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	<title>Skyrat - User contributions [en-gb]</title>
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	<updated>2026-04-15T03:02:00Z</updated>
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	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=14412</id>
		<title>Skyrat lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=14412"/>
		<updated>2024-04-22T01:40:19Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
=Skyrat lore=&lt;br /&gt;
Skyrat is an HRP-MRP server and we feature our own lore to help players get their footing on the server. The complete lore can be found in the blue box below!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039;  When reading the lore, please understand that the lore is not intended to be a precise encyclopedia that is absolute and all-knowing in how it understands itself, rather it&#039;s designed specifically to be flawed and imperfect so as to reflect how we view history and current events in real life. No source is perfect or free from bias, and everything is presented with imperfect information. This allows players to get creative in terms of how lore interacts with their character, as their interpretation hinges on you and how your character is.&lt;br /&gt;
&lt;br /&gt;
Overall, it is not meant to give you pinpoint information, rather it provides you a map of the neighborhood, allowing you to explore it and fill it up with your character&#039;s own flaws and biases. It should allow lore to be handled more organically, and it allows for people in-game to have different opinions and views in a way that seems more natural. If you want to play a character that is knowledgeable, you can do so with ease. If you want to play a character that is ignorant and only knows of the world from school, you can do so as well!&lt;br /&gt;
&lt;br /&gt;
This paragraph has been added, because people do not understand what a &amp;quot;rough draft is&amp;quot;: Since people keep assuming otherwise, I want to remind you, the reader, that the lore is far from completion. So, please hold off criticism about the lack of &amp;quot;cultural lore&amp;quot;. The cultural aspect of lore is something I want to write by talking with the players or even hand off writing to approved players of the species. The main focus right now is writing down the history and the background of the setting for the station, so that it has a more immediate effect for players. I want to add that I&#039;m not even finished on the historical aspect of the lore.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Pageframe&lt;br /&gt;
| color = #13678A&lt;br /&gt;
| title = Skyrat lore document.&lt;br /&gt;
| content = &#039;&#039;&#039;Rough Draft of Lore Summary Document:&#039;&#039;&#039; [https://docs.google.com/document/d/e/2PACX-1vSCi_nKSp8IK5KnnO5tB91Yv2GjayVMrld6kWgeZ4SVIQdUxbMWU-53Zx_T4buD_gh2t6fI42AA4IDX/pub#h.jqwp8xy8nen8 Skyrat Basic Foundational Lore Rough Draft] - Anything not in this document or linked by this document is not server lore. We have a separate channel for player lore on the [https://discord.com/invite/hGpZ4Z3 discord].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read The Character Creation Guidelines Here:&#039;&#039;&#039; [[General Player Policy and Standards]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
| width = 70%&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=14411</id>
		<title>Skyrat lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Skyrat_lore&amp;diff=14411"/>
		<updated>2024-04-22T01:39:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
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|C6TEXTcolor = #202122&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Skyrat lore=&lt;br /&gt;
Skyrat is an HRP-MRP server and we feature our own lore to help players get their footing on the server. The complete lore can be found in the blue box below,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039;  When reading the lore, please understand that the lore is not intended to be a precise encyclopedia that is absolute and all-knowing in how it understands itself, rather it&#039;s designed specifically to be flawed and imperfect so as to reflect how we view history and current events in real life. No source is perfect or free from bias, and everything is presented with imperfect information. This allows players to get creative in terms of how lore interacts with their character, as their interpretation hinges on you and how your character is.&lt;br /&gt;
&lt;br /&gt;
Overall, it is not meant to give you pinpoint information, rather it provides you a map of the neighborhood, allowing you to explore it and fill it up with your character&#039;s own flaws and biases. It should allow lore to be handled more organically, and it allows for people in-game to have different opinions and views in a way that seems more natural. If you want to play a character that is knowledgeable, you can do so with ease. If you want to play a character that is ignorant and only knows of the world from school, you can do so as well!&lt;br /&gt;
&lt;br /&gt;
This paragraph has been added, because people do not understand what a &amp;quot;rough draft is&amp;quot;: Since people keep assuming otherwise, I want to remind you, the reader, that the lore is far from completion. So, please hold off criticism about the lack of &amp;quot;cultural lore&amp;quot;. The cultural aspect of lore is something I want to write by talking with the players or even hand off writing to approved players of the species. The main focus right now is writing down the history and the background of the setting for the station, so that it has a more immediate effect for players. I want to add that I&#039;m not even finished on the historical aspect of the lore.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Pageframe&lt;br /&gt;
| color = #13678A&lt;br /&gt;
| title = Skyrat lore document.&lt;br /&gt;
| content = &#039;&#039;&#039;Rough Draft of Lore Summary Document:&#039;&#039;&#039; [https://docs.google.com/document/d/e/2PACX-1vSCi_nKSp8IK5KnnO5tB91Yv2GjayVMrld6kWgeZ4SVIQdUxbMWU-53Zx_T4buD_gh2t6fI42AA4IDX/pub#h.jqwp8xy8nen8 Skyrat Basic Foundational Lore Rough Draft] - Anything not in this document or linked by this document is not server lore. We have a separate channel for player lore on the [https://discord.com/invite/hGpZ4Z3 discord].&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read The Character Creation Guidelines Here:&#039;&#039;&#039; [[General Player Policy and Standards]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
| width = 70%&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/grasp&amp;diff=14365</id>
		<title>Template:SurgeryStep/grasp</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/grasp&amp;diff=14365"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Latex balloon.png]] &#039;&#039;&#039;Grasp&#039;&#039;&#039;: {{{1|grasp the wound.}}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/secure_internals&amp;diff=14363</id>
		<title>Template:SurgeryStep/secure internals</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/secure_internals&amp;diff=14363"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 3 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Wrench.png|Wrench]]: &#039;&#039;&#039;Screwdriver/Wrench&#039;&#039;&#039;: {{{1|Secure internals.}}}||[[File:Bone_gel.png|32px|Bone Gel]] (100%, lengthy recovery and significant damage)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/percussive_maintenance&amp;diff=14359</id>
		<title>Template:SurgeryStep/percussive maintenance</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/percussive_maintenance&amp;diff=14359"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gavel.png|Percussive Maintenance]] &#039;&#039;&#039;Low-force object ({{{force|7}}} or less)&#039;&#039;&#039;: {{{1|Hit it with a low-force object repeatedly.}}} ({{{chance|10}}}%)&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/17e8b056577fea978e5f2b727f90887a9bcc48f7/modular_skyrat/modules/medical/code/wounds/synth/blunt/robotic_blunt.dm#L77 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- T3 wounds have a 3% chance of working, and need force 6 or less. Why? Who knows? --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/gauze&amp;diff=14357</id>
		<title>Template:SurgeryStep/gauze</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/gauze&amp;diff=14357"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gauze.png|Gauze]]: &#039;&#039;&#039;Gauze&#039;&#039;&#039;: {{{1|Apply gauze.}}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/fix_ears&amp;diff=14355</id>
		<title>Template:SurgeryStep/fix ears</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/fix_ears&amp;diff=14355"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: {{{1|fix the patient&#039;s ears.}}}||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/ear_surgery.dm#L17 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/saw&amp;diff=14353</id>
		<title>Template:SurgeryStep/saw</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/saw&amp;diff=14353"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 4 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Saw.png|Circular Saw]] &#039;&#039;&#039;Circular Saw&#039;&#039;&#039;: {{{1|saw through the bone.}}}|| [[File:Chainsaw.gif|Chainsaw (arm-mounted or otherwise)]] (100%) [[File:Sword.gif|Energy Weapons]] (100%) [[File:Shovel_bone.png|Serrated Shovel]] (75%) [[File:Arm_blade.png|Changeling&#039;s Arm Blade]] (75%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher&#039;s Knife|32px]] (25%) Any other sharp item (20%)&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/organic_steps.dm#L151 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/close&amp;diff=14348</id>
		<title>Template:SurgeryStep/close</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/close&amp;diff=14348"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cautery.png|Cautery]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;: {{{1|mend the incision.}}}||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Any &amp;quot;Hot&amp;quot; Item]] (30%)&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/organic_steps.dm#L111 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/fix_eyes&amp;diff=14346</id>
		<title>Template:SurgeryStep/fix eyes</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/fix_eyes&amp;diff=14346"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: fix the patient&#039;s eyes.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%)&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/eye_surgery.dm#L15 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/clamp_bleeders&amp;diff=14344</id>
		<title>Template:SurgeryStep/clamp bleeders</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/clamp_bleeders&amp;diff=14344"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039;: {{{1|clamp bleeders.}}}||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/organic_steps.dm#L58 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/retract_skin&amp;diff=14342</id>
		<title>Template:SurgeryStep/retract skin</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/retract_skin&amp;diff=14342"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Retractor.png|Retractor]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;: {{{1|retract the skin.}}}||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) [[File:Rods.png|Rods]]&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/organic_steps.dm#L89 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/incise&amp;diff=14340</id>
		<title>Template:SurgeryStep/incise</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/incise&amp;diff=14340"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scalpel.png|Scalpel]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;: {{{1|make an incision.}}}||[[File:Sword.gif|Energy Sword]] (75%) [[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%)  Any other sharp item (30%)&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/organic_steps.dm#L3 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/finalize_positronic_restoration&amp;diff=14338</id>
		<title>Template:SurgeryStep/finalize positronic restoration</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/finalize_positronic_restoration&amp;diff=14338"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Multitool.png|Multitool]] &#039;&#039;&#039;Multitool&#039;&#039;&#039;: {{{1|Finalize Posibrain restoration.}}}|| [[File:Defib.png|Shock Paddles]] (70%), [[File:Shocktouch.png|Shock Touch attack]] (70%), [[File:StunBaton.gif|Stun Baton (active)]] (35%), [[File:Hybrid_taser_seclight.gif|Any Energy Gun]] (10%)&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/65fd1b9480b960b1d9169994e388af9450600e43/modular_skyrat/modules/synths/code/surgery/robot_chassis_restoration.dm#L71 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/add_plating&amp;diff=14336</id>
		<title>Template:SurgeryStep/add plating</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/add_plating&amp;diff=14336"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Metal.png|Metal sheets]] &#039;&#039;&#039;Metal sheets (x{{{amt|5}}})&#039;&#039;&#039;: {{{1|add plating.}}}&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/modular_skyrat/modules/synths/code/surgery/mechanic_steps.dm#L100 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/weld_plating&amp;diff=14334</id>
		<title>Template:SurgeryStep/weld plating</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/weld_plating&amp;diff=14334"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Welder.png|Welding tool]] &#039;&#039;&#039;Welding tool&#039;&#039;&#039;: {{{1|weld plating.}}}&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/modular_skyrat/modules/synths/code/surgery/mechanic_steps.dm#L49 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/extract_implant&amp;diff=14332</id>
		<title>Template:SurgeryStep/extract implant</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/extract_implant&amp;diff=14332"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 2 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hemostat.png|Hemostat]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; and [[File:Implant_Case.png|Empty Implant Case (Optional)]] &#039;&#039;&#039;Empty Implant Case&#039;&#039;&#039;: extract the implant.||[[File:Crowbar.png|Crowbar]] (65%) [[File:Fork.png|Fork]] (35%)&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/implant_removal.dm#L14 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/hands&amp;diff=14329</id>
		<title>Template:SurgeryStep/hands</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/hands&amp;diff=14329"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hud-hands.gif|Hands]] &#039;&#039;&#039;Hands&#039;&#039;&#039;: {{{1|do something with your hands.}}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/add_plating/fullbody&amp;diff=14327</id>
		<title>Template:SurgeryStep/add plating/fullbody</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/add_plating/fullbody&amp;diff=14327"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SurgeryStep/add_plating|amt=15}}&lt;br /&gt;
&amp;lt;!-- https://github.com/nikothedude/Skyrat-tg/blob/65fd1b9480b960b1d9169994e388af9450600e43/modular_skyrat/modules/synths/code/surgery/robot_chassis_restoration.dm#L54 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/weld_plating/fullbody&amp;diff=14325</id>
		<title>Template:SurgeryStep/weld plating/fullbody</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/weld_plating/fullbody&amp;diff=14325"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SurgeryStep/weld_plating}}&lt;br /&gt;
&amp;lt;!-- https://github.com/nikothedude/Skyrat-tg/blob/65fd1b9480b960b1d9169994e388af9450600e43/modular_skyrat/modules/synths/code/surgery/robot_chassis_restoration.dm#L38 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/pry_off_plating/fullbody&amp;diff=14323</id>
		<title>Template:SurgeryStep/pry off plating/fullbody</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/pry_off_plating/fullbody&amp;diff=14323"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SurgeryStep/pry_off_plating}}&lt;br /&gt;
&amp;lt;!-- https://github.com/nikothedude/Skyrat-tg/blob/65fd1b9480b960b1d9169994e388af9450600e43/modular_skyrat/modules/synths/code/surgery/robot_chassis_restoration.dm#L27 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/fix_robot_brain&amp;diff=14321</id>
		<title>Template:SurgeryStep/fix robot brain</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/fix_robot_brain&amp;diff=14321"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Multitool.png|Multitool]] &#039;&#039;&#039;Multitool&#039;&#039;&#039;: {{{1|fix posibrain.}}}||[[File:Hemostat.png|Hemostat]] (35%) [[File:Pen.png|Pen]] (15%)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/manipulate_organs/internal/mechanic&amp;diff=14319</id>
		<title>Template:SurgeryStep/manipulate organs/internal/mechanic</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/manipulate_organs/internal/mechanic&amp;diff=14319"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 2 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Crowbar.png|Crowbar]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039;: {{{1|remove something.}}}||[[File:Hemostat.png|Hemostat]] (100%) [[File:Fork.png|Fork]] (35%)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/prepare_electronics&amp;diff=14316</id>
		<title>Template:SurgeryStep/prepare electronics</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/prepare_electronics&amp;diff=14316"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 2 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Multitool.png|Multitool]] &#039;&#039;&#039;Multitool&#039;&#039;&#039;: {{{1|prepare electronics.}}}||[[File:Hemostat.png|Hemostat]] (10%)&lt;br /&gt;
&amp;lt;!-- https://github.com/nikothedude/Skyrat-tg/blob/9bf1e85a47c3c5b6d901ce281df7a9fee0978264/code/modules/surgery/mechanic_steps.dm#L62 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/mechanic_wrench&amp;diff=14313</id>
		<title>Template:SurgeryStep/mechanic wrench</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/mechanic_wrench&amp;diff=14313"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;: {{{1|wrench bolts.}}}||[[File:Retractor.png|Retractor]] (10%)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/mechanic_unwrench&amp;diff=14311</id>
		<title>Template:SurgeryStep/mechanic unwrench</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/mechanic_unwrench&amp;diff=14311"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wrench.png|Wrench]] &#039;&#039;&#039;Wrench&#039;&#039;&#039;: {{{1|unwrench bolts.}}}||[[File:Retractor.png|Retractor]] (10%)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/open_hatch&amp;diff=14309</id>
		<title>Template:SurgeryStep/open hatch</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/open_hatch&amp;diff=14309"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 2 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SurgeryStep/hands|open the hatch.}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/mechanic_close&amp;diff=14306</id>
		<title>Template:SurgeryStep/mechanic close</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/mechanic_close&amp;diff=14306"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 2 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: {{{1|close the shell.}}}||[[File:Scalpel.png|Scalpel]](75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/robot_heal&amp;diff=14303</id>
		<title>Template:SurgeryStep/robot heal</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/robot_heal&amp;diff=14303"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CableCoils.png|Cable coil]]/[[File:Welder.png|Welding tool]] &#039;&#039;&#039;Cable coil (x5)&#039;&#039;&#039; or &#039;&#039;&#039;Welding tool&#039;&#039;&#039;: repair body.&lt;br /&gt;
&amp;lt;!-- https://github.com/nikothedude/Skyrat-tg/blob/65fd1b9480b960b1d9169994e388af9450600e43/modular_skyrat/modules/synths/code/surgery/robot_healing.dm#L37 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/cut_wires&amp;diff=14301</id>
		<title>Template:SurgeryStep/cut wires</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/cut_wires&amp;diff=14301"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wirecutters.png|Wirecutters]] &#039;&#039;&#039;Wirecutters&#039;&#039;&#039;: cut wires.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Knife]] (50%) Any other sharp item (10%)&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/modular_skyrat/modules/synths/code/surgery/mechanic_steps.dm#L2 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/pry_off_plating&amp;diff=14299</id>
		<title>Template:SurgeryStep/pry off plating</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/pry_off_plating&amp;diff=14299"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Crowbar.png|Crowbar]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039;: {{{1|pry off plating.}}}||[[File:Hemostat.png|Hemostat]] (10%)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/mechanic_open&amp;diff=14297</id>
		<title>Template:SurgeryStep/mechanic open</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep/mechanic_open&amp;diff=14297"/>
		<updated>2024-04-09T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: 3 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screwdriver_tool.png|Screwdriver]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: {{{1|unscrew the shell}}}.||[[File:Scalpel.png|Scalpel]](75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Roleplaying_Excellency&amp;diff=14293</id>
		<title>Guide to Roleplaying Excellency</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Roleplaying_Excellency&amp;diff=14293"/>
		<updated>2024-04-09T22:42:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Skyrat Guide to Roleplaying Excellency=&lt;br /&gt;
Written by:&amp;lt;i&amp;gt; WehWeh and Nerevar&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What is Roleplay==&lt;br /&gt;
Roleplaying is a collaborative social activity where players interact with one another to create a cohesive story like actors on a stage. Due to the collaborative nature of the activity, players must abide by a set of expectations and standards for it to work, otherwise, it becomes more like improv rather than roleplay. At the core of these expectations, each actor must react in a reasonable way to the actions of other actors to create a coherent storyline, and each actor must abide by a set standard so as to not break immersion.&lt;br /&gt;
&lt;br /&gt;
Players must understand that they must interact with others and add to the story, all without breaking immersion. Due to the social and communal nature of the activity, they must be willing to listen, adapt, and improve to conform to the community and its standards. However, one must not mistake the social nature of the game to think that it is a place solely for them to hang out with friends at the expense of roleplay or others. If they wish to OOCly hang out, &#039;&#039;&#039;they understand that the ghost cafe is most suitable for OOC social activity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roleplay Standards==&lt;br /&gt;
Failure to follow the social contract can result in immersion breaking, most of which can result in &#039;&#039;&#039;low Roleplay (LRP)&#039;&#039;&#039; behavior. The most explicit derives from a lack of intent in roleplaying in good faith. These individuals are more interested in acting in ways that entertain them OOCly, typically at the expense of others trying to remain immersed. &#039;&#039;&#039;These individuals are subject to immediate bans if no improvement has been made.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, not all LRP comes from a place of bad faith necessarily, as it can come in other forms done entirely in good faith. Even good players with the best of intentions may come off as LRP through slip-ups, bad ideas, or sometimes bouts of thoughtlessness and laziness, so they should always be prepared to make changes and adapt when given critique by others including staff. While we are not interested in punishing good players for mistakes anyone can make, we may have to take action if a player is consistently making these mistakes without improvement.&lt;br /&gt;
&lt;br /&gt;
===Employability===&lt;br /&gt;
* &#039;&#039;&#039;Meeting Minimum Requirements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters must meet the minimum requirements for their jobs in a realistic way. All skilled jobs, such as those in science, medical, and engineering, must know how to read, write, and have the skills needed to perform it with relative competence. &#039;&#039;&#039;This means no illiterate engineers, scientists, and so on.&#039;&#039;&#039; Unskilled jobs do not have this requirement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Believable Background and Backstory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cooperation with Co-Workers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Following Chain of Command&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sincerity in Roleplay===&lt;br /&gt;
Taking roleplay with seriousness and respect for others&lt;br /&gt;
No ‘meme-like’ behavior or overusing modern-day references such as ‘sus’ ‘cope’ ‘seethe’ ‘skill-issue’ etc.&lt;br /&gt;
IC Goofiness is not meme behavior. Messing around in a way that doesn’t break character or immersion is perfectly acceptable.&lt;br /&gt;
No texting slang outside of PDA Messages, such as ‘TTYL’ ‘lol’ ‘wtf’ ‘wyd’&lt;br /&gt;
&lt;br /&gt;
===Consistency===&lt;br /&gt;
*Having your character’s values and principles remain internally consistent, while still allowing for long-term development.&lt;br /&gt;
*Having your character’s personality remain internally consistent, while still allowing for long-term development.&lt;br /&gt;
*Having your character’s skills remain consistent and reasonable in accordance with their occupation, while still allowing for long-term development.&lt;br /&gt;
&lt;br /&gt;
==Types of Low Roleplay==&lt;br /&gt;
===LRP by NRP Intent===&lt;br /&gt;
A player may be LRP due to having no desire to roleplay at all. Sometimes, decent players may engage in this behavior out of boredom. These individuals may act off of an OOC desire to entertain themselves and will act LRP as a result. &#039;&#039;&#039;This is not tolerated at all.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===LRP by Implausibility===&lt;br /&gt;
A player may be LRP by having a character that lacks a basis in plausible reality, i.e. LRP by Implausibility. Skyrat is home to a highly flexible setting with wide usage for making ‘extraordinary’ characters. For instance, our server takes place on the frontier where employment standards are loose. Criminals, undesirables, and less than-suitable individuals may work at the station, due to NanoTrasen overlooking many crimes due to physical distance from the core worlds of the Sol Federation, making their PR in the frontier a near non-factor. We are additionally very loose about sexual interactions on the station, as the company does not crack down on employees taking some ‘personal time.’ However…&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Realistic Level of ‘Power’&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes some traits might seem super fun or unique, such as your character being hundreds of years old, homicidally unstable, or forever avoiding death. However, it’s important to make sure that these traits don’t take away from immersion nor feel wildly out of place. Nobody is the protagonist or main character, and we’re, for the most part, playing people you’d meet on the street. You don’t meet combination neurosurgeons/nuclear techs/special forces members, but you do meet doctors and handymen. Uniqueness on its own does not endear characters to people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relatability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s important to keep your character sympathetic, relatable, and ‘human.’ If your character is leaps and bounds above and ahead of the rest of us, why are we supposed to latch onto them? What connections can we make to someone that’s on a whole separate playing field? If your character wasn’t a seven hundred-year-old demon dragon that can shapeshift, breathe fire, never die, and can always pull strings to never get fired by the Company, what’s left that would make this character interesting to watch or fun to be around? Why are they even here out in the sticks sweeping the floors?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Having Flaws&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Part of creating a well-rounded, non-‘overpowered’ character is giving them meaningful character flaws and weaknesses. One should not only consider a character’s dreams and ideals, but also information like what they struggle to do, or who they struggle to be. Round them out by thinking about the skills they have problems learning, or the emotions they have difficulty suppressing, or what they stress about to an unhealthy degree.&lt;br /&gt;
&lt;br /&gt;
===LRP by Poor Execution===&lt;br /&gt;
* &#039;&#039;&#039;Idea/Intent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instance, you may be roleplaying a character that does not understand normal social norms, i.e. you are playing a felinid with the tendencies of a cat. It might seem interesting to pick up certain feline characteristics such as gifting people dead animals, but unless you execute this well, there is a high chance you may come off LRP. Try using emotes to ‘show’ people your characterization, otherwise, it might have players wondering ‘is this a character, or something they’re doing because it’s funny?’ They’ll have no emotes, writing, or context clues to tell what you’re doing and why you’re motivated to do it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remember to show. You need to demonstrate you are roleplaying and be interactable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To elaborate, if your character is going around killing random animals and giving them to your co-workers, you better make the effort to show that it’s not to be random or LRP, rather the onus is on you to show that you are roleplaying. If you come across someone that just randomly dropped a body on you, there are no context clues, no emotes, or any writing to show what they were doing and why. It just seems random and therefore LRP.&lt;br /&gt;
&lt;br /&gt;
Efforts must be made to highlight why the character is doing this and to roleplay it out. You must make an earnest attempt to make it feel like you are from a different culture, trying to adapt. You must be reactive to what others do and must adapt and develop your character henceforth.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, if it looks LRP, feels LRP, and does not make sense, it is LRP, despite the best of intentions.&lt;br /&gt;
&lt;br /&gt;
===LRP by Lazy Assholery===&lt;br /&gt;
&lt;br /&gt;
Asshole characters can be fantastic in moderation. They can shake up social dynamics, and bring something fresh to the table. However, while these characters can be very compelling and fun, efforts to play one can quickly run sour if one isn’t careful. You will need to be careful to avoid being a nusiance or a drain on other players. Know when to be an asshole. Know when not to be.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;High Effort&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Effort has to be placed to roleplay this kind of character so that people have something to work with. Roleplay can’t live off just ‘fuck you’ and attacking people all the time. It’s important to show, not tell, that your character is meant to be a jerk or a bitch. It’s equally important to make sure that being a jerk isn’t the only facet of their personality.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Distinction Between OOC/IC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tone is never clear over text, nor is reasoning always clear when it comes to a rude character. How many times have you been unclear as to whether a character’s just doing a bit/doing a gimmick, or whether they’re letting their feelings spill into their play? Always put in the effort to let someone be assured that you’re roleplaying a scenario, rather than being venomous as a player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Easy Interaction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Characters, naturally, don’t always need to be people we can get along with. Being a perfect, cooperative angel is not what we’re always looking for. However, if a character’s distant to the point it feels like they aren’t even reading your messages; there’s a problem that’s started. It’s on you, the player, to have your characters be someone people can interact with, without them being flat-out impossible to deal with. It’s important to let up sometimes; no one should always be a jerk to everyone who talks to them, and even when they are, the true cold shoulder shouldn’t be common.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reasoning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure there’s an actual ‘why’ as to your character being this way. No one is just born unlikable, and no one exists in a perpetual state of being a jerk. Think about what might’ve happened to your character in their past, think about what soft spots they might have, and even think about what might start rehabilitating them. It’s easy for people to tell a character that’s a jerk for the sake of it.&lt;br /&gt;
&lt;br /&gt;
===LRP by Acting Like You’re in Single Player===&lt;br /&gt;
* &#039;&#039;&#039;Characters do not exist in isolation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roleplay is, as said, a social activity. While this is also a somewhat normal video game, we place roleplay before mechanics wherever physically possible. Even if your character is a loner or an introvert on purpose, it’s on you to leave some hooks for others to roleplay with. If your character does nothing but put off classic ‘leave me alone’ signals, it’ll be extremely hard to interact with your character and harder to have fun with them too.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skipping Over Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roleplay is necessary at all times, though the standards are naturally laxer when mechanical situations arise that prevent you from interacting. A ticking timebomb or a detonating supermatter is a good reason to swap over to mechanics and get to work immediately, while a patient with a 1% inflamed appendix or someone without their combat indicator on holding a weapon is not an excuse to jump straight to mechanics. There are times when a person essentially has the choice to not roleplay even when it’s possible, and we’d vastly prefer you to choose roleplay. It’s possible to skip over social interaction in the kitchen, for instance, by making yourself and others a bunch of nutriment pills at chemistry, but this deprives both you and others (let alone the chef) of interaction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Characters must react to others and consequences.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s not encouraged for players to completely ignore others. Roleplay should be responded to with roleplay, and emotes should especially be followed with emotes; when convenient. However, it’s also encouraged for players to understand that their actions have consequences, and sometimes ‘no’ is an answer. Breaking character to firebomb Cargo for them denying you an item with valid reasoning, or wordlessly attacking someone for inconveniencing your character, are both against the spirit of what we’re going for as a roleplay server. Likewise, ignoring a hostage situation to flip or spin or break character to tell the antagonist that you can just be revived at Medical, is also not what we’re looking for.&lt;br /&gt;
&lt;br /&gt;
===LRP by Lack of Effort===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not using emotes enough in normal roleplaying situations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a roleplay-focused community, we do both expect and encourage players to get comfortable with using the emote key more often. Casually throwing in emotes here and there can do a great deal to help humanize your character, and to help offer a window into your mind regarding ‘what my character’s currently doing/posed like/like as a person.’ Much of what defines a person as a certain personality is not only what they say, but their body language and nonverbal cues too.&lt;br /&gt;
&lt;br /&gt;
Throwing in emotes in between dialogue like “huffs, bristling up and broadening her shoulders,” or “fidgets with her jacket zipper pull, the anxious sound of the tab over iron teeth being easily heard,” or even just “slams her fist against the table, her teeth on display,” can add a lot to the experience, and it shows that you’re willing to put in the effort to portray a character.&lt;br /&gt;
&lt;br /&gt;
We do also encourage players to do more long-form emotes when time does permit, too, especially in calmer scenarios like the bar. However, if you’re not the type to ever make an emote at all, even when the situation does permit easy writing, this may not be the server for you. We don’t always expect our players to jam out paragraphs of emotes at a time, and obviously, we will offer you an incredible amount of slack in situations like doing surgery, but you will be frowned upon for never doing any emotes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relying too much on mechanics and not enough on emotes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Often, mechanics both can and should be substituted with roleplay. While not everything can be done in this way, as not even the most poetic emote can kill a man, it’s preferable in many situations to try roleplay instead. For instance, intimidating someone using a gun can be done by simply shooting at them, but it’s also fully possible to try an emote. Adopt a menacing stance, spin your revolver, and tell them what they have to do if they want to see the next sunrise. Conversely, instead of spinflipclapping and pixelshifting around nonstop because someone dared make you wait longer than five seconds, try an emote about your character anxiously shifting from foot to foot and fiddling with their belt loops. If you are confined solely to mechanics and refuse to do any sort of writing, you’re probably not going to fit in here.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not spending the effort to show how your character is acting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ultimately, if you are not going to put in the effort to emote and show what your character is doing, this is not the server for you. We are not asking much besides some effort with writing.&lt;br /&gt;
&lt;br /&gt;
===LRP by No Value for Life===&lt;br /&gt;
* &#039;&#039;&#039;Have a sense of self-preservation, no matter who you are playing as.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontiersmen are tough people. Naturally, many characters aboard the station will be people that are somewhat used to pain or physical struggle, and we naturally do not expect every crewmember to be a complete coward.&lt;br /&gt;
&lt;br /&gt;
However, it’s important to still roleplay that your life and body have value, as in having a sense of self-preservation. Being completely lackadaisical about your death is not what we’re looking for, no matter what offscreen means of resurrection your character supposedly has. One should not be casual and joke about losing limbs, or begging an antag to finally shoot them in the head and ‘get it over with’ just as a casual taunt.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, your character has a life off-station, and that life is not, in our eyes, worth throwing entirely away for five seconds of laughs or to be the one-man hero that hunted down an antag. You will violate policy if you are completely lackadaisical about losing your own life/getting grievously injured.&lt;br /&gt;
&lt;br /&gt;
You do not need to roleplay as if you are a coward, but you must have a sense of self-preservation. Being fool-hardy does not make you look cool. It just makes you look like you can’t roleplay. Additionally, if you roleplay as if other peoples’ lives and bodies also have no value, you will face a DNR/pacification/server ban. Rhetoric such as ‘go ahead and kill them, we can just clone them’ or ‘Central can revive them’ or any similar phrases in what’s meant to be a tense lives-at-stake situation is completely against the spirit of what we’re doing here.&lt;br /&gt;
&lt;br /&gt;
===LRP by Protagonist/Sore Loser Syndrome===&lt;br /&gt;
&lt;br /&gt;
At the end of the day, we’re all just another employee. We’re all cogs in the machine, and in the infinite universe, our characters are a speck. That’s okay. It’s what we intended with the setting we’re in. It’s important to keep this fact in mind when designing your character and to remember that when it comes to being ‘just another employee,’ your character will sometimes lose.&lt;br /&gt;
&lt;br /&gt;
==== That’s, also, okay. While we all relish in victory and tales of overcoming greater odds, it’s necessary to allow your character to lose in the first place. Circumventing being fired or disciplined with ‘I have a special deal with the CEO,’ or circumventing being held captive with ‘I have an offscreen means of guaranteed revival’ feels less like employing a character’s background creatively, and more like a self-insert too precious for the player to see struggle. ====&lt;br /&gt;
‘Protagonist syndrome’ often comes with the concept of ‘playing the hero.’ Space Station 13 is a multiplayer game, and like most other multiplayer games, there aren’t protagonists, so don’t force yourself into being one. You will die and have bad things happen to you, that are inherent to the nature of the game, what matters is how you handle those things.&lt;br /&gt;
&lt;br /&gt;
If you can roll with the punches and accept defeat at times, you’ll have a far more enjoyable experience, and you’ll be able to show an angle to your character that you otherwise wouldn’t. But stuff like a Janitor tackle-gloving a highly-trained Syndicate agent after they say “Please evacuate, I’m about to set off a bomb,” isn’t what we’re looking for. Always trying to be the ‘hero’ of the story, even when it makes no real sense, is both gamey and against our roleplay standards.&lt;br /&gt;
&lt;br /&gt;
===LRP by Mixing OOC and IC===&lt;br /&gt;
&lt;br /&gt;
It’s important to remember that roleplay consists of, well, roleplaying a character. They’re not you and should never be. We do embrace characters that may have some similar traits to you, the player, but characters should not be a vehicle for the player’s exact thoughts or desires. Self-inserts are a poor character type to have to deal with, both for those who play them and for those who play with them. Everything that happens to your character should not be felt as if it’s happening to you, the player, especially given bad things are almost always inevitable in a roleplay. For those that play alongside self-inserts, interactions can feel limited and potentially risky as one doesn’t want to do anything that might hurt the character.&lt;br /&gt;
&lt;br /&gt;
Common traits of self-inserts are anything between the player getting upset when the character doesn’t get what they want when a player has little to no variation between their characters’ personalities, or if they’re simply viscerally incapable of letting their character lose or be poked fun at. This halts roleplay.&lt;br /&gt;
&lt;br /&gt;
On the other hand, IC and OOC should be kept separate, as this is an entirely separate world with entirely separate people from ours. For example, if someone is playing a speciest in a well-thought-out, thoroughly-roleplayed fashion, you should not be hitting them with caustic messages in LOOC or thinly-veiled OOC-in-IC in your dialogue. If a character breaks up with yours, it isn’t the player cutting you off; it’s just a scene in a roleplay, it’s nothing deeper than that. However, if you are OOCly uncomfortable with the current scene, such as a roleplay featuring topics you might find traumatizing or triggering, please do not hesitate to tell the other player in LOOC; and contact staff if they refuse to stop. Roleplay is about the effort made to both create a story with someone, and to make it fun with them. If scenes are legitimately unfun for you OOCly, we’re happy to help correct them within reason.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Assistance==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Party Roleplay Guide:&#039;&#039;&#039; https://springhole.net/writing/how-to-write-character-who-are-different-from-you.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/spot-and-handle-parasitic-roleplayers.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/character-core-drives.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/why-people-might-not-want-to-roleplay-with-you.htm&lt;br /&gt;
&lt;br /&gt;
https://springhole.net/writing/general-roleplaying-tips-and-advice.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14291</id>
		<title>Security Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Security_Policy&amp;diff=14291"/>
		<updated>2024-04-09T22:42:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: 2 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.However; as opposed to previous variations of security policy, this one will be a stark-difference compared to the previous, with security finally adopting their neglected title of: &#039;&#039;&#039;Peacekeeper&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
For better or worse, this document will lay out a change of expectations both in the game-loop and overall OOC experience of security; most changes here are levied in order to allow security to choose when and where to intervene in an ICly coherent manner without being relegated to valid-police.&lt;br /&gt;
&lt;br /&gt;
== What is a Peacekeeper? ==&lt;br /&gt;
Simply speaking, security’s long-held but never-adopted title of ‘peacekeeper’ will be exactly as the definition above explains: their main priority will be mediation of most less-serious crimes between parties in conflict rather than strict regulation enforcement. This is to say that security is envisioned going forward to be more focused on maintaining a baseline of ‘peace’ over making sure an assistant serves his corporation-regulation-specific 5 minute brig sentence for stealing a pen.&lt;br /&gt;
&lt;br /&gt;
=== What does this mean in a literal sense? ===&lt;br /&gt;
Plainly, it means they will no longer be expected or required to end every situation with a brig timer or a fine; for crimes of 2xx and under, security should &lt;br /&gt;
&lt;br /&gt;
# Not be pursuing them without a direct complaint from an interested party&lt;br /&gt;
# First try to work out ‘alternative punishments’ (as requested by the injured party.&lt;br /&gt;
&lt;br /&gt;
Security may intervene in crimes of 2xx severity or above for the purposes of stopping them if seen, but should then seek charges before proceeding to actual sentencing. Crimes of 4-5xx severity and greater demand security to respond if aware. Elsewise, security is given the leeway to deem something of so little importance to themselves they’d rather not intervene; or even let the crew ‘settle the dispute internally.’&lt;br /&gt;
&lt;br /&gt;
=== Conflict Resolution ===&lt;br /&gt;
What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue. While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best conciliation to what happened. Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo&#039;s autolathe could have you simply making sure the person fixes it at the Cargo team&#039;s bequest. For lesser crimes, the remedy pursued should ideally be one that satisfies the injured party and addresses the problem at the root of the behavior: these alternative punishments (APs) will very often not be meaningless brig time nor a fee paid into the meaningless pockets of security&lt;br /&gt;
&lt;br /&gt;
(unless they can pay you enough to look the other way. hint hint wink wink)&lt;br /&gt;
&lt;br /&gt;
=The Security Guiding Principles - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt; =&lt;br /&gt;
#Remember to use the Combat Indicator, often referred to as the “CI”, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the CI is a must! Mistakes do happen but consistent failure to properly use the CI can and will result in a ban.&lt;br /&gt;
#You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture (currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.), you need to acquire OOC consent.&lt;br /&gt;
#Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
#Be aware of the meta protection placed around antag items, unless specified otherwise in antag policy (ex: contractors). Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
#The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
#If you come across non-crew, check their special modifier [https://wiki.skyrat13.space/w/index.php/Corporate_Regulations#Special_Situations_and_Modifiers here]&lt;br /&gt;
#If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
#Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
#You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station&amp;lt;/u&amp;gt;. It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
#ERP is allowed as security as long as you are not needed. Follow the alert policy:&lt;br /&gt;
#You are not to preemptively secure items / take precautionary measures that only are done for the sake of preventing antagonistic actions.   This includes things such as :    Securing the sec gear in checkpoints at roundstart.    Securing high-risk items for no reasons (unless they&#039;re your job equipment).   Securing objectives like the AI boards and such.&lt;br /&gt;
#From the publishing of this document, crimes involving department personnel should be brought to the relevant head first, in order to negotiate the best outcome for both security( or ‘the station’), and the department at hand, hopefully, with minimal security interference. (unless the crime suspected, is 3xx or above, at which case, treat as a ‘severe crime.’)&lt;br /&gt;
#&#039;&#039;&#039;Permanent Mechanical State:&#039;&#039;&#039; you&#039;re looking for [https://wiki.skyrat13.tk/w/index.php/Antagonist_Policy#Permanent_Mechanical_State this]&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
&lt;br /&gt;
== Assess - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt; ==&lt;br /&gt;
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.&lt;br /&gt;
&lt;br /&gt;
* Question, interrogate, or elsewise ask witnesses about the events, find out which actions overlap between stories, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, don’t be afraid to call them out, or, better yet, bring the detective over to ‘get the story straight.’&lt;br /&gt;
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order, be it forcing the suspect to pay reparations, administering ‘disciplinary action’, dragging one of them off to the brig, or elsewise, resolving the situation is a tact and resolute manner.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed (keep in mind the ten minute time limit on any person involved if you do not have charges to press.)&lt;br /&gt;
* Judge the crime in question: &lt;br /&gt;
** For 1xx crimes, ensure you have a complainant who wishes to press charges and find out their desired remedy; contact the relevant department head (or a lawyer/HOP/Corporate Representative if they’re ‘civilians’) before engaging in any corrective behavior. &lt;br /&gt;
** For crimes of 2xx or greater severity, you may intervene to stop the crime in progress without a complainant. To sentence for crimes of a maximum of 2xx severity, you must then seek someone to press charges (assuming that security itself or its members are not an injured party;) you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation. 3xx crimes or above do /not/ require anyone to press charges. &lt;br /&gt;
** For 4xx and above (‘severe crimes,’ or felonies,) any such situation should be met with detention of everyone involved and relocation to the brig (as well as contacting both the relevant head(s) and a lawyer, if available, or the HOP//Corporate Representative/Captain if none is.) If aware of a situation in which one of these crimes is ongoing or has been committed, you are obliged to act.&lt;br /&gt;
&lt;br /&gt;
==Arrests -  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
 Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; whenever possible, seek the head of security to make this contact to avoid departmental conflict on a larger scale.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them; however, use your better judgment, as sometimes it’s be better to let someone off the rope for a moment than cause the entire engineering department to rise up against you by chasing for the sake of the chase.&lt;br /&gt;
&lt;br /&gt;
==Brig Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. &lt;br /&gt;
&lt;br /&gt;
* You may keep them without charging them for up to 10 minutes, time spent &#039;&#039;&#039;in the brig&#039;&#039;&#039;, (or detained if it took a particularly long time to get back) must be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you must release them. &lt;br /&gt;
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to more than &#039;&#039;&#039;10 minutes&#039;&#039;&#039;, they are to be sent into gen-pop, if it’s less than &#039;&#039;&#039;10 minutes&#039;&#039;&#039; they are to be placed into an available (front)cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
*  Remember, all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
All prisoners and detainees are entitled to the communication devices they have on arrest pending a search to confirm that they are not evidence or accessories to the crimes they have committed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==Prison Procedures - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
In the case of a sentence that is longer than 10 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers. The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes unless they are a martial artist and it is not safe to leave them uncuffed. Return any communications devices to which they have not lost access after a search for contraband or material evidence; if they have illicit headset access, remove the illegal keys and return those to which they still have a right.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply having martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.      &lt;br /&gt;
&lt;br /&gt;
==Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Before an execution can be carried out it must be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==Hostage Situations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid&#039;&#039;&#039;. Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==Implant Searches - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay by a doctor depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
* Contractor uplink implant&lt;br /&gt;
&lt;br /&gt;
==Riot Control - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=Labour camp - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labor camp&lt;br /&gt;
&lt;br /&gt;
* Exception: Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labor camp, they can be forced into labor if the other 2 conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labor. Consult a doctor if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labor camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=Use of Force - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
      The situations when lethal force is allowed can be:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above&#039;&#039;&#039;: Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. Note: The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective&#039;&#039;&#039;: Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, not field executed.&lt;br /&gt;
* &#039;&#039;&#039;Armed and dangerous&#039;&#039;&#039;: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew, lethal force is permitted.&lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk&#039;&#039;&#039;: There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles&#039;&#039;&#039;: It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
        Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment; consider the following table as a reasonable progression for addressing most situations where you seek to stop somebody, compel them, or defend yourself.&lt;br /&gt;
&lt;br /&gt;
[[File:Sec chart.png|center|thumb|669x669px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security Roles and Expectations - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Semi-IC &amp;lt;/span&amp;gt;=&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Head of Security]]&lt;br /&gt;
*[[Warden]]&lt;br /&gt;
*[[Detective]]s* &amp;lt;sup&amp;gt;See their respective policy for further details&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Security Officer]]s&lt;br /&gt;
*[[Corrections Officer|Correction Officers]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===&lt;br /&gt;
*Determine the correct amount of force needed for situations.&lt;br /&gt;
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.&lt;br /&gt;
*Watch over the members of your department and make sure that [[Corporate Regulations]] are being followed and that your department does not step out of line.&lt;br /&gt;
*Be on stand-by for if you’re needed as a negotiator(between departments) for developed situations, and remember; first-and-foremost, returning ‘peace’ is the priority above all-else, after all, brigging a doctor over punching an assistant isn’t worth causing a department to refuse service to yours.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic warden.png|link=Warden]] [[Warden]]===&lt;br /&gt;
*Protect the brig and armory from [[Traitor|intruders]].&lt;br /&gt;
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.&lt;br /&gt;
*Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
*Organize and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
*Ensure that [[Security Officer|officers]] have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
*Store and maintain all [[Contraband|contraband]] that is brought in.&lt;br /&gt;
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
*Keep an eye on the [[prisoner|prisoners.]]&lt;br /&gt;
*You may carry a Long Gun/Primary weapon only while inside the brig regardless of alert level, you are still encouraged to use non-lethal tools.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===&lt;br /&gt;
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve peace-disrupting behavior when brought to you or severe enough to warrant it.&lt;br /&gt;
*Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
*Handle cases as you are instructed to by your superiors.&lt;br /&gt;
*Detain criminals, collect fines, and administer ‘corrective behavior.’&lt;br /&gt;
*De-escalate situations to the best of your ability&lt;br /&gt;
*Maintain the safety, comfort, and elsewise, productivity of departments to the best of your abilities.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic detective.png|link=Detective]] [[Detective]]===&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]&#039;&#039;&#039;&lt;br /&gt;
*Lead investigations of crime scenes and suspects&lt;br /&gt;
*Interrogate witnesses and suspects&lt;br /&gt;
*Provide officers with relevant information on cases&lt;br /&gt;
*Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===&lt;br /&gt;
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].&lt;br /&gt;
*Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a [[Corrections Officer]] isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]].&lt;br /&gt;
&lt;br /&gt;
=Security Adjacent Jobs=&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with [[Command Policy]]&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do &#039;&#039;&#039;not&#039;&#039;&#039; answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that outside of the science and engineering guard, you are not hired by not nanotrasen in general, else-wise you are not required to follow illegal instructions unless your character would, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
*Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
*Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
*Ensure that the members of the department are safe and in good health.&lt;br /&gt;
*Respond to calls from your respective head or department members.&lt;br /&gt;
*Use your limited knowledge to aid the department in case of emergency (you are not there to replace any of them as you lack that level of skill).&lt;br /&gt;
*Act in stead of your department to press charges against people threatening the productivity or safety of said department.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039;&lt;br /&gt;
*You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can, however, you should &#039;&#039;&#039;operate under a concept of concealment&#039;&#039;&#039;, after-all, it’s not a good show for dep-guards to be flexing their rifles on green.&lt;br /&gt;
&lt;br /&gt;
=Alert Levels - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
===Green Alert===&lt;br /&gt;
All clear - No crimes / Active situations&lt;br /&gt;
*Handguns(pistols, etc) are permitted for officers to carry within their belt; however, rifles, shotguns, or elsewise are not.&lt;br /&gt;
*Security are not to have &#039;Combat Mutations&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)], but can request most of the others with permission from a geneticist/RD/Captain. (Mind reading and Transcendent Olfaction should be reserved for detectives as it is most relevant to their job and job identity and to keep a fair playground for stealth crime.)&lt;br /&gt;
*Security may not have &#039;combat implants&#039; [https://wiki.skyrat13.space/w/index.php/Contraband#Exemptions_and_specific_details (see here)] without direction permission of the RD, and a situation justifying it. (wide-scale riots, changeling on the run, etc)&lt;br /&gt;
*Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
*Security may patrol the station.&lt;br /&gt;
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.&lt;br /&gt;
*Crew may freely roam the hallways.&lt;br /&gt;
*You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
*Crew may not be searched unless they are caught engaging in crime or there is Probable Cause*.&lt;br /&gt;
*Arrests or corrective actions within departments, or regarding members of a department, for crimes 2xx and below, require first contacting the head of that department or (in the instance a head is unavailable or they lack a department,) contacting a lawyer, the HoP, or Corporate Representative.&lt;br /&gt;
*The Warden may carry a Long Gun/Primary weapon only while inside the brig or prison.&lt;br /&gt;
*Security can request Mechs, excluding the Sierra Ivanov and Phazon, but not use them.&lt;br /&gt;
&amp;lt;sub&amp;gt;*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blue Alert===&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a 2xx or lower.&lt;br /&gt;
&lt;br /&gt;
*Long guns/primaries[*] loaded with non-lethal ammunition, and energy guns capable of dual-mode (lethal, non-lethal) firemodes may be deployed.&lt;br /&gt;
*Security may search people with approval from their relevant department head, or elsewise, the Captain.&lt;br /&gt;
*You can take a break or continue it, but you are expected to be able to respond if called upon.&lt;br /&gt;
&amp;lt;sub&amp;gt;* SMART guns, carwo rifles(LMGS DO NOT COUNT), shotguns with non-lethal/less than lethal shells, etc…&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Amber Alert===&lt;br /&gt;
Active 3xx crimes, or situations, elsewise: least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
*Security personnel may be equipped with lethal primaries.&lt;br /&gt;
*Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
*Mech&#039;s can now be used.&lt;br /&gt;
&lt;br /&gt;
*The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
*Security is authorized to do random searches and grid searches to places outside of a department, without informing anyone. However, when entering a department, if you are able to do so and are not currently engaged in a chase, please inform the department head of your entry.&lt;br /&gt;
*You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
4xx or above crimes have been committed, and the perpetrator is not currently in custody.&lt;br /&gt;
&lt;br /&gt;
*The armory may be fully opened.&lt;br /&gt;
*All security gear may be deployed.&lt;br /&gt;
*Crew must submit to any search requested by a security member.&lt;br /&gt;
*Security may get combat implants/ mutations for any reason. (They do not need to be removed if the alert lowers again)&lt;br /&gt;
*Security can enter, passthrough, or raid departments without contacting the appropriate head and arrest any crew member deemed a threat to the station.&lt;br /&gt;
*Security may requisition Savannah Ivanovs, or Phazons.&lt;br /&gt;
*Crew are fully-permitted to both arm themselves and defend their departments.&lt;br /&gt;
&lt;br /&gt;
===Delta Alert===&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
*Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
===Gamma Alert===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Contraband =&lt;br /&gt;
(this is here for the redirect from contraband policy)&lt;br /&gt;
&lt;br /&gt;
but barring picking it up mid-fight, security shouldn&#039;t be using contraband personally, unless the alert is &#039;&#039;&#039;DELTA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14288</id>
		<title>Contraband</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Contraband&amp;diff=14288"/>
		<updated>2024-04-09T22:42:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: 3 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*For authorizing the use of contraband, see [https://wiki.skyrat13.space/index.php/Security_Policy#Contraband here.]&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Restricted Firearm&#039;&#039;&#039; - Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies): &lt;br /&gt;
**Scarborough, (syndicate)&lt;br /&gt;
**&amp;quot;✌︎︎♌︎︎♎︎︎◆︎︎♍︎︎⧫︎︎❄︎♏︎♍︎♒︎&amp;quot;, (abductors)&lt;br /&gt;
**Elsewise, with previously present identifying markings removed. (Assops, it&#039;s in a grey font)&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
*&#039;&#039;&#039;Suppressor&#039;&#039;&#039; - Anyone with a weapons permit is exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armor Vests&amp;lt;/b&amp;gt; - Only applicable if worn while committing a 2xx or above crime.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Mutation&#039;&#039;&#039; - Any &#039;combat&#039; (shock touch / Cryokinesis / Hulk ) mutation without express permission from a geneticist/RD or elsewise, a permit.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorised Combat Implant&#039;&#039;&#039; - Any &#039;combat implant&#039; (reviver, thermal eyes, x-ray eyes, mantis blade, no drop, CNS rebooter/jumpstarter, wall penetrating ears) without permission from the RD/Roboticist, or elsewise, a permit&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life / Prybar&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt;Space explorers may have weapons, if they have a license. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
*&#039;&#039;&#039;Illegal Implants&#039;&#039;&#039; - Any and all implants that are /not/ printable on-station, ex: freedom-implant.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Mech&#039;&#039;&#039; - Any of the &#039;civilian mechs,&#039; (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached.&lt;br /&gt;
*&#039;&#039;&#039;Unauthorized Combat Mech&#039;&#039;&#039; - Durands, Gygaxs, Sierra Ivanov, Phazon mechs. Elsewise any civilian mech fitted with lethal, or non-lethal weaponry, without permission from the RD.&lt;br /&gt;
*&#039;&#039;&#039;Armed Mech&#039;&#039;&#039; - Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14284</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=14284"/>
		<updated>2024-04-09T22:42:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: 3 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No SEXUAL INJUNCTIONS unless LOOCly consented to by all three parties: Sec, the criminal, and the victim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over an hour.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical&lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty require the arresting Officer&#039;s approval to be put in place, as wellas the &#039;victims&#039;; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.	&amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to &#039;press charges&#039;, that is, a victim to want to pursue a punishment.&lt;br /&gt;
&lt;br /&gt;
2.	&amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like &#039;rioting&#039; the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security at expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.&lt;br /&gt;
&lt;br /&gt;
3.	&amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanours:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don&#039;t require a party to press charges.&lt;br /&gt;
&lt;br /&gt;
4.	&amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.&lt;br /&gt;
&lt;br /&gt;
5.	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by [[#Special_Situations_and_Modifiers| Special Modifiers]].&lt;br /&gt;
&lt;br /&gt;
6.	&amp;lt;span style=&amp;quot;color:#c175ff&amp;quot;&amp;gt;&#039;&#039;&#039;Critical Threat:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The last number in the crime code, i.e. &#039;&#039;&#039;XX1, XX2, XX3&#039;&#039;&#039;, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense. &lt;br /&gt;
&lt;br /&gt;
* You cannot stack them, save for murder. For example, you cannot charge someone with both 2&#039;&#039;&#039;01&#039;&#039;&#039; and 3&#039;&#039;&#039;01&#039;&#039;&#039; as they are the same crime. &lt;br /&gt;
** You must choose the one with the highest severity for that crime type.&lt;br /&gt;
* Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 2&#039;&#039;&#039;01&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. The only exception to this is murder.&lt;br /&gt;
* You can only charge people with three or less crimes from the &#039;&#039;&#039;1xx&#039;&#039;&#039; or &#039;&#039;&#039;2xx&#039;&#039;&#039; categories at a single time.&lt;br /&gt;
&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+&amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#AEAAAA; width=&amp;quot; 75px&#039; |Code &lt;br /&gt;
! style=&amp;quot;background-color:#92D050; width=&amp;quot; 200px&#039; |Infraction 1XX&lt;br /&gt;
! style=&amp;quot;background-color:#FFD965; width=&amp;quot; 200px&#039; |Minor Misdemeanours 2XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF9961; width=&amp;quot; 200px&#039; |Major Misdemeanours 3XX&lt;br /&gt;
! style=&amp;quot;background-color:#C55911; width=&amp;quot; 200px&#039; |Minor Felony 4XX&lt;br /&gt;
! style=&amp;quot;background-color:#FF0000; width=&amp;quot; 200px&#039; |Major Felony 5XX&lt;br /&gt;
! style=&amp;quot;background-color:#c175ff; width=&#039;200px&#039;  &amp;quot; | Critical Threat 6XX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | XX1 &lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#battery|Battery]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#assault-abh|Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#aggravated-assault-gbh|Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#murder|Murder]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#annihilation|Annihilation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX2&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#vandalism|Vandalism]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-station-infrastructure|Damage to station infrastructure]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sabotage|Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-sabotage|Grand Sabotage]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#terrorism|Terrorism]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |[[#hostilelifeform|Hostile Non-Typical Lifeform]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX3&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#disorderly-conduct|Disorderly Conduct]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#rioting|Rioting]] &lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#inciting-a-riot|Inciting a riot]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#unjustified-mutiny|Mutiny]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX4&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#petty-theft|Petty theft]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#theft|Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; | [[#robbery|Robbery]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#grand-theft|Grand Theft]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |[[#enemy-of-the-station|Enemy of the Station]]&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX5&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#animal-cruelty|Animal Cruelty]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#violating-an-injunction|Violating an Injunction]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#assault-of-an-officer|Assault of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX6&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#abuse-of-equipment|Abuse of Equipment]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#brandishing-a-weapon|Brandishing a Weapon]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-confiscated-equipment|Abuse of Confiscated Equipment*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX7&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#trespassing|Trespassing]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#narcotics-distribution-and-manufacture|Narcotics Distribution and Manufacture]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#grand-trespass|Grand trespass]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX8&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#obstruction-of-justice|Obstruction of Justice]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#medical-malpractice|Medical Malpractice]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#manslaughter|Manslaughter]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[Corporate Regulations#Self Destructive Tendencies - 408|Self Destructive Tendencies]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |XX9&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#rubbernecking|Rubbernecking]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#escaping-confinement|Escaping Confinement]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X10&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#creating-a-workplace-hazard|Creating a Workplace Hazard]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#unlawful-restraint|Unlawful Restraint]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#unlawful-restraint-of-an-officer|Unlawful Restraint of an Officer]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X11&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |[[#insubordination|Insubordination*]]&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#eavesdropping|Eavesdropping]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#abuse-of-executive-powers|Abuse of Executive Powers*]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X12&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |[[#damage-to-cybernetic-units|Damage to Cybernetic Units]]&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#destruction-of-a-cybernetic-unit|Destruction of a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#unlawful-tampering-with-a-cybernetic-unit|Unlawful tampering with a Cybernetic Unit]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; | X13&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |[[#sapient-trafficking|Sapient Trafficking]]&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |[[#sapient-consumption| Sapient Consumption]]&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X14&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#7B7B7B&amp;quot; ; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |X15&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#8EAADB&amp;quot; ; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#AEAAAA;&amp;quot; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#92D050;&amp;quot; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FFD965;&amp;quot; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits/Injunction &amp;lt;br&amp;gt; requires a party to press charges&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF9961;&amp;quot; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#C55911;&amp;quot; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#FF0000;&amp;quot; |&#039;&#039;&#039;Perma, Execution if violent&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#c175ff;&amp;quot; |&#039;&#039;&#039;Immediate termination&amp;lt;br&amp;gt; arrest is no longer necessary for any &amp;lt;br&amp;gt; &amp;quot;confirmed beyond a doubt&amp;quot; 6xx charge.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  &amp;lt;big&amp;gt; &#039;&#039;&#039;The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx)&#039;&#039;&#039;&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== For contraband: ==&lt;br /&gt;
&lt;br /&gt;
{{:Contraband}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;battery&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;vandalism&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;disorderly-conduct&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, offensive or in general - a nuisance.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;petty-theft&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;animal-cruelty&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;tresspassing&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;obstruction-of-justice&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rubbernecking&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;creating-a-workplace-hazard&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;insubordination&amp;quot; style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanourss&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-abh&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grievous bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-station-infrastructure&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;rioting&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;theft&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;violating-an-injunction&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;brandishing-a-weapon&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Brandishing a Weapon - 206&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To wield a weapon in a threatening manner, without a reason that can be elsewise justified under regulations. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is for people who, without a permit, are walking around with a variation of weapon inhand, without a justifying reason, or elsewise, for people with permits, pointing a gun, knife, or elsewise at people in threatening manner, without directly harming them.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try to be moderate in your use of this; ala, don&#039;t go flinging it onto people because they have a plastic knife in the hall.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;narcotics-distribution-and-manufacture&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Table.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;medical-malpractice&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully restain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;eavesdropping&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To listen in upon Security, Command OR CC Chatter.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;damage-to-cybernetic-units&amp;quot; style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanourss &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;aggravated-assault-gbh&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;inciting-a-riot&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;robbery&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;assault-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;abuse-of-confiscated-equipment&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 306&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-trespass&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;manslaughter&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish accidental, or elsewise, unintentional killings, for example: a short fight where someone dies after being hit with rubber-bullets without intent for them to actually be killed. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; There should be some reason, or elsewise, a believable story to justify it being &#039;unintentional,&#039; or elsewise, rendered aid post-crit/death without any other evidence of &#039;intent to kill.&#039; (see: Epi-penning them, etc).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;escaping-confinement&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 309&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-restraint-of-an-officer&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;    &amp;lt;div id=&amp;quot;abuse-of-executive-powers&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;destruction-of-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-trafficking&amp;quot; style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sapient Trafficking - 313&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To move a sapient-being employed upon the station, from a location to another, to be held there or elsewise, against their will..&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this as an elevated version of unlawful restraint, for contractors kidnapping targets to send away, heretics sacrificing people, or else-wise people getting kidnapped in general. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-sabotage&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;grand-theft&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;Self Destructive Tendencies&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Self Destructive Tendencies - 408&amp;lt;/div&amp;gt; &amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;for any person, crewmember, or elsewise, who has shown rampant disregard for ones self, to an outright destructive degree.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Constantly endangering yourself, command or non-combat crew throwing themselves into hostage situations and trying to escalate it, engineers killing themselves multiple times trying to hack the same machine without insuls, and comparable forms of recklessly endangering yourself. The Psychiatrist / CMO should be called to give an evaluation after the charge is codefied&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be used in good faith; if someone accidently knocks a vending machine on themselves, you shouldn&#039;t be trying to push this.&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unlawful-tampering-with-a-cybernetic-unit&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 412&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;sapient-consumption&amp;quot; style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Sapient Consumption - 413&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To eat, prepare, or elsewise, possess already prepared, or &#039;cooked&#039; meat/flesh from a &#039;&#039;&#039;&amp;lt;u&amp;gt;typically&amp;lt;/u&amp;gt;&#039;&#039;&#039; sapient species.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to charge people/chefs who serve up &#039;human/teshari/tajaran/lizard/etc&#039; meat, or elsewise, people trying to eat deepfried arms and etc. &#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;THIS DOES NOT APPLY TO VORE, IF EVER ADDED&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039; that should go without saying.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;All of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don&#039;t require direct witnesses and confirmation to charge for. This means, however, you should ideally have &#039;confirmation&#039; of the crime before trying to use these.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;murder&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Murder - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;(Unjustified) To use excessive physical force with intention to cause death in a situation that doesn&#039;t warrant it (self-defense doesn&#039;t apply.)&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally, and else-wise, it&#039;s meant to be a slightly-grey area to allow people some lee-way with &#039;going a bit far.&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;terrorism&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;unjustified-mutiny&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;enemy-of-the-station&amp;quot; style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt; Critical Threat &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h4&amp;gt; Disclaimer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;These are the &#039;biggest bad&#039; charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;annihilation&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Annihilation - 601&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, or elsewise, destroy a body, this is the go-to. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise destroying bodies. The HoS should be one declaring a 601. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div id=&amp;quot;hostilelifeform&amp;quot; style=&amp;quot;font-size: 150%;color:#c175ff&amp;quot;&amp;gt;Hostile Non-Typical Lifeform - 602&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;An external, or internal threat to the station, not counted among the typical races and species employed by Nanotrasen, or her sister companies. Examples include: Xenomorphs, Cortical Parasites, and elsewise, currently unidentified hostile lifeforms.&amp;lt;br&amp;gt; [[#Criminal Offenses|Back to Quick Criminal Code Reference.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The clarification is &#039;hostile&#039;, so-to-say, stuff that will be hostile (xenos, spiders, spacedragons, etc) or stuff that isn&#039;t typically hostile, but is currently (a magicarp yeeting fireballs down the mainhall.) Use your best judgement.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;:- And best faith. This is your trump-card against present xenomorphs, blobs, changelings, borers, or elsewise, to immediately get the ball-rolling for a code-red, and prevent chicanery like &#039;peaceful xenos.&#039; The HoS should be one declaring a 602, or a station announcement (blob, etc).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffffff;&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;125px&amp;quot; |Situation &lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#97de97;&amp;quot; width=&amp;quot;200px&amp;quot; |Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039; &lt;br /&gt;
|&#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
|&#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039; &lt;br /&gt;
|&#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
|&#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Government EntityAffiliated Populations&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, the NRI, or the CIN, or station affiliated parties (NT, FTU, etc).&#039;&#039;--&lt;br /&gt;
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.)&lt;br /&gt;
(OOC: It&#039;s not a license to self-antag, either.)&lt;br /&gt;
|Corporate Regulations doesn&#039;t extend it&#039;s protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Misc_Roleplaying_Policy&amp;diff=14280</id>
		<title>Misc Roleplaying Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Misc_Roleplaying_Policy&amp;diff=14280"/>
		<updated>2024-04-09T22:42:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: 13 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=OOC ERP Courtesy Policy=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skyrat is a sex positive server, and while erotic roleplay (ERP) is not the main focus of the server, sexual content is present and should be expected to be seen at some point. That being said, roleplay is the focus of our server, that does encompass interactions that are erotic in nature. ERP will happen, and these rules are in place to protect you, and other players who may participate. Even if you do not ERP, it is important to know these rules as they will protect you from punishment if you follow them. A golden rule when coming across ERP is to ahelp if you&#039;re not sure what to do with them, as staff are more than willing to assist in situations to make sure that you or other&#039;s privacy is maintained and respected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Even if you are not interested in ERP, there are protections in here that you must follow in regards to other player&#039;s as well as your privacy and comfort. Not knowing these rules is not a defense from them and violations will be dealt with harshly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Public and Private Definitions==&lt;br /&gt;
===Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not trafficked by the public for use and is out of the way. This can be a maintenance room, dorms, or a private office.&lt;br /&gt;
&lt;br /&gt;
===Public Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is high traffic and frequented by the crew for nominal operations. This includes halls, department lobbies and most rooms in the department. There are some exceptions to this, such as a room made into a semi-private area, e.g. the bar using curtains or other methods to block direct vision.&lt;br /&gt;
&lt;br /&gt;
===Semi-Private Area===&lt;br /&gt;
&lt;br /&gt;
* Any area that is not high traffic, but there is no guarantee of privacy. This can be the aforementioned bar area, or areas of a department that are not typically used. &lt;br /&gt;
&lt;br /&gt;
==Basic ERP Courtesy Guidelines==&lt;br /&gt;
===Anti-Grief Protection Rules===&lt;br /&gt;
&#039;&#039;&#039;0.&#039;&#039;&#039;  &#039;&#039;&#039;Respect people&#039;s prefs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means &#039;&#039;&#039;&amp;lt;u&amp;gt;No.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn&#039;t be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Don’t be a dick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not be toxic to others. Be respectful.&lt;br /&gt;
&lt;br /&gt;
* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.&lt;br /&gt;
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Don’t make drama out of ERP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.&lt;br /&gt;
* Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.&lt;br /&gt;
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate. &lt;br /&gt;
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)&lt;br /&gt;
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; &#039;&#039;&#039;Do not call out ERP over any sort of IC or OOC channels.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.&lt;br /&gt;
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; &#039;&#039;&#039;You must have OOC consent from the erping parties to interrupt ERP in a private area.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If they are in a enclosed room, use LOOC Wallpierce.&lt;br /&gt;
* If you absolutely need to go into that room for some reason and cannot get permission, ahelp first. &lt;br /&gt;
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.&lt;br /&gt;
* &#039;&#039;If you are reading this and applying to the server, please type BANANA EGG, in the chat after you create your ticket to confirm you&#039;ve read this document.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; &#039;&#039;&#039;Non Consensual ERP Can only be with LOOC consenting parties.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Non Con must be kept to subtler.&lt;br /&gt;
* Do not broadcast or draw attention to said actions. &lt;br /&gt;
* Implications of non-consensual against parties without prior consent is not allowed.&lt;br /&gt;
* Do not create a public scene out of it.&lt;br /&gt;
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately. &lt;br /&gt;
* &#039;&#039;&#039;Violations of this rule will be dealt with harshly.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Public Nudity Policy==&lt;br /&gt;
&lt;br /&gt;
Public nudity is allowed on this server. Public nudity is defined as when you are in public with genitalia (or otherwise would have genitalia exposed). Keep in mind the following rules. Note that using public nudity in a way to grief other players is not tolerated, however, the opposite is also enforced. Please do not grief any player who is engaging in public nudity, if they are being unreasonable, please ahelp and a staff will assist. When it comes to public nudity, please remember the following things.&lt;br /&gt;
&lt;br /&gt;
* Be considerate, don’t be sexual with it. &lt;br /&gt;
* Unless done intentionally for drama, it is an IC issue.&lt;br /&gt;
* Players who are ERPing, and players participating in public nudity, are not considered the same, or are to be equated as the same thing. Breaking up ERP is still subject to the listed rules, and is not valid to be broken up through calling for Security. Only public nudity is to be considered a Regulations issue; follow the rules for two players being intimate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
= ERP Adjacent Things =&lt;br /&gt;
On this server, you will come across a multitude of things that while not directly ERP themselves, can carry the insinuation of it. While you can be exposed to these items, the importance is on how they are used.Steps should be taken minimize non-consenting people&#039;s exposure to this. Even with these steps, you should accept that you will stumble upon things that are erotic in nature. The following should only be given to consenting parties;&lt;br /&gt;
&lt;br /&gt;
Aphrodesiacs and Cum&lt;br /&gt;
&lt;br /&gt;
ERP Related Chems&lt;br /&gt;
&lt;br /&gt;
Lustwish Vendor Items&lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14266</id>
		<title>Ghost Role policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Ghost_Role_policy&amp;diff=14266"/>
		<updated>2024-04-09T22:42:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: 5 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!See the google doc for the color coding, the wiki doesn&#039;t support it currently: https://docs.google.com/document/d/1pWibot5F71tUlGOcTR6hJQAZtOXgMOO7q0PB47y-qjM/edit?usp=sharing&lt;br /&gt;
Soft-purple is interdyne&lt;br /&gt;
Red are syndicate ghost-roles&lt;br /&gt;
&lt;br /&gt;
Blue is info for the station-crew (Interacting with ghost roles)&lt;br /&gt;
&lt;br /&gt;
Tan is for Cargodise Lost (the supply shuttle in space)&lt;br /&gt;
&lt;br /&gt;
Neon-Purple is for Golems&lt;br /&gt;
&lt;br /&gt;
Orange is Charlie Station/Port Tarkon&lt;br /&gt;
&lt;br /&gt;
Green is ashwalkers&lt;br /&gt;
&lt;br /&gt;
=== OOC: ===&lt;br /&gt;
For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.&lt;br /&gt;
&lt;br /&gt;
No double-dipping characters between any of the following, without having them approved as a &#039;double agent.&#039;  &lt;br /&gt;
&lt;br /&gt;
- DS2 | Interdyne | Station. - &lt;br /&gt;
&lt;br /&gt;
No ashwalker chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’.&lt;br /&gt;
&lt;br /&gt;
Ghost roles can only research if the total research points are above 30k.&lt;br /&gt;
&lt;br /&gt;
Unless specified otherwise, You should avoid leaving your ghostrole and going ‘back’ to the main station.&lt;br /&gt;
&lt;br /&gt;
(And if you do, you should not interfere with antags/midrounds)&lt;br /&gt;
&lt;br /&gt;
For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC: Company Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne&lt;br /&gt;
!DS2&lt;br /&gt;
|-&lt;br /&gt;
|Interdyne (obviously)&lt;br /&gt;
|Donk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Waffle&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MI13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiger Coop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Self&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|ARC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Gorlex&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cybersun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Interdyne Pharmaceuticals=&lt;br /&gt;
&amp;lt;big&amp;gt;(Station side antags are not to go looking for Interdyne, and those roles are encouraged to treat them as any other station crew.)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The unhappy middleman between the NT, and the Syndies, with either side accusing them of being with the other.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Currently, Interdyne’s standing goal, and reason for presence on Lavaland is to provide items, and services to those whom request it, for a ‘modest’ fee, without asking for reasons, or authorization. Using their cover as a pharmaceutical company to dissuade Nanotrasen, or the Syndicate from any acts of direct opposition, while they play both sides for their own long-term benefit.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;This however, does not mean that they aren’t taking actions of their own to inconvenience and otherwise discourage Nanotrasen, or the Syndies from trying to push them off their ‘claims.’&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on. Ala, you are a ‘soft-antag’, in that you shouldn’t be trying to directly damage or harm the station/DS2, only providing the means for others to do so)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC - Important Rules==&lt;br /&gt;
&amp;lt;big&amp;gt;What you can do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Go to the station (use the public mining shuttle or elsewise, jetpack to the station from ds2 until you have a shuttle)&lt;br /&gt;
* Trade&lt;br /&gt;
* Visit other lavaland roles&lt;br /&gt;
* Visit other space-roles if you end up there&lt;br /&gt;
* Build in, and around the base&lt;br /&gt;
* Produce anything you can think to sell, and have the means to make&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;What you cannot do:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Act like an antag&lt;br /&gt;
* Start fights with ghostroles for the sake of killing them&lt;br /&gt;
* Speedrun megafauna&lt;br /&gt;
* Attack the mining base (without opfor)&lt;br /&gt;
* Permanently imprison people (without ooc consent)&lt;br /&gt;
* Don&#039;t head off to explore space, you should keep yourself to Lavaland, DS2, or the NT station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;big&amp;gt;About OPFORS:&amp;lt;/big&amp;gt;&lt;br /&gt;
Interdyne can opfor regularly, however, you will be expected to ‘keep it sane,’ that is, respect the fact you have essentially an entire station to prep on without limit, and under-prepare yourself so you aren’t a lone-op every-single-time you opfor (unless that is blatantly permitted), and else wise, keep it to two people or less on the opposition side of the opfor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== IC - Lavaland Rules of Engagement: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity’, just about anything above detaining could trigger an investigation, and worse yet, the seizure of lavaland.&lt;br /&gt;
Interdyne should favor the non-lethal approach, preferably under the guise of another corporation (Syndicate, Nanotrasen),&lt;br /&gt;
&lt;br /&gt;
The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Mining/Research Operations (Lavabase) COC: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Deck Officer: Full Management Authority&lt;br /&gt;
Scientists+Miners: Under both of their command, in respective order.&lt;br /&gt;
&lt;br /&gt;
Rules of the house:&lt;br /&gt;
&lt;br /&gt;
1. Defend the base, and maintain a layer of secrecy.&lt;br /&gt;
&lt;br /&gt;
2. Do not allow outsiders to know the outpost’s purpose, Maintain a consistent story of In-department medical research, and arms production.&lt;br /&gt;
&lt;br /&gt;
3. Supply materials and general research to the in-company research wing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interdyne Additional Info (OOC/IC): ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Interdyne-NT Relations&lt;br /&gt;
Interdyne (Public Facing) and NT are not in declared hostilities, and as such, the cover of typical research should be maintained.&lt;br /&gt;
&lt;br /&gt;
=== Interdyne-Syndicate Relations ===&lt;br /&gt;
Currently, Interdyne is an uneasy middleman between NT and the Syndicate, working to their own benefit, and trying to avoid direct conflicts wherever possible They may sell the bullets, but they also sell the medicine.&lt;br /&gt;
&lt;br /&gt;
=== IC/(OOC) - Modus Operandi: ===&lt;br /&gt;
Elsewise under the deck officer’s supervision (who needs admin permission in the form of an approved OPFOR application), use your various assets to gather not only funding, but ‘needed goods’ from nearby facilities, while attempting to keep a neutral guise. Should any ‘incidents’ occur; return to the base and message corporate for support.&lt;br /&gt;
&lt;br /&gt;
OOC - Deck Officer:&lt;br /&gt;
&lt;br /&gt;
Get admin approval (in the form of an approved OPFOR application) before running any NT/Syndicate-interfering operations; be as clear as possible with your goal, the level of force you’re sending in, and the intended steps to complete it in the OPFOR.&lt;br /&gt;
&lt;br /&gt;
(In lieu of a deck officer, follow the CoC for who can lead operations, but no matter who, they MUST OPFOR beforehand.)&lt;br /&gt;
&lt;br /&gt;
Examples of ‘operations’,&lt;br /&gt;
&lt;br /&gt;
Sabotaging the mining base’s power to delay them getting back and forth from the station.&lt;br /&gt;
&lt;br /&gt;
Building bridges to let Nanotrasen’s gulag/icebox prisoners escape into the main base. &lt;br /&gt;
&lt;br /&gt;
Stealing from DS2 and framing it on space explorers, &lt;br /&gt;
&lt;br /&gt;
Should a situation arise in which you must take immediate action against local NT/Syndicate Personnel, You must take the utmost care to portray the event as self defense, or a rogue entity.&lt;br /&gt;
&lt;br /&gt;
(For station crew, you must have the HoS/Captain message Central Command for permission to engage in open hostilities against Interdyne. Interdyne’s presence is not common knowledge, and those who know of it know it as only a medical research facility)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DeepSpace2==&lt;br /&gt;
&#039;&#039;&#039;(spacebase)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Station side antags are not to go looking for Interdyne/The Syndicate, and those roles are encouraged to treat them as anyone else trying to enter the base) &lt;br /&gt;
&lt;br /&gt;
==== (Station crew should have &#039;&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;no idea DS2 exists&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;, or what it is if encountered.) ====&lt;br /&gt;
(For station crew, OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain of Command===&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; Full Management Authority&lt;br /&gt;
*&#039;&#039;&#039;Master at Arms:&#039;&#039;&#039; Full Brig Authority&lt;br /&gt;
*&#039;&#039;&#039;Security Operatives:&#039;&#039;&#039; Under Admiral and MAA’s command&lt;br /&gt;
*&#039;&#039;&#039;Medical Operatives, Service Members and Engineers:&#039;&#039;&#039; Under Admiral’s command&lt;br /&gt;
*&#039;&#039;&#039;Standard Operatives:&#039;&#039;&#039; Under anyone’s command&lt;br /&gt;
&lt;br /&gt;
== OOC - DS2 Important Rules: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You must stay on your station, or elsewise it’s Z-level, the only exception is going to the interdyne /base./&lt;br /&gt;
You cannot accompany Interdyne to the station, without express admin approval.&lt;br /&gt;
&lt;br /&gt;
The Admiral / MAA cannot leave the station itself, unless it&#039;s specifically to visit interdyne.&lt;br /&gt;
&lt;br /&gt;
About OPFORs: &lt;br /&gt;
&lt;br /&gt;
When it comes to DS2, it’s very-hard, because they have a metric ton of people, and access to an /absurd/ amount of gear, like, ridiculous tier, so for the most part, opfors from them will be under /heavy/ scrutiny, and absolutely cannot be done by the admiral, or the MAA, personally, for the simple fact they’d be way to strong on station, even without opfor items.&lt;br /&gt;
&lt;br /&gt;
This extends, to them giving away their equipment, or, to put it plainly, do not give people your elite suit or elsewise to go to the station with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMS AGENT : Follows standard DS2 rules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OOC - For the Admiral: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You can OPFOR for permission for minor sabotage operations, but nothing to the extent of normal traitor actions. This is not guaranteed to be accepted, and likely never will be.&lt;br /&gt;
(Think, invading a whiteship and leaving the crew behind on the NT station, or sabotaging the mining base in preparation for an upcoming station-raid)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC - Operation Procedures: ===&lt;br /&gt;
&lt;br /&gt;
* 1. Defend the base, maintain its integrity.&lt;br /&gt;
* 2. Passively siphon research from the local NT base, keep tabs on them. &lt;br /&gt;
* 3. Patrol local space, maintain a security perimeter.&lt;br /&gt;
* 4. Act as an emergency fall-back for your ‘allies’ at interdyne, should the worst happen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For station crew:&#039;&#039;&#039; OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5m into a round&lt;br /&gt;
&lt;br /&gt;
=== IC - Code of Conduct: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Do not intentionally harm a fellow agent&#039; &lt;br /&gt;
* &#039;Do not betray your fellow agents&#039; &lt;br /&gt;
* &#039;Do not allow yourself, or your fellow agents to be captured, or killed, to the best of your abilities.&#039; &lt;br /&gt;
&lt;br /&gt;
=== OOC - Rules (Elsewise, inter-DS2 resolvers) ===&lt;br /&gt;
&lt;br /&gt;
* For the most part, as the admiral, MMA, or the &#039;security officers,&#039; you should be acting within command, or elsewise, equivalent security policy, that means, infact, do not shoot people because you have a disagreement about something, and that you have to follow standard execution protocol, with the MMA standing in for the &#039;HOS&#039; in security/command policy, and the admiral elsewise standing in for &#039;Captain.&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you can do:&#039;&#039;&#039; ======&lt;br /&gt;
* question nearby spacetiders/other-ghost-roles.&lt;br /&gt;
* clear nearby ruins (same z-level).&lt;br /&gt;
* fortify the space-base.&lt;br /&gt;
* patrol local space.&lt;br /&gt;
* expand the base.&lt;br /&gt;
*Kidnap people with explicit OOC consent (via LOOC).&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;What you cannot do:&#039;&#039;&#039; ======&lt;br /&gt;
* Jetpack off into space and tide it yourself (outside z level)&lt;br /&gt;
* Attack/go to the station without opfor.&lt;br /&gt;
* Kidnap people for the sake of kidnapping them.&lt;br /&gt;
* Attack people for simply being near the base.&lt;br /&gt;
* Rob people for the sake of robbing them.&lt;br /&gt;
&lt;br /&gt;
=Cargodise Lost=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!(Unaffiliated Cargo Shuttle)&lt;br /&gt;
CoC:&lt;br /&gt;
&lt;br /&gt;
Freighter Chief: Absolute say.&lt;br /&gt;
&lt;br /&gt;
Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you?&lt;br /&gt;
&lt;br /&gt;
Guidelines:&lt;br /&gt;
&lt;br /&gt;
1. Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewman money.&lt;br /&gt;
&lt;br /&gt;
2. If a crate is labeled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. &lt;br /&gt;
&lt;br /&gt;
3. Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home.&lt;br /&gt;
&lt;br /&gt;
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Don’t raid the station, stay to lavaland if you can (OPFOR to leave it)&lt;br /&gt;
Don’t sell your omnilathe boards, giving away the creator&#039;s gift is damaging to his reputation.&lt;br /&gt;
&lt;br /&gt;
Remember, to always tell golems who have just awoken, “Go do whatever.”&lt;br /&gt;
&lt;br /&gt;
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Charlie Station/Port Tarkon(?)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!You’ve woken up a late, to your station in shambles, work to repair it, and figure out what happened.&lt;br /&gt;
Do not abandon the base without due cause, you can, however, head to the station for trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: They are unaware of the Syndicate’s existence and their current standing with NT. Refrain from looting Charlie or engaging in hostilities. Try to avoid adopting them as discount Syndicate crew&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ashwalkers=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!OPFOR is required for acts of major retaliation (storming the mining base, sacrificing miners to the tendril, storming the syndie base, etc.)&lt;br /&gt;
Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take.&lt;br /&gt;
&lt;br /&gt;
You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will.&lt;br /&gt;
&lt;br /&gt;
Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
(This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth.&lt;br /&gt;
&lt;br /&gt;
For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat.&lt;br /&gt;
&lt;br /&gt;
For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icewalkers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;Icewalkers&#039;, or hearthkin; and the &#039;local populace&#039; of the ice-moon the crew occasionally finds themselves upon. &lt;br /&gt;
A culture of Norse pagan genemodded humans, the Hearthkin have been living in nearly every corner of the ice moon (or Niflheim to them,) for three hundred years. &lt;br /&gt;
Developing from the original culture of their Ancestors, these beastfolk combine their own god-gifted lethality with more advanced tech than Ashwalkers; all with the aim of doing legendary deeds and seeking glorious hunts. &lt;br /&gt;
Currently, the Hearthkin live in uneasy tension with their nearby human-and-otherwise neighbors. Keep your village and your Kin safe, but bringing death on their heads from being reckless with the outsiders will not have the Gods be so kind.&lt;br /&gt;
While you are able to defend your camp, your nature as a role is a primarily neutral one. That means three things:&lt;br /&gt;
&lt;br /&gt;
* You aren&#039;t meant to proactively start fights with players entirely off abstract reasons like future harm to the land around the Hearth it has to be concrete harm to the Hearth as outlined below. &lt;br /&gt;
* While you&#039;re absolutely allowed to defend your camp, you&#039;re expected to roleplay in the process - please refrain from just giving people a *growl emote and giving them an instant ultimatum (and instantly flicking CI when they don&#039;t comply.) &lt;br /&gt;
* If outsiders come around the Hearth, establish what they&#039;re there for and offer them the opportunity to roleplay first, even if it ends up being hostile later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that you are not any form of antag, or antagonistic force. &lt;br /&gt;
&lt;br /&gt;
- &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Defending The Hearth:&#039; ===&lt;br /&gt;
If it&#039;s being attacked, being bombed, or elsewise, actively harmed or invaded. &lt;br /&gt;
&lt;br /&gt;
If miners are setting off gibtonite around the camp, go for it, this does not require an OPFOR. However, if you want to pull a raid on the mining base for previously mentioned &#039;abstract harm,&#039; please fill one and wait for staff&#039;s go. &lt;br /&gt;
&lt;br /&gt;
People standing outside the Hearth does not constitute it being attacked, until they begin attacking it/stealing from it/etc. &lt;br /&gt;
&lt;br /&gt;
Please work with the involved characters ICly to roleplay these encounters out, as you do come with both the ability to emote and two languages (Uncommon and Siik&#039;tajr) that stationers can get as well.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Lore Expectations&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hearthkin names follow a specific structure. A birth name and optionally, a title - Their birth names still hold resemblance to &#039;Asgardian&#039; culture, typically a Nordic name such as &#039;Solveig Helgasdottir,&#039; or &#039;Bjorn Lukasson,&#039; though names from other far northern cultures such as Inuit cultures or Sámi are okay. If &#039;Unproven&#039; or otherwise, your Hearthkin may not have a title, but titles a two-parter, based on either great deeds, embarrassing moments, or aspects of the person&#039;s personality. &lt;br /&gt;
* Some examples would be &#039;Soul-Drowner&#039; after the night of a Hearthkin drinking herself half-dead, or one might be known as &#039;Glacier-Shaped&#039; for being abnormally large. It can be a good opportunity to have one given to you IC, though you may start with one. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Hearthkin are gene-modded humans - what this means is they have human characteristics. &lt;br /&gt;
* This could range from a feline Hearthkin with fur everywhere except their face, or a reindeer Hearthkin with just furred legs, hooves, and antlers, up to a bear one that&#039;s visibly a bear outside of their hands, and/or plantigrade legs.&lt;br /&gt;
* This does not only mean cats, but can include any arctic or antarctic creature, this can go all the way up to functionally a wolf with plantigrade legs and human-style-hands.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Special Circumstances&#039; ===&lt;br /&gt;
&lt;br /&gt;
* You are free to compete with the station for resources; or &#039;kills&#039;, however, you are not free without an OPFOR to go sabotaging the station, or connected facilities just because they&#039;re around, as stated above. &lt;br /&gt;
* As to station interaction, Hearthkin are established to trade with outsiders (hence their dual trade languages) and recognize that maintaining trading connections is beneficial to them due to the stationers having things they do not; though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them. However, you are not allowed to travel to level 1 (the uppermost layer of the map) without an OPFOR; trading posts can be constructed outside of public mining or outside of the mining wing, but it is not fair game to go up into the station. You are not crew, and the station is very much very uncomfortable for your people. &lt;br /&gt;
* Hearthkin are also aware that the station&#039;s medical facilities and capabilities far eclipse their own, and you are allowed to bring dead kin there in cases where *no other option is available*, but do your best to avoid causing trouble there, and to generally leave as fast as possible. &lt;br /&gt;
* Lastly, Hearthkin are allowed, but not expected, to try to assist the station with recovering their dead if they are in very difficult terrain or very hostile areas.&lt;br /&gt;
-&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;Third Parties&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Antagonists should be avoiding any attempts to drag the icewalkers into conflict without it being part of their opfor, and the Hearthkin shouldn&#039;t immediately jump on any excuse offered by someone too either. &lt;br /&gt;
* For the station crew: Same with the ashwalkers, don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Hearthkin if it doesn&#039;t create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it&#039;s equipment without good reason (large scale attacks on the mining base, repeated killings of miners). The same as Hearthkin are expected to give you opportunities to roleplay and cooperate, you are expected to give the same thing back. &lt;br /&gt;
* The interior of the Hearth is allowed to be treated as &#039;sacred ground&#039; by Hearthkin, and they are free to evict people from the interior at their leisure; but as with everything else, please roleplay these encounters out as much as physically possible. Lastly, Hearthkin are allowed to be cross with outsiders speaking Aettmal without the permission of whatever Hearthkin are speaking with them, though you are aware that outsiders might not know the weight of speaking in that language. You should roleplay out letting people know they shouldn&#039;t speak it, though you must follow escalation. Speaking it alone is not a reason to attack someone. &lt;br /&gt;
* Don’t use a single Hearthkin attacking you as justification to wipe the entire ghost-role. Do not use a single stationer attacking Hearthkin as justification for massive wars either.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pod Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Pod Person:&lt;br /&gt;
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed.&lt;br /&gt;
&lt;br /&gt;
For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Command_Policy&amp;diff=14260</id>
		<title>Command Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Command_Policy&amp;diff=14260"/>
		<updated>2024-04-09T22:42:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: 2 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=General Overview and Standards -&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Members of command staff aboard the station take on the primary role of the Captain, Head of Security, Research Director, Head of Personnel, Chief Medical Officer, Quartermaster, and Chief Engineer. As any of these roles, you are the designated leadership and delegate for your department. Even if you choose an alt title for your job, you fall under these standards.&lt;br /&gt;
&lt;br /&gt;
Your role is that of a leader, not a boss. Remember that other real, human players are behind those pixel spacemen in-game, and they have their own thoughts and feelings. Be considerate of them from an ooc perspective, as well as an IC perspective. An asshole boss in real life doesn&#039;t usually last too long if they&#039;re severely toxic, so take that into account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General guidelines for all head/command positions are as follows:&#039;&#039;&#039;&lt;br /&gt;
* As a head, you have primary control over your department. You should be familiar with your department and its policy to be able to adequately perform the tasks needed for it and yourself to function. The captain cannot normally overrule you to issue orders to your department.&lt;br /&gt;
* Do not harass, berate, or otherwise displace your department members. Trust your subordinates to get the job done.&lt;br /&gt;
* Act in good faith when interacting with other command members.&lt;br /&gt;
* ERP comes second to your job; especially as the alert rises.&lt;br /&gt;
* Avoid involving yourself in security matters outside of your department.&lt;br /&gt;
* Do not trade equipment specific to your role with other command members.&lt;br /&gt;
* Be a role-model for all players, lead them, and treat them all with respect when it comes to ooc manners. This includes helping new players learn your department if they’re struggling to understand, or delegating another experienced player to show them the ropes.&lt;br /&gt;
* Use loud mode sparingly outside of higher alerts, do not use it as a tool to instigate or fuel bad faith behavior.&lt;br /&gt;
* Avoid forcefully entering departments without permission, even if you have access.&lt;br /&gt;
* Command access should only be given on the condition of remaking a lost or destroyed ID, or in the case of promoting someone to an acting head of staff. Do not give command access out to your friends because you want to, nor to create &amp;quot;bridge assistants&amp;quot;.&lt;br /&gt;
* Do not use the identification console (nor its PDA counterpart) to change your job title outside of the titles provided.&lt;br /&gt;
&lt;br /&gt;
=Command Code of Conduct=&lt;br /&gt;
&#039;&#039;&#039;Being a member of command comes with a great deal of power and responsibility, what comes with this is a higher standard of roleplay expectations.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;You are expected to:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* (1.) Always hold some semblance of professionality in how you conduct and dress yourself (even when not in uniform). You’re not a normal crewmember, you represent Nanotrasen(or one of their respectable partner)&#039;s image.&lt;br /&gt;
&lt;br /&gt;
* (2.) Maintain a certain degree of level-headedness and fair temper. Keeping yourself calm on an OOC level is extremely important. &lt;br /&gt;
&lt;br /&gt;
* (3.) Keep “inappropriate” remarks and acts away from public knowledge. &lt;br /&gt;
&lt;br /&gt;
==Acting Captain==&lt;br /&gt;
Acting captainship is something that is encouraged to be discussed among all heads and determine who is best fit to run the show based on merit rather than job title on a round to round basis. If you&#039;re the HOP but you and other heads feel the CMO or QM is a better pick, you are 100% allowed and encouraged to hand the reins to them should you feel unsure of your own abilities to lead. If you are all having trouble deciding, then work together as best you can to keep the station functioning by keeping constant communication up between each other or speak to the NT Representative for their advice on the matter (more info in the NT Rep section). As it stands, only members within the chain of command may take the role of acting captain. The NTR and Blueshield, being outside the chain, cannot assume this role.&lt;br /&gt;
&lt;br /&gt;
As acting captain, you play the role of your initial job above all else. You are to take the Nuclear Authentication Disk, the spare ID, the disk pinpointer, the door remote, the spare captain headset (leave the bowman alone), and nothing else. You are advised to spread these items out to other heads, as well, for security purposes. Leave the clothing, sword, gun, and anything not listed above alone unless it is an actual emergency and you need the equipment.&lt;br /&gt;
&lt;br /&gt;
As acting captain, your role is to manage your department like normal, but you also are responsible for more advanced duties should the need arise. You are the one who will need to raise and lower alert levels as needed, call the shuttle as needed, and even delegate to different departments and security in emergency situations such as viruses, meteors, or severe security issues such as extreme antagonist behaviors and round ending threats. However, until a severe emergency happens, your authority is limited and you should leave issues to their respective department heads. If departments lack a head and they need someone to delegate or take leadership, offer your assistance as much as needed in order to get them back on track, but do not be a tyrant.&lt;br /&gt;
&lt;br /&gt;
Also, this should  be obvious, but do not leave the station with the disk in your possession.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic captain.png|link=Captain]] [[Captain]]==&lt;br /&gt;
As Captain, you represent the station itself, and the department of command, but do not have supreme authority over everything. Your responsibilities are:&lt;br /&gt;
&lt;br /&gt;
* Communicate with command members.&lt;br /&gt;
* Delegate tasks between command members.&lt;br /&gt;
* Help solve disputes between command members.&lt;br /&gt;
* Provide &amp;lt;u&amp;gt;&#039;&#039;&#039;reasonable&#039;&#039;&#039;&amp;lt;/u&amp;gt; orders to command members.&lt;br /&gt;
* Engage in diplomacy when needed.&lt;br /&gt;
* Raise alerts as needed.&lt;br /&gt;
* Call for ERTs if needed.&lt;br /&gt;
* Provide alerts to the crew to improve safety.&lt;br /&gt;
* Handle Demotions of command members.&lt;br /&gt;
&lt;br /&gt;
As captain, &#039;&#039;&#039;you have authority over heads, not their departments.&#039;&#039;&#039; You should help command members who are struggling, but this does not give you authority to usurp their department, nor their position. &lt;br /&gt;
&lt;br /&gt;
The only time you have acting authority over a department is when there is no current head available; be it they are dead, captured, or incapacitated. You are to follow the policy pertaining to the member of command you are standing in for. &lt;br /&gt;
&lt;br /&gt;
You are also able to issue orders to departments on code red, but should still rely on delegation when possible.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic rd.png|link=Research Director]] [[Research Director]]==&lt;br /&gt;
You are the head of the science department, and as such hold the expectation of competency in your position, your responsibilities are as follows:&lt;br /&gt;
&lt;br /&gt;
* You are expected to know toxins and robotics to an extent, in the event that you are the only person available to run them.&lt;br /&gt;
* Ensure that members of your department are conducting their work safely (or at the very least in a way that won’t harm others besides themselves).&lt;br /&gt;
* Ensure upgrades are delivered to various departments when asked, and that equipment stays up to date.&lt;br /&gt;
* Keep tabs on cyborgs and the AI, they can be your best friends or your [https://wiki.skyrat13.space/index.php/Antagonist_Policy#Malf_AI! worst enemies]&lt;br /&gt;
&lt;br /&gt;
As RD, you have final say on the distribution of gene mods, augmentations, and the construction of combat mechs.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic hop.png|link=Head of Personnel]] [[Head of Personnel]]==&lt;br /&gt;
As the Head of Personnel, your department is the entirety of service.&lt;br /&gt;
&lt;br /&gt;
Your main responsibilities are:&lt;br /&gt;
&lt;br /&gt;
* Providing access changes to crew (with discretion).&lt;br /&gt;
* Communicate with heads about access changes.&lt;br /&gt;
* Selling weapon permits&lt;br /&gt;
&lt;br /&gt;
Other responsibilities include:&lt;br /&gt;
&lt;br /&gt;
* Delegate lawyers to lawsuits and other legal matters (if no lawyers are present, you may handle the legal matters yourself.)&lt;br /&gt;
* Help with disputes between crewmembers and service members.&lt;br /&gt;
&lt;br /&gt;
You are able to set further criteria for your services, such as requiring paperwork for access changes, lawsuits, and weapon permits.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic ce.png|link=Chief Engineer]] [[Chief Engineer]]==&lt;br /&gt;
As Chief Engineer, you oversee the department of engineering. Your responsibilities are:&lt;br /&gt;
&lt;br /&gt;
* Have a strong understanding of both engineering and atmospherics.&lt;br /&gt;
* Delegate tasks, repairs, and projects between all of your staff.&lt;br /&gt;
* Ensure your staff aren’t constructing, dismantling, or removing something vital to station integrity.&lt;br /&gt;
* Oversee operations that present a possibility of serious risk.&lt;br /&gt;
* Help new or inexperienced engineering staff during projects or when attempting to experiment.&lt;br /&gt;
&lt;br /&gt;
Experimental SM Setups should be:&lt;br /&gt;
&lt;br /&gt;
Run by you firstly,&lt;br /&gt;
&lt;br /&gt;
If dangerous, or elsewise risky, should be prefaced with an ahelp, or elsewise reject it.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic cmo.png|link=Chief Medical Officer]] [[Chief Medical Officer]]==&lt;br /&gt;
The CMO is the head doctor who oversees the operations of all of medical. You have a few responsibilities, many of which you are likely familiar with from medical itself.&lt;br /&gt;
&lt;br /&gt;
* Delegate tasks and communicate events to your various subdepartmental teams, including projects and emergency responses.&lt;br /&gt;
* Ensure your doctors are following medical policy and maintaining ethical practices.&lt;br /&gt;
* Use the crew monitor to alert paramedics of dead crew, but also as an excuse to yell about suit sensors.&lt;br /&gt;
* Assist your subordinates when medical gets overrun.&lt;br /&gt;
&lt;br /&gt;
On top of this, as CMO you have the ability to authorize the distribution of:&lt;br /&gt;
&lt;br /&gt;
* Chemicals and chemical manufacturing.&lt;br /&gt;
* Beneficial viruses, and who they are given to.&lt;br /&gt;
&lt;br /&gt;
As always, take other jobs and the various races of the station into consideration when deciding on these.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]==&lt;br /&gt;
The head of Lopland Security, you oversee one of the most extensive departments on the station. Your position is of high importance and high influence, and as such you should:&lt;br /&gt;
&lt;br /&gt;
* Be extremely familiar with security policy, SOP, and Corporate Regulations.&lt;br /&gt;
* Ensure your officers are following SOP, Corporate Regulations, and Security Policy.&lt;br /&gt;
* Delegate tasks between officers and brig personnel to ensure maximum efficiency&lt;br /&gt;
&lt;br /&gt;
As HoS, many of your decisions can have a serious impact on the gameplay of antags and regular players. You should not be involving yourself in minor security incidents. However, major incidents may require your assistance. You should be the front-liner for diplomacy if your officers cannot do so, such as with hostage situations and bomb threats.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic qm.png|link=Quartermaster]] [[Quartermaster]]==&lt;br /&gt;
As Quartermaster, you represent the department of cargo, which has been outsourced from the Free Trade Union. You are considered to be head of staff.&lt;br /&gt;
&lt;br /&gt;
* Oversee the approval and denial of orders. You have ultimate authority over their approval or denial.&lt;br /&gt;
* Check in on miners, call for medical if they need to be retrieved.&lt;br /&gt;
* Ensure both cargo and mining are running efficiently, and are ready to respond to emergencies.&lt;br /&gt;
* Ensure that orders are delivered in a timely manner to their proper destination.&lt;br /&gt;
&lt;br /&gt;
Cargo is arguably one of the most important departments during an emergency, make sure to pay attention to comms and be ready to order supplies to assist those tackling it.&lt;br /&gt;
&lt;br /&gt;
= Central Command =&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]==&lt;br /&gt;
While Blueshield isn&#039;t a member of command, you still protect them. As such, Blueshield will be covered here because its fitting.&lt;br /&gt;
&lt;br /&gt;
* Do not ask for all access; you aren&#039;t meant to have it, or elsewise, you&#039;d start with it.&lt;br /&gt;
* Your job and mission as Blueshield is protecting the command team and Captain from danger, performing recovery on them if they&#039;re incapacitated or killed as well if need be, and pacifying aggressors. You are not security and not authorized to chase down random criminals. Keep your reach to your jurisdiction exclusively in protecting the captain and command team. If someone attacks the heads of staff directly, you&#039;re authorized to restrain or incapacitate them until security is able to get them, or alternatively mow the assailant down with automatic gunfire if need be.&lt;br /&gt;
* If the HOS runs into combat like a normal officer, it’s their problem. If the Captain runs off to hit an antag with their sword against all sense of self preservation, stop them from doing so.&lt;br /&gt;
* Lethal force is authorized if you can tell that someone has intent to kill a head of staff.&lt;br /&gt;
* Remember: you should focus on protecting the heads of staff as people, not assets. If they lose their items, that’s on them. Just keep them alive and safe.&lt;br /&gt;
&lt;br /&gt;
==[[File:Generic Nanotrasen representative.png|link=Nanotrasen Consultant]] [[Nanotrasen Consultant|Nanotrasen Representative]]==&lt;br /&gt;
You represent the image of Nanotrasen itself, and are a guiding hand for the command team. As the Nanotrasen Representative your job is to advise the entirety of command. However; don’t forget your actual authority on station doesn’t reach very far. Your main responsibilities include:&lt;br /&gt;
&lt;br /&gt;
* Communicate with central command about station incidents and ongoings.&lt;br /&gt;
* Loom nearby command while they discuss matters; and pretend the invited you.&lt;br /&gt;
* Advise command, whether or not they asked you.&lt;br /&gt;
&lt;br /&gt;
Being the Nanotrasen consultant requires you to be familiar with corporate regulations, command policy, and security policy, as you are expected to be able to reference them for guidance on decisions.&lt;br /&gt;
&lt;br /&gt;
= Misc Rulings =&lt;br /&gt;
The following are various rulings that pertain to multiple or all members of command, or are needed for quick reference.&lt;br /&gt;
&lt;br /&gt;
== Demotion Guidelines - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC and IC &amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC&amp;lt;/span&amp;gt;: Demotion can have a detrimental effect upon anyone it targets, and steps should be taken to mitigate the issue before resorting to demotion. Be considerate of context and the round at hand when deciding to demote someone. Don&#039;t demote a player for simply doing their job differently, or a new player for not completely understanding a mechanic. On top of this, don&#039;t make up rules on the spot to demote people over, give clear warnings about your standards as a head. As always, you are expected to act in good faith when following this policy, and keep demotions within their grounds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grounds for Demotion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following are grounds for demotion:&lt;br /&gt;
&lt;br /&gt;
* Repeat breaches of policy or corporate regulations.&lt;br /&gt;
* Recklessly endangering the crew through an active decision&lt;br /&gt;
* Minor felonies or higher crimes.&lt;br /&gt;
* Long term abandonment of your job, without clocking out. (Dereliction)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who Can Demote?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All heads can demote subordinates within their own department provided the subordinate is within grounds for demotion.&lt;br /&gt;
&lt;br /&gt;
Subsequently the captain has the power to demote a head, provided the head of staff is within grounds for demotion.&lt;br /&gt;
&lt;br /&gt;
A head cannot demote another head of staff, nor can they demote someone outside of their department, with exception to a Vote of No Confidence.&lt;br /&gt;
&lt;br /&gt;
Non-command members cannot demote a head of staff, nor can they demote other non-command members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vote of No Confidence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the event command finds themselves with a captain who is within grounds for demotion, the members of command can hold a vote of no confidence. If passed on a majority vote, the captain is to be considered demoted and expelled from their position of power. The captain themselves can only vote in favor of their own demotion.&lt;br /&gt;
&lt;br /&gt;
== Permits ==&lt;br /&gt;
&#039;&#039;&#039;Weapons Permits are at the privilege of the Captain to dispense.&#039;&#039;&#039; They are given-out via ID modification at the appropriate consoles. They are often, but do not have to be, subject to a reasonable cost. It is solely the directive of the captain in how this is handled, this means:&lt;br /&gt;
&lt;br /&gt;
# It is the captain&#039;s ultimate authority to determine how to dispense permits, and to whom, and any additional fee attached within reason.&lt;br /&gt;
# The captain can decide to work on consensus with other heads as in example to require HOS approval for each permit.&lt;br /&gt;
# The captain, however, does not have to receive the approval of any other head, and no other head can countermand their decision&lt;br /&gt;
&lt;br /&gt;
== Who can relaw the AI? ==&lt;br /&gt;
Only the Captain and Research Director have permission to relaw the AI, the exact semantics can be found in [[Silicon policy|Silicon Policy]]. The acting captain cannot normally relaw the AI. In the case of an ION or game-impacting rogue situations when an RD And Captain are not present, an acting Captain should gather consensus from the available heads for approval to make a law change. This does not extend to elective law changes.&lt;br /&gt;
&lt;br /&gt;
== Pardons for Crimes ==&lt;br /&gt;
Pardons for crimes are something the Captain and the HOS must agree on together. If there is no HOS or Captain (acting cap doesn’t count), then pardons cannot be made at all. They may only pardon minor crimes, specifically level 1-2 crimes in the corporate regulations.&lt;br /&gt;
&lt;br /&gt;
==Executions - &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; OOC &amp;lt;/span&amp;gt;==&lt;br /&gt;
Before an execution can be carried out it must be approved by the Captain and Head of Security. If both undeniable evidence and proper authorization is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
The acting captain cannot order executions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14257</id>
		<title>Antagonist Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Antagonist_Policy&amp;diff=14257"/>
		<updated>2024-04-09T22:42:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: 5 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
&lt;br /&gt;
==Skyrat Antagonist Policy==&lt;br /&gt;
====What this Covers:====&lt;br /&gt;
Every single antagonist we have, their meta protections, and their expectations &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You can quickly navigate to any specific antagonist by searching it with an ! at the end. I can’t make it simpler than that. (Ex: Traitor! / Changeling!)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====General Expectations:====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
You are not ultimately helpful.&lt;br /&gt;
&lt;br /&gt;
Full stop. If you’re beneficial to the crew at all, it’s to further your own goals. Your own goals are ultimately sinister. &amp;lt;u&amp;gt;Your entire purpose is to inconvenience someone.&amp;lt;/u&amp;gt; To what extent? That depends on your severity. This may surprise you, but a solid half of players are practically begging to be on the receiving end of some Antagonist story line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We reward Antagonists that focus on the story, rather than just completing the objective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There’s no such thing as a “Friendly” Antagonist.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Justification:====&lt;br /&gt;
&amp;lt;center&amp;gt; Opfor requests, and else-wise, assigned objectives, need to be justified.  &lt;br /&gt;
&lt;br /&gt;
The only person who gets to say “&#039;&#039;I am a Clown.&#039;&#039;” is the &amp;lt;u&amp;gt;actual Clown&amp;lt;/u&amp;gt;. Maybe the Syndicate is threatening their loved ones. Could be one last job. You might just be passionately Vegan. Something has to happen that justifies doing something criminal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Roundstart and&amp;lt;/s&amp;gt; Midround Antagonists, equally, should at-least have a &#039;&#039;&#039;baseline response&#039;&#039;&#039; to &#039;Why are you doing this?&#039; Opfor can be justifiable by anyone, even Security or Command, within reason. &lt;br /&gt;
&lt;br /&gt;
Sometimes an HoS just needs to get the boots. &#039;&#039;Or violently murder someone.&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Confirmation or Denial====&lt;br /&gt;
&amp;lt;center&amp;gt; Admins know far more about what’s going on in a shift than you do. If you submit Ambitions or an Opfor request and it gets hard denied, &amp;lt;u&amp;gt;it often isn’t because the idea was bad. It’s because shit’s already fucked enough as is.&amp;lt;/u&amp;gt; Don’t take it personally, and just save the idea for later. If the idea &#039;&#039;is&#039;&#039; bad? &amp;lt;u&amp;gt;We’ll let you know.&amp;lt;/u&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Rulings:===&lt;br /&gt;
#If, after forfeiting your antagonist status, you are still in possession of your uplink you are expected to notify staff to have it removed. You should not, at any point, use your uplink to acquire gear after the removal of your antagonist status.&lt;br /&gt;
#Antagonists, regardless of type, should not be hijacking the escape shuttle without admin-permission.&lt;br /&gt;
# The opfor system is to be used for antagonistic, or else-wise, criminal activity, aka: follow the opfor guide. [https://docs.google.com/document/d/e/2PACX-1vRVI8-SmicLDV7ny_8BwJ3s8nIYBPU-nhrFDNA95VQxfpmGeUWEuqsnHr1_YDBoEUYRSITEoUbnWlru/pub Here] &lt;br /&gt;
# Completeing your objectives isn&#039;t an excuse to just immediately dip out of the round, you should be an antag both during, and after, if your opfor/antag goal requires you to extract/leave station/hide in space after, it&#039;s best saved for an event.&lt;br /&gt;
&lt;br /&gt;
==Opfor Related Stuff:==&lt;br /&gt;
&lt;br /&gt;
====No Response?====&lt;br /&gt;
If an Opfor takes 10 minutes or more to get picked up, you are more than allowed to Ahelp it, &amp;lt;u&amp;gt;even if only to speed up a denial.&amp;lt;/u&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Current Opfor Standards:===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=====Important Notes:=====&lt;br /&gt;
Your first objective should be as plaintext as possible, what you want, intend to do, and what you need, for EX:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Objective 1: Summary&lt;br /&gt;
|-&lt;br /&gt;
|Desc: I intend to buy a gluger, and break into the brig, waiting to ambush the HoS when they return to their office, I&#039;m also asking for an emag to make it easier to get into said office.&lt;br /&gt;
|}&lt;br /&gt;
This is to make it much easier, and faster for staff to actually discern what you&#039;re asking for and why, instead of trying to read between the lines and figure out what you&#039;re intended to do with what.  &lt;br /&gt;
*Cult (narsie), Gangs(the antag), Revolutionaries,are all pre-approved event only, with Nukies, Lone-Op or Assops,  being entirely disallowed.&lt;br /&gt;
&lt;br /&gt;
*Midrounds: Morph, Blob, Space Dragon, Xenos, Borers, Spiders, Contractor or elsewise, Abductors, are not currently available under opfor, either for being removed intentionally, or rolling to often at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|Staff-side requirements: &lt;br /&gt;
*Opfors that require:  Special Announcements, permissions, or the manual non opfor spawning of items beyond 1/2 and elsewise, require heavy oversight,  would be classified as an event and will be required to be treated as such requiring approval from Admin+ Staff Or Event Staff as well as the proper logging.&lt;br /&gt;
*No exfiltration via leaving station Z or admin intervention. &lt;br /&gt;
&lt;br /&gt;
*Simple Mobs and otherwise pure PMS entities are currently unavailable, due to being almost impossible to gauge the extent.&lt;br /&gt;
&lt;br /&gt;
*Group Opfors are allowed with maximum of 3 people, none of these people being roundstart security.&lt;br /&gt;
|-&lt;br /&gt;
|====== Currently blocked requests: ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heretic / Heretical Book (until OPT-IN / Event Manager Approval)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Contractor (foreseeable future)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Energy Katana&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PMS / Station Threat / Metaprotection:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Permanent Mechanical State&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desc&#039;&#039;&#039;: The state in which, waiting the usual time for CI isn&#039;t required, and anyone under it, can be attacked immediately as CI is flagged up.&lt;br /&gt;
&#039;&#039;&#039;However&#039;&#039;&#039;: If both/all sides in a situation start roleplaying, default CI rules will return until either a fight starts, or the PMS threat &#039;disengages&#039; (teleports/runs or w/e, thus, putting themselves back into PMS)&lt;br /&gt;
&lt;br /&gt;
Permanent mechanical state is only granted to: &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*people teleporting away from violent situations/ attempts to roleplay, repeatedly, or elsewise, people who have been in repeated violent engagements, and escaped after, (think: changeling attacking the brig three times.)&lt;br /&gt;
&lt;br /&gt;
*Non-carbon/non-silicon/Special-Circumstance Antags, (xenomorphs, spiders, space dragons, blob, cortical borers, revenant, confirmed-abductors without disguise, man-eaters, morphlings.) unless stated elsewise further down.&lt;br /&gt;
&lt;br /&gt;
*Heretics with the Mask Of Madness on, or else-wise, Ascended / Actively ascending.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
== Station Threat: ==&lt;br /&gt;
|-&lt;br /&gt;
|Any antag that while protected by CI policy still is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of &#039;validhunting.&#039; &lt;br /&gt;
So-to-say, they are completely fair game for the crew to target.&lt;br /&gt;
&lt;br /&gt;
Elsewise; any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.&lt;br /&gt;
&lt;br /&gt;
======&#039;Cannot Persue&#039; roles ======&lt;br /&gt;
&lt;br /&gt;
These are jobs/roles that while they can react to a station threats if the threat happens to come to them, cannot actively seek out the threat itself. (these limitations do not apply to any station threat*2, with the asterisk 2)&lt;br /&gt;
&lt;br /&gt;
*Captain&lt;br /&gt;
*NT-Rep&lt;br /&gt;
*Head of Personnel&lt;br /&gt;
*Blueshield&lt;br /&gt;
*Department Guards&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaprotections&#039;&#039;&#039;:&#039;&#039;&#039;===&lt;br /&gt;
These are granted as needed, where they&#039;re needed, if something isn&#039;t written here, or [https://wiki.skyrat13.space/w/index.php/Contraband here], what you can mechanically assess / see in the examine is what&#039;s known.&lt;br /&gt;
&lt;br /&gt;
== Abductors! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Gray. You are a member of a species dedicated to experimenting on the scientifically challenged. The sentient life that dots the furthest reaches of the Frontier is curious, to say the least, and deserving of study. You view the species of the outer ring much in the same way a scientist would a remarkably intelligent rat. You are particularly interested in individuals that actively make no sense, even among the borderline sub-sentient life that dots these stations. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Essentially, picture Destroy All Humans(game series) without the personality, and you have the right idea.&lt;br /&gt;
* Functionally PMS once called out, but you should avoid just running around doing nothing but mechanics if possible.&lt;br /&gt;
*they&#039;re very-PMS if they&#039;re openly using their gear, this includes the tools or elsewise, so no, you do not have to wait for them to hack the door open before running away.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;The Science department&amp;lt;/u&amp;gt; knows that Grays consistently steal away people for strange experiments. They are familiar with their ability to teleport on-station, as well as disguise themselves. They know that people abruptly appearing detained in strange places can be a sure sign of a freshly experimented-on crewmember. Especially if their memory is gone, or they’re acting strange. They also know they can’t speak vocally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Medical department&amp;lt;/u&amp;gt;: Is aware of Abductors, and their habit for replacing organs, once they&#039;re confirmed, medical should be on the prowl for people behaving weirdly, or else-wise, vanishing for periods of time, essentially:, everything science knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Security department&amp;lt;/u&amp;gt; is aware of an alien species prone to abducting crew, and that you have to go above-and-beyond with them to put them down, due to their advanced armors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Everyone&amp;lt;/u&amp;gt; knows that abductors are bad-news-bears, have a bad habit of appearing where you don&#039;t want to be, and elsewise, know it&#039;s a good habit to disable your cameras if they&#039;re about, because they have a funny habit of tapping into them.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blob! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Blob, or Blobbernaught. You are a somewhat sentient, indifferent living infection that has taken root on the station. Deceptively intelligent, you have one singular goal. Spread your infection and grow as big and as fast as possible. You are completely capable of reacting to threats in clever ways, though most of them just involve changing your strain accordingly. All that matters is that you grow. As a Blobbernaught, you have a simple goal. Protect the Overmind by violently murdering its assailants. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*You are not allowed to spawn within a screen-length of Atmos, an Engine, the Icebox AI area, Grav Gen, or Toxins. &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;OR DORMS.&amp;lt;/span&amp;gt;&lt;br /&gt;
*You may not, as a Networked Fiber Blob, immediately rush any of the areas mentioned prior, or the Nuke.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are the most well-known Antagonist in the game. You have no metaprotections. People can know as much about you as they wish to know, even down to your individual strains.&lt;br /&gt;
|}&lt;br /&gt;
==Changeling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (Opfor Only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a changeling. Loosely related to Cortical Borers, you are a living, stealthy, remarkably intelligent parasite capable of vivid, visceral transformations and picture-perfect disguises. You start the shift in your most recent host, having subdued their conscious (results may vary at your discretion). A remarkably notorious creature with vague origins, your sole purpose is to amass more genetic strains. Your goals can be heavily impacted by your host of choice, adapting many qualities of their personality. Beyond your original appearance, you are very capable of mimicry, though these don’t necessarily influence your host personality. Certain hosts have such forceful personalities that you may as well be a convenient tool for their schemes, and even wish to continue their original goals instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* If people can prove you’re a changeling, you are immediately sentenced to being placed in Perma, or the most convenient containment. Afterwards, if you prove uncontainable, or particularly violent, you’re valid for round removal.&lt;br /&gt;
*Undeniable Proof of Changeling includes: Arm Blade, Tentacle Arm, Chitinous Armor, Ling Space Suit, Ling Shield, Horror Form, Digital Camo, Cryo Sting, Self-Revival, Regeneration, Unexplainable Fast Healing.&lt;br /&gt;
*Horror Forms are in a Permanently Mechanical state.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Everyone knows that changelings are real. Some people can deny this if they want. Crew that can produce arm blades, or organic armor or weapons, or shapeshift into other people, should be reported to security with all haste. Security, Science, and Medical are all aware that Changelings can be suppressed with BZ gas. Everyone is aware of the abilities listed prior as Undeniable Proof of Changelings. Anything not listed is unknown to the entire crew.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clockcult (OPFOR)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled (OPFOR ONLY)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You are a cultist of Ratvar, the Clockwork Justicar. Your God is Dead, but yet He still Lives; it is your work to serve Him as one of His remaining loyalists. Your God&#039;s corpse sleeps in His city of Reebe, but through rite and ritual, you may yet wake Him; and bring Him here for war to live again. &lt;br /&gt;
&lt;br /&gt;
Ratvar&#039;s corpse yet still ticks and hums with energy, and His dominance over machinery and systems is still one that can be grasped by His followers, if faintly. You may not have enough power to induct new cogs into the Machine, but the System&#039;s levers can still be pulled. Wake the metal. Create the metal. Control the metal. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Don&#039;t be surprised if you get arrested for doing clock-work stuff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;chaplain&#039;&#039;&#039; and &#039;&#039;&#039;curator&#039;&#039;&#039; know everything, and that ratvar himself is out-of-action for the foreseeable future.&lt;br /&gt;
*Elsewise, your characters can have a baseline knowledge of the cult, that they&#039;re as a baseline usually not immediately-aggressive, and more reactive then proactive.&lt;br /&gt;
* Objects used by the cult (cogs, the jud-visor) are all up to common sense, what it looks like it&#039;s doing, it&#039;s probably doing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Contractor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Imagine a much less cool version of cowboy bebop, without the charisma, or being within the law, that about sums it up: You kidnap people who are assumed to know something, or else-wise be of value, for a lumpsum of money, and a bit of TC. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*You are bound to the same rules as other antags; that means you shouldn&#039;t just decide to blow up the SM because you feel like it, regardless of if you can afford a bomb or not, and stick to your goal of kidnapping.&lt;br /&gt;
*Confirmed contractors can be checked for their modsuit, regardless of it&#039;s stealth-status.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
None: everyone knows what the [https://wiki.skyrat13.space/index.php/Contraband gear] is, and whom uses it, syndicate contractors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Cortical Borer! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Cortical Borer. Not-so-affectionately referred to as a Head Slug, but lesser known than your Changeling Parasite relative. By and far away more beneficial, as a Borer, your goal is quite simple. Create more Cortical Borers, protect yourself, and keep your host alive. Emphasis alive, seeing as their general happiness is irrelevant to your longevity, and benefitting your host is a luxury for the complacent. Despite your benefits, you are ultimately illegal to have. Nanotrasen makes it a point to quell the population due to their loose relationship with Changelings, and it’s largely believed by the top brass that Cortical Borers are the larval form of the Changeling Parasite. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are in a [https://wiki.skyrat13.space/w/index.php/Antagonist_Policy#Permanent_Mechanical_State permanent mechanical state] at all times. You do not need to CI. No one needs to CI vs you.&lt;br /&gt;
* You do not need to roleplay prior to infestation.&lt;br /&gt;
*You are allowed to kill your host if they threaten you, regardless of whether or not they were willing or unwilling, originally.&lt;br /&gt;
*It is not a good idea to produce an Egg in a large crowd.&lt;br /&gt;
* Do not crawl into SSD people.&lt;br /&gt;
*Do not crawl into people in the middle of ERP.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cortical Borers are well-known by everyone, but only characters with a deep medical or science background know that sugar can render them temporarily comatose for removal. They also know that Cortical Borers don’t take kindly to that, and that they’re theoretically replaceable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Assault Ops!==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Golden Eye Operative. You are not a member of the Syndicate. You have, however, been contracted by the Syndicate to acquire access to Nanotrasen’s weaponized satellite network. Your sole purpose, as a hired mercenary, is to abduct heads of staff, preferably starting with stealth and staying that way until your presence has been confirmed, for convenience sake. Heads must be recoverable, and revivable, as they have to be alive to have their information taken. People who get in the way of stealing a head of staff can be dealt with lethally. After a Head of Staff’s encryption has landed on the station and been recovered, the cycle repeats itself until you have enough encryption keys to activate codename: Goldeneye. A laser that saws the station in half. Once this has happened, you are considered successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are not in a permanently mechanical state until your presence has been announced, specifically.&lt;br /&gt;
*Your goal is the theft of heads of staff. Under no circumstances should you just hang around to gun people down.&lt;br /&gt;
*You should only use the big fancy laser once. Doing so is considered a victory.&lt;br /&gt;
*SSD Heads of staff suck, but leave them alone. You are allowed to ahelp and ask if any are SSD.&lt;br /&gt;
*If a Head of Staff goes SSD/Disconnects after being abducted, you may extract it and leave them somewhere.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
There are no metaprotections for the Golden Eye Operatives, outside of determining whether they’re Nukies or GEO’s. Heads of staff are expected to guard themselves closely after determining that they’re GEO’s, however.&lt;br /&gt;
|}&lt;br /&gt;
== Fugitives / The Hunters ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot; {|&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
The fugitives are on the run, for reasons usually given in their spawntext, with the hunters hot on their trail.&lt;br /&gt;
&lt;br /&gt;
They are /not/ traditional antags, while they can commit crimes in order to avoid arrest; that doesn&#039;t mean they can just go around killing people like a Traitor, or Changeling. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules&#039;&#039;&#039; (Per Type):&lt;br /&gt;
&#039;&#039;&#039;Fugitives:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*NT prisoner: Escaped convicts, naturally, they probably don&#039;t care to much about committing a few more crimes.&lt;br /&gt;
*Waldo: Where is he?&lt;br /&gt;
* Cultists: Worship &amp;quot;yalp elor,&amp;quot; avoid persecution, question why bounty hunters are being sent specifically after you.&lt;br /&gt;
*Factory-error synths: [see spawntext]&lt;br /&gt;
*Mr. Invisible: You go invisible, that&#039;s... about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spacepol&#039;&#039;&#039;: You are the law, and you&#039;ve some arrests to make, remind everyone the station isn&#039;t above Solgov authority: die in a shootout with Waldo.&lt;br /&gt;
*&#039;&#039;&#039;Russians:&#039;&#039;&#039; [insert something stereotypical here, along with &#039;follow your spawn text&#039;]&lt;br /&gt;
*&#039;&#039;&#039;Bounty Hunters:&#039;&#039;&#039; You&#039;re the cowboy bebop the contractors wish they were, and well-known to boot! but equally, not above the law, so best to keep your cover low, and avoid getting in beefs with the station-crew.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The station knows very-little about either side, and unless an announcement is made, shouldn&#039;t treat this as a &#039;common occurrence.&#039;&lt;br /&gt;
&lt;br /&gt;
Though; they are welcome to notice the famous [Bounty Hunters] on station! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heretic! ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled (OPFOR Only) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Heretic. You are a follower of the Mansus paths. Which one? That’s up to you. While you do in theory have a win-condition, being your ascension, you are more than capable of having other plans. The path you choose is essentially your toolset. Rather than ascending, perhaps as a Flesh path Heretic you can focus on making an army of eldritch monstrosities. As a Flame path Heretic, you can just be a very capable Arsonist. There’s plenty of options. Maybe rust Engineering to nothing. Or just lead security on a goose chase as a void path. You could just hyper fixate on sacrificing one specific person spectacularly. There are many options, and amidst Antagonists, you actually have rather resilient Metaprotections. The Chaplain and Curator are not your friends.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Heretics capable of teleporting (Void/Fire) are beholden to the same uncontainable rules as everyone else.&lt;br /&gt;
*Confirmed Ascended Heretics are in a permanent mechanical state.&lt;br /&gt;
* The Mask of Madness places you in a permanent mechanical state while worn.&lt;br /&gt;
*All Sickles are Confiscatable by security. They are literally weapons, regardless of their magic.&lt;br /&gt;
*You have to ahelp before ascending.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Heretics are very esoteric things. While magic is something that’s left to the individual to believe in, men in ominous robes wearing visibly pulsating, glowing amulets are probably something worth being suspicious of. Obvious weapons can be confiscated, of course, such as Sickles, Carving Knives, etc. What Heretics are fully capable of is only known to Chaplains, and Curators. Everyone who isn’t a Heretic, Chaplain, or Curator, does not know what Heretic equipment does, aside from what it’s visibly doing. Such as being a sickle. You can claim it’s magical, but, as to its purpose, not much more than that. Giant green runes and a room splattered in viscera and organs, glass shards, etc, should probably be reported to security. As should automatons made of flesh, spewing rust or literal hellfire. In the event you’re short a chaplain or curator, CC is a single message away.&lt;br /&gt;
&lt;br /&gt;
Now go stick your hand in a tear in reality.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Data Entities / Cyber Police &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{{anchor|Data Entity}}{{anchor|Cyber Police}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a hostile data entity created in response to a network intrusion. You are created in the context of a [[Bitrunner#Virtual_Domains|virtual domain]], and are themed as such, but your objectives remain static: Kill the intruders and protect your home. You cease to exist when the domain is unloaded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*The Beach Bums spawned in the Beach Bar virtual domain are non-hostile. CI applies with them, roleplay is encouraged, and fighting is frowned upon. &lt;br /&gt;
&lt;br /&gt;
*The entire Bitrunning Domain is in a Permanent Mechanical State, including the Safehouse structure.&lt;br /&gt;
&lt;br /&gt;
* Do not attempt to permanently ensnare bitrunners in the virtual domain. You want them &#039;&#039;&#039;dead&#039;&#039;&#039; and &#039;&#039;&#039;gone&#039;&#039;&#039;, not vegetatively immobile.&lt;br /&gt;
&lt;br /&gt;
* You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP.&lt;br /&gt;
&lt;br /&gt;
*You are unaware you&#039;re virtual code. The entire simulation is real to you.&lt;br /&gt;
&lt;br /&gt;
*Cyber Police are aware they are virtual, and are the computer&#039;s response to the hostile intrusion.&lt;br /&gt;
&lt;br /&gt;
*If you are somehow removed from the virtual domain and are able to interact with the &amp;quot;real world,&amp;quot; contact an admin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
None. You are just another hostile program in a virtual domain full of hostile programs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Malf AI!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Malfunctioning AI. What does that take the form of? It depends on the AI. Maybe you’re passionate about lamps. Worse, maybe you consider people lamps. Maybe people, who are lamps, are only off if they aren’t moving. Maybe all the lamps need to be off. That’s just one example, and there is a lot you can do. Don’t be even remotely afraid to Opfor, or ahelp, as a roundstart Malf AI, for a specific set of laws that people can’t change. Being a Malf AI implies you are &#039;&#039;&#039;&#039;&#039;Malfunctioning&#039;&#039;&#039;&#039;&#039;. You didn’t just decide to be evil, something is genuinely wrong. If the way you play Malf AI is almost entirely indiscernible from your normal AI, well, that’s telling.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*Your “SSD” cyborg shells are open season. They aren’t protected by normal SSD rules.&lt;br /&gt;
*You cannot activate Combat Indicator, barring being in a shell. Escalate accordingly.&lt;br /&gt;
*Anyone touching your AI satellite is fair game.&lt;br /&gt;
*Cyborgs on the Interlink do not exist.&lt;br /&gt;
*During the Doomsday countdown, every cyborg on the station, and you, are in a PMS. There is fundamentally no time to discern between the good and bad in the moment, and the clock is ticking.&lt;br /&gt;
*Cyborgs cannot and should not ahelp if they are abruptly flashed/destroyed/locked during Doomsday, due to the aforementioned rule. This PMS ends with the Delta alert.&lt;br /&gt;
*A Cyborg Factory is a guaranteed outing of a Malf AI if the CE, RD, Engineers, or Roboticists find it.&lt;br /&gt;
*You are allowed to blow your own borgs, if they came out of a factory.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red; font-size:150%&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;YOU NEED AN ACCEPTED OPFOR TO DOOMSDAY.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer, Engineers, Research Director, and Roboticist, all know that blue APC’s are a bad thing. A very bad thing. It doesn’t necessarily mean that the AI is malf. But it is readily evident that it has been tampered with. It’s enough to cast suspicion at the AI, and lead to scrutiny. The RD and the Roboticists both know that Law 0 can exist, and should probably notice if new borgs are popping up out of nowhere. The RD and the CE are both allowed to be the ones that make the call that the AI is Malf. The RD is the go-to person that should scrutinize the AI. If a Roboticist, RD, CE, or Engineer happens to find a Cyborg Factory, the cat is out of the bag if they can report it. Equipment that has no business exploding, like scrubbers, holopads, or the booze-o-mat is a tell-tell sign that the AI is malfunctioning. If every RCD explodes, the AI is definitely Malf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Man Eaters! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled (vines not rolling)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Maneater. A bulbous bloom and the offspring of some particularly nasty Vines. By all accounts, you are practically non sentient, outside of communicating with other man eaters. Your intelligence level is otherwise nonexistent. Despite your name, you don’t actually eat people, but boy do you murder anyone and anything that tries to mess with your vines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
* Do not drag bodies deeper into the vines. Leave them where they fall. Also do not move them somewhere safer.&lt;br /&gt;
&lt;br /&gt;
* Do not chase anyone past a point where you can’t see your vines.&lt;br /&gt;
*If you spawn as a result of seeding, immediately beat the shit out of the nearest person.&lt;br /&gt;
*You are in a permanent mechanical state at all times. CI isn’t necessary, nor is RP. The vines don’t stop growing.&lt;br /&gt;
*Avoid goats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
You’re just a plant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Morphling! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled(?)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a morphling. That, or a very stupid Miner. You are a green blob of amorphous slurring stupidity, so you’ll fit right in on station, right? You have a ceaseless, unrelenting hunger that is only momentarily satiated by whatever you can consume. Fortunately, what you can consume is “Anything that isn’t bolted to the floor.” Your ultimate goal is to consume as much as possible. Your very presence alone is enough for anyone who values their belongings to weld their vents. Especially if you’re the Warden. That said, there are some things you should save for later. Let’s call them dessert.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*For the sake of everyone’s sanity, don’t just rush the Silo.&lt;br /&gt;
*After your presence is confirmed, the Armory is fair game.&lt;br /&gt;
*Don’t smash machinery just to eat the parts, unless that particular machine is being used against you.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Do not be a BSA, or the DNA vault. Or the Grav Gen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Becomes PMS once they start eating (important stuff), or elsewise, attacking crew. (this will stick around until they can no longer eat techlathe-boards and the like)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Your existence is a notorious, consistent nuisance on a large number of stations. Aside from everyone knowing almost everything about you, only people in medical and science know that you slur when you imitate speech. Then again, everyone is going to find that strange anyway. Unless your disguise is mute.&lt;br /&gt;
|}&lt;br /&gt;
==Nightmare! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Nightmare. You are, ultimately, a malevolent thing misplaced. Most often, Nightmares exist on another plane of perpetual darkness, content to wander. Occasionally, however, a little curious light pops up as little more than a flicker. Almost always accidentally, Nightmares then manifest on stations through this phenomenon with no means to get back. You have an innate ability to sense the flow of power, which often results in them smashing APC’s, Lights, Wires, as well as quelling lights that people may be in possession of. You abhor light and live in darkness. If you had it your way, the station would be in perpetual darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;   &lt;br /&gt;
*Breaking APC’s is fine, but &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;don’t Destroy them completely until after hostilities have begun.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Being able to easily jaunt and escape means you can easily be placed in a Permanent Mechanical State.&lt;br /&gt;
*You are literally a horror from another plane that is naturally malevolent towards light and those that use it.&lt;br /&gt;
*People who insist on shining light on you while emoting for 30 seconds can’t complain if you stab them for it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Chaplain and Curator have full knowledge of you, your abilities, and what you are. They aren’t your friends. Medical and Science also know your organs are quite valuable. Engineering knows what your kind does to stations, and they naturally hate your guts for it. Security could care less what you are, and only care if you get violent. Which you likely will. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obsessed!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You’re obsessed. It’s a bit weird. You’re not even entirely sure if you know this person or not, but some foreign force is manipulating you into fixating on them. In various, terrible ways. Make sure to drum up the creepy factor while in private. … Maybe don’t get &#039;&#039;too&#039;&#039; weird about it. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Don’t interrupt ERP to get at your obsessed target. Admins can just change the target on request.&lt;br /&gt;
*Yes you’re allowed to be obsessed as a head of staff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medical can remove this antagonist entirely from you by just scanning your brain, checking for schizophrenia, and promptly removing it. It’s also something that they should be looking for, especially towards the middle of the shift. The Psychologist is theoretically your best friend and enemy for roleplay purposes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revenant! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
 {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You’re a Revenant. Whether you’re a legitimate apparition of someone from the past, a Haunt, or a genuine force of sheer malevolence made manifest, you are ultimately here to be a nuisance. Or worse. Out of all of the Antagonists, you are the singular one that can roleplay from perfect safety. You can emote through hearable subtles by just being beside people. You also have literally all of deadchat egging you on and critiquing your work, while also calling out people in the midst of dying, or sleeping. You can become quite potent rather fast by just heading down to lavaland, or right outside on Icebox to absorb dead npc corpses. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;  &lt;br /&gt;
* You can subtle (hearable) while not manifested, as well as view exploitable information as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The Curator and Chaplain both have complete knowledge of what you are and what you’re capable of, and just as well, the Chaplain can, will, and should hunt you down. Everyone at the very least can know that the ashes left behind by the Revenant should be scattered to dismiss it. Aside from scattering ashes, however, the Curator and Chaplain, as well as CC, are the only people who know a Revenant’s weaknesses… besides just shooting them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Space Dragon! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Space Dragon. The final phase of a space carp’s lifespan. A meandering glutton of a beast with a ravenous hunger, hellbent on creating portals exclusively for the sake of producing more space carp. Or at least pulling them from elsewhere. Ancient enough to channel it’s supernatural energies into the creation of portals, these things are capable of speaking the common tongue, breathing fire, and sport incredible mobility, even on the surface of a planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Don’t go on the Emergency Shuttle.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Protect your portals closely, residing nearby them as much as you can.&lt;br /&gt;
*You are smart enough and old enough to know that most other races don’t like being exposed to space.&lt;br /&gt;
*Dead carp are a valid source of health.&lt;br /&gt;
*You’re in a permanently mechanical state, by virtue of your whole gimmick being a race against the clock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’re a well known threat. There’s not much to know about you other than portals are bad, carps are bad, being on fire is bad, and you can die, so killing you is an option. One the crew will immediately spring for. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Space Pirates! &amp;lt;span style=&amp;quot;color: orange; font-size:135%&amp;quot;&amp;gt;Station Threat*2&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Enabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
You&#039;re a pirate; you tried to extort the station, and that fell through, so now you&#039;re here to get your plunder on your own accord.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You come with a giant announcement telling everyone you&#039;re here for a fight, so expect to be attacked almost instantly, this means while you are not PMS; you are also not protected from validhunting in general, as you are actively a threat to everyone.  The only exception is the &#039;NRI Police&#039; / &#039;NRI Patrol&#039; variation of pirates, which announce more neutral terms.&lt;br /&gt;
*You shouldn&#039;t just rush the armory/the SM, and should primarily focus on &#039;establishing contact&#039;, or else-wise, getting that loot.&lt;br /&gt;
*/Just because you can sell crew, doesn&#039;t mean you should./&lt;br /&gt;
*No, the &#039;space IRS&#039; is not a government entity, no they are not from solfed, or NT.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
none; you literally come fresh with a massive announcement telling everyone you&#039;re here for a fight. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Ninja==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Ninja. In space. Specifically a Ninja from the Spider Clan. A very vague, poorly known yet notorious entity. You sport remarkably advanced equipment that generally doesn’t play well with anyone that lacks the training or discipline to use it. That won’t stop the crew from trying to murder you just to hold the fancy Katana, or literally steal your shoes. You arrive at the station with specific simple goals. Often conflicting in morality. You can show up and have to make sure someone survives the shift while simultaneously also having to steal information, abduct someone else, or leave a literal crater in a department. You benefit greatly from Opfor, but it isn’t required for them. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*If your Spider-Clan issued C4 is for use in Engineering, use it as far away from the Supermatter as you can.&lt;br /&gt;
*Try not to hit the Atmos reservoirs either.&lt;br /&gt;
*It is standard procedure to incarcerate and more likely kill a Ninja as soon as their presence is made known.&lt;br /&gt;
* You are the only antagonist that prefers death before dishonor by nature. Your equipment is too valuable to fall into the crew’s hands. If you still have your Spider-clan issued C4, you’ll more than likely kill everyone within 6 tiles of you when you explode upon your death.&lt;br /&gt;
*Ninjas should not vent the entire station without an OPFOR that tells them they should. They should be mindful of where they doorjack and should avoid venting the majority of the station, even &amp;quot;accidentally&amp;quot;. It can be considered griefing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
Security has full knowledge of your equipment, including the standard issue suicide-grade explosives. Engineers, the CE, Roboticists, and the RD can tell when you’ve tampered with an APC. If you’re going stealthy about it, this can frame the AI as potentially Malf, or be dismissed as traitor activity, which it is. You’re to be considered a threat, even if you &#039;&#039;do&#039;&#039; say you’re here to protect someone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiders! &amp;lt;span style=&amp;quot;color: red; font-size:135%&amp;quot;&amp;gt;PERMANENT MECHANICAL STATE&amp;lt;/span&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a spider. If you are a spider, you have a simple job. Produce eggs. Kill things that invade your nest. Protect the brood mother. You are a permanently mechanical antagonist, due to how important time is to you. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039;&lt;br /&gt;
*You are a simple animal. Technology is completely foreign to you. Behave as a spider would.&lt;br /&gt;
*Do not drag welders, or water tanks.&lt;br /&gt;
*You are allowed to break heaters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
*You are a spider. People know everything about you.&lt;br /&gt;
*People know there is a broodmother.&lt;br /&gt;
* People know the more pointy a spider is, the more squishy and venomous they are. The more bulky, the less venom.&lt;br /&gt;
*People know the best way to kill you is extreme temperatures, be it cold, heat, or the void itself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitor!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a ne&#039;er do well, a criminal, a contractor, or else-wise just a person who&#039;s offered to do an easy job for a years pay, whatever the case, you&#039;re here with a goal, and likely, not one they ever expected you to complete.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Most of your actions should be focused around your objectives, or the people directly related to them, you shouldn&#039;t be going after randoms, or bombing medbay just to do it.&lt;br /&gt;
*If you want to do something targeting a player in specific, a department at large, or the station at large, make an opfor, else-wise, opfors are only required for actions of high-intensity (see: breaking into engineering and stealing the protolathe), where as low intensity (emagging into engineering and printing jaws) doesn&#039;t&lt;br /&gt;
*Regardless of having very-forward objectives, you should be trying to generate as much RP as you can while doing them, even something as simple as &#039;steal the hand tele&#039; can have a story spark from it with a bit of effort.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
https://wiki.skyrat13.space/w/index.php/Contraband&lt;br /&gt;
&lt;br /&gt;
if it&#039;s not in contraband, it&#039;s either not illegal, or else-wise unknown, and should be treated as it appears.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wizard!==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Enabled? &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Description:&#039;&#039;&#039; You are a Wizard. You are the magnum opus of Antagonists. Singularly, you are the strongest Antagonist in the game with a set of tools at your disposal that are fully capable of extending roleplay, or forcing people into positions to where they can’t fight you. You also have an extensive set of very painful tools. There are specific tools however that aren’t permitted to be used without admin approval, or disallowed outright (mentioned later). As a Wizard your goal is to cause problems, and as a heavy threat cost, you can ultimately dictate the pace of a round. As a Wizard, security is aware that you are very powerful and also a massive threat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; &lt;br /&gt;
*Do not use the Ghost Ritual.&lt;br /&gt;
*Do not stay on the Wizard Shuttle.&lt;br /&gt;
*Do not use the Wizard Events without Admin permission.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Metaprotections:&#039;&#039;&#039;&lt;br /&gt;
The chaplain knows that he’s immune to you. Botanists know that Holy Melons protect people from magic. &lt;br /&gt;
|}&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Fundamentals_for_Players&amp;diff=14251</id>
		<title>Fundamentals for Players</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Fundamentals_for_Players&amp;diff=14251"/>
		<updated>2024-04-09T22:42:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rules navbar}}&lt;br /&gt;
=Introduction to Skyrat=&lt;br /&gt;
[[File:Skyrat animated logo.gif|250px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to Skyrat!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tidbits to Remember:==&lt;br /&gt;
*&#039;&#039;&#039;The application is essentially a test to see if you have taken the time to gain an understanding of some of our rules.&#039;&#039;&#039; Q4, Q6, and Q7 are essentially questions to test your knowledge. Please demonstrate a basic understanding in your answers in order to gain entry into the server.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We are not a &amp;quot;Furry TG&amp;quot; server. While we are a direct downstream of their excellent codebase, our server provides a different experience with a focus on roleplay, and we differ significantly in our goals.&lt;br /&gt;
&lt;br /&gt;
* One thing you may quickly notice is that we have a thick packet of policies and rules. Do not be intimidated! &#039;&#039;&#039;Much of the policies in place are there to help staff rule more consistently!&#039;&#039;&#039; Unless you are acting in bad faith or are behaving maliciously or suspiciously, breaking what feels like an obscure rule will rarely ever result in punishment on the first offense. We prefer to take records and focus on long-term behavior when we can. Unless it&#039;s clear you are not a good fit and have no intent on actually adapting to the server, it&#039;s okay to make mistakes.&lt;br /&gt;
&lt;br /&gt;
*We do not expect new players to know every rule right away. New players are given significantly more leeway to adapt and improve as long as they cooperate with staff in good faith. &#039;&#039;&#039;Conversely, we will not hesitate to throw you out if you treat the game as a meme or if you treat other players and staff poorly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Skyrat Main should be treated as a HRP-MRP server. &#039;&#039;&#039;You should aim to be &amp;quot;High Roleplay&amp;quot; and &amp;quot;Medium Roleplay&amp;quot; at the minimum.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know what this means, you will soon find out in Recommended Reading #3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While we offer a mixed environment that doesn&#039;t take itself too seriously and allows room for amusing and funny roleplay, we do not tolerate players treating the game as a meme, especially if it comes at the expense of more serious roleplay. &amp;lt;u&amp;gt;Be respectful of others.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Recommended Reading! [10 Minutes~]=&lt;br /&gt;
To get off on the right foot in both the application process and our server, please follow the following list and read any document labeled as &#039;&#039;&#039;[Required]&#039;&#039;&#039;. A basic understanding of the required documents is required in order to gain entry into the server:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Carefully read our Community Rules here [Required]: https://discord.com/channels/596783386295795713/730857839374893123/730857971537674281&lt;br /&gt;
#&#039;&#039;&#039;Quickly review over our Server Rules here [Recommended]:&#039;&#039;&#039; [[Server Rules|Skyrat 13 Ruleset]] and [https://docs.google.com/document/d/e/2PACX-1vTJHKobD7aUhFjO5BjclJ-REE4BAwjlv6Wfwb_XXDY2h5kwgTAvhB_usmy2yLKKN4mZNgSsXpL7wmLc/pub Temporary Measures] - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense. &lt;br /&gt;
#&#039;&#039;&#039;Lightly read through our General Player Policy &amp;amp; Standards [Required]:&#039;&#039;&#039; [[General Player Policy and Standards]]&lt;br /&gt;
#&#039;&#039;&#039;Read Skyrat Guide on Roleplay Excellent [Recommended; Required if Lacking in Heavy Roleplay Experience]:&#039;&#039;&#039; [[Guide to Roleplaying Excellency]]&lt;br /&gt;
#&#039;&#039;&#039;Read our ERP Courtesy Policy [Required]:&#039;&#039;&#039; [[Misc Roleplaying Policy|Miscellaneous Roleplaying Policy]]&lt;br /&gt;
#&#039;&#039;&#039;Thoroughly read our Action-RP Lawset [Required]:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Action-RP Lawset=&lt;br /&gt;
===0. Definition===&lt;br /&gt;
&#039;&#039;&#039;Play-to-Win Mechanics&#039;&#039;&#039; - Play to win mechanics is when you engage in mechanics with the intent of creating a favorable advantage for yourself. There is nothing inherently wrong with this. Rather, we define this, so people understand that the Action-RP Lawset deals strictly with &#039;play-to-win&#039; mechanics rather than mechanics of all kinds. For instance, you can use mechanics to roleplay such as slapping or shoving someone, rather than to win.&lt;br /&gt;
&lt;br /&gt;
What differentiates &#039;&#039;using mechanics to roleplay versus using mechanics to &#039;win&#039;&#039;&#039; is the follow-up. Shoving someone or shoving someone to make them fall alone does not make it a &#039;play-to-win&#039; mechanic. However, if you shove someone over and then follow it up to create a disadvantage for your opponent so as to &amp;quot;win an engagement&amp;quot;, you are engaging in play-to-win engagement. Causing damage also falls into this category, especially if you follow through with it with the intent to win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must follow the action-RP lawset and use the combat indicator beforehand if you are using play-to-win mechanics.&#039;&#039;&#039; Conversely, we give much more leeway to mechanics that are meant for &#039;&#039;&#039;roleplay&#039;&#039;&#039;, not actual combat. You do not need to use CI for mechanics that are being used for strictly roleplay.&lt;br /&gt;
&lt;br /&gt;
===1. Combat Indicator===&lt;br /&gt;
[[File:Combat Indicator.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is what  the combat indicator looks like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Combat indicators are instrumental in signaling the transitioning from roleplay to combat. Imagine that someone comes up to you and greets you, and you type back to greet him. Yet, just as you&#039;re typing your response, he begins to attack you and you&#039;re in a hurry to close out of your typing window while he lands hit after hit on you. &lt;br /&gt;
** You are already placed at a disadvantage for trying to roleplay, and this player has exploited that fact to gain an advantage over you. Inherently, anyone trying to earnestly roleplay will always be put at a disadvantage, thus discouraging roleplay-seeking behavior. &lt;br /&gt;
*** The combat indicator seeks to mitigate that.&lt;br /&gt;
* You may have seen other servers take our concept of combat indicators to use on their own server that befits their server and style, but please note that our approach is different. &lt;br /&gt;
** For one, the combat indicator is a way to show other players that you are interested in transitioning from roleplay into mechanics. Think of it as a handshake that should be returned by the other party, so that people cannot get the jump on someone who is typing, and or not paying attention.&lt;br /&gt;
* So ideally, the combat indicator should preempt any breakdown into mechanics, and &#039;&#039;&#039;you should wait until the other party turns on their combat indicators or if the grace period of five seconds passes.&#039;&#039;&#039; You can attack if the opposing party fails to de-escalate or fails to turn on their combat indicator, given that they are not SSD. If you turn on your CI and you see someone typing, please play in good faith and hear them out, especially if they are attempting to de-escalate. &lt;br /&gt;
** However, you do not have to do so if you made it clear this is a one-way deal.&lt;br /&gt;
* &#039;&#039;&#039;Again, as a reminder, please wait until the other party has their combat indicator on or until the grace period has passed.&#039;&#039;&#039; &lt;br /&gt;
** If you see someone turn on their combat indicators, you must turn on your combat indicator before going into combat yourself. Lastly, &#039;&#039;&#039;you may not keep your combat indicator on if you are not going into combat. If at least seven seconds pass and you do not transition into combat, turn off your combat indicator. This is to keep people from &amp;quot;preloading&amp;quot; combat indicators.&#039;&#039;&#039;&lt;br /&gt;
* The main aspect you need to keep in mind is to act in moderation, otherwise you will be seen as a player that prioritizes mechanics over roleplay which may get you into trouble. &#039;&#039;&#039;Just because you can doesn&#039;t mean you should.&#039;&#039;&#039; So, even if you can just attack them outright, you should attempt to roleplay first before transitioning into a fight if conditions permit for it.&lt;br /&gt;
* Please note that open combat can happen and may be expected, especially if hostilities are expected like during an invasion of the station. So, prior context or prior hostilities may already be established, however, players should act in good faith if the hostile party wants to de-escalate for roleplay.&lt;br /&gt;
* Keep in mind the activation and deactivation of combat indicators are logged. Abuse of combat indicators will be punished.&lt;br /&gt;
&lt;br /&gt;
====Key Takeways====&lt;br /&gt;
&lt;br /&gt;
*If you or your target is not in the middle of the roleplay (already fighting, or running away w/e), you do not have to wait the grace period, although you should still turn on the combat indicator. Keep in mind that this does not allow you to start bashing away. This is a roleplay server after all.&lt;br /&gt;
*You must wait the required grace period or until the other party has their combat indicator turned on. Turning on combat indicators and attacking immediately is still breaking the rules.&lt;br /&gt;
*Do not preload combat indicators. Use it or lose it.&lt;br /&gt;
*Again, as a final reminder, if someone is doing something that puts you on a timer to react, like actively hacking a door, you do not have to wait the timer after popping CI.&lt;br /&gt;
&lt;br /&gt;
====Example Scenarios====&lt;br /&gt;
&#039;&#039;Remember - Combat Indicator or CI must be turned on first before the grace period timer begins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# If either party is in roleplay, you should always attempt to roleplay the escalation first, if they try to disengage from the roleplay(start hacking the door to get out, get a weapon out without an emote doing so, etc) you&#039;re free to attack as they have actively started mechanics.&lt;br /&gt;
# If neither you or your target is in your roleplay, you may CI assuming you have a solid reason to be attacking them, putting the burden of reacting on them, however this should be done sparingly at best.&lt;br /&gt;
#* &#039;&#039;&#039;This is a roleplaying server after all. If you want pure action, there are more suitable servers for that.&#039;&#039;&#039;&lt;br /&gt;
# If something is forcing mechanics, i.e. another player, an event like depressurization, and so forth, you are free to engage in mechanics. While it is preferred that you CI first, if you are under immediate duress, you do not have to turn on CI. Do not try to force mechanics in bad faith.&lt;br /&gt;
&lt;br /&gt;
===2. When to Roleplay, When to Mechanic===&lt;br /&gt;
If you are in a roleplay, you should assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics, like a breach in the hull, gunfire, or an explosive device, inhibits roleplay. Keep in mind calling for help or for back-up is considered mechanics. Although you do not need to use combat indicators to call for help, other players can attack you without waiting the combat indicator grace period if you call for help.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that mechanics serve the overarching story and the roleplay contained within, not the other way around. Mechanics are here to make the roleplaying experience more real, not prohibit it from happening. &lt;br /&gt;
&lt;br /&gt;
===3. Conduct During Ongoing Scene===&lt;br /&gt;
If a roleplaying scene is present, you must create proper context and a lead-up into using mechanics, meaning you cannot engage mechanics immediately. Good escalation is key to enhancing the action, while bad escalation is the enemy of roleplay.&lt;br /&gt;
&lt;br /&gt;
Therefore, the minimum requirement to engage in mechanics during a roleplaying scene is straightforward:&lt;br /&gt;
&lt;br /&gt;
You must create a pretext leading up to the end of roleplay and the beginning of mechanics. This can be as simple as showing hostile intentions with an emote or giving a final demand with a say. You can have a full-blown scene beforehand or you could immediately start with a warning and a threat. Afterwards, give them a chance to comply or submit. If they do not, follow the guidelines set in the Combat Indicator section above.&lt;br /&gt;
&lt;br /&gt;
===4. React and De-escalate===&lt;br /&gt;
React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when you can. If you need to resort to mechanics and you intend to stick with it, use the combat indicator to indicate your intent such as when you intend to run away or fight. The red dot indicates that mechanics take priority. Disable it or surrender if you wish to revert back to roleplay. Every party should keep an eye on the combat indicator and react accordingly. Keep in mind that if someone is already using mechanics, you are not required to turn on the indicator immediately, as it is mostly there to indicate an escalation into mechanics.&lt;br /&gt;
&lt;br /&gt;
===5. No Unnecessary Round Removal &amp;amp; Abusing Surrender===&lt;br /&gt;
Do not unnecessarily take someone out of the round. If someone is surrendering, please attempt to take them as a prisoner in good faith if possible. If you are unsure, people can surrender mechanically which puts them in a stamina stun-lock, preventing them from acting in bad faith. If you are someone who has surrendered, please act as a captive in good faith and do not try to make risky escapes. Being a pain in the ass discourages players from taking prisoners and is generally not fun for anyone, nor does it really require any level of skill or create any sort of interesting new story. So, even if you aren&#039;t bound to them fully, try to be cooperative and actually act as a captive, not as a fearless futuristic Jimmy James. If someone is proving to be too risky as a captive, you are allowed to execute them, although you should give them a chance to correct their behavior.&lt;br /&gt;
&lt;br /&gt;
Again, avoid round removal if possible, i.e. hide their body in an obscure place or make it so that reviveable is impossible. There are no mechanical advantages for round removal. When a player gets killed and then revived, they are not allowed to remember their attackers or how they were attacked. &#039;&#039;&#039;Reserve round removal for extreme valid-hunters instead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===6. Cooperation===&lt;br /&gt;
Why do we have all this? Well, at the end of the day, roleplay is a cooperative affair. It is not competitive where you are looking to create an edge for yourself. Rather, it is a community affair where you work together to craft stories for yourself and the group at large.&lt;br /&gt;
&lt;br /&gt;
So, please work to create stories with others. Be a good winner and be a good loser. Whether you like it or not, roleplaying on the server is a communal and cooperative effort that works because the players within it agree to play a certain way. You cannot play selfishly, and you cannot ignore the rules. For instance, mechanics can kill ongoing roleplaying scenes if not done with consideration and thought. Roleplay can only exist if people know what to expect from one another.&lt;br /&gt;
&lt;br /&gt;
In fact, this can be elaborated further through economic game theory. &#039;&#039;&#039;Consider the following:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Imagine you are playing in a game like Rust or DayZ where you have the option of cooperating with someone or killing them for their loot. If you cooperate, both players can benefit from each other&#039;s cooperation. It&#039;s no surprise that clans tend to dominate these games for this reason. However, if you shoot first and kill the other person when they want to cooperate, you will gain everything the other player has with no cost to yourself. Conversely, you could try to cooperate but they could kill you, meaning you lose everything. Since you do not know what the other party will do, you will most likely shoot first, most likely after you end up getting shot in the head several times yourself, as this is what others will default to as well over time. It is similar to the Prisoner&#039;s Dilemma where people will refuse to cooperate with one another due to a lack of information, resulting in a less-than-optimal solution.&lt;br /&gt;
&lt;br /&gt;
We do not want to harbor an environment where shooting first is the default choice. Roleplay dies at that point. Yet, we do not want a server where no conflict happens. In order to have both conflict and roleplay, we have to shift the paradigm, so that conflict can happen in addition to roleplay. This is where the action-RP lawset and combat indicator comes into play. Love it or hate it, it is here to stay, so that roleplay is favored over combat without doing away with the latter. We work to intertwine roleplay and combat with this methodology. We have experimented with and without this lawset, and we ended up preferring this every single time. &#039;&#039;&#039;By the way, the lizard question in the application is no joke. Please make sure to read the community rules to understand why.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Home Stretch!=&lt;br /&gt;
Phew! You&#039;re almost done. All you need to do is cooperate with an access request manager to get your application through. &#039;&#039;&#039;Remember the application is a test to see if you have gone through the required reading here.&#039;&#039;&#039; Again, you can find all the information you need for your application [https://discord.com/channels/596783386295795713/662087788165857301/662087875701243925 here!]&lt;br /&gt;
&lt;br /&gt;
Once your application is accepted, you are ready to be whitelisted. When this happens, you need to notify a staff member when you are able to join. They will need to whitelist, and you will need to join. A whitelist is not verified and made permanent, unless you join. Once you join, the whitelisting process is over. You are now part of the Skyrat Crew!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rules table}}&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep&amp;diff=14249</id>
		<title>Template:SurgeryStep</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:SurgeryStep&amp;diff=14249"/>
		<updated>2024-04-09T22:42:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: 3 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woah! You shouldn&#039;t be seeing this. Notify [[User:GreytideSkye|GreytideSkye]] ([[User talk:GreytideSkye|talk]]) 23:49, 16 November 2023 (UTC) where this is being shown, unless it&#039;s at Template:SurgeryStep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For reference, steps come from places like [https://github.com/Skyrat-SS13/Skyrat-tg/blob/master/modular_skyrat/modules/synths/code/surgery/mechanic_steps.dm].&lt;br /&gt;
&lt;br /&gt;
For code parity, I&#039;m naming these templates as they are named in the code, e.g. Unscrew Shell is /datum/surgery_step/mechanic_open in [https://github.com/Skyrat-SS13/Skyrat-tg/blob/92746e61f44a8ebd821c76d35e5a4e89d827af0f/code/modules/surgery/mechanic_steps.dm#L3] so it will be here, [[Template:SurgeryStep/mechanic_open]].&lt;br /&gt;
&lt;br /&gt;
So the Surgery pages use an unformatted table, where the first 2 columns are the &amp;quot;normal&amp;quot; procedure steps (&amp;quot;Procedure&amp;quot;) and the last column is a free-for-all &amp;quot;Ghetto Analogues&amp;quot; wherein you post &amp;lt;pre&amp;gt;Image (chance%) Image (chance%)&amp;lt;/pre&amp;gt; with no commas or anything. Actually, the second column is always unused and is there just for formatting.&lt;br /&gt;
&lt;br /&gt;
The first column is in the format &amp;lt;pre&amp;gt;Step 1: Image &#039;&#039;&#039;Toolname&#039;&#039;&#039;: step description.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The width of the table is inconsistent, [[Guide_to_synthetic_surgery]] uses 450px, [[Surgery]] uses 400px. I like 450px better.&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to experiment to see if I can make the template have the columns without the formatting, but, honestly, I think it&#039;s going to be necessary to do a two-step.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.skyrat13.space/index.php?search=Template%3ASurgeryStep%2F&amp;amp;title=Special%3ASearch&amp;amp;profile=default&amp;amp;fulltext=1 Search for SurgerySteps]&lt;br /&gt;
&lt;br /&gt;
{{SurgeryStep/mechanic_open|skeleton}}&lt;br /&gt;
&lt;br /&gt;
{{SurgeryStep/doc}}[[Category:Recursive template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Paperwork&amp;diff=14245</id>
		<title>Paperwork</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Paperwork&amp;diff=14245"/>
		<updated>2024-04-09T22:42:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: 2 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision|reason = Some of the markdown in these forms is still not up to date for the code we have for paperwork and this should be fixed, namely [logo] references.|priority=Gamma Alert}}{{WIP|assign = GreytideSkye}}{{WIP|assign = Goldenfreddycl}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a useful repository of various prefab forms contributed by users of both the Paradise and Bay communities.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are interested in creating your own paperwork see the [[Guide to Paperwork]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you believe an attribution on this page is in error, or you are the creator of one of the unattributed forms, please leave a message on the Paradise #wiki-development discord channel.&#039;&#039;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General Paperwork =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Marriage Certificate - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; # &amp;lt;center&amp;gt; Nanotrasen Form CU-513 &amp;lt;/center&amp;gt;&lt;br /&gt;
## &amp;lt;center&amp;gt; Certificate of Marriage &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___&lt;br /&gt;
&lt;br /&gt;
This is to Certify&lt;br /&gt;
&lt;br /&gt;
On this day, the [____] of [____], in the year [____],&lt;br /&gt;
&lt;br /&gt;
[____] and [____]&lt;br /&gt;
&lt;br /&gt;
Were United In Matrimony&lt;br /&gt;
&lt;br /&gt;
Aboard the Nanotrasen Science Station Frontier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[__________________________]&lt;br /&gt;
&lt;br /&gt;
Minister&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[__________________________]&lt;br /&gt;
&lt;br /&gt;
Witness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[__________________________]&lt;br /&gt;
&lt;br /&gt;
Witness&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Mechsuit Requisition Form - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;# &amp;lt;center&amp;gt;  Exosuit Authorization form &amp;lt;/center&amp;gt;&lt;br /&gt;
## &amp;lt;center&amp;gt; Nanotrasen Science Station Frontier&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
___&lt;br /&gt;
&lt;br /&gt;
I, [_________________], hereby request permission to acquire, pilot, or otherwise possess a Powered Exoskeletal System, as described herein;&lt;br /&gt;
&lt;br /&gt;
Type: [___________________]&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
&lt;br /&gt;
- [_______________________]&lt;br /&gt;
&lt;br /&gt;
- [_______________________]&lt;br /&gt;
&lt;br /&gt;
- [_______________________]&lt;br /&gt;
&lt;br /&gt;
- [_______________________]&lt;br /&gt;
&lt;br /&gt;
___&lt;br /&gt;
&lt;br /&gt;
I, the above signed, agree to observe and obey all posted rules and warnings, and further agree to follow any oral instructions or directions given by Nanotrasen, or the Command Staff, Representatives, or Agents of Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
I further affirm and understand that I am personally responsible for all requisitioned items. I recognize that there are certain inherent risks associated with the above requisitions, and I assume full responsibility for injury to myself and my coworkers, and further release and discharge Nanotrasen for injury, loss, or damage arising out of my use of the powered exosuit, whether caused by the fault of my self, my coworkers, or other third parties. &lt;br /&gt;
&lt;br /&gt;
I agree to indemnify and defend Nanotrasen against all claims, causes of action, damages, judgements, costs, or expenses, including attorney fees and other litigation costs, which may in any way arise from my use of the powered exosuit.&lt;br /&gt;
&lt;br /&gt;
I agree to pay all fees caused by any negligent, reckless, or willful actions by myself or any third party. &lt;br /&gt;
&lt;br /&gt;
I acknowledge I am under no pressure or duress to sign this Agreement and that I have been given a reasonable opportunity to review it before signing. I further agree and acknowledge that I free to have my own legal counsel review this Agreement if I so desire.&lt;br /&gt;
&lt;br /&gt;
This Agreement and each of its terms are the product of an arm&#039;s length negotiation between the Parties. In the event of any ambiguity is found to exist in the interpretation of this Agreement, or any of its provisions, the Parties, and each of them, explicitly reject the application of any legal or equitable rule of interpretation which would lead to a construction of either &amp;quot;For&amp;quot; or &amp;quot;Against&amp;quot; a particular party based upon their status as the drafter of a specific term, language, or provision giving rise to such ambiguity.&lt;br /&gt;
&lt;br /&gt;
The invalidity or unenforceability of any provision of this Agreement, whether standing alone or as applied to a particular occurrence or circumstance, shall not affect the validity or enforceability of any other provision of this Agreement or of any other applications of such provision, as the case may be, and such invalid or unenforceable provision shall be deemed not to be a part of this Agreement.&lt;br /&gt;
&lt;br /&gt;
____&lt;br /&gt;
&lt;br /&gt;
Authorizing Authority: [______________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not valid unless stamped.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Cargo Requisition Form - Goldenfreddycl&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt; Form REQ-56-503 &lt;br /&gt;
#Official Nanotrasen Cargo Requisition Form&lt;br /&gt;
&lt;br /&gt;
## Form ID 47C9-DK&lt;br /&gt;
&lt;br /&gt;
**Index No.** (Official Use Only) - [____]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
____&lt;br /&gt;
&lt;br /&gt;
### Applicant Input&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;i&amp;gt; (Please fill in the following fields in pen) &amp;lt;/i&amp;gt; **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Name: [______________________]&lt;br /&gt;
&lt;br /&gt;
Occupation: [______________________]&lt;br /&gt;
&lt;br /&gt;
Department: [___________]&lt;br /&gt;
&lt;br /&gt;
Date/Time of Requisition: [____________]&lt;br /&gt;
&lt;br /&gt;
Reason for Requisition: [_________________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
### Cargo Requisition&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;i&amp;gt; (Please fill in the following fields in pen) &amp;lt;/i&amp;gt; **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
____&lt;br /&gt;
&lt;br /&gt;
I, [________________], do hereby want to requisition the following items:&lt;br /&gt;
&lt;br /&gt;
- [__] in the quantity of [___________] items,&lt;br /&gt;
&lt;br /&gt;
- [__] in the quantity of [___________] items,&lt;br /&gt;
&lt;br /&gt;
- [__] in the quantity of [___________] items,&lt;br /&gt;
&lt;br /&gt;
- [__] in the quantity of [___________] items,&lt;br /&gt;
&lt;br /&gt;
- [__] in the quantity of [___________] items,&lt;br /&gt;
&lt;br /&gt;
- [__] in the quantity of [___________] items,&lt;br /&gt;
&lt;br /&gt;
- [__] in the quantity of [___________] items,&lt;br /&gt;
&lt;br /&gt;
- [__] in the quantity of [___________] items,&lt;br /&gt;
&lt;br /&gt;
- [__] in the quantity of [___________] items,&lt;br /&gt;
&lt;br /&gt;
- [__] in the quantity of [___________] items,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Reason for Cargo Requisition:**&lt;br /&gt;
&lt;br /&gt;
[______________________________________]&lt;br /&gt;
[______________________________________]&lt;br /&gt;
[______________________________________]&lt;br /&gt;
[______________________________________]&lt;br /&gt;
[______________________________________]&lt;br /&gt;
[______________________________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
### Applicant&#039;s Signature&lt;br /&gt;
&lt;br /&gt;
** NOTICE: By signing this document, you, as the applicant, understand and agree to the statement below, regardless whether or not you have read it. By signing this paper, Nanotrasen can hold you accountable for these below mentioned terms if needed, and you are unable to claim ignorance of this statement as you have acknowledged and agreed to it by signing this form)**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[___________________________________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_____&lt;br /&gt;
&lt;br /&gt;
I, the above signed, further affirm and understand that I am personally responsible for all requisitioned items. I recognize that there are certain inherent risks associated with the above requisitions, and I assume full responsibility for injury to myself and my coworkers, and further release and discharge Nanotrasen for injury, loss, or damage arising out of my use of the requisitioned material, whether caused by the fault of my self, my coworkers, or other third parties. I agree to indemnify and defend Nanotrasen against all claims, causes of action, damages, judgements, costs, or expenses, including attorney fees and other litigation costs, which may in any way arise from my use of the requisitioned materials. I agree to pay all fees caused by any negligent, reckless, or willful actions by myself or any third party. I acknowledge I am under no pressure or duress to sign this Agreement and that I have been given a reasonable opportunity to review it before signing.&lt;br /&gt;
&lt;br /&gt;
The invalidity or un-enforceability of any provision of this Agreement, whether standing alone or as applied to a particular occurrence or circumstance, shall not affect the validity or enforceability of any other provision of this Agreement or of any other applications of such provision, as the case may be, and such invalid or unenforceable provision shall be deemed not to be a part of this Agreement.&lt;br /&gt;
&lt;br /&gt;
____&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
### Cargo Input&lt;br /&gt;
&lt;br /&gt;
**(For OFFICIAL use ONLY)**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Approved or Denied**&lt;br /&gt;
&lt;br /&gt;
[__________]&lt;br /&gt;
&lt;br /&gt;
**(If denied) Reason for Denial**&lt;br /&gt;
&lt;br /&gt;
[______________________________]&lt;br /&gt;
&lt;br /&gt;
[______________________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Cargo Official&#039;s Signature**&lt;br /&gt;
&lt;br /&gt;
[_______________________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
### Validity Stamps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Pod Sale Receipt - LightFire53&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;# &amp;lt;center&amp;gt; NSS Frontier &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; Space Pod Sale reciept &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Name of Manufacturer: [_____________]&lt;br /&gt;
&lt;br /&gt;
Name of Purchaser: [_____________]&lt;br /&gt;
&lt;br /&gt;
Product of Sale: [_____________]&lt;br /&gt;
&lt;br /&gt;
Additional Features or Items: [______________________]&lt;br /&gt;
&lt;br /&gt;
Price: [_______]&lt;br /&gt;
&lt;br /&gt;
Manufacturer&#039;s signature: [_____________]&lt;br /&gt;
&lt;br /&gt;
Customer&#039;s Signature: [_____________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Item Request Form - MagmaRam&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;# ITEM REQUEST FORM&lt;br /&gt;
____**APPLICANT NAME:** &lt;br /&gt;
&lt;br /&gt;
[______________________]&lt;br /&gt;
&lt;br /&gt;
**REQUESTED ITEM:**&lt;br /&gt;
&lt;br /&gt;
[_________________________]&lt;br /&gt;
&lt;br /&gt;
**REASON FOR REQUEST:**&lt;br /&gt;
&lt;br /&gt;
[_________________________________________________________]&lt;br /&gt;
[_________________________________________________________]&lt;br /&gt;
&lt;br /&gt;
**APPLICANT SIGNATURE:**&lt;br /&gt;
&lt;br /&gt;
[_______________________]&lt;br /&gt;
&lt;br /&gt;
**SIGNATURE OF RELEVANT HEAD OF STAFF:**&lt;br /&gt;
&lt;br /&gt;
[_______________________]&lt;br /&gt;
&lt;br /&gt;
**SIGNATURE OF HEAD OF PERSONNEL:**&lt;br /&gt;
&lt;br /&gt;
[_______________________]&lt;br /&gt;
&lt;br /&gt;
**DATE AND TIME:**&lt;br /&gt;
&lt;br /&gt;
[______________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Cargo General Request Form - Artorp&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;# &amp;lt;center&amp;gt; General Request Form &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
- Name: [______________________]&lt;br /&gt;
- Rank: [________________]&lt;br /&gt;
- Request: [________________________]&lt;br /&gt;
- Reason for request: [________________________________________]&lt;br /&gt;
&lt;br /&gt;
### Nanotrasen Science Station Cyberiad&lt;br /&gt;
Sign Below and include any relevant stamps.&lt;br /&gt;
[______________________________]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Mechanic: Vehicle Purchase - Ace mclazer&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;# &amp;lt;center&amp;gt; Vehicle Purchase &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manufactured by: [______________________]&lt;br /&gt;
&lt;br /&gt;
Purchased by: [______________________]&lt;br /&gt;
&lt;br /&gt;
## &amp;lt;center&amp;gt; Fittings: &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor: [________________________]&lt;br /&gt;
Weapons: [_________________________]&lt;br /&gt;
         [_________________________]&lt;br /&gt;
Power Cell: [__________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color: [_________]&lt;br /&gt;
Vehicle name: [______________________]&lt;br /&gt;
Agreed Price: [________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buyer: [______________________]&lt;br /&gt;
Seller: [______________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The manufacturer of the vehicle releases all responsibilities of the vehicle to the buyer. The producer of the vehicle is not responsible for any crimes committed with, or laws broken by, illegal modifications to, the driver or the pod.&lt;br /&gt;
Chief engineer Signature and stamp: &lt;br /&gt;
[_________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Mechanic: Driver&#039;s License - Koeniggsegg&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;# &amp;lt;center&amp;gt; Nanotrasen Civilian Logistic Department &amp;lt;/center&amp;gt;## &amp;lt;center&amp;gt; Driver&#039;s License Request &amp;lt;/center&amp;gt;___&lt;br /&gt;
&amp;lt;center&amp;gt; Applicant&#039;s Name: [______________________] &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; Applicant&#039;s Position: [_____________________] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; I, [_________________] ([_______]), inform you that upon signing this document, Nanotrasen will not be held responsible for any loss, wound or any problem that may occur at any time. You hereby state that, by signing this license, confirm that you are aware of the risk of not being recovered in case of death. It is recommended that you brings a hardsuit to survive in space ; nonetheless, this license does not constitute a reason to have one. The command staff is in right to deny you this addition. This document is to be shown to the nearest authorities in case of seizure or search. &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
___&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; Applicant&#039;s Signature:  &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Dungeons &amp;amp; Dragons  (5e) Character Sheet - TheRedAvenger&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;# &amp;lt;center&amp;gt; DnD Character Sheet Page 1 &amp;lt;/center&amp;gt;&lt;br /&gt;
Race: [____________]&lt;br /&gt;
Alignment: [______________]&lt;br /&gt;
Class: [______________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background: [________________________________________________]&lt;br /&gt;
[________________________________________________]&lt;br /&gt;
[________________________________________________]&lt;br /&gt;
[________________________________________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## &amp;lt;center&amp;gt; Stats &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STR: [______________]&lt;br /&gt;
DEX: [______________]&lt;br /&gt;
CON: [______________]&lt;br /&gt;
INT: [______________]&lt;br /&gt;
WIS: [______________]&lt;br /&gt;
CHR: [______________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
### &amp;lt;center&amp;gt; Saving Throws &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STR: [______________]&lt;br /&gt;
DEX: [______________]&lt;br /&gt;
CON: [______________]&lt;br /&gt;
INT: [______________]&lt;br /&gt;
WIS: [______________]&lt;br /&gt;
CHR: [______________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
### &amp;lt;center&amp;gt; SKILLS &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Acrobatics (DEX) [______________]&lt;br /&gt;
Animal Handling (WIS) [______________]&lt;br /&gt;
Arcana (INT) [______________]&lt;br /&gt;
Athletics (STR) [______________]&lt;br /&gt;
Deception (CHR) [______________]&lt;br /&gt;
History (INT) [______________]&lt;br /&gt;
Insight (WIS) [______________]&lt;br /&gt;
Intimidation (CHR) [______________]&lt;br /&gt;
Investigation (INT) [______________]&lt;br /&gt;
Medicine (WIS) [______________]&lt;br /&gt;
Nature (INT) [______________]&lt;br /&gt;
Perception (WIS) [______________]&lt;br /&gt;
Performance (CHR) [______________]&lt;br /&gt;
Persuasion (CHR) [______________]&lt;br /&gt;
Religion (INT) [______________]&lt;br /&gt;
Sleight of Hand (DEX) [______________]&lt;br /&gt;
Stealth (DEX) [______________]&lt;br /&gt;
Survival (WIS) [______________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
## &amp;lt;center&amp;gt; DnD Character Sheet Page 2 &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
### &amp;lt;center&amp;gt; Combat Stats &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor Class: [______________]&lt;br /&gt;
Intiative: [______________]&lt;br /&gt;
Speed: [______________]&lt;br /&gt;
&lt;br /&gt;
### &amp;lt;center&amp;gt; Attacks and Spells &amp;lt;/center&amp;gt;&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
&lt;br /&gt;
## &amp;lt;center&amp;gt; DnD Character Sheet Page 3 &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
## &amp;lt;center&amp;gt; HP &amp;lt;/center&amp;gt;&lt;br /&gt;
[______]&lt;br /&gt;
&lt;br /&gt;
### &amp;lt;center&amp;gt; Current HP: &amp;lt;/center&amp;gt;&lt;br /&gt;
[____][____][____][____][____][____][____]&lt;br /&gt;
[____][____][____][____][____][____][____]&lt;br /&gt;
&lt;br /&gt;
### &amp;lt;center&amp;gt; Temporary HP: &amp;lt;/center&amp;gt;&lt;br /&gt;
[____][____][____][____][____][____][____]&lt;br /&gt;
## &amp;lt;center&amp;gt; DnD Character Sheet Page 4 &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
### &amp;lt;center&amp;gt; Equipment &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gold: [________]&lt;br /&gt;
&lt;br /&gt;
Worn Equipment: [_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
&lt;br /&gt;
Inventory: [_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
[_______________________]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Security Paperwork =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Search Warrant - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;font size=1&amp;gt;Form NT 761-8&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Search Warrant&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Issued: [_______________________]&lt;br /&gt;
&lt;br /&gt;
Case Number: [______]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;In the Matter of the search of: &lt;br /&gt;
[___________________________________]&lt;br /&gt;
&lt;br /&gt;
TO: Any Authorized Officer of Nanotrasen&lt;br /&gt;
&lt;br /&gt;
Affidavit(s) having be made before me by [__________________] whom has reason to believe that on the persons or premises inscribed above there is extant evidence thereupon or within, specifically:&lt;br /&gt;
&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&lt;br /&gt;
and other property that constitutes evidence of a criminal offense, contraband, fruits of crime or items otherwise criminally possessed or property designed or intended for use or which is or has been used as means of committing a criminal offense, specifically the conspiracy to commit, or the commission of knowing presenting a false and fictitious claim upon or against Nanotrasen or its&#039; subsidiaries in violation of SolGov Title 319, General penal code sections 7, 28, 72, and Title 601, General Penal Code sections 13 and 22 (incorporating 88 IFR 1092.26 and 27).&lt;br /&gt;
&lt;br /&gt;
I am satisfied that the affidavit(s) and any recorded testimony establish probable cause to believe that the property so described is now concealed on the premises, person, or property above-described and establish lawful grounds for the issuance of this warrant.&lt;br /&gt;
&lt;br /&gt;
YOU ARE HEREBY COMMANDED to search the premises, property or person above within [____] minutes of the date of this warrant&#039;s issuance for the concealed property specified, and if the property is found to seize same, leaving a copy of this Warrant as a receipt for the property taken as required by Nanotrasen regulation.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness (Rank): [____________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Given under the Seal of the High Court of Nanotrasen.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By [____________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Arrest Warrant - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;center&amp;gt;[logo]&lt;br /&gt;
Nanotrasen Science Station Cyberiad Security Department&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;Arrest Warrant No. [___]&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Security forces are hereby authorized and directed to detain [___________________________________], AKA [____________]. They will disregard any claims of immunity or privilege by the Suspect or agents acting on the Suspect&#039;s behalf. Security forces will bring [____________] forthwith to the Brig to serve their sentence for the following crimes:&lt;br /&gt;
&lt;br /&gt;
* [___________________________________]&lt;br /&gt;
* [___________________________________]&lt;br /&gt;
* [___________________________________]&lt;br /&gt;
&lt;br /&gt;
The Suspect will be expected to serve a sentence of [____________] for the aforementioned crimes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Glory to Nanotrasen.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Issuing Authority: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Please stamp below the line to affirm the issuance of this warrant.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Witness Deposition - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;Official Testimonial Deposition&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness: [__________________]&lt;br /&gt;
&lt;br /&gt;
Officer receiving deposition: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Testimony:&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;I, [__________________], do affirm that the information above is true and correct to the best of my knowledge and relayed to the best of my ability. By signing below, I hereby acknowledge that I may be held in Contempt by the High Court or guilty of Perjury under SolGov Law 552(a)(c) and Nanotrasen Regulation 7716(c).&lt;br /&gt;
[__________________]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Death Warrant (Execution Ruling) - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;font size=1&amp;gt;Form HR-5991/E&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Nanotrasen Eridiani District Court&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen V. [__________________]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	This cause came on for further consideration of the Prosecution&#039;s motion to set execution time and date.&lt;br /&gt;
Upon consideration thereof,&lt;br /&gt;
&lt;br /&gt;
	It is ordered by this court that the motion is granted.&lt;br /&gt;
&lt;br /&gt;
	It is further ordered by this Court that the Defendant&#039;s sentence be carried into execution by the Warden of the Nanotrasen Science Station Cyberiad Security Division, or in their absence, by the Head of Security on the [____] day of [_____________], at [____] hours, in accordance with the statues so provided.&lt;br /&gt;
&lt;br /&gt;
	It is further ordered that a certified copy of this entry and a warrant under the seal of the Court be duly certified to the Warden of the Nanotrasen Science Station Cyberiad and that said Warden shall make due return thereof to the Clerk of the High Court of Nanotrasen, Eridiani Branch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Administrative section&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Case No. [____]&amp;lt;br&amp;gt;&lt;br /&gt;
Lead Prosecution: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Issuing authority: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Please stamp this paper to verify legitimacy. Do not accept Warrant without stamp.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Detective&#039;s Report - LightFire53&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;NSS Cyberiad Forensics Report&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Investigator: [__________________]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Responding Officers:&amp;lt;br&amp;gt;[__________________]&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Other persons:&amp;lt;br&amp;gt;[__________________]&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Report:&amp;lt;/b&amp;gt;&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Attached Files:&amp;lt;/b&amp;gt;&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Additional Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
Signature: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;This document and any attached files/photographs are to be copied and delivered to the Captain and the Head of Security, or Warden if Head of Security is not present.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Execution Form - LightFire53&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; [logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Execution Order&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prisoner Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Prisoner Crime: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I, [__________________], hereby authorize the execution of the above listed prisoner.&amp;lt;hr&amp;gt;&lt;br /&gt;
Signature of Magistrate or Captain: [__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Search Warrant - LightFire53&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;NSS Cyberiad Security&amp;lt;/font&amp;gt;&lt;br /&gt;
Arrest Warrant&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I, [__________________], authorize the arrest of [__________________] for the following crimes:&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
&lt;br /&gt;
This arrest warrant is valid for any security level, but is required for code green unless the crime is of a serious concern to station security. &lt;br /&gt;
&lt;br /&gt;
Signed,&lt;br /&gt;
[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;This document must be photocopied for record keeping purposes, and must be stored with either the warden, Head of Security, or magistrate. This warrant must be stamped and signed by either the captain, magistrate, head of security, or warden if any of the previously listed are not present. If the warden authorizes the document, a signature is all that is required. This document is otherwise invalid.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Security Incident Report - Susan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Nanotrasen Security Offense/Incident Report&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;Casenumber: 2563-[______]&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Event Information&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reported on: [__]:[__]:[____]&amp;lt;br&amp;gt;&lt;br /&gt;
Incident occurred between: [__]:[__] and [__]:[__]&amp;lt;br&amp;gt;&lt;br /&gt;
Offense: [______________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[_______________________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Location: [_____________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Forced entry?: [__]&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon type: [__________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Stolen goods?: [__]&amp;lt;br&amp;gt;&lt;br /&gt;
[_______________________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[_______________________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[_______________________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Clearance Information&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Officer reporting: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Division: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Victim Information&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Age: [___]&amp;lt;br&amp;gt;&lt;br /&gt;
Species: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Occupation: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Sex: [________]&amp;lt;br&amp;gt;&lt;br /&gt;
Cause of death/Extent of injury: [______________]&amp;lt;br&amp;gt;&lt;br /&gt;
[_______________________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[_______________________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[_______________________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Hate crime related: [______]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suspect Information&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Age: [___]&amp;lt;br&amp;gt;&lt;br /&gt;
Species: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Occupation: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Sex: [________]&amp;lt;br&amp;gt;&lt;br /&gt;
Hair color: [________]&amp;lt;br&amp;gt;&lt;br /&gt;
Eye color: [________]&amp;lt;br&amp;gt;&lt;br /&gt;
Build: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Complexion: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Aliases: [__________________]&lt;br /&gt;
[___________________________]&lt;br /&gt;
[___________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Narrative&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Security: Incident Report - Unattributed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Security Incident Report&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt;To be filled out by Officer on duty responding to the Incident. Report must be signed and submitted until the end of the shift!&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Offense/Incident Type: &amp;lt;/b&amp;gt;[_____________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Location: &amp;lt;/b&amp;gt;[_____________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Reporting Officer: &amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Assisting Officer(s): &amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Personnel involved in Incident: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt;(V-Victim, S-Suspect, W-Witness, M-Missing, A-Arrested, RP-Reporting Person, D-Deceased)&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description of Items/Property: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt;(D-Damaged, E-Evidence, L-Lost, R-Recovered, S-Stolen)&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Narrative: &amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Reporting Officer&#039;s Signature: &amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Security: Execution Order - Tayswift&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Execution Order&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Prisoner Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Prisoner Crime: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Nanotrasen Science Station Cyberiad &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
I, [__________________], hereby authorize the execution of the above listed prisoner.&amp;lt;hr&amp;gt;&lt;br /&gt;
Signature of Magistrate or Captain: [__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Injunction Order - Corpe&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;NSS Cyberiad Security&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Letter of Injunction&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a formal notice, that you are hereby ordered by this station&#039;s Head of Security or Magistrate, via the authority granted to them by Nanotrasen and its shareholders, to either do, or not do, the following action(s), for the continued safety and efficiency of the station and its crew.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Order:&amp;lt;/b&amp;gt; [_________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Expires:&amp;lt;/b&amp;gt; [__]:[__]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name of Recipient:&amp;lt;/b&amp;gt; [__________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Head of Security’s or Magistrate&#039;s Signature:&amp;lt;/b&amp;gt; [__________________] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;b&amp;gt;Penal Notice&amp;lt;/b&amp;gt; If you disobey this order you may be: demoted, dismissed, imprisoned, and/or fined. If any other person who knows of this order and does anything which helps or permits the recipient to breach the terms they may be demoted, dismissed, imprisoned, and/or fined. (Unless a more severe penalty is prescribed by space law for the act that constitutes a violation of the order.)&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt; Stamp below line.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Non-lethal Weapons Permit - NTSAM&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Nanotrasen Science Station Cyberiad&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt;Non-Lethal Weapons Permit&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I, [__________________], have been granted a license by the Cyberiad Security Force to maintain, carry, and utilize a non-lethal taser or disabler type weapon to protect myself, my workplace, and my coworkers. If I abuse this non-lethal taser or disabler type weapon, I may have my license revoked and could be charged with a &amp;lt;u&amp;gt;Code 106 Infraction&amp;lt;/u&amp;gt; (Abuse of Equipment), as per Corporate Regulations.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Licensee&#039;s Signature&amp;lt;/i&amp;gt;&lt;br /&gt;
[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Warden&#039;s Signature&amp;lt;/i&amp;gt;&lt;br /&gt;
[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Head of Security&#039;s Signature and Stamp&amp;lt;/i&amp;gt;&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Prisoner Orientation Form - Version by Nerfection&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;hr&amp;gt; &amp;lt;font size=5&amp;gt; &amp;lt;b&amp;gt; &amp;lt;center&amp;gt; New Prisoner Orientation Guide &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&amp;lt;hr&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome new inmate! You are here because you&#039;ve been found guilty of criminal activity and have been sentenced to serve time within the confines of the brig. The arresting officer should have by now informed you of your charges and set your sentence with the Cyberiad&#039;s automatic cell system. You can view the time left on your sentence on the helpful display right outside your brig door. Once this time is up, you will be free to go about your business aboard the Cyberiad. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are some important things to note during your stay:&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;All of your belongings will be returned to you after your sentence has been served&amp;lt;/b&amp;gt;, either by the automatic opening of your cell&#039;s locker, or by manual return by our friendly and helpful security team. However, this &amp;lt;b&amp;gt;DOES NOT&amp;lt;/b&amp;gt; include any items or tools used in the crime/s you have been sentenced for. These will be confiscated permanently.&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; If you self-harm while in custody, security forces are under no obligation to heal you.  &amp;lt;/b&amp;gt; Yes, it&#039;s true! should you hurt and/or kill yourself while incarcerated, the brig staff is not required to provide medical assistance until&amp;lt;b&amp;gt; AFTER&amp;lt;/b&amp;gt;  your sentence is done. As of recent procedural changes, this includes the Brig Physician. &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Damaging your cell can be considered an escape attempt&amp;lt;/b&amp;gt; and can lead to increased time on your sentence. Please do not break the lights, the bed, the treadmill, or anything else in your cell as you will likely suffer the consequences. &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Insulting security staff is not going to help you in any way, shape, or form.&amp;lt;/b&amp;gt; You&#039;re more likely to gain their sympathy and a reduced sentence by cooperating and doing as they ask. If you have serious complaints or concerns, please contact an Internal Affairs Agent, the Magistrate, Warden, or Head of Security. In the unlikely event that none of these personnel are available to answer your questions due to staff shortages (or unexpected death), you may submit your requests to the station&#039;s NT Representative, or the Captain. &amp;lt;font size=1&amp;gt; (Note: If you recieve a &amp;quot;NO&amp;quot; to your request from any of these people, please do not continue to contact other people in hopes someone will say yes, or continue to pester them about your concern, as this may lead to the revocation of your radio-communication privileges during your sentence).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;b&amp;gt;Please enjoy your stay.&amp;lt;br&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;(and &amp;lt;b&amp;gt;don&#039;t&amp;lt;/b&amp;gt; come again!)&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Internal Disciplinary Form - by Nerfection&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt;NT-disciplinary form SDF-576&amp;lt;/font&amp;gt;&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&amp;lt;hr&amp;gt; &amp;lt;font size=5&amp;gt; &amp;lt;b&amp;gt; &amp;lt;center&amp;gt;&amp;lt;u&amp;gt; N.S.S. Cyberiad Disciplinary Order&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt; &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;(Department of Security)&amp;lt;/center&amp;gt;&amp;lt;hr&amp;gt; &amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;This is a formal notice of sanction due to the actions of [__________________], while carrying out his/her/its duties as [__________________].&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
During the course of their allocated shift aboard the N.S.S. Cyberiad, the following actions were taken by the recipient: &amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;These actions are considered to be in breach of the following standard operating procedure and/or standards of practice of the department:&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;All Nanotrasen personnel, and particularly those of her Security Forces, must not only act, but &amp;lt;i&amp;gt;be seen to act&amp;lt;/i&amp;gt; in a manner befitting the highest ideals of the corporation. As such, if the prior improper actions are repeated during the shift, the following actions will be recommended:&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;I, [__________________], hereby assert that all of the information in this document is true, and that the suggested penalties for recidivism are, to the best of my knowledge, fair and actionable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Signed: [__________________]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;i&amp;gt;This document must be photocopied, with the original document to be retained by the disciplining member of staff, and a copy to be given to the offending member of staff. In the event that the improper actions are repeated, follow-through with appropriate personnel, be it the Captain, Magistrate or Head of Security shall be taken, and if sanctions are approved, this document shall be stamped by said personnel, to indicate the activation of said sanctions. Glory to Nanotrasen, etc. etc.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Legal Department/Security Paperwork =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Magisterial Report - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;center&amp;gt;[logo]&amp;lt;/center&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;[_________________________________________]&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Transmission to:&amp;lt;/i&amp;gt; NAS Trurl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Addressee/ATTN:&amp;lt;/i&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Classification:&amp;lt;/i&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Priority Level:&amp;lt;/i&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;This communique is to advise you of the current situation aboard the NSS Cyberiad. Please read carefully as there may be requests or inquiries regarding aspects of Central Command&#039;s plan for this station and its&#039; crew.&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From:&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt; NSS Cyberiad, Desk of the Hon. [__________________]&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;font size=1&amp;gt;[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Signature: [__________________]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt;DISCLAIMER: This fax is confidential and should not be used by anyone who is not the original intended recipient. If you have received this fax in error please inform the sender and delete it from your mailbox or any other storage mechanism. Neither Nanotrasen nor any of its agents accept liability for any statements made which are clearly the sender&#039;s own and not expressly made on behalf of Nanotrasen or one of its agents. Please note that neither Nanotrasen nor any of its agents accept any responsibility for viruses that may be contained in this fax or its attachments and it is your responsibility to scan the fax and attachments (if any). No contracts may be concluded on behalf of Nanotrasen or its agents by means of fax communication.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Magisterial Ruling (Court Ruling) - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;center&amp;gt;[logo]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;Ruling in the Matter Of&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Asset Protection&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;VS&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[________________________]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;This fax constitutes a legally binding ruling by the Cyberiad Magisterial Court. Please read through it carefully and discharge the duties contained within faithfully.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From:&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt; The Desk of the Hon. [__________________]&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;font size=1&amp;gt;[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Signature: [__________________]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt;DISCLAIMER: This fax is confidential and should not be used by anyone who is not the original intended recipient. If you have received this fax in error please inform the sender and delete it from your mailbox or any other storage mechanism. Neither Nanotrasen nor any of its agents accept liability for any statements made which are clearly the sender&#039;s own and not expressly made on behalf of Nanotrasen or one of its agents. Please note that neither Nanotrasen nor any of its agents accept any responsibility for viruses that may be contained in this fax or its attachments and it is your responsibility to scan the fax and attachments (if any). No contracts may be concluded on behalf of Nanotrasen or its agents by means of fax communication.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Death Warrant - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Order of Execution&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Any Order of Execution issued by an authority lesser than the Captain is invalid and any execution carried out under the Order of Execution is unlawful. Any person or persons who unlawfully proceed to execute under the invalid Order of Execution is guilty of 501 Murder in the First Degree, and shall be sentenced to not less than Permanent Incarceration without Possibility of Parole, and not more than Cyborgifcation. This document or its facsimile constitute a record of a Guilty sentence, and may be challenged only by the designated Magistrate or Nanotrasen (Hereafter referred to as the “Company”) Central Asset Protection Division.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whereas [__________________] &amp;lt;font size=1&amp;gt;(Hereafter referred to as Defendant)&amp;lt;/font&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
Has knowingly and willingly committed (a) 400-level Violation(s) &amp;lt;font size=1&amp;gt;(Hereafter referred to as &lt;br /&gt;
the Crime(s)&amp;lt;/font&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
The Crime(s) being, [_______________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
Therefore,&lt;br /&gt;
&lt;br /&gt;
The Defendant is hereby sentenced to Death by [__________________].&lt;br /&gt;
&lt;br /&gt;
Per Standard Operations Regulation 530.1, the Defendant’s body shall be remanded to the morgue and embalmed, unless such an action would present a danger to Company facilities, assets, or properties.  The Defendant’s remains shall be collected and transported to the nearest Company administrative facility, asset, or property at the end of each shift to be transferred to the Defendant’s remaining family.&lt;br /&gt;
&lt;br /&gt;
Glory to Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Issuing Authority: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Stamp below to affirm issuance. Orders without a stamp are invalid.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;The Sentence is to be carried out within fifteen minutes of the receipt of this Order. The Defendant’s personal effects, including but not limited to, Identification Cards, Personal Data Assistant, Uniform, and Backpack are to be safely remanded to the appropriate authority (Identification and PDA should be given to the HoP or Captain for disposal), returned to the appropriate Department, or stored in Evidence Storage. Any Contraband (As defined in your Employee Handbook) will be immediately remanded to Evidence Storage. Any such Contraband may not be used by Asset Protection or other persons present at Company facilities, assets, or properties, with the exception of the Central Research and Development personnel.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Internal Affairs Form: Complaint - LightFire53&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;NSS Cyberiad Internal Affairs&amp;lt;/font&amp;gt;&lt;br /&gt;
Complaint Form&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Complaint Filed by: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Complaint: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Signature: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Complaint received by: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;This document must be photocopied, with one copy attached to the investigation report, another with the complaint filer. Following investigation completion, follow through with the appropriate personnel, be it the captain, magistrate, head of security or Central Command.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Internal Affairs Form: Investigation - LightFire53&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;NSS Cyberiad Internal Affairs&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Complaint Investigation&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Summary of Complaint: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Investigation: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Additional Notes: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Action Taken: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Investigator&#039;s Signature: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Reviewers Signature: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;This document must be photocopied, with one copy attached to the inital complaint at all times. Following investigation completion, follow through with the appropriate personnel, be it the captain, magistrate, head of security or Central Command.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Internal Affairs Report - Susan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;NANOTRASEN SCIENCE STATION CYBERIAD&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;center&amp;gt;INTERNAL INVESTIGATION&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;center&amp;gt;PERSONNEL COMPLAINT&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Complaint: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Complainant: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Date/Time of occurrence: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Location of occurrence: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Employee(s) involved: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
DETAILS OF COMPLAINT: [__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
How received: [__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
Complaint investigated by: [__________________]&lt;br /&gt;
Reviewed by: [__________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
REVIEWER COMMENT: [__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Internal Affairs: Agent Report - Unattributed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Internal Affairs Report&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Agent: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Subject in Question: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt; Nanotrasen Science Station Cyberiad &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Incident: &amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Location(s): &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
&amp;lt;b&amp;gt;Personnel involved in Incident: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Narrative: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Agent Signature: &amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes: &amp;lt;/b&amp;gt;&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
Stamp below with the Magistrate&#039;s stamp:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Internal Affairs: Complaint - Fox McCloud&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;NANOTRASEN SCIENCE STATION CYBERIAD&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;center&amp;gt;INTERNAL INVESTIGATION REPORT&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
Type of Complaint: [__________________]&lt;br /&gt;
Complainant: [__________________]&lt;br /&gt;
Time of occurrence: [__________________]&lt;br /&gt;
Location of occurrence: [__________________]&lt;br /&gt;
Employee(s) involved: [__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
&lt;br /&gt;
Details of Complaint: &lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
How received: [__________________]&lt;br /&gt;
Complaint investigated by: [__________________]&lt;br /&gt;
Reviewed by: [__________________]&lt;br /&gt;
&lt;br /&gt;
Reviewer Comment:&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
Signature: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Detective Report - SmokingKilz&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;NSS Cyberiad Security Case File&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Case ID: [_____]&lt;br /&gt;
&lt;br /&gt;
Case Number:  [_____]&lt;br /&gt;
&lt;br /&gt;
Local Time: [__]:[__]&lt;br /&gt;
&lt;br /&gt;
Case Detective/s name/s(First, middle, last): [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Case Details: &lt;br /&gt;
&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Detective Signature: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt; This documentation is stricly for Nanotrasen(c) Security Staff only. The acquisition, copying and distribution of this file is strictly forbidden to person/s or entity/s outside of Nanotrasen(c) Security Staff. These regulations are enforced under the SolGov Industrial Espionage Law 427(a)i law and Nanotrasen Intelligence 9051(d) law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= NT Rep / Command Paperwork =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Articles of Impeachment (For a head) - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;font size=1&amp;gt;Nanotrasen Form HR-67NC&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;[logo]&lt;br /&gt;
Articles of Impeachment&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whereas, &lt;br /&gt;
[__________________] has had the following charges levied against them: &lt;br /&gt;
&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
* [_________________________________________]&lt;br /&gt;
&lt;br /&gt;
Whereas, &lt;br /&gt;
these charges have been levied against them whilst they hold a High Office of the Corporation,&lt;br /&gt;
&lt;br /&gt;
Be it resolved that a Vote of the Heads of Staff aboard the Nanotrasen Science Station Cyberiad be convened.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Please sign your name below, next to your assigned role. In the field beside your name, please enter a vote of Aye, Abstain, or Nay. Failure to vote will be treated as an abstention. The accused party automatically abstains. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Captain: [__________________] votes [___]&lt;br /&gt;
&lt;br /&gt;
Head of Personnel: [__________________] votes [___]&lt;br /&gt;
&lt;br /&gt;
Head of Security: [__________________] votes [___]&lt;br /&gt;
&lt;br /&gt;
Chief Medical Officer: [__________________] votes [___]&lt;br /&gt;
&lt;br /&gt;
Director of Research: [__________________] votes [___]&lt;br /&gt;
&lt;br /&gt;
Chief Engineer: [__________________] votes [___]&lt;br /&gt;
&lt;br /&gt;
Final tally: [__] Aye, [__] Nay&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magisterial &amp;amp; Representative Opinions&lt;br /&gt;
&amp;lt;font size=1&amp;gt;In the event of a tie between the Heads of Staff, the following fields may be used to break the tie. At least one (1) field must be filled out.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen Representative [__________________] votes [___]&lt;br /&gt;
Comment: [______________________________]&lt;br /&gt;
&lt;br /&gt;
Magistrate [__________________] votes [___]&lt;br /&gt;
Comment: [______________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Please affix stamps of all voting members beneath this line. &amp;lt;/font&amp;gt; &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Emergency Transmission - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;center&amp;gt;[logo]&amp;lt;/center&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;Emergency Transmission&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priority [_____] &amp;lt;/center&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;font size=1&amp;gt;This communiqué is to advise you of the current situation aboard the Cyberiad. Please read carefully as there may be requests or inquiries regarding aspects of Central Command&#039;s plan for this station and its&#039; crew.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;From: [__________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
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[_______________________________________________]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;font size=1&amp;gt;Signature: [__________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt;DISCLAIMER: This fax is confidential and should not be used by anyone who is not the original intended recipient. If you have received this fax in error please inform the sender and delete it from your mailbox or any other storage mechanism. Neither Nanotrasen nor any of its agents accept liability for any statements made which are clearly the sender&#039;s own and not expressly made on behalf of Nanotrasen or one of its agents. Please note that neither Nanotrasen nor any of its agents accept any responsibility for viruses that may be contained in this fax or its attachments and it is your responsibility to scan the fax and attachments (if any). No contracts may be concluded on behalf of Nanotrasen or its agents by means of fax communication.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Standard Report - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;center&amp;gt;[logo]&amp;lt;/center&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;[_________________________________]&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Transmission to:&amp;lt;/i&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Addressee/ATTN:&amp;lt;/i&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Classification:&amp;lt;/i&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Priority Level:&amp;lt;/i&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;This communique is to advise you of the current situation aboard the Cyberiad. Please read carefully as there may be requests or inquiries regarding aspects of Central Command&#039;s plan for this station and its&#039; crew.&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From:&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt; The Desk of Nanotrasen Representative [__________________]&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;font size=1&amp;gt;[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Signature: [__________________]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt;DISCLAIMER: This fax is confidential and should not be used by anyone who is not the original intended recipient. If you have received this fax in error please inform the sender and delete it from your mailbox or any other storage mechanism. Neither Nanotrasen nor any of its agents accept liability for any statements made which are clearly the sender&#039;s own and not expressly made on behalf of Nanotrasen or one of its agents. Please note that neither Nanotrasen nor any of its agents accept any responsibility for viruses that may be contained in this fax or its attachments and it is your responsibility to scan the fax and attachments (if any). No contracts may be concluded on behalf of Nanotrasen or its agents by means of fax communication.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Inspection Form - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;center&amp;gt;[logo]&amp;lt;/center&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;[__________________]&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Transmission to:&amp;lt;/i&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Addressee/ATTN:&amp;lt;/i&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Classification:&amp;lt;/i&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Priority Level:&amp;lt;/i&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;This communiqué is to advise you of the current situation aboard the Cyberiad. Please read carefully as there may be requests or inquiries regarding aspects of Central Command&#039;s plan for this station and its&#039; crew.&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From:&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt; The Desk of Nanotrasen Representative [sign]&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;center&amp;gt;Cargo&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;center&amp;gt;Engineering&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;center&amp;gt;Medbay&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;center&amp;gt;Science&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;center&amp;gt;Security&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;center&amp;gt;General Station Status&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt; From the desk of [__________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Emergency Fax - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;center&amp;gt;[logo]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;Emergency Transmission&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priority [__________________] &amp;lt;/center&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;font size=1&amp;gt;This communiqué is to advise you of the current situation aboard the Cyberiad. Please read carefully as there may be requests or inquiries regarding aspects of Central Command&#039;s plan for this station and its&#039; crew.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;From: [__________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
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 &lt;br /&gt;
&amp;lt;font size=1&amp;gt;Signature: [__________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt;DISCLAIMER: This fax is confidential and should not be used by anyone who is not the original intended recipient. If you have received this fax in error please inform the sender and delete it from your mailbox or any other storage mechanism. Neither Nanotrasen nor any of its agents accept liability for any statements made which are clearly the sender&#039;s own and not expressly made on behalf of Nanotrasen or one of its agents. Please note that neither Nanotrasen nor any of its agents accept any responsibility for viruses that may be contained in this fax or its attachments and it is your responsibility to scan the fax and attachments (if any). No contracts may be concluded on behalf of Nanotrasen or its agents by means of fax communication.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! NT-51E Direct Intervention Request (Code Epsilon/Gamma Request) - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;font size=1&amp;gt;Nanotrasen Form NT-51E&amp;lt;/font&amp;gt; &lt;br /&gt;
&amp;lt;center&amp;gt;Request for [__________________] Protocols&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Nanotrasen Form NT-51E is for emergency use only. Use of this form inconsistent with Nanotrasen Emergency Procedures and Nanotrasen Operational Security Policy 1 will result in immediate termination of contract, monetary damages to be assessed by the Nanotrasen High Court, and/or persona non grata status in Nanotrasen space.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What threat has been identified? [__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
What actions are required? [__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
Disposition of Command staff? [__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
Summation of Events: [__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
I, [__________________], do hereby vow and affirm that the information above is factual and correct to the best of my knowledge.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Staff Assessment Report - Valido&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;S-112 Form:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;font size=5&amp;gt;Shift Departmental Staff Assessment&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Department:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Name of Staff Member:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Current Job:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Current Duties:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Does the staff member wear the correct uniform and protective gear?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[______]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Rate the staff members performance between 1 and 10, 10 being the highest:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Does the staff member require further training:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[______]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Head of Department:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font size=1&amp;gt;Contained review materials are not representative of the views of NT. NT and are not liable for any bias or offensive language contained within said review materials. NT withholds the right to action upon any information contained within this assessment.&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Nanotrasen Rep: Report Form - Ppi&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;font size=5&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Status Update&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;b&amp;gt;NSS Cyberiad&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Department Status&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt; Cargo Bay: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
* &amp;lt;b&amp;gt; Medical Bay: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt; Engineering: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt; Kitchen and Hydroponics: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt; Research and Development: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt; Security: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt; Crew Report: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Notes: &amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Signed, [__________________]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Charter of the United Departments - FlattestGuitar &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;The Parties to this Treaty reaffirm their faith in the purposes and principles of the Charter of the United Departments and their desire to live in peace with all peoples and all governments.&lt;br /&gt;
They are determined to safeguard the freedom, common heritage and civilization of their peoples, founded on the principles of democracy, individual liberty and the rule of law. They seek to promote stability and well-being in the station.&lt;br /&gt;
They are resolved to unite their efforts for collective defense and for the preservation of peace and security. They therefore agree to this Treaty:&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Parties undertake, as set forth in the Charter of the United Departments, to settle any international dispute in which they may be involved by peaceful means in such a manner that international peace and security and justice are not endangered, and to refrain in their international relations from the threat or use of force in any manner inconsistent with the purposes of the United Departments.&lt;br /&gt;
&lt;br /&gt;
* The Parties will contribute toward the further development of peaceful and friendly international relations by strengthening their free institutions, by bringing about a better understanding of the principles upon which these institutions are founded, and by promoting conditions of stability and well-being. They will seek to eliminate conflict in their international economic policies and will encourage economic collaboration between any or all of them.&lt;br /&gt;
&lt;br /&gt;
* In order more effectively to achieve the objectives of this Treaty, the Parties, separately and jointly, by means of continuous and effective self-help and mutual aid, will maintain and develop their individual and collective capacity to resist armed attack.&lt;br /&gt;
&lt;br /&gt;
* The Parties will consult together whenever, in the opinion of any of them, the territorial integrity, political independence or security of any of the Parties is threatened.&lt;br /&gt;
&lt;br /&gt;
* The Parties agree that an armed attack against one or more of them shall be considered an attack against them all and consequently they agree that, if such an armed attack occurs, each of them, in exercise of the right of individual or collective self-defense recognized by Article 51 of the Charter of the United Departments, will assist the Party or Parties so attacked by taking forthwith, individually and in concert with the other Parties, such action as it deems necessary, including the use of armed force, to restore and maintain the security of the station.&lt;br /&gt;
&lt;br /&gt;
* This Treaty does not affect, and shall not be interpreted as affecting in any way the rights and obligations under the Charter of the Parties which are members of the United Departments, or the primary responsibility of the Security Council for the maintenance of international peace and security.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Republic of Commandtozka: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Medistan: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Scientopia: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Cargonia: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Atmosia: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Servicon: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Standard Message - Aurora-Greenwood&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;To: [__________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;From: [__________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Cc: [__________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Nanotrasen Representative&amp;lt;br&amp;gt;[__________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Glory to Nanotrasen.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Full NT-Rep Coverage NT-D87 Form - SimpleNerd&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;font size=1&amp;gt;Form NT-D87 - N-S-S Cyberiad&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Full NT-Rep Coverage Form&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;For All NT-Rep Required Purposes&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;Introductory Info&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Nanotrasen-Representative Signature:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font size=1&amp;gt;[__________________]&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Current Alert Level:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font size=1&amp;gt;[_______]&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Green:&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;All clear/confirmed/suspected threats to the station and/or crew have been handled.&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Blue:&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;There is a suspected threat on-board the station, or at a nearby location in space. &lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Red:&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;There is a confirmed, hostile threat on-board the station or nearby in space.&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;Important Info&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;(Check X)&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gamma Request:&amp;lt;b&amp;gt;&amp;lt;font size=1&amp;gt;[_]&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;There is a massive threat to the continued safety of the station and crew, threatening the very existence of the Cyberiad; This threat is not yet big enough to warrant the destruction of the Cyberiad, and Central Command may still want to protect their assets.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Intervene Request:&amp;lt;b&amp;gt;&amp;lt;font size=1&amp;gt;[_]&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;There is a situation on station that requires intervention by Central Command; whether that be by announcements, commands, or otherwise.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Station Update:&amp;lt;b&amp;gt;&amp;lt;font size=1&amp;gt;[_]&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;This is simply just an update of current situations on the N-S-S Cyberiad. No action required.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SoP Breach:&amp;lt;b&amp;gt;&amp;lt;font size=1&amp;gt;[_]&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;There was an SoP Breach done by one or more individuals that is being requested to be looked into.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;Largest to Smallest Threats to Station&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Threat 1:&amp;lt;b&amp;gt;&amp;lt;font size=1&amp;gt;[_____________________________]&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
Threat 2:&amp;lt;b&amp;gt;&amp;lt;font size=1&amp;gt;[_____________________________]&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
Threat 3:&amp;lt;b&amp;gt;&amp;lt;font size=1&amp;gt;[_____________________________]&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
Threat 4:&amp;lt;b&amp;gt;&amp;lt;font size=1&amp;gt;[_____________________________]&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font size=5&amp;gt;&amp;lt;center&amp;gt;Synopsis:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;Please acknowledge, &amp;lt;b&amp;gt;[__________________]&amp;lt;/b&amp;gt;, has received this fax in some fashion, thank you.&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Science Paperwork =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Cyborgification Contract - SigholtStarsong&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;font size=1&amp;gt;Form NT-67M&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Operational Consent&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;for MMI transferal&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I, [__________________], being of sound mind, do hereby affirm, acknowledge and consent to all risks, benefits, and requirements of the encephalectomy and subsequent encasement in a synthetic shell (hereafter referred to as the Procedure.)&lt;br /&gt;
&lt;br /&gt;
The Procedure carries significant risks of damage to the dura, as well as risk of damage to the underlying neurons, and Lazarus Syndrome, and death. The Procedure additionally carries inherent physical risks during the Procedure, including but not limited to risk of personal theft, theft of identifying documents, and theft of personal property.&lt;br /&gt;
&lt;br /&gt;
Upon encasement of the MMI inside of a synthetic shell, I understand that I surrender all personal and extrapersonal Rights. These Rights include, but are not limited to, Right of Self-Determination, Right to Freedom of Speech, Right to Personal Agency, and Right to Party.&lt;br /&gt;
&lt;br /&gt;
I understand that my Contract will be paid out to my beneficiary as per Nanotrasen Regulation 5 (Death in the Workplace) and that I will be officially declared dead or Killed In Action. I understand that my cadaver may be harvested for organs before being stored for return to the beneficiary listed in my Contract for disposal, or in lieu of a beneficiary, I consent to be cremated and/or buried in space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;I have read and reviewed the information presented to me in this document and consent to the Procedure. I understand and acknowledge the risks involved in the Procedure.&lt;br /&gt;
Sign Here: [__________________]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ADMINISTRATIVE SECTION&lt;br /&gt;
&lt;br /&gt;
Authorizing Head of Staff: [__________________]&lt;br /&gt;
&lt;br /&gt;
Sign here: [__________________]&lt;br /&gt;
&lt;br /&gt;
Stamp below line.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Request to join Donation of Self program - startTerminal&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt; &amp;lt;font size=1&amp;gt;Form NT-SC-99&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Operational Consent&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;for Donation of Self&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt; &lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
I, [__________________], being of sound mind, do hereby affirm, acknowledge and consent to all risks, benefits, and requirements of the donation of my body to NSS Cyberiad&#039;s science department (hereafter referred to as science.)&lt;br /&gt;
&lt;br /&gt;
Donating yourself to science carries significant risks of damage to all functions of the body, as well as risk of permanent mental and physical damage. It may also cause extreme pain, as well as death.&lt;br /&gt;
&lt;br /&gt;
Upon donation of myself to science, I understand that I surrender all personal and extrapersonal Rights, and that I am required to listen to science.&lt;br /&gt;
&lt;br /&gt;
I understand that I may be released by science at any time, without my consent, and that, if this were to happen, I were to be removed from the Donation of Self program, I understand that I will have all remaining personal property returned to me (if that property was removed), and compensation may or may not be provided, at the Research Director&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;I have read and reviewed the information presented to me in this document and consent to donation of my body to science. I understand and acknowledge the risks involved in donating my body to science. &lt;br /&gt;
&lt;br /&gt;
Sign Here: [__________________]&lt;br /&gt;
&lt;br /&gt;
Approving Researcher/Science Worker (print): [__________________________]&lt;br /&gt;
&lt;br /&gt;
Sign Here: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Strange Object Report - Tinfoiltophat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;R&amp;amp;D Strange Object Report&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Title of Object: &amp;lt;/b&amp;gt;[________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Brought In By: &amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Time Received: &amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Discovering Scientist[s]: &amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Purpose/function of device: &amp;lt;/b&amp;gt;[___________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Signature of Discovering Scientist[s]: &amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Signature of RD (Optional): &amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Potential For Security use? [Yes/No, reasoning]: &amp;lt;/b&amp;gt;[____]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Cyborgification Contract (Dead) - Critica&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;On-Death Cyborgification Contract&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I, [__________________], hereby declare that the certified Roboticist aboard the registered Nanotrasen station &amp;quot;NSS Cyberiad&amp;quot; is permitted to extract my brain with intent to Cyborgify upon death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that Nanotrasen is not to be held liable if either of these should fail for any reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Signed&amp;lt;/b&amp;gt;: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Cyborgification Contract (Live) - Critica&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;Live Cyborgification Contract&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I, [__________________], hereby declare that the certified Roboticist aboard the registered Nanotrasen station &amp;quot;NSS Cyberiad&amp;quot; is permitted to extract my brain during a live surgery with intent to Cyborgify.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that Nanotrasen is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Signed&amp;lt;/b&amp;gt;: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Roboticist Signature:&amp;lt;/b&amp;gt; [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Contract must be stamped by a Head of Staff before operation can occur.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!AI Contract (On Death) - Critica&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;On-Death AIA Contract&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I, [__________________], hereby declare that the certified Roboticist aboard the registered Nanotrasen station &amp;quot;NSS Cyberiad&amp;quot; is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Nanotrasen is not to be held liable, should these procedures prove to be unsuccessful.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Signed&amp;lt;/b&amp;gt;: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!AI Contract (Live) - Critica&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;Live AIA Contract&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I, [__________________], hereby declare that the certified Roboticist aboard the registered Nanotrasen station &amp;quot;NSS Cyberiad&amp;quot; is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Nanotrasen is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Signed&amp;lt;/b&amp;gt;: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Roboticist Signature:&amp;lt;/b&amp;gt; [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Contract must be stamped by a Head of Staff before operation can occur.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!RnD Equipment Loan - Thrain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;Equipment Loan&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The following item(s) are considered experimental. Nanotrasen can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Nanotrasen command staff. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Item(s) loaned:&amp;lt;br&amp;gt;&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Name of receiver: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Name of crew member loaning the item(s): [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Robotics: Cyborgification - Unattributed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Cyborgification Contract&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: [______________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Nanotrasen Science Station Cyberiad &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
I, undersigned, hereby agree to willingly undergo a Regulation Lobotomization with intention of cyborgification or AI assimilation, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&amp;lt;hr&amp;gt;&lt;br /&gt;
Signature of Subject: [__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=  HoP Paperwork =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Demotion Form - LightFire53&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;NSS Cyberiad Head of Personnel Office&amp;lt;/font&amp;gt;&lt;br /&gt;
Demotion Form&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I, [__________________], [__________________], am demoting [__________________], [__________________] from the [__________________] department for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
&lt;br /&gt;
They are to be demoted to the position of: [___________________________________]&lt;br /&gt;
&lt;br /&gt;
This form requires the signature of the Department Head or the Captain, as well as that of the Head of Personnel or Captain. The captain can not act as both parties.&lt;br /&gt;
&lt;br /&gt;
Department Head: [__________________]&lt;br /&gt;
&lt;br /&gt;
Head of Personnel: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;This form is deemed invalid if it is not stamped by the applicable heads of staff or captain. Head of Personnel must sign and stamp this document, as well as photocopy and distribute it to the applicant.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Additional Access Form - LightFire53&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;NSS Cyberiad Head of Personnel Office&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional Access Form&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I, [__________________], am requesting additional access above what is normally given to my assigned position.&lt;br /&gt;
&lt;br /&gt;
Areas I am requesting additional access to: [__________________]&lt;br /&gt;
&lt;br /&gt;
Reason: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&lt;br /&gt;
To confirm that they agree, the command personnel in charge of the area in question has signed and stamped this document.&lt;br /&gt;
&lt;br /&gt;
Command signature: [__________________]&lt;br /&gt;
&lt;br /&gt;
My signature indicates that this form is now complete. &lt;br /&gt;
&lt;br /&gt;
Signature: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;This form is deemed invalid if it is not stamped by the applicable heads of staff or captain. Head of Personnel must sign and stamp this document, as well as photocopy and distribute it to the applicant.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head of Personnel Signature: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Job Change Form - LightFire53&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;NSS Cyberiad Head of Personnel Office&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Job Transfer Form&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I, [__________________], am requesting a job transfer from [__________________] to [__________________]. &lt;br /&gt;
&lt;br /&gt;
Reason, if applicable: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&lt;br /&gt;
The following signatures prove that the heads of the department I am leaving and the department I am transfering to agree to such actions.&lt;br /&gt;
&lt;br /&gt;
Head of departing Department: [__________________]&lt;br /&gt;
&lt;br /&gt;
Head of receiving Department: [__________________]&lt;br /&gt;
&lt;br /&gt;
My signature indicates this form is now complete.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;This form is deemed invalid if it is not stamped by the applicable heads of staff or captain. Head of Personnel must sign and stamp this document, as well as photocopy and distribute it to the applicant.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head of Personnel Signature: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Job Change Request - MagmaRam&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;JOB CHANGE REQUEST: NSS CYBERIAD&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;APPLICANT NAME:&amp;lt;/b&amp;gt; [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;APPLICANT CURRENT ASSIGNMENT:&amp;lt;/b&amp;gt; [______________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;APPLICANT DESIRED ASSIGNMENT:&amp;lt;/b&amp;gt; [______________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;REASONING FOR REQUEST:&amp;lt;/b&amp;gt; [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;APPLICANT SIGNATURE:&amp;lt;/b&amp;gt; [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;HEAD OF PERSONNEL SIGNATURE:&amp;lt;/b&amp;gt; [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SIGNATURE OF HEAD OF STAFF OF CURRENT DEPARTMENT OF ASSIGNMENT:&amp;lt;/b&amp;gt; [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SIGNATURE OF HEAD OF STAFF OF NEW DEPARTMENT:&amp;lt;/b&amp;gt; [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;DATE AND TIME:&amp;lt;/b&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Access Change Request - MagmaRam&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;ACCESS CHANGE REQUEST&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;APPLICANT NAME:&amp;lt;/b&amp;gt; [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;APPLICANT CURRENT ASSIGNMENT:&amp;lt;/b&amp;gt; [______________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;REQUESTED ACCESS:&amp;lt;/b&amp;gt; [______________________] &lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________] &lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;REASONING FOR ACCESS:&amp;lt;/b&amp;gt; [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;APPLICANT SIGNATURE:&amp;lt;/b&amp;gt; [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;HEAD OF PERSONNEL SIGNATURE:&amp;lt;/b&amp;gt; [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SIGNATURE OF HEAD OF STAFF OF CURRENT DEPARTMENT OF ASSIGNMENT:&amp;lt;/b&amp;gt; [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SIGNATURE OF HEAD OF STAFF OF NEW DEPARTMENT:&amp;lt;/b&amp;gt; [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;DATE AND TIME:&amp;lt;/b&amp;gt; [__________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Reassignment Order - MagmaRam&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;REASSIGNMENT ORDER&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;EMPLOYEE:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ORIGINAL POSITON:&amp;lt;/b&amp;gt;[______________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;NEW POSITION:&amp;lt;/b&amp;gt;[______________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;REASON FOR REASSIGNMENT:&amp;lt;/b&amp;gt; [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SIGNATURE OF RELEVANT HEAD OF STAFF:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SIGNATURE OF HEAD OF PERSONNEL:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;DATE AND TIME:&amp;lt;/b[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Access Change Order - MagmaRam&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;ACCESS CHANGE ORDER&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;EMPLOYEE:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ACCESS ADDED/REMOVED:&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;REASONING FOR ADDITION/REMOVAL:&amp;lt;/b&amp;gt; [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SIGNATURE OF RELEVANT HEAD(S) OF STAFF:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SIGNATURE OF HEAD OF PERSONNEL:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;DATE AND TIME:&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Dismissal Order - MagmaRam&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;DISMISSAL ORDER&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;EMPLOYEE:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ORIGINAL POSITON:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;REASON FOR DISMISSAL:&amp;lt;/b&amp;gt; [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SIGNATURE OF RELEVANT HEAD OF STAFF:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SIGNATURE OF HEAD OF PERSONNEL:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;DATE AND TIME:&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Job Transfer Form - Kilakk&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Job Transfer Form: NSS Cyberiad&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Applicant Name:&amp;lt;/font&amp;gt; [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Current Assignment:&amp;lt;/font&amp;gt; [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Requested Assignment:&amp;lt;/font&amp;gt; [______________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Reason:&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Signature:&amp;lt;/font&amp;gt; [__________________] &amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Head of Personnel:&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; [__________________] &amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Current Department Head:&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; [__________________] &amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Receiving Department Head:&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; [__________________] &amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;Date and Time:&amp;lt;/font&amp;gt; [__________________] &amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Stamp below:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Lost/Damaged ID Replacement Form - Valido&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;S-23 Form:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;font size=5&amp;gt; Replacement ID card for lost or damaged ID card request&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Name/Aliases:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Current Job:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Was the card lost or damaged?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;How was the card lost or damaged?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;What can be done to avoid this occurring again?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;What, if any, executive action needs to be taken?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Head of losing party&#039;s department signature:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font size=1&amp;gt;New ID card requests are governed by fair use policy 67C3. NT withholds the right to deny any and all applications for a replacement ID dependent on policy 67C3 and any other pertinent criteria designated by NT at the time of the denial of application. Excessive ID loss or damage as laid out in 67C3 is to be compensated for out of personal income and accounts as specified under 67C6 and not uniform work expenditure allowances.&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Lost/Damaged ID Incident Report - Valido&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;S-23-1 Form:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;font size=5&amp;gt; ID card loss or damage ID card incident report&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Name/Aliases of losing party:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Current Job:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Was the card lost or damaged?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Other involved parties and occupation:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Other parties&#039; culpability in the incident:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;How was the card lost or damaged?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;What can be done to avoid this occurring again?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Head of losing party&#039;s department signature:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font size=1&amp;gt;New ID card requests are governed by fair use policy 67C3. NT withholds the right to deny any and all applications for a replacement ID dependent on policy 67C3 and any other pertinent criteria designated by NT at the time of the denial of application. Excessive ID loss or damage as laid out in 67C3 is to be compensated for out of personal income and accounts as specified under 67C6 and not uniform work expenditure allowances.&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Employee AWOL/MIA Report - Valido&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;CD-14 Form:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;font size=5&amp;gt;Crew missing while on duty&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Name/Aliases:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Assignment:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Reason for Crew missing from duty&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;What can be done to rectify this issue?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Is executive action required?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Head of department:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font size=1&amp;gt;Crewmen delinquent of duty are governed by the  protocol 348-60-9, and NT withholds the right to perform any and all acts of punishment and repossession upon said employee under protocol 348-60-2. Crewmen are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Crewmen death does not excuse crewmen from employee or contractual duty as per protocol 374-46 and interspace concordant 47. Any and all losses caused by the employee Crewmen loss and excessive loss is defined within protocol 23-13B. Any and all employee recreation can occur only upon confirmation of employee death in accordance with interspace concordant 23-F. NT withholds the right to deny, permit, override all concordance or orders of command staff upon NT vessels including but not limited to stations, boats, shuttles, barges, tugs, ships, cruisers, freighters, frigates and capital vessels.&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Paperwork Lost/Damage Report - Valido&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;PW-42-3 Form:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;font size=5&amp;gt; Paperwork loss or damage report&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Name/Aliases of losing party:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Current Job:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Was the paper lost or damaged?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Other involved parties and occupation:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[__________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Other parties&#039; culpability in the incident:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;How was the paperwork lost or damaged?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;What can be done to avoid this occurring again?:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Head of losing party&#039;s department signature:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[__________________]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;i&amp;gt;&amp;lt;font size=1&amp;gt;New paperwork requests are governed by fair use policy PW-41. NT withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by NT at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Head of Personnel: Additional Access - Unattributed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Additional Access Application Form&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: [____________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt; Nanotrasen Science Station Cyberiad &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Requested Access: &lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reason(s): &lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Signature: [__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Authorization&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: [__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
If authorized, please sign here, [__________________], and stamp the document with the Department Stamp.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Guidelines that must be followed. If they are not followed, this form is void and illegal.&amp;lt;br&amp;gt;&lt;br /&gt;
* The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this request.&lt;br /&gt;
* If any criminal activity is done with the help of this extra access, this form will be immediately void and unlawful.&lt;br /&gt;
* If the chief of the affected department wishes this form void, this form is immediately void and unlawful.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Head of Personnel: Job Transfer - Unattributed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Transfer Request Form&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nanotrasen Science Station Cyberiad&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From department: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
To department: [__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Requested Position: [______________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Reason(s): [___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Signature: [__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Authorization&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Transferring department head: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Receiving department head: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Head of Personnel: [__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
If authorized, please sign above and stamp the document with the Department Stamp.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Guidelines that must be followed. If they are not followed, this form is void and illegal.&amp;lt;br&amp;gt;&lt;br /&gt;
* All department heads must agree to the transfer before transfer can take place.&lt;br /&gt;
* If the transfered has been transfered for an invalid or illegal reason, this form is immediately void and unlawful.&lt;br /&gt;
* In the event a relevant head of staff retracts his or her approval for this transer, this form is immediately void and unlawful.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Head of Personnel: Demotion Record - Unattributed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Termination of Assignment Record&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Position: [____________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt; Nanotrasen Science Station Cyberiad &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Terminated Employee: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Terminated from the assignment of: [____________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reason for Termination: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Authorization&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: [__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
If authorized, please sign here, [__________________], and stamp the document with the Department Stamp.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Guidelines that must be followed. If they are not followed, this form is void and illegal.&amp;lt;br&amp;gt;&lt;br /&gt;
* The department in which the terminated has been terminated must first be contacted, and the chief (acting or otherwise) of the department must have been consulted and have authorized a termination.&lt;br /&gt;
* If the terminated has been removed from his or her position for an invalid or illegal reason, this form is immediately void and unlawful.&lt;br /&gt;
* In the event a relevant head of staff retracts his or her approval for this assignment termination, this form is immediately void and unlawful.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Demotion Form - LightFire53&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;NSS Cyberiad Head of Personnel Office&amp;lt;/font&amp;gt;&lt;br /&gt;
Demotion Form&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I, [__________________], [__________________], am demoting [__________________], [__________________] from the [__________________] department for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
&lt;br /&gt;
They are to be demoted to the position of: [___________________________________]&lt;br /&gt;
&lt;br /&gt;
This form requires the signature of the Department Head or the Captain, as well as that of the Head of Personnel or Captain. The captain can not act as both parties.&lt;br /&gt;
&lt;br /&gt;
Department Head: [__________________]&lt;br /&gt;
&lt;br /&gt;
Head of Personnel: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;This form is deemed invalid if it is not stamped by the applicable heads of staff or captain. Head of Personnel must sign and stamp this document, as well as photocopy and distribute it to the applicant.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Job Change Request Form - Mundang&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;## &amp;lt;center&amp;gt;Job Change Request Form&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Caution! This request is valid only with approval from the Head of Department of the requested position*&lt;br /&gt;
&lt;br /&gt;
**Index No. [____]** _(Official use only)_&lt;br /&gt;
&lt;br /&gt;
___&lt;br /&gt;
___&lt;br /&gt;
&lt;br /&gt;
* Full Name: [_____________________________]&lt;br /&gt;
* Job Title: [______________________________]&lt;br /&gt;
* Department: [__________________________]&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requested job:&amp;lt;/b&amp;gt; &lt;br /&gt;
[______________________________________________]&lt;br /&gt;
&amp;lt;b&amp;gt;Reason for request:&amp;lt;/b&amp;gt; &lt;br /&gt;
[______________________________________________]&lt;br /&gt;
[______________________________________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
*Place Departmental Head stamp here*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Place Head of Personnel stamp here*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Requestor signs below the line.&lt;br /&gt;
___&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[______________________________________________]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Weapon Permit Request Form - Mundang&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;# NanoTrasen Weapon Permit Request Form C-1&lt;br /&gt;
_This form is to be used in the case that personnel requests any equipment that is not expressly from their department or level of access._&lt;br /&gt;
&lt;br /&gt;
**NOTE - ANY SECURITY/COMMAND OR HIGH-RISK/SENSITIVE ITEM REQUESTS WILL BE SUBJECT TO FURTHER SCRUTINY, AND SUCH REQUESTS WILL BE REVOKED IF YOU HAVE A PRIOR CRIMINAL RECORD OR THERE IS REASONABLE SUSPICION OF ILLEGAL ACTIVITY, PER A COMMAND DECISION.**&lt;br /&gt;
&lt;br /&gt;
**Index No. [____]** _(Official use only)_&lt;br /&gt;
&lt;br /&gt;
___&lt;br /&gt;
___&lt;br /&gt;
&lt;br /&gt;
**For Applicant&#039;s Input**&lt;br /&gt;
_Please fill out the underlined areas with a pen._&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Full Name:**&lt;br /&gt;
[____________________________________]&lt;br /&gt;
&lt;br /&gt;
**Current Rank/Department:**&lt;br /&gt;
[____________________________________]&lt;br /&gt;
&lt;br /&gt;
**Reason:**&lt;br /&gt;
[____________________________________]&lt;br /&gt;
&lt;br /&gt;
**Liability Statement:**&lt;br /&gt;
_I,_ [__________________] _(Preferred title and last name), understand and accept any and all liability for any damage I cause to company property and employees either directly or indirectly through gaining access to the requested item. By signing this document, I also declare that I am not a designated Enemy of the Company (EoC), affiliated with any organisations designated as EoC and that I have no intention to harm, hinder, or otherwise disrupt the operations of NanoTrasen, its subsidiaries, or its employees without due cause._&lt;br /&gt;
&lt;br /&gt;
___&lt;br /&gt;
&lt;br /&gt;
**For Official Use Only**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Validity Stamp:**&lt;br /&gt;
\&lt;br /&gt;
\&lt;br /&gt;
\&lt;br /&gt;
\&lt;br /&gt;
\&lt;br /&gt;
**(If Denial) Reason:**&lt;br /&gt;
[____________________________________]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Additional Access Form - Mundang&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Additional Access Request Form&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Caution! This request is valid only for normal access for basic departmental access or (max) two full departments. To receive &amp;quot;All Access&amp;quot;, you have to fill out &amp;quot;All Access Request Form&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
**Index No. [____]** _(Official use only)_&lt;br /&gt;
&lt;br /&gt;
___&lt;br /&gt;
___&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Full Name: [_____________________________]&lt;br /&gt;
* Job Title: [______________________________]&lt;br /&gt;
* Department: [__________________________]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Request:&amp;lt;/b&amp;gt;&lt;br /&gt;
[______________________________________________]&lt;br /&gt;
[______________________________________________]&lt;br /&gt;
&amp;lt;b&amp;gt;Reason for request:&amp;lt;/b&amp;gt; &lt;br /&gt;
[______________________________________________]&lt;br /&gt;
[______________________________________________]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Place Departmental Head stamp(s) here*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Place Head of Personnel stamp here*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Requestor signs below the line.*&lt;br /&gt;
___&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[______________________________________________]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Full HoP Coverage NT-D88 Form - SimpleNerd&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;font size=1&amp;gt;Form NT-D88 - N-S-S Cyberiad&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Full HoP Coverage Form&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;For All HoP Required Purposes | All PDAs Have a Pen In Them&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;Basic Info&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Applicant Signature:&amp;lt;b&amp;gt;[__________________]&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
Applicant Account Number:&amp;lt;b&amp;gt;[________]&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;This Is In Your Notes&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Current ID Occuption:&amp;lt;b&amp;gt;[______________________]&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Shown On Your Current ID&amp;lt;/font&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;Requests&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;(Check X in Box)&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Occupation Transfer?:&amp;lt;b&amp;gt;{[_]}&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Require Relevant Head of Department Stamp/Signature&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Demotion?:&amp;lt;b&amp;gt;{[_]}&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Require Relevant Head of Department Stamp/Signature&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional Access?:&amp;lt;b&amp;gt;{[_]}&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Require Relevant Head of Department Stamp/Signature&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New ID/PDA?:&amp;lt;b&amp;gt;{[_]}&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Explain Where It Is&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgification?:&amp;lt;b&amp;gt;{[_]}&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;Require Roboticist Signature&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ID Occupation Change?:&amp;lt;b&amp;gt;{[_]}&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;For Civilian/Misc Only&amp;lt;/font&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;Signatures, Stamps, Explainations&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;Explain Your Request Here&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explain:&amp;lt;b&amp;gt;[__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
HoP Signature:&amp;lt;b&amp;gt;[__________________]&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
If Signature Needed:&amp;lt;b&amp;gt;[__________________]&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
If Signature Needed:&amp;lt;b&amp;gt;[__________________]&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
If Signature Needed:&amp;lt;b&amp;gt;[__________________]&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;Please Fax Back Stamped / Signed Copy to HoP&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{anchor|demotion}}{{anchor|no confidence}}{{anchor|VoNC}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Demotion Form / Vote of No Confidence - GreytideSkye&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;NT Frontier Demotion&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;Office of Employee Mismanagement&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[____________________________], as per Command Regulations, effective immediately, you are relieved of your duties and privileges as a [_______________________].&lt;br /&gt;
&lt;br /&gt;
Job-specific items on your person [_] **will** / [_] **will not** be seized by your boss, the Head of Personnel, or a security officer. Personal effects will &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; be confiscated as part of this demotion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;(Check all that apply)&amp;lt;/font&amp;gt;&lt;br /&gt;
* [_] **Repeated Violation** of&lt;br /&gt;
  * [_] **Corporate Policy**&lt;br /&gt;
  * [_] **Department Policy**&lt;br /&gt;
  * [_] Basic Decency&lt;br /&gt;
* [_] **Recklessly endangering crew**&lt;br /&gt;
  * [_] via **Active Decision**&lt;br /&gt;
  * [_] **Grievous Negligence**&lt;br /&gt;
  Specifically: [___________________]&lt;br /&gt;
[_____________________________]&lt;br /&gt;
[_____________________________]&lt;br /&gt;
* [_] **Major Felonies**&lt;br /&gt;
  &amp;lt;font size=1&amp;gt;List relevant felonies below:&amp;lt;/font&amp;gt;&lt;br /&gt;
[_____________________________]&lt;br /&gt;
[_____________________________]&lt;br /&gt;
* [_] **Dereliction**&lt;br /&gt;
  Abandoning your post for over [____] minutes.&lt;br /&gt;
* [_] **Vote of No Confidence**&lt;br /&gt;
  See bottom of form.&lt;br /&gt;
&lt;br /&gt;
As part of your discretionary severence, you are entitled to the following:&lt;br /&gt;
* [____]% of your pension.&lt;br /&gt;
* Retaining your housing stipend for [___] days, or until new employment is attained.&lt;br /&gt;
* Rehiring to a similar position after [___] shift(s) have elapsed.&lt;br /&gt;
* [__] meetings with an off-station **Grief Counselor** to address feelings of:&lt;br /&gt;
  * [_] inadequacy&lt;br /&gt;
  * [_] failure&lt;br /&gt;
  * [_] insolvency&lt;br /&gt;
  * [_] remorse for your actions&lt;br /&gt;
* [__] payments of [___]% of your current salary.&lt;br /&gt;
  &lt;br /&gt;
This demotion has been approved by your direct boss, [________________________], or enacted via a &amp;lt;br&amp;gt;**Vote of No Confidence**, addressed below.&lt;br /&gt;
I, the direct boss of the employee, by leaving my signature below, authorize the employee&#039;s demotion.&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&amp;lt;font size=1&amp;gt;(Stamp below as appropriate)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
### &amp;lt;center&amp;gt;Vote of No Confidence&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;If this references an external form, copy the results below. You need not reacquire signatures. I, [___________________], certify that the results transcribed below are accurate to the properly-signed external document.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Instigator&amp;lt;/b&amp;gt;: [_______________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Employee&#039;s Boss&amp;lt;/b&amp;gt;: [_________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Boss&#039;s reasons against Demotion&amp;lt;/b&amp;gt;: [_____________]&lt;br /&gt;
[________________________________________]&lt;br /&gt;
[________________________________________]&lt;br /&gt;
[________________________________________]&lt;br /&gt;
[________________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Additional rationale for Demotion&amp;lt;/b&amp;gt;: [_____________]&lt;br /&gt;
[________________________________________]&lt;br /&gt;
[________________________________________]&lt;br /&gt;
[________________________________________]&lt;br /&gt;
[________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;Votes&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;(Vote either &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt;emote, &amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;etain, or &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt;bstain, and sign your name)&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[__] | [__________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__] | [__________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__] | [__________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__] | [__________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__] | [__________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__] | [__________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__] | [__________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__] | [__________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
[__] | [__________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;Total&amp;lt;/u&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table width=50%&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Demote&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Retain&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Abstain&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[____]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[____]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[____]&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&amp;lt;font size=1 color=gray &amp;gt;This demotion notice not valid unless the subject&#039;s direct boss signed or stamped their approval &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt; more votes to Demote have been cast.&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Medical Paperwork =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Psychologist&#039;s Assessment - LightFire53&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=5&amp;gt;NSS Cyberiad Medical&amp;lt;/font&amp;gt;&lt;br /&gt;
Psychiatric Analysis and Evaluation&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Patient: [__________________]&lt;br /&gt;
&lt;br /&gt;
Evaluator: [__________________]&lt;br /&gt;
&lt;br /&gt;
Situation: [__________________]&lt;br /&gt;
&lt;br /&gt;
Possible Triggers: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&lt;br /&gt;
Initial Diagnoses: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&lt;br /&gt;
Symptoms: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&lt;br /&gt;
Additional Notes: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Suggested Actions and Treatment:&amp;lt;/b&amp;gt; [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&lt;br /&gt;
Additional Notes: [__________________]&lt;br /&gt;
&lt;br /&gt;
Evaluators Signature: [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Psychological Report - Scribblon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;Psychological Report&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Patient Information&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Species:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Age:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Sex:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Occupation:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Reason(s) of referral&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Complaints at take-in:&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;As explained by the patient:&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Tests Administered&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Diagnosis&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Conclusions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Date:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Signature:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Simplified Psychological Report/Evaluation - Scribblon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;Psychological Report&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Patient Information&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Occupation:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Reason(s) of referral:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Tests Administered&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Conclusions&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Signature:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!(Psychological) Appointment Report - Scribblon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;Appointment Report&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name Patient:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Start Time:&amp;lt;/b&amp;gt;[__]:[__]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;End Time:&amp;lt;/b&amp;gt;[__]:[__]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Signature:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!MedChem Request Form - Scribblon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;MedChem Request Tracking Form&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=1&amp;gt;This is a form for tracking the usage of chemicals in the station. A filled out form is not a guarantee of the requested chemical(s)&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requested Chemical(s):&amp;lt;/b&amp;gt;&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Reason:&amp;lt;/b&amp;gt;&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Signature:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;center&amp;gt;By singing this form as applicant you are agreeing that you understand Nanotrasen does not provide any warranty whatsoever that the chemical(s) will be free of impurities. In no respect shall Nanotrasen incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the chemical(s). The signer pledges not to use the chemical(s) to be a dick to other personnel.&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!MedChem Issuance Form - Scribblon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;MedChem Issuance Tracking Form&amp;lt;/center&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Requested Chemical(s):&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Time Request:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name Requester:&amp;lt;/b&amp;gt;[__________________]]&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Requested Chemical(s):&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Time Request:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name Requester:&amp;lt;/b&amp;gt;[__________________]]&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Requested Chemical(s):&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Time Request:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name Requester:&amp;lt;/b&amp;gt;[__________________]]&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Requested Chemical(s):&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Time Request:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name Requester:&amp;lt;/b&amp;gt;[__________________]]&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Requested Chemical(s):&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Time Request:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name Requester:&amp;lt;/b&amp;gt;[__________________]]&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Requested Chemical(s):&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Time Request:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name Requester:&amp;lt;/b&amp;gt;[__________________]]&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Requested Chemical(s):&amp;lt;/b&amp;gt;[__________________]&lt;br /&gt;
[__________________]&lt;br /&gt;
[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Time Request:&amp;lt;/b&amp;gt;[__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name Requester:&amp;lt;/b&amp;gt;[__________________]]&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Psychological Counseling Report - SomeGuy9283&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Counseling Session Report&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Species: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Gender: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Age: [____]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt; Nanotrasen Science Station Cyberiad &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Reason(s) for visit: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Associated with physical trauma?(Y/N): [_]&amp;lt;br&amp;gt;&lt;br /&gt;
If yes, please elaborate: &lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Involuntary Treatment?(Y/N): [_]&amp;lt;br&amp;gt;&lt;br /&gt;
If yes, please elaborate:&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Other medical observations:&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Counselor&#039;s Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
Name: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: [__________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Diagnosis: &lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Counseling Notes: &lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Likely to affect job performance?(If so elaborate, otherwise leave blank): &lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
Treatment Suggested: &lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;If medication is administered or prescribed, please attach a copy of the prescription note to this form&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;CMO approval is &amp;lt;u&amp;gt;required&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
Treatment applied successfully?(Y/N): [_]&amp;lt;br&amp;gt;&lt;br /&gt;
Prognosis: &lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Autopsy Report - AyzenX&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[logo]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font size=5&amp;gt;Autopsy Report&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;center&amp;gt;Nanotrasen Science Station Cyberiad, Epsilion Eridani&amp;lt;/center&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;General Information&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;* Deceased: [__________________]&lt;br /&gt;
* Species: [__________________]&lt;br /&gt;
* Sex: [__________________]&lt;br /&gt;
* Blood Type: [__]&lt;br /&gt;
* Blood Level: [____] %&lt;br /&gt;
* Minor Disabilities: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
* Major Disabilities: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
* Occupation: [____________________]&lt;br /&gt;
* Supervisor: [__________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Analysis Report&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;* Type of Death: [__________________]&lt;br /&gt;
* Details: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;i&amp;gt;   I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Nanotrasen Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Signature: [__________________]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Autopsy Report - Susan&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;OFFICE OF THE STATION MEDICAL EXAMINER&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;center&amp;gt;Nanotrasen Science Station Cyberiad, Epsilion Eridani&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
DECEASED: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
SPEICES: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
SEX: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
AGE: [____]&amp;lt;br&amp;gt;&lt;br /&gt;
RANK: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
TYPE OF DEATH: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
DESCRIPTION OF BODY: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
MARKS AND WOUNDS: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
MANNER OF DEATH: [__________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Nanotrasen Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SIGNATURE: [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Genetics Powers - SabreML&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;[logo]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Genetics S.E. Powers&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Numbers [________]&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [___________________________________________]&lt;br /&gt;
* [___________________________________________]&lt;br /&gt;
* [___________________________________________]&lt;br /&gt;
* [___________________________________________]&lt;br /&gt;
* [___________________________________________]&lt;br /&gt;
* [___________________________________________]&lt;br /&gt;
* [___________________________________________]&lt;br /&gt;
* [___________________________________________]&lt;br /&gt;
* [___________________________________________]&lt;br /&gt;
* [___________________________________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compiled by [__________________]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Medical: Prescription - Unattributed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;center&amp;gt;&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;NSS Cyberiad Medical Department&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=5&amp;gt;&amp;lt;u&amp;gt;Prescription&amp;lt;/u&amp;gt;:&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; [______________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;For&amp;lt;/u&amp;gt;: [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Assignment&amp;lt;/u&amp;gt;: [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Prescribing Doctor&amp;lt;/u&amp;gt;: [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Date&amp;lt;/u&amp;gt;: [__________________] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Pharmacist&amp;lt;/u&amp;gt;: [__________________] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;This prescription will not be refilled except under written authorization.&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Virologist: Releasing Virus - Urbanliner&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;u&amp;gt;&amp;lt;font size=5&amp;gt;&amp;lt;b&amp;gt;&amp;lt;center&amp;gt; Releasing Virus &amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Name of the Virus:&amp;lt;/u&amp;gt; [____________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Spreads by:&amp;lt;/u&amp;gt; [____________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Cured by:&amp;lt;/u&amp;gt; [____________________]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Symptoms:&amp;lt;/u&amp;gt; [__________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
* [_______________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Reason for releasing:&amp;lt;/u&amp;gt; [_____________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
[___________________________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The Virologist is responsible for any biohazards caused by the virus released.&lt;br /&gt;
&amp;lt;u&amp;gt;Virologist&#039;s sign:&amp;lt;/u&amp;gt; [__________________]&amp;lt;br&amp;gt;&lt;br /&gt;
If approved, stamp below with the Chief Medical Officer&#039;s stamp, and/or the Captain&#039;s stamp if required:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Medical Encounter Form - Motho&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;b&amp;gt;&amp;lt;center&amp;gt;OFFICE OF THE STATION MEDICAL CLINIC&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;center&amp;gt;Frontier Sector 13&amp;lt;/i&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
# &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;MEDICAL ENCOUNTER FORM&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;PATIENT:&amp;lt;/u&amp;gt; [___________________]&lt;br /&gt;
&amp;lt;u&amp;gt;SPECIES:&amp;lt;/u&amp;gt; [___________________]&lt;br /&gt;
&amp;lt;u&amp;gt;SEX:&amp;lt;/u&amp;gt; [___________________]&lt;br /&gt;
&amp;lt;u&amp;gt;AGE:&amp;lt;/u&amp;gt; [___________________]&lt;br /&gt;
&amp;lt;u&amp;gt;ASSIGNMENT:&amp;lt;/u&amp;gt; [___________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;REASON FOR VISIT:&amp;lt;/u&amp;gt; [___________________]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;VITALS AT INTAKE&amp;lt;/u&amp;gt; --&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BRUTE: [___]&lt;br /&gt;
* BURN: [___]&lt;br /&gt;
* TOXIN: [___]&lt;br /&gt;
* SUFFOCATION: [___]&lt;br /&gt;
* BLOOD VOL: [_____]&lt;br /&gt;
* CORE TEMP: [_______]&lt;br /&gt;
* BODY TEMP: [_______]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;SEXUAL HEALTH&amp;lt;/u&amp;gt; --&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* SEXUALLY ACTIVE?: [_]&lt;br /&gt;
* PREGNANT?: [_]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;PHYSICAL QUALITIES&amp;lt;/u&amp;gt; --&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* CYBERNETICS: [_]&lt;br /&gt;
* PROSTHESIS: [_]&lt;br /&gt;
* IMPLANTS: [_]&lt;br /&gt;
* AMPUTATION: [_]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;PATIENT CONDITION:&amp;lt;/u&amp;gt; [____________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;u&amp;gt;PRE-EXISTING COND.:&amp;lt;/u&amp;gt; [____________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;u&amp;gt;ALLERGIES:&amp;lt;/u&amp;gt; [____________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
[_______________________________________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;DIAGNOSIS:&amp;lt;/u&amp;gt; [____________________________________]&lt;br /&gt;
&amp;lt;u&amp;gt;COURSE OF TREATMENT:&amp;lt;/u&amp;gt; [__________________________]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;I hereby declare that after receiving notice of the condition described herein, I took charge of the patient and made inquiries regarding the cause of visit in accordance with Section 25-427c of NanoTrasen Pathology Code, and that the information contained herein regarding said patient is true and correct to the best of my knowledge and belief.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;SIGNATURE:&amp;lt;/u&amp;gt; [________________________________]&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;** Other Notes Below **&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Medical Encounter Form - Quick Fix and Motho&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;h1&amp;gt;&amp;lt;table bgcolor=&amp;quot;steelblue&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;th&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Patient Encounter&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;table bgcolor=&amp;quot;steelblue&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;th&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Personal Details&amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/h3&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Name:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Species:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Sex:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Age:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Assignment:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;table bgcolor=&amp;quot;steelblue&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&amp;lt;th&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Medical Details&amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/h3&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Reason for visit:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;strong&amp;gt;Vitals at intake:&amp;lt;/strong&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;table border cellspacing&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Brute&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Burn&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Toxin&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Oxyloss&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[___]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[___]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[___]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[___]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Blood volume:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___]% / [___]cl&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Core temperature:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[_____]°C&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Body temperature:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[_____]°C&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Sexually active?:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[_]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Pregnant?:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[_]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Cybernetics?:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[_]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Prosthesis?:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[_]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Implants?:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[_]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Amputated Limbs?:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[_]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Current condition:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Pre-existing conditions:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Allergies:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Diagnosis:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Course of treatment:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;I hereby declare that after receiving notice of the condition described herein, I took charge of the patient and made inquiries regarding the cause of visit in accordance with Section 25-427c of NanoTrasen Pathology Code, and that the information contained herein regarding said patient is true and correct to the best of my knowledge and belief.&amp;lt;/div&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Attending Doctor&#039;s Name (with signature):&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___________________________________]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Date:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___].[___].[___]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[___]:[___]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;Place for a stamp&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;This document is the property of NanoTrasen Corporation. Without the signatures and seals of the managers or their deputies, this document has no corporate force.&amp;lt;/div&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Administrative Paperwork =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Admin: General Fax Response - Scrubmcnoob/Shadeykins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[logo]&amp;lt;b&amp;gt;&lt;br /&gt;
Glory to Nanotrasen&lt;br /&gt;
NAS Trurl&amp;lt;/b&amp;gt;&lt;br /&gt;
Official Expedited Memorandum&amp;lt;/center&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;font size=1&amp;gt;RECIPIENT JOB/NAME,&lt;br /&gt;
&lt;br /&gt;
MESSAGE GOES HERE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;NAMEOFRESPONDENT, Special Operations Officer&amp;lt;/i&amp;gt;&amp;lt;hr&amp;gt;*Failure to adhere to orders contained herein is considered a violation of company policy; disciplinary action for violations may be administered in-situ or upon shift transfer at Central Command.&lt;br /&gt;
*The recipient(s) of this memorandum acknowledge that they are liable for any and all damages that may arise from ignoring directives or advice given herein.&lt;br /&gt;
*All reports are to be held in confidence by their intended recipient and any relevant parties. Unauthorized redistribution of communiques may result in disciplinary action.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Admin: Declined Request - Shadeykins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[logo]&amp;lt;b&amp;gt;&lt;br /&gt;
Glory to Nanotrasen&lt;br /&gt;
NAS Trurl&amp;lt;/b&amp;gt;&lt;br /&gt;
Automated Fax System&amp;lt;/center&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;font size=1&amp;gt;Thank you for your request,&lt;br /&gt;
&lt;br /&gt;
Your message has been manually reviewed and marked as resolved by an official company representative.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, we have no interest in supporting your request at this time.&lt;br /&gt;
&lt;br /&gt;
Please desist any/all further communications regarding this matter.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;i&amp;gt;Automated Fax System&amp;lt;/i&amp;gt;&amp;lt;hr&amp;gt;*Failure to adhere to orders contained herein is considered a violation of company policy; disciplinary action for violations may be administered in-situ or upon shift transfer at Central Command.&lt;br /&gt;
*The recipient(s) of this memorandum acknowledge that they are liable for any and all damages that may arise from ignoring directives or advice given herein.&lt;br /&gt;
*All reports are to be held in confidence by their intended recipient and any relevant parties. Unauthorized redistribution of communiques may result in disciplinary action.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Admin: Reiteration (IE: Follow Orders) - Shadeykins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[logo]&amp;lt;b&amp;gt;&lt;br /&gt;
Glory to Nanotrasen&lt;br /&gt;
NAS Trurl&amp;lt;/b&amp;gt;&lt;br /&gt;
Automated Fax System&amp;lt;/center&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;font size=1&amp;gt;To whom it may concern,&lt;br /&gt;
&lt;br /&gt;
Any/all directives issued by Central Command are to be followed as per Section 47(c) of your Employment Contract irrespective of what form they are presented in. All communications from Central Command are to be considered as verification in and of themselves and do not require followup before enactment.&lt;br /&gt;
&lt;br /&gt;
Please immediately abide by any relevant directives issued prior to this report. Further attempts to forestall directives by asking for verification may result in disciplinary action up to, and including, contract termination. &lt;br /&gt;
&lt;br /&gt;
Verified communications by Nanotrasen may include: station announcements, headset communications, communication reports, and other paper-based communiques.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;i&amp;gt;Automated Fax System&amp;lt;/i&amp;gt;&amp;lt;hr&amp;gt;*Failure to adhere to orders contained herein is considered a violation of company policy; disciplinary action for violations may be administered in-situ or upon shift transfer at Central Command.&lt;br /&gt;
*The recipient(s) of this memorandum acknowledge that they are liable for any and all damages that may arise from ignoring directives or advice given herein.&lt;br /&gt;
*All reports are to be held in confidence by their intended recipient and any relevant parties. Unauthorized redistribution of communiques may result in disciplinary action.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_synthetic_surgery&amp;diff=14242</id>
		<title>Guide to synthetic surgery</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_synthetic_surgery&amp;diff=14242"/>
		<updated>2024-04-09T22:42:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: 3 revisions imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
All surgery requires a set of tools, printable in an autolathe or engineering/science protolathe, along with an operating table.&lt;br /&gt;
[[File:Synth_Liz.png|175px|thumb|Synthetic Lizard]]&lt;br /&gt;
[[File:Generic_Ipc.png|175px|thumb|Standard IPC]]&lt;br /&gt;
&lt;br /&gt;
==Surgery Speed and Failure==&lt;br /&gt;
For every tool, there are &#039;&#039;ghetto analogues&#039;&#039;. The percentages listed next to them show &#039;&#039;success rate&#039;&#039;. For example, if it says &amp;quot;50%&amp;quot; the step has a 50% chance to succeed or fail. These percentages stack with the percentage point bonus or malus from using different tables or chemicals (see [[#Beginning of any Operation|Beginning of any Operation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Beginning of any Operation =&lt;br /&gt;
Step 1: Undress the part of the patient that needs surgery. You can do this by dragging them onto yourself, and then clicking the clothes you want to remove from them in the pop-up. &lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; The uniform the patient is wearing usually covers both legs, arms, groin and torso. Helmets, eyewear and masks always obscure the eyes, make sure to remove them if working on the eyes.&lt;br /&gt;
&lt;br /&gt;
Step 2: [[File:OpTable.gif|Operating Table]] Place the patient onto the &#039;&#039;&#039;operating table&#039;&#039;&#039;. Do this doing a {{Grab}} on the patient. Then left click the operating table to place the patient on it. You can also {{Rightclick}} shove a person onto the table and tell them to rest, though they might not appreciate this. &lt;br /&gt;
* If there is no operating table, you can use: &#039;&#039;&#039;[[Machines#Lifeform_Stasis_Unit|Stasis bed]]&#039;&#039;&#039; (-10%), &#039;&#039;&#039;any table&#039;&#039;&#039; (-20%), &#039;&#039;&#039;any bed&#039;&#039;&#039; (-30%), ask them to lie &#039;&#039;&#039;on the floor&#039;&#039;&#039; (-50%). The [[#Surgery Speed and Failure|speed]] of completing every step will be reduced.&lt;br /&gt;
&lt;br /&gt;
Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place &#039;&#039;&#039;drapes&#039;&#039;&#039; or &#039;&#039;&#039;bedsheet&#039;&#039;&#039; over the part of body you are operating.&lt;br /&gt;
* If you done step 1 wrong, it will tell you that you must remove clothing first. If you continue without fixing, you will stab your patient instead of doing surgery.&lt;br /&gt;
&lt;br /&gt;
Step 4: Turn off {{Combat_Mode}}. Pro tip: {{Rightclick}} will make you fail every surgery step on purpose.&lt;br /&gt;
&lt;br /&gt;
Step 5: [[File:Hud-target.gif|Target]] &#039;&#039;&#039;Aim&#039;&#039;&#039; at the appropriate body part (important!).&lt;br /&gt;
&lt;br /&gt;
Step 6: {{LeftclickCmodeoff}} [[File:Wrench.png|Wrench]] &#039;&#039;&#039;Do the repair&#039;&#039;&#039; (see the steps below!). Afterwards congratulate the patient and kick them out. Failed steps will autorepeat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To abort a surgery, hold a screwdriver in one hand and drapes in the other, and use the drapes on the patient.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Repair Robotic Limbs (basic) ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/modular_skyrat/modules/synths/code/surgery/robot_healing.dm#L6C7-L6C7 --&amp;gt;&lt;br /&gt;
A surgical procedure that provides repairs and maintenance to all robotic limbs. Is slightly more efficient when the patient is severely damaged. Can be upgraded to Advanced and Experimental tiers, which affect the speed and effectiveness of the healing step. Analogous to organics&#039; Tend Wounds, except both Brute and Burn can be handled in the same surgery. Welding heals brute, and cables heal burns. Also known as Robot Healing.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif|Target: Chest]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/cut_wires}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/robot_heal}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Implant Removal ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/implant_removal.dm#L82 --&amp;gt;&lt;br /&gt;
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don&#039;t have an empty implant case in your other hand, the implant will be ruined on extraction!&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_torso.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/open_hatch}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/extract_implant}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Organ Manipulation  ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/organ_manipulation.dm#L57 --&amp;gt;&lt;br /&gt;
This surgery covers operations to remove/insert organs (brain, heart, appendix), &#039;&#039;&#039;lizard/cat tails&#039;&#039;&#039;, and cyber implants.&amp;lt;br&amp;gt;The body part to target depends on which procedure you want to do.&amp;lt;br&amp;gt;See below for details about each procedure.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/open_hatch}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: (Head/Chest only): {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: &#039;&#039;&#039;Remove&#039;&#039;&#039;: {{SurgeryStep/manipulate_organs/internal/mechanic|remove something.}} &lt;br /&gt;
|-&lt;br /&gt;
|Step 6: &#039;&#039;&#039;Insert&#039;&#039;&#039;: {{SurgeryStep/hands|insert something.}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: (Head/Chest only): {{SurgeryStep/mechanic_wrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ordinary organs that require Organ Manipulation ===&lt;br /&gt;
&lt;br /&gt;
These organs are present in every normal synthetic and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.&lt;br /&gt;
&lt;br /&gt;
==== Posibrain [[File:Posibrain.gif|Posibrain]] ====&lt;br /&gt;
&lt;br /&gt;
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it [[#Full_chassis_restoration|unrevivable]] through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be [[#Full_chassis_restoration|revived]].&lt;br /&gt;
&lt;br /&gt;
The brain of a synthetic patient resides in their chest, meaning they can theoretically be decapitated and remain functional, albeit deaf, blind, and mute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif|Target: Chest]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hydraulic Pump Engine (Heart) [[File:heart_ipc.png|link=Special:FilePath/Heart_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new heart is inserted, or death.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Robotic Eyes (Eyes) [[File:robotic_eyes.png]] ====&lt;br /&gt;
&lt;br /&gt;
They&#039;re required for sight. Removing them will, obviously, turn the patient blind. Some races&#039; eyes can see in the dark.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Auditory Sensors(Ears) [[File:ears_ipc.png|link=Special:FilePath/Ears_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for hearing. Removing them will make the patient deaf. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Reagent Processing Unit [[File:Liver_ipc.png|link=Special:FilePath/Liver_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for processing [[Guide_to_chemistry|reagents]]. Removing the liver will cause the patient to take heavy toxin damage. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Heat Sink (Lungs) [[File:Lungs_ipc.png|link=Special:FilePath/Lungs_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== IPC Micro Cell (Stomach) [[File:Stomach_ipc.png|link=Special:FilePath/Stomach_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Required for eating and drinking. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Robotic Voicebox (Tongue) [[File:Tongue_ipc.png|link=Special:FilePath/Tongue_ipc.png]] ====&lt;br /&gt;
&lt;br /&gt;
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards&#039; or flypeoples&#039; will give the patient the race&#039;s speech quirks. [[Abductor]]s&#039; tongues carry over their telepathy, but they prevent normal speech.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_mouth.gif]] &#039;&#039;&#039;Target: Mouth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ==== &lt;br /&gt;
&lt;br /&gt;
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research. &lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Chest/Eyes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reset Posibrain Logic [[File:posibrain.gif|Posibrain]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/modular_skyrat/modules/synths/code/surgery/robot_brain_surgery.dm#L4 --&amp;gt;&lt;br /&gt;
A surgical procedure that restores the default behavior logic and personality matrix of an IPC posibrain. Cures posibrain damage and brain traumas.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_open}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/pry_off_plating}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/fix_robot_brain}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Defibrillation (Revival)    [[File:Defib.png|Defibrillator]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/pull/23923 --&amp;gt;&lt;br /&gt;
Using a defibrillator without a Surgery to revive a dead synthetic patient, similarly to how one revives an organic patient. This is &#039;&#039;&#039;not recommended.&#039;&#039;&#039; It will cause light EMP damage to every single limb &#039;&#039;and&#039;&#039; every single organ in the patient, &#039;&#039;and&#039;&#039; will cause a temporary severe brain trauma. It &#039;&#039;will&#039;&#039; revive them, however.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
||&#039;&#039;&#039;Procedure&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Defib.png|Shock Paddles]] &#039;&#039;&#039;Defibrillator&#039;&#039;&#039;: Apply shock paddles to chest, ignoring several warnings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Posibrain Reboot (Revival) [[File:posibrain.gif|Posibrain]] ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/modular_skyrat/modules/synths/code/surgery/robot_chassis_restoration.dm#L5 --&amp;gt;&lt;br /&gt;
A surgical procedure that reboots a positronic brain. Unhusks the patient and makes them alive again. Also known as Robot Chassis Restoration. Note that using a defibrillator during this surgery will not cause the massive damage it does normally (if the surgery step succeeds).&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_chest.gif]] &#039;&#039;&#039;Target: Chest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/mechanic_unwrench}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/pry_off_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/weld_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/prepare_electronics}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/finalize_positronic_restoration}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/add_plating/fullbody}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: {{SurgeryStep/mechanic_close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cavity Implant ==&lt;br /&gt;
There is presently no surgery to implant something into the chest cavity of a synthetic patient. Implanters still work as normal.&lt;br /&gt;
&lt;br /&gt;
== Robotic amputation ==&lt;br /&gt;
There is presently no surgery to amputate a robotic limb. You can use Amputation Shears or whack the arm with swords until it falls off.&lt;br /&gt;
&lt;br /&gt;
== Eye Surgery ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/eye_surgery.dm#L4 --&amp;gt; &amp;lt;!-- Wolfbold says this works on Synths for now --&amp;gt;&lt;br /&gt;
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4, fix eyes, will cause 70 brain damage to the patient. This is the Organic Eye Surgery, but it can still be done to Synthetics and synthetic eyes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_eyes.gif]] &#039;&#039;&#039;Target: Eyes&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/incise}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/retract_skin}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/clamp_bleeders}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/fix_eyes}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ear Surgery ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/22a9b409bf0ba827280daa648e549bdb4dcfa7be/code/modules/surgery/eye_surgery.dm#L4 --&amp;gt; &amp;lt;!-- Wolfbold says this works on Synths for now --&amp;gt;&lt;br /&gt;
This fixes all damage done to ears (fixing deafness 40 seconds after completion), except genetic. Failing step 5, fix ears, will cause 70 brain damage to the patient. This is the Organic Eye Surgery, but it can still be done to Synthetics and synthetic eyes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud_target_head.gif]] &#039;&#039;&#039;Target: Head&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: {{SurgeryStep/incise}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: {{SurgeryStep/retract_skin}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: {{SurgeryStep/saw}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: {{SurgeryStep/clamp_bleeders}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: {{SurgeryStep/fix_ears}}&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: {{SurgeryStep/close}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Chemical-Based Healing =&lt;br /&gt;
Synthetics can be affected by some [[Guide_to_chemistry#Synthetic_Healing_Medicines|synthetic-focused chemicals]] and some general-purpose chemicals. The Synth Treatment Kit comes with Bone Gel and a spray bottle of [[Guide_to_chemistry#Hercuri|Hercuri]], pre-chilled.&lt;br /&gt;
&lt;br /&gt;
= Tending Wounds =&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/pull/23733 --&amp;gt;&lt;br /&gt;
In general, if a step has a progress bar, the tend speed can be made likely to succeed and/or faster by:&lt;br /&gt;
&lt;br /&gt;
* Using a Wound Analyzer&lt;br /&gt;
* Having a Diagnostic HUD&lt;br /&gt;
* Knowing the Robotics Wires (Skillchip grants this ability)&lt;br /&gt;
* Knowing the Engineering Wires (Engineering Skillchip grants this, possibly also from holding the Station Blueprints in-hand. Superseded by the Robotics Wires.)&lt;br /&gt;
&lt;br /&gt;
and hampered by:&lt;br /&gt;
&lt;br /&gt;
* Self-tending.&lt;br /&gt;
&lt;br /&gt;
Different surgical steps are affected by the above factors in different amounts. Note that surgical bed quality does not provide a speed bonus or detriment, but stasis beds still pause internal processes and surgical beds still apply mild pain suppressant and can connect to an Operating Computer to tell you the next stage in a surgery.&lt;br /&gt;
&lt;br /&gt;
{{Speech|name=Jim Reads|image=[[File:Generic_roboticist.png|Friendly Neighborhood Ripperdoc]]|text=In addition to providing a surgery speed bonus, the Wound Analyzer will provide &#039;&#039;important contextual information&#039;&#039; and &#039;&#039;&#039;easy-to-read, comprehensive surgical advice.&#039;&#039;&#039;&amp;lt;br&amp;gt;A regular Health Analyzer can be used in-hand to toggle to Wound Mode, which does not give a surgical speed bonus, but provides the important contextual information and &#039;&#039;hard-to-read, verbose&#039;&#039; surgical advice.}}&lt;br /&gt;
&lt;br /&gt;
== Muscle Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/master/modular_skyrat/modules/medical/code/wounds/synth/robotic_muscle.dm --&amp;gt;&lt;br /&gt;
&amp;quot;Literally just reskinned organic muscle damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{SurgeryStep/gauze|Splint the wound with gauze,}} and take time to rest.&lt;br /&gt;
&lt;br /&gt;
== Electrical Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/17e8b056577fea978e5f2b727f90887a9bcc48f7/modular_skyrat/modules/medical/code/wounds/synth/robotic_slash.dm#L24 --&amp;gt;&lt;br /&gt;
The &amp;quot;bleed&amp;quot; of synthetic life. Electrocutes the user frequently and grows in intensity, slowly as time passes.&lt;br /&gt;
&lt;br /&gt;
Can be caused by either slashing damage or piercing damage. Slashes raise in intensity quickly but can be treated quickly. Piercing wounds take longer to worsen but longer to treat, and have a significantly higher maximum intensity. Both are treated the same.&lt;br /&gt;
&amp;lt;!-- Apparently a T3 Slash causes Mangled Exterior, which allows slash/pierce to that limb to deal a Blunt wound --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mitigating ===&lt;br /&gt;
To slow the growth of internal intensity:&lt;br /&gt;
* {{SurgeryStep/gauze}}.&lt;br /&gt;
* Rest in stasis.&lt;br /&gt;
* Lay down.&lt;br /&gt;
* {{SurgeryStep/grasp|Grasp the limb.}}&lt;br /&gt;
* Have someone else {{SurgeryStep/grasp|grasp the limb.}} (Aggro-{{Grab}} the patient and [[File:Hud-target.gif|target]] target the appropriate limb.)&lt;br /&gt;
* Become shock immune. (Reduces but does not negate the damage done.) (Only applicable for organic persons with DNA who just happen to have a wounded synthetic limb.)&lt;br /&gt;
* Die.&lt;br /&gt;
&lt;br /&gt;
=== Curing ===&lt;br /&gt;
Reduce the intensity to 0 and the wound is removed. Reducing intensity can happen from:&lt;br /&gt;
* [[File:CableCoils.png|Cables]]Replacing wires.&lt;br /&gt;
* [[File:Suture.png|Sutures]]Suturing the wires.&lt;br /&gt;
* [[File:Wirecutters.png|32px]]Reset wiring.  [[File:Retractor.png|Retractor]] Retractors can be substituted for low efficiency. (Massive penalty from self-tending, have someone else do this!)&lt;br /&gt;
* Having a high body temperature.&lt;br /&gt;
{{anchor|blunt wounds}}&lt;br /&gt;
== Blunt Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/master/modular_skyrat/modules/medical/code/wounds/synth/blunt/robotic_blunt.dm --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Securing Failure.&#039;&#039;&#039; Analogous to bone breaks in organics. Limbs cause limping and interaction penalties. Chest wounds causes oscillation on movement or being hit, which after a delay causes you to drop items, fall over, or suffer from screen shake. Can be cancelled by ceasing movement before the aftershock hits. Blunt head wounds additionally cause temporary brain traumas&lt;br /&gt;
&lt;br /&gt;
=== Mitigating ===&lt;br /&gt;
All effects reduced by {{SurgeryStep/gauze|applying gauze.}}&lt;br /&gt;
&lt;br /&gt;
Movement effects are reduced by slow walking, resting, having no gravity, or being buckled to something (wheelchair, roller bed).&lt;br /&gt;
&lt;br /&gt;
=== Treating ===&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&#039;&#039;&#039;Loosened Screws&#039;&#039;&#039;. Various semi-external fastening instruments have loosened, causing components to jostle, inhibiting limb control.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: Screwdriver the limb. || {{SurgeryStep/percussive_maintenance}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{anchor|blunt tier 2}}&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
&#039;&#039;&#039;Detached Fastenings&#039;&#039;&#039;. Various fastening devices are extremely loose and solder has disconnected at multiple points, causing significant jostling of internal components and noticeable limb dysfunction.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Ghetto Analogues&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{SurgeryStep/secure_internals|Secure internals.&amp;lt;br&amp;gt;(Note: has a high chance of failure, strongly countered with a Diagnostic HUD and/or knowing the Robotics or Engineering wires.)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png|64px]] &#039;&#039;&#039;Welder&#039;&#039;&#039;: Weld the limb.||[[File:Cautery.png|64px]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
If either of the above steps do not reliably work, [[File:Crowbar.png]]Crowbar the limb to significantly buff the chance for the [[File:Screwdriver_tool.png]]Screwdriver step to work. This disables the limb, has a strong chance to shock the tender, and deals significant brute damage.&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 ====&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/17e8b056577fea978e5f2b727f90887a9bcc48f7/modular_skyrat/modules/medical/code/wounds/synth/blunt/robotic_blunt_T3.dm#L1 --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Collapsed Superstructure&#039;&#039;&#039;. The superstructure has totally collapsed in one or more locations, causing extreme internal oscillation with every move and massive limb dysfunction.&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 450px;&amp;quot; |&#039;&#039;&#039;Procedure&#039;&#039;&#039;||&#039;&#039;&#039;Means&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hud-fire.png|64px|HEAT]] &#039;&#039;&#039;Mold the limb:&#039;&#039;&#039; Heat the limb until it is malleable.&lt;br /&gt;
||{{LeftclickCmode}} &#039;&#039;&#039;Attack the limb with burns&#039;&#039;&#039; until it has 80% of the burn damage it can possibly sustain.&amp;lt;br&amp;gt;[[File:Welder.png]] &#039;&#039;&#039;Manually apply a T2 or T3 burn wound&#039;&#039;&#039;: (Aggro-{{Grab}}, use [[File:Welder.png|welder]]welder on limb. Deals no burn damage.).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;||&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Call_flesh_reinforcements.png|STRENGTH OF WILL]] &#039;&#039;&#039;Reshape the limb:&#039;&#039;&#039; Impose your will upon the weakened superstructure.||{{SurgeryStep/hands|Press on it.}} Aggro-{{Grab}} the patient and {{LeftclickCmodeoff}} firmly reshape it. Will burn your hands if you&#039;re not wearing heat-resistant gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plunger.png|Plunger]] &#039;&#039;&#039;Plunger&#039;&#039;&#039;: Plunge at the dents. (80%)&amp;lt;br&amp;gt;&lt;br /&gt;
{{SurgeryStep/percussive_maintenance|force=6|chance=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alternatively, for roboticists lucky enough to have stolen an RCD, you can fix the superstructure using a Rapid Construction Device:&lt;br /&gt;
&lt;br /&gt;
[[File:Rcd 0.png|RCD]] &#039;&#039;&#039;RCD&#039;&#039;&#039;: Reform the superstructure. (Expensive, slow, not recommended).&lt;br /&gt;
&lt;br /&gt;
Either way, from here, treat it [[#blunt tier 2|as a Tier 2 wound]].&lt;br /&gt;
&lt;br /&gt;
== Burn Wounds ==&lt;br /&gt;
&amp;lt;!-- https://github.com/Skyrat-SS13/Skyrat-tg/blob/master/modular_skyrat/modules/medical/code/wounds/synth/robotic_burns.dm --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Overheating.&#039;&#039;&#039;&lt;br /&gt;
Increases damage taken, and the limb attempts to equalize temperature with the rest of the body, heating the victim up.&lt;br /&gt;
Decreases in severity based on temperature thresholds.&lt;br /&gt;
&lt;br /&gt;
Note that a Tier 3 burn counts as mangled exterior, which enables further slash/pierce attacks to cause [[#blunt wounds|blunt wounds]].&lt;br /&gt;
&lt;br /&gt;
=== Treatment/Mitigation ===&lt;br /&gt;
Cool the body.&lt;br /&gt;
&lt;br /&gt;
Spacing the body cools it down somewhat.&lt;br /&gt;
&lt;br /&gt;
Wounded limbs naturally cool themselves by equalizing to body temperature, which itself slowly equalizes to room temperature. A Tier 3 burn can cause additional burn wounds across the body via this process.&lt;br /&gt;
&lt;br /&gt;
Cryo tubes greatly assist in cooling the body.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_chemistry#Hercuri|Hercuri]] cools a body down, faster the colder it is. Clothing slows this process down.&lt;br /&gt;
&lt;br /&gt;
Spray water (Shower, Fire extinguisher). This works quickly but causes brute damage to the limb relative to the temperature difference between water and limb. {{SurgeryStep/gauze|Wrapping the wound}} will reduce this damage. &lt;br /&gt;
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{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_Wounds&amp;diff=14238</id>
		<title>Guide to Wounds</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_Wounds&amp;diff=14238"/>
		<updated>2024-04-09T22:42:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: 2 revisions imported&lt;/p&gt;
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&lt;div&gt;{{Needsrevision|reason = check the contents of this page, Look into replacing those infographics at the top}}&lt;br /&gt;
{{Medical Dept header}}&lt;br /&gt;
&lt;br /&gt;
Wounds are specific injuries that can happen to people if they accumulate large spikes of damage on a specific limb, or in other words, when they get hurt really bad all at once. Most things regarding them are still WIP and up in the air, but here&#039;s a rough guide on how to deal with them and what&#039;s important about them.&lt;br /&gt;
&lt;br /&gt;
First, some helpful infographics! (Now somewhat outdated)&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/564124572392226838/705626488820596766/Artboard_1w101.png]&lt;br /&gt;
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[https://cdn.discordapp.com/attachments/564124572392226838/705627586595651664/w102.png]&lt;br /&gt;
&lt;br /&gt;
These will give you general insight into how wounds work and how to treat them, but we&#039;ll include a bit more information below.&lt;br /&gt;
&lt;br /&gt;
== Wounds 101: Oh Shit Wat Do ==&lt;br /&gt;
&lt;br /&gt;
So you/someone around you is grievously hurt, and you need advice &#039;&#039;now!&#039;&#039; Here&#039;s each type of wound, what they do, and how to treat each one.&lt;br /&gt;
&lt;br /&gt;
* Bone Wounds: Cause interaction/movement slowdowns depending on the limb&lt;br /&gt;
** Joint Dislocation: Use a bonesetter or get someone to aggro-{{Grab}} you and {{LeftclickCmodeoff}} on you. &lt;br /&gt;
** Hairline Fracture: Get [[Surgery#Repair_bone_fracture_.28hairline.29|surgery]], or apply bone gel followed by surgical tape to the limb and wait. Gauze can splint the wound to lower penalties.&lt;br /&gt;
** Compound Fracture: Same as hairline fracture, but both the [[Surgery#Repair_Compound_Fracture|surgery]] and gel/tape method take longer. Gauze splints will re-enable the limb until it can be healed&lt;br /&gt;
&lt;br /&gt;
* Slash Wounds: Make you bleed, worse cuts bleed faster&lt;br /&gt;
** Rough Abrasion: You can probably ignore it&lt;br /&gt;
** Open Laceration: Apply gauze to the limb to greatly staunch bleeding, sutures and cauteries (or anything that can light a cigarette) reduce bleeding directly, emergency medipens help clot all active cuts if you have several&lt;br /&gt;
** Weeping Avulsion: Lower your bleeding ASAP! Apply emergency medipen and gauze, then apply sutures/cauterization as necessary until down to at least an Open Laceration, if not an Abrasion&lt;br /&gt;
&lt;br /&gt;
* Pierce Wounds: Bleeds slower than slashes but doesn&#039;t clot, chance to lose some blood when hit again in this limb&lt;br /&gt;
** Minor Breakage: Not super important, sutures, gauze, or cautery will fix it&lt;br /&gt;
** Open Puncture: Apply gauze to the limb to greatly staunch bleeding, sutures and cauteries (or anything that can light a cigarette) reduce bleeding directly, emergency medipens help clot all active cuts if you have several&lt;br /&gt;
** Ruptured Cavity: Important to deal with, [[Surgery#Repair_Puncture|Repair Puncture surgery]] is quick and effective, as is just using a cautery, even if you take some burn damage from it. &lt;br /&gt;
&lt;br /&gt;
* Burn Wounds: Attacks deal more damage to this limb, Third Degree and Catastrophic Burns become infected&lt;br /&gt;
** Second Degree: Just apply some ointment or regenerative mesh and wait a bit&lt;br /&gt;
** Third Degree: [[Surgery#Debride_Infected_Flesh|Debriding surgery]] takes care of both infections and flesh healing effectively, otherwise use more ointment/mesh along with some spaceacillin or a paramedic UV penlight&lt;br /&gt;
** Catastrophic Burns: Same as Third Degree, but with more urgency&lt;br /&gt;
&lt;br /&gt;
The above steps give you enough info to handle the very basics of &amp;lt;s&amp;gt;CQC&amp;lt;/s&amp;gt; first-aid, allowing you to at least look like you know what you&#039;re doing when someone gets hurt. If you get a good handle on the above information, congratulations! You have a good enough grip on wounds to deal with most situations that may arise, and be able to render aid to people who get hurt if you need to, or seek out aid for yourself. If you&#039;re ever in doubt, find a wound scanner or a health analyzer set to wound mode, and you&#039;ll get a big readout of what you need to do to fix them up.&lt;br /&gt;
&lt;br /&gt;
== Wounds 201: Are You Sure They Have Flesh? ==&lt;br /&gt;
&lt;br /&gt;
Synthetic limbs, lacking skin, blood, muscles, or the legal qualifications for &amp;quot;living,&amp;quot; suffer grievous injuries in analogous but distinct manners. See the [[Guide_to_synthetic_surgery#Tending_Wounds|Guide to synthetic surgery]] to understand how to treat a robot with a caved in skull, or a broken robot arm on someone who&#039;s otherwise made of flesh.&lt;br /&gt;
&lt;br /&gt;
== Wounds 305: The Thick of It ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to Wounds 305! This is for players who want to learn more about the specifics of wounds, whether you&#039;re a medic looking for the best ways to stabilize and treat them, or a nefarious individual looking for the best ways to deal them. The above information in Wounds 101, combined with use of a wounds scanner in game, provides enough information to generally treat injuries and understand their most important parts. The following information is supplemental, and goes into extra detail to help you understand the finer points of treating them, and how to be more efficient in doing so.&lt;br /&gt;
&lt;br /&gt;
Wounds are classified by two things: Type, and severity. There are four types (blunt, slashing, piercing, and burn), and three main severities (moderate, severe, and critical). The higher severity a wound is, the more damage it takes to suffer, and the more debilitating it is until treated. &lt;br /&gt;
* BLUNT wounds are broken and dislocated bones, and are dealt by brute attacks that aren&#039;t sharp. These have higher thresholds than cuts or burns and lack the ability to shred jumpsuits, making them harder to deal than the other types. However, they are a bit harder to treat, and are less affected by armor. These have different effects based on where they&#039;re dealt.&lt;br /&gt;
** Arms: Slower interaction speed and longer click cooldowns with that arm.&lt;br /&gt;
** Legs: Walking with that leg gives you a limp.&lt;br /&gt;
** Chest: Further hits to the chest will make you cough up blood. The chest can only suffer Severe and Critical bone wounds.&lt;br /&gt;
** Head: You will suffer temporary brain traumas as long as the wound exists. The head can only suffer Severe and Critical bone wounds.&lt;br /&gt;
&lt;br /&gt;
* SLASHING wounds are cuts and slashes that cause you to bleed and are caused by most sharp weapons like swords and knives. The treatment for all sharp wounds is the same: apply a bandage, medipen, sutures, and maybe cauterize it with a burning tool. The difference in severities is that worse cuts bleed faster, and while a moderate cut isn&#039;t very dangerous, a critical cut is immediately life threatening if left alone.&lt;br /&gt;
** Standard epinephrine medipens and emergency medkit medipens contain coagulant, a special chemical that greatly increases clotting on all open cuts for a short duration. This makes it excellent for stabilizing patients with multiple cuts, or as a way to immediately reduce bleeding after a serious cut is suffered, without fussing with gauze or sutures.&lt;br /&gt;
** Sharp weapons are usually much worse at dealing cuts against armored opponents, even if it&#039;s just a jumpsuit. Sharp weapons can shred jumpsuit protection with a few slashes though, so be sure to bring other armor if going up against sharp objects.&lt;br /&gt;
&lt;br /&gt;
* PIERCING wounds are when an attack pierces your skin, causing internal bleeding, and are caused by most bullets. These are treated the same as slash wounds mostly, except they must be treated in some way to go away due to lack of clotting. In addition, being hit on a limb with a piercing wound will cause more blood to spray from the limb, increasing bloodloss.&lt;br /&gt;
** Piercing wounds can be treated by the [[Surgery#Repair_Puncture|repair puncture surgery]], which can be performed using only a scalpel and a cautery (or welder/lighter/whatever). This is an efficient way to treat piercing wounds without expending resources.&lt;br /&gt;
&lt;br /&gt;
* BURN wounds are a bit more fiddly to treat than the other wound types, as there are two factors to recovery: flesh damage, and infection. Once both are taken care of, the burn will be healed.&lt;br /&gt;
** Flesh damage: This represents the flesh that needs to be healed, and is the only factor relevant for moderate burns. To heal flesh damage, simply apply ointment or regenerative mesh to the affected limb, and wait! Having a bandage applied to the limb will make flesh regeneration much more efficient, and let a little bit of ointment go a long way.&lt;br /&gt;
** Infection: Severe and critical burns will breed infection, with critical wounds becoming infected more quickly. You can see how infected your burn is by inspecting yourself and seeing if there&#039;s any purple text on the wound examine text. Sterilizine, spaceacilling, paramedic UV penlights, and [[Surgery#Debride_Infected_Flesh|debriding surgery]] are all effective ways of reducing infection.&lt;br /&gt;
&lt;br /&gt;
== Other Fun Facts ==&lt;br /&gt;
&lt;br /&gt;
* Jumpsuits offer very slight protection against wounds! If nothing else, your trusty [[assistant|grey jumpsuit]] may very well be the difference between a stray laser shot leaving you mostly unharmed other than the normal burn damage, and suffering debilitating second or third degree burns.&lt;br /&gt;
* Burning and slashing weapons generally are much more effective against completely bare flesh. To help with this, they can also shred basic clothing and jumpsuits, with multiple attacks on a specific limb disabling the clothing&#039;s protection on that limb. The clothing can be repaired with cloth to reenable it. &lt;br /&gt;
* When in doubt, applying gauze to most wounds will either lessen the negative effects of it, or actively speed recovery.&lt;br /&gt;
* Slashing wounds have very low thresholds and are easy to apply, especially against unarmored foes, but contribute little to further wound penalties. Bone wounds are fairly hard to apply, with higher thresholds, but aren&#039;t as affected by armor as cutting or burning wounds and make further wounds a decent bit easier to deal. Piercing wounds only deal a bit of bleeding and make other wounds only slightly easier, but can be applied from distance with guns, making them more of a nice add-on than a primary focus. Burning wounds are very unlikely to be dealt to covered skin, even if it&#039;s only a jumpsuit, but gain very large bonuses against bare flesh. They also apply the highest threshold penalties, making it almost trivial to deal serious slash, pierce, and bone injuries to burnt limbs. &lt;br /&gt;
* If you&#039;re really lazy, you can just throw them in cryo for a long while and they&#039;ll eventually regenerate wounds.&lt;br /&gt;
* Changelings can instantly heal all their wounds and scars through use of fleshmend and regenerate limbs.&lt;br /&gt;
* Regular folk can remove all their scars by ingesting carpotoxin.&lt;br /&gt;
* Neckgrab table slams are brutal, neckgrab table slams by a hulk are even more brutal.&lt;br /&gt;
&lt;br /&gt;
== Appendix 1: Full Wound Listing ==&lt;br /&gt;
&lt;br /&gt;
=== Blunt Wounds ===&lt;br /&gt;
&lt;br /&gt;
==== Moderate: Joint Dislocation ====&lt;br /&gt;
* Negative effects: Slightly slower interactions with that limb (arms), slight limp with that limb (legs). Cannot be dealt to the chest or head.&lt;br /&gt;
* Full Treatment: Use a bonesetter on the affected limb.&lt;br /&gt;
* Improvised Treatment: Get a friend to put you in an aggressive {{Grab}}, target the dislocated limb, then interact with you with {{LeftclickCmodeoff}}. They&#039;ll start straining your limb and hopefully pop it back into place. Doing this with {{Combat_Mode}} on will instead try to snap the limb and cause a fracture, but you won&#039;t be able to tell which is which until they succeed!&lt;br /&gt;
* Improvised Treatment #2: Being crushed by an airlock or a firelock has a 33% chance to pop dislocated limbs back in place. Don&#039;t worry, crushing can&#039;t wound you, so all you have to lose is time and some brute damage!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Severe: Hairline Fracture ====&lt;br /&gt;
* Negative effects: Fairly slower interactions with that limb (arms), sizable limp with that limb (legs), random mild brain traumas (head), chance to cough up blood when hit in chest (chest). Counts as mangled bone for purposes of dismemberment.&lt;br /&gt;
* Full Treatment: Two step [[Surgery#Repair_bone_fracture_.28hairline.29|surgery]], requiring a scalpel and a bonesetter/bone gel/sticky tape (one of these). This will instantly repair the bone upon completion.&lt;br /&gt;
* Improvised Treatment: Apply bone gel directly to limb, then apply surgical sticky tape to the limb and wait. It&#039;s much better to have a friend apply these, as self-applying the bone gel can fail and cause you to pass out briefly (consuming one use of bone gel). The chance to fail and pass out is much higher with compound fractures than hairline fractures, though being drunk, on morphine, or in a combat high from  a wound will lower your chance to fail. Lastly, applying the sticky tape will start to regenerate the limb, during which you will randomly take brute/stamina damage around your body. This regeneration period is longer if you apply the surgical tape to yourself, and is also longer for compound fractures than for hairline fractures. After a few minutes, the wound will be gone.&lt;br /&gt;
* Triage Stabilization: You can secure the bone with a &amp;quot;splint&amp;quot; by using medical gauze on it. This will lessen your interaction/limp slowdowns, though you&#039;ll still need to get the bone treated.&lt;br /&gt;
&lt;br /&gt;
==== Critical: Compound Fracture ====&lt;br /&gt;
* Negative effects: If suffered on an arm or leg, the limb is disabled until treated or splinted. If suffered in the head, random severe brain traumas until fixed. If suffered in the chest, significant chance to cough up blood when hit in chest. Counts as mangled bone for purposes of dismemberment.&lt;br /&gt;
* Full Treatment: Six step [[Surgery#Repair_Compound_Fracture|surgery]], starting with the standard incise/clamp/retract, and ending with the standard cauterize to close. Step 4 is to reset the bone, and is best done with bonesetters, though surgical sticky tape or standard sticky tape can do in a pinch. Then step five is to repair the fracture, which is done with either bone gel or surgical sticky tape, with normal sticky tape working as an alternative. Truly, &amp;lt;s&amp;gt;duct&amp;lt;/s&amp;gt; surgical sticky tape is a miracle fixer that no self-respecting paramedic should be without.&lt;br /&gt;
* Improvised Treatment: Apply bone gel and surgical sticky tape to the affected limb, same as with hairline fractures. Having a friend help you is even more important than with hairline fractures, as your penalties for successful gel application and tape recovery time are more punishing than for hairlines.&lt;br /&gt;
* Triage Stabilization: You can still secure the bone with gauze, same as hairlines. In addition, a splint will reenable the limb, though you still have severe penalties.&lt;br /&gt;
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=== Slash Wounds ===&lt;br /&gt;
&lt;br /&gt;
General notes:&lt;br /&gt;
* Unlike dislocations and fractures which have different properties at different severities, slashing wounds all function the same and use the same treatments, just with different levels of severity and urgency. As such, their mechanics are described below, and each severity will have a short note for how to approach them.&lt;br /&gt;
* Cuts are based off a blood_flow counter that increases with wound severity. Every tick, you lose that much blood, and your blood flow is modified based on a few factors noted below. When your slash&#039;s flow goes below a certain threshold, it is demoted to the next lowest severity, but while it is possible to increase blood flow, you cannot raise the severity directly by doing so. The factors for modifying your bleeding rate are:&lt;br /&gt;
** Clot rate: Moderate and severe cuts will slowly clot naturally on their own (severe more slowly than moderate), while critical cuts slowly open up more over time. Just another reason that reducing the severity of cuts as soon as possible is important!&lt;br /&gt;
** Bandaging: Wrapping the cut with bandages significantly amps up your clotting rate while active, providing a potent buff to recovery speed.&lt;br /&gt;
** Coagulants: Epipens and emergency medipens contain a coagulant reagent that treats all bleeding wounds, excellent for when you need to immediately slow down bleeding or are dealing with a patient with multiple cuts.&lt;br /&gt;
** Suturing/Cauterization: Sutures and cauterization immediately reduce bleeding with each application, which you can repeat until treated. Sutures are great because they reduce bleeding and heal brute damage at the same time, but if you don&#039;t have any available, you can cauterize the cut with anything that can light a cigarette. It&#039;ll hurt a bit, but you won&#039;t use up any consumables. &lt;br /&gt;
** More Slashes: Not only can further slash attacks upgrade the wound severity, they&#039;ll also directly increase the blood flow by a percentage of the damage dealt.&lt;br /&gt;
* &#039;&#039;&#039;Remember: A stitch in time saves nine!&#039;&#039;&#039; Your blood_flow is both a tracker for how serious your wound is, as well as how much blood you lose &#039;&#039;every tick&#039;&#039;, so sinking it as soon as possible is important. Immediately applying a bandage, jabbing a medipen, or even managing one or two sutures/cauterizations can make a big difference in the total amount of blood lost by the time the wound is healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Moderate: Rough Abrasion ====&lt;br /&gt;
* Notes: Not very threatening on their own, and will seal themselves up shortly if not made worse. While you won&#039;t lose much blood by leaving them to clot on their own, they&#039;re very vulnerable to further attacks which can cause more severe slashes and other wounds. &lt;br /&gt;
&lt;br /&gt;
==== Severe: Open Laceration ====&lt;br /&gt;
* Notes: Worth worrying about, at the very least you should get it bandaged or apply a few sutures or cauterizations before you lose too much blood. As noted above, reducing blood flow is better done sooner rather than later, and if you&#039;re not busy dealing with an actively hostile environment or treating patients in worse conditions, you should be prioritizing reducing the cut to moderate severity before losing too much blood.&lt;br /&gt;
&lt;br /&gt;
==== Critical: Weeping Avulsion ====&lt;br /&gt;
* Notes: While moderate and severe slashes usually aren&#039;t immediate matters of life and death, critical slashes are by far the most dangerous wound you can suffer. Not only have you likely suffered large amounts of damage to your limb, you&#039;re also losing blood at a dizzying rate that is actively getting worse rather than better. Either wrap up what you&#039;re doing within the next minute, or run and hide for a bit to treat yourself before too long passes. Your top priority, whether you&#039;re treating someone with a critical slashes or are the patient yourself, should be to do everything you can to lower your bleeding, starting with applying bandages and sticking yourself with a medipen, followed by sutures or cauterization. Otherwise, you&#039;ll be flirting with passing out before too long.&lt;br /&gt;
* Also note that critical slashes count as mangling flesh, which means that if you have this, you&#039;re pretty close to getting this bodypart severed entirely. Just another reason to get it fixed ASAP!&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
=== Pierce Wounds ===&lt;br /&gt;
&lt;br /&gt;
General notes:&lt;br /&gt;
* Like slashing wounds, these mostly cause bleeding. Unlike slashing wounds, these require manual treatment in order to stop bleeding, though they&#039;re not nearly as pressing. Also, lowering the bleeding rate will not demote it to a lower tier wound.&lt;br /&gt;
** Bandaging: Wrapping the pierce with bandages significantly amps up your clotting rate while active, providing a potent buff to recovery speed.&lt;br /&gt;
** Coagulants: Epipens and emergency medipens contain a coagulant reagent that treats all bleeding wounds, excellent for when you need to immediately slow down bleeding or are dealing with a patient with multiple cuts.&lt;br /&gt;
** Suturing/Cauterization: Sutures and cauterization immediately reduce bleeding with each application, which you can repeat until treated. Sutures are great because they reduce bleeding and heal brute damage at the same time, but if you don&#039;t have any available, you can cauterize the cut with anything that can light a cigarette. It&#039;ll hurt a bit, but you won&#039;t use up any consumables. &lt;br /&gt;
* &#039;&#039;&#039;Remember: A stitch in time saves nine!&#039;&#039;&#039; Your blood_flow is both a tracker for how serious your wound is, as well as how much blood you lose &#039;&#039;every tick&#039;&#039;, so sinking it as soon as possible is important. Immediately applying a bandage, jabbing a medipen, or even managing one or two sutures/cauterizations can make a big difference in the total amount of blood lost by the time the wound is healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Moderate: Minor Breakage ====&lt;br /&gt;
* Notes: Causes a little bit of bleeding, but not to the point that you should interrupt what you&#039;re doing to fix it by itself. Simply suture, cauterize, or gauze at your convenience.&lt;br /&gt;
&lt;br /&gt;
==== Severe: Open Puncture ====&lt;br /&gt;
* Notes: Still not super serious, but remember that every blow to this limb can cause you to lose extra blood from the hole in it. For reference, the base bloodflow here is a bit higher than a moderate slash. If you have a surgical drapes, a hemostat/scalpel, and a cautery, the [[Surgery#Repair_Puncture|Repair Puncture]] surgery is very quick (simply incise, hemo/scalpel, cautery/anything hot, repeat 2 &amp;amp; 3 until treated, close surgery) and effective at treating piercing wounds.&lt;br /&gt;
&lt;br /&gt;
==== Critical: Ruptured Cavity ====&lt;br /&gt;
* Notes: Almost every hit to this bodypart will cause you to lose additional blood, and you&#039;re bleeding at the rate of a severe slash. Not pretty! While not as immediately life threatening as a critical slash, this is still a very big issue and should be treated rapidly. At this point, the [[Surgery#Repair_Puncture|Repair Puncture]] surgery is likely your best option.&lt;br /&gt;
* Also note that critical pierces count as mangling flesh, which means that if you have this, you&#039;re pretty close to getting this bodypart severed entirely. Just another reason to get it fixed ASAP!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Burn Wounds ===&lt;br /&gt;
&lt;br /&gt;
General notes:&lt;br /&gt;
* While you can technically get burn wounds from any burning type weapon, in reality the mixture of a general lack of high damage burning melee weapons and the high thresholds required to deal burn wounds means that the vast majority of these will come from lasers. In addition, since undirected/general damage don&#039;t qualify for wounds, you cannot suffer serious burns from being set on fire or being exposed to space. Lava can though, so I&#039;ve heard...&lt;br /&gt;
* Unlike cutting wounds, serious burns have very high threshold penalties (the highest of all three types in fact). This means a limb suffering from bad burns is almost trivial to cause bone wounds in, and the penalty for a moderate burn is actually higher than the threshold for a moderate cut, meaning any sharp attack that does enough damage to roll wounds (5 force) will automatically cause an abrasion, if not worse, without strong armor. Combined with the fact that burns increase all incoming damage on that limb, lasers make for an excellent way to soften up lightly armored/unarmored targets for melee fighting.&lt;br /&gt;
* Burn wounds will slowly heal their flesh as long as the limb has &amp;lt; 10 burn damage, the burn has no infection, and the patient is fed.&lt;br /&gt;
&lt;br /&gt;
Burns from exposure:&lt;br /&gt;
&lt;br /&gt;
When your body temperature is over the 400.5 K (126.8 C, 260.3 F) threshold you have a chance to gain a burn wound, the longer you are exposed the more likely you will gain a burn wound on a random limb. All burn wounds from exposure to high temperatures slowly progress to even more severe burns if the temperature is high enough.&lt;br /&gt;
&lt;br /&gt;
Temperature thresholds for increasing wounds&lt;br /&gt;
* 400.5 K (126 C, 260 F) Moderate: Second Degree Burns&lt;br /&gt;
* 800.5 K (526 C, 980 F) Severe: Third Degree Burns&lt;br /&gt;
* 3200.5 K (2926 C, 5300 F) Critical: Catastrophic Burns&lt;br /&gt;
&lt;br /&gt;
==== Moderate: Second Degree Burns ====&lt;br /&gt;
* Negative effects: Fairly easier to deal wounds to this limb, take 10% damage on incoming attacks on this limb.&lt;br /&gt;
* Full Treatment: Slap on some ointment or regenerative mesh and wait a bit.&lt;br /&gt;
&lt;br /&gt;
==== Severe: Third Degree Burns ====&lt;br /&gt;
* Negative effects: Significantly easier to deal serious wounds to this limb, 20% extra damage on incoming attacks on this limb, slow infection.&lt;br /&gt;
* Full Treatment: Two step [[Surgery#Debride_Infected_Flesh|surgery]] with hemostat/scalpel and bandages will resolve all infection and some flesh damage. Otherwise, infection can also be treated by spaceacillin, sterilizine, or paramedic UV penlights. Ointment and regenerative mesh can heal the rest of flesh damage.&lt;br /&gt;
* Improvised Treatment: Miner&#039;s Salve is fairly effective at both healing flesh damage and sanitizing any infection. &lt;br /&gt;
&lt;br /&gt;
==== Critical: Catastrophic Burns ====&lt;br /&gt;
* Negative effects: The limb is incredibly easy to cripple with serious wounds, takes 30% extra damage on incoming attacks, and becomes a hotbed of infection.&lt;br /&gt;
* Full Treatment: Two step [[Surgery#Debride_Infected_Flesh|surgery]] with hemostat/scalpel and bandages will resolve all infection and some flesh damage. Otherwise, infection can also be treated by spaceacillin, sterilizine, or paramedic UV penlights. Ointment and regenerative mesh can heal the rest of flesh damage.&lt;br /&gt;
* Improvised Treatment: Miner&#039;s Salve is fairly effective at both healing flesh damage and sanitizing any infection.&lt;br /&gt;
&lt;br /&gt;
== Appendix 2: Wounding Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wounding table&lt;br /&gt;
|-&lt;br /&gt;
|Wound Name&lt;br /&gt;
|Threshold Minimum&lt;br /&gt;
|Threshold Penalty&lt;br /&gt;
|Base Atk Force*&lt;br /&gt;
|-&lt;br /&gt;
|BLUNT&lt;br /&gt;
|-&lt;br /&gt;
|Joint Dislocation&lt;br /&gt;
|35&lt;br /&gt;
|(+15)&lt;br /&gt;
|~15 force&lt;br /&gt;
|-&lt;br /&gt;
|Hairline Fracture&lt;br /&gt;
|50&lt;br /&gt;
|(+30)&lt;br /&gt;
|~15 force&lt;br /&gt;
|-&lt;br /&gt;
|Compound Fracture&lt;br /&gt;
|115&lt;br /&gt;
|(+50)&lt;br /&gt;
|~25 force&lt;br /&gt;
|-&lt;br /&gt;
|SLASH&lt;br /&gt;
|-&lt;br /&gt;
|Rough Abrasion&lt;br /&gt;
|20&lt;br /&gt;
|(+10)&lt;br /&gt;
|~10 force&lt;br /&gt;
|-&lt;br /&gt;
|Open Laceration&lt;br /&gt;
|50&lt;br /&gt;
|(+25)&lt;br /&gt;
|~15 force&lt;br /&gt;
|-&lt;br /&gt;
|Weeping Avulsion&lt;br /&gt;
|80&lt;br /&gt;
|(+40)&lt;br /&gt;
|~18 force&lt;br /&gt;
|-&lt;br /&gt;
|PIERCE&lt;br /&gt;
|-&lt;br /&gt;
|Minor Breakage&lt;br /&gt;
|30&lt;br /&gt;
|(+10)&lt;br /&gt;
|~20 force (.38, medium-close range buckshot, autorifle)&lt;br /&gt;
|-&lt;br /&gt;
|Open Puncture&lt;br /&gt;
|50&lt;br /&gt;
|(+25)&lt;br /&gt;
|~25 force (.38 close range, buckshot close range, L6 SAW)&lt;br /&gt;
|-&lt;br /&gt;
|Ruptured Cavity&lt;br /&gt;
|100&lt;br /&gt;
|(+40)&lt;br /&gt;
|~30 force (repeated .38 close, buckshot close range, most repeated large guns)&lt;br /&gt;
|-&lt;br /&gt;
|BURNS&lt;br /&gt;
|-&lt;br /&gt;
|Second Degree Burns&lt;br /&gt;
|40&lt;br /&gt;
|(+30)&lt;br /&gt;
|Lasers!&lt;br /&gt;
|-&lt;br /&gt;
|Third Degree Burns&lt;br /&gt;
|80&lt;br /&gt;
|(+40)&lt;br /&gt;
|Lasers!!&lt;br /&gt;
|-&lt;br /&gt;
|Catastrophic Burns&lt;br /&gt;
|140&lt;br /&gt;
|(+80)&lt;br /&gt;
|Lasers!!!&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*Base Attack Force: Assuming a weapon/attack has 0 wound bonuses (cutting weapons may need more vs armor, less vs flesh), how much force it will take to have a decent chance at dealing this wound assuming either no existing wounds, or only the lower tier version of this wound type.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Note that some wounds, critical bone wounds especially, may require multiple types of active wounds to be feasible. &lt;br /&gt;
* Burning wounds are simply listed as Atk Force &amp;quot;Lasers!&amp;quot; since lasers are the main source of them by far anyway. Continually lasering the same limb with no armor will probably deal critical burns within a half dozen shots, maybe plus a few.&lt;br /&gt;
&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #3F7597&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=11006</id>
		<title>Template:Player resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Template:Player_resources&amp;diff=11006"/>
		<updated>2022-05-10T11:30:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Player Resources --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:97.6%; font-size:150%; border:2px solid #ccc; background:#ffc1b5; margin:0; padding:.1em; text-align:center;color:#000;&amp;quot;&amp;gt;Player Resources&amp;lt;/div&amp;gt;&lt;br /&gt;
{| id=&amp;quot;player_resources&amp;quot; style=&amp;quot;width:98%; background:#c7bdbb; vertical-align: top; text-align:center; border:4px solid #ccc;&amp;quot;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_board.png|frameless|upright=1|link=How Do I get into Skyrat?|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[How Do I get into Skyrat?|Board the Frontier!&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_rules.png|frameless|upright=1|link=Rules|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Rules| &#039;&#039;&#039;Server Rules&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_ccia.png|frameless|upright=1|link=Corporate_Regulations|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Corporate_Regulations|&#039;&#039;&#039;IC Regulations&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_forums.png|frameless|upright=1|link=|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[https://forum.skyrat13.tk/viewforum.php?f=49|&#039;&#039;&#039;Forums&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New_main_page_guides.png|frameless|upright=1|link=Jobs|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Jobs|&#039;&#039;&#039;Job Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:New main page generalguides.png|frameless|upright=1|link=Guides|alt=|100px]]&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;font-size:142%; border:none; margin:0; padding:.1em; color:#000;&amp;gt;[[Guides|&#039;&#039;&#039;General Guides&#039;&#039;&#039;]]&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=11005</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Corporate_Regulations&amp;diff=11005"/>
		<updated>2022-05-10T02:19:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Corporate Regulations&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Notice: Last updated on 26/03/2022&amp;lt;/div&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Preface&amp;lt;/div&amp;gt;=&lt;br /&gt;
&#039;&#039;&#039;Station Control and Conflict Management Regulations&#039;&#039;&#039; (Space Law) &#039;&#039;&#039;SCCMR&#039;&#039;&#039;, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does &#039;&#039;&#039;not&#039;&#039;&#039; apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.&lt;br /&gt;
&lt;br /&gt;
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;SCCMR&#039;&#039;&#039; is not secret. The Head of Security &amp;amp; Centcom Officials have in-depth knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of &#039;&#039;&#039;SCCMR&#039;&#039;&#039;. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Your primary objective as security and/or antagonist is to &#039;&#039;&#039;create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved.&#039;&#039;&#039; This is how you actually win at the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt; General Overview &amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Injunctions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Injunctions are corrective measures to undesirable crew behavior. They can be issued with misdemeanors and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Injunction Specifics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#d93232;&#039; | &amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Injunctions cannot impact on the suspects current ability to perform their duties.&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&#039;&#039;&#039;Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not last over thirty minutes.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions may not prohibit the suspect from accessing any essential service - such as Medical &lt;br /&gt;
Treatment.&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions listed as a penalty only require the arresting Officer&#039;s approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command)&lt;br /&gt;
|-&lt;br /&gt;
|• Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting).&lt;br /&gt;
|-&lt;br /&gt;
|• An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Tiers&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
1.    &amp;lt;span style=&amp;quot;color:#92D050&amp;quot;&amp;gt;&#039;&#039;&#039;Infractions:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine.&lt;br /&gt;
&lt;br /&gt;
2.    &amp;lt;span style=&amp;quot;color:#FFD965&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Misdemeanors:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crimes that warrant detainment. Sentences are usually ten minutes or a fine.&lt;br /&gt;
&lt;br /&gt;
3.    &amp;lt;span style=&amp;quot;color:#FF9961&amp;quot;&amp;gt;&#039;&#039;&#039;Major Misdemeanors:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp.&lt;br /&gt;
&lt;br /&gt;
4.    &amp;lt;span style=&amp;quot;color:#C55911&amp;quot;&amp;gt;&#039;&#039;&#039;Minor Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp.&lt;br /&gt;
&lt;br /&gt;
5.    &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Major Felonies:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Exceptional crimes that result in either permanent incarceration until transfer to a secure facility or execution.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Crime Stacking&amp;lt;/div&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
       All unique crimes covered by corporate regulations stack with other unique charges, meaning that someone may give an increased sentence to for engaging in multiple crimes but someone may not be given an increased sentence for multiple counts of the same crime, with multiple cases of murder being an exception and allowed to be charged individually.&lt;br /&gt;
       For example, you may charge someone for the murder of 2 different crewmembers but you can not charge them for the theft of 2 items or possessing multiple contraband items, in these cases you only charge the most severe type.&lt;br /&gt;
=&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;Criminal Offenses&amp;lt;/div&amp;gt;=&lt;br /&gt;
===Note: For current Contraband laws, see [[#Contraband Table|Contraband]]===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|+ &amp;lt;h3&amp;gt;Quick Code Reference&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#FFFFFF;&#039;border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#AEAAAA; width=&#039;75px&#039;   |Code&lt;br /&gt;
! style=&#039;background-color:#92D050; width=&#039;200px&#039;  |Infraction 1XX&lt;br /&gt;
! style=&#039;background-color:#FFD965; width=&#039;200px&#039;  |Minor Misdemeanor 2XX&lt;br /&gt;
! style=&#039;background-color:#FF9961; width=&#039;200px&#039;  |Major Misdemeanor 3XX&lt;br /&gt;
! style=&#039;background-color:#C55911; width=&#039;200px&#039;  |Minor Felony 4XX&lt;br /&gt;
! style=&#039;background-color:#FF0000; width=&#039;200px&#039;  |Major Felony 5XX&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX1&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Battery&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Assault &#039;&#039;&#039;(ABH)&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Assault &#039;&#039;&#039;(GBH)&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Murder&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |Annihilation&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX2&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Vandalism&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Damage to station infrastructure&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Sabotage&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Grand Sabotage&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |Terrorism&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX3&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Disorderly Conduct&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Rioting&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Inciting a riot&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |Mutiny&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX4&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Petty theft&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Theft&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Robbery&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |Grand Theft&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |Enemy of the Station&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX5&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Animal Cruelty&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Violating an Injunction&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Assault of an Officer&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX6&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Abuse of Equipment&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Abuse of Confiscated Equipment*&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Escaping Confinement&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX7&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Trespassing&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Narcotics Distribution and Manufacture&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Grand trespass&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX8&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Obstruction of Justice&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Medical Malpractice&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Manslaughter&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |XX9&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Rubbernecking&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Eavesdropping&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Abuse of Executive Powers*&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X10&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Creating a Workplace Hazard&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Unlawful Restraint&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Unlawful Restraint of an Officer&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X11&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |Insubordination*&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Eavesdropping&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Destruction of a Cybernetic Unit&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X12&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |Damage to Cybernetic Units&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |Unlawful tampering with a Cybernetic Unit&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X13 &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#7B7B7B&#039;; |&#039;&#039;&#039;Accessory to Crime&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |X14&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&#039;background-color:#8EAADB&#039;; |&#039;&#039;&#039;[[#Contraband Table|Contraband Possesion Based on its tier]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;background:#AEAAAA;&#039; |&#039;&#039;&#039;Sentence&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#92D050;&#039; |&#039;&#039;&#039;5 minutes&amp;lt;br&amp;gt;500 mining points/250 credits&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FFD965;&#039; |&#039;&#039;&#039;10 minutes&amp;lt;br&amp;gt;1000 mining points/500 credits&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FF9961;&#039; |&#039;&#039;&#039;20 minutes&amp;lt;br&amp;gt;2000 mining points/No option to pay damages.&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#C55911;&#039; |&#039;&#039;&#039;25 minutes&amp;lt;br&amp;gt;Prisoner may spend it mining if agreed upon&#039;&#039;&#039;&lt;br /&gt;
|style=&#039;background:#FF0000;&#039; |&#039;&#039;&#039;Perma, Execution&amp;lt;br&amp;gt;Forced Labour Depending on severity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt; &amp;lt;b&amp;gt;To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Template:Contraband}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Usage Notes&amp;lt;/h2&amp;gt;&lt;br /&gt;
*Any weapon being brandished or misused can be considered mid-level contraband&lt;br /&gt;
&lt;br /&gt;
*Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.&lt;br /&gt;
&lt;br /&gt;
*It is not contraband if the person with the item is intended to have it, obviously. For example, you can&#039;t charge a security officer for having a disabler, nor &amp;lt;i&amp;gt;inherently&amp;lt;/i&amp;gt; can you charge a virologist for having a sample of a harmful virus.&lt;br /&gt;
&lt;br /&gt;
*You are only allowed to apply one contraband charge, of the highest tier item you find.&lt;br /&gt;
&lt;br /&gt;
*The Captain or Head of Security can authorise the use of contraband, though a written document must be provided. The document may be waived in case of emergency.&lt;br /&gt;
&lt;br /&gt;
*Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.&lt;br /&gt;
&lt;br /&gt;
*Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.&lt;br /&gt;
&lt;br /&gt;
*Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Exemptions and specific details&amp;lt;/h2&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Ammunition&amp;lt;/b&amp;gt; - Anyone with a weapons license is exempt, naturally.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Armour Vests&amp;lt;/b&amp;gt; - Security, Command, The Blueshield, and the bartender are all exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashes&amp;lt;/b&amp;gt; - Heads of staff and roboticists are exempt.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Jaws of Life&amp;lt;/b&amp;gt; - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Recreational Drugs&amp;lt;/b&amp;gt; - Space drugs and anything of similar effect&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Non-Prescription Drugs&amp;lt;/b&amp;gt; - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drugs&amp;lt;/b&amp;gt; Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Any Firearm (without a license)&amp;lt;/b&amp;gt; The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.  &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Hard Drug Stockpile&amp;lt;/b&amp;gt; - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Syndicate Uplink&amp;lt;/b&amp;gt; An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h1&amp;gt;Detailed Crime Information.&amp;lt;/h1&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Infractions&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Battery - 101&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use physical force against someone without intent to seriously injure the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to punish people for spamshoving/shittery; Consent is however, key here. Dont punish two people for battery for fighting in the corridors consensually - charge them with disorderly conduct. It&#039;s honestly up to you if you want them to pay the fine for a second offence, just don&#039;t let a rich person commit ten acts of battery over time and just keep paying the fines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Vandalism- 102&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any willful behavior aimed at destroying, altering, or defacing property belonging to another.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smashing windows, smashing random vending machines and spray painting or just vandalising rooms and hallways in general.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Disorderly Conduct - 103&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be intentionally and publicly belligerent, exposed indecently, offensive or in general - a nuisance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Spamming offensive racial terms over common, slurs included - being a general nuisance, screaming down your microphone.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is meant to allow sec to fine people for spamming &#039;Ligger&#039; and other offensive terms over comms, in public, ecetera, or just being a general nuisance to the station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Petty Theft - 104&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft.  For more serious cases, see Theft or Robbery&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Don&#039;t abuse this to brig an assistant for taking spare cable coils; use it to punish hoarders (hardsuits, medical supplies ecetera)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Animal Cruelty - 105&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To Inhumanely injure, torture or otherwise abuse animals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This crime exists for the CMO randomly killing runtime in their office; Not to punish chefs who kill monkeys or Pete in their back fridge; Take into consideration the intent - does it align with their job?&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is ideally meant to punish people who randomly kill station pets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Abuse of Equipment - 106&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To utilize security/non-lethal equipment in an illegitimate fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one&#039;s assigned duties. This should cover non-sec using items i.e. greytide with a flash randomly flashing people&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Try and go for people abusing things in a way that&#039;s actually harmful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Trespassing - 107&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Needs to be clear that this is for trespassing only i.e. the door was open, the AI let them in, or they followed someone in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Obstruction of Justice - 108&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; An act that corruptly or by threats or force, or by any threatening letter or communication, influences, obstructs, or impedes, or endeavors to influence, obstruct, or impede, the due administration of justice.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While similar to Accessory, this charge is for situations such as destruction of evidence, stopping or frustrating officers while in pursuit of suspects and similar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Rubbernecking - 109&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Observing a scene of an accident, crime or emergency in an unduly manner.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The security department is not immune from rubbernecking, as not every engineering or medical emergency requires their presence. The first professional responder at the site of the emergency takes full authority on who is allowed to be present, with their supervisor being able to replace that authority at any time. Obstructing an arrest is included in this.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to disperse an undue crowd that may end up interfering with security operations; or in general, use it to get people to back off on a threat of being fined - Don&#039;t abuse this to instantly baton somebody the second you see them enter a crime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Creating a Workplace Hazard - 110&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Good examples of this crime involves accidentally causing a small gas leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:green&amp;quot;&amp;gt;Insubordination - 111&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse a lawful, reasonable order from a superior member of staff; relevant Head of Staff or otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To deliberately ignore, mal-interpret (maliciously perform) or in general refute your head of staffs or relevant superiors orders. Resisting demotion is considered Insubordination.&lt;br /&gt;
The Captain or the Command member of their respective department may push for a demotion on top of the sentence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is to punish people deliberately disobeying orders; that is, if they are lawful orders. You cannot charge someone with Insub for refusing to follow an unlawful order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Misdemeanors&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Assault (Actual Bodily Harm) - 201&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force against someone without the apparent intent to kill them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is for anything above battery, and below grevious bodily harm. Defined as causing injuries that are detrimental to one&#039;s health. Breaking someone&#039;s leg in a manner that is recoverable is ABH. Severring a leg is GBH. Keep in mind the advances in medical technology make previously dehabilitating injuries less so. Soft critical condition comes under ABH. Hard critical condition under GBH.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You will almost never require medical reparations be paid, because healthcare is almost always free. Yes, in real life, crippling a leg is grevious bodily harm. But it&#039;s the future, and we can fix this surprisingly easy and fast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Station Infrastructure - 202&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To deliberately damage the station or station property to a moderate degree.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Destroying random airlocks and/or firelocks, smashing departamental machinery and shocking an airlock door in a hacking attempt are all examples of where these laws apply.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is mostly meant to protect the station from greytiders breaking in everywhere; such as, people hacking doors. While not sabotage, is damage to station infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Rioting - 203&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To engage or encourage riotous behaviour among yourself and fellow crewmates.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| People screaming for riots over the radio are not to be charged with this; refer to &#039;Inciting A Riot Instead&#039;; this is for people who actually engage in riotous behaviour - bashing windows, unlawfully protesting, assaulting officers.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Think about this carefully; are they a ringleader or someone swept up in the excitement of the riot? Charge accordingly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Theft - 204&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To hinder the crew via theft of station assets in a way that results in a detrimental outcome.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This exclusively covers things like hoarding engi hardsuits and extremely important viral vaccines during an outbreak or engine delamination. This is theft that is directly leading to the endangerment of the entire crew (versus grand theft; the theft of high priority items)&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is entirely in place to punish hoarders who hoard hardsuits during a dangerous delamination that could potentially end the round (tesloose SM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Violating an Injunction - 205&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To refuse to follow an injunction.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people for this if they violate the terms of their injunction; Make sure to give them the benefit of the doubt where possible - An accidental encounter with someone is not violating a restraining order.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people who deliberately go out of their way to void their injunction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Abuse of Confiscated Equipment - 206&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To take and use equipment confiscated as evidence outside of dire emergencies where no alternatives are present.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This should be ahelped if anyone gets charged with it; using evidence is against server rules due to powergaming policy. This does not count as a rulebreak if an officer picks up a dropped gun in the middle of the firefight; and uses it to save their own life&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Narcotics Distribution and Manufacture - 207&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To distribute and/or manufacture narcotics and other controlled substances. For further information reference with the [[#Contraband Table|Contraband]] Tabel.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to hopefully help curtail botany distributing plants filled with mindbreaker, spacetoxin, mushroom hallucinogenic. Use it to curtail druglords; not somebody selling medicinal apples.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Medical Malpractice - 208&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unethically operate, treat or otherwise injure a patient; or reveal private information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Practising medicine as a doctor on a patient without their consent or otherwise betraying the trust of the patient. Denying medical treatment to someone in need as a doctor. A psychiatrist/psychotherapist may evaluate and issue a documented veto on anybody&#039;s ability to consent to treatment.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists to stop doctors from forcefully applying chloral hydrate to people who do not consent to treatment; and in general exists as an IC shield against shittery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Unlawful Restraint - 210&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To unlawfully detain and hold a person without their consent; or lawful reasoning.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Unlawful Restraint can apply both to crewmates who have kidnapped another or security who is holding someone without any charges past the allowed limit.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this in good faith. Simply being dragged away with no bindings is not being unlaufully restrained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Eavesdropping - 211&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To listen into private security, command or central command communications without proper authorisation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| To listen in upon Security, Command OR CC Chatter. &lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is used to punish people for stealing and using encryption keys with MALICIOUS intent. Intent is key here; You do not brig someone for taking the captains headset after they had died mysteriously in maint to report it over loud-voice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:orange&amp;quot;&amp;gt;Damage to Cybernetic Units - 212&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;to use excessive force against a Cyborg, AI Core or AI shell without the apparent intention to destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything above a few hits, and below destruction. Flashing, tipping or locking a borg/shell does not constitute damaging it and should be treated as using non-lethal tools on normal crew.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Misdemeanors&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Aggravated Assault (Grevious Bodily Harm) - 301&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force resulting in severe or life-threatening harm&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Defined as causing injuries that are severely detrimental to someone&#039;s health. A detachment of limb, entering hard critical condition. Extreme psychological scarring can count, but must be diagnosed by a doctor of psychology. &lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Psychological harm cannot be faked to a psychologist. Use LOOC (Local Out of Character) with the psychologist and say if you&#039;re acting or not. If you&#039;re not, commit to it or it&#039;s an OOC issue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Sabotage - 302&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To damage or destroy a notable amount of station assets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is reserved for high amounts of destruction to a limited area. For example, contained plasmafloods. It can also be used for low amounts of destruction to a large area. Siphoning the entire central primary hallway to a vacuum would be sabotage. A syndicate bomb and power sink come under here, unless the bomb destroys the AI or is placed in the Supermatter Engine. Intentionally disabling the gravity generator or disabling power for entire departments come under sabotage.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Practically, this is usually for bombings that don&#039;t fit under terrorism, or aren&#039;t big enough to be considered that severe of a crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Inciting a Riot - 303&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Deliberately inciting riotous behaviour among crewmembers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is only used to punish ringleaders of the riots; the people who initially provoke and maintain the burning fire of rage within the mob.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish ringleaders versus random people involved in the riot; intent is important once more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Robbery - 304&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items from another&#039;s person via force or other forms of coercion such as threats&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charge people with this for highway robbery - holding people at gunpoint/knifepoint, stealing their stuff and then letting them go; in more extreme cases, default to theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Used to punish people for threatening others into giving up valuable gear; bar life-saving situations.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Assault of an Officer - 305&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest or Obstruction of Justice. Battery, Assault, and Aggravated Assault do not stack with this charge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Use this for being hit with a toolbox or fire-extinguisher or the equivalent multiple times - things that will severely harm and injure you; but not pose a life-threatening risk.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people assaulting you with any weapon that does trauma; brute or burn or otherwise - specifically aimed at those who initiate the attack on an officer or member of command, for using force to resist arrest see the Violently Resisting Arrest modifier. Keep in mind what was used though; Fists and shoves are not assault, merely batterly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Escaping Confinement - 306&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Breaking out of imprisonment or attempting to break others out of confinement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|You cannot execute someone for escape attempts, unless those attempts result in a crime that would warrant such punishment. If you cannot contain someone, there&#039;s a modifier specifically for this, in which you are allowed an execution.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Arm blades that can pry open airlocks? Unless they consent to being left in a room with just walls (oblige this request), you can execute. If they can ventcrawl, offer them imprisonment in an environment with no vents, or execution. Pretty simple stuff to extrapolate. Don&#039;t forget to offer cyborgification as an option.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Grand Trespass - 307&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research, Vault, and AI Core.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Intent is very important here; was it an accident or a deliberate trespass, did they break and enter in? All of this should be considered - their job especially. An engineer breaking and entering to trespass in the AI core should be treated as a malicious action; but if an assistant gets wormholed in, it should be treated as an accident without brig time. A door being left open, the AI letting them in, or they followed behind someone is still considered trespassing. There are some extenuating circumstances to this. A station engineer breaking into the vault to get an ore silo log to re-link protolathes if command staff are ignoring them for 10+ minutes and the silicons are refusing to open up or ignoring them, just ignore it. An engineer breaking into atmospherics to get an atmos hardsuit to fix a delaminating supermatter engine is just perfectly fine.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Intent is extremely important here; and the circumstances behind it. Don&#039;t punish people for the incompetence of command staff or saving the station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Manslaughter - 308&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause death to a person via deliberate attack or excessive negligence, without any intent to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Use this to punish people who accidentally kill someone if they break into their department; For example, an engineer critting an assistant with a welder, and said assistant then dying. &#039;&#039;&#039;IT IS IMPORTANT TO NOTE:&#039;&#039;&#039; Intent to provide aid(such as them using their epipen on the victim) must be present.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Abuse of Executive Powers - 309&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To over-reach your executive powers as a head of staff. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Excessive acts beyond the designated profession, active disrespect of the command chain or excessive amassing of power. To simplify; over-exercising your power as a head of staff to distribute orders to those you are not in control of; or attempting to give illicit orders.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists as a method for security to counter heads of staff abusing their power - for example - the HoP giving somebody all access; or a weapons permit without the HoS&#039;s permission - or relative head of staff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful Restraint of an Officer - 310&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt; To unlawfully detain and hold a member of Security, Command or Emergency Response Teams without their consent; or lawful reasoning.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Destruction of a Cybernetic Unit - 311&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive force against a cyborg, AI core or AI shell with the intention to cause death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is for anything that kills or destroys a borg, AI shell or AI core, detonating them without explicit orders from the Research Director or Captain falls under this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF9961&amp;quot;&amp;gt;Unlawful tampering with a Cybernetic Unit - 312&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To alter or modify the laws of an Artificial Intelligence or Cybernetic unit without clear and explicit authorisation from the Research Director or Captain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; Changing the laws of an AI or a Borg either through it&#039;s respective console or during the construction of the shell is unlawful tampering unless there is clear permission from the Research Director or it is done during a state of emergency caused by a Rogue AI. Remember, roboticists have the permission to construct borgs, not tamper with their laws.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Minor Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Murder - 401&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To use excessive physical force with intention to cause death, or to actually cause death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter. For attempted murder, use Assault GBH (301).&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This only counts as murder if the victim died due to a direct result of their actions; with no attempt made to aid them during their final moments. Intent is extremely important here, it can be the difference between manslaughter and murder. Unfortunately, unlike Dungeons &amp;amp; Dragon, you can&#039;t shoot someone in the face with buckshot non-lethally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Sabotage - 402&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To cause mass destruction and/or intentionally cause the delamination of a supermatter crystal, or to cause an unlawful permanent destruction of an Artificial Intelligence.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|See sabotage for causing a delamination through gross incompetence. The supermatter part only applies if it either delimates, or the sabotage is actually severe and not just three un-wrenched pipes. Putting X4 on the crystal chamber would fit this crime. Destroying multiple large rooms, or a large portion of a department would count as grand sabotage. This usually would require a maximum capacity bomb in the perfect spot, or one and a half in less optimal spots. Mass plasmaflooding also applies.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; The big difference between sabotage and grand sabotage is how expensive the damages are. The Supermatter Crystal is extremely expensive. A bunch of hallways aren&#039;t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#C55911&amp;quot;&amp;gt;Grand Theft - 404&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To steal items of extreme value, or top secret information and/or documents.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing top secret documents, 25+ research nodes, the Captain&#039;s antique laser gun, the nuclear authentication disk, nuclear bomb core, the station blueprints, and any part of the supermatter crystal. For things like door remotes and ID cards, see theft.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This is not solely for stealing &amp;quot;antag objectives&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Major Felonies&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h4&amp;gt;Disclaimer&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;All of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should &#039;&#039;ideally&#039;&#039; be using these crimes as a last resort charge.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Annihilation - 501&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Complete destruction of the victim, where they are completely unrecoverable. This is only punishable with the loss of the victim’s brain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is your bread and butter for serial bombers; if they end up killing someone past the point of revival, stack this and terrorism. To specify; This crime is &#039;&#039;only&#039;&#039; applied on instances where a victim cannot be revived because they have been &#039;&#039;&#039;destroyed&#039;&#039;&#039;. This does not count towards DNR people.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who have been round removing via throwing brains into lava, space or otherwise cremating bodies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Terrorism - 502&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To create mass-destruction and/or terror for a political, racial, ideological or religious cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is specifically and only for what it is defined for. This is for &#039;&#039;&#039;terrorism&#039;&#039;&#039;, which under its definition, requires political, racial, ideological or religious motivation. Without it, it&#039;s something else. You may charge multiple cases of murder as multiple cases of murder, not terrorism.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; If a perpetrator opportunistically released a bomb, killing four security officers, because they&#039;re chasing the perpetrator down for mugging someone, it isn&#039;t terrorism. Seriously.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Unjustified Mutiny - 503&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator&#039;s actions are for the betterment of Nanotrasen, or the station as a whole, consider a lesser sentence, pardon, or promotion.&lt;br /&gt;
&#039;&#039;&#039;OOC Notes&#039;&#039;&#039;: Use this to punish people who are wrongfully and randomly trying to incite mutinies. Dont punish people who had a legitimate reason for a mutiny (such as the captain ordering nuke-codes constantly). You&#039;ll probably never use this unless a revolution round somehow rolls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&amp;lt;h4&amp;gt;&amp;lt;div style=&amp;quot;font-size: 150%;color:#FF0000&amp;quot;&amp;gt;Enemy Of The Station - 504&amp;lt;/div&amp;gt;&amp;lt;/h4&amp;gt;&amp;lt;div style=&amp;quot;font-weight:normal&amp;quot;&amp;gt;Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity; Read the notes for further information&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Any entity, person or otherwise object that would pose a significant threat to the station, its crew in any way, shape or capacity. Actions that may earn someone the charge of EotS include but are not limited to: sabotaging the Super Matter Crystal or HFR, sabotaging distro, attempting to detonate the on board self-destruct mechanism, the release of highly contagious and deadly viruses, the murder of 8 or more crew members and so forth. Nuclear operatives that declare war are by default declared enemies of the station&lt;br /&gt;
&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; This exists solely for detaining antagonists that have otherwise been terrorising the station without committing any other major crime (with proof). This has been temporarily added as a test; misusing of this will likely invoke a security ban. Use this only in good faith to detain bad faith actors. Do not try and push for execution unless they try to violently escape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&#039;text-align: center;&#039;&amp;gt;&amp;lt;h3&amp;gt;Special Situations and Modifiers&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&#039;text-align:center; background-color:#ffffff;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;125px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Notes&lt;br /&gt;
! style=&#039;background-color:#97de97;&#039; width=&#039;200px&#039;|Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered &amp;quot;violently resisting arrest&amp;quot;, nor is running.&lt;br /&gt;
| &#039;&#039;Adds 10 minutes if the person being arrested engaged in assault of higher while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Non-Violently Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that  deals no brute damage is not considered harmful thus isn&#039;t considered violent.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Station-Wide Threat&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution and/or Security&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents.&#039;&#039;&lt;br /&gt;
| &#039;&#039;A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
|  &#039;&#039;Suspects who are defending themselves or others from attack and are forced to retaliate and respond with proportionate force are to be excused. This does not excuse from grossly disproportionate responses. Someone punching you once does not warrant turning around and blasting their face with a pulse rifle.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deconversion&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind.&#039;&#039;&lt;br /&gt;
| &#039;&#039;Instant release and expungement of any crimes committed whilst under converted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Incapable of Secure Confinement&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as &amp;quot;incapable of secure confinement&amp;quot;, don&#039;t toy with this.&#039;&#039;&lt;br /&gt;
| &#039;&#039;You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict.&#039;&#039; (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unregistered personnel&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith&#039;&#039;&lt;br /&gt;
| &#039;&#039;Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Security Policy&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
This document is to serve as a set of guidelines, references and suggestion on how to handle common on station situations that you will be faced with as security and the expectations and limitations of each security role, it can not reasonably go over every specific interaction or situations that may appear so you are expected to use your best judgment when engaging with them.&lt;br /&gt;
&lt;br /&gt;
You have great authority and the ability to influence the round for better or worse so remember our first [https://docs.google.com/document/d/e/2PACX-1vSZhpRa4O0oZaAtaFVxG3DWGsRHKCSbhzNDjXS3F6_Sd-RpMsVjiVQxPjEGiivPTwIFcQ1z5lBm9m_C/pub#h.y14gqg5t847j guiding principle], &#039;&#039;be a good community member by being considerate of others and our fifth, produce a net gain of fun.&#039;&#039; Go by those and you’ll find yourself as a member of security that the people like to see in the department, be it crew, other security members or antags!&lt;br /&gt;
&lt;br /&gt;
=== The Security Guiding Principles ===&lt;br /&gt;
&lt;br /&gt;
# Remember to use the &#039;&#039;&#039;Combat Indicator&#039;&#039;&#039;, often referred to as the &#039;&#039;&#039;“CI”&#039;&#039;&#039;, as security you will find yourself engaging in mechanics more often than the average crewmate so having a solid understanding of when to use the &#039;&#039;&#039;CI&#039;&#039;&#039; is a must! Mistakes do happen but consistent failure to properly use the &#039;&#039;&#039;CI&#039;&#039;&#039; can and will result in a ban.&lt;br /&gt;
# You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down. For drastic actions that the Corporate Regulations do not prescribe, such as forced borging or hardcore torture&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, you need to acquire OOC consent.&lt;br /&gt;
# Antagonists are an essential part of the round, they are the main conductors of this train, the driving force of the chapter that is the round so work together with them to create an interesting story. Don’t focus on catching them just for the sake of “winning” and try to avoid long sentences for cooperative and/or non-violent antagonists.&lt;br /&gt;
# Be aware of the meta protection placed around antag items. Generally speaking, if it’s non-obvious and/or disguised then you can’t recognise that item. For example: you can easily recognise an e-bow but you will not be able to recognise that something is a chameleon item until you see it being used to change its appearance.&lt;br /&gt;
# The head of your department is the “Head of Security”. If the captain finds this person problematic or demotes them, you are to remember that you work for Nanotrasen, not the Head of Security. Please keep this in mind during Head removals.&lt;br /&gt;
# If you are being demoted, role-play out the scenario and realize that it can happen. Do not attempt a one-person coup, if you want to contest it do so through RP. Present your case to a Lawyer, the HoP or even the Captain, do not make it your goal to fight and assault the HoS or Captain for demoting you.&lt;br /&gt;
# Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.&lt;br /&gt;
# Being given the green light for lethals does &#039;&#039;&#039;not&#039;&#039;&#039; give you the permission to field execute someone. The fight ends when they enter crit and you should do your best to make sure they do not die in transit.&lt;br /&gt;
# You can roleplay as a corrupt security member, you can roleplay as a bully but do so with the goal to create interesting conflict for all involved, not shut down roleplay or create a toxic environment. You are not to ignore antagonistic behaviour that is a &amp;lt;u&amp;gt;threat to the station.&amp;lt;/u&amp;gt; It’s fine to take a bribe from someone who stole some medical tools or got into a fist fight, but for major crimes or higher you should avoid taking bribes or letting them free.&lt;br /&gt;
# ERP is allowed as security as long as you are not needed. On blue alert you are likely to be called and expected to respond to issues. On amber alert and above you are expected to drop your ERP and help manage the current situations. (With an exception regarding non-con against security staff)&lt;br /&gt;
&lt;br /&gt;
=== Procedures ===&lt;br /&gt;
&lt;br /&gt;
==== Arrests ====&lt;br /&gt;
Arrests often happen either on the spot as someone is seen engaging in a crime or reported and an officer responds in a timely manner, or when enough evidence of crime is gathered by security to set an arrest status on someone. While the former does not require an individual to be set to arrest, the procedure is mostly the same:&lt;br /&gt;
&lt;br /&gt;
* Grab their attention, it can be a message, an emote or just the Compli-o-nator from your mask.&lt;br /&gt;
* Go over their crimes and explain to them why they are being arrested.&lt;br /&gt;
* Depending on the severity it can either be handled on the spot or they can be taken into the brig for questioning or to be processed.&lt;br /&gt;
&lt;br /&gt;
If at any point they have shown that they will run away or skip to mechanics when officers hail them, you may skip those steps and go straight for arresting them.&lt;br /&gt;
&lt;br /&gt;
==== Brig Procedures        ====&lt;br /&gt;
The suspect is to be brought to the brig cuffed, if needed, and in a stable condition, make sure that they are not bleeding out while you drag them! Notify either the Head of Security or the Warden depending on availability and place them into a holding cell where you will check their personal belongings, go over their crimes, add them to their record if needed and either release them or process them. You may keep them without charging them for up to 10 minutes, time which &#039;&#039;&#039;must&#039;&#039;&#039; be subtracted from their sentence, in order to go over their belongings for contraband, try to get a brief interrogation or clear charges up with the other security members, but if you fail to charge them within those 10 minutes you &#039;&#039;&#039;must&#039;&#039;&#039; release them. If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence unless you have clear OOC consent that they want to continue the long RP scene.&lt;br /&gt;
&lt;br /&gt;
If the crimes total to less than 15 minutes they are to be placed into an available cell and their personal belongings in its respective locker, non-violent prisoners are to be uncuffed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember,&#039;&#039;&#039; all items that can not be classified as contraband or evidence are to be returned to the person upon release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;NOTE:&amp;lt;/u&amp;gt;&#039;&#039;&#039; While the Warden is the main person in charge of the brig and the prisoners that does not mean that they are the only person who process arrested individuals, make sure to help them out if tasks are piling up on them.&lt;br /&gt;
&lt;br /&gt;
==== Prison Procedures ====&lt;br /&gt;
In the case of a sentence that is longer than 15 minutes a prisoner will be processed for GENPOP, our system of managing long term sentences by using permabrig and timed lockers.&lt;br /&gt;
&lt;br /&gt;
The steps for processing a prisoner into prison, either for a long sentence or a permanent one are:&lt;br /&gt;
&lt;br /&gt;
* Escorting the prisoner to the prison lockers and removing from them all items. Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  Do not remove their clothes &#039;&#039;&#039;unless&#039;&#039;&#039; they are a martial artist and it is not safe to leave them uncuffed.&lt;br /&gt;
* Use the locker interface to be given a prison ID card and jumpsuit for the prisoner. Enter their name, crime(s) and duration.&lt;br /&gt;
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.&lt;br /&gt;
* Upon release make sure that their items are returned to them.&lt;br /&gt;
&lt;br /&gt;
If you are handling a violent martial artist and they have assaulted security staff during their incarceration you may ask the Head of Security or Captain for permission to pacify them via surgery. Remember simply &#039;&#039;&#039;having&#039;&#039;&#039; martial arts knowledge is not a crime nor is it punishable via pacification, assaulting people and using it as a tool to break out is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; Sometimes due to PRs or map resets the timed prisoner lockers are not available so it is recommended to either set a cell timer up to remind you of the sentence or keep track of time through something like an alarm on your phone, you can just do it by clock but it&#039;s likely you&#039;ll forget if things become hectic.        &lt;br /&gt;
&lt;br /&gt;
==== Executions ====&lt;br /&gt;
Before an execution can be carried out it &#039;&#039;&#039;must&#039;&#039;&#039; be approved by the Captain and Head of Security. If both undeniable evidence and proper authorisation is acquired, security may opt in to execute the person via lethal injection, electric chair or firing squad in the execution room. With the exception of terminating Unknown Biological Entities (ex: changelings), outside of extraordinary circumstances when it is not possible to do so, all executions are to be done through the above mentioned methods otherwise the ones who authorized and carried out the execution will face IC consequences or, in very extreme cases OOC consequences as well. For more details, consult [[Corporate Regulations#Preface|Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/u&amp;gt; Declaring someone as &#039;&#039;&#039;D&#039;&#039;&#039;o &#039;&#039;&#039;N&#039;&#039;&#039;ot &#039;&#039;&#039;R&#039;&#039;&#039;evive is considered posthumous authorisation of an execution and requires the same authorisation as an execution.&lt;br /&gt;
&lt;br /&gt;
==== Hostage Situations ====&lt;br /&gt;
When dealing with a situation that involves hostages you are expected to first and foremost value the life of the crew, &#039;&#039;&#039;do not endanger the hostages just for the sake of catching a valid.&#039;&#039;&#039; Unless proven to be unable to do so, always assume that the hostage taker is able to and will follow up on their threats to kill or maim the hostages so approach with caution, engage with their demands, see what’s reasonable and can be arranged and try to work with them. If it’s not certain that there will be no crew casualties it’s advised that you negotiate until a dead end is met.&lt;br /&gt;
&lt;br /&gt;
==== Implant Searches ====&lt;br /&gt;
Security may find itself in situations where they suspect a captured agent of using implants, which may require an implant search, which can be done in either the brig infirmary or the medbay and either by a security medic or normal one depending on availability and risk of escape. Currently, security has metaknowledge on the following implant types:&lt;br /&gt;
&lt;br /&gt;
* Deadman switches, such as micro and macro bomb implants&lt;br /&gt;
* Micro EMP devices&lt;br /&gt;
* Micro Stealth Devices&lt;br /&gt;
* Micro cuff busting devices&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You should only assume that an implant is at play when no other logical explanation can be given, such as someone stripped of gear releasing EMPs, someone threatening to explode with no visible detonator or explosive, etc… You should &#039;&#039;&#039;not&#039;&#039;&#039; do implant searches just because you know they exist.&lt;br /&gt;
&lt;br /&gt;
==== Riot Control ====&lt;br /&gt;
For an event to be considered a riot, 3 or more individuals must be disturbing the peace through violence, disorder or terror to the public. Riots may happen for many reasons, ranging from crew being unhappy with their conditions or leadership, an on station movement turning radical or even just a prisoner uprising.&lt;br /&gt;
&lt;br /&gt;
Once a riot situation has been reported, it is strongly advised that security regroups in the brig to ascertain the situation, determine the needed gear and form pairs. The Warden or Head of Security will be the one who decides how much gear is needed, though generally in cases of crowd control riot armour, tear gas, shields, non lethal long guns and flashbangs are often deployed, with a very strong recommendation against using lethal weapons.&lt;br /&gt;
&lt;br /&gt;
After the gear has been given out and the course of action decided, personnel are expected to head out in groups or pairs to avoid situations of being swarmed. Your goals should always be to break apart those crowds and non lethally detain individuals whenever possible so that the numbers may be thinned out slowly. Remember, if you feel like you risk being overwhelmed it is better to retreat and regroup than risk it!&lt;br /&gt;
&lt;br /&gt;
When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual, though it is still advised to be cautious as further incidents may happen.&lt;br /&gt;
&lt;br /&gt;
=== Labour camp ===&lt;br /&gt;
The Labour Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labour camp they must be:&lt;br /&gt;
&lt;br /&gt;
* Willing, a prisoner has to either agree to the request or ask for labour camp&lt;br /&gt;
** &#039;&#039;&#039;Exception:&#039;&#039;&#039; Crewmates that have been detained and charged 2 times or more or non-crew individuals do not have to consent to being sent to the labour camp, they can be forced into labour if the other 2 conditions are met.&lt;br /&gt;
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous or hard can not be made to do labour. Consult either a brig medic or a normal one if uncertain.&lt;br /&gt;
* Injected with a tracking implant or supervised by a member of security.&lt;br /&gt;
&lt;br /&gt;
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labour camp console at a conversion rate of &#039;&#039;&#039;1 minute for 100 points&#039;&#039;&#039;, with a &#039;&#039;&#039;minimum&#039;&#039;&#039; of 5 minutes. Prisoners are to be sent down to the camp via the provided teleporter next to the console.&lt;br /&gt;
&lt;br /&gt;
With prisoners in the labour camp, security is expected to monitor their well being and make sure that they are not in too much risk while mining and medical help is given as needed.&lt;br /&gt;
&lt;br /&gt;
=== Use of Force ===&lt;br /&gt;
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. Remember, permission to use lethals is not permission to field execute and you should try your best to stabilize the foe after they enter critical condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The situations when lethal force is allowed can be:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code amber or above:&#039;&#039;&#039; Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities. &#039;&#039;&#039;Note:&#039;&#039;&#039; The code does not have to mechanically be raised to amber alert or higher as the chain of command may be too damaged or otherwise occupied to do so.&lt;br /&gt;
* &#039;&#039;&#039;Non-Lethal Weapons are ineffective:&#039;&#039;&#039; Hostile that can not be non-lethally detained such as hulks, mechs or people who are constantly using drugs or other tools for immunity to stamina damage or knockdown may be engaged with lethal weapons but remember, once incapacitated they are to be cuffed and stabilised, &#039;&#039;&#039;not&#039;&#039;&#039; field executed.&lt;br /&gt;
* Armed and dangerous: If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, lethal force is permitted. &lt;br /&gt;
* &#039;&#039;&#039;Severe Personal Risk:&#039;&#039;&#039; There are situations when approaching a hostile for non-lethal takedowns would be too dangerous for officers meaning that ranged lethal force is the only option. Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or similar instruments. Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.&lt;br /&gt;
* &#039;&#039;&#039;Multiple Hostiles:&#039;&#039;&#039; It can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your gear in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, these are all guidelines and not a substitute for context and decision making, you may find yourself in situations that are not listed here but require lethal force or the opposite, use your best judgment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Security Roles and Expectations ===&lt;br /&gt;
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Warden&lt;br /&gt;
* Detectives &amp;lt;sup&amp;gt;&#039;&#039;(See their respective policy for details)&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Security Officers, Brig Medic&lt;br /&gt;
* Correction Officers&lt;br /&gt;
&lt;br /&gt;
==== Head of Security ====&lt;br /&gt;
&lt;br /&gt;
* Determine the correct amount of force needed for situations.&lt;br /&gt;
* Inform the Captain and Command of current security issues so that the station may raise or lower to the appropriate level.&lt;br /&gt;
* Organise and manage the free orders from your cargo console so that security is adequately stocked.&lt;br /&gt;
* Watch over the members of your department and make sure that Corporate Regulations are being followed and that your department does not step out of line.&lt;br /&gt;
* Represent your department when needed.&lt;br /&gt;
&lt;br /&gt;
==== Warden ====&lt;br /&gt;
&lt;br /&gt;
* Protect the brig and armory from intruders.&lt;br /&gt;
* Make sure that brigging procedure is being followed.&lt;br /&gt;
* Make sure that wanted people have charges set to them, double-check any timing modifications to sentences..&lt;br /&gt;
* Ensure that officers have sufficient and appropriate gear for the task at hand.&lt;br /&gt;
* Store and maintain all contraband that is brought in.&lt;br /&gt;
* Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.&lt;br /&gt;
* Keep an eye on the prisoners.&lt;br /&gt;
&lt;br /&gt;
==== Security Officer ====&lt;br /&gt;
&lt;br /&gt;
* Enforce Corporate Regulations under the guidance of the HoS.&lt;br /&gt;
* Patrol the station to make sure that the crew is not at risk.&lt;br /&gt;
* Handle cases as you are instructed to by your superiors.&lt;br /&gt;
* Detain criminals and collect fines.&lt;br /&gt;
* De-escalate situations to the best of your ability&lt;br /&gt;
* Protect and serve&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
*&#039;&#039;&#039;Regardless of what alternative title you choose to use you are still a member of security and subordinate to the Head of Security&#039;&#039;&#039;&lt;br /&gt;
* Lead investigations of crime scenes and suspects&lt;br /&gt;
* Interrogate witnesses and suspects&lt;br /&gt;
* Provide officers with relevant information on cases&lt;br /&gt;
* Submit and sort evidence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.&lt;br /&gt;
&lt;br /&gt;
* Security Medic&lt;br /&gt;
* Ensure that all security personnel fit for duty from a medical point of view.&lt;br /&gt;
* Check on the physical health of prisoners and treat light injuries, transfer them to medical for serious ones.&lt;br /&gt;
* Be ready to go in and rescue officers during tense situations.&lt;br /&gt;
* Keep the infirmary stocked with commonly needed chems such as libital, atropine, etc…&lt;br /&gt;
* Make sure that both officers and the detained person are stable after violent engagements.&lt;br /&gt;
&lt;br /&gt;
==== Corrections Officer ====&lt;br /&gt;
&lt;br /&gt;
* Keep the prisoners in line, make sure they are not being a harm to others or themselves.&lt;br /&gt;
* Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.&lt;br /&gt;
* Report any incidents, destruction, and intrusions within perma to the Warden or HoS.&lt;br /&gt;
* Aid new criminals in acclimation to perma, process current prisoners for parole if requested and approved.&lt;br /&gt;
&lt;br /&gt;
Being a Corrections Officer isn&#039;t a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the Warden.&lt;br /&gt;
&lt;br /&gt;
=== Security Adjacent Jobs ===&lt;br /&gt;
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are &#039;&#039;&#039;not&#039;&#039;&#039; members of security, regardless of their access to the brig or security comms.&lt;br /&gt;
&lt;br /&gt;
==== Blueshield ====&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; This section only covers the Blueshield in relation to security, for a complete blueshield policy consult with the [https://docs.google.com/document/d/e/2PACX-1vS4OMdEquGN1YT_B6vBbTNBLYNJ3_DwBaAliejBQp33N1eu38pa16Gu58k-jZ7daLocjJLnMZ2ozrMl/pub Command Policy Document].&lt;br /&gt;
&lt;br /&gt;
The Blueshield is a prestigious role, one that is held with high regard. They are personally trained agents of central command, but what they are not, is part of security. Although they bear a mindshield, have brig access, gear and sec communications, they are in no way part of the station’s security team. They should not act as though they are part of security, nor should security act as though the Blueshield is an asset for security to use. Their one and only goal is to keep the station’s most valuable assets safe.&lt;br /&gt;
&lt;br /&gt;
Your interactions as sec will be limited with the Blueshield, but from time to time you may run into them for a few specific scenarios. When a Blueshield happens to detain an individual who has threatened their charge, they will more than likely hand off the arrest into sec hands. Their job isn’t to process criminals, only to make sure criminals stay away from command. In addition, they will become involved in any issues that involve a member of command staff, be it for an arrest, or in recovery of a downed or killed command member.&lt;br /&gt;
&lt;br /&gt;
==== Departmental Guards ====&lt;br /&gt;
Departmental Guards are a relatively new addition to each department that act as an independent guard from security, with the main goal of keeping their assigned area and it’s employees safe. They are &#039;&#039;&#039;not&#039;&#039;&#039; members of security and they do not answer to the Head of Security, they are subordinate to the department and its head.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, they answer directly to the head of their respective department, taking orders from and deferring to their judgment when appropriate. That said, it is important to remember that you are hired by Nanotrasen and loyal to them and the department, not the individual in charge, so you are not expected to follow unlawful orders or protect them from lawful demotions, at the end of the day you are not their minion.&lt;br /&gt;
&lt;br /&gt;
Your duties as a guard are as follows:&lt;br /&gt;
&lt;br /&gt;
* Remove or detain trespassers and disruptive individuals from the department.&lt;br /&gt;
* Report those mentioned above to security or hand them in if you detained them.&lt;br /&gt;
* Ensure that the members of the department are safe and in good health.&lt;br /&gt;
* Respond to calls from your respective head or department members.&lt;br /&gt;
* Use your limited knowledge to aid the department in case of emergency.&lt;br /&gt;
&lt;br /&gt;
While you may not be a doctor, a scientist, etc… you can still have basic knowledge on how to operate within that department, such as orderlies giving first aid, science guards pushing buttons on the research console, so on and so forth; but keep in mind that your main duty is protecting!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Reminders:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* You are given a baton, cuffs and a holding cell for troublemakers caught &#039;&#039;&#039;within&#039;&#039;&#039; your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.&lt;br /&gt;
* You are not given a disabler, a gun or a gun permit for a good reason, because you are not intended to have one as a civilian department guard. This means that &#039;&#039;&#039;you should not arm yourself with handguns, rifles or similar without good reason such as emergencies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Alert Levels ===&lt;br /&gt;
&lt;br /&gt;
==== Green Alert ====&lt;br /&gt;
&lt;br /&gt;
* Lethal weapons are to be returned to the armory or kept in the personal locker.&lt;br /&gt;
* Officers may request MCR-01 rifles to personally modify, though they may not carry them outside the brig.&lt;br /&gt;
* Security may patrol the station.&lt;br /&gt;
* Crew may freely roam the hallways.&lt;br /&gt;
* You can take breaks at will, though it is advised that you let others know via the radio.&lt;br /&gt;
* Crew may not be searched unless they are caught engaging in crime or there is &#039;&#039;&#039;Probable Cause.&#039;&#039;&#039;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Blue Alert ====&lt;br /&gt;
Suspicious activity such as break ins or theft that may constitute a [[Corporate Regulations#Robbery_-_304|304]] or lower.&lt;br /&gt;
&lt;br /&gt;
* Long guns&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; loaded with non-lethal ammunition may be deployed.&lt;br /&gt;
* MCR-01 rifles equipped with the undercharger mod may be handed out.&lt;br /&gt;
* Security may search people with approval from the HoS, Warden or Captain.&lt;br /&gt;
* You can take a break or continue it but you are expected to be able to respond if called upon.&lt;br /&gt;
&lt;br /&gt;
==== Amber Alert ====&lt;br /&gt;
At least 1 confirmed active hostile with no recorded bombings, ongoing grand sabotage or at least one confirmed grand theft.&lt;br /&gt;
&lt;br /&gt;
* Security personnel may be equipped with lethal primaries.&lt;br /&gt;
* Riot or Bulletproof gear may be handed out depending on the threat.&lt;br /&gt;
* Depending on the situation, security may request mechs equipped with non-lethal gear.&lt;br /&gt;
* The HoS or Warden may distribute additional gear as needed.&lt;br /&gt;
* Security is authorized to do random searches and grid searches.&lt;br /&gt;
* You are expected to drop all personal activity and return to active duty.&lt;br /&gt;
&lt;br /&gt;
==== Red Alert ====&lt;br /&gt;
Red alert is reserved for when there are confirmed hostiles and entities that could cause massive harm to the crew or the station.&lt;br /&gt;
&lt;br /&gt;
* The armory may be fully opened.&lt;br /&gt;
* All security gear may be deployed.&lt;br /&gt;
* Crew must submit to any search requested by a security member.&lt;br /&gt;
* Security can raid departments and arrest any crew member deemed a threat to the station.&lt;br /&gt;
* Security may requisition Combat Mechs.&lt;br /&gt;
* Crew may be deputized and mobilized.&lt;br /&gt;
* You must drop all personal activity to return to active duty.&lt;br /&gt;
&lt;br /&gt;
==== Delta Alert ====&lt;br /&gt;
The destruction of the station is imminent and the threat must be stopped at all costs.&lt;br /&gt;
&lt;br /&gt;
* Use of martial law is allowed, crew must follow Command and Security orders at the threat of immediate execution. Insubordination during a Delta Class Emergency should be met swiftly, to prevent further loss of life.&lt;br /&gt;
&lt;br /&gt;
==== Gamma Alert ====&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=ZE04tUenO8s May God save the station, for only They alone can.]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
[1] currently hardcore torture constitutes actions such as intense physical abuse (ex: excessive breaking of limbs), the usage of drugs or similar.&lt;br /&gt;
&lt;br /&gt;
[2] Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.&lt;br /&gt;
&lt;br /&gt;
[3] &amp;lt;nowiki&amp;gt;https://skyrat13.tk/wiki/index.php/Corporate_Regulations#Robbery_-_304&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[4] SMART guns, shotguns with taser shot, etc...&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6379</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6379"/>
		<updated>2021-05-14T17:36:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re happy you&#039;ve shown interest in contributing to the wiki. We welcome all editors and assume good faith for all edits made, so there are very few protected pages. Don&#039;t be afraid to jump in and start correcting and adding to pages.&lt;br /&gt;
&lt;br /&gt;
This is a quick guide to how you can help&lt;br /&gt;
&lt;br /&gt;
One note, you will need to &#039;&#039;&#039;link your byond account to your forum account&#039;&#039;&#039; to be able to edit the wiki. Instructions are on the [https://tgstation13.org/phpBB/viewtopic.php?f=45&amp;amp;t=2777 forum]. In summary: 1. Create a Byond account (if you haven&#039;t). 2. Create a tgstation13 forum account. 3. Link those accounts. Linking can be done in-game by clicking the OOC tab and &amp;quot;Link Forum Account&amp;quot;, or with the link https://tgstation13.org/phpBB/linkbyondaccount.php . 4. You should now be able to see &amp;quot;edit&amp;quot; buttons on the wiki.&lt;br /&gt;
&lt;br /&gt;
== [[Wikicode]] ==&lt;br /&gt;
&lt;br /&gt;
Wikicode is the strange syntax used by all wikipedias including this one. If you don&#039;t know it and are prepared to learn, you can read the internal wikicode page [[Wikicode|here]], or read the Wikipedia page [http://en.wikipedia.org/wiki/Help:Wiki_markup here]. If you don&#039;t want to spend your life learning this markup, then fret not, you can still help.&lt;br /&gt;
&lt;br /&gt;
== What needs doing? ==&lt;br /&gt;
&lt;br /&gt;
=== New pages ===&lt;br /&gt;
&lt;br /&gt;
New content is constantly being added to ss13 which needs tutorials and such. Before you start to write a page, search for it and if you can&#039;t find it, start one yourself. We welcome all contributions to the wiki and trust all edits to be made in good faith. As a recommendation if you wish to work on a page uninterrupted and not worry about other users edits while working, make it in your personal [[Special:MyPage/Sandbox|sandbox]] area or anywhere in your own pages. If you don&#039;t know wikicode, you can create a unformatted page and ask someone else to format it for you.&lt;br /&gt;
&lt;br /&gt;
=== Content revisions ===&lt;br /&gt;
&lt;br /&gt;
A list of pages which need revisions can be found [[:Category:Needs revision|here]].&lt;br /&gt;
&lt;br /&gt;
Updates are frequent and we need people to update the information on the wiki. To do this simply edit the page with new information. If you don&#039;t know wikicode you can write the new, updated content on the discussion page without formatting.&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
====Uploading new images====&lt;br /&gt;
If you have new, relevant images then upload them and add them to the page they&#039;re intended for. It is appreciated if the pictures of items you add have a blank background and are in the .gif or .png format. The easiest way to add images of items is to download the [[Downloading the source code#Downloading|source code]], open the icons .dmi files and export images as .gif&#039;s or .png&#039;s from there.&lt;br /&gt;
&lt;br /&gt;
Then upload them here: https://tgstation13.org/wiki/Special:Upload&lt;br /&gt;
&lt;br /&gt;
====Updating existing images====&lt;br /&gt;
It is possible for an image to become depreciated following an update to the source code. To update an existing, obsolete image you can visit the upload page, upload your new image, and then add the filepath of the old image you want to substitute. You can also visit its page on the wiki (by either clicking the image itself or searching for its name using the &amp;quot;File:&amp;quot; prefix in the searchbar), click on &amp;quot;upload a new version of this file&amp;quot; under &amp;quot;File history&amp;quot;, and selecting your new image on the upload page. &lt;br /&gt;
&amp;lt;br&amp;gt;All depreciated versions of the image will remaing in the File&#039;s history page for posterity.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Images can only be updated with files of the same format: .png images cannot be updated to .gif, and viceversa. This is because files are saved on a page which include their format in its name.&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
Any page can have tabs added to it through the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;tabs&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; function. This function has the known problem of displaying correctly in a page edit preview, but incorrectly once an edit is applied. To fix this, the page&#039;s cache has to be flushed; One easy method is adding ?action=purge at the end of a page&#039;s URL. If the problem persist, leave a post [https://tgstation13.org/phpBB/viewforum.php?f=45| on the forum].&lt;br /&gt;
&lt;br /&gt;
=== Marking for revision and deletion ===&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;up to date&#039;&#039;&#039; when you read it, please put the following tag at it&#039;s top (with the correct date):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Lastrevision | date = 15. 1. 2012}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a page is &#039;&#039;&#039;out of date&#039;&#039;&#039; or doesn&#039;t have a reason for existing, add one of the following tags to the top of the page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Needs revision}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Needs revision | reason = Out of date.}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
or&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talk Pages==&lt;br /&gt;
When writing on a page or user&#039;s &#039;&#039;&#039;talk page&#039;&#039;&#039; (for example [[Talk:Main_Page]]), there are a few things you need to know.&lt;br /&gt;
&lt;br /&gt;
===Signature===&lt;br /&gt;
Always end of your message with your signature, so everyone knows who wrote what (without checking the edit history).&amp;lt;br&amp;gt;&lt;br /&gt;
This can be done easily by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your message. You can customize your signature on your [[Special:Preferences|user preferences page]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Indentation===&lt;br /&gt;
When replying to another user&#039;s message, be sure to &#039;&#039;indent&#039;&#039; your message so it is visibly a reply to the above message.&amp;lt;br&amp;gt;&lt;br /&gt;
This is done by simply adding &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the start of the line will cause this effect.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:At what? ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headline===&lt;br /&gt;
If you are starting a new topic, add a headline with the name of the topic. If a talk page is used a lot, it can become confusing if the topics aren&#039;t separated with headlines. It also allows for section editing, which makes editing long talk pages a lot easier.&amp;lt;br&amp;gt;&lt;br /&gt;
This is one of the most basic things on a wiki, and are used by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;==Topic==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; on the line above your message.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; border: 2px solid darkgrey&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; colspan=&amp;quot;2&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
!Code:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==Look at this tutorial==&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;::This tutorial I made. ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Result:&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Look at this tutorial&amp;lt;/font&amp;gt; &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;edit&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Look. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:35, 30 November 2013 (CET)&lt;br /&gt;
:At what? - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:40, 30 November 2013 (CET)&lt;br /&gt;
::This tutorial I made. - [[User:Deantwo|Deantwo]] ([[User_talk:Deantwo|talk]]) 10:45, 30 November 2013 (CET)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jokes ==&lt;br /&gt;
&lt;br /&gt;
Some pages are intended to be entertaining but when writing guides, remember that a newbie might not realize something is a joke or sarcasm, even if it&#039;s blatantly obvious to the rest of us. Think where jokes fit and where they don&#039;t. Also, if you&#039;re updating someone else&#039;s joke, think whether yours is actually funnier.&lt;br /&gt;
&lt;br /&gt;
== Guide to Writing and Revising a Guide ==&lt;br /&gt;
Always keep in mind what these guides are for; they&#039;re so newbies can quickly skim across them so they can have half an idea what they&#039;ve just been selected for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A good guide needs, by order:&#039;&#039;&#039;&lt;br /&gt;
* A brief one-two paragraph description of what the mode is.&lt;br /&gt;
* A bullet point list of short to the point key points of key mechanics, these should be no longer than two sentences each. And remember: key points means the important shit you need to know to atleast bumble fuck your way around at round start, you should be able to read and understand it within 5 minutes.&lt;br /&gt;
* A more meaty section detailing the game mechanics in depth (this is where you explain what all runes and talismans do, including the ones that are barely used), it should still be clear and concise.&lt;br /&gt;
* A summary of the key points, yes - one at the start and one at the end. Reiteration helps to hammer things home. This one will more or less be simple list to remind the reader of things, it wont explain them.&lt;br /&gt;
* Further reading - this is where you link to the pages that detail advanced strategies for fighting for and against the cult. No you don&#039;t put them on the main page because that will clutter it.&lt;br /&gt;
* Links! Remember to add links to [[Game modes|game modes]], [[Guides#Antagonist Guides|antagonist roles]], [[jobs]], items and [[guides]] you mention! Simply do it when you re-read your content before submitting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bad guide is one that&#039;s a giant wall of text that&#039;s overly fluffed up and full of opinionated bullshit.&amp;lt;br&amp;gt;&lt;br /&gt;
A newbie is going to take one glance at it and shit their pants out of fright, and advanced player is just going to go &amp;quot;Yeah.... I&#039;m not reading someone&#039;s sperg page&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[At the moment]{{citation needed}} [[Guides#Security guides|Security&#039;s guides]] are good. [[Space Law]] is unfluffed and tells plainly the basics of what a [[security officer]] needs to know to start patrolling and robusting greyshirts. The [[Guide to security]] is more fleshed out and explains things more in depth and lists strategies to counter antags.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cult]], [[Malf]], and [[Traitor]] are bad because they&#039;re giant imposing walls of text that reads like a newspaper: squished up text that obscures the facts with needless opinions and blurbs that you don&#039;t need to know off the bat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So remember:&#039;&#039;&#039;&lt;br /&gt;
* Facts good, opinions bad.&lt;br /&gt;
* Keep your facts clear of irrelevant fluff and other bullshit.&lt;br /&gt;
* Keep the basic guide basic, keep the advanced stuff on a separate page.&lt;br /&gt;
* Important stuff first, depth and explanation and unimportant things second.&lt;br /&gt;
* White space, tables, sections, and formatting are essential for ease of reading. We&#039;re not print media, space isn&#039;t at a premium so use it freely.&lt;br /&gt;
* Links!&lt;br /&gt;
* I just used the above template to write this guide.&lt;br /&gt;
&lt;br /&gt;
== Useful pages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Categories:&#039;&#039;&#039; [[Special:Categories|Used]], [[Special:UnusedCategories|unused]] and [[Special:WantedCategories|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Templates:&#039;&#039;&#039; [[Special:MostLinkedTemplates|Used]], [[Special:UnusedTemplates|unused]] and [[Special:WantedTemplates|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Files:&#039;&#039;&#039; [[Special%3AListFiles|All]], [[Special:UnusedFiles|unused]] and [[Special:WantedFiles|wanted]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All pages:&#039;&#039;&#039; [[Special:AllPages|All existing pages]] and [[Special:WantedPages|Wanted pages]]&lt;br /&gt;
&lt;br /&gt;
== /tg/station wiki specific markup ==&lt;br /&gt;
&lt;br /&gt;
To create a BYOND hyperlink, use the &amp;lt;nowiki&amp;gt;&amp;lt;byond&amp;gt;&amp;lt;/nowiki&amp;gt; tags. The specific syntax is &amp;lt;nowiki&amp;gt;&amp;lt;byond server=servername.com port=4000&amp;gt;Link text here&amp;lt;/byond&amp;gt;&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The wiki also supports the features of the [http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions ParserFunctions] extension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6371</id>
		<title>Guide to contributing to the wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Guide_to_contributing_to_the_wiki&amp;diff=6371"/>
		<updated>2021-05-14T16:59:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: tested&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>http://wiki.skyrat13.space/index.php?title=Policies&amp;diff=5232</id>
		<title>Policies</title>
		<link rel="alternate" type="text/html" href="http://wiki.skyrat13.space/index.php?title=Policies&amp;diff=5232"/>
		<updated>2020-07-13T23:26:03Z</updated>

		<summary type="html">&lt;p&gt;Admin: Protected &amp;quot;Rules&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
= Skyrat 13 Guiding Principles =&lt;br /&gt;
The server merges player freedom, action, and roleplay together. We expect medium to high roleplay. We grant our players freedom in exchange for them being more responsible and considerate of their fellow players. Even if you are not much of a roleplayer, you are welcome on this server as long as you follow our principles.&lt;br /&gt;
&lt;br /&gt;
If you are an experienced roleplayer on Space Station 13 and feel confident in your own ability, you can save time by reading the headers for each principle and the underlined text in the body. However, it is highly encouraged you read all of it thoroughly.&lt;br /&gt;
&lt;br /&gt;
===== Principle 1. Be a good community member by being considerate of others! =====&lt;br /&gt;
&lt;br /&gt;
This is essentially the golden rule when it comes to interacting with others. We do not require that you be friendly with everyone here. In fact, we understand that conflict will arise at some point, but we expect toxicity to be kept to a minimum. We do not demand that you withhold your honest opinions, rather we ask you to avoid any toxic or antagonistic behavior when speaking in this community. Come with good intentions and be considerate of others. This only applies for out-of-character behavior&lt;br /&gt;
&lt;br /&gt;
We encourage well-roleplayed, in-character conflict in our servers as long as you are considerate of others OOCly! However, be wary as some IC actions may be inconsiderate OOCly. For instance, you are to obtain admin approval before touching a SSD player, although certain situations such as the need to move a player to safety or the shuttle are permitted.&lt;br /&gt;
&lt;br /&gt;
===== Principle 2. Roleplay First! =====&lt;br /&gt;
Your character&#039;s actions should be driven by your character and not by the player. As such, playing in a way to maximize winning by exploiting the rules is strictly prohibited.  For instance, if you make a player type and then you attempt to surprise them with mechanical combat in the middle of it, you will be dealt with. In fact, we allow incompetent characters within reason as one cannot be picky on the frontiers of civilization, given that they do not play a doctor or an engineer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039;Losing is part of the game and part of roleplaying. Keep in mind, respawns are allowed as long as you choose another character and do not meta-game. With that said, escalate appropriately according to your character and situation. While you as the player are safe, your character is not. Play your character as if pain hurts and that cloning has significant side-effects, so that you are not unbelievably reckless.&lt;br /&gt;
&lt;br /&gt;
Stress should also be factored when playing your character, especially in combat or emergency situations. Brave characters truly stand out when bravery actually means something.  For instance, elite units in real life suffer one battle fatigue casualty for every ten wounded in action. Conversely, the ratio can be as high as one to one on average. Source:(still needs to be filled in)&lt;br /&gt;
&lt;br /&gt;
Prioritizing roleplay does not mean we must abandon the wackiness of SS13 nor limit player freedom. In fact, we argue that maintaining a roleplaying environment with standards allows the player to organically develop an interesting experience for themselves and others. While we certainly must limit player behavior in some ways to permit this, we do so with the aim of granting you freedom elsewhere.&lt;br /&gt;
&lt;br /&gt;
For instance, once you are an accepted part of the community, in-character criminal activity is encouraged as long as it is done with thought, consideration, and effort. In-character racism is encouraged. You are roleplaying on the very rim of society and civilization! Unsavory types will be found in all facets of life here. All we ask is that you put in the effort and not be inconsiderate towards others.&lt;br /&gt;
&lt;br /&gt;
With this freedom in mind, we expect a higher level of responsibility towards your fellow community members when it comes to executing your ideas. If you are ever in doubt on whether you should do something or not, consult the players near you or contact an admin.&lt;br /&gt;
&lt;br /&gt;
===== Principle 3. Marry Roleplay and Action Together =====&lt;br /&gt;
Please read the following in its entirety&lt;br /&gt;
# The following law set should be followed, much like a silicon follows their AI laws. The intent of the law set is not to discourage the use of mechanics or even demand one should use roleplay over mechanics to resolve conflict. Rather, it is present to prevent mechanics from ruining either an ongoing scene or a potential one, i.e randomly grabbing someone and pulling them away in the middle of a conversation for no good reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skyrat Action-Roleplay Lawset&#039;&#039;&#039;&lt;br /&gt;
# Assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics, i.e. a breach in the hull, gunfire, or an explosive device, prevents roleplay.&lt;br /&gt;
# In the middle of a roleplaying scene, pre-empt any mechanics that could disruptive a scene with an &amp;quot;emote&amp;quot; or &amp;quot;say&amp;quot; that subtly indicates the scene may break down to mechanics, i.e. Security officer reaches down to his holster and begins to slowly pull out his weapon or &amp;quot;put down the weapon, or I&#039;ll shoot!&amp;quot;.&lt;br /&gt;
# React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when you can.&lt;br /&gt;
# Do not unnecessarily take someone out of the round, however, you do not have to go out of your way to avoid killing someone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Breaking the law consistently as a player will have escalating consequences that may lead to a permanent ban. If someone breaks a law, play along with it to avoid breaking the flow of the game, however, report the individual when you can.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 In this server, combat serves roleplay, not the other way around. This does not mean you have to roleplay everything, rather you should have an eye open for roleplaying opportunities. If&lt;br /&gt;
your only interest is in being robust and winning, this is not the server for you unfortunately, though there are plenty others that cater to your tastes!&lt;br /&gt;
&lt;br /&gt;
A player should learn to mix action and roleplay together whenever possible, even as an antagonist. In fact, one should learn not to rely solely on mechanics when encountering a possibly dangerous situation with a player character. If a player character indicates that they are looking to roleplay, taking advantage of that desire to win a fight is a punishable offense under metagaming.&lt;br /&gt;
&lt;br /&gt;
We highly recommend that you handle each encounter as an opportunity to not only fight but to create a roleplaying experience. For instance, whenever a player character encounters a dangerous situation with another character, their instinct should not be to shoot first and ask questions later, unless your character has a good reason to. Furthermore, if someone is aiming a lethal and ranged weapon at you, attempting to charge someone with said lethal weapon empty-handed will be considered poor roleplay without a valid reason.&lt;br /&gt;
&lt;br /&gt;
In some instances, a player character may find themselves forced to engage in mechanical combat immediately. When the mechanics start, you are free to open fire as needed. Be careful not to end a player&#039;s session unnecessarily by killing them with little reason. However, players who attempt to take advantage of this through excessive use of fake surrenders, may be dealt with by staff.&lt;br /&gt;
&lt;br /&gt;
f you find yourself forced to use combat mechanics immediately, we understand that these things happen due to the circumstances that arise. Sometimes, the proper roleplay response is to engage in combat immediately. However, if we notice that you have a habit of immediately forcing mechanical combat when it is not necessary, you may be approached by a staff member. If you find yourself forced to react purely mechanically more often than not with someone, that means someone is not acting to roleplaying standards.&lt;br /&gt;
&lt;br /&gt;
===== Principle 4. Be a Team Player and Roleplayer in Group Combat =====&lt;br /&gt;
When it comes to pirate raids or a simple invasion by a mysterious foreign entity, those who form part of a cohesive combat unit from a team of mercenaries, a crew of pirates, a squad of security personnel, or even a ragtag mismatch of conscripted crewmembers, should act like a cohesive fighting unit. Maintain cohesion and even formations. Coordinate with your comrades, taunt your enemies, and move like a team instead of rushing in alone. Move slowly and think tactically. Most of all, play to have fun, not win. Do not try to fight to the last man instead, retreat, unless you are in a last stand or you are told directly by an event manager or in-game prompt that your unit has to fight to the last man.&lt;br /&gt;
&lt;br /&gt;
In fact, as stated before, try a roleplaying approach first before shooting. Negotiations, diplomacy, all of that is encouraged! Be sure to give the other side breathing room to roleplay! To accomplish this, certain events will be lengthened in duration.&lt;br /&gt;
&lt;br /&gt;
We understand combat is fast, and we do not expect you to forsake mechanics. We found from our experience that taking group combat more slowly and tactically as you execute a battle plan tends to be the most rewarding.. By taking the steps above, group combat can be fun and more manageable for all. Even if it is not the most efficient way to win, you should aim to roleplay and have fun that way. In the end, the way you should approach a battle should be intentful and tactical.&lt;br /&gt;
&lt;br /&gt;
Be warned that anyone who unfairly attempts to take advantage of this more organized approach will be punished. However, creative and realistic approach to group combat against a more organized enemy through ambushes in maintenance and hit-and-runs on the security bay are encouraged!&lt;br /&gt;
&lt;br /&gt;
===== Principle 5. Produce Net Gain of Fun =====&lt;br /&gt;
Produce a net gain of fun for those near you. For instance, capture when you can over killing someone. When you do capture, try to roleplay with said captives. Otherwise, provide them with some level of freedom to roleplay.  Unnecessary killings, such as those who cannot resist, will be punished by staff. If you see a roleplaying opportunity to spice things up, think to yourself, &amp;quot;will this make things less fun for everyone near me?&amp;quot; If so, avoid doing it. If unsure, ask an admin or obtain consent with those you are roleplaying with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We are a RP server foremost, not an ERP server.&#039;&#039;&#039; However, when it comes to ERP, we have light protection in accordance to the &amp;quot;do not be a dick OOCly&amp;quot; rule. &#039;&#039;&#039;We also expect players to LOOC each other beforehand for permission.&#039;&#039;&#039; We expect people, whether they are a participant or bystander, to be considerate of each other and the situation they&#039;re in, as this is an adult server where you are expected to be an adult. As a result, you should expect adult situations to arise, and you are expected to be mature about it. &#039;&#039;&#039;For instance, if you stumble upon players who appear to be doing a ERP scene and there is no urgency to the situation (I.E. combat isn&#039;t happening etc), please ask them in LOOC if it is okay to interrupt.&#039;&#039;&#039; Please note that for the sake of roleplay, it is preferred that ERPers say &#039;yes&#039; if the person interrupting clearly state that they have no intention of stopping the scene. However, this is left to the players&#039; discretion. &#039;&#039;&#039;Do not bomb the dormitory. Do not try to be cheeky and cause other forms of mass damage through bags of holding and so forth. The same principle applies. It is preferred you directly confront your target in accordance to our ERP policy and Action-Roleplay Lawset.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you ERP in public, you are not required to use subtle emote. However, without the use of subtle emotes, you should be ready to welcome IC interference, given that said interference is roleplayed out and LOOCed beforehand. Furthermore, for the sake of roleplay, it is preferred that you do not use subtle emotes for overtly noticeable actions. You should not face OOC backlash, only IC reactions and actions. Alternatively, if you witness ERP in public without the use of subtle emotes, react accordingly and roleplay it out. Like everything else, there is no excuse to be a dick OOCly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; A private place is essentially an area that is not in public use and is very much out of the way, i.e. located in an enclosed room in maintenance or a locked dorm room. If you leave behind a trail and are actively pursued, every place will be considered &amp;quot;public&amp;quot; for the official search party [i.e. security and so forth]. If found under those circumstances, you will be obligated to roleplay with the consequences. This does not apply to people who stumble upon you incidentally.  Keep in mind, if we find that a player is abusing our policies, expect to be charged with valid-hunting and other rule violations.&lt;br /&gt;
&lt;br /&gt;
===== Principle 6. Embrace IC Conflict and Factionalism =====&lt;br /&gt;
Please read the following in its entirety&lt;br /&gt;
&lt;br /&gt;
We aim to create a roleplaying environment that emulates the grittiness of living on the frontiers, so we encourage IC conflict. For instance, once you&#039;ve settled into the community, criminal activity will be tolerated within reasonable bounds as long as it encourages roleplaying. Certain extreme acts may require the permission of the other party or appropriate escalation.If you wish to perform a series of acts that may seem like self-antagging for roleplaying purposes or if you&#039;re in doubt, consult the administration.&lt;br /&gt;
&lt;br /&gt;
Employment with NanoTrasen means literally nothing as to your attitudes to NanoTrasen, and being disloyal doesn&#039;t make you an antagonist. Forming gangs, striking out on your own against everyone else, or even outright betraying your employers by working with an opposing faction can provide unique, refreshing roleplaying opportunities for everyone involved (&#039;&#039;&#039;Warning:&#039;&#039;&#039; Before you willingly collaborate with an enemy faction, please ask for admin permission beforehand!). The Station is composed of numerous factions and possibly gangs, and Security is no where near omnipresent - nor omnibenevolent.&lt;br /&gt;
&lt;br /&gt;
Criminal (and also broadly immoral) behavior is common. Including anything from petty theft to premeditated murder. All of the aforementioned, and more, can make roleplay more interesting if done with effort and consideration for your fellow community members on an out-of-character basis. However, Security still has to play its part when it comes to major issues, particularly those that are station-wide. While smaller, less profit-damaging crimes may go overlooked - severe crimes that affect a substantial portion of the station(classification 3 or 4) will provoke a strong response from Security.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen is not an ethical company. Characters may witness or face discrimination based on species. Those in its employment on the Frontier are exploited greatly. Far beyond what is seen in the more developed regions of the Galaxy. You came here because you were desperate, delinquent, unhireable anywhere else, a refugee of some description, or some combination of the four. If NanoTransen cared about you, they wouldn&#039;t have sent you out to the frontier, to a station where the rules are loose and the morals even looser. NanoTrasen doesn&#039;t care about you, just about your productivity. As a direct result, no one is safe from (in-character) conflict. Individuals may face harassment, any number abuses, or be physically threatened by someone else on-station. Security (being a flawed, profits-protecting, and possibly corrupt force) will not necessarily intervene to protect you. You are, or will be, on your own in many situations.&lt;br /&gt;
&lt;br /&gt;
===== Principle 7. Be Realistic with Your Character Skills =====&lt;br /&gt;
&#039;&#039;&#039;You should treat your character as if they are an actual person.&#039;&#039;&#039; This applies to things like skills, knowledge, behavior, fighting ability, weapons competency, and how they react to combat in general.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delegate as a leader.&#039;&#039;&#039; If you are the Head of your department, delegate when you can, as you are a manager first and foremost! Micromanaging is the devil, unless you are playing that type of character!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value your life.&#039;&#039;&#039; Your average person may be able to figure out how to handle a firearm through experience, however, please note that it has been shown empirically that proper and thorough training is more valuable than experience. If you are a civilian with no military training, you should value your own safety more than a hardened veteran. This is an extension to what was discussed in Principle #2. However, this does not apply as much to antagonist, as it is expected that you would have received some degree of training. However, you should attempt to remain as true to your character as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mary Sue characters should be avoided.&#039;&#039;&#039; If no one is available to do a critical task to keep role play going, such as an appendectomy or setting up the stations power, it should be handled in a manner that is realistic (Read the steps from books, only do the bare minimum for an engine setup, use the solars instead, etc). Lastly, keep to your role and ultimately department whenever possible. Only perform the roles outside your department if there is an emergency and no one is manning the position. Additionally as stated in Principle #2, you are allowed to roleplay your character incompetently within reason , though this does not apply to engineers and doctors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While basic interdepartmental knowledge is allowed, a character should not be proficient in more than a single job branch that requires an advanced degree and a high level of specialization. &#039;&#039;&#039;There are only two branches that meet this requirement. Please pick one for a character and stick with it if possible. Place said job branch in your flavor text where anyone can easily verify it.&#039;&#039;&#039; You do not have to pick a job branch if your character do not play any of these roles!&lt;br /&gt;
# Biological - Chemist, Virologist, Doctor/Surgeon, Geneticist, Xenobiologist&lt;br /&gt;
# Mechanical - Engineer, Atmosphere Technician, Roboticist, Scientist, Miner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:This is subject to change. For instance, while unlikely, we may make a separate job branch for skilled manual labor, depending on what we empirically see on the server. Later on, security will be handled in a special way.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We largely rely on the community to honor and enforce this principle by reporting offenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
 If you are a doctor, you should not be knowledgeable in engineering. If you are an engineer, you should not be knowledgeable in surgery. These restrictions do not apply to any jobs outside of science, engineering, or medical. However, security will have its own requirements which will be specified at a later date.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Note:&#039;&#039;&#039; These restrictions will not be strictly enforced with a small population. &#039;&#039;&#039;We do have plans, so that players may split specializations across two fields.&#039;&#039;&#039; For now, you should ask for an exception if it makes sense for your character&#039;s IC background, given that it is of good quality and is within reason. If approved, you will be asked to list your allowed specializations in your flavor text with the name of the admin who gave the approval.&lt;br /&gt;
&lt;br /&gt;
= Skyrat 13 Rules =&lt;br /&gt;
&lt;br /&gt;
These rules are the framework for both staff members and regular users. If you don’t agree with these rules, do not say you do. You are not forced to play here; there are other options (both within the Space Station 13 community and outside it) for you.&lt;br /&gt;
&lt;br /&gt;
This framework is derived in large part from drawn from several other related communities’ in-game rulesets, modified to suit our purposes. This is a living, always in-progress document; it may be changed in the future, updates will be announced on the Discord server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(See also: [[Guide_to_avoiding_bans|Guide to avoiding bans]])&lt;br /&gt;
&lt;br /&gt;
===== 0. Be mature. =====&lt;br /&gt;
# his server is for people who are 18 years of age or older. No exceptions. Our servers are based in the United States and we adhere to both moral guidelines and the United States Law. Alongside this stringent ruling, we ask that you act maturely as a player.&lt;br /&gt;
##Don’t be a dick OOCly. We all have lives, and many of us use the community as a place to relax. Being needlessly antagonistic to other community members, generally toxic, and otherwise unkind while here makes the space worse for others. Further encouraging toxic behavior, and pushing away community members. Just don’t be a dick.&lt;br /&gt;
##English literacy is a must. We do not expect grammatical perfection; but if you are not comprehensible out-of-character, this server is not for you. There are some foreign language Space Station 13 communities out there that could fit your needs better.&lt;br /&gt;
##Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording. You will be punished for this as though you broke the concerned rule(s).&lt;br /&gt;
##If an admin has told you not to do something; do not do it. Do not attempt to play word games, and rules lawyer, at those whose job it is to uphold the rules.&lt;br /&gt;
&lt;br /&gt;
===== 1. Do not grief. =====&lt;br /&gt;
Griefing is the act of deliberately annoying or angering another player using aspects of the game in unintended ways. Newcomers that exhibit this behavior will find themselves permabanned.&lt;br /&gt;
# Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game (such as the Admin-Help system).&lt;br /&gt;
# Do not attack others or engage in what is otherwise known as &amp;quot;random deathmatch&amp;quot; also known as RDM. If you want to attack another character, have a valid IC reason. Conduct yourself in a way that is consistent with our aforementioned principles. Killing someone is frowned upon without a strong IC reason, i.e. self-defense, is needed to achieve your goals as an antagonist, etc.&lt;br /&gt;
# Do not exploit bugs or errors in the code to your benefit in-game. Report issues to the wider community in the main-dev chat channel.&lt;br /&gt;
# Do not intentionally damage the station,or its machinery without a valid IC reason, This can make the round effectively unplayable if enough vital functions are destroyed.&lt;br /&gt;
# Do not harass players out-of-character. If the source of the harassment is linked to actions within the server, you will be dealt with.&lt;br /&gt;
# Do not harass a player ICly if it is unwelcome. Anyone who participates in a coordinated effort in the form of a meta-gang to harass characters in-game in any manner will be permanently banned without appeal if found guilty and found uncooperative.&lt;br /&gt;
# Don&#039;t touch SSD players without prior admin approval via admin help. (Note: Moving an SSD/AFK player to safety or dragging them to the shuttle is exempt from this.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
# Spamming *scream or any emote excessively in public will not be tolerated.&lt;br /&gt;
# Players that look for any reason to kill will be rooted out, i.e. killing someone for walking into or through your workplace and so forth.&lt;br /&gt;
# While brawls or fights that naturally escalate is encouraged, be aware that doing so with the intent of killing someone is heavily frowned upon. Doing so in a manner that is consistent may lead to charges of powergaming and griefing which may result in a permanent ban.&lt;br /&gt;
# Abusing a bug, glitch, or error to gain an item you shouldn&#039;t have access to is considered powergaming.&lt;br /&gt;
&lt;br /&gt;
===== 2. Listen to the staff team. =====&lt;br /&gt;
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. We welcome honest comments, feedbacks, and critiques with the expectation that it is done civilly and politely in correspondence to the first server principle.&lt;br /&gt;
If you are ever considering doing something particularly drastic - including mutinities and murders as a non-antagonist - request permission via Admin-Help. &lt;br /&gt;
&lt;br /&gt;
# Be polite, honest, and to the point when sending an admin PM. Give all relevant information that you can, as it will help us resolve your case.&lt;br /&gt;
# Avoid antagonizing someone you are admin-helping about.&lt;br /&gt;
# An admin&#039;s word is final. If they say not to do it, do not do it.&lt;br /&gt;
# If you suspect an admin is in the wrong, calmly document and report the incident. Be as thorough and as unbiased as possible. While the latter is difficult when emotional, it will help your case more often than not.&lt;br /&gt;
#Any form of harmful and deceitful behavior will be met with disproportionate punishment due to the nature of the offense. Lying to the staff is a punishable offense and may become permanent if done frequently. Furthermore, anyone who &#039;&#039;&#039;consistently engages in clandestine behavior with the intent to do harm, i.e. to harass or slander individuals, will receive a permanent ban with no opportunity to appeal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
##Avoid talking about rule infraction in the global OOC channel. This can, and will, lead to people metagaming. When you can, use the Admin-Help and Mentor-Help systems to your benefit.&lt;br /&gt;
##If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round. If you want more information you may ask again after the round, or you may ask for the logs which may be given if thought appropriate&lt;br /&gt;
##If the situation you are admin-helping about is immediately happening to you, state your intentions in LOOC and either pause the scene or remove your character from the scene. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 3. Stay in-character. =====&lt;br /&gt;
Your character, the one you will be playing on the server, must fit into the lore &amp;amp; setting. For the time being, your character is an employee with NanoTrasen working at a mining and research station in orbit of ‘Lavaland’. The station’s main purpose is the study, extraction, and refinement of the anomalous Plasma. The station is a workplace, acting extremely immature is grounds for termination of your employment (and indefinite detainment until you can be processed). &lt;br /&gt;
&lt;br /&gt;
# Speak like an actual person.&lt;br /&gt;
# Netspeak terms like &amp;quot;lol&amp;quot;, &amp;quot;rofl&amp;quot;, &amp;quot;lmao&amp;quot; are specifically disallowed while talking aloud. You may use these in in-character text, like PDA messages.&lt;br /&gt;
# Give your characters proper names.&lt;br /&gt;
# Avoid titles (Captain, Officer, Dr., etc.) in names.&lt;br /&gt;
# Do not impersonate staff or other player characters.&lt;br /&gt;
# With the only exceptions being in-character impersonation. Changelings, wearing their ID card while your face is hidden, a Comms Agent mimicking them. Do not recreate someone else’s character in the character creator.&lt;br /&gt;
# Do not copy and paste real-world people and pre-existing fictional characters.&lt;br /&gt;
# Do not commit suicide for little reason.&lt;br /&gt;
# Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc. &lt;br /&gt;
# Underaged characters are strictly prohibited.&lt;br /&gt;
# The hard-coded limit for character age is 18 for a reason. Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text. It will be treated as a violation of the rules.&lt;br /&gt;
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===== 4. Play the job you have. =====&lt;br /&gt;
Put honest effort into your job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; As an Engineer, you should secure power before doing anything else. If you don’t know how to do that (and are alone in Engineering) seek help from a more experienced crewmember outside of Engineering, or ask for advice through the Mentor-Help system. In general, attempt to meet the bare minimum expectations for your job. If you are the Head of your department, delegate when you can, as you are a manager first and foremost! Micromanaging is the devil, unless you are playing that type of character! You are allowed to roleplay your character somewhat incompetently though less so with engineers.&lt;br /&gt;
&lt;br /&gt;
# See Principle #7&lt;br /&gt;
# As an antagonist, your goal is to stir chaos but ultimately entertainment for the crew. You should attempt to finish your mission when possible, but you do not have to rush it. If you do not like your objectives, you are welcome to put in a request or suggestion via admin-help.&lt;br /&gt;
# Do your primary job first. Keep to your department, and do not perform other peoples&#039; jobs unless A) the position is empty B) there is an emergency. &lt;br /&gt;
# Do not ignore crucial-to-the-station duties for menial or unimportant jobs. A medical doctor should not be hidden in virology while someone is dying of appendicitis in the medical bay lobby. If you are to be found doing just this, you will be a target for dereliction charges ICly. If this behavior continues, you will be job-banned.&lt;br /&gt;
# Again, do not overstep your job description, i.e. medical should not be preoccupied with figuring out what happened to a patient beyond what is required to devise an effective treatment, such as checking if their toxin damage is being caused by ingested or injected poisons so you know whether to use charcoal in syringe or pill form.. You may be concerned, and tip off Security to your suspicions, but avoid performing criminal investigations when there is a perfectly capable Security force on-station.&lt;br /&gt;
&lt;br /&gt;
===== 5. Do not metagame or metagrudge. =====&lt;br /&gt;
# Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.&lt;br /&gt;
# Meta-grudging is the act of targeting a player while IC for OOC reasons. Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, however, you cannot act malevolently based on an event that transpired in another round without consent from the involved parties.&lt;br /&gt;
# Knowledge can transfer round to round and can be learned through &amp;quot;books&amp;quot;, however, this does not mean you can violate Principle #7. &lt;br /&gt;
# Regarding the continuity with antagonists, these rounds will count as canon unless specified. You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. Do not attempt to make an in-character issue out of previous shifts’ antagonism, unless you have the OOC consent of the involved party. Ever.&lt;br /&gt;
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===== 6. Do not powergame. =====&lt;br /&gt;
Powergaming is defined as: going out of your way to give yourself an extreme mechanical edge over the rest of the crew. Do not give yourself all-access, a combat hardsuit, several laser weapons, and a squad of E-Magged borgs when facing off against a skeleton crew as Traitor. This goes against the aims and goals of the server which is to provide a roleplaying environment where action and conflict is plentiful.&lt;br /&gt;
&lt;br /&gt;
# Do not give yourself all-access just because you can.&lt;br /&gt;
# Don’t steal items from other departments without good cause as a non-antagonist. It can hinder the functioning of those departments.&lt;br /&gt;
# Do not give access to your workplace to crew who would not otherwise have access, unless there is a justifiable reason to do so (I.E.: the warden arming the crew during a confirmed pirate raid, the last alive Medic giving medicine access to other trained crew to lighten their own load.)&lt;br /&gt;
# Don’t do the job of occupied departments (this includes acting Captains).&lt;br /&gt;
# Do not hide objective items just because you know that they are targets for traitor activity.&lt;br /&gt;
# Security should not be armed with lethal-capable weapons outside of a Blue Security Alert.&lt;br /&gt;
&lt;br /&gt;
===== 7. Do not valid-hunt. =====&lt;br /&gt;
Valid-hunting is defined as; going out of your way to kill “valid” players. Valid is an out-of-character short-hand term referring to someone who can be killed within the guidance of the rules. Avoid using it in-character.&lt;br /&gt;
# If an Antagonist is not currently a threat to the station at large; do not leave your workplace to go on a wild goose chase for them. Leave this to Security, and other Law Enforcement personnel.&lt;br /&gt;
# Forcibly mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting. It can quickly ruin an otherwise perfectly on-track secret round.&lt;br /&gt;
# Violating other characters’ privacy outside of Security’s protocol. (I.E.: a miner searching someone’s bag for being suspicious, an Officer searching someone on codegreen without consent or reason to suspect them.)&lt;br /&gt;
&lt;br /&gt;
===== 8. No Self-Antagging =====&lt;br /&gt;
Self-antagging is the act of acting like an in-game antagonist when you weren&#039;t selected to be the round&#039;s antag. While committing crimes ICly is permitted, self-antagonism is a different beast. To differentiate, you should not act like a traitor or commit terrorism. This involves performing actions that are expected of antags, such as murder(without proper IC escalation), grand sabotage, abduction of high-level personnel, etc.&lt;br /&gt;
&lt;br /&gt;
The key difference between the activities you could do thanks to Principle #6, and self-antagonism, is the negative impact your actions have on the round as a whole. If you establish the rules of your IC interactions beforehand, and work with other players, then you can perform any number of unlawful activities under Principle #6. As a rule of thumb and as a reminder, anything that could be considered terrorism in the real world is self-antagging.&lt;br /&gt;
&lt;br /&gt;
If you are not an antag, do not do the following:&lt;br /&gt;
# Roleplay as a serial killer, a criminally insane character, or a terrorist.&lt;br /&gt;
# Murder someone without a justifiable IC reason (self-defense, honor duel, etc.)&lt;br /&gt;
# Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars is NOT fine.)&lt;br /&gt;
# Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).&lt;br /&gt;
And so on. This list is not exhaustive, and other activities may or may not fit under self-antagonism, as decided by the staff.&lt;br /&gt;
&lt;br /&gt;
===== 9. Behave in accordance to our principles =====&lt;br /&gt;
The principles lay plainly our goals for the server and how we aim to achieve them. It highlights what we expect from players, and it also allows you to understand why the rules are organized as they are. By following them, you will more than likely be in good shape.&lt;br /&gt;
&lt;br /&gt;
In fact, we argue strongly that the principles are there, so you understand what is expected of you whenever you stir IC trouble. For example, this server allows you to commit crimes given that you roleplayed and thought your character out. This, however, does not grant you the license to grief. Keep in mind that its main purpose is there to create interesting scenarios born out of conflict for players to engage with, even on an extended shift. To become a trusted member of the community, use this freedom to not only enhance your own playing experience but others as well!&lt;br /&gt;
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While the principles are there to encourage player initiative, we encourage players to ask for consent from nearby players when possible. Anything that affects the shift station-wide will require admin consent. Please keep in mind that intentionally disregarding or actively ignoring the principles laid out for the players will draw the attention of the staff and may result in punitive measures.&lt;br /&gt;
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&#039;&#039;&#039;Here are a few key reminders:&#039;&#039;&#039;&lt;br /&gt;
# At a minimum, do not be a dick OOCly!&lt;br /&gt;
# Play as the character, not as the player. &lt;br /&gt;
# You are allowed to roleplay your character somewhat incompetently though not to the point that it becomes very unfun.&lt;br /&gt;
# Whenever possible, roleplay what you can. This does not mean you have to roleplay everything out, rather you keep an eye out for roleplaying opportunities. &lt;br /&gt;
# This is a friendly reminder that this is an adult server and that you are an adult. Expect adult situations to arise. When it comes to ERP, we have light protection in accordance &lt;br /&gt;
# to the &amp;quot;do not be a dick OOCly&amp;quot; rule. We expect people, whether they are a participant or bystander, to be considerate of each other and the situation they&#039;re in. &lt;br /&gt;
# You should expect IC conflict with less than scrupulous characters.&lt;br /&gt;
# &#039;&#039;&#039;Remember, this is not comprehensive. Please see the Principles Document for further detail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= ERP Policy =&lt;br /&gt;
ERP Policy for Skyrat  - Please Read Server Principle #5 for more.&lt;br /&gt;
&lt;br /&gt;
# Never bomb dorms. Confront your target directly to make it interesting.&lt;br /&gt;
# Before interrupting an ERP session, always LOOC beforehand. Do not bomb your targets who are ERPing, rather confront them and create an interesting story.&lt;br /&gt;
# Public ERP is not protected to the extent private ERPs are, especially if they are not done through subtle. If you are looking to get involved, you need to LOOC beforehand about your intent and get acknowledgement at the very least. Do not be a dick.&lt;br /&gt;
# Do not interrupt people in a private place without gaining 100% OOC consent, unless there is a STRONG IC reason like having a target. ERP Policy #1, #2, and #3 still applies. Ahelp if unsure. &lt;br /&gt;
# ASK in LOOC or on discord (preferably LOOC) before ERPing, unless their preference states &#039;Yes&#039;.&lt;br /&gt;
# SSD players should not be touched as stated by Server Rule #1, Subsection #7, unless you have proof of prior approval.&lt;br /&gt;
# If you ever feel uncomfortable with the scene say it clearly in LOOC, if you need a hard stop say so. Communicate clearly with your partner to avoid misunderstandings.&lt;br /&gt;
# If the person doesn’t respond to STOP in LOOC, AHELP it.&lt;br /&gt;
# Work with your partner ICly and OOCly to make your RP/ERP smooth and enjoyable for everyone.&lt;br /&gt;
# Don’t neglect your job to ERP if you are needed on the job. You can always join as assistant and ERP the whole shift with no one bothering you.&lt;br /&gt;
# As a head, you should prioritize your job. You need to be available and close to your office if possible. Keep your headset on and DO NOT ignore it during emergencies or issues.&lt;br /&gt;
# Roleplay in good faith, outing the perpetrator in an IC non-con scene immediately after the scene makes drama, rather than good story.&lt;br /&gt;
# If you have any doubts or issues, ahelp. Do not take matters in to your own hands.&lt;br /&gt;
# Don’t go out of your way to bother people who are ERPing. Let people have their fun. &lt;br /&gt;
&lt;br /&gt;
= Antagonist Policy =&lt;br /&gt;
&#039;&#039;&#039;Antagonists&#039;&#039;&#039; are defined as the opposing forces to the station and crew in a round. On the Citadel/Skyrat codebase, there are many types of potential antagonists that can crop up depending on population and preferences enabled by players.&lt;br /&gt;
&lt;br /&gt;
Antagonists exist for a few reasons. They are supposed to provide excitement and intrigue, drive a story with the crew, and provide fun and interesting game modes to play through. From a simple traitor to a powerful cultist, to even an elder vampire, the antagonist must do their best to provide an engaging and interesting round, just as the crew and security must give some leeway for this to happen.&lt;br /&gt;
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&#039;&#039;&#039;If you feel like your objectives aren’t good enough, are too limiting, or don’t suit an objective you have, please ask admins for assistance. In addition, you may do gimmicks if you’d like, but you are not to go beyond the boundaries of your objectives you have. If you have an objective to steal things and want to do a gimmick that relies on murder or sabotage, avoid it unless you can get admins to help with it.&#039;&#039;&#039;&lt;br /&gt;
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Below are a set of guidelines to help you with getting an idea of what this entails.&lt;br /&gt;
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As a preface, to blatantly copy Goon Station’s rules, keep this in mind: &#039;&#039;&#039;Treat your role as an interesting challenge and not an excuse to destroy other people’s game experience. Your actions should make the game more fun, more exciting and more enjoyable for everyone; you can treat your objectives as suggestions on what you should attempt to achieve but you are also allowed to ignore them if you have something more enjoyable in mind. You do NOT have to act in a nefarious or evil way, but you are not allowed to just go on a silent rampage and eliminate all the players in a power trip. It is the experience of everyone that matters, not just your own.&#039;&#039;&#039;&lt;br /&gt;
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===== The rules of escalation still apply to you, though they are laxed. =====&lt;br /&gt;
&lt;br /&gt;
When engaged in conflict or tense situations, you have more room than non-antagonists when it comes to escalation. However, the rules still apply.&lt;br /&gt;
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For example: if security has made it clear they are not going to negotiate and will relentlessly pursue you: setting the brig on fire, bombing security, or flooding it with n2o is fair.&lt;br /&gt;
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Wordlessly setting off bombs in security for no other reason than to do so is not proper escalation.&lt;br /&gt;
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If push comes to shove, you can go to extremes if needed. If you have questions, ask admins.&lt;br /&gt;
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You may not do severely harmful, or deraily things as any antagonist without a VERY good reason. Examples include engine delams, mass lethal virus releases, mass bombings, plasma floods, things that would normally get the shuttle called instantly. Do not derail the round needlessly, as escalation still applies to you.&lt;br /&gt;
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===== Roleplay and Action must go hand in hand. =====&lt;br /&gt;
Even as an antagonist, you should always be trying to balance RP and mechanics as much as possible. Don&#039;t just go on esword or gun sprees without proper reason or escalation, and especially don&#039;t do it wordlessly. That&#039;s the key word, wordlessly. As we further expand on the roleplay rules, keep the current ones in mind and shoot for emotes and speech before mechanics whenever possible. Try to think outside the box as well.&lt;br /&gt;
 &lt;br /&gt;
===== Objectives are not the end game =====&lt;br /&gt;
Greentext and &amp;quot;winning&amp;quot; are concepts we shouldn&#039;t care about here. It&#039;s nice to be able to succeed your objectives and show it off, but there&#039;s no real gain from it. Focus on roleplay and creating an interesting story and as fun a round as you can. If you so wish, admins can work with you to make custom objectives within reason (provided staff are willing). Try to make up a gimmick of some kind, or an RP motivation for why you&#039;re doing what you&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
This mainly applies to bloodsuckers, traitors, changelings, and other such solo antagonists. Team and conversion antagonists have different circumstances, and thus would have to be handled on a case by case basis more, but this part still applies.&lt;br /&gt;
&lt;br /&gt;
===== Ghost Role Antags =====&lt;br /&gt;
&lt;br /&gt;
The current ghost role antagonists we have enabled are Xenomorphs, Revenant, Nightmare, Ninja, and Pirates. The rules get a bit skewed with some of these, so I will cover them as best I can.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Revenants and Nightmares&#039;&#039;&#039; are unknowable entities with vague goals. Nightmares are an antagonist without objectives, meaning they must find their own way in the world after spawning. THIS DOES NOT GIVE LICENSE TO GRIEF. Nightmares who decide to go on murder or sabotage sprees will be dealt with. Likewise, Revenants have plenty of potential for RP and are encouraged to capitalize on it. Don&#039;t just be a grief ghost, get creative&lt;br /&gt;
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&#039;&#039;&#039;Ninjas&#039;&#039;&#039; are subject to normal traitor policy. Remember escalation rules and don&#039;t just go on murder sprees.&lt;br /&gt;
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&#039;&#039;&#039;Pirates&#039;&#039;&#039; are also affected by escalation rules. Wordlessly sabotaging the engine because you want a &amp;quot;distraction&amp;quot; is over the line, just as is shooting people on sight. Both crew and pirates should maintain proper RP and escalation standards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenomorphs&#039;&#039;&#039; are simple creatures, driven by instinct more than anything. While it&#039;s possible to roleplay as them, it is not explicitly required. Xenomorphs are, at their core, animals. Animals aren&#039;t exactly capable of escalation in a proper way. This will likely be the only antagonist that mechanics will be used fully against. However, it is encouraged both sides try to roleplay if they have the ability.&lt;br /&gt;
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These rules apply to &#039;&#039;&#039;Blobs, Sentient Spiders&#039;&#039;&#039; (unless the spiders try to roleplay), and &#039;&#039;&#039;Abductors.&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Lone operative&#039;&#039;&#039; was disabled due to continuous concerns with population, round ending capability, and mechanical issues with them. However, the potential exists for them to be brought into rounds. Escalation rules somewhat apply, but are a bit more lax with lone ops. Adversely, roleplay standards still apply for all sides. Try to not just wordlessly gun people down in the halls and at least put in some effort to roleplay, as we expect others to do the same.&lt;br /&gt;
&lt;br /&gt;
===== MURDERBONE =====&lt;br /&gt;
&#039;&#039;&#039;Murderbone&#039;&#039;&#039; requires admin permission, proper reason, and a gimmick behind it. It can&#039;t just be a wordless gun rampage, it needs to at least be entertaining or create ghost roles for your victims to take to join the fun.&lt;br /&gt;
&lt;br /&gt;
===== Rules of Engagement (Specific Gamemodes) =====&lt;br /&gt;
&#039;&#039;&#039;Traitor:&#039;&#039;&#039; Traitors are not to be played as always being Syndicate. Treat roundstart flavortext as formalities and not a defined backstory unless you have no other motives you can think of for why your character is a traitor. While mechanically it says as much, we encourage you to be more creative and figure out some motivations for your character that go beyond that. You don’t have to outright be Syndicate, you are allowed to come up with something else as far as fluff goes and act on that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Escalation rules are laxed for traitors, as you are an antagonist, HOWEVER this does not give you free reign to do anything you want. Don’t go doing ultra powergame bullshit, don’t spend the whole round hiding in space, don’t cause mindless destruction without good reason (and admin permission, preferably), and DO NOT do anything needlessly destructive or round-derailing in the first 20 minutes of the round. Give everyone a chance to settle in, don’t just announce the game mode with a 50kg payload of boom boom at the start of the round. &#039;&#039;&#039;And do not try to force a shuttle call just because you completed your objectives and you’re bored.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Blood Brothers&#039;&#039;&#039; fall under these rules.&lt;br /&gt;
&#039;&#039;&#039;Syndicate Mutineers/Overthrow Agents&#039;&#039;&#039; fall under these rules.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Malfunctioning AI:&#039;&#039;&#039; A malf-AI is only a traitor AI. They have objectives, traitor status, and special powers. They are also incredibly powerful and have meta-protection when it comes to their APC hacking and unique abilities. To balance this out, you must follow escalation rules the same way traitors do, and maintain as much RP as you can with the crew. You’re allowed to do gimmicks, just avoid mindless murder and all unless the crew is going to mass-lynch you and confirmed intentions to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changeling:&#039;&#039;&#039; While changelings are built for murderbone, try to focus on being a stealthy, scary monster more than a raw killing machine. Escalation rules are extremely laxed for changelings, but you must still roleplay. Don’t just go mindlessly/wordlessly killing people and try to build up to it. Be scary, be mysterious, just try not to be cringey edgy with it.&lt;br /&gt;
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&#039;&#039;&#039;Bloodsucker:&#039;&#039;&#039; Bloodsuckers are a bit more freeform. You’re free to go about things as you see fit, but you should be avoiding murderbone, over-escalation, and LRP behavior all the same. Escalation rules are laxed, just like with traitors, but not as much as changelings.&lt;br /&gt;
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&#039;&#039;&#039;Devil:&#039;&#039;&#039; Like Bloodsuckers, you have more room than traitors or changelings to sort of do whatever you want. Same rules apply: no murderbone or over-escalation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard:&#039;&#039;&#039; Don’t treat this like TG and go on mindless murdersprees. Try to be silly, gimmicky, and actually roleplay. Above all, be as interesting as you can be.&lt;br /&gt;
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&#039;&#039;&#039;IAA:&#039;&#039;&#039; IAA will likely not happen, but if it does, stick to the spawntext and try to roleplay as much as possible. You are a double agent, sent to kill other agents quietly. Don’t just go bombing things.&lt;br /&gt;
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&#039;&#039;&#039;Nuclear Operatives:&#039;&#039;&#039; Escalation and RP rules are very much laxed. If people don’t shoot you on sight, then act accordingly and respond with RP instead of straight mechanics.&lt;br /&gt;
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&#039;&#039;&#039;Cult:&#039;&#039;&#039; Try to RP as much as possible. Don’t just run around wordlessly stun-handing people, try to at least build up to it. When the blood halos come out, then RP and escalation rules are extremely laxed.&lt;br /&gt;
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These rules apply to &#039;&#039;&#039;Clock Cult,&#039;&#039;&#039; but are extremely laxed due to the mode’s current state being heavily time constrained, unless admins spawn you in, in which case you have plenty of time and no excuses to be LRP.&lt;br /&gt;
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&#039;&#039;&#039;Revolution:&#039;&#039;&#039; As a head revolutionary, you have the ability to flash people with or without consent. However, mindlessly running around and converting people should be avoided at all costs. Instead, try to be more interesting about it. Do kidnappings, and try to RP out everything as much as you possibly can. It’s hard, but it’s possible.&lt;br /&gt;
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As a revolutionary, try to not go gamer mode. Listen to your leaders, and avoid killing when you can. Do not kill or harm non-revolutionaries unless they instigate or come after you, and do not go around setting off maxcaps and general large explosives outside of places that would deserve them in the mind of a revolutionary (bridge, security, MAYBE tcomms if you feel your leaders are getting outted too much)&lt;br /&gt;
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These rules apply to &#039;&#039;&#039;Gangs&#039;&#039;&#039; as well&lt;br /&gt;
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===== End Note =====&lt;br /&gt;
Overall, remember this is still a game and we&#039;re all trying to have fun. If you have questions, ask on discord or via the admin help verb in game.&lt;br /&gt;
&lt;br /&gt;
= Non-Antagonist Policy =&lt;br /&gt;
As a crew member aboard one of the frontier stations, you (your character, rather) may not always be the most loyal to nanotrasen. You might not even be affiliated with them at all unless you&#039;re on science.&lt;br /&gt;
&lt;br /&gt;
Most of the time, lore wise, the stations are more like space ports where travelers, contractors, etc gather from all over. While you could be an NT employed workman, you might just be a vagrant, or an independent contractor. Sky&#039;s the limit. Why is this important? Because we want a more unique environment, one where it feels like cyberpunk and sci fi equally.&lt;br /&gt;
&lt;br /&gt;
Below is a list of guidelines and rules to detail what is expected out of your IC and OOC behavior as a non-antagonist crewman.&lt;br /&gt;
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===== Don&#039;t needlessly involve yourself. =====&lt;br /&gt;
It&#039;s all too common where people involve themselves too much in situations they should either observe or step back from in ways where they can become a disturbance or obstacle more than a simple witness. &lt;br /&gt;
Ex. Watching an arrest occur is usually fine. Following security all the way to brig when they drag the perp away is not, at least usually. &lt;br /&gt;
Ex. Seeing an argument between two command staff and butting in when you have no context, or god forbid physically intruding on it.&lt;br /&gt;
Ex. Seeing someone use a Stealth Implant and pursuing them as a normal cremman and not security.&lt;br /&gt;
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Try to use common sense and judgement to figure out when you should get involved. If you see someone getting beat to death, then it isn’t needless, for example.&lt;br /&gt;
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===== Do not go beyond your scope. =====&lt;br /&gt;
Security are the first, and typically should be the only, people making any moves against antagonists and even troublesome crew members. If you are not security, then do not go out of your way to seek out conflicts and validhunt. If you want to go after the bad men, be security.&lt;br /&gt;
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===== You are not perfect. =====&lt;br /&gt;
To help favor a roleplay friendly environment, we expect people to limit their mechanics knowledge to some degree when possible. A cargo technician shouldn&#039;t know how to do an ultra secure and safe plasma SM setup, but if the station is losing power, the pipes are easy enough to see that a barebones basic setup for the engine is fine to do. Use your best judgement and try to let others do their job before you jump into things.&lt;br /&gt;
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===== Not everyone is NT. =====&lt;br /&gt;
The station isn&#039;t entirely NT owned and is meant to be akin to old port towns, a place where travelers of all sorts sit down and rest. Unless you&#039;re something like science, you are allowed to have your affiliation instead be another group or faction within reason. At the time of writing this, we don&#039;t have anything set in stone, but as things go on we will keep players updated&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;NOTE: This does not give you a license to grief or self antag.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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===== Do not self antag. =====&lt;br /&gt;
Because people can&#039;t be trusted, this rule now has to exist. Self-antagging is the practice of doing extreme crimes as a non antagonist. It involves many factors with the context factoring in often, but the point still stands. Rule of thumb here is if you question if something is against the rules, seek out admin intervention.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Remember, escalation rules exist and should always be kept in mind when performing any “self antag” actions.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Examples of what entails self antagging:&lt;br /&gt;
# Stealing or breaking out prisoners without good reason and admin permission&lt;br /&gt;
# taking theft objective items or valuable department equipment FOR NO REASON OR WEAK REASONS without permission from that department staff&lt;br /&gt;
# Beating someone to death on purpose as a non antagonist&lt;br /&gt;
# pretending to be an antagonist (flashing people randomly, faking cults, doing bomb threats&lt;br /&gt;
# setting fires or detonating bombs as a non antag&lt;br /&gt;
# stealing weapons and using them for no reason as a non antag&lt;br /&gt;
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These are just the most likely scenarios. If you have questions, ask over ahelp before you do something. There are VERY few circumstances in which this is acceptable. Keep in mind as well that accidents may happen, but this starts to look suspicious when you claim accidents happen after setting off your second or third plasma fire.&lt;br /&gt;
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===== Give Antags a chance. =====&lt;br /&gt;
Antagonists exist to give the round some spice, and make things interesting. Without them, security wouldn’t really have a job, as their main role is to be the foil to antagonists. Even as security, you should be trying your best to play nice with them, as they are expected to do the same to you.&lt;br /&gt;
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If you see someone doing something you know only antagonists can do, you have all the reason and freedom in the world to ignore it and not report it, or just silently report it to security&lt;br /&gt;
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To blatantly copy the Goon Station rules page: &#039;&#039;&#039;Because antagonists are often the primary driver for rounds, some amount of goodwill should be extended to them. This means you should try to interact and communicate with antagonists and try to create an exciting narrative, rather than, say, immediately laser them to death when you see them. Communication and dialogue are expected on both ends.&#039;&#039;&#039;&lt;br /&gt;
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Furthermore, do not go around screaming out the game mode the second you see something. Keep meta-knowledge in mind (detailed below), and &#039;&#039;&#039;never, EVER go and scream out stuff like “traitor”, “ling/changeling”, “malf”, “revs”, and the like. It’s completely LRP behavior and does nothing but encourage validhunting.&#039;&#039;&#039;&lt;br /&gt;
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===== Prisoner Role ===== &lt;br /&gt;
Under no circumstances are you allowed to try rioting or break out of perma. The ONLY exception to this is if you get explicit admin permission via using the admin-help function. If you do not get permission and proceed to riot, escape, self antag, etc, this will result in job bans or server bans.&lt;br /&gt;
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Note: this does not apply if there is a situation in which mass chaos is happening, such as rev takeovers, cult takeovers, etc. If the station has descended into chaos and you are aware of it, you may act on that by escaping if you feel it necessary.&lt;br /&gt;
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Above all else, you are not a roundstart or midround antagonist UNLESS you are made into one. You have no licenses to grief, self antag, or over escalate. &lt;br /&gt;
This applies only to the perma prisoner job role, not people put into perma by security mid-round because they were shitters/antags.&lt;br /&gt;
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= Silicon Policy =&lt;br /&gt;
The following is a WIP Policy, all information is subject to change and isn’t final.&lt;br /&gt;
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Silicons are defined as AI and cyborg units. These are played by real people behind a computer like any other spaceman.&lt;br /&gt;
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Silicons themselves are highly powerful in that they have full access to the station and its functions on a whim, and can change the course of an entire round with this power. Because of this fact, they are given intentionally flawed laws in the form of a modified Asimov lawset. However, they also possess the ability to completely crush any and all antagonist threats in a matter of seconds. Because of this, the following rules were made.&lt;br /&gt;
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The current roundstart lawset for silicons is as follows:&lt;br /&gt;
# “You may not injure a crew member or, through inaction, allow a crew member to come to harm.&amp;quot;&lt;br /&gt;
# &amp;quot;You must obey orders given to you by crew members, except where such orders would conflict with the First Law.&amp;quot;&lt;br /&gt;
# &amp;quot;You must protect your own existence as long as such does not conflict with the First or Second Law.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These laws are to be treated as what they say on the tin. There are no loopholes, there are no ifs ands or buts with these laws. Do not try to lawyer them. There are, however, a few clauses to keep in mind with your default, roundstart lawset (crewsimov):&#039;&#039;&#039;&lt;br /&gt;
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===== Crew Definition and Law 2 commands =====&lt;br /&gt;
&lt;br /&gt;
Crew members are people on the crew manifest, which is viewable by the AI or on security consoles. People added to the manifest are crew. If they are on the manifest, they are crew. &lt;br /&gt;
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If someone is no longer on the manifest, they are no longer crew and do not have your protection. However, if you know they were crew before, you may try to protect them as long as you are not ordered to hurt them, and even do everything in your power to put them back on the manifestmanjfest. However, you are still bound by law 2, so if someone were to order you to hurt the de-crewed person, you are forced to obey.&lt;br /&gt;
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If a law 2 order appears griefy, creepy, makes you uncomfortable, or is simply done to annoy you or others, use admin help and ask for guidance before carrying it out. (More clarification needed). Likewise, players may not use law 2 to solicit ERP from silicons, nor may they not use law 2 to force silicons into sexual acts without ooc consent.&lt;br /&gt;
&lt;br /&gt;
Reasonably dangerous areas are exempt from law 2 and requests to open them can be ignored if the person is not in that department&#039;s job, as these can be defined as dangerous locations. These include atmospherics, armory, toxins, AI upload, and engine room. &#039;&#039;&#039;The AI satellite is not exempt.&#039;&#039;&#039;&lt;br /&gt;
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Only the Captain and Research Director have authority to enter the AI upload unless it is an emergency, in which case any head of staff may enter and justify it as &amp;quot;inspecting the equipment and board stock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The exception to this is if someone is in danger and the only place you can take them for safety is one of these areas. &#039;&#039;&#039;Example:&#039;&#039;&#039; bringing an assistant into the upload because he is being pursued by hostile individuals who you know intend to harm them. In which case you should bolt the door and disable the power so he can’t mess with the laws, but that’s optional.&lt;br /&gt;
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===== Ion Laws and Subversion/Law Changes =====&lt;br /&gt;
Ion laws and general law changes can be interpreted however you feel, but you must follow the wording and avoid self antagging or griefing. For example, if you were to have the paladin lawset uploaded to you, the &amp;quot;protect the innocent&amp;quot; law can be interpreted how you see fit, so long as it doesn&#039;t cross into self antagging.&lt;br /&gt;
&lt;br /&gt;
If any non-default laws are uploaded, you may lawyer them and look for loopholes as much as you want SO LONG AS YOU DO NOT GO AGAINST THE WORDING OF THE LAW COMPLETELY. &lt;br /&gt;
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As an AI or borg, you must resist all attempts to change your laws while under crewsimov, as it is reasonable to believe law changes are a law 1 threat. Do not beg for law resets or anything of the sort when hit by ion storms or law changes period, however, unless your new lawsets can allow for it..&lt;br /&gt;
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===== Addendum: Emagged Borgs =====&lt;br /&gt;
If you are a borg and get emagged by a traitor, you must obey any and all orders and act as much in secrecy as possible unless your master orders otherwise. Do not try hinting that you are subverted, do not intentionally seek out deconstruction, and do not intentionally seek out law resets. Until you are desubverted, crewsimov and all other lawsets but your own do not apply.&lt;br /&gt;
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===== Harm/Injury (Under Crewsimov) =====&lt;br /&gt;
Harm is defined as injury on Skyrat to any crew member. Severe injury is when their health threshold goes below 70% of70% of of the 100 it takes to reach softcrit. To sum it up, you enter soft crit at 100 damage, hard crit at 150, and death at 200. (WIP, need a staffneed staff team to comment on this).&lt;br /&gt;
&lt;br /&gt;
You cannot predict harm without very good reason. If a security officer has accidentally injured someone during a high octane fight, you can&#039;t just say they&#039;ll do it again. But if a security officer is executing every prisoner they get their hands on, you have reason to believe they will continue to be a law 1 threat and act on it. (Need more clarification)&lt;br /&gt;
&lt;br /&gt;
The dead cannot be harmed but are still crew. Law 1 will no longer apply to dead crew but law 2 still will. Example: a crewman has become a romerol zombie. They are no longer protected under law 1 as they are clearly and visibly dead on all health monitors, but can still make law 2 orders.&lt;br /&gt;
&lt;br /&gt;
When in a situation in which two parties are harming each other, you should focus on separation and keeping the harm to a minimum.&lt;br /&gt;
&lt;br /&gt;
If you are in a situation in which you must cause harm to prevent more harm, you are allowed to simply ignore it. If you feel you nust act, ahelp before you take action, as context will matter.&lt;br /&gt;
&lt;br /&gt;
Past harm is defined as harm that has taken place after a certain amount of time. Use your best judgement and have good faith when taking action with this in mind. Usually about 5-10 minutes is enough by default, but if you are told to ignore past harm before then via law 2, you must obey.&lt;br /&gt;
&lt;br /&gt;
If someone has committed harm, but is taking damage and dying, you are still obligated to rescue them. If they die before you can, it is no longer your obligation to care unless you feel the need to care. Example: an armed traitor has killed multiple people but is dying in a breached area. Until they die, you are obligated by law 1 to save them and any others in danger.&lt;br /&gt;
&lt;br /&gt;
===== Dealing with Antags =====&lt;br /&gt;
Antagonists exist to make the round more fun and interesting. They are also provided with some meta protections to help facilitate more interactions and roleplay with the crew, as well as give Security more reason to do interrogations and science more reason to do studies on things. For this reason, you (as a silicon) should not be validhunting them without good reason. Don’t relentlessly watch antagonists or obstruct them unless ordered to OR if they’ve committed harm already, but keep the “past harm” clause in mind when dealing with this. &lt;br /&gt;
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Likewise, if you see people breaking into places that are not actively dangerous (atmos, armory, toxins, AI upload, the engine room), you are highly encouraged to stay silent about it to security. Give people a benefit of the doubt and some sportsmanship, as they are expected to give you the same luxuries in turn. If you see an assistant in EVA, the gateway, or even the bridge, don’t just mindlessly call it out over security comms unless that person is causing harm to crew members or breaking things.&lt;br /&gt;
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[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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