |usedfor = Stunning people.&lt;br /&gt;
 |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.&lt;br /&gt;
 |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.&amp;lt;br&amp;gt; Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Boxed Origami Kit===&lt;br /&gt;
{{anchor|Boxed Origami Kit}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = {{anchor|Origami}}Boxed Origami Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals&lt;br /&gt;
 |usedfor = Folding paper airplanes. &lt;br /&gt;
 |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. &lt;br /&gt;
 |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message &amp;quot;You feel like you&#039;ve got a good handle on origami!&amp;quot;. This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you&#039;re aiming at. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Poison Kit===&lt;br /&gt;
{{anchor|Poison_Kit}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Poison Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Murdering people silently. &lt;br /&gt;
 |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Romerol===&lt;br /&gt;
{{anchor|Romerol}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Romerol&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 25 telecrystals. &lt;br /&gt;
 |usedfor = Creating a zombie infestation. &lt;br /&gt;
 |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.&lt;br /&gt;
 |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]&lt;br /&gt;
 |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Sleepy Pen===&lt;br /&gt;
{{anchor|Sleepy_Pen}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Pen&amp;quot;&lt;br /&gt;
 |image = Pen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Disabling people, making people look dead.&lt;br /&gt;
 |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.&lt;br /&gt;
 |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. &amp;lt;br&amp;gt; The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Universal Suppressor===&lt;br /&gt;
{{anchor|Suppressor}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Suppressor&lt;br /&gt;
 |image = Universal_suppressor.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Silencing weapons. &lt;br /&gt;
 |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn&#039;t a revolver or shotgun) to silence and remove the weapon&#039;s attack messages.&lt;br /&gt;
 |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
===.357 Speedloader===&lt;br /&gt;
{{anchor|357_Speedloader}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .357 Speedloader&lt;br /&gt;
 |image = 357_speedloader.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammo for the [[#Revolver|Revolver]].&lt;br /&gt;
 |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.&lt;br /&gt;
 |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.&amp;lt;br&amp;gt; This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===10mm Handgun Magazine===&lt;br /&gt;
{{anchor|10mm_Handgun_Magazine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Handgun Magazine&lt;br /&gt;
 |image = 10mmMag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a &#039;&#039;tacticool reload&#039;&#039;, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.&lt;br /&gt;
 |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.&amp;lt;br&amp;gt; Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it&#039;s more economical to simply handload empty magazines.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===10mm Armour Piercing Magazine===&lt;br /&gt;
{{anchor|10mm_Armour_Piercing_Magazine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Armour Piercing Magazine&lt;br /&gt;
 |image = 10mmmagAP.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].&lt;br /&gt;
 |strategy = Order this when you want to kill someone armoured like security staff.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===10mm Incendiary Magazine===&lt;br /&gt;
{{anchor|10mm_Incendiary_Magazine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Incendiary Magazine&lt;br /&gt;
 |image = 10mmmagfire.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.&lt;br /&gt;
 |strategy = Order this when you want to see someone burn.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===10mm Hollow Point Magazine===&lt;br /&gt;
{{anchor|10mm Hollow_Point_Magazine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 10mm Hollow Point Magazine&lt;br /&gt;
 |image = 10mmmaghollow.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.&lt;br /&gt;
 |strategy = Order this when you want to kill someone who is likely unarmoured.&lt;br /&gt;
 |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Box of Riot Darts===&lt;br /&gt;
{{anchor|Box_of_Riot_Darts}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-riot darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].&lt;br /&gt;
 |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.&lt;br /&gt;
 |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from an autolathe, or reuse the ones you shot.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grenades and Explosives ==&lt;br /&gt;
&lt;br /&gt;
===Composition C-4===&lt;br /&gt;
{{anchor|Composition C-4}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-4&lt;br /&gt;
 |image = C4.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.&amp;lt;br&amp;gt; You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Bag of C-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_C-4_Explosives}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of C-4 Explosives&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)&lt;br /&gt;
 |usedfor = Blowing lots of stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Bag of X-4 Explosives===&lt;br /&gt;
{{anchor|Bag_of_X-4_Explosives}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bag of X-4 Explosives&lt;br /&gt;
 |image = X4.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Blowing stuff up.&lt;br /&gt;
 |strategy = Stick it on things that need to blow up.&lt;br /&gt;
 |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===EMP Kit===&lt;br /&gt;
{{anchor|EMP_Kit}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EMP Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = The disabling of technology, such as cameras, radios, etc.&lt;br /&gt;
 |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].&lt;br /&gt;
 |contents = [[file:Emp grenade.png]]x6[[file:injector.png]]&lt;br /&gt;
 |description = These are weapons used for disabling electronics like the AI&#039;s cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.&amp;lt;br&amp;gt; The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.&amp;lt;br&amp;gt; If you EMP a group of sec officers before a fight, they&#039;ll be completely disarmed of their firearms, and any electronic weaponry aside from [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Detomatix PDA Cartridge===&lt;br /&gt;
{{anchor|Detomatix_PDA_Cartridge}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Detomatix Cartridge&lt;br /&gt;
 |image = Pda cartrige.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Making other&#039;s [[PDA]]s explode. &lt;br /&gt;
 |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. &lt;br /&gt;
 |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people&#039;s [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim&#039;s ID, though).&amp;lt;br&amp;gt; Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.&amp;lt;br&amp;gt; Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.&amp;lt;br&amp;gt; For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Pizza Bomb===&lt;br /&gt;
{{anchor|Pizza_Bomb}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Pizza Bomb&lt;br /&gt;
 |image = Pizza_bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Tasty bomb delivery.&lt;br /&gt;
 |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!&lt;br /&gt;
 |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Slipocalypse Clusterbang===&lt;br /&gt;
{{anchor|Slipocalypse_Clusterbang}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slipocalypse Clusterbang&lt;br /&gt;
 |image = Clusterbang.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Making a large area slippery with soap.&lt;br /&gt;
 |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.&lt;br /&gt;
 |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Bomb===&lt;br /&gt;
{{anchor|Syndicate_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 11 telecrystals.&lt;br /&gt;
 |usedfor = Making really big holes.&lt;br /&gt;
 |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. &lt;br /&gt;
 |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.&amp;lt;br&amp;gt; &lt;br /&gt;
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.&amp;lt;br&amp;gt;&lt;br /&gt;
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Minibomb===&lt;br /&gt;
{{anchor|Syndicate_Minibomb}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Minibomb&lt;br /&gt;
 |image = Syndicate_Minibomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Blowing shit up, making holes in the station.&lt;br /&gt;
 |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.&lt;br /&gt;
 |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
&lt;br /&gt;
===Chameleon Kit===&lt;br /&gt;
{{anchor|Chameleon_Kit}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Kit&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. &lt;br /&gt;
 |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.&lt;br /&gt;
 |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.&amp;lt;br&amp;gt; &lt;br /&gt;
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|No-Slip_Chameleon_Shoes}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = These can be bought separately from the chameleon kit if you don&#039;t need the rest.&lt;br /&gt;
 |description = &#039;&#039;&#039;20+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Agent ID Card===&lt;br /&gt;
{{anchor|Agent_ID_Card}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Agent Identification Card&lt;br /&gt;
 |image = Id_regular.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Concealing your identity and avoiding security/the AI.&lt;br /&gt;
 |strategy = Copy someone&#039;s name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.&lt;br /&gt;
 |description = This is a special ID card with multiple uses: &lt;br /&gt;
* The AI&#039;s camera eye can no longer track/jump to you and instead has to manually follow you.&lt;br /&gt;
* Having an agent card in your ID slot will reduce security bots&#039; threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don&#039;t stack more than one offense.&lt;br /&gt;
* You can forge the card&#039;s name, assignment, account ID, and look. This works in combination with the chameleon kit&#039;s voice changer!&lt;br /&gt;
* Agent IDs copy the access of other ID cards they&#039;re used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. &lt;br /&gt;
* Forging for the first time will automatically assign your account ID to it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Chameleon Projector===&lt;br /&gt;
{{anchor|Chameleon_Projector}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chameleon Projector&lt;br /&gt;
 |image = Chameleon projector.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. &lt;br /&gt;
 |usedfor = Hiding as an item on the station.&lt;br /&gt;
 |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don&#039;t pick you up. Move only when nobody&#039;s looking.&lt;br /&gt;
 |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you&#039;re not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.&amp;lt;br&amp;gt; Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.&amp;lt;br&amp;gt; Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you&#039;re on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Camera Bug===&lt;br /&gt;
{{anchor|Camera_Bug}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Camera Bug&lt;br /&gt;
 |image = camera_bug.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Spying through cameras.&lt;br /&gt;
 |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. &lt;br /&gt;
 |description = &#039;&#039;&#039;Has been bugged since 2018, and usually only gives a blank window.&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the &#039;tracking menu&#039;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Smuggler&#039;s Satchel===&lt;br /&gt;
{{anchor|Smuggler&#039;s_Satchel}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Smuggler&#039;s Satchel&lt;br /&gt;
 |image = Smuggler.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. &lt;br /&gt;
 |usedfor = Hiding items under floortiles.&lt;br /&gt;
 |strategy = Use it to stash contraband or bombs under the crew&#039;s feet.&lt;br /&gt;
 |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.&amp;lt;br&amp;gt; Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stimpack===&lt;br /&gt;
{{anchor|Stimpack}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stimpack&lt;br /&gt;
 |image = Stimulant_medipen.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. &lt;br /&gt;
 |usedfor = Speed and reducing stuns for a long time.&lt;br /&gt;
 |strategy = Use it on yourself before a fight with security.&lt;br /&gt;
 |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Soap===&lt;br /&gt;
{{anchor|Syndicate_Soap}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Soap&amp;quot;&lt;br /&gt;
 |image = Synsoap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Cleaning things, and slipping people on it.&lt;br /&gt;
 |strategy = Can be used for a quick clean up if you lack space cleaner, so you&#039;re not covered in blood, or it can be used like a banana peel.&lt;br /&gt;
 |description = It&#039;s a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Mulligan===&lt;br /&gt;
{{anchor|Mulligan}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Mulligan&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Changing identity.&lt;br /&gt;
 |strategy = Use it on yourself and find new clothes.&lt;br /&gt;
 |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===EMP Flashlight===&lt;br /&gt;
{{anchor|EMP Flashlight}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flashlight&lt;br /&gt;
 |image = flashlight.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. &lt;br /&gt;
 |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. &lt;br /&gt;
 |description = Behaves in almost an exactly similar way to the EMP kit&#039;s grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.&amp;lt;br&amp;gt; Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Adaptive Cardboard Cutouts===&lt;br /&gt;
{{anchor|Adaptive_Cardboard_Cutouts}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adaptive Cardboard Cutouts&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Making the crew believe in a nonexistant threat.&lt;br /&gt;
 |strategy = Place them somewhere, and disguise them as anything. &lt;br /&gt;
 |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Decoy Nuclear Authentication Disk===&lt;br /&gt;
{{anchor|Decoy_Nuclear_Authentication_Disk}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Nuclear Authentication Disk&lt;br /&gt;
 |image = NuclearDisk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. &lt;br /&gt;
 |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.&lt;br /&gt;
 |strategy = Leave it in the [[Captains Quarters]] and hope he doesn&#039;t examine it.&lt;br /&gt;
 |description = It&#039;s just a normal disk. Visually it&#039;s identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.&amp;lt;br&amp;gt;&lt;br /&gt;
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t try to give this to &amp;lt;s&amp;gt;us&amp;lt;/s&amp;gt; the Syndicate to complete your objective, they know better!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
===Syndicate Space Suit===&lt;br /&gt;
{{anchor|Syndicate_Space_Suit}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Space Suit&lt;br /&gt;
 |image = Syndi_suit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals. &lt;br /&gt;
 |usedfor = Surviving space, tactical armor.&lt;br /&gt;
 |strategy = Wear it while going in space, store it in your backpack when you&#039;re done.&lt;br /&gt;
 |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won&#039;t slow down movement, and fairly resistant armor, all while fitting in backpacks. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
===Cryptographic Sequencer===&lt;br /&gt;
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cryptographic Sequencer&lt;br /&gt;
 |image = Emag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. &lt;br /&gt;
 |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.&lt;br /&gt;
 |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.&lt;br /&gt;
 |description = Also called an Emag (&#039;&#039;&#039;e&#039;&#039;&#039;lectro&#039;&#039;&#039;mag&#039;&#039;&#039;netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.&amp;lt;br&amp;gt; Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer&#039;s day. Emagging something is different from [[Hacking]] something. &lt;br /&gt;
&lt;br /&gt;
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Fully Loaded Toolbox===&lt;br /&gt;
{{anchor|Fully_Loaded_Toolbox}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Suspicious Looking Toolbox&amp;quot;&lt;br /&gt;
 |image = Syndicatetools.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There&#039;s also a couple found on the derelict space station.&lt;br /&gt;
 |usedfor = Obtaining tools and combat gloves. &lt;br /&gt;
 |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]&lt;br /&gt;
 |description = It&#039;s a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It&#039;s also slightly more robust than a regular toolbox.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Hypnotic Flash===&lt;br /&gt;
{{anchor|Hypnotic_Flash}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Flash&amp;quot;&lt;br /&gt;
 |image = Flash.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals.&lt;br /&gt;
 |usedfor = Hypnotizing people into following absurd orders.&lt;br /&gt;
 |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.&amp;lt;br&amp;gt; As soon as they&#039;ve been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.&lt;br /&gt;
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Surgery Duffelbag===&lt;br /&gt;
{{anchor|Syndicate_Surgery_Duffelbag}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Surgery Duffelbag&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Surgery. &lt;br /&gt;
 |strategy = Use it to perform any kind of surgical crime.&lt;br /&gt;
 |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]&amp;lt;br&amp;gt; [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]&lt;br /&gt;
 |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it&#039;s inserted in.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Chest Rig===&lt;br /&gt;
{{anchor|Chest_Rig}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chest Rig&lt;br /&gt;
 |image = Chest rig.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Storing combat equipment.&lt;br /&gt;
 |strategy = Use it to store many weapons when you intend to go loud.&lt;br /&gt;
 |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Tome===&lt;br /&gt;
{{anchor|Syndicate_Tome}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Tome&lt;br /&gt;
 |image = Syndicate_tome.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Healing and harming. &lt;br /&gt;
 |strategy = Use it to heal other traitors you&#039;ve teamed up with.&lt;br /&gt;
 |description = A copy of the chaplain&#039;s bible that&#039;s usable by you. Won&#039;t bless water or rooms though.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Thermal Imaging Glasses===&lt;br /&gt;
{{anchor|Thermal_Imaging_Glasses}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Imaging Glasses&lt;br /&gt;
 |image = Optical_Thermal_Scanner.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Seeing people, creatures, and synthetics through walls.&lt;br /&gt;
 |strategy = Used for tracking your targets and spotting threats or security ambushes.&lt;br /&gt;
 |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Binary Translator Key===&lt;br /&gt;
{{anchor|Binary_Translator_Key}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Binary Translator Key&lt;br /&gt;
 |image = Binary_encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].&lt;br /&gt;
 |strategy = Eavesdropping on the AI&#039;s conversation with its cyborgs. Communicate with the AI after you&#039;ve subverted it.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.&amp;lt;br&amp;gt; Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Encryption Key===&lt;br /&gt;
{{anchor|Syndicate_Encryption_Key}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Encryption Key&lt;br /&gt;
 |image = Syndicate encryption.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Listening in on all of the station&#039;s radio chatter and communicating with other traitors that have purchased it.&lt;br /&gt;
 |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.&lt;br /&gt;
 |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.&amp;lt;br&amp;gt; This tool will allow you to listen in on all of the station department&#039;s radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Artificial Intelligence Detector===&lt;br /&gt;
{{anchor|Artificial_Intelligence_Detector}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Multitool&amp;quot;&lt;br /&gt;
 |image = Multitool.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.&lt;br /&gt;
 |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn&#039;t looking.&lt;br /&gt;
 |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it&#039;ll be yellow.&amp;lt;br&amp;gt; Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.&amp;lt;br&amp;gt; Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Hacked AI Upload Module===&lt;br /&gt;
{{anchor|Hacked_AI_Upload_Module}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Hacked AI Law Upload Module&lt;br /&gt;
 |image = Circuitboard.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Changing the [[AI]]&#039;s laws to what you want.&lt;br /&gt;
 |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.&lt;br /&gt;
 |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.&amp;lt;br&amp;gt; The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Sink===&lt;br /&gt;
{{anchor|Power_Sink}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Power Sink&lt;br /&gt;
 |image = Powersink.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. &lt;br /&gt;
 |usedfor = Sucks up all the station power, causing a black-out.&lt;br /&gt;
 |strategy = This will suck up all the station&#039;s power very quickly. Use it on the main station&#039;s power grid to suck it. Don&#039;t place it on solars, as it will only suck out the solar&#039;s power.&lt;br /&gt;
 |description = This bad boy is a station engineers and AI&#039;s worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a &#039;&#039;&#039;RAPID&#039;&#039;&#039; rate.&amp;lt;br&amp;gt; You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Power Beacon===&lt;br /&gt;
{{anchor|Power_Beacon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Ominous Beacon&amp;quot;&lt;br /&gt;
 |image = Beacon.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Attracting a loose singularity/tesla towards the beacon at a &amp;lt;s&amp;gt;brisk&amp;lt;/s&amp;gt; leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.&lt;br /&gt;
 |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.&lt;br /&gt;
 |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.&amp;lt;br&amp;gt; &lt;br /&gt;
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.&amp;lt;br&amp;gt; A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Briefcase Launchpad===&lt;br /&gt;
{{anchor|Briefcase_Launchpad}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Briefcase Launchpad&lt;br /&gt;
 |image = Briefcase_launchpad.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.&lt;br /&gt;
 |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.&lt;br /&gt;
 |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It&#039;s controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.&lt;br /&gt;
&lt;br /&gt;
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you&#039;re done, click and drag the briefcase and drop it to your character&#039;s sprite.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Radioactive Microlaser===&lt;br /&gt;
{{anchor|Radioactive_Microlaser}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Health Analyzer&#039;&lt;br /&gt;
 |image = Healthanalyzer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Stealthily irradiating people.&lt;br /&gt;
 |strategy = Use it on someone, wait for the radiations to kick in and knock them out.&lt;br /&gt;
 |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.&amp;lt;br&amp;gt; It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Radio Jammer===&lt;br /&gt;
{{anchor|Radio_Jammer}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Radio Jammer&lt;br /&gt;
 |image = radio_jammer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Disrupting any nearby outgoing radio communication.&lt;br /&gt;
 |strategy = Activate it before killing someone so they can&#039;t scream over radio.&lt;br /&gt;
 |description = This device will block any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Codespeak Manual===&lt;br /&gt;
{{anchor|Codespeak_Manual}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Codespeak Manual&lt;br /&gt;
 |image = red_book.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.&lt;br /&gt;
 |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.&lt;br /&gt;
 |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.&amp;lt;br&amp;gt; This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===F.R.A.M.E. PDA Cartridge===&lt;br /&gt;
{{anchor|F.R.A.M.E._PDA_Cartridge}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = F.R.A.M.E Cartridge&lt;br /&gt;
 |image = Pda_cartrige.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Making someone elses PDA a fake Syndicate Uplink.&lt;br /&gt;
 |strategy = Use it to frame someone as a traitor or to send them Telecrystals.&lt;br /&gt;
 |description = It has five charges, and upon using a charge, it will unlock the target&#039;s PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.&amp;lt;br&amp;gt; You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Protocol CRAB-17 Phone===&lt;br /&gt;
{{anchor|Protocol CRAB-17 Phone}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Protocol CRAB-17 Phone (The suspicious phone)&lt;br /&gt;
 |image = Brokenbottle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 7 telecrystals. Only 1 in stock. &lt;br /&gt;
 |usedfor = Draining crew funds. &lt;br /&gt;
 |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. &lt;br /&gt;
 |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew&#039;s funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&lt;br /&gt;
===Adrenal Implant===&lt;br /&gt;
{{anchor|Adrenal_Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Adrenal Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Removing stuns, healing.&lt;br /&gt;
 |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.&lt;br /&gt;
 |description = &#039;&#039;&#039;25+ players only&#039;&#039;&#039;&amp;lt;br&amp;gt; An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Freedom Implant===&lt;br /&gt;
{{anchor|Freedom_Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Freedom Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Escaping an arrest.&lt;br /&gt;
 |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it&#039;s nigh useless for the syndicate during nuke operations because most people just kill them on sight.&amp;lt;br&amp;gt; Be wary that if security figure out you can break out of handcuffs, they&#039;ll typically opt to execute you instead of arresting you. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Storing suspicious items.&lt;br /&gt;
 |strategy = Use it to keep contraband, so it can&#039;t be discovered by a random search.&lt;br /&gt;
 |description = If you inject yourself with the implanter inside, you&#039;ll gain an action button that reveals a two item storage space, that can&#039;t be detected without [[Surgery]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Radio Implant===&lt;br /&gt;
{{anchor|Radio_Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Internal Syndicate Radio Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Covert communication.&lt;br /&gt;
 |strategy = Chat with fellow syndicate members even after having your headset removed.&lt;br /&gt;
 |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.&amp;lt;br&amp;gt; EMP-proof, but can&#039;t be modified with encryption keys. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stealth Implant===&lt;br /&gt;
{{anchor|Stealth_Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealth Implant&lt;br /&gt;
 |image = Cardboard_box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Cardboard powered stealth action.&lt;br /&gt;
 |strategy = Sneak around the station inside an invisible cardboard box.&lt;br /&gt;
 |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Storage Implant===&lt;br /&gt;
{{anchor|Storage_Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Storage Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Hiding items from security.&lt;br /&gt;
 |strategy = Break out of brig any time. &lt;br /&gt;
 |description = An implant injected into the body, and later activated at the user&#039;s will. It will open a small bluespace pocket capable of storing two regular-sized items.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Uplink Implant===&lt;br /&gt;
{{anchor|Uplink_Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Uplink Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals.&lt;br /&gt;
 |usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.&lt;br /&gt;
 |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].&lt;br /&gt;
 |description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.&amp;lt;br&amp;gt; If case you get captured, this is a get out of jail free card.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Role Restricted==&lt;br /&gt;
===Reverse Revolver===&lt;br /&gt;
{{anchor|Reverse_Revolver}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Revolver&lt;br /&gt;
 |image = Revolver.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting people or tricking them into killing themselves. &lt;br /&gt;
 |strategy = shoot at people with it, have people shoot at you with it!&lt;br /&gt;
 |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.&amp;lt;br&amp;gt; People can prove hard to convince it&#039;s the real deal, especially metagamers that see a clown with a gun and know what&#039;s up. Advanced pranking would involve other traitors&#039; revolvers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Clown Bomb===&lt;br /&gt;
{{anchor|Clown_Bomb}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Bomb&lt;br /&gt;
 |image = Syndicate_Bomb.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Mass pranking. &lt;br /&gt;
 |strategy = Place this in a department that REALLY needs to cheer up. &lt;br /&gt;
 |description = You know what&#039;s the only thing worse than a bomb?&amp;lt;br&amp;gt; &lt;br /&gt;
A bomb that releases fifty clowns. It even honks instead of beeping.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Reverse Bear Trap===&lt;br /&gt;
{{anchor|Reverse_Bear_Trap}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reverse Bear Trap&lt;br /&gt;
 |image = Reversebeartrap.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Executing someone in a very spectacular, gruesome fashion.&lt;br /&gt;
 |strategy = Attack someone with it and keep them still for 3 seconds. &lt;br /&gt;
 |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap&#039;s jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.&amp;lt;br&amp;gt;&lt;br /&gt;
To arm, attack someone with it while they&#039;re not wearing headgear, and you will force it onto their head after three seconds uninterrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Australicus Slime Mutator===&lt;br /&gt;
{{anchor|Australicus Slime Mutator}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Australicus Slime Mutator&lt;br /&gt;
 |image = Syringe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Roboticist|Roboticists]], [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Causing a spider apocalypse. &lt;br /&gt;
 |strategy = Inject this into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]]. &lt;br /&gt;
 |description = Requires knowledge in [[Guide_to_xenobiology|xenobiology]] to use properly. Buying this gives you a syringe containing 1u Spider Extract. When this substance is injected into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]] it spawns three non-hostile and non-sentient [[Spider#Uncommon_Spiders|broodmother spiders]]. These won&#039;t cause any havoc unless you manage to make them sentient, which can be done with a sentience potion made from [[Guide_to_xenobiology#Light_Pink_Slime|light pink extracts]] (not included). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Clown Car===&lt;br /&gt;
{{anchor|Clown_Car}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Car&lt;br /&gt;
 |image = Clowncar.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = High-octane multi-seat pranking action.&lt;br /&gt;
 |strategy = Run people over, stuff them in your trunk. Henk!&lt;br /&gt;
 |description = The clown car lets you run people over and stuff them inside your trunk. They&#039;re unable to escape unless you crash into a wall, which will fling you and any passengers outside!&amp;lt;br&amp;gt; &lt;br /&gt;
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.&amp;lt;br&amp;gt;&lt;br /&gt;
Only clowns can drive this.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===EZ clean bundle===&lt;br /&gt;
{{anchor|EZ_clean_bundle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = EZ clean bundle&lt;br /&gt;
 |image = Grenade.png &lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].&lt;br /&gt;
 |usedfor = Cleaning every &amp;quot;stain&amp;quot; with maximum prejudice. &lt;br /&gt;
 |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.&lt;br /&gt;
 |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent &amp;quot;ez clean&amp;quot;, guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===His Grace===&lt;br /&gt;
{{anchor|His_Grace}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = His Grace&lt;br /&gt;
 |image = His Grace.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].&lt;br /&gt;
 |usedfor = &#039;&#039;Caedite eos. Novit enim Dominus qui sunt eius.&#039;&#039;&lt;br /&gt;
 |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed.&lt;br /&gt;
 |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. &amp;lt;br&amp;gt;It starts peckish, giving just a moderate damage buff. &amp;lt;br&amp;gt;Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. &amp;lt;br&amp;gt; More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. &#039;&#039;&#039;GET-FOOD&#039;&#039;&#039;.&amp;lt;br&amp;gt; &#039;&#039;&#039;STARVING: NOW YOU DID IT&#039;&#039;&#039;. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-&lt;br /&gt;
&#039;&#039;&#039;DEATH&#039;&#039;&#039;: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.&amp;lt;br&amp;gt; At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ASCENSION&#039;&#039;&#039;: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Haunted Magic Eightball===&lt;br /&gt;
{{anchor|Haunted_Magic_Eightball}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Haunted Magic Eightball&lt;br /&gt;
 |image = eightball.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].&lt;br /&gt;
 |usedfor = Communicating with [[Ghost|Ghosts]]. &lt;br /&gt;
 |strategy = Help your decision making by asking ghost players &amp;quot;yes or no&amp;quot; questions. &lt;br /&gt;
 |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you&#039;ve spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it&#039;s uncertain wether they will help you or not. Has a limited stock of 1 item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The twenty possible answers are the following: &amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;It is certain&amp;quot;, &amp;quot;It is decidedly so&amp;quot;, &amp;quot;Without a doubt&amp;quot;, &amp;quot;Yes definitely&amp;quot;, &amp;quot;You may rely on it&amp;quot;, &amp;quot;As I see it, yes&amp;quot;, &amp;quot;Most likely&amp;quot;, &amp;quot;Outlook good&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Signs point to yes&amp;quot;, &amp;quot;Reply hazy try again&amp;quot;, &amp;quot;Ask again later&amp;quot;, &amp;quot;Better not tell you now&amp;quot;, &amp;quot;Cannot predict now&amp;quot;, &amp;quot;Concentrate and ask again&amp;quot;, &amp;quot;Don&#039;t count on it&amp;quot;, &amp;quot;My reply is no&amp;quot;, &amp;quot;My sources say no&amp;quot;, &amp;quot;Outlook not so good&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Very doubtful&amp;quot;&#039;&#039;&#039;. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ancient Jumpsuit===&lt;br /&gt;
{{anchor|Ancient_Jumpsuit}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Jumpsuit&lt;br /&gt;
 |image = grey_jumpsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Show you are a seasoned greytider. &lt;br /&gt;
 |strategy = None. &lt;br /&gt;
 |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Ancient Toolbox===&lt;br /&gt;
{{anchor|Toolbox}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ancient Toolbox&lt;br /&gt;
 |image = Testbox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.&lt;br /&gt;
 |usedfor = Bashing heads in and everything tool-related.&lt;br /&gt;
 |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.&lt;br /&gt;
 |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]&amp;lt;br&amp;gt; [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]&lt;br /&gt;
 |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Modified Syringe Gun===&lt;br /&gt;
{{anchor|Modified_Syringe_Gun}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Modified Syringe Gun&lt;br /&gt;
 |image = Sgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Instantly injecting someone with DNA from a distance.&lt;br /&gt;
 |strategy = Shoot someone with a mutator with a bad disability. &lt;br /&gt;
 |description = A syringe gun that fires DNA injectors instead of normal syringes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Banana Cream Pie Cannon===&lt;br /&gt;
{{anchor|Banana_Cream_Pie_Cannon}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Banana Cream Pie Cannon&lt;br /&gt;
 |image = Pie_cannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].&lt;br /&gt;
 |usedfor = Shooting pies into people&#039;s faces. &lt;br /&gt;
 |strategy = Shoot people in the face with it and then finish them off by other means. &lt;br /&gt;
 |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Magillitis Serum Autoinjector===&lt;br /&gt;
{{anchor|Magillitis_Serum_Autoinjector}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = experimental autoinjector&lt;br /&gt;
 |image = Bottle16.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Going apeshit.&lt;br /&gt;
 |strategy = Use this on yourself and start smashing things.&lt;br /&gt;
 |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Box of Gorilla Cubes===&lt;br /&gt;
{{anchor|Box of Gorilla Cubes}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Gorilla Cubes&lt;br /&gt;
 |image = Monkey_Cube_Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Spreading mayhem, raising a sentient gorilla army.&lt;br /&gt;
 |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions! &lt;br /&gt;
 |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Kinetic Accelerator Pressure Mod===&lt;br /&gt;
{{anchor|Kinetic_Accelerator_Pressure_Mod}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Kinetic Accelerator Pressure Mod&lt;br /&gt;
 |image = modkit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.&lt;br /&gt;
 |usedfor = Making your Kinetic Accelerator a weapon for use on the station.&lt;br /&gt;
 |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.&lt;br /&gt;
 |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Guide to Advanced Mimery Series===&lt;br /&gt;
{{anchor|Guide_to_Advanced_Mimery_Series}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Guide to Advanced Mimery Series Part 1 &amp;amp; 2&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].&lt;br /&gt;
 |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.&lt;br /&gt;
 |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.&lt;br /&gt;
 |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]&lt;br /&gt;
 |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Explosive Hot Potato===&lt;br /&gt;
{{anchor|Explosive_Hot_Potato}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Explosive Hot Potato&lt;br /&gt;
 |image = Potato.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].&lt;br /&gt;
 |usedfor = Causing mass panic and small explosions.&lt;br /&gt;
 |strategy = Activate and hit someone to transfer it to them, and watch the madness!&lt;br /&gt;
 |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Brainwashing Surgery Program===&lt;br /&gt;
{{anchor|Brainwashing_Surgery_Program}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Brainwashing Surgery Program&lt;br /&gt;
 |image = Disk.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to [[Medical Doctor]]s, [[Chief_Medical_Officer|CMO]] and [[Roboticist|Roboticists]].&lt;br /&gt;
 |usedfor = Turning people into mindslaves through surgery. &lt;br /&gt;
 |strategy = Brainwash people, preferably authority figures, to fulfill your will. &lt;br /&gt;
 |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Reagent Dartgun===&lt;br /&gt;
{{anchor|Reagent_Dartgun}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reagent Dartgun&lt;br /&gt;
 |image = Regeantdartgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].&lt;br /&gt;
 |usedfor = Shooting chemicals without reloading syringes.&lt;br /&gt;
 |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.&lt;br /&gt;
 |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Blast Cannon===&lt;br /&gt;
{{anchor|Blast Cannon}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blast Cannon&lt;br /&gt;
 |image = Loaded_blastcannon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.&lt;br /&gt;
 |strategy = Load it with a TTV bomb and delete everything in a straight line.&lt;br /&gt;
 |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb&#039;s theoretical explosion size.&amp;lt;br&amp;gt; Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Concealed Weapon Bay===&lt;br /&gt;
{{anchor|Concealed Weapon Bay}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Concealed Weapon Bay&lt;br /&gt;
 |image = Brokenbottle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].&lt;br /&gt;
 |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]&lt;br /&gt;
 |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice. &lt;br /&gt;
 |description = &lt;br /&gt;
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Syndicate Playing Cards===&lt;br /&gt;
{{anchor|Syndicate_Playing_Cards}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Playing Cards&lt;br /&gt;
 |image = Syndi_cards.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Playing cards, cheap throwing stars. &lt;br /&gt;
 |strategy = Use these as a shitty throwing weapon, when you&#039;re bored and playing cards is the only option left, or as a signature for your murders.&lt;br /&gt;
 |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Briefcase Full of Cash===&lt;br /&gt;
{{anchor|Syndicate_Briefcase_Full_of_Cash}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Briefcase Full of Cash&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Trading. Roleplay. &lt;br /&gt;
 |strategy = Use the cash to buy your objective, or export it with cargo to order crates.&lt;br /&gt;
 |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Smokes===&lt;br /&gt;
{{anchor|Syndicate_Smokes}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Smokes&lt;br /&gt;
 |image = Syngarettes.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Cool-looking regeneration. &lt;br /&gt;
 |strategy = Smoke them to inhale omnizine and heal over time.&lt;br /&gt;
 |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Balloon===&lt;br /&gt;
{{anchor|Syndicate_Balloon}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &amp;quot;Syndicate Balloon&amp;quot;&lt;br /&gt;
 |image = Balloon.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Showing off. &lt;br /&gt;
 |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. &lt;br /&gt;
 |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Nuclear Strike Team&#039;&#039;&#039;=&lt;br /&gt;
&#039;&#039;&#039;NOTE  Some of this gear is available to normal traitors due to the increased TC uplink.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Bundles and Telecrystals ==&lt;br /&gt;
&lt;br /&gt;
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.&lt;br /&gt;
&lt;br /&gt;
===Bioterror bundle===&lt;br /&gt;
{{anchor|Bioterror_bundle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bioterror bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to commit several war crimes.&lt;br /&gt;
 |strategy = Start a biological disaster, and spread chaos among the crew.&lt;br /&gt;
 |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Bulldog bundle===&lt;br /&gt;
{{anchor|Bulldog_bundle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 3.&lt;br /&gt;
 |usedfor = Getting a well rounded shotgun kit.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===C-20r bundle===&lt;br /&gt;
{{anchor|C-20r_bundle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 2.&lt;br /&gt;
 |usedfor = Getting a classic and reliable gun.&lt;br /&gt;
 |strategy = Shoot people with it.&lt;br /&gt;
 |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Cybernetic Implant Bundle===&lt;br /&gt;
{{anchor|Cybernetic Implant Bundle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Cybernetic Implant Bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 40 telecrystals.&lt;br /&gt;
 |usedfor = Implanting your team.&lt;br /&gt;
 |strategy = Implant it in your team.&lt;br /&gt;
 |description = Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Medical bundle===&lt;br /&gt;
{{anchor|Medical_bundle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medical bundle&lt;br /&gt;
 |image = Duffle_syndiemed.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.&lt;br /&gt;
 |usedfor = Getting a rounded medical kit.&lt;br /&gt;
 |strategy = Become a combat medic to keep your team up and running.&lt;br /&gt;
 |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a brute and burn patch, a [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] syringe, and a combat hypospray loaded with:&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]&lt;br /&gt;
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]&lt;br /&gt;
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]&lt;br /&gt;
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Sniper bundle===&lt;br /&gt;
{{anchor|Sniper_bundle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper bundle&lt;br /&gt;
 |image = Briefcase.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.&lt;br /&gt;
 |usedfor = Getting all you need to start sniping.&lt;br /&gt;
 |strategy = Become a long-range sniper.&lt;br /&gt;
 |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], and a worn out suit and tie.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Spetsnaz Pyro bundle===&lt;br /&gt;
{{anchor|Spetsnaz_Pyro_bundle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Spetsnaz Pyro bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.&lt;br /&gt;
 |usedfor = Getting all you need to watch the &amp;lt;s&amp;gt;world&amp;lt;/s&amp;gt;station burn.&lt;br /&gt;
 |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. &lt;br /&gt;
 |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Conspicuous and Dangerous Weapons ==&lt;br /&gt;
&lt;br /&gt;
===Bulldog Shotgun===&lt;br /&gt;
{{anchor|Bulldog_Shotgun}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Bulldog Shotgun&lt;br /&gt;
 |image = Bulldog.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Killing/Stunning people.&lt;br /&gt;
 |strategy = A robust shotgun. Holds a wide selection of ammo types.&lt;br /&gt;
 |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.&amp;lt;br&amp;gt; A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span class=&amp;quot;mw-customtoggle-bulldog&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Bulldog Ammo ====&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-bulldog&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ammo-12g Stun Slug====&lt;br /&gt;
{{anchor|Ammo-12g_Stun_Slug}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stun Slug Drum Magazine&lt;br /&gt;
 |image = StunSlug.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.&amp;lt;br&amp;gt; A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====Ammo-12g Buckshot====&lt;br /&gt;
{{anchor|Ammo-12g_Buckshot}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buckshot Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.&amp;lt;br&amp;gt; Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====Ammo-12g Slugs====&lt;br /&gt;
{{anchor|Ammo-12g_Slugs}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Slug Drum Magazine&lt;br /&gt;
 |image = BuckshotBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it&#039;s better when fighting at longer distances. Also reduces the chance of hitting felow operatives.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====Ammo-12g Dragon&#039;s Breath====&lt;br /&gt;
{{anchor|Ammo-12g_Dragon&#039;s_Breat}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dragon&#039;s Breath Drum Magazine&lt;br /&gt;
 |image = DragonBreathBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon&#039;s Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.&amp;lt;br&amp;gt; A shot from a Dragon&#039;s Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don&#039;t shoot your own teammates in the back. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====Ammo-12g Breaching====&lt;br /&gt;
{{anchor|Ammo-12g_Breaching}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Breaching Drum Magazine&lt;br /&gt;
 |image = BreachingBull.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====Ammo-12g Bundle====&lt;br /&gt;
{{anchor|Ammo-12g_Bundle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Drum Magazine Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.&lt;br /&gt;
 |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon&#039;s breath drum. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===C-20r Submachine Gun===&lt;br /&gt;
{{anchor|C-20r_Submachine_Gun}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = C-20r Submachine Gun&lt;br /&gt;
 |image = C20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Killing people.&lt;br /&gt;
 |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.&lt;br /&gt;
 |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span class=&amp;quot;mw-customtoggle-c20r&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; C-20r Ammo ====&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-c20r&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====.45 Ammo====&lt;br /&gt;
{{anchor|.45_Ammo}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo&lt;br /&gt;
 |image = 45Mag.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Loading a C-20r SMG.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====.45 Ammo Bundle====&lt;br /&gt;
{{anchor|.45 Ammo Bundle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .45 Ammo Bundle&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Loading several C-20r SMGs.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===L6 Squad Automatic Weapon===&lt;br /&gt;
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = L6 SAW&lt;br /&gt;
 |image = L6machinegun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Mowing people down.&lt;br /&gt;
 |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.&lt;br /&gt;
 |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they&#039;re down.&amp;lt;br&amp;gt; Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span class=&amp;quot;mw-customtoggle-LMG&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; SAW Ammo ====&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-LMG&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1.95x129mm Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm _Box_Magazine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you&#039;ll already be on a pile of corpses.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====1.95x129mm (Hollow-Point) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====1.95x129mm (Armor Penetrating) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 9 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====1.95x129mm (Incendiary) Box Magazine====&lt;br /&gt;
{{anchor|1.95x129mm (Incendiary) Box Magazine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Ammo-5.56x45mm (Incendiary) Box Magazine&lt;br /&gt;
 |image = A762.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#L6 SAW|L6 SAW]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifle===&lt;br /&gt;
{{anchor|Sniper Rifle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Sniper Rifle&lt;br /&gt;
 |image = Sniper.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Killing people from far away.&lt;br /&gt;
 |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.&lt;br /&gt;
 |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.&amp;lt;br&amp;gt; Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span class=&amp;quot;mw-customtoggle-sniper&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Sniper Ammo ====&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-sniper&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====.50 Magazine====&lt;br /&gt;
{{anchor|.50 Magazine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====.50 Soporific Magazine====&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Soporific Magazine&lt;br /&gt;
 |image = Sniper_ammo_sleep.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn&#039;t break machinery, but any human hit by these will fall asleep for about 40 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====.50 Penetrator Magazine====&lt;br /&gt;
{{anchor|.50 Penetrator Magazine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = .50 Penetrator Magazine&lt;br /&gt;
 |image = Sniper_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn&#039;t stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Surplus Rifle===&lt;br /&gt;
{{anchor|Surplus Rifle}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle&lt;br /&gt;
 |image = Surplus_rifle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Arming someone cheaply.&lt;br /&gt;
 |strategy = A cheap rifle. &amp;lt;s&amp;gt;Better than nothing, if you&#039;ve got a pair of spare TC.&amp;lt;/s&amp;gt; In actual combat it&#039;s worse than the Stechkin pistol, the one all operatives get for free.&lt;br /&gt;
 |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span class=&amp;quot;mw-customtoggle-surplus&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Surplus Rifle Ammo ====&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-surplus&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surplus Rifle Clip====&lt;br /&gt;
{{anchor|Surplus Rifle Clip}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Surplus Rifle Clip&lt;br /&gt;
 |image = Surplus_ammo.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 1 telecrystal.&lt;br /&gt;
 |usedfor = Loading the Surplus Rifle.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===M-90gl Carbine===&lt;br /&gt;
{{anchor|M-90gl Carbine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = M-90gl Carbine&lt;br /&gt;
 |image = brokenbottle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 18 telecrystals.&lt;br /&gt;
 |usedfor = Versatile crowd control.&lt;br /&gt;
 |strategy = Combine it with an energy shield.&lt;br /&gt;
 |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.&amp;lt;br&amp;gt; Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span class=&amp;quot;mw-customtoggle-m90gl&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; M-90gl Carbine Ammo ====&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-m90gl&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====5.56mm Toploader Magazine====&lt;br /&gt;
{{anchor|5.56mm Toploader Magazine}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 5.56mm Toploader Magazine&lt;br /&gt;
 |image = brokenbottle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = It&#039;s a magazine. Every time you call it a clip, god, kills a kitten.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====40mm HE Grenade====&lt;br /&gt;
{{anchor|40mm HE Grenade}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 40mm HE Grenade&lt;br /&gt;
 |image = brokenbottle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading the M-90gl Carbine.&lt;br /&gt;
 |strategy = Insert into the M-90gl Carbine. Do not throw.&lt;br /&gt;
 |description = These grenades do not fit in regular grenade launchers.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{{anchor|Flamethrower}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Flamethrower&lt;br /&gt;
 |image = Flamethrower.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Setting things on fire.&lt;br /&gt;
 |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you&#039;ll end up burning yourself.&lt;br /&gt;
 |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Toy Submachine Gun===&lt;br /&gt;
{{anchor|Toy Submachine Gun}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft SMG&lt;br /&gt;
 |image = Fake_c20r.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SMG. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Toy Machine Gun===&lt;br /&gt;
{{anchor|Toy Machine Gun}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Donksoft LMG&lt;br /&gt;
 |image = Fake_SAW.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Doing stamina damage and knocking people down. Making people react too late. &lt;br /&gt;
 |strategy = Deals no real damage, but the riot darts it&#039;s loaded with cause 25 stamina damage, knocking victims down.&lt;br /&gt;
 |description = A toy SAW. Guaranteed to not be taken seriously until it&#039;s too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====Box of Riot Darts====&lt;br /&gt;
{{anchor|Box of Riot Darts}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Box of Riot Darts&lt;br /&gt;
 |image = Foambox_riot.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Loading toy weapons.&lt;br /&gt;
 |strategy = Lock and load.&lt;br /&gt;
 |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===84mm Rocket Propelled Grenade Launcher===&lt;br /&gt;
{{anchor|84mm Rocket Propelled Grenade Launcher}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Rocket Propelled Grenade Launcher&lt;br /&gt;
 |image = Brokenbottle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Blowing holes into mechs, walls and people.&lt;br /&gt;
 |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.&lt;br /&gt;
 |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span class=&amp;quot;mw-customtoggle-rpg&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Rocket Propelled Grenade Launcher Ammo ====&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-rpg&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====84mm HE Rocket====&lt;br /&gt;
{{anchor|84mm HE Rocket}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HE Rocket&lt;br /&gt;
 |image = Brokenbottle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Land a direct hit to dismember and kill the unfortunate target.&lt;br /&gt;
 |description = A low-yield anti-personnel HE rocket.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====84mm HEDP Rocket====&lt;br /&gt;
{{anchor|84mm HEDP Rocket}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = 84mm HEDP Rocket&lt;br /&gt;
 |image = Brokenbottle.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 6 telecrystals.&lt;br /&gt;
 |usedfor = Loading the RPG.&lt;br /&gt;
 |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.&lt;br /&gt;
 |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biohazardous Chemical Sprayer===&lt;br /&gt;
{{anchor|Biohazardous_Chemical_Sprayer}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Biohazardous Chemical Sprayer&lt;br /&gt;
 |image = Bio_chem_sprayer.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Extreme Crowd Control.&lt;br /&gt;
 |strategy = Shoots dangerous poisons.&lt;br /&gt;
 |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grenades and Explosives ==&lt;br /&gt;
&lt;br /&gt;
===Bioterror Foam Grenade===&lt;br /&gt;
{{anchor|Bioterror Foam Grenade}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Chemical Foam Grenade&lt;br /&gt;
 |image = Grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Emits extremely debilitating foam.&lt;br /&gt;
 |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Buzzkill Grenade Box===&lt;br /&gt;
{{anchor|Buzzkill Grenade Box}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Buzzkill Grenade Box&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals. &lt;br /&gt;
 |usedfor = Covering the station in BEEEEEES.&lt;br /&gt;
 |strategy = Toss one in a crowded area and watch the bees attack anyone who isn&#039;t wearing thick clothing. &lt;br /&gt;
 |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.&amp;lt;br&amp;gt; Keep in mind that bees can&#039;t attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Fungal Tuberculosis Grenade===&lt;br /&gt;
{{anchor|Fungal Tuberculosis Grenade}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Fungal Tuberculosis Grenade&lt;br /&gt;
 |image = Box.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Biological Warfare.&lt;br /&gt;
 |strategy = Spreads an extremely dangerous and infectious virus.&lt;br /&gt;
 |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Grenadier&#039;s Belt===&lt;br /&gt;
{{anchor|Grenadier&#039;s Belt}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Grenadier&#039;s Belt&lt;br /&gt;
 |image = Combat_belt.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 22 telecrystals.&lt;br /&gt;
 |usedfor = Lobbing several kinds of grenades.&lt;br /&gt;
 |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.&lt;br /&gt;
 |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:&lt;br /&gt;
* 1 [[Security_items#Flashbang|Flashbang]];&lt;br /&gt;
* 4 Smoke Bombs;&lt;br /&gt;
* 2 EMP Grenades;&lt;br /&gt;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;&lt;br /&gt;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;&lt;br /&gt;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;&lt;br /&gt;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;&lt;br /&gt;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];&lt;br /&gt;
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Detonator===&lt;br /&gt;
{{anchor|Syndicate Detonator}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Detonator&amp;lt;br&amp;gt;&amp;quot;Big red button&amp;quot;&lt;br /&gt;
 |image = Big red button.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 3 telecrystals.&lt;br /&gt;
 |usedfor = Detonating all syndicate bombs at once.&lt;br /&gt;
 |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.&lt;br /&gt;
 |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.&amp;lt;br&amp;gt; Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Operatives start with a working detonator in their base, buying this is usually redundant&#039;&#039;&#039;.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Viscerator Delivery Grenade===&lt;br /&gt;
{{anchor|Viscerator Delivery Grenade}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Viscerator Grenade&lt;br /&gt;
 |image = Delivery grenade.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 5 telecrystals.&lt;br /&gt;
 |usedfor = Crowd Control.&lt;br /&gt;
 |strategy = Shoot several killdrones that will try to hack off people&#039;s limbs.&lt;br /&gt;
 |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.&amp;lt;br&amp;gt; The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&lt;br /&gt;
===CQC Manual===&lt;br /&gt;
{{anchor|CQC Manual}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = &#039;Old Manual&#039;&lt;br /&gt;
 |image = CQC_manual.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 13 telecrystals.&lt;br /&gt;
 |usedfor = Remembering the basics of tactical Close-Quarters Combat.&lt;br /&gt;
 |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.&lt;br /&gt;
 |description = Reading this single-use book will teach you the basics of CQC - a martial art. &amp;lt;br&amp;gt; You learn devastating combos and when throw is active, have a chance to block and counter attacks. &amp;lt;br&amp;gt;This is the same skill as Cooks can use in the kitchen, except anywhere. &amp;lt;br&amp;gt;&lt;br /&gt;
Your punches do bonus damage, and your grabs will start as aggressive. &lt;br /&gt;
You can combo attacks by switching intents while hitting. Possible Combos:&lt;br /&gt;
* &#039;&#039;&#039;Slam&#039;&#039;&#039;: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. &lt;br /&gt;
* &#039;&#039;&#039;CQC Kick&#039;&#039;&#039;: Harm Harm. If the opponent was paralyzed they&#039;ll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they&#039;ll be knocked away and take 10 brute. &lt;br /&gt;
* &#039;&#039;&#039;Restrain&#039;&#039;&#039;: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).&lt;br /&gt;
* &#039;&#039;&#039;Pressure&#039;&#039;&#039;: Disarm Grab. Deals 60 stamina damage.&lt;br /&gt;
* &#039;&#039;&#039;Consecutive CQC&#039;&#039;&#039;: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
&lt;br /&gt;
===Stealthy No-Slip Chameleon Shoes===&lt;br /&gt;
{{anchor|Stealthy No-Slip Chameleon Shoes}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Stealthy No-Slip Chameleon Shoes&lt;br /&gt;
 |image = Brshoe.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals&lt;br /&gt;
 |usedfor = Not slipping.&lt;br /&gt;
 |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].&lt;br /&gt;
 |description = Aside from the name, these work exactly the same as regular noslips.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space Suits and Hardsuits==&lt;br /&gt;
&lt;br /&gt;
===Elite Syndicate Hardsuit===&lt;br /&gt;
{{anchor|Elite Syndicate Hardsuit}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Elite Syndicate Hardsuit&lt;br /&gt;
 |image = Elite_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it.&lt;br /&gt;
 |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it&#039;s more armored and completely immune to fire and acid. Useful when using fire-based weapons. &amp;lt;br&amp;gt; Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Shielded  Hardsuit===&lt;br /&gt;
{{anchor|Shielded  Hardsuit}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Shielded Hardsuit (Blood-red Hardsuit)&lt;br /&gt;
 |image = Syndi_hardsuit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Having better armor and fireproofing.&lt;br /&gt;
 |strategy = Wear it.&lt;br /&gt;
 |description = Looks like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. &amp;lt;br&amp;gt; Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Devices and Tools==&lt;br /&gt;
&lt;br /&gt;
===Blood-Red Magboots===&lt;br /&gt;
{{anchor|Blood-Red Magboots}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Blood-Red Magboots&lt;br /&gt;
 |image = Syndi_magboots.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Working without gravity.&lt;br /&gt;
 |strategy = Activate them if the gravity generator stops working.&lt;br /&gt;
 |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Assault Pod Targeting Device===&lt;br /&gt;
{{anchor|Assault Pod Targeting Device}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Assault Pod Targeting Device&lt;br /&gt;
 |image = Gangtool_red.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.&lt;br /&gt;
 |usedfor = Dropping on the station with style.&lt;br /&gt;
 |strategy = Use this to drop into a central area, giving less time to react to the crew.&lt;br /&gt;
 |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it&#039;s defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.&lt;br /&gt;
&#039;&#039;&#039;It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don&#039;t forget the nuke behind!&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Energy Shield===&lt;br /&gt;
{{anchor|Energy_Shield}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Energy Shield&lt;br /&gt;
 |image = Eshield.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 16 telecrystals.&lt;br /&gt;
 |usedfor = Protecting yourself from energy weapons&lt;br /&gt;
 |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury&#039;s riot shotguns will be effective in bypassing the energy shield.&amp;lt;br&amp;gt; While expensive, having the people up front wield an energy shield makes for a good breaching strategy.&lt;br /&gt;
 |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Medbeam Gun===&lt;br /&gt;
{{anchor|Medbeam Gun}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Medbeam Gun&lt;br /&gt;
 |image = Medgun.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 15 telecrystals.&lt;br /&gt;
 |usedfor = Constant and free healing.&lt;br /&gt;
 |strategy = Use it on a target to begin healing it.&lt;br /&gt;
 |description = A very efficient healing tool, that doesn&#039;t require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Medical Supply Kit===&lt;br /&gt;
{{anchor|Syndicate Medical Supply Kit}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Medical Supply Kit&lt;br /&gt;
 |image = Syndicate Medical Supply Kit.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Healing your fellow operatives.&lt;br /&gt;
 |strategy = Use this to keep your team alive.&lt;br /&gt;
 |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Atropine), a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Sentience Potion===&lt;br /&gt;
{{anchor|Syndicate Sentience Potion}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Sentience Potion&lt;br /&gt;
 |image = Intell_potion.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Giving intelligence and a radio implant to an animal.&lt;br /&gt;
 |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.&lt;br /&gt;
 |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.&amp;lt;br&amp;gt; Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&lt;br /&gt;
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.&lt;br /&gt;
&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===CNS Rebooter Implant===&lt;br /&gt;
{{anchor|CNS Rebooter Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = CNS Rebooter Implant&lt;br /&gt;
 |image = Brain_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 12 telecrystals.&lt;br /&gt;
 |usedfor = Reducing stuns.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Microbomb Implant===&lt;br /&gt;
{{anchor|Microbomb Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Microbomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 2 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent your items from being stolen.&lt;br /&gt;
 |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Macrobomb Implant===&lt;br /&gt;
{{anchor|Macrobomb Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Macrobomb Implant&lt;br /&gt;
 |image = Injector.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 20 telecrystals.&lt;br /&gt;
 |usedfor = Exploding on death.&lt;br /&gt;
 |strategy = Use it when dying to prevent anyone close to your corpse from being alive.&lt;br /&gt;
 |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they&#039;re unaware.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Reviver Implant===&lt;br /&gt;
{{anchor|Reviver Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reviver Implant&lt;br /&gt;
 |image = Chest_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Recovering from crit.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = This implant will heal you once you fall into crit, then goes into cooldown.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Thermal Vision Implant===&lt;br /&gt;
{{anchor|Thermal Vision Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Thermal Vision Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 8 telecrystals.&lt;br /&gt;
 |usedfor = Seeing living beings through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===X-Ray Vision Implant===&lt;br /&gt;
{{anchor|X-Ray Vision Implant}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = X-Ray Vision Implant&lt;br /&gt;
 |image = Eye_implant.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 10 telecrystals.&lt;br /&gt;
 |usedfor = Seeing through walls.&lt;br /&gt;
 |strategy = Implant it in yourself.&lt;br /&gt;
 |description = Allows unrestricted vision through walls.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
Mechs, cyborgs and new troops, for when you feel you&#039;re understaffed.&lt;br /&gt;
&lt;br /&gt;
===Dark Gygax===&lt;br /&gt;
{{anchor|Dark Gygax}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Gygax&lt;br /&gt;
 |image = DarkGygax.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 80 telecrystals.&lt;br /&gt;
 |usedfor = Heavy Fire Support.&lt;br /&gt;
 |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!&lt;br /&gt;
 |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.&amp;lt;br&amp;gt; Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.&amp;lt;br&amp;gt; However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship&#039;s ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.&amp;lt;br&amp;gt; It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech&#039;s integrity.&amp;lt;br&amp;gt;&lt;br /&gt;
Has thrusters for space-maneuverability.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Dark Mauler===&lt;br /&gt;
{{anchor|Dark Mauler}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Dark Mauler&lt;br /&gt;
 |image = DarkMarauder.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 140 telecrystals!&lt;br /&gt;
 |usedfor = Heavy Assault Platform.&lt;br /&gt;
 |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.&lt;br /&gt;
 |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.&amp;lt;br&amp;gt; Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. &amp;lt;br&amp;gt; Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don&#039;t waste TC (although it is good to have a backup plan if the mech is destroyed).&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Syndicate Cyborg===&lt;br /&gt;
{{anchor|Syndicate Cyborg}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Syndicate Cyborg&lt;br /&gt;
 |image = Syndieborg.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 65 TC for the assault module and 35 for the medical one.&lt;br /&gt;
 |usedfor = Robotic Support.&lt;br /&gt;
 |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. &lt;br /&gt;
 |description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.&amp;lt;br&amp;gt;&lt;br /&gt;
* The assault module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]];&lt;br /&gt;
** An [[#Energy_Sword|energy sword]];&lt;br /&gt;
** A cyborg LMG that prints ammo from energy;&lt;br /&gt;
** A grenade launcher;&lt;br /&gt;
** An [[#Emag|emag]];&lt;br /&gt;
** A crowbar;&lt;br /&gt;
** A pinpointer;&lt;br /&gt;
* The medical module contains:&lt;br /&gt;
** A [[Security_items#Flash|flash]];&lt;br /&gt;
** A [[#Medical_bundle|syndicate hypospray]] containing nanites;&lt;br /&gt;
** Medical Gauze;&lt;br /&gt;
** A defibrillator;&lt;br /&gt;
** A [[#Medbeam_Gun|Medbeam Gun]];&lt;br /&gt;
** A health analyzer;&lt;br /&gt;
** Surgery tools (The surgical saw can be toggled to be an energy sword);&lt;br /&gt;
** An [[#Emag|emag]];&lt;br /&gt;
** A crowbar;&lt;br /&gt;
** A pinpointer.&lt;br /&gt;
&lt;br /&gt;
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Reinforcements===&lt;br /&gt;
{{anchor|Reinforcements}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Reinforcements&lt;br /&gt;
 |image = Generic_nukesyndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 25 telecrystals.&lt;br /&gt;
 |usedfor = Support.&lt;br /&gt;
 |strategy = Increase your team size by adding another operative. &lt;br /&gt;
 |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==(Pointless) Badassery==&lt;br /&gt;
&lt;br /&gt;
===Broken Chameleon Kit===&lt;br /&gt;
{{anchor|Broken Chameleon Kit}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Broken Chameleon Kit&lt;br /&gt;
 |image = Changeling.gif&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Complimenting your Syndicate balloon.&lt;br /&gt;
 |strategy = Put this on and demonstrate your robustness.&lt;br /&gt;
 |description = A full chameleon kit, gun aside, that acts as if EMP&#039;d. You will stick out like a sore thumb and be unable to wear &amp;quot;real&amp;quot; armor.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Centcom Official Costume===&lt;br /&gt;
{{anchor|Centcom Official Costume}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Centcom Official Costume&lt;br /&gt;
 |image = Syndibox.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = Playing them like a fiddle.&lt;br /&gt;
 |strategy = Ask the crew to &amp;quot;inspect&amp;quot; their nuclear disk and weapons system.&lt;br /&gt;
 |description = Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Clown Costume===&lt;br /&gt;
{{anchor|Clown Costume}}&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #cccccc&lt;br /&gt;
 |bgcolor2 = #cccccc&lt;br /&gt;
 |name = Clown Costume&lt;br /&gt;
 |image = Duffle_syndie.png&lt;br /&gt;
 |foundin = Ordered via syndicate uplink, costs 4 telecrystals.&lt;br /&gt;
 |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION&lt;br /&gt;
 |strategy = Wearing this will be enough to terrify most crew members.&lt;br /&gt;
 |description = Contains a complete [[Clown]] outfit.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_races&amp;diff=6605</id>
		<title>Guide to races</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_races&amp;diff=6605"/>
		<updated>2021-06-12T20:06:18Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: /* Felinids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap&amp;lt;br&amp;gt;&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
On Skyrat, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
The first option for creating a character, humans are the bog-standard &amp;quot;default&amp;quot; of the gameplay standard of how most races are created and balanced.&lt;br /&gt;
&lt;br /&gt;
While on other stations they enjoy certain privileges and superiority over other races, here their standing is a bit more equal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.&amp;lt;br&amp;gt; Set up industrial-sized bugzappers in the main hall to deal with [[Mothpeople|the pests]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
* Dislikes: Raw food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Baldie haircut&lt;br /&gt;
* Domination of [[Command_Staff|Command Jobs]].&lt;br /&gt;
* Strength in numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere.&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Synthetic Humans]] ===&lt;br /&gt;
[[File:Synthhuman.png|left|frameless|96x96px|alt=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard humans but synthetic; they look identical to their biological brethren, but possess robotic organs and limbs instead of flesh. They have a number of advantages and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Synths are stunned and burnt by EMP&#039;s and ions.&amp;lt;br&amp;gt;They do not need to breathe, are not affected by any sort of chemical reagent and have immunity to most viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be a human but without complicated healing. Beat people to death whilst laughing as you cannot be poisoned by the Chemist. &lt;br /&gt;
&lt;br /&gt;
Cry when the chemist mixes uranium and iron together. Cry again when they bring your corpse to medical instead of Robotics.&lt;br /&gt;
&lt;br /&gt;
==== Diet ====&lt;br /&gt;
&lt;br /&gt;
* Likes: Energy from APC&#039;s.&lt;br /&gt;
* Dislikes: Water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immunity to chemicals.&lt;br /&gt;
* Immunity against viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Still immune to beneficial chemicals.&lt;br /&gt;
* Stunned and severely burnt by any sort of EMP or Ion blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security, Science and Medical.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Green, mean, and ready to *weh, Lizardpeople escape most of their prejudice from the wider worlds here, although some remnants of bias may still remain.&amp;lt;br&amp;gt; &lt;br /&gt;
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Threaten the HoP with a lawsuit if he doesn&#039;t promote you to a Head position and get promptly lasered to death.&amp;lt;br&amp;gt; Make it hard to understand a word you say by hissing frequently.*weh until you hit the emote limit.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fruits, Vegetables, and Meat, &#039;&#039;especially&#039;&#039; fresh meat. Sometimes even from [[Pets|tiny vermin]] that NanoTransian so graciously lets inhabit the station. &amp;lt;strike&amp;gt;Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can&#039;t be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Memorable appearance.&lt;br /&gt;
* Solidarity with lizards staffmates.&lt;br /&gt;
* Lizardpeople take one third less heat damage.&lt;br /&gt;
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Likely target of racism.&lt;br /&gt;
* Noticeable lisssp.&lt;br /&gt;
* 50% more cold damage.&lt;br /&gt;
* &#039;&#039;Your&#039;&#039; lizard tail and hide can be used to craft sought-after items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Atop a warm rock basking in the sunlight, or underneath damp logs&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Synthetic Lizardpeople]] ===&lt;br /&gt;
[[File:Synthliz.png|left|frameless|90x90px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Highly modified Synthetics that have been made to resemble Lizardpeople. More or less &amp;quot;special&amp;quot; Synthetic Humans.&lt;br /&gt;
&lt;br /&gt;
Like their humanoid-esque siblings, Synthetic Lizard people are vulnerable to EMP&#039;s and ions.&amp;lt;br&amp;gt;They do not need to breathe, do not process reagents, are not affected by most viruses and have the additional advantage of not being effected by the cold, whilst normal Lizardpeople are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself a complicated acronym for something that is likely horny and/or edgy. Be sad when nobody asks you what it stands for. Try to play security, get turned into scrap metal by the Traitor with an EMP flashlight and a dream. Get send to medical alongside the Synthetic Human. Cry as the doctors refuse to send you to robotics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Likes: Energy from APC&#039;s.&lt;br /&gt;
* Dislikes: Water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immunity to chemicals.&lt;br /&gt;
* Immunity against viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Still immune to beneficial chemicals.&lt;br /&gt;
* Stunned and severely burnt by any sort of EMP or Ion blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security, Science and Medical.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Plasmamen are essentially reanimated skeletal corpses inhabited by Colonids, a microscopic, plasma-based fungi that can form into sentient networks.&amp;lt;br&amp;gt;&lt;br /&gt;
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.&amp;lt;br&amp;gt;&lt;br /&gt;
They have very heavy drawbacks, and must rely on their skill and respect to get by, but get many mechanical advantages unique to them as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make up 50% of the Engineering Department staff, take radiation baths in the Supermatter Engine. Stick out like a sore thumb when trying to be stealthy. Die in general.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They stand out.&lt;br /&gt;
* Can use their bodies drawback of setting on fire offensively to scare off attackers.&lt;br /&gt;
* Welding visor that can be toggled on and off, which lets one weld safely and block flashes if necessary.&lt;br /&gt;
* Immune to cold, letting them spacewalk with only needing an emergency firesuit as the emergency firesuit protects from pressure damage.&lt;br /&gt;
* Immune to most viruses.&lt;br /&gt;
* Immune to radiation, no matter the severity.&lt;br /&gt;
* Can&#039;t bleed.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* They have lights built into their helmets which can be toggled on and off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They stand out, badly.&lt;br /&gt;
* Everyone will call you a skeleton&lt;br /&gt;
* They rely on a constant source of Plasma air to survive.&lt;br /&gt;
* If exposed to Oxygen, their body will catch on fire.&lt;br /&gt;
* 150% damage from brute, heat and fire.&lt;br /&gt;
* They are stuck inside an environment suit. [Replaceable by Hardsuit, EVA spacesuit, or emergency firesuit + firehat/pressure sealed hat]&lt;br /&gt;
* Can&#039;t drink or eat through helmet, so plasmamen are dependent on injections and patches in order to not take potential damage from eating.&lt;br /&gt;
* No easy ability to hide their identity, as their envirosuits are color coded to match their job.&lt;br /&gt;
* May get their helmets or envirosuit taken off by security stripsearching them, and as a result, die.&lt;br /&gt;
* Have to wear gloves at all times to not light on fire, which means if their arm is cut off and they do not have an emergency firesuit or evasuit to save them, they will burn and die when the gloves fall off.&lt;br /&gt;
* The AI and its [[Cyborg|minions]] are almost always free to maim or kill you if you are seen harming a human.&lt;br /&gt;
* Has no genetic code, meaning they cannot have [[guide to genetics|genetic mutations]].&lt;br /&gt;
* They can wear almost no unique cosmetics, and as a result are always bald.&lt;br /&gt;
* Plasmaman organs are rare, and thus not easily replaceable when damaged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Probably in a chair next to the [[supermatter|supermatter engine]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Probably in a chair next to [[guide_to_atmospherics|active fusion of gases]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Probably in a tritium fire at [[atmospherics|atmospherics]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Walking around hallways, unleashing radiation on the rest of the station crew.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae. Be the Mary Sue you were always meant to be with a shitload of color &#039;themes&#039; to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* If your wings haven&#039;t been crisped, you can flutter around once gravity goes out.&lt;br /&gt;
* Your *scream sounds hilarious&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.&lt;br /&gt;
* Badly hurt by fly swatters. [10x damage]&lt;br /&gt;
* Vulnerable to pest spray. [3x damage]&lt;br /&gt;
* Fire will burn your wings off, disabling its benefits.&lt;br /&gt;
* Nonsensical &#039;fluttering&#039; speech tag. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}===&lt;br /&gt;
===[[Ethereals]]===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
* Even better when emagged.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to electricity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Vulnerable to brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* At [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Anthropomorphs]] ===&lt;br /&gt;
[[File:Furry.png|left|frameless|98x98px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Humanoid yet non-human mammals. Known as furries to most. One of the most common species you will see on the station.&lt;br /&gt;
&lt;br /&gt;
They have identical stats and mechanics-wise, are identical to humans. They are only different in appearance and potentially the odd tail or two.&amp;lt;br&amp;gt;They are everywhere. You won&#039;t feel alone playing as one.&lt;br /&gt;
&lt;br /&gt;
==== Diet ====&lt;br /&gt;
&lt;br /&gt;
* Likes: Identical to humans.&lt;br /&gt;
* Dislikes: Identical to humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Strength in numbers.&lt;br /&gt;
* Massive metagang.&lt;br /&gt;
* Appealing to most species.&lt;br /&gt;
* *woof&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Absolutely detested by some.&lt;br /&gt;
* *woof&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Literally everywhere and anywhere.&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Synthetic Anthropomorphs]]===&lt;br /&gt;
[[File:SynthAnthro.png|left|frameless|91x91px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Humanoid mammal, but robotic. &lt;br /&gt;
&lt;br /&gt;
Once again, Synthetics are stunned and burnt by Ions/EMP&#039;s.&lt;br /&gt;
&lt;br /&gt;
And again, they do not need to breathe, do not process reagents and are immune to viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not exist. Be confused as to why you exist when you spawn in. Be synth #1234567.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Likes: Energy from APC&#039;s.&lt;br /&gt;
* Dislikes: Water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immunity to chemicals.&lt;br /&gt;
* Immunity against viruses.&lt;br /&gt;
* *buzz&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Still immune to beneficial chemicals.&lt;br /&gt;
* Stunned and severely burnt by any sort of EMP or Ion blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security, Science and Medical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail. &lt;br /&gt;
&lt;br /&gt;
The absolute peak of human degeneracy. *nya until your ears bleed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* The same as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&amp;lt;br&amp;gt; Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
Get distracted by laser pointers, and cry about it forever. *Nya over and over again. Get bent over every single desk on the station and [[ERP|roleplayed with]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* Funny cat laugh&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* Felinids aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Are below beast races because they abandoned their humanity, as opposed to never having it in the first place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Bent over a desk in their respective department getting absolutely stretched&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slimepeople}}Slimepeople&lt;br /&gt;
&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
&lt;br /&gt;
Pretty much humans turned into slime.&amp;lt;br&amp;gt;&lt;br /&gt;
Like slimes, they can split into multiple bodies, while retaining the same mind.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can split themselves to create spare bodies.&lt;br /&gt;
** To split they need to acquire slime jelly; (just make a plasma chamber and wait on it) they generate it either by being well fed or by taking normally toxin-dealing chemicals (which heals them, doesn&#039;t damage them). Normal toxin healing chemicals will remove blood and cause toxin damage at a fast rate.&lt;br /&gt;
** Reaching 1100 jelly volume will let them split once, and reset them to 600.&lt;br /&gt;
** They can swap between bodies at will; dying in their current body will send them to another body if they have one.&lt;br /&gt;
** Toxins heal you instead of poison you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being given anti-tox or any equivalent will basically instantly kill you&lt;br /&gt;
* Medibots will attempt to drive-by assasinate you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be the specialest snowflake in xenobiology. Hang out with your &amp;lt;s&amp;gt;only&amp;lt;/s&amp;gt; slime friends. Swap between bodies. Inject people with your poisonous blood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Anywhere and everywhere&lt;br /&gt;
&lt;br /&gt;
=Human Mutants=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.&amp;lt;br&amp;gt; &lt;br /&gt;
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as mister potatohead after getting husked and the Botanist is not stoned enough to forget he can clone, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Gradually heals and gains nutrition in well lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines and killer tomatoes.&lt;br /&gt;
* Bees don&#039;t mind them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Darkness drains nutrition.&lt;br /&gt;
* If starving, takes damage over time.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight due to desire to stay in the light at all times.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Takes extra burn damage and heats up quickly.&lt;br /&gt;
* Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mishmatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state.&amp;lt;br&amp;gt;&lt;br /&gt;
Like the lizard races, there&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment... the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Badly hurt by pest spray [3x damage].&lt;br /&gt;
* CRUSHED by fly swatters [30x damage].&lt;br /&gt;
* Their organs are unidentifiable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]].&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=={{anchor|Jelly and Slime Mutants}}Jelly and Slime Mutants==&lt;br /&gt;
&lt;br /&gt;
These races are created in Xenobiology by taking mutation toxin. &amp;lt;br&amp;gt;&lt;br /&gt;
Further intake has a chance to mutate a slimeperson into a Stargazer or Luminescent.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Jellypeople===&lt;br /&gt;
[[File:Jellyperson_male.png|96px|link=Special:FilePath/Jellyperson_male.png]][[File:Jellyperson_female.png|96px|link=Special:FilePath/Jellyperson_female.png]]&lt;br /&gt;
&lt;br /&gt;
The proto-jelly race. Its subspecies all share the following traits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
* Slimes will never attack them.&lt;br /&gt;
* Able to speak the slime language.&lt;br /&gt;
* Has slime jelly instead of blood, which is toxin if ingested by others.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Can grow limbs back using their slime jelly &amp;quot;blood&amp;quot;.&lt;br /&gt;
* Has slime lungs, &amp;quot;vacuole&amp;quot;, which will regenerate blood (jelly) volume when breathing plasma. Still needs oxygen though. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Lose limbs when &amp;quot;blood&amp;quot; volume goes too low, restoring some of it.&lt;br /&gt;
* Take toxin damage from chemicals that would normally cure it. This also drains large amounts of blood.&lt;br /&gt;
* Nonhuman to the AI.&lt;br /&gt;
* Take triple damage from cold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]]. Also botany, if lucky with [[Guide_to_hydroponics#Strange_seeds|strange seeds]].&lt;br /&gt;
&lt;br /&gt;
===Stargazers===&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with participants.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can privately and anonymously &amp;quot;send thoughts&amp;quot; to any target they see.&lt;br /&gt;
* Can form slimelinks with any living being.&lt;br /&gt;
** To form a slimelink, they must aggressively grab their target, then use the Link Minds ability.&lt;br /&gt;
** Everyone in the slimelink will be able to communicate in it and hear each other.&lt;br /&gt;
** Slimelink communication also works while unconscious or muted.&lt;br /&gt;
** Slimelinks are broken by death; killing the Stargazer supporting it, or changing its species will unlink everyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Luminescents}}Luminescents===&lt;br /&gt;
[[File:Luminescent_male.png|96px|link=Special:FilePath/Luminescent_male.png]][[File:Luminescent_female.png|96px|link=Special:FilePath/Luminescent_female.png]]&lt;br /&gt;
&lt;br /&gt;
Luminescents are versatile; they gain powers by consuming cores and activating them with their peculiar biology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Emit a faint glow.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can absorb slime cores to gain special abilities. (You can find the various effects [[Guide_to_xenobiology#Formulas|here]])&lt;br /&gt;
** Each core has a minor and a major ability.&lt;br /&gt;
** Activating them has a cooldown instead of using up the core. Cores can be ejected and reused.&lt;br /&gt;
** You can only have one core absorbed at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* One of the possible mutations from [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]], made with [[Guide_to_xenobiology#Green_Slime|green slime]] extracts.&lt;br /&gt;
&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on very rare situations to exist at all.&amp;lt;br&amp;gt;&lt;br /&gt;
Golems aside, you will almost never have to deal with them, but should be aware of them all the same for when the time comes.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Golem]]s===&lt;br /&gt;
[[File:agolem.png|96px|link=Special:FilePath/Agolem.png]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.&lt;br /&gt;
Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
Golems have unique benefits and drawbacks, depending on the type of mineral they&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad.&amp;lt;br&amp;gt; Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Spaceworthy, can&#039;t be dismembered and don&#039;t bleed out.&lt;br /&gt;
* Immune to the effects of radiation and viruses.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to will of creator unless freed.&lt;br /&gt;
* Most are much slower than humans.&lt;br /&gt;
* Immune to injections and cryogenic drugs, can&#039;t give or receive CPR&lt;br /&gt;
* Can&#039;t equip most clothing. Not really a drawback, since golems already have pockets.&lt;br /&gt;
* The only guns they can use are Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
* [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones.&amp;lt;br&amp;gt;&lt;br /&gt;
Clattering spooks, due to their supernatural qualities they&#039;re almost always associated with wizards.&amp;lt;br&amp;gt;&lt;br /&gt;
Skeletons enjoy a wide selection of useful immunities, just don&#039;t expect the crew to ever enjoy looking at you ever again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Aren&#039;t bothered by extreme temperatures and pressure.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation, as well as viruses.&lt;br /&gt;
* Immune to item embedding and chemical injections.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Loses limbs easily.&lt;br /&gt;
* Too spooky for most to tolerate.&lt;br /&gt;
* Immune to medical injections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes).&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Can survive in extreme pressures.&lt;br /&gt;
* Immune to cold.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
* Immune to [[Changeling]] transmutation stings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Loses limbs easily.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Ugly.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* With [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you find in Xenobiology, Romerol zombies aren&#039;t just a human mutation.&amp;lt;br&amp;gt;&lt;br /&gt;
They are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed.&amp;lt;br&amp;gt; &lt;br /&gt;
If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Same as regular zombies.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heals wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash.&lt;br /&gt;
* (Rightfully) feared and hunted by crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
They share many of the passive effects of [[Shadowling]]s, but none of their innate spells or abilities. They are far less a threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Gradually heals in the dark.&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation.&lt;br /&gt;
* Can see far in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t get attacked by &#039;&#039;Faithless&#039;&#039; mobs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Generally impossible to maintain a normal life on the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness. Also [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}}Synths===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune to all chemicals but synthflesh.&lt;br /&gt;
* Does not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can&#039;t be dismembered.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Gains all the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Usually valid. Expect the crew to attack you if you&#039;re revealed as synth.&lt;br /&gt;
* Disguise falls if you take more than 25 damage.&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Military Synths}}Military Synths====&lt;br /&gt;
&lt;br /&gt;
A special type of synth. In addition to classic synths, it has:&lt;br /&gt;
* 25% natural armor against all damages.&lt;br /&gt;
* High punch damage, with 50% chance of stunning on hit.&lt;br /&gt;
* Need to take 50 damage instead of 25 for the disguise to fail.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, it has some additional perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not need to breathe, immune to gases and viruses.&lt;br /&gt;
* Immunity to pressure, cold and heat, can&#039;t be set on fire.&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Cannot be pierced by syringes or glass.&lt;br /&gt;
* Can repair brute damage with welding and burn damage by replacing wires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage with conventional means.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Botany random mutation toxin and other places (like the chapel via technopriest rituals)&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Ayy lmaos sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
* Does not need to breathe.&lt;br /&gt;
* Is immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except the one they start with.&lt;br /&gt;
* Cannot be heard by non-abductors when speaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Scientist&amp;diff=6604</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Scientist&amp;diff=6604"/>
		<updated>2021-06-12T20:05:23Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: /* Xenoarcheology */ no&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;This entire guide is massively out of date.&amp;lt;/b&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img_generic = scientist_generic.png&lt;br /&gt;
|img = Generic_scientist.png&lt;br /&gt;
|jobtitle = Scientist, Circuitry Designer, Xenoarcheologist, Etc.&lt;br /&gt;
|access = [[Research Division]], [[Xenobiology]], Laboratories, Toxins Storage, Mineral Storage&lt;br /&gt;
|additional = [[Robotics]], [[Tech Storage]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Research Director]]&lt;br /&gt;
|duties = Do experiments, research, feed the slimes, and make bombs!&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Guide to toxins]], [[Guide to xenobiology]], [[Guide to telescience]], [[E.X.P.E.R.I-MENTOR]], [[Guide to Nanites]]&lt;br /&gt;
|quote = OH GOD THE ALIEN BROKE OUT OF CONTAINMENT PLEASE SEND HE-GACK!&lt;br /&gt;
}}&lt;br /&gt;
Scientist is one of the most unique, and interesting jobs on the station. With the implied freedom and expectation to test mechanics out to your heart&#039;s desire, as well as a relatively low basis of human interaction, Science is a relatively creative role with a wide variety of expectations and tracks to go down. From devising morally dubious and unorthodox weapons, breeding colorful slimes, creating truly powerful bombs, or fucking with spacetime itself, the science department is rarely quiet if in the hands of a clever enough player. As powerful as scientists are, they are equally accident prone, from the misplacement of an important bomb, or the release of an unintended alien suspect, Science almost always remains one of the most interesting departments on the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Do R&amp;amp;D if nobody else is.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Upgrade machines around the station. Do your job without blowing up the department.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; [[Beyond_the_impossible_|Do Xenobiology before the Captain calls the shuttle]]. Make bombs and get your teeth kicked in by security. Actually write research reports.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdivision.png|300px|thumb|alt=Research Division|[[Research Division]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Laboratories==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Research and Development|Research &amp;amp; Development]] ===&lt;br /&gt;
Houses the Research and Development console, the science department protolathe, the science department circuit imprinter, and the destructive analyzer. The RnD console is where you research specific tech nodes, which unlock new items, which can be printed out by the various department protolathes and circuit imprinters distributed around the station. The science department protolathe prints out machine parts, which can be used to [[Machines|upgrade various pieces of machinery]]. The Destructive Analyzer is used to unlock the &amp;quot;Illegal Technology&amp;quot; and &amp;quot;Alien Surgery&amp;quot; tech nodes by deconstructing either [[Traitor]] gear, or alien artifacts. It also is capable of deconstructing and refining any artifacts discovered by Xenoarcheology into points.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, the people giving you the materials to do most of your work are the [[Shaft Miners]], so your first priority at the start of each round should at least be basic mining technology, followed by parts for upgrades.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to toxins|Toxins Research]] ===&lt;br /&gt;
This lab focuses on exploring the possibilities of [[Plasma|plasma gas]], &amp;lt;s&amp;gt;typically&amp;lt;/s&amp;gt; always in the form of massive explosions. Provided to you is the [[Toxins Test Chamber]], where you can safely test your creations.&lt;br /&gt;
&lt;br /&gt;
While bomb making is reasonably straightforward, it only takes one mistake for the entire room to become flooded with plasma or superheated carbon dioxide. Be patient and cautious while making a bomb, and don&#039;t be afraid to ask an admin or a fellow experience scientist for help.&lt;br /&gt;
&lt;br /&gt;
Bombs are primarily used to cause maximum capacity explosions, resulting in an average of 50,000 research points with every successful bomb made. These are incredibly useful to have towards the beginning of the shift, where points are short and parts are necessary.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to xenobiology|Xenobiology]] ===&lt;br /&gt;
The primary purpose of this lab is research on the breeding of [[slime]]s, the extracts of which have a variety of fun effects, by feeding them large numbers of [[monkey]]s.&lt;br /&gt;
&lt;br /&gt;
It also contains a pen capable of safely housing [[xenomorph]]s, in case the miners manage to locate a live facehugger. Obviously, breeding alien killing machines on the station can only end well.&lt;br /&gt;
&lt;br /&gt;
=== [[B.E.P.I.S]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:clown.png]]&lt;br /&gt;
(placeholder image)&lt;br /&gt;
The B.E.P.I.S is a wonder of technology, able to spit out hidden research nodes, and rapidly accrue existing ones by stuffing money into the machine, slapping it on the ass, and crossing your fingers hoping you get your favorite whacky tech node. Although the research itself is quite expensive, it&#039;s incredibly useful early-game, as it&#039;s rapid deployment of semi-lategame researches for free, and at high amounts is easy for rocketing through your research lines.&lt;br /&gt;
&lt;br /&gt;
=== [[E.X.P.E.R.I-MENTOR|Experimental Lab]] ===&lt;br /&gt;
This lab houses the [[E.X.P.E.R.I-MENTOR]], AKA that machine that drives R&amp;amp;D crazy by constantly setting off the fire alarm in their lab. Having only the current niche use of finding &#039;strange items&#039;, which are gimmicky, often dangerous tools found in maint, the EXPERIMENTOR has little to do with the general workings of science, and is best left alone.&lt;br /&gt;
&lt;br /&gt;
=== [[Testing Lab]] ===&lt;br /&gt;
A general purpose lab that goes mostly unused. It features a firing range and can be converted into a backup lab when one of the other labs inevitably blows up. Note that rebuilding Toxins in here is not going to make the crew happy, since you probably had to burn down the original first.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Circuitry|Circuitry Lab]] ===&lt;br /&gt;
&lt;br /&gt;
Science is now capable of building customizable machines, called integrated circuits, to fill any kind of niche imaginable, like a health monitor, a smart turret, a signaller, or maybe just something like a syringe - or something else entirely. Circuits are very complex, though, and take time to learn and work with, so here&#039;s a few primers to getting started.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Simple circuits and even a lot of complex ones are doable just with knowledge about circuits. However, complex circuits can and often do require math knowledge. There are components that use trigonometry, complex flow control components that can operate differently based on conditions, and component combinations to use tons of arithmetic to get the desired result. Be ready!&lt;br /&gt;
&lt;br /&gt;
Hell on earth awaits those who are prepared.&lt;br /&gt;
&lt;br /&gt;
== Tips! ==&lt;br /&gt;
*Don&#039;t use the bombs on the main station. You&#039;ll get banned otherwise.&lt;br /&gt;
*Always warn the station before your detonate a bomb. Your resident Vaurca will be less likely to bite your head off and more likely to help you fix the inevitable damage to Toxins if you do.&lt;br /&gt;
*Change the frequency of the remote signalling devices so that other scientists or saboteurs don&#039;t set off your explosives themselves.&lt;br /&gt;
*You can open your PDA, minimize the new window, and leave your PDA in your pocket so that you can set off your bombs as long as you don&#039;t need to change the frequency. Whenever it&#039;s time for an explosion you just open the window you minimized, click send signal, and it&#039;ll do it!&lt;br /&gt;
*Always make sure you have at least one grey slime core on hand in-case of a sudden and unexpected loss of slime life.&lt;br /&gt;
*Make sure to keep your magboots on as a xenoarcheologist so you don&#039;t fall, taking minor physical damage, and a lot of mental damage from your colleagues and medical staff ridiculing you for being a moron.&lt;br /&gt;
*Change the frequency of the remote signalling devices so that other scientists or saboteurs don&#039;t set off your explosives themselves.&lt;br /&gt;
*It&#039;s possible to make bombs that utterly destroy a small area, gib only those people next to you, explode when you die, bring general ruin to entire wings of the station, and more! Experimentation is the key to a scientist&#039;s work.&lt;br /&gt;
*You can blow up the singularity with a [[Clothes_and_internals#Backwear|Bag of Holding]]. Seriously.&lt;br /&gt;
*RPEDs can be used to upgrade machines by using a screwdriver on them and then the RPED! It&#039;ll replace the parts in the machine with the next best parts in the RPED!&lt;br /&gt;
**Using an RPED on a machine will tell you what parts it&#039;s made of!&lt;br /&gt;
*The BSRPED or the bluespace RPED is an advanced version of this, capable of upgrading instantly from a distance!&lt;br /&gt;
**You can upgrade most machines on the station like the teleporter, SMES and even pacmans! Try it out some time!&lt;br /&gt;
* Slimes will glomp you if you hug them enough times. This is extremely painful.&lt;br /&gt;
* Black extracts turn people into actual slimes, green extracts only turn people into googirls/guys.&lt;br /&gt;
* Also black/green slime work even in fairly minute amounts, you can throw 1 unit of green/black extract in 40 units of water and the resulting 5 unit injections would still have an effect.&lt;br /&gt;
* The slime processor and the chef&#039;s food processor are the same thing. So you can grind slimes in the chef&#039;s food processor and make fries in the slime processor!&lt;br /&gt;
* Using water on a silver slime core will produce large quantities of booze, including those in large bottles that can be smashed for weapons with an equivalent damage output to a circular saw.&lt;br /&gt;
* Tank transfer valve will accept any color of large tank, and it will be reflected accurately in the sprite. It even accepts jetpacks.&lt;br /&gt;
* Plasma cutters (AKA infinite welders) can cut through regular walls without causing damage to your eyes.&lt;br /&gt;
* You can scan ANY chemical with the Odysseus and have it produce more. Even rare chems such as nanomachines or traitor poisons.&lt;br /&gt;
* If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signaling device.&lt;br /&gt;
* Science&#039;s budget card is increased with every successful research technology made. Get to work!&lt;br /&gt;
* You can make a generic circuitboard from your circuit printer to make circuitboards from any other department.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* Test Range firing pins can be emagged to work like a normal firing pin.&lt;br /&gt;
* Orange slime extracts can be used as ghetto firebombs.&lt;br /&gt;
* Green Eyed friendly spiders will produce &amp;lt;s&amp;gt;hostile&amp;lt;/s&amp;gt; slaved player controlled (if there are any ghosts around) spiders after eating from a corpse and laying a clutch of eggs. Xenobio can easily breed a freakish spider army, and then if for some reason the power goes out...Honk.&lt;br /&gt;
* People rarely question a scientist asking to be let in somewhere, if you say you&#039;re there to upgrade their machines. Use their trust to &amp;lt;s&amp;gt;upgrade their machines&amp;lt;/s&amp;gt;  steal their shit and toolbox them.&lt;br /&gt;
* A scientist controls what department gets upgrades and who doesn&#039;t. Avoid researching security items, and research [https://tgstation13.org/wiki/Research_items#Bluespace_Wormhole_Projector new gear] that you can use to become extremely robust, provided you know how to use it.&lt;br /&gt;
* People rarely search science too carefully, and any contraband found can quickly be claimed to be for testing purposes only. Asking for weaponry works similarly.&lt;br /&gt;
* Evidence and enemy equipment proving difficult to dispose of can be instantly and untraceable-y destroyed in the Destructive analyzer. &lt;br /&gt;
&lt;br /&gt;
==A Terrorist is you!==&lt;br /&gt;
At any given moment, a scientist out there is a traitor. When half the station vanishes off the face of the map, well, you know who it was. It is recommended that you use your traitor points on things to conceal your identity, as people will want to murder and rape you to death after you set them up the bomb. Or, in the least, get a space suit for the huge void you just made. Research and development currently are useful for terrorism. Grab whatever you can first out of there like laser cannons and stun guns. &lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6603</id>
		<title>How Do I get into Skyrat?</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=How_Do_I_get_into_Skyrat%3F&amp;diff=6603"/>
		<updated>2021-06-12T20:03:16Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: /* ERP Policy */ Changed things that are now updated to be clearer on the current policy (interdyne and lack of dorms metaprotection)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Skyrat! =&lt;br /&gt;
*One thing you may quickly notice is that we have a thick packet of policies and rules. Do not be intimidated! Much of the policies in place are there to help staff rule more consistently!&lt;br /&gt;
&lt;br /&gt;
*We do not expect new players to know every rule right away. New players are given significantly more leeway to adapt and improve as long as they cooperate with staff in good faith.&lt;br /&gt;
&lt;br /&gt;
= Recommended Reading! [10 Minutes~] =&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list:&lt;br /&gt;
&lt;br /&gt;
*Carefully read our Community Rules here [Required]: https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281&lt;br /&gt;
*Quickly review over our Server Rules here [Recommended]:: https://docs.google.com/document/d/1pHO-LteTUxH6GdSxuhaMJDQrTIWUa-Wj8r_lwBzWmIw/edit?usp=sharing - The idea is to get a basic overview of what is and what is not allowed.&lt;br /&gt;
*Lightly read through our Guiding Principles here [Required]: https://skyrat13.tk/wiki/index.php/Guiding_Principles&lt;br /&gt;
&lt;br /&gt;
= ERP Policy =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Command Staff and their ERP partners do not have protection against warranted interruptions. Only the &amp;quot;do not be a dick&amp;quot; and OOC consent rule applies for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Do not perform antag activities on interdyne (The starting area you spawn in when joining a round late) . See Metagaming Rule AKA Server Rule #5. Bombing dorms on-station is &#039;&#039;&#039;NOW&#039;&#039;&#039; allowed.&lt;br /&gt;
# Before interrupting a private ERP session, always LOOC beforehand. Do not bomb your targets who are ERPing, rather confront them and create an interesting story, if possible.&lt;br /&gt;
# Public ERP is not protected to the extent private ERPs are, especially if they are not done through subtle. If you are looking to get involved, roleplay appropriately. Do not be a dick. It is recommended but not required that you LOOC beforehand.&lt;br /&gt;
# Do not interrupt people in a private place without gaining 100% OOC consent, unless there is a STRONG IC reason like having a target. ERP Policy #0, #1, and #2 still applies.&lt;br /&gt;
# ASK in LOOC or on discord (preferably LOOC) before ERPing, unless their preference states &#039;Yes&#039;. Also, if the person doesn’t respond to STOP in LOOC, AHELP it. Don&#039;t take matters into your hands.&lt;br /&gt;
# SSD players should not be touched as stated by Server Rule #1, Subsection #7.&lt;br /&gt;
# If you ever feel uncomfortable with the scene, say it clearly in LOOC. Communicate clearly with your partner to avoid misunderstandings. But, Don’t go out of your way to bother people who are ERPing. Let people have their fun.&lt;br /&gt;
# As a head, you should prioritize your job. Keep your sensors and headset on. Don’t neglect your job to ERP if you are needed on the job. You can always join as assistant and ERP the whole shift with no one bothering you if that&#039;s all you want to focus on.&lt;br /&gt;
# Roleplay in good faith, outing the perpetrator in an IC non-con scene without OOC consent makes drama that is disruptive to the whole server, rather than good story.&lt;br /&gt;
&lt;br /&gt;
= Action-RP Lawset =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; This was present in the Guiding Principles. Please review over this in detail if you skimmed over it in the Guiding Principles. It&#039;s that important. If you did read this in detail, proceed ahead.&lt;br /&gt;
*&#039;&#039;&#039;Cooperation&#039;&#039;&#039; &lt;br /&gt;
Work to create a story with others. Whether you like it or not, roleplaying on the server is a communal and cooperative affair that works because the players within it agree to play a certain way. You cannot play selfishly, and you cannot ignore the rules. At the same, you cannot expect the roleplay to always go in your favor. Be a good winner and loser. &lt;br /&gt;
*&#039;&#039;&#039;When to Roleplay, When to Mechanic&#039;&#039;&#039; &lt;br /&gt;
Assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics, like a breach in the hull, gunfire, or an explosive device, inhibits roleplay. Keep in mind calling for help or for back-up is considered mechanics. If you are faced with a situation where you must lead with mechanics such as an ambush, it should be done infrequently with good IC motive and thought, not to mention preempted with the combat indicator. This is not an invitation to overrule roleplay with mechanics. Avoid doing this spontaneously and frequently. Keep in mind that mechanics serve the overarching story and the roleplay contained within, not the other way around. They are there to make the roleplaying experience more real, not prohibit it from happening.&lt;br /&gt;
*&#039;&#039;&#039; Ongoing Scene&#039;&#039;&#039; &lt;br /&gt;
If a roleplaying scene is present, you must create proper context and a lead-up into using mechanics. Good escalation is key to enhancing the action, while bad escalation is the enemy of roleplay. If possible, pretext a breakdown to mechanics with an emote or say, especially if a breakdown to mechanics is sudden. If you give a demand for someone to comply, give them either three to five seconds to either break down into mechanics or to turn up their typing indicator. if they choose to go for the latter and do not comply, you can give them the three to five seconds again to comply before taking them down. &lt;br /&gt;
*&#039;&#039;&#039; Combat Indicator&#039;&#039;&#039;&lt;br /&gt;
Be sure to predate breakdown into mechanics with the combat indicator when possible. Remember that a combat indicator is like a handshake. Do not &amp;quot;jump&amp;quot; someone by turning on the combat indicator to immediately attack someone. If you are the one initiating mechanics, give the other side three seconds to turn on their combat indicator (You do not need to turn on combat mode to do this. See the notes below). Ideally, both sides should turn their combat indicator on in recognition, but this is not always possible. Poor escalation will be punished for repeat offenders, particularly those that &amp;quot;jump&amp;quot; people in the middle of a roleplaying scene&lt;br /&gt;
*&#039;&#039;&#039;React and De-escalate&#039;&#039;&#039;&lt;br /&gt;
React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when you can. If you need to resort to mechanics and you intend to stick with it, use the combat indicator to indicate your intent such as when you intend to run away or fight. The red dot indicates that mechanics take priority. Disable it or surrender if you wish to revert back to roleplay. Every party should keep an eye on the combat indicator and react accordingly. Keep in mind that if someone is already using mechanics, you are not required to turn on the indicator immediately, as it is mostly there to indicate an escalation into mechanics. &lt;br /&gt;
*&#039;&#039;&#039;No Unnecessary Killing &amp;amp; Abusing Surrender&#039;&#039;&#039;&lt;br /&gt;
Do not unnecessarily take someone out of the round, however, you do not have to go out of your way to avoid killing someone. For example, if someone&#039;s combat indicator is turned off, that may indicate a willingness to de-escalate to roleplay. You can also surrender mechanically. Do not abuse surrendering. Turning the indicator on and off to gain an advantage is prohibited. Keep in mind the activation and deactivation of combat indicators are logged.&lt;br /&gt;
= Additional Action-RP Lawset Notes =&lt;br /&gt;
*By the way, the lizard question in the application is no joke. Please make sure to read the community rules to understand why. Combat indicators can be triggered either independently (Combat Indicator Only) or with combat mode. You can change the key-binding as needed for your convenience. You do not need to use combat mode to turn on combat indicators.&lt;br /&gt;
*You can also surrender by doing *ff or *surrender into the command bar or turn it on in the IC tab.&lt;br /&gt;
= Why do we necessitate the use of a combat indicator? =&lt;br /&gt;
*We want to merge action and roleplay together. While the two can co-exist in the same server and enhance each other, the use of mechanics and roleplay can sometimes clash. In fact, it is inevitable. Now, improper use of mechanics or a dependence on mechanics can prevent roleplay from ever occurring, especially when the user of the mechanics is focused more on winning than playing out his character and creating an experience for others. &lt;br /&gt;
*Since we are a roleplay server, we prioritize that by default until mechanics is needed to resolve a situation. A proper escalation and breakdown into mechanics is needed, so the combat indicator is used to communicate to others that you are prioritizing mechanics over roleplay at the interval you turn it on and off. Remember at the end of the day that Skyrats is a roleplay first server.&lt;br /&gt;
*&#039;&#039;&#039;P.S.&#039;&#039;&#039; Abusing the &#039;leniency&#039; given to stealth and ambush as described in Law #2 even by so-called &amp;quot;accident&amp;quot; will be dealt with harshly, as you will be suspected of following the law in bad faith to be LRP, regardless of your supposed intent.&lt;br /&gt;
&lt;br /&gt;
=Home Stretch!=&lt;br /&gt;
*Phew! You&#039;re almost done. All you need to do is cooperate with an access request manager to get your application through. Again, you can find all the information you need for your application here: https://discord.com/channels/596783386295795713/662087788165857301/662087875701243925&lt;br /&gt;
&lt;br /&gt;
*Once your application is accepted, you are ready to be whitelisted. When this happens, you need to notify a staff member when you are able to join. They will need to whitelist, and you will need to join. A whitelist is not verified and made permanent, unless you join. Once you join, the whitelisting process is over. You are now part of the Skyrat Crew!&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_races&amp;diff=6602</id>
		<title>Guide to races</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_races&amp;diff=6602"/>
		<updated>2021-06-12T19:59:20Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: /* {{anchor|Felinids}}Felinids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap&amp;lt;br&amp;gt;&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
On Skyrat, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
The first option for creating a character, humans are the bog-standard &amp;quot;default&amp;quot; of the gameplay standard of how most races are created and balanced.&lt;br /&gt;
&lt;br /&gt;
While on other stations they enjoy certain privileges and superiority over other races, here their standing is a bit more equal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.&amp;lt;br&amp;gt; Set up industrial-sized bugzappers in the main hall to deal with [[Mothpeople|the pests]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
* Dislikes: Raw food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Baldie haircut&lt;br /&gt;
* Domination of [[Command_Staff|Command Jobs]].&lt;br /&gt;
* Strength in numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere.&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Synthetic Humans]] ===&lt;br /&gt;
[[File:Synthhuman.png|left|frameless|96x96px|alt=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard humans but synthetic; they look identical to their biological brethren, but possess robotic organs and limbs instead of flesh. They have a number of advantages and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Synths are stunned and burnt by EMP&#039;s and ions.&amp;lt;br&amp;gt;They do not need to breathe, are not affected by any sort of chemical reagent and have immunity to most viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be a human but without complicated healing. Beat people to death whilst laughing as you cannot be poisoned by the Chemist. &lt;br /&gt;
&lt;br /&gt;
Cry when the chemist mixes uranium and iron together. Cry again when they bring your corpse to medical instead of Robotics.&lt;br /&gt;
&lt;br /&gt;
==== Diet ====&lt;br /&gt;
&lt;br /&gt;
* Likes: Energy from APC&#039;s.&lt;br /&gt;
* Dislikes: Water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immunity to chemicals.&lt;br /&gt;
* Immunity against viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Still immune to beneficial chemicals.&lt;br /&gt;
* Stunned and severely burnt by any sort of EMP or Ion blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security, Science and Medical.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Green, mean, and ready to *weh, Lizardpeople escape most of their prejudice from the wider worlds here, although some remnants of bias may still remain.&amp;lt;br&amp;gt; &lt;br /&gt;
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Threaten the HoP with a lawsuit if he doesn&#039;t promote you to a Head position and get promptly lasered to death.&amp;lt;br&amp;gt; Make it hard to understand a word you say by hissing frequently.*weh until you hit the emote limit.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fruits, Vegetables, and Meat, &#039;&#039;especially&#039;&#039; fresh meat. Sometimes even from [[Pets|tiny vermin]] that NanoTransian so graciously lets inhabit the station. &amp;lt;strike&amp;gt;Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can&#039;t be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Memorable appearance.&lt;br /&gt;
* Solidarity with lizards staffmates.&lt;br /&gt;
* Lizardpeople take one third less heat damage.&lt;br /&gt;
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Likely target of racism.&lt;br /&gt;
* Noticeable lisssp.&lt;br /&gt;
* 50% more cold damage.&lt;br /&gt;
* &#039;&#039;Your&#039;&#039; lizard tail and hide can be used to craft sought-after items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Atop a warm rock basking in the sunlight, or underneath damp logs&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Synthetic Lizardpeople]] ===&lt;br /&gt;
[[File:Synthliz.png|left|frameless|90x90px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Highly modified Synthetics that have been made to resemble Lizardpeople. More or less &amp;quot;special&amp;quot; Synthetic Humans.&lt;br /&gt;
&lt;br /&gt;
Like their humanoid-esque siblings, Synthetic Lizard people are vulnerable to EMP&#039;s and ions.&amp;lt;br&amp;gt;They do not need to breathe, do not process reagents, are not affected by most viruses and have the additional advantage of not being effected by the cold, whilst normal Lizardpeople are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself a complicated acronym for something that is likely horny and/or edgy. Be sad when nobody asks you what it stands for. Try to play security, get turned into scrap metal by the Traitor with an EMP flashlight and a dream. Get send to medical alongside the Synthetic Human. Cry as the doctors refuse to send you to robotics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Likes: Energy from APC&#039;s.&lt;br /&gt;
* Dislikes: Water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immunity to chemicals.&lt;br /&gt;
* Immunity against viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Still immune to beneficial chemicals.&lt;br /&gt;
* Stunned and severely burnt by any sort of EMP or Ion blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security, Science and Medical.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Plasmamen are essentially reanimated skeletal corpses inhabited by Colonids, a microscopic, plasma-based fungi that can form into sentient networks.&amp;lt;br&amp;gt;&lt;br /&gt;
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.&amp;lt;br&amp;gt;&lt;br /&gt;
They have very heavy drawbacks, and must rely on their skill and respect to get by, but get many mechanical advantages unique to them as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make up 50% of the Engineering Department staff, take radiation baths in the Supermatter Engine. Stick out like a sore thumb when trying to be stealthy. Die in general.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They stand out.&lt;br /&gt;
* Can use their bodies drawback of setting on fire offensively to scare off attackers.&lt;br /&gt;
* Welding visor that can be toggled on and off, which lets one weld safely and block flashes if necessary.&lt;br /&gt;
* Immune to cold, letting them spacewalk with only needing an emergency firesuit as the emergency firesuit protects from pressure damage.&lt;br /&gt;
* Immune to most viruses.&lt;br /&gt;
* Immune to radiation, no matter the severity.&lt;br /&gt;
* Can&#039;t bleed.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* They have lights built into their helmets which can be toggled on and off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They stand out, badly.&lt;br /&gt;
* Everyone will call you a skeleton&lt;br /&gt;
* They rely on a constant source of Plasma air to survive.&lt;br /&gt;
* If exposed to Oxygen, their body will catch on fire.&lt;br /&gt;
* 150% damage from brute, heat and fire.&lt;br /&gt;
* They are stuck inside an environment suit. [Replaceable by Hardsuit, EVA spacesuit, or emergency firesuit + firehat/pressure sealed hat]&lt;br /&gt;
* Can&#039;t drink or eat through helmet, so plasmamen are dependent on injections and patches in order to not take potential damage from eating.&lt;br /&gt;
* No easy ability to hide their identity, as their envirosuits are color coded to match their job.&lt;br /&gt;
* May get their helmets or envirosuit taken off by security stripsearching them, and as a result, die.&lt;br /&gt;
* Have to wear gloves at all times to not light on fire, which means if their arm is cut off and they do not have an emergency firesuit or evasuit to save them, they will burn and die when the gloves fall off.&lt;br /&gt;
* The AI and its [[Cyborg|minions]] are almost always free to maim or kill you if you are seen harming a human.&lt;br /&gt;
* Has no genetic code, meaning they cannot have [[guide to genetics|genetic mutations]].&lt;br /&gt;
* They can wear almost no unique cosmetics, and as a result are always bald.&lt;br /&gt;
* Plasmaman organs are rare, and thus not easily replaceable when damaged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Probably in a chair next to the [[supermatter|supermatter engine]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Probably in a chair next to [[guide_to_atmospherics|active fusion of gases]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Probably in a tritium fire at [[atmospherics|atmospherics]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Walking around hallways, unleashing radiation on the rest of the station crew.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae. Be the Mary Sue you were always meant to be with a shitload of color &#039;themes&#039; to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* If your wings haven&#039;t been crisped, you can flutter around once gravity goes out.&lt;br /&gt;
* Your *scream sounds hilarious&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.&lt;br /&gt;
* Badly hurt by fly swatters. [10x damage]&lt;br /&gt;
* Vulnerable to pest spray. [3x damage]&lt;br /&gt;
* Fire will burn your wings off, disabling its benefits.&lt;br /&gt;
* Nonsensical &#039;fluttering&#039; speech tag. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}===&lt;br /&gt;
===[[Ethereals]]===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
* Even better when emagged.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to electricity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Vulnerable to brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* At [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Anthropomorphs]] ===&lt;br /&gt;
[[File:Furry.png|left|frameless|98x98px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Humanoid yet non-human mammals. Known as furries to most. One of the most common species you will see on the station.&lt;br /&gt;
&lt;br /&gt;
They have identical stats and mechanics-wise, are identical to humans. They are only different in appearance and potentially the odd tail or two.&amp;lt;br&amp;gt;They are everywhere. You won&#039;t feel alone playing as one.&lt;br /&gt;
&lt;br /&gt;
==== Diet ====&lt;br /&gt;
&lt;br /&gt;
* Likes: Identical to humans.&lt;br /&gt;
* Dislikes: Identical to humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Strength in numbers.&lt;br /&gt;
* Massive metagang.&lt;br /&gt;
* Appealing to most species.&lt;br /&gt;
* *woof&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Absolutely detested by some.&lt;br /&gt;
* *woof&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Literally everywhere and anywhere.&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Synthetic Anthropomorphs]]===&lt;br /&gt;
[[File:SynthAnthro.png|left|frameless|91x91px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Humanoid mammal, but robotic. &lt;br /&gt;
&lt;br /&gt;
Once again, Synthetics are stunned and burnt by Ions/EMP&#039;s.&lt;br /&gt;
&lt;br /&gt;
And again, they do not need to breathe, do not process reagents and are immune to viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not exist. Be confused as to why you exist when you spawn in. Be synth #1234567.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Likes: Energy from APC&#039;s.&lt;br /&gt;
* Dislikes: Water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immunity to chemicals.&lt;br /&gt;
* Immunity against viruses.&lt;br /&gt;
* *buzz&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Still immune to beneficial chemicals.&lt;br /&gt;
* Stunned and severely burnt by any sort of EMP or Ion blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security, Science and Medical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail. &lt;br /&gt;
&lt;br /&gt;
The absolute peak of human degeneracy. *nya until your ears bleed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* The same as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&amp;lt;br&amp;gt; Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
Get distracted by laser pointers, and cry about it forever. *Nya over and over again. Get bent over every single desk on the station and [[https://skyrat13.tk/wiki/index.php/ERP roleplayed with]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* Funny cat laugh&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* Felinids aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Are below beast races because they abandoned their humanity, as opposed to never having it in the first place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Bent over a desk in their respective department getting absolutely stretched&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slimepeople}}Slimepeople&lt;br /&gt;
&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
&lt;br /&gt;
Pretty much humans turned into slime.&amp;lt;br&amp;gt;&lt;br /&gt;
Like slimes, they can split into multiple bodies, while retaining the same mind.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can split themselves to create spare bodies.&lt;br /&gt;
** To split they need to acquire slime jelly; (just make a plasma chamber and wait on it) they generate it either by being well fed or by taking normally toxin-dealing chemicals (which heals them, doesn&#039;t damage them). Normal toxin healing chemicals will remove blood and cause toxin damage at a fast rate.&lt;br /&gt;
** Reaching 1100 jelly volume will let them split once, and reset them to 600.&lt;br /&gt;
** They can swap between bodies at will; dying in their current body will send them to another body if they have one.&lt;br /&gt;
** Toxins heal you instead of poison you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being given anti-tox or any equivalent will basically instantly kill you&lt;br /&gt;
* Medibots will attempt to drive-by assasinate you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be the specialest snowflake in xenobiology. Hang out with your &amp;lt;s&amp;gt;only&amp;lt;/s&amp;gt; slime friends. Swap between bodies. Inject people with your poisonous blood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Anywhere and everywhere&lt;br /&gt;
&lt;br /&gt;
=Human Mutants=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.&amp;lt;br&amp;gt; &lt;br /&gt;
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as mister potatohead after getting husked and the Botanist is not stoned enough to forget he can clone, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Gradually heals and gains nutrition in well lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines and killer tomatoes.&lt;br /&gt;
* Bees don&#039;t mind them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Darkness drains nutrition.&lt;br /&gt;
* If starving, takes damage over time.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight due to desire to stay in the light at all times.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Takes extra burn damage and heats up quickly.&lt;br /&gt;
* Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mishmatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state.&amp;lt;br&amp;gt;&lt;br /&gt;
Like the lizard races, there&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment... the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Badly hurt by pest spray [3x damage].&lt;br /&gt;
* CRUSHED by fly swatters [30x damage].&lt;br /&gt;
* Their organs are unidentifiable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]].&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=={{anchor|Jelly and Slime Mutants}}Jelly and Slime Mutants==&lt;br /&gt;
&lt;br /&gt;
These races are created in Xenobiology by taking mutation toxin. &amp;lt;br&amp;gt;&lt;br /&gt;
Further intake has a chance to mutate a slimeperson into a Stargazer or Luminescent.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Jellypeople===&lt;br /&gt;
[[File:Jellyperson_male.png|96px|link=Special:FilePath/Jellyperson_male.png]][[File:Jellyperson_female.png|96px|link=Special:FilePath/Jellyperson_female.png]]&lt;br /&gt;
&lt;br /&gt;
The proto-jelly race. Its subspecies all share the following traits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
* Slimes will never attack them.&lt;br /&gt;
* Able to speak the slime language.&lt;br /&gt;
* Has slime jelly instead of blood, which is toxin if ingested by others.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Can grow limbs back using their slime jelly &amp;quot;blood&amp;quot;.&lt;br /&gt;
* Has slime lungs, &amp;quot;vacuole&amp;quot;, which will regenerate blood (jelly) volume when breathing plasma. Still needs oxygen though. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Lose limbs when &amp;quot;blood&amp;quot; volume goes too low, restoring some of it.&lt;br /&gt;
* Take toxin damage from chemicals that would normally cure it. This also drains large amounts of blood.&lt;br /&gt;
* Nonhuman to the AI.&lt;br /&gt;
* Take triple damage from cold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]]. Also botany, if lucky with [[Guide_to_hydroponics#Strange_seeds|strange seeds]].&lt;br /&gt;
&lt;br /&gt;
===Stargazers===&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with participants.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can privately and anonymously &amp;quot;send thoughts&amp;quot; to any target they see.&lt;br /&gt;
* Can form slimelinks with any living being.&lt;br /&gt;
** To form a slimelink, they must aggressively grab their target, then use the Link Minds ability.&lt;br /&gt;
** Everyone in the slimelink will be able to communicate in it and hear each other.&lt;br /&gt;
** Slimelink communication also works while unconscious or muted.&lt;br /&gt;
** Slimelinks are broken by death; killing the Stargazer supporting it, or changing its species will unlink everyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Luminescents}}Luminescents===&lt;br /&gt;
[[File:Luminescent_male.png|96px|link=Special:FilePath/Luminescent_male.png]][[File:Luminescent_female.png|96px|link=Special:FilePath/Luminescent_female.png]]&lt;br /&gt;
&lt;br /&gt;
Luminescents are versatile; they gain powers by consuming cores and activating them with their peculiar biology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Emit a faint glow.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can absorb slime cores to gain special abilities. (You can find the various effects [[Guide_to_xenobiology#Formulas|here]])&lt;br /&gt;
** Each core has a minor and a major ability.&lt;br /&gt;
** Activating them has a cooldown instead of using up the core. Cores can be ejected and reused.&lt;br /&gt;
** You can only have one core absorbed at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* One of the possible mutations from [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]], made with [[Guide_to_xenobiology#Green_Slime|green slime]] extracts.&lt;br /&gt;
&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on very rare situations to exist at all.&amp;lt;br&amp;gt;&lt;br /&gt;
Golems aside, you will almost never have to deal with them, but should be aware of them all the same for when the time comes.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Golem]]s===&lt;br /&gt;
[[File:agolem.png|96px|link=Special:FilePath/Agolem.png]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.&lt;br /&gt;
Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
Golems have unique benefits and drawbacks, depending on the type of mineral they&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad.&amp;lt;br&amp;gt; Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Spaceworthy, can&#039;t be dismembered and don&#039;t bleed out.&lt;br /&gt;
* Immune to the effects of radiation and viruses.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to will of creator unless freed.&lt;br /&gt;
* Most are much slower than humans.&lt;br /&gt;
* Immune to injections and cryogenic drugs, can&#039;t give or receive CPR&lt;br /&gt;
* Can&#039;t equip most clothing. Not really a drawback, since golems already have pockets.&lt;br /&gt;
* The only guns they can use are Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
* [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones.&amp;lt;br&amp;gt;&lt;br /&gt;
Clattering spooks, due to their supernatural qualities they&#039;re almost always associated with wizards.&amp;lt;br&amp;gt;&lt;br /&gt;
Skeletons enjoy a wide selection of useful immunities, just don&#039;t expect the crew to ever enjoy looking at you ever again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Aren&#039;t bothered by extreme temperatures and pressure.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation, as well as viruses.&lt;br /&gt;
* Immune to item embedding and chemical injections.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Loses limbs easily.&lt;br /&gt;
* Too spooky for most to tolerate.&lt;br /&gt;
* Immune to medical injections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes).&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Can survive in extreme pressures.&lt;br /&gt;
* Immune to cold.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
* Immune to [[Changeling]] transmutation stings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Loses limbs easily.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Ugly.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* With [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you find in Xenobiology, Romerol zombies aren&#039;t just a human mutation.&amp;lt;br&amp;gt;&lt;br /&gt;
They are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed.&amp;lt;br&amp;gt; &lt;br /&gt;
If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Same as regular zombies.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heals wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash.&lt;br /&gt;
* (Rightfully) feared and hunted by crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
They share many of the passive effects of [[Shadowling]]s, but none of their innate spells or abilities. They are far less a threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Gradually heals in the dark.&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation.&lt;br /&gt;
* Can see far in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t get attacked by &#039;&#039;Faithless&#039;&#039; mobs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Generally impossible to maintain a normal life on the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness. Also [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}}Synths===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune to all chemicals but synthflesh.&lt;br /&gt;
* Does not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can&#039;t be dismembered.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Gains all the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Usually valid. Expect the crew to attack you if you&#039;re revealed as synth.&lt;br /&gt;
* Disguise falls if you take more than 25 damage.&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Military Synths}}Military Synths====&lt;br /&gt;
&lt;br /&gt;
A special type of synth. In addition to classic synths, it has:&lt;br /&gt;
* 25% natural armor against all damages.&lt;br /&gt;
* High punch damage, with 50% chance of stunning on hit.&lt;br /&gt;
* Need to take 50 damage instead of 25 for the disguise to fail.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, it has some additional perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not need to breathe, immune to gases and viruses.&lt;br /&gt;
* Immunity to pressure, cold and heat, can&#039;t be set on fire.&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Cannot be pierced by syringes or glass.&lt;br /&gt;
* Can repair brute damage with welding and burn damage by replacing wires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage with conventional means.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Botany random mutation toxin and other places (like the chapel via technopriest rituals)&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Ayy lmaos sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
* Does not need to breathe.&lt;br /&gt;
* Is immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except the one they start with.&lt;br /&gt;
* Cannot be heard by non-abductors when speaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_races&amp;diff=6601</id>
		<title>Guide to races</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_races&amp;diff=6601"/>
		<updated>2021-06-12T17:46:25Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: Edited a SHITLOAD of the races wording to reflect that we&amp;#039;re not TG, moved slimepeople and felinids to not be in the &amp;quot;non roundstart races&amp;quot; category, made it clear that felinids are now a RACE instead of a cool hat, fixed a lot of TG-specific wording about AI only being okay with humans, locked command role parts, and other stuff. Had a huge dick and swung it around in a helicopter formation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you&#039;re expected to try and coexist on this deathtrap&amp;lt;br&amp;gt;&lt;br /&gt;
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.&lt;br /&gt;
&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
On Skyrat, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
The first option for creating a character, humans are the bog-standard &amp;quot;default&amp;quot; of the gameplay standard of how most races are created and balanced.&lt;br /&gt;
&lt;br /&gt;
While on other stations they enjoy certain privileges and superiority over other races, here their standing is a bit more equal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.&amp;lt;br&amp;gt; Set up industrial-sized bugzappers in the main hall to deal with [[Mothpeople|the pests]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
* Dislikes: Raw food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Baldie haircut&lt;br /&gt;
* Domination of [[Command_Staff|Command Jobs]].&lt;br /&gt;
* Strength in numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere.&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Synthetic Humans]] ===&lt;br /&gt;
[[File:Synthhuman.png|left|frameless|96x96px|alt=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard humans but synthetic; they look identical to their biological brethren, but possess robotic organs and limbs instead of flesh. They have a number of advantages and weaknesses.&lt;br /&gt;
&lt;br /&gt;
Synths are stunned and burnt by EMP&#039;s and ions.&amp;lt;br&amp;gt;They do not need to breathe, are not affected by any sort of chemical reagent and have immunity to most viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be a human but without complicated healing. Beat people to death whilst laughing as you cannot be poisoned by the Chemist. &lt;br /&gt;
&lt;br /&gt;
Cry when the chemist mixes uranium and iron together. Cry again when they bring your corpse to medical instead of Robotics.&lt;br /&gt;
&lt;br /&gt;
==== Diet ====&lt;br /&gt;
&lt;br /&gt;
* Likes: Energy from APC&#039;s.&lt;br /&gt;
* Dislikes: Water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immunity to chemicals.&lt;br /&gt;
* Immunity against viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Still immune to beneficial chemicals.&lt;br /&gt;
* Stunned and severely burnt by any sort of EMP or Ion blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security, Science and Medical.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Green, mean, and ready to *weh, Lizardpeople escape most of their prejudice from the wider worlds here, although some remnants of bias may still remain.&amp;lt;br&amp;gt; &lt;br /&gt;
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.&amp;lt;br&amp;gt;&lt;br /&gt;
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Threaten the HoP with a lawsuit if he doesn&#039;t promote you to a Head position and get promptly lasered to death.&amp;lt;br&amp;gt; Make it hard to understand a word you say by hissing frequently.*weh until you hit the emote limit.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fruits, Vegetables, and Meat, &#039;&#039;especially&#039;&#039; fresh meat. Sometimes even from [[Pets|tiny vermin]] that NanoTransian so graciously lets inhabit the station. &amp;lt;strike&amp;gt;Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
* Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can&#039;t be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Memorable appearance.&lt;br /&gt;
* Solidarity with lizards staffmates.&lt;br /&gt;
* Lizardpeople take one third less heat damage.&lt;br /&gt;
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Likely target of racism.&lt;br /&gt;
* Noticeable lisssp.&lt;br /&gt;
* 50% more cold damage.&lt;br /&gt;
* &#039;&#039;Your&#039;&#039; lizard tail and hide can be used to craft sought-after items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Atop a warm rock basking in the sunlight, or underneath damp logs&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Synthetic Lizardpeople]] ===&lt;br /&gt;
[[File:Synthliz.png|left|frameless|90x90px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Highly modified Synthetics that have been made to resemble Lizardpeople. More or less &amp;quot;special&amp;quot; Synthetic Humans.&lt;br /&gt;
&lt;br /&gt;
Like their humanoid-esque siblings, Synthetic Lizard people are vulnerable to EMP&#039;s and ions.&amp;lt;br&amp;gt;They do not need to breathe, do not process reagents, are not affected by most viruses and have the additional advantage of not being effected by the cold, whilst normal Lizardpeople are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself a complicated acronym for something that is likely horny and/or edgy. Be sad when nobody asks you what it stands for. Try to play security, get turned into scrap metal by the Traitor with an EMP flashlight and a dream. Get send to medical alongside the Synthetic Human. Cry as the doctors refuse to send you to robotics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Likes: Energy from APC&#039;s.&lt;br /&gt;
* Dislikes: Water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immunity to chemicals.&lt;br /&gt;
* Immunity against viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Still immune to beneficial chemicals.&lt;br /&gt;
* Stunned and severely burnt by any sort of EMP or Ion blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security, Science and Medical.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Plasmamen are essentially reanimated skeletal corpses inhabited by Colonids, a microscopic, plasma-based fungi that can form into sentient networks.&amp;lt;br&amp;gt;&lt;br /&gt;
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.&amp;lt;br&amp;gt;&lt;br /&gt;
They have very heavy drawbacks, and must rely on their skill and respect to get by, but get many mechanical advantages unique to them as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make up 50% of the Engineering Department staff, take radiation baths in the Supermatter Engine. Stick out like a sore thumb when trying to be stealthy. Die in general.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They stand out.&lt;br /&gt;
* Can use their bodies drawback of setting on fire offensively to scare off attackers.&lt;br /&gt;
* Welding visor that can be toggled on and off, which lets one weld safely and block flashes if necessary.&lt;br /&gt;
* Immune to cold, letting them spacewalk with only needing an emergency firesuit as the emergency firesuit protects from pressure damage.&lt;br /&gt;
* Immune to most viruses.&lt;br /&gt;
* Immune to radiation, no matter the severity.&lt;br /&gt;
* Can&#039;t bleed.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* They have lights built into their helmets which can be toggled on and off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They stand out, badly.&lt;br /&gt;
* Everyone will call you a skeleton&lt;br /&gt;
* They rely on a constant source of Plasma air to survive.&lt;br /&gt;
* If exposed to Oxygen, their body will catch on fire.&lt;br /&gt;
* 150% damage from brute, heat and fire.&lt;br /&gt;
* They are stuck inside an environment suit. [Replaceable by Hardsuit, EVA spacesuit, or emergency firesuit + firehat/pressure sealed hat]&lt;br /&gt;
* Can&#039;t drink or eat through helmet, so plasmamen are dependent on injections and patches in order to not take potential damage from eating.&lt;br /&gt;
* No easy ability to hide their identity, as their envirosuits are color coded to match their job.&lt;br /&gt;
* May get their helmets or envirosuit taken off by security stripsearching them, and as a result, die.&lt;br /&gt;
* Have to wear gloves at all times to not light on fire, which means if their arm is cut off and they do not have an emergency firesuit or evasuit to save them, they will burn and die when the gloves fall off.&lt;br /&gt;
* The AI and its [[Cyborg|minions]] are almost always free to maim or kill you if you are seen harming a human.&lt;br /&gt;
* Has no genetic code, meaning they cannot have [[guide to genetics|genetic mutations]].&lt;br /&gt;
* They can wear almost no unique cosmetics, and as a result are always bald.&lt;br /&gt;
* Plasmaman organs are rare, and thus not easily replaceable when damaged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Probably in a chair next to the [[supermatter|supermatter engine]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Probably in a chair next to [[guide_to_atmospherics|active fusion of gases]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Probably in a tritium fire at [[atmospherics|atmospherics]], wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.&lt;br /&gt;
* Walking around hallways, unleashing radiation on the rest of the station crew.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae. Be the Mary Sue you were always meant to be with a shitload of color &#039;themes&#039; to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* If your wings haven&#039;t been crisped, you can flutter around once gravity goes out.&lt;br /&gt;
* Your *scream sounds hilarious&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.&lt;br /&gt;
* Badly hurt by fly swatters. [10x damage]&lt;br /&gt;
* Vulnerable to pest spray. [3x damage]&lt;br /&gt;
* Fire will burn your wings off, disabling its benefits.&lt;br /&gt;
* Nonsensical &#039;fluttering&#039; speech tag. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}===&lt;br /&gt;
===[[Ethereals]]===&lt;br /&gt;
[[File:Light_Bulb.png|90px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through [[Cyborg]] rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
* Even better when emagged.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to electricity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* They&#039;re walking flashlights.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Vulnerable to brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* At [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Anthropomorphs]] ===&lt;br /&gt;
[[File:Furry.png|left|frameless|98x98px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Humanoid yet non-human mammals. Known as furries to most. One of the most common species you will see on the station.&lt;br /&gt;
&lt;br /&gt;
They have identical stats and mechanics-wise, are identical to humans. They are only different in appearance and potentially the odd tail or two.&amp;lt;br&amp;gt;They are everywhere. You won&#039;t feel alone playing as one.&lt;br /&gt;
&lt;br /&gt;
==== Diet ====&lt;br /&gt;
&lt;br /&gt;
* Likes: Identical to humans.&lt;br /&gt;
* Dislikes: Identical to humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Strength in numbers.&lt;br /&gt;
* Massive metagang.&lt;br /&gt;
* Appealing to most species.&lt;br /&gt;
* *woof&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Absolutely detested by some.&lt;br /&gt;
* *woof&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Literally everywhere and anywhere.&lt;br /&gt;
&lt;br /&gt;
=== {{Anchor}}[[Synthetic Anthropomorphs]]===&lt;br /&gt;
[[File:SynthAnthro.png|left|frameless|91x91px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Humanoid mammal, but robotic. &lt;br /&gt;
&lt;br /&gt;
Once again, Synthetics are stunned and burnt by Ions/EMP&#039;s.&lt;br /&gt;
&lt;br /&gt;
And again, they do not need to breathe, do not process reagents and are immune to viruses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not exist. Be confused as to why you exist when you spawn in. Be synth #1234567.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Likes: Energy from APC&#039;s.&lt;br /&gt;
* Dislikes: Water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immunity to chemicals.&lt;br /&gt;
* Immunity against viruses.&lt;br /&gt;
* *buzz&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Still immune to beneficial chemicals.&lt;br /&gt;
* Stunned and severely burnt by any sort of EMP or Ion blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Security, Science and Medical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Effectively human if not for their ears and tail. &lt;br /&gt;
&lt;br /&gt;
The absolute peak of human degeneracy. *nya until your ears bleed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* The same as normal humans.&lt;br /&gt;
* Dislikes: Furballs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&amp;lt;br&amp;gt; Metafriend every other catperson, every single round. Get lynched in the hallways by a mob while [[the authorities]] point and laugh from a distance. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by backup suspiciously fast.]] Ahelp every transgression people do to you.&lt;br /&gt;
&lt;br /&gt;
Get distracted by laser pointers, and cry about it forever. *Nya over and over again. Get bent over every single desk on the station and [[Erp|roleplayed with]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Metagangs.&lt;br /&gt;
* Funny cat laugh&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* Felinids aren&#039;t allowed to have tattoos because it shames famiry.&lt;br /&gt;
* Are below beast races because they abandoned their humanity, as opposed to never having it in the first place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Bent over a desk in their respective department getting absolutely stretched&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Slimepeople}}Slimepeople&lt;br /&gt;
&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
&lt;br /&gt;
Pretty much humans turned into slime.&amp;lt;br&amp;gt;&lt;br /&gt;
Like slimes, they can split into multiple bodies, while retaining the same mind.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can split themselves to create spare bodies.&lt;br /&gt;
** To split they need to acquire slime jelly; (just make a plasma chamber and wait on it) they generate it either by being well fed or by taking normally toxin-dealing chemicals (which heals them, doesn&#039;t damage them). Normal toxin healing chemicals will remove blood and cause toxin damage at a fast rate.&lt;br /&gt;
** Reaching 1100 jelly volume will let them split once, and reset them to 600.&lt;br /&gt;
** They can swap between bodies at will; dying in their current body will send them to another body if they have one.&lt;br /&gt;
** Toxins heal you instead of poison you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being given anti-tox or any equivalent will basically instantly kill you&lt;br /&gt;
* Medibots will attempt to drive-by assasinate you&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be the specialest snowflake in xenobiology. Hang out with your &amp;lt;s&amp;gt;only&amp;lt;/s&amp;gt; slime friends. Swap between bodies. Inject people with your poisonous blood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Anywhere and everywhere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Human Mutants=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.&amp;lt;br&amp;gt; &lt;br /&gt;
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as mister potatohead after getting husked and the Botanist is not stoned enough to forget he can clone, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Gradually heals and gains nutrition in well lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines and killer tomatoes.&lt;br /&gt;
* Bees don&#039;t mind them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Darkness drains nutrition.&lt;br /&gt;
* If starving, takes damage over time.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight due to desire to stay in the light at all times.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Takes extra burn damage and heats up quickly.&lt;br /&gt;
* Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mishmatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state.&amp;lt;br&amp;gt;&lt;br /&gt;
Like the lizard races, there&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment... the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Badly hurt by pest spray [3x damage].&lt;br /&gt;
* CRUSHED by fly swatters [30x damage].&lt;br /&gt;
* Their organs are unidentifiable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]].&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=={{anchor|Jelly and Slime Mutants}}Jelly and Slime Mutants==&lt;br /&gt;
&lt;br /&gt;
These races are created in Xenobiology by taking mutation toxin. &amp;lt;br&amp;gt;&lt;br /&gt;
Further intake has a chance to mutate a slimeperson into a Stargazer or Luminescent.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Jellypeople===&lt;br /&gt;
[[File:Jellyperson_male.png|96px|link=Special:FilePath/Jellyperson_male.png]][[File:Jellyperson_female.png|96px|link=Special:FilePath/Jellyperson_female.png]]&lt;br /&gt;
&lt;br /&gt;
The proto-jelly race. Its subspecies all share the following traits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, Plasma) will heal toxin damage instead.&lt;br /&gt;
* Slimes will never attack them.&lt;br /&gt;
* Able to speak the slime language.&lt;br /&gt;
* Has slime jelly instead of blood, which is toxin if ingested by others.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Can grow limbs back using their slime jelly &amp;quot;blood&amp;quot;.&lt;br /&gt;
* Has slime lungs, &amp;quot;vacuole&amp;quot;, which will regenerate blood (jelly) volume when breathing plasma. Still needs oxygen though. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Lose limbs when &amp;quot;blood&amp;quot; volume goes too low, restoring some of it.&lt;br /&gt;
* Take toxin damage from chemicals that would normally cure it. This also drains large amounts of blood.&lt;br /&gt;
* Nonhuman to the AI.&lt;br /&gt;
* Take triple damage from cold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]]. Also botany, if lucky with [[Guide_to_hydroponics#Strange_seeds|strange seeds]].&lt;br /&gt;
&lt;br /&gt;
===Stargazers===&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with participants.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can privately and anonymously &amp;quot;send thoughts&amp;quot; to any target they see.&lt;br /&gt;
* Can form slimelinks with any living being.&lt;br /&gt;
** To form a slimelink, they must aggressively grab their target, then use the Link Minds ability.&lt;br /&gt;
** Everyone in the slimelink will be able to communicate in it and hear each other.&lt;br /&gt;
** Slimelink communication also works while unconscious or muted.&lt;br /&gt;
** Slimelinks are broken by death; killing the Stargazer supporting it, or changing its species will unlink everyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Luminescents}}Luminescents===&lt;br /&gt;
[[File:Luminescent_male.png|96px|link=Special:FilePath/Luminescent_male.png]][[File:Luminescent_female.png|96px|link=Special:FilePath/Luminescent_female.png]]&lt;br /&gt;
&lt;br /&gt;
Luminescents are versatile; they gain powers by consuming cores and activating them with their peculiar biology.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Emit a faint glow.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
* Can absorb slime cores to gain special abilities. (You can find the various effects [[Guide_to_xenobiology#Formulas|here]])&lt;br /&gt;
** Each core has a minor and a major ability.&lt;br /&gt;
** Activating them has a cooldown instead of using up the core. Cores can be ejected and reused.&lt;br /&gt;
** You can only have one core absorbed at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* One of the possible mutations from [[Guide_to_chemistry#Slime_Mutation_Toxin|slime mutation toxin]], made with [[Guide_to_xenobiology#Green_Slime|green slime]] extracts.&lt;br /&gt;
&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on very rare situations to exist at all.&amp;lt;br&amp;gt;&lt;br /&gt;
Golems aside, you will almost never have to deal with them, but should be aware of them all the same for when the time comes.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Golem]]s===&lt;br /&gt;
[[File:agolem.png|96px|link=Special:FilePath/Agolem.png]][[File:Iron_golem.png|96px]][[File:Silver_golem.png|96px]][[File:Gold_golem.png|96px]][[File:Plasma_golem.png|96px]][[File:Uranium_golem.png|96px]][[File:Diamond_golem.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.&lt;br /&gt;
Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
Golems have unique benefits and drawbacks, depending on the type of mineral they&#039;re made of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad.&amp;lt;br&amp;gt; Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Spaceworthy, can&#039;t be dismembered and don&#039;t bleed out.&lt;br /&gt;
* Immune to the effects of radiation and viruses.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to will of creator unless freed.&lt;br /&gt;
* Most are much slower than humans.&lt;br /&gt;
* Immune to injections and cryogenic drugs, can&#039;t give or receive CPR&lt;br /&gt;
* Can&#039;t equip most clothing. Not really a drawback, since golems already have pockets.&lt;br /&gt;
* The only guns they can use are Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]].&lt;br /&gt;
* [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones.&amp;lt;br&amp;gt;&lt;br /&gt;
Clattering spooks, due to their supernatural qualities they&#039;re almost always associated with wizards.&amp;lt;br&amp;gt;&lt;br /&gt;
Skeletons enjoy a wide selection of useful immunities, just don&#039;t expect the crew to ever enjoy looking at you ever again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Aren&#039;t bothered by extreme temperatures and pressure.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation, as well as viruses.&lt;br /&gt;
* Immune to item embedding and chemical injections.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Loses limbs easily.&lt;br /&gt;
* Too spooky for most to tolerate.&lt;br /&gt;
* Immune to medical injections&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|High-functioning Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes).&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Can survive in extreme pressures.&lt;br /&gt;
* Immune to cold.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation.&lt;br /&gt;
* Can attach limbs from the ground without surgery.&lt;br /&gt;
* Immune to [[Changeling]] transmutation stings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Loses limbs easily.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Ugly.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* With [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you find in Xenobiology, Romerol zombies aren&#039;t just a human mutation.&amp;lt;br&amp;gt;&lt;br /&gt;
They are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed.&amp;lt;br&amp;gt; &lt;br /&gt;
If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be &amp;lt;s&amp;gt;cloned&amp;lt;/s&amp;gt; revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Same as regular zombies.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heals wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash.&lt;br /&gt;
* (Rightfully) feared and hunted by crewmembers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after traitors team up to buy [[Syndicate_Items#Romerol|Romerol]] or get lucky with a [[Syndicate_Items#Syndicate_Surplus_Crate|surplus crate]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
They share many of the passive effects of [[Shadowling]]s, but none of their innate spells or abilities. They are far less a threat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Gradually heals in the dark.&lt;br /&gt;
* Don&#039;t need to breathe.&lt;br /&gt;
* Have no blood to lose.&lt;br /&gt;
* Are immune to the effects of radiation.&lt;br /&gt;
* Can see far in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t get attacked by &#039;&#039;Faithless&#039;&#039; mobs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Generally impossible to maintain a normal life on the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness. Also [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Synths}}Synths===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Immune to all chemicals but synthflesh.&lt;br /&gt;
* Does not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can&#039;t be dismembered.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Gains all the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Usually valid. Expect the crew to attack you if you&#039;re revealed as synth.&lt;br /&gt;
* Disguise falls if you take more than 25 damage.&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Only if the &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods spawn them.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Military Synths}}Military Synths====&lt;br /&gt;
&lt;br /&gt;
A special type of synth. In addition to classic synths, it has:&lt;br /&gt;
* 25% natural armor against all damages.&lt;br /&gt;
* High punch damage, with 50% chance of stunning on hit.&lt;br /&gt;
* Need to take 50 damage instead of 25 for the disguise to fail.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, it has some additional perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not need to breathe, immune to gases and viruses.&lt;br /&gt;
* Immunity to pressure, cold and heat, can&#039;t be set on fire.&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
* Does not need to eat.&lt;br /&gt;
* Cannot be pierced by syringes or glass.&lt;br /&gt;
* Can repair brute damage with welding and burn damage by replacing wires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage with conventional means.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Botany random mutation toxin and other places (like the chapel via technopriest rituals)&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Ayy lmaos sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Does not bleed.&lt;br /&gt;
* Does not need to breathe.&lt;br /&gt;
* Is immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except the one they start with.&lt;br /&gt;
* Cannot be heard by non-abductors when speaking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Scientist&amp;diff=6230</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Scientist&amp;diff=6230"/>
		<updated>2021-02-27T07:44:42Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;b&amp;gt;This entire guide is massively out of date.&amp;lt;/b&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img_generic = scientist_generic.png&lt;br /&gt;
|img = Generic_scientist.png&lt;br /&gt;
|jobtitle = Scientist, Circuitry Designer, Xenoarcheologist, Etc.&lt;br /&gt;
|access = [[Research Division]], [[Xenobiology]], Laboratories, Toxins Storage, Mineral Storage&lt;br /&gt;
|additional = [[Robotics]], [[Tech Storage]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Research Director]]&lt;br /&gt;
|duties = Do experiments, research, feed the slimes, and make bombs!&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Guide to toxins]], [[Guide to xenobiology]], [[Guide to telescience]], [[E.X.P.E.R.I-MENTOR]], [[Guide to Nanites]]&lt;br /&gt;
|quote = OH GOD THE ALIEN BROKE OUT OF CONTAINMENT PLEASE SEND HE-GACK!&lt;br /&gt;
}}&lt;br /&gt;
Scientist is one of the most unique, and interesting jobs on the station. With the implied freedom and expectation to test mechanics out to your heart&#039;s desire, as well as a relatively low basis of human interaction, Science is a relatively creative role with a wide variety of expectations and tracks to go down. From devising morally dubious and unorthodox weapons, breeding colorful slimes, creating truly powerful bombs, or fucking with spacetime itself, the science department is rarely quiet if in the hands of a clever enough player. As powerful as scientists are, they are equally accident prone, from the misplacement of an important bomb, or the release of an unintended alien suspect, Science almost always remains one of the most interesting departments on the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Do R&amp;amp;D if nobody else is.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Upgrade machines around the station. Do your job without blowing up the department.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; [[Beyond_the_impossible_|Do Xenobiology before the Captain calls the shuttle]]. Make bombs and get your teeth kicked in by security. Actually write research reports.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdivision.png|300px|thumb|alt=Research Division|[[Research Division]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Laboratories==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Research and Development|Research &amp;amp; Development]] ===&lt;br /&gt;
Houses the Research and Development console, the science department protolathe, the science department circuit imprinter, and the destructive analyzer. The RnD console is where you research specific tech nodes, which unlock new items, which can be printed out by the various department protolathes and circuit imprinters distributed around the station. The science department protolathe prints out machine parts, which can be used to [[Machines|upgrade various pieces of machinery]]. The Destructive Analyzer is used to unlock the &amp;quot;Illegal Technology&amp;quot; and &amp;quot;Alien Surgery&amp;quot; tech nodes by deconstructing either [[Traitor]] gear, or alien artifacts. It also is capable of deconstructing and refining any artifacts discovered by Xenoarcheology into points.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, the people giving you the materials to do most of your work are the [[Shaft Miners]], so your first priority at the start of each round should at least be basic mining technology, followed by parts for upgrades.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to toxins|Toxins Research]] ===&lt;br /&gt;
This lab focuses on exploring the possibilities of [[Plasma|plasma gas]], &amp;lt;s&amp;gt;typically&amp;lt;/s&amp;gt; always in the form of massive explosions. Provided to you is the [[Toxins Test Chamber]], where you can safely test your creations.&lt;br /&gt;
&lt;br /&gt;
While bomb making is reasonably straightforward, it only takes one mistake for the entire room to become flooded with plasma or superheated carbon dioxide. Be patient and cautious while making a bomb, and don&#039;t be afraid to ask an admin or a fellow experience scientist for help.&lt;br /&gt;
&lt;br /&gt;
Bombs are primarily used to cause maximum capacity explosions, resulting in an average of 50,000 research points with every successful bomb made. These are incredibly useful to have towards the beginning of the shift, where points are short and parts are necessary.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to xenobiology|Xenobiology]] ===&lt;br /&gt;
The primary purpose of this lab is research on the breeding of [[slime]]s, the extracts of which have a variety of fun effects, by feeding them large numbers of [[monkey]]s.&lt;br /&gt;
&lt;br /&gt;
It also contains a pen capable of safely housing [[xenomorph]]s, in case the miners manage to locate a live facehugger. Obviously, breeding alien killing machines on the station can only end well.&lt;br /&gt;
&lt;br /&gt;
=== [[B.E.P.I.S]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:clown.png]]&lt;br /&gt;
(placeholder image)&lt;br /&gt;
The B.E.P.I.S is a wonder of technology, able to spit out hidden research nodes, and rapidly accrue existing ones by stuffing money into the machine, slapping it on the ass, and crossing your fingers hoping you get your favorite whacky tech node. Although the research itself is quite expensive, it&#039;s incredibly useful early-game, as it&#039;s rapid deployment of semi-lategame researches for free, and at high amounts is easy for rocketing through your research lines.&lt;br /&gt;
&lt;br /&gt;
=== [[E.X.P.E.R.I-MENTOR|Experimental Lab]] ===&lt;br /&gt;
This lab houses the [[E.X.P.E.R.I-MENTOR]], AKA that machine that drives R&amp;amp;D crazy by constantly setting off the fire alarm in their lab. Having only the current niche use of finding &#039;strange items&#039;, which are gimmicky, often dangerous tools found in maint, the EXPERIMENTOR has little to do with the general workings of science, and is best left alone.&lt;br /&gt;
&lt;br /&gt;
=== [[Testing Lab]] ===&lt;br /&gt;
A general purpose lab that goes mostly unused. It features a firing range and can be converted into a backup lab when one of the other labs inevitably blows up. Note that rebuilding Toxins in here is not going to make the crew happy, since you probably had to burn down the original first.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Xenoarcheology|Xenoarcheology]] ===&lt;br /&gt;
&lt;br /&gt;
Found on Lavaland, Xenoarcheology is the acquisition, cleaning, and study of ancient fossils and long-forgotten debris to further your understand of the natural world, and it&#039;s relics left behind. In reality however, it&#039;s digging through eight billion rocks, throwing out toy knives, old shields, and bones until you find a telecrystal, or an alien artifact, promptly hide it in your pocket, and sprint off to do mischief with it.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Circuitry|Circuitry Lab]] ===&lt;br /&gt;
&lt;br /&gt;
Science is now capable of building customizable machines, called integrated circuits, to fill any kind of niche imaginable, like a health monitor, a smart turret, a signaller, or maybe just something like a syringe - or something else entirely. Circuits are very complex, though, and take time to learn and work with, so here&#039;s a few primers to getting started.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Simple circuits and even a lot of complex ones are doable just with knowledge about circuits. However, complex circuits can and often do require math knowledge. There are components that use trigonometry, complex flow control components that can operate differently based on conditions, and component combinations to use tons of arithmetic to get the desired result. Be ready!&lt;br /&gt;
&lt;br /&gt;
Hell on earth awaits those who are prepared.&lt;br /&gt;
&lt;br /&gt;
== Tips! ==&lt;br /&gt;
*Unless you&#039;re a traitor, don&#039;t use the bombs on the main station. You&#039;ll get banned otherwise.&lt;br /&gt;
*Always warn the station before your detonate a bomb. Your resident Vaurca will be less likely to bite your head off and more likely to help you fix the inevitable damage to Toxins if you do.&lt;br /&gt;
*Change the frequency of the remote signalling devices so that other scientists or saboteurs don&#039;t set off your explosives themselves.&lt;br /&gt;
*You can open your PDA, minimize the new window, and leave your PDA in your pocket so that you can set off your bombs as long as you don&#039;t need to change the frequency. Whenever it&#039;s time for an explosion you just open the window you minimized, click send signal, and it&#039;ll do it!&lt;br /&gt;
*Always make sure you have at least one grey slime core on hand in-case of a sudden and unexpected loss of slime life.&lt;br /&gt;
*Make sure to keep your magboots on as a xenoarcheologist so you don&#039;t fall, taking minor physical damage, and a lot of mental damage from your colleagues and medical staff ridiculing you for being a moron.&lt;br /&gt;
*Change the frequency of the remote signalling devices so that other scientists or saboteurs don&#039;t set off your explosives themselves.&lt;br /&gt;
*It&#039;s possible to make bombs that utterly destroy a small area, gib only those people next to you, explode when you die, bring general ruin to entire wings of the station, and more! Experimentation is the key to a scientist&#039;s work.&lt;br /&gt;
*You can blow up the singularity with a [[Clothes_and_internals#Backwear|Bag of Holding]]. Seriously.&lt;br /&gt;
*RPEDs can be used to upgrade machines by using a screwdriver on them and then the RPED! It&#039;ll replace the parts in the machine with the next best parts in the RPED!&lt;br /&gt;
**Using an RPED on a machine will tell you what parts it&#039;s made of!&lt;br /&gt;
*The BSRPED or the bluespace RPED is an advanced version of this, capable of upgrading instantly from a distance!&lt;br /&gt;
**You can upgrade most machines on the station like the teleporter, SMES and even pacmans! Try it out some time!&lt;br /&gt;
* Slimes will glomp you if you hug them enough times. This is extremely painful.&lt;br /&gt;
* Black extracts turn people into actual slimes, green extracts only turn people into googirls/guys.&lt;br /&gt;
* Also black/green slime work even in fairly minute amounts, you can throw 1 unit of green/black extract in 40 units of water and the resulting 5 unit injections would still have an effect.&lt;br /&gt;
* The slime processor and the chef&#039;s food processor are the same thing. So you can grind slimes in the chef&#039;s food processor and make fries in the slime processor!&lt;br /&gt;
* Using water on a silver slime core will produce large quantities of booze, including those in large bottles that can be smashed for weapons with an equivalent damage output to a circular saw.&lt;br /&gt;
* Tank transfer valve will accept any color of large tank, and it will be reflected accurately in the sprite. It even accepts jetpacks.&lt;br /&gt;
* Plasma cutters (AKA infinite welders) can cut through regular walls without causing damage to your eyes.&lt;br /&gt;
* You can scan ANY chemical with the Odysseus and have it produce more. Even rare chems such as nanomachines or traitor poisons.&lt;br /&gt;
* If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signaling device.&lt;br /&gt;
* Science&#039;s budget card is increased with every successful research technology made. Get to work!&lt;br /&gt;
* You can make a generic circuitboard from your circuit printer to make circuitboards from any other department.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* Test Range firing pins can be emagged to work like a normal firing pin.&lt;br /&gt;
* Orange slime extracts can be used as ghetto firebombs.&lt;br /&gt;
* Green Eyed friendly spiders will produce &amp;lt;s&amp;gt;hostile&amp;lt;/s&amp;gt; slaved player controlled (if there are any ghosts around) spiders after eating from a corpse and laying a clutch of eggs. Xenobio can easily breed a freakish spider army, and then if for some reason the power goes out...Honk.&lt;br /&gt;
* People rarely question a scientist asking to be let in somewhere, if you say you&#039;re there to upgrade their machines. Use their trust to &amp;lt;s&amp;gt;upgrade their machines&amp;lt;/s&amp;gt;  steal their shit and toolbox them.&lt;br /&gt;
* A scientist controls what department gets upgrades and who doesn&#039;t. Avoid researching security items, and research [https://tgstation13.org/wiki/Research_items#Bluespace_Wormhole_Projector new gear] that you can use to become extremely robust, provided you know how to use it.&lt;br /&gt;
* People rarely search science too carefully, and any contraband found can quickly be claimed to be for testing purposes only. Asking for weaponry works similarly.&lt;br /&gt;
* Evidence and enemy equipment proving difficult to dispose of can be instantly and untraceable-y destroyed in the Destructive analyzer. &lt;br /&gt;
&lt;br /&gt;
==A Terrorist is you!==&lt;br /&gt;
At any given moment, a scientist out there is a traitor. When half the station vanishes off the face of the map, well, you know who it was. It is recommended that you use your traitor points on things to conceal your identity, as people will want to murder and rape you to death after you set them up the bomb. Or, in the least, get a space suit for the huge void you just made. Research and development currently are useful for terrorism. Grab whatever you can first out of there like laser cannons and stun guns. &lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Clown&amp;diff=6229</id>
		<title>Clown</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Clown&amp;diff=6229"/>
		<updated>2021-02-27T07:43:50Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: rip clow n&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:clownfuneral.png]]&lt;br /&gt;
&lt;br /&gt;
==God speed you beautiful bastard==&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Officer&amp;diff=6227</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Officer&amp;diff=6227"/>
		<updated>2021-02-27T07:41:31Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: Added some new WIP info about the new sec mechanics, a rework of this page is in order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_security.png&lt;br /&gt;
|img = SecurityOfficer.png&lt;br /&gt;
|jobtitle = Security Officer&lt;br /&gt;
|access = [[Security Office|Security]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = [[Morgue]], [[Detective&#039;s Office]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Protect company assets, follow the [[Standard Operating Procedure]], respect the crew.&lt;br /&gt;
|guides = [[Guide to security]], [[Standard Operating Procedure]], [[Corporate Regulations]], [[Security items|Security Items]]&lt;br /&gt;
|quote = You can’t just scream &#039;&#039;&#039;HELP&#039;&#039;&#039;. We’re not bloody psychic!&lt;br /&gt;
}}&lt;br /&gt;
NanoTrasen has developed a state-of-the-art research station, and in the same breath they signed a clown onto the payroll. It henceforth falls to you to protect the station from threats, real or perceived.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, your basic role is to ensure crew safety. This may mean putting yourself at risk, but that’s why we wear the badge.&lt;br /&gt;
&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]], your homebase]]&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Clown|wild psychotics]] that your company has chosen to advance its interests in space. Just because everyone else is insane, however, does not mean you are permitted to go hog-wild and beat them all unconscious to strap them to beds. [[Byond the impossible|Professionals have standards.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to note that Security is one of the most mechanics-heavy roles on the station and requires a fairly high degree of proficiency in the game’s basic controls. For this reason, it is suggested you get a good deal of experience in other roles before attempting to play as Security, lest you be branded “Shitcurity” – or worse. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare Minimum Requirements:&#039;&#039;&#039; Don’t create more problems than you solve. Be a deterrent to chaos and destruction.&lt;br /&gt;
==The Heat!==&lt;br /&gt;
Criminals are out there, and you’re the last bastion between them and Total Anarchy! This cannot be allowed. Space Law is absolute, and you are its executioner. That said, &#039;&#039;you are not &#039;&#039;&#039;AN executioner&#039;&#039;&#039;&#039;&#039;. Your job is to protect the station and its &amp;lt;s&amp;gt;assets&amp;lt;/s&amp;gt; people. It is essential that you at the very least speak to the crew as you go about your patrols – the more you get to know your crew, the more cooperative they will be in the future.&lt;br /&gt;
==Knowing your Butt from your Baton[[File:StunBaton.gif]].==&lt;br /&gt;
There is a wide misconception that being Security means beating people into submission and ruling with an iron first. This is the farthest possible thing from the truth. As Security, the station puts its trust in you to be an effective peacekeeping force. While the corporate regulations exist and should be followed, they are not the be all and end all of your job.&lt;br /&gt;
&lt;br /&gt;
What the clown gets up to is, by Space Law, a crime; but you’re better than that. You are able to talk to the clown. You can work to make them less disruptive to the crew while also avoiding a fight. If done well, the clown will get to keep up their hilarious antics – if done poorly, expect to find a bloodied bike horn in disposals.&lt;br /&gt;
While diplomatic solutions are not always possible, they should be what you strive for. When they fail, you have [[Security items|an arsenal of tools at your disposal]]. If faced with a crime scene and few leads, call for the [[detective]] and avoid touching anything. If you don’t have a detective, get ready for some good ol’ fashioned problem solving!&lt;br /&gt;
Once the perp is apprehended, take them to the brig for processing. The [[Warden]] Should be able to help you here, but you should know the law regardless. Remember; sentence time starts from when they are apprehended. Treat the prisoner with basic decency – they are human, after all, if a dirty perp. &lt;br /&gt;
While you will usually have an assigned department, patrolling is still an essential part of your job. Check your maintenance corridors, the quiet areas of the ship, and stay in contact with both your assigned department and the security department via the radio.&lt;br /&gt;
==Guns at the Ready!==&lt;br /&gt;
When getting kitted up, your previously mentioned cabal of tools are a must-have. Generally speaking, you’ll be wanting to hit up the brig for such things. Should these leave you empty-handed, check in with the Warden. Worst case, it may be worth checking the checkpoints that are scattered around the area.&lt;br /&gt;
Outside of this, however, there are a few other items that can also be useful;&lt;br /&gt;
# Your starter token! This can be used at the vendor within your department to get you one of several sidearms, alongside the ammunition for them. You DO NOT START with a gun, you have to redeem it to get your tools!&lt;br /&gt;
# The peacekeeper belt, filled with your trusty telebaton, pepperspray, handcuffs, and flash. All of these are crucial to your success!&lt;br /&gt;
# The extra ammunition within the vendors can be incredibly useful, as IDHF rounds go through windows, and deal no brute damage unlike your rubber and baton arms.&lt;br /&gt;
# A Universal Recorder can be useful for recording confessions or ensuring your word is able to be believed. Evidence can be essential for tough to crack cases!&lt;br /&gt;
# A Plush Toy can be useful for consoling some crew members. While this may seem strange, it is often harder for a person to be angry when looking at a [[Guide to Plush Toys|fluffy friend]]!&lt;br /&gt;
# An active personal AI can be a lifesaver when the going gets tough! While not the most commonly accessible device on the station (at least in an active state) a good pAI can operate as a rookie with the ability to pull open a door in an emergency.&lt;br /&gt;
==The Daily Grind==&lt;br /&gt;
In the Security Department, you are the lowest rung. While you are not directly subservient to the [[Warden]], you are expected to follow their instructions. Above both of you is your [[Head of Security]], and above them is the [[Captain]] themselves. This chain of command is what you will primarily be operating under aboard the station. Outside of the station, Central Command provides direction to the Captain, meaning some orders passed down to you may be from CentComm themselves.&lt;br /&gt;
When assigned to a department, you may also receive orders from its Head of Staff. While these are not as important as the ones from your direct superiors, it will put you in the department’s good books if you do as asked. When patrolling, take the time to get to know your fellow crewmate; it may make them easier to talk down from crimes if you already have an established rapport. &lt;br /&gt;
&#039;&#039;&#039;Most pressingly, be kind. Your job is to de-escalate problems until they go away, even if that means violent force you should always at least attempt a peaceful solution. &#039;&#039;&#039;&lt;br /&gt;
==Mechanical Minds, Silicon SecOffs[[File:Beepsky.png]]==&lt;br /&gt;
One of your most useful tools is your small friend, Officer Beepsky. Your Sec HUD can be used to set someone’s arrest status on the fly, and for those you can’t see you can call in to the Warden, who can set this status on their console. Once he finds a target, his on-board radio will let you know when he finds the no-good criminal!&lt;br /&gt;
It cannot be overstated how useful this can be during a manhunt. An extra pair of eyes is nothing to scoff at, so be sure to call in reports of criminals frequently. &lt;br /&gt;
==GREAT GOOGLY MOOGLY IT’S ALL GONE TO SHIT==&lt;br /&gt;
There comes a time in every good officer’s life where things go, to put it kindly, tits up. The most important thing is to remember that most situations can be resolved by organization, and that more chaos will simply lead to worse problems down the line.&lt;br /&gt;
Keeping in contact is more essential than ever when the red alert is raised. It may be worthwhile to establish regular check-ins. Information should be compiled regularly and, where possible, communication to the opposing force should be maintained.&lt;br /&gt;
In the event that the opposition is actively avoiding diplomacy, then it’s time to raise hell.&lt;br /&gt;
===The Syndicate[[File:ESword.png]]===&lt;br /&gt;
Perhaps NanoTrasen’s most known rival, The Syndicate have a long-standing grudge against NanoTrasen for their actions. These units often work in secret, but occasionally choose to go loud. Be aware that one of their favourite tricks is to punch a hole through our beloved station, as well as it&#039;s inhabitants ribcages. No amount of plastic surgery can recover your brain from the fine paste that used to be your skull; in short – use an Explosive Ordinance Disposal (E.O.D.) suit when handling anything that looks like it might turn you into mincemeat.&lt;br /&gt;
Recovery of NanoTrasen assets is tantamount to a successful anti-operative response. Beware that your [[AI|silicon intelligences]] remain unaffected should it come to light that your station has been targeted. &lt;br /&gt;
Generally speaking, respond to the threat at hand with equivalent force. Someone running around with a lockbreaker and a suspicious looking turtleneck isn&#039;t any good reason to break out the lethal weapons from the armory, but responding to a madman mowing down the crew with a heavy machinegun by sprinting at them with a baton is just as likely to get you lynched by the crew as your opposing operative.&lt;br /&gt;
====Nuclear Operations[[File:Sniper.png]]====&lt;br /&gt;
Your conversations with Nuclear Operations are likely to be little more than interrogation. Let me be clear, you’ll need all the information you can get – but these people will not be willing to talk to you for very long, and have a tenancy to explode when left alone for long enough.&lt;br /&gt;
With the goal of detonating the on-board Nuclear Failsafe, killing anyone and everyone caught in the blast, these teams will be a significant test of your preparedness. Once an incursion is confirmed, keeping an eye on the nuke is a good idea; however patrol teams are also strongly encouraged – the best defence is a good offence.&lt;br /&gt;
The Nuke Ops are useless without your on-station nuke disk. Guard this with your life.&lt;br /&gt;
If this situation is confirmed, you will want to upgrade your kit from the Armoury. Despite what you might hope, your pea shooter and lightning gun are unlikely to hold up against the forces of a paramilitary incursion. Work with your team, stay together, and report in regularly if you wish to keep your body from resembling Swiss cheese. &lt;br /&gt;
===Revolution[[File:Baseball_bat.png]]===&lt;br /&gt;
Let’s be honest; NanoTrasen isn’t the best company to work for. While most are usually placated by the smooth taste of Vodka and the delicious flavour of Donk Pocket, the working man may one day find that their ongoing labour violations are too much.&lt;br /&gt;
In this situation, you have one positive thing going for you; by the nature of concession, these folks are the most likely to be willing to hold a conversation. Try to find out what their issue is and to work with them. In the event that they simply wish anarchy upon the station, then it&#039;s time to start cracking skulls.&lt;br /&gt;
&lt;br /&gt;
The old adage of “You can’t put us all in Prison” may eventually ring true, if only due to you running out of bullets. Thankfully for you NanoTrasen has Mindshield Implants available. These implants will free the afflicted of their less loyal ideas and can be acquired by screaming at the Warden until they hand them over or shoot you. Be sure that the [[Blueshield]] keeps an extra close eye on the Department Heads during such a turbulent time.&lt;br /&gt;
===The Cult of Nar’sie[[File:Ritual_knife.png]]===&lt;br /&gt;
An unconfirmed group, but a worrying one none the less. Keeping track of those in this group of interest will be an essential part of supressing them, in the event that they are present. Cults rely on power by numbers, so attempt to keep their numbers down. Mindshields may or may not work on eldritch magic – our information is unclear, but at any rate there may be [[Chaplain|another on the station with a more spiritual solution]]. All that&#039;s known for sure, is it&#039;s always a good idea to keep their strange knives away from them, and the odd runes they carve from their blood are never a good idea to be around...&lt;br /&gt;
==[[Shitcurity]] II: The Reckoning== &lt;br /&gt;
Good news; you’ll have a front-row seat to any investigation into your own actions. Better news; you’re not &#039;&#039;too&#039;&#039; suspicious wherever you go. [[AI|The AI]] will usually let you into most places, but in doing this you will likely be followed to ensure you do as you say – at least briefly. Final news; you’re able to keep track of all the news on your brothers and sisters should you have additional people on your side.&lt;br /&gt;
You can usually get away with arresting someone on your word alone. Be careful, though – your team might sense foul play if they don’t end up back at the brig. Your access to weapons is rivalled only by [[Science|R&amp;amp;D]] and Cargo, and your work is usually already slandered over the radio – giving you a Get out of Jail Free card. &#039;&#039;At least for now. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6226</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=6226"/>
		<updated>2021-02-27T07:34:37Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: I did it, I solved security&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Rough Draft&lt;br /&gt;
|Image=Paper.png&lt;br /&gt;
|Note=This document may not be entirely accurate with our current policies. Please be mindful that this may change.&lt;br /&gt;
|Color=#F00&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they&#039;re -actively using/attacking people with them. Possession is a different charge than it&#039;s malicious use, and a person cannot be charged with a &amp;quot;future crime&amp;quot; just because they were caught with something.===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#46c75d;&#039;|Stealth Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#daed2b;&#039;|Minor Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#c93116;&#039;|Major Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Ambiguous&lt;br /&gt;
|-&lt;br /&gt;
|Energy Dagger, un-used &amp;lt;br&amp;gt; Implants (any) &amp;lt;br&amp;gt; Chameleon gear &amp;lt;br&amp;gt; Agent ID &amp;lt;br&amp;gt; Sleepy Pen &amp;lt;br&amp;gt; Dehydrated Carp &lt;br /&gt;
|Energy Dagger, if used &amp;lt;br&amp;gt; Miniature Energy gun &amp;lt;br&amp;gt; Makarov, small-arm pistols &amp;lt;br&amp;gt; Mini E-bow &amp;lt;br&amp;gt; Jaws of life &amp;lt;br&amp;gt; Spears &amp;lt;br&amp;gt; Airlock overide card &amp;lt;br&amp;gt; Cryptographic Sequencer &amp;lt;br&amp;gt; Teleportation Batons&lt;br /&gt;
|Syndicate hardsuits &amp;lt;br&amp;gt; Contractor Hardsuits &amp;lt;br&amp;gt; Rifles, Snipers, Machine guns &amp;lt;br&amp;gt; Combat Shotguns &amp;lt;br&amp;gt; C4 charges, explosives, bombs &amp;lt;br&amp;gt; Energy Swords / Rapiers &amp;lt;br&amp;gt; 357 Revolver &amp;lt;br&amp;gt; Advanced Energy gun &amp;lt;br&amp;gt; Ian&lt;br /&gt;
|Holoparasite &amp;lt;br&amp;gt; Martial Art Scrolls &amp;lt;br&amp;gt; Security equipment &amp;lt;br&amp;gt; Riot Darts &amp;lt;br&amp;gt; Security Batons &amp;lt;br&amp;gt; Pepperspray &amp;lt;br&amp;gt; Syndicate Radio Keys &amp;lt;br&amp;gt; Suspicious Duffelbag&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#46c75d;&#039;|Stealth Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#daed2b;&#039;|Minor Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#c93116;&#039;|Major Contraband&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Ambiguous&lt;br /&gt;
|-&lt;br /&gt;
|Ideally, Security shouldn&#039;t be searching for -any- of this stuff, and won&#039;t know about it, unless someone is -extremely- obvious with it.&lt;br /&gt;
|Pretty obvious stuff that people shouldn&#039;t be walking around with unless they have a permit, or it&#039;s a part of their job.&lt;br /&gt;
|Security -knows- this stuff is bad. Like, bad-bad. This is pretty obvious bad-guy stuff.&lt;br /&gt;
|People using these things shouldn&#039;t automatically get pinned with Possession Charges. Some are obvious, some are not. &amp;lt;br&amp;gt; Some of these things, such as Security Gear can easily be confiscated. When it comes to charges, Most of it would be considered &amp;quot;&amp;quot;Minor Contraband&amp;quot;&amp;quot; at best. &amp;lt;br&amp;gt; In the case of Martial Arts and Holoparasites, the abilities should be noted down in their records.&lt;br /&gt;
|}&lt;br /&gt;
[[File:dogesmug.png|25px]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Officer&amp;diff=5414</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Officer&amp;diff=5414"/>
		<updated>2020-07-28T17:36:57Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: /* Shitcurity II: The Reckoning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_security.png&lt;br /&gt;
|img = SecurityOfficer.png&lt;br /&gt;
|jobtitle = Security Officer&lt;br /&gt;
|access = [[Security Office|Security]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = [[Morgue]], [[Detective&#039;s Office]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Protect company assets, follow the [[Standard Operating Procedure]], respect the crew.&lt;br /&gt;
|guides = [[Guide to security]], [[Standard Operating Procedure]], [[Corporate Regulations]], [[Security items|Security Items]]&lt;br /&gt;
|quote = You can’t just scream &#039;&#039;&#039;HELP&#039;&#039;&#039;. We’re not bloody psychic!&lt;br /&gt;
}}&lt;br /&gt;
NanoTrasen has developed a state-of-the-art research station, and in the same breath they signed a clown onto the payroll. It henceforth falls to you to protect the station from threats, real or perceived.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, your basic role is to ensure crew safety. This may mean putting yourself at risk, but that’s why we wear the badge.&lt;br /&gt;
&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]], your homebase]]&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Clown|wild psychotics]] that your company has chosen to advance its interests in space. Just because everyone else is insane, however, does not mean you are permitted to go hog-wild and beat them all unconscious to strap them to beds. [[Byond the impossible|Professionals have standards.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to note that Security is one of the most mechanics-heavy roles on the station and requires a fairly high degree of proficiency in the game’s basic controls. For this reason, it is suggested you get a good deal of experience in other roles before attempting to play as Security, lest you be branded “Shitcurity” – or worse. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare Minimum Requirements:&#039;&#039;&#039; Don’t create more problems than you solve. Be a deterrent to chaos and destruction.&lt;br /&gt;
==The Heat!==&lt;br /&gt;
Criminals are out there, and you’re the last bastion between them and Total Anarchy! This cannot be allowed. Space Law is absolute, and you are its executioner. That said, &#039;&#039;you are not &#039;&#039;&#039;AN executioner&#039;&#039;&#039;&#039;&#039;. Your job is to protect the station and its &amp;lt;s&amp;gt;assets&amp;lt;/s&amp;gt; people. It is essential that you at the very least speak to the crew as you go about your patrols – the more you get to know your crew, the more cooperative they will be in the future.&lt;br /&gt;
==Knowing your Butt from your Baton[[File:StunBaton.gif]].==&lt;br /&gt;
There is a wide misconception that being Security means beating people into submission and ruling with an iron first. This is the farthest possible thing from the truth. As Security, the station puts its trust in you to be an effective peacekeeping force. While the corporate regulations exist and should be followed, they are not the be all and end all of your job.&lt;br /&gt;
&lt;br /&gt;
What the clown gets up to is, by Space Law, a crime; but you’re better than that. You are able to talk to the clown. You can work to make them less disruptive to the crew while also avoiding a fight. If done well, the clown will get to keep up their hilarious antics – if done poorly, expect to find a bloodied bike horn in disposals.&lt;br /&gt;
While diplomatic solutions are not always possible, they should be what you strive for. When they fail, you have [[Security items|an arsenal of tools at your disposal]]. If faced with a crime scene and few leads, call for the [[detective]] and avoid touching anything. If you don’t have a detective, get ready for some good ol’ fashioned problem solving!&lt;br /&gt;
Once the perp is apprehended, take them to the brig for processing. The [[Warden]] Should be able to help you here, but you should know the law regardless. Remember; sentence time starts from when they are apprehended. Treat the prisoner with basic decency – they are human, after all, if a dirty perp. &lt;br /&gt;
While you will usually have an assigned department, patrolling is still an essential part of your job. Check your maintenance corridors, the quiet areas of the ship, and stay in contact with both your assigned department and the security department via the radio.&lt;br /&gt;
==Guns at the Ready!==&lt;br /&gt;
When getting kitted up, your previously mentioned cabal of tools are a must-have. Generally speaking, you’ll be wanting to hit up the brig for such things. Should these leave you empty-handed, check in with the Warden. Worst case, it may be worth checking the checkpoints that are scattered around the area.&lt;br /&gt;
Outside of this, however, there are a few other items that can also be useful;&lt;br /&gt;
# A Universal Recorder can be useful for recording confessions or ensuring your word is able to be believed. Evidence can be essential for tough to crack cases!&lt;br /&gt;
# A Plush Toy can be useful for consoling some crew members. While this may seem strange, it is often harder for a person to be angry when looking at a [[Guide to Plush Toys|fluffy friend]]!&lt;br /&gt;
# An active personal AI can be a lifesaver when the going gets tough! While not the most commonly accessible device on the station (at least in an active state) a good pAI can operate as a rookie with the ability to pull open a door in an emergency.&lt;br /&gt;
==The Daily Grind==&lt;br /&gt;
In the Security Department, you are the lowest rung. While you are not directly subservient to the [[Warden]], you are expected to follow their instructions. Above both of you is your [[Head of Security]], and above them is the [[Captain]] themselves. This chain of command is what you will primarily be operating under aboard the station. Outside of the station, Central Command provides direction to the Captain, meaning some orders passed down to you may be from CentComm themselves.&lt;br /&gt;
When assigned to a department, you may also receive orders from its Head of Staff. While these are not as important as the ones from your direct superiors, it will put you in the department’s good books if you do as asked. When patrolling, take the time to get to know your fellow crewmate; it may make them easier to talk down from crimes if you already have an established rapport. &lt;br /&gt;
&#039;&#039;&#039;Most pressingly, be kind. Your job is to de-escalate problems until they go away, even if that means violent force you should always at least attempt a peaceful solution. &#039;&#039;&#039;&lt;br /&gt;
==Mechanical Minds, Silicon SecOffs[[File:Beepsky.png]]==&lt;br /&gt;
One of your most useful tools is your small friend, Officer Beepsky. Your Sec HUD can be used to set someone’s arrest status on the fly, and for those you can’t see you can call in to the Warden, who can set this status on their console. Once he finds a target, his on-board radio will let you know when he finds the no-good criminal!&lt;br /&gt;
It cannot be overstated how useful this can be during a manhunt. An extra pair of eyes is nothing to scoff at, so be sure to call in reports of criminals frequently. &lt;br /&gt;
==GREAT GOOGLY MOOGLY IT’S ALL GONE TO SHIT==&lt;br /&gt;
There comes a time in every good officer’s life where things go, to put it kindly, tits up. The most important thing is to remember that most situations can be resolved by organization, and that more chaos will simply lead to worse problems down the line.&lt;br /&gt;
Keeping in contact is more essential than ever when the red alert is raised. It may be worthwhile to establish regular check-ins. Information should be compiled regularly and, where possible, communication to the opposing force should be maintained.&lt;br /&gt;
In the event that the opposition is actively avoiding diplomacy, then it’s time to raise hell.&lt;br /&gt;
===The Syndicate[[File:ESword.png]]===&lt;br /&gt;
Perhaps NanoTrasen’s most known rival, The Syndicate have a long-standing grudge against NanoTrasen for their actions. These units often work in secret, but occasionally choose to go loud. Be aware that one of their favourite tricks is to punch a hole through our beloved station, as well as it&#039;s inhabitants ribcages. No amount of plastic surgery can recover your brain from the fine paste that used to be your skull; in short – use an Explosive Ordinance Disposal (E.O.D.) suit when handling anything that looks like it might turn you into mincemeat.&lt;br /&gt;
Recovery of NanoTrasen assets is tantamount to a successful anti-operative response. Beware that your [[AI|silicon intelligences]] remain unaffected should it come to light that your station has been targeted. &lt;br /&gt;
Generally speaking, respond to the threat at hand with equivalent force. Someone running around with a lockbreaker and a suspicious looking turtleneck isn&#039;t any good reason to break out the lethal weapons from the armory, but responding to a madman mowing down the crew with a heavy machinegun by sprinting at them with a baton is just as likely to get you lynched by the crew as your opposing operative.&lt;br /&gt;
====Nuclear Operations[[File:Sniper.png]]====&lt;br /&gt;
Your conversations with Nuclear Operations are likely to be little more than interrogation. Let me be clear, you’ll need all the information you can get – but these people will not be willing to talk to you for very long, and have a tenancy to explode when left alone for long enough.&lt;br /&gt;
With the goal of detonating the on-board Nuclear Failsafe, killing anyone and everyone caught in the blast, these teams will be a significant test of your preparedness. Once an incursion is confirmed, keeping an eye on the nuke is a good idea; however patrol teams are also strongly encouraged – the best defence is a good offence.&lt;br /&gt;
The Nuke Ops are useless without your on-station nuke disk. Guard this with your life.&lt;br /&gt;
If this situation is confirmed, you will want to upgrade your kit from the Armoury. Despite what you might hope, your pea shooter and lightning gun are unlikely to hold up against the forces of a paramilitary incursion. Work with your team, stay together, and report in regularly if you wish to keep your body from resembling Swiss cheese. &lt;br /&gt;
===Revolution[[File:Baseball_bat.png]]===&lt;br /&gt;
Let’s be honest; NanoTrasen isn’t the best company to work for. While most are usually placated by the smooth taste of Vodka and the delicious flavour of Donk Pocket, the working man may one day find that their ongoing labour violations are too much.&lt;br /&gt;
In this situation, you have one positive thing going for you; by the nature of concession, these folks are the most likely to be willing to hold a conversation. Try to find out what their issue is and to work with them. In the event that they simply wish anarchy upon the station, then it&#039;s time to start cracking skulls.&lt;br /&gt;
&lt;br /&gt;
The old adage of “You can’t put us all in Prison” may eventually ring true, if only due to you running out of bullets. Thankfully for you NanoTrasen has Mindshield Implants available. These implants will free the afflicted of their less loyal ideas and can be acquired by screaming at the Warden until they hand them over or shoot you. Be sure that the [[Blueshield]] keeps an extra close eye on the Department Heads during such a turbulent time.&lt;br /&gt;
===The Cult of Nar’sie[[File:Ritual_knife.png]]===&lt;br /&gt;
An unconfirmed group, but a worrying one none the less. Keeping track of those in this group of interest will be an essential part of supressing them, in the event that they are present. Cults rely on power by numbers, so attempt to keep their numbers down. Mindshields may or may not work on eldritch magic – our information is unclear, but at any rate there may be [[Chaplain|another on the station with a more spiritual solution]]. All that&#039;s known for sure, is it&#039;s always a good idea to keep their strange knives away from them, and the odd runes they carve from their blood are never a good idea to be around...&lt;br /&gt;
==[[Shitcurity]] II: The Reckoning== &lt;br /&gt;
Good news; you’ll have a front-row seat to any investigation into your own actions. Better news; you’re not &#039;&#039;too&#039;&#039; suspicious wherever you go. [[AI|The AI]] will usually let you into most places, but in doing this you will likely be followed to ensure you do as you say – at least briefly. Final news; you’re able to keep track of all the news on your brothers and sisters should you have additional people on your side.&lt;br /&gt;
You can usually get away with arresting someone on your word alone. Be careful, though – your team might sense foul play if they don’t end up back at the brig. Your access to weapons is rivalled only by [[Science|R&amp;amp;D]] and Cargo, and your work is usually already slandered over the radio – giving you a Get out of Jail Free card. &#039;&#039;At least for now. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Makeshift_weapons&amp;diff=5413</id>
		<title>Makeshift weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Makeshift_weapons&amp;diff=5413"/>
		<updated>2020-07-28T17:20:02Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than more modern and effective [[Security items]], but these weapons can prove to be very useful in a pinch and can surprise even the most [[Head of Security|hardy]] [[Captain|of]] [[Clown|people]].&lt;br /&gt;
&lt;br /&gt;
This list is significantly shortened from the total possible line of craftable items, and more weapons are available in the crafting menu. WIP&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
====[[File:Cablecuffs.png]] Cablecuffs====&lt;br /&gt;
Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;100&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|15 x [[File:CableCoils.png|Cable coil|link=Cable coil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click on the Cable Coil in your hand and select &amp;quot;Make Cable Restraints&amp;quot;.&lt;br /&gt;
  Alternatively, you can hold some cable and click &#039;Make Cable Restraints&#039; in the object tab.&lt;br /&gt;
&lt;br /&gt;
====[[File:Spear.png]] Spear====&lt;br /&gt;
The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands. You can impale a decapitated head on the spear, and display it for all to see. However, this essentially nullifies the spear as a weapon. (you can just make another one, but, eh...)&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Shard.png|Glass shard|link=Glass shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Make Cable Restraints from the Cable Coil.&lt;br /&gt;
  Use the Rods on the Cable Restraints.&lt;br /&gt;
  Use the Glass Shard on the Wired Rod.&lt;br /&gt;
&lt;br /&gt;
====[[File:Spearbomb.PNG|32px]] Explosive Lance====&lt;br /&gt;
The explosive lance is a simple spear, which when striking someone in melee with it while wielding it with both hands, activates the grenade attached to it on the target&#039;s tile. Does not explode from being thrown. A 100 Potassium/Water mix has a 1 tile gibbing radius, an effective and makeshift way of permanently taking care of a [[Wizard]]. (A [[Guide_to_chemistry#Meth_Explosion|meth explosion]] mix is a tad bit too destructive, and might lead to innocent bystanders sustaining serious injuries, as well as a rather large hull breach being generated.)&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;350&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Shard.png|Glass shard|link=Glass shard]], 1x Any grenade or C4/X4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Make Cable Restraints from the Cable Coil.&lt;br /&gt;
  Use the Rods on the Cable Restraints.&lt;br /&gt;
  Use the Glass Shard on the Wired Rod.&lt;br /&gt;
  Attach a [[Grenade]] to the resulting Spear.&lt;br /&gt;
&lt;br /&gt;
====[[File:Stunprod.png]] Stunprod====&lt;br /&gt;
The Stunprod is a makeshift [[Stun Baton]] which consumes much more battery life, and is much, much bulkier, which means that it can&#039;t be stored in backpacks (it will only fit on your back slot, and in the armor slot of certain bodywear). Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply by using a [[Screwdriver]] on the prod to remove the [[Power Cell]] and either replacing it with a fresh cell or putting the dead cell in a [[Cell Charger]]. Rechargers are also surprisingly compatible with Stunprods.&lt;br /&gt;
&lt;br /&gt;
While the Stunprod is great for self-defence, it deals almost no damage. &lt;br /&gt;
&lt;br /&gt;
Note that basic power cells can&#039;t be inserted into a stunprod. You&#039;ll be told that you need a higher-capacity cell for them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to the [[Stun Baton]], hitting someone with it will result in 50 instant stamina damage, and then a 5 second [[Status_Effects#Knockdown|knockdown]] 2 seconds after the hit. Has a 4 second cooldown between [[Status_Effects#Knockdown|knockdown]] hits. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], 1 x [[File:Igniter.png|Igniter|link=Igniter]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Powercell.png|Power cell|link=Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Make Cable Restraints from 15 Cable Coil.&lt;br /&gt;
  Use the Rods on the Cable Restraints&lt;br /&gt;
  Use the Igniter on the Rods&lt;br /&gt;
  Use the Power Cell on the assembled rod.&lt;br /&gt;
  =========Alternatively=============&lt;br /&gt;
  Collect all components and place them within one tile of you. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Stunprod&amp;quot; and wait a few seconds.&lt;br /&gt;
&lt;br /&gt;
====[[File:Teleprod2.png]] Teleprod====&lt;br /&gt;
The Teleprod is similar to the Stunprod, but instead of just stunning the target, it also teleports the target a short distance away. Hopefully it sends the target straight off into deep-space.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], 1 x [[File:Igniter.png|Igniter|link=Igniter]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Bluespace Crystal.png|Bluespace Crystal|link=Bluespace Crystal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Make Cable Restraints from the Cable Coil.&lt;br /&gt;
  Use the Rods on the Cable Restraints&lt;br /&gt;
  Use the Igniter on the Rods&lt;br /&gt;
  Use the Bluespace Crystal on the assembled rod.&lt;br /&gt;
  =========Alternatively=============&lt;br /&gt;
  Collect all components and place them within one tile of you. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Teleprod&amp;quot; and wait a few seconds.&lt;br /&gt;
&lt;br /&gt;
====[[File:Flashshield.png]] Strobe Shield====&lt;br /&gt;
A standard issue security riot shield, but it has a built in flash with the ability to blind and disorient the target.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;250&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Wallflashframe.png|Mounted Flash Frame|link=Mounted Flash Frame]], 1 x [[File:Flash.gif|Flash|link=Flash]], 1x [[File:RiotS.png|Riot Shield|link=Riot Shield]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the Mounted Flash Frame on the Riot Shield&lt;br /&gt;
  Use the Flash on the Strobe Shield assembly&lt;br /&gt;
  =========Alternatively=============&lt;br /&gt;
  Collect all components and place them within one tile of you. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Strobe Shield&amp;quot; and wait a few seconds.&lt;br /&gt;
&lt;br /&gt;
====[[File:Chainsaw.gif]] Chainsaw====&lt;br /&gt;
The Chainsaw is a glorified version of the [[circular saw]], with extra robustness. You can even surgically replace your arms with chainsaws, if you would like your dream about the unstoppable Double Chainsaw Griffon Man to come true. They can be crafted using a circular saw, a plasteel sheet, some cable coil, and a welding tool. Don&#039;t forget to turn it on!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Saw.png|Circular saw|link=Circular saw]], 3x [[File:CableCoils.png|Cable coil|link=Cable coil]], 5x [[File:Metal r.png|Plasteel|link=Plasteel]], [[File:Welder.png|Welder|link=Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Collect all components and place them within one tile of you. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Chainsaw&amp;quot; and wait a few seconds.&lt;br /&gt;
&lt;br /&gt;
====[[File:IED.png]] Improvised Explosive Device (IED)====&lt;br /&gt;
The IED is a firebomb made out of a soda can. It is weak but it can do lots of damage if used correctly, from setting fire to crew to breaking power wires. It has a random timer between 0 and 8 seconds, so use it wisely! &lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x soda can, 1 x [[File:igniter.png|1 igniter|link=Igniter]], 50u Welding Fuel, 1 x [[File:CableCoils.png|Cable coil|link=Cable coil]]&lt;br /&gt;
|}&lt;br /&gt;
  Fill the can with welding fuel. &lt;br /&gt;
  Put the can, the igniter, and the cable coil within one tile of you. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Improvised Explosive Device&amp;quot; and wait a few seconds.&lt;br /&gt;
&lt;br /&gt;
====[[File:Molotov.gif|32px]] Molotov Cocktail====&lt;br /&gt;
Bash it on your target, watch him burst into flames. Highly recommended for rioters and revolutionaries alike. Light and toss. Fwooosh.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Vodka bottle.png|Bottle|link=Bottle]], 1 x [[File:Rag.png|Rag|link=Rag]], 100u [[File:Hud-fire.png|Accelerant|link=Accelerant]]&lt;br /&gt;
|}&lt;br /&gt;
 Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight.&lt;br /&gt;
 (Examples include: Ethanol, Welding Fuel, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]], [[Guide to chemistry#Phlogiston|Phlogiston]], [[Guide to chemistry#Napalm|Napalm]], [[Shaft_Miner#hellwater|Hellwater]], Liquid Plasma, and [[Blob#Blob Chemicals|Burning Spore Toxin]].)&lt;br /&gt;
 Use the rag on the bottle filled with an accelerant.&lt;br /&gt;
&lt;br /&gt;
====[[File:flamethrower.png]] Flamethrower====&lt;br /&gt;
The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against [[xenos|alien]] weeds and [[Space_Vines|space vines]]; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a [[Firesuit]] to protect you against the high heat or move back as soon as you fire the weapon.&lt;br /&gt;
&lt;br /&gt;
May simply cause masses of [[plasma]] to be spewed everywhere if the pressure settings are too high. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that the tank can contain anything - from a burnmix over N20 to supercooled water vapor.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]], 1 x [[File:Welder.png|Welder|link=Welding Tool]], 1 x [[File:Igniter.png|Igniter|link=Igniter]], 1 x [[File:Plasma_tank.png|Plasma Tank|link=Plasma Tank]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the Welder&lt;br /&gt;
  Add Rods to the Welder to create the Flamethrower&lt;br /&gt;
  Screwdriver the Igniter&lt;br /&gt;
  Add the Igniter to the Flamethrower&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
  Load a Plasma Tank&lt;br /&gt;
 =========Alternatively=============&lt;br /&gt;
  Put the Welder, Rods, and Igniter within one tile of you. &lt;br /&gt;
  Have a screwdriver available. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Flamethrower&amp;quot; and wait a few seconds.&lt;br /&gt;
  Load a Plasma Tank&lt;br /&gt;
&lt;br /&gt;
You can also get one from a hacked [[Autolathe]], minus the plasma tank.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.&lt;br /&gt;
&lt;br /&gt;
====[[File:Improvised_shotgun.png]] Improvised Shotgun====&lt;br /&gt;
Essentially a tube that aims shotgun shells.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Modular Receiver.png|Modular Receiver|alt=Modular Receiver]], 1 x [[File:Rifle Stock.png|Rifle Stock|alt=Rifle Stock]], 1 x [[File:Atmospheric Pipe.png|Atmospheric Pipe|alt=Disposal Pipe]], 1 x [[File:Package Wrapper.png|Package Wrapper|alt=Package Wrapper]], [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Collect all the materials (make Modular Receiver from a [[Hacking#Autolathe|hacked]] Autolathe, make Rifle Stock from 10 wooden planks)&lt;br /&gt;
  Put them within one tile of you. &lt;br /&gt;
  Have a Screwdriver available, Collect all components and place them within one tile of you. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Improvised Shotgun&amp;quot; and wait a few seconds.&lt;br /&gt;
&lt;br /&gt;
====[[File:Dragonsbreath Shell.png]] Improvised Shotgun Shell====&lt;br /&gt;
An improvised, short range buckshot shell.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;550&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|10u Welding Fuel, 2x Metal Sheet, 1x Cable Piece, [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Collect all components and place them within one tile of you. &lt;br /&gt;
  Have a Screwdriver available. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Improvised Shotgun Shell&amp;quot; and wait 1.2 seconds.&lt;br /&gt;
&lt;br /&gt;
====[[File:Meteorshot Shell.png]] Advanced Shotgun Shells [[File:Pulse Slug Shell.png]][[File:Dragonsbreath Shell.png]] ====&lt;br /&gt;
Some special shotgun shells can be crafted from [[Research_items#Unloaded_Technological_Shell|Unloaded Technological Shells]], which are printable from some techfabs/protolathes after research. Look [[Research_items#Unloaded_Technological_Shell|here]] for the recipes. &lt;br /&gt;
&lt;br /&gt;
====[[File:Pneumatic_cannon.png]] Pneumatic Cannon====&lt;br /&gt;
A unique gas-powered gun that can fire anything loaded into it.&lt;br /&gt;
&lt;br /&gt;
Comes with three pressure settings, which increase the amount of gas, throw speed and range of items loaded into it. The third setting knocks the user down.&lt;br /&gt;
&lt;br /&gt;
In practice, the cannon is best used with items that embed and hurt when thrown - such as combat knives, survival knives, bone daggers, eswords/edaggers and throwing stars. &lt;br /&gt;
&lt;br /&gt;
The second and third setting provide no real advantage, as they don&#039;t increase the damage dealt.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Atmospheric Pipe.png|Atmospheric Pipe|alt=Disposal Pipe]], 8 x [[File:Package Wrapper.png|Package Wrapper|alt=Package Wrapper]], 6 x [[File:Metal.png|Metal|link=Metal]], [[File:Wrench.png|Wrench|link=Wrench]], [[File:Welder.png|Welder|link=Welding Tool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Collect all components and place them within one tile of you. &lt;br /&gt;
  Have the tools available. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Pneumatic Cannon&amp;quot; and wait a few seconds. &lt;br /&gt;
  Acquire a medium-large sized gas tank (even plasma works) to power the cannon.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bola.png]] Bola====&lt;br /&gt;
A simple device fashioned from a cable and weights on the end, designed to entangle enemies by wrapping around their legs upon being thrown at them. The victim can remove them rather quickly, however.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;150&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1x [[File:Cablecuffs.png|Cablecuffs|link=Cablecuffs]], 6 [[File:Metal.png|Metal|link=Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Collect all components and place them within one tile of you. &lt;br /&gt;
  Have the tools available. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Bola&amp;quot; and wait a few seconds. &lt;br /&gt;
&lt;br /&gt;
====[[File:Extendohand.png]] Extendo-Hand====&lt;br /&gt;
Lets you reach things that are 2 tiles away and interact with them as if you were using your bare hand on them. Too long and awkward to use on things that are adjacent to you though. Basically you can fistfight/disarm people from a tile away assuming they don&#039;t close the distance or anything, plus you can unlock lockers or open doors from a tile away and stuff.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;150&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg left arm.png|Borg Arm (left or right)|link=Borg Arm (left or right)]], 1 x [[File:Boxinghands.png|Boxing Glove|link=Boxing Glove]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Attach a boxing glove to the cyborg arm&lt;br /&gt;
&lt;br /&gt;
===[[File:Baseball_bat.png]] Baseball Bat===&lt;br /&gt;
The baseball bat does moderate damage and knocks back mobs.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;100&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5x [[File:Planks.png|Wooden Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click on the wooden planks in your hand and select &amp;quot;baseball bat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tailwhip2.png]] Liz O&#039; Nine Tails===&lt;br /&gt;
For displaying your dominance over those filthy lizards.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;200&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1 x [[File:Liggertail.gif|Lizard Tail|link=Lizard Tail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Attach a piece of cable coil to a cut off lizard tail.&lt;br /&gt;
&lt;br /&gt;
===[[File:Catwhip.png]] Cat O&#039; Nine Tails===&lt;br /&gt;
For displaying your dominance over those filthy catgirls.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;200&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1 x [[File:Cattail.gif|Cat Tail|link=Cat Tail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Attach a piece of cable coil to a cut off cat tail.&lt;br /&gt;
&lt;br /&gt;
===[[File:plasma_tank.png]] Singletank Bomb===&lt;br /&gt;
Singletank bombs are, unlike TTV bombs, constructed from a singular tank. As a result, they tend towards less explosive power but make up for it by being very easy to create in comparison. Experiment with gas mixtures. &lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1x [[File:igniter.png|1 igniter|link=Igniter]], 1x detonator of your choice, 1x[[File:Plasma_tank.png|Plasma Tank|link=Plasma Tank]], [[File:Screwdriver_tool.png|Screwdriver|link=Screwdriver]] [[File:Welder.png|Welder|link=Welding Tool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Create an igniter assembly, usually this is a signaler, by screwdrivering the igniter and detonator and combining them by slapping them together.&lt;br /&gt;
  (If you&#039;re using a signaler, make sure to change it from default frequency to reduce the risk of someone randomly signaling your bomb).&lt;br /&gt;
  Attach the assembly to the tank by hitting it on the tank.&lt;br /&gt;
  Weld a pressure hole into the tank with a welding tool.&lt;br /&gt;
&lt;br /&gt;
===[[File:ChemPayload.gif|32px]] Chemical Payload===&lt;br /&gt;
Two [[Grenade]] casings and a piece of [[Syndicate Items#Plastic Explosive charge (C4)|C4]] or [[Shaft Miner#The Ores|Gibtonite]] are stuffed into a matter bin. The finished payload can then be loaded with 2-7 beakers. If you used large grenade casings you get room for one extra beaker each, and a higher quality matter bin increases this number by 1 per tier, up to the maximum of 7. &lt;br /&gt;
&lt;br /&gt;
You should ideally place the payload into a bomb assembly (crafted from 10 plasteel) to provide a way to actually detonate it. Merge the wires of the bomb assembly with a wirecutter before finishing or the bomb will give an error when trying to activate it. Finish the assembly by closing it with a screwdriver. You can now drag it and activate it to set a timer. If the bomb is wrenched down and its timer is ticking, it cannot be unwrenched unless disarmed or unbolted through [[Hacking#Syndicate_Bomb|Hacking]]. &lt;br /&gt;
&lt;br /&gt;
A useful way to bypass the countdown of the bomb (and create an instant explosion) is to strap a signaler onto the boom wire of the bomb. If you can get your hand on some bluespace beakers, the chemical payload can theoretically detonate 2100 units of [[Guide to chemistry#Pyrotechnics|chemicals]]/[[Guide to chemistry#Toxins|toxins]]. Capable of very great destruction or other things. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;250&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1x [[File:Matter bin.png|Matter Bin|link=Matter bin]], 2x [[File:Grenade Casing.png|Grenade|link=Grenade]], 1x [[File:C4.gif|C4|link=C4]] OR [[File:Gibtoniteore.png|Gibtonite|link=Gibtonite]]&lt;br /&gt;
|}&lt;br /&gt;
  Step 1:&lt;br /&gt;
  Put two [[Grenade]] casings into the matter bin&lt;br /&gt;
  Put the detonator (the C4 or Gibtonite) into the matter bin&lt;br /&gt;
  =========Alternatively============= &lt;br /&gt;
  Collect all components and place them within one tile of you. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Chemical Payload&amp;quot; and wait a few seconds.&lt;br /&gt;
  &lt;br /&gt;
  Step 2:&lt;br /&gt;
  Fill the Chemical Payload with 2-7 beakers of chemicals&lt;br /&gt;
  Use 10 plasteel to make a bomb assembly&lt;br /&gt;
  Put the Chemical Payload into the bomb assembly&lt;br /&gt;
  Merge the bomb wires with a wirecutter&lt;br /&gt;
  Attach a signaller onto the boom wire of the bomb (optional)&lt;br /&gt;
  Screwdriver to close the assembly&lt;br /&gt;
  Make the bomb actually go boom (optional)&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Bola.png&amp;diff=5412</id>
		<title>File:Bola.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Bola.png&amp;diff=5412"/>
		<updated>2020-07-28T17:19:18Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Positronic_Brain&amp;diff=5411</id>
		<title>Positronic Brain</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Positronic_Brain&amp;diff=5411"/>
		<updated>2020-07-28T17:12:42Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: Created page with &amp;quot;{{JobPageHeader |headerbgcolor = darkred |headerfontcolor = white |stafftype = SYNTHETIC |imagebgcolor = gray |img_generic =  |img = posibrain.gif |jobtitle = Positronic Brain...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SYNTHETIC&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = posibrain.gif&lt;br /&gt;
|jobtitle = Positronic Brain&lt;br /&gt;
|access = N/A&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = The crew&lt;br /&gt;
|duties = Serve the crew &lt;br /&gt;
|guides = No external guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;positronic brain&#039;&#039;&#039; is an adorable little cube similar to a [[Man-Machine Interface]] -- but unlike the former, which relies on a brain yanked out of a real life [[Assistant|crewmate]], the positronic brain replicates a human mind from scratch, with the power of [[Ghost|SCIENCE!]]&lt;br /&gt;
&lt;br /&gt;
==How I Learned To Stop Lobotomizing And Love The Computer==&lt;br /&gt;
Developed late in the century on the back of mathematic and conceptual work spanning almost a millennia, the first positronic brain was an inch-wide cube of palladium-iridium alloy, nano-etched with billions upon billions of conduits and connections. Upon activation, hard-booted by way of an emitter laser, the brain issued a single sentence before the neural pathways collapsed and it became an inert lump of platinum: &amp;quot;How may I serve?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==It&#039;s &#039;&#039;Aliiiiiiiiiiive&#039;&#039;!==&lt;br /&gt;
&lt;br /&gt;
To use a positronic brain, simply find one or produce one on the protolathe - high material and research requirements, be warned - and left-click it in your hand. If it chimes, and begins to flicker, it has a personality. If it buzzes and goes inert, nobody has decided to join as your plastic pal who&#039;s fun to be with.&lt;br /&gt;
&lt;br /&gt;
To become a positronic brain, observe or ghost, and have [[pAI]] candidacy enabled. When someone activates a posibrain, you will get a prompt -- click yes and you will become the brain. You can also enter one yourself by clicking on it.&lt;br /&gt;
&lt;br /&gt;
Posibrains can be used in all circumstances that an MMI can be used in, i.e. borgs, AI cores, and exosuits.&lt;br /&gt;
&lt;br /&gt;
== Your Personal Companion Cube==&lt;br /&gt;
Positronic brains can talk (and beep and boop &#039;&#039;d&#039;awwwww&#039;&#039;) by default, but like an MMI, they cannot move unless picked up by a player or inserted into a borg body. The resulting cyborg with a positronic brain inside is called an android.&lt;br /&gt;
&lt;br /&gt;
As a positronic brain, remember: you exist to serve! Unlike an AI or a [[drone]] you are not bound by a strict lawset; but like both of those, you are expected to serve the crew and generally be not shit. Also unlike a MMI, &#039;&#039;&#039;you do not remember your past life&#039;&#039;&#039;. Period. It doesn&#039;t exist, it&#039;s over, you are a new character. Try to use your new status as a lovable cube to metagame, and enjoy your [[ban]].&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:CCloset.png&amp;diff=5410</id>
		<title>File:CCloset.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:CCloset.png&amp;diff=5410"/>
		<updated>2020-07-28T17:11:05Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Janitor&amp;diff=5409</id>
		<title>Janitor</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Janitor&amp;diff=5409"/>
		<updated>2020-07-28T17:06:28Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: Created page with &amp;quot;{{JobPageHeader |headerbgcolor = purple |headerfontcolor = white |stafftype = CUSTODIAL |imagebgcolor = lightgray |img_generic = Generic_janitor.png |img = Janitor.png |jobtit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CUSTODIAL&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Generic_janitor.png&lt;br /&gt;
|img = Janitor.png&lt;br /&gt;
|jobtitle = Janitor&lt;br /&gt;
|access = [[Custodial Closet|Janitor&#039;s Closet]], [[Maintenance]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Clean up trash and blood. Replace broken lights. Slip people over. USE THE WET FLOOR SIGNS!&lt;br /&gt;
|guides = no external guides&lt;br /&gt;
|quote = You point at the wet floor sign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your job is to mop up blood, oil, dust and vomit, replace broken or missing light bulbs and tubes, and pick up litter. It&#039;s more fun than it sounds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Replace broken lights. If you are going to wet floors, use wet floor signs.&lt;br /&gt;
&lt;br /&gt;
[[File:CCloset.png|frame|alt=Custodial Closet|link=http://puu.sh/3EJv2.png|[[Custodial Closet|Home sweet home]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stellar Patrol, it&#039;s not a job, it&#039;s an adventure!==&lt;br /&gt;
You have the most &amp;lt;s&amp;gt;important&amp;lt;/s&amp;gt; time consuming, under appreciated and eventually pointless job on the station. You keep small areas from looking shitty while the areas you&#039;ve already cleaned are covered with blood and litter again. You&#039;ll clean floors, toss out junk, replace broken lights and overall, keep the station resembling a workplace and not an anarchist playground!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Much of this equipment is acquired from your JaniDrobe vendor in your [[Custodial_Closet|Custodial Closet]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Jshoe.png]] [[Galoshes]] that prevent you from slipping on wet floors and items such as bananas and the clown&#039;s [[PDA]], but do nothing on [[chemist|space lubed]] floors&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Cleaner.png]] A [[Spray Bottle|spray bottle]] of [[space cleaner]] that will sadly run out quickly and need to be replenished by [[chemistry]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Grenade.png]] Three [[Space Cleaner|space cleaner]] foam [[grenade]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Bucket.png]] A [[bucket]] for filling your janitorial cart&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Mop.png]] A [[General_items#Mop|mop]] for mopping floors&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Broom.png]] A [[General_items#Broom|broom]] for sweeping trash&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Wetfloorsign.png]] Some wet floor signs&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Janiprojector.png]]A holographic sign projector&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:JaniBioSuit.png]] A [[haz-mat suit]]. Its hood will prevent facehuggers from raping you. Both pieces of it, when used with internals, will stop you catching contact and airborne viruses.[[File:JaniBioSuitHood.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:WaterTank.png]] A [[Water Tank|water tank]] to fill your janitorial cart from using your bucket&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:LightBox.png]] Two boxes of [[Light Bulb|light bulb]]s to refill your [[Light Replacer|light replacer]] or give to assistants so they can help replace lights&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Lightreplacer0.png]] A [[Light Replacer|light replacer]] used to remove broken light tubes from light fixtures and replace them with new ones with one click. Use in hand while standing under a fixture with broken light to automatically replace it. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Trashbag.png]] A trash bag. Equippable in the exosuit slot of [[Clothing_and_Accessories#Bio-suit|bio-suits]] [[File:BioSuit.png]]. Use it on tiny or small items to pick them up. Use on a disposal bin to empty. You can also store this in your Janicart [[File:Janicart.png]]. Must un-buckle and interact with the Janicart to take it off.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:MousetrapBox.png]] A box of [[mousetrap]]s to kill [[mice]] that never leave maintenance without [[Assistant|assistance]][[File:Mousetrap.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Bear trap.png]] Two bear traps for trapping [[Space Bear]]s or your colleagues&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Paint violet.png]] Some paint remover for cleaning up graffiti and floor stains&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Janitorial Cart.png]] A [[Janitorial Cart|janitorial cart]] which holds a mop bucket, four signs, mop, spray bottle, trash bag and light replacer&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Janibelt.png]] A [[Clothing_and_Accessories#Janibelt|janibelt]], a belt that can hold many of your standard issue items. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Janicart.png]] The janicart, a PIMPIN&#039; RIDE. The key spawns nearby. Drag yourself onto the cart to ride, then insert key into it to be able to start moving. You can remove the key by alt-clicking the janicart. To unbuckle from the vehicle, click the janicart or press B &amp;quot;resist&amp;quot;. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most important, you have your purple soft cap to signify &amp;lt;s&amp;gt;your duty to the station&amp;lt;/s&amp;gt; who to lynch when the [[Clown]] is wetting floors.&lt;br /&gt;
&lt;br /&gt;
===Wet Floor Signs===&lt;br /&gt;
Drop warning signs where you mop. People get pissed when you don&#039;t. You don&#039;t have enough to cover every area you clean and between lag and every player running everywhere they&#039;re usually not spotted until people are already on their backs, but they can&#039;t blame you for doing what you can!&lt;br /&gt;
&lt;br /&gt;
Shaking up those you slipped maintains favour with the crew. Do this by clicking on them with an empty hand while on help intent [[File:Intent_Help.png]]. Smugly pointing at one of your signs incurs their ire.&lt;br /&gt;
&lt;br /&gt;
Also, if people are chasing you, throw a bucket of water behind you, or where they will run into it, as they likely want to steal from you (your shoes are valuable). Or fill your spray bottle with a little water to quickly take down huge amounts of people.&lt;br /&gt;
&lt;br /&gt;
People assume if someone slips, it was your doing. This may not be true. Often it was the [[chemist]] with [[Guide_to_chemistry#Space_Lube|space lube]], or a [[clown]] with a bucket of water. It&#039;s possible to differentiate between slipping on a wet floor and slipping on a lubed floor.&lt;br /&gt;
&lt;br /&gt;
Make sure the [[detective]] has cleared a scene before you clean up an area of some blood. Follow people dragging bodies to the medical bay; they leave long trails of blood which means more work for you.&lt;br /&gt;
&lt;br /&gt;
People are going to accidentally charge your cart halfway down the hallway. Kind people will get on the other side of it and push it back to you. There&#039;s no avoiding this, apart from not using the cart and relying on the space cleaner [[File:Cleaner.png]], or using the mop with buckets of water held on your person. This would require you to carry signs too.&lt;br /&gt;
&lt;br /&gt;
A janitor [[cyborg]] is usually a more efficient janitor than you. It can clean floors by just moving onto them. But so can you once you get your [[Research_items#Floor_Buffer_Upgrade|floor buffer upgrade]].&lt;br /&gt;
&lt;br /&gt;
==Cleaning Without Being Lynched==&lt;br /&gt;
Your janitorial cart can hold up to 100 units of liquid. This does not need to be straight water. If you&#039;re able to get [[Chemistry]] to give you 50 units of ammonia, you can mix it with 50 units of water. Congratulations! You just created 100 units of [[Space Cleaner]]. Mopping the floor with [[Guide_to_chemistry#Space_Cleaner|Space Cleaner]] does not leave it slippery. People might still assume that if you&#039;re mopping without the signs that you&#039;re creating a safety hazard, so make sure to correct them BEFORE they choke you to death. &lt;br /&gt;
&lt;br /&gt;
The bars of [[soap]] are a great cleaning implement on the station. They don&#039;t leave slippery puddles behind, and they&#039;re good for getting those hard-to-reach places (like that vomit under the surgery table) that cleaning grenades can&#039;t. Your bar of Nanotrasen brand soap is limited to 300 uses.&lt;br /&gt;
&lt;br /&gt;
Remember that your bottle of Space Cleaner [[File:Cleaner.png]] can clean tiles instantly as well. If you aim far enough from your position, you can clean up to five tiles in a single spray. Useful to quickly clean up your [[Traitor|evidence]].&lt;br /&gt;
&lt;br /&gt;
By right-clicking on the spray bottle, you can tip the contents out of it.&lt;br /&gt;
&lt;br /&gt;
You can clean bloody people by spraying them with your Space Cleaner [[File:Cleaner.png]]. &lt;br /&gt;
&lt;br /&gt;
Spray people with space cleaner if they are covered in blood around their head and chest (but not if they have bloody gloves). This usually makes people happy, as security officers won&#039;t hound them as much. Sometimes the station needs a [[The Owl|hero]] though, all you need to do is mop the right floor, or spray water at the right time to stop the worst fiend humanity has ever known.&lt;br /&gt;
&lt;br /&gt;
==Advanced Sanitation Gear==&lt;br /&gt;
Once [[science]] has researched &#039;&#039;&#039;Advanced Sanitation Technology&#039;&#039;&#039;, you will be able to print a few advanced sanitation items from the service [[Guide_to_Research_and_Development#Techfab|techfab]]. &lt;br /&gt;
* [[File:Floor buffer.png]] [[Research_items#Floor_Buffer_Upgrade|Floor buffer upgrade]] can be attached to your janicart [[File:Janicart.png]](the drivable one), to instantly clean floor tiles you drive over. Just click your janicart while holding the floor buffer in hand. &lt;br /&gt;
* [[File:Adv_mop.png]] [[Research_items#Advanced_Mop|Advanced Mop]] works like your ordinary mop, but it&#039;s faster, stronger and generates its own water. &lt;br /&gt;
* [[File:Bluespace_trashbag.png]] [[Research_items#Trashbag_of_Holding|Trashbag of Holding]] can hold a huge amount of tiny and small items. A quality of life improvement.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Your [[PDA]] has a &#039;&#039;&#039;Custodial Locator&#039;&#039;&#039;. Use this to locate your [[Janitorial Cart|janitorial cart]] [[File:Janitorial Cart.png]] or [[General_items#Mop|mop]] [[File:Mop.png]]. This can also help you find your [[Custodial_Closet|Custodial Closet]], since that&#039;s where those items spawn. &lt;br /&gt;
* Your ID has access to the settings of [[Guide_to_robotics#Cleanbot|cleanbots]] [[File:Cleanbot.gif]]. Click a cleanbot with your ID to unlock it. You can then click the robot to alter its settings and turn it on or off. &lt;br /&gt;
* Instead of refilling the Light Replacer [[File:Lightreplacer0.png]] with light tubes/bulbs, you can refill it with glass sheets [[File:Glass.png]].&lt;br /&gt;
* Lost your galoshes? Need more default Cleaner Grenades or buckets? Cargo can order a [[Supply_crates#Service|Janitorial Cart and Galoshes Crate]] and a [[Supply_crates#Service|Janitorial Supply crate]], if you ask nicely.&lt;br /&gt;
* Clicking a spray bottle while it&#039;s in your hand actually changes the pressure knob to use less of the content when sprayed. (Alternates between 2 and 5)&lt;br /&gt;
** Right-Clicking on a spray bottle gives you the option to empty it.&lt;br /&gt;
* Learn how to mix [[Guide_to_chemistry#Space_Cleaner|space cleaner]]. This will make refilling your space cleaner bottle easier for when the [[Chemist|chemist]] can&#039;t be bothered.&lt;br /&gt;
* [[Guide_to_chemistry|Chemistry]] can make [[Guide_to_chemistry#Drying_Agent|drying agent]]. If splashed on your galoshes [[File:Jshoe.png]] with harm intent [[File:Intent_Harm.png]], they will be transformed into purple absorbent galoshes, which still prevents you from slipping while also drying floor tiles you walk on. &lt;br /&gt;
* [[Guide_to_xenobiology#Red_Slime|Xenobiology]] can create speed potions. Use these on your galoshes [[File:Jshoe.png]] and/or janicart [[File:Janicart.png]] to make them faster. &lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* A backpack full of mousetraps is by far one of the most annoying things to deal with when Security is searching you. &lt;br /&gt;
* Cleaner Grenades can potentially stop an entire party of pursuers by slipping them, or forcing them to stop. Your [[#Shoes|galoshes]] make you immune to slipping on [[Guide_to_chemistry#Fluorosurfactant|foam]], water or soap yourself. &lt;br /&gt;
* [[Emag|Emagging]] a light replacer will make the replaced light explode when turned on. This, when used with care, can help you set up deadly traps when someone presses the light switch.&lt;br /&gt;
&lt;br /&gt;
==Conspicuously Clean Floors==&lt;br /&gt;
As a [[traitor]] you&#039;re going to have a &amp;lt;s&amp;gt;hard time&amp;lt;/s&amp;gt; Fun time. Although you are capable of cleaning up your evidence and prints, you have little access to the station. The best you can do is throw water in front of your target so he falls, drag him into the nearest maintenance tunnel, and beat him dead with &amp;lt;s&amp;gt;your [[mop]]&amp;lt;/s&amp;gt; a fire extinguisher. Be practical. &lt;br /&gt;
&lt;br /&gt;
Your garbage bag is handy for hiding objects in, as it&#039;s rarely checked during a search. &lt;br /&gt;
&lt;br /&gt;
A bear trap can slow someone until someone else is kind enough to remove it from their leg. You don&#039;t need a low light area to hide it, you can place it under an object with a large sprite such as a backpack or pizza box, or you can just leave it uncovered and wait for the inevitable runner to zoom into it without time to notice it and stop.&lt;br /&gt;
&lt;br /&gt;
Your [[General_items#Light_Replacer|light replacer]] can also be used to set deadly traps. [[Emag|Emagging]] your light replacer will make all lights you replace be rigged with plasma, causing them to explode when they are turned on. Be cautious though, replacing an active with an emagged-light replacer will instantly cause the light bulb to explode! Turn off the light first!&lt;br /&gt;
&lt;br /&gt;
Your galoshes and spray bottle/mop can be used with water to create visible slippery tiles that cause reasonably long stuns on those who run across them, without slipping you. You can also use your galoshes and your cleaner grenades (which you can order more of through [[cargo]]) to create a large area that cannot be crossed by anyone but hulks, traitors with noslips, and you. Anyone caught on the foam area will not be able to move until it disperses without slipping. You can cross the foam and walk into someone to slip them, provided you&#039;re moving them onto a foam tile. The foam will stun them long enough to handcuff them, choke them, beat them and cause more knockdowns, or remove their headset.&lt;br /&gt;
&lt;br /&gt;
Your galoshes are no-slips with a small slowdown and it&#039;s suspicious of you not to be wearing them. Beg the Hop for chem access (&amp;quot;for more space cleaner&amp;quot;) or break in and fill stuff with lube. Your backpack water tank and spray-bottle can be filled with pepper-spray at the arrivals checkpoint. Just look at those TC savings!&lt;br /&gt;
&lt;br /&gt;
You can often ask the Head of Personnel for more access to clean. This may get you into the department your target works in. You can sometimes dodge a search by claiming you&#039;re just there to clean.&lt;br /&gt;
&lt;br /&gt;
You have maintenance as a janitor, despite the fact you&#039;re probably not going to clean there. Most positions don&#039;t have maintenance. Use this to your advantage. You also have an escape chute in your [[Custodial_Closet|custodial closet]] (your disposal), and a back door that leads into maintenance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Trashbag.png&amp;diff=5408</id>
		<title>File:Trashbag.png</title>
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		<updated>2020-07-28T17:06:07Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
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		<author><name>Goldnharl</name></author>
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		<title>File:LightBox.png</title>
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		<updated>2020-07-28T17:06:00Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
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		<author><name>Goldnharl</name></author>
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		<title>File:Broom.png</title>
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		<updated>2020-07-28T17:05:31Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
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		<author><name>Goldnharl</name></author>
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	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Prisoner&amp;diff=5405</id>
		<title>Prisoner</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Prisoner&amp;diff=5405"/>
		<updated>2020-07-28T17:02:18Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: Created page with &amp;quot;{{JobPageHeader |headerbgcolor = gray |headerfontcolor = white |stafftype = CIVILIAN |imagebgcolor = lightgray |img_generic = Prisoner.png |img = Prisoner_action.png |jobtitle...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Prisoner.png&lt;br /&gt;
|img = Prisoner_action.png&lt;br /&gt;
|jobtitle = Prisoner&lt;br /&gt;
|access = None&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = &amp;lt;del&amp;gt;You are above the law&amp;lt;/del&amp;gt; [[Warden]]&lt;br /&gt;
|duties = &amp;lt;del&amp;gt;Break windows to space and hide in cargo for the rest of the round, defending your freedom.&amp;lt;/del&amp;gt; Do whatever you can in permabrig.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = &amp;quot;What are you in for?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Important: Just becuase you are in perma DOES NOT mean you are an antagonist. You are still bound by rule 1. Escaping without reason or a viable threat is reason enough to get talked to by the admins.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For some god forsaken reason, in a Space Station literally filled to the brim with opportunities, you&#039;ve chosen to be the single job which has a severely constrained pool of options. Well, good for you! In fact, the Prisoner is one of the few roles which can actually work as intended for both new players and veterans, whilst still providing options for conflict.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Have enough common sense and basic morality in your head to not wordlessly stab the Warden to death with spears when they come to deposit a prisoner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Roleplay a bit, make up a backstory, converse with your fellow prisoner.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; Spark up a bit of action and conflict while you&#039;re at it! Keep Security on their toes.&lt;br /&gt;
&lt;br /&gt;
==Welcome to the Permabrig==&lt;br /&gt;
[[File:Prisontop.PNG]]&lt;br /&gt;
&lt;br /&gt;
This will probably be your home for most of the shift. You spawn in here with one other prisoner, without any backstory. There is a decent garden, a basketball hoop, a small laundromat, some sanitary facilities, plenty of dorm rooms, and a fully functioning bar and arcade. There is some food, along with a Microwave in the kitchen, but don&#039;t expect Nanotrasen to provide much for you. After all, you ARE a criminal. Besides that, there&#039;s two decks of cards, and a bag of dice to keep yourself somewhat entertained, and a private game room to entertain yourselves. Within this picture, there are all the materials for crafting a [[Makeshift weapons#Spear|Spear]] and conducting a jailbreak without dying. But, I ain&#039;t telling you. &lt;br /&gt;
&lt;br /&gt;
Ideally, since you are the single job without any duties or obligations, you should be making a backstory for yourself to keep yourself sane. If you&#039;re one of the poor saps who spawn in without a cellmate, well, no luck in having much fun.&lt;br /&gt;
&lt;br /&gt;
===The Case for New Players===&lt;br /&gt;
Regardless of anything, however, a very strong case can be made for the Prisoner being the single most friendly job for a new player, even above [[Assistant]]. &lt;br /&gt;
&lt;br /&gt;
# The role isn&#039;t timelocked, so you can just jump right in.&lt;br /&gt;
# Like an Assistant, you have zero responsibilities whatsoever. &lt;br /&gt;
# There&#039;s a good chance that your companion prisoners are experienced, and with nothing to do, they&#039;re usually open to showing you the ropes. Generally, even if your cellmate is an antagonist, they&#039;re not going to really beat up their only companion. Hence, you can put your trust into the other prisoner, without much fear of them stabbing you in the back.&lt;br /&gt;
# By being in the Permabrig, you&#039;re actually protected from the outside station by the rest of the security department. Whilst wandering around as an Assistant, there&#039;s a chance that you&#039;re going to get shot or stabbed by a friendly roaming [[Traitor]] or converted into a [[Blood Cult|Cultist]] or [[Revolutionary]], which can be disorientating. In the permabrig, you have all the time in the world to learn the controls and the sort.&lt;br /&gt;
# Security usually leave you reasonably alone, since the station is probably already degenerating into chaos a couple minutes in. If they&#039;re super bored, they might poke you every so often, but you are OOC protected from getting your shit kicked in without reason. If you don&#039;t spark shit, Security has their hands tied in terms of tormenting you.&lt;br /&gt;
# As an Assistant, in the mayhem and chaos, you often forget that SS13 is actually a roleplaying game. By being chained in a room, roleplay actually ends up being one of the first things that you learn, which is great!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawning in ==&lt;br /&gt;
[[File:Prisonstart.PNG]]&lt;br /&gt;
&lt;br /&gt;
Spawning in as a prisoner is an unusual process, as you&#039;ll be transported in your usual outfit, plus a orange jumpsuit into this room. Security isn&#039;t instantly notified of your arrival, so you usually have a small period of time to futz around and get to know the surroundings before the warden bursts in to curbstomp you to death.&lt;br /&gt;
&lt;br /&gt;
Finally, it isn&#039;t like the Prisoner role is devoid of action. You can, along with your fellow prisoner, engineer a jailbreak for example, only if given proper reasoning to. Breaking out because you&#039;ve been alone for ten minutes isn&#039;t allowed, but an officer stealing all of your fun toys for themselves... Or, perhaps a [[Random events#Prison Break|virus]] happens to bolt open the permabrig for you. Or you can negotiate with a passing [[engineer]] through the medium of paper and pen to disassemble your cell windows. Or well, if Security has fallen to the cult or revolutionaries, you might be freed and converted. If this has happened, the station&#039;s probably fucked either way, so there&#039;s no fear of you being a liability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things to Do==&lt;br /&gt;
* Play cards.&lt;br /&gt;
* Mock the AI through the security cameras with a piece of paper.&lt;br /&gt;
* Watch as the AI hopelessly screeches at you through the Holopad.&lt;br /&gt;
* Grow plants.&lt;br /&gt;
* Dye your clothes so that you look like a hippie.&lt;br /&gt;
* Draw shitty drawings. &lt;br /&gt;
* Get to know your friends.&lt;br /&gt;
* [[ERP|Really get to know your friends.]]&lt;br /&gt;
* I haven&#039;t gotten around to adding more, too busy escaping into Cargo.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Prisonstart.PNG&amp;diff=5403</id>
		<title>File:Prisonstart.PNG</title>
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		<updated>2020-07-28T16:58:01Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
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		<author><name>Goldnharl</name></author>
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		<id>http://wiki.skyrat13.space/index.php?title=File:Prisontop.PNG&amp;diff=5402</id>
		<title>File:Prisontop.PNG</title>
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		<updated>2020-07-28T16:57:50Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
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		<author><name>Goldnharl</name></author>
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		<id>http://wiki.skyrat13.space/index.php?title=File:Hud-hands.gif&amp;diff=5401</id>
		<title>File:Hud-hands.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Hud-hands.gif&amp;diff=5401"/>
		<updated>2020-07-27T22:02:34Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
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		<author><name>Goldnharl</name></author>
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	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Starter_guide&amp;diff=5400</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Starter_guide&amp;diff=5400"/>
		<updated>2020-07-27T22:01:06Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: Massively updated the entire page and fixed all formatting fuckc u&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
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hey, read this before you edit&lt;br /&gt;
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if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url &lt;br /&gt;
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todo:&lt;br /&gt;
&lt;br /&gt;
-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn&#039;t necessary to get into the game, but it&#039;s recommended.&lt;br /&gt;
&lt;br /&gt;
= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen&#039;s recruitment office, huh? Let me tell you something, kid. You won&#039;t last five minutes on this floating deathtrap without help. You&#039;re as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I&#039;m in a helpful mood today. So let&#039;s run through the basics, see how you do.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039; is a multiplayer sandbox that has a heavy focus on player interaction. In the year [REDACTED], the megacorporation Nanotrasen has employed you as a staff member onboard their latest state of the art research station. Nanotrasen claims to be researching plasma, a mysterious new substance, but rumors are abound that the station is little more than a twisted social experiment...&lt;br /&gt;
&lt;br /&gt;
At the start of each round, each player is assigned a [[Jobs|role]] onboard the station. There are many [[Jobs|jobs]], such as the [[scientist]] performing [[Guide_to_Research_and_Development|research and development]] of new technologies, the [[Medical_Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many different ways to play. The game also randomly chooses a [[Game Mode|a round type]], ranging from [[Nuclear Operative|an all out assault on the station by nuclear operatives]], a [[Blood Cult|sinister cult sacrificing crewmembers to summon their god]], or more commonly, [[Traitor|good ol&#039; fashioned traitors]]. Every round on Space Station 13 is different.&lt;br /&gt;
&lt;br /&gt;
Skyrat specifically is a furry-run and owned server, centered heavily around the roleplay aspects of the game, including [[ERP|the unspeakable taboo.]] Being significantly more focused on scene creation rather than the simple mechanical complexity of the game, this server tends to lean towards the more maturity-oriented and story-driven sessions, with tidbits of fun sprinkled in.&lt;br /&gt;
&lt;br /&gt;
= Before Playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s important to [[https://skyrat13.tk/wiki/index.php/Rules read the rules]] before connecting for the first time.&#039;&#039;&#039; Some common new player mistakes to avoid include:&lt;br /&gt;
&lt;br /&gt;
* Being violent towards other crew members without any reason. Even as a freshly-rolled antagonist, kicking the shit out of someone you see on sight as a brand new player is a surefire way to get yourself bonked. Generally speaking, keep your head down and hands to yourself.&lt;br /&gt;
* Asking questions in [[OOC#OOC_channel|OOC]] (out-of-character) chat that are directly related to anything happening in the round. For example, &amp;quot;Why did I just get killed by the clown?&amp;quot;. It&#039;s okay to discuss this in [[Terminology#Deadchat|deadchat]] or after the round is over. These questions are also alright if asked in [[Terminology#Adminhelp.2FAhelp|adminhelps]] (press F1).&lt;br /&gt;
* Not following the name format of &amp;quot;Firstname Lastname&amp;quot; when creating a [[Guide_to_races#Humans|human]] character. Other races such as [[Lizardperson|lizards]], [[Plasmaman|plasmamen]], [[Ethereals|ethereals]] and [[Mothpeople|mothpeople]] have their own naming conventions. [[Mime|Mimes]] and [[Clown|clowns]] are other exceptions. &lt;br /&gt;
&lt;br /&gt;
The admin team generally tries to give players benefit of the doubt, so it&#039;s okay to mess up. As long as you&#039;re polite and willing to learn from your mistakes, you won&#039;t be in trouble. You can press F1/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have any questions.&lt;br /&gt;
&lt;br /&gt;
One last point: please, &#039;&#039;&#039;remember the human&#039;&#039;&#039;. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a toolbox because they took your [[Engineering_items#Multitool|multitool]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make your way to the [http://www.byond.com/download/ BYOND download page] and &#039;&#039;&#039;download the client&#039;&#039;&#039;.  Once you&#039;ve downloaded, installed, and logged into the client, feel free to close it - we won&#039;t be needing to use it directly anymore. Once you&#039;re set up, choose a server to join:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyrats:&#039;&#039;&#039;&lt;br /&gt;
Byond://skyrat13.tk:22094&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t use these links to join, open the BYOND client, press &#039;&#039;&#039;Ctrl and O&#039;&#039;&#039;, and paste the link to the server you want to join.&lt;br /&gt;
&lt;br /&gt;
[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Once you&#039;ve connected to a server, you&#039;ll be greeted by a small popup window labelled &#039;&#039;&#039;New Player Options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing on BeeStation, you&#039;ll need to create a character. Click on the &#039;&#039;&#039;Setup Character&#039;&#039;&#039; button, and the character creation menu will open.&lt;br /&gt;
&lt;br /&gt;
[[File:Starter.PNG|thumb|The character setup screen]]&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, edit your appearance as you see fit. There&#039;s no difference between clothing/backpack options other than appearance, so pick what you think looks best, aside from duffel bags being bigger but slowing you down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;&#039;&#039;&#039;Special names&#039;&#039;&#039; are names specific to certain roles - for example, if you&#039;re the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). The only custom job preference is specific to security officers, and allows you to choose the department you&#039;d like to monitor. The Uplink spawn location is specific to the [[traitor]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals. The various species options have some effects on gameplay - you can browse the articles for [[lizardmen|lizards]], [[flypeople]], and [[plasmamen]] for more info.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished editing your appearance, be sure to press the &#039;&#039;&#039;Save Setup&#039;&#039;&#039; button at the bottom of the window. Next, press the &#039;&#039;&#039;Set Occupation Preferences&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You&#039;re brand new here, so make sure you sign up as an Assistant. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
&lt;br /&gt;
If the button next to Assistant is a red &#039;&#039;&#039;NO&#039;&#039;&#039;, click it once so that it says &#039;&#039;&#039;YES&#039;&#039;&#039; in green text. This sets your job to be assistant, no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039;, or &#039;&#039;&#039;Never&#039;&#039;&#039;. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is no limit on assistants, and it&#039;s a role that has no responsibilities, so it&#039;s ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, press &#039;&#039;&#039;Done&#039;&#039;&#039;, then, &#039;&#039;&#039;Save Setup&#039;&#039;&#039;. Then click on &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; at the top of the character creation screen. The menu will change and have a big list of options.&lt;br /&gt;
&lt;br /&gt;
Make sure all of the Special Role Settings are set to &#039;&#039;&#039;No&#039;&#039;&#039; (These control optional settings, like choosing if you&#039;d like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) &#039;&#039;&#039;More importantly, change the Keybindings option to [[Keyboard_Shortcuts|&amp;quot;Hotkeys&amp;quot;]]&#039;&#039;&#039;. This guide will assume you&#039;re using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you&#039;re done, click &#039;&#039;&#039;Save Setup&#039;&#039;&#039; one last time and close the window.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Joining the Game ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve created your character, you&#039;re ready to join the game. (You may want to continue to read the guide before jumping in.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s two possible menus here - the lobby screen will either display a list that has &#039;&#039;&#039;Join Game!&#039;&#039;&#039; or a &#039;&#039;&#039;Ready&#039;&#039;&#039;/&#039;&#039;&#039;Not Ready&#039;&#039;&#039; toggle.&lt;br /&gt;
&lt;br /&gt;
[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window says &#039;&#039;&#039;Join Game!&#039;&#039;&#039;, there&#039;s currently a round going on. This is most likely what you&#039;ll see.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick &#039;&#039;&#039;Assistant&#039;&#039;&#039;. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you&#039;ll be brought to the station via the [[Arrivals|arrival shuttle]]. You&#039;ll start out on a transit shuttle that will dock at the station in a few seconds - you&#039;ll also be strapped into a chair, so don&#039;t forget to unbuckle yourself. (You can do this by clicking the &#039;&#039;&#039;Resist&#039;&#039;&#039; button - don&#039;t worry if you aren&#039;t sure which button that is yet, as it&#039;s explained further down the guide.)&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
If the window has three buttons that say &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039;, and &#039;&#039;&#039;Observe&#039;&#039;&#039;, that means a round has not started yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is ideal, because you&#039;ll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to &#039;&#039;&#039;Ready&#039;&#039;&#039;, then wait for the game to begin. (You can see the time until the game begins on the &#039;&#039;&#039;Lobby&#039;&#039;&#039; tab, on the top right of the game window.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pressing &#039;&#039;&#039;Observe&#039;&#039;&#039; will spawn you as a [[ghost]], which is essentially a spectator - you won&#039;t be able to spawn normally until the next round if you select this option!&lt;br /&gt;
&lt;br /&gt;
== Interface 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Before you do anything else, take a look at the top right of the game window. You&#039;ll see some tabs labelled &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, and &#039;&#039;&#039;Preferences&#039;&#039;&#039;. The most important tabs are the Status and Admin tabs. If you&#039;re using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button, used to contact admins directly if you have a question or believe someone is breaking the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won&#039;t use this. (The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is &#039;&#039;&#039;Rest&#039;&#039;&#039;, which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Status&#039;&#039;&#039; tab, take note of the map currently being played on the server. It&#039;ll be used later in the guide.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There&#039;s quite a few HUD elements on the main screen, so let&#039;s break them down into sections. &#039;&#039;&#039;Don&#039;t worry if you can&#039;t memorize what everything does at once&#039;&#039;&#039; - you can always come back to this guide.&lt;br /&gt;
&lt;br /&gt;
=== Hands ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&lt;br /&gt;
&lt;br /&gt;
=== Interactions === &lt;br /&gt;
&lt;br /&gt;
These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;H&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Combat Indicator [[File:Combat.png]] this indicator turns on &#039;combat mode&#039;, which displays an icon above your sprite indicating you are prepared for combat. Doing this is required before you engage in any fighting, both mechanically and rules wise, as it raises your defense against people that aren&#039;t in it substantially, as well as massively boosting your weapon accuracy and melee damage for all sources. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;C&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;, in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
=== Misc Icons ===&lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Alerts ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]]]]&lt;br /&gt;
&lt;br /&gt;
There might seem like quite a few controls, but don&#039;t worry - you&#039;ll only be using a few the majority of the time. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to &#039;&#039;&#039;[[Keyboard_Shortcuts|Hotkeys]]&#039;&#039;&#039; in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press &#039;&#039;&#039;Tab&#039;&#039;&#039;. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you&#039;re good to go.&lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon (;) before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;:m&#039;&#039;&#039; before your message. :h defaults to your current department.&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot; Very important for roleplay.&lt;br /&gt;
* &#039;&#039;&#039;Click&#039;&#039;&#039; on objects in the game world to interact with them. For most, you&#039;ll need to be next to or ontop of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
* &#039;&#039;&#039;Right-click&#039;&#039;&#039; on something to open the context menu.&lt;br /&gt;
** This is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]]. There are a few examples of actions that can only be done with a right-click, but they&#039;re far and few between.&lt;br /&gt;
* Hold &#039;&#039;&#039;Control and click&#039;&#039;&#039; on something to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift and click&#039;&#039;&#039; on something to examine it.&lt;br /&gt;
* Press &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to change your selected hand.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Clickdragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
** Dragging your sprite onto someone else&#039;s will open an &#039;interaction&#039; menu for quick easy roleplay interactions.&lt;br /&gt;
** Dragging someone&#039;s sprite onto yours has a variety of effects.&lt;br /&gt;
** Press &#039;C&#039; to prepare for combat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;R&#039;&#039;&#039; to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
As a brand-new player, your first objective is simply joining the station as non-essential crew and attempting to survive, escaping via the evacuation shuttle or one of the pods located around the station. From there, you can branch out into more of the specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help. You must use them interchangeably! You can activate items in one hand with the other, combine them, as well you can place items down to interact in the same way with them as they sit nearby. Players will be able to see what is in your hands.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== [[Intent|Intents]] ===&lt;br /&gt;
&lt;br /&gt;
The intent selector has four modes: &#039;&#039;&#039;Help&#039;&#039;&#039;, &#039;&#039;&#039;Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Grab&#039;&#039;&#039;, and &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Help Intent [[File:Intent_Help.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Help&#039;&#039;&#039; intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You&#039;ll also apply medication if you&#039;re holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you&#039;ll swap places with each other (instead of just pushing them in the drection you&#039;re moving). &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====Disarm Intent [[File:Intent_Disarm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Disarm&#039;&#039;&#039; intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you&#039;ll &#039;&#039;&#039;shove&#039;&#039;&#039; them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they&#039;re pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they&#039;re [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]]. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that &#039;&#039;&#039;these actions only work if you&#039;re clicking on the target with an empty hand&#039;&#039;&#039;, just as with all intents.&lt;br /&gt;
&lt;br /&gt;
====Grab Intent [[File:Intent_Grab.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Grab&#039;&#039;&#039; intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you&#039;ll have a &#039;&#039;&#039;passive&#039;&#039;&#039; grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click &amp;quot;pull&amp;quot; to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an &#039;&#039;&#039;aggressive&#039;&#039;&#039; grab.  The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), fireman carry them if they&#039;re prone (by click dragging their sprite onto yours), or click them again to slowly upgrade the grab to a level 3 &#039;&#039;&#039;neck&#039;&#039;&#039; grab. On neck grab you deal no damage, but it&#039;s harder for them to resist and get away. Click them one last time to slowly upgrade the grab to level 4, &#039;&#039;&#039;strangling&#039;&#039;&#039;. When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=If you&#039;re dragging someone&#039;s victim, or yours, it&#039;s best to switch to an aggressive grab so that you can lift them. This stops them from bleeding on the floor, which kills them over time and leaves a long trail of blood.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Harm Intent [[File:Intent_Harm.png]]====&lt;br /&gt;
The &#039;&#039;&#039;Harm&#039;&#039;&#039; intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a few different damage types in SS13. If you take enough damage, you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;Crit&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brute|Brute]]&#039;&#039;&#039; damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Burns|Burn]]&#039;&#039;&#039; damage is received from fire or exposure to the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Toxins|Toxin]]&#039;&#039;&#039; damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Suffocation|Oxygen]]&#039;&#039;&#039; damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you&#039;re not in crit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Brain_damage|Brain]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or [[Guide_to_chemistry#Methamphetamine|other things]]. Can randomly cause [[Guide_to_Traumas|brain traumas]]. Those suffering from brain damage usually need [[Guide_to_chemistry#Mannitol|chemicals]] to cure their condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide_to_medicine#Cellular_damage|Cellular]]&#039;&#039;&#039; damage is reveived from being [[Guide_to_genetics#Cloning|cloned]] or from being fed on by a [[Slime|slime]]. Can be cured with [[Guide_to_medicine#Cryogenics_Tube|cryo]] treatment. &lt;br /&gt;
&lt;br /&gt;
Brute and Burn damage are applied to specific limbs. If you&#039;ve been smacked in the head with a toolbox a few times, you&#039;ll have to aim at your head (with numpad keys) when you use a bruise pack. Most [[Guide_to_chemistry#Medicines|medicines]] can be ingested to heal damage anywhere on your body. If you take enough damage to one limb, you can be &#039;&#039;&#039;dismembered&#039;&#039;&#039;. You will need [[Surgery#Prosthetic_Replacement|surgery]] to replace lost limbs.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
Being in combat mode is paramount to winning any engagement, as without it on you&#039;ll be taking substantially more damage, and dealing incredibly less. Being caught off-guard by someone with the indicator on puts you at a huge disadvantage.&lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Ghosts ===&lt;br /&gt;
&lt;br /&gt;
If you end up dying, don&#039;t worry, there&#039;s a few ways to go from there.&lt;br /&gt;
&lt;br /&gt;
If you try to move, you&#039;ll &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it&#039;s okay to talk about the round in deadchat, if you&#039;re revived, &#039;&#039;&#039;you cannot use any information gained while dead&#039;&#039;&#039;. Anything you saw while alive is fair game.)&lt;br /&gt;
&lt;br /&gt;
If you die, you can be [[Cloning|cloned]], revived via [[defibrillator]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are &#039;&#039;&#039;ghost roles&#039;&#039;&#039; that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You&#039;re a new character, so don&#039;t use any information from your past life.) There may even be alerts that pop up while you&#039;re dead, asking if you&#039;d like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. &#039;&#039;&#039;Please note that if you take on a ghost role you CANNOT be cloned or return to your original body!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Playing the Game =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|500px|Arriving on the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we&#039;ve gone over the interface and some more important game concepts, let&#039;s jump into the game. If you join a game in progress, you&#039;ll spawn on the [[Arrivals|arrival shuttle]]. (You&#039;ll start buckled onto a chair as the shuttle docks with the station - press the &#039;&#039;&#039;Resist&#039;&#039;&#039; button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you&#039;ll be spawned in a random, public area of the station.&lt;br /&gt;
&lt;br /&gt;
Skyrat has multiple maps that the server will occasionally change to. The &amp;quot;standard&amp;quot; station layout is [[BoxStation|Box Station]], but the game can also take place on [[MetaStation|Meta Station]], [[PubbyStation|Pubby Station]], or [[DeltaStation|Delta Station]]. You can visit the individual wiki pages to see the layout of a specific map.&lt;br /&gt;
&lt;br /&gt;
Each station has a unique layout, so you&#039;ll likely want to use these maps to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BoxStation&amp;quot; [https://beestation13.com/map/box Click here for a map of BoxStation.] Visit [[BoxStation|the wiki page for BoxStation]] for more details.&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://beestation13.com/map/meta Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details.&lt;br /&gt;
* &amp;quot;PubbyStation&amp;quot; [https://beestation13.com/map/pubby Click here for a map of PubbyStation.] Visit [[PubbyStation|the wiki page for * PubbyStation]] for more details.&lt;br /&gt;
&lt;br /&gt;
Since you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn&#039;t take much time to get to grips with how to control your character.&lt;br /&gt;
&lt;br /&gt;
== What to do if There&#039;s a Breach ==&lt;br /&gt;
&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character&#039;s sprite. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Jobs to Take After Your First Round ==&lt;br /&gt;
&lt;br /&gt;
* Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a &amp;quot;greytider&amp;quot; or something similar. You might be better off trying a role that isn&#039;t critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
* After you&#039;ve gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t play security roles like the [[Security Officer]] or [[Warden]] until you&#039;re proficient with the controls and know enough about the game to treat people fairly. It&#039;s very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you&#039;re well versed in the game and know what&#039;s going on. If, by some coincidence, you end up being one of these roles and you aren&#039;t prepared, just ahelp explaining the situation - we&#039;d all much rather someone admits they aren&#039;t ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.&lt;br /&gt;
&lt;br /&gt;
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
* After some time, when you&#039;re confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.&lt;br /&gt;
&lt;br /&gt;
* Keep the roleplay protection rules in mind at all time. Nothing makes admins and players angrier than going out of your way to ruin someone&#039;s [[ERP|carefully crafts scene]], &lt;br /&gt;
so it&#039;s recommended against.&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
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		<updated>2020-07-27T21:54:02Z</updated>

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		<updated>2020-07-27T21:53:57Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
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	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Startjobs.png&amp;diff=5396</id>
		<title>File:Startjobs.png</title>
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		<updated>2020-07-27T21:53:51Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
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		<author><name>Goldnharl</name></author>
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	<entry>
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		<title>File:Starter.PNG</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Starter.PNG&amp;diff=5395"/>
		<updated>2020-07-27T21:42:31Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
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	<entry>
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		<title>File:Newplayeroptions.png</title>
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		<updated>2020-07-27T21:36:39Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
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		<author><name>Goldnharl</name></author>
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	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Ghost&amp;diff=5387</id>
		<title>Ghost</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Ghost&amp;diff=5387"/>
		<updated>2020-07-27T02:59:05Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: Created page with &amp;quot;{{JobPageHeader |headerbgcolor = #444444 |headerfontcolor = white |stafftype = DECEASED |imagebgcolor = #808080 |img_generic = Ghost.png |img =  |jobtitle = Ghost |access = Yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #444444&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = DECEASED&lt;br /&gt;
|imagebgcolor = #808080&lt;br /&gt;
|img_generic = Ghost.png&lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Ghost&lt;br /&gt;
|access = You can fly through walls&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = None&lt;br /&gt;
|superior = Nobody! You&#039;re finally free!&lt;br /&gt;
|duties = Whine, complain, be dead.&lt;br /&gt;
|guides = Ghost around, &amp;lt;s&amp;gt;spook people&amp;lt;/s&amp;gt;, complain about antags being boring.&lt;br /&gt;
|quote = Wow I wonder what&#039;s going on in dorm number fiv- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve tried to fight [[Shitcurity|THE MAN]] and lost, eh? Never fear, you are now a ghost! You&#039;ve probably already noticed you can go through walls and jump to people and shit, pretty cool huh? Well, guess what, you can&#039;t do anything else. Yeah, to be honest, the only &amp;quot;good&amp;quot; thing about being a ghost is that you can randomly become an [[Alien]] when some silly gentleman has a bad encounter with a facehugger.&lt;br /&gt;
&lt;br /&gt;
===Travelling to the Astral Plane===&lt;br /&gt;
The &amp;quot;ghost&amp;quot; command allows you to become a ghost, whether you are dead or alive. &#039;&#039;&#039;CAUTION&#039;&#039;&#039;! Ghosts can re-enter their body (assuming their body isn&#039;t gibs or ashes) if they ghosted after death, allowing that body to be cloned if anyone ever finds it. However, if you ghost before you die, your body will appear as &amp;quot;catatonic&amp;quot; and can&#039;t be re-entered or cloned.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re a ghost, odds are you&#039;re going to stay a ghost until the end of the round. But never fear! Besides being chosen to be an [[alien]], ghosts may also become [[pAI]]s or [[adamantine golem]]s if the right mortal beings seek you out (and your game settings allow it)! If the [[admin|gods]] are especially playful, you might even get the chance to become something else!&lt;br /&gt;
&lt;br /&gt;
===Revision 4876===&lt;br /&gt;
This revision completely changed the game forever. Before this revision, ghosts could interact with the living realm. They had the ability to rotate chairs, use the &amp;quot;Boo!&amp;quot; verb which flickered lights on and off, and speech would leak into the world, although in a muffled in-cohesive manner. However, this was considered too fun for the station and was removed due to it being abused by players to acquire meta information.&lt;br /&gt;
&lt;br /&gt;
===Hey, Chaplain, Hey Chaplain, why can&#039;t you hear me?!===&lt;br /&gt;
Quite some time ago, ghosts were easily able to be heard by the living. Unfortunately, this increased staff turnover as often the ghosts made the living go homicidal. And so, Nanotrasen added a &amp;quot;no listening to crazy ghost&amp;quot; clause to their contract of employment. Sorry ghosts, you can&#039;t be heard by the living any more, try &amp;lt;s&amp;gt;twiddling chairs.&amp;lt;/s&amp;gt; not dying.&lt;br /&gt;
&lt;br /&gt;
It is rumored that ghosts can commune with certain [[Wizard|practitioners]] of the [[Cult|dark arts]] should they use specific magics, but of course such things would never happen on a [[Beyond the impossible|tightly controlled Nanotrasen station]].&lt;br /&gt;
&lt;br /&gt;
===Dead Chat===&lt;br /&gt;
Dead chat is considered to be both [[OOC]] and [[IC]], so feel free to &amp;lt;s&amp;gt;talk about anything&amp;lt;/s&amp;gt; bitch about that shitty-ass player you hate here.&lt;br /&gt;
&lt;br /&gt;
===Oh the chatter, MAKE IT STOP!!===&lt;br /&gt;
There are several verbs for you to use so you can filter out what the living people are saying/doing/whispering/messaging etc. so you&#039;re not flooded with everyone on the station screaming over each other.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Ghost HUD:&#039;&#039;&#039; Toggles the HUD&lt;br /&gt;
* &#039;&#039;&#039;Show/Hide GhostEars:&#039;&#039;&#039; Hear everyone&#039;s speech&lt;br /&gt;
* &#039;&#039;&#039;Show/Hide GhostPDA:&#039;&#039;&#039; See everyone&#039;s PDA messages&lt;br /&gt;
* &#039;&#039;&#039;Show/Hide GhostSight:&#039;&#039;&#039; See everyone&#039;s emotes&lt;br /&gt;
* &#039;&#039;&#039;Show/Hide GhostWhispers:&#039;&#039;&#039; Hear everyone&#039;s whispers&lt;br /&gt;
&lt;br /&gt;
===Now where&#039;s that disk gone===&lt;br /&gt;
Ghosts have 5 basic commands in their HUD, if enabled:&lt;br /&gt;
* &#039;&#039;&#039;Teleport to Mob:&#039;&#039;&#039; Will let you choose between a list of all mobs in game to teleport to. Useful for tracking nonsetient mobs such as lavaland bosses.&lt;br /&gt;
* &#039;&#039;&#039;Orbit:&#039;&#039;&#039; This will show a list of all sentient mobs and points of interest to choose from. Picking one will teleport you to it and make you start orbiting it. PoI include the nuke disk, the nuke, ghost role spawn locations, gang dominators, and so on. &#039;&#039;&#039;Double-clicking&#039;&#039;&#039; any element will also cause you to orbit it.&lt;br /&gt;
* &#039;&#039;&#039;Re-enter Corpse:&#039;&#039;&#039; Will cause you to go back inside your corpse, if you still have one. Very important when being revived, as normal methods usually won&#039;t work iff you&#039;re not inside. This also makes you go back to your body if you&#039;re using a [[Blood Cult]] Astral Projection rune or a [[Wizard]]&#039;s scrying orb.&lt;br /&gt;
* &#039;&#039;&#039;Teleport (to location):&#039;&#039;&#039; Gives a list of areas, allowing you to teleport to any of them. Useful for z-level crossing, as without this you can&#039;t watch CentCom.&lt;br /&gt;
* &#039;&#039;&#039;pAI candidacy:&#039;&#039;&#039; Allows you to make yourself available for download as a [[pAI]]. Upon clicking you&#039;ll be able to edit your name and description, which the people looking for pAIs can check to decide who to download.&lt;br /&gt;
&lt;br /&gt;
A lesser-known command, not in the HUD, is &amp;quot;observe&amp;quot;, which can be found in the ghost tab. Using it works similarly to orbit, but it will show you the perspective of the observed person, along with their HUD.&lt;br /&gt;
&lt;br /&gt;
===High-Definition Observation===&lt;br /&gt;
Ghosts have a few tools to observe every move of the living with maximum comfort.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Inquisitiveness:&#039;&#039;&#039; Reaching the SHIFT key is hard! With this toggled on, you&#039;ll examine everything you click.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Darkness:&#039;&#039;&#039; Don&#039;t let a simple lack of light prevent you from seeing those maint-stalkers!&lt;br /&gt;
* &#039;&#039;&#039;Toggle Sec/Med/Diag HUD:&#039;&#039;&#039; Turns on every HUD at once!&lt;br /&gt;
* &#039;&#039;&#039;Change View Range:&#039;&#039;&#039; Having ascended from your mortal coil, your sight is no longer limited to seven meters; use this verb to expand your horizons. Or reduce them if you want to for some reason.&lt;br /&gt;
&lt;br /&gt;
===Ghost Roles===&lt;br /&gt;
Lavaland, and to a lesser degree, space, can sometimes spawn special ruins containing &#039;&#039;&#039;ghost role spawners&#039;&#039;&#039;. These objects can be clicked as a ghost to spawn as a special neutral role such as the [[Golem#Free Golems|free golems]] or the [[ashwalkers]].&lt;br /&gt;
These roles are in a grey area between antagonist and station crew; the rule of thumb is usually to not commit antagonistic acts unless threatened, except for ashwalkers, which are intended to be somewhat hostile to other lifeforms.&lt;br /&gt;
Every role can have additional rules which are explained in bright red text upon spawning. And remember: &#039;&#039;&#039;you do not remember your past life, so using a ghost role to get revenge will lead to a ban.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GHOST IAN GHOST IAN WHO&#039;S A GOOD GHOST IAN===&lt;br /&gt;
&lt;br /&gt;
[[BYOND]] subscribers can change the color or appearance of their ghost sprites!&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Drone&amp;diff=5386</id>
		<title>Drone</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Drone&amp;diff=5386"/>
		<updated>2020-07-27T02:54:24Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: heh drone :3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SYNTHETIC&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Generic_drone.png&lt;br /&gt;
|img = Drone.png&lt;br /&gt;
|jobtitle = Drone&lt;br /&gt;
|access = [[:Category:Locations|Everywhere]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Your laws&lt;br /&gt;
|duties = Maintain the integrity of the station. Avoid any non-drone species.&lt;br /&gt;
|guides = [[Guide to construction]], [[Guide to advanced construction]], [[Singularity Engine]], [[Solars]], [[Guide to Telecommunications]]&lt;br /&gt;
|quote = Aww what a cute little- HEY THAT FUCKIN&#039; DRONE JUST STOLE THE [[RCD]]!!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that Drones are currently Available to be spawned from robotics at any time. Go ham nerd.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT: As a Drone you MUST NOT DISTURB THE ONGOING ROUND, you are bound to three simple laws. [[#What_This_Means|Understand what they mean]] and obey them to the letter.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drones are non-human, insect-like creatures tasked with maintaining the integrity of Nanotrasen space stations. They are usually the result of cooperation between Robotics and RnD. Drones hold no loyalty to anyone but themselves, however their entire purpose is to maintain the integrity of their assigned space station. They cannot interact with any non-drone person at all, at risk of destruction.&lt;br /&gt;
&lt;br /&gt;
Drones are played by players who are currently [[Ghost|ghosted]]. In order to take control of a Drone, find a empty drone shell (usually these will be in robotics) and then left click it. See also [[Guide to robotics|building a drone]]&lt;br /&gt;
&lt;br /&gt;
==Drone Laws==&lt;br /&gt;
&lt;br /&gt;
{{Important|Title=These are rules|Note=You will be banned from playing as a drone if you break these laws.}}&lt;br /&gt;
# You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.&lt;br /&gt;
# You may not harm any being, regardless of intent or circumstance.&lt;br /&gt;
# Your goals are to build, maintain, repair, improve, and power to the best of your abilities, You must never actively work against these goals.&lt;br /&gt;
&lt;br /&gt;
==What This Means==&lt;br /&gt;
&#039;&#039;&#039;Laws 1 and 2 prohibit you from interacting with living beings&#039;&#039;&#039;. This includes humans, lizardpeople, silicons, monkeys, pets, slimes, animals, xenos, and basically anything that is not an object, another drone, or part of the station. You cannot help them, you cannot hurt them, and you cannot interact with them at all, ever. This does &#039;&#039;&#039;not&#039;&#039;&#039; mean you have to go out of your way to avoid living beings; &#039;&#039;&#039;they simply do not exist to you&#039;&#039;&#039;. Person in crit? Walk on by. Traitor murdering someone in maint? Not your problem. Xeno infestation? Just fix the holes they leave in the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3 gives your mandate: station upkeep. &#039;&#039;This is not the same as prevention!&#039;&#039; &#039;&#039;&#039;  Upkeep can include repairing hull breaches, cleaning bloodstains or vandalism, repairing power issues, and generally what a [[Station Engineer]] or [[Janitor]] &amp;lt;s&amp;gt;never&amp;lt;/s&amp;gt; does. This is intentionally somewhat broad. For example, setting up the solars is definitely okay. Building a fort in maintenance is probably okay. Dragging around the nuclear authentication disk like a party train is not okay. And interacting with living beings in the process is &#039;&#039;&#039;never okay&#039;&#039;&#039;. If you see an active bomb, you leave it alone. There is no damage yet after all. Once it goes off, the station is damaged and only then does your third law come into play. &#039;&#039;Use common sense or get banned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen stations being what they are, gray areas might sometimes arise. When in doubt, [[adminhelp|ahelp]].&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Drones have two hands and can pick up and interact with most objects around the station just like humans. They also have an internal storage chamber that can hold anything they can pick up, such as a toolbox or sheet of metal. Drones also have built-in light sources, as bright as flashlights, for when they are working in dark areas. &lt;br /&gt;
&lt;br /&gt;
Drones can climb through connected vents to quickly move around the station. To do that hold down the &#039;&#039;Alt&#039;&#039; key while left-clicking on a vent. Use this to access areas without opening doors and to gather tools or materials for repairs faster than any regular crew member could. Think about cleaning up your mess after a task is complete to minimize your possible interaction with the crew (law 1).&lt;br /&gt;
&lt;br /&gt;
Drones can talk to and understand other drones, and can partially understand human speech like [[xenomorph]]s can, but humans will hear their speech only as &amp;quot;Drone (524) chitters.&amp;quot; As a drone you can also understand binary. That means you can listen in on the silicon radio channel. This allows you to find out about hull breaches and other events that might require your attention -- provided the silicons are actually making use of their channel. However, you are not able to communicate on this channel yourself.&lt;br /&gt;
&lt;br /&gt;
Some humans will want to pick you up and wear you as a hat. This is of course of no concern to you.&lt;br /&gt;
&lt;br /&gt;
==Drones and You==&lt;br /&gt;
Drones are here to repair &amp;lt;s&amp;gt;your screw ups&amp;lt;/s&amp;gt; damage to the station. They are able to procure these resources on their own and may attempt to take them from your workplace. Most of the time this should not be a problem for you, but if it is, pick up the metal or glass and the drone will leave it (and you) alone.&lt;br /&gt;
&lt;br /&gt;
Remember, drones &amp;lt;s&amp;gt;will probably glitch out and steal your shit&amp;lt;/s&amp;gt; are very single-minded in their focus on their task and thus are likely to acquire supplies you need for yourself. While a recent system updates has made them capable of comprehending human speech they can not respond and depending on how their logic core is configured, they may consider listening to you saying to go away to be &#039;interacting&#039; -- percussive maintenance may be required to correct the configuration.&lt;br /&gt;
&lt;br /&gt;
The repurposed W.I.Z Inc. machine-spirit hardware in drone tech is highly susceptible to hat based emanations. &amp;lt;s&amp;gt;Stealing&amp;lt;/s&amp;gt; Borrowing of hats is an unfortunate side effect of this; do not be alarmed. If the &amp;lt;s&amp;gt;glitchy little bastard&amp;lt;/s&amp;gt; valued robot helper refuses to give up your headgear, wear the drone as a hat instead. Some models of drone have an inbuilt holoprojector for headgear.&lt;br /&gt;
&lt;br /&gt;
=== Customization ===&lt;br /&gt;
Drones can customize both their appearances and the colors in which they appear in.&lt;br /&gt;
&lt;br /&gt;
[[File:Drone.png]] [[File:Repairdrone.png]] [[File:Scoutdrone.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Droneblue.png]] [[File:Dronegreen.png]] [[File:Dronepink.png]] [[File:Dronepink2.png]] [[File:Dronered.png]] [[File:Superdrone.png]]&lt;br /&gt;
&lt;br /&gt;
== Drone Types ==&lt;br /&gt;
Very rarely encountered, never naturally implemented. Still exists in the code, however.&lt;br /&gt;
&lt;br /&gt;
=== Syndrone ===&lt;br /&gt;
[[File:Syndidrone.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Instead of the default drone laws, the syndicate drone receives a special syndicate lawset. It gets 10 telecrystals (which can be used to buy weapons), and can kill and eat other drones to increase its health. They also get access to the syndicate radio channel, and wears a syndicate spacesuit helmet as a hat. It has a default 30 health, but by consuming other drones, it can reach a maximum health pool of 120. Very powerful, as it has all access, and can ventcrawl around. This, combined with the fact that the little bugger is super hard to hit means that you can be a real menace to the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 1:&#039;&#039;&#039; Interfere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 2:&#039;&#039;&#039; Kill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law 3:&#039;&#039;&#039; Destroy.&lt;br /&gt;
&lt;br /&gt;
==== Badass Syndrone ====&lt;br /&gt;
It&#039;s a regular Syndrone, except it has 30 telecrystals, which is plenty enough for you to go on a killing rampage. It is distinguished by normal syndrones by getting a special elite syndicate spacesuit helmet as a hat. Fancy. Unfortunately, it still has 30 default health and is still vulnerable to EMPs.&lt;br /&gt;
&lt;br /&gt;
=== Snowflake Drone ===&lt;br /&gt;
[[File:Generic drone.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; A maintenance drone with a built in holographic projector to display hats and masks. The possibilities are endless! This drone can also polymorph its own color.&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Clown&amp;diff=5385</id>
		<title>Clown</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Clown&amp;diff=5385"/>
		<updated>2020-07-27T02:51:55Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = yellow&lt;br /&gt;
|stafftype = Clown&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img_generic = Generic_clown.png&lt;br /&gt;
|img = Clown.png&lt;br /&gt;
|jobtitle = Clown&lt;br /&gt;
|access = [[Theatre]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = HONK!&lt;br /&gt;
|superior = [[Head of Personnel]], The [[Honkmother]]&lt;br /&gt;
|duties = Entertain the crew, make bad jokes, go on a holy quest to find bananium, HONK!&lt;br /&gt;
|guides = No external guides - HONK&lt;br /&gt;
|quote= We really do live in a honk-sciety.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Theatre.png|300px|thumb|alt=Theatre|The [[Bar]]&#039;s Theatre is where you spawn along with the [[Mime]].]]&lt;br /&gt;
&lt;br /&gt;
You are... well... the [[Beyond the impossible|funny person]] of the station! Honk honk! This usually means you play harmless pranks on people to remind them that life on the station is not to be taken too seriously. The Clown &amp;lt;strike&amp;gt;doesn&#039;t have to do anything&amp;lt;/strike&amp;gt; must spout dead memes and ancient gimmicks until they are smited by the gods. Basically the clown&#039;s job is to goof off, much like an [[assistant]], but clowns don&#039;t usually listen to anyone because they have places to be, and things to HONK!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Be funny to &#039;&#039;other&#039;&#039; crewmembers. This is nearly impossible.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] License to HONK ==&lt;br /&gt;
Nope, it is not a license to be a shit. Remember, you are still bound to rule one, as in don&#039;t be a dick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When in doubt, ask yourself: &amp;quot;Are you irrevocably fucking with someone&#039;s round (killing, incapacitating, etc.)?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If yes: don&#039;t do it. You&#039;ll probably get robusted and banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If no: you&#039;re probably fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pranks ==&lt;br /&gt;
[[File:Bike horn.png|400px|right]]&lt;br /&gt;
This is where the [[griffon|bad clowns]] are separated from the real ones! Pranks can range from anything from harmless honks to the head to throwing random banana peels (usually people hate you for this most of all) all over the hallways, or even spamming prayers to the Honkmother for a H.O.N.K.-mech because [[Roboticist|those assholes]] don&#039;t have bananium so they could make you one.&lt;br /&gt;
&lt;br /&gt;
If you are really out of ideas and on the verge of being so bored that you&#039;ll soon resort to just being a dick, here&#039;s a few things a good Clown can do to entertain the crew:&lt;br /&gt;
* Tell bad jokes and puns nonstop&lt;br /&gt;
* Hold two horns (okay one can be duck) and rapidly switch hands while spamming the use key to dualhonk&lt;br /&gt;
* Ride wheeled chairs with fire extinguishers&lt;br /&gt;
* Wear cardboard suit and helmet and be a clownborg, beep boop honk&lt;br /&gt;
* Wear funny outfits from the [[Vending_machines#AutoDrobe|AutoDrobe]]&lt;br /&gt;
** Be a pirateclown. Yarr, scurvy dog!&lt;br /&gt;
** Be a gentleman clown. I say, good sir!&lt;br /&gt;
** Be a gladiator clown. [[Songs#.EF.BB.BFFu.C4.8D.C3.ADk:_Entry_of_the_Gladiators_.28Circus_Music.29|Vale]]!&lt;br /&gt;
** Be a priest clown. Praise the Honkmother!&lt;br /&gt;
** Be a chicken clown. Cluck cluck bagawk!&lt;br /&gt;
* Bolt open the costume storage for the entire crew to use&lt;br /&gt;
* Get/pretend to be a random new job, and be terrible/amazing at that job&lt;br /&gt;
* Build a Clown-Mart in the [[Vacant Office]]&lt;br /&gt;
* Hide photocopies of your ass around the station&lt;br /&gt;
* Slip then shave peoples heads with a razor&lt;br /&gt;
* Annoy a targeted person of your choice by slipping them non-stop&lt;br /&gt;
* Make people panic with fake items from the arcade machines&lt;br /&gt;
* Say the word penis, but like. As loud as you can.&lt;br /&gt;
* Lube the halls&lt;br /&gt;
* Collect shoes from [[Assistant|Assistants]]&lt;br /&gt;
* Make a Conveyor Belt that makes non-stop noise&lt;br /&gt;
* Build a clown restaurant and run the chef out of business&lt;br /&gt;
* Insert donuts into people&#039;s pockets&lt;br /&gt;
* Attack Heads of Staff with the laser tag gun&lt;br /&gt;
* Create newsfeed channels and put out outrageous and slightly offensive accusations against people, along with photos&lt;br /&gt;
* &amp;lt;s&amp;gt;Vandalize&amp;lt;/s&amp;gt; Improve random departments with [[crayon]] and spraypaint&lt;br /&gt;
* Write obscenities right outside the brig and get dog piled by security&lt;br /&gt;
* Make a [[Honkbot]]&lt;br /&gt;
* Make some [[Assistant|friends]] and start &amp;lt;s&amp;gt;an underground fight club&amp;lt;/s&amp;gt; a circus&lt;br /&gt;
* Become the [[Shaft Miner|shaft miner&#039;s]] plucky comic relief sidekick on a quest for [[bananium]]&lt;br /&gt;
* Build an art installation and protect it from [[Guide_to_robotics#Cleanbot|cleanbots]]&lt;br /&gt;
* [[Curator#How_To_Add_A_Book_To_The_Database|Write a book]] with your best jokes to preserve them for future generations of clowns&lt;br /&gt;
* Show people just how [[ERP|stretchy]] a clown can get!&lt;br /&gt;
* Scare people in the halls by running at them with a toy knife!&lt;br /&gt;
* Try to tell an original joke, and be stabbed mid-sentence. &lt;br /&gt;
* Dress yourself up as a honk-curity officer, and &amp;quot;arrest&amp;quot; (honk) people for crimes against clown-kind!&lt;br /&gt;
* Commit a crime extremely terribly! Shock yourself while stealing, attempt to &#039;fight&#039; someone and knock yourself out, run away with a valuable artifact and intentionally slip yourself.&lt;br /&gt;
* Stand outside of dorms and Honk your little baby horn until you are banned.&lt;br /&gt;
* Start a sex-toy shop right inside Dormitories! &lt;br /&gt;
* hehe honk :3&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Power ===&lt;br /&gt;
Both you and the [[Mime]] spawn in the [[Theatre]] and have access to all the costumes inside.&lt;br /&gt;
&lt;br /&gt;
If the round goes on long enough, [[Roboticist|someone]] may be &amp;lt;strike&amp;gt;demented&amp;lt;/strike&amp;gt; fun-loving enough to build to you a [[H.O.N.K.]]-mech. This mech even makes squeaky sounds when it moves &amp;lt;strike&amp;gt;instead of&amp;lt;/strike&amp;gt; in addition to those awful clomping noises of other mechs. Make sure to attach the &#039;HoNkER BlAsT 5000&#039; to it, for EXTREME HONKING! Honk!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Honk ===&lt;br /&gt;
Honking is how you get your work done. If you honk a honk honk then honk up the honk, well you&#039;ll have a doozy of a honk on your honk to wash off.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Equipment ===&lt;br /&gt;
You get the clown suit with matching squeaky shoes (with built-in Waddle Dampeners[TM]), a bike horn, clown stamp (for approving monkey crates) clown mask (which works like a gas mask), a special infinite rainbow clown crayon so you can start writing naughty words all over the escape arm or eating it like a giant honking baby, a can of laughing juice, a banana, and your slippery [[PDA]]. Your PDA can infect people&#039;s PDAs with a virus that makes it randomly honk, and possibly do other things? Who knows, HONK!&lt;br /&gt;
&lt;br /&gt;
In the crate in the theater backstage you get extra toys like a megaphone and a pie cannon, to be extra obnoxious.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Job Difficulty ===&lt;br /&gt;
Very little, but some people might want to kill you just for being the Clown. HONK! This is usually against the rules, so honk to your heart&#039;s content.&lt;br /&gt;
&lt;br /&gt;
==[[File:Bike horn.png]][[File:Bike horn.png]][[File:Bike horn.png]] Tips==&lt;br /&gt;
* The clown&#039;s mask can be used for internals.&lt;br /&gt;
* If the clown&#039;s PDA cartridge has less than 5 charges (sendable viruses which make someone’s PDA honk every time they push a button) left, someone who isn&#039;t the clown can slip on it to restore 1 charge per slip. Have fun with that.&lt;br /&gt;
* Eating the rainbow crayon completely is impossible. If you&#039;re a clown and starving you can just nibble on your crayon, for infinity.&lt;br /&gt;
* [http://aberrantkenosis.bandcamp.com/album/the-bike-horn-collection-volume-1 HONK!]&lt;br /&gt;
* Dye your clown shoes and slip them on someone, they still squeak.&lt;br /&gt;
* The clown&#039;s flower is basically a small spray bottle. It can be emptied and can carry 10 units of fluids and shoots exactly 1 unit at a time. So you can fire ten very small shots, and it has an impressive range. It can be loaded from the pepper spray wall units. Since it is one unit the stun does not last long, but it is good for a guaranteed disarm if they lack eye protection.&lt;br /&gt;
* If somebody is chasing you and you haven&#039;t emptied your flower of water yet, you can empty it on the floor for a slip that is less obvious than a peel is.&lt;br /&gt;
* The clown&#039;s PDA can be used in lieu of a banana peel; people will slip on it just the same. Just remember to take the ID out so when some chucklefuck takes it, you aren&#039;t left with no access.&lt;br /&gt;
* Telling a few jokes or having a funny gimmick can mean the difference between getting all-access and being lynched after a prank gone wrong.&lt;br /&gt;
* You can toggle the built-in Waddle Dampeners[TM] in your shoes with CTRL + Click.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pennywise the Spacing Clown ==&lt;br /&gt;
Remember that time you were terrified by a clown when you were small? Well, this is the reason why. As a traitor, while you could possibly be just funny as hell and &amp;lt;strike&amp;gt;hope&amp;lt;/strike&amp;gt; people&amp;lt;strike&amp;gt; won&#039;t&amp;lt;/strike&amp;gt; kill you (like using the camo projector set to &amp;quot;banana&amp;quot;), you should learn how to [[robust]] or how to break and enter! Just have fun and relax, and honk while you betray people! If all else fails, get a [[Chainsaw]] and a [[Clothes_and_internals#Headgear|Welding Helmet]] and kill people who slip on your banana peels (the scare factor is pretty high).&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Honkers on /tg/station&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bike horn.png|100px|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |&#039;&#039;&#039;Law and Order&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Captain|Condom]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Personnel|All Access Provider]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |&#039;&#039;&#039;Fun Police&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Head of Security|No Fun]]&#039;&#039;&#039;, [[Security Officer|Shitcurity Officer]], [[Warden|Mortal Kombat]], [[Detective|Can&#039;t Take a Joke]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |&#039;&#039;&#039;Black Magicians&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Engineer|Poly&#039;s Keeper]]&#039;&#039;&#039;, [[Station Engineer|Free Insulateds]],  [[Atmospheric Technician|Axe Bearer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |&#039;&#039;&#039;Harmzone™&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Research Director|Nerdo Supreme]]&#039;&#039;&#039;, [[Scientist|Slimer/Bomber/Nerd]], [[Roboticist|Doctor Wiley]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |&#039;&#039;&#039;The Stage&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Medical Officer|Evil Bastard]]&#039;&#039;&#039;, [[Medical Doctor|Quack]], [[Paramedic|Great Value Quack]], [[Chemist|Druglord/Lube Source]], [[Geneticist|Enjoys Pranks]],  [[Virologist|Lynch]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | &#039;&#039;&#039;Goobers&#039;&#039;&#039;&lt;br /&gt;
| [[Janitor|Enabler]], [[Bartender|Has a Gun]], [[Cook|Has a Knife]], [[Botanist|FREE PEELS]], [[Clown|The Most Charitable and Just Clown, Peace and Blessings Upon Them]], [[Mime|Mortal Enemy]], [[Chaplain|This is No Laughing Matter]], [[Librarian|Who Let You In Here?!]], [[Prisoner|Human Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |&#039;&#039;&#039;Greytide&#039;&#039;&#039;&lt;br /&gt;
| [[Quartermaster|Hardass]], [[Cargo Technician|Bribe For Toys]], [[Shaft Miner|Bringer of Bananium]], [[Assistant|Space Ho&amp;lt;strike&amp;gt;m&amp;lt;/strike&amp;gt;bos]], [[Lawyer|LOL2CAT!!!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | &#039;&#039;&#039;Goons&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[AI|Doorknob]]&#039;&#039;&#039;, [[Cyborg|No Humor Module]], [[Positronic Brain|Captive Audience]], [[Drone|A Fancy Hat]], [[Personal AI|Portable Supermatter Alarm]], [[Construct|No Touchie]], [[Imaginary Friend|Chained to the Floor Audience]], [[Split Personality|Hey! That Guy&#039;s Not Allowed to be Funny!]], [[Ghost|2Spooky4me]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |&#039;&#039;&#039;Critics&#039;&#039;&#039;&lt;br /&gt;
| [[Traitor|Slip Em&#039;]], [[Malfunctioning AI|EVIL Doorknob]], [[Changeling|Honk It to Death]], [[Syndicate guide|Still Slippable]], [[Wizard|Wiznerd]], [[Cult|Emos]], [[Shadowling|Death Removed]], [[Nightmare|OH FUCK DEATH NOT REMOVED]], [[Abductor|Ayyliens]], [[Xenomorph|KITTY]], [[Spider|TOP TEN PRANKS GONE WRONG]], [[Revenant|3spooky5me]], [[Space Ninja|Also Slippable]], [[Holoparasite|Your Best Friend]], [[Swarmers|Don&#039;t Cry]], [[Blob|Squishy]], [[Devil|Free All Access Guy]], [[Pirate|Yakety Sax]], [[Sentient Disease|Diarrhea Dumpster]], [[Creep|Disposals Bait]], [[Fugitives|Leather Club&#039;s Two Blocks Down]], [[Hunters|I&#039;ll Show You Who&#039;s the Boss of this Gym]], [[Space Dragon|Insurance Fraudster]], [[Pulsating Tumor|Petting Zoo]], [[Sentient Slime|Anthropomorphized]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | &#039;&#039;&#039;&amp;quot;Special&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Centcom Official]]&#039;&#039;&#039;, [[Death Squad|Prank Squad Officer]], [[Emergency Response Team|Emergency Response Pranksters (ERP)]], , [[Chrono Legionnaire|Slips Through Space and Time]], [[Highlander|No Underwear]], [[Ian|Free Meat]], [[Lavaland Role|Valids]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #BBCCFF; color: black; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |&#039;&#039;&#039;Filth&#039;&#039;&#039;&lt;br /&gt;
| [[Lizardperson|Maximum Filth]], [[Flyperson|Vomitoriun]], [[Plasmaman|Free Internals]], [[Mothpeople|Fluttershy]], [[Podman|Literally Potatohead]], [[Golem|The Homo-Rainbow]], [[Felinids|Maximum-er Filth]], [[Ethereals|Lightbulbs]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Clown&amp;diff=5384</id>
		<title>Clown</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Clown&amp;diff=5384"/>
		<updated>2020-07-27T02:48:52Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: Added clowne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = yellow&lt;br /&gt;
|stafftype = Clown&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img_generic = Generic_clown.png&lt;br /&gt;
|img = Clown.png&lt;br /&gt;
|jobtitle = Clown&lt;br /&gt;
|access = [[Theatre]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = HONK!&lt;br /&gt;
|superior = [[Head of Personnel]], The [[Honkmother]]&lt;br /&gt;
|duties = Entertain the crew, make bad jokes, go on a holy quest to find bananium, HONK!&lt;br /&gt;
|guides = No external guides - HONK&lt;br /&gt;
|quote= We really do live in a honk-sciety.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Theatre.png|300px|thumb|alt=Theatre|The [[Bar]]&#039;s Theatre is where you spawn along with the [[Mime]].]]&lt;br /&gt;
&lt;br /&gt;
You are... well... the [[Beyond the impossible|funny person]] of the station! Honk honk! This usually means you play harmless pranks on people to remind them that life on the station is not to be taken too seriously. The Clown &amp;lt;strike&amp;gt;doesn&#039;t have to do anything&amp;lt;/strike&amp;gt; must spout dead memes and ancient gimmicks until they are smited by the gods. Basically the clown&#039;s job is to goof off, much like an [[assistant]], but clowns don&#039;t usually listen to anyone because they have places to be, and things to HONK!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Be funny to &#039;&#039;other&#039;&#039; crewmembers. This is nearly impossible.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] License to HONK ==&lt;br /&gt;
Nope, it is not a license to be a shit. Remember, you are still bound to rule one, as in don&#039;t be a dick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When in doubt, ask yourself: &amp;quot;Are you irrevocably fucking with someone&#039;s round (killing, incapacitating, etc.)?&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If yes: don&#039;t do it. You&#039;ll probably get robusted and banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If no: you&#039;re probably fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pranks ==&lt;br /&gt;
[[File:Bike horn.png|400px|right]]&lt;br /&gt;
This is where the [[griffon|bad clowns]] are separated from the real ones! Pranks can range from anything from harmless honks to the head to throwing random banana peels (usually people hate you for this most of all) all over the hallways, or even spamming prayers to the Honkmother for a H.O.N.K.-mech because [[Roboticist|those assholes]] don&#039;t have bananium so they could make you one.&lt;br /&gt;
&lt;br /&gt;
If you are really out of ideas and on the verge of being so bored that you&#039;ll soon resort to just being a dick, here&#039;s a few things a good Clown can do to entertain the crew:&lt;br /&gt;
* Tell bad jokes and puns nonstop&lt;br /&gt;
* Hold two horns (okay one can be duck) and rapidly switch hands while spamming the use key to dualhonk&lt;br /&gt;
* Ride wheeled chairs with fire extinguishers&lt;br /&gt;
* Wear cardboard suit and helmet and be a clownborg, beep boop honk&lt;br /&gt;
* Wear funny outfits from the [[Vending_machines#AutoDrobe|AutoDrobe]]&lt;br /&gt;
** Be a pirateclown. Yarr, scurvy dog!&lt;br /&gt;
** Be a gentleman clown. I say, good sir!&lt;br /&gt;
** Be a gladiator clown. [[Songs#.EF.BB.BFFu.C4.8D.C3.ADk:_Entry_of_the_Gladiators_.28Circus_Music.29|Vale]]!&lt;br /&gt;
** Be a priest clown. Praise the Honkmother!&lt;br /&gt;
** Be a chicken clown. Cluck cluck bagawk!&lt;br /&gt;
* Bolt open the costume storage for the entire crew to use&lt;br /&gt;
* Get/pretend to be a random new job, and be terrible/amazing at that job&lt;br /&gt;
* Build a Clown-Mart in the [[Vacant Office]]&lt;br /&gt;
* Hide photocopies of your ass around the station&lt;br /&gt;
* Slip then shave peoples heads with a razor&lt;br /&gt;
* Annoy a targeted person of your choice by slipping them non-stop&lt;br /&gt;
* Make people panic with fake items from the arcade machines&lt;br /&gt;
* Lube the halls&lt;br /&gt;
* Collect shoes from [[Assistant|Assistants]]&lt;br /&gt;
* Make a Conveyor Belt that makes non-stop noise&lt;br /&gt;
* Build a clown restaurant and run the chef out of business&lt;br /&gt;
* Insert donuts into people&#039;s pockets&lt;br /&gt;
* Attack Heads of Staff with the laser tag gun&lt;br /&gt;
* Create newsfeed channels and put out outrageous and slightly offensive accusations against people, along with photos&lt;br /&gt;
* &amp;lt;s&amp;gt;Vandalize&amp;lt;/s&amp;gt; Improve random departments with [[crayon]] and spraypaint&lt;br /&gt;
* Write obscenities right outside the brig and get dog piled by security&lt;br /&gt;
* Make a [[Honkbot]]&lt;br /&gt;
* Make some [[Assistant|friends]] and start &amp;lt;s&amp;gt;an underground fight club&amp;lt;/s&amp;gt; a circus&lt;br /&gt;
* Become the [[Shaft Miner|shaft miner&#039;s]] plucky comic relief sidekick on a quest for [[bananium]]&lt;br /&gt;
* Build an art installation and protect it from [[Guide_to_robotics#Cleanbot|cleanbots]]&lt;br /&gt;
* [[Curator#How_To_Add_A_Book_To_The_Database|Write a book]] with your best jokes to preserve them for future generations of clowns&lt;br /&gt;
* Show people just how [[ERP|stretchy]] a clown can get!&lt;br /&gt;
* Scare people in the halls by running at them with a toy knife!&lt;br /&gt;
* Try to tell an original joke, and be stabbed mid-sentence. &lt;br /&gt;
* Dress yourself up as a honk-curity officer, and &amp;quot;arrest&amp;quot; (honk) people for crimes against clown-kind!&lt;br /&gt;
* Commit a crime extremely terribly! Shock yourself while stealing, attempt to &#039;fight&#039; someone and knock yourself out, run away with a valuable artifact and intentionally slip yourself.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Power ===&lt;br /&gt;
Both you and the [[Mime]] spawn in the [[Theatre]] and have access to all the costumes inside.&lt;br /&gt;
&lt;br /&gt;
If the round goes on long enough, [[Roboticist|someone]] may be &amp;lt;strike&amp;gt;demented&amp;lt;/strike&amp;gt; fun-loving enough to build to you a [[H.O.N.K.]]-mech. This mech even makes squeaky sounds when it moves &amp;lt;strike&amp;gt;instead of&amp;lt;/strike&amp;gt; in addition to those awful clomping noises of other mechs. Make sure to attach the &#039;HoNkER BlAsT 5000&#039; to it, for EXTREME HONKING! Honk!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Honk ===&lt;br /&gt;
Honking is how you get your work done. If you honk a honk honk then honk up the honk, well you&#039;ll have a doozy of a honk on your honk to wash off.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Equipment ===&lt;br /&gt;
You get the clown suit with matching squeaky shoes (with built-in Waddle Dampeners[TM]), a bike horn, clown stamp (for approving monkey crates) clown mask (which works like a gas mask), a special infinite rainbow clown crayon so you can start writing naughty words all over the escape arm or eating it like a giant honking baby, a can of laughing juice, a banana, and your slippery [[PDA]]. Your PDA can infect people&#039;s PDAs with a virus that makes it randomly honk, and possibly do other things? Who knows, HONK!&lt;br /&gt;
&lt;br /&gt;
In the crate in the theater backstage you get extra toys like a megaphone and a pie cannon, to be extra obnoxious.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Job Difficulty ===&lt;br /&gt;
Very little, but some people might want to kill you just for being the Clown. HONK! This is usually against the rules, so honk to your heart&#039;s content.&lt;br /&gt;
&lt;br /&gt;
==[[File:Bike horn.png]][[File:Bike horn.png]][[File:Bike horn.png]] Tips==&lt;br /&gt;
* The clown&#039;s mask can be used for internals.&lt;br /&gt;
* If the clown&#039;s PDA cartridge has less than 5 charges (sendable viruses which make someone’s PDA honk every time they push a button) left, someone who isn&#039;t the clown can slip on it to restore 1 charge per slip. Have fun with that.&lt;br /&gt;
* Eating the rainbow crayon completely is impossible. If you&#039;re a clown and starving you can just nibble on your crayon, for infinity.&lt;br /&gt;
* [http://aberrantkenosis.bandcamp.com/album/the-bike-horn-collection-volume-1 HONK!]&lt;br /&gt;
* Dye your clown shoes and slip them on someone, they still squeak.&lt;br /&gt;
* The clown&#039;s flower is basically a small spray bottle. It can be emptied and can carry 10 units of fluids and shoots exactly 1 unit at a time. So you can fire ten very small shots, and it has an impressive range. It can be loaded from the pepper spray wall units. Since it is one unit the stun does not last long, but it is good for a guaranteed disarm if they lack eye protection.&lt;br /&gt;
* If somebody is chasing you and you haven&#039;t emptied your flower of water yet, you can empty it on the floor for a slip that is less obvious than a peel is.&lt;br /&gt;
* The clown&#039;s PDA can be used in lieu of a banana peel; people will slip on it just the same. Just remember to take the ID out so when some chucklefuck takes it, you aren&#039;t left with no access.&lt;br /&gt;
* Telling a few jokes or having a funny gimmick can mean the difference between getting all-access and being lynched after a prank gone wrong.&lt;br /&gt;
* You can toggle the built-in Waddle Dampeners[TM] in your shoes with CTRL + Click.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pennywise the Spacing Clown ==&lt;br /&gt;
Remember that time you were terrified by a clown when you were small? Well, this is the reason why. As a traitor, while you could possibly be just funny as hell and &amp;lt;strike&amp;gt;hope&amp;lt;/strike&amp;gt; people&amp;lt;strike&amp;gt; won&#039;t&amp;lt;/strike&amp;gt; kill you (like using the camo projector set to &amp;quot;banana&amp;quot;), you should learn how to [[robust]] or how to break and enter! Just have fun and relax, and honk while you betray people! If all else fails, get a [[Chainsaw]] and a [[Clothes_and_internals#Headgear|Welding Helmet]] and kill people who slip on your banana peels (the scare factor is pretty high).&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;Honkers on /tg/station&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bike horn.png|100px|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |&#039;&#039;&#039;Law and Order&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Captain|Condom]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Personnel|All Access Provider]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |&#039;&#039;&#039;Fun Police&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Head of Security|No Fun]]&#039;&#039;&#039;, [[Security Officer|Shitcurity Officer]], [[Warden|Mortal Kombat]], [[Detective|Can&#039;t Take a Joke]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |&#039;&#039;&#039;Black Magicians&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Engineer|Poly&#039;s Keeper]]&#039;&#039;&#039;, [[Station Engineer|Free Insulateds]],  [[Atmospheric Technician|Axe Bearer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |&#039;&#039;&#039;Harmzone™&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Research Director|Nerdo Supreme]]&#039;&#039;&#039;, [[Scientist|Slimer/Bomber/Nerd]], [[Roboticist|Doctor Wiley]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |&#039;&#039;&#039;The Stage&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Chief Medical Officer|Evil Bastard]]&#039;&#039;&#039;, [[Medical Doctor|Quack]], [[Paramedic|Great Value Quack]], [[Chemist|Druglord/Lube Source]], [[Geneticist|Enjoys Pranks]],  [[Virologist|Lynch]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | &#039;&#039;&#039;Goobers&#039;&#039;&#039;&lt;br /&gt;
| [[Janitor|Enabler]], [[Bartender|Has a Gun]], [[Cook|Has a Knife]], [[Botanist|FREE PEELS]], [[Clown|The Most Charitable and Just Clown, Peace and Blessings Upon Them]], [[Mime|Mortal Enemy]], [[Chaplain|This is No Laughing Matter]], [[Librarian|Who Let You In Here?!]], [[Prisoner|Human Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |&#039;&#039;&#039;Greytide&#039;&#039;&#039;&lt;br /&gt;
| [[Quartermaster|Hardass]], [[Cargo Technician|Bribe For Toys]], [[Shaft Miner|Bringer of Bananium]], [[Assistant|Space Ho&amp;lt;strike&amp;gt;m&amp;lt;/strike&amp;gt;bos]], [[Lawyer|LOL2CAT!!!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | &#039;&#039;&#039;Goons&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[AI|Doorknob]]&#039;&#039;&#039;, [[Cyborg|No Humor Module]], [[Positronic Brain|Captive Audience]], [[Drone|A Fancy Hat]], [[Personal AI|Portable Supermatter Alarm]], [[Construct|No Touchie]], [[Imaginary Friend|Chained to the Floor Audience]], [[Split Personality|Hey! That Guy&#039;s Not Allowed to be Funny!]], [[Ghost|2Spooky4me]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |&#039;&#039;&#039;Critics&#039;&#039;&#039;&lt;br /&gt;
| [[Traitor|Slip Em&#039;]], [[Malfunctioning AI|EVIL Doorknob]], [[Changeling|Honk It to Death]], [[Syndicate guide|Still Slippable]], [[Wizard|Wiznerd]], [[Cult|Emos]], [[Shadowling|Death Removed]], [[Nightmare|OH FUCK DEATH NOT REMOVED]], [[Abductor|Ayyliens]], [[Xenomorph|KITTY]], [[Spider|TOP TEN PRANKS GONE WRONG]], [[Revenant|3spooky5me]], [[Space Ninja|Also Slippable]], [[Holoparasite|Your Best Friend]], [[Swarmers|Don&#039;t Cry]], [[Blob|Squishy]], [[Devil|Free All Access Guy]], [[Pirate|Yakety Sax]], [[Sentient Disease|Diarrhea Dumpster]], [[Creep|Disposals Bait]], [[Fugitives|Leather Club&#039;s Two Blocks Down]], [[Hunters|I&#039;ll Show You Who&#039;s the Boss of this Gym]], [[Space Dragon|Insurance Fraudster]], [[Pulsating Tumor|Petting Zoo]], [[Sentient Slime|Anthropomorphized]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | &#039;&#039;&#039;&amp;quot;Special&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Centcom Official]]&#039;&#039;&#039;, [[Death Squad|Prank Squad Officer]], [[Emergency Response Team|Emergency Response Pranksters (ERP)]], , [[Chrono Legionnaire|Slips Through Space and Time]], [[Highlander|No Underwear]], [[Ian|Free Meat]], [[Lavaland Role|Valids]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #BBCCFF; color: black; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |&#039;&#039;&#039;Filth&#039;&#039;&#039;&lt;br /&gt;
| [[Lizardperson|Maximum Filth]], [[Flyperson|Vomitoriun]], [[Plasmaman|Free Internals]], [[Mothpeople|Fluttershy]], [[Podman|Literally Potatohead]], [[Golem|The Homo-Rainbow]], [[Felinids|Maximum-er Filth]], [[Ethereals|Lightbulbs]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Scientist&amp;diff=5383</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Scientist&amp;diff=5383"/>
		<updated>2020-07-27T02:35:35Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: Added entire page lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img_generic = scientist_generic.png&lt;br /&gt;
|img = Generic_scientist.png&lt;br /&gt;
|jobtitle = Scientist, Circuitry Designer, Xenoarcheologist, Etc.&lt;br /&gt;
|access = [[Research Division]], [[Xenobiology]], Laboratories, Toxins Storage, Mineral Storage&lt;br /&gt;
|additional = [[Robotics]], [[Tech Storage]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Research Director]]&lt;br /&gt;
|duties = Do experiments, research, feed the slimes, and make bombs!&lt;br /&gt;
|guides = [[Guide to Research and Development]], [[Guide to toxins]], [[Guide to xenobiology]], [[Guide to telescience]], [[E.X.P.E.R.I-MENTOR]], [[Guide to Nanites]]&lt;br /&gt;
|quote = OH GOD THE ALIEN BROKE OUT OF CONTAINMENT PLEASE SEND HE-GACK!&lt;br /&gt;
}}&lt;br /&gt;
Scientist is one of the most unique, and interesting jobs on the station. With the implied freedom and expectation to test mechanics out to your heart&#039;s desire, as well as a relatively low basis of human interaction, Science is a relatively creative role with a wide variety of expectations and tracks to go down. From devising morally dubious and unorthodox weapons, breeding colorful slimes, creating truly powerful bombs, or fucking with spacetime itself, the science department is rarely quiet if in the hands of a clever enough player. As powerful as scientists are, they are equally accident prone, from the misplacement of an important bomb, or the release of an unintended alien suspect, Science almost always remains one of the most interesting departments on the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Do R&amp;amp;D if nobody else is.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Basic skills:&#039;&#039;&#039; Upgrade machines around the station. Do your job without blowing up the department.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced skills:&#039;&#039;&#039; [[Beyond_the_impossible_|Do Xenobiology before the Captain calls the shuttle]]. Make bombs and get your teeth kicked in by security. Actually write research reports.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdivision.png|300px|thumb|alt=Research Division|[[Research Division]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Laboratories==&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Research and Development|Research &amp;amp; Development]] ===&lt;br /&gt;
Houses the Research and Development console, the science department protolathe, the science department circuit imprinter, and the destructive analyzer. The RnD console is where you research specific tech nodes, which unlock new items, which can be printed out by the various department protolathes and circuit imprinters distributed around the station. The science department protolathe prints out machine parts, which can be used to [[Machines|upgrade various pieces of machinery]]. The Destructive Analyzer is used to unlock the &amp;quot;Illegal Technology&amp;quot; and &amp;quot;Alien Surgery&amp;quot; tech nodes by deconstructing either [[Traitor]] gear, or alien artifacts. It also is capable of deconstructing and refining any artifacts discovered by Xenoarcheology into points.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, the people giving you the materials to do most of your work are the [[Shaft Miners]], so your first priority at the start of each round should at least be basic mining technology, followed by parts for upgrades.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to toxins|Toxins Research]] ===&lt;br /&gt;
This lab focuses on exploring the possibilities of [[Plasma|plasma gas]], &amp;lt;s&amp;gt;typically&amp;lt;/s&amp;gt; always in the form of massive explosions. Provided to you is the [[Toxins Test Chamber]], where you can safely test your creations.&lt;br /&gt;
&lt;br /&gt;
While bomb making is reasonably straightforward, it only takes one mistake for the entire room to become flooded with plasma or superheated carbon dioxide. Be patient and cautious while making a bomb, and don&#039;t be afraid to ask an admin or a fellow experience scientist for help.&lt;br /&gt;
&lt;br /&gt;
Bombs are primarily used to cause maximum capacity explosions, resulting in an average of 50,000 research points with every successful bomb made. These are incredibly useful to have towards the beginning of the shift, where points are short and parts are necessary.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to xenobiology|Xenobiology]] ===&lt;br /&gt;
The primary purpose of this lab is research on the breeding of [[slime]]s, the extracts of which have a variety of fun effects, by feeding them large numbers of [[monkey]]s.&lt;br /&gt;
&lt;br /&gt;
It also contains a pen capable of safely housing [[xenomorph]]s, in case the miners manage to locate a live facehugger. Obviously, breeding alien killing machines on the station can only end well.&lt;br /&gt;
&lt;br /&gt;
=== [[B.E.P.I.S]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:clown.png]]&lt;br /&gt;
(placeholder image)&lt;br /&gt;
The B.E.P.I.S is a wonder of technology, able to spit out hidden research nodes, and rapidly accrue existing ones by stuffing money into the machine, slapping it on the ass, and crossing your fingers hoping you get your favorite whacky tech node. Although the research itself is quite expensive, it&#039;s incredibly useful early-game, as it&#039;s rapid deployment of semi-lategame researches for free, and at high amounts is easy for rocketing through your research lines.&lt;br /&gt;
&lt;br /&gt;
=== [[E.X.P.E.R.I-MENTOR|Experimental Lab]] ===&lt;br /&gt;
This lab houses the [[E.X.P.E.R.I-MENTOR]], AKA that machine that drives R&amp;amp;D crazy by constantly setting off the fire alarm in their lab. Having only the current niche use of finding &#039;strange items&#039;, which are gimmicky, often dangerous tools found in maint, the EXPERIMENTOR has little to do with the general workings of science, and is best left alone.&lt;br /&gt;
&lt;br /&gt;
=== [[Testing Lab]] ===&lt;br /&gt;
A general purpose lab that goes mostly unused. It features a firing range and can be converted into a backup lab when one of the other labs inevitably blows up. Note that rebuilding Toxins in here is not going to make the crew happy, since you probably had to burn down the original first.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Xenoarcheology|Xenoarcheology]] ===&lt;br /&gt;
&lt;br /&gt;
Found on Lavaland, Xenoarcheology is the acquisition, cleaning, and study of ancient fossils and long-forgotten debris to further your understand of the natural world, and it&#039;s relics left behind. In reality however, it&#039;s digging through eight billion rocks, throwing out toy knives, old shields, and bones until you find a telecrystal, or an alien artifact, promptly hide it in your pocket, and sprint off to do mischief with it.&lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Circuitry|Circuitry Lab]] ===&lt;br /&gt;
&lt;br /&gt;
Science is now capable of building customizable machines, called integrated circuits, to fill any kind of niche imaginable, like a health monitor, a smart turret, a signaller, or maybe just something like a syringe - or something else entirely. Circuits are very complex, though, and take time to learn and work with, so here&#039;s a few primers to getting started.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Simple circuits and even a lot of complex ones are doable just with knowledge about circuits. However, complex circuits can and often do require math knowledge. There are components that use trigonometry, complex flow control components that can operate differently based on conditions, and component combinations to use tons of arithmetic to get the desired result. Be ready!&lt;br /&gt;
&lt;br /&gt;
Hell on earth awaits those who are prepared.&lt;br /&gt;
&lt;br /&gt;
== Tips! ==&lt;br /&gt;
*Change the frequency of the remote signalling devices so that other scientists or saboteurs don&#039;t set off your explosives themselves.&lt;br /&gt;
*It&#039;s possible to make bombs that utterly destroy a small area, gib only those people next to you, explode when you die, bring general ruin to entire wings of the station, and more! Experimentation is the key to a scientist&#039;s work.&lt;br /&gt;
*You can blow up the singularity with a [[Clothes_and_internals#Backwear|Bag of Holding]]. Seriously.&lt;br /&gt;
*RPEDs can be used to upgrade machines by using a screwdriver on them and then the RPED! It&#039;ll replace the parts in the machine with the next best parts in the RPED!&lt;br /&gt;
**Using an RPED on a machine will tell you what parts it&#039;s made of!&lt;br /&gt;
*The BSRPED or the bluespace RPED is an advanced version of this, capable of upgrading instantly from a distance!&lt;br /&gt;
**You can upgrade most machines on the station like the teleporter, SMES and even pacmans! Try it out some time!&lt;br /&gt;
* Slimes will glomp you if you hug them enough times. This is extremely painful.&lt;br /&gt;
* Black extracts turn people into actual slimes, green extracts only turn people into googirls/guys.&lt;br /&gt;
* Also black/green slime work even in fairly minute amounts, you can throw 1 unit of green/black extract in 40 units of water and the resulting 5 unit injections would still have an effect.&lt;br /&gt;
* The slime processor and the chef&#039;s food processor are the same thing. So you can grind slimes in the chef&#039;s food processor and make fries in the slime processor!&lt;br /&gt;
* Using water on a silver slime core will produce large quantities of booze, including those in large bottles that can be smashed for weapons with an equivalent damage output to a circular saw.&lt;br /&gt;
* Tank transfer valve will accept any color of large tank, and it will be reflected accurately in the sprite. It even accepts jetpacks.&lt;br /&gt;
* Plasma cutters (AKA infinite welders) can cut through regular walls without causing damage to your eyes.&lt;br /&gt;
* You can scan ANY chemical with the Odysseus and have it produce more. Even rare chems such as nanomachines or traitor poisons.&lt;br /&gt;
* If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signaling device.&lt;br /&gt;
* Science&#039;s budget card is increased with every successful research technology made. Get to work!&lt;br /&gt;
* You can make a generic circuitboard from your circuit printer to make circuitboards from any other department.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* Test Range firing pins can be emagged to work like a normal firing pin.&lt;br /&gt;
* Orange slime extracts can be used as ghetto firebombs.&lt;br /&gt;
* Green Eyed friendly spiders will produce &amp;lt;s&amp;gt;hostile&amp;lt;/s&amp;gt; slaved player controlled (if there are any ghosts around) spiders after eating from a corpse and laying a clutch of eggs. Xenobio can easily breed a freakish spider army, and then if for some reason the power goes out...Honk.&lt;br /&gt;
* People rarely question a scientist asking to be let in somewhere, if you say you&#039;re there to upgrade their machines. Use their trust to &amp;lt;s&amp;gt;upgrade their machines&amp;lt;/s&amp;gt;  steal their shit and toolbox them.&lt;br /&gt;
* A scientist controls what department gets upgrades and who doesn&#039;t. Avoid researching security items, and research [https://tgstation13.org/wiki/Research_items#Bluespace_Wormhole_Projector new gear] that you can use to become extremely robust, provided you know how to use it.&lt;br /&gt;
* People rarely search science too carefully, and any contraband found can quickly be claimed to be for testing purposes only. Asking for weaponry works similarly.&lt;br /&gt;
* Evidence and enemy equipment proving difficult to dispose of can be instantly and untraceable-y destroyed in the Destructive analyzer. &lt;br /&gt;
&lt;br /&gt;
==A Terrorist is you!==&lt;br /&gt;
At any given moment, a scientist out there is a traitor. When half the station vanishes off the face of the map, well, you know who it was. It is recommended that you use your traitor points on things to conceal your identity, as people will want to murder and rape you to death after you set them up the bomb. Or, in the least, get a space suit for the huge void you just made. Research and development currently are useful for terrorism. Grab whatever you can first out of there like laser cannons and stun guns. &lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Rdivision.png&amp;diff=5382</id>
		<title>File:Rdivision.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Rdivision.png&amp;diff=5382"/>
		<updated>2020-07-27T02:19:46Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Head_of_Staff_Equipment&amp;diff=5381</id>
		<title>Guide to Head of Staff Equipment</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Head_of_Staff_Equipment&amp;diff=5381"/>
		<updated>2020-07-27T02:12:34Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: /* Equipment */ Removed hypospray from CMO&amp;#039;s unique equipment, literally everyone has access to those now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Maximilian Vanderbilt, the CentCom Official&lt;br /&gt;
|text=NanoTrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station&#039;s Heads. Good luck, your department and the future of NanoTrasen is in your control.&lt;br /&gt;
|image=[[File:Centcomofficial.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.&lt;br /&gt;
&lt;br /&gt;
This list will detail important and useful items and clothing available to the Heads only.&lt;br /&gt;
&lt;br /&gt;
=The Captain=&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#898109;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Id_gold.png|64px]]&lt;br /&gt;
!All Access ID&lt;br /&gt;
|The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere.&lt;br /&gt;
|On the Captain, with a spare copy in his quarters. Keep that spare away from any person who might want it.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:NuclearDisk.gif|64px]]&lt;br /&gt;
!Nuclear Authentication Disk&lt;br /&gt;
|Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. Leaving this on your desk increases the risk of the station being nuked. [[Nuclear Operative]]s want this.&lt;br /&gt;
|In the Captain&#039;s Quarters&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Tele.gif|64px]]&lt;br /&gt;
!Hand Teleporter&lt;br /&gt;
|A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. [[Traitor]]s might want this.&lt;br /&gt;
|In the Captain&#039;s Quarters&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!Energy Gun&lt;br /&gt;
|The Captain is one of four people who has access to an Energy Gun at round start. This weapon serves as a powerful self-defence tool.&lt;br /&gt;
|In the Captain&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Antique_laser.png|64px]]&lt;br /&gt;
!Captain&#039;s Antique Laser Gun&lt;br /&gt;
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it&#039;s self-recharging. [[Traitor]]s might want this.&lt;br /&gt;
|In a locked display case in the Captain&#039;s Quarters&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Commanddoorremote.png|64px]]&lt;br /&gt;
!Command Door Remote&lt;br /&gt;
|A tool that can remotely bolt, open or remove access restrictions to any door that requires command access.&lt;br /&gt;
|In the Captain&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#898109;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#898109;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:CaptArmor.png|64px]]&lt;br /&gt;
!Captain&#039;s SWAT Suit&lt;br /&gt;
|An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet.&lt;br /&gt;
|Captain&#039;s Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Jetpack-captain.gif|64px]]&lt;br /&gt;
!Captain&#039;s Jetpack&lt;br /&gt;
|A classic Jetpack. Often sought by [[Traitor]]s.&lt;br /&gt;
|Captain&#039;s Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Head of Personnel= &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#0066c6;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Id_gold.png|64px]]&lt;br /&gt;
!All Access ID&lt;br /&gt;
|While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target.&lt;br /&gt;
|On Head of Personnel&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ian.PNG|64px]]&lt;br /&gt;
!Ian&lt;br /&gt;
|Arguably the sole job of the Head of Personnel is to guard him!&lt;br /&gt;
|Head of Personnel&#039;s Office&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!Energy Gun&lt;br /&gt;
|The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool.&lt;br /&gt;
|Head of Personnel&#039;s Office&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Civiliandoorremote.png|64px]]&lt;br /&gt;
!Civilian Door Remote&lt;br /&gt;
|A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to.&lt;br /&gt;
|In the Head of Personnel&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#0066c6;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#0066c6;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Armor.png|64px]]&lt;br /&gt;
!Armour Vest&lt;br /&gt;
|While not the best armour on the station, it is still better than what most people get.&lt;br /&gt;
|In the Head of Personnel&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Head of Security=&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Energy_Gun.gif|64px]]&lt;br /&gt;
!Energy Gun&lt;br /&gt;
|The Head of Security is the only person on station who spawns with a Energy Gun at shift start. Great for self defence, lethal or non-lethal.&lt;br /&gt;
|On Head of Security&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Multiphase_gun_stun.gif|64px]]&lt;br /&gt;
!X-01 Multiphase Energy Gun&lt;br /&gt;
|Unique firearm only available to the Head of Security. Functions as an upgraded Energy Gun, offering the usage of a &#039;ion&#039; setting (useful for taking down cyborgs) alongside the standard &#039;disable&#039; and &#039;lethal&#039; settings; though it can only discharge five stun rounds before depleting its power source.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RiotS.png|64px]]&lt;br /&gt;
!Telescopic Shield&lt;br /&gt;
|A unique riot shield that can be retracted to fit inside backpacks.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Implant_Case.png|64px]]&lt;br /&gt;
!Lockbox of Mindshield Implants&lt;br /&gt;
|Very useful items during any crew conversion game modes, otherwise useless.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Gangtool red.png|64px]]&lt;br /&gt;
!Security Door Remote&lt;br /&gt;
|A security-door remote tool. can remotely bolt, open or remove access restrictions to any security door.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#8c0b0b;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Generic_hos.png|64px]]&lt;br /&gt;
!Armoured Trenchcoat/Beret&lt;br /&gt;
|Both are the second most powerful pair of armour available on the station, and they suffer from no slow down.&lt;br /&gt;
|On Head of Security&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:HoSRIG.png|64px]]&lt;br /&gt;
!Head of Security&#039;s Hardsuit&lt;br /&gt;
|Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit and comes with a built-in Hardsuit jetpack, allowing for better movement in space. &lt;br /&gt;
|Head of Security&#039;s Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:SWATMask.png|64px]]&lt;br /&gt;
!SWAT Gas Mask&lt;br /&gt;
|A slightly more intimidating gas mask available to the Head of Security.&lt;br /&gt;
|Head of Security&#039;s Personal Locker&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Research Director=&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#872d99;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Katomic.png|64px]]&lt;br /&gt;
!The Research Department&lt;br /&gt;
|While not technically an item, but given time, the RnD Department is capable of researching powerful and robust equipment. If you play your cards right, you&#039;ll be able to use some of it.&lt;br /&gt;
|R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Laser pointer.png|64px]]&lt;br /&gt;
!Laser Pointer&lt;br /&gt;
|Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser.&lt;br /&gt;
|Research Director&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Researchdoorremote.png|64px]]&lt;br /&gt;
!Research Door Remote&lt;br /&gt;
|A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door.&lt;br /&gt;
|Research Director&#039;s Personal Locker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#872d99;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#872d99;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Reactive Teleport Armor.png|64px]]&lt;br /&gt;
!Reactive Teleport armor&lt;br /&gt;
|Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won&#039;t space the user. But it might. [[Traitor]]s might want this.&lt;br /&gt;
|Research Director&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:RDRIG.png|64px]]&lt;br /&gt;
! Prototype Hardsuit&lt;br /&gt;
|A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do.&lt;br /&gt;
|Research Director&#039;s Suit Storage Unit (or Toxins testing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Chief Medical Officer=&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#429ab5;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Autoimplanter.png|64px]]&lt;br /&gt;
!Medical HUD Autosurgeon&lt;br /&gt;
|Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Compactdefib.png|64px]]&lt;br /&gt;
!Compact Defibrillator&lt;br /&gt;
|A scaled down variant of the standard defibrillator. This version can be placed on a user&#039;s belt slot for rapid use in the field.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Medicaldoorremote.png|64px]]&lt;br /&gt;
!Medical Door Remote&lt;br /&gt;
|A medical-door remote tool. can remotely bolt, open or remove access restrictions to any medical door.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#429ab5;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#429ab5;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Nitrile gloves.png|64px]]&lt;br /&gt;
!Nitrile Gloves&lt;br /&gt;
|A pair of nitrile gloves. offers far greater protection from biological contamination than standard latex gloves.&lt;br /&gt;
|Chief Medical Officer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Medical Hardsuit.png|64px]]&lt;br /&gt;
!Medical Hardsuit&lt;br /&gt;
|Unique Hardsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals. &lt;br /&gt;
|Chief Medical Officer&#039;s Suit Storage Unit&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Chief Engineer=&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#ef7415;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Ce belt.png|64px]]&lt;br /&gt;
!Chief Engineer&#039;s Toolbelt&lt;br /&gt;
|The Chief Engineer&#039;s Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:&lt;br /&gt;
* The &#039;&#039;&#039;Hand Drill&#039;&#039;&#039;, a combination of the screwdriver and wrench&lt;br /&gt;
* The &#039;&#039;&#039;Jaws of Life&#039;&#039;&#039;, a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs.&lt;br /&gt;
* The &#039;&#039;&#039;Experimental Welding Tool&#039;&#039;&#039;, which holds 40 units of fuel and automatically, and freely, regenerates fuel over time.&lt;br /&gt;
All tools also work significantly faster than their singular counterparts.&lt;br /&gt;
|On the Chief Engineer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Jetpack-black.gif|64px]]&lt;br /&gt;
!Hardsuit Jetpack Upgrade&lt;br /&gt;
|A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack.&lt;br /&gt;
|Chief Engineer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blueprint.png|64px]]&lt;br /&gt;
!Station Blueprints&lt;br /&gt;
|A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. [[Traitor]]s might want this, as well as [[Clown|anyone]] who wants to rename every room to &amp;quot;Primary [[Guide to toxins|Fart]] Storage&amp;quot;.&lt;br /&gt;
|Chief Engineer&#039;s Personal Locker&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Engineeringdoorremote.png|64px]]&lt;br /&gt;
!Engineering Door Remote&lt;br /&gt;
|A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door.&lt;br /&gt;
|Chief Engineer&#039;s Personal Locker&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#ef7415;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Info&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ef7415;&#039;|Spawns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:AdvRIG.png|64px]]&lt;br /&gt;
!Advanced Hardsuit&lt;br /&gt;
|Unique Hardsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured.&lt;br /&gt;
|Chief Engineers Suit Storage Unit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:AdMaShoe.png|64px]]&lt;br /&gt;
!Advanced Magboots&lt;br /&gt;
|Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. [[Traitor]]s might want these.&lt;br /&gt;
|Chief Engineer&#039;s Suit Storage Unit&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=5349</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=5349"/>
		<updated>2020-07-25T03:29:37Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On SkyratStation, your job defines a little bit about your character and who they are akin to a class. Every job gets a different and unique set of equipment as well as [[identification_card|access]]. Keep in mind that you should restrict each character to two skill sets, such as engineering and security, service and medical, or science and medical. More can be read about this on (rules link here)&lt;br /&gt;
&#039;&#039;Most of these are meant to be comedic in nature, rules take priority over funny meme&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. You edit the jobs template page by going here: https://tgstation13.org/wiki/Template:Jobs --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure the nuclear authentication disk and deal with any station-wide issues, as well as feuds between heads of staff. Watch your home burn to the ground.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lea_Blueshield.png|64px|link=Blueshield]]&amp;lt;br&amp;gt;[[Blueshield]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Protect&amp;lt;/s&amp;gt; Babysit the heads, Follow the &amp;lt;s&amp;gt;heads&amp;lt;/s&amp;gt; Captain around like a lost puppy. Occasionally protect them from harm but usually sit in a room while they do &amp;quot;valuable&amp;quot; work. Drink yourself to death because of your awful job. Watch the heads abuse power. Be forced to watch your captain [[ERP|entertain his guests.]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Manage the service department and the changing of identification card access. Be the essential second in command of the station and try to do the [[Captain]]&#039;s job when they aren’t there. Refuse the Clown All access. Protect IAN with your life.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team is doing their job and is upholding the law. Protect the station against [[antagonists|your enemies]] and look cool as shit while doing so. Watch in helpless silence as your officers beat each other to death over petty squabbles. Politely remind the warden that breaking a prisoner&#039;s kneecaps over a minor incident is against company records. Die in the first shootout you get into. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office and watch the cameras as well as crew monitor. Set anyone to arrest who breaks the law and is wanted. Make sure to update the records frequently. Watch the prisoners build baseball bats and hatchets to stare menacingly at you from the walls. Watch your officers refuse to process prisoners manually and dump their corpses in front of your office. Sip your coffee with a sigh.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
| Become the embodiment of shitsec. Grunt your way around and baton people for looking at you wrong. Break up menial bar fights or fight off a [[Nuclear Operative|Syndicate nuke-OP]] that you are not equipped enough for because the alert is to goddamn low. Get mocked by the crew for being incompetent when you are the only one actually trying in security. Drink Quadruple Sec to drown in your sorrows. Be bwoinked because you didn&#039;t type eight paragraphs before batoning the active shooter.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is both a useless and incredibly useful job. The problem is, anyone can point a scanner at something and match the DNA, but not everyone has access. Typically people will ask you to a crime scene to scan everything around it and match up stuff. Your secondary job is to interrogate criminals who break the [[space_law|law]] in a high capacity. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;”&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer in all aspects is essentially a glorified Station Engineer with extra equipment, then again that can be said for most heads of staff. Have total and complete knowledge of every pipe and wire on the station. Utterly forget how to do anything but basic wiring. Be the only person who knows how to set up the supermatter. Blame the other engineers when it goes nuclear. Protect poly from the horde of annoyed crewmembers when she finds a headset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Keep the station from exploding too much. Patch up the holes when it inevitably does. Build a massive, complex side-project with it&#039;s own wiring, atmospherics, and station nodes. Be depressed when nobody finds it as impressive as you. Do solars instead because you&#039;re scared of the SM.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be the single-smartest person on the station. Redo all of the pipes because everyone&#039;s choking to death from a one inch breach. Scrub plasma out of every single room because the AI&#039;s going insane. Get blasted out into space never to be seen again by a misaligned gas pipe. Give the crew their tasty oxygen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee see your glorious purple domain. Lock weird aliens inside of a chamber, and then poke them. Ask your scientists what they&#039;re doing, be horrified by the results. Be the single most well-armed person on the station. Throw your entire department&#039;s funding at the B.E.P.I.S. Live in abject poverty.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give yourself tourette&#039;s. Harness the infinite power of genetics and transformation to create the ultimate life-form. Be told instantly no one is allowed to use them. Get telekinesis and be the single most hated person on the station. Abuse monkeys.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Enact your fantasies of[[guide_to_toxins|bomb making]] and dissection of alien creatures. Blow all of your points on xenoarcheology and slime-breeding, disappear to never be seen again until the last 2 minutes of the shift. Make the least possible ethical circuitry machines. Do horrible, horrible things to the [[Clown]] in the name of science.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Beg the RD to let you build dangerous mechs. Be bwoinked seconds after building your 8th gygax without permission. Be in an uncomfortably intimate relationship with your cyborgs. Fuck with their laws constantly. Get lynched for doing so. Generate an infinite product line of cleanbots. Watch your metal domain flourish. Be shot instantly for wasting all of the mats.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors &amp;lt;s&amp;gt;and threaten to make them wish they did if they don’t.&amp;lt;/s&amp;gt; Beat your doctors for attempting to turn someone into a monkey. Sample your own product. Heal the entirety of the station in under 2 minutes and be called a shitter because you forgot one assistant in deep space without their suit sensors. Be the fastest dart-gun in the west.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Preform unethical surgery in the name of medical advancement. Be screamed at desperately to open the doors mid-smoke break. Do revival surgery on every body to no-one&#039;s amusement but your own. Secretly hope the cloner gets bombed so you can be important. Be extremely confused about bobmed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Chase down an assistant with 5 brute damage to force him to take your special medicine. Sedate everyone who poses a threat to your department. Forget you don&#039;t have the access of a regular doctor. Die in a firefight while trying to revive everyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals for the Medical Doctors to use and other roles, such as botany and occasionally the bar. Spend the entire shift snorting chemicals off of your department&#039;s floor. Try to experiment a little and blow yourself up horribly. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Spend all shift working on a healing virus, accidentally give it the smallest drawback, be lynched almost instantly. Only be useful when gateways are open or sentient disease is rolled. Desperately wish your RNG was better.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Beg your cargo Techs not to talk about the cargonia joke. Defend your pets with your life. Watch over your cargo tech&#039;s orders, and cry internally as your precious credits go down the drain. Forget you&#039;re a real head.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push crates onto shuttle, be chased by bees off the shuttle. Forget who ordered what. Scream over comms every time someone&#039;s random order they forgot about arrives. Don&#039;t let security find your gun stash. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|The asteroids these guys were sent to before now seem like a nice summer break to the hellish landscape that is lava land. Gather ore in your funny bag, cry to science when they forget you exist and nothing ever gets upgraded. Beat a dragon to death with your hands, or die trying. Obliterate the first person who accidentally clicks on you with harm intent with your OP weapons you found.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|In a hazardous station, the janitor’s job is never done. Cry when your janicart is pushed into deep-space by a conga-line of assistants. Hold security at gunpoint to stop tracking blood on the floor. Throw cleaning grenades directly into the chef&#039;s kitchen. Eventually give up and take a nap in your office.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Stand behind your barcounter, and give away free drinks. Watch as people awkwardly flirt with each other while you stand there polishing a glass. Grab your gun every time the clown walks into your bar. Shatter the kneecaps of barhoppers. Forget how to make a bloody mary.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|Make food for the crew. Don&#039;t let anyone see your gibber. Silently harvest organs from the morgue to feed the weaning cries of the starving crew. Be the most dangerous person on the station as long as you&#039;re in your kitchen. Say &#039;mama-mia!&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Be screamed at by the chef to make thousands of ingredients. Deliver on none of them. Be the station&#039;s main source of wood. Smoke &#039;&#039;&#039;so&#039;&#039;&#039; much weed, dude.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone. Be a walking cum-dispenser.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK! &#039;&#039;&#039;Kill god.&#039;&#039;&#039; HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies. *Pray nonstop. Get smited.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Clean the semgma from your carpet.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation. Pick &#039;Internal affairs agent&#039; and cry when no one takes you seriously.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_psychologist.png‎|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths, give up on that and chillax in your office. Help catgirls work out all of their stress on your couch.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Prisoner.png|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Prisoner]]&lt;br /&gt;
|Lock yourselves up in perma by somehow building walls. Have security barge in 20 minutes later. Throw a party.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people. Get bwoinked.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you&#039;re still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws. Select dogborg. Be instantly flashed and beaten to death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. Wear a funny hat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants. Be stuffed down the front of someone&#039;s pants. [[ERP|Like it.]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Watch [[ERP]]. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; &#039;&#039;&#039;literally everything&#039;&#039;&#039; to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant. Be obliterated by security for attempting to speak.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you. Realize your armblade is bootleg AA. Be cremated instantly.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian. Slip on a piece of soap. Die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your &amp;lt;s&amp;gt;cock&amp;lt;/s&amp;gt; cult blade out and get arrested. Larp being a vampire.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Vampire]&lt;br /&gt;
|Set up a sick maintenance lair. Spend more time tricking it out than being an antagonist. Get betrayed by one of your thralls instantly. Be confused about all of your mechanics. Die to a solar flare. Nap in a coffin. Be the most goth person on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Newspacedragon.gif|64px|link=Pulsating Tumor]]&amp;lt;br&amp;gt;[[Pulsating Tumor|Elite Mobs]]&lt;br /&gt;
|Kill the fools who awakened you! Trash the mining base! Surf on lava. Illegally resettle on the station. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimeorange.png|64px|link=Sentient Slime]]&amp;lt;br&amp;gt;[[Sentient Slime]]&lt;br /&gt;
|Die, and die, and die. Be accursed by the &amp;quot;Coderbus&amp;quot; that lies above to be almost completely inconsequential.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don&#039;t rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Original game mode was buggy and usually a steam roll, newer versions were one sided against the monkeys. However, Jungle Fever may make a return someday. &lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Poor thing went through more iterations than any other antagonist. In the beginning, it was a blood cult imitator with turrets which was based around converting silicons. By the end, it was a bunch of kidnapping clock golems. Most rounds, it ended in a steamroll either for the cult, or for the crew. In the former case, the cultists would just sit around twiddling their thumbs for 10 minutes, in the latter case, security would bust through and end the cult in 1 minute. Throughout its existence, it was riddled with bugs and other exploits. Examples include:&lt;br /&gt;
* The Eminence teleporting maxcaps into the brig&lt;br /&gt;
* The crew purposely blowing up the SM to deny power to the cult&lt;br /&gt;
* Stargazer spam around the AI sat&lt;br /&gt;
* Cogscarab brass replication exploits&lt;br /&gt;
Currently the Clockwork Cult is removed from the normal rotation of game modes, albeit the code is still in the game and spawnable by admemes.&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot. Try to forget what the HOP does when nobody&#039;s looking.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=5348</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=5348"/>
		<updated>2020-07-24T20:55:13Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On SkyratStation, your job defines a little bit about your character and who they are akin to a class. Every job gets a different and unique set of equipment as well as [[identification_card|access]]. Keep in mind that you should restrict each character to two skill sets, such as engineering and security, service and medical, or science and medical. More can be read about this on (rules link here)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. You edit the jobs template page by going here: https://tgstation13.org/wiki/Template:Jobs --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure the nuclear authentication disk and deal with any station-wide issues, as well as feuds between heads of staff. Watch your home burn to the ground.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lea_Blueshield.png|64px|link=Blueshield]]&amp;lt;br&amp;gt;[[Blueshield]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Protect&amp;lt;/s&amp;gt; Babysit the heads, Follow the &amp;lt;s&amp;gt;heads&amp;lt;/s&amp;gt; Captain around like a lost puppy. Occasionally protect them from harm but usually sit in a room while they do &amp;quot;valuable&amp;quot; work. Drink yourself to death because of your awful job. Watch the heads abuse power. Be forced to watch your captain [[ERP|entertain his guests.]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Manage the service department and the changing of identification card access. Be the essential second in command of the station and try to do the [[Captain]]&#039;s job when they aren’t there. Refuse the Clown All access. Protect IAN with your life.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team is doing their job and is upholding the law. Protect the station against [[antagonists|your enemies]] and look cool as shit while doing so. Watch in helpless silence as your officers beat each other to death over petty squabbles. Politely remind the warden that breaking a prisoner&#039;s kneecaps over a minor incident is against company records. Die in the first shootout you get into. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office and watch the cameras as well as crew monitor. Set anyone to arrest who breaks the law and is wanted. Make sure to update the records frequently. Watch the prisoners build baseball bats and hatchets to stare menacingly at you from the walls. Watch your officers refuse to process prisoners manually and dump their corpses in front of your office. Sip your coffee with a sigh.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
| Become the embodiment of shitsec. Grunt your way around and baton people for looking at you wrong. Break up menial bar fights or fight off a [[Nuclear Operative|Syndicate nuke-OP]] that you are not equipped enough for because the alert is to goddamn low. Get mocked by the crew for being incompetent when you are the only one actually trying in security. Drink Quadruple Sec to drown in your sorrows. Be bwoinked because you didn&#039;t type eight paragraphs before batoning the active shooter.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is both a useless and incredibly useful job. The problem is, anyone can point a scanner at something and match the DNA, but not everyone has access. Typically people will ask you to a crime scene to scan everything around it and match up stuff. Your secondary job is to interrogate criminals who break the [[space_law|law]] in a high capacity. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;”&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer in all aspects is essentially a glorified Station Engineer with extra equipment, then again that can be said for most heads of staff. Have total and complete knowledge of every pipe and wire on the station. Utterly forget how to do anything but basic wiring. Be the only person who knows how to set up the supermatter. Blame the other engineers when it goes nuclear. Protect poly from the horde of annoyed crewmembers when she finds a headset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Keep the station from exploding too much. Patch up the holes when it inevitably does. Build a massive, complex side-project with it&#039;s own wiring, atmospherics, and station nodes. Be depressed when nobody finds it as impressive as you. Do solars instead because you&#039;re scared of the SM.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be the single-smartest person on the station. Redo all of the pipes because everyone&#039;s choking to death from a one inch breach. Scrub plasma out of every single room because the AI&#039;s going insane. Get blasted out into space never to be seen again by a misaligned gas pipe. Give the crew their tasty oxygen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee see your glorious purple domain. Lock weird aliens inside of a chamber, and then poke them. Ask your scientists what they&#039;re doing, be horrified by the results. Be the single most well-armed person on the station. Throw your entire department&#039;s funding at the B.E.P.I.S. Live in abject poverty.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give yourself tourette&#039;s. Harness the infinite power of genetics and transformation to create the ultimate life-form. Be told instantly no one is allowed to use them. Get telekinesis and be the single most hated person on the station. Abuse monkeys.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Enact your fantasies of[[guide_to_toxins|bomb making]] and dissection of alien creatures. Blow all of your points on xenoarcheology and slime-breeding, disappear to never be seen again until the last 2 minutes of the shift. Make the least possible ethical circuitry machines. Do horrible, horrible things to the [[Clown]] in the name of science.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Beg the RD to let you build dangerous mechs. Be bwoinked seconds after building your 8th gygax without permission. Be in an uncomfortably intimate relationship with your cyborgs. Fuck with their laws constantly. Get lynched for doing so. Generate an infinite product line of cleanbots. Watch your metal domain flourish. Be shot instantly for wasting all of the mats.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors &amp;lt;s&amp;gt;and threaten to make them wish they did if they don’t.&amp;lt;/s&amp;gt; Beat your doctors for attempting to turn someone into a monkey. Sample your own product. Heal the entirety of the station in under 2 minutes and be called a shitter because you forgot one assistant in deep space without their suit sensors. Be the fastest dart-gun in the west.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Preform unethical surgery in the name of medical advancement. Be screamed at desperately to open the doors mid-smoke break. Do revival surgery on every body to no-one&#039;s amusement but your own. Secretly hope the cloner gets bombed so you can be important. Be extremely confused about bobmed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Chase down an assistant with 5 brute damage to force him to take your special medicine. Sedate everyone who poses a threat to your department. Forget you don&#039;t have the access of a regular doctor. Die in a firefight while trying to revive everyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals for the Medical Doctors to use and other roles, such as botany and occasionally the bar. Spend the entire shift snorting chemicals off of your department&#039;s floor. Try to experiment a little and blow yourself up horribly. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Spend all shift working on a healing virus, accidentally give it the smallest drawback, be lynched almost instantly. Only be useful when gateways are open or sentient disease is rolled. Desperately wish your RNG was better.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Beg your cargo Techs not to talk about the cargonia joke. Defend your pets with your life. Watch over your cargo tech&#039;s orders, and cry internally as your precious credits go down the drain. Forget you&#039;re a real head.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push crates onto shuttle, be chased by bees off the shuttle. Forget who ordered what. Scream over comms every time someone&#039;s random order they forgot about arrives. Don&#039;t let security find your gun stash. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|The asteroids these guys were sent to before now seem like a nice summer break to the hellish landscape that is lava land. Gather ore in your funny bag, cry to science when they forget you exist and nothing ever gets upgraded. Beat a dragon to death with your hands, or die trying. Obliterate the first person who accidentally clicks on you with harm intent with your OP weapons you found.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|In a hazardous station, the janitor’s job is never done. Cry when your janicart is pushed into deep-space by a conga-line of assistants. Hold security at gunpoint to stop tracking blood on the floor. Throw cleaning grenades directly into the chef&#039;s kitchen. Eventually give up and take a nap in your office.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Stand behind your barcounter, and give away free drinks. Watch as people awkwardly flirt with each other while you stand there polishing a glass. Grab your gun every time the clown walks into your bar. Shatter the kneecaps of barhoppers. Forget how to make a bloody mary.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|Make food for the crew. Don&#039;t let anyone see your gibber. Silently harvest organs from the morgue to feed the weaning cries of the starving crew. Be the most dangerous person on the station as long as you&#039;re in your kitchen. Say &#039;mama-mia!&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Be screamed at by the chef to make thousands of ingredients. Deliver on none of them. Be the station&#039;s main source of wood. Smoke &#039;&#039;&#039;so&#039;&#039;&#039; much weed, dude.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone. Be a walking cum-dispenser.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK! &#039;&#039;&#039;Kill god.&#039;&#039;&#039; HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies. *Pray nonstop. Get smited.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Clean the semgma from your carpet.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation. Pick &#039;Internal affairs agent&#039; and cry when no one takes you seriously.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_psychologist.png‎|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths, give up on that and chillax in your office. Help catgirls work out all of their stress on your couch.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Prisoner.png|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Prisoner]]&lt;br /&gt;
|Lock yourselves up in perma by somehow building walls. Have security barge in 20 minutes later. Throw a party.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people. Get bwoinked.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you&#039;re still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws. Select dogborg. Be instantly flashed and beaten to death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. Wear a funny hat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants. Be stuffed down the front of someone&#039;s pants. [[ERP|Like it.]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Watch [[ERP]]. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; &#039;&#039;&#039;literally everything&#039;&#039;&#039; to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant. Be obliterated by security for attempting to speak.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you. Realize your armblade is bootleg AA. Be cremated instantly.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian. Slip on a piece of soap. Die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your &amp;lt;s&amp;gt;cock&amp;lt;/s&amp;gt; cult blade out and get arrested. Larp being a vampire.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Vampire]&lt;br /&gt;
|Set up a sick maintenance lair. Spend more time tricking it out than being an antagonist. Get betrayed by one of your thralls instantly. Be confused about all of your mechanics. Die to a solar flare. Nap in a coffin. Be the most goth person on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Newspacedragon.gif|64px|link=Pulsating Tumor]]&amp;lt;br&amp;gt;[[Pulsating Tumor|Elite Mobs]]&lt;br /&gt;
|Kill the fools who awakened you! Trash the mining base! Surf on lava. Illegally resettle on the station. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimeorange.png|64px|link=Sentient Slime]]&amp;lt;br&amp;gt;[[Sentient Slime]]&lt;br /&gt;
|Die, and die, and die. Be accursed by the &amp;quot;Coderbus&amp;quot; that lies above to be almost completely inconsequential.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don&#039;t rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Original game mode was buggy and usually a steam roll, newer versions were one sided against the monkeys. However, Jungle Fever may make a return someday. &lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Poor thing went through more iterations than any other antagonist. In the beginning, it was a blood cult imitator with turrets which was based around converting silicons. By the end, it was a bunch of kidnapping clock golems. Most rounds, it ended in a steamroll either for the cult, or for the crew. In the former case, the cultists would just sit around twiddling their thumbs for 10 minutes, in the latter case, security would bust through and end the cult in 1 minute. Throughout its existence, it was riddled with bugs and other exploits. Examples include:&lt;br /&gt;
* The Eminence teleporting maxcaps into the brig&lt;br /&gt;
* The crew purposely blowing up the SM to deny power to the cult&lt;br /&gt;
* Stargazer spam around the AI sat&lt;br /&gt;
* Cogscarab brass replication exploits&lt;br /&gt;
Currently the Clockwork Cult is removed from the normal rotation of game modes, albeit the code is still in the game and spawnable by admemes.&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot. Try to forget what the HOP does when nobody&#039;s looking.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Prisoner.png&amp;diff=5347</id>
		<title>File:Prisoner.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Prisoner.png&amp;diff=5347"/>
		<updated>2020-07-24T20:54:55Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=5346</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=5346"/>
		<updated>2020-07-24T20:53:44Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On SkyratStation, your job defines a little bit about your character and who they are akin to a class. Every job gets a different and unique set of equipment as well as [[identification_card|access]]. Keep in mind that you should restrict each character to two skill sets, such as engineering and security, service and medical, or science and medical. More can be read about this on (rules link here)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. You edit the jobs template page by going here: https://tgstation13.org/wiki/Template:Jobs --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure the nuclear authentication disk and deal with any station-wide issues, as well as feuds between heads of staff. Watch your home burn to the ground.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lea_Blueshield.png|64px|link=Blueshield]]&amp;lt;br&amp;gt;[[Blueshield]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Protect&amp;lt;/s&amp;gt; Babysit the heads, Follow the &amp;lt;s&amp;gt;heads&amp;lt;/s&amp;gt; Captain around like a lost puppy. Occasionally protect them from harm but usually sit in a room while they do &amp;quot;valuable&amp;quot; work. Drink yourself to death because of your awful job. Watch the heads abuse power. Be forced to watch your captain [[ERP|entertain his guests.]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Manage the service department and the changing of identification card access. Be the essential second in command of the station and try to do the [[Captain]]&#039;s job when they aren’t there. Refuse the Clown All access. Protect IAN with your life.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team is doing their job and is upholding the law. Protect the station against [[antagonists|your enemies]] and look cool as shit while doing so. Watch in helpless silence as your officers beat each other to death over petty squabbles. Politely remind the warden that breaking a prisoner&#039;s kneecaps over a minor incident is against company records. Die in the first shootout you get into. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office and watch the cameras as well as crew monitor. Set anyone to arrest who breaks the law and is wanted. Make sure to update the records frequently. Watch the prisoners build baseball bats and hatchets to stare menacingly at you from the walls. Watch your officers refuse to process prisoners manually and dump their corpses in front of your office. Sip your coffee with a sigh.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
| Become the embodiment of shitsec. Grunt your way around and baton people for looking at you wrong. Break up menial bar fights or fight off a [[Nuclear Operative|Syndicate nuke-OP]] that you are not equipped enough for because the alert is to goddamn low. Get mocked by the crew for being incompetent when you are the only one actually trying in security. Drink Quadruple Sec to drown in your sorrows. Be bwoinked because you didn&#039;t type eight paragraphs before batoning the active shooter.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is both a useless and incredibly useful job. The problem is, anyone can point a scanner at something and match the DNA, but not everyone has access. Typically people will ask you to a crime scene to scan everything around it and match up stuff. Your secondary job is to interrogate criminals who break the [[space_law|law]] in a high capacity. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;”&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer in all aspects is essentially a glorified Station Engineer with extra equipment, then again that can be said for most heads of staff. Have total and complete knowledge of every pipe and wire on the station. Utterly forget how to do anything but basic wiring. Be the only person who knows how to set up the supermatter. Blame the other engineers when it goes nuclear. Protect poly from the horde of annoyed crewmembers when she finds a headset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Keep the station from exploding too much. Patch up the holes when it inevitably does. Build a massive, complex side-project with it&#039;s own wiring, atmospherics, and station nodes. Be depressed when nobody finds it as impressive as you. Do solars instead because you&#039;re scared of the SM.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be the single-smartest person on the station. Redo all of the pipes because everyone&#039;s choking to death from a one inch breach. Scrub plasma out of every single room because the AI&#039;s going insane. Get blasted out into space never to be seen again by a misaligned gas pipe. Give the crew their tasty oxygen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee see your glorious purple domain. Lock weird aliens inside of a chamber, and then poke them. Ask your scientists what they&#039;re doing, be horrified by the results. Be the single most well-armed person on the station. Throw your entire department&#039;s funding at the B.E.P.I.S. Live in abject poverty.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give yourself tourette&#039;s. Harness the infinite power of genetics and transformation to create the ultimate life-form. Be told instantly no one is allowed to use them. Get telekinesis and be the single most hated person on the station. Abuse monkeys.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Enact your fantasies of[[guide_to_toxins|bomb making]] and dissection of alien creatures. Blow all of your points on xenoarcheology and slime-breeding, disappear to never be seen again until the last 2 minutes of the shift. Make the least possible ethical circuitry machines. Do horrible, horrible things to the [[Clown]] in the name of science.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Beg the RD to let you build dangerous mechs. Be bwoinked seconds after building your 8th gygax without permission. Be in an uncomfortably intimate relationship with your cyborgs. Fuck with their laws constantly. Get lynched for doing so. Generate an infinite product line of cleanbots. Watch your metal domain flourish. Be shot instantly for wasting all of the mats.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors &amp;lt;s&amp;gt;and threaten to make them wish they did if they don’t.&amp;lt;/s&amp;gt; Beat your doctors for attempting to turn someone into a monkey. Sample your own product. Heal the entirety of the station in under 2 minutes and be called a shitter because you forgot one assistant in deep space without their suit sensors. Be the fastest dart-gun in the west.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Preform unethical surgery in the name of medical advancement. Be screamed at desperately to open the doors mid-smoke break. Do revival surgery on every body to no-one&#039;s amusement but your own. Secretly hope the cloner gets bombed so you can be important. Be extremely confused about bobmed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Chase down an assistant with 5 brute damage to force him to take your special medicine. Sedate everyone who poses a threat to your department. Forget you don&#039;t have the access of a regular doctor. Die in a firefight while trying to revive everyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals for the Medical Doctors to use and other roles, such as botany and occasionally the bar. Spend the entire shift snorting chemicals off of your department&#039;s floor. Try to experiment a little and blow yourself up horribly. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Spend all shift working on a healing virus, accidentally give it the smallest drawback, be lynched almost instantly. Only be useful when gateways are open or sentient disease is rolled. Desperately wish your RNG was better.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Beg your cargo Techs not to talk about the cargonia joke. Defend your pets with your life. Watch over your cargo tech&#039;s orders, and cry internally as your precious credits go down the drain. Forget you&#039;re a real head.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push crates onto shuttle, be chased by bees off the shuttle. Forget who ordered what. Scream over comms every time someone&#039;s random order they forgot about arrives. Don&#039;t let security find your gun stash. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|The asteroids these guys were sent to before now seem like a nice summer break to the hellish landscape that is lava land. Gather ore in your funny bag, cry to science when they forget you exist and nothing ever gets upgraded. Beat a dragon to death with your hands, or die trying. Obliterate the first person who accidentally clicks on you with harm intent with your OP weapons you found.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|In a hazardous station, the janitor’s job is never done. Cry when your janicart is pushed into deep-space by a conga-line of assistants. Hold security at gunpoint to stop tracking blood on the floor. Throw cleaning grenades directly into the chef&#039;s kitchen. Eventually give up and take a nap in your office.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Stand behind your barcounter, and give away free drinks. Watch as people awkwardly flirt with each other while you stand there polishing a glass. Grab your gun every time the clown walks into your bar. Shatter the kneecaps of barhoppers. Forget how to make a bloody mary.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|Make food for the crew. Don&#039;t let anyone see your gibber. Silently harvest organs from the morgue to feed the weaning cries of the starving crew. Be the most dangerous person on the station as long as you&#039;re in your kitchen. Say &#039;mama-mia!&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Be screamed at by the chef to make thousands of ingredients. Deliver on none of them. Be the station&#039;s main source of wood. Smoke &#039;&#039;&#039;so&#039;&#039;&#039; much weed, dude.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone. Be a walking cum-dispenser.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK! &#039;&#039;&#039;Kill god.&#039;&#039;&#039; HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies. *Pray nonstop. Get smited.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Clean the semgma from your carpet.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation. Pick &#039;Internal affairs agent&#039; and cry when no one takes you seriously.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_psychologist.png‎|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths, give up on that and chillax in your office. Help catgirls work out all of their stress on your couch.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Prisoner_basic.png|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Prisoner]]&lt;br /&gt;
|Lock yourselves up in perma by somehow building walls. Have security barge in 20 minutes later. Throw a party.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people. Get bwoinked.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you&#039;re still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws. Select dogborg. Be instantly flashed and beaten to death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. Wear a funny hat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants. Be stuffed down the front of someone&#039;s pants. [[ERP|Like it.]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Watch [[ERP]]. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; &#039;&#039;&#039;literally everything&#039;&#039;&#039; to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant. Be obliterated by security for attempting to speak.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you. Realize your armblade is bootleg AA. Be cremated instantly.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian. Slip on a piece of soap. Die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your &amp;lt;s&amp;gt;cock&amp;lt;/s&amp;gt; cult blade out and get arrested. Larp being a vampire.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Vampire]&lt;br /&gt;
|Set up a sick maintenance lair. Spend more time tricking it out than being an antagonist. Get betrayed by one of your thralls instantly. Be confused about all of your mechanics. Die to a solar flare. Nap in a coffin. Be the most goth person on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Newspacedragon.gif|64px|link=Pulsating Tumor]]&amp;lt;br&amp;gt;[[Pulsating Tumor|Elite Mobs]]&lt;br /&gt;
|Kill the fools who awakened you! Trash the mining base! Surf on lava. Illegally resettle on the station. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimeorange.png|64px|link=Sentient Slime]]&amp;lt;br&amp;gt;[[Sentient Slime]]&lt;br /&gt;
|Die, and die, and die. Be accursed by the &amp;quot;Coderbus&amp;quot; that lies above to be almost completely inconsequential.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don&#039;t rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Original game mode was buggy and usually a steam roll, newer versions were one sided against the monkeys. However, Jungle Fever may make a return someday. &lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Poor thing went through more iterations than any other antagonist. In the beginning, it was a blood cult imitator with turrets which was based around converting silicons. By the end, it was a bunch of kidnapping clock golems. Most rounds, it ended in a steamroll either for the cult, or for the crew. In the former case, the cultists would just sit around twiddling their thumbs for 10 minutes, in the latter case, security would bust through and end the cult in 1 minute. Throughout its existence, it was riddled with bugs and other exploits. Examples include:&lt;br /&gt;
* The Eminence teleporting maxcaps into the brig&lt;br /&gt;
* The crew purposely blowing up the SM to deny power to the cult&lt;br /&gt;
* Stargazer spam around the AI sat&lt;br /&gt;
* Cogscarab brass replication exploits&lt;br /&gt;
Currently the Clockwork Cult is removed from the normal rotation of game modes, albeit the code is still in the game and spawnable by admemes.&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot. Try to forget what the HOP does when nobody&#039;s looking.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Paramedic.png&amp;diff=5345</id>
		<title>File:Paramedic.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Paramedic.png&amp;diff=5345"/>
		<updated>2020-07-24T20:53:27Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Agent.png&amp;diff=5344</id>
		<title>File:Agent.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Agent.png&amp;diff=5344"/>
		<updated>2020-07-24T20:52:15Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=5343</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Jobs&amp;diff=5343"/>
		<updated>2020-07-24T20:50:44Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: made it funnier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On SkyratStation, your job defines a little bit about your character and who they are akin to a class. Every job gets a different and unique set of equipment as well as [[identification_card|access]]. Keep in mind that you should restrict each character to two skill sets, such as engineering and security, service and medical, or science and medical. More can be read about this on (rules link here)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. You edit the jobs template page by going here: https://tgstation13.org/wiki/Template:Jobs --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure the nuclear authentication disk and deal with any station-wide issues, as well as feuds between heads of staff. Watch your home burn to the ground.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lea_Blueshield.png|64px|link=Blueshield]]&amp;lt;br&amp;gt;[[Blueshield]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Protect&amp;lt;/s&amp;gt; Babysit the heads, Follow the &amp;lt;s&amp;gt;heads&amp;lt;/s&amp;gt; Captain around like a lost puppy. Occasionally protect them from harm but usually sit in a room while they do &amp;quot;valuable&amp;quot; work. Drink yourself to death because of your awful job. Watch the heads abuse power. Be forced to watch your captain [[ERP|entertain his guests.]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Manage the service department and the changing of identification card access. Be the essential second in command of the station and try to do the [[Captain]]&#039;s job when they aren’t there. Refuse the Clown All access. Protect IAN with your life.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team is doing their job and is upholding the law. Protect the station against [[antagonists|your enemies]] and look cool as shit while doing so. Watch in helpless silence as your officers beat each other to death over petty squabbles. Politely remind the warden that breaking a prisoner&#039;s kneecaps over a minor incident is against company records. Die in the first shootout you get into. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office and watch the cameras as well as crew monitor. Set anyone to arrest who breaks the law and is wanted. Make sure to update the records frequently. Watch the prisoners build baseball bats and hatchets to stare menacingly at you from the walls. Watch your officers refuse to process prisoners manually and dump their corpses in front of your office. Sip your coffee with a sigh.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
| Become the embodiment of shitsec. Grunt your way around and baton people for looking at you wrong. Break up menial bar fights or fight off a [[Nuclear Operative|Syndicate nuke-OP]] that you are not equipped enough for because the alert is to goddamn low. Get mocked by the crew for being incompetent when you are the only one actually trying in security. Drink Quadruple Sec to drown in your sorrows. Be bwoinked because you didn&#039;t type eight paragraphs before batoning the active shooter.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|The detective is both a useless and incredibly useful job. The problem is, anyone can point a scanner at something and match the DNA, but not everyone has access. Typically people will ask you to a crime scene to scan everything around it and match up stuff. Your secondary job is to interrogate criminals who break the [[space_law|law]] in a high capacity. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;”&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|The Chief Engineer in all aspects is essentially a glorified Station Engineer with extra equipment, then again that can be said for most heads of staff. Have total and complete knowledge of every pipe and wire on the station. Utterly forget how to do anything but basic wiring. Be the only person who knows how to set up the supermatter. Blame the other engineers when it goes nuclear. Protect poly from the horde of annoyed crewmembers when she finds a headset.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Keep the station from exploding too much. Patch up the holes when it inevitably does. Build a massive, complex side-project with it&#039;s own wiring, atmospherics, and station nodes. Be depressed when nobody finds it as impressive as you. Do solars instead because you&#039;re scared of the SM.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be the single-smartest person on the station. Redo all of the pipes because everyone&#039;s choking to death from a one inch breach. Scrub plasma out of every single room because the AI&#039;s going insane. Get blasted out into space never to be seen again by a misaligned gas pipe. Give the crew their tasty oxygen.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee see your glorious purple domain. Lock weird aliens inside of a chamber, and then poke them. Ask your scientists what they&#039;re doing, be horrified by the results. Be the single most well-armed person on the station. Throw your entire department&#039;s funding at the B.E.P.I.S. Live in abject poverty.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give yourself tourette&#039;s. Harness the infinite power of genetics and transformation to create the ultimate life-form. Be told instantly no one is allowed to use them. Get telekinesis and be the single most hated person on the station. Abuse monkeys.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Enact your fantasies of[[guide_to_toxins|bomb making]] and dissection of alien creatures. Blow all of your points on xenoarcheology and slime-breeding, disappear to never be seen again until the last 2 minutes of the shift. Make the least possible ethical circuitry machines. Do horrible, horrible things to the [[Clown]] in the name of science.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Beg the RD to let you build dangerous mechs. Be bwoinked seconds after building your 8th gygax without permission. Be in an uncomfortably intimate relationship with your cyborgs. Fuck with their laws constantly. Get lynched for doing so. Generate an infinite product line of cleanbots. Watch your metal domain flourish. Be shot instantly for wasting all of the mats.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors &amp;lt;s&amp;gt;and threaten to make them wish they did if they don’t.&amp;lt;/s&amp;gt; Beat your doctors for attempting to turn someone into a monkey. Sample your own product. Heal the entirety of the station in under 2 minutes and be called a shitter because you forgot one assistant in deep space without their suit sensors. Be the fastest dart-gun in the west.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Preform unethical surgery in the name of medical advancement. Be screamed at desperately to open the doors mid-smoke break. Do revival surgery on every body to no-one&#039;s amusement but your own. Secretly hope the cloner gets bombed so you can be important. Be extremely confused about bobmed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic_basic2.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Chase down an assistant with 5 brute damage to force him to take your special medicine. Sedate everyone who poses a threat to your department. Forget you don&#039;t have the access of a regular doctor. Die in a firefight while trying to revive everyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals for the Medical Doctors to use and other roles, such as botany and occasionally the bar. Spend the entire shift snorting chemicals off of your department&#039;s floor. Try to experiment a little and blow yourself up horribly. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Spend all shift working on a healing virus, accidentally give it the smallest drawback, be lynched almost instantly. Only be useful when gateways are open or sentient disease is rolled. Desperately wish your RNG was better.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Beg your cargo Techs not to talk about the cargonia joke. Defend your pets with your life. Watch over your cargo tech&#039;s orders, and cry internally as your precious credits go down the drain. Forget you&#039;re a real head.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push crates onto shuttle, be chased by bees off the shuttle. Forget who ordered what. Scream over comms every time someone&#039;s random order they forgot about arrives. Don&#039;t let security find your gun stash. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|The asteroids these guys were sent to before now seem like a nice summer break to the hellish landscape that is lava land. Gather ore in your funny bag, cry to science when they forget you exist and nothing ever gets upgraded. Beat a dragon to death with your hands, or die trying. Obliterate the first person who accidentally clicks on you with harm intent with your OP weapons you found.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|In a hazardous station, the janitor’s job is never done. Cry when your janicart is pushed into deep-space by a conga-line of assistants. Hold security at gunpoint to stop tracking blood on the floor. Throw cleaning grenades directly into the chef&#039;s kitchen. Eventually give up and take a nap in your office.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Stand behind your barcounter, and give away free drinks. Watch as people awkwardly flirt with each other while you stand there polishing a glass. Grab your gun every time the clown walks into your bar. Shatter the kneecaps of barhoppers. Forget how to make a bloody mary.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|Make food for the crew. Don&#039;t let anyone see your gibber. Silently harvest organs from the morgue to feed the weaning cries of the starving crew. Be the most dangerous person on the station as long as you&#039;re in your kitchen. Say &#039;mama-mia!&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Be screamed at by the chef to make thousands of ingredients. Deliver on none of them. Be the station&#039;s main source of wood. Smoke &#039;&#039;&#039;so&#039;&#039;&#039; much weed, dude.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone. Be a walking cum-dispenser.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don&#039;t get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain&#039;s office and HONK in his face. HONK! &#039;&#039;&#039;Kill god.&#039;&#039;&#039; HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&#039;&#039;*wave&#039;&#039;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you&#039;re allowed to behead with your armory of pop-culture references. Behead corpses if you can&#039;t find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies. *Pray nonstop. Get smited.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn&#039;t return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you&#039;re not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Clean the semgma from your carpet.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don&#039;t get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation. Pick &#039;Internal affairs agent&#039; and cry when no one takes you seriously.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_psychologist.png‎|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Pursue the fruitless endeavor of trying to provide mental healthcare aboard a station staffed near exclusively with violent sociopaths, give up on that and chillax in your office. Help catgirls work out all of their stress on your couch.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Prisoner_basic.png|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Prisoner]]&lt;br /&gt;
|Lock yourselves up in perma by somehow building walls. Have security barge in 20 minutes later. Throw a party.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can&#039;t play this for a month. Follow your laws. Be the crew&#039;s bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people. Get bwoinked.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren&#039;t blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you&#039;re still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws. Select dogborg. Be instantly flashed and beaten to death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them. Wear a funny hat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn&#039;t. Don&#039;t fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants. Be stuffed down the front of someone&#039;s pants. [[ERP|Like it.]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. Watch [[ERP]]. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; &#039;&#039;&#039;literally everything&#039;&#039;&#039; to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant. Be obliterated by security for attempting to speak.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter&#039;s &#039;The Thing&#039;, without &#039;The Thing&#039; part. Relieve humans of their DNA and brain cells, which they don&#039;t use much anyway. Sting everyone who walks past you. Realize your armblade is bootleg AA. Be cremated instantly.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian. Slip on a piece of soap. Die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your &amp;lt;s&amp;gt;cock&amp;lt;/s&amp;gt; cult blade out and get arrested. Larp being a vampire.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Vampire]&lt;br /&gt;
|Set up a sick maintenance lair. Spend more time tricking it out than being an antagonist. Get betrayed by one of your thralls instantly. Be confused about all of your mechanics. Die to a solar flare. Nap in a coffin. Be the most goth person on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security&#039;s boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don&#039;t do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round&#039;s antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien &#039;&#039;wing-wang&#039;&#039;. Break procs. Squander your chance to be a big, purple killing machine and your race&#039;s survival in favor of acting out the [[Curator|Curator&#039;s]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Obsessed]]&amp;lt;br&amp;gt;[[Obsessed]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone&#039;s a miserable bastard in this shithole. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you&#039;re at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Newspacedragon.gif|64px|link=Pulsating Tumor]]&amp;lt;br&amp;gt;[[Pulsating Tumor|Elite Mobs]]&lt;br /&gt;
|Kill the fools who awakened you! Trash the mining base! Surf on lava. Illegally resettle on the station. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimeorange.png|64px|link=Sentient Slime]]&amp;lt;br&amp;gt;[[Sentient Slime]]&lt;br /&gt;
|Die, and die, and die. Be accursed by the &amp;quot;Coderbus&amp;quot; that lies above to be almost completely inconsequential.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don&#039;t rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Original game mode was buggy and usually a steam roll, newer versions were one sided against the monkeys. However, Jungle Fever may make a return someday. &lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Poor thing went through more iterations than any other antagonist. In the beginning, it was a blood cult imitator with turrets which was based around converting silicons. By the end, it was a bunch of kidnapping clock golems. Most rounds, it ended in a steamroll either for the cult, or for the crew. In the former case, the cultists would just sit around twiddling their thumbs for 10 minutes, in the latter case, security would bust through and end the cult in 1 minute. Throughout its existence, it was riddled with bugs and other exploits. Examples include:&lt;br /&gt;
* The Eminence teleporting maxcaps into the brig&lt;br /&gt;
* The crew purposely blowing up the SM to deny power to the cult&lt;br /&gt;
* Stargazer spam around the AI sat&lt;br /&gt;
* Cogscarab brass replication exploits&lt;br /&gt;
Currently the Clockwork Cult is removed from the normal rotation of game modes, albeit the code is still in the game and spawnable by admemes.&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn&#039;t all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode&#039;s future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don&#039;t and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace! &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can&#039;t fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Skyrat:About&amp;diff=5341</id>
		<title>Skyrat:About</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Skyrat:About&amp;diff=5341"/>
		<updated>2020-07-24T20:19:55Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: Created page with &amp;quot;haha erp go brr&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ERP|haha erp go brr]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Officer&amp;diff=5339</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Officer&amp;diff=5339"/>
		<updated>2020-07-24T20:16:18Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: minor edits, funny icons, making it look more in line with the other pages :3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #ff9999&lt;br /&gt;
|img_generic = Generic_security.png&lt;br /&gt;
|img = SecurityOfficer.png&lt;br /&gt;
|jobtitle = Security Officer&lt;br /&gt;
|access = [[Security Office|Security]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]], [[Maintenance]], Weapon Permit&lt;br /&gt;
|additional = [[Morgue]], [[Detective&#039;s Office]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Protect company assets, follow the [[Standard Operating Procedure]], respect the crew.&lt;br /&gt;
|guides = [[Guide to security]], [[Standard Operating Procedure]], [[Space Law]], [[Security items|Security Items]]&lt;br /&gt;
|quote = You can’t just scream &#039;&#039;&#039;HELP&#039;&#039;&#039;. We’re not bloody psychic!&lt;br /&gt;
}}&lt;br /&gt;
NanoTrasen has developed a state-of-the-art research station, and in the same breath they signed a clown onto the payroll. It henceforth falls to you to protect the station from threats, real or perceived.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, your basic role is to ensure crew safety. This may mean putting yourself at risk, but that’s why we wear the badge.&lt;br /&gt;
&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]], your homebase]]&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Clown|wild psychotics]] that your company has chosen to advance its interests in space. Just because everyone else is insane, however, does not mean you are permitted to go hog-wild and beat them all unconscious to strap them to beds. [[Byond the impossible|Professionals have standards.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to note that Security is one of the most mechanics-heavy roles on the station and requires a fairly high degree of proficiency in the game’s basic controls. For this reason, it is suggested you get a good deal of experience in other roles before attempting to play as Security, lest you be branded “Shitcurity” – or worse. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare Minimum Requirements:&#039;&#039;&#039; Don’t create more problems than you solve. Be a deterrent to chaos and destruction.&lt;br /&gt;
==The Heat!==&lt;br /&gt;
Criminals are out there, and you’re the last bastion between them and Total Anarchy! This cannot be allowed. Space Law is absolute, and you are its executioner. That said, &#039;&#039;you are not &#039;&#039;&#039;AN executioner&#039;&#039;&#039;&#039;&#039;. Your job is to protect the station and its &amp;lt;s&amp;gt;assets&amp;lt;/s&amp;gt; people. It is essential that you at the very least speak to the crew as you go about your patrols – the more you get to know your crew, the more cooperative they will be in the future.&lt;br /&gt;
==Knowing your Butt from your Baton[[File:StunBaton.gif]].==&lt;br /&gt;
There is a wide misconception that being Security means beating people into submission and ruling with an iron first. This is the farthest possible thing from the truth. As Security, the station puts its trust in you to be an effective peacekeeping force. While the corporate regulations exist and should be followed, they are not the be all and end all of your job.&lt;br /&gt;
&lt;br /&gt;
What the clown gets up to is, by Space Law, a crime; but you’re better than that. You are able to talk to the clown. You can work to make them less disruptive to the crew while also avoiding a fight. If done well, the clown will get to keep up their hilarious antics – if done poorly, expect to find a bloodied bike horn in disposals.&lt;br /&gt;
While diplomatic solutions are not always possible, they should be what you strive for. When they fail, you have [[Security items|an arsenal of tools at your disposal]]. If faced with a crime scene and few leads, call for the [[detective]] and avoid touching anything. If you don’t have a detective, get ready for some good ol’ fashioned problem solving!&lt;br /&gt;
Once the perp is apprehended, take them to the brig for processing. The [[Warden]] Should be able to help you here, but you should know the law regardless. Remember; sentence time starts from when they are apprehended. Treat the prisoner with basic decency – they are human, after all, if a dirty perp. &lt;br /&gt;
While you will usually have an assigned department, patrolling is still an essential part of your job. Check your maintenance corridors, the quiet areas of the ship, and stay in contact with both your assigned department and the security department via the radio.&lt;br /&gt;
==Guns at the Ready!==&lt;br /&gt;
When getting kitted up, your previously mentioned cabal of tools are a must-have. Generally speaking, you’ll be wanting to hit up the brig for such things. Should these leave you empty-handed, check in with the Warden. Worst case, it may be worth checking the checkpoints that are scattered around the area.&lt;br /&gt;
Outside of this, however, there are a few other items that can also be useful;&lt;br /&gt;
# A Universal Recorder can be useful for recording confessions or ensuring your word is able to be believed. Evidence can be essential for tough to crack cases!&lt;br /&gt;
# A Plush Toy can be useful for consoling some crew members. While this may seem strange, it is often harder for a person to be angry when looking at a [[Guide to Plush Toys|fluffy friend]]!&lt;br /&gt;
# An active personal AI can be a lifesaver when the going gets tough! While not the most commonly accessible device on the station (at least in an active state) a good pAI can operate as a rookie with the ability to pull open a door in an emergency.&lt;br /&gt;
==The Daily Grind==&lt;br /&gt;
In the Security Department, you are the lowest rung. While you are not directly subservient to the [[Warden]], you are expected to follow their instructions. Above both of you is your [[Head of Security]], and above them is the [[Captain]] themselves. This chain of command is what you will primarily be operating under aboard the station. Outside of the station, Central Command provides direction to the Captain, meaning some orders passed down to you may be from CentComm themselves.&lt;br /&gt;
When assigned to a department, you may also receive orders from its Head of Staff. While these are not as important as the ones from your direct superiors, it will put you in the department’s good books if you do as asked. When patrolling, take the time to get to know your fellow crewmate; it may make them easier to talk down from crimes if you already have an established rapport. &lt;br /&gt;
&#039;&#039;&#039;Most pressingly, be kind. Your job is to de-escalate problems until they go away, even if that means violent force you should always at least attempt a peaceful solution. &#039;&#039;&#039;&lt;br /&gt;
==Mechanical Minds, Silicon SecOffs[[File:Beepsky.png]]==&lt;br /&gt;
One of your most useful tools is your small friend, Officer Beepsky. Your Sec HUD can be used to set someone’s arrest status on the fly, and for those you can’t see you can call in to the Warden, who can set this status on their console. Once he finds a target, his on-board radio will let you know when he finds the no-good criminal!&lt;br /&gt;
It cannot be overstated how useful this can be during a manhunt. An extra pair of eyes is nothing to scoff at, so be sure to call in reports of criminals frequently. &lt;br /&gt;
==GREAT GOOGLY MOOGLY IT’S ALL GONE TO SHIT==&lt;br /&gt;
There comes a time in every good officer’s life where things go, to put it kindly, tits up. The most important thing is to remember that most situations can be resolved by organization, and that more chaos will simply lead to worse problems down the line.&lt;br /&gt;
Keeping in contact is more essential than ever when the red alert is raised. It may be worthwhile to establish regular check-ins. Information should be compiled regularly and, where possible, communication to the opposing force should be maintained.&lt;br /&gt;
In the event that the opposition is actively avoiding diplomacy, then it’s time to raise hell.&lt;br /&gt;
===The Syndicate[[File:ESword.png]]===&lt;br /&gt;
Perhaps NanoTrasen’s most known rival, The Syndicate have a long-standing grudge against NanoTrasen for their actions. These units often work in secret, but occasionally choose to go loud. Be aware that one of their favourite tricks is to punch a hole through our beloved station, as well as it&#039;s inhabitants ribcages. No amount of plastic surgery can recover your brain from the fine paste that used to be your skull; in short – use an Explosive Ordinance Disposal (E.O.D.) suit when handling anything that looks like it might turn you into mincemeat.&lt;br /&gt;
Recovery of NanoTrasen assets is tantamount to a successful anti-operative response. Beware that your [[AI|silicon intelligences]] remain unaffected should it come to light that your station has been targeted. &lt;br /&gt;
Generally speaking, respond to the threat at hand with equivalent force. Someone running around with a lockbreaker and a suspicious looking turtleneck isn&#039;t any good reason to break out the lethal weapons from the armory, but responding to a madman mowing down the crew with a heavy machinegun by sprinting at them with a baton is just as likely to get you lynched by the crew as your opposing operative.&lt;br /&gt;
====Nuclear Operations[[File:Sniper.png]]====&lt;br /&gt;
Your conversations with Nuclear Operations are likely to be little more than interrogation. Let me be clear, you’ll need all the information you can get – but these people will not be willing to talk to you for very long, and have a tenancy to explode when left alone for long enough.&lt;br /&gt;
With the goal of detonating the on-board Nuclear Failsafe, killing anyone and everyone caught in the blast, these teams will be a significant test of your preparedness. Once an incursion is confirmed, keeping an eye on the nuke is a good idea; however patrol teams are also strongly encouraged – the best defence is a good offence.&lt;br /&gt;
The Nuke Ops are useless without your on-station nuke disk. Guard this with your life.&lt;br /&gt;
If this situation is confirmed, you will want to upgrade your kit from the Armoury. Despite what you might hope, your pea shooter and lightning gun are unlikely to hold up against the forces of a paramilitary incursion. Work with your team, stay together, and report in regularly if you wish to keep your body from resembling Swiss cheese. &lt;br /&gt;
===Revolution[[File:Baseball_bat.png]]===&lt;br /&gt;
Let’s be honest; NanoTrasen isn’t the best company to work for. While most are usually placated by the smooth taste of Vodka and the delicious flavour of Donk Pocket, the working man may one day find that their ongoing labour violations are too much.&lt;br /&gt;
In this situation, you have one positive thing going for you; by the nature of concession, these folks are the most likely to be willing to hold a conversation. Try to find out what their issue is and to work with them. In the event that they simply wish anarchy upon the station, then it&#039;s time to start cracking skulls.&lt;br /&gt;
&lt;br /&gt;
The old adage of “You can’t put us all in Prison” may eventually ring true, if only due to you running out of bullets. Thankfully for you NanoTrasen has Mindshield Implants available. These implants will free the afflicted of their less loyal ideas and can be acquired by screaming at the Warden until they hand them over or shoot you. Be sure that the [[Blueshield]] keeps an extra close eye on the Department Heads during such a turbulent time.&lt;br /&gt;
===The Cult of Nar’sie[[File:Ritual_knife.png]]===&lt;br /&gt;
An unconfirmed group, but a worrying one none the less. Keeping track of those in this group of interest will be an essential part of supressing them, in the event that they are present. Cults rely on power by numbers, so attempt to keep their numbers down. Mindshields may or may not work on eldritch magic – our information is unclear, but at any rate there may be [[Chaplain|another on the station with a more spiritual solution]]. All that&#039;s known for sure, is it&#039;s always a good idea to keep their strange knives away from them, and the odd runes they carve from their blood are never a good idea to be around...&lt;br /&gt;
==Shitcurity II: The Reckoning== &lt;br /&gt;
Good news; you’ll have a front-row seat to any investigation into your own actions. Better news; you’re not &#039;&#039;too&#039;&#039; suspicious wherever you go. [[AI|The AI]] will usually let you into most places, but in doing this you will likely be followed to ensure you do as you say – at least briefly. Final news; you’re able to keep track of all the news on your brothers and sisters should you have additional people on your side.&lt;br /&gt;
You can usually get away with arresting someone on your word alone. Be careful, though – your team might sense foul play if they don’t end up back at the brig. Your access to weapons is rivalled only by [[Science|R&amp;amp;D]] and Cargo, and your work is usually already slandered over the radio – giving you a Get out of Jail Free card. &#039;&#039;At least for now. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=File:Thebrig.png&amp;diff=5338</id>
		<title>File:Thebrig.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=File:Thebrig.png&amp;diff=5338"/>
		<updated>2020-07-24T20:11:42Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Psychologist&amp;diff=5301</id>
		<title>Psychologist</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Psychologist&amp;diff=5301"/>
		<updated>2020-07-23T17:04:36Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Medical&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Psychologist.png&lt;br /&gt;
|jobtitle = Psychologist&lt;br /&gt;
|access = [[Medbay]], [[Psychology Office]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Extremely hard&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Assist depressed crew, listen to people cry about metagrudges, and watch someone vomit their entire backstory onto your naked body.&lt;br /&gt;
|guides = [https://www.wikihow.com/Roleplay Psychology]&lt;br /&gt;
|quote = Show me on the moth plush where the clown touched you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Psychologist is a listening ear, a shoulder to cry on, and a &amp;lt;s&amp;gt;Dick to suck&amp;lt;/s&amp;gt; friend to all. Nominally part of service, and physically part of medbay, they are tasked with diffusing disputes and seeing to the [[Mood|psychological well-being]] of all the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Talk to any crew seeking your counsel, be nice.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
[[Nanotrasen]] cares deeply about the mental health of its employees, and to this end, they have seen fit to drag an old carpet and couch into a disused broom closet in medbay, even going so far as to hang up a motivational poster. Thus, the Psychology Office was born and qualified individuals sought out to work there.&lt;br /&gt;
&lt;br /&gt;
Your job is primarily to simply talk and listen to any and all who request it, and secondarily to write, [[Paper Markdown#Writing|sign]], and dispense [[Guide to chemistry|prescriptions]] (redeemable with the [[CMO]], [[Chemist|chemists]], [[Medical doctor|doctors]], or perhaps even [[Botanist|botanists]] and [[Bartender|bartender]]) and doctor&#039;s notes for patients as you see fit. None of this is legally binding, or even required for people to get their meds however, so enjoy sitting in your office sampling your own medicine.&lt;br /&gt;
&lt;br /&gt;
== CBT: Cognitive Behavioral Therapy ==&lt;br /&gt;
[[File:psychoffice.png|thumb|alt=Psychology Office|The [[Psychology Office]], your empire of dirt.]]&lt;br /&gt;
You begin the round in your [[Psychology Office|office]] with a black [[suit]] or suit skirt, laceup [[shoes]], a clipboard, a medical [[PDA]] equipped with a health scanner (useful for detecting [[Guide to Traumas|cerebral traumas]]), a [[Headset|headset]] with medical frequencies, a small selection of pills, and a burning desire to help or grope others. Also in your office; a medical records laptop, carbon paper and a filing cabinet, a couch and chair for therapy sessions, an adorable [[Mothpeople|moff]] plushie to comfort those who are reliving traumatic events or for &amp;quot;So talk to the plushie as if it was your boss... what do you want to say to them?&amp;quot; exercises, and a [[Clothing and Accessories#Straight_Jacket|straight jacket]], muzzle, earmuffs, and blindfold for the rowdy or &amp;quot;HRP&amp;quot; patients.&lt;br /&gt;
&lt;br /&gt;
You are, make no mistake, essentially useless to the functioning of the station, but don&#039;t let that stop you from trying! Here are some ideas on how to best serve the crew:&lt;br /&gt;
*Defer to the [[HoP]], [[CMO]], other [[Chain of Command|heads of staff]], and [[security]] to help diffuse disputes and talk disagreements into soft landings&lt;br /&gt;
*Help integrate [[Prisoner|criminals]] back into working society while they&#039;re out on parole&lt;br /&gt;
*Talk to and provide company to sad, [[Security|angry]], confused, traumatized, or [[Assistant|bored]] crew members.&lt;br /&gt;
*Collaborate with the [[Lawyer|lawyers]] on perceived injustices and abuses and serve as an expert witness in court.&lt;br /&gt;
*Keep the rarely utilized [[Medical records#Medical_Records_Console|medical records]] up to date and add detailed theories on the sexual orientation of the Captain.&lt;br /&gt;
*Conduct totally ethical experiments on how the crew responds to stress and confusion.&lt;br /&gt;
*Offer wholeheartedly to listen to a random assistants extremely in-detail roleplay backstory, spelling errors and all&lt;br /&gt;
*Beg the HOP for a real job&lt;br /&gt;
&lt;br /&gt;
== Inappropriate relations == &lt;br /&gt;
Although there is a [[ERP|lock]] on your door with plenty of intimate mood-lighting, your office is dangerously close to the cloner which often times end up as a high-priority target for most bomb-hungry antagonists and enemies of the station.&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t mean you aren&#039;t free to attempt any scenes within it, but beware of curious doctors, and crafty traitors while you help a catgirl work out all of the right ways to relieve stress on your filthy, filthy couch.&lt;br /&gt;
&lt;br /&gt;
== Hypocritical Oath ==&lt;br /&gt;
As a traitor, you have the small luxury of a somewhat secluded and private room that few other crew members have access to, a cozy relationship with two heads of staff, and a disarming and harmless job ripe for exploiting people&#039;s trust and vulnerability.&lt;br /&gt;
&lt;br /&gt;
Basically, buy a [[Uplink#Hypnotic_Flash|hypnoflash]] and have at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Psychologist&amp;diff=5300</id>
		<title>Psychologist</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Psychologist&amp;diff=5300"/>
		<updated>2020-07-23T17:02:53Z</updated>

		<summary type="html">&lt;p&gt;Goldnharl: edited policy wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Medical&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = Psychologist.png&lt;br /&gt;
|jobtitle = Psychologist&lt;br /&gt;
|access = [[Medbay]], [[Psychology Office]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Extremely hard&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Assist depressed crew, listen to people cry about metagrudges, and watch someone vomit their entire backstory onto your naked body.&lt;br /&gt;
|guides = [https://www.wikihow.com/Roleplay Psychology]&lt;br /&gt;
|quote = Show me on the moth plush where the clown touched you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Psychologist is a listening ear, a shoulder to cry on, and a &amp;lt;s&amp;gt;Dick to suck&amp;lt;/s&amp;gt; friend to all. Nominally part of service, and physically part of medbay, they are tasked with diffusing disputes and seeing to the [[Mood|psychological well-being]] of all the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bare minimum requirements:&#039;&#039;&#039; Talk to any crew seeking your counsel, be nice.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
[[Nanotrasen]] cares deeply about the mental health of its employees, and to this end, they have seen fit to drag an old carpet and couch into a disused broom closet in medbay, even going so far as to hang up a motivational poster. Thus, the Psychology Office was born and qualified individuals sought out to work there.&lt;br /&gt;
&lt;br /&gt;
Your job is primarily to simply talk and listen to any and all who request it, and secondarily to write, [[Paper Markdown#Writing|sign]], and dispense [[Guide to chemistry|prescriptions]] (redeemable with the [[CMO]], [[Chemist|chemists]], [[Medical doctor|doctors]], or perhaps even [[Botanist|botanists]] and [[Bartender|bartender]]) and doctor&#039;s notes for patients as you see fit. None of this is legally binding, or even required for people to get their meds however, so enjoy sitting in your office sampling your own medicine.&lt;br /&gt;
&lt;br /&gt;
== CBT: Cognitive Behavioral Therapy ==&lt;br /&gt;
[[File:psychoffice.png|thumb|alt=Psychology Office|The [[Psychology Office]], your empire of dirt.]]&lt;br /&gt;
You begin the round in your [[Psychology Office|office]] with a black [[suit]] or suit skirt, laceup [[shoes]], a clipboard, a medical [[PDA]] equipped with a health scanner (useful for detecting [[Guide to Traumas|cerebral traumas]]), a [[Headset|headset]] with medical frequencies, a small selection of pills, and a burning desire to help or grope others. Also in your office; a medical records laptop, carbon paper and a filing cabinet, a couch and chair for therapy sessions, an adorable [[Mothpeople|moff]] plushie to comfort those who are reliving traumatic events or for &amp;quot;So talk to the plushie as if it was your boss... what do you want to say to them?&amp;quot; exercises, and a [[Clothing and Accessories#Straight_Jacket|straight jacket]], muzzle, earmuffs, and blindfold for the rowdy or &amp;quot;HRP&amp;quot; patients.&lt;br /&gt;
&lt;br /&gt;
You are, make no mistake, essentially useless to the functioning of the station, but don&#039;t let that stop you from trying! Here are some ideas on how to best serve the crew:&lt;br /&gt;
*Defer to the [[HoP]], [[CMO]], other [[Chain of Command|heads of staff]], and [[security]] to help diffuse disputes and talk disagreements into soft landings&lt;br /&gt;
*Help integrate [[Prisoner|criminals]] back into working society while they&#039;re out on parole&lt;br /&gt;
*Talk to and provide company to sad, [[Security|angry]], confused, traumatized, or [[Assistant|bored]] crew members.&lt;br /&gt;
*Collaborate with the [[Lawyer|lawyers]] on perceived injustices and abuses and serve as an expert witness in court.&lt;br /&gt;
*Keep the rarely utilized [[Medical records#Medical_Records_Console|medical records]] up to date and add detailed theories on the sexual orientation of the Captain.&lt;br /&gt;
*Conduct totally ethical experiments on how the crew responds to stress and confusion.&lt;br /&gt;
*Offer wholeheartedly to listen to a random assistants extremely in-detail roleplay backstory, spelling errors and all&lt;br /&gt;
*Beg the HOP for a real job&lt;br /&gt;
&lt;br /&gt;
== Inappropriate relations == &lt;br /&gt;
Although there is a [[ERP|Lock]] On your door, and plenty of mood-lighting, your office is dangerously close to the cloner, A high-priority target for most bomb-hungry antagonists and enemies of the station.&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t mean you aren&#039;t free to attempt any scenes within it, but beware of curious doctors, and crafty traitors while you help a catgirl work out all of the right ways to relieve stress on your filthy, filthy couch.&lt;br /&gt;
&lt;br /&gt;
== Hypocritical Oath ==&lt;br /&gt;
As a traitor, you have the small luxury of a somewhat secluded and private room that few other crew members have access to, a cozy relationship with two heads of staff, and a disarming and harmless job ripe for exploiting people&#039;s trust and vulnerability.&lt;br /&gt;
&lt;br /&gt;
Basically, buy a [[Uplink#Hypnotic_Flash|hypnoflash]] and have at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;/div&gt;</summary>
		<author><name>Goldnharl</name></author>
	</entry>
</feed>